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Comparing deliantra/server/common/map.C (file contents):
Revision 1.43 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.62 by root, Sun Dec 31 22:23:11 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33
34/*
35 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found.
37 */
38
39maptile *
40has_been_loaded (const char *name)
41{
42 maptile *map;
43
44 if (!name || !*name)
45 return 0;
46 for (map = first_map; map; map = map->next)
47 if (!strcmp (name, map->path))
48 break;
49 return (map);
50}
51 31
52/* 32/*
53 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 36 * it really should be called create_mapname
57 */ 37 */
58
59const char * 38const char *
60create_pathname (const char *name) 39create_pathname (const char *name)
61{ 40{
62 static char buf[MAX_BUF]; 41 static char buf[8192];
63
64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
65 * someplace else in the code? msw 2-17-97
66 */
67 if (*name == '/')
68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
69 else
70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
71 return (buf); 43 return buf;
72} 44}
73
74/*
75 * same as create_pathname, but for the overlay maps.
76 */
77
78const char *
79create_overlay_pathname (const char *name)
80{
81 static char buf[MAX_BUF];
82
83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
84 * someplace else in the code? msw 2-17-97
85 */
86 if (*name == '/')
87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
88 else
89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
90 return (buf);
91}
92
93/*
94 * same as create_pathname, but for the template maps.
95 */
96
97const char *
98create_template_pathname (const char *name)
99{
100 static char buf[MAX_BUF];
101
102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
103 * someplace else in the code? msw 2-17-97
104 */
105 if (*name == '/')
106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
107 else
108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
109 return (buf);
110}
111
112/*
113 * This makes absolute path to the itemfile where unique objects
114 * will be saved. Converts '/' to '@'. I think it's essier maintain
115 * files than full directory structure, but if this is problem it can
116 * be changed.
117 */
118static const char *
119create_items_path (const char *s)
120{
121 static char buf[MAX_BUF];
122 char *t;
123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
130 if (*s == '/')
131 *t = '@';
132 else
133 *t = *s;
134 *t = 0;
135 return (buf);
136}
137
138 45
139/* 46/*
140 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 49 * is returned.
149 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
153 */ 60 */
154
155int 61int
156check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
157{ 63{
158 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
159 65
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 93 mode |= 2;
188 94
189 return (mode); 95 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m);
231 }
232} 96}
233 97
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
243 */ 107 */
244int 108int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 110{
247 sint16 newx, newy; 111 sint16 newx = x;
248 int retval = 0; 112 sint16 newy = y;
249 maptile *mp;
250 113
251 if (out_of_map (oldmap, x, y)) 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
115
116 if (!mp)
252 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
253 newx = x;
254 newy = y;
255 mp = get_map_from_coord (oldmap, &newx, &newy);
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 118
265 retval |= mp->spaces[newx + mp->width * newy].flags; 119 if (newmap) *newmap = mp;
120 if (nx) *nx = newx;
121 if (ny) *ny = newy;
266 122
267 return retval; 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
268} 124}
269 125
270/* 126/*
271 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
295 } 151 }
296 152
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 154 * directly.
299 */ 155 */
300 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
301 157
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 159
304 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
328 */ 184 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 186 {
331 187
332 /* This must be before the checks below. Code for inventory checkers. */ 188 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 190 {
398 * 254 *
399 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
401 * against the move_block values. 257 * against the move_block values.
402 */ 258 */
403
404int 259int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 261{
407 archetype *tmp; 262 archetype *tmp;
408 int flag; 263 int flag;
409 maptile *m1; 264 maptile *m1;
410 sint16 sx, sy; 265 sint16 sx, sy;
411 266
412 if (ob == NULL) 267 if (!ob)
413 { 268 {
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
417 272
418 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
420 } 275 }
421 276
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 278 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 280
426 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 284 return P_IS_ALIVE;
430 285
286 mapspace &ms = m1->at (sx, sy);
287
431 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 291 */
435 292
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 294 continue;
438 295
439 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
441 */ 298 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 300 return P_NO_PASS;
444
445 } 301 }
302
446 return 0; 303 return 0;
447} 304}
448 305
449/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
451 * and insert them properly. 308 * and insert them properly.
452 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
453 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
454 */ 311 */
455
456void 312void
457fix_container (object *container) 313fix_container (object *container)
458{ 314{
459 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
460 316
461 container->inv = NULL; 317 container->inv = 0;
462 while (tmp != NULL) 318 while (tmp)
463 { 319 {
464 next = tmp->below; 320 next = tmp->below;
465 if (tmp->inv) 321 if (tmp->inv)
466 fix_container (tmp); 322 fix_container (tmp);
323
467 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
468 tmp = next; 325 tmp = next;
469 } 326 }
327
470 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
471 * carrying. 329 * carrying.
472 */ 330 */
473 sum_weight (container); 331 sum_weight (container);
474} 332}
477 * for objects whose arch says they are multipart yet according to the 335 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 336 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 337 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 338 * the more sections and not re-add sections for them.
481 */ 339 */
482 340void
483static void 341maptile::link_multipart_objects ()
484link_multipart_objects (maptile *m)
485{ 342{
486 int x, y; 343 if (!spaces)
487 object *tmp, *op, *last, *above; 344 return;
488 archetype *at;
489 345
490 for (x = 0; x < MAP_WIDTH (m); x++) 346 for (mapspace *ms = spaces + size (); ms-- > spaces; )
491 for (y = 0; y < MAP_HEIGHT (m); y++) 347 for (object *tmp = ms->bot; tmp; )
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 { 348 {
494 above = tmp->above; 349 object *above = tmp->above;
495 350
496 /* already multipart - don't do anything more */ 351 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 352 if (!tmp->head && !tmp->more)
498 continue; 353 {
499
500 /* If there is nothing more to this object, this for loop 354 /* If there is nothing more to this object, this for loop
501 * won't do anything. 355 * won't do anything.
502 */ 356 */
503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 357 archetype *at;
358 object *last, *op;
359 for (at = tmp->arch->more, last = tmp;
360 at;
361 at = at->more, last = op)
504 { 362 {
505 op = arch_to_object (at); 363 op = arch_to_object (at);
506 364
507 /* update x,y coordinates */ 365 /* update x,y coordinates */
508 op->x += tmp->x; 366 op->x += tmp->x;
509 op->y += tmp->y; 367 op->y += tmp->y;
510 op->head = tmp; 368 op->head = tmp;
511 op->map = m; 369 op->map = this;
512 last->more = op; 370 last->more = op;
513 op->name = tmp->name; 371 op->name = tmp->name;
514 op->title = tmp->title; 372 op->title = tmp->title;
373
515 /* we could link all the parts onto tmp, and then just 374 /* we could link all the parts onto tmp, and then just
516 * call insert_ob_in_map once, but the effect is the same, 375 * call insert_ob_in_map once, but the effect is the same,
517 * as insert_ob_in_map will call itself with each part, and 376 * as insert_ob_in_map will call itself with each part, and
518 * the coding is simpler to just to it here with each part. 377 * the coding is simpler to just to it here with each part.
519 */ 378 */
520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 379 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
521 } /* for at = tmp->arch->more */ 380 }
522 } /* for objects on this space */ 381 }
382
383 tmp = above;
384 }
523} 385}
524 386
525/* 387/*
526 * Loads (ands parses) the objects into a given map from the specified 388 * Loads (ands parses) the objects into a given map from the specified
527 * file pointer. 389 * file pointer.
528 * mapflags is the same as we get with load_original_map 390 * mapflags is the same as we get with load_original_map
529 */ 391 */
530void 392bool
531load_objects (maptile *m, object_thawer & fp, int mapflags) 393maptile::load_objects (object_thawer &thawer)
532{ 394{
533 int i, j;
534 int unique; 395 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 396 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 397
537 op = object::create (); 398 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 399 op->map = this; /* To handle buttons correctly */
539 400
540 while ((i = load_object (fp, op, mapflags))) 401 while (int i = load_object (thawer, op, 0))
541 { 402 {
542 /* if the archetype for the object is null, means that we 403 /* if the archetype for the object is null, means that we
543 * got an invalid object. Don't do anything with it - the game 404 * got an invalid object. Don't do anything with it - the game
544 * or editor will not be able to do anything with it either. 405 * or editor will not be able to do anything with it either.
545 */ 406 */
547 { 408 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 409 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 410 continue;
550 } 411 }
551 412
552
553 switch (i) 413 switch (i)
554 { 414 {
555 case LL_NORMAL: 415 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 416 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 417
562 if (op->inv) 418 if (op->inv)
563 sum_weight (op); 419 sum_weight (op);
564 420
565 prev = op, last_more = op; 421 prev = op, last_more = op;
566 break; 422 break;
567 423
568 case LL_MORE: 424 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 425 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 426 op->head = prev, last_more->more = op, last_more = op;
571 break; 427 break;
572 } 428 }
573 429
574 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op);
576
577 op = object::create (); 430 op = object::create ();
578 op->map = m; 431 op->map = this;
579 }
580
581 for (i = 0; i < m->width; i++)
582 {
583 for (j = 0; j < m->height; j++)
584 {
585 unique = 0;
586 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1;
591
592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
594 }
595 }
596 } 432 }
597 433
598 op->destroy (); 434 op->destroy ();
599 link_multipart_objects (m);
600}
601 435
602/* This saves all the objects on the map in a non destructive fashion. 436#if 0
603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 437 for (i = 0; i < width; i++)
604 * and we only save the head of multi part objects - this is needed 438 for (j = 0; j < height; j++)
605 * in order to do map tiling properly.
