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Comparing deliantra/server/common/map.C (file contents):
Revision 1.32 by root, Thu Oct 5 16:50:06 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37 31
38/* 32/*
39 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 34 * return NULL if no match is found.
41 */ 35 */
42
43maptile * 36maptile *
44has_been_loaded (const char *name) 37has_been_loaded (const char *name)
45{ 38{
46 maptile *map;
47
48 if (!name || !*name) 39 if (!name || !*name)
49 return 0; 40 return 0;
50 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
51 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
52 break;
53 return (map); 44 return map;
45
46 return 0;
54} 47}
55 48
56/* 49/*
57 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
159int 152int
160check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
161{ 154{
162 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
163 156
164#ifndef WIN32
165 char *endbuf; 157 char *endbuf;
166 struct stat statbuf; 158 struct stat statbuf;
167 int mode = 0; 159 int mode = 0;
168#endif
169 160
170 if (prepend_dir) 161 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
172 else 163 else
173 strcpy (buf, name); 164 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 165
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
181 * all the names. 169 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 184 mode |= 2;
197 185
198 return (mode); 186 return (mode);
199#endif
200} 187}
201 188
202/* 189/*
203 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
207 194
208void 195void
209dump_map (const maptile *m) 196dump_map (const maptile *m)
210{ 197{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
213 200
214 if (m->msg != NULL) 201 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
216 203
217 if (m->maplore != NULL) 204 if (m->maplore != NULL)
231 */ 218 */
232 219
233void 220void
234dump_all_maps (void) 221dump_all_maps (void)
235{ 222{
236 maptile *m; 223 for_all_maps (m)
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m); 224 dump_map (m);
241 }
242} 225}
243 226
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
253 */ 236 */
254int 237int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 239{
257 sint16 newx, newy; 240 sint16 newx, newy;
258 int retval = 0; 241 int retval = 0;
259 maptile *mp; 242 maptile *mp;
260 243
261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
263 newx = x; 244 newx = x;
264 newy = y; 245 newy = y;
246
265 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
266 if (mp != oldmap) 252 if (mp != oldmap)
267 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 254
275 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
276 258
277 return retval; 259 return retval | mp->at (newx, newy).flags ();
278} 260}
279 261
280/* 262/*
281 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
282 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
305 } 287 }
306 288
307 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
308 * directly. 290 * directly.
309 */ 291 */
310 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
311 293
312 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
313 295
314 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
315 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
334 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
335 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
336 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
337 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
338 */ 320 */
339 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
340 { 322 {
341 323
342 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
343 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
344 { 326 {
408 * 390 *
409 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
410 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
411 * against the move_block values. 393 * against the move_block values.
412 */ 394 */
413
414int 395int
415ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
416{ 397{
417 archetype *tmp; 398 archetype *tmp;
418 int flag; 399 int flag;
424 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
425 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
426 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
427 408
428 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
429 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
430 } 411 }
431 412
432 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
433 { 414 {
434 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
435 416
436 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
437 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
438 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
439 return P_IS_ALIVE; 420 return P_IS_ALIVE;
440 421
422 mapspace &ms = m1->at (sx, sy);
423
424
441 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
442 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
443 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
444 */ 428 */
445 429
446 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
447 continue; 431 continue;
448 432
449 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
450 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
451 */ 435 */
452 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
453 return AB_NO_PASS; 437 return P_NO_PASS;
454
455 } 438 }
439
456 return 0; 440 return 0;
457} 441}
458 442
459/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
460 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
487 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
488 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
489 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
490 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
491 */ 475 */
492
493static void 476static void
494link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
495{ 478{
496 int x, y; 479 int x, y;
497 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
498 archetype *at; 481 archetype *at;
499 482
500 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
501 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
502 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
503 { 486 {
504 above = tmp->above; 487 above = tmp->above;
505 488
506 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
507 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
542{ 525{
543 int i, j; 526 int i, j;
544 int unique; 527 int unique;
545 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
546 529
547 op = get_object (); 530 op = object::create ();
548 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
549 532
550 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
551 { 534 {
552 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
557 { 540 {
558 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
559 continue; 542 continue;
560 } 543 }
561 544
562
563 switch (i) 545 switch (i)
564 { 546 {
565 case LL_NORMAL: 547 case LL_NORMAL:
566 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
567 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
569 else 551 else
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
571 553
572 if (op->inv) 554 if (op->inv)
573 sum_weight (op); 555 sum_weight (op);
574 556
575 prev = op, last_more = op; 557 prev = op, last_more = op;
576 break; 558 break;
577 559
578 case LL_MORE: 560 case LL_MORE:
579 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
580 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
581 break; 563 break;
582 } 564 }
583 565
584 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
585 remove_from_active_list (op); 567 remove_from_active_list (op);
586 568
587 op = get_object (); 569 op = object::create ();
588 op->map = m; 570 op->map = m;
589 } 571 }
590 572
591 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
592 { 574 {
593 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
594 { 576 {
595 unique = 0; 577 unique = 0;
596 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
597 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
598 { 580 {
599 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
600 unique = 1; 582 unique = 1;
583
601 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
602 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
603 } 586 }
604 } 587 }
605 } 588 }
606 589
607 free_object (op); 590 op->destroy ();
608 link_multipart_objects (m); 591 link_multipart_objects (m);
609} 592}
610 593
611/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
612 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
613 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
614 * in order to do map tiling properly. 597 * in order to do map tiling properly.
