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Comparing deliantra/server/common/map.C (file contents):
Revision 1.2 by elmex, Tue Aug 15 15:00:20 2006 UTC vs.
Revision 1.30 by root, Thu Sep 14 22:33:59 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.2 2006/08/15 15:00:20 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects; 36extern int nrofallocobjects, nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46 37
47/* 38/*
48 * Returns the mapstruct which has a name matching the given argument. 39 * Returns the mapstruct which has a name matching the given argument.
49 * return NULL if no match is found. 40 * return NULL if no match is found.
50 */ 41 */
51 42
43mapstruct *
52mapstruct *has_been_loaded (const char *name) { 44has_been_loaded (const char *name)
45{
53 mapstruct *map; 46 mapstruct *map;
54 47
55 if (!name || !*name) 48 if (!name || !*name)
56 return 0; 49 return 0;
57 for (map = first_map; map; map = map->next) 50 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 51 if (!strcmp (name, map->path))
59 break; 52 break;
60 return (map); 53 return (map);
61} 54}
62 55
63/* 56/*
64 * This makes a path absolute outside the world of Crossfire. 57 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 59 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 60 * it really should be called create_mapname
68 */ 61 */
69 62
63const char *
70const char *create_pathname (const char *name) { 64create_pathname (const char *name)
65{
71 static char buf[MAX_BUF]; 66 static char buf[MAX_BUF];
72 67
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 68 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 69 * someplace else in the code? msw 2-17-97
75 */ 70 */
76 if (*name == '/') 71 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 73 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 74 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 75 return (buf);
81} 76}
82 77
83/* 78/*
84 * same as create_pathname, but for the overlay maps. 79 * same as create_pathname, but for the overlay maps.
85 */ 80 */
86 81
82const char *
87const char *create_overlay_pathname (const char *name) { 83create_overlay_pathname (const char *name)
84{
88 static char buf[MAX_BUF]; 85 static char buf[MAX_BUF];
89 86
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 87 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 88 * someplace else in the code? msw 2-17-97
92 */ 89 */
93 if (*name == '/') 90 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 92 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 93 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 94 return (buf);
98} 95}
99 96
100/* 97/*
101 * same as create_pathname, but for the template maps. 98 * same as create_pathname, but for the template maps.
102 */ 99 */
103 100
101const char *
104const char *create_template_pathname (const char *name) { 102create_template_pathname (const char *name)
103{
105 static char buf[MAX_BUF]; 104 static char buf[MAX_BUF];
106 105
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 106 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 107 * someplace else in the code? msw 2-17-97
109 */ 108 */
110 if (*name == '/') 109 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 111 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 112 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 113 return (buf);
115} 114}
116 115
117/* 116/*
118 * This makes absolute path to the itemfile where unique objects 117 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 118 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 119 * files than full directory structure, but if this is problem it can
121 * be changed. 120 * be changed.
122 */ 121 */
122static const char *
123static const char *create_items_path (const char *s) { 123create_items_path (const char *s)
124{
124 static char buf[MAX_BUF]; 125 static char buf[MAX_BUF];
125 char *t; 126 char *t;
126 127
128 if (*s == '/')
129 s++;
130
131 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
132
133 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 134 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 135 *t = '@';
135 else 136 else
136 *t = *s; 137 *t = *s;
137 *t = 0; 138 *t = 0;
138 return (buf); 139 return (buf);
139} 140}
140 141
141 142
142/* 143/*
143 * This function checks if a file with the given path exists. 144 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 154 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 155 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 156 * that seems to be missing the prepend_dir processing
156 */ 157 */
157 158
159int
158int check_path (const char *name, int prepend_dir) 160check_path (const char *name, int prepend_dir)
159{ 161{
160 char buf[MAX_BUF]; 162 char buf[MAX_BUF];
163
161#ifndef WIN32 164#ifndef WIN32
162 char *endbuf; 165 char *endbuf;
163 struct stat statbuf; 166 struct stat statbuf;
164 int mode = 0, i; 167 int mode = 0;
165#endif 168#endif
166 169
167 if (prepend_dir) 170 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 171 strcpy (buf, create_pathname (name));
169 else 172 else
170 strcpy(buf, name); 173 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0)); 175 return (_access (buf, 0));
173#else 176#else
174 177
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 178 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 179 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 180 * Can not use strcat because we need to cycle through
178 * all the names. 181 * all the names.
179 */ 182 */
180 endbuf = buf + strlen(buf); 183 endbuf = buf + strlen (buf);
181 184
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 185 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 186 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 187 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 188 return (-1);
194 189
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 190 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 191 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 192 mode |= 4;
199 193
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 196 mode |= 2;
204 197
205 return (mode); 198 return (mode);
206#endif 199#endif
207} 200}
208 201
209/* 202/*
210 * Prints out debug-information about a map. 203 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 204 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 205 * necessary to make sure the information is in fact logged.
213 */ 206 */
214 207
208void
215void dump_map(const mapstruct *m) { 209dump_map (const mapstruct *m)
210{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 213
221 if(m->msg!=NULL) 214 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 215 LOG (llevError, "Message:\n%s", m->msg);
223 216
224 if(m->maplore!=NULL) 217 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 218 LOG (llevError, "Lore:\n%s", m->maplore);
226 219
227 if(m->tmpname!=NULL) 220 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 221 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 222
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 223 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 224 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 225}
233 226
234/* 227/*
235 * Prints out debug-information about all maps. 228 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 229 * This basically just goes through all the maps and calls
237 * dump_map on each one. 230 * dump_map on each one.
238 */ 231 */
239 232
233void
240void dump_all_maps(void) { 234dump_all_maps (void)
235{
241 mapstruct *m; 236 mapstruct *m;
237
242 for(m=first_map;m!=NULL;m=m->next) { 238 for (m = first_map; m != NULL; m = m->next)
239 {
243 dump_map(m); 240 dump_map (m);
244 } 241 }
245} 242}
246 243
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 244/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 245 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 246 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 249 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 250 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 251 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 252 * don't expect to insert/remove anything from those spaces.
256 */ 253 */
254int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 255get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
258{ 256{
259 sint16 newx, newy; 257 sint16 newx, newy;
260 int retval=0; 258 int retval = 0;
261 mapstruct *mp; 259 mapstruct *mp;
262 260
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
264 newx = x; 263 newx = x;
265 newy = y; 264 newy = y;
266 mp = get_map_from_coord(oldmap, &newx, &newy); 265 mp = get_map_from_coord (oldmap, &newx, &newy);
267 if (mp != oldmap) 266 if (mp != oldmap)
268 retval |= P_NEW_MAP; 267 retval |= P_NEW_MAP;
269 if (newmap) *newmap = mp; 268 if (newmap)
269 *newmap = mp;
270 if (nx)
270 if (nx) *nx = newx; 271 *nx = newx;
272 if (ny)
271 if (ny) *ny = newy; 273 *ny = newy;
274
272 retval |= mp->spaces[newx + mp->width * newy].flags; 275 retval |= mp->spaces[newx + mp->width * newy].flags;
273 if (mp->safe_map) 276
274 retval |= P_NO_MAGIC | P_NO_CLERIC | P_SAFE_MAP;
275 return retval; 277 return retval;
276} 278}
277 279
278 280
279/* 281/*
280 * Returns true if the given coordinate is blocked except by the 282 * Returns true if the given coordinate is blocked except by the
287 * m, x, y are the target map/coordinates - needed for map tiling. 289 * m, x, y are the target map/coordinates - needed for map tiling.
288 * the coordinates & map passed in should have been updated for tiling 290 * the coordinates & map passed in should have been updated for tiling
289 * by the caller. 291 * by the caller.
290 */ 292 */
291 293
294int
292int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 295blocked_link (object *ob, mapstruct *m, int sx, int sy)
296{
293 object *tmp; 297 object *tmp;
294 int mflags, blocked; 298 int mflags, blocked;
295 299
296 /* Make sure the coordinates are valid - they should be, as caller should 300 /* Make sure the coordinates are valid - they should be, as caller should
297 * have already checked this. 301 * have already checked this.
298 */ 302 */
299 if (OUT_OF_REAL_MAP(m, sx, sy)) { 303 if (OUT_OF_REAL_MAP (m, sx, sy))
304 {
300 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 305 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
301 return 1; 306 return 1;
302 } 307 }
303 308
304 /* Save some cycles - instead of calling get_map_flags(), just get the value 309 /* Save some cycles - instead of calling get_map_flags(), just get the value
305 * directly. 310 * directly.
306 */ 311 */
307 mflags = m->spaces[sx + m->width * sy].flags; 312 mflags = m->spaces[sx + m->width * sy].flags;
308 313
309 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
310 315
311 /* If space is currently not blocked by anything, no need to 316 /* If space is currently not blocked by anything, no need to
312 * go further. Not true for players - all sorts of special 317 * go further. Not true for players - all sorts of special
313 * things we need to do for players. 318 * things we need to do for players.
314 */ 319 */
315 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 320 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
316
317 /* if there isn't anytyhing alive on this space, and this space isn't
318 * otherwise blocked, we can return now. Only if there is a living
319 * creature do we need to investigate if it is part of this creature
320 * or another. Likewise, only if something is blocking us do we
321 * need to investigate if there is a special circumstance that would
322 * let the player through (inventory checkers for example)
323 */
324 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
325
326 if(ob->head != NULL)
327 ob=ob->head;
328
329 /* We basically go through the stack of objects, and if there is
330 * some other object that has NO_PASS or FLAG_ALIVE set, return
331 * true. If we get through the entire stack, that must mean
332 * ob is blocking it, so return 0.
333 */
334 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
335
336 /* This must be before the checks below. Code for inventory checkers. */
337 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
338 /* If last_sp is set, the player/monster needs an object,
339 * so we check for it. If they don't have it, they can't
340 * pass through this space.
341 */
342 if (tmp->last_sp) {
343 if (check_inv_recursive(ob,tmp)==NULL)
344 return 1;
345 else
346 continue;
347 } else {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else {
358 /* Broke apart a big nasty if into several here to make
359 * this more readable. first check - if the space blocks
360 * movement, can't move here.
361 * second - if a monster, can't move there, unles it is a
362 * hidden dm
363 */
364 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
365 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
366 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
367 return 1;
368 }
369
370 }
371 return 0; 321 return 0;
322
323 /* if there isn't anytyhing alive on this space, and this space isn't
324 * otherwise blocked, we can return now. Only if there is a living
325 * creature do we need to investigate if it is part of this creature
326 * or another. Likewise, only if something is blocking us do we
327 * need to investigate if there is a special circumstance that would
328 * let the player through (inventory checkers for example)
329 */
330 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
331 return 0;
332
333 if (ob->head != NULL)
334 ob = ob->head;
335
336 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0.
340 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
342 {
343
344 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 {
347 /* If last_sp is set, the player/monster needs an object,
348 * so we check for it. If they don't have it, they can't
349 * pass through this space.
350 */
351 if (tmp->last_sp)
352 {
353 if (check_inv_recursive (ob, tmp) == NULL)
354 return 1;
355 else
356 continue;
357 }
358 else
359 {
360 /* In this case, the player must not have the object -
361 * if they do, they can't pass through.
362 */
363 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
364 return 1;
365 else
366 continue;
367 }
368 } /* if check_inv */
369 else
370 {
371 /* Broke apart a big nasty if into several here to make
372 * this more readable. first check - if the space blocks
373 * movement, can't move here.
374 * second - if a monster, can't move there, unles it is a
375 * hidden dm
376 */
377 if (OB_MOVE_BLOCK (ob, tmp))
378 return 1;
379 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
380 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
381 return 1;
382 }
383
384 }
385 return 0;
372} 386}
373 387
374 388
375/* 389/*
376 * Returns true if the given object can't fit in the given spot. 390 * Returns true if the given object can't fit in the given spot.
397 * Note this used to be arch_blocked, but with new movement 411 * Note this used to be arch_blocked, but with new movement
398 * code, we need to have actual object to check its move_type 412 * code, we need to have actual object to check its move_type
399 * against the move_block values. 413 * against the move_block values.
400 */ 414 */
401 415
416int
402int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 417ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y)
418{
403 archetype *tmp; 419 archetype *tmp;
404 int flag; 420 int flag;
405 mapstruct *m1; 421 mapstruct *m1;
406 sint16 sx, sy; 422 sint16 sx, sy;
407 423
408 if(ob==NULL) { 424 if (ob == NULL)
425 {
409 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 426 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 427 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP;
411 429
412 /* don't have object, so don't know what types would block */ 430 /* don't have object, so don't know what types would block */
413 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
414 } 432 }
415 433
416 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
435 {
417 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
418 437
419 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 438 if (flag & P_OUT_OF_MAP)
420 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 439 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE;
421 442
422 /* find_first_free_spot() calls this function. However, often 443 /* find_first_free_spot() calls this function. However, often
423 * ob doesn't have any move type (when used to place exits) 444 * ob doesn't have any move type (when used to place exits)
424 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
425 */ 446 */
426 447
427 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
449 continue;
428 450
429 /* Note it is intentional that we check ob - the movement type of the 451 /* Note it is intentional that we check ob - the movement type of the
430 * head of the object should correspond for the entire object. 452 * head of the object should correspond for the entire object.
431 */ 453 */
432 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
433 return AB_NO_PASS; 455 return AB_NO_PASS;
434 456
435 } 457 }
436 return 0; 458 return 0;
437} 459}
438 460
439/* When the map is loaded, load_object does not actually insert objects 461/* When the map is loaded, load_object does not actually insert objects
440 * into inventory, but just links them. What this does is go through 462 * into inventory, but just links them. What this does is go through
441 * and insert them properly. 463 * and insert them properly.
442 * The object 'container' is the object that contains the inventory. 464 * The object 'container' is the object that contains the inventory.
443 * This is needed so that we can update the containers weight. 465 * This is needed so that we can update the containers weight.
444 */ 466 */
445 467
468void
446void fix_container(object *container) 469fix_container (object *container)
447{ 470{
448 object *tmp=container->inv, *next; 471 object *tmp = container->inv, *next;
449 472
450 container->inv=NULL; 473 container->inv = NULL;
451 while (tmp!=NULL) { 474 while (tmp != NULL)
475 {
452 next = tmp->below; 476 next = tmp->below;
453 if (tmp->inv) 477 if (tmp->inv)
454 fix_container(tmp); 478 fix_container (tmp);
455 (void) insert_ob_in_ob(tmp,container); 479 (void) insert_ob_in_ob (tmp, container);
456 tmp = next; 480 tmp = next;
457 } 481 }
458 /* sum_weight will go through and calculate what all the containers are 482 /* sum_weight will go through and calculate what all the containers are
459 * carrying. 483 * carrying.
