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/cvs/deliantra/server/common/map.C
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Comparing deliantra/server/common/map.C (file contents):
Revision 1.4 by elmex, Tue Aug 15 18:12:20 2006 UTC vs.
Revision 1.8 by root, Sat Aug 26 08:44:04 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.4 2006/08/15 18:12:20 elmex Exp $"; 3 * "$Id: map.C,v 1.8 2006/08/26 08:44:04 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
37 37
38#include "path.h" 38#include "path.h"
39 39
40 40
41extern int nrofallocobjects,nroffreeobjects; 41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46 42
47/* 43/*
48 * Returns the mapstruct which has a name matching the given argument. 44 * Returns the mapstruct which has a name matching the given argument.
49 * return NULL if no match is found. 45 * return NULL if no match is found.
50 */ 46 */
1055 close_and_delete(fp, comp); 1051 close_and_delete(fp, comp);
1056 m->in_memory=MAP_IN_MEMORY; 1052 m->in_memory=MAP_IN_MEMORY;
1057 if (!MAP_DIFFICULTY(m)) 1053 if (!MAP_DIFFICULTY(m))
1058 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1054 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1059 set_map_reset_time(m); 1055 set_map_reset_time(m);
1060 if (load_original_map_callback) 1056 INVOKE_MAP (LOAD, m);
1061 load_original_map_callback(m);
1062 return (m); 1057 return (m);
1063} 1058}
1064 1059
1065/* 1060/*
1066 * Loads a map, which has been loaded earlier, from file. 1061 * Loads a map, which has been loaded earlier, from file.
1106 1101
1107 m->in_memory=MAP_LOADING; 1102 m->in_memory=MAP_LOADING;
1108 load_objects (m, fp, 0); 1103 load_objects (m, fp, 0);
1109 close_and_delete(fp, comp); 1104 close_and_delete(fp, comp);
1110 m->in_memory=MAP_IN_MEMORY; 1105 m->in_memory=MAP_IN_MEMORY;
1111 if (load_temporary_map_callback) 1106 INVOKE_MAP (SWAPIN, m);
1112 load_temporary_map_callback(m);
1113 return m; 1107 return m;
1114} 1108}
1115 1109
1116/* 1110/*
1117 * Loads a map, which has been loaded earlier, from file. 1111 * Loads a map, which has been loaded earlier, from file.
1220 * (this should have been updated when first loaded) 1214 * (this should have been updated when first loaded)
1221 */ 1215 */
1222 1216
1223int new_save_map(mapstruct *m, int flag) { 1217int new_save_map(mapstruct *m, int flag) {
1224 FILE *fp, *fp2; 1218 FILE *fp, *fp2;
1225 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1219 char filename[MAX_BUF],buf[MAX_BUF], buf_s[MAX_BUF],
1220 shop[MAX_BUF], filename_s[MAX_BUF];
1226 int i; 1221 int i;
1227 1222
1228 if (flag && !*m->path) { 1223 if (flag && !*m->path) {
1229 LOG(llevError,"Tried to save map without path.\n"); 1224 LOG(llevError,"Tried to save map without path.\n");
1230 return -1; 1225 return -1;
1251 } else { 1246 } else {
1252 if (!m->tmpname) 1247 if (!m->tmpname)
1253 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1248 m->tmpname = tempnam_local(settings.tmpdir,NULL);
1254 strcpy(filename, m->tmpname); 1249 strcpy(filename, m->tmpname);
1255 } 1250 }
1256 LOG(llevDebug,"Saving map %s\n",m->path); 1251 LOG(llevDebug,"Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1252 m->in_memory = MAP_SAVING;
1258 1253
1259 unlink (filename); // do not overwrite backups if done via hardlinks 1254 sprintf (filename_s, "%s~", filename);
1260 1255
1261 /* Compress if it isn't a temporary save. Do compress if unique */ 1256 /* Compress if it isn't a temporary save. Do compress if unique */
1262 if (m->compressed && (m->unique || m->templatemap || flag)) { 1257 if (m->compressed && (m->unique || m->templatemap || flag)) {
1263 char buf[MAX_BUF]; 1258 char buf[MAX_BUF];
1264 strcpy(buf, uncomp[m->compressed][2]); 1259 strcpy(buf, uncomp[m->compressed][2]);
1265 strcat(buf, " > "); 1260 strcat(buf, " > ");
1266 strcat(buf, filename); 1261 strcat(buf, filename_s);
1267 fp = popen(buf, "w"); 1262 fp = popen(buf, "w");
1268 } else 1263 } else
1269 fp = fopen(filename, "w"); 1264 fp = fopen(filename_s, "w");
1270 1265
1271 if(fp == NULL) { 1266 if(fp == NULL) {
1272 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno)); 1267 LOG(llevError, "Cannot write %s: %s\n", filename_s, strerror_local(errno));
1273 return -1; 1268 return -1;
1274 } 1269 }
1275 1270
1276 /* legacy */ 1271 /* legacy */
1277 fprintf(fp,"arch map\n"); 1272 fprintf(fp,"arch map\n");
1327 /* In the game save unique items in the different file, but 1322 /* In the game save unique items in the different file, but
1328 * in the editor save them to the normal map file. 1323 * in the editor save them to the normal map file.
