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Comparing deliantra/server/common/map.C (file contents):
Revision 1.23 by root, Mon Sep 4 15:51:24 2006 UTC vs.
Revision 1.42 by root, Wed Dec 13 02:55:49 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.23 2006/09/04 15:51:24 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0, i; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
264
260 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
261 266
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 267 return retval;
266} 268}
267
268 269
269/* 270/*
270 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 277 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 280 * by the caller.
280 */ 281 */
281 282int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
283 object *tmp; 285 object *tmp;
284 int mflags, blocked; 286 int mflags, blocked;
285 287
286 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 289 * have already checked this.
288 */ 290 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 294 return 1;
292 } 295 }
293 296
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 298 * directly.
296 */ 299 */
297 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
298 301
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 303
301 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 306 * things we need to do for players.
304 */ 307 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
306 310
307 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
313 */ 317 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
315 320
316 if(ob->head != NULL) 321 if (ob->head != NULL)
317 ob=ob->head; 322 ob = ob->head;
318 323
319 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
323 */ 328 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
325 331
326 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
328 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
330 * pass through this space. 337 * pass through this space.
331 */ 338 */
332 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
333 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 342 return 1;
335 else 343 else
336 continue; 344 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 345 }
346 } /* if check_inv */
347 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
348 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
350 * movement, can't move here. 361 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
352 * hidden dm 363 * hidden dm
353 */ 364 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 369 return 1;
358 } 370 }
359 371
360 } 372 }
361 return 0; 373 return 0;
362} 374}
363 375
364 376
365/* 377/*
366 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
389 * against the move_block values. 401 * against the move_block values.
390 */ 402 */
391 403
404int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
393 archetype *tmp; 407 archetype *tmp;
394 int flag; 408 int flag;
395 mapstruct *m1; 409 maptile *m1;
396 sint16 sx, sy; 410 sint16 sx, sy;
397 411
398 if(ob==NULL) { 412 if (ob == NULL)
413 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
401 417
402 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 420 }
405 421
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 425
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
411 430
412 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 434 */
416 435
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
418 438
419 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
421 */ 441 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 443 return AB_NO_PASS;
424 444
425 } 445 }
426 return 0; 446 return 0;
427} 447}
428 448
429/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 451 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
434 */ 454 */
435 455
456void
436void fix_container(object *container) 457fix_container (object *container)
437{ 458{
438 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
439 460
440 container->inv=NULL; 461 container->inv = NULL;
441 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
442 next = tmp->below; 464 next = tmp->below;
443 if (tmp->inv) 465 if (tmp->inv)
444 fix_container(tmp); 466 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 468 tmp = next;
447 } 469 }
448 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 471 * carrying.
450 */ 472 */
451 sum_weight(container); 473 sum_weight (container);
452} 474}
453 475
454/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
459 */ 481 */
460 482
461static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
462{ 485{
463 int x,y; 486 int x, y;
464 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
465 archetype *at; 488 archetype *at;
466 489
467 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
470 above=tmp->above; 494 above = tmp->above;
471 495
472 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
474 499
475 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
476 * won't do anything. 501 * won't do anything.
477 */ 502 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
479 op = arch_to_object(at); 505 op = arch_to_object (at);
480 506
481 /* update x,y coordinates */ 507 /* update x,y coordinates */
482 op->x += tmp->x; 508 op->x += tmp->x;
483 op->y += tmp->y; 509 op->y += tmp->y;
484 op->head = tmp; 510 op->head = tmp;
485 op->map = m; 511 op->map = m;
486 last->more = op; 512 last->more = op;
487 op->name = tmp->name; 513 op->name = tmp->name;
488 op->title = tmp->title; 514 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
493 */ 519 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 522 } /* for objects on this space */
497} 523}
498
499
500 524
501/* 525/*
502 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 527 * file pointer.