606 */
607void
608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
610 int i, j = 0, unique = 0;
611 object *op;
612
613 /* first pass - save one-part objects */
614 for (i = 0; i < MAP_WIDTH (m); i++)
615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 { 439 {
617 unique = 0; 440 unique = 0;
441 /* check for unique items, or unique squares */
618 for (op = get_map_ob (m, i, j); op; op = op->above) 442 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
619 { 443 {
620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 444 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
621 unique = 1; 445 unique = 1;
622 446
623 if (op->type == PLAYER) 447 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
624 { 448 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
625 LOG (llevDebug, "Player on map that is being saved\n");
626 continue;
627 } 449 }
450 }
451#endif
628 452
629 if (op->head || op->owner) 453 return true;
454}
455
456void
457maptile::activate ()
458{
459 if (!spaces)
460 return;
461
462 for (mapspace *ms = spaces + size (); ms-- > spaces; )
463 for (object *op = ms->bot; op; op = op->above)
464 op->activate_recursive ();
465}
466
467void
468maptile::deactivate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive ();
476}
477
478bool
479maptile::save_objects (object_freezer &freezer, int flags)
480{
481 if (flags & IO_HEADER)
482 save_header (freezer);
483
484 if (!spaces)
485 return false;
486
487 for (int i = 0; i < size (); ++i)
488 {
489 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above)
491 {
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1;
494
495 if (!op->can_map_save ())
630 continue; 496 continue;
631 497
632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 498 if (unique || op->flag [FLAG_UNIQUE])
633 save_object (fp2, op, 3); 499 {
634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 500 if (flags & IO_UNIQUES)
635 save_object (fp, op, 3); 501 save_object (freezer, op, 1);
502 }
503 else if (flags & IO_OBJECTS)
504 save_object (freezer, op, 1);
505 }
506 }
636 507
637 } /* for this space */ 508 return true;
638 } /* for this j */ 509}
510
511bool
512maptile::load_objects (const char *path, bool skip_header)
513{
514 object_thawer thawer (path);
515
516 if (!thawer)
517 return false;
518
519 if (skip_header)
520 for (;;)
521 {
522 keyword kw = thawer.get_kv ();
523
524 if (kw == KW_end)
525 break;
526
527 thawer.skip_kv (kw);
528 }
529
530 return load_objects (thawer);
531}
532
533bool
534maptile::save_objects (const char *path, int flags)
535{
536 object_freezer freezer;
537
538 if (!save_objects (freezer, flags))
539 return false;
540
541 return freezer.save (path);
639} 542}
640 543
641maptile::maptile () 544maptile::maptile ()
642{ 545{
643 in_memory = MAP_SWAPPED; 546 in_memory = MAP_SWAPPED;
547
644 /* The maps used to pick up default x and y values from the 548 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour. 549 * map archetype. Mimic that behaviour.
646 */ 550 */
647 MAP_WIDTH (this) = 16; 551 width = 16;
648 MAP_HEIGHT (this) = 16; 552 height = 16;
649 MAP_RESET_TIMEOUT (this) = 0; 553 reset_timeout = 0;
650 MAP_TIMEOUT (this) = 300; 554 timeout = 300;
651 MAP_ENTER_X (this) = 0; 555 enter_x = 0;
652 MAP_ENTER_Y (this) = 0; 556 enter_y = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
656} 557}
657 558
658/* 559maptile::maptile (int w, int h)
659 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01
662 */
663maptile *
664get_linked_map (void)
665{ 560{
666 maptile *mp, *map = new maptile; 561 in_memory = MAP_SWAPPED;
667 562
668 for (mp = first_map; mp && mp->next; mp = mp->next); 563 width = w;
564 height = h;
565 reset_timeout = 0;
566 timeout = 300;
567 enter_x = 0;
568 enter_y = 0;
669 569
670 if (mp == NULL) 570 alloc ();
671 first_map = map;
672 else
673 mp->next = map;
674
675 return map;
676} 571}
677 572
678/* 573/*
679 * Allocates the arrays contained in a maptile. 574 * Allocates the arrays contained in a maptile.
680 * This basically allocates the dynamic array of spaces for the 575 * This basically allocates the dynamic array of spaces for the
681 * map. 576 * map.
682 */ 577 */
683void 578void
684maptile::allocate () 579maptile::alloc ()
685{ 580{
686 in_memory = MAP_IN_MEMORY;
687
688 /* Log this condition and free the storage. We could I suppose
689 * realloc, but if the caller is presuming the data will be intact,
690 * that is their poor assumption.
691 */
692 if (spaces) 581 if (spaces)
693 {
694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
695 free (spaces);
696 }
697
698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
700
701 if (!spaces)
702 fatal (OUT_OF_MEMORY);
703}
704
705/* Create and returns a map of the specific size. Used
706 * in random map code and the editor.
707 */
708maptile *
709get_empty_map (int sizex, int sizey)
710{
711 maptile *m = get_linked_map ();
712
713 m->width = sizex;
714 m->height = sizey;
715 m->in_memory = MAP_SWAPPED;
716 m->allocate ();
717
718 return m; 582 return;
583
584 spaces = salloc0<mapspace> (size ());
719} 585}
720 586
721/* Takes a string from a map definition and outputs a pointer to the array of shopitems 587/* Takes a string from a map definition and outputs a pointer to the array of shopitems
722 * corresponding to that string. Memory is allocated for this, it must be freed 588 * corresponding to that string. Memory is allocated for this, it must be freed
723 * at a later date. 589 * at a later date.
724 * Called by parse_map_headers below. 590 * Called by parse_map_headers below.
725 */ 591 */
726
727static shopitems * 592static shopitems *
728parse_shop_string (const char *input_string) 593parse_shop_string (const char *input_string)
729{ 594{
730 char *shop_string, *p, *q, *next_semicolon, *next_colon; 595 char *shop_string, *p, *q, *next_semicolon, *next_colon;
731 shopitems *items = NULL; 596 shopitems *items = NULL;
740 p = strchr (p, ';'); 605 p = strchr (p, ';');
741 number_of_entries++; 606 number_of_entries++;
742 if (p) 607 if (p)
743 p++; 608 p++;
744 } 609 }
610
745 p = shop_string; 611 p = shop_string;
746 strip_endline (p); 612 strip_endline (p);
747 items = new shopitems[number_of_entries + 1]; 613 items = new shopitems[number_of_entries + 1];
748 for (i = 0; i < number_of_entries; i++) 614 for (i = 0; i < number_of_entries; i++)
749 { 615 {
750 if (!p) 616 if (!p)
751 { 617 {
752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 618 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
753 break; 619 break;
754 } 620 }
621
755 next_semicolon = strchr (p, ';'); 622 next_semicolon = strchr (p, ';');
756 next_colon = strchr (p, ':'); 623 next_colon = strchr (p, ':');
757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 624 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
758 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 625 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
759 items[i].strength = atoi (strchr (p, ':') + 1); 626 items[i].strength = atoi (strchr (p, ':') + 1);
786 * the next entry while we're at it, better print a warning 653 * the next entry while we're at it, better print a warning
787 */ 654 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 655 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
789 } 656 }
790 } 657 }
658
791 items[i].index = number_of_entries; 659 items[i].index = number_of_entries;
792 if (next_semicolon) 660 if (next_semicolon)
793 p = ++next_semicolon; 661 p = ++next_semicolon;
794 else 662 else
795 p = NULL; 663 p = NULL;
796 } 664 }
665
797 free (shop_string); 666 free (shop_string);
798 return items; 667 return items;
799} 668}
800 669
801/* opposite of parse string, this puts the string that was originally fed in to 670/* opposite of parse string, this puts the string that was originally fed in to
810 for (i = 0; i < m->shopitems[0].index; i++) 679 for (i = 0; i < m->shopitems[0].index; i++)
811 { 680 {
812 if (m->shopitems[i].typenum) 681 if (m->shopitems[i].typenum)
813 { 682 {
814 if (m->shopitems[i].strength) 683 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 684 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
817 }
818 else 685 else
819 sprintf (tmp, "%s;", m->shopitems[i].name); 686 sprintf (tmp, "%s;", m->shopitems[i].name);
820 } 687 }
821 else 688 else
822 { 689 {
823 if (m->shopitems[i].strength) 690 if (m->shopitems[i].strength)
824 {
825 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 691 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
826 }
827 else 692 else
828 sprintf (tmp, "*"); 693 sprintf (tmp, "*");
829 } 694 }
695
830 strcat (output_string, tmp); 696 strcat (output_string, tmp);
831 } 697 }
832} 698}
833 699
834/* This loads the header information of the map. The header 700/* This loads the header information of the map. The header
839 * put all the stuff in the map object so that names actually make 705 * put all the stuff in the map object so that names actually make
840 * sense. 706 * sense.
841 * This could be done in lex (like the object loader), but I think 707 * This could be done in lex (like the object loader), but I think
842 * currently, there are few enough fields this is not a big deal. 708 * currently, there are few enough fields this is not a big deal.
843 * MSW 2001-07-01 709 * MSW 2001-07-01
844 * return 0 on success, 1 on failure.
