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Comparing deliantra/server/common/map.C (file contents):
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.63 by root, Mon Jan 1 00:41:02 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 31
51/* 32/*
52 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 36 * it really should be called create_mapname
56 */ 37 */
57
58const char * 38const char *
59create_pathname (const char *name) 39create_pathname (const char *name)
60{ 40{
61 static char buf[MAX_BUF]; 41 static char buf[8192];
62
63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
64 * someplace else in the code? msw 2-17-97
65 */
66 if (*name == '/')
67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
68 else
69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
70 return (buf); 43 return buf;
71} 44}
72
73/*
74 * same as create_pathname, but for the overlay maps.
75 */
76
77const char *
78create_overlay_pathname (const char *name)
79{
80 static char buf[MAX_BUF];
81
82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
83 * someplace else in the code? msw 2-17-97
84 */
85 if (*name == '/')
86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
87 else
88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
89 return (buf);
90}
91
92/*
93 * same as create_pathname, but for the template maps.
94 */
95
96const char *
97create_template_pathname (const char *name)
98{
99 static char buf[MAX_BUF];
100
101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
102 * someplace else in the code? msw 2-17-97
103 */
104 if (*name == '/')
105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
106 else
107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
108 return (buf);
109}
110
111/*
112 * This makes absolute path to the itemfile where unique objects
113 * will be saved. Converts '/' to '@'. I think it's essier maintain
114 * files than full directory structure, but if this is problem it can
115 * be changed.
116 */
117static const char *
118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 45
138/* 46/*
139 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 49 * is returned.
148 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
152 */ 60 */
153
154int 61int
155check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
156{ 63{
157 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
158 65
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 93 mode |= 2;
187 94
188 return (mode); 95 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m);
229} 96}
230 97
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
233 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
239 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
240 */ 107 */
241int 108int
242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
243{ 110{
244 sint16 newx, newy;
245 int retval = 0;
246 maptile *mp;
247
248 newx = x; 111 sint16 newx = x;
249 newy = y; 112 sint16 newy = y;
250 113
251 mp = get_map_from_coord (oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
252 115
253 if (!mp) 116 if (!mp)
254 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
255
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 118
259 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
260 if (nx) *nx = newx; 120 if (nx) *nx = newx;
261 if (ny) *ny = newy; 121 if (ny) *ny = newy;
262 122
263 return retval | mp->at (newx, newy).flags (); 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
264} 124}
265 125
266/* 126/*
267 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
268 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
402 archetype *tmp; 262 archetype *tmp;
403 int flag; 263 int flag;
404 maptile *m1; 264 maptile *m1;
405 sint16 sx, sy; 265 sint16 sx, sy;
406 266
407 if (ob == NULL) 267 if (!ob)
408 { 268 {
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
412 272
422 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 284 return P_IS_ALIVE;
425 285
426 mapspace &ms = m1->at (sx, sy); 286 mapspace &ms = m1->at (sx, sy);
427
428 287
429 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
430 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
432 */ 291 */
448 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
449 * and insert them properly. 308 * and insert them properly.
450 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
451 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
452 */ 311 */
453
454void 312void
455fix_container (object *container) 313fix_container (object *container)
456{ 314{
457 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
458 316
459 container->inv = NULL; 317 container->inv = 0;
460 while (tmp != NULL) 318 while (tmp)
461 { 319 {
462 next = tmp->below; 320 next = tmp->below;
463 if (tmp->inv) 321 if (tmp->inv)
464 fix_container (tmp); 322 fix_container (tmp);
323
465 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
466 tmp = next; 325 tmp = next;
467 } 326 }
327
468 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
469 * carrying. 329 * carrying.
470 */ 330 */
471 sum_weight (container); 331 sum_weight (container);
472} 332}
475 * for objects whose arch says they are multipart yet according to the 335 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 336 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 337 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 338 * the more sections and not re-add sections for them.
479 */ 339 */
480 340void
481static void 341maptile::link_multipart_objects ()
482link_multipart_objects (maptile *m)
483{ 342{
484 int x, y; 343 if (!spaces)
485 object *tmp, *op, *last, *above; 344 return;
486 archetype *at;
487 345
488 for (x = 0; x < MAP_WIDTH (m); x++) 346 for (mapspace *ms = spaces + size (); ms-- > spaces; )
489 for (y = 0; y < MAP_HEIGHT (m); y++) 347 for (object *tmp = ms->bot; tmp; )
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 348 {
492 above = tmp->above; 349 object *above = tmp->above;
493 350
494 /* already multipart - don't do anything more */ 351 /* already multipart - don't do anything more */
495 if (tmp->head || tmp->more) 352 if (!tmp->head && !tmp->more)
496 continue; 353 {
497
498 /* If there is nothing more to this object, this for loop 354 /* If there is nothing more to this object, this for loop
499 * won't do anything. 355 * won't do anything.
500 */ 356 */
501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 357 archetype *at;
358 object *last, *op;
359 for (at = tmp->arch->more, last = tmp;
360 at;
361 at = at->more, last = op)
502 { 362 {
503 op = arch_to_object (at); 363 op = arch_to_object (at);
504 364
505 /* update x,y coordinates */ 365 /* update x,y coordinates */
506 op->x += tmp->x; 366 op->x += tmp->x;
507 op->y += tmp->y; 367 op->y += tmp->y;
508 op->head = tmp; 368 op->head = tmp;
509 op->map = m; 369 op->map = this;
510 last->more = op; 370 last->more = op;
511 op->name = tmp->name; 371 op->name = tmp->name;
512 op->title = tmp->title; 372 op->title = tmp->title;
373
513 /* we could link all the parts onto tmp, and then just 374 /* we could link all the parts onto tmp, and then just
514 * call insert_ob_in_map once, but the effect is the same, 375 * call insert_ob_in_map once, but the effect is the same,
515 * as insert_ob_in_map will call itself with each part, and 376 * as insert_ob_in_map will call itself with each part, and
516 * the coding is simpler to just to it here with each part. 377 * the coding is simpler to just to it here with each part.
517 */ 378 */
518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 379 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
519 } /* for at = tmp->arch->more */ 380 }
520 } /* for objects on this space */ 381 }
382
383 tmp = above;
384 }
521} 385}
522 386
523/* 387/*
524 * Loads (ands parses) the objects into a given map from the specified 388 * Loads (ands parses) the objects into a given map from the specified
525 * file pointer. 389 * file pointer.
526 * mapflags is the same as we get with load_original_map 390 * mapflags is the same as we get with load_original_map
527 */ 391 */
528void 392bool
529load_objects (maptile *m, object_thawer & fp, int mapflags) 393maptile::load_objects (object_thawer &thawer)
530{ 394{
531 int i, j;
532 int unique; 395 int unique;
533 object *op, *prev = NULL, *last_more = NULL, *otmp; 396 object *op, *prev = NULL, *last_more = NULL, *otmp;
534 397
535 op = object::create (); 398 op = object::create ();
536 op->map = m; /* To handle buttons correctly */ 399 op->map = this; /* To handle buttons correctly */
537 400
538 while ((i = load_object (fp, op, mapflags))) 401 while (int i = load_object (thawer, op, 0))
539 { 402 {
540 /* if the archetype for the object is null, means that we 403 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 404 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 405 * or editor will not be able to do anything with it either.
