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Comparing deliantra/server/common/map.C (file contents):
Revision 1.2 by elmex, Tue Aug 15 15:00:20 2006 UTC vs.
Revision 1.41 by root, Tue Dec 12 22:37:05 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.2 2006/08/15 15:00:20 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/* 34/*
48 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
49 * return NULL if no match is found. 36 * return NULL if no match is found.
50 */ 37 */
51 38
39maptile *
52mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
53 mapstruct *map; 41{
42 maptile *map;
54 43
55 if (!name || !*name) 44 if (!name || !*name)
56 return 0; 45 return 0;
57 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
59 break; 48 break;
60 return (map); 49 return (map);
61} 50}
62 51
63/* 52/*
64 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 56 * it really should be called create_mapname
68 */ 57 */
69 58
59const char *
70const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
71 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
72 63
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
75 */ 66 */
76 if (*name == '/') 67 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 69 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 71 return (buf);
81} 72}
82 73
83/* 74/*
84 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
85 */ 76 */
86 77
78const char *
87const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
88 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
89 82
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
92 */ 85 */
93 if (*name == '/') 86 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 88 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 90 return (buf);
98} 91}
99 92
100/* 93/*
101 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
102 */ 95 */
103 96
97const char *
104const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
105 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
106 101
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
109 */ 104 */
110 if (*name == '/') 105 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 107 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 109 return (buf);
115} 110}
116 111
117/* 112/*
118 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
121 * be changed. 116 * be changed.
122 */ 117 */
118static const char *
123static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
124 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
125 char *t; 122 char *t;
126 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 130 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 131 *t = '@';
135 else 132 else
136 *t = *s; 133 *t = *s;
137 *t = 0; 134 *t = 0;
138 return (buf); 135 return (buf);
139} 136}
140 137
141 138
142/* 139/*
143 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
156 */ 153 */
157 154
155int
158int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
159{ 157{
160 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
161#ifndef WIN32 159
162 char *endbuf; 160 char *endbuf;
163 struct stat statbuf; 161 struct stat statbuf;
164 int mode = 0, i; 162 int mode = 0;
165#endif
166 163
167 if (prepend_dir) 164 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
169 else 166 else
170 strcpy(buf, name); 167 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0));
173#else
174 168
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
178 * all the names. 172 * all the names.
179 */ 173 */
180 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
181 175
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 177 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 179 return (-1);
194 180
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 183 mode |= 4;
199 184
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 187 mode |= 2;
204 188
205 return (mode); 189 return (mode);
206#endif
207} 190}
208 191
209/* 192/*
210 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
213 */ 196 */
214 197
215void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 203
221 if(m->msg!=NULL) 204 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
223 206
224 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
226 209
227 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 212
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 215}
233 216
234/* 217/*
235 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
237 * dump_map on each one. 220 * dump_map on each one.
238 */ 221 */
239 222
223void
240void dump_all_maps(void) { 224dump_all_maps (void)
241 mapstruct *m; 225{
226 maptile *m;
227
242 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
243 dump_map(m); 230 dump_map (m);
244 } 231 }
245} 232}
246 233
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
256 */ 243 */
244int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
258{ 246{
259 sint16 newx, newy; 247 sint16 newx, newy;
260 int retval=0; 248 int retval = 0;
261 mapstruct *mp; 249 maptile *mp;
262 250
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
264 newx = x; 253 newx = x;
265 newy = y; 254 newy = y;
266 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
267 if (mp != oldmap) 256 if (mp != oldmap)
268 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
269 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
270 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
271 if (ny) *ny = newy; 263 *ny = newy;
264
272 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
273 if (mp->safe_map) 266
274 retval |= P_NO_MAGIC | P_NO_CLERIC | P_SAFE_MAP;
275 return retval; 267 return retval;
276} 268}
277
278 269
279/* 270/*
280 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
281 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
282 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
286 * monster. 277 * monster.
287 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
288 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
289 * by the caller. 280 * by the caller.
290 */ 281 */
291 282int
292int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
293 object *tmp; 285 object *tmp;
294 int mflags, blocked; 286 int mflags, blocked;
295 287
296 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
297 * have already checked this. 289 * have already checked this.
298 */ 290 */
299 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
300 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
301 return 1; 294 return 1;
302 } 295 }
303 296
304 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
305 * directly. 298 * directly.
306 */ 299 */
307 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
308 301
309 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
310 303
311 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
312 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
313 * things we need to do for players. 306 * things we need to do for players.
314 */ 307 */
315 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
316
317 /* if there isn't anytyhing alive on this space, and this space isn't
318 * otherwise blocked, we can return now. Only if there is a living
319 * creature do we need to investigate if it is part of this creature
320 * or another. Likewise, only if something is blocking us do we
321 * need to investigate if there is a special circumstance that would
322 * let the player through (inventory checkers for example)
323 */
324 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
325
326 if(ob->head != NULL)
327 ob=ob->head;
328
329 /* We basically go through the stack of objects, and if there is
330 * some other object that has NO_PASS or FLAG_ALIVE set, return
331 * true. If we get through the entire stack, that must mean
332 * ob is blocking it, so return 0.
333 */
334 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
335
336 /* This must be before the checks below. Code for inventory checkers. */
337 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
338 /* If last_sp is set, the player/monster needs an object,
339 * so we check for it. If they don't have it, they can't
340 * pass through this space.
341 */
342 if (tmp->last_sp) {
343 if (check_inv_recursive(ob,tmp)==NULL)
344 return 1;
345 else
346 continue;
347 } else {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else {
358 /* Broke apart a big nasty if into several here to make
359 * this more readable. first check - if the space blocks
360 * movement, can't move here.
361 * second - if a monster, can't move there, unles it is a
362 * hidden dm
363 */
364 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
365 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
366 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
367 return 1;
368 }
369
370 }
371 return 0; 309 return 0;
310
311 /* if there isn't anytyhing alive on this space, and this space isn't
312 * otherwise blocked, we can return now. Only if there is a living
313 * creature do we need to investigate if it is part of this creature
314 * or another. Likewise, only if something is blocking us do we
315 * need to investigate if there is a special circumstance that would
316 * let the player through (inventory checkers for example)
317 */
318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
320
321 if (ob->head != NULL)
322 ob = ob->head;
323
324 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0.
328 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
331
332 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
335 /* If last_sp is set, the player/monster needs an object,
336 * so we check for it. If they don't have it, they can't
337 * pass through this space.
338 */
339 if (tmp->last_sp)
340 {
341 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1;
343 else
344 continue;
345 }
346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
359 /* Broke apart a big nasty if into several here to make
360 * this more readable. first check - if the space blocks
361 * movement, can't move here.
362 * second - if a monster, can't move there, unles it is a
363 * hidden dm
364 */
365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
369 return 1;
370 }
371
372 }
373 return 0;
372} 374}
373 375
374 376
375/* 377/*
376 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
397 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
398 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
399 * against the move_block values. 401 * against the move_block values.
400 */ 402 */
401 403
404int
402int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
403 archetype *tmp; 407 archetype *tmp;
404 int flag; 408 int flag;
405 mapstruct *m1; 409 maptile *m1;
406 sint16 sx, sy; 410 sint16 sx, sy;
407 411
408 if(ob==NULL) { 412 if (ob == NULL)
413 {
409 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
411 417
412 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
413 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
414 } 420 }
415 421
416 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
417 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
418 425
419 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
420 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
421 430
422 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
423 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
424 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
425 */ 434 */
426 435
427 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
428 438
429 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
430 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
431 */ 441 */
432 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
433 return AB_NO_PASS; 443 return AB_NO_PASS;
434 444
435 } 445 }
436 return 0; 446 return 0;
437} 447}
438 448
439/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
440 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
441 * and insert them properly. 451 * and insert them properly.
442 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
443 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
444 */ 454 */
445 455
456void
446void fix_container(object *container) 457fix_container (object *container)
447{ 458{
448 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
449 460
450 container->inv=NULL; 461 container->inv = NULL;
451 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
452 next = tmp->below; 464 next = tmp->below;
453 if (tmp->inv) 465 if (tmp->inv)
454 fix_container(tmp); 466 fix_container (tmp);
455 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
456 tmp = next; 468 tmp = next;
457 } 469 }
458 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
459 * carrying. 471 * carrying.
460 */ 472 */
461 sum_weight(container); 473 sum_weight (container);
462} 474}
463 475
464/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
465 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
466 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
467 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
468 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
469 */ 481 */
470 482
471static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
472{ 485{
473 int x,y; 486 int x, y;
474 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
475 archetype *at; 488 archetype *at;
476 489
477 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
478 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
479 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
480 above=tmp->above; 493 {
494 above = tmp->above;
481 495
482 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
483 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
484 499
485 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
486 * won't do anything. 501 * won't do anything.
487 */ 502 */
488 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
489 op = arch_to_object(at); 505 op = arch_to_object (at);
490 506
491 /* update x,y coordinates */ 507 /* update x,y coordinates */
492 op->x += tmp->x; 508 op->x += tmp->x;
493 op->y += tmp->y; 509 op->y += tmp->y;
494 op->head = tmp; 510 op->head = tmp;
495 op->map = m; 511 op->map = m;
496 last->more = op; 512 last->more = op;
497 if (tmp->name != op->name) { 513 op->name = tmp->name;
498 if (op->name) free_string(op->name); 514 op->title = tmp->title;
499 op->name = add_string(tmp->name);
500 }
501 if (tmp->title != op->title) {
502 if (op->title) free_string(op->title);
503 op->title = add_string(tmp->title);
504 }
505 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
506 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
507 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
508 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
509 */ 519 */
510 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
511 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
512 } /* for objects on this space */ 522 } /* for objects on this space */
513} 523}
514
515
516 524
517/* 525/*
518 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
519 * file pointer. 527 * file pointer.
520 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
521 */ 529 */
522 530void
523void load_objects (mapstruct *m, FILE *fp, int mapflags) { 531load_objects (maptile *m, object_thawer & fp, int mapflags)
524 int i,j,bufstate=LO_NEWFILE; 532{
533 int i, j;
525 int unique; 534 int unique;
526 object *op, *prev=NULL,*last_more=NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
527 536
528 op=get_object(); 537 op = object::create ();
529 op->map = m; /* To handle buttons correctly */ 538 op->map = m; /* To handle buttons correctly */
530 539
531 while((i=load_object(fp,op,bufstate, mapflags))) { 540 while ((i = load_object (fp, op, mapflags)))
532 /* Since the loading of the map header does not load an object 541 {
533 * anymore, we need to pass LO_NEWFILE for the first object loaded,
534 * and then switch to LO_REPEAT for faster loading.
535 */
536 bufstate = LO_REPEAT;
537
538 /* if the archetype for the object is null, means that we 542 /* if the archetype for the object is null, means that we
539 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
540 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
541 */ 545 */
542 if (op->arch==NULL) { 546 if (op->arch == NULL)
547 {
543 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 549 continue;
545 } 550 }
546 551
547 552
548 switch(i) { 553 switch (i)
554 {
549 case LL_NORMAL: 555 case LL_NORMAL:
550 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
551 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
552 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
554 else 559 else
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
556 561
557 if (op->inv) 562 if (op->inv)
558 sum_weight(op); 563 sum_weight (op);
559 564
560 prev=op,last_more=op; 565 prev = op, last_more = op;
561 break; 566 break;
562 567
563 case LL_MORE: 568 case LL_MORE:
564 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
565 op->head=prev,last_more->more=op,last_more=op; 570 op->head = prev, last_more->more = op, last_more = op;
566 break; 571 break;
567 } 572 }
573
568 if (mapflags & MAP_STYLE) { 574 if (mapflags & MAP_STYLE)
569 remove_from_active_list(op); 575 remove_from_active_list (op);
570 } 576
571 op=get_object(); 577 op = object::create ();
572 op->map = m; 578 op->map = m;
573 } 579 }
580
574 for (i=0;i<m->width;i++){ 581 for (i = 0; i < m->width; i++)
582 {
575 for (j=0;j<m->height;j++){ 583 for (j = 0; j < m->height; j++)
584 {
576 unique =0; 585 unique = 0;
577 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
578 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
579 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
580 unique = 1; 590 unique = 1;
591
581 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
582 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
594 }
595 }
583 } 596 }
584 } 597
585 } 598 op->destroy ();
586 free_object(op);
587 link_multipart_objects(m); 599 link_multipart_objects (m);
588} 600}
589 601
590/* This saves all the objects on the map in a non destructive fashion. 602/* This saves all the objects on the map in a non destructive fashion.
591 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
592 * and we only save the head of multi part objects - this is needed 604 * and we only save the head of multi part objects - this is needed
593 * in order to do map tiling properly. 605 * in order to do map tiling properly.
