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Comparing deliantra/server/common/map.C (file contents):
Revision 1.22 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.41 by root, Tue Dec 12 22:37:05 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.22 2006/09/04 11:07:59 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0, i; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
264
260 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
261 266
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 267 return retval;
266} 268}
267
268 269
269/* 270/*
270 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 277 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 280 * by the caller.
280 */ 281 */
281 282int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
283 object *tmp; 285 object *tmp;
284 int mflags, blocked; 286 int mflags, blocked;
285 287
286 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 289 * have already checked this.
288 */ 290 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 294 return 1;
292 } 295 }
293 296
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 298 * directly.
296 */ 299 */
297 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
298 301
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 303
301 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 306 * things we need to do for players.
304 */ 307 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
306 310
307 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
313 */ 317 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
315 320
316 if(ob->head != NULL) 321 if (ob->head != NULL)
317 ob=ob->head; 322 ob = ob->head;
318 323
319 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
323 */ 328 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
325 331
326 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
328 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
330 * pass through this space. 337 * pass through this space.
331 */ 338 */
332 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
333 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 342 return 1;
335 else 343 else
336 continue; 344 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 345 }
346 } /* if check_inv */
347 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
348 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
350 * movement, can't move here. 361 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
352 * hidden dm 363 * hidden dm
353 */ 364 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 369 return 1;
358 } 370 }
359 371
360 } 372 }
361 return 0; 373 return 0;
362} 374}
363 375
364 376
365/* 377/*
366 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
389 * against the move_block values. 401 * against the move_block values.
390 */ 402 */
391 403
404int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
393 archetype *tmp; 407 archetype *tmp;
394 int flag; 408 int flag;
395 mapstruct *m1; 409 maptile *m1;
396 sint16 sx, sy; 410 sint16 sx, sy;
397 411
398 if(ob==NULL) { 412 if (ob == NULL)
413 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
401 417
402 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 420 }
405 421
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 425
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
411 430
412 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 434 */
416 435
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
418 438
419 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
421 */ 441 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 443 return AB_NO_PASS;
424 444
425 } 445 }
426 return 0; 446 return 0;
427} 447}
428 448
429/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 451 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
434 */ 454 */
435 455
456void
436void fix_container(object *container) 457fix_container (object *container)
437{ 458{
438 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
439 460
440 container->inv=NULL; 461 container->inv = NULL;
441 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
442 next = tmp->below; 464 next = tmp->below;
443 if (tmp->inv) 465 if (tmp->inv)
444 fix_container(tmp); 466 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 468 tmp = next;
447 } 469 }
448 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 471 * carrying.
450 */ 472 */
451 sum_weight(container); 473 sum_weight (container);
452} 474}
453 475
454/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
459 */ 481 */
460 482
461static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
462{ 485{
463 int x,y; 486 int x, y;
464 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
465 archetype *at; 488 archetype *at;
466 489
467 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
470 above=tmp->above; 494 above = tmp->above;
471 495
472 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
474 499
475 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
476 * won't do anything. 501 * won't do anything.
477 */ 502 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
479 op = arch_to_object(at); 505 op = arch_to_object (at);
480 506
481 /* update x,y coordinates */ 507 /* update x,y coordinates */
482 op->x += tmp->x; 508 op->x += tmp->x;
483 op->y += tmp->y; 509 op->y += tmp->y;
484 op->head = tmp; 510 op->head = tmp;
485 op->map = m; 511 op->map = m;
486 last->more = op; 512 last->more = op;
487 op->name = tmp->name; 513 op->name = tmp->name;
488 op->title = tmp->title; 514 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
493 */ 519 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 522 } /* for objects on this space */
497} 523}
498
499
500 524
501/* 525/*
502 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 527 * file pointer.
504 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
505 */ 529 */
506 530void
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 531load_objects (maptile *m, object_thawer & fp, int mapflags)
532{
508 int i,j; 533 int i, j;
509 int unique; 534 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 536
512 op=get_object(); 537 op = object::create ();
513 op->map = m; /* To handle buttons correctly */ 538 op->map = m; /* To handle buttons correctly */
514 539
515 while((i = load_object (fp, op, mapflags))) { 540 while ((i = load_object (fp, op, mapflags)))
541 {
516 /* if the archetype for the object is null, means that we 542 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
519 */ 545 */
520 if (op->arch==NULL) { 546 if (op->arch == NULL)
547 {
521 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
522 continue; 549 continue;
550 }
551
552
553 switch (i)
523 } 554 {
524
525
526 switch(i) {
527 case LL_NORMAL: 555 case LL_NORMAL:
528 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
529 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
530 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
531 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
532 else 559 else
533 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
534 561
535 if (op->inv) 562 if (op->inv)
536 sum_weight(op); 563 sum_weight (op);
537 564
538 prev=op,last_more=op; 565 prev = op, last_more = op;
539 break; 566 break;
540 567
541 case LL_MORE: 568 case LL_MORE:
542 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
543 op->head=prev,last_more->more=op,last_more=op; 570 op->head = prev, last_more->more = op, last_more = op;
544 break; 571 break;
545 } 572 }
573
546 if (mapflags & MAP_STYLE) { 574 if (mapflags & MAP_STYLE)
547 remove_from_active_list(op); 575 remove_from_active_list (op);
548 } 576
549 op=get_object(); 577 op = object::create ();
550 op->map = m; 578 op->map = m;
551 } 579 }
580
552 for (i=0;i<m->width;i++){ 581 for (i = 0; i < m->width; i++)
582 {
553 for (j=0;j<m->height;j++){ 583 for (j = 0; j < m->height; j++)
584 {
554 unique =0; 585 unique = 0;
555 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
556 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
557 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
558 unique = 1; 590 unique = 1;
591
559 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
560 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
561 } 594 }
562 } 595 }
563 } 596 }
564 free_object(op); 597
598 op->destroy ();
565 link_multipart_objects(m); 599 link_multipart_objects (m);
566} 600}
567 601
568/* This saves all the objects on the map in a non destructive fashion. 602/* This saves all the objects on the map in a non destructive fashion.
569 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
570 * and we only save the head of multi part objects - this is needed 604 * and we only save the head of multi part objects - this is needed
571 * in order to do map tiling properly. 605 * in order to do map tiling properly.
572 */ 606 */
607void
573void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
574 int i, j = 0,unique=0; 610 int i, j = 0, unique = 0;
575 object *op; 611 object *op;
612
576 /* first pass - save one-part objects */ 613 /* first pass - save one-part objects */
577 for(i = 0; i < MAP_WIDTH(m); i++) 614 for (i = 0; i < MAP_WIDTH (m); i++)
578 for (j = 0; j < MAP_HEIGHT(m); j++) { 615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 {
579 unique=0; 617 unique = 0;
580 for(op = get_map_ob (m, i, j); op; op = op->above) { 618 for (op = get_map_ob (m, i, j); op; op = op->above)
619 {
581 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
582 unique=1; 621 unique = 1;
583 622
584 if(op->type == PLAYER) { 623 if (op->type == PLAYER)
624 {
585 LOG(llevDebug, "Player on map that is being saved\n"); 625 LOG (llevDebug, "Player on map that is being saved\n");
586 continue; 626 continue;
587 } 627 }
588 628
589 if (op->head || op->owner) 629 if (op->head || op->owner)
590 continue; 630 continue;
591 631
592 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
593 save_object (fp2, op, 3); 633 save_object (fp2, op, 3);
594 else 634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
595 if (flag == 0 ||
596 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
597 !QUERY_FLAG(op, FLAG_UNPAID))))
598 save_object(fp, op, 3); 635 save_object (fp, op, 3);
599 636
600 } /* for this space */ 637 } /* for this space */
601 } /* for this j */ 638 } /* for this j */
639}
640
641maptile::maptile ()
642{
643 in_memory = MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH (this) = 16;
648 MAP_HEIGHT (this) = 16;
649 MAP_RESET_TIMEOUT (this) = 0;
650 MAP_TIMEOUT (this) = 300;
651 MAP_ENTER_X (this) = 0;
652 MAP_ENTER_Y (this) = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
602} 656}
603 657
604/* 658/*
605 * Allocates, initialises, and returns a pointer to a mapstruct. 659 * Allocates, initialises, and returns a pointer to a maptile.
606 * Modified to no longer take a path option which was not being 660 * Modified to no longer take a path option which was not being
607 * used anyways. MSW 2001-07-01 661 * used anyways. MSW 2001-07-01
608 */ 662 */
663maptile *
664get_linked_map (void)
665{
666 maptile *mp, *map = new maptile;
609 667
610mapstruct *get_linked_map(void) {
611 mapstruct *map = new mapstruct;
612 mapstruct *mp;
613
614 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
615 if(mp==NULL) 670 if (mp == NULL)
616 first_map=map; 671 first_map = map;
617 else 672 else
618 mp->next=map; 673 mp->next = map;
619 674
620 map->in_memory=MAP_SWAPPED;
621 /* The maps used to pick up default x and y values from the
622 * map archetype. Mimic that behaviour.
623 */
624 MAP_WIDTH(map)=16;
625 MAP_HEIGHT(map)=16;
626 MAP_RESET_TIMEOUT(map)=0;
627 MAP_TIMEOUT(map)=300;
628 MAP_ENTER_X(map)=0;
629 MAP_ENTER_Y(map)=0;
630 /*set part to -1 indicating conversion to weather map not yet done*/
631 MAP_WORLDPARTX(map)=-1;
632 MAP_WORLDPARTY(map)=-1;
633 return map; 675 return map;
634} 676}
635 677
636/* 678/*
637 * Allocates the arrays contained in a mapstruct. 679 * Allocates the arrays contained in a maptile.
638 * This basically allocates the dynamic array of spaces for the 680 * This basically allocates the dynamic array of spaces for the
639 * map. 681 * map.
640 */ 682 */
641 683void
642void allocate_map(mapstruct *m) { 684maptile::allocate ()
685{
643 m->in_memory = MAP_IN_MEMORY; 686 in_memory = MAP_IN_MEMORY;
687
644 /* Log this condition and free the storage. We could I suppose 688 /* Log this condition and free the storage. We could I suppose
645 * realloc, but if the caller is presuming the data will be intact, 689 * realloc, but if the caller is presuming the data will be intact,
646 * that is their poor assumption. 690 * that is their poor assumption.
647 */ 691 */
648 if (m->spaces) { 692 if (spaces)
693 {
649 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
650 free(m->spaces); 695 free (spaces);
651 } 696 }
652 697
653 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
654 700
655 if(m->spaces==NULL) 701 if (!spaces)
656 fatal(OUT_OF_MEMORY); 702 fatal (OUT_OF_MEMORY);
657} 703}
658 704
659/* Create and returns a map of the specific size. Used 705/* Create and returns a map of the specific size. Used
660 * in random map code and the editor. 706 * in random map code and the editor.
661 */ 707 */
708maptile *
662mapstruct *get_empty_map(int sizex, int sizey) { 709get_empty_map (int sizex, int sizey)
710{
663 mapstruct *m = get_linked_map(); 711 maptile *m = get_linked_map ();
712
664 m->width = sizex; 713 m->width = sizex;
665 m->height = sizey; 714 m->height = sizey;
666 m->in_memory = MAP_SWAPPED; 715 m->in_memory = MAP_SWAPPED;
667 allocate_map(m); 716 m->allocate ();
717
668 return m; 718 return m;
669} 719}
670 720
671/* Takes a string from a map definition and outputs a pointer to the array of shopitems 721/* Takes a string from a map definition and outputs a pointer to the array of shopitems
672 * corresponding to that string. Memory is allocated for this, it must be freed 722 * corresponding to that string. Memory is allocated for this, it must be freed
673 * at a later date. 723 * at a later date.
674 * Called by parse_map_headers below. 724 * Called by parse_map_headers below.
