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Comparing deliantra/server/common/map.C (file contents):
Revision 1.2 by elmex, Tue Aug 15 15:00:20 2006 UTC vs.
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.2 2006/08/15 15:00:20 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/* 33/*
48 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
49 * return NULL if no match is found. 35 * return NULL if no match is found.
50 */ 36 */
51 37
38maptile *
52mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
53 mapstruct *map; 40{
41 maptile *map;
54 42
55 if (!name || !*name) 43 if (!name || !*name)
56 return 0; 44 return 0;
57 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
59 break; 47 break;
60 return (map); 48 return (map);
61} 49}
62 50
63/* 51/*
64 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 55 * it really should be called create_mapname
68 */ 56 */
69 57
58const char *
70const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
71 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
72 62
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
75 */ 65 */
76 if (*name == '/') 66 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 68 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 70 return (buf);
81} 71}
82 72
83/* 73/*
84 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
85 */ 75 */
86 76
77const char *
87const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
88 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
89 81
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
92 */ 84 */
93 if (*name == '/') 85 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 87 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 89 return (buf);
98} 90}
99 91
100/* 92/*
101 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
102 */ 94 */
103 95
96const char *
104const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
105 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
106 100
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
109 */ 103 */
110 if (*name == '/') 104 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 106 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 108 return (buf);
115} 109}
116 110
117/* 111/*
118 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
121 * be changed. 115 * be changed.
122 */ 116 */
117static const char *
123static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
124 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
125 char *t; 121 char *t;
126 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 129 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 130 *t = '@';
135 else 131 else
136 *t = *s; 132 *t = *s;
137 *t = 0; 133 *t = 0;
138 return (buf); 134 return (buf);
139} 135}
140 136
141 137
142/* 138/*
143 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
156 */ 152 */
157 153
154int
158int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
159{ 156{
160 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
161#ifndef WIN32 158
162 char *endbuf; 159 char *endbuf;
163 struct stat statbuf; 160 struct stat statbuf;
164 int mode = 0, i; 161 int mode = 0;
165#endif
166 162
167 if (prepend_dir) 163 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
169 else 165 else
170 strcpy(buf, name); 166 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0));
173#else
174 167
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
178 * all the names. 171 * all the names.
179 */ 172 */
180 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
181 174
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 176 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 178 return (-1);
194 179
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 182 mode |= 4;
199 183
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 186 mode |= 2;
204 187
205 return (mode); 188 return (mode);
206#endif
207} 189}
208 190
209/* 191/*
210 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
213 */ 195 */
214 196
215void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 202
221 if(m->msg!=NULL) 203 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
223 205
224 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
226 208
227 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 211
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 214}
233 215
234/* 216/*
235 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
237 * dump_map on each one. 219 * dump_map on each one.
238 */ 220 */
239 221
222void
240void dump_all_maps(void) { 223dump_all_maps (void)
241 mapstruct *m; 224{
242 for(m=first_map;m!=NULL;m=m->next) { 225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
243 dump_map(m); 228 dump_map (m);
244 }
245} 229}
246 230
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 236 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
256 */ 240 */
241int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
258{ 243{
259 sint16 newx, newy; 244 sint16 newx, newy;
260 int retval=0; 245 int retval = 0;
261 mapstruct *mp; 246 maptile *mp;
262 247
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
264 newx = x; 248 newx = x;
265 newy = y; 249 newy = y;
250
266 mp = get_map_from_coord(oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
267 if (mp != oldmap) 256 if (mp != oldmap)
268 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
258
269 if (newmap) *newmap = mp; 259 if (newmap) *newmap = mp;
270 if (nx) *nx = newx; 260 if (nx) *nx = newx;
271 if (ny) *ny = newy; 261 if (ny) *ny = newy;
272 retval |= mp->spaces[newx + mp->width * newy].flags;
273 if (mp->safe_map)
274 retval |= P_NO_MAGIC | P_NO_CLERIC | P_SAFE_MAP;
275 return retval;
276}
277 262
263 return retval | mp->at (newx, newy).flags ();
264}
278 265
279/* 266/*
280 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
281 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
282 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
286 * monster. 273 * monster.
287 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
288 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
289 * by the caller. 276 * by the caller.
290 */ 277 */
291 278int
292int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 279blocked_link (object *ob, maptile *m, int sx, int sy)
280{
293 object *tmp; 281 object *tmp;
294 int mflags, blocked; 282 int mflags, blocked;
295 283
296 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
297 * have already checked this. 285 * have already checked this.
298 */ 286 */
299 if (OUT_OF_REAL_MAP(m, sx, sy)) { 287 if (OUT_OF_REAL_MAP (m, sx, sy))
288 {
300 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 289 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
301 return 1; 290 return 1;
302 } 291 }
303 292
304 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
305 * directly. 294 * directly.
306 */ 295 */
307 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
308 297
309 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
310 299
311 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
312 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
313 * things we need to do for players. 302 * things we need to do for players.
314 */ 303 */
315 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 304 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
316
317 /* if there isn't anytyhing alive on this space, and this space isn't
318 * otherwise blocked, we can return now. Only if there is a living
319 * creature do we need to investigate if it is part of this creature
320 * or another. Likewise, only if something is blocking us do we
321 * need to investigate if there is a special circumstance that would
322 * let the player through (inventory checkers for example)
323 */
324 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
325
326 if(ob->head != NULL)
327 ob=ob->head;
328
329 /* We basically go through the stack of objects, and if there is
330 * some other object that has NO_PASS or FLAG_ALIVE set, return
331 * true. If we get through the entire stack, that must mean
332 * ob is blocking it, so return 0.
333 */
334 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
335
336 /* This must be before the checks below. Code for inventory checkers. */
337 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
338 /* If last_sp is set, the player/monster needs an object,
339 * so we check for it. If they don't have it, they can't
340 * pass through this space.
341 */
342 if (tmp->last_sp) {
343 if (check_inv_recursive(ob,tmp)==NULL)
344 return 1;
345 else
346 continue;
347 } else {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else {
358 /* Broke apart a big nasty if into several here to make
359 * this more readable. first check - if the space blocks
360 * movement, can't move here.
361 * second - if a monster, can't move there, unles it is a
362 * hidden dm
363 */
364 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
365 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
366 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
367 return 1;
368 }
369
370 }
371 return 0; 305 return 0;
306
307 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example)
313 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
315 return 0;
316
317 if (ob->head != NULL)
318 ob = ob->head;
319
320 /* We basically go through the stack of objects, and if there is
321 * some other object that has NO_PASS or FLAG_ALIVE set, return
322 * true. If we get through the entire stack, that must mean
323 * ob is blocking it, so return 0.
324 */
325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
326 {
327
328 /* This must be before the checks below. Code for inventory checkers. */
329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
330 {
331 /* If last_sp is set, the player/monster needs an object,
332 * so we check for it. If they don't have it, they can't
333 * pass through this space.
334 */
335 if (tmp->last_sp)
336 {
337 if (check_inv_recursive (ob, tmp) == NULL)
338 return 1;
339 else
340 continue;
341 }
342 else
343 {
344 /* In this case, the player must not have the object -
345 * if they do, they can't pass through.
346 */
347 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
348 return 1;
349 else
350 continue;
351 }
352 } /* if check_inv */
353 else
354 {
355 /* Broke apart a big nasty if into several here to make
356 * this more readable. first check - if the space blocks
357 * movement, can't move here.
358 * second - if a monster, can't move there, unles it is a
359 * hidden dm
360 */
361 if (OB_MOVE_BLOCK (ob, tmp))
362 return 1;
363 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1;
366 }
367
368 }
369 return 0;
372} 370}
373 371
374 372
375/* 373/*
376 * Returns true if the given object can't fit in the given spot. 374 * Returns true if the given object can't fit in the given spot.
396 * 394 *
397 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
398 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
399 * against the move_block values. 397 * against the move_block values.
400 */ 398 */
401 399int
402int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
401{
403 archetype *tmp; 402 archetype *tmp;
404 int flag; 403 int flag;
405 mapstruct *m1; 404 maptile *m1;
406 sint16 sx, sy; 405 sint16 sx, sy;
407 406
408 if(ob==NULL) { 407 if (ob == NULL)
408 {
409 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP;
411 412
412 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
413 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 414 return m1->at (sx, sy).move_block;
414 } 415 }
415 416
416 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 417 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 {
417 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
418 420
419 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 421 if (flag & P_OUT_OF_MAP)
420 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE;
421 425
426 mapspace &ms = m1->at (sx, sy);
427
428
422 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
423 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
424 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
425 */ 432 */
426 433
427 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 434 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
435 continue;
428 436
429 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
430 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
431 */ 439 */
432 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
433 return AB_NO_PASS; 441 return P_NO_PASS;
434
435 } 442 }
443
436 return 0; 444 return 0;
437} 445}
438 446
439/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
440 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
441 * and insert them properly. 449 * and insert them properly.
442 * The object 'container' is the object that contains the inventory. 450 * The object 'container' is the object that contains the inventory.
443 * This is needed so that we can update the containers weight. 451 * This is needed so that we can update the containers weight.
444 */ 452 */
445 453
454void
446void fix_container(object *container) 455fix_container (object *container)
447{ 456{
448 object *tmp=container->inv, *next; 457 object *tmp = container->inv, *next;
449 458
450 container->inv=NULL; 459 container->inv = NULL;
451 while (tmp!=NULL) { 460 while (tmp != NULL)
461 {
452 next = tmp->below; 462 next = tmp->below;
453 if (tmp->inv) 463 if (tmp->inv)
454 fix_container(tmp); 464 fix_container (tmp);
455 (void) insert_ob_in_ob(tmp,container); 465 (void) insert_ob_in_ob (tmp, container);
456 tmp = next; 466 tmp = next;
457 } 467 }
458 /* sum_weight will go through and calculate what all the containers are 468 /* sum_weight will go through and calculate what all the containers are
459 * carrying. 469 * carrying.
460 */ 470 */
461 sum_weight(container); 471 sum_weight (container);
462} 472}
463 473
464/* link_multipart_objects go through all the objects on the map looking 474/* link_multipart_objects go through all the objects on the map looking
465 * for objects whose arch says they are multipart yet according to the 475 * for objects whose arch says they are multipart yet according to the
466 * info we have, they only have the head (as would be expected when 476 * info we have, they only have the head (as would be expected when
467 * they are saved). We do have to look for the old maps that did save 477 * they are saved). We do have to look for the old maps that did save
468 * the more sections and not re-add sections for them. 478 * the more sections and not re-add sections for them.
469 */ 479 */
470 480
471static void link_multipart_objects(mapstruct *m) 481static void
482link_multipart_objects (maptile *m)
472{ 483{
473 int x,y; 484 int x, y;
474 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
475 archetype *at; 486 archetype *at;
476 487
477 for(x=0;x<MAP_WIDTH(m);x++) 488 for (x = 0; x < MAP_WIDTH (m); x++)
478 for(y=0;y<MAP_HEIGHT(m);y++) 489 for (y = 0; y < MAP_HEIGHT (m); y++)
479 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
480 above=tmp->above; 491 {
492 above = tmp->above;
481 493
482 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
483 if (tmp->head || tmp->more) continue; 495 if (tmp->head || tmp->more)
496 continue;
484 497
485 /* If there is nothing more to this object, this for loop 498 /* If there is nothing more to this object, this for loop
486 * won't do anything. 499 * won't do anything.
487 */ 500 */
488 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
502 {
489 op = arch_to_object(at); 503 op = arch_to_object (at);
490 504
491 /* update x,y coordinates */ 505 /* update x,y coordinates */
492 op->x += tmp->x; 506 op->x += tmp->x;
493 op->y += tmp->y; 507 op->y += tmp->y;
494 op->head = tmp; 508 op->head = tmp;
495 op->map = m; 509 op->map = m;
496 last->more = op; 510 last->more = op;
497 if (tmp->name != op->name) { 511 op->name = tmp->name;
498 if (op->name) free_string(op->name); 512 op->title = tmp->title;
499 op->name = add_string(tmp->name);
500 }
501 if (tmp->title != op->title) {
502 if (op->title) free_string(op->title);
503 op->title = add_string(tmp->title);
504 }
505 /* we could link all the parts onto tmp, and then just 513 /* we could link all the parts onto tmp, and then just
506 * call insert_ob_in_map once, but the effect is the same, 514 * call insert_ob_in_map once, but the effect is the same,
507 * as insert_ob_in_map will call itself with each part, and 515 * as insert_ob_in_map will call itself with each part, and
508 * the coding is simpler to just to it here with each part. 516 * the coding is simpler to just to it here with each part.