543 */ 406 */
548 } 411 }
549 412
550 switch (i) 413 switch (i)
551 { 414 {
552 case LL_NORMAL: 415 case LL_NORMAL:
553 /* if we are loading an overlay, put the floors on the bottom */
554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else
557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 416 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 417
559 if (op->inv) 418 if (op->inv)
560 sum_weight (op); 419 sum_weight (op);
561 420
562 prev = op, last_more = op; 421 prev = op, last_more = op;
563 break; 422 break;
564 423
565 case LL_MORE: 424 case LL_MORE:
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 425 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head = prev, last_more->more = op, last_more = op; 426 op->head = prev, last_more->more = op, last_more = op;
568 break; 427 break;
569 } 428 }
570 429
571 if (mapflags & MAP_STYLE)
572 remove_from_active_list (op);
573
574 op = object::create (); 430 op = object::create ();
575 op->map = m; 431 op->map = this;
576 }
577
578 for (i = 0; i < m->width; i++)
579 {
580 for (j = 0; j < m->height; j++)
581 {
582 unique = 0;
583 /* check for unique items, or unique squares */
584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
587 unique = 1;
588
589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
591 }
592 }
593 } 432 }
594 433
595 op->destroy (); 434 op->destroy ();
596 link_multipart_objects (m);
597}
598 435
599/* This saves all the objects on the map in a non destructive fashion. 436#if 0
600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 437 for (i = 0; i < width; i++)
601 * and we only save the head of multi part objects - this is needed 438 for (j = 0; j < height; j++)
602 * in order to do map tiling properly.
603 */
604void
605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
607 int i, j = 0, unique = 0;
608 object *op;
609
610 /* first pass - save one-part objects */
611 for (i = 0; i < MAP_WIDTH (m); i++)
612 for (j = 0; j < MAP_HEIGHT (m); j++)
613 { 439 {
614 unique = 0; 440 unique = 0;
441 /* check for unique items, or unique squares */
615 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 442 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
616 { 443 {
617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 444 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
618 unique = 1; 445 unique = 1;
619 446
620 if (op->type == PLAYER) 447 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
621 continue; 448 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
622
623 if (op->head || op->owner)
624 continue;
625
626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
627 save_object (fp2, op, 3);
628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
629 save_object (fp, op, 3);
630 } 449 }
631 } 450 }
451#endif
452
453 return true;
454}
455
456void
457maptile::activate ()
458{
459 if (!spaces)
460 return;
461
462 for (mapspace *ms = spaces + size (); ms-- > spaces; )
463 for (object *op = ms->bot; op; op = op->above)
464 op->activate_recursive ();
465}
466
467void
468maptile::deactivate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive ();
476}
477
478bool
479maptile::save_objects (object_freezer &freezer, int flags)
480{
481 if (flags & IO_HEADER)
482 save_header (freezer);
483
484 if (!spaces)
485 return false;
486
487 for (int i = 0; i < size (); ++i)
488 {
489 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above)
491 {
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1;
494
495 if (!op->can_map_save ())
496 continue;
497
498 if (unique || op->flag [FLAG_UNIQUE])
499 {
500 if (flags & IO_UNIQUES)
501 save_object (freezer, op, 1);
502 }
503 else if (flags & IO_OBJECTS)
504 save_object (freezer, op, 1);
505 }
506 }
507
508 return true;
509}
510
511bool
512maptile::load_objects (const char *path, bool skip_header)
513{
514 object_thawer thawer (path);
515
516 if (!thawer)
517 return false;
518
519 if (skip_header)
520 for (;;)
521 {
522 keyword kw = thawer.get_kv ();
523
524 if (kw == KW_end)
525 break;
526
527 thawer.skip_kv (kw);
528 }
529
530 return load_objects (thawer);
531}
532
533bool
534maptile::save_objects (const char *path, int flags)
535{
536 object_freezer freezer;
537
538 if (!save_objects (freezer, flags))
539 return false;
540
541 return freezer.save (path);
632} 542}
633 543
634maptile::maptile () 544maptile::maptile ()
635{ 545{
636 in_memory = MAP_SWAPPED; 546 in_memory = MAP_SWAPPED;
547
637 /* The maps used to pick up default x and y values from the 548 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 549 * map archetype. Mimic that behaviour.
639 */ 550 */
640 MAP_WIDTH (this) = 16; 551 width = 16;
641 MAP_HEIGHT (this) = 16; 552 height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 553 reset_timeout = 0;
643 MAP_TIMEOUT (this) = 300; 554 timeout = 300;
644 MAP_ENTER_X (this) = 0; 555 enter_x = 0;
645 MAP_ENTER_Y (this) = 0; 556 enter_y = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
649} 557}
650 558
651/* 559maptile::maptile (int w, int h)
652 * Allocates, initialises, and returns a pointer to a maptile.
653 * Modified to no longer take a path option which was not being
654 * used anyways. MSW 2001-07-01
655 */
656maptile *
657get_linked_map (void)
658{ 560{
659 maptile *mp, *map = new maptile; 561 in_memory = MAP_SWAPPED;
660 562
661 for (mp = first_map; mp && mp->next; mp = mp->next); 563 width = w;
564 height = h;
565 reset_timeout = 0;
566 timeout = 300;
567 enter_x = 0;
568 enter_y = 0;
662 569
663 if (mp == NULL) 570 alloc ();
664 first_map = map;
665 else
666 mp->next = map;
667
668 return map;
669} 571}
670 572
671/* 573/*
672 * Allocates the arrays contained in a maptile. 574 * Allocates the arrays contained in a maptile.
673 * This basically allocates the dynamic array of spaces for the 575 * This basically allocates the dynamic array of spaces for the
674 * map. 576 * map.
675 */ 577 */
676void 578void
677maptile::allocate () 579maptile::alloc ()
678{ 580{
679 in_memory = MAP_IN_MEMORY;
680
681 /* Log this condition and free the storage. We could I suppose
682 * realloc, but if the caller is presuming the data will be intact,
683 * that is their poor assumption.
684 */
685 if (spaces) 581 if (spaces)
686 {
687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
688 free (spaces);
689 }
690
691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
693
694 if (!spaces)
695 fatal (OUT_OF_MEMORY);
696}
697
698/* Create and returns a map of the specific size. Used
699 * in random map code and the editor.
700 */
701maptile *
702get_empty_map (int sizex, int sizey)
703{
704 maptile *m = get_linked_map ();
705
706 m->width = sizex;
707 m->height = sizey;
708 m->in_memory = MAP_SWAPPED;
709 m->allocate ();
710
711 return m; 582 return;
583
584 spaces = salloc0<mapspace> (size ());
712} 585}
713 586
714/* Takes a string from a map definition and outputs a pointer to the array of shopitems 587/* Takes a string from a map definition and outputs a pointer to the array of shopitems
715 * corresponding to that string. Memory is allocated for this, it must be freed 588 * corresponding to that string. Memory is allocated for this, it must be freed
716 * at a later date. 589 * at a later date.
717 * Called by parse_map_headers below. 590 * Called by parse_map_headers below.