594 */ 606 */
595void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 607void
608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
596 int i, j = 0,unique=0; 610 int i, j = 0, unique = 0;
597 object *op; 611 object *op;
612
598 /* first pass - save one-part objects */ 613 /* first pass - save one-part objects */
599 for(i = 0; i < MAP_WIDTH(m); i++) 614 for (i = 0; i < MAP_WIDTH (m); i++)
600 for (j = 0; j < MAP_HEIGHT(m); j++) { 615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 {
601 unique=0; 617 unique = 0;
602 for(op = get_map_ob (m, i, j); op; op = op->above) { 618 for (op = get_map_ob (m, i, j); op; op = op->above)
619 {
603 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
604 unique=1; 621 unique = 1;
605 622
606 if(op->type == PLAYER) { 623 if (op->type == PLAYER)
624 {
607 LOG(llevDebug, "Player on map that is being saved\n"); 625 LOG (llevDebug, "Player on map that is being saved\n");
608 continue; 626 continue;
609 } 627 }
610 628
611 if (op->head || op->owner) 629 if (op->head || op->owner)
612 continue; 630 continue;
613 631
614 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
615 save_object( fp2 , op, 3); 633 save_object (fp2, op, 3);
616 else 634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
617 if (flag == 0 || 635 save_object (fp, op, 3);
618 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
619 !QUERY_FLAG(op, FLAG_UNPAID))))
620 save_object(fp, op, 3);
621 636
622 } /* for this space */ 637 } /* for this space */
623 } /* for this j */ 638 } /* for this j */
639}
640
641maptile::maptile ()
642{
643 in_memory = MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH (this) = 16;
648 MAP_HEIGHT (this) = 16;
649 MAP_RESET_TIMEOUT (this) = 0;
650 MAP_TIMEOUT (this) = 300;
651 MAP_ENTER_X (this) = 0;
652 MAP_ENTER_Y (this) = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
624} 656}
625 657
626/* 658/*
627 * Allocates, initialises, and returns a pointer to a mapstruct. 659 * Allocates, initialises, and returns a pointer to a maptile.
628 * Modified to no longer take a path option which was not being 660 * Modified to no longer take a path option which was not being
629 * used anyways. MSW 2001-07-01 661 * used anyways. MSW 2001-07-01
630 */ 662 */
663maptile *
664get_linked_map (void)
665{
666 maptile *mp, *map = new maptile;
631 667
632mapstruct *get_linked_map(void) {
633 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
634 mapstruct *mp;
635
636 if(map==NULL)
637 fatal(OUT_OF_MEMORY);
638
639 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
640 if(mp==NULL) 670 if (mp == NULL)
641 first_map=map; 671 first_map = map;
642 else 672 else
643 mp->next=map; 673 mp->next = map;
644 674
645 map->in_memory=MAP_SWAPPED;
646 /* The maps used to pick up default x and y values from the
647 * map archetype. Mimic that behaviour.
648 */
649 MAP_WIDTH(map)=16;
650 MAP_HEIGHT(map)=16;
651 MAP_RESET_TIMEOUT(map)=0;
652 MAP_TIMEOUT(map)=300;
653 MAP_ENTER_X(map)=0;
654 MAP_ENTER_Y(map)=0;
655 /*set part to -1 indicating conversion to weather map not yet done*/
656 MAP_WORLDPARTX(map)=-1;
657 MAP_WORLDPARTY(map)=-1;
658 return map; 675 return map;
659} 676}
660 677
661/* 678/*
662 * Allocates the arrays contained in a mapstruct. 679 * Allocates the arrays contained in a maptile.
663 * This basically allocates the dynamic array of spaces for the 680 * This basically allocates the dynamic array of spaces for the
664 * map. 681 * map.
665 */ 682 */
666 683void
667void allocate_map(mapstruct *m) { 684maptile::allocate ()
685{
668 m->in_memory = MAP_IN_MEMORY; 686 in_memory = MAP_IN_MEMORY;
687
669 /* Log this condition and free the storage. We could I suppose 688 /* Log this condition and free the storage. We could I suppose
670 * realloc, but if the caller is presuming the data will be intact, 689 * realloc, but if the caller is presuming the data will be intact,
671 * that is their poor assumption. 690 * that is their poor assumption.
672 */ 691 */
673 if (m->spaces) { 692 if (spaces)
693 {
674 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
675 free(m->spaces); 695 free (spaces);
676 } 696 }
677 697
678 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
679 700
680 if(m->spaces==NULL) 701 if (!spaces)
681 fatal(OUT_OF_MEMORY); 702 fatal (OUT_OF_MEMORY);
682} 703}
683 704
684/* Create and returns a map of the specific size. Used 705/* Create and returns a map of the specific size. Used
685 * in random map code and the editor. 706 * in random map code and the editor.
686 */ 707 */
708maptile *
687mapstruct *get_empty_map(int sizex, int sizey) { 709get_empty_map (int sizex, int sizey)
710{
688 mapstruct *m = get_linked_map(); 711 maptile *m = get_linked_map ();
712
689 m->width = sizex; 713 m->width = sizex;
690 m->height = sizey; 714 m->height = sizey;
691 m->in_memory = MAP_SWAPPED; 715 m->in_memory = MAP_SWAPPED;
692 allocate_map(m); 716 m->allocate ();
717
693 return m; 718 return m;
694} 719}
695 720
696/* Takes a string from a map definition and outputs a pointer to the array of shopitems 721/* Takes a string from a map definition and outputs a pointer to the array of shopitems
697 * corresponding to that string. Memory is allocated for this, it must be freed 722 * corresponding to that string. Memory is allocated for this, it must be freed
698 * at a later date. 723 * at a later date.
699 * Called by parse_map_headers below. 724 * Called by parse_map_headers below.
700 */ 725 */
701 726
727static shopitems *
702static shopitems *parse_shop_string (const char *input_string) { 728parse_shop_string (const char *input_string)
729{
703 char *shop_string, *p, *q, *next_semicolon, *next_colon; 730 char *shop_string, *p, *q, *next_semicolon, *next_colon;
704 shopitems *items=NULL; 731 shopitems *items = NULL;
705 int i=0, number_of_entries=0; 732 int i = 0, number_of_entries = 0;
706 const typedata *current_type; 733 const typedata *current_type;
707 734
708 shop_string=strdup_local(input_string); 735 shop_string = strdup_local (input_string);
709 p=shop_string; 736 p = shop_string;
710 /* first we'll count the entries, we'll need that for allocating the array shortly */ 737 /* first we'll count the entries, we'll need that for allocating the array shortly */
711 while (p) { 738 while (p)
739 {
712 p=strchr(p, ';'); 740 p = strchr (p, ';');
713 number_of_entries++; 741 number_of_entries++;
714 if (p) p++; 742 if (p)
743 p++;
715 } 744 }
716 p=shop_string; 745 p = shop_string;
717 strip_endline(p); 746 strip_endline (p);
718 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 747 items = new shopitems[number_of_entries + 1];
719 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
720 for (i=0; i<number_of_entries; i++) { 748 for (i = 0; i < number_of_entries; i++)
721 if (!p) { 749 {
750 if (!p)
751 {
722 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
723 break; 753 break;
724 } 754 }
725 next_semicolon=strchr(p, ';'); 755 next_semicolon = strchr (p, ';');
726 next_colon=strchr(p, ':'); 756 next_colon = strchr (p, ':');
727 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
728 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 758 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
729 items[i].strength=atoi(strchr(p,':')+1); 759 items[i].strength = atoi (strchr (p, ':') + 1);
730 760
731 if (isdigit(*p) || *p=='*') { 761 if (isdigit (*p) || *p == '*')
762 {
732 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 763 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
733 current_type=get_typedata(items[i].typenum); 764 current_type = get_typedata (items[i].typenum);
734 if (current_type) { 765 if (current_type)
766 {
735 items[i].name=current_type->name; 767 items[i].name = current_type->name;
736 items[i].name_pl=current_type->name_pl; 768 items[i].name_pl = current_type->name_pl;
737 } 769 }
738 } 770 }
771 else
739 else { /*we have a named type, let's figure out what it is */ 772 { /*we have a named type, let's figure out what it is */
740 q=strpbrk(p,";:"); 773 q = strpbrk (p, ";:");
741 if (q) *q='\0'; 774 if (q)
742 775 *q = '\0';
776
743 current_type=get_typedata_by_name(p); 777 current_type = get_typedata_by_name (p);
744 if (current_type) { 778 if (current_type)
779 {
745 items[i].name=current_type->name; 780 items[i].name = current_type->name;
746 items[i].typenum=current_type->number; 781 items[i].typenum = current_type->number;
747 items[i].name_pl=current_type->name_pl; 782 items[i].name_pl = current_type->name_pl;
783 }
784 else
785 { /* oh uh, something's wrong, let's free up this one, and try
786 * the next entry while we're at it, better print a warning
787 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
789 }
790 }
791 items[i].index = number_of_entries;
792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
795 p = NULL;
748 } 796 }
749 else { /* oh uh, something's wrong, let's free up this one, and try
750 * the next entry while we're at it, better print a warning
751 */
752 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
753 p, input_string);
754 }
755 }
756 items[i].index=number_of_entries;
757 if (next_semicolon) p=++next_semicolon;
758 else p=NULL;
759 }
760 free(shop_string); 797 free (shop_string);
761 return items; 798 return items;
762} 799}
763 800
764/* opposite of parse string, this puts the string that was originally fed in to 801/* opposite of parse string, this puts the string that was originally fed in to
765 * the map (or something equivilent) into output_string. */ 802 * the map (or something equivilent) into output_string. */
803static void
766static void print_shop_string(mapstruct *m, char *output_string) { 804print_shop_string (maptile *m, char *output_string)
805{
767 int i; 806 int i;
768 char tmp[MAX_BUF]; 807 char tmp[MAX_BUF];
808
769 strcpy(output_string, ""); 809 strcpy (output_string, "");
770 for (i=0; i< m->shopitems[0].index; i++) { 810 for (i = 0; i < m->shopitems[0].index; i++)
811 {
771 if (m->shopitems[i].typenum) { 812 if (m->shopitems[i].typenum)
813 {
772 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
773 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
774 } 817 }
818 else
775 else sprintf(tmp, "%s;", m->shopitems[i].name); 819 sprintf (tmp, "%s;", m->shopitems[i].name);
776 } 820 }
777 else { 821 else
822 {
778 if (m->shopitems[i].strength) { 823 if (m->shopitems[i].strength)
824 {
779 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 825 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
780 } 826 }
781 else sprintf(tmp, "*"); 827 else
782 } 828 sprintf (tmp, "*");
829 }
783 strcat(output_string, tmp); 830 strcat (output_string, tmp);
784 } 831 }
785} 832}
786 833
787/* This loads the header information of the map. The header 834/* This loads the header information of the map. The header
788 * contains things like difficulty, size, timeout, etc. 835 * contains things like difficulty, size, timeout, etc.
795 * currently, there are few enough fields this is not a big deal. 842 * currently, there are few enough fields this is not a big deal.
796 * MSW 2001-07-01 843 * MSW 2001-07-01
797 * return 0 on success, 1 on failure. 844 * return 0 on success, 1 on failure.
798 */ 845 */
799 846
800static int load_map_header(FILE *fp, mapstruct *m) 847static int
848load_map_header (object_thawer & fp, maptile *m)
801{ 849{
802 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
803 int msgpos=0; 851 int msgpos = 0;
804 int maplorepos=0; 852 int maplorepos = 0;
805 853
806 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 854 while (fgets (buf, HUGE_BUF, fp) != NULL)
855 {
807 buf[HUGE_BUF-1] = 0; 856 buf[HUGE_BUF - 1] = 0;
808 key = buf; 857 key = buf;
809 while (isspace(*key)) key++; 858
810 if (*key == 0) continue; /* empty line */ 859 while (isspace (*key))
860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
811 value = strchr(key, ' '); 865 value = strchr (key, ' ');
812 if (!value) { 866
813 end = strchr(key, '\n'); 867 if (!value)
814 if (end != NULL) { 868 {
815 *end = 0; 869 if ((end = strchr (key, '\n')))
816 } 870 *end = 0;
817 } else { 871 }
872 else
873 {
818 *value = 0; 874 *value = 0;
819 value++; 875 value++;
820 end = strchr(value, '\n'); 876 end = strchr (value, '\n');
877
821 while (isspace(*value)) { 878 while (isspace (*value))
822 value++; 879 {
880 value++;
881
823 if (*value == '\0' || value == end) { 882 if (*value == '\0' || value == end)
883 {
824 /* Nothing but spaces. */ 884 /* Nothing but spaces. */
825 value = NULL; 885 value = NULL;
826 break; 886 break;
827 } 887 }
828 } 888 }
829 } 889 }
830 if (!end) { 890
891 if (!end)
892 {
831 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
832 buf);
833 return 1; 894 return 1;
834 } 895 }
835
836 896
837 /* key is the field name, value is what it should be set 897 /* key is the field name, value is what it should be set
838 * to. We've already done the work to null terminate key, 898 * to. We've already done the work to null terminate key,
839 * and strip off any leading spaces for both of these. 899 * and strip off any leading spaces for both of these.
840 * We have not touched the newline at the end of the line - 900 * We have not touched the newline at the end of the line -
841 * these are needed for some values. the end pointer 901 * these are needed for some values. the end pointer
842 * points to the first of the newlines. 902 * points to the first of the newlines.