509 */ 517 */
510 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
511 } /* for at = tmp->arch->more */ 519 } /* for at = tmp->arch->more */
512 } /* for objects on this space */ 520 } /* for objects on this space */
513} 521}
514
515
516 522
517/* 523/*
518 * Loads (ands parses) the objects into a given map from the specified 524 * Loads (ands parses) the objects into a given map from the specified
519 * file pointer. 525 * file pointer.
520 * mapflags is the same as we get with load_original_map 526 * mapflags is the same as we get with load_original_map
521 */ 527 */
522 528void
523void load_objects (mapstruct *m, FILE *fp, int mapflags) { 529load_objects (maptile *m, object_thawer & fp, int mapflags)
524 int i,j,bufstate=LO_NEWFILE; 530{
531 int i, j;
525 int unique; 532 int unique;
526 object *op, *prev=NULL,*last_more=NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
527 534
528 op=get_object(); 535 op = object::create ();
529 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
530 537
531 while((i=load_object(fp,op,bufstate, mapflags))) { 538 while ((i = load_object (fp, op, mapflags)))
532 /* Since the loading of the map header does not load an object 539 {
533 * anymore, we need to pass LO_NEWFILE for the first object loaded,
534 * and then switch to LO_REPEAT for faster loading.
535 */
536 bufstate = LO_REPEAT;
537
538 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
539 * got an invalid object. Don't do anything with it - the game 541 * got an invalid object. Don't do anything with it - the game
540 * or editor will not be able to do anything with it either. 542 * or editor will not be able to do anything with it either.
541 */ 543 */
542 if (op->arch==NULL) { 544 if (op->arch == NULL)
545 {
543 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 547 continue;
545 } 548 }
546 549
547 550 switch (i)
548 switch(i) { 551 {
549 case LL_NORMAL: 552 case LL_NORMAL:
550 /* if we are loading an overlay, put the floors on the bottom */ 553 /* if we are loading an overlay, put the floors on the bottom */
551 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
552 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
554 else 556 else
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
556 558
557 if (op->inv) 559 if (op->inv)
558 sum_weight(op); 560 sum_weight (op);
559 561
560 prev=op,last_more=op; 562 prev = op, last_more = op;
561 break; 563 break;
562 564
563 case LL_MORE: 565 case LL_MORE:
564 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
565 op->head=prev,last_more->more=op,last_more=op; 567 op->head = prev, last_more->more = op, last_more = op;
566 break; 568 break;
567 } 569 }
570
568 if (mapflags & MAP_STYLE) { 571 if (mapflags & MAP_STYLE)
569 remove_from_active_list(op); 572 remove_from_active_list (op);
570 } 573
571 op=get_object(); 574 op = object::create ();
572 op->map = m; 575 op->map = m;
573 } 576 }
577
574 for (i=0;i<m->width;i++){ 578 for (i = 0; i < m->width; i++)
579 {
575 for (j=0;j<m->height;j++){ 580 for (j = 0; j < m->height; j++)
581 {
576 unique =0; 582 unique = 0;
577 /* check for unique items, or unique squares */ 583 /* check for unique items, or unique squares */
578 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
579 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
580 unique = 1; 587 unique = 1;
588
581 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
582 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
591 }
592 }
583 } 593 }
584 } 594
585 } 595 op->destroy ();
586 free_object(op);
587 link_multipart_objects(m); 596 link_multipart_objects (m);
588} 597}
589 598
590/* This saves all the objects on the map in a non destructive fashion. 599/* This saves all the objects on the map in a non destructive fashion.
591 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
592 * and we only save the head of multi part objects - this is needed 601 * and we only save the head of multi part objects - this is needed
593 * in order to do map tiling properly. 602 * in order to do map tiling properly.
594 */ 603 */
595void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 604void
605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
596 int i, j = 0,unique=0; 607 int i, j = 0, unique = 0;
597 object *op; 608 object *op;
609
598 /* first pass - save one-part objects */ 610 /* first pass - save one-part objects */
599 for(i = 0; i < MAP_WIDTH(m); i++) 611 for (i = 0; i < MAP_WIDTH (m); i++)
600 for (j = 0; j < MAP_HEIGHT(m); j++) { 612 for (j = 0; j < MAP_HEIGHT (m); j++)
613 {
601 unique=0; 614 unique = 0;
602 for(op = get_map_ob (m, i, j); op; op = op->above) { 615 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
616 {
603 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
604 unique=1; 618 unique = 1;
605 619
606 if(op->type == PLAYER) { 620 if (op->type == PLAYER)
607 LOG(llevDebug, "Player on map that is being saved\n"); 621 continue;
608 continue;
609 }
610 622
611 if (op->head || op->owner) 623 if (op->head || op->owner)
612 continue; 624 continue;
613 625
614 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
615 save_object( fp2 , op, 3); 627 save_object (fp2, op, 3);
616 else 628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
617 if (flag == 0 || 629 save_object (fp, op, 3);
618 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && 630 }
619 !QUERY_FLAG(op, FLAG_UNPAID)))) 631 }
620 save_object(fp, op, 3); 632}
621 633
622 } /* for this space */ 634maptile::maptile ()
623 } /* for this j */ 635{
636 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH (this) = 16;
641 MAP_HEIGHT (this) = 16;
642 MAP_RESET_TIMEOUT (this) = 0;
643 MAP_TIMEOUT (this) = 300;
644 MAP_ENTER_X (this) = 0;
645 MAP_ENTER_Y (this) = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
624} 649}
625 650
626/* 651/*
627 * Allocates, initialises, and returns a pointer to a mapstruct. 652 * Allocates, initialises, and returns a pointer to a maptile.
628 * Modified to no longer take a path option which was not being 653 * Modified to no longer take a path option which was not being
629 * used anyways. MSW 2001-07-01 654 * used anyways. MSW 2001-07-01
630 */ 655 */
656maptile *
657get_linked_map (void)
658{
659 maptile *mp, *map = new maptile;
631 660
632mapstruct *get_linked_map(void) {
633 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
634 mapstruct *mp;
635
636 if(map==NULL)
637 fatal(OUT_OF_MEMORY);
638
639 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 661 for (mp = first_map; mp && mp->next; mp = mp->next);
662
640 if(mp==NULL) 663 if (mp == NULL)
641 first_map=map; 664 first_map = map;
642 else 665 else
643 mp->next=map; 666 mp->next = map;
644 667
645 map->in_memory=MAP_SWAPPED;
646 /* The maps used to pick up default x and y values from the
647 * map archetype. Mimic that behaviour.
648 */
649 MAP_WIDTH(map)=16;
650 MAP_HEIGHT(map)=16;
651 MAP_RESET_TIMEOUT(map)=0;
652 MAP_TIMEOUT(map)=300;
653 MAP_ENTER_X(map)=0;
654 MAP_ENTER_Y(map)=0;
655 /*set part to -1 indicating conversion to weather map not yet done*/
656 MAP_WORLDPARTX(map)=-1;
657 MAP_WORLDPARTY(map)=-1;
658 return map; 668 return map;
659} 669}
660 670
661/* 671/*
662 * Allocates the arrays contained in a mapstruct. 672 * Allocates the arrays contained in a maptile.
663 * This basically allocates the dynamic array of spaces for the 673 * This basically allocates the dynamic array of spaces for the
664 * map. 674 * map.
665 */ 675 */
666 676void
667void allocate_map(mapstruct *m) { 677maptile::allocate ()
678{
668 m->in_memory = MAP_IN_MEMORY; 679 in_memory = MAP_IN_MEMORY;
680
669 /* Log this condition and free the storage. We could I suppose 681 /* Log this condition and free the storage. We could I suppose
670 * realloc, but if the caller is presuming the data will be intact, 682 * realloc, but if the caller is presuming the data will be intact,
671 * that is their poor assumption. 683 * that is their poor assumption.
672 */ 684 */
673 if (m->spaces) { 685 if (spaces)
686 {
674 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
675 free(m->spaces); 688 free (spaces);
676 } 689 }
677 690
678 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
679 693
680 if(m->spaces==NULL) 694 if (!spaces)
681 fatal(OUT_OF_MEMORY); 695 fatal (OUT_OF_MEMORY);
682} 696}
683 697
684/* Create and returns a map of the specific size. Used 698/* Create and returns a map of the specific size. Used
685 * in random map code and the editor. 699 * in random map code and the editor.
686 */ 700 */
701maptile *
687mapstruct *get_empty_map(int sizex, int sizey) { 702get_empty_map (int sizex, int sizey)
703{
688 mapstruct *m = get_linked_map(); 704 maptile *m = get_linked_map ();
705
689 m->width = sizex; 706 m->width = sizex;
690 m->height = sizey; 707 m->height = sizey;
691 m->in_memory = MAP_SWAPPED; 708 m->in_memory = MAP_SWAPPED;
692 allocate_map(m); 709 m->allocate ();
710
693 return m; 711 return m;
694} 712}
695 713
696/* Takes a string from a map definition and outputs a pointer to the array of shopitems 714/* Takes a string from a map definition and outputs a pointer to the array of shopitems
697 * corresponding to that string. Memory is allocated for this, it must be freed 715 * corresponding to that string. Memory is allocated for this, it must be freed
698 * at a later date. 716 * at a later date.
699 * Called by parse_map_headers below. 717 * Called by parse_map_headers below.
700 */ 718 */
701 719
720static shopitems *
702static shopitems *parse_shop_string (const char *input_string) { 721parse_shop_string (const char *input_string)
722{
703 char *shop_string, *p, *q, *next_semicolon, *next_colon; 723 char *shop_string, *p, *q, *next_semicolon, *next_colon;
704 shopitems *items=NULL; 724 shopitems *items = NULL;
705 int i=0, number_of_entries=0; 725 int i = 0, number_of_entries = 0;
706 const typedata *current_type; 726 const typedata *current_type;
707 727
708 shop_string=strdup_local(input_string); 728 shop_string = strdup (input_string);
709 p=shop_string; 729 p = shop_string;
710 /* first we'll count the entries, we'll need that for allocating the array shortly */ 730 /* first we'll count the entries, we'll need that for allocating the array shortly */
711 while (p) { 731 while (p)
732 {
712 p=strchr(p, ';'); 733 p = strchr (p, ';');
713 number_of_entries++; 734 number_of_entries++;
714 if (p) p++; 735 if (p)
736 p++;
715 } 737 }
716 p=shop_string; 738 p = shop_string;
717 strip_endline(p); 739 strip_endline (p);
718 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 740 items = new shopitems[number_of_entries + 1];
719 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
720 for (i=0; i<number_of_entries; i++) { 741 for (i = 0; i < number_of_entries; i++)
721 if (!p) { 742 {
743 if (!p)
744 {
722 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
723 break; 746 break;
724 } 747 }
725 next_semicolon=strchr(p, ';'); 748 next_semicolon = strchr (p, ';');
726 next_colon=strchr(p, ':'); 749 next_colon = strchr (p, ':');
727 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
728 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 751 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
729 items[i].strength=atoi(strchr(p,':')+1); 752 items[i].strength = atoi (strchr (p, ':') + 1);
730 753
731 if (isdigit(*p) || *p=='*') { 754 if (isdigit (*p) || *p == '*')
755 {
732 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 756 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
733 current_type=get_typedata(items[i].typenum); 757 current_type = get_typedata (items[i].typenum);
734 if (current_type) { 758 if (current_type)
759 {
735 items[i].name=current_type->name; 760 items[i].name = current_type->name;
736 items[i].name_pl=current_type->name_pl; 761 items[i].name_pl = current_type->name_pl;
737 } 762 }
738 } 763 }
764 else
739 else { /*we have a named type, let's figure out what it is */ 765 { /*we have a named type, let's figure out what it is */
740 q=strpbrk(p,";:"); 766 q = strpbrk (p, ";:");
741 if (q) *q='\0'; 767 if (q)
742 768 *q = '\0';
769
743 current_type=get_typedata_by_name(p); 770 current_type = get_typedata_by_name (p);
744 if (current_type) { 771 if (current_type)
772 {
745 items[i].name=current_type->name; 773 items[i].name = current_type->name;
746 items[i].typenum=current_type->number; 774 items[i].typenum = current_type->number;
747 items[i].name_pl=current_type->name_pl; 775 items[i].name_pl = current_type->name_pl;
776 }
777 else
778 { /* oh uh, something's wrong, let's free up this one, and try
779 * the next entry while we're at it, better print a warning
780 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
782 }
783 }
784 items[i].index = number_of_entries;
785 if (next_semicolon)
786 p = ++next_semicolon;
787 else
788 p = NULL;
748 } 789 }
749 else { /* oh uh, something's wrong, let's free up this one, and try
750 * the next entry while we're at it, better print a warning
751 */
752 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
753 p, input_string);
754 }
755 }
756 items[i].index=number_of_entries;
757 if (next_semicolon) p=++next_semicolon;
758 else p=NULL;
759 }
760 free(shop_string); 790 free (shop_string);
761 return items; 791 return items;
762} 792}
763 793
764/* opposite of parse string, this puts the string that was originally fed in to 794/* opposite of parse string, this puts the string that was originally fed in to
765 * the map (or something equivilent) into output_string. */ 795 * the map (or something equivilent) into output_string. */
796static void
766static void print_shop_string(mapstruct *m, char *output_string) { 797print_shop_string (maptile *m, char *output_string)
798{
767 int i; 799 int i;
768 char tmp[MAX_BUF]; 800 char tmp[MAX_BUF];
801
769 strcpy(output_string, ""); 802 strcpy (output_string, "");
770 for (i=0; i< m->shopitems[0].index; i++) { 803 for (i = 0; i < m->shopitems[0].index; i++)
804 {
771 if (m->shopitems[i].typenum) { 805 if (m->shopitems[i].typenum)
806 {
772 if (m->shopitems[i].strength) { 807 if (m->shopitems[i].strength)
808 {
773 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
774 } 810 }
811 else
775 else sprintf(tmp, "%s;", m->shopitems[i].name); 812 sprintf (tmp, "%s;", m->shopitems[i].name);
776 } 813 }
777 else { 814 else
815 {
778 if (m->shopitems[i].strength) { 816 if (m->shopitems[i].strength)
817 {
779 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 818 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
780 } 819 }
781 else sprintf(tmp, "*"); 820 else
782 } 821 sprintf (tmp, "*");
822 }
783 strcat(output_string, tmp); 823 strcat (output_string, tmp);
784 } 824 }
785} 825}
786 826
787/* This loads the header information of the map. The header 827/* This loads the header information of the map. The header
788 * contains things like difficulty, size, timeout, etc. 828 * contains things like difficulty, size, timeout, etc.