504 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
505 */ 529 */
506 530void
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 531load_objects (maptile *m, object_thawer & fp, int mapflags)
532{
508 int i,j; 533 int i, j;
509 int unique; 534 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 536
512 op=get_object(); 537 op = object::create ();
513 op->map = m; /* To handle buttons correctly */ 538 op->map = m; /* To handle buttons correctly */
514 539
515 while((i = load_object (fp, op, mapflags))) { 540 while ((i = load_object (fp, op, mapflags)))
541 {
516 /* if the archetype for the object is null, means that we 542 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
519 */ 545 */
520 if (op->arch==NULL) { 546 if (op->arch == NULL)
547 {
521 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
522 continue; 549 continue;
550 }
551
552
553 switch (i)
523 } 554 {
524
525
526 switch(i) {
527 case LL_NORMAL: 555 case LL_NORMAL:
528 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
529 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
530 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
531 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
532 else 559 else
533 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
534 561
535 if (op->inv) 562 if (op->inv)
536 sum_weight(op); 563 sum_weight (op);
537 564
538 prev=op,last_more=op; 565 prev = op, last_more = op;
539 break; 566 break;
540 567
541 case LL_MORE: 568 case LL_MORE:
542 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
543 op->head=prev,last_more->more=op,last_more=op; 570 op->head = prev, last_more->more = op, last_more = op;
544 break; 571 break;
545 } 572 }
573
546 if (mapflags & MAP_STYLE) { 574 if (mapflags & MAP_STYLE)
547 remove_from_active_list(op); 575 remove_from_active_list (op);
548 } 576
549 op=get_object(); 577 op = object::create ();
550 op->map = m; 578 op->map = m;
551 } 579 }
580
552 for (i=0;i<m->width;i++){ 581 for (i = 0; i < m->width; i++)
582 {
553 for (j=0;j<m->height;j++){ 583 for (j = 0; j < m->height; j++)
584 {
554 unique =0; 585 unique = 0;
555 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
556 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
557 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
558 unique = 1; 590 unique = 1;
591
559 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
560 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
561 } 594 }
562 } 595 }
563 } 596 }
564 free_object(op); 597
598 op->destroy ();
565 link_multipart_objects(m); 599 link_multipart_objects (m);
566} 600}
567 601
568/* This saves all the objects on the map in a non destructive fashion. 602/* This saves all the objects on the map in a non destructive fashion.
569 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
570 * and we only save the head of multi part objects - this is needed 604 * and we only save the head of multi part objects - this is needed
571 * in order to do map tiling properly. 605 * in order to do map tiling properly.
572 */ 606 */
607void
573void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
574 int i, j = 0,unique=0; 610 int i, j = 0, unique = 0;
575 object *op; 611 object *op;
612
576 /* first pass - save one-part objects */ 613 /* first pass - save one-part objects */
577 for(i = 0; i < MAP_WIDTH(m); i++) 614 for (i = 0; i < MAP_WIDTH (m); i++)
578 for (j = 0; j < MAP_HEIGHT(m); j++) { 615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 {
579 unique=0; 617 unique = 0;
580 for(op = get_map_ob (m, i, j); op; op = op->above) { 618 for (op = get_map_ob (m, i, j); op; op = op->above)
619 {
581 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
582 unique=1; 621 unique = 1;
583 622
584 if(op->type == PLAYER) { 623 if (op->type == PLAYER)
624 {
585 LOG(llevDebug, "Player on map that is being saved\n"); 625 LOG (llevDebug, "Player on map that is being saved\n");
586 continue; 626 continue;
587 } 627 }
588 628
589 if (op->head || op->owner) 629 if (op->head || op->owner)
590 continue; 630 continue;
591 631
592 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
593 save_object (fp2, op, 3); 633 save_object (fp2, op, 3);
594 else 634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
595 if (flag == 0 ||
596 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
597 !QUERY_FLAG(op, FLAG_UNPAID))))
598 save_object(fp, op, 3); 635 save_object (fp, op, 3);
599 636
600 } /* for this space */ 637 } /* for this space */
601 } /* for this j */ 638 } /* for this j */
639}
640
641maptile::maptile ()
642{
643 in_memory = MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH (this) = 16;
648 MAP_HEIGHT (this) = 16;
649 MAP_RESET_TIMEOUT (this) = 0;
650 MAP_TIMEOUT (this) = 300;
651 MAP_ENTER_X (this) = 0;
652 MAP_ENTER_Y (this) = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
602} 656}
603 657
604/* 658/*
605 * Allocates, initialises, and returns a pointer to a mapstruct. 659 * Allocates, initialises, and returns a pointer to a maptile.