845 */ 710 */
846 711bool
847static int 712maptile::load_header (object_thawer &thawer)
848load_map_header (object_thawer & fp, maptile *m)
849{ 713{
850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
851 int msgpos = 0; 715 int msgpos = 0;
852 int maplorepos = 0; 716 int maplorepos = 0;
853 717
854 while (fgets (buf, HUGE_BUF, fp) != NULL) 718 for (;;)
855 { 719 {
856 buf[HUGE_BUF - 1] = 0; 720 keyword kw = thawer.get_kv ();
857 key = buf;
858 721
859 while (isspace (*key)) 722 switch (kw)
860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
865 value = strchr (key, ' ');
866
867 if (!value)
868 { 723 {
869 if ((end = strchr (key, '\n'))) 724 case KW_EOF:
870 *end = 0; 725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false;
727
728 case KW_end:
729 return true;
730
731 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg);
733 break;
734
735 case KW_lore: // CF+ extension
736 thawer.get_ml (KW_endlore, maplore);
737 break;
738
739 case KW_maplore:
740 thawer.get_ml (KW_endmaplore, maplore);
741 break;
742
743 case KW_arch:
744 if (strcmp (thawer.get_str (), "map"))
745 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
746 break;
747
748 case KW_oid:
749 thawer.get (this, thawer.get_sint32 ());
750 break;
751
752 case KW_file_format_version: break; // nop
753
754 case KW_name: thawer.get (name); break;
755 case KW_attach: thawer.get (attach); break;
756 case KW_reset_time: thawer.get (reset_time); break;
757 case KW_shopgreed: thawer.get (shopgreed); break;
758 case KW_shopmin: thawer.get (shopmin); break;
759 case KW_shopmax: thawer.get (shopmax); break;
760 case KW_shoprace: thawer.get (shoprace); break;
761 case KW_outdoor: thawer.get (outdoor); break;
762 case KW_temp: thawer.get (temp); break;
763 case KW_pressure: thawer.get (pressure); break;
764 case KW_humid: thawer.get (humid); break;
765 case KW_windspeed: thawer.get (windspeed); break;
766 case KW_winddir: thawer.get (winddir); break;
767 case KW_sky: thawer.get (sky); break;
768
769 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break;
771
772 case KW_region: get_region_by_name (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774
775 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
778 case KW_x: case KW_width: thawer.get (width); break;
779 case KW_y: case KW_height: thawer.get (height); break;
780 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
781 case KW_value: case KW_swap_time: thawer.get (timeout); break;
782 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
783 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
784 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
785
786 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
871 } 794 }
872 else
873 {
874 *value = 0;
875 value++;
876 end = strchr (value, '\n');
877
878 while (isspace (*value))
879 {
880 value++;
881
882 if (*value == '\0' || value == end)
883 {
884 /* Nothing but spaces. */
885 value = NULL;
886 break;
887 }
888 }
889 }
890
891 if (!end)
892 {
893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
894 return 1;
895 }
896
897 /* key is the field name, value is what it should be set
898 * to. We've already done the work to null terminate key,
899 * and strip off any leading spaces for both of these.
900 * We have not touched the newline at the end of the line -
901 * these are needed for some values. the end pointer
902 * points to the first of the newlines.
903 * value could be NULL! It would be easy enough to just point
904 * this to "" to prevent cores, but that would let more errors slide
905 * through.
906 *
907 * First check for entries that do not use the value parameter, then
908 * validate that value is given and check for the remaining entries
909 * that use the parameter.
910 */
911
912 if (!strcmp (key, "msg"))
913 {
914 while (fgets (buf, HUGE_BUF, fp) != NULL)
915 {
916 if (!strcmp (buf, "endmsg\n"))
917 break;
918 else
919 {
920 /* slightly more efficient than strcat */
921 strcpy (msgbuf + msgpos, buf);
922 msgpos += strlen (buf);
923 }
924 }
925 /* There are lots of maps that have empty messages (eg, msg/endmsg
926 * with nothing between). There is no reason in those cases to
927 * keep the empty message. Also, msgbuf contains garbage data
928 * when msgpos is zero, so copying it results in crashes
929 */
930 if (msgpos != 0)
931 m->msg = strdup (msgbuf);
932 }
933 else if (!strcmp (key, "maplore"))
934 {
935 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 {
937 if (!strcmp (buf, "endmaplore\n"))
938 break;
939 else
940 {
941 /* slightly more efficient than strcat */
942 strcpy (maplorebuf + maplorepos, buf);
943 maplorepos += strlen (buf);
944 }
945 }
946 if (maplorepos != 0)
947 m->maplore = strdup (maplorebuf);
948 }
949 else if (!strcmp (key, "end"))
950 {
951 break;
952 }
953 else if (value == NULL)
954 {
955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
956 }
957 else if (!strcmp (key, "arch"))
958 {
959 /* This is an oddity, but not something we care about much. */
960 if (strcmp (value, "map\n"))
961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
962 }
963 else if (!strcmp (key, "name"))
964 {
965 *end = 0;
966 m->name = strdup (value);
967 }
968 /* first strcmp value on these are old names supported
969 * for compatibility reasons. The new values (second) are
970 * what really should be used.
971 */
972 else if (!strcmp (key, "oid"))
973 fp.get (m, atoi (value));
974 else if (!strcmp (key, "attach"))
975 m->attach = value;
976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
977 m->enter_x = atoi (value);
978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
979 m->enter_y = atoi (value);
980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
981 m->width = atoi (value);
982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
983 m->height = atoi (value);
984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
985 m->reset_timeout = atoi (value);
986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
987 m->timeout = atoi (value);
988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
991 m->darkness = atoi (value);
992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
993 m->fixed_resettime = atoi (value);
994 else if (!strcmp (key, "unique"))
995 m->unique = atoi (value);
996 else if (!strcmp (key, "template"))
997 m->templatemap = atoi (value);
998 else if (!strcmp (key, "region"))
999 m->region = get_region_by_name (value);
1000 else if (!strcmp (key, "shopitems"))
1001 {
1002 *end = 0;
1003 m->shopitems = parse_shop_string (value);
1004 }
1005 else if (!strcmp (key, "shopgreed"))
1006 m->shopgreed = atof (value);
1007 else if (!strcmp (key, "shopmin"))
1008 m->shopmin = atol (value);
1009 else if (!strcmp (key, "shopmax"))
1010 m->shopmax = atol (value);
1011 else if (!strcmp (key, "shoprace"))
1012 {
1013 *end = 0;
1014 m->shoprace = strdup (value);
1015 }
1016 else if (!strcmp (key, "outdoor"))
1017 m->outdoor = atoi (value);
1018 else if (!strcmp (key, "temp"))
1019 m->temp = atoi (value);
1020 else if (!strcmp (key, "pressure"))
1021 m->pressure = atoi (value);
1022 else if (!strcmp (key, "humid"))
1023 m->humid = atoi (value);
1024 else if (!strcmp (key, "windspeed"))
1025 m->windspeed = atoi (value);
1026 else if (!strcmp (key, "winddir"))
1027 m->winddir = atoi (value);
1028 else if (!strcmp (key, "sky"))
1029 m->sky = atoi (value);
1030 else if (!strcmp (key, "nosmooth"))
1031 m->nosmooth = atoi (value);
1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
1034 int tile = atoi (key + 10);
1035
1036 if (tile < 1 || tile > 4)
1037 {
1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1039 }
1040 else
1041 {
1042 char *path;
1043
1044 *end = 0;
1045
1046 if (m->tile_path[tile - 1])
1047 {
1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1049 free (m->tile_path[tile - 1]);
1050 m->tile_path[tile - 1] = NULL;
1051 }
1052
1053 if (check_path (value, 1) != -1)
1054 {
1055 /* The unadorned path works. */
1056 path = value;
1057 }
1058 else
1059 {
1060 /* Try again; it could be a relative exit. */
1061
1062 path = path_combine_and_normalize (m->path, value);
1063
1064 if (check_path (path, 1) == -1)
1065 {
1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1067 path = NULL;
1068 }
1069 }
1070
1071 if (editor)
1072 {
1073 /* Use the value as in the file. */
1074 m->tile_path[tile - 1] = strdup (value);
1075 }
1076 else if (path != NULL)
1077 {
1078 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup (path);
1080 }
1081 } /* end if tile direction (in)valid */
1082 }
1083 else
1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1085 }
1086
1087 if (!key || strcmp (key, "end"))
1088 { 795 }
1089 LOG (llevError, "Got premature eof on map header!\n");
1090 return 1;
1091 }
1092 796
1093 return 0; 797 abort ();
1094} 798}
1095 799
1096/* 800bool
1097 * Opens the file "filename" and reads information about the map 801maptile::load_header (const char *path)
1098 * from the given file, and stores it in a newly allocated
1099 * maptile. A pointer to this structure is returned, or NULL on failure.
1100 * flags correspond to those in map.h. Main ones used are
1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1102 * MAP_BLOCK, in which case we block on this load. This happens in all
1103 * cases, no matter if this flag is set or not.
1104 * MAP_STYLE: style map - don't add active objects, don't add to server
1105 * managed map list.