718 */ 591 */
719
720static shopitems * 592static shopitems *
721parse_shop_string (const char *input_string) 593parse_shop_string (const char *input_string)
722{ 594{
723 char *shop_string, *p, *q, *next_semicolon, *next_colon; 595 char *shop_string, *p, *q, *next_semicolon, *next_colon;
724 shopitems *items = NULL; 596 shopitems *items = NULL;
733 p = strchr (p, ';'); 605 p = strchr (p, ';');
734 number_of_entries++; 606 number_of_entries++;
735 if (p) 607 if (p)
736 p++; 608 p++;
737 } 609 }
610
738 p = shop_string; 611 p = shop_string;
739 strip_endline (p); 612 strip_endline (p);
740 items = new shopitems[number_of_entries + 1]; 613 items = new shopitems[number_of_entries + 1];
741 for (i = 0; i < number_of_entries; i++) 614 for (i = 0; i < number_of_entries; i++)
742 { 615 {
743 if (!p) 616 if (!p)
744 { 617 {
745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 618 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
746 break; 619 break;
747 } 620 }
621
748 next_semicolon = strchr (p, ';'); 622 next_semicolon = strchr (p, ';');
749 next_colon = strchr (p, ':'); 623 next_colon = strchr (p, ':');
750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 624 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
751 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 625 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
752 items[i].strength = atoi (strchr (p, ':') + 1); 626 items[i].strength = atoi (strchr (p, ':') + 1);
779 * the next entry while we're at it, better print a warning 653 * the next entry while we're at it, better print a warning
780 */ 654 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 655 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
782 } 656 }
783 } 657 }
658
784 items[i].index = number_of_entries; 659 items[i].index = number_of_entries;
785 if (next_semicolon) 660 if (next_semicolon)
786 p = ++next_semicolon; 661 p = ++next_semicolon;
787 else 662 else
788 p = NULL; 663 p = NULL;
789 } 664 }
665
790 free (shop_string); 666 free (shop_string);
791 return items; 667 return items;
792} 668}
793 669
794/* opposite of parse string, this puts the string that was originally fed in to 670/* opposite of parse string, this puts the string that was originally fed in to
803 for (i = 0; i < m->shopitems[0].index; i++) 679 for (i = 0; i < m->shopitems[0].index; i++)
804 { 680 {
805 if (m->shopitems[i].typenum) 681 if (m->shopitems[i].typenum)
806 { 682 {
807 if (m->shopitems[i].strength) 683 if (m->shopitems[i].strength)
808 {
809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 684 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
810 }
811 else 685 else
812 sprintf (tmp, "%s;", m->shopitems[i].name); 686 sprintf (tmp, "%s;", m->shopitems[i].name);
813 } 687 }
814 else 688 else
815 { 689 {
816 if (m->shopitems[i].strength) 690 if (m->shopitems[i].strength)
817 {
818 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 691 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
819 }
820 else 692 else
821 sprintf (tmp, "*"); 693 sprintf (tmp, "*");
822 } 694 }
695
823 strcat (output_string, tmp); 696 strcat (output_string, tmp);
824 } 697 }
825} 698}
826 699
827/* This loads the header information of the map. The header 700/* This loads the header information of the map. The header
832 * put all the stuff in the map object so that names actually make 705 * put all the stuff in the map object so that names actually make
833 * sense. 706 * sense.
834 * This could be done in lex (like the object loader), but I think 707 * This could be done in lex (like the object loader), but I think
835 * currently, there are few enough fields this is not a big deal. 708 * currently, there are few enough fields this is not a big deal.
836 * MSW 2001-07-01 709 * MSW 2001-07-01
837 * return 0 on success, 1 on failure.
838 */ 710 */
839 711bool
840static int 712maptile::load_header (object_thawer &thawer)
841load_map_header (object_thawer & fp, maptile *m)
842{ 713{
843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
844 int msgpos = 0; 715 int msgpos = 0;
845 int maplorepos = 0; 716 int maplorepos = 0;
846 717
847 while (fgets (buf, HUGE_BUF, fp) != NULL) 718 for (;;)
848 { 719 {
849 buf[HUGE_BUF - 1] = 0; 720 keyword kw = thawer.get_kv ();
850 key = buf;
851 721
852 while (isspace (*key)) 722 switch (kw)
853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
858 value = strchr (key, ' ');
859
860 if (!value)
861 { 723 {
862 if ((end = strchr (key, '\n'))) 724 case KW_EOF:
863 *end = 0; 725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false;
727
728 case KW_end:
729 return true;
730
731 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg);
733 break;
734
735 case KW_lore: // CF+ extension
736 thawer.get_ml (KW_endlore, maplore);
737 break;
738
739 case KW_maplore:
740 thawer.get_ml (KW_endmaplore, maplore);
741 break;
742
743 case KW_arch:
744 if (strcmp (thawer.get_str (), "map"))
745 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
746 break;
747
748 case KW_oid:
749 thawer.get (this, thawer.get_sint32 ());
750 break;
751
752 case KW_file_format_version: break; // nop
753
754 case KW_name: thawer.get (name); break;
755 case KW_attach: thawer.get (attach); break;
756 case KW_reset_time: thawer.get (reset_time); break;
757 case KW_shopgreed: thawer.get (shopgreed); break;
758 case KW_shopmin: thawer.get (shopmin); break;
759 case KW_shopmax: thawer.get (shopmax); break;
760 case KW_shoprace: thawer.get (shoprace); break;
761 case KW_outdoor: thawer.get (outdoor); break;
762 case KW_temp: thawer.get (temp); break;
763 case KW_pressure: thawer.get (pressure); break;
764 case KW_humid: thawer.get (humid); break;
765 case KW_windspeed: thawer.get (windspeed); break;
766 case KW_winddir: thawer.get (winddir); break;
767 case KW_sky: thawer.get (sky); break;
768
769 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break;
771
772 case KW_region: get_region_by_name (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774
775 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
778 case KW_x: case KW_width: thawer.get (width); break;
779 case KW_y: case KW_height: thawer.get (height); break;
780 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
781 case KW_value: case KW_swap_time: thawer.get (timeout); break;
782 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
783 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
784 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
785
786 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
864 } 794 }
865 else
866 {
867 *value = 0;
868 value++;
869 end = strchr (value, '\n');
870
871 while (isspace (*value))
872 {
873 value++;
874
875 if (*value == '\0' || value == end)
876 {
877 /* Nothing but spaces. */
878 value = NULL;
879 break;
880 }
881 }
882 }
883
884 if (!end)
885 {
886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
887 return 1;
888 }
889
890 /* key is the field name, value is what it should be set
891 * to. We've already done the work to null terminate key,
892 * and strip off any leading spaces for both of these.
893 * We have not touched the newline at the end of the line -
894 * these are needed for some values. the end pointer
895 * points to the first of the newlines.
896 * value could be NULL! It would be easy enough to just point
897 * this to "" to prevent cores, but that would let more errors slide
898 * through.
899 *
900 * First check for entries that do not use the value parameter, then
901 * validate that value is given and check for the remaining entries
902 * that use the parameter.
903 */
904
905 if (!strcmp (key, "msg"))
906 {
907 while (fgets (buf, HUGE_BUF, fp) != NULL)
908 {
909 if (!strcmp (buf, "endmsg\n"))
910 break;
911 else
912 {
913 /* slightly more efficient than strcat */
914 strcpy (msgbuf + msgpos, buf);
915 msgpos += strlen (buf);
916 }
917 }
918 /* There are lots of maps that have empty messages (eg, msg/endmsg
919 * with nothing between). There is no reason in those cases to
920 * keep the empty message. Also, msgbuf contains garbage data
921 * when msgpos is zero, so copying it results in crashes
922 */
923 if (msgpos != 0)
924 m->msg = strdup (msgbuf);
925 }
926 else if (!strcmp (key, "maplore"))
927 {
928 while (fgets (buf, HUGE_BUF, fp) != NULL)
929 {
930 if (!strcmp (buf, "endmaplore\n"))
931 break;
932 else
933 {
934 /* slightly more efficient than strcat */
935 strcpy (maplorebuf + maplorepos, buf);
936 maplorepos += strlen (buf);
937 }
938 }
939 if (maplorepos != 0)
940 m->maplore = strdup (maplorebuf);
941 }
942 else if (!strcmp (key, "end"))
943 {
944 break;
945 }
946 else if (value == NULL)
947 {
948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
949 }
950 else if (!strcmp (key, "arch"))
951 {
952 /* This is an oddity, but not something we care about much. */
953 if (strcmp (value, "map\n"))
954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
955 }
956 else if (!strcmp (key, "name"))
957 {
958 *end = 0;
959 m->name = strdup (value);
960 }
961 /* first strcmp value on these are old names supported
962 * for compatibility reasons. The new values (second) are
963 * what really should be used.