606 * Modified to no longer take a path option which was not being 660 * Modified to no longer take a path option which was not being
607 * used anyways. MSW 2001-07-01 661 * used anyways. MSW 2001-07-01
608 */ 662 */
663maptile *
664get_linked_map (void)
665{
666 maptile *mp, *map = new maptile;
609 667
610mapstruct *get_linked_map(void) {
611 mapstruct *map = new mapstruct;
612 mapstruct *mp;
613
614 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
615 if(mp==NULL) 670 if (mp == NULL)
616 first_map=map; 671 first_map = map;
617 else 672 else
618 mp->next=map; 673 mp->next = map;
619 674
620 map->in_memory=MAP_SWAPPED;
621 /* The maps used to pick up default x and y values from the
622 * map archetype. Mimic that behaviour.
623 */
624 MAP_WIDTH(map)=16;
625 MAP_HEIGHT(map)=16;
626 MAP_RESET_TIMEOUT(map)=0;
627 MAP_TIMEOUT(map)=300;
628 MAP_ENTER_X(map)=0;
629 MAP_ENTER_Y(map)=0;
630 /*set part to -1 indicating conversion to weather map not yet done*/
631 MAP_WORLDPARTX(map)=-1;
632 MAP_WORLDPARTY(map)=-1;
633 return map; 675 return map;
634} 676}
635 677
636/* 678/*
637 * Allocates the arrays contained in a mapstruct. 679 * Allocates the arrays contained in a maptile.
638 * This basically allocates the dynamic array of spaces for the 680 * This basically allocates the dynamic array of spaces for the
639 * map. 681 * map.
640 */ 682 */
641 683void
642void allocate_map(mapstruct *m) { 684maptile::allocate ()
685{
643 m->in_memory = MAP_IN_MEMORY; 686 in_memory = MAP_IN_MEMORY;
687
644 /* Log this condition and free the storage. We could I suppose 688 /* Log this condition and free the storage. We could I suppose
645 * realloc, but if the caller is presuming the data will be intact, 689 * realloc, but if the caller is presuming the data will be intact,
646 * that is their poor assumption. 690 * that is their poor assumption.
647 */ 691 */
648 if (m->spaces) { 692 if (spaces)
693 {
649 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
650 free(m->spaces); 695 free (spaces);
651 } 696 }
652 697
653 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
654 700
655 if(m->spaces==NULL) 701 if (!spaces)
656 fatal(OUT_OF_MEMORY); 702 fatal (OUT_OF_MEMORY);
657} 703}
658 704
659/* Create and returns a map of the specific size. Used 705/* Create and returns a map of the specific size. Used
660 * in random map code and the editor. 706 * in random map code and the editor.
661 */ 707 */
708maptile *
662mapstruct *get_empty_map(int sizex, int sizey) { 709get_empty_map (int sizex, int sizey)
710{
663 mapstruct *m = get_linked_map(); 711 maptile *m = get_linked_map ();
712
664 m->width = sizex; 713 m->width = sizex;
665 m->height = sizey; 714 m->height = sizey;
666 m->in_memory = MAP_SWAPPED; 715 m->in_memory = MAP_SWAPPED;
667 allocate_map(m); 716 m->allocate ();
717
668 return m; 718 return m;
669} 719}
670 720
671/* Takes a string from a map definition and outputs a pointer to the array of shopitems 721/* Takes a string from a map definition and outputs a pointer to the array of shopitems
672 * corresponding to that string. Memory is allocated for this, it must be freed 722 * corresponding to that string. Memory is allocated for this, it must be freed
673 * at a later date. 723 * at a later date.
674 * Called by parse_map_headers below. 724 * Called by parse_map_headers below.
