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Comparing deliantra/server/common/map.C (file contents):
Revision 1.72 by root, Sat Jan 13 23:06:12 2007 UTC vs.
Revision 1.84 by root, Mon Feb 5 01:24:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
67 char *endbuf; 67 char *endbuf;
68 struct stat statbuf; 68 struct stat statbuf;
69 int mode = 0; 69 int mode = 0;
70 70
71 if (prepend_dir) 71 if (prepend_dir)
72 strcpy (buf, create_pathname (name)); 72 assign (buf, create_pathname (name));
73 else 73 else
74 strcpy (buf, name); 74 assign (buf, name);
75 75
76 /* old method (strchr(buf, '\0')) seemd very odd to me - 76 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer. 77 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through 78 * Can not use strcat because we need to cycle through
79 * all the names. 79 * all the names.
228 228
229 } 229 }
230 return 0; 230 return 0;
231} 231}
232 232
233
234/* 233/*
235 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
236 * This is meant for multi space objects - for single space objecs, 235 * This is meant for multi space objects - for single space objecs,
237 * just calling get_map_blocked and checking that against movement type 236 * just calling get_map_blocked and checking that against movement type
238 * of object. This function goes through all the parts of the 237 * of object. This function goes through all the parts of the
498 if (!spaces) 497 if (!spaces)
499 return false; 498 return false;
500 499
501 for (int i = 0; i < size (); ++i) 500 for (int i = 0; i < size (); ++i)
502 { 501 {
502#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
503 if (cede_count >= 500) 503 if (cede_count >= 500)
504 { 504 {
505 cede_count = 0; 505 cede_count = 0;
506 coroapi::cede (); 506 coroapi::cede ();
507 } 507 }
508#endif
508 509
509 int unique = 0; 510 int unique = 0;
510 for (object *op = spaces [i].bot; op; op = op->above) 511 for (object *op = spaces [i].bot; op; op = op->above)
511 { 512 {
512 // count per-object, but cede only when modification-safe 513 // count per-object, but cede only when modification-safe
738 { 739 {
739 keyword kw = thawer.get_kv (); 740 keyword kw = thawer.get_kv ();
740 741
741 switch (kw) 742 switch (kw)
742 { 743 {
743 case KW_EOF:
744 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
745 return false;
746
747 case KW_end:
748 return true;
749
750 default:
751 case KW_ERROR:
752 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
753 break;
754
755 case KW_msg: 744 case KW_msg:
756 thawer.get_ml (KW_endmsg, msg); 745 thawer.get_ml (KW_endmsg, msg);
757 break; 746 break;
758 747
759 case KW_lore: // CF+ extension 748 case KW_lore: // CF+ extension
791 case KW_sky: thawer.get (sky); break; 780 case KW_sky: thawer.get (sky); break;
792 781
793 case KW_per_player: thawer.get (per_player); break; 782 case KW_per_player: thawer.get (per_player); break;
794 case KW_per_party: thawer.get (per_party); break; 783 case KW_per_party: thawer.get (per_party); break;
795 784
796 case KW_region: get_region_by_name (thawer.get_str ()); break; 785 case KW_region: default_region = region::find (thawer.get_str ()); break;
797 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 786 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
798 787
799 // old names new names 788 // old names new names
800 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 789 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
801 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 790 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
809 798
810 case KW_tile_path_1: thawer.get (tile_path [0]); break; 799 case KW_tile_path_1: thawer.get (tile_path [0]); break;
811 case KW_tile_path_2: thawer.get (tile_path [1]); break; 800 case KW_tile_path_2: thawer.get (tile_path [1]); break;
812 case KW_tile_path_3: thawer.get (tile_path [2]); break; 801 case KW_tile_path_3: thawer.get (tile_path [2]); break;
813 case KW_tile_path_4: thawer.get (tile_path [3]); break; 802 case KW_tile_path_4: thawer.get (tile_path [3]); break;
803
804 case KW_end:
805 return true;
806
807 default:
808 if (!thawer.parse_error (kw, "map", 0))
809 return false;
810 break;
814 } 811 }
815 } 812 }
816 813
817 abort (); 814 abort ();
818} 815}
870 MAP_OUT (reset_time); 867 MAP_OUT (reset_time);
871 MAP_OUT (reset_timeout); 868 MAP_OUT (reset_timeout);
872 MAP_OUT (fixed_resettime); 869 MAP_OUT (fixed_resettime);
873 MAP_OUT (difficulty); 870 MAP_OUT (difficulty);
874 871
875 if (region) MAP_OUT2 (region, region->name); 872 if (default_region) MAP_OUT2 (region, default_region->name);
876 873
877 if (shopitems) 874 if (shopitems)
878 { 875 {
879 char shop[MAX_BUF]; 876 char shop[MAX_BUF];
880 print_shop_string (this, shop); 877 print_shop_string (this, shop);
931 * Remove and free all objects in the given map. 928 * Remove and free all objects in the given map.