675 */ 725 */
676 726
727static shopitems *
677static shopitems *parse_shop_string (const char *input_string) { 728parse_shop_string (const char *input_string)
729{
678 char *shop_string, *p, *q, *next_semicolon, *next_colon; 730 char *shop_string, *p, *q, *next_semicolon, *next_colon;
679 shopitems *items=NULL; 731 shopitems *items = NULL;
680 int i=0, number_of_entries=0; 732 int i = 0, number_of_entries = 0;
681 const typedata *current_type; 733 const typedata *current_type;
682 734
683 shop_string=strdup_local(input_string); 735 shop_string = strdup_local (input_string);
684 p=shop_string; 736 p = shop_string;
685 /* first we'll count the entries, we'll need that for allocating the array shortly */ 737 /* first we'll count the entries, we'll need that for allocating the array shortly */
686 while (p) { 738 while (p)
739 {
687 p=strchr(p, ';'); 740 p = strchr (p, ';');
688 number_of_entries++; 741 number_of_entries++;
689 if (p) p++; 742 if (p)
743 p++;
690 } 744 }
691 p=shop_string; 745 p = shop_string;
692 strip_endline(p); 746 strip_endline (p);
693 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 747 items = new shopitems[number_of_entries + 1];
694 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
695 for (i=0; i<number_of_entries; i++) { 748 for (i = 0; i < number_of_entries; i++)
749 {
696 if (!p) { 750 if (!p)
751 {
697 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
698 break; 753 break;
699 } 754 }
700 next_semicolon=strchr(p, ';'); 755 next_semicolon = strchr (p, ';');
701 next_colon=strchr(p, ':'); 756 next_colon = strchr (p, ':');
702 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
703 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 758 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
704 items[i].strength=atoi(strchr(p,':')+1); 759 items[i].strength = atoi (strchr (p, ':') + 1);
760
761 if (isdigit (*p) || *p == '*')
705 762 {
706 if (isdigit(*p) || *p=='*') {
707 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 763 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
708 current_type=get_typedata(items[i].typenum); 764 current_type = get_typedata (items[i].typenum);
709 if (current_type) { 765 if (current_type)
766 {
710 items[i].name=current_type->name; 767 items[i].name = current_type->name;
711 items[i].name_pl=current_type->name_pl; 768 items[i].name_pl = current_type->name_pl;
712 }
713 }
714 else { /*we have a named type, let's figure out what it is */
715 q=strpbrk(p,";:");
716 if (q) *q='\0';
717
718 current_type=get_typedata_by_name(p);
719 if (current_type) {
720 items[i].name=current_type->name;
721 items[i].typenum=current_type->number;
722 items[i].name_pl=current_type->name_pl;
723 } 769 }
724 else { /* oh uh, something's wrong, let's free up this one, and try 770 }
725 * the next entry while we're at it, better print a warning 771 else
726 */ 772 { /*we have a named type, let's figure out what it is */
727 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 773 q = strpbrk (p, ";:");
728 p, input_string); 774 if (q)
775 *q = '\0';
776
777 current_type = get_typedata_by_name (p);
778 if (current_type)
779 {
780 items[i].name = current_type->name;
781 items[i].typenum = current_type->number;
782 items[i].name_pl = current_type->name_pl;
729 } 783 }
784 else
785 { /* oh uh, something's wrong, let's free up this one, and try
786 * the next entry while we're at it, better print a warning
787 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
730 } 789 }
790 }
731 items[i].index=number_of_entries; 791 items[i].index = number_of_entries;
732 if (next_semicolon) p=++next_semicolon; 792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
733 else p=NULL; 795 p = NULL;
734 } 796 }
735 free(shop_string); 797 free (shop_string);
736 return items; 798 return items;
737} 799}
738 800
739/* opposite of parse string, this puts the string that was originally fed in to 801/* opposite of parse string, this puts the string that was originally fed in to
740 * the map (or something equivilent) into output_string. */ 802 * the map (or something equivilent) into output_string. */
803static void
741static void print_shop_string(mapstruct *m, char *output_string) { 804print_shop_string (maptile *m, char *output_string)
805{
742 int i; 806 int i;
743 char tmp[MAX_BUF]; 807 char tmp[MAX_BUF];
808
744 strcpy(output_string, ""); 809 strcpy (output_string, "");
745 for (i=0; i< m->shopitems[0].index; i++) { 810 for (i = 0; i < m->shopitems[0].index; i++)
811 {
746 if (m->shopitems[i].typenum) { 812 if (m->shopitems[i].typenum)
813 {
747 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
748 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
749 } 817 }
818 else
750 else sprintf(tmp, "%s;", m->shopitems[i].name); 819 sprintf (tmp, "%s;", m->shopitems[i].name);
820 }
821 else
751 } 822 {
752 else {
753 if (m->shopitems[i].strength) { 823 if (m->shopitems[i].strength)
824 {
754 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 825 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
755 } 826 }
827 else
756 else sprintf(tmp, "*"); 828 sprintf (tmp, "*");
757 } 829 }
758 strcat(output_string, tmp); 830 strcat (output_string, tmp);
759 } 831 }
760} 832}
761 833
762/* This loads the header information of the map. The header 834/* This loads the header information of the map. The header
763 * contains things like difficulty, size, timeout, etc. 835 * contains things like difficulty, size, timeout, etc.
770 * currently, there are few enough fields this is not a big deal. 842 * currently, there are few enough fields this is not a big deal.
771 * MSW 2001-07-01 843 * MSW 2001-07-01
772 * return 0 on success, 1 on failure. 844 * return 0 on success, 1 on failure.
773 */ 845 */
774 846
847static int
775static int load_map_header(object_thawer &fp, mapstruct *m) 848load_map_header (object_thawer & fp, maptile *m)
776{ 849{
777 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
778 int msgpos=0; 851 int msgpos = 0;
779 int maplorepos=0; 852 int maplorepos = 0;
780 853
781 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 854 while (fgets (buf, HUGE_BUF, fp) != NULL)
855 {
782 buf[HUGE_BUF-1] = 0; 856 buf[HUGE_BUF - 1] = 0;
783 key = buf; 857 key = buf;
858
784 while (isspace(*key)) key++; 859 while (isspace (*key))
785 if (*key == 0) continue; /* empty line */ 860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
786 value = strchr(key, ' '); 865 value = strchr (key, ' ');
866
787 if (!value) { 867 if (!value)
868 {
788 end = strchr(key, '\n'); 869 if ((end = strchr (key, '\n')))
789 if (end != NULL) {
790 *end = 0; 870 *end = 0;
791 } 871 }
792 } else { 872 else
873 {
793 *value = 0; 874 *value = 0;
794 value++; 875 value++;
795 end = strchr(value, '\n'); 876 end = strchr (value, '\n');
877
796 while (isspace(*value)) { 878 while (isspace (*value))
879 {
797 value++; 880 value++;
881
798 if (*value == '\0' || value == end) { 882 if (*value == '\0' || value == end)
883 {
799 /* Nothing but spaces. */ 884 /* Nothing but spaces. */
800 value = NULL; 885 value = NULL;
801 break; 886 break;
802 } 887 }
803 } 888 }
804 } 889 }
805 890
806 if (!end) { 891 if (!end)
892 {
807 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
808 buf);
809 return 1; 894 return 1;
810 } 895 }
811 896
812 /* key is the field name, value is what it should be set 897 /* key is the field name, value is what it should be set
813 * to. We've already done the work to null terminate key, 898 * to. We've already done the work to null terminate key,
814 * and strip off any leading spaces for both of these. 899 * and strip off any leading spaces for both of these.
815 * We have not touched the newline at the end of the line - 900 * We have not touched the newline at the end of the line -
816 * these are needed for some values. the end pointer 901 * these are needed for some values. the end pointer
817 * points to the first of the newlines. 902 * points to the first of the newlines.
818 * value could be NULL! It would be easy enough to just point 903 * value could be NULL! It would be easy enough to just point
819 * this to "" to prevent cores, but that would let more errors slide 904 * this to "" to prevent cores, but that would let more errors slide
820 * through. 905 * through.
821 * 906 *
822 * First check for entries that do not use the value parameter, then 907 * First check for entries that do not use the value parameter, then
823 * validate that value is given and check for the remaining entries 908 * validate that value is given and check for the remaining entries
824 * that use the parameter. 909 * that use the parameter.
825 */ 910 */
826 911
827 if (!strcmp(key,"msg")) { 912 if (!strcmp (key, "msg"))
913 {
828 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 914 while (fgets (buf, HUGE_BUF, fp) != NULL)
915 {
829 if (!strcmp(buf,"endmsg\n")) break; 916 if (!strcmp (buf, "endmsg\n"))
917 break;
830 else { 918 else
919 {
831 /* slightly more efficient than strcat */ 920 /* slightly more efficient than strcat */
832 strcpy(msgbuf+msgpos, buf); 921 strcpy (msgbuf + msgpos, buf);
833 msgpos += strlen(buf); 922 msgpos += strlen (buf);
834 } 923 }
835 } 924 }
836 /* There are lots of maps that have empty messages (eg, msg/endmsg 925 /* There are lots of maps that have empty messages (eg, msg/endmsg
837 * with nothing between). There is no reason in those cases to 926 * with nothing between). There is no reason in those cases to
838 * keep the empty message. Also, msgbuf contains garbage data 927 * keep the empty message. Also, msgbuf contains garbage data
839 * when msgpos is zero, so copying it results in crashes 928 * when msgpos is zero, so copying it results in crashes
840 */ 929 */
841 if (msgpos != 0) 930 if (msgpos != 0)
842 m->msg = strdup_local(msgbuf); 931 m->msg = strdup_local (msgbuf);
843 } 932 }
844 else if (!strcmp(key,"maplore")) { 933 else if (!strcmp (key, "maplore"))
934 {
845 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 935 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 {
846 if (!strcmp(buf,"endmaplore\n")) break; 937 if (!strcmp (buf, "endmaplore\n"))
938 break;
847 else { 939 else
940 {
848 /* slightly more efficient than strcat */ 941 /* slightly more efficient than strcat */
849 strcpy(maplorebuf+maplorepos, buf); 942 strcpy (maplorebuf + maplorepos, buf);
850 maplorepos += strlen(buf); 943 maplorepos += strlen (buf);
851 } 944 }
852 } 945 }
853 if (maplorepos != 0) 946 if (maplorepos != 0)
854 m->maplore = strdup_local(maplorebuf); 947 m->maplore = strdup_local (maplorebuf);
855 } 948 }
856 else if (!strcmp(key,"end")) { 949 else if (!strcmp (key, "end"))
950 {
857 break; 951 break;
858 } 952 }
859 else if (value == NULL) { 953 else if (value == NULL)
954 {
860 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
861 } 956 }
862 else if (!strcmp(key, "arch")) { 957 else if (!strcmp (key, "arch"))
958 {
863 /* This is an oddity, but not something we care about much. */ 959 /* This is an oddity, but not something we care about much. */
864 if (strcmp(value,"map\n")) 960 if (strcmp (value, "map\n"))
865 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
866 } 962 }
867 else if (!strcmp(key,"name")) { 963 else if (!strcmp (key, "name"))
964 {
868 *end=0; 965 *end = 0;
869 m->name = strdup_local(value); 966 m->name = strdup_local (value);
870 } 967 }
871 /* first strcmp value on these are old names supported 968 /* first strcmp value on these are old names supported
872 * for compatibility reasons. The new values (second) are 969 * for compatibility reasons. The new values (second) are
873 * what really should be used. 970 * what really should be used.