843 * value could be NULL! It would be easy enough to just point 903 * value could be NULL! It would be easy enough to just point
844 * this to "" to prevent cores, but that would let more errors slide 904 * this to "" to prevent cores, but that would let more errors slide
845 * through. 905 * through.
846 * 906 *
847 * First check for entries that do not use the value parameter, then 907 * First check for entries that do not use the value parameter, then
848 * validate that value is given and check for the remaining entries 908 * validate that value is given and check for the remaining entries
849 * that use the parameter. 909 * that use the parameter.
850 */ 910 */
851 911
852 if (!strcmp(key,"msg")) { 912 if (!strcmp (key, "msg"))
913 {
853 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 914 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 if (!strcmp(buf,"endmsg\n")) break; 915 {
855 else { 916 if (!strcmp (buf, "endmsg\n"))
917 break;
918 else
919 {
856 /* slightly more efficient than strcat */ 920 /* slightly more efficient than strcat */
857 strcpy(msgbuf+msgpos, buf); 921 strcpy (msgbuf + msgpos, buf);
858 msgpos += strlen(buf); 922 msgpos += strlen (buf);
859 } 923 }
860 } 924 }
861 /* There are lots of maps that have empty messages (eg, msg/endmsg 925 /* There are lots of maps that have empty messages (eg, msg/endmsg
862 * with nothing between). There is no reason in those cases to 926 * with nothing between). There is no reason in those cases to
863 * keep the empty message. Also, msgbuf contains garbage data 927 * keep the empty message. Also, msgbuf contains garbage data
864 * when msgpos is zero, so copying it results in crashes 928 * when msgpos is zero, so copying it results in crashes
865 */ 929 */
866 if (msgpos != 0) 930 if (msgpos != 0)
867 m->msg = strdup_local(msgbuf); 931 m->msg = strdup_local (msgbuf);
868 } 932 }
869 else if (!strcmp(key,"maplore")) { 933 else if (!strcmp (key, "maplore"))
934 {
870 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 935 while (fgets (buf, HUGE_BUF, fp) != NULL)
871 if (!strcmp(buf,"endmaplore\n")) break; 936 {
872 else { 937 if (!strcmp (buf, "endmaplore\n"))
938 break;
939 else
940 {
873 /* slightly more efficient than strcat */ 941 /* slightly more efficient than strcat */
874 strcpy(maplorebuf+maplorepos, buf); 942 strcpy (maplorebuf + maplorepos, buf);
875 maplorepos += strlen(buf); 943 maplorepos += strlen (buf);
876 } 944 }
877 } 945 }
878 if (maplorepos != 0) 946 if (maplorepos != 0)
879 m->maplore = strdup_local(maplorebuf); 947 m->maplore = strdup_local (maplorebuf);
880 } 948 }
881 else if (!strcmp(key,"end")) { 949 else if (!strcmp (key, "end"))
882 break; 950 {
883 } 951 break;
952 }
884 else if (value == NULL) { 953 else if (value == NULL)
954 {
885 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
886 } 956 }
887 else if (!strcmp(key, "arch")) { 957 else if (!strcmp (key, "arch"))
958 {
888 /* This is an oddity, but not something we care about much. */ 959 /* This is an oddity, but not something we care about much. */
889 if (strcmp(value,"map\n")) 960 if (strcmp (value, "map\n"))
890 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
891 } 962 }
892 else if (!strcmp(key,"name")) { 963 else if (!strcmp (key, "name"))
893 *end=0; 964 {
965 *end = 0;
894 m->name = strdup_local(value); 966 m->name = strdup_local (value);
895 } 967 }
896 /* first strcmp value on these are old names supported 968 /* first strcmp value on these are old names supported
897 * for compatibility reasons. The new values (second) are 969 * for compatibility reasons. The new values (second) are
898 * what really should be used. 970 * what really should be used.
899 */ 971 */
972 else if (!strcmp (key, "oid"))
973 fp.get (m, atoi (value));
974 else if (!strcmp (key, "attach"))
975 m->attach = value;
900 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
901 m->enter_x = atoi(value); 977 m->enter_x = atoi (value);
902 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
903 m->enter_y = atoi(value); 979 m->enter_y = atoi (value);
904 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
905 m->width = atoi(value); 981 m->width = atoi (value);
906 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
907 m->height = atoi(value); 983 m->height = atoi (value);
908 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
909 m->reset_timeout = atoi(value); 985 m->reset_timeout = atoi (value);
910 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
911 m->timeout = atoi(value); 987 m->timeout = atoi (value);
912 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
913 m->difficulty = atoi(value); 989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
914 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
915 m->darkness = atoi(value); 991 m->darkness = atoi (value);
916 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
917 m->fixed_resettime = atoi(value); 993 m->fixed_resettime = atoi (value);
918 } else if (!strcmp(key,"unique")) { 994 else if (!strcmp (key, "unique"))
919 m->unique = atoi(value); 995 m->unique = atoi (value);
920 } else if (!strcmp(key,"template")) { 996 else if (!strcmp (key, "template"))
921 m->templatemap = atoi(value); 997 m->templatemap = atoi (value);
922 } else if (!strcmp(key,"region")) { 998 else if (!strcmp (key, "region"))
923 m->region = get_region_by_name(value); 999 m->region = get_region_by_name (value);
924 } else if (!strcmp(key,"shopitems")) { 1000 else if (!strcmp (key, "shopitems"))
925 *end=0; 1001 {
1002 *end = 0;
926 m->shopitems = parse_shop_string(value); 1003 m->shopitems = parse_shop_string (value);
1004 }
927 } else if (!strcmp(key,"shopgreed")) { 1005 else if (!strcmp (key, "shopgreed"))
928 m->shopgreed = atof(value); 1006 m->shopgreed = atof (value);
929 } else if (!strcmp(key,"shopmin")) { 1007 else if (!strcmp (key, "shopmin"))
930 m->shopmin = atol(value); 1008 m->shopmin = atol (value);
931 } else if (!strcmp(key,"shopmax")) { 1009 else if (!strcmp (key, "shopmax"))
932 m->shopmax = atol(value); 1010 m->shopmax = atol (value);
933 } else if (!strcmp(key,"shoprace")) { 1011 else if (!strcmp (key, "shoprace"))
934 *end=0; 1012 {
1013 *end = 0;
935 m->shoprace = strdup_local(value); 1014 m->shoprace = strdup_local (value);
1015 }
936 } else if (!strcmp(key,"outdoor")) { 1016 else if (!strcmp (key, "outdoor"))
937 m->outdoor = atoi(value); 1017 m->outdoor = atoi (value);
938 } else if (!strcmp(key, "temp")) { 1018 else if (!strcmp (key, "temp"))
939 m->temp = atoi(value); 1019 m->temp = atoi (value);
940 } else if (!strcmp(key, "pressure")) { 1020 else if (!strcmp (key, "pressure"))
941 m->pressure = atoi(value); 1021 m->pressure = atoi (value);
942 } else if (!strcmp(key, "humid")) { 1022 else if (!strcmp (key, "humid"))
943 m->humid = atoi(value); 1023 m->humid = atoi (value);
944 } else if (!strcmp(key, "windspeed")) { 1024 else if (!strcmp (key, "windspeed"))
945 m->windspeed = atoi(value); 1025 m->windspeed = atoi (value);
946 } else if (!strcmp(key, "winddir")) { 1026 else if (!strcmp (key, "winddir"))
947 m->winddir = atoi(value); 1027 m->winddir = atoi (value);
948 } else if (!strcmp(key, "sky")) { 1028 else if (!strcmp (key, "sky"))
949 m->sky = atoi(value); 1029 m->sky = atoi (value);
950 } else if (!strcmp(key, "nosmooth")) { 1030 else if (!strcmp (key, "nosmooth"))
951 m->nosmooth = atoi(value); 1031 m->nosmooth = atoi (value);
952 } else if (!strcmp(key, "safe_map")) {
953 m->safe_map = atoi(value);
954 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
956 int tile=atoi(key+10); 1034 int tile = atoi (key + 10);
957 1035
958 if (tile<1 || tile>4) { 1036 if (tile < 1 || tile > 4)
1037 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1039 }
961 } else { 1040 else
1041 {
962 char *path; 1042 char *path;
963 1043
964 *end = 0; 1044 *end = 0;
965 1045
966 if (m->tile_path[tile-1]) { 1046 if (m->tile_path[tile - 1])
1047 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1049 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1050 m->tile_path[tile - 1] = NULL;
971 } 1051 }
972 1052
973 if (check_path(value, 1) != -1) { 1053 if (check_path (value, 1) != -1)
1054 {
974 /* The unadorned path works. */ 1055 /* The unadorned path works. */
975 path = value; 1056 path = value;
976 } else { 1057 }
1058 else
1059 {
977 /* Try again; it could be a relative exit. */ 1060 /* Try again; it could be a relative exit. */
978 1061
979 path = path_combine_and_normalize(m->path, value); 1062 path = path_combine_and_normalize (m->path, value);
980 1063
981 if (check_path(path, 1) == -1) { 1064 if (check_path (path, 1) == -1)
1065 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1067 path = NULL;
984 } 1068 }
985 } 1069 }
986 1070
987 if (editor) { 1071 if (editor)
1072 {
988 /* Use the value as in the file. */ 1073 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1074 m->tile_path[tile - 1] = strdup_local (value);
990 } else if (path != NULL) { 1075 }
1076 else if (path != NULL)
1077 {
991 /* Use the normalized value. */ 1078 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path); 1079 m->tile_path[tile - 1] = strdup_local (path);
993 } 1080 }
994 } /* end if tile direction (in)valid */ 1081 } /* end if tile direction (in)valid */
995 } 1082 }
996 else { 1083 else
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 }
999 } 1085 }
1086
1000 if (!key || strcmp(key,"end")) { 1087 if (!key || strcmp (key, "end"))
1088 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1089 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1090 return 1;
1003 } 1091 }
1092
1004 return 0; 1093 return 0;
1005} 1094}
1006 1095
1007/* 1096/*
1008 * Opens the file "filename" and reads information about the map 1097 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1098 * from the given file, and stores it in a newly allocated
1010 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1099 * maptile. A pointer to this structure is returned, or NULL on failure.
1011 * flags correspond to those in map.h. Main ones used are 1100 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1102 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1103 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1104 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1105 * managed map list.
1017 */ 1106 */
1018 1107
1108maptile *
1019mapstruct *load_original_map(const char *filename, int flags) { 1109load_original_map (const char *filename, int flags)
1020 FILE *fp; 1110{
1021 mapstruct *m; 1111 maptile *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 1112 char pathname[MAX_BUF];
1024 1113
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1114 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1115 strcpy (pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1116 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1117 strcpy (pathname, create_overlay_pathname (filename));
1030 else 1118 else
1031 strcpy(pathname, create_pathname(filename)); 1119 strcpy (pathname, create_pathname (filename));
1032 1120
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1122
1123 object_thawer thawer (pathname);
1124
1125 if (!thawer)
1126 return 0;
1127
1038 m = get_linked_map(); 1128 m = get_linked_map ();
1039 1129
1040 strcpy (m->path, filename); 1130 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) { 1131 if (load_map_header (thawer, m))
1132 {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1043 filename, flags);
1044 delete_map(m); 1134 delete_map (m);
1045 return NULL; 1135 return NULL;
1046 } 1136 }
1047 1137
1048 allocate_map(m); 1138 m->allocate ();
1049 m->compressed = comp;
1050 1139
1051 m->in_memory=MAP_LOADING; 1140 m->in_memory = MAP_LOADING;
1052 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1053 close_and_delete(fp, comp); 1142
1054 m->in_memory=MAP_IN_MEMORY; 1143 m->in_memory = MAP_IN_MEMORY;
1055 if (!MAP_DIFFICULTY(m)) 1144 if (!MAP_DIFFICULTY (m))
1056 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1057 set_map_reset_time(m); 1146 set_map_reset_time (m);
1058 if (load_original_map_callback) 1147 m->instantiate ();
1059 load_original_map_callback(m);
1060 return (m); 1148 return (m);
1061} 1149}
1062 1150
1063/* 1151/*
1064 * Loads a map, which has been loaded earlier, from file. 1152 * Loads a map, which has been loaded earlier, from file.
