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Comparing deliantra/server/common/map.C (file contents):
Revision 1.41 by root, Tue Dec 12 22:37:05 2006 UTC vs.
Revision 1.45 by root, Wed Dec 20 09:14:21 2006 UTC

27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33 32
34/* 33/*
35 * Returns the maptile which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 35 * return NULL if no match is found.
37 */ 36 */
324 /* We basically go through the stack of objects, and if there is 323 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 324 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 325 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 326 * ob is blocking it, so return 0.
328 */ 327 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 328 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 329 {
331 330
332 /* This must be before the checks below. Code for inventory checkers. */ 331 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 332 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 333 {
398 * 397 *
399 * Note this used to be arch_blocked, but with new movement 398 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 399 * code, we need to have actual object to check its move_type
401 * against the move_block values. 400 * against the move_block values.
402 */ 401 */
403
404int 402int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 403ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 404{
407 archetype *tmp; 405 archetype *tmp;
408 int flag; 406 int flag;
438 436
439 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
441 */ 439 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
443 return AB_NO_PASS; 441 return P_NO_PASS;
444
445 } 442 }
443
446 return 0; 444 return 0;
447} 445}
448 446
449/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
487 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
488 archetype *at; 486 archetype *at;
489 487
490 for (x = 0; x < MAP_WIDTH (m); x++) 488 for (x = 0; x < MAP_WIDTH (m); x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 489 for (y = 0; y < MAP_HEIGHT (m); y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 491 {
494 above = tmp->above; 492 above = tmp->above;
495 493
496 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 495 if (tmp->head || tmp->more)
582 { 580 {
583 for (j = 0; j < m->height; j++) 581 for (j = 0; j < m->height; j++)
584 { 582 {
585 unique = 0; 583 unique = 0;
586 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 586 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 588 unique = 1;
591 589
592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
613 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
614 for (i = 0; i < MAP_WIDTH (m); i++) 612 for (i = 0; i < MAP_WIDTH (m); i++)
615 for (j = 0; j < MAP_HEIGHT (m); j++) 613 for (j = 0; j < MAP_HEIGHT (m); j++)
616 { 614 {
617 unique = 0; 615 unique = 0;
618 for (op = get_map_ob (m, i, j); op; op = op->above) 616 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
619 { 617 {
620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 618 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
621 unique = 1; 619 unique = 1;
622 620
623 if (op->type == PLAYER) 621 if (op->type == PLAYER)
624 {
625 LOG (llevDebug, "Player on map that is being saved\n");
626 continue; 622 continue;
627 }
628 623
629 if (op->head || op->owner) 624 if (op->head || op->owner)
630 continue; 625 continue;
631 626
632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 627 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
633 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 629 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
635 save_object (fp, op, 3); 630 save_object (fp, op, 3);
636 631 }
637 } /* for this space */ 632 }
638 } /* for this j */
639} 633}
640 634
641maptile::maptile () 635maptile::maptile ()
642{ 636{
643 in_memory = MAP_SWAPPED; 637 in_memory = MAP_SWAPPED;
693 { 687 {
694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
695 free (spaces); 689 free (spaces);
696 } 690 }
697 691
698 spaces = (MapSpace *) 692 spaces = (mapspace *)
699 calloc (1, width * height * sizeof (MapSpace)); 693 calloc (1, width * height * sizeof (mapspace));
700 694
701 if (!spaces) 695 if (!spaces)
702 fatal (OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
703} 697}
704 698
730 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
731 shopitems *items = NULL; 725 shopitems *items = NULL;
732 int i = 0, number_of_entries = 0; 726 int i = 0, number_of_entries = 0;
733 const typedata *current_type; 727 const typedata *current_type;
734 728
735 shop_string = strdup_local (input_string); 729 shop_string = strdup (input_string);
736 p = shop_string; 730 p = shop_string;
737 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
738 while (p) 732 while (p)
739 { 733 {
740 p = strchr (p, ';'); 734 p = strchr (p, ';');
926 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
927 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
928 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
929 */ 923 */
930 if (msgpos != 0) 924 if (msgpos != 0)
931 m->msg = strdup_local (msgbuf); 925 m->msg = strdup (msgbuf);
932 } 926 }
933 else if (!strcmp (key, "maplore")) 927 else if (!strcmp (key, "maplore"))
934 { 928 {
935 while (fgets (buf, HUGE_BUF, fp) != NULL) 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 { 930 {
942 strcpy (maplorebuf + maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
943 maplorepos += strlen (buf); 937 maplorepos += strlen (buf);
944 } 938 }
945 } 939 }
946 if (maplorepos != 0) 940 if (maplorepos != 0)
947 m->maplore = strdup_local (maplorebuf); 941 m->maplore = strdup (maplorebuf);
948 } 942 }
949 else if (!strcmp (key, "end")) 943 else if (!strcmp (key, "end"))
950 { 944 {
951 break; 945 break;
952 } 946 }
961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
962 } 956 }
963 else if (!strcmp (key, "name")) 957 else if (!strcmp (key, "name"))
964 { 958 {
965 *end = 0; 959 *end = 0;
966 m->name = strdup_local (value); 960 m->name = strdup (value);
967 } 961 }
968 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
969 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
970 * what really should be used. 964 * what really should be used.