615 */ 598 */
616void 599void
617save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
618{ 601{
619 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
620 object *op; 603 object *op;
621 604
622 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
623 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
624 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
625 { 608 {
626 unique = 0; 609 unique = 0;
610
627 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
628 { 612 {
629 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
630 unique = 1; 614 unique = 1;
631 615
632 if (op->type == PLAYER) 616 if (!op->can_map_save ())
633 {
634 LOG (llevDebug, "Player on map that is being saved\n");
635 continue;
636 }
637
638 if (op->head || op->owner)
639 continue; 617 continue;
640 618
641 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
642 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
643 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
644 save_object (fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
645 626
646 } /* for this space */ 627maptile::maptile ()
647 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
648} 664}
649 665
650/* 666/*
651 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
652 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
653 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
654 */ 670 */
655
656maptile * 671maptile *
657get_linked_map (void) 672get_linked_map (void)
658{ 673{
659 maptile *map = new maptile; 674 maptile *map = new maptile;
660 maptile *mp; 675 map->link ();
661
662 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
663 if (mp == NULL)
664 first_map = map;
665 else
666 mp->next = map;
667
668 map->in_memory = MAP_SWAPPED;
669 /* The maps used to pick up default x and y values from the
670 * map archetype. Mimic that behaviour.
671 */
672 MAP_WIDTH (map) = 16;
673 MAP_HEIGHT (map) = 16;
674 MAP_RESET_TIMEOUT (map) = 0;
675 MAP_TIMEOUT (map) = 300;
676 MAP_ENTER_X (map) = 0;
677 MAP_ENTER_Y (map) = 0;
678 /*set part to -1 indicating conversion to weather map not yet done */
679 MAP_WORLDPARTX (map) = -1;
680 MAP_WORLDPARTY (map) = -1;
681 return map; 676 return map;
682} 677}
683 678
684/* 679/*
685 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
686 * This basically allocates the dynamic array of spaces for the 681 * This basically allocates the dynamic array of spaces for the
687 * map. 682 * map.
688 */ 683 */
689
690void 684void
691allocate_map (maptile *m) 685maptile::allocate ()
692{ 686{
693 m->in_memory = MAP_IN_MEMORY; 687 in_memory = MAP_IN_MEMORY;
688
694 /* Log this condition and free the storage. We could I suppose 689 /* Log this condition and free the storage. We could I suppose
695 * realloc, but if the caller is presuming the data will be intact, 690 * realloc, but if the caller is presuming the data will be intact,
696 * that is their poor assumption. 691 * that is their poor assumption.
697 */ 692 */
698 if (m->spaces) 693 if (spaces)
699 { 694 {
700 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
701 free (m->spaces); 696 sfree (spaces, size ());
702 } 697 }
703 698
704 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 699 spaces = salloc0<mapspace> (size ());
705
706 if (m->spaces == NULL)
707 fatal (OUT_OF_MEMORY);
708} 700}
709 701
710/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
711 * in random map code and the editor. 703 * in random map code and the editor.
712 */ 704 */
716 maptile *m = get_linked_map (); 708 maptile *m = get_linked_map ();
717 709
718 m->width = sizex; 710 m->width = sizex;
719 m->height = sizey; 711 m->height = sizey;
720 m->in_memory = MAP_SWAPPED; 712 m->in_memory = MAP_SWAPPED;
721 allocate_map (m); 713 m->allocate ();
714
722 return m; 715 return m;
723} 716}
724 717
725/* Takes a string from a map definition and outputs a pointer to the array of shopitems 718/* Takes a string from a map definition and outputs a pointer to the array of shopitems
726 * corresponding to that string. Memory is allocated for this, it must be freed 719 * corresponding to that string. Memory is allocated for this, it must be freed
734 char *shop_string, *p, *q, *next_semicolon, *next_colon; 727 char *shop_string, *p, *q, *next_semicolon, *next_colon;
735 shopitems *items = NULL; 728 shopitems *items = NULL;
736 int i = 0, number_of_entries = 0; 729 int i = 0, number_of_entries = 0;
737 const typedata *current_type; 730 const typedata *current_type;
738 731
739 shop_string = strdup_local (input_string); 732 shop_string = strdup (input_string);
740 p = shop_string; 733 p = shop_string;
741 /* first we'll count the entries, we'll need that for allocating the array shortly */ 734 /* first we'll count the entries, we'll need that for allocating the array shortly */
742 while (p) 735 while (p)
743 { 736 {
744 p = strchr (p, ';'); 737 p = strchr (p, ';');
745 number_of_entries++; 738 number_of_entries++;
746 if (p) 739 if (p)
747 p++; 740 p++;
748 } 741 }
742
749 p = shop_string; 743 p = shop_string;
750 strip_endline (p); 744 strip_endline (p);
751 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
752 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
753 { 747 {
754 if (!p) 748 if (!p)
755 { 749 {