795 * currently, there are few enough fields this is not a big deal. 835 * currently, there are few enough fields this is not a big deal.
796 * MSW 2001-07-01 836 * MSW 2001-07-01
797 * return 0 on success, 1 on failure. 837 * return 0 on success, 1 on failure.
798 */ 838 */
799 839
800static int load_map_header(FILE *fp, mapstruct *m) 840static int
841load_map_header (object_thawer & fp, maptile *m)
801{ 842{
802 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
803 int msgpos=0; 844 int msgpos = 0;
804 int maplorepos=0; 845 int maplorepos = 0;
805 846
806 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 847 while (fgets (buf, HUGE_BUF, fp) != NULL)
848 {
807 buf[HUGE_BUF-1] = 0; 849 buf[HUGE_BUF - 1] = 0;
808 key = buf; 850 key = buf;
809 while (isspace(*key)) key++; 851
810 if (*key == 0) continue; /* empty line */ 852 while (isspace (*key))
853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
811 value = strchr(key, ' '); 858 value = strchr (key, ' ');
812 if (!value) { 859
813 end = strchr(key, '\n'); 860 if (!value)
814 if (end != NULL) { 861 {
815 *end = 0; 862 if ((end = strchr (key, '\n')))
816 } 863 *end = 0;
817 } else { 864 }
865 else
866 {
818 *value = 0; 867 *value = 0;
819 value++; 868 value++;
820 end = strchr(value, '\n'); 869 end = strchr (value, '\n');
870
821 while (isspace(*value)) { 871 while (isspace (*value))
822 value++; 872 {
873 value++;
874
823 if (*value == '\0' || value == end) { 875 if (*value == '\0' || value == end)
876 {
824 /* Nothing but spaces. */ 877 /* Nothing but spaces. */
825 value = NULL; 878 value = NULL;
826 break; 879 break;
827 } 880 }
828 } 881 }
829 } 882 }
830 if (!end) { 883
884 if (!end)
885 {
831 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
832 buf);
833 return 1; 887 return 1;
834 } 888 }
835
836 889
837 /* key is the field name, value is what it should be set 890 /* key is the field name, value is what it should be set
838 * to. We've already done the work to null terminate key, 891 * to. We've already done the work to null terminate key,
839 * and strip off any leading spaces for both of these. 892 * and strip off any leading spaces for both of these.
840 * We have not touched the newline at the end of the line - 893 * We have not touched the newline at the end of the line -
841 * these are needed for some values. the end pointer 894 * these are needed for some values. the end pointer
842 * points to the first of the newlines. 895 * points to the first of the newlines.
843 * value could be NULL! It would be easy enough to just point 896 * value could be NULL! It would be easy enough to just point
844 * this to "" to prevent cores, but that would let more errors slide 897 * this to "" to prevent cores, but that would let more errors slide
845 * through. 898 * through.
846 * 899 *
847 * First check for entries that do not use the value parameter, then 900 * First check for entries that do not use the value parameter, then
848 * validate that value is given and check for the remaining entries 901 * validate that value is given and check for the remaining entries
849 * that use the parameter. 902 * that use the parameter.
850 */ 903 */
851 904
852 if (!strcmp(key,"msg")) { 905 if (!strcmp (key, "msg"))
906 {
853 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 907 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 if (!strcmp(buf,"endmsg\n")) break; 908 {
855 else { 909 if (!strcmp (buf, "endmsg\n"))
910 break;
911 else
912 {
856 /* slightly more efficient than strcat */ 913 /* slightly more efficient than strcat */
857 strcpy(msgbuf+msgpos, buf); 914 strcpy (msgbuf + msgpos, buf);
858 msgpos += strlen(buf); 915 msgpos += strlen (buf);
859 } 916 }
860 } 917 }
861 /* There are lots of maps that have empty messages (eg, msg/endmsg 918 /* There are lots of maps that have empty messages (eg, msg/endmsg
862 * with nothing between). There is no reason in those cases to 919 * with nothing between). There is no reason in those cases to
863 * keep the empty message. Also, msgbuf contains garbage data 920 * keep the empty message. Also, msgbuf contains garbage data
864 * when msgpos is zero, so copying it results in crashes 921 * when msgpos is zero, so copying it results in crashes
865 */ 922 */
866 if (msgpos != 0) 923 if (msgpos != 0)
867 m->msg = strdup_local(msgbuf); 924 m->msg = strdup (msgbuf);
868 } 925 }
869 else if (!strcmp(key,"maplore")) { 926 else if (!strcmp (key, "maplore"))
927 {
870 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 928 while (fgets (buf, HUGE_BUF, fp) != NULL)
871 if (!strcmp(buf,"endmaplore\n")) break; 929 {
872 else { 930 if (!strcmp (buf, "endmaplore\n"))
931 break;
932 else
933 {
873 /* slightly more efficient than strcat */ 934 /* slightly more efficient than strcat */
874 strcpy(maplorebuf+maplorepos, buf); 935 strcpy (maplorebuf + maplorepos, buf);
875 maplorepos += strlen(buf); 936 maplorepos += strlen (buf);
876 } 937 }
877 } 938 }
878 if (maplorepos != 0) 939 if (maplorepos != 0)
879 m->maplore = strdup_local(maplorebuf); 940 m->maplore = strdup (maplorebuf);
880 } 941 }
881 else if (!strcmp(key,"end")) { 942 else if (!strcmp (key, "end"))
882 break; 943 {
883 } 944 break;
945 }
884 else if (value == NULL) { 946 else if (value == NULL)
947 {
885 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
886 } 949 }
887 else if (!strcmp(key, "arch")) { 950 else if (!strcmp (key, "arch"))
951 {
888 /* This is an oddity, but not something we care about much. */ 952 /* This is an oddity, but not something we care about much. */
889 if (strcmp(value,"map\n")) 953 if (strcmp (value, "map\n"))
890 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
891 } 955 }
892 else if (!strcmp(key,"name")) { 956 else if (!strcmp (key, "name"))
893 *end=0; 957 {
958 *end = 0;
894 m->name = strdup_local(value); 959 m->name = strdup (value);
895 } 960 }
896 /* first strcmp value on these are old names supported 961 /* first strcmp value on these are old names supported
897 * for compatibility reasons. The new values (second) are 962 * for compatibility reasons. The new values (second) are
898 * what really should be used. 963 * what really should be used.
899 */ 964 */
965 else if (!strcmp (key, "oid"))
966 fp.get (m, atoi (value));
967 else if (!strcmp (key, "attach"))
968 m->attach = value;
900 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
901 m->enter_x = atoi(value); 970 m->enter_x = atoi (value);
902 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
903 m->enter_y = atoi(value); 972 m->enter_y = atoi (value);
904 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
905 m->width = atoi(value); 974 m->width = atoi (value);
906 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
907 m->height = atoi(value); 976 m->height = atoi (value);
908 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
909 m->reset_timeout = atoi(value); 978 m->reset_timeout = atoi (value);
910 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
911 m->timeout = atoi(value); 980 m->timeout = atoi (value);
912 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
913 m->difficulty = atoi(value); 982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
914 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
915 m->darkness = atoi(value); 984 m->darkness = atoi (value);
916 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
917 m->fixed_resettime = atoi(value); 986 m->fixed_resettime = atoi (value);
918 } else if (!strcmp(key,"unique")) { 987 else if (!strcmp (key, "unique"))
919 m->unique = atoi(value); 988 m->unique = atoi (value);
920 } else if (!strcmp(key,"template")) { 989 else if (!strcmp (key, "template"))
921 m->templatemap = atoi(value); 990 m->templatemap = atoi (value);
922 } else if (!strcmp(key,"region")) { 991 else if (!strcmp (key, "region"))
923 m->region = get_region_by_name(value); 992 m->region = get_region_by_name (value);
924 } else if (!strcmp(key,"shopitems")) { 993 else if (!strcmp (key, "shopitems"))
925 *end=0; 994 {
995 *end = 0;
926 m->shopitems = parse_shop_string(value); 996 m->shopitems = parse_shop_string (value);
997 }
927 } else if (!strcmp(key,"shopgreed")) { 998 else if (!strcmp (key, "shopgreed"))
928 m->shopgreed = atof(value); 999 m->shopgreed = atof (value);
929 } else if (!strcmp(key,"shopmin")) { 1000 else if (!strcmp (key, "shopmin"))
930 m->shopmin = atol(value); 1001 m->shopmin = atol (value);
931 } else if (!strcmp(key,"shopmax")) { 1002 else if (!strcmp (key, "shopmax"))
932 m->shopmax = atol(value); 1003 m->shopmax = atol (value);
933 } else if (!strcmp(key,"shoprace")) { 1004 else if (!strcmp (key, "shoprace"))
934 *end=0; 1005 {
1006 *end = 0;
935 m->shoprace = strdup_local(value); 1007 m->shoprace = strdup (value);
1008 }
936 } else if (!strcmp(key,"outdoor")) { 1009 else if (!strcmp (key, "outdoor"))
937 m->outdoor = atoi(value); 1010 m->outdoor = atoi (value);
938 } else if (!strcmp(key, "temp")) { 1011 else if (!strcmp (key, "temp"))
939 m->temp = atoi(value); 1012 m->temp = atoi (value);
940 } else if (!strcmp(key, "pressure")) { 1013 else if (!strcmp (key, "pressure"))
941 m->pressure = atoi(value); 1014 m->pressure = atoi (value);
942 } else if (!strcmp(key, "humid")) { 1015 else if (!strcmp (key, "humid"))
943 m->humid = atoi(value); 1016 m->humid = atoi (value);
944 } else if (!strcmp(key, "windspeed")) { 1017 else if (!strcmp (key, "windspeed"))
945 m->windspeed = atoi(value); 1018 m->windspeed = atoi (value);
946 } else if (!strcmp(key, "winddir")) { 1019 else if (!strcmp (key, "winddir"))
947 m->winddir = atoi(value); 1020 m->winddir = atoi (value);
948 } else if (!strcmp(key, "sky")) { 1021 else if (!strcmp (key, "sky"))
949 m->sky = atoi(value); 1022 m->sky = atoi (value);
950 } else if (!strcmp(key, "nosmooth")) { 1023 else if (!strcmp (key, "nosmooth"))
951 m->nosmooth = atoi(value); 1024 m->nosmooth = atoi (value);
952 } else if (!strcmp(key, "safe_map")) {
953 m->safe_map = atoi(value);
954 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
956 int tile=atoi(key+10); 1027 int tile = atoi (key + 10);
957 1028
958 if (tile<1 || tile>4) { 1029 if (tile < 1 || tile > 4)
1030 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1032 }
961 } else { 1033 else
1034 {
962 char *path; 1035 char *path;
963 1036
964 *end = 0; 1037 *end = 0;
965 1038
966 if (m->tile_path[tile-1]) { 1039 if (m->tile_path[tile - 1])
1040 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1042 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1043 m->tile_path[tile - 1] = NULL;
971 } 1044 }
972 1045
973 if (check_path(value, 1) != -1) { 1046 if (check_path (value, 1) != -1)
1047 {
974 /* The unadorned path works. */ 1048 /* The unadorned path works. */
975 path = value; 1049 path = value;
976 } else { 1050 }
1051 else
1052 {
977 /* Try again; it could be a relative exit. */ 1053 /* Try again; it could be a relative exit. */
978 1054
979 path = path_combine_and_normalize(m->path, value); 1055 path = path_combine_and_normalize (m->path, value);
980 1056
981 if (check_path(path, 1) == -1) { 1057 if (check_path (path, 1) == -1)
1058 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1060 path = NULL;
984 } 1061 }
985 } 1062 }
986 1063
987 if (editor) { 1064 if (editor)
1065 {
988 /* Use the value as in the file. */ 1066 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1067 m->tile_path[tile - 1] = strdup (value);
990 } else if (path != NULL) { 1068 }
1069 else if (path != NULL)
1070 {
991 /* Use the normalized value. */ 1071 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path); 1072 m->tile_path[tile - 1] = strdup (path);
993 } 1073 }
994 } /* end if tile direction (in)valid */ 1074 } /* end if tile direction (in)valid */
995 } 1075 }
996 else { 1076 else
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 }
999 } 1078 }
1079
1000 if (!key || strcmp(key,"end")) { 1080 if (!key || strcmp (key, "end"))
1081 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1082 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1083 return 1;
1003 } 1084 }
1085
1004 return 0; 1086 return 0;
1005} 1087}
1006 1088
1007/* 1089/*
1008 * Opens the file "filename" and reads information about the map 1090 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1091 * from the given file, and stores it in a newly allocated
1010 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1011 * flags correspond to those in map.h. Main ones used are 1093 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1096 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1098 * managed map list.