971 */ 965 */
1009 else if (!strcmp (key, "shopmax")) 1003 else if (!strcmp (key, "shopmax"))
1010 m->shopmax = atol (value); 1004 m->shopmax = atol (value);
1011 else if (!strcmp (key, "shoprace")) 1005 else if (!strcmp (key, "shoprace"))
1012 { 1006 {
1013 *end = 0; 1007 *end = 0;
1014 m->shoprace = strdup_local (value); 1008 m->shoprace = strdup (value);
1015 } 1009 }
1016 else if (!strcmp (key, "outdoor")) 1010 else if (!strcmp (key, "outdoor"))
1017 m->outdoor = atoi (value); 1011 m->outdoor = atoi (value);
1018 else if (!strcmp (key, "temp")) 1012 else if (!strcmp (key, "temp"))
1019 m->temp = atoi (value); 1013 m->temp = atoi (value);
1069 } 1063 }
1070 1064
1071 if (editor) 1065 if (editor)
1072 { 1066 {
1073 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
1074 m->tile_path[tile - 1] = strdup_local (value); 1068 m->tile_path[tile - 1] = strdup (value);
1075 } 1069 }
1076 else if (path != NULL) 1070 else if (path != NULL)
1077 { 1071 {
1078 /* Use the normalized value. */ 1072 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup_local (path); 1073 m->tile_path[tile - 1] = strdup (path);
1080 } 1074 }
1081 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
1082 } 1076 }
1083 else 1077 else
1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1250 for (i = 0; i < MAP_WIDTH (m); i++) 1244 for (i = 0; i < MAP_WIDTH (m); i++)
1251 for (j = 0; j < MAP_HEIGHT (m); j++) 1245 for (j = 0; j < MAP_HEIGHT (m); j++)
1252 { 1246 {
1253 unique = 0; 1247 unique = 0;
1254 1248
1255 for (op = get_map_ob (m, i, j); op; op = next) 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1256 { 1250 {
1257 next = op->above; 1251 next = op->above;
1258 1252
1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1260 unique = 1; 1254 unique = 1;
1343 make_path_to_file (filename); 1337 make_path_to_file (filename);
1344 } 1338 }
1345 else 1339 else
1346 { 1340 {
1347 if (!m->tmpname) 1341 if (!m->tmpname)
1348 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1342 m->tmpname = tempnam (settings.tmpdir, NULL);
1349 1343
1350 strcpy (filename, m->tmpname); 1344 strcpy (filename, m->tmpname);
1351 } 1345 }
1352 1346
1353 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1347 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1532 if (!m->in_memory) 1526 if (!m->in_memory)
1533 { 1527 {
1534 LOG (llevError, "Trying to free freed map.\n"); 1528 LOG (llevError, "Trying to free freed map.\n");