756 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
757 break; 751 break;
758 } 752 }
753
759 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
760 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
761 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
762 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
763 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
790 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
791 */ 786 */
792 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
793 } 788 }
794 } 789 }
790
795 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
796 if (next_semicolon) 792 if (next_semicolon)
797 p = ++next_semicolon; 793 p = ++next_semicolon;
798 else 794 else
799 p = NULL; 795 p = NULL;
800 } 796 }
797
801 free (shop_string); 798 free (shop_string);
802 return items; 799 return items;
803} 800}
804 801
805/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
814 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
815 { 812 {
816 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
817 { 814 {
818 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
819 {
820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
821 }
822 else 817 else
823 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
824 } 819 }
825 else 820 else
826 { 821 {
827 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
828 {
829 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
830 }
831 else 824 else
832 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
833 } 826 }
827
834 strcat (output_string, tmp); 828 strcat (output_string, tmp);
835 } 829 }
836} 830}
837 831
838/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
853{ 847{
854 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 848 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
855 int msgpos = 0; 849 int msgpos = 0;
856 int maplorepos = 0; 850 int maplorepos = 0;
857 851
858 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 852 while (fgets (buf, HUGE_BUF, fp) != NULL)
859 { 853 {
860 buf[HUGE_BUF - 1] = 0; 854 buf[HUGE_BUF - 1] = 0;
861 key = buf; 855 key = buf;
856
862 while (isspace (*key)) 857 while (isspace (*key))
863 key++; 858 key++;
859
864 if (*key == 0) 860 if (*key == 0)
865 continue; /* empty line */ 861 continue; /* empty line */
862
866 value = strchr (key, ' '); 863 value = strchr (key, ' ');
864
867 if (!value) 865 if (!value)
868 { 866 {
869 end = strchr (key, '\n'); 867 if ((end = strchr (key, '\n')))
870 if (end != NULL)
871 {
872 *end = 0; 868 *end = 0;
873 }
874 } 869 }
875 else 870 else
876 { 871 {
877 *value = 0; 872 *value = 0;
878 value++; 873 value++;
879 end = strchr (value, '\n'); 874 end = strchr (value, '\n');
875
880 while (isspace (*value)) 876 while (isspace (*value))
881 { 877 {
882 value++; 878 value++;
879
883 if (*value == '\0' || value == end) 880 if (*value == '\0' || value == end)
884 { 881 {
885 /* Nothing but spaces. */ 882 /* Nothing but spaces. */
886 value = NULL; 883 value = NULL;
887 break; 884 break;
910 * that use the parameter. 907 * that use the parameter.
911 */ 908 */
912 909
913 if (!strcmp (key, "msg")) 910 if (!strcmp (key, "msg"))
914 { 911 {
915 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 912 while (fgets (buf, HUGE_BUF, fp) != NULL)
916 { 913 {
917 if (!strcmp (buf, "endmsg\n")) 914 if (!strcmp (buf, "endmsg\n"))
918 break; 915 break;
919 else 916 else
920 { 917 {
927 * with nothing between). There is no reason in those cases to 924 * with nothing between). There is no reason in those cases to
928 * keep the empty message. Also, msgbuf contains garbage data 925 * keep the empty message. Also, msgbuf contains garbage data
929 * when msgpos is zero, so copying it results in crashes 926 * when msgpos is zero, so copying it results in crashes
930 */ 927 */
931 if (msgpos != 0) 928 if (msgpos != 0)
932 m->msg = strdup_local (msgbuf); 929 m->msg = strdup (msgbuf);
933 } 930 }
934 else if (!strcmp (key, "maplore")) 931 else if (!strcmp (key, "maplore"))
935 { 932 {
936 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 933 while (fgets (buf, HUGE_BUF, fp) != NULL)
937 { 934 {
938 if (!strcmp (buf, "endmaplore\n")) 935 if (!strcmp (buf, "endmaplore\n"))
939 break; 936 break;
940 else 937 else
941 { 938 {
943 strcpy (maplorebuf + maplorepos, buf); 940 strcpy (maplorebuf + maplorepos, buf);
944 maplorepos += strlen (buf); 941 maplorepos += strlen (buf);
945 } 942 }
946 } 943 }
947 if (maplorepos != 0) 944 if (maplorepos != 0)
948 m->maplore = strdup_local (maplorebuf); 945 m->maplore = strdup (maplorebuf);
949 } 946 }
950 else if (!strcmp (key, "end")) 947 else if (!strcmp (key, "end"))
951 { 948 {
952 break; 949 break;
953 } 950 }
962 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
963 } 960 }
964 else if (!strcmp (key, "name")) 961 else if (!strcmp (key, "name"))
965 { 962 {
966 *end = 0; 963 *end = 0;
967 m->name = strdup_local (value); 964 m->name = strdup (value);
968 } 965 }
969 /* first strcmp value on these are old names supported 966 /* first strcmp value on these are old names supported
970 * for compatibility reasons. The new values (second) are 967 * for compatibility reasons. The new values (second) are
971 * what really should be used. 968 * what really should be used.