1065 * Return the map object we load into (this can change from the passed 1153 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1154 * option if we can't find the original map)
1067 */ 1155 */
1068 1156
1069static mapstruct *load_temporary_map(mapstruct *m) { 1157static maptile *
1070 FILE *fp; 1158load_temporary_map (maptile *m)
1071 int comp; 1159{
1072 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1073 1161
1074 if (!m->tmpname) { 1162 if (!m->tmpname)
1163 {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1076 strcpy(buf, m->path); 1165 strcpy (buf, m->path);
1077 delete_map(m); 1166 delete_map (m);
1078 m = load_original_map(buf, 0); 1167 m = load_original_map (buf, 0);
1079 if(m==NULL) return NULL; 1168 if (m == NULL)
1169 return NULL;
1080 fix_auto_apply(m); /* Chests which open as default */ 1170 fix_auto_apply (m); /* Chests which open as default */
1081 return m; 1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1082 } 1177 {
1083
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1086 strcpy(buf, m->path); 1178 strcpy (buf, m->path);
1087 delete_map(m); 1179 delete_map (m);
1088 m = load_original_map(buf, 0); 1180 m = load_original_map (buf, 0);
1089 if(m==NULL) return NULL; 1181 if (!m)
1182 return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */ 1183 fix_auto_apply (m); /* Chests which open as default */
1091 return m; 1184 return m;
1092 }
1093 1185 }
1094 1186
1095 if (load_map_header(fp, m)) { 1187 if (load_map_header (thawer, m))
1188 {
1096 LOG(llevError,"Error loading map header for %s (%s)\n", 1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1097 m->path, m->tmpname);
1098 delete_map(m); 1190 delete_map (m);
1099 m = load_original_map(m->path, 0); 1191 m = load_original_map (m->path, 0);
1100 return NULL; 1192 return NULL;
1101 } 1193 }
1102 m->compressed = comp;
1103 allocate_map(m);
1104 1194
1195 m->allocate ();
1196
1105 m->in_memory=MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1106 load_objects (m, fp, 0); 1198 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1199
1108 m->in_memory=MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1109 if (load_temporary_map_callback) 1201 INVOKE_MAP (SWAPIN, m);
1110 load_temporary_map_callback(m);
1111 return m; 1202 return m;
1112} 1203}
1113 1204
1114/* 1205/*
1115 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1116 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1117 * option if we can't find the original map) 1208 * option if we can't find the original map)
1118 */ 1209 */
1119 1210
1211maptile *
1120mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1212load_overlay_map (const char *filename, maptile *m)
1121 FILE *fp; 1213{
1122 int comp;
1123 char pathname[MAX_BUF]; 1214 char pathname[MAX_BUF];
1124 1215
1125 strcpy(pathname, create_overlay_pathname(filename)); 1216 strcpy (pathname, create_overlay_pathname (filename));
1126 1217
1127 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1218 object_thawer thawer (pathname);
1128/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1129 return m;
1130 }
1131
1132 if (load_map_header(fp, m)) {
1133 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1134 m->path, pathname);
1135 delete_map(m);
1136 m = load_original_map(m->path, 0);
1137 return NULL;
1138 }
1139 m->compressed = comp;
1140 /*allocate_map(m);*/
1141 1219
1142 m->in_memory=MAP_LOADING; 1220 if (!thawer)
1143 load_objects (m, fp, MAP_OVERLAY);
1144 close_and_delete(fp, comp);
1145 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1147} 1237}
1148 1238
1149/****************************************************************************** 1239/******************************************************************************
1150 * This is the start of unique map handling code 1240 * This is the start of unique map handling code
1151 *****************************************************************************/ 1241 *****************************************************************************/
1152 1242
1153/* This goes through map 'm' and removed any unique items on the map. */ 1243/* This goes through map 'm' and removed any unique items on the map. */
1154static void delete_unique_items(mapstruct *m) 1244static void
1245delete_unique_items (maptile *m)
1155{ 1246{
1156 int i,j,unique; 1247 int i, j, unique;
1157 object *op, *next; 1248 object *op, *next;
1158 1249
1159 for(i=0; i<MAP_WIDTH(m); i++) 1250 for (i = 0; i < MAP_WIDTH (m); i++)
1160 for(j=0; j<MAP_HEIGHT(m); j++) { 1251 for (j = 0; j < MAP_HEIGHT (m); j++)
1252 {
1161 unique=0; 1253 unique = 0;
1254
1162 for (op=get_map_ob(m, i, j); op; op=next) { 1255 for (op = get_map_ob (m, i, j); op; op = next)
1163 next = op->above; 1256 {
1257 next = op->above;
1258
1164 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1165 unique=1; 1260 unique = 1;
1261
1166 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1167 clean_object(op); 1263 {
1264 clean_object (op);
1265
1168 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1169 remove_button_link(op); 1267 remove_button_link (op);
1170 remove_ob(op); 1268
1171 free_object(op); 1269 op->destroy ();
1172 } 1270 }
1271 }
1173 } 1272 }
1174 }
1175} 1273}
1176 1274
1177 1275
1178/* 1276/*
1179 * Loads unique objects from file(s) into the map which is in memory 1277 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1278 * m is the map to load unique items into.
1181 */ 1279 */
1182static void load_unique_objects(mapstruct *m) { 1280static void
1183 FILE *fp; 1281load_unique_objects (maptile *m)
1282{
1184 int comp,count; 1283 int count;
1185 char firstname[MAX_BUF]; 1284 char firstname[MAX_BUF];
1186 1285
1187 for (count=0; count<10; count++) { 1286 for (count = 0; count < 10; count++)
1287 {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1189 if (!access(firstname, R_OK)) break; 1289 if (!access (firstname, R_OK))
1290 break;
1190 } 1291 }
1191 /* If we get here, we did not find any map */ 1292 /* If we get here, we did not find any map */
1192 if (count==10) return; 1293 if (count == 10)
1294 return;
1193 1295
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1296 object_thawer thawer (firstname);
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return;
1200 }
1201 1297
1298 if (!thawer)
1299 return;
1300
1202 m->in_memory=MAP_LOADING; 1301 m->in_memory = MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */ 1303 delete_unique_items (m); /* original map before, don't duplicate them */
1205 load_object(fp, NULL, LO_NOREAD,0);
1206 load_objects (m, fp, 0); 1304 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp); 1305
1208 m->in_memory=MAP_IN_MEMORY; 1306 m->in_memory = MAP_IN_MEMORY;
1209} 1307}
1210 1308
1211 1309
1212/* 1310/*
1213 * Saves a map to file. If flag is set, it is saved into the same 1311 * Saves a map to file. If flag is set, it is saved into the same
1214 * file it was (originally) loaded from. Otherwise a temporary 1312 * file it was (originally) loaded from. Otherwise a temporary
1215 * filename will be genarated, and the file will be stored there. 1313 * filename will be genarated, and the file will be stored there.
1216 * The temporary filename will be stored in the mapstructure. 1314 * The temporary filename will be stored in the maptileure.
1217 * If the map is unique, we also save to the filename in the map 1315 * If the map is unique, we also save to the filename in the map
1218 * (this should have been updated when first loaded) 1316 * (this should have been updated when first loaded)
1219 */ 1317 */
1220 1318
1319int
1221int new_save_map(mapstruct *m, int flag) { 1320new_save_map (maptile *m, int flag)
1222 FILE *fp, *fp2; 1321{
1223 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1224 int i; 1323 int i;
1225 1324
1226 if (flag && !*m->path) { 1325 if (flag && !*m->path)
1326 {
1227 LOG(llevError,"Tried to save map without path.\n"); 1327 LOG (llevError, "Tried to save map without path.\n");
1228 return -1; 1328 return -1;
1229 }
1230 1329 }
1330
1231 if (flag || (m->unique) || (m->templatemap)) { 1331 if (flag || (m->unique) || (m->templatemap))
1232 if (!m->unique && !m->templatemap) { /* flag is set */ 1332 {
1333 if (!m->unique && !m->templatemap)
1334 { /* flag is set */
1233 if (flag == 2) 1335 if (flag == 2)
1234 strcpy(filename, create_overlay_pathname(m->path)); 1336 strcpy (filename, create_overlay_pathname (m->path));
1235 else 1337 else
1236 strcpy (filename, create_pathname (m->path)); 1338 strcpy (filename, create_pathname (m->path));
1237 } else 1339 }
1340 else
1238 strcpy (filename, m->path); 1341 strcpy (filename, m->path);
1239 1342
1240 /* If the compression suffix already exists on the filename, don't
1241 * put it on again. This nasty looking strcmp checks to see if the
1242 * compression suffix is at the end of the filename already.
1243 */
1244 if (m->compressed &&
1245 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1246 uncomp[m->compressed][0]))
1247 strcat(filename, uncomp[m->compressed][0]);
1248 make_path_to_file(filename); 1343 make_path_to_file (filename);
1249 } else { 1344 }
1345 else
1346 {
1250 if (!m->tmpname) 1347 if (!m->tmpname)
1251 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1348 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1349
1252 strcpy(filename, m->tmpname); 1350 strcpy (filename, m->tmpname);
1253 } 1351 }
1352
1254 LOG(llevDebug,"Saving map %s\n",m->path); 1353 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1255 m->in_memory = MAP_SAVING; 1354 m->in_memory = MAP_SAVING;
1256 1355
1257 unlink (filename); // do not overwrite backups if done via hardlinks 1356 object_freezer freezer;
1258 1357
1259 /* Compress if it isn't a temporary save. Do compress if unique */
1260 if (m->compressed && (m->unique || m->templatemap || flag)) {
1261 char buf[MAX_BUF];
1262 strcpy(buf, uncomp[m->compressed][2]);
1263 strcat(buf, " > ");
1264 strcat(buf, filename);
1265 fp = popen(buf, "w");
1266 } else
1267 fp = fopen(filename, "w");
1268
1269 if(fp == NULL) {
1270 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1271 return -1;
1272 }
1273
1274 /* legacy */ 1358 /* legacy */
1275 fprintf(fp,"arch map\n"); 1359 fprintf (freezer, "arch map\n");
1360 if (m->name)
1276 if (m->name) fprintf(fp,"name %s\n", m->name); 1361 fprintf (freezer, "name %s\n", m->name);
1362 if (!flag)
1277 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1363 fprintf (freezer, "swap_time %d\n", m->swap_time);
1364 if (m->reset_timeout)
1278 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1365 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1366 if (m->fixed_resettime)
1279 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1367 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1280 /* we unfortunately have no idea if this is a value the creator set 1368 /* we unfortunately have no idea if this is a value the creator set
1281 * or a difficulty value we generated when the map was first loaded 1369 * or a difficulty value we generated when the map was first loaded
1282 */ 1370 */
1371 if (m->difficulty)
1283 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1372 fprintf (freezer, "difficulty %d\n", m->difficulty);
1373 if (m->region)
1284 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1374 fprintf (freezer, "region %s\n", m->region->name);
1285 if (m->shopitems) { 1375 if (m->shopitems)
1376 {
1286 print_shop_string(m, shop); 1377 print_shop_string (m, shop);
1287 fprintf(fp,"shopitems %s\n", shop); 1378 fprintf (freezer, "shopitems %s\n", shop);
1288 } 1379 }
1380 if (m->shopgreed)
1289 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1290#ifndef WIN32 1382 if (m->shopmin)
1291 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1384 if (m->shopmax)
1292 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1293#else 1386 if (m->shoprace)
1294 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1295 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1296#endif
1297 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1388 if (m->darkness)
1298 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1389 fprintf (freezer, "darkness %d\n", m->darkness);
1390 if (m->width)
1299 if (m->width) fprintf(fp,"width %d\n", m->width); 1391 fprintf (freezer, "width %d\n", m->width);
1392 if (m->height)
1300 if (m->height) fprintf(fp,"height %d\n", m->height); 1393 fprintf (freezer, "height %d\n", m->height);
1394 if (m->enter_x)
1301 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1395 fprintf (freezer, "enter_x %d\n", m->enter_x);
1396 if (m->enter_y)
1302 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1397 fprintf (freezer, "enter_y %d\n", m->enter_y);
1398 if (m->msg)
1303 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1399 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1400 if (m->maplore)
1304 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1401 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1402 if (m->unique)
1305 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1403 fprintf (freezer, "unique %d\n", m->unique);
1404 if (m->templatemap)
1306 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1405 fprintf (freezer, "template %d\n", m->templatemap);
1406 if (m->outdoor)
1307 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1407 fprintf (freezer, "outdoor %d\n", m->outdoor);
1408 if (m->temp)
1308 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1409 fprintf (freezer, "temp %d\n", m->temp);
1410 if (m->pressure)
1309 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1411 fprintf (freezer, "pressure %d\n", m->pressure);
1412 if (m->humid)
1310 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1413 fprintf (freezer, "humid %d\n", m->humid);
1414 if (m->windspeed)
1311 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1415 fprintf (freezer, "windspeed %d\n", m->windspeed);
1416 if (m->winddir)
1312 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1417 fprintf (freezer, "winddir %d\n", m->winddir);
1418 if (m->sky)
1313 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1419 fprintf (freezer, "sky %d\n", m->sky);
1420 if (m->nosmooth)
1314 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1421 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1315 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1316 1422
1317 /* Save any tiling information, except on overlays */ 1423 /* Save any tiling information, except on overlays */
1318 if (flag != 2) 1424 if (flag != 2)
1319 for (i=0; i<4; i++) 1425 for (i = 0; i < 4; i++)
1320 if (m->tile_path[i]) 1426 if (m->tile_path[i])
1321 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1427 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1322 1428
1429 freezer.put (m);
1323 fprintf(fp,"end\n"); 1430 fprintf (freezer, "end\n");
1324 1431
1325 /* In the game save unique items in the different file, but 1432 /* In the game save unique items in the different file, but
1326 * in the editor save them to the normal map file. 1433 * in the editor save them to the normal map file.