1535 return; 1529 return;
1536 } 1530 }
1531
1532 // TODO: use new/delete
1533#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1534
1537 if (flag && m->spaces) 1535 if (flag && m->spaces)
1538 free_all_objects (m); 1536 free_all_objects (m);
1539 if (m->name) 1537 if (m->name)
1540 FREE_AND_CLEAR (m->name); 1538 FREE_AND_CLEAR (m->name);
1541 if (m->spaces) 1539 if (m->spaces)
1542 FREE_AND_CLEAR (m->spaces); 1540 FREE_AND_CLEAR (m->spaces);
1543 if (m->msg) 1541 if (m->msg)
1544 FREE_AND_CLEAR (m->msg); 1542 FREE_AND_CLEAR (m->msg);
1545 if (m->maplore) 1543 if (m->maplore)
1546 FREE_AND_CLEAR (m->maplore); 1544 FREE_AND_CLEAR (m->maplore);
1547 if (m->shopitems) 1545
1548 delete[]m->shopitems; 1546 delete [] m->shopitems;
1549 m->shopitems = 0; 1547 m->shopitems = 0;
1548
1550 if (m->shoprace) 1549 if (m->shoprace)
1551 FREE_AND_CLEAR (m->shoprace); 1550 FREE_AND_CLEAR (m->shoprace);
1551
1552 if (m->buttons) 1552 if (m->buttons)
1553 free_objectlinkpt (m->buttons); 1553 free_objectlinkpt (m->buttons);
1554
1554 m->buttons = NULL; 1555 m->buttons = NULL;
1556
1555 for (i = 0; i < 4; i++) 1557 for (i = 0; i < 4; i++)
1556 { 1558 {
1557 if (m->tile_path[i]) 1559 if (m->tile_path[i])
1558 FREE_AND_CLEAR (m->tile_path[i]); 1560 FREE_AND_CLEAR (m->tile_path[i]);
1559 m->tile_map[i] = NULL; 1561 m->tile_map[i] = NULL;
1560 } 1562 }
1563
1561 m->in_memory = MAP_SWAPPED; 1564 m->in_memory = MAP_SWAPPED;
1565
1566#undef FREE_AND_CLEAR
1567
1562} 1568}
1563 1569
1564/* 1570/*
1565 * function: vanish maptile 1571 * function: vanish maptile
1566 * m : pointer to maptile, if NULL no action 1572 * m : pointer to maptile, if NULL no action
1626 else 1632 else
1627 last->next = m->next; 1633 last->next = m->next;
1628 1634
1629 delete m; 1635 delete m;
1630} 1636}
1631
1632
1633 1637
1634/* 1638/*
1635 * Makes sure the given map is loaded and swapped in. 1639 * Makes sure the given map is loaded and swapped in.
1636 * name is path name of the map. 1640 * name is path name of the map.
1637 * flags meaning: 1641 * flags meaning:
1640 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1644 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1641 * dont do any more name translation on it. 1645 * dont do any more name translation on it.
1642 * 1646 *
1643 * Returns a pointer to the given map. 1647 * Returns a pointer to the given map.