972 */ 969 */
973 else if (!strcmp (key, "oid")) 970 else if (!strcmp (key, "oid"))
974 {
975 fp.get (m, atoi (value)); 971 fp.get (m, atoi (value));
976 }
977 else if (!strcmp (key, "attach")) 972 else if (!strcmp (key, "attach"))
978 {
979 m->attach = value; 973 m->attach = value;
980 }
981 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
982 {
983 m->enter_x = atoi (value); 975 m->enter_x = atoi (value);
984 }
985 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
986 {
987 m->enter_y = atoi (value); 977 m->enter_y = atoi (value);
988 }
989 else if (!strcmp (key, "x") || !strcmp (key, "width")) 978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
990 {
991 m->width = atoi (value); 979 m->width = atoi (value);
992 }
993 else if (!strcmp (key, "y") || !strcmp (key, "height")) 980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
994 {
995 m->height = atoi (value); 981 m->height = atoi (value);
996 }
997 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
998 {
999 m->reset_timeout = atoi (value); 983 m->reset_timeout = atoi (value);
1000 }
1001 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1002 {
1003 m->timeout = atoi (value); 985 m->timeout = atoi (value);
1004 }
1005 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1006 { 987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1007 m->difficulty = atoi (value);
1008 }
1009 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1010 {
1011 m->darkness = atoi (value); 989 m->darkness = atoi (value);
1012 }
1013 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1014 {
1015 m->fixed_resettime = atoi (value); 991 m->fixed_resettime = atoi (value);
1016 }
1017 else if (!strcmp (key, "unique")) 992 else if (!strcmp (key, "unique"))
1018 {
1019 m->unique = atoi (value); 993 m->unique = atoi (value);
1020 }
1021 else if (!strcmp (key, "template")) 994 else if (!strcmp (key, "template"))
1022 {
1023 m->templatemap = atoi (value); 995 m->templatemap = atoi (value);
1024 }
1025 else if (!strcmp (key, "region")) 996 else if (!strcmp (key, "region"))
1026 {
1027 m->region = get_region_by_name (value); 997 m->region = get_region_by_name (value);
1028 }
1029 else if (!strcmp (key, "shopitems")) 998 else if (!strcmp (key, "shopitems"))
1030 { 999 {
1031 *end = 0; 1000 *end = 0;
1032 m->shopitems = parse_shop_string (value); 1001 m->shopitems = parse_shop_string (value);
1033 } 1002 }
1034 else if (!strcmp (key, "shopgreed")) 1003 else if (!strcmp (key, "shopgreed"))
1035 {
1036 m->shopgreed = atof (value); 1004 m->shopgreed = atof (value);
1037 }
1038 else if (!strcmp (key, "shopmin")) 1005 else if (!strcmp (key, "shopmin"))
1039 {
1040 m->shopmin = atol (value); 1006 m->shopmin = atol (value);
1041 }
1042 else if (!strcmp (key, "shopmax")) 1007 else if (!strcmp (key, "shopmax"))
1043 {
1044 m->shopmax = atol (value); 1008 m->shopmax = atol (value);
1045 }
1046 else if (!strcmp (key, "shoprace")) 1009 else if (!strcmp (key, "shoprace"))
1047 { 1010 {
1048 *end = 0; 1011 *end = 0;
1049 m->shoprace = strdup_local (value); 1012 m->shoprace = strdup (value);
1050 } 1013 }
1051 else if (!strcmp (key, "outdoor")) 1014 else if (!strcmp (key, "outdoor"))
1052 {
1053 m->outdoor = atoi (value); 1015 m->outdoor = atoi (value);
1054 }
1055 else if (!strcmp (key, "temp")) 1016 else if (!strcmp (key, "temp"))
1056 {
1057 m->temp = atoi (value); 1017 m->temp = atoi (value);
1058 }
1059 else if (!strcmp (key, "pressure")) 1018 else if (!strcmp (key, "pressure"))
1060 {
1061 m->pressure = atoi (value); 1019 m->pressure = atoi (value);
1062 }
1063 else if (!strcmp (key, "humid")) 1020 else if (!strcmp (key, "humid"))
1064 {
1065 m->humid = atoi (value); 1021 m->humid = atoi (value);
1066 }
1067 else if (!strcmp (key, "windspeed")) 1022 else if (!strcmp (key, "windspeed"))
1068 {
1069 m->windspeed = atoi (value); 1023 m->windspeed = atoi (value);
1070 }
1071 else if (!strcmp (key, "winddir")) 1024 else if (!strcmp (key, "winddir"))
1072 {
1073 m->winddir = atoi (value); 1025 m->winddir = atoi (value);
1074 }
1075 else if (!strcmp (key, "sky")) 1026 else if (!strcmp (key, "sky"))
1076 {
1077 m->sky = atoi (value); 1027 m->sky = atoi (value);
1078 }
1079 else if (!strcmp (key, "nosmooth")) 1028 else if (!strcmp (key, "nosmooth"))
1080 {
1081 m->nosmooth = atoi (value); 1029 m->nosmooth = atoi (value);
1082 }
1083 else if (!strncmp (key, "tile_path_", 10)) 1030 else if (!strncmp (key, "tile_path_", 10))
1084 { 1031 {
1085 int tile = atoi (key + 10); 1032 int tile = atoi (key + 10);
1086 1033
1087 if (tile < 1 || tile > 4) 1034 if (tile < 1 || tile > 4)
1120 } 1067 }
1121 1068
1122 if (editor) 1069 if (editor)
1123 { 1070 {
1124 /* Use the value as in the file. */ 1071 /* Use the value as in the file. */
1125 m->tile_path[tile - 1] = strdup_local (value); 1072 m->tile_path[tile - 1] = strdup (value);
1126 } 1073 }
1127 else if (path != NULL) 1074 else if (path != NULL)
1128 { 1075 {
1129 /* Use the normalized value. */ 1076 /* Use the normalized value. */
1130 m->tile_path[tile - 1] = strdup_local (path); 1077 m->tile_path[tile - 1] = strdup (path);
1131 } 1078 }
1132 } /* end if tile direction (in)valid */ 1079 } /* end if tile direction (in)valid */
1133 } 1080 }
1134 else 1081 else
1135 {
1136 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1137 }
1138 } 1083 }
1084
1139 if (!key || strcmp (key, "end")) 1085 if (!key || strcmp (key, "end"))
1140 { 1086 {
1141 LOG (llevError, "Got premature eof on map header!\n"); 1087 LOG (llevError, "Got premature eof on map header!\n");
1142 return 1; 1088 return 1;
1143 } 1089 }
1090
1144 return 0; 1091 return 0;
1145} 1092}
1146 1093
1147/* 1094/*
1148 * Opens the file "filename" and reads information about the map 1095 * Opens the file "filename" and reads information about the map
1153 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1154 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1155 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1156 * managed map list. 1103 * managed map list.