1017 */ 1099 */
1018 1100
1101maptile *
1019mapstruct *load_original_map(const char *filename, int flags) { 1102load_original_map (const char *filename, int flags)
1020 FILE *fp; 1103{
1021 mapstruct *m; 1104 maptile *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 1105 char pathname[MAX_BUF];
1024 1106
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1107 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1108 strcpy (pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1109 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1110 strcpy (pathname, create_overlay_pathname (filename));
1030 else 1111 else
1031 strcpy(pathname, create_pathname(filename)); 1112 strcpy (pathname, create_pathname (filename));
1032 1113
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1115
1116 object_thawer thawer (pathname);
1117
1118 if (!thawer)
1119 return 0;
1120
1038 m = get_linked_map(); 1121 m = get_linked_map ();
1039 1122
1040 strcpy (m->path, filename); 1123 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) { 1124 if (load_map_header (thawer, m))
1125 {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1043 filename, flags);
1044 delete_map(m); 1127 delete_map (m);
1045 return NULL; 1128 return 0;
1046 } 1129 }
1047 1130
1048 allocate_map(m); 1131 m->allocate ();
1049 m->compressed = comp;
1050 1132
1051 m->in_memory=MAP_LOADING; 1133 m->in_memory = MAP_LOADING;
1052 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1053 close_and_delete(fp, comp); 1135
1054 m->in_memory=MAP_IN_MEMORY; 1136 m->in_memory = MAP_IN_MEMORY;
1055 if (!MAP_DIFFICULTY(m)) 1137 if (!MAP_DIFFICULTY (m))
1056 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1057 set_map_reset_time(m); 1139 set_map_reset_time (m);
1058 if (load_original_map_callback) 1140 m->instantiate ();
1059 load_original_map_callback(m);
1060 return (m); 1141 return (m);
1061} 1142}
1062 1143
1063/* 1144/*
1064 * Loads a map, which has been loaded earlier, from file. 1145 * Loads a map, which has been loaded earlier, from file.
1065 * Return the map object we load into (this can change from the passed 1146 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1147 * option if we can't find the original map)
1067 */ 1148 */
1068 1149
1069static mapstruct *load_temporary_map(mapstruct *m) { 1150static maptile *
1070 FILE *fp; 1151load_temporary_map (maptile *m)
1071 int comp; 1152{
1072 char buf[MAX_BUF]; 1153 char buf[MAX_BUF];
1073 1154
1074 if (!m->tmpname) { 1155 if (!m->tmpname)
1156 {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1076 strcpy(buf, m->path); 1158 strcpy (buf, m->path);
1077 delete_map(m); 1159 delete_map (m);
1078 m = load_original_map(buf, 0); 1160 m = load_original_map (buf, 0);
1079 if(m==NULL) return NULL; 1161 if (m == NULL)
1162 return NULL;
1080 fix_auto_apply(m); /* Chests which open as default */ 1163 fix_auto_apply (m); /* Chests which open as default */
1081 return m; 1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1082 } 1170 {
1083
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1086 strcpy(buf, m->path); 1171 strcpy (buf, m->path);
1087 delete_map(m); 1172 delete_map (m);
1088 m = load_original_map(buf, 0); 1173 m = load_original_map (buf, 0);
1089 if(m==NULL) return NULL; 1174 if (!m)
1175 return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */ 1176 fix_auto_apply (m); /* Chests which open as default */
1091 return m; 1177 return m;
1092 }
1093 1178 }
1094 1179
1095 if (load_map_header(fp, m)) { 1180 if (load_map_header (thawer, m))
1181 {
1096 LOG(llevError,"Error loading map header for %s (%s)\n", 1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1097 m->path, m->tmpname);
1098 delete_map(m); 1183 delete_map (m);
1099 m = load_original_map(m->path, 0); 1184 m = load_original_map (m->path, 0);
1100 return NULL; 1185 return NULL;
1101 } 1186 }
1102 m->compressed = comp;
1103 allocate_map(m);
1104 1187
1188 m->allocate ();
1189
1105 m->in_memory=MAP_LOADING; 1190 m->in_memory = MAP_LOADING;
1106 load_objects (m, fp, 0); 1191 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1192
1108 m->in_memory=MAP_IN_MEMORY; 1193 m->in_memory = MAP_IN_MEMORY;
1109 if (load_temporary_map_callback) 1194 INVOKE_MAP (SWAPIN, m);
1110 load_temporary_map_callback(m);
1111 return m; 1195 return m;
1112} 1196}
1113 1197
1114/* 1198/*
1115 * Loads a map, which has been loaded earlier, from file. 1199 * Loads a map, which has been loaded earlier, from file.
1116 * Return the map object we load into (this can change from the passed 1200 * Return the map object we load into (this can change from the passed
1117 * option if we can't find the original map) 1201 * option if we can't find the original map)
1118 */ 1202 */
1119 1203
1204maptile *
1120mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1205load_overlay_map (const char *filename, maptile *m)
1121 FILE *fp; 1206{
1122 int comp;
1123 char pathname[MAX_BUF]; 1207 char pathname[MAX_BUF];
1124 1208
1125 strcpy(pathname, create_overlay_pathname(filename)); 1209 strcpy (pathname, create_overlay_pathname (filename));
1126 1210
1127 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1211 object_thawer thawer (pathname);
1128/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1129 return m;
1130 }
1131
1132 if (load_map_header(fp, m)) {
1133 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1134 m->path, pathname);
1135 delete_map(m);
1136 m = load_original_map(m->path, 0);
1137 return NULL;
1138 }
1139 m->compressed = comp;
1140 /*allocate_map(m);*/
1141 1212
1142 m->in_memory=MAP_LOADING; 1213 if (!thawer)
1143 load_objects (m, fp, MAP_OVERLAY);
1144 close_and_delete(fp, comp);
1145 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1147} 1230}
1148 1231
1149/****************************************************************************** 1232/******************************************************************************
1150 * This is the start of unique map handling code 1233 * This is the start of unique map handling code
1151 *****************************************************************************/ 1234 *****************************************************************************/
1152 1235
1153/* This goes through map 'm' and removed any unique items on the map. */ 1236/* This goes through map 'm' and removed any unique items on the map. */
1154static void delete_unique_items(mapstruct *m) 1237static void
1238delete_unique_items (maptile *m)
1155{ 1239{
1156 int i,j,unique; 1240 int i, j, unique;
1157 object *op, *next; 1241 object *op, *next;
1158 1242
1159 for(i=0; i<MAP_WIDTH(m); i++) 1243 for (i = 0; i < MAP_WIDTH (m); i++)
1160 for(j=0; j<MAP_HEIGHT(m); j++) { 1244 for (j = 0; j < MAP_HEIGHT (m); j++)
1245 {
1161 unique=0; 1246 unique = 0;
1162 for (op=get_map_ob(m, i, j); op; op=next) { 1247
1163 next = op->above; 1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 {
1250 next = op->above;
1251
1164 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1165 unique=1; 1253 unique = 1;
1254
1166 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1167 clean_object(op); 1256 {
1168 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1257 op->destroy_inv (false);
1169 remove_button_link(op); 1258 op->destroy ();
1170 remove_ob(op); 1259 }
1171 free_object(op); 1260 }
1172 }
1173 } 1261 }
1174 }
1175} 1262}
1176 1263
1177 1264
1178/* 1265/*
1179 * Loads unique objects from file(s) into the map which is in memory 1266 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1267 * m is the map to load unique items into.
1181 */ 1268 */
1182static void load_unique_objects(mapstruct *m) { 1269static void
1183 FILE *fp; 1270load_unique_objects (maptile *m)
1271{
1184 int comp,count; 1272 int count;
1185 char firstname[MAX_BUF]; 1273 char firstname[MAX_BUF];
1186 1274
1187 for (count=0; count<10; count++) { 1275 for (count = 0; count < 10; count++)
1276 {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1189 if (!access(firstname, R_OK)) break; 1278 if (!access (firstname, R_OK))
1279 break;
1190 } 1280 }
1191 /* If we get here, we did not find any map */ 1281 /* If we get here, we did not find any map */
1192 if (count==10) return; 1282 if (count == 10)
1283 return;
1193 1284
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1285 object_thawer thawer (firstname);
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return;
1200 }
1201 1286
1287 if (!thawer)
1288 return;
1289
1202 m->in_memory=MAP_LOADING; 1290 m->in_memory = MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */ 1292 delete_unique_items (m); /* original map before, don't duplicate them */
1205 load_object(fp, NULL, LO_NOREAD,0);
1206 load_objects (m, fp, 0); 1293 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp); 1294
1208 m->in_memory=MAP_IN_MEMORY; 1295 m->in_memory = MAP_IN_MEMORY;
1209} 1296}
1210 1297
1211 1298
1212/* 1299/*
1213 * Saves a map to file. If flag is set, it is saved into the same 1300 * Saves a map to file. If flag is set, it is saved into the same
1214 * file it was (originally) loaded from. Otherwise a temporary 1301 * file it was (originally) loaded from. Otherwise a temporary
1215 * filename will be genarated, and the file will be stored there. 1302 * filename will be genarated, and the file will be stored there.
1216 * The temporary filename will be stored in the mapstructure. 1303 * The temporary filename will be stored in the maptileure.
1217 * If the map is unique, we also save to the filename in the map 1304 * If the map is unique, we also save to the filename in the map
1218 * (this should have been updated when first loaded) 1305 * (this should have been updated when first loaded)
1219 */ 1306 */
1220 1307
1308int
1221int new_save_map(mapstruct *m, int flag) { 1309new_save_map (maptile *m, int flag)
1222 FILE *fp, *fp2; 1310{
1223 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1224 int i; 1312 int i;
1225 1313
1226 if (flag && !*m->path) { 1314 if (flag && !*m->path)
1315 {
1227 LOG(llevError,"Tried to save map without path.\n"); 1316 LOG (llevError, "Tried to save map without path.\n");
1228 return -1; 1317 return -1;
1229 }
1230 1318 }
1319
1231 if (flag || (m->unique) || (m->templatemap)) { 1320 if (flag || (m->unique) || (m->templatemap))
1232 if (!m->unique && !m->templatemap) { /* flag is set */ 1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1233 if (flag == 2) 1324 if (flag == 2)
1234 strcpy(filename, create_overlay_pathname(m->path)); 1325 strcpy (filename, create_overlay_pathname (m->path));
1235 else 1326 else
1236 strcpy (filename, create_pathname (m->path)); 1327 strcpy (filename, create_pathname (m->path));
1237 } else 1328 }
1329 else
1238 strcpy (filename, m->path); 1330 strcpy (filename, m->path);
1239 1331
1240 /* If the compression suffix already exists on the filename, don't
1241 * put it on again. This nasty looking strcmp checks to see if the
1242 * compression suffix is at the end of the filename already.