1644 */ 1648 */
1645
1646maptile * 1649maptile *
1647ready_map_name (const char *name, int flags) 1650ready_map_name (const char *name, int flags)
1648{ 1651{
1649 maptile *m; 1652 maptile *m;
1650 1653
1773 return MAP_DIFFICULTY (m); 1776 return MAP_DIFFICULTY (m);
1774 } 1777 }
1775 1778
1776 for (x = 0; x < MAP_WIDTH (m); x++) 1779 for (x = 0; x < MAP_WIDTH (m); x++)
1777 for (y = 0; y < MAP_HEIGHT (m); y++) 1780 for (y = 0; y < MAP_HEIGHT (m); y++)
1778 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1781 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1779 { 1782 {
1780 if (QUERY_FLAG (op, FLAG_MONSTER)) 1783 if (QUERY_FLAG (op, FLAG_MONSTER))
1781 { 1784 {
1782 total_exp += op->stats.exp; 1785 total_exp += op->stats.exp;
1783 monster_cnt++; 1786 monster_cnt++;
1876 /* All clients need to get re-updated for the change */ 1879 /* All clients need to get re-updated for the change */
1877 update_all_map_los (m); 1880 update_all_map_los (m);
1878 return 1; 1881 return 1;
1879} 1882}
1880 1883
1881
1882/* 1884/*
1883 * This function updates various attributes about a specific space 1885 * This function updates various attributes about a specific space
1884 * on the map (what it looks like, whether it blocks magic, 1886 * on the map (what it looks like, whether it blocks magic,
1885 * has a living creatures, prevents people from passing 1887 * has a living creatures, prevents people from passing
1886 * through, etc) 1888 * through, etc)
1887 */ 1889 */
1888void 1890void
1889update_position (maptile *m, int x, int y) 1891update_position (maptile *m, int x, int y)
1890{ 1892{
1891 object *tmp, *last = NULL; 1893 object *tmp, *last = 0;
1892 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1894 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1893 New_Face *top, *floor, *middle; 1895 New_Face *top, *floor, *middle;
1894 object *top_obj, *floor_obj, *middle_obj; 1896 object *top_obj, *floor_obj, *middle_obj;
1895 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1897 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1896 1898
1900 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); 1902 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1901 return; 1903 return;
1902 } 1904 }
1903 1905
1904 middle = blank_face; 1906 middle = blank_face;
1905 top = blank_face; 1907 top = blank_face;
1906 floor = blank_face; 1908 floor = blank_face;
1907 1909
1908 middle_obj = NULL; 1910 middle_obj = 0;
1909 top_obj = NULL; 1911 top_obj = 0;
1910 floor_obj = NULL; 1912 floor_obj = 0;
1911 1913
1912 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1914 for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above)
1913 { 1915 {
1914
1915 /* This could be made additive I guess (two lights better than 1916 /* This could be made additive I guess (two lights better than
1916 * one). But if so, it shouldn't be a simple additive - 2 1917 * one). But if so, it shouldn't be a simple additive - 2
1917 * light bulbs do not illuminate twice as far as once since 1918 * light bulbs do not illuminate twice as far as once since
1918 * it is a disapation factor that is squared (or is it cubed?) 1919 * it is a dissapation factor that is cubed.
1919 */ 1920 */
1920 if (tmp->glow_radius > light) 1921 if (tmp->glow_radius > light)
1921 light = tmp->glow_radius; 1922 light = tmp->glow_radius;
1922 1923
1923 /* This call is needed in order to update objects the player 1924 /* This call is needed in order to update objects the player
1961 { 1962 {
1962 middle = tmp->face; 1963 middle = tmp->face;
1963 middle_obj = tmp; 1964 middle_obj = tmp;
1964 } 1965 }
1965 } 1966 }
1967
1966 if (tmp == tmp->above) 1968 if (tmp == tmp->above)
1967 { 1969 {
1968 LOG (llevError, "Error in structure of map\n"); 1970 LOG (llevError, "Error in structure of map\n");
1969 exit (-1); 1971 exit (-1);
1970 } 1972 }
1971 1973
1972 move_slow |= tmp->move_slow; 1974 move_slow |= tmp->move_slow;
1973 move_block |= tmp->move_block; 1975 move_block |= tmp->move_block;
1974 move_on |= tmp->move_on; 1976 move_on |= tmp->move_on;
1975 move_off |= tmp->move_off; 1977 move_off |= tmp->move_off;
1976 move_allow |= tmp->move_allow; 1978 move_allow |= tmp->move_allow;
1977 1979
1978 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1979 flags |= P_IS_ALIVE;
1980 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1981 flags |= P_NO_MAGIC;
1982 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1983 flags |= P_NO_CLERIC;
1984 if (tmp->type == SAFE_GROUND)
1985 flags |= P_SAFE;
1986
1987 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1980 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1988 flags |= P_BLOCKSVIEW; 1981 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1989 } /* for stack of objects */ 1982 if (tmp->type == PLAYER) flags |= P_PLAYER;
1983 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1984 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1985 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1986 }
1990 1987
1991 /* we don't want to rely on this function to have accurate flags, but 1988 /* we don't want to rely on this function to have accurate flags, but
1992 * since we're already doing the work, we calculate them here. 1989 * since we're already doing the work, we calculate them here.