460 */ 484 */
461 sum_weight(container); 485 sum_weight (container);
462} 486}
463 487
464/* link_multipart_objects go through all the objects on the map looking 488/* link_multipart_objects go through all the objects on the map looking
465 * for objects whose arch says they are multipart yet according to the 489 * for objects whose arch says they are multipart yet according to the
466 * info we have, they only have the head (as would be expected when 490 * info we have, they only have the head (as would be expected when
467 * they are saved). We do have to look for the old maps that did save 491 * they are saved). We do have to look for the old maps that did save
468 * the more sections and not re-add sections for them. 492 * the more sections and not re-add sections for them.
469 */ 493 */
470 494
495static void
471static void link_multipart_objects(mapstruct *m) 496link_multipart_objects (mapstruct *m)
472{ 497{
473 int x,y; 498 int x, y;
474 object *tmp, *op, *last, *above; 499 object *tmp, *op, *last, *above;
475 archetype *at; 500 archetype *at;
476 501
477 for(x=0;x<MAP_WIDTH(m);x++) 502 for (x = 0; x < MAP_WIDTH (m); x++)
478 for(y=0;y<MAP_HEIGHT(m);y++) 503 for (y = 0; y < MAP_HEIGHT (m); y++)
479 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
480 above=tmp->above; 505 {
506 above = tmp->above;
481 507
482 /* already multipart - don't do anything more */ 508 /* already multipart - don't do anything more */
483 if (tmp->head || tmp->more) continue; 509 if (tmp->head || tmp->more)
510 continue;
484 511
485 /* If there is nothing more to this object, this for loop 512 /* If there is nothing more to this object, this for loop
486 * won't do anything. 513 * won't do anything.
487 */ 514 */
488 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 515 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
516 {
489 op = arch_to_object(at); 517 op = arch_to_object (at);
490 518
491 /* update x,y coordinates */ 519 /* update x,y coordinates */
492 op->x += tmp->x; 520 op->x += tmp->x;
493 op->y += tmp->y; 521 op->y += tmp->y;
494 op->head = tmp; 522 op->head = tmp;
495 op->map = m; 523 op->map = m;
496 last->more = op; 524 last->more = op;
497 if (tmp->name != op->name) { 525 op->name = tmp->name;
498 if (op->name) free_string(op->name); 526 op->title = tmp->title;
499 op->name = add_string(tmp->name);
500 }
501 if (tmp->title != op->title) {
502 if (op->title) free_string(op->title);
503 op->title = add_string(tmp->title);
504 }
505 /* we could link all the parts onto tmp, and then just 527 /* we could link all the parts onto tmp, and then just
506 * call insert_ob_in_map once, but the effect is the same, 528 * call insert_ob_in_map once, but the effect is the same,
507 * as insert_ob_in_map will call itself with each part, and 529 * as insert_ob_in_map will call itself with each part, and
508 * the coding is simpler to just to it here with each part. 530 * the coding is simpler to just to it here with each part.
509 */ 531 */
510 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 532 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
511 } /* for at = tmp->arch->more */ 533 } /* for at = tmp->arch->more */
512 } /* for objects on this space */ 534 } /* for objects on this space */
513} 535}
514
515
516 536
517/* 537/*
518 * Loads (ands parses) the objects into a given map from the specified 538 * Loads (ands parses) the objects into a given map from the specified
519 * file pointer. 539 * file pointer.
520 * mapflags is the same as we get with load_original_map 540 * mapflags is the same as we get with load_original_map
521 */ 541 */
522 542void
523void load_objects (mapstruct *m, FILE *fp, int mapflags) { 543load_objects (mapstruct *m, object_thawer & fp, int mapflags)
524 int i,j,bufstate=LO_NEWFILE; 544{
545 int i, j;
525 int unique; 546 int unique;
526 object *op, *prev=NULL,*last_more=NULL, *otmp; 547 object *op, *prev = NULL, *last_more = NULL, *otmp;
527 548
528 op=get_object(); 549 op = get_object ();
529 op->map = m; /* To handle buttons correctly */ 550 op->map = m; /* To handle buttons correctly */
530 551
531 while((i=load_object(fp,op,bufstate, mapflags))) { 552 while ((i = load_object (fp, op, mapflags)))
532 /* Since the loading of the map header does not load an object 553 {
533 * anymore, we need to pass LO_NEWFILE for the first object loaded,
534 * and then switch to LO_REPEAT for faster loading.
535 */
536 bufstate = LO_REPEAT;
537
538 /* if the archetype for the object is null, means that we 554 /* if the archetype for the object is null, means that we
539 * got an invalid object. Don't do anything with it - the game 555 * got an invalid object. Don't do anything with it - the game
540 * or editor will not be able to do anything with it either. 556 * or editor will not be able to do anything with it either.
541 */ 557 */
542 if (op->arch==NULL) { 558 if (op->arch == NULL)
559 {
543 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 561 continue;
545 } 562 }
546 563
547 564
548 switch(i) { 565 switch (i)
566 {
549 case LL_NORMAL: 567 case LL_NORMAL:
550 /* if we are loading an overlay, put the floors on the bottom */ 568 /* if we are loading an overlay, put the floors on the bottom */
551 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
552 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
554 else 571 else
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
556 573
557 if (op->inv) 574 if (op->inv)
558 sum_weight(op); 575 sum_weight (op);
559 576
560 prev=op,last_more=op; 577 prev = op, last_more = op;
561 break; 578 break;
562 579
563 case LL_MORE: 580 case LL_MORE:
564 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
565 op->head=prev,last_more->more=op,last_more=op; 582 op->head = prev, last_more->more = op, last_more = op;
566 break; 583 break;
567 } 584 }
585
568 if (mapflags & MAP_STYLE) { 586 if (mapflags & MAP_STYLE)
569 remove_from_active_list(op); 587 remove_from_active_list (op);
570 } 588
571 op=get_object(); 589 op = get_object ();
572 op->map = m; 590 op->map = m;
573 } 591 }
592
574 for (i=0;i<m->width;i++){ 593 for (i = 0; i < m->width; i++)
594 {
575 for (j=0;j<m->height;j++){ 595 for (j = 0; j < m->height; j++)
596 {
576 unique =0; 597 unique = 0;
577 /* check for unique items, or unique squares */ 598 /* check for unique items, or unique squares */
578 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
600 {
579 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
580 unique = 1; 602 unique = 1;
581 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
582 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 }
606 }
583 } 607 }
584 } 608
585 }
586 free_object(op); 609 free_object (op);
587 link_multipart_objects(m); 610 link_multipart_objects (m);
588} 611}
589 612
590/* This saves all the objects on the map in a non destructive fashion. 613/* This saves all the objects on the map in a non destructive fashion.
591 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
592 * and we only save the head of multi part objects - this is needed 615 * and we only save the head of multi part objects - this is needed
593 * in order to do map tiling properly. 616 * in order to do map tiling properly.
594 */ 617 */
595void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 618void
619save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag)
620{
596 int i, j = 0,unique=0; 621 int i, j = 0, unique = 0;
597 object *op; 622 object *op;
623
598 /* first pass - save one-part objects */ 624 /* first pass - save one-part objects */
599 for(i = 0; i < MAP_WIDTH(m); i++) 625 for (i = 0; i < MAP_WIDTH (m); i++)
600 for (j = 0; j < MAP_HEIGHT(m); j++) { 626 for (j = 0; j < MAP_HEIGHT (m); j++)
627 {
601 unique=0; 628 unique = 0;
602 for(op = get_map_ob (m, i, j); op; op = op->above) { 629 for (op = get_map_ob (m, i, j); op; op = op->above)
630 {
603 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
604 unique=1; 632 unique = 1;
605 633
606 if(op->type == PLAYER) { 634 if (op->type == PLAYER)
635 {
607 LOG(llevDebug, "Player on map that is being saved\n"); 636 LOG (llevDebug, "Player on map that is being saved\n");
608 continue; 637 continue;
609 } 638 }
610 639
611 if (op->head || op->owner) 640 if (op->head || op->owner)
612 continue; 641 continue;
613 642
614 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
615 save_object( fp2 , op, 3); 644 save_object (fp2, op, 3);
616 else 645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
617 if (flag == 0 || 646 save_object (fp, op, 3);
618 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
619 !QUERY_FLAG(op, FLAG_UNPAID))))
620 save_object(fp, op, 3);
621 647
622 } /* for this space */ 648 } /* for this space */
623 } /* for this j */ 649 } /* for this j */
624} 650}
625 651
626/* 652/*
627 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a mapstruct.
628 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
629 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
630 */ 656 */
631 657
632mapstruct *get_linked_map(void) { 658mapstruct *
633 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); 659get_linked_map (void)
660{
661 mapstruct *map = new mapstruct;
634 mapstruct *mp; 662 mapstruct *mp;
635 663
636 if(map==NULL)
637 fatal(OUT_OF_MEMORY);
638
639 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
640 if(mp==NULL) 665 if (mp == NULL)
641 first_map=map; 666 first_map = map;
642 else 667 else
643 mp->next=map; 668 mp->next = map;
644 669
645 map->in_memory=MAP_SWAPPED; 670 map->in_memory = MAP_SWAPPED;
646 /* The maps used to pick up default x and y values from the 671 /* The maps used to pick up default x and y values from the
647 * map archetype. Mimic that behaviour. 672 * map archetype. Mimic that behaviour.
648 */ 673 */
649 MAP_WIDTH(map)=16; 674 MAP_WIDTH (map) = 16;
650 MAP_HEIGHT(map)=16; 675 MAP_HEIGHT (map) = 16;
651 MAP_RESET_TIMEOUT(map)=0; 676 MAP_RESET_TIMEOUT (map) = 0;
652 MAP_TIMEOUT(map)=300; 677 MAP_TIMEOUT (map) = 300;
653 MAP_ENTER_X(map)=0; 678 MAP_ENTER_X (map) = 0;
654 MAP_ENTER_Y(map)=0; 679 MAP_ENTER_Y (map) = 0;
655 /*set part to -1 indicating conversion to weather map not yet done*/ 680 /*set part to -1 indicating conversion to weather map not yet done */
656 MAP_WORLDPARTX(map)=-1; 681 MAP_WORLDPARTX (map) = -1;
657 MAP_WORLDPARTY(map)=-1; 682 MAP_WORLDPARTY (map) = -1;
658 return map; 683 return map;
659} 684}
660 685
661/* 686/*
662 * Allocates the arrays contained in a mapstruct. 687 * Allocates the arrays contained in a mapstruct.
663 * This basically allocates the dynamic array of spaces for the 688 * This basically allocates the dynamic array of spaces for the
664 * map. 689 * map.
665 */ 690 */
666 691
692void
667void allocate_map(mapstruct *m) { 693allocate_map (mapstruct *m)
694{
668 m->in_memory = MAP_IN_MEMORY; 695 m->in_memory = MAP_IN_MEMORY;
669 /* Log this condition and free the storage. We could I suppose 696 /* Log this condition and free the storage. We could I suppose
670 * realloc, but if the caller is presuming the data will be intact, 697 * realloc, but if the caller is presuming the data will be intact,
671 * that is their poor assumption. 698 * that is their poor assumption.
672 */ 699 */
673 if (m->spaces) { 700 if (m->spaces)
701 {
674 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
675 free(m->spaces); 703 free (m->spaces);
676 } 704 }
677 705
678 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
679 707
680 if(m->spaces==NULL) 708 if (m->spaces == NULL)
681 fatal(OUT_OF_MEMORY); 709 fatal (OUT_OF_MEMORY);
682} 710}
683 711
684/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
685 * in random map code and the editor. 713 * in random map code and the editor.
686 */ 714 */
715mapstruct *
687mapstruct *get_empty_map(int sizex, int sizey) { 716get_empty_map (int sizex, int sizey)
717{
688 mapstruct *m = get_linked_map(); 718 mapstruct *m = get_linked_map ();
719
689 m->width = sizex; 720 m->width = sizex;
690 m->height = sizey; 721 m->height = sizey;
691 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
692 allocate_map(m); 723 allocate_map (m);
693 return m; 724 return m;
694} 725}
695 726
696/* Takes a string from a map definition and outputs a pointer to the array of shopitems 727/* Takes a string from a map definition and outputs a pointer to the array of shopitems
697 * corresponding to that string. Memory is allocated for this, it must be freed 728 * corresponding to that string. Memory is allocated for this, it must be freed
698 * at a later date. 729 * at a later date.
699 * Called by parse_map_headers below. 730 * Called by parse_map_headers below.