964 */
965 else if (!strcmp (key, "oid"))
966 fp.get (m, atoi (value));
967 else if (!strcmp (key, "attach"))
968 m->attach = value;
969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
970 m->enter_x = atoi (value);
971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
972 m->enter_y = atoi (value);
973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
974 m->width = atoi (value);
975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
976 m->height = atoi (value);
977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
978 m->reset_timeout = atoi (value);
979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
980 m->timeout = atoi (value);
981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
984 m->darkness = atoi (value);
985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
986 m->fixed_resettime = atoi (value);
987 else if (!strcmp (key, "unique"))
988 m->unique = atoi (value);
989 else if (!strcmp (key, "template"))
990 m->templatemap = atoi (value);
991 else if (!strcmp (key, "region"))
992 m->region = get_region_by_name (value);
993 else if (!strcmp (key, "shopitems"))
994 {
995 *end = 0;
996 m->shopitems = parse_shop_string (value);
997 }
998 else if (!strcmp (key, "shopgreed"))
999 m->shopgreed = atof (value);
1000 else if (!strcmp (key, "shopmin"))
1001 m->shopmin = atol (value);
1002 else if (!strcmp (key, "shopmax"))
1003 m->shopmax = atol (value);
1004 else if (!strcmp (key, "shoprace"))
1005 {
1006 *end = 0;
1007 m->shoprace = strdup (value);
1008 }
1009 else if (!strcmp (key, "outdoor"))
1010 m->outdoor = atoi (value);
1011 else if (!strcmp (key, "temp"))
1012 m->temp = atoi (value);
1013 else if (!strcmp (key, "pressure"))
1014 m->pressure = atoi (value);
1015 else if (!strcmp (key, "humid"))
1016 m->humid = atoi (value);
1017 else if (!strcmp (key, "windspeed"))
1018 m->windspeed = atoi (value);
1019 else if (!strcmp (key, "winddir"))
1020 m->winddir = atoi (value);
1021 else if (!strcmp (key, "sky"))
1022 m->sky = atoi (value);
1023 else if (!strcmp (key, "nosmooth"))
1024 m->nosmooth = atoi (value);
1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
1027 int tile = atoi (key + 10);
1028
1029 if (tile < 1 || tile > 4)
1030 {
1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1032 }
1033 else
1034 {
1035 char *path;
1036
1037 *end = 0;
1038
1039 if (m->tile_path[tile - 1])
1040 {
1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1042 free (m->tile_path[tile - 1]);
1043 m->tile_path[tile - 1] = NULL;
1044 }
1045
1046 if (check_path (value, 1) != -1)
1047 {
1048 /* The unadorned path works. */
1049 path = value;
1050 }
1051 else
1052 {
1053 /* Try again; it could be a relative exit. */
1054
1055 path = path_combine_and_normalize (m->path, value);
1056
1057 if (check_path (path, 1) == -1)
1058 {
1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1060 path = NULL;
1061 }
1062 }
1063
1064 if (editor)
1065 {
1066 /* Use the value as in the file. */
1067 m->tile_path[tile - 1] = strdup (value);
1068 }
1069 else if (path != NULL)
1070 {
1071 /* Use the normalized value. */
1072 m->tile_path[tile - 1] = strdup (path);
1073 }
1074 } /* end if tile direction (in)valid */
1075 }
1076 else
1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1078 }
1079
1080 if (!key || strcmp (key, "end"))
1081 { 795 }
1082 LOG (llevError, "Got premature eof on map header!\n");
1083 return 1;
1084 }
1085 796
1086 return 0; 797 abort ();
1087} 798}
1088 799
1089/* 800bool
1090 * Opens the file "filename" and reads information about the map 801maptile::load_header (const char *path)
1091 * from the given file, and stores it in a newly allocated
1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1093 * flags correspond to those in map.h. Main ones used are
1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1096 * cases, no matter if this flag is set or not.
1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1098 * managed map list.
1099 */
1100
1101maptile *
1102load_original_map (const char *filename, int flags)
1103{ 802{
1104 maptile *m;
1105 char pathname[MAX_BUF];
1106
1107 if (flags & MAP_PLAYER_UNIQUE)
1108 strcpy (pathname, filename);
1109 else if (flags & MAP_OVERLAY)
1110 strcpy (pathname, create_overlay_pathname (filename));
1111 else
1112 strcpy (pathname, create_pathname (filename));
1113
1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1115
1116 object_thawer thawer (pathname); 803 object_thawer thawer (path);
1117 804
1118 if (!thawer) 805 if (!thawer)
1119 return 0; 806 return false;
1120 807
1121 m = get_linked_map (); 808 return load_header (thawer);
1122
1123 strcpy (m->path, filename);
1124 if (load_map_header (thawer, m))
1125 {
1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1127 delete_map (m);
1128 return 0;
1129 }
1130
1131 m->allocate ();
1132
1133 m->in_memory = MAP_LOADING;
1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1135
1136 m->in_memory = MAP_IN_MEMORY;
1137 if (!MAP_DIFFICULTY (m))
1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1139 set_map_reset_time (m);
1140 m->instantiate ();
1141 return (m);
1142}
1143
1144/*
1145 * Loads a map, which has been loaded earlier, from file.
1146 * Return the map object we load into (this can change from the passed
1147 * option if we can't find the original map)
1148 */
1149
1150static maptile *
1151load_temporary_map (maptile *m)
1152{
1153 char buf[MAX_BUF];
1154
1155 if (!m->tmpname)
1156 {
1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1158 strcpy (buf, m->path);
1159 delete_map (m);
1160 m = load_original_map (buf, 0);
1161 if (m == NULL)
1162 return NULL;
1163 fix_auto_apply (m); /* Chests which open as default */
1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1170 {
1171 strcpy (buf, m->path);
1172 delete_map (m);
1173 m = load_original_map (buf, 0);
1174 if (!m)
1175 return NULL;
1176 fix_auto_apply (m); /* Chests which open as default */
1177 return m;
1178 }
1179
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1183 delete_map (m);
1184 m = load_original_map (m->path, 0);
1185 return NULL;
1186 }
1187
1188 m->allocate ();
1189
1190 m->in_memory = MAP_LOADING;
1191 load_objects (m, thawer, 0);
1192
1193 m->in_memory = MAP_IN_MEMORY;
1194 INVOKE_MAP (SWAPIN, m);
1195 return m;
1196}
1197
1198/*
1199 * Loads a map, which has been loaded earlier, from file.