1329 * If unique map, save files in the proper destination (set by 1324 * If unique map, save files in the proper destination (set by
1330 * player) 1325 * player)
1331 */ 1326 */
1332 fp2 = fp; /* save unique items into fp2 */
1333 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1327 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) {
1334 sprintf (buf,"%s.v00",create_items_path (m->path)); 1328 sprintf (buf,"%s.v00",create_items_path (m->path));
1329 sprintf (buf_s, "%s~", buf);
1335 if ((fp2 = fopen (buf, "w")) == NULL) { 1330 if ((fp2 = fopen (buf_s, "w")) == NULL) {
1336 LOG(llevError, "Can't open unique items file %s\n", buf); 1331 LOG(llevError, "Can't open unique items file %s\n", buf_s);
1337 } 1332 }
1338 if (flag == 2) 1333 if (flag == 2)
1339 save_objects(m, fp, fp2, 2); 1334 save_objects(m, fp, fp2, 2);
1340 else 1335 else
1341 save_objects (m, fp, fp2, 0); 1336 save_objects (m, fp, fp2, 0);
1342 if (fp2 != NULL) { 1337 if (fp2 != NULL) {
1343 if (ftell (fp2) == 0) { 1338 if (ftell (fp2) == 0) {
1344 fclose (fp2); 1339 fclose (fp2);
1340 rename (buf_s, buf);
1345 unlink (buf); 1341 unlink (buf);
1346 } else { 1342 } else {
1347 fclose (fp2); 1343 fclose (fp2);
1344 rename (buf_s, buf);
1348 chmod (buf, SAVE_MODE); 1345 chmod (buf, SAVE_MODE);
1349 } 1346 }
1350 } 1347 }
1351 } else { /* save same file when not playing, like in editor */ 1348 } else { /* save same file when not playing, like in editor */
1352 save_objects(m, fp, fp, 0); 1349 save_objects(m, fp, fp, 0);
1354 1351
1355 if (m->compressed && (m->unique || m->templatemap || flag)) 1352 if (m->compressed && (m->unique || m->templatemap || flag))
1356 pclose(fp); 1353 pclose(fp);
1357 else 1354 else
1358 fclose(fp); 1355 fclose(fp);
1356
1357 rename (filename_s, filename);
1359 1358
1360 chmod (filename, SAVE_MODE); 1359 chmod (filename, SAVE_MODE);
1361 return 0; 1360 return 0;
1362} 1361}
1363 1362
1676} 1675}
1677 1676
1678void clean_tmp_map(mapstruct *m) { 1677void clean_tmp_map(mapstruct *m) {
1679 if(m->tmpname == NULL) 1678 if(m->tmpname == NULL)
1680 return; 1679 return;
1681 if (clean_temporary_map_callback) 1680 INVOKE_MAP (CLEAN, m);
1682 clean_temporary_map_callback (m);
1683 (void) unlink(m->tmpname); 1681 (void) unlink(m->tmpname);
1684} 1682}
1685 1683
1686void free_all_maps(void) 1684void free_all_maps(void)
1687{ 1685{
1827 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1825 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1828 flags |= P_NO_MAGIC; 1826 flags |= P_NO_MAGIC;
1829 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1827 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1830 flags |= P_NO_CLERIC; 1828 flags |= P_NO_CLERIC;
1831 if (tmp->type == SAFE_GROUND) 1829 if (tmp->type == SAFE_GROUND)
1832 flags |= P_SAFE; 1830 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1833 1831
1834 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1832 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1835 flags |= P_BLOCKSVIEW; 1833 flags |= P_BLOCKSVIEW;
1836 } /* for stack of objects */ 1834 } /* for stack of objects */
1837 1835

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