1327 * If unique map, save files in the proper destination (set by 1434 * If unique map, save files in the proper destination (set by
1328 * player) 1435 * player)
1329 */ 1436 */
1330 fp2 = fp; /* save unique items into fp2 */
1331 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1437 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1438 {
1439 object_freezer unique;
1440
1441 if (flag == 2)
1442 save_objects (m, freezer, unique, 2);
1443 else
1444 save_objects (m, freezer, unique, 0);
1445
1332 sprintf (buf,"%s.v00",create_items_path (m->path)); 1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1333 if ((fp2 = fopen (buf, "w")) == NULL) { 1447
1334 LOG(llevError, "Can't open unique items file %s\n", buf); 1448 unique.save (buf);
1335 }
1336 if (flag == 2)
1337 save_objects(m, fp, fp2, 2);
1338 else
1339 save_objects (m, fp, fp2, 0);
1340 if (fp2 != NULL) {
1341 if (ftell (fp2) == 0) {
1342 fclose (fp2);
1343 unlink (buf);
1344 } else {
1345 fclose (fp2);
1346 chmod (buf, SAVE_MODE);
1347 } 1449 }
1348 }
1349 } else { /* save same file when not playing, like in editor */
1350 save_objects(m, fp, fp, 0);
1351 }
1352
1353 if (m->compressed && (m->unique || m->templatemap || flag))
1354 pclose(fp);
1355 else 1450 else
1356 fclose(fp); 1451 { /* save same file when not playing, like in editor */
1452 save_objects (m, freezer, freezer, 0);
1453 }
1357 1454
1358 chmod (filename, SAVE_MODE); 1455 freezer.save (filename);
1456
1359 return 0; 1457 return 0;
1360} 1458}
1361 1459
1362 1460
1363/* 1461/*
1364 * Remove and free all objects in the inventory of the given object. 1462 * Remove and free all objects in the inventory of the given object.
1365 * object.c ? 1463 * object.c ?
1366 */ 1464 */
1367 1465
1466void
1368void clean_object(object *op) 1467clean_object (object *op)
1369{ 1468{
1370 object *tmp, *next; 1469 object *tmp, *next;
1371 1470
1372 for(tmp = op->inv; tmp; tmp = next) 1471 for (tmp = op->inv; tmp; tmp = next)
1373 { 1472 {
1374 next = tmp->below; 1473 next = tmp->below;
1474
1375 clean_object(tmp); 1475 clean_object (tmp);
1376 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1377 remove_button_link(tmp); 1477 remove_button_link (tmp);
1378 remove_ob(tmp); 1478
1379 free_object(tmp); 1479 tmp->destroy ();
1380 } 1480 }
1381} 1481}
1382 1482
1383/* 1483/*
1384 * Remove and free all objects in the given map. 1484 * Remove and free all objects in the given map.
1385 */ 1485 */
1386 1486
1487void
1387void free_all_objects(mapstruct *m) { 1488free_all_objects (maptile *m)
1489{
1388 int i,j; 1490 int i, j;
1389 object *op; 1491 object *op;
1390 1492
1391 for(i=0;i<MAP_WIDTH(m);i++) 1493 for (i = 0; i < MAP_WIDTH (m); i++)
1392 for(j=0;j<MAP_HEIGHT(m);j++) { 1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1393 object *previous_obj=NULL; 1496 object *previous_obj = NULL;
1497
1394 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1395 if (op==previous_obj) { 1499 {
1500 if (op == previous_obj)
1501 {
1396 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1397 break; 1503 break;
1398 } 1504 }
1399 previous_obj=op; 1505
1400 if(op->head!=NULL) 1506 previous_obj = op;
1507
1508 if (op->head != NULL)
1401 op = op->head; 1509 op = op->head;
1402 1510
1403 /* If the map isn't in memory, free_object will remove and 1511 /* If the map isn't in memory, free_object will remove and
1404 * free objects in op's inventory. So let it do the job. 1512 * free objects in op's inventory. So let it do the job.
1405 */ 1513 */
1406 if (m->in_memory==MAP_IN_MEMORY) 1514 if (m->in_memory == MAP_IN_MEMORY)
1407 clean_object(op); 1515 clean_object (op);
1408 remove_ob(op); 1516
1409 free_object(op); 1517 op->destroy ();
1410 } 1518 }
1411 }
1412#ifdef MANY_CORES
1413 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1414 * an item on that map was not saved - look for that condition and die as appropriate -
1415 * this leaves more of the map data intact for better debugging.
1416 */
1417 for (op=objects; op!=NULL; op=op->next) {
1418 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1419 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1420 abort();
1421 }
1422 } 1519 }
1423#endif
1424} 1520}
1425 1521
1426/* 1522/*
1427 * Frees everything allocated by the given mapstructure. 1523 * Frees everything allocated by the given maptileure.
1428 * don't free tmpname - our caller is left to do that 1524 * don't free tmpname - our caller is left to do that
1429 */ 1525 */
1430 1526
1527void
1431void free_map(mapstruct *m,int flag) { 1528free_map (maptile *m, int flag)
1529{
1432 int i; 1530 int i;
1433 1531
1434 if (!m->in_memory) { 1532 if (!m->in_memory)
1533 {
1435 LOG(llevError,"Trying to free freed map.\n"); 1534 LOG (llevError, "Trying to free freed map.\n");
1436 return; 1535 return;
1437 } 1536 }
1438 if (flag && m->spaces) free_all_objects(m); 1537 if (flag && m->spaces)
1538 free_all_objects (m);
1539 if (m->name)
1439 if (m->name) FREE_AND_CLEAR(m->name); 1540 FREE_AND_CLEAR (m->name);
1541 if (m->spaces)
1440 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1542 FREE_AND_CLEAR (m->spaces);
1543 if (m->msg)
1441 if (m->msg) FREE_AND_CLEAR(m->msg); 1544 FREE_AND_CLEAR (m->msg);
1545 if (m->maplore)
1442 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1546 FREE_AND_CLEAR (m->maplore);
1443 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1547 if (m->shopitems)
1548 delete[]m->shopitems;
1549 m->shopitems = 0;
1550 if (m->shoprace)
1444 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1551 FREE_AND_CLEAR (m->shoprace);
1445 if (m->buttons) 1552 if (m->buttons)
1446 free_objectlinkpt(m->buttons); 1553 free_objectlinkpt (m->buttons);
1447 m->buttons = NULL; 1554 m->buttons = NULL;
1448 for (i=0; i<4; i++) { 1555 for (i = 0; i < 4; i++)
1449 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1556 {
1557 if (m->tile_path[i])
1558 FREE_AND_CLEAR (m->tile_path[i]);
1450 m->tile_map[i] = NULL; 1559 m->tile_map[i] = NULL;
1451 } 1560 }
1452 m->in_memory = MAP_SWAPPED; 1561 m->in_memory = MAP_SWAPPED;
1453} 1562}
1454 1563
1455/* 1564/*
1456 * function: vanish mapstruct 1565 * function: vanish maptile
1457 * m : pointer to mapstruct, if NULL no action 1566 * m : pointer to maptile, if NULL no action
1458 * this deletes all the data on the map (freeing pointers) 1567 * this deletes all the data on the map (freeing pointers)
1459 * and then removes this map from the global linked list of maps. 1568 * and then removes this map from the global linked list of maps.
1460 */ 1569 */
1461 1570
1462void delete_map(mapstruct *m) { 1571void
1572delete_map (maptile *m)
1573{
1463 mapstruct *tmp, *last; 1574 maptile *tmp, *last;
1464 int i; 1575 int i;
1465 1576
1466 if (!m) 1577 if (!m)
1467 return; 1578 return;
1579
1580 m->clear ();
1581
1468 if (m->in_memory == MAP_IN_MEMORY) { 1582 if (m->in_memory == MAP_IN_MEMORY)
1583 {
1469 /* change to MAP_SAVING, even though we are not, 1584 /* change to MAP_SAVING, even though we are not,
1470 * so that remove_ob doesn't do as much work. 1585 * so that remove_ob doesn't do as much work.
1471 */ 1586 */
1472 m->in_memory = MAP_SAVING; 1587 m->in_memory = MAP_SAVING;
1473 free_map (m, 1); 1588 free_map (m, 1);
1474 } 1589 }
1475 /* move this out of free_map, since tmpname can still be needed if 1590 /* move this out of free_map, since tmpname can still be needed if
1476 * the map is swapped out. 1591 * the map is swapped out.
1477 */ 1592 */
1478 if (m->tmpname) { 1593 if (m->tmpname)
1594 {
1479 free(m->tmpname); 1595 free (m->tmpname);
1480 m->tmpname=NULL; 1596 m->tmpname = NULL;
1481 } 1597 }
1482 last = NULL; 1598 last = NULL;
1483 /* We need to look through all the maps and see if any maps 1599 /* We need to look through all the maps and see if any maps
1484 * are pointing at this one for tiling information. Since 1600 * are pointing at this one for tiling information. Since
1485 * tiling can be assymetric, we just can not look to see which 1601 * tiling can be assymetric, we just can not look to see which
1486 * maps this map tiles with and clears those. 1602 * maps this map tiles with and clears those.
1487 */ 1603 */
1488 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1604 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1489 if (tmp->next == m) last = tmp; 1605 {
1606 if (tmp->next == m)
1607 last = tmp;
1490 1608
1491 /* This should hopefully get unrolled on a decent compiler */ 1609 /* This should hopefully get unrolled on a decent compiler */
1492 for (i=0; i<4; i++) 1610 for (i = 0; i < 4; i++)
1493 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1611 if (tmp->tile_map[i] == m)
1612 tmp->tile_map[i] = NULL;
1494 } 1613 }
1495 1614
1496 /* If last is null, then this should be the first map in the list */ 1615 /* If last is null, then this should be the first map in the list */
1497 if (!last) { 1616 if (!last)
1617 {
1498 if (m == first_map) 1618 if (m == first_map)
1499 first_map = m->next; 1619 first_map = m->next;
1500 else 1620 else
1501 /* m->path is a static char, so should hopefully still have 1621 /* m->path is a static char, so should hopefully still have
1502 * some useful data in it. 1622 * some useful data in it.
1503 */ 1623 */
1504 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1624 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1505 m->path);
1506 } 1625 }
1507 else 1626 else
1508 last->next = m->next; 1627 last->next = m->next;
1509 1628
1510 free (m); 1629 delete m;
1511} 1630}
1512 1631
1513 1632
1514 1633
1515/* 1634/*
1522 * dont do any more name translation on it. 1641 * dont do any more name translation on it.
1523 * 1642 *
1524 * Returns a pointer to the given map. 1643 * Returns a pointer to the given map.
1525 */ 1644 */
1526 1645
1646maptile *
1527mapstruct *ready_map_name(const char *name, int flags) { 1647ready_map_name (const char *name, int flags)
1528 mapstruct *m; 1648{
1649 maptile *m;
1529 1650
1530 if (!name) 1651 if (!name)
1531 return (NULL); 1652 return (NULL);
1532 1653
1533 /* Have we been at this level before? */ 1654 /* Have we been at this level before? */
1534 m = has_been_loaded (name); 1655 m = has_been_loaded (name);
1535 1656
1536 /* Map is good to go, so just return it */ 1657 /* Map is good to go, so just return it */
1537 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1538 return m;
1539 } 1659 {
1660 return m;
1661 }
1540 1662
1541 /* unique maps always get loaded from their original location, and never 1663 /* unique maps always get loaded from their original location, and never
1542 * a temp location. Likewise, if map_flush is set, or we have never loaded 1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1543 * this map, load it now. I removed the reset checking from here - 1665 * this map, load it now. I removed the reset checking from here -
1544 * it seems the probability of a player trying to enter a map that should 1666 * it seems the probability of a player trying to enter a map that should
1545 * reset but hasn't yet is quite low, and removing that makes this function 1667 * reset but hasn't yet is quite low, and removing that makes this function
1546 * a bit cleaner (and players probably shouldn't rely on exact timing for 1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1547 * resets in any case - if they really care, they should use the 'maps command. 1669 * resets in any case - if they really care, they should use the 'maps command.
1548 */ 1670 */
1549 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1550 1673
1551 /* first visit or time to reset */ 1674 /* first visit or time to reset */
1552 if (m) { 1675 if (m)
1676 {
1553 clean_tmp_map(m); /* Doesn't make much difference */ 1677 clean_tmp_map (m); /* Doesn't make much difference */
1554 delete_map(m); 1678 delete_map (m);
1555 } 1679 }
1556 1680
1557 /* create and load a map */ 1681 /* create and load a map */
1558 if (flags & MAP_PLAYER_UNIQUE) 1682 if (flags & MAP_PLAYER_UNIQUE)
1559 LOG(llevDebug, "Trying to load map %s.\n", name); 1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1560 else 1684 else
1561 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1562 1686
1687 //eval_pv ("$x = Event::time", 1);//D
1563 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1564 return (NULL); 1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1565 1691
1566 fix_auto_apply(m); /* Chests which open as default */ 1692 fix_auto_apply (m); /* Chests which open as default */
1567 1693
1568 /* If a player unique map, no extra unique object file to load. 1694 /* If a player unique map, no extra unique object file to load.