700 */ 731 */
701 732
733static shopitems *
702static shopitems *parse_shop_string (const char *input_string) { 734parse_shop_string (const char *input_string)
735{
703 char *shop_string, *p, *q, *next_semicolon, *next_colon; 736 char *shop_string, *p, *q, *next_semicolon, *next_colon;
704 shopitems *items=NULL; 737 shopitems *items = NULL;
705 int i=0, number_of_entries=0; 738 int i = 0, number_of_entries = 0;
706 const typedata *current_type; 739 const typedata *current_type;
707 740
708 shop_string=strdup_local(input_string); 741 shop_string = strdup_local (input_string);
709 p=shop_string; 742 p = shop_string;
710 /* first we'll count the entries, we'll need that for allocating the array shortly */ 743 /* first we'll count the entries, we'll need that for allocating the array shortly */
711 while (p) { 744 while (p)
745 {
712 p=strchr(p, ';'); 746 p = strchr (p, ';');
713 number_of_entries++; 747 number_of_entries++;
714 if (p) p++; 748 if (p)
749 p++;
715 } 750 }
716 p=shop_string; 751 p = shop_string;
717 strip_endline(p); 752 strip_endline (p);
718 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 753 items = new shopitems[number_of_entries + 1];
719 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
720 for (i=0; i<number_of_entries; i++) { 754 for (i = 0; i < number_of_entries; i++)
721 if (!p) { 755 {
756 if (!p)
757 {
722 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 758 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
723 break; 759 break;
724 } 760 }
725 next_semicolon=strchr(p, ';'); 761 next_semicolon = strchr (p, ';');
726 next_colon=strchr(p, ':'); 762 next_colon = strchr (p, ':');
727 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 763 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
728 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 764 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
729 items[i].strength=atoi(strchr(p,':')+1); 765 items[i].strength = atoi (strchr (p, ':') + 1);
730 766
731 if (isdigit(*p) || *p=='*') { 767 if (isdigit (*p) || *p == '*')
768 {
732 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 769 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
733 current_type=get_typedata(items[i].typenum); 770 current_type = get_typedata (items[i].typenum);
734 if (current_type) { 771 if (current_type)
772 {
735 items[i].name=current_type->name; 773 items[i].name = current_type->name;
736 items[i].name_pl=current_type->name_pl; 774 items[i].name_pl = current_type->name_pl;
737 } 775 }
738 } 776 }
777 else
739 else { /*we have a named type, let's figure out what it is */ 778 { /*we have a named type, let's figure out what it is */
740 q=strpbrk(p,";:"); 779 q = strpbrk (p, ";:");
741 if (q) *q='\0'; 780 if (q)
742 781 *q = '\0';
782
743 current_type=get_typedata_by_name(p); 783 current_type = get_typedata_by_name (p);
744 if (current_type) { 784 if (current_type)
785 {
745 items[i].name=current_type->name; 786 items[i].name = current_type->name;
746 items[i].typenum=current_type->number; 787 items[i].typenum = current_type->number;
747 items[i].name_pl=current_type->name_pl; 788 items[i].name_pl = current_type->name_pl;
789 }
790 else
791 { /* oh uh, something's wrong, let's free up this one, and try
792 * the next entry while we're at it, better print a warning
793 */
794 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
795 }
796 }
797 items[i].index = number_of_entries;
798 if (next_semicolon)
799 p = ++next_semicolon;
800 else
801 p = NULL;
748 } 802 }
749 else { /* oh uh, something's wrong, let's free up this one, and try
750 * the next entry while we're at it, better print a warning
751 */
752 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
753 p, input_string);
754 }
755 }
756 items[i].index=number_of_entries;
757 if (next_semicolon) p=++next_semicolon;
758 else p=NULL;
759 }
760 free(shop_string); 803 free (shop_string);
761 return items; 804 return items;
762} 805}
763 806
764/* opposite of parse string, this puts the string that was originally fed in to 807/* opposite of parse string, this puts the string that was originally fed in to
765 * the map (or something equivilent) into output_string. */ 808 * the map (or something equivilent) into output_string. */
809static void
766static void print_shop_string(mapstruct *m, char *output_string) { 810print_shop_string (mapstruct *m, char *output_string)
811{
767 int i; 812 int i;
768 char tmp[MAX_BUF]; 813 char tmp[MAX_BUF];
814
769 strcpy(output_string, ""); 815 strcpy (output_string, "");
770 for (i=0; i< m->shopitems[0].index; i++) { 816 for (i = 0; i < m->shopitems[0].index; i++)
817 {
771 if (m->shopitems[i].typenum) { 818 if (m->shopitems[i].typenum)
819 {
772 if (m->shopitems[i].strength) { 820 if (m->shopitems[i].strength)
821 {
773 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 822 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
774 } 823 }
824 else
775 else sprintf(tmp, "%s;", m->shopitems[i].name); 825 sprintf (tmp, "%s;", m->shopitems[i].name);
776 } 826 }
777 else { 827 else
828 {
778 if (m->shopitems[i].strength) { 829 if (m->shopitems[i].strength)
830 {
779 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 831 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
780 } 832 }
781 else sprintf(tmp, "*"); 833 else
782 } 834 sprintf (tmp, "*");
835 }
783 strcat(output_string, tmp); 836 strcat (output_string, tmp);
784 } 837 }
785} 838}
786 839
787/* This loads the header information of the map. The header 840/* This loads the header information of the map. The header
788 * contains things like difficulty, size, timeout, etc. 841 * contains things like difficulty, size, timeout, etc.
795 * currently, there are few enough fields this is not a big deal. 848 * currently, there are few enough fields this is not a big deal.
796 * MSW 2001-07-01 849 * MSW 2001-07-01
797 * return 0 on success, 1 on failure. 850 * return 0 on success, 1 on failure.
798 */ 851 */
799 852
800static int load_map_header(FILE *fp, mapstruct *m) 853static int
854load_map_header (object_thawer & fp, mapstruct *m)
801{ 855{
802 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
803 int msgpos=0; 857 int msgpos = 0;
804 int maplorepos=0; 858 int maplorepos = 0;
805 859
806 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
861 {
807 buf[HUGE_BUF-1] = 0; 862 buf[HUGE_BUF - 1] = 0;
808 key = buf; 863 key = buf;
809 while (isspace(*key)) key++; 864 while (isspace (*key))
810 if (*key == 0) continue; /* empty line */ 865 key++;
866 if (*key == 0)
867 continue; /* empty line */
811 value = strchr(key, ' '); 868 value = strchr (key, ' ');
812 if (!value) { 869 if (!value)
870 {
813 end = strchr(key, '\n'); 871 end = strchr (key, '\n');
814 if (end != NULL) { 872 if (end != NULL)
815 *end = 0; 873 {
816 } 874 *end = 0;
817 } else { 875 }
876 }
877 else
878 {
818 *value = 0; 879 *value = 0;
819 value++; 880 value++;
820 end = strchr(value, '\n'); 881 end = strchr (value, '\n');
821 while (isspace(*value)) { 882 while (isspace (*value))
822 value++; 883 {
884 value++;
823 if (*value == '\0' || value == end) { 885 if (*value == '\0' || value == end)
886 {
824 /* Nothing but spaces. */ 887 /* Nothing but spaces. */
825 value = NULL; 888 value = NULL;
826 break; 889 break;
827 } 890 }
828 } 891 }
829 } 892 }
830 if (!end) { 893
894 if (!end)
895 {
831 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 896 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
832 buf);
833 return 1; 897 return 1;
834 } 898 }
835
836 899
837 /* key is the field name, value is what it should be set 900 /* key is the field name, value is what it should be set
838 * to. We've already done the work to null terminate key, 901 * to. We've already done the work to null terminate key,
839 * and strip off any leading spaces for both of these. 902 * and strip off any leading spaces for both of these.
840 * We have not touched the newline at the end of the line - 903 * We have not touched the newline at the end of the line -
841 * these are needed for some values. the end pointer 904 * these are needed for some values. the end pointer
842 * points to the first of the newlines. 905 * points to the first of the newlines.
843 * value could be NULL! It would be easy enough to just point 906 * value could be NULL! It would be easy enough to just point
844 * this to "" to prevent cores, but that would let more errors slide 907 * this to "" to prevent cores, but that would let more errors slide
845 * through. 908 * through.
846 * 909 *
847 * First check for entries that do not use the value parameter, then 910 * First check for entries that do not use the value parameter, then
848 * validate that value is given and check for the remaining entries 911 * validate that value is given and check for the remaining entries
849 * that use the parameter. 912 * that use the parameter.
850 */ 913 */
851 914
852 if (!strcmp(key,"msg")) { 915 if (!strcmp (key, "msg"))
916 {
853 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
854 if (!strcmp(buf,"endmsg\n")) break; 918 {
855 else { 919 if (!strcmp (buf, "endmsg\n"))
920 break;
921 else
922 {
856 /* slightly more efficient than strcat */ 923 /* slightly more efficient than strcat */
857 strcpy(msgbuf+msgpos, buf); 924 strcpy (msgbuf + msgpos, buf);
858 msgpos += strlen(buf); 925 msgpos += strlen (buf);
859 } 926 }
860 } 927 }
861 /* There are lots of maps that have empty messages (eg, msg/endmsg 928 /* There are lots of maps that have empty messages (eg, msg/endmsg
862 * with nothing between). There is no reason in those cases to 929 * with nothing between). There is no reason in those cases to
863 * keep the empty message. Also, msgbuf contains garbage data 930 * keep the empty message. Also, msgbuf contains garbage data
864 * when msgpos is zero, so copying it results in crashes 931 * when msgpos is zero, so copying it results in crashes
865 */ 932 */
866 if (msgpos != 0) 933 if (msgpos != 0)
867 m->msg = strdup_local(msgbuf); 934 m->msg = strdup_local (msgbuf);
868 } 935 }
869 else if (!strcmp(key,"maplore")) { 936 else if (!strcmp (key, "maplore"))
937 {
870 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
871 if (!strcmp(buf,"endmaplore\n")) break; 939 {
872 else { 940 if (!strcmp (buf, "endmaplore\n"))
941 break;
942 else
943 {
873 /* slightly more efficient than strcat */ 944 /* slightly more efficient than strcat */
874 strcpy(maplorebuf+maplorepos, buf); 945 strcpy (maplorebuf + maplorepos, buf);
875 maplorepos += strlen(buf); 946 maplorepos += strlen (buf);
876 } 947 }
877 } 948 }
878 if (maplorepos != 0) 949 if (maplorepos != 0)
879 m->maplore = strdup_local(maplorebuf); 950 m->maplore = strdup_local (maplorebuf);
880 } 951 }
881 else if (!strcmp(key,"end")) { 952 else if (!strcmp (key, "end"))
882 break; 953 {
883 } 954 break;
955 }
884 else if (value == NULL) { 956 else if (value == NULL)
957 {
885 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 958 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
886 } 959 }
887 else if (!strcmp(key, "arch")) { 960 else if (!strcmp (key, "arch"))
961 {
888 /* This is an oddity, but not something we care about much. */ 962 /* This is an oddity, but not something we care about much. */
889 if (strcmp(value,"map\n")) 963 if (strcmp (value, "map\n"))
890 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
891 } 965 }
892 else if (!strcmp(key,"name")) { 966 else if (!strcmp (key, "name"))
893 *end=0; 967 {
968 *end = 0;
894 m->name = strdup_local(value); 969 m->name = strdup_local (value);
895 } 970 }
896 /* first strcmp value on these are old names supported 971 /* first strcmp value on these are old names supported
897 * for compatibility reasons. The new values (second) are 972 * for compatibility reasons. The new values (second) are
898 * what really should be used. 973 * what really should be used.
899 */ 974 */
975 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value;
982 }
900 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
901 m->enter_x = atoi(value); 985 m->enter_x = atoi (value);
986 }
902 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
903 m->enter_y = atoi(value); 989 m->enter_y = atoi (value);
990 }
904 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 991 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
905 m->width = atoi(value); 993 m->width = atoi (value);
994 }
906 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 995 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
907 m->height = atoi(value); 997 m->height = atoi (value);
998 }
908 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
909 m->reset_timeout = atoi(value); 1001 m->reset_timeout = atoi (value);
1002 }
910 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
911 m->timeout = atoi(value); 1005 m->timeout = atoi (value);
1006 }
912 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 {
913 m->difficulty = atoi(value); 1009 m->difficulty = atoi (value);
1010 }
914 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
915 m->darkness = atoi(value); 1013 m->darkness = atoi (value);
1014 }
916 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
917 m->fixed_resettime = atoi(value); 1017 m->fixed_resettime = atoi (value);
1018 }
918 } else if (!strcmp(key,"unique")) { 1019 else if (!strcmp (key, "unique"))
1020 {
919 m->unique = atoi(value); 1021 m->unique = atoi (value);
1022 }
920 } else if (!strcmp(key,"template")) { 1023 else if (!strcmp (key, "template"))
1024 {
921 m->templatemap = atoi(value); 1025 m->templatemap = atoi (value);
1026 }
922 } else if (!strcmp(key,"region")) { 1027 else if (!strcmp (key, "region"))
1028 {
923 m->region = get_region_by_name(value); 1029 m->region = get_region_by_name (value);
1030 }
924 } else if (!strcmp(key,"shopitems")) { 1031 else if (!strcmp (key, "shopitems"))
925 *end=0; 1032 {
1033 *end = 0;
926 m->shopitems = parse_shop_string(value); 1034 m->shopitems = parse_shop_string (value);
1035 }
927 } else if (!strcmp(key,"shopgreed")) { 1036 else if (!strcmp (key, "shopgreed"))
1037 {
928 m->shopgreed = atof(value); 1038 m->shopgreed = atof (value);
1039 }
929 } else if (!strcmp(key,"shopmin")) { 1040 else if (!strcmp (key, "shopmin"))
1041 {
930 m->shopmin = atol(value); 1042 m->shopmin = atol (value);
1043 }
931 } else if (!strcmp(key,"shopmax")) { 1044 else if (!strcmp (key, "shopmax"))
1045 {
932 m->shopmax = atol(value); 1046 m->shopmax = atol (value);
1047 }
933 } else if (!strcmp(key,"shoprace")) { 1048 else if (!strcmp (key, "shoprace"))
934 *end=0; 1049 {
1050 *end = 0;
935 m->shoprace = strdup_local(value); 1051 m->shoprace = strdup_local (value);
1052 }
936 } else if (!strcmp(key,"outdoor")) { 1053 else if (!strcmp (key, "outdoor"))
1054 {
937 m->outdoor = atoi(value); 1055 m->outdoor = atoi (value);
1056 }
938 } else if (!strcmp(key, "temp")) { 1057 else if (!strcmp (key, "temp"))
1058 {
939 m->temp = atoi(value); 1059 m->temp = atoi (value);
1060 }
940 } else if (!strcmp(key, "pressure")) { 1061 else if (!strcmp (key, "pressure"))
1062 {
941 m->pressure = atoi(value); 1063 m->pressure = atoi (value);
1064 }
942 } else if (!strcmp(key, "humid")) { 1065 else if (!strcmp (key, "humid"))
1066 {
943 m->humid = atoi(value); 1067 m->humid = atoi (value);
1068 }
944 } else if (!strcmp(key, "windspeed")) { 1069 else if (!strcmp (key, "windspeed"))
1070 {
945 m->windspeed = atoi(value); 1071 m->windspeed = atoi (value);
1072 }
946 } else if (!strcmp(key, "winddir")) { 1073 else if (!strcmp (key, "winddir"))
1074 {
947 m->winddir = atoi(value); 1075 m->winddir = atoi (value);
1076 }
948 } else if (!strcmp(key, "sky")) { 1077 else if (!strcmp (key, "sky"))
1078 {
949 m->sky = atoi(value); 1079 m->sky = atoi (value);
1080 }
950 } else if (!strcmp(key, "nosmooth")) { 1081 else if (!strcmp (key, "nosmooth"))
1082 {
951 m->nosmooth = atoi(value); 1083 m->nosmooth = atoi (value);
952 } else if (!strcmp(key, "safe_map")) { 1084 }
953 m->safe_map = atoi(value);
954 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1085 else if (!strncmp (key, "tile_path_", 10))
1086 {
956 int tile=atoi(key+10); 1087 int tile = atoi (key + 10);
957 1088
958 if (tile<1 || tile>4) { 1089 if (tile < 1 || tile > 4)
1090 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1091 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1092 }
961 } else { 1093 else
1094 {
962 char *path; 1095 char *path;
963 1096
964 *end = 0; 1097 *end = 0;
965 1098
966 if (m->tile_path[tile-1]) { 1099 if (m->tile_path[tile - 1])
1100 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1101 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1102 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1103 m->tile_path[tile - 1] = NULL;
971 } 1104 }
972 1105
973 if (check_path(value, 1) != -1) { 1106 if (check_path (value, 1) != -1)
1107 {
974 /* The unadorned path works. */ 1108 /* The unadorned path works. */
975 path = value; 1109 path = value;
976 } else { 1110 }
1111 else
1112 {
977 /* Try again; it could be a relative exit. */ 1113 /* Try again; it could be a relative exit. */
978 1114
979 path = path_combine_and_normalize(m->path, value); 1115 path = path_combine_and_normalize (m->path, value);
980 1116
981 if (check_path(path, 1) == -1) { 1117 if (check_path (path, 1) == -1)
1118 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1119 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1120 path = NULL;
984 } 1121 }
985 } 1122 }
986 1123
987 if (editor) { 1124 if (editor)
1125 {
988 /* Use the value as in the file. */ 1126 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1127 m->tile_path[tile - 1] = strdup_local (value);
990 } else if (path != NULL) { 1128 }
1129 else if (path != NULL)
1130 {
991 /* Use the normalized value. */ 1131 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path); 1132 m->tile_path[tile - 1] = strdup_local (path);
993 } 1133 }
994 } /* end if tile direction (in)valid */ 1134 } /* end if tile direction (in)valid */
995 } 1135 }
996 else { 1136 else
1137 {
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 } 1139 }
999 } 1140 }
1000 if (!key || strcmp(key,"end")) { 1141 if (!key || strcmp (key, "end"))
1142 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1143 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1144 return 1;
1003 } 1145 }
1004 return 0; 1146 return 0;
1005} 1147}
1006 1148
1007/* 1149/*
1008 * Opens the file "filename" and reads information about the map 1150 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1151 * from the given file, and stores it in a newly allocated
1011 * flags correspond to those in map.h. Main ones used are 1153 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1155 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1156 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1157 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1158 * managed map list.