1106 */
1107
1108maptile *
1109load_original_map (const char *filename, int flags)
1110{ 802{
1111 maptile *m;
1112 char pathname[MAX_BUF];
1113
1114 if (flags & MAP_PLAYER_UNIQUE)
1115 strcpy (pathname, filename);
1116 else if (flags & MAP_OVERLAY)
1117 strcpy (pathname, create_overlay_pathname (filename));
1118 else
1119 strcpy (pathname, create_pathname (filename));
1120
1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1122
1123 object_thawer thawer (pathname); 803 object_thawer thawer (path);
1124 804
1125 if (!thawer) 805 if (!thawer)
1126 return 0; 806 return false;
1127 807
1128 m = get_linked_map (); 808 return load_header (thawer);
1129
1130 strcpy (m->path, filename);
1131 if (load_map_header (thawer, m))
1132 {
1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1134 delete_map (m);
1135 return NULL;
1136 }
1137
1138 m->allocate ();
1139
1140 m->in_memory = MAP_LOADING;
1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1142
1143 m->in_memory = MAP_IN_MEMORY;
1144 if (!MAP_DIFFICULTY (m))
1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1146 set_map_reset_time (m);
1147 m->instantiate ();
1148 return (m);
1149}
1150
1151/*
1152 * Loads a map, which has been loaded earlier, from file.
1153 * Return the map object we load into (this can change from the passed
1154 * option if we can't find the original map)
1155 */
1156
1157static maptile *
1158load_temporary_map (maptile *m)
1159{
1160 char buf[MAX_BUF];
1161
1162 if (!m->tmpname)
1163 {
1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1165 strcpy (buf, m->path);
1166 delete_map (m);
1167 m = load_original_map (buf, 0);
1168 if (m == NULL)
1169 return NULL;
1170 fix_auto_apply (m); /* Chests which open as default */
1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1177 {
1178 strcpy (buf, m->path);
1179 delete_map (m);
1180 m = load_original_map (buf, 0);
1181 if (!m)
1182 return NULL;
1183 fix_auto_apply (m); /* Chests which open as default */
1184 return m;
1185 }
1186
1187 if (load_map_header (thawer, m))
1188 {
1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1190 delete_map (m);
1191 m = load_original_map (m->path, 0);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1197 m->in_memory = MAP_LOADING;
1198 load_objects (m, thawer, 0);
1199
1200 m->in_memory = MAP_IN_MEMORY;
1201 INVOKE_MAP (SWAPIN, m);
1202 return m;
1203}
1204
1205/*
1206 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map)
1209 */
1210
1211maptile *
1212load_overlay_map (const char *filename, maptile *m)
1213{
1214 char pathname[MAX_BUF];
1215
1216 strcpy (pathname, create_overlay_pathname (filename));
1217
1218 object_thawer thawer (pathname);
1219
1220 if (!thawer)
1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1237} 809}
1238 810
1239/****************************************************************************** 811/******************************************************************************
1240 * This is the start of unique map handling code 812 * This is the start of unique map handling code
1241 *****************************************************************************/ 813 *****************************************************************************/
1242 814
1243/* This goes through map 'm' and removed any unique items on the map. */ 815/* This goes through the maptile and removed any unique items on the map. */
1244static void 816void
1245delete_unique_items (maptile *m) 817maptile::clear_unique_items ()
1246{ 818{
1247 int i, j, unique; 819 for (int i = 0; i < size (); ++i)
1248 object *op, *next; 820 {
821 int unique = 0;
822 for (object *op = spaces [i].bot; op; )
823 {
824 object *above = op->above;
1249 825
1250 for (i = 0; i < MAP_WIDTH (m); i++) 826 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1251 for (j = 0; j < MAP_HEIGHT (m); j++) 827 unique = 1;
828
829 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
830 {
831 op->destroy_inv (false);
832 op->destroy ();
833 }
834
835 op = above;
836 }
837 }
838}
839
840bool
841maptile::save_header (object_freezer &freezer)
842{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845
846 MAP_OUT2 (arch, "map");
847
848 if (name) MAP_OUT (name);
849 MAP_OUT (swap_time);
850 MAP_OUT (reset_time);
851 MAP_OUT (reset_timeout);
852 MAP_OUT (fixed_resettime);
853 MAP_OUT (difficulty);
854
855 if (region) MAP_OUT2 (region, region->name);
856
857 if (shopitems)
858 {
859 char shop[MAX_BUF];
860 print_shop_string (this, shop);
861 MAP_OUT2 (shopitems, shop);
862 }
863
864 MAP_OUT (shopgreed);
865 MAP_OUT (shopmin);
866 MAP_OUT (shopmax);
867 if (shoprace) MAP_OUT (shoprace);
868 MAP_OUT (darkness);
869 MAP_OUT (width);
870 MAP_OUT (height);
871 MAP_OUT (enter_x);
872 MAP_OUT (enter_y);
873
874 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
875 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
876
877 MAP_OUT (outdoor);
878 MAP_OUT (temp);
879 MAP_OUT (pressure);
880 MAP_OUT (humid);
881 MAP_OUT (windspeed);
882 MAP_OUT (winddir);
883 MAP_OUT (sky);
884
885 MAP_OUT (per_player);
886 MAP_OUT (per_party);
887
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892
893 freezer.put (KW_end);
894
895 return true;
896}
897
898bool
899maptile::save_header (const char *path)
900{
901 object_freezer freezer;
902
903 if (!save_header (freezer))
904 return false;
905
906 return freezer.save (path);
907}
908
909/*
910 * Remove and free all objects in the given map.
911 */
912void
913maptile::clear ()
914{
915 if (!spaces)
916 return;
917
918 for (mapspace *ms = spaces + size (); ms-- > spaces; )
919 while (object *op = ms->bot)
1252 { 920 {
1253 unique = 0; 921 if (op->head)
922 op = op->head;
1254 923
1255 for (op = get_map_ob (m, i, j); op; op = next) 924 op->destroy_inv (false);
925 op->destroy ();
926 }
927
928 sfree (spaces, size ()), spaces = 0;
929
930 if (buttons)
931 free_objectlinkpt (buttons), buttons = 0;
932}
933
934void
935maptile::clear_header ()
936{
937 name = 0;
938 msg = 0;
939 maplore = 0;
940 shoprace = 0;
941 delete [] shopitems, shopitems = 0;
942
943 for (int i = 0; i < 4; i++)
944 tile_path [i] = 0;
945}
946
947maptile::~maptile ()
948{
949 assert (destroyed ());
950}
951
952void
953maptile::clear_links_to (maptile *m)
954{
955 /* We need to look through all the maps and see if any maps
956 * are pointing at this one for tiling information. Since
957 * tiling can be asymetric, we just can not look to see which
958 * maps this map tiles with and clears those.
959 */
960 for (int i = 0; i < 4; i++)
961 if (tile_map[i] == m)
962 tile_map[i] = 0;
963}
964
965void
966maptile::do_destroy ()
967{
968 attachable::do_destroy ();
969
970 clear ();
971}
972
973/*
974 * Updates every button on the map (by calling update_button() for them).
975 */
976void
977maptile::update_buttons ()
978{
979 for (oblinkpt *obp = buttons; obp; obp = obp->next)
980 for (objectlink *ol = obp->link; ol; ol = ol->next)
981 {
982 if (!ol->ob)
1256 { 983 {
1257 next = op->above; 984 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1258 985 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 986 continue;
1260 unique = 1;
1261
1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 {
1264 clean_object (op);
1265
1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1267 remove_button_link (op);
1268
1269 op->destroy ();
1270 } 987 }
988
989 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
990 {
991 update_button (ol->ob);
992 break;
1271 } 993 }
1272 } 994 }
1273} 995}
1274
1275
1276/*
1277 * Loads unique objects from file(s) into the map which is in memory
1278 * m is the map to load unique items into.
1279 */
1280static void
1281load_unique_objects (maptile *m)
1282{
1283 int count;
1284 char firstname[MAX_BUF];
1285
1286 for (count = 0; count < 10; count++)
1287 {
1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1289 if (!access (firstname, R_OK))
1290 break;
1291 }
1292 /* If we get here, we did not find any map */
1293 if (count == 10)
1294 return;
1295
1296 object_thawer thawer (firstname);
1297
1298 if (!thawer)
1299 return;
1300
1301 m->in_memory = MAP_LOADING;
1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1303 delete_unique_items (m); /* original map before, don't duplicate them */
1304 load_objects (m, thawer, 0);
1305
1306 m->in_memory = MAP_IN_MEMORY;
1307}
1308
1309
1310/*
1311 * Saves a map to file. If flag is set, it is saved into the same
1312 * file it was (originally) loaded from. Otherwise a temporary
1313 * filename will be genarated, and the file will be stored there.
1314 * The temporary filename will be stored in the maptileure.