1993 * if they don't match, logic is broken someplace. 1990 * if they don't match, logic is broken someplace.
1994 */ 1991 */
1995 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) 1992 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1996 {
1997 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1993 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1998 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1994 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1999 } 1995
2000 SET_MAP_FLAGS (m, x, y, flags); 1996 mapspace &s = m->at (x, y);
2001 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1997
2002 SET_MAP_MOVE_ON (m, x, y, move_on); 1998 s.flags = flags;
2003 SET_MAP_MOVE_OFF (m, x, y, move_off); 1999 s.move_block = move_block & ~move_allow;
2004 SET_MAP_MOVE_SLOW (m, x, y, move_slow); 2000 s.move_on = move_on;
2001 s.move_off = move_off;
2002 s.move_slow = move_slow;
2005 2003
2006 /* At this point, we have a floor face (if there is a floor), 2004 /* At this point, we have a floor face (if there is a floor),
2007 * and the floor is set - we are not going to touch it at 2005 * and the floor is set - we are not going to touch it at
2008 * this point. 2006 * this point.
2009 * middle contains the highest visibility face. 2007 * middle contains the highest visibility face.
2063 break; 2061 break;
2064 } 2062 }
2065 } 2063 }
2066 } 2064 }
2067 } 2065 }
2066
2068 if (middle == floor) 2067 if (middle == floor)
2069 middle = blank_face; 2068 middle = blank_face;
2069
2070 if (top == middle) 2070 if (top == middle)
2071 middle = blank_face; 2071 middle = blank_face;
2072
2072 SET_MAP_FACE (m, x, y, top, 0); 2073 SET_MAP_FACE (m, x, y, top, 0);
2073 if (top != blank_face) 2074 if (top != blank_face)
2074 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); 2075 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2075 else 2076 else
2076 SET_MAP_FACE_OBJ (m, x, y, NULL, 0); 2077 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2078
2077 SET_MAP_FACE (m, x, y, middle, 1); 2079 SET_MAP_FACE (m, x, y, middle, 1);
2078 if (middle != blank_face) 2080 if (middle != blank_face)
2079 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); 2081 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2080 else 2082 else
2081 SET_MAP_FACE_OBJ (m, x, y, NULL, 1); 2083 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2084
2082 SET_MAP_FACE (m, x, y, floor, 2); 2085 SET_MAP_FACE (m, x, y, floor, 2);
2083 if (floor != blank_face) 2086 if (floor != blank_face)
2084 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); 2087 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2085 else 2088 else
2086 SET_MAP_FACE_OBJ (m, x, y, NULL, 2); 2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2090
2087 SET_MAP_LIGHT (m, x, y, light); 2091 SET_MAP_LIGHT (m, x, y, light);
2088} 2092}
2089 2093
2090 2094
2091void 2095void
2096 timeout = MAP_RESET_TIMEOUT (map); 2100 timeout = MAP_RESET_TIMEOUT (map);
2097 if (timeout <= 0) 2101 if (timeout <= 0)
2098 timeout = MAP_DEFAULTRESET; 2102 timeout = MAP_DEFAULTRESET;
2099 if (timeout >= MAP_MAXRESET) 2103 if (timeout >= MAP_MAXRESET)
2100 timeout = MAP_MAXRESET; 2104 timeout = MAP_MAXRESET;
2101 MAP_WHEN_RESET (map) = seconds () + timeout; 2105 MAP_WHEN_RESET (map) = time (0) + timeout;
2102} 2106}
2103 2107
2104/* this updates the orig_map->tile_map[tile_num] value after loading 2108/* this updates the orig_map->tile_map[tile_num] value after loading
2105 * the map. It also takes care of linking back the freshly loaded 2109 * the map. It also takes care of linking back the freshly loaded
2106 * maps tile_map values if it tiles back to this one. It returns 2110 * maps tile_map values if it tiles back to this one. It returns

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