1569 * if from the editor, likewise. 1695 * if from the editor, likewise.
1570 */ 1696 */
1571 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1572 load_unique_objects(m); 1698 load_unique_objects (m);
1573 1699
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1575 m=load_overlay_map(name, m); 1702 m = load_overlay_map (name, m);
1576 if (m==NULL) 1703 if (m == NULL)
1577 return NULL; 1704 return NULL;
1578 } 1705 }
1579 1706
1580 } else { 1707 if (flags & MAP_PLAYER_UNIQUE)
1708 INVOKE_MAP (SWAPIN, m);
1709
1710 }
1711 else
1712 {
1581 /* If in this loop, we found a temporary map, so load it up. */ 1713 /* If in this loop, we found a temporary map, so load it up. */
1582 1714
1583 m=load_temporary_map (m); 1715 m = load_temporary_map (m);
1716 if (m == NULL)
1584 if(m==NULL) return NULL; 1717 return NULL;
1585 load_unique_objects(m); 1718 load_unique_objects (m);
1586 1719
1587 clean_tmp_map(m); 1720 clean_tmp_map (m);
1588 m->in_memory = MAP_IN_MEMORY; 1721 m->in_memory = MAP_IN_MEMORY;
1589 /* tempnam() on sun systems (probably others) uses malloc 1722 /* tempnam() on sun systems (probably others) uses malloc
1590 * to allocated space for the string. Free it here. 1723 * to allocated space for the string. Free it here.
1591 * In some cases, load_temporary_map above won't find the 1724 * In some cases, load_temporary_map above won't find the
1592 * temporary map, and so has reloaded a new map. If that 1725 * temporary map, and so has reloaded a new map. If that
1593 * is the case, tmpname is now null 1726 * is the case, tmpname is now null
1594 */ 1727 */
1595 if (m->tmpname) free(m->tmpname); 1728 if (m->tmpname)
1729 free (m->tmpname);
1596 m->tmpname = NULL; 1730 m->tmpname = NULL;
1597 /* It's going to be saved anew anyway */ 1731 /* It's going to be saved anew anyway */
1598 } 1732 }
1599 1733
1600 /* Below here is stuff common to both first time loaded maps and 1734 /* Below here is stuff common to both first time loaded maps and
1601 * temp maps. 1735 * temp maps.
1602 */ 1736 */
1603 1737
1604 decay_objects(m); /* start the decay */ 1738 decay_objects (m); /* start the decay */
1605 /* In case other objects press some buttons down */ 1739 /* In case other objects press some buttons down */
1606 update_buttons(m); 1740 update_buttons (m);
1607 if (m->outdoor) 1741 if (m->outdoor)
1608 set_darkness_map(m); 1742 set_darkness_map (m);
1609 /* run the weather over this map */ 1743 /* run the weather over this map */
1610 weather_effect(name); 1744 weather_effect (name);
1611 return m; 1745 return m;
1612} 1746}
1613 1747
1614 1748
1615/* 1749/*
1616 * This routine is supposed to find out the difficulty of the map. 1750 * This routine is supposed to find out the difficulty of the map.
1621 * in the map is zero, then use this routine. Maps should really 1755 * in the map is zero, then use this routine. Maps should really
1622 * have a difficulty set than using this function - human calculation 1756 * have a difficulty set than using this function - human calculation
1623 * is much better than this functions guesswork. 1757 * is much better than this functions guesswork.
1624 */ 1758 */
1625 1759
1760int
1626int calculate_difficulty(mapstruct *m) { 1761calculate_difficulty (maptile *m)
1762{
1627 object *op; 1763 object *op;
1628 archetype *at; 1764 archetype *at;
1629 int x, y, i, diff; 1765 int x, y, i;
1630 long monster_cnt = 0; 1766 long monster_cnt = 0;
1631 double avgexp = 0; 1767 double avgexp = 0;
1632 sint64 total_exp = 0; 1768 sint64 total_exp = 0;
1633 1769
1634 if (MAP_DIFFICULTY (m)) 1770 if (MAP_DIFFICULTY (m))
1635 { 1771 {
1636 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1637 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1638 } 1774 }
1639 1775
1640 for(x = 0; x < MAP_WIDTH(m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1641 for(y = 0; y < MAP_HEIGHT(m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1642 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1778 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1643 { 1779 {
1644 if(QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1645 { 1781 {
1646 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1647 monster_cnt++; 1783 monster_cnt++;
1648 } 1784 }
1649 1785
1650 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1786 if (QUERY_FLAG (op, FLAG_GENERATOR))
1651 { 1787 {
1652 total_exp += op->stats.exp; 1788 total_exp += op->stats.exp;
1653 at = type_to_archetype(GENERATE_TYPE (op)); 1789 at = type_to_archetype (GENERATE_TYPE (op));
1654 1790
1655 if(at != NULL) 1791 if (at != NULL)
1656 total_exp += at->clone.stats.exp * 8; 1792 total_exp += at->clone.stats.exp * 8;
1657 1793
1658 monster_cnt++; 1794 monster_cnt++;
1659 } 1795 }
1660 } 1796 }
1671 } 1807 }
1672 1808
1673 return 1; 1809 return 1;
1674} 1810}
1675 1811
1676void clean_tmp_map(mapstruct *m) { 1812void
1813clean_tmp_map (maptile *m)
1814{
1677 if(m->tmpname == NULL) 1815 if (m->tmpname == NULL)
1678 return; 1816 return;
1679 if (clean_temporary_map_callback) 1817 INVOKE_MAP (CLEAN, m);
1680 clean_temporary_map_callback (m);
1681 (void) unlink(m->tmpname); 1818 (void) unlink (m->tmpname);
1682} 1819}
1683 1820
1821void
1684void free_all_maps(void) 1822free_all_maps (void)
1685{ 1823{
1686 int real_maps=0; 1824 int real_maps = 0;
1687 1825
1688 while (first_map) { 1826 while (first_map)
1827 {
1689 /* I think some of the callers above before it gets here set this to be 1828 /* I think some of the callers above before it gets here set this to be
1690 * saving, but we still want to free this data 1829 * saving, but we still want to free this data
1691 */ 1830 */
1692 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1693 delete_map(first_map); 1833 delete_map (first_map);
1694 real_maps++; 1834 real_maps++;
1695 } 1835 }
1696 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1697} 1837}
1698 1838
1699/* change_map_light() - used to change map light level (darkness) 1839/* change_map_light() - used to change map light level (darkness)
1700 * up or down. Returns true if successful. It should now be 1840 * up or down. Returns true if successful. It should now be
1701 * possible to change a value by more than 1. 1841 * possible to change a value by more than 1.
1702 * Move this from los.c to map.c since this is more related 1842 * Move this from los.c to map.c since this is more related
1703 * to maps than los. 1843 * to maps than los.
1704 * postive values make it darker, negative make it brighter 1844 * postive values make it darker, negative make it brighter
1705 */ 1845 */
1706 1846
1847int
1707int change_map_light(mapstruct *m, int change) { 1848change_map_light (maptile *m, int change)
1849{
1708 int new_level = m->darkness + change; 1850 int new_level = m->darkness + change;
1709 1851
1710 /* Nothing to do */ 1852 /* Nothing to do */
1711 if(!change || (new_level <= 0 && m->darkness == 0) || 1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1712 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1854 {
1713 return 0; 1855 return 0;
1714 } 1856 }
1715 1857
1716 /* inform all players on the map */ 1858 /* inform all players on the map */
1717 if (change>0) 1859 if (change > 0)
1718 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1719 else 1861 else
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1721 1863
1722 /* Do extra checking. since m->darkness is a unsigned value, 1864 /* Do extra checking. since m->darkness is a unsigned value,
1723 * we need to be extra careful about negative values. 1865 * we need to be extra careful about negative values.
1724 * In general, the checks below are only needed if change 1866 * In general, the checks below are only needed if change
1725 * is not +/-1 1867 * is not +/-1
1726 */ 1868 */
1727 if (new_level < 0) m->darkness = 0; 1869 if (new_level < 0)
1728 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1870 m->darkness = 0;
1871 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS;
1873 else
1729 else m->darkness=new_level; 1874 m->darkness = new_level;
1730 1875
1731 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1732 update_all_map_los(m); 1877 update_all_map_los (m);
1733 return 1; 1878 return 1;
1734} 1879}
1735 1880
1736 1881
1737/* 1882/*
1738 * This function updates various attributes about a specific space 1883 * This function updates various attributes about a specific space
1739 * on the map (what it looks like, whether it blocks magic, 1884 * on the map (what it looks like, whether it blocks magic,
1740 * has a living creatures, prevents people from passing 1885 * has a living creatures, prevents people from passing
1741 * through, etc) 1886 * through, etc)
1742 */ 1887 */
1888void
1743void update_position (mapstruct *m, int x, int y) { 1889update_position (maptile *m, int x, int y)
1890{
1744 object *tmp, *last = NULL; 1891 object *tmp, *last = NULL;
1745 uint8 flags = 0, oldflags, light=0, anywhere=0; 1892 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1746 New_Face *top,*floor, *middle; 1893 New_Face *top, *floor, *middle;
1747 object *top_obj, *floor_obj, *middle_obj; 1894 object *top_obj, *floor_obj, *middle_obj;
1748 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1895 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1749 1896
1750 oldflags = GET_MAP_FLAGS(m,x,y); 1897 oldflags = GET_MAP_FLAGS (m, x, y);
1751 if (!(oldflags & P_NEED_UPDATE)) { 1898 if (!(oldflags & P_NEED_UPDATE))
1899 {
1752 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1900 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1753 m->path, x, y); 1901 return;
1754 return;
1755 } 1902 }
1756 1903
1757 middle=blank_face; 1904 middle = blank_face;
1758 top=blank_face; 1905 top = blank_face;
1759 floor=blank_face; 1906 floor = blank_face;
1760 1907
1761 middle_obj = NULL; 1908 middle_obj = NULL;
1762 top_obj = NULL; 1909 top_obj = NULL;
1763 floor_obj = NULL; 1910 floor_obj = NULL;
1764 1911
1765 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1912 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1913 {
1766 1914
1767 /* This could be made additive I guess (two lights better than 1915 /* This could be made additive I guess (two lights better than
1768 * one). But if so, it shouldn't be a simple additive - 2 1916 * one). But if so, it shouldn't be a simple additive - 2
1769 * light bulbs do not illuminate twice as far as once since 1917 * light bulbs do not illuminate twice as far as once since
1770 * it is a disapation factor that is squared (or is it cubed?) 1918 * it is a disapation factor that is squared (or is it cubed?)
1771 */ 1919 */
1772 if (tmp->glow_radius > light) light = tmp->glow_radius; 1920 if (tmp->glow_radius > light)
1921 light = tmp->glow_radius;
1773 1922
1774 /* This call is needed in order to update objects the player 1923 /* This call is needed in order to update objects the player
1775 * is standing in that have animations (ie, grass, fire, etc). 1924 * is standing in that have animations (ie, grass, fire, etc).
1776 * However, it also causes the look window to be re-drawn 1925 * However, it also causes the look window to be re-drawn
1777 * 3 times each time the player moves, because many of the 1926 * 3 times each time the player moves, because many of the
1778 * functions the move_player calls eventualy call this. 1927 * functions the move_player calls eventualy call this.
1779 * 1928 *
1780 * Always put the player down for drawing. 1929 * Always put the player down for drawing.
1781 */ 1930 */
1782 if (!tmp->invisible) { 1931 if (!tmp->invisible)
1932 {
1783 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1933 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1784 top = tmp->face; 1934 {
1785 top_obj = tmp; 1935 top = tmp->face;
1786 } 1936 top_obj = tmp;
1937 }
1787 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1938 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1939 {
1788 /* If we got a floor, that means middle and top were below it, 1940 /* If we got a floor, that means middle and top were below it,
1789 * so should not be visible, so we clear them. 1941 * so should not be visible, so we clear them.