1315 * If the map is unique, we also save to the filename in the map
1316 * (this should have been updated when first loaded)
1317 */
1318
1319int
1320new_save_map (maptile *m, int flag)
1321{
1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1323 int i;
1324
1325 if (flag && !*m->path)
1326 {
1327 LOG (llevError, "Tried to save map without path.\n");
1328 return -1;
1329 }
1330
1331 if (flag || (m->unique) || (m->templatemap))
1332 {
1333 if (!m->unique && !m->templatemap)
1334 { /* flag is set */
1335 if (flag == 2)
1336 strcpy (filename, create_overlay_pathname (m->path));
1337 else
1338 strcpy (filename, create_pathname (m->path));
1339 }
1340 else
1341 strcpy (filename, m->path);
1342
1343 make_path_to_file (filename);
1344 }
1345 else
1346 {
1347 if (!m->tmpname)
1348 m->tmpname = tempnam (settings.tmpdir, NULL);
1349
1350 strcpy (filename, m->tmpname);
1351 }
1352
1353 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1354 m->in_memory = MAP_SAVING;
1355
1356 object_freezer freezer;
1357
1358 /* legacy */
1359 fprintf (freezer, "arch map\n");
1360 if (m->name)
1361 fprintf (freezer, "name %s\n", m->name);
1362 if (!flag)
1363 fprintf (freezer, "swap_time %d\n", m->swap_time);
1364 if (m->reset_timeout)
1365 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1366 if (m->fixed_resettime)
1367 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1368 /* we unfortunately have no idea if this is a value the creator set
1369 * or a difficulty value we generated when the map was first loaded
1370 */
1371 if (m->difficulty)
1372 fprintf (freezer, "difficulty %d\n", m->difficulty);
1373 if (m->region)
1374 fprintf (freezer, "region %s\n", m->region->name);
1375 if (m->shopitems)
1376 {
1377 print_shop_string (m, shop);
1378 fprintf (freezer, "shopitems %s\n", shop);
1379 }
1380 if (m->shopgreed)
1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1382 if (m->shopmin)
1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1384 if (m->shopmax)
1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1386 if (m->shoprace)
1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1388 if (m->darkness)
1389 fprintf (freezer, "darkness %d\n", m->darkness);
1390 if (m->width)
1391 fprintf (freezer, "width %d\n", m->width);
1392 if (m->height)
1393 fprintf (freezer, "height %d\n", m->height);
1394 if (m->enter_x)
1395 fprintf (freezer, "enter_x %d\n", m->enter_x);
1396 if (m->enter_y)
1397 fprintf (freezer, "enter_y %d\n", m->enter_y);
1398 if (m->msg)
1399 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1400 if (m->maplore)
1401 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1402 if (m->unique)
1403 fprintf (freezer, "unique %d\n", m->unique);
1404 if (m->templatemap)
1405 fprintf (freezer, "template %d\n", m->templatemap);
1406 if (m->outdoor)
1407 fprintf (freezer, "outdoor %d\n", m->outdoor);
1408 if (m->temp)
1409 fprintf (freezer, "temp %d\n", m->temp);
1410 if (m->pressure)
1411 fprintf (freezer, "pressure %d\n", m->pressure);
1412 if (m->humid)
1413 fprintf (freezer, "humid %d\n", m->humid);
1414 if (m->windspeed)
1415 fprintf (freezer, "windspeed %d\n", m->windspeed);
1416 if (m->winddir)
1417 fprintf (freezer, "winddir %d\n", m->winddir);
1418 if (m->sky)
1419 fprintf (freezer, "sky %d\n", m->sky);
1420 if (m->nosmooth)
1421 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1422
1423 /* Save any tiling information, except on overlays */
1424 if (flag != 2)
1425 for (i = 0; i < 4; i++)
1426 if (m->tile_path[i])
1427 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1428
1429 freezer.put (m);
1430 fprintf (freezer, "end\n");
1431
1432 /* In the game save unique items in the different file, but
1433 * in the editor save them to the normal map file.
1434 * If unique map, save files in the proper destination (set by
1435 * player)
1436 */
1437 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1438 {
1439 object_freezer unique;
1440
1441 if (flag == 2)
1442 save_objects (m, freezer, unique, 2);
1443 else
1444 save_objects (m, freezer, unique, 0);
1445
1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1447
1448 unique.save (buf);
1449 }
1450 else
1451 { /* save same file when not playing, like in editor */
1452 save_objects (m, freezer, freezer, 0);
1453 }
1454
1455 freezer.save (filename);
1456
1457 return 0;
1458}
1459
1460
1461/*
1462 * Remove and free all objects in the inventory of the given object.
1463 * object.c ?
1464 */
1465
1466void
1467clean_object (object *op)
1468{
1469 object *tmp, *next;
1470
1471 for (tmp = op->inv; tmp; tmp = next)
1472 {
1473 next = tmp->below;
1474
1475 clean_object (tmp);
1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1477 remove_button_link (tmp);
1478
1479 tmp->destroy ();
1480 }
1481}
1482
1483/*
1484 * Remove and free all objects in the given map.
1485 */
1486
1487void
1488free_all_objects (maptile *m)
1489{
1490 int i, j;
1491 object *op;
1492
1493 for (i = 0; i < MAP_WIDTH (m); i++)
1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1496 object *previous_obj = NULL;
1497
1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1499 {
1500 if (op == previous_obj)
1501 {
1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1503 break;
1504 }
1505
1506 previous_obj = op;
1507
1508 if (op->head != NULL)
1509 op = op->head;
1510
1511 /* If the map isn't in memory, free_object will remove and
1512 * free objects in op's inventory. So let it do the job.
1513 */
1514 if (m->in_memory == MAP_IN_MEMORY)
1515 clean_object (op);
1516
1517 op->destroy ();
1518 }
1519 }
1520}
1521
1522/*
1523 * Frees everything allocated by the given maptileure.
1524 * don't free tmpname - our caller is left to do that
1525 */
1526
1527void
1528free_map (maptile *m, int flag)
1529{
1530 int i;
1531
1532 if (!m->in_memory)
1533 {
1534 LOG (llevError, "Trying to free freed map.\n");
1535 return;
1536 }
1537
1538 // TODO: use new/delete
1539#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1540
1541 if (flag && m->spaces)
1542 free_all_objects (m);
1543 if (m->name)
1544 FREE_AND_CLEAR (m->name);
1545 if (m->spaces)
1546 FREE_AND_CLEAR (m->spaces);
1547 if (m->msg)
1548 FREE_AND_CLEAR (m->msg);
1549 if (m->maplore)
1550 FREE_AND_CLEAR (m->maplore);
1551
1552 delete [] m->shopitems;
1553 m->shopitems = 0;
1554
1555 if (m->shoprace)
1556 FREE_AND_CLEAR (m->shoprace);
1557
1558 if (m->buttons)
1559 free_objectlinkpt (m->buttons);
1560
1561 m->buttons = NULL;
1562
1563 for (i = 0; i < 4; i++)
1564 {
1565 if (m->tile_path[i])
1566 FREE_AND_CLEAR (m->tile_path[i]);
1567 m->tile_map[i] = NULL;
1568 }
1569
1570 m->in_memory = MAP_SWAPPED;
1571
1572#undef FREE_AND_CLEAR
1573
1574}
1575
1576/*
1577 * function: vanish maptile
1578 * m : pointer to maptile, if NULL no action
1579 * this deletes all the data on the map (freeing pointers)
1580 * and then removes this map from the global linked list of maps.
1581 */
1582
1583void
1584delete_map (maptile *m)
1585{
1586 maptile *tmp, *last;
1587 int i;
1588
1589 if (!m)
1590 return;
1591
1592 m->clear ();
1593
1594 if (m->in_memory == MAP_IN_MEMORY)
1595 {
1596 /* change to MAP_SAVING, even though we are not,
1597 * so that remove_ob doesn't do as much work.
1598 */
1599 m->in_memory = MAP_SAVING;
1600 free_map (m, 1);
1601 }
1602 /* move this out of free_map, since tmpname can still be needed if
1603 * the map is swapped out.
1604 */
1605 if (m->tmpname)
1606 {
1607 free (m->tmpname);
1608 m->tmpname = NULL;
1609 }
1610 last = NULL;
1611 /* We need to look through all the maps and see if any maps
1612 * are pointing at this one for tiling information. Since
1613 * tiling can be assymetric, we just can not look to see which
1614 * maps this map tiles with and clears those.
1615 */
1616 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1617 {
1618 if (tmp->next == m)
1619 last = tmp;
1620
1621 /* This should hopefully get unrolled on a decent compiler */
1622 for (i = 0; i < 4; i++)
1623 if (tmp->tile_map[i] == m)
1624 tmp->tile_map[i] = NULL;
1625 }
1626
1627 /* If last is null, then this should be the first map in the list */
1628 if (!last)
1629 {
1630 if (m == first_map)
1631 first_map = m->next;
1632 else
1633 /* m->path is a static char, so should hopefully still have
1634 * some useful data in it.
1635 */
1636 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1637 }
1638 else
1639 last->next = m->next;
1640
1641 delete m;
1642}
1643
1644
1645
1646/*
1647 * Makes sure the given map is loaded and swapped in.
1648 * name is path name of the map.
1649 * flags meaning:
1650 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1651 * and don't do unique items or the like.
1652 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1653 * dont do any more name translation on it.
1654 *
1655 * Returns a pointer to the given map.
1656 */
1657
1658maptile *
1659ready_map_name (const char *name, int flags)
1660{
1661 maptile *m;
1662
1663 if (!name)
1664 return (NULL);
1665
1666 /* Have we been at this level before? */
1667 m = has_been_loaded (name);
1668
1669 /* Map is good to go, so just return it */
1670 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1671 {
1672 return m;
1673 }
1674
1675 /* unique maps always get loaded from their original location, and never
1676 * a temp location. Likewise, if map_flush is set, or we have never loaded
1677 * this map, load it now. I removed the reset checking from here -
1678 * it seems the probability of a player trying to enter a map that should
1679 * reset but hasn't yet is quite low, and removing that makes this function
1680 * a bit cleaner (and players probably shouldn't rely on exact timing for
1681 * resets in any case - if they really care, they should use the 'maps command.