874 */ 971 */
875 else if (!strcmp(key,"oid")) { 972 else if (!strcmp (key, "oid"))
876 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
877 } else if (!strcmp(key, "attach")) { 974 else if (!strcmp (key, "attach"))
878 m->attach = value; 975 m->attach = value;
879 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
880 m->enter_x = atoi(value); 977 m->enter_x = atoi (value);
881 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
882 m->enter_y = atoi(value); 979 m->enter_y = atoi (value);
883 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
884 m->width = atoi(value); 981 m->width = atoi (value);
885 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
886 m->height = atoi(value); 983 m->height = atoi (value);
887 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
888 m->reset_timeout = atoi(value); 985 m->reset_timeout = atoi (value);
889 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
890 m->timeout = atoi(value); 987 m->timeout = atoi (value);
891 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
892 m->difficulty = atoi(value); 989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
893 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
894 m->darkness = atoi(value); 991 m->darkness = atoi (value);
895 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
896 m->fixed_resettime = atoi(value); 993 m->fixed_resettime = atoi (value);
897 } else if (!strcmp(key,"unique")) { 994 else if (!strcmp (key, "unique"))
898 m->unique = atoi(value); 995 m->unique = atoi (value);
899 } else if (!strcmp(key,"template")) { 996 else if (!strcmp (key, "template"))
900 m->templatemap = atoi(value); 997 m->templatemap = atoi (value);
901 } else if (!strcmp(key,"region")) { 998 else if (!strcmp (key, "region"))
902 m->region = get_region_by_name(value); 999 m->region = get_region_by_name (value);
903 } else if (!strcmp(key,"shopitems")) { 1000 else if (!strcmp (key, "shopitems"))
1001 {
904 *end=0; 1002 *end = 0;
905 m->shopitems = parse_shop_string(value); 1003 m->shopitems = parse_shop_string (value);
1004 }
906 } else if (!strcmp(key,"shopgreed")) { 1005 else if (!strcmp (key, "shopgreed"))
907 m->shopgreed = atof(value); 1006 m->shopgreed = atof (value);
908 } else if (!strcmp(key,"shopmin")) { 1007 else if (!strcmp (key, "shopmin"))
909 m->shopmin = atol(value); 1008 m->shopmin = atol (value);
910 } else if (!strcmp(key,"shopmax")) { 1009 else if (!strcmp (key, "shopmax"))
911 m->shopmax = atol(value); 1010 m->shopmax = atol (value);
912 } else if (!strcmp(key,"shoprace")) { 1011 else if (!strcmp (key, "shoprace"))
1012 {
913 *end=0; 1013 *end = 0;
914 m->shoprace = strdup_local(value); 1014 m->shoprace = strdup_local (value);
1015 }
915 } else if (!strcmp(key,"outdoor")) { 1016 else if (!strcmp (key, "outdoor"))
916 m->outdoor = atoi(value); 1017 m->outdoor = atoi (value);
917 } else if (!strcmp(key, "temp")) { 1018 else if (!strcmp (key, "temp"))
918 m->temp = atoi(value); 1019 m->temp = atoi (value);
919 } else if (!strcmp(key, "pressure")) { 1020 else if (!strcmp (key, "pressure"))
920 m->pressure = atoi(value); 1021 m->pressure = atoi (value);
921 } else if (!strcmp(key, "humid")) { 1022 else if (!strcmp (key, "humid"))
922 m->humid = atoi(value); 1023 m->humid = atoi (value);
923 } else if (!strcmp(key, "windspeed")) { 1024 else if (!strcmp (key, "windspeed"))
924 m->windspeed = atoi(value); 1025 m->windspeed = atoi (value);
925 } else if (!strcmp(key, "winddir")) { 1026 else if (!strcmp (key, "winddir"))
926 m->winddir = atoi(value); 1027 m->winddir = atoi (value);
927 } else if (!strcmp(key, "sky")) { 1028 else if (!strcmp (key, "sky"))
928 m->sky = atoi(value); 1029 m->sky = atoi (value);
929 } else if (!strcmp(key, "nosmooth")) { 1030 else if (!strcmp (key, "nosmooth"))
930 m->nosmooth = atoi(value); 1031 m->nosmooth = atoi (value);
931 }
932 else if (!strncmp(key,"tile_path_", 10)) { 1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
933 int tile=atoi(key+10); 1034 int tile = atoi (key + 10);
934 1035
935 if (tile<1 || tile>4) { 1036 if (tile < 1 || tile > 4)
1037 {
936 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
937 tile, m->path); 1039 }
938 } else { 1040 else
1041 {
939 char *path; 1042 char *path;
940 1043
941 *end = 0; 1044 *end = 0;
942 1045
943 if (m->tile_path[tile-1]) { 1046 if (m->tile_path[tile - 1])
1047 {
944 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
945 tile, m->path);
946 free(m->tile_path[tile-1]); 1049 free (m->tile_path[tile - 1]);
947 m->tile_path[tile-1] = NULL; 1050 m->tile_path[tile - 1] = NULL;
948 } 1051 }
949 1052
950 if (check_path(value, 1) != -1) { 1053 if (check_path (value, 1) != -1)
1054 {
951 /* The unadorned path works. */ 1055 /* The unadorned path works. */
952 path = value; 1056 path = value;
1057 }
953 } else { 1058 else
1059 {
954 /* Try again; it could be a relative exit. */ 1060 /* Try again; it could be a relative exit. */
955 1061
956 path = path_combine_and_normalize(m->path, value); 1062 path = path_combine_and_normalize (m->path, value);
957 1063
958 if (check_path(path, 1) == -1) { 1064 if (check_path (path, 1) == -1)
1065 {
959 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
960 path = NULL; 1067 path = NULL;
961 } 1068 }
962 } 1069 }
963 1070
964 if (editor) { 1071 if (editor)
1072 {
965 /* Use the value as in the file. */ 1073 /* Use the value as in the file. */
966 m->tile_path[tile-1] = strdup_local(value); 1074 m->tile_path[tile - 1] = strdup_local (value);
967 } else if (path != NULL) {
968 /* Use the normalized value. */
969 m->tile_path[tile-1] = strdup_local(path);
970 } 1075 }
1076 else if (path != NULL)
1077 {
1078 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup_local (path);
1080 }
971 } /* end if tile direction (in)valid */ 1081 } /* end if tile direction (in)valid */
972 } 1082 }
973 else { 1083 else
974 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
975 }
976 } 1085 }
1086
977 if (!key || strcmp(key,"end")) { 1087 if (!key || strcmp (key, "end"))
1088 {
978 LOG(llevError,"Got premature eof on map header!\n"); 1089 LOG (llevError, "Got premature eof on map header!\n");
979 abort();//D
980 return 1; 1090 return 1;
981 } 1091 }
1092
982 return 0; 1093 return 0;
983} 1094}
984 1095
985/* 1096/*
986 * Opens the file "filename" and reads information about the map 1097 * Opens the file "filename" and reads information about the map
987 * from the given file, and stores it in a newly allocated 1098 * from the given file, and stores it in a newly allocated
988 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1099 * maptile. A pointer to this structure is returned, or NULL on failure.
989 * flags correspond to those in map.h. Main ones used are 1100 * flags correspond to those in map.h. Main ones used are
990 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
991 * MAP_BLOCK, in which case we block on this load. This happens in all 1102 * MAP_BLOCK, in which case we block on this load. This happens in all
992 * cases, no matter if this flag is set or not. 1103 * cases, no matter if this flag is set or not.
993 * MAP_STYLE: style map - don't add active objects, don't add to server 1104 * MAP_STYLE: style map - don't add active objects, don't add to server
994 * managed map list. 1105 * managed map list.
995 */ 1106 */
996 1107
1108maptile *
997mapstruct *load_original_map(const char *filename, int flags) { 1109load_original_map (const char *filename, int flags)
998 mapstruct *m; 1110{
1111 maptile *m;
999 char pathname[MAX_BUF]; 1112 char pathname[MAX_BUF];
1000 1113
1001 if (flags & MAP_PLAYER_UNIQUE) 1114 if (flags & MAP_PLAYER_UNIQUE)
1002 strcpy(pathname, filename); 1115 strcpy (pathname, filename);
1003 else if (flags & MAP_OVERLAY) 1116 else if (flags & MAP_OVERLAY)
1004 strcpy(pathname, create_overlay_pathname(filename)); 1117 strcpy (pathname, create_overlay_pathname (filename));
1005 else 1118 else
1006 strcpy(pathname, create_pathname(filename)); 1119 strcpy (pathname, create_pathname (filename));
1007 1120
1008 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1009 1122
1010 object_thawer thawer (pathname); 1123 object_thawer thawer (pathname);
1011 1124
1012 if (!thawer) 1125 if (!thawer)
1013 return 0; 1126 return 0;
1014 1127
1015 m = get_linked_map(); 1128 m = get_linked_map ();
1016 1129
1017 strcpy (m->path, filename); 1130 strcpy (m->path, filename);
1018 if (load_map_header(thawer, m)) { 1131 if (load_map_header (thawer, m))
1132 {
1019 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1020 filename, flags);
1021 delete_map(m); 1134 delete_map (m);
1022 return NULL; 1135 return NULL;
1023 } 1136 }
1024 1137
1025 allocate_map(m); 1138 m->allocate ();
1026 1139
1027 m->in_memory=MAP_LOADING; 1140 m->in_memory = MAP_LOADING;
1028 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1029 1142
1030 m->in_memory=MAP_IN_MEMORY; 1143 m->in_memory = MAP_IN_MEMORY;
1031 if (!MAP_DIFFICULTY(m)) 1144 if (!MAP_DIFFICULTY (m))
1032 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1033 set_map_reset_time(m); 1146 set_map_reset_time (m);
1034 m->instantiate (); 1147 m->instantiate ();
1035 return (m); 1148 return (m);
1036} 1149}
1037 1150
1038/* 1151/*
1039 * Loads a map, which has been loaded earlier, from file. 1152 * Loads a map, which has been loaded earlier, from file.