1200 * Return the map object we load into (this can change from the passed
1201 * option if we can't find the original map)
1202 */
1203
1204maptile *
1205load_overlay_map (const char *filename, maptile *m)
1206{
1207 char pathname[MAX_BUF];
1208
1209 strcpy (pathname, create_overlay_pathname (filename));
1210
1211 object_thawer thawer (pathname);
1212
1213 if (!thawer)
1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1230} 809}
1231 810
1232/****************************************************************************** 811/******************************************************************************
1233 * This is the start of unique map handling code 812 * This is the start of unique map handling code
1234 *****************************************************************************/ 813 *****************************************************************************/
1235 814
1236/* This goes through map 'm' and removed any unique items on the map. */ 815/* This goes through the maptile and removed any unique items on the map. */
1237static void 816void
1238delete_unique_items (maptile *m) 817maptile::clear_unique_items ()
1239{ 818{
1240 int i, j, unique; 819 for (int i = 0; i < size (); ++i)
1241 object *op, *next;
1242
1243 for (i = 0; i < MAP_WIDTH (m); i++)
1244 for (j = 0; j < MAP_HEIGHT (m); j++)
1245 { 820 {
1246 unique = 0; 821 int unique = 0;
1247 822 for (object *op = spaces [i].bot; op; )
1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 823 {
1250 next = op->above; 824 object *above = op->above;
1251 825
1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 826 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1253 unique = 1; 827 unique = 1;
1254 828
1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 829 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1256 { 830 {
1257 op->destroy_inv (false); 831 op->destroy_inv (false);
1258 op->destroy (); 832 op->destroy ();
1259 } 833 }
1260 }
1261 }
1262}
1263 834
1264 835 op = above;
1265/*
1266 * Loads unique objects from file(s) into the map which is in memory
1267 * m is the map to load unique items into.
1268 */
1269static void
1270load_unique_objects (maptile *m)
1271{
1272 int count;
1273 char firstname[MAX_BUF];
1274
1275 for (count = 0; count < 10; count++)
1276 {
1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1278 if (!access (firstname, R_OK))
1279 break;
1280 }
1281 /* If we get here, we did not find any map */
1282 if (count == 10)
1283 return;
1284
1285 object_thawer thawer (firstname);
1286
1287 if (!thawer)
1288 return;
1289
1290 m->in_memory = MAP_LOADING;
1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1292 delete_unique_items (m); /* original map before, don't duplicate them */
1293 load_objects (m, thawer, 0);
1294
1295 m->in_memory = MAP_IN_MEMORY;
1296}
1297
1298
1299/*
1300 * Saves a map to file. If flag is set, it is saved into the same
1301 * file it was (originally) loaded from. Otherwise a temporary
1302 * filename will be genarated, and the file will be stored there.
1303 * The temporary filename will be stored in the maptileure.
1304 * If the map is unique, we also save to the filename in the map
1305 * (this should have been updated when first loaded)
1306 */
1307
1308int
1309new_save_map (maptile *m, int flag)
1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i;
1313
1314 if (flag && !*m->path)
1315 {
1316 LOG (llevError, "Tried to save map without path.\n");
1317 return -1;
1318 }
1319
1320 if (flag || (m->unique) || (m->templatemap))
1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1324 if (flag == 2)
1325 strcpy (filename, create_overlay_pathname (m->path));
1326 else
1327 strcpy (filename, create_pathname (m->path));
1328 } 836 }
1329 else
1330 strcpy (filename, m->path);
1331
1332 make_path_to_file (filename);
1333 }
1334 else
1335 { 837 }
1336 if (!m->tmpname) 838}
1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338 839
1339 strcpy (filename, m->tmpname); 840bool
841maptile::save_header (object_freezer &freezer)
842{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845
846 MAP_OUT2 (arch, "map");
847
848 if (name) MAP_OUT (name);
849 MAP_OUT (swap_time);
850 MAP_OUT (reset_time);
851 MAP_OUT (reset_timeout);
852 MAP_OUT (fixed_resettime);
853 MAP_OUT (difficulty);
854
855 if (region) MAP_OUT2 (region, region->name);
856
857 if (shopitems)
1340 } 858 {
859 char shop[MAX_BUF];
860 print_shop_string (this, shop);
861 MAP_OUT2 (shopitems, shop);
862 }
1341 863
1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 864 MAP_OUT (shopgreed);
1343 m->in_memory = MAP_SAVING; 865 MAP_OUT (shopmin);
866 MAP_OUT (shopmax);
867 if (shoprace) MAP_OUT (shoprace);
868 MAP_OUT (darkness);
869 MAP_OUT (width);
870 MAP_OUT (height);
871 MAP_OUT (enter_x);
872 MAP_OUT (enter_y);
1344 873
874 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
875 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
876
877 MAP_OUT (outdoor);
878 MAP_OUT (temp);
879 MAP_OUT (pressure);
880 MAP_OUT (humid);
881 MAP_OUT (windspeed);
882 MAP_OUT (winddir);
883 MAP_OUT (sky);
884
885 MAP_OUT (per_player);
886 MAP_OUT (per_party);
887
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892
893 freezer.put (this);
894 freezer.put (KW_end);
895
896 return true;
897}
898
899bool
900maptile::save_header (const char *path)
901{
1345 object_freezer freezer; 902 object_freezer freezer;
1346 903
1347 /* legacy */ 904 if (!save_header (freezer))
1348 fprintf (freezer, "arch map\n"); 905 return false;
1349 if (m->name)
1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1357 /* we unfortunately have no idea if this is a value the creator set
1358 * or a difficulty value we generated when the map was first loaded
1359 */
1360 if (m->difficulty)
1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1363 fprintf (freezer, "region %s\n", m->region->name);
1364 if (m->shopitems)
1365 {
1366 print_shop_string (m, shop);
1367 fprintf (freezer, "shopitems %s\n", shop);
1368 }
1369 if (m->shopgreed)
1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1371 if (m->shopmin)
1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1375 if (m->shoprace)
1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1411 906
1412 /* Save any tiling information, except on overlays */ 907 return freezer.save (path);
1413 if (flag != 2)
1414 for (i = 0; i < 4; i++)
1415 if (m->tile_path[i])
1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1417
1418 freezer.put (m);
1419 fprintf (freezer, "end\n");
1420
1421 /* In the game save unique items in the different file, but
1422 * in the editor save them to the normal map file.
1423 * If unique map, save files in the proper destination (set by
1424 * player)
1425 */
1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1436
1437 unique.save (buf);
1438 }
1439 else
1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1443
1444 freezer.save (filename);
1445
1446 return 0;
1447} 908}
1448 909
1449/* 910/*
1450 * Remove and free all objects in the given map. 911 * Remove and free all objects in the given map.
1451 */ 912 */
1452void 913void
1453free_all_objects (maptile *m) 914maptile::clear ()
1454{ 915{
1455 if (!m->spaces) 916 if (!spaces)
1456 return; 917 return;
1457 918
1458 for (int i = 0; i < MAP_WIDTH (m); i++) 919 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1459 for (int j = 0; j < MAP_HEIGHT (m); j++) 920 while (object *op = ms->bot)
1460 { 921 {
1461 mapspace &ms = m->at (i, j);
1462
1463 while (object *op = ms.bottom)
1464 {
1465 if (op->head) 922 if (op->head)
1466 op = op->head; 923 op = op->head;
1467 924
1468 op->destroy_inv (false); 925 op->destroy_inv (false);
1469 op->destroy (); 926 op->destroy ();
1470 }
1471 } 927 }
1472}
1473 928
1474/* 929 sfree (spaces, size ()), spaces = 0;
1475 * Frees everything allocated by the given maptileure. 930
1476 * don't free tmpname - our caller is left to do that 931 if (buttons)
1477 */ 932 free_objectlinkpt (buttons), buttons = 0;
933}
934
1478void 935void
1479free_map (maptile *m, int flag) 936maptile::clear_header ()
1480{ 937{
1481 if (m->in_memory != MAP_IN_MEMORY) 938 name = 0;
1482 return; 939 msg = 0;
1483 940 maplore = 0;
1484 m->in_memory = MAP_SAVING; 941 shoprace = 0;
1485 942 delete [] shopitems, shopitems = 0;
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1498 FREE_AND_CLEAR (m->maplore);
1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1504 FREE_AND_CLEAR (m->shoprace);
1505
1506 if (m->buttons)
1507 free_objectlinkpt (m->buttons);
1508
1509 m->buttons = NULL;
1510 943
1511 for (int i = 0; i < 4; i++) 944 for (int i = 0; i < 4; i++)
1512 {
1513 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1516 m->tile_map[i] = 0; 945 tile_path [i] = 0;
1517 }
1518
1519 m->in_memory = MAP_SWAPPED;
1520
1521#undef FREE_AND_CLEAR
1522} 946}
1523 947
1524maptile::~maptile () 948maptile::~maptile ()
1525{ 949{
1526 free_map (this, 1); 950 assert (destroyed ());
1527 free (tmpname);
1528} 951}
1529 952
1530void 953void
1531maptile::do_destroy () 954maptile::clear_links_to (maptile *m)
1532{ 955{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1537 /* We need to look through all the maps and see if any maps 956 /* We need to look through all the maps and see if any maps
1538 * are pointing at this one for tiling information. Since 957 * are pointing at this one for tiling information. Since
1539 * tiling can be asymetric, we just can not look to see which 958 * tiling can be asymetric, we just can not look to see which
1540 * maps this map tiles with and clears those. 959 * maps this map tiles with and clears those.