1157 */ 1104 */
1158
1159maptile * 1105maptile *
1160load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1161{ 1107{
1162 maptile *m; 1108 maptile *m;
1163 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1181 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1182 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1183 { 1129 {
1184 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1185 delete_map (m); 1131 delete_map (m);
1186 return NULL; 1132 return 0;
1187 } 1133 }
1188 1134
1189 allocate_map (m); 1135 m->allocate ();
1190 1136
1191 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1193 1139
1194 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1195 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1196 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1197 set_map_reset_time (m); 1143 set_map_reset_time (m);
1198 m->instantiate (); 1144 m->instantiate ();
1199 return (m); 1145 return (m);
1200} 1146}
1201 1147
1202/* 1148/*
1203 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1204 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1205 * option if we can't find the original map) 1151 * option if we can't find the original map)
1206 */ 1152 */
1207
1208static maptile * 1153static maptile *
1209load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1210{ 1155{
1211 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1212 1157
1240 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1185 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1241 delete_map (m); 1186 delete_map (m);
1242 m = load_original_map (m->path, 0); 1187 m = load_original_map (m->path, 0);
1243 return NULL; 1188 return NULL;
1244 } 1189 }
1190
1245 allocate_map (m); 1191 m->allocate ();
1246 1192
1247 m->in_memory = MAP_LOADING; 1193 m->in_memory = MAP_LOADING;
1248 load_objects (m, thawer, 0); 1194 load_objects (m, thawer, 0);
1249 1195
1250 m->in_memory = MAP_IN_MEMORY; 1196 m->in_memory = MAP_IN_MEMORY;
1255/* 1201/*
1256 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1257 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1258 * option if we can't find the original map) 1204 * option if we can't find the original map)
1259 */ 1205 */
1260
1261maptile * 1206maptile *
1262load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1263{ 1208{
1264 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1265 1210
1273 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1274 { 1219 {
1275 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1276 delete_map (m); 1221 delete_map (m);
1277 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1278 return NULL; 1223 return 0;
1279 } 1224 }
1280 /*allocate_map(m); */ 1225 /*m->allocate ();*/
1281 1226
1282 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1283 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1284 1229
1285 m->in_memory = MAP_IN_MEMORY; 1230 m->in_memory = MAP_IN_MEMORY;
1295delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1296{ 1241{
1297 int i, j, unique; 1242 int i, j, unique;
1298 object *op, *next; 1243 object *op, *next;
1299 1244
1300 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1301 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1302 { 1247 {
1303 unique = 0; 1248 unique = 0;
1249
1304 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1305 { 1251 {
1306 next = op->above; 1252 next = op->above;
1253
1307 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1308 unique = 1; 1255 unique = 1;
1256
1309 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1310 { 1258 {
1311 clean_object (op); 1259 op->destroy_inv (false);
1312 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1260 op->destroy ();
1313 remove_button_link (op);
1314 remove_ob (op);
1315 free_object (op);
1316 } 1261 }
1317 } 1262 }
1318 } 1263 }
1319} 1264}
1320 1265
1321
1322/* 1266/*
1323 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1324 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1325 */ 1269 */
1326static void 1270static void
1345 return; 1289 return;
1346 1290
1347 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1348 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1349 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1350 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1351 1296
1352 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1353} 1298}
1354
1355 1299
1356/* 1300/*
1357 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1358 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1359 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1360 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1361 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1362 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1363 */ 1307 */
1364
1365int 1308int
1366new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1367{ 1310{
1368 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1369 int i; 1312 int i;
1389 make_path_to_file (filename); 1332 make_path_to_file (filename);
1390 } 1333 }
1391 else 1334 else
1392 { 1335 {
1393 if (!m->tmpname) 1336 if (!m->tmpname)
1394 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1395 1338
1396 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1397 } 1340 }
1398 1341
1399 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1423 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1424 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1425 } 1368 }
1426 if (m->shopgreed) 1369 if (m->shopgreed)
1427 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1428#ifndef WIN32
1429 if (m->shopmin) 1371 if (m->shopmin)
1430 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1431 if (m->shopmax) 1373 if (m->shopmax)
1432 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1433#else
1434 if (m->shopmin)
1435 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1436 if (m->shopmax)
1437 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1438#endif
1439 if (m->shoprace) 1375 if (m->shoprace)
1440 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1441 if (m->darkness) 1377 if (m->darkness)
1442 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1443 if (m->width) 1379 if (m->width)
1508 freezer.save (filename); 1444 freezer.save (filename);
1509 1445
1510 return 0; 1446 return 0;
1511} 1447}
1512 1448
1513
1514/*
1515 * Remove and free all objects in the inventory of the given object.