932 */ 929 */
933void 930void
934maptile::clear () 931maptile::clear ()
935{ 932{
933 sfree (regions, size ()), regions = 0;
934 free (regionmap), regionmap = 0;
935
936 if (!spaces) 936 if (spaces)
937 return; 937 {
938
939 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 938 for (mapspace *ms = spaces + size (); ms-- > spaces; )
940 while (object *op = ms->bot) 939 while (object *op = ms->bot)
941 { 940 {
942 if (op->head) 941 if (op->head)
943 op = op->head; 942 op = op->head;
944 943
945 op->destroy_inv (false); 944 op->destroy_inv (false);
946 op->destroy (); 945 op->destroy ();
947 } 946 }
948 947
949 sfree (spaces, size ()), spaces = 0; 948 sfree (spaces, size ()), spaces = 0;
949 }
950 950
951 if (buttons) 951 if (buttons)
952 free_objectlinkpt (buttons), buttons = 0; 952 free_objectlinkpt (buttons), buttons = 0;
953} 953}
954 954
1108 */ 1108 */
1109void 1109void
1110mapspace::update_ () 1110mapspace::update_ ()
1111{ 1111{
1112 object *tmp, *last = 0; 1112 object *tmp, *last = 0;
1113 uint8 flags = 0, light = 0, anywhere = 0; 1113 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1114 New_Face *top, *floor, *middle; 1114 facetile *top, *floor, *middle;
1115 object *top_obj, *floor_obj, *middle_obj; 1115 object *top_obj, *floor_obj, *middle_obj;
1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1117 1117
1118 middle = blank_face; 1118 middle = blank_face;
1119 top = blank_face; 1119 top = blank_face;
1448 1448
1449/** 1449/**
1450 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
1451 * map1 to map2 in dx/dy. 1451 * map1 to map2 in dx/dy.
1452 */ 1452 */
1453static int 1453int
1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1455{ 1455{
1456 if (!map1 || !map2) 1456 if (!map1 || !map2)
1457 return 0; 1457 return 0;
1458 1458
1549/* From map.c 1549/* From map.c
1550 * This is used by get_player to determine where the other 1550 * This is used by get_player to determine where the other
1551 * creature is. get_rangevector takes into account map tiling, 1551 * creature is. get_rangevector takes into account map tiling,
1552 * so you just can not look the the map coordinates and get the 1552 * so you just can not look the the map coordinates and get the
1553 * righte value. distance_x/y are distance away, which 1553 * righte value. distance_x/y are distance away, which
1554 * can be negativbe. direction is the crossfire direction scheme 1554 * can be negative. direction is the crossfire direction scheme
1555 * that the creature should head. part is the part of the 1555 * that the creature should head. part is the part of the
1556 * monster that is closest. 1556 * monster that is closest.
1557 * 1557 *
1558 * get_rangevector looks at op1 and op2, and fills in the 1558 * get_rangevector looks at op1 and op2, and fills in the
1559 * structure for op1 to get to op2. 1559 * structure for op1 to get to op2.
1606 { 1606 {
1607 best_distance = tmpi; 1607 best_distance = tmpi;
1608 best = tmp; 1608 best = tmp;
1609 } 1609 }
1610 } 1610 }
1611
1611 if (best != op1) 1612 if (best != op1)
1612 { 1613 {
1613 retval->distance_x += op1->x - best->x; 1614 retval->distance_x += op1->x - best->x;
1614 retval->distance_y += op1->y - best->y; 1615 retval->distance_y += op1->y - best->y;
1615 } 1616 }
1616 } 1617 }
1618
1617 retval->part = best; 1619 retval->part = best;
1618 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1620 retval->distance = idistance (retval->distance_x, retval->distance_y);
1619 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1621 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1620 } 1622 }
1621} 1623}
1622 1624
1623/* this is basically the same as get_rangevector above, but instead of 1625/* this is basically the same as get_rangevector above, but instead of
1628 * flags has no meaning for this function at this time - I kept it in to 1630 * flags has no meaning for this function at this time - I kept it in to
1629 * be more consistant with the above function and also in case they are needed 1631 * be more consistant with the above function and also in case they are needed
1630 * for something in the future. Also, since no object is pasted, the best 1632 * for something in the future. Also, since no object is pasted, the best
1631 * field of the rv_vector is set to NULL. 1633 * field of the rv_vector is set to NULL.
1632 */ 1634 */
1633
1634void 1635void
1635get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1636get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1636{ 1637{
1637 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1638 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1638 { 1639 {
1639 /* be conservative and fill in _some_ data */ 1640 /* be conservative and fill in _some_ data */
1640 retval->distance = 100000; 1641 retval->distance = 100000;
1647 { 1648 {
1648 retval->distance_x += op2->x - x; 1649 retval->distance_x += op2->x - x;
1649 retval->distance_y += op2->y - y; 1650 retval->distance_y += op2->y - y;
1650 1651
1651 retval->part = NULL; 1652 retval->part = NULL;
1652 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1653 retval->distance = idistance (retval->distance_x, retval->distance_y);
1653 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1654 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1654 } 1655 }
1655} 1656}
1656 1657
1657/* Returns true of op1 and op2 are effectively on the same map 1658/* Returns true of op1 and op2 are effectively on the same map
1677 op->remove (); 1678 op->remove ();
1678 1679
1679 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1680 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1680} 1681}
1681 1682
1683region *
1684maptile::region (int x, int y) const
1685{
1686 if (regions
1687 && regionmap
1688 && !OUT_OF_REAL_MAP (this, x, y))
1689 if (struct region *reg = regionmap [regions [y * width + x]])
1690 return reg;
1691
1692 if (default_region)
1693 return default_region;
1694
1695 return ::region::default_region ();
1696}
1697

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