1017 */ 1159 */
1018 1160
1161mapstruct *
1019mapstruct *load_original_map(const char *filename, int flags) { 1162load_original_map (const char *filename, int flags)
1020 FILE *fp; 1163{
1021 mapstruct *m; 1164 mapstruct *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 1165 char pathname[MAX_BUF];
1024 1166
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1167 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1168 strcpy (pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1169 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1170 strcpy (pathname, create_overlay_pathname (filename));
1030 else 1171 else
1031 strcpy(pathname, create_pathname(filename)); 1172 strcpy (pathname, create_pathname (filename));
1032 1173
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1174 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1175
1176 object_thawer thawer (pathname);
1177
1178 if (!thawer)
1179 return 0;
1180
1038 m = get_linked_map(); 1181 m = get_linked_map ();
1039 1182
1040 strcpy (m->path, filename); 1183 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) { 1184 if (load_map_header (thawer, m))
1185 {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1043 filename, flags);
1044 delete_map(m); 1187 delete_map (m);
1045 return NULL; 1188 return NULL;
1046 } 1189 }
1047 1190
1048 allocate_map(m); 1191 allocate_map (m);
1049 m->compressed = comp;
1050 1192
1051 m->in_memory=MAP_LOADING; 1193 m->in_memory = MAP_LOADING;
1052 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1053 close_and_delete(fp, comp); 1195
1054 m->in_memory=MAP_IN_MEMORY; 1196 m->in_memory = MAP_IN_MEMORY;
1055 if (!MAP_DIFFICULTY(m)) 1197 if (!MAP_DIFFICULTY (m))
1056 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1198 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1057 set_map_reset_time(m); 1199 set_map_reset_time (m);
1058 if (load_original_map_callback) 1200 m->instantiate ();
1059 load_original_map_callback(m);
1060 return (m); 1201 return (m);
1061} 1202}
1062 1203
1063/* 1204/*
1064 * Loads a map, which has been loaded earlier, from file. 1205 * Loads a map, which has been loaded earlier, from file.
1065 * Return the map object we load into (this can change from the passed 1206 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1207 * option if we can't find the original map)
1067 */ 1208 */
1068 1209
1210static mapstruct *
1069static mapstruct *load_temporary_map(mapstruct *m) { 1211load_temporary_map (mapstruct *m)
1070 FILE *fp; 1212{
1071 int comp;
1072 char buf[MAX_BUF]; 1213 char buf[MAX_BUF];
1073 1214
1074 if (!m->tmpname) { 1215 if (!m->tmpname)
1216 {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1217 LOG (llevError, "No temporary filename for map %s\n", m->path);
1076 strcpy(buf, m->path); 1218 strcpy (buf, m->path);
1077 delete_map(m); 1219 delete_map (m);
1078 m = load_original_map(buf, 0); 1220 m = load_original_map (buf, 0);
1079 if(m==NULL) return NULL; 1221 if (m == NULL)
1222 return NULL;
1080 fix_auto_apply(m); /* Chests which open as default */ 1223 fix_auto_apply (m); /* Chests which open as default */
1081 return m; 1224 return m;
1225 }
1226
1227 object_thawer thawer (m->tmpname);
1228
1229 if (!thawer)
1082 } 1230 {
1083
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1086 strcpy(buf, m->path); 1231 strcpy (buf, m->path);
1087 delete_map(m); 1232 delete_map (m);
1088 m = load_original_map(buf, 0); 1233 m = load_original_map (buf, 0);
1089 if(m==NULL) return NULL; 1234 if (!m)
1235 return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */ 1236 fix_auto_apply (m); /* Chests which open as default */
1091 return m; 1237 return m;
1092 }
1093 1238 }
1094 1239
1095 if (load_map_header(fp, m)) { 1240 if (load_map_header (thawer, m))
1241 {
1096 LOG(llevError,"Error loading map header for %s (%s)\n", 1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1097 m->path, m->tmpname);
1098 delete_map(m); 1243 delete_map (m);
1099 m = load_original_map(m->path, 0); 1244 m = load_original_map (m->path, 0);
1100 return NULL; 1245 return NULL;
1101 } 1246 }
1102 m->compressed = comp;
1103 allocate_map(m); 1247 allocate_map (m);
1104 1248
1105 m->in_memory=MAP_LOADING; 1249 m->in_memory = MAP_LOADING;
1106 load_objects (m, fp, 0); 1250 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1251
1108 m->in_memory=MAP_IN_MEMORY; 1252 m->in_memory = MAP_IN_MEMORY;
1109 if (load_temporary_map_callback) 1253 INVOKE_MAP (SWAPIN, m);
1110 load_temporary_map_callback(m);
1111 return m; 1254 return m;
1112} 1255}
1113 1256
1114/* 1257/*
1115 * Loads a map, which has been loaded earlier, from file. 1258 * Loads a map, which has been loaded earlier, from file.
1116 * Return the map object we load into (this can change from the passed 1259 * Return the map object we load into (this can change from the passed
1117 * option if we can't find the original map) 1260 * option if we can't find the original map)
1118 */ 1261 */
1119 1262
1263mapstruct *
1120mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1264load_overlay_map (const char *filename, mapstruct *m)
1121 FILE *fp; 1265{
1122 int comp;
1123 char pathname[MAX_BUF]; 1266 char pathname[MAX_BUF];
1124 1267
1125 strcpy(pathname, create_overlay_pathname(filename)); 1268 strcpy (pathname, create_overlay_pathname (filename));
1126 1269
1127 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1270 object_thawer thawer (pathname);
1128/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1129 return m;
1130 }
1131
1132 if (load_map_header(fp, m)) {
1133 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1134 m->path, pathname);
1135 delete_map(m);
1136 m = load_original_map(m->path, 0);
1137 return NULL;
1138 }
1139 m->compressed = comp;
1140 /*allocate_map(m);*/
1141 1271
1142 m->in_memory=MAP_LOADING; 1272 if (!thawer)
1143 load_objects (m, fp, MAP_OVERLAY);
1144 close_and_delete(fp, comp);
1145 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1273 return m;
1274
1275 if (load_map_header (thawer, m))
1276 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m);
1279 m = load_original_map (m->path, 0);
1280 return NULL;
1281 }
1282 /*allocate_map(m); */
1283
1284 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY);
1286
1287 m->in_memory = MAP_IN_MEMORY;
1288 return m;
1147} 1289}
1148 1290
1149/****************************************************************************** 1291/******************************************************************************
1150 * This is the start of unique map handling code 1292 * This is the start of unique map handling code
1151 *****************************************************************************/ 1293 *****************************************************************************/
1152 1294
1153/* This goes through map 'm' and removed any unique items on the map. */ 1295/* This goes through map 'm' and removed any unique items on the map. */
1296static void
1154static void delete_unique_items(mapstruct *m) 1297delete_unique_items (mapstruct *m)
1155{ 1298{
1156 int i,j,unique; 1299 int i, j, unique;
1157 object *op, *next; 1300 object *op, *next;
1158 1301
1159 for(i=0; i<MAP_WIDTH(m); i++) 1302 for (i = 0; i < MAP_WIDTH (m); i++)
1160 for(j=0; j<MAP_HEIGHT(m); j++) { 1303 for (j = 0; j < MAP_HEIGHT (m); j++)
1304 {
1161 unique=0; 1305 unique = 0;
1162 for (op=get_map_ob(m, i, j); op; op=next) { 1306 for (op = get_map_ob (m, i, j); op; op = next)
1163 next = op->above; 1307 {
1308 next = op->above;
1164 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1165 unique=1; 1310 unique = 1;
1166 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1167 clean_object(op); 1312 {
1313 clean_object (op);
1168 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1314 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1169 remove_button_link(op); 1315 remove_button_link (op);
1170 remove_ob(op); 1316 remove_ob (op);
1171 free_object(op); 1317 free_object (op);
1172 } 1318 }
1319 }
1173 } 1320 }
1174 }
1175} 1321}
1176 1322
1177 1323
1178/* 1324/*
1179 * Loads unique objects from file(s) into the map which is in memory 1325 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1326 * m is the map to load unique items into.
1181 */ 1327 */
1328static void
1182static void load_unique_objects(mapstruct *m) { 1329load_unique_objects (mapstruct *m)
1183 FILE *fp; 1330{
1184 int comp,count; 1331 int count;
1185 char firstname[MAX_BUF]; 1332 char firstname[MAX_BUF];
1186 1333
1187 for (count=0; count<10; count++) { 1334 for (count = 0; count < 10; count++)
1335 {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1336 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1189 if (!access(firstname, R_OK)) break; 1337 if (!access (firstname, R_OK))
1338 break;
1190 } 1339 }
1191 /* If we get here, we did not find any map */ 1340 /* If we get here, we did not find any map */
1192 if (count==10) return; 1341 if (count == 10)
1342 return;
1193 1343
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1344 object_thawer thawer (firstname);
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return;
1200 }
1201 1345
1346 if (!thawer)
1347 return;
1348
1202 m->in_memory=MAP_LOADING; 1349 m->in_memory = MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1350 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */ 1351 delete_unique_items (m); /* original map before, don't duplicate them */
1205 load_object(fp, NULL, LO_NOREAD,0);
1206 load_objects (m, fp, 0); 1352 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp); 1353
1208 m->in_memory=MAP_IN_MEMORY; 1354 m->in_memory = MAP_IN_MEMORY;
1209} 1355}
1210 1356
1211 1357
1212/* 1358/*
1213 * Saves a map to file. If flag is set, it is saved into the same 1359 * Saves a map to file. If flag is set, it is saved into the same
1216 * The temporary filename will be stored in the mapstructure. 1362 * The temporary filename will be stored in the mapstructure.
1217 * If the map is unique, we also save to the filename in the map 1363 * If the map is unique, we also save to the filename in the map
1218 * (this should have been updated when first loaded) 1364 * (this should have been updated when first loaded)
1219 */ 1365 */
1220 1366
1367int
1221int new_save_map(mapstruct *m, int flag) { 1368new_save_map (mapstruct *m, int flag)
1222 FILE *fp, *fp2; 1369{
1223 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1224 int i; 1371 int i;
1225 1372
1226 if (flag && !*m->path) { 1373 if (flag && !*m->path)
1374 {
1227 LOG(llevError,"Tried to save map without path.\n"); 1375 LOG (llevError, "Tried to save map without path.\n");
1228 return -1; 1376 return -1;
1229 }
1230 1377 }
1378
1231 if (flag || (m->unique) || (m->templatemap)) { 1379 if (flag || (m->unique) || (m->templatemap))
1232 if (!m->unique && !m->templatemap) { /* flag is set */ 1380 {
1381 if (!m->unique && !m->templatemap)
1382 { /* flag is set */
1233 if (flag == 2) 1383 if (flag == 2)
1234 strcpy(filename, create_overlay_pathname(m->path)); 1384 strcpy (filename, create_overlay_pathname (m->path));
1235 else 1385 else
1236 strcpy (filename, create_pathname (m->path)); 1386 strcpy (filename, create_pathname (m->path));
1237 } else 1387 }
1388 else
1238 strcpy (filename, m->path); 1389 strcpy (filename, m->path);
1239 1390
1240 /* If the compression suffix already exists on the filename, don't
1241 * put it on again. This nasty looking strcmp checks to see if the
1242 * compression suffix is at the end of the filename already.