1243 */
1244 if (m->compressed &&
1245 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1246 uncomp[m->compressed][0]))
1247 strcat(filename, uncomp[m->compressed][0]);
1248 make_path_to_file(filename); 1332 make_path_to_file (filename);
1249 } else { 1333 }
1334 else
1335 {
1250 if (!m->tmpname) 1336 if (!m->tmpname)
1251 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338
1252 strcpy(filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1253 } 1340 }
1341
1254 LOG(llevDebug,"Saving map %s\n",m->path); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1255 m->in_memory = MAP_SAVING; 1343 m->in_memory = MAP_SAVING;
1256 1344
1257 unlink (filename); // do not overwrite backups if done via hardlinks 1345 object_freezer freezer;
1258 1346
1259 /* Compress if it isn't a temporary save. Do compress if unique */
1260 if (m->compressed && (m->unique || m->templatemap || flag)) {
1261 char buf[MAX_BUF];
1262 strcpy(buf, uncomp[m->compressed][2]);
1263 strcat(buf, " > ");
1264 strcat(buf, filename);
1265 fp = popen(buf, "w");
1266 } else
1267 fp = fopen(filename, "w");
1268
1269 if(fp == NULL) {
1270 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1271 return -1;
1272 }
1273
1274 /* legacy */ 1347 /* legacy */
1275 fprintf(fp,"arch map\n"); 1348 fprintf (freezer, "arch map\n");
1349 if (m->name)
1276 if (m->name) fprintf(fp,"name %s\n", m->name); 1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1277 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1278 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1279 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1280 /* we unfortunately have no idea if this is a value the creator set 1357 /* we unfortunately have no idea if this is a value the creator set
1281 * or a difficulty value we generated when the map was first loaded 1358 * or a difficulty value we generated when the map was first loaded
1282 */ 1359 */
1360 if (m->difficulty)
1283 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1284 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1363 fprintf (freezer, "region %s\n", m->region->name);
1285 if (m->shopitems) { 1364 if (m->shopitems)
1365 {
1286 print_shop_string(m, shop); 1366 print_shop_string (m, shop);
1287 fprintf(fp,"shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1288 } 1368 }
1369 if (m->shopgreed)
1289 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1290#ifndef WIN32 1371 if (m->shopmin)
1291 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1292 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1293#else 1375 if (m->shoprace)
1294 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1295 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1296#endif
1297 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1298 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1299 if (m->width) fprintf(fp,"width %d\n", m->width); 1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1300 if (m->height) fprintf(fp,"height %d\n", m->height); 1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1301 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1302 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1303 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1304 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1305 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1306 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1307 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1308 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1309 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1310 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1311 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1312 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1313 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1314 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1315 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1316 1411
1317 /* Save any tiling information, except on overlays */ 1412 /* Save any tiling information, except on overlays */
1318 if (flag != 2) 1413 if (flag != 2)
1319 for (i=0; i<4; i++) 1414 for (i = 0; i < 4; i++)
1320 if (m->tile_path[i]) 1415 if (m->tile_path[i])
1321 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1322 1417
1418 freezer.put (m);
1323 fprintf(fp,"end\n"); 1419 fprintf (freezer, "end\n");
1324 1420
1325 /* In the game save unique items in the different file, but 1421 /* In the game save unique items in the different file, but
1326 * in the editor save them to the normal map file. 1422 * in the editor save them to the normal map file.
1327 * If unique map, save files in the proper destination (set by 1423 * If unique map, save files in the proper destination (set by
1328 * player) 1424 * player)
1329 */ 1425 */
1330 fp2 = fp; /* save unique items into fp2 */
1331 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1332 sprintf (buf,"%s.v00",create_items_path (m->path)); 1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1333 if ((fp2 = fopen (buf, "w")) == NULL) { 1436
1334 LOG(llevError, "Can't open unique items file %s\n", buf); 1437 unique.save (buf);
1335 }
1336 if (flag == 2)
1337 save_objects(m, fp, fp2, 2);
1338 else
1339 save_objects (m, fp, fp2, 0);
1340 if (fp2 != NULL) {
1341 if (ftell (fp2) == 0) {
1342 fclose (fp2);
1343 unlink (buf);
1344 } else {
1345 fclose (fp2);
1346 chmod (buf, SAVE_MODE);
1347 } 1438 }
1348 }
1349 } else { /* save same file when not playing, like in editor */
1350 save_objects(m, fp, fp, 0);
1351 }
1352
1353 if (m->compressed && (m->unique || m->templatemap || flag))
1354 pclose(fp);
1355 else 1439 else
1356 fclose(fp); 1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1357 1443
1358 chmod (filename, SAVE_MODE); 1444 freezer.save (filename);
1445
1359 return 0; 1446 return 0;
1360}
1361
1362
1363/*
1364 * Remove and free all objects in the inventory of the given object.
1365 * object.c ?
1366 */
1367
1368void clean_object(object *op)
1369{
1370 object *tmp, *next;
1371
1372 for(tmp = op->inv; tmp; tmp = next)
1373 {
1374 next = tmp->below;
1375 clean_object(tmp);
1376 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1377 remove_button_link(tmp);
1378 remove_ob(tmp);
1379 free_object(tmp);
1380 }
1381} 1447}
1382 1448
1383/* 1449/*
1384 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1385 */ 1451 */
1386 1452void
1387void free_all_objects(mapstruct *m) { 1453free_all_objects (maptile *m)
1388 int i,j; 1454{
1389 object *op; 1455 if (!m->spaces)
1456 return;
1390 1457
1391 for(i=0;i<MAP_WIDTH(m);i++) 1458 for (int i = 0; i < MAP_WIDTH (m); i++)
1392 for(j=0;j<MAP_HEIGHT(m);j++) { 1459 for (int j = 0; j < MAP_HEIGHT (m); j++)
1393 object *previous_obj=NULL; 1460 {
1394 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1461 mapspace &ms = m->at (i, j);
1395 if (op==previous_obj) { 1462
1396 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1463 while (object *op = ms.bottom)
1397 break; 1464 {
1398 } 1465 if (op->head)
1399 previous_obj=op;
1400 if(op->head!=NULL)
1401 op = op->head; 1466 op = op->head;
1402 1467
1403 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1404 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1405 */ 1470 }
1406 if (m->in_memory==MAP_IN_MEMORY)
1407 clean_object(op);
1408 remove_ob(op);
1409 free_object(op);
1410 }
1411 }
1412#ifdef MANY_CORES
1413 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1414 * an item on that map was not saved - look for that condition and die as appropriate -
1415 * this leaves more of the map data intact for better debugging.
1416 */
1417 for (op=objects; op!=NULL; op=op->next) {
1418 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1419 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1420 abort();
1421 }
1422 } 1471 }
1423#endif
1424} 1472}
1425 1473
1426/* 1474/*
1427 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1428 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1429 */ 1477 */
1430 1478void
1431void free_map(mapstruct *m,int flag) { 1479free_map (maptile *m, int flag)
1432 int i; 1480{
1481 if (m->in_memory != MAP_IN_MEMORY)
1482 return;
1433 1483
1434 if (!m->in_memory) { 1484 m->in_memory = MAP_SAVING;
1435 LOG(llevError,"Trying to free freed map.\n"); 1485
1436 return; 1486 // TODO: use new/delete
1437 } 1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1438 if (flag && m->spaces) free_all_objects(m); 1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1439 if (m->name) FREE_AND_CLEAR(m->name); 1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1440 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1441 if (m->msg) FREE_AND_CLEAR(m->msg); 1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1442 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1498 FREE_AND_CLEAR (m->maplore);
1443 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1444 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1504 FREE_AND_CLEAR (m->shoprace);
1505
1445 if (m->buttons) 1506 if (m->buttons)
1446 free_objectlinkpt(m->buttons); 1507 free_objectlinkpt (m->buttons);
1508
1447 m->buttons = NULL; 1509 m->buttons = NULL;
1510
1448 for (i=0; i<4; i++) { 1511 for (int i = 0; i < 4; i++)
1449 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1450 m->tile_map[i] = NULL;
1451 } 1512 {
1513 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1516 m->tile_map[i] = 0;
1517 }
1518
1452 m->in_memory = MAP_SWAPPED; 1519 m->in_memory = MAP_SWAPPED;
1453}
1454 1520
1455/* 1521#undef FREE_AND_CLEAR
1456 * function: vanish mapstruct 1522}
1457 * m : pointer to mapstruct, if NULL no action
1458 * this deletes all the data on the map (freeing pointers)
1459 * and then removes this map from the global linked list of maps.
1460 */
1461 1523
1462void delete_map(mapstruct *m) { 1524maptile::~maptile ()
1463 mapstruct *tmp, *last; 1525{
1464 int i;
1465
1466 if (!m)
1467 return;
1468 if (m->in_memory == MAP_IN_MEMORY) {
1469 /* change to MAP_SAVING, even though we are not,
1470 * so that remove_ob doesn't do as much work.
1471 */
1472 m->in_memory = MAP_SAVING;
1473 free_map (m, 1); 1526 free_map (this, 1);
1474 }
1475 /* move this out of free_map, since tmpname can still be needed if
1476 * the map is swapped out.
1477 */
1478 if (m->tmpname) {
1479 free(m->tmpname); 1527 free (tmpname);
1480 m->tmpname=NULL; 1528}
1481 } 1529
1482 last = NULL; 1530void
1531maptile::do_destroy ()
1532{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1483 /* We need to look through all the maps and see if any maps 1537 /* We need to look through all the maps and see if any maps
1484 * are pointing at this one for tiling information. Since 1538 * are pointing at this one for tiling information. Since
1485 * tiling can be assymetric, we just can not look to see which 1539 * tiling can be asymetric, we just can not look to see which
1486 * maps this map tiles with and clears those. 1540 * maps this map tiles with and clears those.
1487 */ 1541 */
1488 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1542 //TODO: non-euclidean-tiling MUST GO
1489 if (tmp->next == m) last = tmp; 1543 for (maptile *m = first_map; m; m = m->next)
1544 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this)
1546 m->tile_map[i] = 0;
1490 1547
1491 /* This should hopefully get unrolled on a decent compiler */ 1548 if (first_map == this)
1492 for (i=0; i<4; i++)
1493 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1494 }
1495
1496 /* If last is null, then this should be the first map in the list */
1497 if (!last) {
1498 if (m == first_map)
1499 first_map = m->next; 1549 first_map = next;
1500 else
1501 /* m->path is a static char, so should hopefully still have
1502 * some useful data in it.
1503 */
1504 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1505 m->path);
1506 }
1507 else 1550 else
1508 last->next = m->next; 1551 for (maptile *m = first_map; m; m = m->next)
1509 1552 if (m->next = this)
1510 free (m); 1553 {
1554 m->next = next;
1555 break;
1556 }
1511} 1557}
1512 1558
1513 1559//TODO: must go
1560void
1561delete_map (maptile *m)
1562{
1563 if (m)
1564 m->destroy ();
1565}
1514 1566
1515/* 1567/*
1516 * Makes sure the given map is loaded and swapped in. 1568 * Makes sure the given map is loaded and swapped in.
1517 * name is path name of the map. 1569 * name is path name of the map.
1518 * flags meaning: 1570 * flags meaning:
1521 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1522 * dont do any more name translation on it. 1574 * dont do any more name translation on it.
1523 * 1575 *
1524 * Returns a pointer to the given map. 1576 * Returns a pointer to the given map.
1525 */ 1577 */
1526 1578maptile *
1527mapstruct *ready_map_name(const char *name, int flags) { 1579ready_map_name (const char *name, int flags)
1528 mapstruct *m; 1580{
1529
1530 if (!name) 1581 if (!name)
1531 return (NULL); 1582 return 0;
1532 1583
1533 /* Have we been at this level before? */ 1584 /* Have we been at this level before? */
1534 m = has_been_loaded (name); 1585 maptile *m = has_been_loaded (name);
1535 1586
1536 /* Map is good to go, so just return it */ 1587 /* Map is good to go, so just return it */
1537 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1538 return m;
1539 }
1540
1541 /* unique maps always get loaded from their original location, and never
1542 * a temp location. Likewise, if map_flush is set, or we have never loaded
1543 * this map, load it now. I removed the reset checking from here -
1544 * it seems the probability of a player trying to enter a map that should
1545 * reset but hasn't yet is quite low, and removing that makes this function
1546 * a bit cleaner (and players probably shouldn't rely on exact timing for
1547 * resets in any case - if they really care, they should use the 'maps command.