1516 * object.c ?
1517 */
1518
1519void
1520clean_object (object *op)
1521{
1522 object *tmp, *next;
1523
1524 for (tmp = op->inv; tmp; tmp = next)
1525 {
1526 next = tmp->below;
1527 clean_object (tmp);
1528 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1529 remove_button_link (tmp);
1530 remove_ob (tmp);
1531 free_object (tmp);
1532 }
1533}
1534
1535/* 1449/*
1536 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1537 */ 1451 */
1538
1539void 1452void
1540free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1541{ 1454{
1542 int i, j; 1455 if (!m->spaces)
1543 object *op; 1456 return;
1544 1457
1545 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1546 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1547 { 1460 {
1548 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1549 1462
1550 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1551 { 1464 {
1552 if (op == previous_obj)
1553 {
1554 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1555 break;
1556 }
1557 previous_obj = op;
1558 if (op->head != NULL) 1465 if (op->head)
1559 op = op->head; 1466 op = op->head;
1560 1467
1561 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1562 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1563 */
1564 if (m->in_memory == MAP_IN_MEMORY)
1565 clean_object (op);
1566 remove_ob (op);
1567 free_object (op);
1568 } 1470 }
1569 } 1471 }
1570} 1472}
1571 1473
1572/* 1474/*
1573 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1574 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1575 */ 1477 */
1576
1577void 1478void
1578free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1579{ 1480{
1580 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1581
1582 if (!m->in_memory)
1583 {
1584 LOG (llevError, "Trying to free freed map.\n");
1585 return; 1482 return;
1586 } 1483
1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487
1587 if (flag && m->spaces) 1488 if (flag && m->spaces)
1588 free_all_objects (m); 1489 free_all_objects (m);
1589 if (m->name) 1490
1590 FREE_AND_CLEAR (m->name); 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1591 if (m->spaces) 1492
1592 FREE_AND_CLEAR (m->spaces); 1493 free (m->name), m->name = 0;
1593 if (m->msg) 1494 free (m->msg), m->msg = 0;
1594 FREE_AND_CLEAR (m->msg); 1495 free (m->maplore), m->maplore = 0;
1595 if (m->maplore) 1496 free (m->shoprace), m->shoprace = 0;
1596 FREE_AND_CLEAR (m->maplore); 1497 delete [] m->shopitems, m->shopitems = 0;
1597 if (m->shopitems) 1498
1598 delete[]m->shopitems;
1599 m->shopitems = 0;
1600 if (m->shoprace)
1601 FREE_AND_CLEAR (m->shoprace);
1602 if (m->buttons) 1499 if (m->buttons)
1603 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1604 m->buttons = NULL; 1501
1605 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1606 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1607 if (m->tile_path[i]) 1504
1608 FREE_AND_CLEAR (m->tile_path[i]);
1609 m->tile_map[i] = NULL;
1610 }
1611 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1612} 1506}
1613 1507
1614/* 1508maptile::~maptile ()
1615 * function: vanish maptile 1509{
1616 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1617 * this deletes all the data on the map (freeing pointers) 1511}
1618 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1619 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1620 1534
1535//TODO: must go
1621void 1536void
1622delete_map (maptile *m) 1537delete_map (maptile *m)
1623{ 1538{
1624 maptile *tmp, *last;
1625 int i;
1626
1627 if (!m) 1539 if (m)
1628 return; 1540 m->destroy ();
1629
1630 m->clear ();
1631
1632 if (m->in_memory == MAP_IN_MEMORY)
1633 {
1634 /* change to MAP_SAVING, even though we are not,
1635 * so that remove_ob doesn't do as much work.
1636 */
1637 m->in_memory = MAP_SAVING;
1638 free_map (m, 1);
1639 }
1640 /* move this out of free_map, since tmpname can still be needed if
1641 * the map is swapped out.
1642 */
1643 if (m->tmpname)
1644 {
1645 free (m->tmpname);
1646 m->tmpname = NULL;
1647 }
1648 last = NULL;
1649 /* We need to look through all the maps and see if any maps
1650 * are pointing at this one for tiling information. Since
1651 * tiling can be assymetric, we just can not look to see which
1652 * maps this map tiles with and clears those.
1653 */
1654 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1655 {
1656 if (tmp->next == m)
1657 last = tmp;
1658
1659 /* This should hopefully get unrolled on a decent compiler */
1660 for (i = 0; i < 4; i++)
1661 if (tmp->tile_map[i] == m)
1662 tmp->tile_map[i] = NULL;
1663 }
1664
1665 /* If last is null, then this should be the first map in the list */
1666 if (!last)
1667 {
1668 if (m == first_map)
1669 first_map = m->next;
1670 else
1671 /* m->path is a static char, so should hopefully still have
1672 * some useful data in it.