1243 */
1244 if (m->compressed &&
1245 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1246 uncomp[m->compressed][0]))
1247 strcat(filename, uncomp[m->compressed][0]);
1248 make_path_to_file(filename); 1391 make_path_to_file (filename);
1249 } else { 1392 }
1393 else
1394 {
1250 if (!m->tmpname) 1395 if (!m->tmpname)
1251 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1396 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1397
1252 strcpy(filename, m->tmpname); 1398 strcpy (filename, m->tmpname);
1253 } 1399 }
1400
1254 LOG(llevDebug,"Saving map %s\n",m->path); 1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1255 m->in_memory = MAP_SAVING; 1402 m->in_memory = MAP_SAVING;
1256 1403
1257 unlink (filename); // do not overwrite backups if done via hardlinks 1404 object_freezer freezer;
1258 1405
1259 /* Compress if it isn't a temporary save. Do compress if unique */
1260 if (m->compressed && (m->unique || m->templatemap || flag)) {
1261 char buf[MAX_BUF];
1262 strcpy(buf, uncomp[m->compressed][2]);
1263 strcat(buf, " > ");
1264 strcat(buf, filename);
1265 fp = popen(buf, "w");
1266 } else
1267 fp = fopen(filename, "w");
1268
1269 if(fp == NULL) {
1270 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1271 return -1;
1272 }
1273
1274 /* legacy */ 1406 /* legacy */
1275 fprintf(fp,"arch map\n"); 1407 fprintf (freezer, "arch map\n");
1408 if (m->name)
1276 if (m->name) fprintf(fp,"name %s\n", m->name); 1409 fprintf (freezer, "name %s\n", m->name);
1410 if (!flag)
1277 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1411 fprintf (freezer, "swap_time %d\n", m->swap_time);
1412 if (m->reset_timeout)
1278 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1413 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1414 if (m->fixed_resettime)
1279 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1415 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1280 /* we unfortunately have no idea if this is a value the creator set 1416 /* we unfortunately have no idea if this is a value the creator set
1281 * or a difficulty value we generated when the map was first loaded 1417 * or a difficulty value we generated when the map was first loaded
1282 */ 1418 */
1419 if (m->difficulty)
1283 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1420 fprintf (freezer, "difficulty %d\n", m->difficulty);
1421 if (m->region)
1284 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1422 fprintf (freezer, "region %s\n", m->region->name);
1285 if (m->shopitems) { 1423 if (m->shopitems)
1424 {
1286 print_shop_string(m, shop); 1425 print_shop_string (m, shop);
1287 fprintf(fp,"shopitems %s\n", shop); 1426 fprintf (freezer, "shopitems %s\n", shop);
1288 } 1427 }
1428 if (m->shopgreed)
1289 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1290#ifndef WIN32 1430#ifndef WIN32
1431 if (m->shopmin)
1291 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax)
1292 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1293#else 1435#else
1436 if (m->shopmin)
1294 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); 1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1295 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); 1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1296#endif 1440#endif
1441 if (m->shoprace)
1297 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1442 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness)
1298 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1444 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width)
1299 if (m->width) fprintf(fp,"width %d\n", m->width); 1446 fprintf (freezer, "width %d\n", m->width);
1447 if (m->height)
1300 if (m->height) fprintf(fp,"height %d\n", m->height); 1448 fprintf (freezer, "height %d\n", m->height);
1449 if (m->enter_x)
1301 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1450 fprintf (freezer, "enter_x %d\n", m->enter_x);
1451 if (m->enter_y)
1302 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1452 fprintf (freezer, "enter_y %d\n", m->enter_y);
1453 if (m->msg)
1303 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1454 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1455 if (m->maplore)
1304 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1456 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1457 if (m->unique)
1305 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1458 fprintf (freezer, "unique %d\n", m->unique);
1459 if (m->templatemap)
1306 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1460 fprintf (freezer, "template %d\n", m->templatemap);
1461 if (m->outdoor)
1307 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1462 fprintf (freezer, "outdoor %d\n", m->outdoor);
1463 if (m->temp)
1308 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1464 fprintf (freezer, "temp %d\n", m->temp);
1465 if (m->pressure)
1309 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1466 fprintf (freezer, "pressure %d\n", m->pressure);
1467 if (m->humid)
1310 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1468 fprintf (freezer, "humid %d\n", m->humid);
1469 if (m->windspeed)
1311 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1470 fprintf (freezer, "windspeed %d\n", m->windspeed);
1471 if (m->winddir)
1312 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1472 fprintf (freezer, "winddir %d\n", m->winddir);
1473 if (m->sky)
1313 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1474 fprintf (freezer, "sky %d\n", m->sky);
1475 if (m->nosmooth)
1314 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1476 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1315 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1316 1477
1317 /* Save any tiling information, except on overlays */ 1478 /* Save any tiling information, except on overlays */
1318 if (flag != 2) 1479 if (flag != 2)
1319 for (i=0; i<4; i++) 1480 for (i = 0; i < 4; i++)
1320 if (m->tile_path[i]) 1481 if (m->tile_path[i])
1321 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1482 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1322 1483
1484 freezer.put (m);
1323 fprintf(fp,"end\n"); 1485 fprintf (freezer, "end\n");
1324 1486
1325 /* In the game save unique items in the different file, but 1487 /* In the game save unique items in the different file, but
1326 * in the editor save them to the normal map file. 1488 * in the editor save them to the normal map file.
1327 * If unique map, save files in the proper destination (set by 1489 * If unique map, save files in the proper destination (set by
1328 * player) 1490 * player)
1329 */ 1491 */
1330 fp2 = fp; /* save unique items into fp2 */
1331 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1492 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1493 {
1494 object_freezer unique;
1495
1496 if (flag == 2)
1497 save_objects (m, freezer, unique, 2);
1498 else
1499 save_objects (m, freezer, unique, 0);
1500
1332 sprintf (buf,"%s.v00",create_items_path (m->path)); 1501 sprintf (buf, "%s.v00", create_items_path (m->path));
1333 if ((fp2 = fopen (buf, "w")) == NULL) { 1502
1334 LOG(llevError, "Can't open unique items file %s\n", buf); 1503 unique.save (buf);
1335 }
1336 if (flag == 2)
1337 save_objects(m, fp, fp2, 2);
1338 else
1339 save_objects (m, fp, fp2, 0);
1340 if (fp2 != NULL) {
1341 if (ftell (fp2) == 0) {
1342 fclose (fp2);
1343 unlink (buf);
1344 } else {
1345 fclose (fp2);
1346 chmod (buf, SAVE_MODE);
1347 } 1504 }
1348 }
1349 } else { /* save same file when not playing, like in editor */
1350 save_objects(m, fp, fp, 0);
1351 }
1352
1353 if (m->compressed && (m->unique || m->templatemap || flag))
1354 pclose(fp);
1355 else 1505 else
1356 fclose(fp); 1506 { /* save same file when not playing, like in editor */
1507 save_objects (m, freezer, freezer, 0);
1508 }
1357 1509
1358 chmod (filename, SAVE_MODE); 1510 freezer.save (filename);
1511
1359 return 0; 1512 return 0;
1360} 1513}
1361 1514
1362 1515
1363/* 1516/*
1364 * Remove and free all objects in the inventory of the given object. 1517 * Remove and free all objects in the inventory of the given object.
1365 * object.c ? 1518 * object.c ?
1366 */ 1519 */
1367 1520
1521void
1368void clean_object(object *op) 1522clean_object (object *op)
1369{ 1523{
1370 object *tmp, *next; 1524 object *tmp, *next;
1371 1525
1372 for(tmp = op->inv; tmp; tmp = next) 1526 for (tmp = op->inv; tmp; tmp = next)
1373 { 1527 {
1374 next = tmp->below; 1528 next = tmp->below;
1375 clean_object(tmp); 1529 clean_object (tmp);
1376 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1377 remove_button_link(tmp); 1531 remove_button_link (tmp);
1378 remove_ob(tmp); 1532 remove_ob (tmp);
1379 free_object(tmp); 1533 free_object (tmp);
1380 } 1534 }
1381} 1535}
1382 1536
1383/* 1537/*
1384 * Remove and free all objects in the given map. 1538 * Remove and free all objects in the given map.
1385 */ 1539 */
1386 1540
1541void
1387void free_all_objects(mapstruct *m) { 1542free_all_objects (mapstruct *m)
1543{
1388 int i,j; 1544 int i, j;
1389 object *op; 1545 object *op;
1390 1546
1391 for(i=0;i<MAP_WIDTH(m);i++) 1547 for (i = 0; i < MAP_WIDTH (m); i++)
1392 for(j=0;j<MAP_HEIGHT(m);j++) { 1548 for (j = 0; j < MAP_HEIGHT (m); j++)
1549 {
1393 object *previous_obj=NULL; 1550 object *previous_obj = NULL;
1551
1394 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1552 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1395 if (op==previous_obj) { 1553 {
1554 if (op == previous_obj)
1555 {
1396 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1397 break; 1557 break;
1398 } 1558 }
1399 previous_obj=op; 1559 previous_obj = op;
1400 if(op->head!=NULL) 1560 if (op->head != NULL)
1401 op = op->head; 1561 op = op->head;
1402 1562
1403 /* If the map isn't in memory, free_object will remove and 1563 /* If the map isn't in memory, free_object will remove and
1404 * free objects in op's inventory. So let it do the job. 1564 * free objects in op's inventory. So let it do the job.
1405 */ 1565 */
1406 if (m->in_memory==MAP_IN_MEMORY) 1566 if (m->in_memory == MAP_IN_MEMORY)
1407 clean_object(op); 1567 clean_object (op);
1408 remove_ob(op); 1568 remove_ob (op);
1409 free_object(op); 1569 free_object (op);
1410 } 1570 }
1411 }
1412#ifdef MANY_CORES
1413 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1414 * an item on that map was not saved - look for that condition and die as appropriate -
1415 * this leaves more of the map data intact for better debugging.
1416 */
1417 for (op=objects; op!=NULL; op=op->next) {
1418 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1419 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1420 abort();
1421 }
1422 } 1571 }
1423#endif
1424} 1572}
1425 1573
1426/* 1574/*
1427 * Frees everything allocated by the given mapstructure. 1575 * Frees everything allocated by the given mapstructure.
1428 * don't free tmpname - our caller is left to do that 1576 * don't free tmpname - our caller is left to do that
1429 */ 1577 */
1430 1578
1579void
1431void free_map(mapstruct *m,int flag) { 1580free_map (mapstruct *m, int flag)
1581{
1432 int i; 1582 int i;
1433 1583
1434 if (!m->in_memory) { 1584 if (!m->in_memory)
1585 {
1435 LOG(llevError,"Trying to free freed map.\n"); 1586 LOG (llevError, "Trying to free freed map.\n");
1436 return; 1587 return;
1437 } 1588 }
1438 if (flag && m->spaces) free_all_objects(m); 1589 if (flag && m->spaces)
1590 free_all_objects (m);
1591 if (m->name)
1439 if (m->name) FREE_AND_CLEAR(m->name); 1592 FREE_AND_CLEAR (m->name);
1593 if (m->spaces)
1440 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1594 FREE_AND_CLEAR (m->spaces);
1595 if (m->msg)
1441 if (m->msg) FREE_AND_CLEAR(m->msg); 1596 FREE_AND_CLEAR (m->msg);
1597 if (m->maplore)
1442 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1598 FREE_AND_CLEAR (m->maplore);
1443 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1599 if (m->shopitems)
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1444 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1603 FREE_AND_CLEAR (m->shoprace);
1445 if (m->buttons) 1604 if (m->buttons)
1446 free_objectlinkpt(m->buttons); 1605 free_objectlinkpt (m->buttons);
1447 m->buttons = NULL; 1606 m->buttons = NULL;
1448 for (i=0; i<4; i++) { 1607 for (i = 0; i < 4; i++)
1449 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1608 {
1609 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]);
1450 m->tile_map[i] = NULL; 1611 m->tile_map[i] = NULL;
1451 } 1612 }
1452 m->in_memory = MAP_SWAPPED; 1613 m->in_memory = MAP_SWAPPED;
1453} 1614}
1454 1615
1455/* 1616/*
1456 * function: vanish mapstruct 1617 * function: vanish mapstruct
1457 * m : pointer to mapstruct, if NULL no action 1618 * m : pointer to mapstruct, if NULL no action
1458 * this deletes all the data on the map (freeing pointers) 1619 * this deletes all the data on the map (freeing pointers)
1459 * and then removes this map from the global linked list of maps. 1620 * and then removes this map from the global linked list of maps.
1460 */ 1621 */
1461 1622
1623void
1462void delete_map(mapstruct *m) { 1624delete_map (mapstruct *m)
1625{
1463 mapstruct *tmp, *last; 1626 mapstruct *tmp, *last;
1464 int i; 1627 int i;
1465 1628
1466 if (!m) 1629 if (!m)
1467 return; 1630 return;
1631
1632 m->clear ();
1633
1468 if (m->in_memory == MAP_IN_MEMORY) { 1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1469 /* change to MAP_SAVING, even though we are not, 1636 /* change to MAP_SAVING, even though we are not,
1470 * so that remove_ob doesn't do as much work. 1637 * so that remove_ob doesn't do as much work.
1471 */ 1638 */
1472 m->in_memory = MAP_SAVING; 1639 m->in_memory = MAP_SAVING;
1473 free_map (m, 1); 1640 free_map (m, 1);
1474 } 1641 }
1475 /* move this out of free_map, since tmpname can still be needed if 1642 /* move this out of free_map, since tmpname can still be needed if
1476 * the map is swapped out. 1643 * the map is swapped out.
1477 */ 1644 */
1478 if (m->tmpname) { 1645 if (m->tmpname)
1646 {
1479 free(m->tmpname); 1647 free (m->tmpname);
1480 m->tmpname=NULL; 1648 m->tmpname = NULL;
1481 } 1649 }
1482 last = NULL; 1650 last = NULL;
1483 /* We need to look through all the maps and see if any maps 1651 /* We need to look through all the maps and see if any maps
1484 * are pointing at this one for tiling information. Since 1652 * are pointing at this one for tiling information. Since
1485 * tiling can be assymetric, we just can not look to see which 1653 * tiling can be assymetric, we just can not look to see which
1486 * maps this map tiles with and clears those. 1654 * maps this map tiles with and clears those.