1682 */
1683 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1684 {
1685
1686 /* first visit or time to reset */
1687 if (m)
1688 {
1689 clean_tmp_map (m); /* Doesn't make much difference */
1690 delete_map (m);
1691 }
1692
1693 /* create and load a map */
1694 if (flags & MAP_PLAYER_UNIQUE)
1695 LOG (llevDebug, "Trying to load map %s.\n", name);
1696 else
1697 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1698
1699 //eval_pv ("$x = Event::time", 1);//D
1700 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1701 return (NULL);
1702 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1703
1704 fix_auto_apply (m); /* Chests which open as default */
1705
1706 /* If a player unique map, no extra unique object file to load.
1707 * if from the editor, likewise.
1708 */
1709 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1710 load_unique_objects (m);
1711
1712 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1713 {
1714 m = load_overlay_map (name, m);
1715 if (m == NULL)
1716 return NULL;
1717 }
1718
1719 if (flags & MAP_PLAYER_UNIQUE)
1720 INVOKE_MAP (SWAPIN, m);
1721
1722 }
1723 else
1724 {
1725 /* If in this loop, we found a temporary map, so load it up. */
1726
1727 m = load_temporary_map (m);
1728 if (m == NULL)
1729 return NULL;
1730 load_unique_objects (m);
1731
1732 clean_tmp_map (m);
1733 m->in_memory = MAP_IN_MEMORY;
1734 /* tempnam() on sun systems (probably others) uses malloc
1735 * to allocated space for the string. Free it here.
1736 * In some cases, load_temporary_map above won't find the
1737 * temporary map, and so has reloaded a new map. If that
1738 * is the case, tmpname is now null
1739 */
1740 if (m->tmpname)
1741 free (m->tmpname);
1742 m->tmpname = NULL;
1743 /* It's going to be saved anew anyway */
1744 }
1745
1746 /* Below here is stuff common to both first time loaded maps and
1747 * temp maps.
1748 */
1749
1750 decay_objects (m); /* start the decay */
1751 /* In case other objects press some buttons down */
1752 update_buttons (m);
1753 if (m->outdoor)
1754 set_darkness_map (m);
1755 /* run the weather over this map */
1756 weather_effect (name);
1757 return m;
1758}
1759
1760 996
1761/* 997/*
1762 * This routine is supposed to find out the difficulty of the map. 998 * This routine is supposed to find out the difficulty of the map.
1763 * difficulty does not have a lot to do with character level, 999 * difficulty does not have a lot to do with character level,
1764 * but does have a lot to do with treasure on the map. 1000 * but does have a lot to do with treasure on the map.
1766 * Difficulty can now be set by the map creature. If the value stored 1002 * Difficulty can now be set by the map creature. If the value stored
1767 * in the map is zero, then use this routine. Maps should really 1003 * in the map is zero, then use this routine. Maps should really
1768 * have a difficulty set than using this function - human calculation 1004 * have a difficulty set than using this function - human calculation
1769 * is much better than this functions guesswork. 1005 * is much better than this functions guesswork.
1770 */ 1006 */
1771
1772int 1007int
1773calculate_difficulty (maptile *m) 1008maptile::estimate_difficulty () const
1774{ 1009{
1775 object *op;
1776 archetype *at;
1777 int x, y, i;
1778 long monster_cnt = 0; 1010 long monster_cnt = 0;
1779 double avgexp = 0; 1011 double avgexp = 0;
1780 sint64 total_exp = 0; 1012 sint64 total_exp = 0;
1781 1013
1782 if (MAP_DIFFICULTY (m)) 1014 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1783 { 1015 for (object *op = ms->bot; op; op = op->above)
1784 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1785 return MAP_DIFFICULTY (m);
1786 }
1787
1788 for (x = 0; x < MAP_WIDTH (m); x++)
1789 for (y = 0; y < MAP_HEIGHT (m); y++)
1790 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1791 { 1016 {
1792 if (QUERY_FLAG (op, FLAG_MONSTER)) 1017 if (QUERY_FLAG (op, FLAG_MONSTER))
1793 { 1018 {
1794 total_exp += op->stats.exp; 1019 total_exp += op->stats.exp;
1795 monster_cnt++; 1020 monster_cnt++;
1796 } 1021 }
1797 1022
1798 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1023 if (QUERY_FLAG (op, FLAG_GENERATOR))
1799 { 1024 {
1800 total_exp += op->stats.exp; 1025 total_exp += op->stats.exp;
1026
1801 at = type_to_archetype (GENERATE_TYPE (op)); 1027 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1802
1803 if (at != NULL)
1804 total_exp += at->clone.stats.exp * 8; 1028 total_exp += at->clone.stats.exp * 8;
1805 1029
1806 monster_cnt++; 1030 monster_cnt++;
1807 } 1031 }
1808 } 1032 }
1809 1033
1810 avgexp = (double) total_exp / monster_cnt; 1034 avgexp = (double) total_exp / monster_cnt;
1811 1035
1812 for (i = 1; i <= settings.max_level; i++) 1036 for (int i = 1; i <= settings.max_level; i++)
1813 {
1814 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1037 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1815 {
1816 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1817 return i; 1038 return i;
1818 }
1819 }
1820 1039
1821 return 1; 1040 return 1;
1822}
1823
1824void
1825clean_tmp_map (maptile *m)
1826{
1827 if (m->tmpname == NULL)
1828 return;
1829 INVOKE_MAP (CLEAN, m);
1830 (void) unlink (m->tmpname);
1831}
1832
1833void
1834free_all_maps (void)
1835{
1836 int real_maps = 0;
1837
1838 while (first_map)
1839 {
1840 /* I think some of the callers above before it gets here set this to be
1841 * saving, but we still want to free this data
1842 */
1843 if (first_map->in_memory == MAP_SAVING)
1844 first_map->in_memory = MAP_IN_MEMORY;
1845 delete_map (first_map);
1846 real_maps++;
1847 }
1848 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1849} 1041}
1850 1042
1851/* change_map_light() - used to change map light level (darkness) 1043/* change_map_light() - used to change map light level (darkness)
1852 * up or down. Returns true if successful. It should now be 1044 * up or down. Returns true if successful. It should now be
1853 * possible to change a value by more than 1. 1045 * possible to change a value by more than 1.
1854 * Move this from los.c to map.c since this is more related 1046 * Move this from los.c to map.c since this is more related
1855 * to maps than los. 1047 * to maps than los.
1856 * postive values make it darker, negative make it brighter 1048 * postive values make it darker, negative make it brighter
1857 */ 1049 */
1858
1859int 1050int
1860change_map_light (maptile *m, int change) 1051maptile::change_map_light (int change)
1861{ 1052{
1862 int new_level = m->darkness + change; 1053 int new_level = darkness + change;
1863 1054
1864 /* Nothing to do */ 1055 /* Nothing to do */
1865 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1056 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1866 {
1867 return 0; 1057 return 0;
1868 }
1869 1058
1870 /* inform all players on the map */ 1059 /* inform all players on the map */
1871 if (change > 0) 1060 if (change > 0)
1872 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1061 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1873 else 1062 else
1874 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1063 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1875 1064
1876 /* Do extra checking. since m->darkness is a unsigned value, 1065 /* Do extra checking. since darkness is a unsigned value,
1877 * we need to be extra careful about negative values. 1066 * we need to be extra careful about negative values.
1878 * In general, the checks below are only needed if change 1067 * In general, the checks below are only needed if change
1879 * is not +/-1 1068 * is not +/-1
1880 */ 1069 */
1881 if (new_level < 0) 1070 if (new_level < 0)
1882 m->darkness = 0; 1071 darkness = 0;
1883 else if (new_level >= MAX_DARKNESS) 1072 else if (new_level >= MAX_DARKNESS)
1884 m->darkness = MAX_DARKNESS; 1073 darkness = MAX_DARKNESS;
1885 else 1074 else
1886 m->darkness = new_level; 1075 darkness = new_level;
1887 1076
1888 /* All clients need to get re-updated for the change */ 1077 /* All clients need to get re-updated for the change */
1889 update_all_map_los (m); 1078 update_all_map_los (this);
1890 return 1; 1079 return 1;
1891} 1080}
1892
1893 1081
1894/* 1082/*
1895 * This function updates various attributes about a specific space 1083 * This function updates various attributes about a specific space
1896 * on the map (what it looks like, whether it blocks magic, 1084 * on the map (what it looks like, whether it blocks magic,
1897 * has a living creatures, prevents people from passing 1085 * has a living creatures, prevents people from passing
1898 * through, etc) 1086 * through, etc)
1899 */ 1087 */
1900void 1088void
1901update_position (maptile *m, int x, int y) 1089mapspace::update_ ()
1902{ 1090{
1903 object *tmp, *last = NULL; 1091 object *tmp, *last = 0;
1904 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1092 uint8 flags = 0, light = 0, anywhere = 0;
1905 New_Face *top, *floor, *middle; 1093 New_Face *top, *floor, *middle;
1906 object *top_obj, *floor_obj, *middle_obj; 1094 object *top_obj, *floor_obj, *middle_obj;
1907 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1095 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1908 1096
1909 oldflags = GET_MAP_FLAGS (m, x, y);
1910 if (!(oldflags & P_NEED_UPDATE))
1911 {
1912 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1913 return;
1914 }
1915
1916 middle = blank_face; 1097 middle = blank_face;
1917 top = blank_face; 1098 top = blank_face;
1918 floor = blank_face; 1099 floor = blank_face;
1919 1100
1920 middle_obj = NULL; 1101 middle_obj = 0;
1921 top_obj = NULL; 1102 top_obj = 0;
1922 floor_obj = NULL; 1103 floor_obj = 0;
1923 1104
1924 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1105 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1925 { 1106 {
1926
1927 /* This could be made additive I guess (two lights better than 1107 /* This could be made additive I guess (two lights better than
1928 * one). But if so, it shouldn't be a simple additive - 2 1108 * one). But if so, it shouldn't be a simple additive - 2
1929 * light bulbs do not illuminate twice as far as once since 1109 * light bulbs do not illuminate twice as far as once since
1930 * it is a disapation factor that is squared (or is it cubed?) 1110 * it is a dissapation factor that is cubed.