1673 */
1674 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1675 }
1676 else
1677 last->next = m->next;
1678
1679 delete m;
1680} 1541}
1681
1682
1683 1542
1684/* 1543/*
1685 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1686 * name is path name of the map. 1545 * name is path name of the map.
1687 * flags meaning: 1546 * flags meaning:
1690 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1691 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1692 * 1551 *
1693 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1694 */ 1553 */
1695
1696maptile * 1554maptile *
1697ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1698{ 1556{
1699 maptile *m;
1700
1701 if (!name) 1557 if (!name)
1702 return (NULL); 1558 return 0;
1703 1559
1704 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1705 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1706 1562
1707 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1708 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1709 {
1710 return m; 1565 return m;
1711 }
1712 1566
1713 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1714 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1715 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1716 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1718 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1719 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1720 */ 1574 */
1721 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1722 { 1576 {
1723
1724 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1725 if (m) 1578 if (m)
1726 { 1579 {
1727 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1728 delete_map (m); 1581 delete_map (m);
1732 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1733 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1734 else 1587 else
1735 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1736 1589
1737 //eval_pv ("$x = Event::time", 1);//D
1738 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1739 return (NULL); 1591 return (NULL);
1740 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1741 1592
1742 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1743 1594
1744 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1745 * if from the editor, likewise. 1596 * if from the editor, likewise.
1815 int x, y, i; 1666 int x, y, i;
1816 long monster_cnt = 0; 1667 long monster_cnt = 0;
1817 double avgexp = 0; 1668 double avgexp = 0;
1818 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1819 1670
1820 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1821 { 1672 {
1822 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1823 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1824 } 1675 }
1825 1676
1826 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1827 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1828 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1829 { 1680 {
1830 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1831 { 1682 {
1832 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1833 monster_cnt++; 1684 monster_cnt++;
1881 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1882 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1883 delete_map (first_map); 1734 delete_map (first_map);
1884 real_maps++; 1735 real_maps++;
1885 } 1736 }
1737
1886 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1887} 1739}
1888 1740
1889/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1890 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1926 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1927 update_all_map_los (m); 1779 update_all_map_los (m);
1928 return 1; 1780 return 1;
1929} 1781}
1930 1782
1931
1932/* 1783/*
1933 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1934 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1935 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1936 * through, etc) 1787 * through, etc)
1937 */ 1788 */
1938void 1789void
1939update_position (maptile *m, int x, int y) 1790mapspace::update_ ()
1940{ 1791{
1941 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1942 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1943 New_Face *top, *floor, *middle; 1794 New_Face *top, *floor, *middle;
1944 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1945 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1946 1797
1947 oldflags = GET_MAP_FLAGS (m, x, y);
1948 if (!(oldflags & P_NEED_UPDATE))
1949 {
1950 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1951 return;
1952 }
1953
1954 middle = blank_face; 1798 middle = blank_face;
1955 top = blank_face; 1799 top = blank_face;
1956 floor = blank_face; 1800 floor = blank_face;
1957 1801
1958 middle_obj = NULL; 1802 middle_obj = 0;
1959 top_obj = NULL; 1803 top_obj = 0;
1960 floor_obj = NULL; 1804 floor_obj = 0;
1961 1805
1962 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1963 { 1807 {
1964
1965 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1966 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1967 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1968 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1969 */ 1812 */
1970 if (tmp->glow_radius > light) 1813 if (tmp->glow_radius > light)
1971 light = tmp->glow_radius; 1814 light = tmp->glow_radius;
1972 1815
1973 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
2011 { 1854 {
2012 middle = tmp->face; 1855 middle = tmp->face;
2013 middle_obj = tmp; 1856 middle_obj = tmp;
2014 } 1857 }
2015 } 1858 }
1859
2016 if (tmp == tmp->above) 1860 if (tmp == tmp->above)
2017 { 1861 {
2018 LOG (llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
2019 exit (-1); 1863 exit (-1);
2020 } 1864 }
2021 1865
2022 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
2023 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
2024 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
2025 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
2026 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
2027 1871
2028 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2029 flags |= P_IS_ALIVE;
2030 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2031 flags |= P_NO_MAGIC;
2032 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2033 flags |= P_NO_CLERIC;
2034 if (tmp->type == SAFE_GROUND)
2035 flags |= P_SAFE;
2036
2037 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2038 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2039 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
2040 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2041 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2042 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2043 * if they don't match, logic is broken someplace.
2044 */
2045 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2046 { 1878 }
2047 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1879
2048 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1880 this->light = light;
2049 } 1881 this->flags_ = flags;
2050 SET_MAP_FLAGS (m, x, y, flags); 1882 this->move_block = move_block & ~move_allow;
2051 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1883 this->move_on = move_on;
2052 SET_MAP_MOVE_ON (m, x, y, move_on); 1884 this->move_off = move_off;
2053 SET_MAP_MOVE_OFF (m, x, y, move_off); 1885 this->move_slow = move_slow;
2054 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2055 1886
2056 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
2057 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
2058 * this point. 1889 * this point.