675 */ 725 */
676 726
727static shopitems *
677static shopitems *parse_shop_string (const char *input_string) { 728parse_shop_string (const char *input_string)
729{
678 char *shop_string, *p, *q, *next_semicolon, *next_colon; 730 char *shop_string, *p, *q, *next_semicolon, *next_colon;
679 shopitems *items=NULL; 731 shopitems *items = NULL;
680 int i=0, number_of_entries=0; 732 int i = 0, number_of_entries = 0;
681 const typedata *current_type; 733 const typedata *current_type;
682 734
683 shop_string=strdup_local(input_string); 735 shop_string = strdup_local (input_string);
684 p=shop_string; 736 p = shop_string;
685 /* first we'll count the entries, we'll need that for allocating the array shortly */ 737 /* first we'll count the entries, we'll need that for allocating the array shortly */
686 while (p) { 738 while (p)
739 {
687 p=strchr(p, ';'); 740 p = strchr (p, ';');
688 number_of_entries++; 741 number_of_entries++;
689 if (p) p++; 742 if (p)
743 p++;
690 } 744 }
691 p=shop_string; 745 p = shop_string;
692 strip_endline(p); 746 strip_endline (p);
693 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 747 items = new shopitems[number_of_entries + 1];
694 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
695 for (i=0; i<number_of_entries; i++) { 748 for (i = 0; i < number_of_entries; i++)
749 {
696 if (!p) { 750 if (!p)
751 {
697 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
698 break; 753 break;
699 } 754 }
700 next_semicolon=strchr(p, ';'); 755 next_semicolon = strchr (p, ';');
701 next_colon=strchr(p, ':'); 756 next_colon = strchr (p, ':');
702 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
703 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 758 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
704 items[i].strength=atoi(strchr(p,':')+1); 759 items[i].strength = atoi (strchr (p, ':') + 1);
760
761 if (isdigit (*p) || *p == '*')
705 762 {
706 if (isdigit(*p) || *p=='*') {
707 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 763 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
708 current_type=get_typedata(items[i].typenum); 764 current_type = get_typedata (items[i].typenum);
709 if (current_type) { 765 if (current_type)
766 {
710 items[i].name=current_type->name; 767 items[i].name = current_type->name;
711 items[i].name_pl=current_type->name_pl; 768 items[i].name_pl = current_type->name_pl;
712 }
713 }
714 else { /*we have a named type, let's figure out what it is */
715 q=strpbrk(p,";:");
716 if (q) *q='\0';
717
718 current_type=get_typedata_by_name(p);
719 if (current_type) {
720 items[i].name=current_type->name;
721 items[i].typenum=current_type->number;
722 items[i].name_pl=current_type->name_pl;
723 } 769 }
724 else { /* oh uh, something's wrong, let's free up this one, and try 770 }
725 * the next entry while we're at it, better print a warning 771 else
726 */ 772 { /*we have a named type, let's figure out what it is */
727 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 773 q = strpbrk (p, ";:");
728 p, input_string); 774 if (q)
775 *q = '\0';
776
777 current_type = get_typedata_by_name (p);
778 if (current_type)
779 {
780 items[i].name = current_type->name;
781 items[i].typenum = current_type->number;
782 items[i].name_pl = current_type->name_pl;
729 } 783 }
784 else
785 { /* oh uh, something's wrong, let's free up this one, and try
786 * the next entry while we're at it, better print a warning
787 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
730 } 789 }
790 }
731 items[i].index=number_of_entries; 791 items[i].index = number_of_entries;
732 if (next_semicolon) p=++next_semicolon; 792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
733 else p=NULL; 795 p = NULL;
734 } 796 }
735 free(shop_string); 797 free (shop_string);
736 return items; 798 return items;
737} 799}
738 800
739/* opposite of parse string, this puts the string that was originally fed in to 801/* opposite of parse string, this puts the string that was originally fed in to
740 * the map (or something equivilent) into output_string. */ 802 * the map (or something equivilent) into output_string. */
803static void
741static void print_shop_string(mapstruct *m, char *output_string) { 804print_shop_string (maptile *m, char *output_string)
805{
742 int i; 806 int i;
743 char tmp[MAX_BUF]; 807 char tmp[MAX_BUF];
808
744 strcpy(output_string, ""); 809 strcpy (output_string, "");
745 for (i=0; i< m->shopitems[0].index; i++) { 810 for (i = 0; i < m->shopitems[0].index; i++)
811 {
746 if (m->shopitems[i].typenum) { 812 if (m->shopitems[i].typenum)
813 {
747 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
748 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
749 } 817 }
818 else
750 else sprintf(tmp, "%s;", m->shopitems[i].name); 819 sprintf (tmp, "%s;", m->shopitems[i].name);
820 }
821 else
751 } 822 {
752 else {
753 if (m->shopitems[i].strength) { 823 if (m->shopitems[i].strength)
824 {
754 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 825 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
755 } 826 }
827 else
756 else sprintf(tmp, "*"); 828 sprintf (tmp, "*");
757 } 829 }
758 strcat(output_string, tmp); 830 strcat (output_string, tmp);
759 } 831 }
760} 832}
761 833
762/* This loads the header information of the map. The header 834/* This loads the header information of the map. The header
763 * contains things like difficulty, size, timeout, etc. 835 * contains things like difficulty, size, timeout, etc.