1790 */ 1942 */
1791 middle=blank_face; 1943 middle = blank_face;
1792 top=blank_face; 1944 top = blank_face;
1793 floor = tmp->face; 1945 floor = tmp->face;
1794 floor_obj = tmp; 1946 floor_obj = tmp;
1795 } 1947 }
1796 /* Flag anywhere have high priority */ 1948 /* Flag anywhere have high priority */
1797 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1949 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1798 middle = tmp->face; 1950 {
1951 middle = tmp->face;
1799 1952
1800 middle_obj = tmp; 1953 middle_obj = tmp;
1801 anywhere =1; 1954 anywhere = 1;
1802 } 1955 }
1803 /* Find the highest visible face around. If equal 1956 /* Find the highest visible face around. If equal
1804 * visibilities, we still want the one nearer to the 1957 * visibilities, we still want the one nearer to the
1805 * top 1958 * top
1806 */ 1959 */
1807 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1960 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1961 {
1808 middle = tmp->face; 1962 middle = tmp->face;
1809 middle_obj = tmp; 1963 middle_obj = tmp;
1810 } 1964 }
1811 } 1965 }
1812 if (tmp==tmp->above) { 1966 if (tmp == tmp->above)
1967 {
1813 LOG(llevError, "Error in structure of map\n"); 1968 LOG (llevError, "Error in structure of map\n");
1814 exit (-1); 1969 exit (-1);
1815 }
1816 1970 }
1971
1817 move_slow |= tmp->move_slow; 1972 move_slow |= tmp->move_slow;
1818 move_block |= tmp->move_block; 1973 move_block |= tmp->move_block;
1819 move_on |= tmp->move_on; 1974 move_on |= tmp->move_on;
1820 move_off |= tmp->move_off; 1975 move_off |= tmp->move_off;
1821 move_allow |= tmp->move_allow; 1976 move_allow |= tmp->move_allow;
1822 1977
1823 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1978 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1824 flags |= P_IS_ALIVE; 1979 flags |= P_IS_ALIVE;
1825 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1980 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1826 flags |= P_NO_MAGIC; 1981 flags |= P_NO_MAGIC;
1827 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1982 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1828 flags |= P_NO_CLERIC; 1983 flags |= P_NO_CLERIC;
1984 if (tmp->type == SAFE_GROUND)
1985 flags |= P_SAFE;
1829 1986
1830 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1987 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1831 flags |= P_BLOCKSVIEW; 1988 flags |= P_BLOCKSVIEW;
1832 } /* for stack of objects */ 1989 } /* for stack of objects */
1833 1990
1834 /* we don't want to rely on this function to have accurate flags, but 1991 /* we don't want to rely on this function to have accurate flags, but
1835 * since we're already doing the work, we calculate them here. 1992 * since we're already doing the work, we calculate them here.
1836 * if they don't match, logic is broken someplace. 1993 * if they don't match, logic is broken someplace.
1837 */ 1994 */
1838 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 1995 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1839 (!(oldflags & P_NO_ERROR))) { 1996 {
1840 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1997 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1841 m->path, x, y,
1842 (oldflags & ~P_NEED_UPDATE), flags); 1998 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1843 } 1999 }
1844 SET_MAP_FLAGS(m, x, y, flags); 2000 SET_MAP_FLAGS (m, x, y, flags);
1845 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2001 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1846 SET_MAP_MOVE_ON(m, x, y, move_on); 2002 SET_MAP_MOVE_ON (m, x, y, move_on);
1847 SET_MAP_MOVE_OFF(m, x, y, move_off); 2003 SET_MAP_MOVE_OFF (m, x, y, move_off);
1848 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2004 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1849 2005
1850 /* At this point, we have a floor face (if there is a floor), 2006 /* At this point, we have a floor face (if there is a floor),
1851 * and the floor is set - we are not going to touch it at 2007 * and the floor is set - we are not going to touch it at
1852 * this point. 2008 * this point.
1853 * middle contains the highest visibility face. 2009 * middle contains the highest visibility face.
1854 * top contains a player/monster face, if there is one. 2010 * top contains a player/monster face, if there is one.
1855 * 2011 *
1856 * We now need to fill in top.face and/or middle.face. 2012 * We now need to fill in top.face and/or middle.face.
1857 */ 2013 */
1858 2014
1859 /* If the top face also happens to be high visibility, re-do our 2015 /* If the top face also happens to be high visibility, re-do our
1860 * middle face. This should not happen, as we already have the 2016 * middle face. This should not happen, as we already have the
1861 * else statement above so middle should not get set. OTOH, it 2017 * else statement above so middle should not get set. OTOH, it
1862 * may be possible for the faces to match but be different objects. 2018 * may be possible for the faces to match but be different objects.
1863 */ 2019 */
1864 if (top == middle) middle=blank_face; 2020 if (top == middle)
2021 middle = blank_face;
1865 2022
1866 /* There are three posibilities at this point: 2023 /* There are three posibilities at this point:
1867 * 1) top face is set, need middle to be set. 2024 * 1) top face is set, need middle to be set.
1868 * 2) middle is set, need to set top. 2025 * 2) middle is set, need to set top.
1869 * 3) neither middle or top is set - need to set both. 2026 * 3) neither middle or top is set - need to set both.
1870 */ 2027 */
1871 2028
1872 for (tmp=last; tmp; tmp=tmp->below) { 2029 for (tmp = last; tmp; tmp = tmp->below)
2030 {
1873 /* Once we get to a floor, stop, since we already have a floor object */ 2031 /* Once we get to a floor, stop, since we already have a floor object */
1874 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2032 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2033 break;
1875 2034
1876 /* If two top faces are already set, quit processing */ 2035 /* If two top faces are already set, quit processing */
1877 if ((top != blank_face) && (middle != blank_face)) break; 2036 if ((top != blank_face) && (middle != blank_face))
2037 break;
1878 2038
1879 /* Only show visible faces, unless its the editor - show all */ 2039 /* Only show visible faces, unless its the editor - show all */
1880 if (!tmp->invisible || editor) { 2040 if (!tmp->invisible || editor)
2041 {
1881 /* Fill in top if needed */ 2042 /* Fill in top if needed */
1882 if (top == blank_face) { 2043 if (top == blank_face)
1883 top = tmp->face; 2044 {
1884 top_obj = tmp; 2045 top = tmp->face;
1885 if (top == middle) middle=blank_face; 2046 top_obj = tmp;
1886 } else { 2047 if (top == middle)
2048 middle = blank_face;
2049 }
2050 else
2051 {
1887 /* top is already set - we should only get here if 2052 /* top is already set - we should only get here if
1888 * middle is not set 2053 * middle is not set
1889 * 2054 *
1890 * Set the middle face and break out, since there is nothing 2055 * Set the middle face and break out, since there is nothing
1891 * more to fill in. We don't check visiblity here, since 2056 * more to fill in. We don't check visiblity here, since
1892 * 2057 *
1893 */ 2058 */
1894 if (tmp->face != top ) { 2059 if (tmp->face != top)
1895 middle = tmp->face; 2060 {
1896 middle_obj = tmp; 2061 middle = tmp->face;
1897 break; 2062 middle_obj = tmp;
1898 } 2063 break;
2064 }
2065 }
2066 }
1899 } 2067 }
1900 } 2068 if (middle == floor)
1901 } 2069 middle = blank_face;
1902 if (middle == floor) middle = blank_face; 2070 if (top == middle)
1903 if (top == middle) middle = blank_face; 2071 middle = blank_face;
1904 SET_MAP_FACE(m,x,y,top,0); 2072 SET_MAP_FACE (m, x, y, top, 0);
1905 if(top != blank_face) 2073 if (top != blank_face)
1906 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2074 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1907 else 2075 else
1908 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2076 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1909 SET_MAP_FACE(m,x,y,middle,1); 2077 SET_MAP_FACE (m, x, y, middle, 1);
1910 if(middle != blank_face) 2078 if (middle != blank_face)
1911 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2079 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1912 else 2080 else
1913 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2081 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1914 SET_MAP_FACE(m,x,y,floor,2); 2082 SET_MAP_FACE (m, x, y, floor, 2);
1915 if(floor != blank_face) 2083 if (floor != blank_face)
1916 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2084 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1917 else 2085 else
1918 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2086 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1919 SET_MAP_LIGHT(m,x,y,light); 2087 SET_MAP_LIGHT (m, x, y, light);
1920} 2088}
1921 2089
1922 2090
2091void
1923void set_map_reset_time(mapstruct *map) { 2092set_map_reset_time (maptile *map)
2093{
1924 int timeout; 2094 int timeout;
1925 2095
1926 timeout = MAP_RESET_TIMEOUT(map); 2096 timeout = MAP_RESET_TIMEOUT (map);
1927 if (timeout <= 0) 2097 if (timeout <= 0)
1928 timeout = MAP_DEFAULTRESET; 2098 timeout = MAP_DEFAULTRESET;
1929 if (timeout >= MAP_MAXRESET) 2099 if (timeout >= MAP_MAXRESET)
1930 timeout = MAP_MAXRESET; 2100 timeout = MAP_MAXRESET;
1931 MAP_WHEN_RESET(map) = seconds()+timeout; 2101 MAP_WHEN_RESET (map) = seconds () + timeout;
1932} 2102}
1933 2103
1934/* this updates the orig_map->tile_map[tile_num] value after loading 2104/* this updates the orig_map->tile_map[tile_num] value after loading
1935 * the map. It also takes care of linking back the freshly loaded 2105 * the map. It also takes care of linking back the freshly loaded
1936 * maps tile_map values if it tiles back to this one. It returns 2106 * maps tile_map values if it tiles back to this one. It returns
1937 * the value of orig_map->tile_map[tile_num]. It really only does this 2107 * the value of orig_map->tile_map[tile_num]. It really only does this
1938 * so that it is easier for calling functions to verify success. 2108 * so that it is easier for calling functions to verify success.
1939 */ 2109 */
1940 2110
2111static maptile *
1941static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2112load_and_link_tiled_map (maptile *orig_map, int tile_num)
1942{ 2113{
1943 int dest_tile = (tile_num +2) % 4; 2114 int dest_tile = (tile_num + 2) % 4;
1944 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2115 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1945 2116
1946 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2117 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1947 2118
1948 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2119 /* need to do a strcmp here as the orig_map->path is not a shared string */
1949 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2120 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1950 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1951 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2121 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1952 2122
1953 return orig_map->tile_map[tile_num]; 2123 return orig_map->tile_map[tile_num];
1954} 2124}
1955 2125
1956/* this returns TRUE if the coordinates (x,y) are out of 2126/* this returns TRUE if the coordinates (x,y) are out of
1957 * map m. This function also takes into account any 2127 * map m. This function also takes into account any
1958 * tiling considerations, loading adjacant maps as needed. 2128 * tiling considerations, loading adjacant maps as needed.
1961 * This function will recursively call itself for the 2131 * This function will recursively call itself for the
1962 * tiled maps. 2132 * tiled maps.
1963 * 2133 *
1964 * 2134 *
1965 */ 2135 */
2136int
1966int out_of_map(mapstruct *m, int x, int y) 2137out_of_map (maptile *m, int x, int y)
1967{ 2138{
1968 2139
1969 /* If we get passed a null map, this is obviously the 2140 /* If we get passed a null map, this is obviously the
1970 * case. This generally shouldn't happen, but if the 2141 * case. This generally shouldn't happen, but if the
1971 * map loads fail below, it could happen. 2142 * map loads fail below, it could happen.
1972 */ 2143 */
1973 if (!m) return 0; 2144 if (!m)
1974
1975 if (x<0) {
1976 if (!m->tile_path[3]) return 1;
1977 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1978 load_and_link_tiled_map(m, 3);
1979 }
1980 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1981 }
1982 if (x>=MAP_WIDTH(m)) {
1983 if (!m->tile_path[1]) return 1;
1984 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1985 load_and_link_tiled_map(m, 1);
1986 }
1987 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1988 }
1989 if (y<0) {
1990 if (!m->tile_path[0]) return 1;
1991 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1992 load_and_link_tiled_map(m, 0);
1993 }
1994 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1995 }
1996 if (y>=MAP_HEIGHT(m)) {
1997 if (!m->tile_path[2]) return 1;
1998 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1999 load_and_link_tiled_map(m, 2);
2000 }
2001 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2002 }
2003
2004 /* Simple case - coordinates are within this local
2005 * map.
2006 */
2007 return 0; 2145 return 0;
2146
2147 if (x < 0)
2148 {
2149 if (!m->tile_path[3])
2150 return 1;
2151 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2152 {
2153 load_and_link_tiled_map (m, 3);
2154 }
2155 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2156 }
2157 if (x >= MAP_WIDTH (m))
2158 {
2159 if (!m->tile_path[1])
2160 return 1;
2161 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2162 {
2163 load_and_link_tiled_map (m, 1);
2164 }
2165 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2166 }
2167 if (y < 0)
2168 {
2169 if (!m->tile_path[0])
2170 return 1;
2171 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2172 {
2173 load_and_link_tiled_map (m, 0);
2174 }
2175 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2176 }
2177 if (y >= MAP_HEIGHT (m))
2178 {
2179 if (!m->tile_path[2])
2180 return 1;
2181 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2182 {
2183 load_and_link_tiled_map (m, 2);
2184 }
2185 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2186 }
2187
2188 /* Simple case - coordinates are within this local
2189 * map.
2190 */
2191 return 0;
2008} 2192}
2009 2193
2010/* This is basically the same as out_of_map above, but 2194/* This is basically the same as out_of_map above, but
2011 * instead we return NULL if no map is valid (coordinates 2195 * instead we return NULL if no map is valid (coordinates
2012 * out of bounds and no tiled map), otherwise it returns 2196 * out of bounds and no tiled map), otherwise it returns
2013 * the map as that the coordinates are really on, and 2197 * the map as that the coordinates are really on, and
2014 * updates x and y to be the localized coordinates. 2198 * updates x and y to be the localized coordinates.