1487 */ 1655 */
1488 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1489 if (tmp->next == m) last = tmp; 1657 {
1658 if (tmp->next == m)
1659 last = tmp;
1490 1660
1491 /* This should hopefully get unrolled on a decent compiler */ 1661 /* This should hopefully get unrolled on a decent compiler */
1492 for (i=0; i<4; i++) 1662 for (i = 0; i < 4; i++)
1493 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1663 if (tmp->tile_map[i] == m)
1664 tmp->tile_map[i] = NULL;
1494 } 1665 }
1495 1666
1496 /* If last is null, then this should be the first map in the list */ 1667 /* If last is null, then this should be the first map in the list */
1497 if (!last) { 1668 if (!last)
1669 {
1498 if (m == first_map) 1670 if (m == first_map)
1499 first_map = m->next; 1671 first_map = m->next;
1500 else 1672 else
1501 /* m->path is a static char, so should hopefully still have 1673 /* m->path is a static char, so should hopefully still have
1502 * some useful data in it. 1674 * some useful data in it.
1503 */ 1675 */
1504 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1505 m->path);
1506 } 1677 }
1507 else 1678 else
1508 last->next = m->next; 1679 last->next = m->next;
1509 1680
1510 free (m); 1681 delete m;
1511} 1682}
1512 1683
1513 1684
1514 1685
1515/* 1686/*
1522 * dont do any more name translation on it. 1693 * dont do any more name translation on it.
1523 * 1694 *
1524 * Returns a pointer to the given map. 1695 * Returns a pointer to the given map.
1525 */ 1696 */
1526 1697
1698mapstruct *
1527mapstruct *ready_map_name(const char *name, int flags) { 1699ready_map_name (const char *name, int flags)
1700{
1528 mapstruct *m; 1701 mapstruct *m;
1529 1702
1530 if (!name) 1703 if (!name)
1531 return (NULL); 1704 return (NULL);
1532 1705
1533 /* Have we been at this level before? */ 1706 /* Have we been at this level before? */
1534 m = has_been_loaded (name); 1707 m = has_been_loaded (name);
1535 1708
1536 /* Map is good to go, so just return it */ 1709 /* Map is good to go, so just return it */
1537 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1538 return m;
1539 } 1711 {
1712 return m;
1713 }
1540 1714
1541 /* unique maps always get loaded from their original location, and never 1715 /* unique maps always get loaded from their original location, and never
1542 * a temp location. Likewise, if map_flush is set, or we have never loaded 1716 * a temp location. Likewise, if map_flush is set, or we have never loaded
1543 * this map, load it now. I removed the reset checking from here - 1717 * this map, load it now. I removed the reset checking from here -
1544 * it seems the probability of a player trying to enter a map that should 1718 * it seems the probability of a player trying to enter a map that should
1545 * reset but hasn't yet is quite low, and removing that makes this function 1719 * reset but hasn't yet is quite low, and removing that makes this function
1546 * a bit cleaner (and players probably shouldn't rely on exact timing for 1720 * a bit cleaner (and players probably shouldn't rely on exact timing for
1547 * resets in any case - if they really care, they should use the 'maps command. 1721 * resets in any case - if they really care, they should use the 'maps command.
1548 */ 1722 */
1549 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 {
1550 1725
1551 /* first visit or time to reset */ 1726 /* first visit or time to reset */
1552 if (m) { 1727 if (m)
1728 {
1553 clean_tmp_map(m); /* Doesn't make much difference */ 1729 clean_tmp_map (m); /* Doesn't make much difference */
1554 delete_map(m); 1730 delete_map (m);
1555 } 1731 }
1556 1732
1557 /* create and load a map */ 1733 /* create and load a map */
1558 if (flags & MAP_PLAYER_UNIQUE) 1734 if (flags & MAP_PLAYER_UNIQUE)
1559 LOG(llevDebug, "Trying to load map %s.\n", name); 1735 LOG (llevDebug, "Trying to load map %s.\n", name);
1560 else 1736 else
1561 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1737 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1562 1738
1739 //eval_pv ("$x = Event::time", 1);//D
1563 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1740 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1564 return (NULL); 1741 return (NULL);
1742 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1565 1743
1566 fix_auto_apply(m); /* Chests which open as default */ 1744 fix_auto_apply (m); /* Chests which open as default */
1567 1745
1568 /* If a player unique map, no extra unique object file to load. 1746 /* If a player unique map, no extra unique object file to load.
1569 * if from the editor, likewise. 1747 * if from the editor, likewise.
1570 */ 1748 */
1571 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1572 load_unique_objects(m); 1750 load_unique_objects (m);
1573 1751
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1752 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1753 {
1575 m=load_overlay_map(name, m); 1754 m = load_overlay_map (name, m);
1576 if (m==NULL) 1755 if (m == NULL)
1577 return NULL; 1756 return NULL;
1578 } 1757 }
1579 1758
1580 } else { 1759 if (flags & MAP_PLAYER_UNIQUE)
1760 INVOKE_MAP (SWAPIN, m);
1761
1762 }
1763 else
1764 {
1581 /* If in this loop, we found a temporary map, so load it up. */ 1765 /* If in this loop, we found a temporary map, so load it up. */
1582 1766
1583 m=load_temporary_map (m); 1767 m = load_temporary_map (m);
1768 if (m == NULL)
1584 if(m==NULL) return NULL; 1769 return NULL;
1585 load_unique_objects(m); 1770 load_unique_objects (m);
1586 1771
1587 clean_tmp_map(m); 1772 clean_tmp_map (m);
1588 m->in_memory = MAP_IN_MEMORY; 1773 m->in_memory = MAP_IN_MEMORY;
1589 /* tempnam() on sun systems (probably others) uses malloc 1774 /* tempnam() on sun systems (probably others) uses malloc
1590 * to allocated space for the string. Free it here. 1775 * to allocated space for the string. Free it here.
1591 * In some cases, load_temporary_map above won't find the 1776 * In some cases, load_temporary_map above won't find the
1592 * temporary map, and so has reloaded a new map. If that 1777 * temporary map, and so has reloaded a new map. If that
1593 * is the case, tmpname is now null 1778 * is the case, tmpname is now null
1594 */ 1779 */
1595 if (m->tmpname) free(m->tmpname); 1780 if (m->tmpname)
1781 free (m->tmpname);
1596 m->tmpname = NULL; 1782 m->tmpname = NULL;
1597 /* It's going to be saved anew anyway */ 1783 /* It's going to be saved anew anyway */
1598 } 1784 }
1599 1785
1600 /* Below here is stuff common to both first time loaded maps and 1786 /* Below here is stuff common to both first time loaded maps and
1601 * temp maps. 1787 * temp maps.
1602 */ 1788 */
1603 1789
1604 decay_objects(m); /* start the decay */ 1790 decay_objects (m); /* start the decay */
1605 /* In case other objects press some buttons down */ 1791 /* In case other objects press some buttons down */
1606 update_buttons(m); 1792 update_buttons (m);
1607 if (m->outdoor) 1793 if (m->outdoor)
1608 set_darkness_map(m); 1794 set_darkness_map (m);
1609 /* run the weather over this map */ 1795 /* run the weather over this map */
1610 weather_effect(name); 1796 weather_effect (name);
1611 return m; 1797 return m;
1612} 1798}
1613 1799
1614 1800
1615/* 1801/*
1616 * This routine is supposed to find out the difficulty of the map. 1802 * This routine is supposed to find out the difficulty of the map.
1621 * in the map is zero, then use this routine. Maps should really 1807 * in the map is zero, then use this routine. Maps should really
1622 * have a difficulty set than using this function - human calculation 1808 * have a difficulty set than using this function - human calculation
1623 * is much better than this functions guesswork. 1809 * is much better than this functions guesswork.
1624 */ 1810 */
1625 1811
1812int
1626int calculate_difficulty(mapstruct *m) { 1813calculate_difficulty (mapstruct *m)
1814{
1627 object *op; 1815 object *op;
1628 archetype *at; 1816 archetype *at;
1629 int x, y, i, diff; 1817 int x, y, i;
1630 long monster_cnt = 0; 1818 long monster_cnt = 0;
1631 double avgexp = 0; 1819 double avgexp = 0;
1632 sint64 total_exp = 0; 1820 sint64 total_exp = 0;
1633 1821
1634 if (MAP_DIFFICULTY (m)) 1822 if (MAP_DIFFICULTY (m))
1635 { 1823 {
1636 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1637 return MAP_DIFFICULTY (m); 1825 return MAP_DIFFICULTY (m);
1638 } 1826 }
1639 1827
1640 for(x = 0; x < MAP_WIDTH(m); x++) 1828 for (x = 0; x < MAP_WIDTH (m); x++)
1641 for(y = 0; y < MAP_HEIGHT(m); y++) 1829 for (y = 0; y < MAP_HEIGHT (m); y++)
1642 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1643 { 1831 {
1644 if(QUERY_FLAG (op, FLAG_MONSTER)) 1832 if (QUERY_FLAG (op, FLAG_MONSTER))
1645 { 1833 {
1646 total_exp += op->stats.exp; 1834 total_exp += op->stats.exp;
1647 monster_cnt++; 1835 monster_cnt++;
1648 } 1836 }
1649 1837
1650 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1838 if (QUERY_FLAG (op, FLAG_GENERATOR))
1651 { 1839 {
1652 total_exp += op->stats.exp; 1840 total_exp += op->stats.exp;
1653 at = type_to_archetype(GENERATE_TYPE (op)); 1841 at = type_to_archetype (GENERATE_TYPE (op));
1654 1842
1655 if(at != NULL) 1843 if (at != NULL)
1656 total_exp += at->clone.stats.exp * 8; 1844 total_exp += at->clone.stats.exp * 8;
1657 1845
1658 monster_cnt++; 1846 monster_cnt++;
1659 } 1847 }
1660 } 1848 }
1671 } 1859 }
1672 1860
1673 return 1; 1861 return 1;
1674} 1862}
1675 1863
1864void
1676void clean_tmp_map(mapstruct *m) { 1865clean_tmp_map (mapstruct *m)
1866{
1677 if(m->tmpname == NULL) 1867 if (m->tmpname == NULL)
1678 return; 1868 return;
1679 if (clean_temporary_map_callback) 1869 INVOKE_MAP (CLEAN, m);
1680 clean_temporary_map_callback (m);
1681 (void) unlink(m->tmpname); 1870 (void) unlink (m->tmpname);
1682} 1871}
1683 1872
1873void
1684void free_all_maps(void) 1874free_all_maps (void)
1685{ 1875{
1686 int real_maps=0; 1876 int real_maps = 0;
1687 1877
1688 while (first_map) { 1878 while (first_map)
1879 {
1689 /* I think some of the callers above before it gets here set this to be 1880 /* I think some of the callers above before it gets here set this to be
1690 * saving, but we still want to free this data 1881 * saving, but we still want to free this data
1691 */ 1882 */
1692 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1883 if (first_map->in_memory == MAP_SAVING)
1884 first_map->in_memory = MAP_IN_MEMORY;
1693 delete_map(first_map); 1885 delete_map (first_map);
1694 real_maps++; 1886 real_maps++;
1695 } 1887 }
1696 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1888 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1697} 1889}
1698 1890
1699/* change_map_light() - used to change map light level (darkness) 1891/* change_map_light() - used to change map light level (darkness)
1700 * up or down. Returns true if successful. It should now be 1892 * up or down. Returns true if successful. It should now be
1701 * possible to change a value by more than 1. 1893 * possible to change a value by more than 1.
1702 * Move this from los.c to map.c since this is more related 1894 * Move this from los.c to map.c since this is more related
1703 * to maps than los. 1895 * to maps than los.
1704 * postive values make it darker, negative make it brighter 1896 * postive values make it darker, negative make it brighter
1705 */ 1897 */
1706 1898
1899int
1707int change_map_light(mapstruct *m, int change) { 1900change_map_light (mapstruct *m, int change)
1901{
1708 int new_level = m->darkness + change; 1902 int new_level = m->darkness + change;
1709 1903
1710 /* Nothing to do */ 1904 /* Nothing to do */
1711 if(!change || (new_level <= 0 && m->darkness == 0) || 1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1712 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1906 {
1713 return 0; 1907 return 0;
1714 } 1908 }
1715 1909
1716 /* inform all players on the map */ 1910 /* inform all players on the map */
1717 if (change>0) 1911 if (change > 0)
1718 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1912 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1719 else 1913 else
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1721 1915
1722 /* Do extra checking. since m->darkness is a unsigned value, 1916 /* Do extra checking. since m->darkness is a unsigned value,
1723 * we need to be extra careful about negative values. 1917 * we need to be extra careful about negative values.
1724 * In general, the checks below are only needed if change 1918 * In general, the checks below are only needed if change
1725 * is not +/-1 1919 * is not +/-1
1726 */ 1920 */
1727 if (new_level < 0) m->darkness = 0; 1921 if (new_level < 0)
1728 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1922 m->darkness = 0;
1923 else if (new_level >= MAX_DARKNESS)
1924 m->darkness = MAX_DARKNESS;
1925 else
1729 else m->darkness=new_level; 1926 m->darkness = new_level;
1730 1927
1731 /* All clients need to get re-updated for the change */ 1928 /* All clients need to get re-updated for the change */
1732 update_all_map_los(m); 1929 update_all_map_los (m);
1733 return 1; 1930 return 1;
1734} 1931}
1735 1932
1736 1933
1737/* 1934/*
1738 * This function updates various attributes about a specific space 1935 * This function updates various attributes about a specific space
1739 * on the map (what it looks like, whether it blocks magic, 1936 * on the map (what it looks like, whether it blocks magic,
1740 * has a living creatures, prevents people from passing 1937 * has a living creatures, prevents people from passing
1741 * through, etc) 1938 * through, etc)
1742 */ 1939 */
1940void
1743void update_position (mapstruct *m, int x, int y) { 1941update_position (mapstruct *m, int x, int y)
1942{
1744 object *tmp, *last = NULL; 1943 object *tmp, *last = NULL;
1745 uint8 flags = 0, oldflags, light=0, anywhere=0; 1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1746 New_Face *top,*floor, *middle; 1945 New_Face *top, *floor, *middle;
1747 object *top_obj, *floor_obj, *middle_obj; 1946 object *top_obj, *floor_obj, *middle_obj;
1748 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1749 1948
1750 oldflags = GET_MAP_FLAGS(m,x,y); 1949 oldflags = GET_MAP_FLAGS (m, x, y);
1751 if (!(oldflags & P_NEED_UPDATE)) { 1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1752 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1753 m->path, x, y); 1953 return;
1754 return;
1755 } 1954 }
1756 1955
1757 middle=blank_face; 1956 middle = blank_face;
1758 top=blank_face; 1957 top = blank_face;
1759 floor=blank_face; 1958 floor = blank_face;
1760 1959
1761 middle_obj = NULL; 1960 middle_obj = NULL;
1762 top_obj = NULL; 1961 top_obj = NULL;
1763 floor_obj = NULL; 1962 floor_obj = NULL;
1764 1963
1765 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1965 {
1766 1966
1767 /* This could be made additive I guess (two lights better than 1967 /* This could be made additive I guess (two lights better than
1768 * one). But if so, it shouldn't be a simple additive - 2 1968 * one). But if so, it shouldn't be a simple additive - 2
1769 * light bulbs do not illuminate twice as far as once since 1969 * light bulbs do not illuminate twice as far as once since
1770 * it is a disapation factor that is squared (or is it cubed?) 1970 * it is a disapation factor that is squared (or is it cubed?)