1040 * Return the map object we load into (this can change from the passed 1153 * Return the map object we load into (this can change from the passed
1041 * option if we can't find the original map) 1154 * option if we can't find the original map)
1042 */ 1155 */
1043 1156
1044static mapstruct *load_temporary_map(mapstruct *m) { 1157static maptile *
1045 int comp; 1158load_temporary_map (maptile *m)
1159{
1046 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1047 1161
1048 if (!m->tmpname) { 1162 if (!m->tmpname)
1163 {
1049 LOG(llevError, "No temporary filename for map %s\n", m->path); 1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1050 strcpy(buf, m->path);
1051 delete_map(m);
1052 m = load_original_map(buf, 0);
1053 if(m==NULL) return NULL;
1054 fix_auto_apply(m); /* Chests which open as default */
1055 return m;
1056 }
1057
1058 object_thawer thawer (m->tmpname);
1059
1060 if (!thawer)
1061 {
1062 strcpy (buf, m->path); 1165 strcpy (buf, m->path);
1063 delete_map (m); 1166 delete_map (m);
1064 m = load_original_map (buf, 0); 1167 m = load_original_map (buf, 0);
1065 if (!m) return NULL; 1168 if (m == NULL)
1066 fix_auto_apply (m); /* Chests which open as default */
1067 return m;
1068 }
1069
1070 if (load_map_header(thawer, m)) {
1071 LOG(llevError,"Error loading map header for %s (%s)\n",
1072 m->path, m->tmpname);
1073 delete_map(m);
1074 m = load_original_map(m->path, 0);
1075 return NULL; 1169 return NULL;
1170 fix_auto_apply (m); /* Chests which open as default */
1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1076 } 1177 {
1077 allocate_map(m); 1178 strcpy (buf, m->path);
1179 delete_map (m);
1180 m = load_original_map (buf, 0);
1181 if (!m)
1182 return NULL;
1183 fix_auto_apply (m); /* Chests which open as default */
1184 return m;
1185 }
1078 1186
1187 if (load_map_header (thawer, m))
1188 {
1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1190 delete_map (m);
1191 m = load_original_map (m->path, 0);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1079 m->in_memory=MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1080 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1081 1199
1082 m->in_memory=MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1083 INVOKE_MAP (SWAPIN, m); 1201 INVOKE_MAP (SWAPIN, m);
1084 return m; 1202 return m;
1085} 1203}
1086 1204
1087/* 1205/*
1088 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1089 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1090 * option if we can't find the original map) 1208 * option if we can't find the original map)
1091 */ 1209 */
1092 1210
1211maptile *
1093mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1212load_overlay_map (const char *filename, maptile *m)
1213{
1094 char pathname[MAX_BUF]; 1214 char pathname[MAX_BUF];
1095 1215
1096 strcpy(pathname, create_overlay_pathname(filename)); 1216 strcpy (pathname, create_overlay_pathname (filename));
1097 1217
1098 object_thawer thawer (pathname); 1218 object_thawer thawer (pathname);
1099 1219
1100 if (!thawer) 1220 if (!thawer)
1101 return m;
1102
1103 if (load_map_header(thawer, m)) {
1104 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1105 m->path, pathname);
1106 delete_map(m);
1107 m = load_original_map(m->path, 0);
1108 return NULL;
1109 }
1110 /*allocate_map(m);*/
1111
1112 m->in_memory=MAP_LOADING;
1113 load_objects (m, thawer, MAP_OVERLAY);
1114
1115 m->in_memory=MAP_IN_MEMORY;
1116 return m; 1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1117} 1237}
1118 1238
1119/****************************************************************************** 1239/******************************************************************************
1120 * This is the start of unique map handling code 1240 * This is the start of unique map handling code
1121 *****************************************************************************/ 1241 *****************************************************************************/
1122 1242
1123/* This goes through map 'm' and removed any unique items on the map. */ 1243/* This goes through map 'm' and removed any unique items on the map. */
1124static void delete_unique_items(mapstruct *m) 1244static void
1245delete_unique_items (maptile *m)
1125{ 1246{
1126 int i,j,unique; 1247 int i, j, unique;
1127 object *op, *next; 1248 object *op, *next;
1128 1249
1129 for(i=0; i<MAP_WIDTH(m); i++) 1250 for (i = 0; i < MAP_WIDTH (m); i++)
1130 for(j=0; j<MAP_HEIGHT(m); j++) { 1251 for (j = 0; j < MAP_HEIGHT (m); j++)
1252 {
1131 unique=0; 1253 unique = 0;
1254
1132 for (op=get_map_ob(m, i, j); op; op=next) { 1255 for (op = get_map_ob (m, i, j); op; op = next)
1256 {
1133 next = op->above; 1257 next = op->above;
1258
1134 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1135 unique=1; 1260 unique = 1;
1261
1136 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 {
1137 clean_object(op); 1264 clean_object (op);
1265
1138 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1139 remove_button_link(op); 1267 remove_button_link (op);
1140 remove_ob(op); 1268
1141 free_object(op); 1269 op->destroy ();
1142 } 1270 }
1143 } 1271 }
1144 } 1272 }
1145} 1273}
1146 1274
1147 1275
1148/* 1276/*
1149 * Loads unique objects from file(s) into the map which is in memory 1277 * Loads unique objects from file(s) into the map which is in memory
1150 * m is the map to load unique items into. 1278 * m is the map to load unique items into.
1151 */ 1279 */
1152static void load_unique_objects(mapstruct *m) { 1280static void
1281load_unique_objects (maptile *m)
1282{
1153 int count; 1283 int count;
1154 char firstname[MAX_BUF]; 1284 char firstname[MAX_BUF];
1155 1285
1156 for (count=0; count<10; count++) { 1286 for (count = 0; count < 10; count++)
1287 {
1157 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1158 if (!access(firstname, R_OK)) break; 1289 if (!access (firstname, R_OK))
1290 break;
1159 } 1291 }
1160 /* If we get here, we did not find any map */ 1292 /* If we get here, we did not find any map */
1161 if (count==10) return; 1293 if (count == 10)
1294 return;
1162 1295
1163 object_thawer thawer (firstname); 1296 object_thawer thawer (firstname);
1164 1297
1165 if (!thawer) 1298 if (!thawer)
1166 return; 1299 return;
1167 1300
1168 m->in_memory=MAP_LOADING; 1301 m->in_memory = MAP_LOADING;
1169 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1170 delete_unique_items(m); /* original map before, don't duplicate them */ 1303 delete_unique_items (m); /* original map before, don't duplicate them */
1171 load_objects (m, thawer, 0); 1304 load_objects (m, thawer, 0);
1172 1305
1173 m->in_memory=MAP_IN_MEMORY; 1306 m->in_memory = MAP_IN_MEMORY;
1174} 1307}
1175 1308
1176 1309
1177/* 1310/*
1178 * Saves a map to file. If flag is set, it is saved into the same 1311 * Saves a map to file. If flag is set, it is saved into the same
1179 * file it was (originally) loaded from. Otherwise a temporary 1312 * file it was (originally) loaded from. Otherwise a temporary
1180 * filename will be genarated, and the file will be stored there. 1313 * filename will be genarated, and the file will be stored there.
1181 * The temporary filename will be stored in the mapstructure. 1314 * The temporary filename will be stored in the maptileure.
1182 * If the map is unique, we also save to the filename in the map 1315 * If the map is unique, we also save to the filename in the map
1183 * (this should have been updated when first loaded) 1316 * (this should have been updated when first loaded)
1184 */ 1317 */
1185 1318
1186int 1319int
1187new_save_map (mapstruct * m, int flag) 1320new_save_map (maptile *m, int flag)
1188{ 1321{
1189 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1190 int i; 1323 int i;
1191 1324
1192 if (flag && !*m->path) 1325 if (flag && !*m->path)
1193 { 1326 {
1194 LOG (llevError, "Tried to save map without path.\n"); 1327 LOG (llevError, "Tried to save map without path.\n");
1196 } 1329 }
1197 1330
1198 if (flag || (m->unique) || (m->templatemap)) 1331 if (flag || (m->unique) || (m->templatemap))
1199 { 1332 {
1200 if (!m->unique && !m->templatemap) 1333 if (!m->unique && !m->templatemap)
1201 { /* flag is set */ 1334 { /* flag is set */
1202 if (flag == 2) 1335 if (flag == 2)
1203 strcpy (filename, create_overlay_pathname (m->path)); 1336 strcpy (filename, create_overlay_pathname (m->path));
1204 else 1337 else
1205 strcpy (filename, create_pathname (m->path)); 1338 strcpy (filename, create_pathname (m->path));
1206 } 1339 }
1244 print_shop_string (m, shop); 1377 print_shop_string (m, shop);
1245 fprintf (freezer, "shopitems %s\n", shop); 1378 fprintf (freezer, "shopitems %s\n", shop);
1246 } 1379 }
1247 if (m->shopgreed) 1380 if (m->shopgreed)
1248 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1249#ifndef WIN32
1250 if (m->shopmin) 1382 if (m->shopmin)
1251 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1252 if (m->shopmax) 1384 if (m->shopmax)
1253 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1254#else
1255 if (m->shopmin)
1256 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1257 if (m->shopmax)
1258 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1259#endif
1260 if (m->shoprace) 1386 if (m->shoprace)
1261 fprintf (freezer, "shoprace %s\n", m->shoprace); 1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1262 if (m->darkness) 1388 if (m->darkness)
1263 fprintf (freezer, "darkness %d\n", m->darkness); 1389 fprintf (freezer, "darkness %d\n", m->darkness);
1264 if (m->width) 1390 if (m->width)
1320 sprintf (buf, "%s.v00", create_items_path (m->path)); 1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1321 1447
1322 unique.save (buf); 1448 unique.save (buf);
1323 } 1449 }
1324 else 1450 else
1325 { /* save same file when not playing, like in editor */ 1451 { /* save same file when not playing, like in editor */
1326 save_objects (m, freezer, freezer, 0); 1452 save_objects (m, freezer, freezer, 0);
1327 } 1453 }
1328 1454
1329 freezer.save (filename); 1455 freezer.save (filename);
1330 1456
1335/* 1461/*
1336 * Remove and free all objects in the inventory of the given object. 1462 * Remove and free all objects in the inventory of the given object.
1337 * object.c ? 1463 * object.c ?
1338 */ 1464 */
1339 1465
1466void
1340void clean_object(object *op) 1467clean_object (object *op)
1341{ 1468{
1342 object *tmp, *next; 1469 object *tmp, *next;
1343 1470
1344 for(tmp = op->inv; tmp; tmp = next) 1471 for (tmp = op->inv; tmp; tmp = next)
1345 { 1472 {
1346 next = tmp->below; 1473 next = tmp->below;
1474
1347 clean_object(tmp); 1475 clean_object (tmp);
1348 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1349 remove_button_link(tmp); 1477 remove_button_link (tmp);
1350 remove_ob(tmp); 1478
1351 free_object(tmp); 1479 tmp->destroy ();
1352 } 1480 }
1353} 1481}
1354 1482
1355/* 1483/*
1356 * Remove and free all objects in the given map. 1484 * Remove and free all objects in the given map.
1357 */ 1485 */
1358 1486
1487void
1359void free_all_objects(mapstruct *m) { 1488free_all_objects (maptile *m)
1489{
1360 int i,j; 1490 int i, j;
1361 object *op; 1491 object *op;
1362 1492
1363 for(i=0;i<MAP_WIDTH(m);i++) 1493 for (i = 0; i < MAP_WIDTH (m); i++)
1364 for(j=0;j<MAP_HEIGHT(m);j++) { 1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1365 object *previous_obj=NULL; 1496 object *previous_obj = NULL;
1497
1366 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1499 {
1367 if (op==previous_obj) { 1500 if (op == previous_obj)
1501 {
1368 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1369 break; 1503 break;
1370 } 1504 }
1505
1371 previous_obj=op; 1506 previous_obj = op;
1507
1372 if(op->head!=NULL) 1508 if (op->head != NULL)
1373 op = op->head; 1509 op = op->head;
1374 1510
1375 /* If the map isn't in memory, free_object will remove and 1511 /* If the map isn't in memory, free_object will remove and
1376 * free objects in op's inventory. So let it do the job. 1512 * free objects in op's inventory. So let it do the job.
1377 */ 1513 */
1378 if (m->in_memory==MAP_IN_MEMORY) 1514 if (m->in_memory == MAP_IN_MEMORY)
1379 clean_object(op); 1515 clean_object (op);
1380 remove_ob(op); 1516
1381 free_object(op); 1517 op->destroy ();
1382 } 1518 }
1383 } 1519 }
1384} 1520}
1385 1521
1386/* 1522/*
1387 * Frees everything allocated by the given mapstructure. 1523 * Frees everything allocated by the given maptileure.