1541 */ 960 */
1542 //TODO: non-euclidean-tiling MUST GO
1543 for (maptile *m = first_map; m; m = m->next)
1544 for (int i = 0; i < 4; i++) 961 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this) 962 if (tile_map[i] == m)
1546 m->tile_map[i] = 0; 963 tile_map[i] = 0;
1547
1548 if (first_map == this)
1549 first_map = next;
1550 else
1551 for (maptile *m = first_map; m; m = m->next)
1552 if (m->next = this)
1553 {
1554 m->next = next;
1555 break;
1556 }
1557} 964}
1558 965
1559//TODO: must go
1560void 966void
1561delete_map (maptile *m) 967maptile::do_destroy ()
1562{ 968{
1563 if (m) 969 attachable::do_destroy ();
1564 m->destroy (); 970
971 clear ();
1565} 972}
1566 973
1567/* 974/*
1568 * Makes sure the given map is loaded and swapped in. 975 * Updates every button on the map (by calling update_button() for them).
1569 * name is path name of the map.
1570 * flags meaning:
1571 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1572 * and don't do unique items or the like.
1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1574 * dont do any more name translation on it.
1575 * 976 */
1576 * Returns a pointer to the given map. 977void
1577 */ 978maptile::update_buttons ()
1578maptile *
1579ready_map_name (const char *name, int flags)
1580{ 979{
1581 if (!name) 980 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1582 return 0; 981 for (objectlink *ol = obp->link; ol; ol = ol->next)
1583
1584 /* Have we been at this level before? */
1585 maptile *m = has_been_loaded (name);
1586
1587 /* Map is good to go, so just return it */
1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 { 982 {
1601 /* first visit or time to reset */ 983 if (!ol->ob)
1602 if (m)
1603 { 984 {
1604 clean_tmp_map (m); /* Doesn't make much difference */ 985 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1605 delete_map (m); 986 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
987 continue;
1606 } 988 }
1607 989
1608 /* create and load a map */ 990 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 { 991 {
1629 m = load_overlay_map (name, m); 992 update_button (ol->ob);
1630 if (m == NULL) 993 break;
1631 return NULL;
1632 } 994 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 } 995 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1673} 996}
1674
1675 997
1676/* 998/*
1677 * This routine is supposed to find out the difficulty of the map. 999 * This routine is supposed to find out the difficulty of the map.
1678 * difficulty does not have a lot to do with character level, 1000 * difficulty does not have a lot to do with character level,
1679 * but does have a lot to do with treasure on the map. 1001 * but does have a lot to do with treasure on the map.
1681 * Difficulty can now be set by the map creature. If the value stored 1003 * Difficulty can now be set by the map creature. If the value stored
1682 * in the map is zero, then use this routine. Maps should really 1004 * in the map is zero, then use this routine. Maps should really
1683 * have a difficulty set than using this function - human calculation 1005 * have a difficulty set than using this function - human calculation
1684 * is much better than this functions guesswork. 1006 * is much better than this functions guesswork.
1685 */ 1007 */
1686
1687int 1008int
1688calculate_difficulty (maptile *m) 1009maptile::estimate_difficulty () const
1689{ 1010{
1690 object *op;
1691 archetype *at;
1692 int x, y, i;
1693 long monster_cnt = 0; 1011 long monster_cnt = 0;
1694 double avgexp = 0; 1012 double avgexp = 0;
1695 sint64 total_exp = 0; 1013 sint64 total_exp = 0;
1696 1014
1697 if (MAP_DIFFICULTY (m)) 1015 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1698 { 1016 for (object *op = ms->bot; op; op = op->above)
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1700 return MAP_DIFFICULTY (m);
1701 }
1702
1703 for (x = 0; x < MAP_WIDTH (m); x++)
1704 for (y = 0; y < MAP_HEIGHT (m); y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1017 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1018 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1019 {
1709 total_exp += op->stats.exp; 1020 total_exp += op->stats.exp;
1710 monster_cnt++; 1021 monster_cnt++;
1711 } 1022 }
1712 1023
1713 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1024 if (QUERY_FLAG (op, FLAG_GENERATOR))
1714 { 1025 {
1715 total_exp += op->stats.exp; 1026 total_exp += op->stats.exp;
1027
1716 at = type_to_archetype (GENERATE_TYPE (op)); 1028 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1717
1718 if (at != NULL)
1719 total_exp += at->clone.stats.exp * 8; 1029 total_exp += at->clone.stats.exp * 8;
1720 1030
1721 monster_cnt++; 1031 monster_cnt++;
1722 } 1032 }
1723 } 1033 }
1724 1034
1725 avgexp = (double) total_exp / monster_cnt; 1035 avgexp = (double) total_exp / monster_cnt;
1726 1036
1727 for (i = 1; i <= settings.max_level; i++) 1037 for (int i = 1; i <= settings.max_level; i++)
1728 {
1729 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1038 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1730 {
1731 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1732 return i; 1039 return i;
1733 }
1734 }
1735 1040
1736 return 1; 1041 return 1;
1737}
1738
1739void
1740clean_tmp_map (maptile *m)
1741{
1742 if (m->tmpname == NULL)
1743 return;
1744 INVOKE_MAP (CLEAN, m);
1745 (void) unlink (m->tmpname);
1746}
1747
1748void
1749free_all_maps (void)
1750{
1751 int real_maps = 0;
1752
1753 while (first_map)
1754 {
1755 /* I think some of the callers above before it gets here set this to be
1756 * saving, but we still want to free this data
1757 */
1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1760 delete_map (first_map);
1761 real_maps++;
1762 }
1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1764} 1042}
1765 1043
1766/* change_map_light() - used to change map light level (darkness) 1044/* change_map_light() - used to change map light level (darkness)
1767 * up or down. Returns true if successful. It should now be 1045 * up or down. Returns true if successful. It should now be
1768 * possible to change a value by more than 1. 1046 * possible to change a value by more than 1.
1769 * Move this from los.c to map.c since this is more related 1047 * Move this from los.c to map.c since this is more related
1770 * to maps than los. 1048 * to maps than los.
1771 * postive values make it darker, negative make it brighter 1049 * postive values make it darker, negative make it brighter
1772 */ 1050 */
1773
1774int 1051int
1775change_map_light (maptile *m, int change) 1052maptile::change_map_light (int change)
1776{ 1053{
1777 int new_level = m->darkness + change; 1054 int new_level = darkness + change;
1778 1055
1779 /* Nothing to do */ 1056 /* Nothing to do */
1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1057 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1781 {
1782 return 0; 1058 return 0;
1783 }
1784 1059
1785 /* inform all players on the map */ 1060 /* inform all players on the map */
1786 if (change > 0) 1061 if (change > 0)
1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1062 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1788 else 1063 else
1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1064 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1790 1065
1791 /* Do extra checking. since m->darkness is a unsigned value, 1066 /* Do extra checking. since darkness is a unsigned value,
1792 * we need to be extra careful about negative values. 1067 * we need to be extra careful about negative values.