1771 */ 1971 */
1772 if (tmp->glow_radius > light) light = tmp->glow_radius; 1972 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius;
1773 1974
1774 /* This call is needed in order to update objects the player 1975 /* This call is needed in order to update objects the player
1775 * is standing in that have animations (ie, grass, fire, etc). 1976 * is standing in that have animations (ie, grass, fire, etc).
1776 * However, it also causes the look window to be re-drawn 1977 * However, it also causes the look window to be re-drawn
1777 * 3 times each time the player moves, because many of the 1978 * 3 times each time the player moves, because many of the
1778 * functions the move_player calls eventualy call this. 1979 * functions the move_player calls eventualy call this.
1779 * 1980 *
1780 * Always put the player down for drawing. 1981 * Always put the player down for drawing.
1781 */ 1982 */
1782 if (!tmp->invisible) { 1983 if (!tmp->invisible)
1984 {
1783 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1985 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1784 top = tmp->face; 1986 {
1785 top_obj = tmp; 1987 top = tmp->face;
1786 } 1988 top_obj = tmp;
1989 }
1787 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1990 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1991 {
1788 /* If we got a floor, that means middle and top were below it, 1992 /* If we got a floor, that means middle and top were below it,
1789 * so should not be visible, so we clear them. 1993 * so should not be visible, so we clear them.
1790 */ 1994 */
1791 middle=blank_face; 1995 middle = blank_face;
1792 top=blank_face; 1996 top = blank_face;
1793 floor = tmp->face; 1997 floor = tmp->face;
1794 floor_obj = tmp; 1998 floor_obj = tmp;
1795 } 1999 }
1796 /* Flag anywhere have high priority */ 2000 /* Flag anywhere have high priority */
1797 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 2001 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1798 middle = tmp->face; 2002 {
2003 middle = tmp->face;
1799 2004
1800 middle_obj = tmp; 2005 middle_obj = tmp;
1801 anywhere =1; 2006 anywhere = 1;
1802 } 2007 }
1803 /* Find the highest visible face around. If equal 2008 /* Find the highest visible face around. If equal
1804 * visibilities, we still want the one nearer to the 2009 * visibilities, we still want the one nearer to the
1805 * top 2010 * top
1806 */ 2011 */
1807 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2012 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2013 {
1808 middle = tmp->face; 2014 middle = tmp->face;
1809 middle_obj = tmp; 2015 middle_obj = tmp;
1810 } 2016 }
1811 } 2017 }
1812 if (tmp==tmp->above) { 2018 if (tmp == tmp->above)
2019 {
1813 LOG(llevError, "Error in structure of map\n"); 2020 LOG (llevError, "Error in structure of map\n");
1814 exit (-1); 2021 exit (-1);
1815 }
1816 2022 }
2023
1817 move_slow |= tmp->move_slow; 2024 move_slow |= tmp->move_slow;
1818 move_block |= tmp->move_block; 2025 move_block |= tmp->move_block;
1819 move_on |= tmp->move_on; 2026 move_on |= tmp->move_on;
1820 move_off |= tmp->move_off; 2027 move_off |= tmp->move_off;
1821 move_allow |= tmp->move_allow; 2028 move_allow |= tmp->move_allow;
1822 2029
1823 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1824 flags |= P_IS_ALIVE; 2031 flags |= P_IS_ALIVE;
1825 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1826 flags |= P_NO_MAGIC; 2033 flags |= P_NO_MAGIC;
1827 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1828 flags |= P_NO_CLERIC; 2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
1829 2038
1830 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1831 flags |= P_BLOCKSVIEW; 2040 flags |= P_BLOCKSVIEW;
1832 } /* for stack of objects */ 2041 } /* for stack of objects */
1833 2042
1834 /* we don't want to rely on this function to have accurate flags, but 2043 /* we don't want to rely on this function to have accurate flags, but
1835 * since we're already doing the work, we calculate them here. 2044 * since we're already doing the work, we calculate them here.
1836 * if they don't match, logic is broken someplace. 2045 * if they don't match, logic is broken someplace.
1837 */ 2046 */
1838 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1839 (!(oldflags & P_NO_ERROR))) { 2048 {
1840 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1841 m->path, x, y,
1842 (oldflags & ~P_NEED_UPDATE), flags); 2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1843 } 2051 }
1844 SET_MAP_FLAGS(m, x, y, flags); 2052 SET_MAP_FLAGS (m, x, y, flags);
1845 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1846 SET_MAP_MOVE_ON(m, x, y, move_on); 2054 SET_MAP_MOVE_ON (m, x, y, move_on);
1847 SET_MAP_MOVE_OFF(m, x, y, move_off); 2055 SET_MAP_MOVE_OFF (m, x, y, move_off);
1848 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1849 2057
1850 /* At this point, we have a floor face (if there is a floor), 2058 /* At this point, we have a floor face (if there is a floor),
1851 * and the floor is set - we are not going to touch it at 2059 * and the floor is set - we are not going to touch it at
1852 * this point. 2060 * this point.
1853 * middle contains the highest visibility face. 2061 * middle contains the highest visibility face.
1854 * top contains a player/monster face, if there is one. 2062 * top contains a player/monster face, if there is one.
1855 * 2063 *
1856 * We now need to fill in top.face and/or middle.face. 2064 * We now need to fill in top.face and/or middle.face.
1857 */ 2065 */
1858 2066
1859 /* If the top face also happens to be high visibility, re-do our 2067 /* If the top face also happens to be high visibility, re-do our
1860 * middle face. This should not happen, as we already have the 2068 * middle face. This should not happen, as we already have the
1861 * else statement above so middle should not get set. OTOH, it 2069 * else statement above so middle should not get set. OTOH, it
1862 * may be possible for the faces to match but be different objects. 2070 * may be possible for the faces to match but be different objects.
1863 */ 2071 */
1864 if (top == middle) middle=blank_face; 2072 if (top == middle)
2073 middle = blank_face;
1865 2074
1866 /* There are three posibilities at this point: 2075 /* There are three posibilities at this point:
1867 * 1) top face is set, need middle to be set. 2076 * 1) top face is set, need middle to be set.
1868 * 2) middle is set, need to set top. 2077 * 2) middle is set, need to set top.
1869 * 3) neither middle or top is set - need to set both. 2078 * 3) neither middle or top is set - need to set both.
1870 */ 2079 */
1871 2080
1872 for (tmp=last; tmp; tmp=tmp->below) { 2081 for (tmp = last; tmp; tmp = tmp->below)
2082 {
1873 /* Once we get to a floor, stop, since we already have a floor object */ 2083 /* Once we get to a floor, stop, since we already have a floor object */
1874 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2084 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2085 break;
1875 2086
1876 /* If two top faces are already set, quit processing */ 2087 /* If two top faces are already set, quit processing */
1877 if ((top != blank_face) && (middle != blank_face)) break; 2088 if ((top != blank_face) && (middle != blank_face))
2089 break;
1878 2090
1879 /* Only show visible faces, unless its the editor - show all */ 2091 /* Only show visible faces, unless its the editor - show all */
1880 if (!tmp->invisible || editor) { 2092 if (!tmp->invisible || editor)
2093 {
1881 /* Fill in top if needed */ 2094 /* Fill in top if needed */
1882 if (top == blank_face) { 2095 if (top == blank_face)
1883 top = tmp->face; 2096 {
1884 top_obj = tmp; 2097 top = tmp->face;
1885 if (top == middle) middle=blank_face; 2098 top_obj = tmp;
1886 } else { 2099 if (top == middle)
2100 middle = blank_face;
2101 }
2102 else
2103 {
1887 /* top is already set - we should only get here if 2104 /* top is already set - we should only get here if
1888 * middle is not set 2105 * middle is not set
1889 * 2106 *
1890 * Set the middle face and break out, since there is nothing 2107 * Set the middle face and break out, since there is nothing
1891 * more to fill in. We don't check visiblity here, since 2108 * more to fill in. We don't check visiblity here, since
1892 * 2109 *
1893 */ 2110 */
1894 if (tmp->face != top ) { 2111 if (tmp->face != top)
1895 middle = tmp->face; 2112 {
1896 middle_obj = tmp; 2113 middle = tmp->face;
1897 break; 2114 middle_obj = tmp;
1898 } 2115 break;
2116 }
2117 }
2118 }
1899 } 2119 }
1900 } 2120 if (middle == floor)
1901 } 2121 middle = blank_face;
1902 if (middle == floor) middle = blank_face; 2122 if (top == middle)
1903 if (top == middle) middle = blank_face; 2123 middle = blank_face;
1904 SET_MAP_FACE(m,x,y,top,0); 2124 SET_MAP_FACE (m, x, y, top, 0);
1905 if(top != blank_face) 2125 if (top != blank_face)
1906 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1907 else 2127 else
1908 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1909 SET_MAP_FACE(m,x,y,middle,1); 2129 SET_MAP_FACE (m, x, y, middle, 1);
1910 if(middle != blank_face) 2130 if (middle != blank_face)
1911 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1912 else 2132 else
1913 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1914 SET_MAP_FACE(m,x,y,floor,2); 2134 SET_MAP_FACE (m, x, y, floor, 2);
1915 if(floor != blank_face) 2135 if (floor != blank_face)
1916 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1917 else 2137 else
1918 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1919 SET_MAP_LIGHT(m,x,y,light); 2139 SET_MAP_LIGHT (m, x, y, light);
1920} 2140}
1921 2141
1922 2142
2143void
1923void set_map_reset_time(mapstruct *map) { 2144set_map_reset_time (mapstruct *map)
2145{
1924 int timeout; 2146 int timeout;
1925 2147
1926 timeout = MAP_RESET_TIMEOUT(map); 2148 timeout = MAP_RESET_TIMEOUT (map);
1927 if (timeout <= 0) 2149 if (timeout <= 0)
1928 timeout = MAP_DEFAULTRESET; 2150 timeout = MAP_DEFAULTRESET;
1929 if (timeout >= MAP_MAXRESET) 2151 if (timeout >= MAP_MAXRESET)
1930 timeout = MAP_MAXRESET; 2152 timeout = MAP_MAXRESET;
1931 MAP_WHEN_RESET(map) = seconds()+timeout; 2153 MAP_WHEN_RESET (map) = seconds () + timeout;
1932} 2154}
1933 2155
1934/* this updates the orig_map->tile_map[tile_num] value after loading 2156/* this updates the orig_map->tile_map[tile_num] value after loading
1935 * the map. It also takes care of linking back the freshly loaded 2157 * the map. It also takes care of linking back the freshly loaded
1936 * maps tile_map values if it tiles back to this one. It returns 2158 * maps tile_map values if it tiles back to this one. It returns
1937 * the value of orig_map->tile_map[tile_num]. It really only does this 2159 * the value of orig_map->tile_map[tile_num]. It really only does this
1938 * so that it is easier for calling functions to verify success. 2160 * so that it is easier for calling functions to verify success.
1939 */ 2161 */
1940 2162
2163static mapstruct *
1941static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2164load_and_link_tiled_map (mapstruct *orig_map, int tile_num)
1942{ 2165{
1943 int dest_tile = (tile_num +2) % 4; 2166 int dest_tile = (tile_num + 2) % 4;
1944 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1945 2168
1946 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1947 2170
1948 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2171 /* need to do a strcmp here as the orig_map->path is not a shared string */
1949 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2172 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1950 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1951 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2173 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1952 2174
1953 return orig_map->tile_map[tile_num]; 2175 return orig_map->tile_map[tile_num];
1954} 2176}
1955 2177
1956/* this returns TRUE if the coordinates (x,y) are out of 2178/* this returns TRUE if the coordinates (x,y) are out of
1957 * map m. This function also takes into account any 2179 * map m. This function also takes into account any
1958 * tiling considerations, loading adjacant maps as needed. 2180 * tiling considerations, loading adjacant maps as needed.
1961 * This function will recursively call itself for the 2183 * This function will recursively call itself for the
1962 * tiled maps. 2184 * tiled maps.
1963 * 2185 *
1964 * 2186 *
1965 */ 2187 */
2188int
1966int out_of_map(mapstruct *m, int x, int y) 2189out_of_map (mapstruct *m, int x, int y)
1967{ 2190{
1968 2191
1969 /* If we get passed a null map, this is obviously the 2192 /* If we get passed a null map, this is obviously the
1970 * case. This generally shouldn't happen, but if the 2193 * case. This generally shouldn't happen, but if the
1971 * map loads fail below, it could happen. 2194 * map loads fail below, it could happen.
1972 */ 2195 */
1973 if (!m) return 0; 2196 if (!m)
1974
1975 if (x<0) {
1976 if (!m->tile_path[3]) return 1;
1977 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1978 load_and_link_tiled_map(m, 3);
1979 }
1980 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1981 }
1982 if (x>=MAP_WIDTH(m)) {
1983 if (!m->tile_path[1]) return 1;
1984 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1985 load_and_link_tiled_map(m, 1);
1986 }
1987 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1988 }
1989 if (y<0) {
1990 if (!m->tile_path[0]) return 1;
1991 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1992 load_and_link_tiled_map(m, 0);
1993 }
1994 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1995 }
1996 if (y>=MAP_HEIGHT(m)) {
1997 if (!m->tile_path[2]) return 1;
1998 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1999 load_and_link_tiled_map(m, 2);
2000 }
2001 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2002 }
2003
2004 /* Simple case - coordinates are within this local
2005 * map.