1931 */ 1111 */
1932 if (tmp->glow_radius > light) 1112 if (tmp->glow_radius > light)
1933 light = tmp->glow_radius; 1113 light = tmp->glow_radius;
1934 1114
1935 /* This call is needed in order to update objects the player 1115 /* This call is needed in order to update objects the player
1973 { 1153 {
1974 middle = tmp->face; 1154 middle = tmp->face;
1975 middle_obj = tmp; 1155 middle_obj = tmp;
1976 } 1156 }
1977 } 1157 }
1158
1978 if (tmp == tmp->above) 1159 if (tmp == tmp->above)
1979 { 1160 {
1980 LOG (llevError, "Error in structure of map\n"); 1161 LOG (llevError, "Error in structure of map\n");
1981 exit (-1); 1162 exit (-1);
1982 } 1163 }
1983 1164
1984 move_slow |= tmp->move_slow; 1165 move_slow |= tmp->move_slow;
1985 move_block |= tmp->move_block; 1166 move_block |= tmp->move_block;
1986 move_on |= tmp->move_on; 1167 move_on |= tmp->move_on;
1987 move_off |= tmp->move_off; 1168 move_off |= tmp->move_off;
1988 move_allow |= tmp->move_allow; 1169 move_allow |= tmp->move_allow;
1989 1170
1990 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1991 flags |= P_IS_ALIVE;
1992 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1993 flags |= P_NO_MAGIC;
1994 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1995 flags |= P_NO_CLERIC;
1996 if (tmp->type == SAFE_GROUND)
1997 flags |= P_SAFE;
1998
1999 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1171 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2000 flags |= P_BLOCKSVIEW; 1172 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2001 } /* for stack of objects */ 1173 if (tmp->type == PLAYER) flags |= P_PLAYER;
2002 1174 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2003 /* we don't want to rely on this function to have accurate flags, but 1175 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2004 * since we're already doing the work, we calculate them here. 1176 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2005 * if they don't match, logic is broken someplace.
2006 */
2007 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2008 { 1177 }
2009 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1178
2010 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1179 this->light = light;
2011 } 1180 this->flags_ = flags;
2012 SET_MAP_FLAGS (m, x, y, flags); 1181 this->move_block = move_block & ~move_allow;
2013 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1182 this->move_on = move_on;
2014 SET_MAP_MOVE_ON (m, x, y, move_on); 1183 this->move_off = move_off;
2015 SET_MAP_MOVE_OFF (m, x, y, move_off); 1184 this->move_slow = move_slow;
2016 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2017 1185
2018 /* At this point, we have a floor face (if there is a floor), 1186 /* At this point, we have a floor face (if there is a floor),
2019 * and the floor is set - we are not going to touch it at 1187 * and the floor is set - we are not going to touch it at
2020 * this point. 1188 * this point.
2021 * middle contains the highest visibility face. 1189 * middle contains the highest visibility face.
2075 break; 1243 break;
2076 } 1244 }
2077 } 1245 }
2078 } 1246 }
2079 } 1247 }
1248
2080 if (middle == floor) 1249 if (middle == floor)
2081 middle = blank_face; 1250 middle = blank_face;
1251
2082 if (top == middle) 1252 if (top == middle)
2083 middle = blank_face; 1253 middle = blank_face;
2084 SET_MAP_FACE (m, x, y, top, 0);
2085 if (top != blank_face)
2086 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2087 else
2088 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2089 SET_MAP_FACE (m, x, y, middle, 1);
2090 if (middle != blank_face)
2091 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2092 else
2093 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2094 SET_MAP_FACE (m, x, y, floor, 2);
2095 if (floor != blank_face)
2096 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2097 else
2098 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2099 SET_MAP_LIGHT (m, x, y, light);
2100}
2101 1254
2102 1255 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2103void 1256 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2104set_map_reset_time (maptile *map) 1257 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2105{
2106 int timeout;
2107
2108 timeout = MAP_RESET_TIMEOUT (map);
2109 if (timeout <= 0)
2110 timeout = MAP_DEFAULTRESET;
2111 if (timeout >= MAP_MAXRESET)
2112 timeout = MAP_MAXRESET;
2113 MAP_WHEN_RESET (map) = time (0) + timeout;
2114} 1258}
2115 1259
2116/* this updates the orig_map->tile_map[tile_num] value after loading 1260/* this updates the orig_map->tile_map[tile_num] value after loading
2117 * the map. It also takes care of linking back the freshly loaded 1261 * the map. It also takes care of linking back the freshly loaded
2118 * maps tile_map values if it tiles back to this one. It returns 1262 * maps tile_map values if it tiles back to this one. It returns
2119 * the value of orig_map->tile_map[tile_num]. It really only does this 1263 * the value of orig_map->tile_map[tile_num]. It really only does this
2120 * so that it is easier for calling functions to verify success. 1264 * so that it is easier for calling functions to verify success.
2121 */ 1265 */
2122
2123static maptile * 1266static maptile *
2124load_and_link_tiled_map (maptile *orig_map, int tile_num) 1267load_and_link_tiled_map (maptile *orig_map, int tile_num)
2125{ 1268{
1269 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1270
1271 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1272 {
1273 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1274 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1275 &orig_map->tile_path[tile_num], &orig_map->path);
1276 mp = new maptile (1, 1);
1277 mp->alloc ();
1278 mp->in_memory = MAP_IN_MEMORY;
1279 }
1280
2126 int dest_tile = (tile_num + 2) % 4; 1281 int dest_tile = (tile_num + 2) % 4;
2127 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2128 1282
2129 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1283 orig_map->tile_map[tile_num] = mp;
2130 1284
2131 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1285 // optimisation: back-link map to origin map if euclidean
2132 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1286 //TODO: non-euclidean maps MUST GO
1287 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2133 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1288 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2134 1289
2135 return orig_map->tile_map[tile_num]; 1290 return mp;
2136} 1291}
2137 1292
2138/* this returns TRUE if the coordinates (x,y) are out of 1293/* this returns TRUE if the coordinates (x,y) are out of
2139 * map m. This function also takes into account any 1294 * map m. This function also takes into account any
2140 * tiling considerations, loading adjacant maps as needed. 1295 * tiling considerations, loading adjacant maps as needed.
2141 * This is the function should always be used when it 1296 * This is the function should always be used when it
2142 * necessary to check for valid coordinates. 1297 * necessary to check for valid coordinates.
2143 * This function will recursively call itself for the 1298 * This function will recursively call itself for the
2144 * tiled maps. 1299 * tiled maps.
2145 *
2146 *
2147 */ 1300 */
2148int 1301int
2149out_of_map (maptile *m, int x, int y) 1302out_of_map (maptile *m, int x, int y)
2150{ 1303{
2151
2152 /* If we get passed a null map, this is obviously the 1304 /* If we get passed a null map, this is obviously the
2153 * case. This generally shouldn't happen, but if the 1305 * case. This generally shouldn't happen, but if the
2154 * map loads fail below, it could happen. 1306 * map loads fail below, it could happen.
2155 */ 1307 */
2156 if (!m) 1308 if (!m)
2158 1310
2159 if (x < 0) 1311 if (x < 0)
2160 { 1312 {
2161 if (!m->tile_path[3]) 1313 if (!m->tile_path[3])
2162 return 1; 1314 return 1;
1315
2163 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1316 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2164 {
2165 load_and_link_tiled_map (m, 3); 1317 load_and_link_tiled_map (m, 3);
2166 } 1318
2167 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1319 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2168 } 1320 }
2169 if (x >= MAP_WIDTH (m)) 1321
1322 if (x >= m->width)
2170 { 1323 {
2171 if (!m->tile_path[1]) 1324 if (!m->tile_path[1])
2172 return 1; 1325 return 1;
1326
2173 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1327 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2174 {
2175 load_and_link_tiled_map (m, 1); 1328 load_and_link_tiled_map (m, 1);
2176 } 1329
2177 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1330 return out_of_map (m->tile_map[1], x - m->width, y);
2178 } 1331 }
1332
2179 if (y < 0) 1333 if (y < 0)
2180 { 1334 {
2181 if (!m->tile_path[0]) 1335 if (!m->tile_path[0])
2182 return 1; 1336 return 1;
1337
2183 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1338 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2184 {
2185 load_and_link_tiled_map (m, 0); 1339 load_and_link_tiled_map (m, 0);
2186 } 1340
2187 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1341 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2188 } 1342 }
2189 if (y >= MAP_HEIGHT (m)) 1343
1344 if (y >= m->height)
2190 { 1345 {
2191 if (!m->tile_path[2]) 1346 if (!m->tile_path[2])
2192 return 1; 1347 return 1;
1348
2193 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 2); 1350 load_and_link_tiled_map (m, 2);
2196 } 1351
2197 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1352 return out_of_map (m->tile_map[2], x, y - m->height);
2198 } 1353 }
2199 1354
2200 /* Simple case - coordinates are within this local 1355 /* Simple case - coordinates are within this local
2201 * map. 1356 * map.