1388 * don't free tmpname - our caller is left to do that 1524 * don't free tmpname - our caller is left to do that
1389 */ 1525 */
1390 1526
1527void
1391void free_map(mapstruct *m,int flag) { 1528free_map (maptile *m, int flag)
1529{
1392 int i; 1530 int i;
1393 1531
1394 if (!m->in_memory) { 1532 if (!m->in_memory)
1533 {
1395 LOG(llevError,"Trying to free freed map.\n"); 1534 LOG (llevError, "Trying to free freed map.\n");
1396 return; 1535 return;
1397 } 1536 }
1398 if (flag && m->spaces) free_all_objects(m); 1537 if (flag && m->spaces)
1538 free_all_objects (m);
1539 if (m->name)
1399 if (m->name) FREE_AND_CLEAR(m->name); 1540 FREE_AND_CLEAR (m->name);
1541 if (m->spaces)
1400 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1542 FREE_AND_CLEAR (m->spaces);
1543 if (m->msg)
1401 if (m->msg) FREE_AND_CLEAR(m->msg); 1544 FREE_AND_CLEAR (m->msg);
1545 if (m->maplore)
1402 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1546 FREE_AND_CLEAR (m->maplore);
1403 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1547 if (m->shopitems)
1548 delete[]m->shopitems;
1549 m->shopitems = 0;
1550 if (m->shoprace)
1404 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1551 FREE_AND_CLEAR (m->shoprace);
1405 if (m->buttons) 1552 if (m->buttons)
1406 free_objectlinkpt(m->buttons); 1553 free_objectlinkpt (m->buttons);
1407 m->buttons = NULL; 1554 m->buttons = NULL;
1408 for (i=0; i<4; i++) { 1555 for (i = 0; i < 4; i++)
1556 {
1557 if (m->tile_path[i])
1409 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1558 FREE_AND_CLEAR (m->tile_path[i]);
1410 m->tile_map[i] = NULL; 1559 m->tile_map[i] = NULL;
1411 } 1560 }
1412 m->in_memory = MAP_SWAPPED; 1561 m->in_memory = MAP_SWAPPED;
1413} 1562}
1414 1563
1415/* 1564/*
1416 * function: vanish mapstruct 1565 * function: vanish maptile
1417 * m : pointer to mapstruct, if NULL no action 1566 * m : pointer to maptile, if NULL no action
1418 * this deletes all the data on the map (freeing pointers) 1567 * this deletes all the data on the map (freeing pointers)
1419 * and then removes this map from the global linked list of maps. 1568 * and then removes this map from the global linked list of maps.
1420 */ 1569 */
1421 1570
1422void delete_map(mapstruct *m) { 1571void
1572delete_map (maptile *m)
1573{
1423 mapstruct *tmp, *last; 1574 maptile *tmp, *last;
1424 int i; 1575 int i;
1425 1576
1426 if (!m) 1577 if (!m)
1427 return; 1578 return;
1428 1579
1429 m->clear (); 1580 m->clear ();
1430 1581
1431 if (m->in_memory == MAP_IN_MEMORY) { 1582 if (m->in_memory == MAP_IN_MEMORY)
1583 {
1432 /* change to MAP_SAVING, even though we are not, 1584 /* change to MAP_SAVING, even though we are not,
1433 * so that remove_ob doesn't do as much work. 1585 * so that remove_ob doesn't do as much work.
1586 */
1587 m->in_memory = MAP_SAVING;
1588 free_map (m, 1);
1589 }
1590 /* move this out of free_map, since tmpname can still be needed if
1591 * the map is swapped out.
1592 */
1593 if (m->tmpname)
1594 {
1595 free (m->tmpname);
1596 m->tmpname = NULL;
1597 }
1598 last = NULL;
1599 /* We need to look through all the maps and see if any maps
1600 * are pointing at this one for tiling information. Since
1601 * tiling can be assymetric, we just can not look to see which
1602 * maps this map tiles with and clears those.
1603 */
1604 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1605 {
1606 if (tmp->next == m)
1607 last = tmp;
1608
1609 /* This should hopefully get unrolled on a decent compiler */
1610 for (i = 0; i < 4; i++)
1611 if (tmp->tile_map[i] == m)
1612 tmp->tile_map[i] = NULL;
1613 }
1614
1615 /* If last is null, then this should be the first map in the list */
1616 if (!last)
1617 {
1618 if (m == first_map)
1619 first_map = m->next;
1620 else
1621 /* m->path is a static char, so should hopefully still have
1622 * some useful data in it.
1434 */ 1623 */
1435 m->in_memory = MAP_SAVING;
1436 free_map (m, 1);
1437 }
1438 /* move this out of free_map, since tmpname can still be needed if
1439 * the map is swapped out.
1440 */
1441 if (m->tmpname) {
1442 free(m->tmpname);
1443 m->tmpname=NULL;
1444 }
1445 last = NULL;
1446 /* We need to look through all the maps and see if any maps
1447 * are pointing at this one for tiling information. Since
1448 * tiling can be assymetric, we just can not look to see which
1449 * maps this map tiles with and clears those.
1450 */
1451 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1452 if (tmp->next == m) last = tmp;
1453
1454 /* This should hopefully get unrolled on a decent compiler */
1455 for (i=0; i<4; i++)
1456 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1457 }
1458
1459 /* If last is null, then this should be the first map in the list */
1460 if (!last) {
1461 if (m == first_map)
1462 first_map = m->next;
1463 else
1464 /* m->path is a static char, so should hopefully still have
1465 * some useful data in it.
1466 */
1467 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1624 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1468 m->path);
1469 } 1625 }
1470 else 1626 else
1471 last->next = m->next; 1627 last->next = m->next;
1472 1628
1473 delete m; 1629 delete m;
1474} 1630}
1475 1631
1476 1632
1477 1633
1478/* 1634/*
1485 * dont do any more name translation on it. 1641 * dont do any more name translation on it.
1486 * 1642 *
1487 * Returns a pointer to the given map. 1643 * Returns a pointer to the given map.
1488 */ 1644 */
1489 1645
1646maptile *
1490mapstruct *ready_map_name(const char *name, int flags) { 1647ready_map_name (const char *name, int flags)
1491 mapstruct *m; 1648{
1649 maptile *m;
1492 1650
1493 if (!name) 1651 if (!name)
1494 return (NULL); 1652 return (NULL);
1495 1653
1496 /* Have we been at this level before? */ 1654 /* Have we been at this level before? */
1497 m = has_been_loaded (name); 1655 m = has_been_loaded (name);
1498 1656
1499 /* Map is good to go, so just return it */ 1657 /* Map is good to go, so just return it */
1500 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1501 return m; 1660 return m;
1502 } 1661 }
1503 1662
1504 /* unique maps always get loaded from their original location, and never 1663 /* unique maps always get loaded from their original location, and never
1505 * a temp location. Likewise, if map_flush is set, or we have never loaded 1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1506 * this map, load it now. I removed the reset checking from here - 1665 * this map, load it now. I removed the reset checking from here -
1507 * it seems the probability of a player trying to enter a map that should 1666 * it seems the probability of a player trying to enter a map that should
1508 * reset but hasn't yet is quite low, and removing that makes this function 1667 * reset but hasn't yet is quite low, and removing that makes this function
1509 * a bit cleaner (and players probably shouldn't rely on exact timing for 1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1510 * resets in any case - if they really care, they should use the 'maps command. 1669 * resets in any case - if they really care, they should use the 'maps command.
1511 */ 1670 */
1512 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1513 1673
1514 /* first visit or time to reset */ 1674 /* first visit or time to reset */
1515 if (m) { 1675 if (m)
1676 {
1516 clean_tmp_map(m); /* Doesn't make much difference */ 1677 clean_tmp_map (m); /* Doesn't make much difference */
1517 delete_map(m); 1678 delete_map (m);
1518 } 1679 }
1519 1680
1520 /* create and load a map */ 1681 /* create and load a map */
1521 if (flags & MAP_PLAYER_UNIQUE) 1682 if (flags & MAP_PLAYER_UNIQUE)
1522 LOG(llevDebug, "Trying to load map %s.\n", name); 1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1523 else 1684 else
1524 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1525 1686
1526 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1527 //0.414906024932861
1528 //0.427063941955566
1529 eval_pv ("$x = Event::time", 1);//D 1687 //eval_pv ("$x = Event::time", 1);//D
1530 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1531 return (NULL); 1689 return (NULL);
1532 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1533 1691
1534 fix_auto_apply(m); /* Chests which open as default */ 1692 fix_auto_apply (m); /* Chests which open as default */
1535 1693
1536 /* If a player unique map, no extra unique object file to load. 1694 /* If a player unique map, no extra unique object file to load.
1537 * if from the editor, likewise. 1695 * if from the editor, likewise.
1538 */ 1696 */
1539 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1540 load_unique_objects(m); 1698 load_unique_objects (m);
1541 1699
1542 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1543 m=load_overlay_map(name, m); 1702 m = load_overlay_map (name, m);
1544 if (m==NULL) 1703 if (m == NULL)
1545 return NULL; 1704 return NULL;
1546 } 1705 }
1547 1706
1548 if (flags & MAP_PLAYER_UNIQUE) 1707 if (flags & MAP_PLAYER_UNIQUE)
1549 INVOKE_MAP (SWAPIN, m); 1708 INVOKE_MAP (SWAPIN, m);
1550 1709
1551 } else { 1710 }
1711 else
1712 {
1552 /* If in this loop, we found a temporary map, so load it up. */ 1713 /* If in this loop, we found a temporary map, so load it up. */
1553 1714
1554 m=load_temporary_map (m); 1715 m = load_temporary_map (m);
1716 if (m == NULL)
1555 if(m==NULL) return NULL; 1717 return NULL;
1556 load_unique_objects(m); 1718 load_unique_objects (m);
1557 1719
1558 clean_tmp_map(m); 1720 clean_tmp_map (m);
1559 m->in_memory = MAP_IN_MEMORY; 1721 m->in_memory = MAP_IN_MEMORY;
1560 /* tempnam() on sun systems (probably others) uses malloc 1722 /* tempnam() on sun systems (probably others) uses malloc
1561 * to allocated space for the string. Free it here. 1723 * to allocated space for the string. Free it here.
1562 * In some cases, load_temporary_map above won't find the 1724 * In some cases, load_temporary_map above won't find the
1563 * temporary map, and so has reloaded a new map. If that 1725 * temporary map, and so has reloaded a new map. If that
1564 * is the case, tmpname is now null 1726 * is the case, tmpname is now null
1565 */ 1727 */
1566 if (m->tmpname) free(m->tmpname); 1728 if (m->tmpname)
1729 free (m->tmpname);
1567 m->tmpname = NULL; 1730 m->tmpname = NULL;
1568 /* It's going to be saved anew anyway */ 1731 /* It's going to be saved anew anyway */
1569 } 1732 }
1570 1733
1571 /* Below here is stuff common to both first time loaded maps and 1734 /* Below here is stuff common to both first time loaded maps and
1572 * temp maps. 1735 * temp maps.
1573 */ 1736 */
1574 1737
1575 decay_objects(m); /* start the decay */ 1738 decay_objects (m); /* start the decay */
1576 /* In case other objects press some buttons down */ 1739 /* In case other objects press some buttons down */
1577 update_buttons(m); 1740 update_buttons (m);
1578 if (m->outdoor) 1741 if (m->outdoor)
1579 set_darkness_map(m); 1742 set_darkness_map (m);
1580 /* run the weather over this map */ 1743 /* run the weather over this map */
1581 weather_effect(name); 1744 weather_effect (name);
1582 return m; 1745 return m;
1583} 1746}
1584 1747
1585 1748
1586/* 1749/*
1587 * This routine is supposed to find out the difficulty of the map. 1750 * This routine is supposed to find out the difficulty of the map.
1592 * in the map is zero, then use this routine. Maps should really 1755 * in the map is zero, then use this routine. Maps should really
1593 * have a difficulty set than using this function - human calculation 1756 * have a difficulty set than using this function - human calculation
1594 * is much better than this functions guesswork. 1757 * is much better than this functions guesswork.