2015 * Using this is more efficient of calling out_of_map 2199 * Using this is more efficient of calling out_of_map
2016 * and then figuring out what the real map is 2200 * and then figuring out what the real map is
2017 */ 2201 */
2202maptile *
2018mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2203get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2019{ 2204{
2020 2205
2021 if (*x<0) { 2206 if (*x < 0)
2022 if (!m->tile_path[3]) return NULL; 2207 {
2208 if (!m->tile_path[3])
2209 return NULL;
2023 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2210 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2024 load_and_link_tiled_map(m, 3); 2211 load_and_link_tiled_map (m, 3);
2025 2212
2026 *x += MAP_WIDTH(m->tile_map[3]); 2213 *x += MAP_WIDTH (m->tile_map[3]);
2027 return (get_map_from_coord(m->tile_map[3], x, y)); 2214 return (get_map_from_coord (m->tile_map[3], x, y));
2028 } 2215 }
2029 if (*x>=MAP_WIDTH(m)) { 2216 if (*x >= MAP_WIDTH (m))
2030 if (!m->tile_path[1]) return NULL; 2217 {
2218 if (!m->tile_path[1])
2219 return NULL;
2031 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2220 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2032 load_and_link_tiled_map(m, 1); 2221 load_and_link_tiled_map (m, 1);
2033 2222
2034 *x -= MAP_WIDTH(m); 2223 *x -= MAP_WIDTH (m);
2035 return (get_map_from_coord(m->tile_map[1], x, y)); 2224 return (get_map_from_coord (m->tile_map[1], x, y));
2225 }
2226 if (*y < 0)
2036 } 2227 {
2037 if (*y<0) { 2228 if (!m->tile_path[0])
2038 if (!m->tile_path[0]) return NULL; 2229 return NULL;
2039 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2230 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2040 load_and_link_tiled_map(m, 0); 2231 load_and_link_tiled_map (m, 0);
2041 2232
2042 *y += MAP_HEIGHT(m->tile_map[0]); 2233 *y += MAP_HEIGHT (m->tile_map[0]);
2043 return (get_map_from_coord(m->tile_map[0], x, y)); 2234 return (get_map_from_coord (m->tile_map[0], x, y));
2044 } 2235 }
2045 if (*y>=MAP_HEIGHT(m)) { 2236 if (*y >= MAP_HEIGHT (m))
2046 if (!m->tile_path[2]) return NULL; 2237 {
2238 if (!m->tile_path[2])
2239 return NULL;
2047 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2240 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map(m, 2); 2241 load_and_link_tiled_map (m, 2);
2049 2242
2050 *y -= MAP_HEIGHT(m); 2243 *y -= MAP_HEIGHT (m);
2051 return (get_map_from_coord(m->tile_map[2], x, y)); 2244 return (get_map_from_coord (m->tile_map[2], x, y));
2052 } 2245 }
2053 2246
2054 /* Simple case - coordinates are within this local 2247 /* Simple case - coordinates are within this local
2055 * map. 2248 * map.
2056 */ 2249 */
2057 2250
2058 return m; 2251 return m;
2059} 2252}
2060 2253
2061/** 2254/**
2062 * Return whether map2 is adjacent to map1. If so, store the distance from 2255 * Return whether map2 is adjacent to map1. If so, store the distance from
2063 * map1 to map2 in dx/dy. 2256 * map1 to map2 in dx/dy.
2064 */ 2257 */
2258static int
2065static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2259adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2260{
2066 if (!map1 || !map2) 2261 if (!map1 || !map2)
2067 return 0; 2262 return 0;
2068 2263
2069 if (map1 == map2) { 2264 if (map1 == map2)
2265 {
2070 *dx = 0; 2266 *dx = 0;
2071 *dy = 0; 2267 *dy = 0;
2072 2268
2269 }
2073 } else if (map1->tile_map[0] == map2) { /* up */ 2270 else if (map1->tile_map[0] == map2)
2271 { /* up */
2074 *dx = 0; 2272 *dx = 0;
2075 *dy = -MAP_HEIGHT(map2); 2273 *dy = -MAP_HEIGHT (map2);
2274 }
2076 } else if (map1->tile_map[1] == map2) { /* right */ 2275 else if (map1->tile_map[1] == map2)
2276 { /* right */
2077 *dx = MAP_WIDTH(map1); 2277 *dx = MAP_WIDTH (map1);
2078 *dy = 0; 2278 *dy = 0;
2279 }
2079 } else if (map1->tile_map[2] == map2) { /* down */ 2280 else if (map1->tile_map[2] == map2)
2281 { /* down */
2080 *dx = 0; 2282 *dx = 0;
2081 *dy = MAP_HEIGHT(map1); 2283 *dy = MAP_HEIGHT (map1);
2284 }
2082 } else if (map1->tile_map[3] == map2) { /* left */ 2285 else if (map1->tile_map[3] == map2)
2286 { /* left */
2083 *dx = -MAP_WIDTH(map2); 2287 *dx = -MAP_WIDTH (map2);
2084 *dy = 0; 2288 *dy = 0;
2085 2289
2290 }
2086 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2291 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2292 { /* up right */
2087 *dx = MAP_WIDTH(map1->tile_map[0]); 2293 *dx = MAP_WIDTH (map1->tile_map[0]);
2088 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2294 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2295 }
2089 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2296 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2297 { /* up left */
2090 *dx = -MAP_WIDTH(map2); 2298 *dx = -MAP_WIDTH (map2);
2091 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2299 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2300 }
2092 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2301 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2302 { /* right up */
2093 *dx = MAP_WIDTH(map1); 2303 *dx = MAP_WIDTH (map1);
2094 *dy = -MAP_HEIGHT(map2); 2304 *dy = -MAP_HEIGHT (map2);
2305 }
2095 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2306 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2307 { /* right down */
2096 *dx = MAP_WIDTH(map1); 2308 *dx = MAP_WIDTH (map1);
2097 *dy = MAP_HEIGHT(map1->tile_map[1]); 2309 *dy = MAP_HEIGHT (map1->tile_map[1]);
2310 }
2098 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2311 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2312 { /* down right */
2099 *dx = MAP_WIDTH(map1->tile_map[2]); 2313 *dx = MAP_WIDTH (map1->tile_map[2]);
2100 *dy = MAP_HEIGHT(map1); 2314 *dy = MAP_HEIGHT (map1);
2315 }
2101 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2316 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2317 { /* down left */
2102 *dx = -MAP_WIDTH(map2); 2318 *dx = -MAP_WIDTH (map2);
2103 *dy = MAP_HEIGHT(map1); 2319 *dy = MAP_HEIGHT (map1);
2320 }
2104 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2321 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2322 { /* left up */
2105 *dx = -MAP_WIDTH(map1->tile_map[3]); 2323 *dx = -MAP_WIDTH (map1->tile_map[3]);
2106 *dy = -MAP_HEIGHT(map2); 2324 *dy = -MAP_HEIGHT (map2);
2325 }
2107 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2326 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2327 { /* left down */
2108 *dx = -MAP_WIDTH(map1->tile_map[3]); 2328 *dx = -MAP_WIDTH (map1->tile_map[3]);
2109 *dy = MAP_HEIGHT(map1->tile_map[3]); 2329 *dy = MAP_HEIGHT (map1->tile_map[3]);
2110 2330
2111 } else { /* not "adjacent" enough */ 2331 }
2332 else
2333 { /* not "adjacent" enough */
2112 return 0; 2334 return 0;
2113 } 2335 }
2114 2336
2115 return 1; 2337 return 1;
2116} 2338}
2117 2339
2118/* From map.c 2340/* From map.c
2119 * This is used by get_player to determine where the other 2341 * This is used by get_player to determine where the other
2120 * creature is. get_rangevector takes into account map tiling, 2342 * creature is. get_rangevector takes into account map tiling,
2134 * 2356 *
2135 * currently, the only flag supported (0x1) is don't translate for 2357 * currently, the only flag supported (0x1) is don't translate for
2136 * closest body part of 'op1' 2358 * closest body part of 'op1'
2137 */ 2359 */
2138 2360
2361void
2139void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2362get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2363{
2140 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2364 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2365 {
2141 /* be conservative and fill in _some_ data */ 2366 /* be conservative and fill in _some_ data */
2142 retval->distance = 100000; 2367 retval->distance = 100000;
2143 retval->distance_x = 32767; 2368 retval->distance_x = 32767;
2144 retval->distance_y = 32767; 2369 retval->distance_y = 32767;
2145 retval->direction = 0; 2370 retval->direction = 0;
2146 retval->part = 0; 2371 retval->part = 0;
2147 } else { 2372 }
2373 else
2374 {
2148 object *best; 2375 object *best;
2149 2376
2150 retval->distance_x += op2->x-op1->x; 2377 retval->distance_x += op2->x - op1->x;
2151 retval->distance_y += op2->y-op1->y; 2378 retval->distance_y += op2->y - op1->y;
2152 2379
2153 best = op1; 2380 best = op1;
2154 /* If this is multipart, find the closest part now */ 2381 /* If this is multipart, find the closest part now */
2155 if (!(flags&0x1) && op1->more) { 2382 if (!(flags & 0x1) && op1->more)
2383 {
2156 object *tmp; 2384 object *tmp;
2157 int best_distance = retval->distance_x*retval->distance_x+ 2385 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2158 retval->distance_y*retval->distance_y, tmpi;
2159 2386
2160 /* we just take the offset of the piece to head to figure 2387 /* we just take the offset of the piece to head to figure
2161 * distance instead of doing all that work above again 2388 * distance instead of doing all that work above again
2162 * since the distance fields we set above are positive in the 2389 * since the distance fields we set above are positive in the
2163 * same axis as is used for multipart objects, the simply arithmetic 2390 * same axis as is used for multipart objects, the simply arithmetic
2164 * below works. 2391 * below works.
2165 */ 2392 */
2166 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2393 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2394 {
2167 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2395 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2168 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2396 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2169 if (tmpi < best_distance) { 2397 if (tmpi < best_distance)
2398 {
2170 best_distance = tmpi; 2399 best_distance = tmpi;
2171 best = tmp; 2400 best = tmp;
2172 } 2401 }
2173 } 2402 }
2174 if (best != op1) { 2403 if (best != op1)
2404 {
2175 retval->distance_x += op1->x-best->x; 2405 retval->distance_x += op1->x - best->x;
2176 retval->distance_y += op1->y-best->y; 2406 retval->distance_y += op1->y - best->y;
2177 } 2407 }
2178 } 2408 }
2179 retval->part = best; 2409 retval->part = best;
2180 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2410 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2181 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2411 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2182 } 2412 }
2183} 2413}
2184 2414
2185/* this is basically the same as get_rangevector above, but instead of 2415/* this is basically the same as get_rangevector above, but instead of
2186 * the first parameter being an object, it instead is the map 2416 * the first parameter being an object, it instead is the map
2191 * be more consistant with the above function and also in case they are needed 2421 * be more consistant with the above function and also in case they are needed
2192 * for something in the future. Also, since no object is pasted, the best 2422 * for something in the future. Also, since no object is pasted, the best
2193 * field of the rv_vector is set to NULL. 2423 * field of the rv_vector is set to NULL.
2194 */ 2424 */
2195 2425
2426void
2196void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2427get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2428{
2197 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2429 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2430 {
2198 /* be conservative and fill in _some_ data */ 2431 /* be conservative and fill in _some_ data */
2199 retval->distance = 100000; 2432 retval->distance = 100000;
2200 retval->distance_x = 32767; 2433 retval->distance_x = 32767;
2201 retval->distance_y = 32767; 2434 retval->distance_y = 32767;
2202 retval->direction = 0; 2435 retval->direction = 0;
2203 retval->part = 0; 2436 retval->part = 0;
2204 } else { 2437 }
2438 else
2439 {
2205 retval->distance_x += op2->x-x; 2440 retval->distance_x += op2->x - x;
2206 retval->distance_y += op2->y-y; 2441 retval->distance_y += op2->y - y;
2207 2442
2208 retval->part = NULL; 2443 retval->part = NULL;
2209 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2444 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2210 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2445 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2211 } 2446 }
2212} 2447}
2213 2448
2214/* Returns true of op1 and op2 are effectively on the same map 2449/* Returns true of op1 and op2 are effectively on the same map
2215 * (as related to map tiling). Note that this looks for a path from 2450 * (as related to map tiling). Note that this looks for a path from
2217 * to op1, this will still return false. 2452 * to op1, this will still return false.
2218 * Note we only look one map out to keep the processing simple 2453 * Note we only look one map out to keep the processing simple
2219 * and efficient. This could probably be a macro. 2454 * and efficient. This could probably be a macro.
2220 * MSW 2001-08-05 2455 * MSW 2001-08-05
2221 */ 2456 */
2457int
2222int on_same_map(const object *op1, const object *op2) { 2458on_same_map (const object *op1, const object *op2)
2459{
2223 int dx, dy; 2460 int dx, dy;
2224 2461
2225 return adjacent_map(op1->map, op2->map, &dx, &dy); 2462 return adjacent_map (op1->map, op2->map, &dx, &dy);
2226} 2463}

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