1548 */
1549 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1550
1551 /* first visit or time to reset */
1552 if (m) {
1553 clean_tmp_map(m); /* Doesn't make much difference */
1554 delete_map(m);
1555 }
1556
1557 /* create and load a map */
1558 if (flags & MAP_PLAYER_UNIQUE)
1559 LOG(llevDebug, "Trying to load map %s.\n", name);
1560 else
1561 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1562
1563 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1564 return (NULL);
1565
1566 fix_auto_apply(m); /* Chests which open as default */
1567
1568 /* If a player unique map, no extra unique object file to load.
1569 * if from the editor, likewise.
1570 */
1571 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1572 load_unique_objects(m);
1573
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1575 m=load_overlay_map(name, m);
1576 if (m==NULL)
1577 return NULL;
1578 }
1579
1580 } else {
1581 /* If in this loop, we found a temporary map, so load it up. */
1582
1583 m=load_temporary_map (m);
1584 if(m==NULL) return NULL;
1585 load_unique_objects(m);
1586
1587 clean_tmp_map(m);
1588 m->in_memory = MAP_IN_MEMORY;
1589 /* tempnam() on sun systems (probably others) uses malloc
1590 * to allocated space for the string. Free it here.
1591 * In some cases, load_temporary_map above won't find the
1592 * temporary map, and so has reloaded a new map. If that
1593 * is the case, tmpname is now null
1594 */
1595 if (m->tmpname) free(m->tmpname);
1596 m->tmpname = NULL;
1597 /* It's going to be saved anew anyway */
1598 }
1599
1600 /* Below here is stuff common to both first time loaded maps and
1601 * temp maps.
1602 */
1603
1604 decay_objects(m); /* start the decay */
1605 /* In case other objects press some buttons down */
1606 update_buttons(m);
1607 if (m->outdoor)
1608 set_darkness_map(m);
1609 /* run the weather over this map */
1610 weather_effect(name);
1611 return m; 1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 {
1601 /* first visit or time to reset */
1602 if (m)
1603 {
1604 clean_tmp_map (m); /* Doesn't make much difference */
1605 delete_map (m);
1606 }
1607
1608 /* create and load a map */
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 {
1629 m = load_overlay_map (name, m);
1630 if (m == NULL)
1631 return NULL;
1632 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1612} 1673}
1613 1674
1614 1675
1615/* 1676/*
1616 * This routine is supposed to find out the difficulty of the map. 1677 * This routine is supposed to find out the difficulty of the map.
1621 * in the map is zero, then use this routine. Maps should really 1682 * in the map is zero, then use this routine. Maps should really
1622 * have a difficulty set than using this function - human calculation 1683 * have a difficulty set than using this function - human calculation
1623 * is much better than this functions guesswork. 1684 * is much better than this functions guesswork.
1624 */ 1685 */
1625 1686
1687int
1626int calculate_difficulty(mapstruct *m) { 1688calculate_difficulty (maptile *m)
1689{
1627 object *op; 1690 object *op;
1628 archetype *at; 1691 archetype *at;
1629 int x, y, i, diff; 1692 int x, y, i;
1630 long monster_cnt = 0; 1693 long monster_cnt = 0;
1631 double avgexp = 0; 1694 double avgexp = 0;
1632 sint64 total_exp = 0; 1695 sint64 total_exp = 0;
1633 1696
1634 if (MAP_DIFFICULTY (m)) 1697 if (MAP_DIFFICULTY (m))
1635 { 1698 {
1636 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1637 return MAP_DIFFICULTY (m); 1700 return MAP_DIFFICULTY (m);
1638 } 1701 }
1639 1702
1640 for(x = 0; x < MAP_WIDTH(m); x++) 1703 for (x = 0; x < MAP_WIDTH (m); x++)
1641 for(y = 0; y < MAP_HEIGHT(m); y++) 1704 for (y = 0; y < MAP_HEIGHT (m); y++)
1642 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1643 { 1706 {
1644 if(QUERY_FLAG (op, FLAG_MONSTER)) 1707 if (QUERY_FLAG (op, FLAG_MONSTER))
1645 { 1708 {
1646 total_exp += op->stats.exp; 1709 total_exp += op->stats.exp;
1647 monster_cnt++; 1710 monster_cnt++;
1648 } 1711 }
1649 1712
1650 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1713 if (QUERY_FLAG (op, FLAG_GENERATOR))
1651 { 1714 {
1652 total_exp += op->stats.exp; 1715 total_exp += op->stats.exp;
1653 at = type_to_archetype(GENERATE_TYPE (op)); 1716 at = type_to_archetype (GENERATE_TYPE (op));
1654 1717
1655 if(at != NULL) 1718 if (at != NULL)
1656 total_exp += at->clone.stats.exp * 8; 1719 total_exp += at->clone.stats.exp * 8;
1657 1720
1658 monster_cnt++; 1721 monster_cnt++;
1659 } 1722 }
1660 } 1723 }
1671 } 1734 }
1672 1735
1673 return 1; 1736 return 1;
1674} 1737}
1675 1738
1676void clean_tmp_map(mapstruct *m) { 1739void
1740clean_tmp_map (maptile *m)
1741{
1677 if(m->tmpname == NULL) 1742 if (m->tmpname == NULL)
1678 return; 1743 return;
1679 if (clean_temporary_map_callback) 1744 INVOKE_MAP (CLEAN, m);
1680 clean_temporary_map_callback (m);
1681 (void) unlink(m->tmpname); 1745 (void) unlink (m->tmpname);
1682} 1746}
1683 1747
1748void
1684void free_all_maps(void) 1749free_all_maps (void)
1685{ 1750{
1686 int real_maps=0; 1751 int real_maps = 0;
1687 1752
1688 while (first_map) { 1753 while (first_map)
1754 {
1689 /* I think some of the callers above before it gets here set this to be 1755 /* I think some of the callers above before it gets here set this to be
1690 * saving, but we still want to free this data 1756 * saving, but we still want to free this data
1691 */ 1757 */
1692 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1693 delete_map(first_map); 1760 delete_map (first_map);
1694 real_maps++; 1761 real_maps++;
1695 } 1762 }
1696 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1697} 1764}
1698 1765
1699/* change_map_light() - used to change map light level (darkness) 1766/* change_map_light() - used to change map light level (darkness)
1700 * up or down. Returns true if successful. It should now be 1767 * up or down. Returns true if successful. It should now be
1701 * possible to change a value by more than 1. 1768 * possible to change a value by more than 1.
1702 * Move this from los.c to map.c since this is more related 1769 * Move this from los.c to map.c since this is more related
1703 * to maps than los. 1770 * to maps than los.
1704 * postive values make it darker, negative make it brighter 1771 * postive values make it darker, negative make it brighter
1705 */ 1772 */
1706 1773
1774int
1707int change_map_light(mapstruct *m, int change) { 1775change_map_light (maptile *m, int change)
1776{
1708 int new_level = m->darkness + change; 1777 int new_level = m->darkness + change;
1709 1778
1710 /* Nothing to do */ 1779 /* Nothing to do */
1711 if(!change || (new_level <= 0 && m->darkness == 0) || 1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1712 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1781 {
1713 return 0; 1782 return 0;
1714 } 1783 }
1715 1784
1716 /* inform all players on the map */ 1785 /* inform all players on the map */
1717 if (change>0) 1786 if (change > 0)
1718 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1719 else 1788 else
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1721 1790
1722 /* Do extra checking. since m->darkness is a unsigned value, 1791 /* Do extra checking. since m->darkness is a unsigned value,
1723 * we need to be extra careful about negative values. 1792 * we need to be extra careful about negative values.
1724 * In general, the checks below are only needed if change 1793 * In general, the checks below are only needed if change
1725 * is not +/-1 1794 * is not +/-1
1726 */ 1795 */
1727 if (new_level < 0) m->darkness = 0; 1796 if (new_level < 0)
1728 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1797 m->darkness = 0;
1798 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS;
1800 else
1729 else m->darkness=new_level; 1801 m->darkness = new_level;
1730 1802
1731 /* All clients need to get re-updated for the change */ 1803 /* All clients need to get re-updated for the change */
1732 update_all_map_los(m); 1804 update_all_map_los (m);
1733 return 1; 1805 return 1;
1734} 1806}
1735
1736 1807
1737/* 1808/*
1738 * This function updates various attributes about a specific space 1809 * This function updates various attributes about a specific space
1739 * on the map (what it looks like, whether it blocks magic, 1810 * on the map (what it looks like, whether it blocks magic,
1740 * has a living creatures, prevents people from passing 1811 * has a living creatures, prevents people from passing
1741 * through, etc) 1812 * through, etc)
1742 */ 1813 */
1743void update_position (mapstruct *m, int x, int y) { 1814void
1815mapspace::update_ ()
1816{
1744 object *tmp, *last = NULL; 1817 object *tmp, *last = 0;
1745 uint8 flags = 0, oldflags, light=0, anywhere=0; 1818 uint8 flags = 0, light = 0, anywhere = 0;
1746 New_Face *top,*floor, *middle; 1819 New_Face *top, *floor, *middle;
1747 object *top_obj, *floor_obj, *middle_obj; 1820 object *top_obj, *floor_obj, *middle_obj;
1748 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1821 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1749 1822
1750 oldflags = GET_MAP_FLAGS(m,x,y);
1751 if (!(oldflags & P_NEED_UPDATE)) {
1752 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1753 m->path, x, y);
1754 return;
1755 }
1756
1757 middle=blank_face; 1823 middle = blank_face;
1758 top=blank_face; 1824 top = blank_face;
1759 floor=blank_face; 1825 floor = blank_face;
1760 1826
1761 middle_obj = NULL; 1827 middle_obj = 0;
1762 top_obj = NULL; 1828 top_obj = 0;
1763 floor_obj = NULL; 1829 floor_obj = 0;
1764 1830
1765 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1766 1832 {
1767 /* This could be made additive I guess (two lights better than 1833 /* This could be made additive I guess (two lights better than
1768 * one). But if so, it shouldn't be a simple additive - 2 1834 * one). But if so, it shouldn't be a simple additive - 2
1769 * light bulbs do not illuminate twice as far as once since 1835 * light bulbs do not illuminate twice as far as once since
1770 * it is a disapation factor that is squared (or is it cubed?) 1836 * it is a dissapation factor that is cubed.
1771 */ 1837 */
1772 if (tmp->glow_radius > light) light = tmp->glow_radius; 1838 if (tmp->glow_radius > light)
1839 light = tmp->glow_radius;
1773 1840
1774 /* This call is needed in order to update objects the player 1841 /* This call is needed in order to update objects the player
1775 * is standing in that have animations (ie, grass, fire, etc). 1842 * is standing in that have animations (ie, grass, fire, etc).
1776 * However, it also causes the look window to be re-drawn 1843 * However, it also causes the look window to be re-drawn
1777 * 3 times each time the player moves, because many of the 1844 * 3 times each time the player moves, because many of the
1778 * functions the move_player calls eventualy call this. 1845 * functions the move_player calls eventualy call this.
1779 * 1846 *
1780 * Always put the player down for drawing. 1847 * Always put the player down for drawing.
1781 */ 1848 */
1782 if (!tmp->invisible) { 1849 if (!tmp->invisible)
1850 {
1783 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1851 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1784 top = tmp->face; 1852 {
1785 top_obj = tmp; 1853 top = tmp->face;
1786 } 1854 top_obj = tmp;
1855 }
1787 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1856 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1857 {
1788 /* If we got a floor, that means middle and top were below it, 1858 /* If we got a floor, that means middle and top were below it,
1789 * so should not be visible, so we clear them. 1859 * so should not be visible, so we clear them.