1595 */ 1758 */
1596 1759
1760int
1597int calculate_difficulty(mapstruct *m) { 1761calculate_difficulty (maptile *m)
1762{
1598 object *op; 1763 object *op;
1599 archetype *at; 1764 archetype *at;
1600 int x, y, i, diff; 1765 int x, y, i;
1601 long monster_cnt = 0; 1766 long monster_cnt = 0;
1602 double avgexp = 0; 1767 double avgexp = 0;
1603 sint64 total_exp = 0; 1768 sint64 total_exp = 0;
1604 1769
1605 if (MAP_DIFFICULTY (m)) 1770 if (MAP_DIFFICULTY (m))
1606 { 1771 {
1607 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1608 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1609 } 1774 }
1610 1775
1611 for(x = 0; x < MAP_WIDTH(m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1612 for(y = 0; y < MAP_HEIGHT(m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1613 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1778 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1614 { 1779 {
1615 if(QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1616 { 1781 {
1617 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1618 monster_cnt++; 1783 monster_cnt++;
1619 } 1784 }
1620 1785
1621 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1786 if (QUERY_FLAG (op, FLAG_GENERATOR))
1622 { 1787 {
1623 total_exp += op->stats.exp; 1788 total_exp += op->stats.exp;
1624 at = type_to_archetype(GENERATE_TYPE (op)); 1789 at = type_to_archetype (GENERATE_TYPE (op));
1625 1790
1626 if(at != NULL) 1791 if (at != NULL)
1627 total_exp += at->clone.stats.exp * 8; 1792 total_exp += at->clone.stats.exp * 8;
1628 1793
1629 monster_cnt++; 1794 monster_cnt++;
1630 } 1795 }
1631 } 1796 }
1642 } 1807 }
1643 1808
1644 return 1; 1809 return 1;
1645} 1810}
1646 1811
1647void clean_tmp_map(mapstruct *m) { 1812void
1813clean_tmp_map (maptile *m)
1814{
1648 if(m->tmpname == NULL) 1815 if (m->tmpname == NULL)
1649 return; 1816 return;
1650 INVOKE_MAP (CLEAN, m); 1817 INVOKE_MAP (CLEAN, m);
1651 (void) unlink(m->tmpname); 1818 (void) unlink (m->tmpname);
1652} 1819}
1653 1820
1821void
1654void free_all_maps(void) 1822free_all_maps (void)
1655{ 1823{
1656 int real_maps=0; 1824 int real_maps = 0;
1657 1825
1658 while (first_map) { 1826 while (first_map)
1827 {
1659 /* I think some of the callers above before it gets here set this to be 1828 /* I think some of the callers above before it gets here set this to be
1660 * saving, but we still want to free this data 1829 * saving, but we still want to free this data
1661 */ 1830 */
1662 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1663 delete_map(first_map); 1833 delete_map (first_map);
1664 real_maps++; 1834 real_maps++;
1665 } 1835 }
1666 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1667} 1837}
1668 1838
1669/* change_map_light() - used to change map light level (darkness) 1839/* change_map_light() - used to change map light level (darkness)
1670 * up or down. Returns true if successful. It should now be 1840 * up or down. Returns true if successful. It should now be
1671 * possible to change a value by more than 1. 1841 * possible to change a value by more than 1.
1672 * Move this from los.c to map.c since this is more related 1842 * Move this from los.c to map.c since this is more related
1673 * to maps than los. 1843 * to maps than los.
1674 * postive values make it darker, negative make it brighter 1844 * postive values make it darker, negative make it brighter
1675 */ 1845 */
1676 1846
1847int
1677int change_map_light(mapstruct *m, int change) { 1848change_map_light (maptile *m, int change)
1849{
1678 int new_level = m->darkness + change; 1850 int new_level = m->darkness + change;
1679 1851
1680 /* Nothing to do */ 1852 /* Nothing to do */
1681 if(!change || (new_level <= 0 && m->darkness == 0) || 1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1682 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1854 {
1683 return 0; 1855 return 0;
1684 } 1856 }
1685 1857
1686 /* inform all players on the map */ 1858 /* inform all players on the map */
1687 if (change>0) 1859 if (change > 0)
1688 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1689 else 1861 else
1690 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1691 1863
1692 /* Do extra checking. since m->darkness is a unsigned value, 1864 /* Do extra checking. since m->darkness is a unsigned value,
1693 * we need to be extra careful about negative values. 1865 * we need to be extra careful about negative values.
1694 * In general, the checks below are only needed if change 1866 * In general, the checks below are only needed if change
1695 * is not +/-1 1867 * is not +/-1
1696 */ 1868 */
1697 if (new_level < 0) m->darkness = 0; 1869 if (new_level < 0)
1698 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1870 m->darkness = 0;
1871 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS;
1873 else
1699 else m->darkness=new_level; 1874 m->darkness = new_level;
1700 1875
1701 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1702 update_all_map_los(m); 1877 update_all_map_los (m);
1703 return 1; 1878 return 1;
1704} 1879}
1705 1880
1706 1881
1707/* 1882/*
1708 * This function updates various attributes about a specific space 1883 * This function updates various attributes about a specific space
1709 * on the map (what it looks like, whether it blocks magic, 1884 * on the map (what it looks like, whether it blocks magic,
1710 * has a living creatures, prevents people from passing 1885 * has a living creatures, prevents people from passing
1711 * through, etc) 1886 * through, etc)
1712 */ 1887 */
1888void
1713void update_position (mapstruct *m, int x, int y) { 1889update_position (maptile *m, int x, int y)
1890{
1714 object *tmp, *last = NULL; 1891 object *tmp, *last = NULL;
1715 uint8 flags = 0, oldflags, light=0, anywhere=0; 1892 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1716 New_Face *top,*floor, *middle; 1893 New_Face *top, *floor, *middle;
1717 object *top_obj, *floor_obj, *middle_obj; 1894 object *top_obj, *floor_obj, *middle_obj;
1718 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1895 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1719 1896
1720 oldflags = GET_MAP_FLAGS(m,x,y); 1897 oldflags = GET_MAP_FLAGS (m, x, y);
1721 if (!(oldflags & P_NEED_UPDATE)) { 1898 if (!(oldflags & P_NEED_UPDATE))
1899 {
1722 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1900 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1723 m->path, x, y);
1724 return; 1901 return;
1725 } 1902 }
1726 1903
1727 middle=blank_face; 1904 middle = blank_face;
1728 top=blank_face; 1905 top = blank_face;
1729 floor=blank_face; 1906 floor = blank_face;
1730 1907
1731 middle_obj = NULL; 1908 middle_obj = NULL;
1732 top_obj = NULL; 1909 top_obj = NULL;
1733 floor_obj = NULL; 1910 floor_obj = NULL;
1734 1911
1735 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1912 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1913 {
1736 1914
1737 /* This could be made additive I guess (two lights better than 1915 /* This could be made additive I guess (two lights better than
1738 * one). But if so, it shouldn't be a simple additive - 2 1916 * one). But if so, it shouldn't be a simple additive - 2
1739 * light bulbs do not illuminate twice as far as once since 1917 * light bulbs do not illuminate twice as far as once since
1740 * it is a disapation factor that is squared (or is it cubed?) 1918 * it is a disapation factor that is squared (or is it cubed?)
1741 */ 1919 */
1742 if (tmp->glow_radius > light) light = tmp->glow_radius; 1920 if (tmp->glow_radius > light)
1921 light = tmp->glow_radius;
1743 1922
1744 /* This call is needed in order to update objects the player 1923 /* This call is needed in order to update objects the player
1745 * is standing in that have animations (ie, grass, fire, etc). 1924 * is standing in that have animations (ie, grass, fire, etc).
1746 * However, it also causes the look window to be re-drawn 1925 * However, it also causes the look window to be re-drawn
1747 * 3 times each time the player moves, because many of the 1926 * 3 times each time the player moves, because many of the
1748 * functions the move_player calls eventualy call this. 1927 * functions the move_player calls eventualy call this.
1749 * 1928 *
1750 * Always put the player down for drawing. 1929 * Always put the player down for drawing.
1751 */ 1930 */
1752 if (!tmp->invisible) { 1931 if (!tmp->invisible)
1932 {
1753 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1933 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1934 {
1754 top = tmp->face; 1935 top = tmp->face;
1755 top_obj = tmp; 1936 top_obj = tmp;
1756 } 1937 }
1757 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1938 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1939 {
1758 /* If we got a floor, that means middle and top were below it, 1940 /* If we got a floor, that means middle and top were below it,
1759 * so should not be visible, so we clear them. 1941 * so should not be visible, so we clear them.
1760 */ 1942 */
1761 middle=blank_face; 1943 middle = blank_face;
1762 top=blank_face; 1944 top = blank_face;
1763 floor = tmp->face; 1945 floor = tmp->face;
1764 floor_obj = tmp; 1946 floor_obj = tmp;
1765 } 1947 }
1766 /* Flag anywhere have high priority */ 1948 /* Flag anywhere have high priority */
1767 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1949 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1950 {
1768 middle = tmp->face; 1951 middle = tmp->face;
1769 1952
1770 middle_obj = tmp; 1953 middle_obj = tmp;
1771 anywhere =1; 1954 anywhere = 1;
1772 } 1955 }
1773 /* Find the highest visible face around. If equal 1956 /* Find the highest visible face around. If equal
1774 * visibilities, we still want the one nearer to the 1957 * visibilities, we still want the one nearer to the
1775 * top 1958 * top
1776 */ 1959 */
1777 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1960 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1961 {
1778 middle = tmp->face; 1962 middle = tmp->face;
1779 middle_obj = tmp; 1963 middle_obj = tmp;
1780 } 1964 }
1781 } 1965 }
1782 if (tmp==tmp->above) { 1966 if (tmp == tmp->above)
1967 {
1783 LOG(llevError, "Error in structure of map\n"); 1968 LOG (llevError, "Error in structure of map\n");
1784 exit (-1); 1969 exit (-1);
1785 }
1786 1970 }
1971
1787 move_slow |= tmp->move_slow; 1972 move_slow |= tmp->move_slow;
1788 move_block |= tmp->move_block; 1973 move_block |= tmp->move_block;
1789 move_on |= tmp->move_on; 1974 move_on |= tmp->move_on;
1790 move_off |= tmp->move_off; 1975 move_off |= tmp->move_off;
1791 move_allow |= tmp->move_allow; 1976 move_allow |= tmp->move_allow;
1792 1977
1793 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1978 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1794 flags |= P_IS_ALIVE; 1979 flags |= P_IS_ALIVE;
1795 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1980 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1796 flags |= P_NO_MAGIC; 1981 flags |= P_NO_MAGIC;
1797 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1982 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1798 flags |= P_NO_CLERIC; 1983 flags |= P_NO_CLERIC;
1799 if (tmp->type == SAFE_GROUND) 1984 if (tmp->type == SAFE_GROUND)
1800 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 1985 flags |= P_SAFE;
1801 1986
1802 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1987 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1803 flags |= P_BLOCKSVIEW; 1988 flags |= P_BLOCKSVIEW;
1804 } /* for stack of objects */ 1989 } /* for stack of objects */
1805 1990
1806 /* we don't want to rely on this function to have accurate flags, but 1991 /* we don't want to rely on this function to have accurate flags, but
1807 * since we're already doing the work, we calculate them here. 1992 * since we're already doing the work, we calculate them here.
1808 * if they don't match, logic is broken someplace. 1993 * if they don't match, logic is broken someplace.
1809 */ 1994 */
1810 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 1995 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1811 (!(oldflags & P_NO_ERROR))) { 1996 {
1812 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1997 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1813 m->path, x, y,
1814 (oldflags & ~P_NEED_UPDATE), flags); 1998 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1815 } 1999 }
1816 SET_MAP_FLAGS(m, x, y, flags); 2000 SET_MAP_FLAGS (m, x, y, flags);
1817 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2001 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1818 SET_MAP_MOVE_ON(m, x, y, move_on); 2002 SET_MAP_MOVE_ON (m, x, y, move_on);
1819 SET_MAP_MOVE_OFF(m, x, y, move_off); 2003 SET_MAP_MOVE_OFF (m, x, y, move_off);
1820 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2004 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1821 2005
1822 /* At this point, we have a floor face (if there is a floor), 2006 /* At this point, we have a floor face (if there is a floor),
1823 * and the floor is set - we are not going to touch it at 2007 * and the floor is set - we are not going to touch it at
1824 * this point. 2008 * this point.