2202 */ 1357 */
2210 * updates x and y to be the localized coordinates. 1365 * updates x and y to be the localized coordinates.
2211 * Using this is more efficient of calling out_of_map 1366 * Using this is more efficient of calling out_of_map
2212 * and then figuring out what the real map is 1367 * and then figuring out what the real map is
2213 */ 1368 */
2214maptile * 1369maptile *
2215get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1370get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2216{ 1371{
2217
2218 if (*x < 0) 1372 if (*x < 0)
2219 { 1373 {
2220 if (!m->tile_path[3]) 1374 if (!m->tile_path[3])
2221 return NULL; 1375 return 0;
1376
2222 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1377 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2223 load_and_link_tiled_map (m, 3); 1378 load_and_link_tiled_map (m, 3);
2224 1379
2225 *x += MAP_WIDTH (m->tile_map[3]); 1380 *x += m->tile_map[3]->width;
2226 return (get_map_from_coord (m->tile_map[3], x, y)); 1381 return (get_map_from_coord (m->tile_map[3], x, y));
2227 } 1382 }
2228 if (*x >= MAP_WIDTH (m)) 1383
1384 if (*x >= m->width)
2229 { 1385 {
2230 if (!m->tile_path[1]) 1386 if (!m->tile_path[1])
2231 return NULL; 1387 return 0;
1388
2232 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1389 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2233 load_and_link_tiled_map (m, 1); 1390 load_and_link_tiled_map (m, 1);
2234 1391
2235 *x -= MAP_WIDTH (m); 1392 *x -= m->width;
2236 return (get_map_from_coord (m->tile_map[1], x, y)); 1393 return (get_map_from_coord (m->tile_map[1], x, y));
2237 } 1394 }
1395
2238 if (*y < 0) 1396 if (*y < 0)
2239 { 1397 {
2240 if (!m->tile_path[0]) 1398 if (!m->tile_path[0])
2241 return NULL; 1399 return 0;
1400
2242 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1401 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2243 load_and_link_tiled_map (m, 0); 1402 load_and_link_tiled_map (m, 0);
2244 1403
2245 *y += MAP_HEIGHT (m->tile_map[0]); 1404 *y += m->tile_map[0]->height;
2246 return (get_map_from_coord (m->tile_map[0], x, y)); 1405 return (get_map_from_coord (m->tile_map[0], x, y));
2247 } 1406 }
2248 if (*y >= MAP_HEIGHT (m)) 1407
1408 if (*y >= m->height)
2249 { 1409 {
2250 if (!m->tile_path[2]) 1410 if (!m->tile_path[2])
2251 return NULL; 1411 return 0;
1412
2252 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1413 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2253 load_and_link_tiled_map (m, 2); 1414 load_and_link_tiled_map (m, 2);
2254 1415
2255 *y -= MAP_HEIGHT (m); 1416 *y -= m->height;
2256 return (get_map_from_coord (m->tile_map[2], x, y)); 1417 return (get_map_from_coord (m->tile_map[2], x, y));
2257 } 1418 }
2258 1419
2259 /* Simple case - coordinates are within this local 1420 /* Simple case - coordinates are within this local
2260 * map. 1421 * map.
2261 */ 1422 */
2262
2263 return m; 1423 return m;
2264} 1424}
2265 1425
2266/** 1426/**
2267 * Return whether map2 is adjacent to map1. If so, store the distance from 1427 * Return whether map2 is adjacent to map1. If so, store the distance from
2275 1435
2276 if (map1 == map2) 1436 if (map1 == map2)
2277 { 1437 {
2278 *dx = 0; 1438 *dx = 0;
2279 *dy = 0; 1439 *dy = 0;
2280
2281 } 1440 }
2282 else if (map1->tile_map[0] == map2) 1441 else if (map1->tile_map[0] == map2)
2283 { /* up */ 1442 { /* up */
2284 *dx = 0; 1443 *dx = 0;
2285 *dy = -MAP_HEIGHT (map2); 1444 *dy = -map2->height;
2286 } 1445 }
2287 else if (map1->tile_map[1] == map2) 1446 else if (map1->tile_map[1] == map2)
2288 { /* right */ 1447 { /* right */
2289 *dx = MAP_WIDTH (map1); 1448 *dx = map1->width;
2290 *dy = 0; 1449 *dy = 0;
2291 } 1450 }
2292 else if (map1->tile_map[2] == map2) 1451 else if (map1->tile_map[2] == map2)
2293 { /* down */ 1452 { /* down */
2294 *dx = 0; 1453 *dx = 0;
2295 *dy = MAP_HEIGHT (map1); 1454 *dy = map1->height;
2296 } 1455 }
2297 else if (map1->tile_map[3] == map2) 1456 else if (map1->tile_map[3] == map2)
2298 { /* left */ 1457 { /* left */
2299 *dx = -MAP_WIDTH (map2); 1458 *dx = -map2->width;
2300 *dy = 0; 1459 *dy = 0;
2301
2302 } 1460 }
2303 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1461 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2304 { /* up right */ 1462 { /* up right */
2305 *dx = MAP_WIDTH (map1->tile_map[0]); 1463 *dx = map1->tile_map[0]->width;
2306 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1464 *dy = -map1->tile_map[0]->height;
2307 } 1465 }
2308 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1466 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2309 { /* up left */ 1467 { /* up left */
2310 *dx = -MAP_WIDTH (map2); 1468 *dx = -map2->width;
2311 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1469 *dy = -map1->tile_map[0]->height;
2312 } 1470 }
2313 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1471 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2314 { /* right up */ 1472 { /* right up */
2315 *dx = MAP_WIDTH (map1); 1473 *dx = map1->width;
2316 *dy = -MAP_HEIGHT (map2); 1474 *dy = -map2->height;
2317 } 1475 }
2318 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1476 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2319 { /* right down */ 1477 { /* right down */
2320 *dx = MAP_WIDTH (map1); 1478 *dx = map1->width;
2321 *dy = MAP_HEIGHT (map1->tile_map[1]); 1479 *dy = map1->tile_map[1]->height;
2322 } 1480 }
2323 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1481 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2324 { /* down right */ 1482 { /* down right */
2325 *dx = MAP_WIDTH (map1->tile_map[2]); 1483 *dx = map1->tile_map[2]->width;
2326 *dy = MAP_HEIGHT (map1); 1484 *dy = map1->height;
2327 } 1485 }
2328 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1486 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2329 { /* down left */ 1487 { /* down left */
2330 *dx = -MAP_WIDTH (map2); 1488 *dx = -map2->width;
2331 *dy = MAP_HEIGHT (map1); 1489 *dy = map1->height;
2332 } 1490 }
2333 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1491 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2334 { /* left up */ 1492 { /* left up */
2335 *dx = -MAP_WIDTH (map1->tile_map[3]); 1493 *dx = -map1->tile_map[3]->width;
2336 *dy = -MAP_HEIGHT (map2); 1494 *dy = -map2->height;
2337 } 1495 }
2338 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1496 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2339 { /* left down */ 1497 { /* left down */
2340 *dx = -MAP_WIDTH (map1->tile_map[3]); 1498 *dx = -map1->tile_map[3]->width;
2341 *dy = MAP_HEIGHT (map1->tile_map[3]); 1499 *dy = map1->tile_map[3]->height;
2342
2343 } 1500 }
2344 else 1501 else
2345 { /* not "adjacent" enough */
2346 return 0; 1502 return 0;
2347 }
2348 1503
2349 return 1; 1504 return 1;
2350} 1505}
2351 1506
2352/* From map.c 1507/* From map.c
2367 * be unexpected 1522 * be unexpected
2368 * 1523 *
2369 * currently, the only flag supported (0x1) is don't translate for 1524 * currently, the only flag supported (0x1) is don't translate for
2370 * closest body part of 'op1' 1525 * closest body part of 'op1'
2371 */ 1526 */
2372
2373void 1527void
2374get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1528get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2375{ 1529{
2376 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1530 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2377 { 1531 {
2458 } 1612 }
2459} 1613}
2460 1614
2461/* Returns true of op1 and op2 are effectively on the same map 1615/* Returns true of op1 and op2 are effectively on the same map
2462 * (as related to map tiling). Note that this looks for a path from 1616 * (as related to map tiling). Note that this looks for a path from
2463 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1617 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2464 * to op1, this will still return false. 1618 * to op1, this will still return false.
2465 * Note we only look one map out to keep the processing simple 1619 * Note we only look one map out to keep the processing simple
2466 * and efficient. This could probably be a macro. 1620 * and efficient. This could probably be a macro.
2467 * MSW 2001-08-05 1621 * MSW 2001-08-05
2468 */ 1622 */
2471{ 1625{
2472 int dx, dy; 1626 int dx, dy;
2473 1627
2474 return adjacent_map (op1->map, op2->map, &dx, &dy); 1628 return adjacent_map (op1->map, op2->map, &dx, &dy);
2475} 1629}
1630
1631object *
1632maptile::insert (object *op, int x, int y, object *originator, int flags)
1633{
1634 if (!op->flag [FLAG_REMOVED])
1635 op->remove ();
1636
1637 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1638}
1639

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