1793 * In general, the checks below are only needed if change 1068 * In general, the checks below are only needed if change
1794 * is not +/-1 1069 * is not +/-1
1795 */ 1070 */
1796 if (new_level < 0) 1071 if (new_level < 0)
1797 m->darkness = 0; 1072 darkness = 0;
1798 else if (new_level >= MAX_DARKNESS) 1073 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS; 1074 darkness = MAX_DARKNESS;
1800 else 1075 else
1801 m->darkness = new_level; 1076 darkness = new_level;
1802 1077
1803 /* All clients need to get re-updated for the change */ 1078 /* All clients need to get re-updated for the change */
1804 update_all_map_los (m); 1079 update_all_map_los (this);
1805 return 1; 1080 return 1;
1806} 1081}
1807 1082
1808/* 1083/*
1809 * This function updates various attributes about a specific space 1084 * This function updates various attributes about a specific space
1826 1101
1827 middle_obj = 0; 1102 middle_obj = 0;
1828 top_obj = 0; 1103 top_obj = 0;
1829 floor_obj = 0; 1104 floor_obj = 0;
1830 1105
1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1106 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1832 { 1107 {
1833 /* This could be made additive I guess (two lights better than 1108 /* This could be made additive I guess (two lights better than
1834 * one). But if so, it shouldn't be a simple additive - 2 1109 * one). But if so, it shouldn't be a simple additive - 2
1835 * light bulbs do not illuminate twice as far as once since 1110 * light bulbs do not illuminate twice as far as once since
1836 * it is a dissapation factor that is cubed. 1111 * it is a dissapation factor that is cubed.
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1256 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1257 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1258 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984} 1259}
1985 1260
1986void
1987set_map_reset_time (maptile *map)
1988{
1989 int timeout;
1990
1991 timeout = MAP_RESET_TIMEOUT (map);
1992 if (timeout <= 0)
1993 timeout = MAP_DEFAULTRESET;
1994 if (timeout >= MAP_MAXRESET)
1995 timeout = MAP_MAXRESET;
1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1997}
1998
1999/* this updates the orig_map->tile_map[tile_num] value after loading 1261/* this updates the orig_map->tile_map[tile_num] value after loading
2000 * the map. It also takes care of linking back the freshly loaded 1262 * the map. It also takes care of linking back the freshly loaded
2001 * maps tile_map values if it tiles back to this one. It returns 1263 * maps tile_map values if it tiles back to this one. It returns
2002 * the value of orig_map->tile_map[tile_num]. It really only does this 1264 * the value of orig_map->tile_map[tile_num]. It really only does this
2003 * so that it is easier for calling functions to verify success. 1265 * so that it is easier for calling functions to verify success.
2004 */ 1266 */
2005
2006static maptile * 1267static maptile *
2007load_and_link_tiled_map (maptile *orig_map, int tile_num) 1268load_and_link_tiled_map (maptile *orig_map, int tile_num)
2008{ 1269{
1270 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1271
1272 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1273 {
1274 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1275 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1276 &orig_map->tile_path[tile_num], &orig_map->path);
1277 mp = new maptile (1, 1);
1278 mp->alloc ();
1279 mp->in_memory = MAP_IN_MEMORY;
1280 }
1281
2009 int dest_tile = (tile_num + 2) % 4; 1282 int dest_tile = (tile_num + 2) % 4;
2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2011 1283
2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1284 orig_map->tile_map[tile_num] = mp;
2013 1285
2014 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1286 // optimisation: back-link map to origin map if euclidean
2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1287 //TODO: non-euclidean maps MUST GO
1288 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1289 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2017 1290
2018 return orig_map->tile_map[tile_num]; 1291 return mp;
2019} 1292}
2020 1293
2021/* this returns TRUE if the coordinates (x,y) are out of 1294/* this returns TRUE if the coordinates (x,y) are out of
2022 * map m. This function also takes into account any 1295 * map m. This function also takes into account any
2023 * tiling considerations, loading adjacant maps as needed. 1296 * tiling considerations, loading adjacant maps as needed.
2024 * This is the function should always be used when it 1297 * This is the function should always be used when it
2025 * necessary to check for valid coordinates. 1298 * necessary to check for valid coordinates.
2026 * This function will recursively call itself for the 1299 * This function will recursively call itself for the
2027 * tiled maps. 1300 * tiled maps.
2028 *
2029 *
2030 */ 1301 */
2031int 1302int
2032out_of_map (maptile *m, int x, int y) 1303out_of_map (maptile *m, int x, int y)
2033{ 1304{
2034 /* If we get passed a null map, this is obviously the 1305 /* If we get passed a null map, this is obviously the
2044 return 1; 1315 return 1;
2045 1316
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1317 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 1318 load_and_link_tiled_map (m, 3);
2048 1319
2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1320 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2050 } 1321 }
2051 1322
2052 if (x >= MAP_WIDTH (m)) 1323 if (x >= m->width)
2053 { 1324 {
2054 if (!m->tile_path[1]) 1325 if (!m->tile_path[1])
2055 return 1; 1326 return 1;
2056 1327
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1328 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 1329 load_and_link_tiled_map (m, 1);
2059 1330
2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1331 return out_of_map (m->tile_map[1], x - m->width, y);
2061 } 1332 }
2062 1333
2063 if (y < 0) 1334 if (y < 0)
2064 { 1335 {
2065 if (!m->tile_path[0]) 1336 if (!m->tile_path[0])
2066 return 1; 1337 return 1;
2067 1338
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 1340 load_and_link_tiled_map (m, 0);
2070 1341
2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1342 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2072 } 1343 }
2073 1344
2074 if (y >= MAP_HEIGHT (m)) 1345 if (y >= m->height)
2075 { 1346 {
2076 if (!m->tile_path[2]) 1347 if (!m->tile_path[2])
2077 return 1; 1348 return 1;
2078 1349
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 1351 load_and_link_tiled_map (m, 2);
2081 1352
2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1353 return out_of_map (m->tile_map[2], x, y - m->height);
2083 } 1354 }
2084 1355
2085 /* Simple case - coordinates are within this local 1356 /* Simple case - coordinates are within this local
2086 * map. 1357 * map.
2087 */ 1358 */
2095 * updates x and y to be the localized coordinates. 1366 * updates x and y to be the localized coordinates.