1825 * middle contains the highest visibility face. 2009 * middle contains the highest visibility face.
1826 * top contains a player/monster face, if there is one. 2010 * top contains a player/monster face, if there is one.
1827 * 2011 *
1828 * We now need to fill in top.face and/or middle.face. 2012 * We now need to fill in top.face and/or middle.face.
1829 */ 2013 */
1830 2014
1831 /* If the top face also happens to be high visibility, re-do our 2015 /* If the top face also happens to be high visibility, re-do our
1832 * middle face. This should not happen, as we already have the 2016 * middle face. This should not happen, as we already have the
1833 * else statement above so middle should not get set. OTOH, it 2017 * else statement above so middle should not get set. OTOH, it
1834 * may be possible for the faces to match but be different objects. 2018 * may be possible for the faces to match but be different objects.
1835 */ 2019 */
1836 if (top == middle) middle=blank_face; 2020 if (top == middle)
2021 middle = blank_face;
1837 2022
1838 /* There are three posibilities at this point: 2023 /* There are three posibilities at this point:
1839 * 1) top face is set, need middle to be set. 2024 * 1) top face is set, need middle to be set.
1840 * 2) middle is set, need to set top. 2025 * 2) middle is set, need to set top.
1841 * 3) neither middle or top is set - need to set both. 2026 * 3) neither middle or top is set - need to set both.
1842 */ 2027 */
1843 2028
1844 for (tmp=last; tmp; tmp=tmp->below) { 2029 for (tmp = last; tmp; tmp = tmp->below)
2030 {
1845 /* Once we get to a floor, stop, since we already have a floor object */ 2031 /* Once we get to a floor, stop, since we already have a floor object */
1846 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2032 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2033 break;
1847 2034
1848 /* If two top faces are already set, quit processing */ 2035 /* If two top faces are already set, quit processing */
1849 if ((top != blank_face) && (middle != blank_face)) break; 2036 if ((top != blank_face) && (middle != blank_face))
2037 break;
1850 2038
1851 /* Only show visible faces, unless its the editor - show all */ 2039 /* Only show visible faces, unless its the editor - show all */
1852 if (!tmp->invisible || editor) { 2040 if (!tmp->invisible || editor)
2041 {
1853 /* Fill in top if needed */ 2042 /* Fill in top if needed */
1854 if (top == blank_face) { 2043 if (top == blank_face)
2044 {
1855 top = tmp->face; 2045 top = tmp->face;
1856 top_obj = tmp; 2046 top_obj = tmp;
2047 if (top == middle)
1857 if (top == middle) middle=blank_face; 2048 middle = blank_face;
2049 }
1858 } else { 2050 else
2051 {
1859 /* top is already set - we should only get here if 2052 /* top is already set - we should only get here if
1860 * middle is not set 2053 * middle is not set
1861 * 2054 *
1862 * Set the middle face and break out, since there is nothing 2055 * Set the middle face and break out, since there is nothing
1863 * more to fill in. We don't check visiblity here, since 2056 * more to fill in. We don't check visiblity here, since
1864 * 2057 *
1865 */ 2058 */
1866 if (tmp->face != top ) { 2059 if (tmp->face != top)
2060 {
1867 middle = tmp->face; 2061 middle = tmp->face;
1868 middle_obj = tmp; 2062 middle_obj = tmp;
1869 break; 2063 break;
1870 } 2064 }
1871 } 2065 }
1872 } 2066 }
1873 } 2067 }
1874 if (middle == floor) middle = blank_face; 2068 if (middle == floor)
1875 if (top == middle) middle = blank_face; 2069 middle = blank_face;
2070 if (top == middle)
2071 middle = blank_face;
1876 SET_MAP_FACE(m,x,y,top,0); 2072 SET_MAP_FACE (m, x, y, top, 0);
1877 if(top != blank_face) 2073 if (top != blank_face)
1878 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2074 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1879 else 2075 else
1880 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2076 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1881 SET_MAP_FACE(m,x,y,middle,1); 2077 SET_MAP_FACE (m, x, y, middle, 1);
1882 if(middle != blank_face) 2078 if (middle != blank_face)
1883 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2079 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1884 else 2080 else
1885 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2081 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1886 SET_MAP_FACE(m,x,y,floor,2); 2082 SET_MAP_FACE (m, x, y, floor, 2);
1887 if(floor != blank_face) 2083 if (floor != blank_face)
1888 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2084 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1889 else 2085 else
1890 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2086 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1891 SET_MAP_LIGHT(m,x,y,light); 2087 SET_MAP_LIGHT (m, x, y, light);
1892} 2088}
1893 2089
1894 2090
2091void
1895void set_map_reset_time(mapstruct *map) { 2092set_map_reset_time (maptile *map)
2093{
1896 int timeout; 2094 int timeout;
1897 2095
1898 timeout = MAP_RESET_TIMEOUT(map); 2096 timeout = MAP_RESET_TIMEOUT (map);
1899 if (timeout <= 0) 2097 if (timeout <= 0)
1900 timeout = MAP_DEFAULTRESET; 2098 timeout = MAP_DEFAULTRESET;
1901 if (timeout >= MAP_MAXRESET) 2099 if (timeout >= MAP_MAXRESET)
1902 timeout = MAP_MAXRESET; 2100 timeout = MAP_MAXRESET;
1903 MAP_WHEN_RESET(map) = seconds()+timeout; 2101 MAP_WHEN_RESET (map) = seconds () + timeout;
1904} 2102}
1905 2103
1906/* this updates the orig_map->tile_map[tile_num] value after loading 2104/* this updates the orig_map->tile_map[tile_num] value after loading
1907 * the map. It also takes care of linking back the freshly loaded 2105 * the map. It also takes care of linking back the freshly loaded
1908 * maps tile_map values if it tiles back to this one. It returns 2106 * maps tile_map values if it tiles back to this one. It returns
1909 * the value of orig_map->tile_map[tile_num]. It really only does this 2107 * the value of orig_map->tile_map[tile_num]. It really only does this
1910 * so that it is easier for calling functions to verify success. 2108 * so that it is easier for calling functions to verify success.
1911 */ 2109 */
1912 2110
2111static maptile *
1913static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2112load_and_link_tiled_map (maptile *orig_map, int tile_num)
1914{ 2113{
1915 int dest_tile = (tile_num +2) % 4; 2114 int dest_tile = (tile_num + 2) % 4;
1916 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2115 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1917 2116
1918 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2117 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1919 2118
1920 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2119 /* need to do a strcmp here as the orig_map->path is not a shared string */
1921 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2120 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1922 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1923 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2121 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1924 2122
1925 return orig_map->tile_map[tile_num]; 2123 return orig_map->tile_map[tile_num];
1926} 2124}
1927 2125
1928/* this returns TRUE if the coordinates (x,y) are out of 2126/* this returns TRUE if the coordinates (x,y) are out of
1929 * map m. This function also takes into account any 2127 * map m. This function also takes into account any
1930 * tiling considerations, loading adjacant maps as needed. 2128 * tiling considerations, loading adjacant maps as needed.
1933 * This function will recursively call itself for the 2131 * This function will recursively call itself for the
1934 * tiled maps. 2132 * tiled maps.
1935 * 2133 *
1936 * 2134 *
1937 */ 2135 */
2136int
1938int out_of_map(mapstruct *m, int x, int y) 2137out_of_map (maptile *m, int x, int y)
1939{ 2138{
1940 2139
1941 /* If we get passed a null map, this is obviously the 2140 /* If we get passed a null map, this is obviously the
1942 * case. This generally shouldn't happen, but if the 2141 * case. This generally shouldn't happen, but if the
1943 * map loads fail below, it could happen. 2142 * map loads fail below, it could happen.
1944 */ 2143 */
1945 if (!m) return 0; 2144 if (!m)
1946
1947 if (x<0) {
1948 if (!m->tile_path[3]) return 1;
1949 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1950 load_and_link_tiled_map(m, 3);
1951 }
1952 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1953 }
1954 if (x>=MAP_WIDTH(m)) {
1955 if (!m->tile_path[1]) return 1;
1956 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1957 load_and_link_tiled_map(m, 1);
1958 }
1959 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1960 }
1961 if (y<0) {
1962 if (!m->tile_path[0]) return 1;
1963 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1964 load_and_link_tiled_map(m, 0);
1965 }
1966 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1967 }
1968 if (y>=MAP_HEIGHT(m)) {
1969 if (!m->tile_path[2]) return 1;
1970 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1971 load_and_link_tiled_map(m, 2);
1972 }
1973 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1974 }
1975
1976 /* Simple case - coordinates are within this local
1977 * map.
1978 */
1979 return 0; 2145 return 0;
2146
2147 if (x < 0)
2148 {
2149 if (!m->tile_path[3])
2150 return 1;
2151 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2152 {
2153 load_and_link_tiled_map (m, 3);
2154 }
2155 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2156 }
2157 if (x >= MAP_WIDTH (m))
2158 {
2159 if (!m->tile_path[1])
2160 return 1;
2161 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2162 {
2163 load_and_link_tiled_map (m, 1);
2164 }
2165 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2166 }
2167 if (y < 0)
2168 {
2169 if (!m->tile_path[0])
2170 return 1;
2171 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2172 {
2173 load_and_link_tiled_map (m, 0);
2174 }
2175 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2176 }
2177 if (y >= MAP_HEIGHT (m))
2178 {
2179 if (!m->tile_path[2])
2180 return 1;
2181 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2182 {
2183 load_and_link_tiled_map (m, 2);
2184 }
2185 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2186 }
2187
2188 /* Simple case - coordinates are within this local
2189 * map.
2190 */
2191 return 0;
1980} 2192}
1981 2193
1982/* This is basically the same as out_of_map above, but 2194/* This is basically the same as out_of_map above, but
1983 * instead we return NULL if no map is valid (coordinates 2195 * instead we return NULL if no map is valid (coordinates
1984 * out of bounds and no tiled map), otherwise it returns 2196 * out of bounds and no tiled map), otherwise it returns
1985 * the map as that the coordinates are really on, and 2197 * the map as that the coordinates are really on, and
1986 * updates x and y to be the localized coordinates. 2198 * updates x and y to be the localized coordinates.