2006 */
2007 return 0; 2197 return 0;
2198
2199 if (x < 0)
2200 {
2201 if (!m->tile_path[3])
2202 return 1;
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3);
2206 }
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2208 }
2209 if (x >= MAP_WIDTH (m))
2210 {
2211 if (!m->tile_path[1])
2212 return 1;
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1);
2216 }
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2218 }
2219 if (y < 0)
2220 {
2221 if (!m->tile_path[0])
2222 return 1;
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0);
2226 }
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2228 }
2229 if (y >= MAP_HEIGHT (m))
2230 {
2231 if (!m->tile_path[2])
2232 return 1;
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2);
2236 }
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2238 }
2239
2240 /* Simple case - coordinates are within this local
2241 * map.
2242 */
2243 return 0;
2008} 2244}
2009 2245
2010/* This is basically the same as out_of_map above, but 2246/* This is basically the same as out_of_map above, but
2011 * instead we return NULL if no map is valid (coordinates 2247 * instead we return NULL if no map is valid (coordinates
2012 * out of bounds and no tiled map), otherwise it returns 2248 * out of bounds and no tiled map), otherwise it returns
2013 * the map as that the coordinates are really on, and 2249 * the map as that the coordinates are really on, and
2014 * updates x and y to be the localized coordinates. 2250 * updates x and y to be the localized coordinates.
2015 * Using this is more efficient of calling out_of_map 2251 * Using this is more efficient of calling out_of_map
2016 * and then figuring out what the real map is 2252 * and then figuring out what the real map is
2017 */ 2253 */
2254mapstruct *
2018mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2255get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y)
2019{ 2256{
2020 2257
2021 if (*x<0) { 2258 if (*x < 0)
2022 if (!m->tile_path[3]) return NULL; 2259 {
2260 if (!m->tile_path[3])
2261 return NULL;
2023 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2024 load_and_link_tiled_map(m, 3); 2263 load_and_link_tiled_map (m, 3);
2025 2264
2026 *x += MAP_WIDTH(m->tile_map[3]); 2265 *x += MAP_WIDTH (m->tile_map[3]);
2027 return (get_map_from_coord(m->tile_map[3], x, y)); 2266 return (get_map_from_coord (m->tile_map[3], x, y));
2028 } 2267 }
2029 if (*x>=MAP_WIDTH(m)) { 2268 if (*x >= MAP_WIDTH (m))
2030 if (!m->tile_path[1]) return NULL; 2269 {
2270 if (!m->tile_path[1])
2271 return NULL;
2031 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2032 load_and_link_tiled_map(m, 1); 2273 load_and_link_tiled_map (m, 1);
2033 2274
2034 *x -= MAP_WIDTH(m); 2275 *x -= MAP_WIDTH (m);
2035 return (get_map_from_coord(m->tile_map[1], x, y)); 2276 return (get_map_from_coord (m->tile_map[1], x, y));
2277 }
2278 if (*y < 0)
2036 } 2279 {
2037 if (*y<0) { 2280 if (!m->tile_path[0])
2038 if (!m->tile_path[0]) return NULL; 2281 return NULL;
2039 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2040 load_and_link_tiled_map(m, 0); 2283 load_and_link_tiled_map (m, 0);
2041 2284
2042 *y += MAP_HEIGHT(m->tile_map[0]); 2285 *y += MAP_HEIGHT (m->tile_map[0]);
2043 return (get_map_from_coord(m->tile_map[0], x, y)); 2286 return (get_map_from_coord (m->tile_map[0], x, y));
2044 } 2287 }
2045 if (*y>=MAP_HEIGHT(m)) { 2288 if (*y >= MAP_HEIGHT (m))
2046 if (!m->tile_path[2]) return NULL; 2289 {
2290 if (!m->tile_path[2])
2291 return NULL;
2047 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map(m, 2); 2293 load_and_link_tiled_map (m, 2);
2049 2294
2050 *y -= MAP_HEIGHT(m); 2295 *y -= MAP_HEIGHT (m);
2051 return (get_map_from_coord(m->tile_map[2], x, y)); 2296 return (get_map_from_coord (m->tile_map[2], x, y));
2052 } 2297 }
2053 2298
2054 /* Simple case - coordinates are within this local 2299 /* Simple case - coordinates are within this local
2055 * map. 2300 * map.
2056 */ 2301 */
2057 2302
2058 return m; 2303 return m;
2059} 2304}
2060 2305
2061/** 2306/**
2062 * Return whether map2 is adjacent to map1. If so, store the distance from 2307 * Return whether map2 is adjacent to map1. If so, store the distance from
2063 * map1 to map2 in dx/dy. 2308 * map1 to map2 in dx/dy.
2064 */ 2309 */
2310static int
2065static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2311adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy)
2312{
2066 if (!map1 || !map2) 2313 if (!map1 || !map2)
2067 return 0; 2314 return 0;
2068 2315
2069 if (map1 == map2) { 2316 if (map1 == map2)
2317 {
2070 *dx = 0; 2318 *dx = 0;
2071 *dy = 0; 2319 *dy = 0;
2072 2320
2321 }
2073 } else if (map1->tile_map[0] == map2) { /* up */ 2322 else if (map1->tile_map[0] == map2)
2323 { /* up */
2074 *dx = 0; 2324 *dx = 0;
2075 *dy = -MAP_HEIGHT(map2); 2325 *dy = -MAP_HEIGHT (map2);
2326 }
2076 } else if (map1->tile_map[1] == map2) { /* right */ 2327 else if (map1->tile_map[1] == map2)
2328 { /* right */
2077 *dx = MAP_WIDTH(map1); 2329 *dx = MAP_WIDTH (map1);
2078 *dy = 0; 2330 *dy = 0;
2331 }
2079 } else if (map1->tile_map[2] == map2) { /* down */ 2332 else if (map1->tile_map[2] == map2)
2333 { /* down */
2080 *dx = 0; 2334 *dx = 0;
2081 *dy = MAP_HEIGHT(map1); 2335 *dy = MAP_HEIGHT (map1);
2336 }
2082 } else if (map1->tile_map[3] == map2) { /* left */ 2337 else if (map1->tile_map[3] == map2)
2338 { /* left */
2083 *dx = -MAP_WIDTH(map2); 2339 *dx = -MAP_WIDTH (map2);
2084 *dy = 0; 2340 *dy = 0;
2085 2341
2342 }
2086 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */
2087 *dx = MAP_WIDTH(map1->tile_map[0]); 2345 *dx = MAP_WIDTH (map1->tile_map[0]);
2088 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2346 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2347 }
2089 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */
2090 *dx = -MAP_WIDTH(map2); 2350 *dx = -MAP_WIDTH (map2);
2091 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2351 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2352 }
2092 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */
2093 *dx = MAP_WIDTH(map1); 2355 *dx = MAP_WIDTH (map1);
2094 *dy = -MAP_HEIGHT(map2); 2356 *dy = -MAP_HEIGHT (map2);
2357 }
2095 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */
2096 *dx = MAP_WIDTH(map1); 2360 *dx = MAP_WIDTH (map1);
2097 *dy = MAP_HEIGHT(map1->tile_map[1]); 2361 *dy = MAP_HEIGHT (map1->tile_map[1]);
2362 }
2098 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */
2099 *dx = MAP_WIDTH(map1->tile_map[2]); 2365 *dx = MAP_WIDTH (map1->tile_map[2]);
2100 *dy = MAP_HEIGHT(map1); 2366 *dy = MAP_HEIGHT (map1);
2367 }
2101 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */
2102 *dx = -MAP_WIDTH(map2); 2370 *dx = -MAP_WIDTH (map2);
2103 *dy = MAP_HEIGHT(map1); 2371 *dy = MAP_HEIGHT (map1);
2372 }
2104 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */
2105 *dx = -MAP_WIDTH(map1->tile_map[3]); 2375 *dx = -MAP_WIDTH (map1->tile_map[3]);
2106 *dy = -MAP_HEIGHT(map2); 2376 *dy = -MAP_HEIGHT (map2);
2377 }
2107 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */
2108 *dx = -MAP_WIDTH(map1->tile_map[3]); 2380 *dx = -MAP_WIDTH (map1->tile_map[3]);
2109 *dy = MAP_HEIGHT(map1->tile_map[3]); 2381 *dy = MAP_HEIGHT (map1->tile_map[3]);
2110 2382
2111 } else { /* not "adjacent" enough */ 2383 }
2384 else
2385 { /* not "adjacent" enough */
2112 return 0; 2386 return 0;
2113 } 2387 }
2114 2388
2115 return 1; 2389 return 1;
2116} 2390}
2117 2391
2118/* From map.c 2392/* From map.c
2119 * This is used by get_player to determine where the other 2393 * This is used by get_player to determine where the other
2120 * creature is. get_rangevector takes into account map tiling, 2394 * creature is. get_rangevector takes into account map tiling,
2134 * 2408 *
2135 * currently, the only flag supported (0x1) is don't translate for 2409 * currently, the only flag supported (0x1) is don't translate for
2136 * closest body part of 'op1' 2410 * closest body part of 'op1'
2137 */ 2411 */
2138 2412
2413void
2139void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2414get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2415{
2140 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2416 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2417 {
2141 /* be conservative and fill in _some_ data */ 2418 /* be conservative and fill in _some_ data */
2142 retval->distance = 100000; 2419 retval->distance = 100000;
2143 retval->distance_x = 32767; 2420 retval->distance_x = 32767;
2144 retval->distance_y = 32767; 2421 retval->distance_y = 32767;
2145 retval->direction = 0; 2422 retval->direction = 0;
2146 retval->part = 0; 2423 retval->part = 0;
2147 } else { 2424 }
2425 else
2426 {
2148 object *best; 2427 object *best;
2149 2428
2150 retval->distance_x += op2->x-op1->x; 2429 retval->distance_x += op2->x - op1->x;
2151 retval->distance_y += op2->y-op1->y; 2430 retval->distance_y += op2->y - op1->y;
2152 2431
2153 best = op1; 2432 best = op1;
2154 /* If this is multipart, find the closest part now */ 2433 /* If this is multipart, find the closest part now */
2155 if (!(flags&0x1) && op1->more) { 2434 if (!(flags & 0x1) && op1->more)
2435 {
2156 object *tmp; 2436 object *tmp;
2157 int best_distance = retval->distance_x*retval->distance_x+ 2437 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2158 retval->distance_y*retval->distance_y, tmpi;
2159 2438
2160 /* we just take the offset of the piece to head to figure 2439 /* we just take the offset of the piece to head to figure
2161 * distance instead of doing all that work above again 2440 * distance instead of doing all that work above again
2162 * since the distance fields we set above are positive in the 2441 * since the distance fields we set above are positive in the
2163 * same axis as is used for multipart objects, the simply arithmetic 2442 * same axis as is used for multipart objects, the simply arithmetic
2164 * below works. 2443 * below works.
2165 */ 2444 */
2166 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2445 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2446 {
2167 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2447 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2168 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2448 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2169 if (tmpi < best_distance) { 2449 if (tmpi < best_distance)
2450 {
2170 best_distance = tmpi; 2451 best_distance = tmpi;
2171 best = tmp; 2452 best = tmp;
2172 } 2453 }
2173 } 2454 }
2174 if (best != op1) { 2455 if (best != op1)
2456 {
2175 retval->distance_x += op1->x-best->x; 2457 retval->distance_x += op1->x - best->x;
2176 retval->distance_y += op1->y-best->y; 2458 retval->distance_y += op1->y - best->y;
2177 } 2459 }
2178 } 2460 }
2179 retval->part = best; 2461 retval->part = best;
2180 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2462 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2181 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2463 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2182 } 2464 }
2183} 2465}
2184 2466
2185/* this is basically the same as get_rangevector above, but instead of 2467/* this is basically the same as get_rangevector above, but instead of
2186 * the first parameter being an object, it instead is the map 2468 * the first parameter being an object, it instead is the map
2191 * be more consistant with the above function and also in case they are needed 2473 * be more consistant with the above function and also in case they are needed
2192 * for something in the future. Also, since no object is pasted, the best 2474 * for something in the future. Also, since no object is pasted, the best
2193 * field of the rv_vector is set to NULL. 2475 * field of the rv_vector is set to NULL.
2194 */ 2476 */
2195 2477
2478void
2196void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2479get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2480{
2197 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2482 {
2198 /* be conservative and fill in _some_ data */ 2483 /* be conservative and fill in _some_ data */
2199 retval->distance = 100000; 2484 retval->distance = 100000;
2200 retval->distance_x = 32767; 2485 retval->distance_x = 32767;
2201 retval->distance_y = 32767; 2486 retval->distance_y = 32767;
2202 retval->direction = 0; 2487 retval->direction = 0;
2203 retval->part = 0; 2488 retval->part = 0;
2204 } else { 2489 }
2490 else
2491 {
2205 retval->distance_x += op2->x-x; 2492 retval->distance_x += op2->x - x;
2206 retval->distance_y += op2->y-y; 2493 retval->distance_y += op2->y - y;
2207 2494
2208 retval->part = NULL; 2495 retval->part = NULL;
2209 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2496 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2210 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2497 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2211 } 2498 }
2212} 2499}
2213 2500
2214/* Returns true of op1 and op2 are effectively on the same map 2501/* Returns true of op1 and op2 are effectively on the same map
2215 * (as related to map tiling). Note that this looks for a path from 2502 * (as related to map tiling). Note that this looks for a path from
2217 * to op1, this will still return false. 2504 * to op1, this will still return false.
2218 * Note we only look one map out to keep the processing simple 2505 * Note we only look one map out to keep the processing simple
2219 * and efficient. This could probably be a macro. 2506 * and efficient. This could probably be a macro.
2220 * MSW 2001-08-05 2507 * MSW 2001-08-05
2221 */ 2508 */
2509int
2222int on_same_map(const object *op1, const object *op2) { 2510on_same_map (const object *op1, const object *op2)
2511{
2223 int dx, dy; 2512 int dx, dy;
2224 2513
2225 return adjacent_map(op1->map, op2->map, &dx, &dy); 2514 return adjacent_map (op1->map, op2->map, &dx, &dy);
2226} 2515}

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