770 * currently, there are few enough fields this is not a big deal. 842 * currently, there are few enough fields this is not a big deal.
771 * MSW 2001-07-01 843 * MSW 2001-07-01
772 * return 0 on success, 1 on failure. 844 * return 0 on success, 1 on failure.
773 */ 845 */
774 846
847static int
775static int load_map_header(object_thawer &fp, mapstruct *m) 848load_map_header (object_thawer & fp, maptile *m)
776{ 849{
777 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
778 int msgpos=0; 851 int msgpos = 0;
779 int maplorepos=0; 852 int maplorepos = 0;
780 853
781 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 854 while (fgets (buf, HUGE_BUF, fp) != NULL)
855 {
782 buf[HUGE_BUF-1] = 0; 856 buf[HUGE_BUF - 1] = 0;
783 key = buf; 857 key = buf;
858
784 while (isspace(*key)) key++; 859 while (isspace (*key))
785 if (*key == 0) continue; /* empty line */ 860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
786 value = strchr(key, ' '); 865 value = strchr (key, ' ');
866
787 if (!value) { 867 if (!value)
868 {
788 end = strchr(key, '\n'); 869 if ((end = strchr (key, '\n')))
789 if (end != NULL) {
790 *end = 0; 870 *end = 0;
791 } 871 }
792 } else { 872 else
873 {
793 *value = 0; 874 *value = 0;
794 value++; 875 value++;
795 end = strchr(value, '\n'); 876 end = strchr (value, '\n');
877
796 while (isspace(*value)) { 878 while (isspace (*value))
879 {
797 value++; 880 value++;
881
798 if (*value == '\0' || value == end) { 882 if (*value == '\0' || value == end)
883 {
799 /* Nothing but spaces. */ 884 /* Nothing but spaces. */
800 value = NULL; 885 value = NULL;
801 break; 886 break;
802 } 887 }
803 } 888 }
804 } 889 }
805 890
806 if (!end) { 891 if (!end)
892 {
807 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
808 buf);
809 return 1; 894 return 1;
810 } 895 }
811 896
812 /* key is the field name, value is what it should be set 897 /* key is the field name, value is what it should be set
813 * to. We've already done the work to null terminate key, 898 * to. We've already done the work to null terminate key,
814 * and strip off any leading spaces for both of these. 899 * and strip off any leading spaces for both of these.
815 * We have not touched the newline at the end of the line - 900 * We have not touched the newline at the end of the line -
816 * these are needed for some values. the end pointer 901 * these are needed for some values. the end pointer
817 * points to the first of the newlines. 902 * points to the first of the newlines.
818 * value could be NULL! It would be easy enough to just point 903 * value could be NULL! It would be easy enough to just point
819 * this to "" to prevent cores, but that would let more errors slide 904 * this to "" to prevent cores, but that would let more errors slide
820 * through. 905 * through.
821 * 906 *
822 * First check for entries that do not use the value parameter, then 907 * First check for entries that do not use the value parameter, then
823 * validate that value is given and check for the remaining entries 908 * validate that value is given and check for the remaining entries
824 * that use the parameter. 909 * that use the parameter.