1790 */ 1860 */
1791 middle=blank_face; 1861 middle = blank_face;
1792 top=blank_face; 1862 top = blank_face;
1793 floor = tmp->face; 1863 floor = tmp->face;
1794 floor_obj = tmp; 1864 floor_obj = tmp;
1795 } 1865 }
1796 /* Flag anywhere have high priority */ 1866 /* Flag anywhere have high priority */
1797 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1867 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1798 middle = tmp->face; 1868 {
1869 middle = tmp->face;
1799 1870
1800 middle_obj = tmp; 1871 middle_obj = tmp;
1801 anywhere =1; 1872 anywhere = 1;
1802 } 1873 }
1803 /* Find the highest visible face around. If equal 1874 /* Find the highest visible face around. If equal
1804 * visibilities, we still want the one nearer to the 1875 * visibilities, we still want the one nearer to the
1805 * top 1876 * top
1806 */ 1877 */
1807 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1878 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1879 {
1808 middle = tmp->face; 1880 middle = tmp->face;
1809 middle_obj = tmp; 1881 middle_obj = tmp;
1810 } 1882 }
1811 } 1883 }
1884
1812 if (tmp==tmp->above) { 1885 if (tmp == tmp->above)
1886 {
1813 LOG(llevError, "Error in structure of map\n"); 1887 LOG (llevError, "Error in structure of map\n");
1814 exit (-1); 1888 exit (-1);
1815 }
1816 1889 }
1890
1817 move_slow |= tmp->move_slow; 1891 move_slow |= tmp->move_slow;
1818 move_block |= tmp->move_block; 1892 move_block |= tmp->move_block;
1819 move_on |= tmp->move_on; 1893 move_on |= tmp->move_on;
1820 move_off |= tmp->move_off; 1894 move_off |= tmp->move_off;
1821 move_allow |= tmp->move_allow; 1895 move_allow |= tmp->move_allow;
1822 1896
1823 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1897 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1824 flags |= P_IS_ALIVE; 1898 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1825 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1899 if (tmp->type == PLAYER) flags |= P_PLAYER;
1826 flags |= P_NO_MAGIC; 1900 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1827 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1901 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1828 flags |= P_NO_CLERIC; 1902 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1829
1830 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1831 flags |= P_BLOCKSVIEW;
1832 } /* for stack of objects */
1833
1834 /* we don't want to rely on this function to have accurate flags, but
1835 * since we're already doing the work, we calculate them here.
1836 * if they don't match, logic is broken someplace.
1837 */
1838 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1839 (!(oldflags & P_NO_ERROR))) {
1840 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1841 m->path, x, y,
1842 (oldflags & ~P_NEED_UPDATE), flags);
1843 } 1903 }
1844 SET_MAP_FLAGS(m, x, y, flags);
1845 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1846 SET_MAP_MOVE_ON(m, x, y, move_on);
1847 SET_MAP_MOVE_OFF(m, x, y, move_off);
1848 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1849 1904
1905 this->light = light;
1906 this->flags_ = flags;
1907 this->move_block = move_block & ~move_allow;
1908 this->move_on = move_on;
1909 this->move_off = move_off;
1910 this->move_slow = move_slow;
1911
1850 /* At this point, we have a floor face (if there is a floor), 1912 /* At this point, we have a floor face (if there is a floor),
1851 * and the floor is set - we are not going to touch it at 1913 * and the floor is set - we are not going to touch it at
1852 * this point. 1914 * this point.
1853 * middle contains the highest visibility face. 1915 * middle contains the highest visibility face.
1854 * top contains a player/monster face, if there is one. 1916 * top contains a player/monster face, if there is one.
1855 * 1917 *
1856 * We now need to fill in top.face and/or middle.face. 1918 * We now need to fill in top.face and/or middle.face.
1857 */ 1919 */
1858 1920
1859 /* If the top face also happens to be high visibility, re-do our 1921 /* If the top face also happens to be high visibility, re-do our
1860 * middle face. This should not happen, as we already have the 1922 * middle face. This should not happen, as we already have the
1861 * else statement above so middle should not get set. OTOH, it 1923 * else statement above so middle should not get set. OTOH, it
1862 * may be possible for the faces to match but be different objects. 1924 * may be possible for the faces to match but be different objects.
1863 */ 1925 */
1864 if (top == middle) middle=blank_face; 1926 if (top == middle)
1927 middle = blank_face;
1865 1928
1866 /* There are three posibilities at this point: 1929 /* There are three posibilities at this point:
1867 * 1) top face is set, need middle to be set. 1930 * 1) top face is set, need middle to be set.
1868 * 2) middle is set, need to set top. 1931 * 2) middle is set, need to set top.
1869 * 3) neither middle or top is set - need to set both. 1932 * 3) neither middle or top is set - need to set both.
1870 */ 1933 */
1871 1934
1872 for (tmp=last; tmp; tmp=tmp->below) { 1935 for (tmp = last; tmp; tmp = tmp->below)
1936 {
1873 /* Once we get to a floor, stop, since we already have a floor object */ 1937 /* Once we get to a floor, stop, since we already have a floor object */
1874 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1938 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1939 break;
1875 1940
1876 /* If two top faces are already set, quit processing */ 1941 /* If two top faces are already set, quit processing */
1877 if ((top != blank_face) && (middle != blank_face)) break; 1942 if ((top != blank_face) && (middle != blank_face))
1943 break;
1878 1944
1879 /* Only show visible faces, unless its the editor - show all */ 1945 /* Only show visible faces, unless its the editor - show all */
1880 if (!tmp->invisible || editor) { 1946 if (!tmp->invisible || editor)
1947 {
1881 /* Fill in top if needed */ 1948 /* Fill in top if needed */
1882 if (top == blank_face) { 1949 if (top == blank_face)
1883 top = tmp->face; 1950 {
1884 top_obj = tmp; 1951 top = tmp->face;
1885 if (top == middle) middle=blank_face; 1952 top_obj = tmp;
1886 } else { 1953 if (top == middle)
1954 middle = blank_face;
1955 }
1956 else
1957 {
1887 /* top is already set - we should only get here if 1958 /* top is already set - we should only get here if
1888 * middle is not set 1959 * middle is not set
1889 * 1960 *
1890 * Set the middle face and break out, since there is nothing 1961 * Set the middle face and break out, since there is nothing
1891 * more to fill in. We don't check visiblity here, since 1962 * more to fill in. We don't check visiblity here, since
1892 * 1963 *
1893 */ 1964 */
1894 if (tmp->face != top ) { 1965 if (tmp->face != top)
1895 middle = tmp->face; 1966 {
1896 middle_obj = tmp; 1967 middle = tmp->face;
1897 break; 1968 middle_obj = tmp;
1898 } 1969 break;
1970 }
1971 }
1972 }
1899 } 1973 }
1900 } 1974
1901 } 1975 if (middle == floor)
1902 if (middle == floor) middle = blank_face;
1903 if (top == middle) middle = blank_face;
1904 SET_MAP_FACE(m,x,y,top,0);
1905 if(top != blank_face)
1906 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1907 else
1908 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1909 SET_MAP_FACE(m,x,y,middle,1);
1910 if(middle != blank_face) 1976 middle = blank_face;
1911 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1912 else
1913 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1914 SET_MAP_FACE(m,x,y,floor,2);
1915 if(floor != blank_face)
1916 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1917 else
1918 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1919 SET_MAP_LIGHT(m,x,y,light);
1920}
1921 1977
1978 if (top == middle)
1979 middle = blank_face;
1922 1980
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984}
1985
1986void
1923void set_map_reset_time(mapstruct *map) { 1987set_map_reset_time (maptile *map)
1988{
1924 int timeout; 1989 int timeout;
1925 1990
1926 timeout = MAP_RESET_TIMEOUT(map); 1991 timeout = MAP_RESET_TIMEOUT (map);
1927 if (timeout <= 0) 1992 if (timeout <= 0)
1928 timeout = MAP_DEFAULTRESET; 1993 timeout = MAP_DEFAULTRESET;
1929 if (timeout >= MAP_MAXRESET) 1994 if (timeout >= MAP_MAXRESET)
1930 timeout = MAP_MAXRESET; 1995 timeout = MAP_MAXRESET;
1931 MAP_WHEN_RESET(map) = seconds()+timeout; 1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1932} 1997}
1933 1998
1934/* this updates the orig_map->tile_map[tile_num] value after loading 1999/* this updates the orig_map->tile_map[tile_num] value after loading
1935 * the map. It also takes care of linking back the freshly loaded 2000 * the map. It also takes care of linking back the freshly loaded
1936 * maps tile_map values if it tiles back to this one. It returns 2001 * maps tile_map values if it tiles back to this one. It returns
1937 * the value of orig_map->tile_map[tile_num]. It really only does this 2002 * the value of orig_map->tile_map[tile_num]. It really only does this
1938 * so that it is easier for calling functions to verify success. 2003 * so that it is easier for calling functions to verify success.
1939 */ 2004 */
1940 2005
2006static maptile *
1941static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2007load_and_link_tiled_map (maptile *orig_map, int tile_num)
1942{ 2008{
1943 int dest_tile = (tile_num +2) % 4; 2009 int dest_tile = (tile_num + 2) % 4;
1944 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1945 2011
1946 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1947 2013
1948 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2014 /* need to do a strcmp here as the orig_map->path is not a shared string */
1949 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1950 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1951 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1952 2017
1953 return orig_map->tile_map[tile_num]; 2018 return orig_map->tile_map[tile_num];
1954} 2019}
1955 2020
1956/* this returns TRUE if the coordinates (x,y) are out of 2021/* this returns TRUE if the coordinates (x,y) are out of
1957 * map m. This function also takes into account any 2022 * map m. This function also takes into account any
1958 * tiling considerations, loading adjacant maps as needed. 2023 * tiling considerations, loading adjacant maps as needed.
1961 * This function will recursively call itself for the 2026 * This function will recursively call itself for the
1962 * tiled maps. 2027 * tiled maps.
1963 * 2028 *
1964 * 2029 *
1965 */ 2030 */
2031int
1966int out_of_map(mapstruct *m, int x, int y) 2032out_of_map (maptile *m, int x, int y)
1967{ 2033{
1968
1969 /* If we get passed a null map, this is obviously the 2034 /* If we get passed a null map, this is obviously the
1970 * case. This generally shouldn't happen, but if the 2035 * case. This generally shouldn't happen, but if the
1971 * map loads fail below, it could happen. 2036 * map loads fail below, it could happen.
1972 */ 2037 */
1973 if (!m) return 0; 2038 if (!m)
1974
1975 if (x<0) {
1976 if (!m->tile_path[3]) return 1;
1977 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1978 load_and_link_tiled_map(m, 3);
1979 }
1980 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1981 }
1982 if (x>=MAP_WIDTH(m)) {
1983 if (!m->tile_path[1]) return 1;
1984 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1985 load_and_link_tiled_map(m, 1);
1986 }
1987 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1988 }
1989 if (y<0) {
1990 if (!m->tile_path[0]) return 1;
1991 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1992 load_and_link_tiled_map(m, 0);
1993 }
1994 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1995 }
1996 if (y>=MAP_HEIGHT(m)) {
1997 if (!m->tile_path[2]) return 1;
1998 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1999 load_and_link_tiled_map(m, 2);
2000 }
2001 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2002 }
2003
2004 /* Simple case - coordinates are within this local
2005 * map.
2006 */
2007 return 0; 2039 return 0;
2040
2041 if (x < 0)
2042 {
2043 if (!m->tile_path[3])
2044 return 1;
2045
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3);
2048
2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2050 }
2051
2052 if (x >= MAP_WIDTH (m))
2053 {
2054 if (!m->tile_path[1])
2055 return 1;
2056
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1);
2059
2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2061 }
2062
2063 if (y < 0)
2064 {
2065 if (!m->tile_path[0])
2066 return 1;
2067
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0);
2070
2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2072 }
2073
2074 if (y >= MAP_HEIGHT (m))
2075 {
2076 if (!m->tile_path[2])
2077 return 1;
2078
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2);
2081
2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2083 }
2084
2085 /* Simple case - coordinates are within this local
2086 * map.
2087 */
2088 return 0;
2008} 2089}
2009 2090
2010/* This is basically the same as out_of_map above, but 2091/* This is basically the same as out_of_map above, but
2011 * instead we return NULL if no map is valid (coordinates 2092 * instead we return NULL if no map is valid (coordinates
2012 * out of bounds and no tiled map), otherwise it returns 2093 * out of bounds and no tiled map), otherwise it returns
2013 * the map as that the coordinates are really on, and 2094 * the map as that the coordinates are really on, and
2014 * updates x and y to be the localized coordinates. 2095 * updates x and y to be the localized coordinates.