1987 * Using this is more efficient of calling out_of_map 2199 * Using this is more efficient of calling out_of_map
1988 * and then figuring out what the real map is 2200 * and then figuring out what the real map is
1989 */ 2201 */
2202maptile *
1990mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2203get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
1991{ 2204{
1992 2205
1993 if (*x<0) { 2206 if (*x < 0)
2207 {
1994 if (!m->tile_path[3]) return NULL; 2208 if (!m->tile_path[3])
2209 return NULL;
1995 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2210 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1996 load_and_link_tiled_map(m, 3); 2211 load_and_link_tiled_map (m, 3);
1997 2212
1998 *x += MAP_WIDTH(m->tile_map[3]); 2213 *x += MAP_WIDTH (m->tile_map[3]);
1999 return (get_map_from_coord(m->tile_map[3], x, y)); 2214 return (get_map_from_coord (m->tile_map[3], x, y));
2000 } 2215 }
2001 if (*x>=MAP_WIDTH(m)) { 2216 if (*x >= MAP_WIDTH (m))
2217 {
2002 if (!m->tile_path[1]) return NULL; 2218 if (!m->tile_path[1])
2219 return NULL;
2003 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2220 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2004 load_and_link_tiled_map(m, 1); 2221 load_and_link_tiled_map (m, 1);
2005 2222
2006 *x -= MAP_WIDTH(m); 2223 *x -= MAP_WIDTH (m);
2007 return (get_map_from_coord(m->tile_map[1], x, y)); 2224 return (get_map_from_coord (m->tile_map[1], x, y));
2225 }
2226 if (*y < 0)
2008 } 2227 {
2009 if (*y<0) {
2010 if (!m->tile_path[0]) return NULL; 2228 if (!m->tile_path[0])
2229 return NULL;
2011 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2230 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2012 load_and_link_tiled_map(m, 0); 2231 load_and_link_tiled_map (m, 0);
2013 2232
2014 *y += MAP_HEIGHT(m->tile_map[0]); 2233 *y += MAP_HEIGHT (m->tile_map[0]);
2015 return (get_map_from_coord(m->tile_map[0], x, y)); 2234 return (get_map_from_coord (m->tile_map[0], x, y));
2016 } 2235 }
2017 if (*y>=MAP_HEIGHT(m)) { 2236 if (*y >= MAP_HEIGHT (m))
2237 {
2018 if (!m->tile_path[2]) return NULL; 2238 if (!m->tile_path[2])
2239 return NULL;
2019 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2240 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2020 load_and_link_tiled_map(m, 2); 2241 load_and_link_tiled_map (m, 2);
2021 2242
2022 *y -= MAP_HEIGHT(m); 2243 *y -= MAP_HEIGHT (m);
2023 return (get_map_from_coord(m->tile_map[2], x, y)); 2244 return (get_map_from_coord (m->tile_map[2], x, y));
2024 } 2245 }
2025 2246
2026 /* Simple case - coordinates are within this local 2247 /* Simple case - coordinates are within this local
2027 * map. 2248 * map.
2028 */ 2249 */
2029 2250
2030 return m; 2251 return m;
2031} 2252}
2032 2253
2033/** 2254/**
2034 * Return whether map2 is adjacent to map1. If so, store the distance from 2255 * Return whether map2 is adjacent to map1. If so, store the distance from
2035 * map1 to map2 in dx/dy. 2256 * map1 to map2 in dx/dy.
2036 */ 2257 */
2258static int
2037static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2259adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2260{
2038 if (!map1 || !map2) 2261 if (!map1 || !map2)
2039 return 0; 2262 return 0;
2040 2263
2041 if (map1 == map2) { 2264 if (map1 == map2)
2265 {
2042 *dx = 0; 2266 *dx = 0;
2043 *dy = 0; 2267 *dy = 0;
2044 2268
2269 }
2045 } else if (map1->tile_map[0] == map2) { /* up */ 2270 else if (map1->tile_map[0] == map2)
2271 { /* up */
2046 *dx = 0; 2272 *dx = 0;
2047 *dy = -MAP_HEIGHT(map2); 2273 *dy = -MAP_HEIGHT (map2);
2274 }
2048 } else if (map1->tile_map[1] == map2) { /* right */ 2275 else if (map1->tile_map[1] == map2)
2276 { /* right */
2049 *dx = MAP_WIDTH(map1); 2277 *dx = MAP_WIDTH (map1);
2050 *dy = 0; 2278 *dy = 0;
2279 }
2051 } else if (map1->tile_map[2] == map2) { /* down */ 2280 else if (map1->tile_map[2] == map2)
2281 { /* down */
2052 *dx = 0; 2282 *dx = 0;
2053 *dy = MAP_HEIGHT(map1); 2283 *dy = MAP_HEIGHT (map1);
2284 }
2054 } else if (map1->tile_map[3] == map2) { /* left */ 2285 else if (map1->tile_map[3] == map2)
2286 { /* left */
2055 *dx = -MAP_WIDTH(map2); 2287 *dx = -MAP_WIDTH (map2);
2056 *dy = 0; 2288 *dy = 0;
2057 2289
2290 }
2058 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2291 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2292 { /* up right */
2059 *dx = MAP_WIDTH(map1->tile_map[0]); 2293 *dx = MAP_WIDTH (map1->tile_map[0]);
2060 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2294 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2295 }
2061 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2296 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2297 { /* up left */
2062 *dx = -MAP_WIDTH(map2); 2298 *dx = -MAP_WIDTH (map2);
2063 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2299 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2300 }
2064 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2301 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2302 { /* right up */
2065 *dx = MAP_WIDTH(map1); 2303 *dx = MAP_WIDTH (map1);
2066 *dy = -MAP_HEIGHT(map2); 2304 *dy = -MAP_HEIGHT (map2);
2305 }
2067 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2306 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2307 { /* right down */
2068 *dx = MAP_WIDTH(map1); 2308 *dx = MAP_WIDTH (map1);
2069 *dy = MAP_HEIGHT(map1->tile_map[1]); 2309 *dy = MAP_HEIGHT (map1->tile_map[1]);
2310 }
2070 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2311 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2312 { /* down right */
2071 *dx = MAP_WIDTH(map1->tile_map[2]); 2313 *dx = MAP_WIDTH (map1->tile_map[2]);
2072 *dy = MAP_HEIGHT(map1); 2314 *dy = MAP_HEIGHT (map1);
2315 }
2073 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2316 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2317 { /* down left */
2074 *dx = -MAP_WIDTH(map2); 2318 *dx = -MAP_WIDTH (map2);
2075 *dy = MAP_HEIGHT(map1); 2319 *dy = MAP_HEIGHT (map1);
2320 }
2076 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2321 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2322 { /* left up */
2077 *dx = -MAP_WIDTH(map1->tile_map[3]); 2323 *dx = -MAP_WIDTH (map1->tile_map[3]);
2078 *dy = -MAP_HEIGHT(map2); 2324 *dy = -MAP_HEIGHT (map2);
2325 }
2079 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2326 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2327 { /* left down */
2080 *dx = -MAP_WIDTH(map1->tile_map[3]); 2328 *dx = -MAP_WIDTH (map1->tile_map[3]);
2081 *dy = MAP_HEIGHT(map1->tile_map[3]); 2329 *dy = MAP_HEIGHT (map1->tile_map[3]);
2082 2330
2083 } else { /* not "adjacent" enough */ 2331 }
2332 else
2333 { /* not "adjacent" enough */
2084 return 0; 2334 return 0;
2085 } 2335 }
2086 2336
2087 return 1; 2337 return 1;
2088} 2338}
2089 2339
2090/* From map.c 2340/* From map.c
2091 * This is used by get_player to determine where the other 2341 * This is used by get_player to determine where the other
2092 * creature is. get_rangevector takes into account map tiling, 2342 * creature is. get_rangevector takes into account map tiling,
2106 * 2356 *
2107 * currently, the only flag supported (0x1) is don't translate for 2357 * currently, the only flag supported (0x1) is don't translate for
2108 * closest body part of 'op1' 2358 * closest body part of 'op1'
2109 */ 2359 */
2110 2360
2361void
2111void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2362get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2363{
2112 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2364 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2365 {
2113 /* be conservative and fill in _some_ data */ 2366 /* be conservative and fill in _some_ data */
2114 retval->distance = 100000; 2367 retval->distance = 100000;
2115 retval->distance_x = 32767; 2368 retval->distance_x = 32767;
2116 retval->distance_y = 32767; 2369 retval->distance_y = 32767;
2117 retval->direction = 0; 2370 retval->direction = 0;
2118 retval->part = 0; 2371 retval->part = 0;
2119 } else { 2372 }
2373 else
2374 {
2120 object *best; 2375 object *best;
2121 2376
2122 retval->distance_x += op2->x-op1->x; 2377 retval->distance_x += op2->x - op1->x;
2123 retval->distance_y += op2->y-op1->y; 2378 retval->distance_y += op2->y - op1->y;
2124 2379
2125 best = op1; 2380 best = op1;
2126 /* If this is multipart, find the closest part now */ 2381 /* If this is multipart, find the closest part now */
2127 if (!(flags&0x1) && op1->more) { 2382 if (!(flags & 0x1) && op1->more)
2383 {
2128 object *tmp; 2384 object *tmp;
2129 int best_distance = retval->distance_x*retval->distance_x+ 2385 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2130 retval->distance_y*retval->distance_y, tmpi;
2131 2386
2132 /* we just take the offset of the piece to head to figure 2387 /* we just take the offset of the piece to head to figure
2133 * distance instead of doing all that work above again 2388 * distance instead of doing all that work above again
2134 * since the distance fields we set above are positive in the 2389 * since the distance fields we set above are positive in the
2135 * same axis as is used for multipart objects, the simply arithmetic 2390 * same axis as is used for multipart objects, the simply arithmetic
2136 * below works. 2391 * below works.
2137 */ 2392 */
2138 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2393 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2394 {
2139 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2395 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2140 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2396 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2141 if (tmpi < best_distance) { 2397 if (tmpi < best_distance)
2398 {
2142 best_distance = tmpi; 2399 best_distance = tmpi;
2143 best = tmp; 2400 best = tmp;
2144 } 2401 }
2145 } 2402 }
2146 if (best != op1) { 2403 if (best != op1)
2404 {
2147 retval->distance_x += op1->x-best->x; 2405 retval->distance_x += op1->x - best->x;
2148 retval->distance_y += op1->y-best->y; 2406 retval->distance_y += op1->y - best->y;
2149 } 2407 }
2150 } 2408 }
2151 retval->part = best; 2409 retval->part = best;
2152 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2410 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2153 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2411 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2154 } 2412 }
2155} 2413}
2156 2414
2157/* this is basically the same as get_rangevector above, but instead of 2415/* this is basically the same as get_rangevector above, but instead of
2158 * the first parameter being an object, it instead is the map 2416 * the first parameter being an object, it instead is the map
2163 * be more consistant with the above function and also in case they are needed 2421 * be more consistant with the above function and also in case they are needed
2164 * for something in the future. Also, since no object is pasted, the best 2422 * for something in the future. Also, since no object is pasted, the best
2165 * field of the rv_vector is set to NULL. 2423 * field of the rv_vector is set to NULL.
2166 */ 2424 */
2167 2425
2426void
2168void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2427get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2428{
2169 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2429 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2430 {
2170 /* be conservative and fill in _some_ data */ 2431 /* be conservative and fill in _some_ data */
2171 retval->distance = 100000; 2432 retval->distance = 100000;
2172 retval->distance_x = 32767; 2433 retval->distance_x = 32767;
2173 retval->distance_y = 32767; 2434 retval->distance_y = 32767;
2174 retval->direction = 0; 2435 retval->direction = 0;
2175 retval->part = 0; 2436 retval->part = 0;
2176 } else { 2437 }
2438 else
2439 {
2177 retval->distance_x += op2->x-x; 2440 retval->distance_x += op2->x - x;
2178 retval->distance_y += op2->y-y; 2441 retval->distance_y += op2->y - y;
2179 2442
2180 retval->part = NULL; 2443 retval->part = NULL;
2181 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2444 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2182 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2445 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2183 } 2446 }
2184} 2447}
2185 2448
2186/* Returns true of op1 and op2 are effectively on the same map 2449/* Returns true of op1 and op2 are effectively on the same map
2187 * (as related to map tiling). Note that this looks for a path from 2450 * (as related to map tiling). Note that this looks for a path from
2189 * to op1, this will still return false. 2452 * to op1, this will still return false.
2190 * Note we only look one map out to keep the processing simple 2453 * Note we only look one map out to keep the processing simple
2191 * and efficient. This could probably be a macro. 2454 * and efficient. This could probably be a macro.
2192 * MSW 2001-08-05 2455 * MSW 2001-08-05
2193 */ 2456 */
2457int
2194int on_same_map(const object *op1, const object *op2) { 2458on_same_map (const object *op1, const object *op2)
2459{
2195 int dx, dy; 2460 int dx, dy;
2196 2461
2197 return adjacent_map(op1->map, op2->map, &dx, &dy); 2462 return adjacent_map (op1->map, op2->map, &dx, &dy);
2198} 2463}

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