2059 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
2113 break; 1944 break;
2114 } 1945 }
2115 } 1946 }
2116 } 1947 }
2117 } 1948 }
1949
2118 if (middle == floor) 1950 if (middle == floor)
2119 middle = blank_face; 1951 middle = blank_face;
1952
2120 if (top == middle) 1953 if (top == middle)
2121 middle = blank_face; 1954 middle = blank_face;
2122 SET_MAP_FACE (m, x, y, top, 0);
2123 if (top != blank_face)
2124 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2125 else
2126 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2127 SET_MAP_FACE (m, x, y, middle, 1);
2128 if (middle != blank_face)
2129 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2130 else
2131 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2132 SET_MAP_FACE (m, x, y, floor, 2);
2133 if (floor != blank_face)
2134 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2135 else
2136 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2137 SET_MAP_LIGHT (m, x, y, light);
2138}
2139 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
2140 1960
2141void 1961void
2142set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2143{ 1963{
2144 int timeout; 1964 int timeout;
2145 1965
2146 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2147 if (timeout <= 0) 1967 if (timeout <= 0)
2148 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2149 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2150 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2151 MAP_WHEN_RESET (map) = seconds () + timeout; 1971 map->reset_time = time (0) + timeout;
2152} 1972}
2153 1973
2154/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2155 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2156 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2184 * 2004 *
2185 */ 2005 */
2186int 2006int
2187out_of_map (maptile *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
2188{ 2008{
2189
2190 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
2191 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
2192 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
2193 */ 2012 */
2194 if (!m) 2013 if (!m)
2196 2015
2197 if (x < 0) 2016 if (x < 0)
2198 { 2017 {
2199 if (!m->tile_path[3]) 2018 if (!m->tile_path[3])
2200 return 1; 2019 return 1;
2020
2201 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2202 {
2203 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2204 } 2023
2205 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2206 } 2025 }
2207 if (x >= MAP_WIDTH (m)) 2026
2027 if (x >= m->width)
2208 { 2028 {
2209 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2210 return 1; 2030 return 1;
2031
2211 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2212 {
2213 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2214 } 2034
2215 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2216 } 2036 }
2037
2217 if (y < 0) 2038 if (y < 0)
2218 { 2039 {
2219 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2220 return 1; 2041 return 1;
2042
2221 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2222 {
2223 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2224 } 2045
2225 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2226 } 2047 }
2227 if (y >= MAP_HEIGHT (m)) 2048
2049 if (y >= m->height)
2228 { 2050 {
2229 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2230 return 1; 2052 return 1;
2053
2231 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2232 {
2233 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2234 } 2056
2235 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2236 } 2058 }
2237 2059
2238 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2239 * map. 2061 * map.
2240 */ 2062 */
2254{ 2076{
2255 2077
2256 if (*x < 0) 2078 if (*x < 0)
2257 { 2079 {
2258 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2259 return NULL; 2081 return 0;
2260 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2261 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2262 2084
2263 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2264 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2265 } 2087 }
2266 if (*x >= MAP_WIDTH (m)) 2088
2089 if (*x >= m->width)
2267 { 2090 {
2268 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2269 return NULL; 2092 return 0;
2093
2270 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2271 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2272 2096
2273 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2274 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2275 } 2099 }
2100
2276 if (*y < 0) 2101 if (*y < 0)
2277 { 2102 {
2278 if (!m->tile_path[0]) 2103 if (!m->tile_path[0])
2279 return NULL; 2104 return 0;
2105
2280 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2281 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2282 2108
2283 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2284 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2285 } 2111 }
2286 if (*y >= MAP_HEIGHT (m)) 2112
2113 if (*y >= m->height)
2287 { 2114 {
2288 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2289 return NULL; 2116 return 0;
2117
2290 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2291 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2292 2120
2293 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2294 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2295 } 2123 }
2296 2124
2297 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2298 * map. 2126 * map.
2318 2146
2319 } 2147 }
2320 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2321 { /* up */ 2149 { /* up */
2322 *dx = 0; 2150 *dx = 0;
2323 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2324 } 2152 }
2325 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2326 { /* right */ 2154 { /* right */
2327 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2328 *dy = 0; 2156 *dy = 0;
2329 } 2157 }
2330 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2331 { /* down */ 2159 { /* down */
2332 *dx = 0; 2160 *dx = 0;
2333 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2334 } 2162 }
2335 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2336 { /* left */ 2164 { /* left */
2337 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2338 *dy = 0; 2166 *dy = 0;
2339 2167
2340 } 2168 }
2341 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2342 { /* up right */ 2170 { /* up right */
2343 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2344 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2345 } 2173 }
2346 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2347 { /* up left */ 2175 { /* up left */
2348 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2349 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2350 } 2178 }
2351 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2352 { /* right up */ 2180 { /* right up */
2353 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2354 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2355 } 2183 }
2356 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2357 { /* right down */ 2185 { /* right down */
2358 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2359 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2360 } 2188 }
2361 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2362 { /* down right */ 2190 { /* down right */
2363 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2364 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2365 } 2193 }
2366 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2367 { /* down left */ 2195 { /* down left */
2368 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2369 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2370 } 2198 }
2371 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2372 { /* left up */ 2200 { /* left up */
2373 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2374 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2375 } 2203 }
2376 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2377 { /* left down */ 2205 { /* left down */
2378 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2379 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2380 2208
2381 } 2209 }
2382 else 2210 else
2383 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2384 return 0; 2212 return 0;
2509{ 2337{
2510 int dx, dy; 2338 int dx, dy;
2511 2339
2512 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2513} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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