2015 * Using this is more efficient of calling out_of_map 2096 * Using this is more efficient of calling out_of_map
2016 * and then figuring out what the real map is 2097 * and then figuring out what the real map is
2017 */ 2098 */
2099maptile *
2018mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2019{ 2101{
2020 2102
2021 if (*x<0) { 2103 if (*x < 0)
2022 if (!m->tile_path[3]) return NULL; 2104 {
2105 if (!m->tile_path[3])
2106 return 0;
2023 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2024 load_and_link_tiled_map(m, 3); 2108 load_and_link_tiled_map (m, 3);
2025 2109
2026 *x += MAP_WIDTH(m->tile_map[3]); 2110 *x += MAP_WIDTH (m->tile_map[3]);
2027 return (get_map_from_coord(m->tile_map[3], x, y)); 2111 return (get_map_from_coord (m->tile_map[3], x, y));
2028 } 2112 }
2113
2029 if (*x>=MAP_WIDTH(m)) { 2114 if (*x >= MAP_WIDTH (m))
2030 if (!m->tile_path[1]) return NULL; 2115 {
2116 if (!m->tile_path[1])
2117 return 0;
2118
2031 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2032 load_and_link_tiled_map(m, 1); 2120 load_and_link_tiled_map (m, 1);
2033 2121
2034 *x -= MAP_WIDTH(m); 2122 *x -= MAP_WIDTH (m);
2035 return (get_map_from_coord(m->tile_map[1], x, y)); 2123 return (get_map_from_coord (m->tile_map[1], x, y));
2124 }
2125
2126 if (*y < 0)
2036 } 2127 {
2037 if (*y<0) { 2128 if (!m->tile_path[0])
2038 if (!m->tile_path[0]) return NULL; 2129 return 0;
2130
2039 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2040 load_and_link_tiled_map(m, 0); 2132 load_and_link_tiled_map (m, 0);
2041 2133
2042 *y += MAP_HEIGHT(m->tile_map[0]); 2134 *y += MAP_HEIGHT (m->tile_map[0]);
2043 return (get_map_from_coord(m->tile_map[0], x, y)); 2135 return (get_map_from_coord (m->tile_map[0], x, y));
2044 } 2136 }
2137
2045 if (*y>=MAP_HEIGHT(m)) { 2138 if (*y >= MAP_HEIGHT (m))
2046 if (!m->tile_path[2]) return NULL; 2139 {
2140 if (!m->tile_path[2])
2141 return 0;
2142
2047 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map(m, 2); 2144 load_and_link_tiled_map (m, 2);
2049 2145
2050 *y -= MAP_HEIGHT(m); 2146 *y -= MAP_HEIGHT (m);
2051 return (get_map_from_coord(m->tile_map[2], x, y)); 2147 return (get_map_from_coord (m->tile_map[2], x, y));
2052 } 2148 }
2053 2149
2054 /* Simple case - coordinates are within this local 2150 /* Simple case - coordinates are within this local
2055 * map. 2151 * map.
2056 */ 2152 */
2057 2153
2058 return m; 2154 return m;
2059} 2155}
2060 2156
2061/** 2157/**
2062 * Return whether map2 is adjacent to map1. If so, store the distance from 2158 * Return whether map2 is adjacent to map1. If so, store the distance from
2063 * map1 to map2 in dx/dy. 2159 * map1 to map2 in dx/dy.
2064 */ 2160 */
2161static int
2065static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2162adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2163{
2066 if (!map1 || !map2) 2164 if (!map1 || !map2)
2067 return 0; 2165 return 0;
2068 2166
2069 if (map1 == map2) { 2167 if (map1 == map2)
2168 {
2070 *dx = 0; 2169 *dx = 0;
2071 *dy = 0; 2170 *dy = 0;
2072 2171
2172 }
2073 } else if (map1->tile_map[0] == map2) { /* up */ 2173 else if (map1->tile_map[0] == map2)
2174 { /* up */
2074 *dx = 0; 2175 *dx = 0;
2075 *dy = -MAP_HEIGHT(map2); 2176 *dy = -MAP_HEIGHT (map2);
2177 }
2076 } else if (map1->tile_map[1] == map2) { /* right */ 2178 else if (map1->tile_map[1] == map2)
2179 { /* right */
2077 *dx = MAP_WIDTH(map1); 2180 *dx = MAP_WIDTH (map1);
2078 *dy = 0; 2181 *dy = 0;
2182 }
2079 } else if (map1->tile_map[2] == map2) { /* down */ 2183 else if (map1->tile_map[2] == map2)
2184 { /* down */
2080 *dx = 0; 2185 *dx = 0;
2081 *dy = MAP_HEIGHT(map1); 2186 *dy = MAP_HEIGHT (map1);
2187 }
2082 } else if (map1->tile_map[3] == map2) { /* left */ 2188 else if (map1->tile_map[3] == map2)
2189 { /* left */
2083 *dx = -MAP_WIDTH(map2); 2190 *dx = -MAP_WIDTH (map2);
2084 *dy = 0; 2191 *dy = 0;
2085 2192
2193 }
2086 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */
2087 *dx = MAP_WIDTH(map1->tile_map[0]); 2196 *dx = MAP_WIDTH (map1->tile_map[0]);
2088 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2197 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2198 }
2089 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */
2090 *dx = -MAP_WIDTH(map2); 2201 *dx = -MAP_WIDTH (map2);
2091 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2202 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2203 }
2092 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */
2093 *dx = MAP_WIDTH(map1); 2206 *dx = MAP_WIDTH (map1);
2094 *dy = -MAP_HEIGHT(map2); 2207 *dy = -MAP_HEIGHT (map2);
2208 }
2095 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */
2096 *dx = MAP_WIDTH(map1); 2211 *dx = MAP_WIDTH (map1);
2097 *dy = MAP_HEIGHT(map1->tile_map[1]); 2212 *dy = MAP_HEIGHT (map1->tile_map[1]);
2213 }
2098 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */
2099 *dx = MAP_WIDTH(map1->tile_map[2]); 2216 *dx = MAP_WIDTH (map1->tile_map[2]);
2100 *dy = MAP_HEIGHT(map1); 2217 *dy = MAP_HEIGHT (map1);
2218 }
2101 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */
2102 *dx = -MAP_WIDTH(map2); 2221 *dx = -MAP_WIDTH (map2);
2103 *dy = MAP_HEIGHT(map1); 2222 *dy = MAP_HEIGHT (map1);
2223 }
2104 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */
2105 *dx = -MAP_WIDTH(map1->tile_map[3]); 2226 *dx = -MAP_WIDTH (map1->tile_map[3]);
2106 *dy = -MAP_HEIGHT(map2); 2227 *dy = -MAP_HEIGHT (map2);
2228 }
2107 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */
2108 *dx = -MAP_WIDTH(map1->tile_map[3]); 2231 *dx = -MAP_WIDTH (map1->tile_map[3]);
2109 *dy = MAP_HEIGHT(map1->tile_map[3]); 2232 *dy = MAP_HEIGHT (map1->tile_map[3]);
2110 2233
2111 } else { /* not "adjacent" enough */ 2234 }
2235 else
2236 { /* not "adjacent" enough */
2112 return 0; 2237 return 0;
2113 } 2238 }
2114 2239
2115 return 1; 2240 return 1;
2116} 2241}
2117 2242
2118/* From map.c 2243/* From map.c
2119 * This is used by get_player to determine where the other 2244 * This is used by get_player to determine where the other
2120 * creature is. get_rangevector takes into account map tiling, 2245 * creature is. get_rangevector takes into account map tiling,
2134 * 2259 *
2135 * currently, the only flag supported (0x1) is don't translate for 2260 * currently, the only flag supported (0x1) is don't translate for
2136 * closest body part of 'op1' 2261 * closest body part of 'op1'
2137 */ 2262 */
2138 2263
2264void
2139void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{
2140 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 {
2141 /* be conservative and fill in _some_ data */ 2269 /* be conservative and fill in _some_ data */
2142 retval->distance = 100000; 2270 retval->distance = 100000;
2143 retval->distance_x = 32767; 2271 retval->distance_x = 32767;
2144 retval->distance_y = 32767; 2272 retval->distance_y = 32767;
2145 retval->direction = 0; 2273 retval->direction = 0;
2146 retval->part = 0; 2274 retval->part = 0;
2147 } else { 2275 }
2276 else
2277 {
2148 object *best; 2278 object *best;
2149 2279
2150 retval->distance_x += op2->x-op1->x; 2280 retval->distance_x += op2->x - op1->x;
2151 retval->distance_y += op2->y-op1->y; 2281 retval->distance_y += op2->y - op1->y;
2152 2282
2153 best = op1; 2283 best = op1;
2154 /* If this is multipart, find the closest part now */ 2284 /* If this is multipart, find the closest part now */
2155 if (!(flags&0x1) && op1->more) { 2285 if (!(flags & 0x1) && op1->more)
2286 {
2156 object *tmp; 2287 object *tmp;
2157 int best_distance = retval->distance_x*retval->distance_x+ 2288 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2158 retval->distance_y*retval->distance_y, tmpi;
2159 2289
2160 /* we just take the offset of the piece to head to figure 2290 /* we just take the offset of the piece to head to figure
2161 * distance instead of doing all that work above again 2291 * distance instead of doing all that work above again
2162 * since the distance fields we set above are positive in the 2292 * since the distance fields we set above are positive in the
2163 * same axis as is used for multipart objects, the simply arithmetic 2293 * same axis as is used for multipart objects, the simply arithmetic
2164 * below works. 2294 * below works.
2165 */ 2295 */
2166 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2296 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2297 {
2167 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2298 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2168 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2299 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2169 if (tmpi < best_distance) { 2300 if (tmpi < best_distance)
2301 {
2170 best_distance = tmpi; 2302 best_distance = tmpi;
2171 best = tmp; 2303 best = tmp;
2172 } 2304 }
2173 } 2305 }
2174 if (best != op1) { 2306 if (best != op1)
2307 {
2175 retval->distance_x += op1->x-best->x; 2308 retval->distance_x += op1->x - best->x;
2176 retval->distance_y += op1->y-best->y; 2309 retval->distance_y += op1->y - best->y;
2177 } 2310 }
2178 } 2311 }
2179 retval->part = best; 2312 retval->part = best;
2180 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2313 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2181 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2314 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2182 } 2315 }
2183} 2316}
2184 2317
2185/* this is basically the same as get_rangevector above, but instead of 2318/* this is basically the same as get_rangevector above, but instead of
2186 * the first parameter being an object, it instead is the map 2319 * the first parameter being an object, it instead is the map
2191 * be more consistant with the above function and also in case they are needed 2324 * be more consistant with the above function and also in case they are needed
2192 * for something in the future. Also, since no object is pasted, the best 2325 * for something in the future. Also, since no object is pasted, the best
2193 * field of the rv_vector is set to NULL. 2326 * field of the rv_vector is set to NULL.
2194 */ 2327 */
2195 2328
2329void
2196void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2330get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2331{
2197 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2332 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2333 {
2198 /* be conservative and fill in _some_ data */ 2334 /* be conservative and fill in _some_ data */
2199 retval->distance = 100000; 2335 retval->distance = 100000;
2200 retval->distance_x = 32767; 2336 retval->distance_x = 32767;
2201 retval->distance_y = 32767; 2337 retval->distance_y = 32767;
2202 retval->direction = 0; 2338 retval->direction = 0;
2203 retval->part = 0; 2339 retval->part = 0;
2204 } else { 2340 }
2341 else
2342 {
2205 retval->distance_x += op2->x-x; 2343 retval->distance_x += op2->x - x;
2206 retval->distance_y += op2->y-y; 2344 retval->distance_y += op2->y - y;
2207 2345
2208 retval->part = NULL; 2346 retval->part = NULL;
2209 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2347 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2210 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2348 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2211 } 2349 }
2212} 2350}
2213 2351
2214/* Returns true of op1 and op2 are effectively on the same map 2352/* Returns true of op1 and op2 are effectively on the same map
2215 * (as related to map tiling). Note that this looks for a path from 2353 * (as related to map tiling). Note that this looks for a path from
2217 * to op1, this will still return false. 2355 * to op1, this will still return false.
2218 * Note we only look one map out to keep the processing simple 2356 * Note we only look one map out to keep the processing simple
2219 * and efficient. This could probably be a macro. 2357 * and efficient. This could probably be a macro.
2220 * MSW 2001-08-05 2358 * MSW 2001-08-05
2221 */ 2359 */
2360int
2222int on_same_map(const object *op1, const object *op2) { 2361on_same_map (const object *op1, const object *op2)
2362{
2223 int dx, dy; 2363 int dx, dy;
2224 2364
2225 return adjacent_map(op1->map, op2->map, &dx, &dy); 2365 return adjacent_map (op1->map, op2->map, &dx, &dy);
2226} 2366}

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