2096 * Using this is more efficient of calling out_of_map 1367 * Using this is more efficient of calling out_of_map
2097 * and then figuring out what the real map is 1368 * and then figuring out what the real map is
2098 */ 1369 */
2099maptile * 1370maptile *
2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1371get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2101{ 1372{
2102
2103 if (*x < 0) 1373 if (*x < 0)
2104 { 1374 {
2105 if (!m->tile_path[3]) 1375 if (!m->tile_path[3])
2106 return 0; 1376 return 0;
1377
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1378 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3); 1379 load_and_link_tiled_map (m, 3);
2109 1380
2110 *x += MAP_WIDTH (m->tile_map[3]); 1381 *x += m->tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 1382 return (get_map_from_coord (m->tile_map[3], x, y));
2112 } 1383 }
2113 1384
2114 if (*x >= MAP_WIDTH (m)) 1385 if (*x >= m->width)
2115 { 1386 {
2116 if (!m->tile_path[1]) 1387 if (!m->tile_path[1])
2117 return 0; 1388 return 0;
2118 1389
2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1390 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 1); 1391 load_and_link_tiled_map (m, 1);
2121 1392
2122 *x -= MAP_WIDTH (m); 1393 *x -= m->width;
2123 return (get_map_from_coord (m->tile_map[1], x, y)); 1394 return (get_map_from_coord (m->tile_map[1], x, y));
2124 } 1395 }
2125 1396
2126 if (*y < 0) 1397 if (*y < 0)
2127 { 1398 {
2129 return 0; 1400 return 0;
2130 1401
2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1402 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2132 load_and_link_tiled_map (m, 0); 1403 load_and_link_tiled_map (m, 0);
2133 1404
2134 *y += MAP_HEIGHT (m->tile_map[0]); 1405 *y += m->tile_map[0]->height;
2135 return (get_map_from_coord (m->tile_map[0], x, y)); 1406 return (get_map_from_coord (m->tile_map[0], x, y));
2136 } 1407 }
2137 1408
2138 if (*y >= MAP_HEIGHT (m)) 1409 if (*y >= m->height)
2139 { 1410 {
2140 if (!m->tile_path[2]) 1411 if (!m->tile_path[2])
2141 return 0; 1412 return 0;
2142 1413
2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1414 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2144 load_and_link_tiled_map (m, 2); 1415 load_and_link_tiled_map (m, 2);
2145 1416
2146 *y -= MAP_HEIGHT (m); 1417 *y -= m->height;
2147 return (get_map_from_coord (m->tile_map[2], x, y)); 1418 return (get_map_from_coord (m->tile_map[2], x, y));
2148 } 1419 }
2149 1420
2150 /* Simple case - coordinates are within this local 1421 /* Simple case - coordinates are within this local
2151 * map. 1422 * map.
2152 */ 1423 */
2153
2154 return m; 1424 return m;
2155} 1425}
2156 1426
2157/** 1427/**
2158 * Return whether map2 is adjacent to map1. If so, store the distance from 1428 * Return whether map2 is adjacent to map1. If so, store the distance from
2166 1436
2167 if (map1 == map2) 1437 if (map1 == map2)
2168 { 1438 {
2169 *dx = 0; 1439 *dx = 0;
2170 *dy = 0; 1440 *dy = 0;
2171
2172 } 1441 }
2173 else if (map1->tile_map[0] == map2) 1442 else if (map1->tile_map[0] == map2)
2174 { /* up */ 1443 { /* up */
2175 *dx = 0; 1444 *dx = 0;
2176 *dy = -MAP_HEIGHT (map2); 1445 *dy = -map2->height;
2177 } 1446 }
2178 else if (map1->tile_map[1] == map2) 1447 else if (map1->tile_map[1] == map2)
2179 { /* right */ 1448 { /* right */
2180 *dx = MAP_WIDTH (map1); 1449 *dx = map1->width;
2181 *dy = 0; 1450 *dy = 0;
2182 } 1451 }
2183 else if (map1->tile_map[2] == map2) 1452 else if (map1->tile_map[2] == map2)
2184 { /* down */ 1453 { /* down */
2185 *dx = 0; 1454 *dx = 0;
2186 *dy = MAP_HEIGHT (map1); 1455 *dy = map1->height;
2187 } 1456 }
2188 else if (map1->tile_map[3] == map2) 1457 else if (map1->tile_map[3] == map2)
2189 { /* left */ 1458 { /* left */
2190 *dx = -MAP_WIDTH (map2); 1459 *dx = -map2->width;
2191 *dy = 0; 1460 *dy = 0;
2192
2193 } 1461 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1462 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 1463 { /* up right */
2196 *dx = MAP_WIDTH (map1->tile_map[0]); 1464 *dx = map1->tile_map[0]->width;
2197 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1465 *dy = -map1->tile_map[0]->height;
2198 } 1466 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1467 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */ 1468 { /* up left */
2201 *dx = -MAP_WIDTH (map2); 1469 *dx = -map2->width;
2202 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1470 *dy = -map1->tile_map[0]->height;
2203 } 1471 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1472 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */ 1473 { /* right up */
2206 *dx = MAP_WIDTH (map1); 1474 *dx = map1->width;
2207 *dy = -MAP_HEIGHT (map2); 1475 *dy = -map2->height;
2208 } 1476 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1477 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */ 1478 { /* right down */
2211 *dx = MAP_WIDTH (map1); 1479 *dx = map1->width;
2212 *dy = MAP_HEIGHT (map1->tile_map[1]); 1480 *dy = map1->tile_map[1]->height;
2213 } 1481 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1482 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */ 1483 { /* down right */
2216 *dx = MAP_WIDTH (map1->tile_map[2]); 1484 *dx = map1->tile_map[2]->width;
2217 *dy = MAP_HEIGHT (map1); 1485 *dy = map1->height;
2218 } 1486 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1487 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */ 1488 { /* down left */
2221 *dx = -MAP_WIDTH (map2); 1489 *dx = -map2->width;
2222 *dy = MAP_HEIGHT (map1); 1490 *dy = map1->height;
2223 } 1491 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1492 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */ 1493 { /* left up */
2226 *dx = -MAP_WIDTH (map1->tile_map[3]); 1494 *dx = -map1->tile_map[3]->width;
2227 *dy = -MAP_HEIGHT (map2); 1495 *dy = -map2->height;
2228 } 1496 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1497 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 1498 { /* left down */
2231 *dx = -MAP_WIDTH (map1->tile_map[3]); 1499 *dx = -map1->tile_map[3]->width;
2232 *dy = MAP_HEIGHT (map1->tile_map[3]); 1500 *dy = map1->tile_map[3]->height;
2233
2234 } 1501 }
2235 else 1502 else
2236 { /* not "adjacent" enough */
2237 return 0; 1503 return 0;
2238 }
2239 1504
2240 return 1; 1505 return 1;
2241} 1506}
2242 1507
2243/* From map.c 1508/* From map.c
2258 * be unexpected 1523 * be unexpected
2259 * 1524 *
2260 * currently, the only flag supported (0x1) is don't translate for 1525 * currently, the only flag supported (0x1) is don't translate for
2261 * closest body part of 'op1' 1526 * closest body part of 'op1'
2262 */ 1527 */
2263
2264void 1528void
2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1529get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{ 1530{
2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1531 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 { 1532 {
2349 } 1613 }
2350} 1614}
2351 1615
2352/* Returns true of op1 and op2 are effectively on the same map 1616/* Returns true of op1 and op2 are effectively on the same map
2353 * (as related to map tiling). Note that this looks for a path from 1617 * (as related to map tiling). Note that this looks for a path from
2354 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1618 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2355 * to op1, this will still return false. 1619 * to op1, this will still return false.
2356 * Note we only look one map out to keep the processing simple 1620 * Note we only look one map out to keep the processing simple
2357 * and efficient. This could probably be a macro. 1621 * and efficient. This could probably be a macro.
2358 * MSW 2001-08-05 1622 * MSW 2001-08-05
2359 */ 1623 */
2362{ 1626{
2363 int dx, dy; 1627 int dx, dy;
2364 1628
2365 return adjacent_map (op1->map, op2->map, &dx, &dy); 1629 return adjacent_map (op1->map, op2->map, &dx, &dy);
2366} 1630}
1631
1632object *
1633maptile::insert (object *op, int x, int y, object *originator, int flags)
1634{
1635 if (!op->flag [FLAG_REMOVED])
1636 op->remove ();
1637
1638 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1639}
1640

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