825 */ 910 */
826 911
827 if (!strcmp(key,"msg")) { 912 if (!strcmp (key, "msg"))
913 {
828 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 914 while (fgets (buf, HUGE_BUF, fp) != NULL)
915 {
829 if (!strcmp(buf,"endmsg\n")) break; 916 if (!strcmp (buf, "endmsg\n"))
917 break;
830 else { 918 else
919 {
831 /* slightly more efficient than strcat */ 920 /* slightly more efficient than strcat */
832 strcpy(msgbuf+msgpos, buf); 921 strcpy (msgbuf + msgpos, buf);
833 msgpos += strlen(buf); 922 msgpos += strlen (buf);
834 } 923 }
835 } 924 }
836 /* There are lots of maps that have empty messages (eg, msg/endmsg 925 /* There are lots of maps that have empty messages (eg, msg/endmsg
837 * with nothing between). There is no reason in those cases to 926 * with nothing between). There is no reason in those cases to
838 * keep the empty message. Also, msgbuf contains garbage data 927 * keep the empty message. Also, msgbuf contains garbage data
839 * when msgpos is zero, so copying it results in crashes 928 * when msgpos is zero, so copying it results in crashes
840 */ 929 */
841 if (msgpos != 0) 930 if (msgpos != 0)
842 m->msg = strdup_local(msgbuf); 931 m->msg = strdup_local (msgbuf);
843 } 932 }
844 else if (!strcmp(key,"maplore")) { 933 else if (!strcmp (key, "maplore"))
934 {
845 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 935 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 {
846 if (!strcmp(buf,"endmaplore\n")) break; 937 if (!strcmp (buf, "endmaplore\n"))
938 break;
847 else { 939 else
940 {
848 /* slightly more efficient than strcat */ 941 /* slightly more efficient than strcat */
849 strcpy(maplorebuf+maplorepos, buf); 942 strcpy (maplorebuf + maplorepos, buf);
850 maplorepos += strlen(buf); 943 maplorepos += strlen (buf);
851 } 944 }
852 } 945 }
853 if (maplorepos != 0) 946 if (maplorepos != 0)
854 m->maplore = strdup_local(maplorebuf); 947 m->maplore = strdup_local (maplorebuf);
855 } 948 }
856 else if (!strcmp(key,"end")) { 949 else if (!strcmp (key, "end"))
950 {
857 break; 951 break;
858 } 952 }
859 else if (value == NULL) { 953 else if (value == NULL)
954 {
860 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
861 } 956 }
862 else if (!strcmp(key, "arch")) { 957 else if (!strcmp (key, "arch"))
958 {
863 /* This is an oddity, but not something we care about much. */ 959 /* This is an oddity, but not something we care about much. */
864 if (strcmp(value,"map\n")) 960 if (strcmp (value, "map\n"))
865 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
866 } 962 }
867 else if (!strcmp(key,"name")) { 963 else if (!strcmp (key, "name"))
964 {
868 *end=0; 965 *end = 0;
869 m->name = strdup_local(value); 966 m->name = strdup_local (value);
870 } 967 }
871 /* first strcmp value on these are old names supported 968 /* first strcmp value on these are old names supported
872 * for compatibility reasons. The new values (second) are 969 * for compatibility reasons. The new values (second) are
873 * what really should be used. 970 * what really should be used.
874 */ 971 */
875 else if (!strcmp(key,"oid")) { 972 else if (!strcmp (key, "oid"))
876 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
877 } else if (!strcmp(key, "attach")) { 974 else if (!strcmp (key, "attach"))
878 m->attach = value; 975 m->attach = value;
879 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
880 m->enter_x = atoi(value); 977 m->enter_x = atoi (value);
881 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
882 m->enter_y = atoi(value); 979 m->enter_y = atoi (value);
883 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
884 m->width = atoi(value); 981 m->width = atoi (value);
885 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
886 m->height = atoi(value); 983 m->height = atoi (value);
887 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
888 m->reset_timeout = atoi(value); 985 m->reset_timeout = atoi (value);
889 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
890 m->timeout = atoi(value); 987 m->timeout = atoi (value);
891 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
892 m->difficulty = atoi(value); 989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
893 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
894 m->darkness = atoi(value); 991 m->darkness = atoi (value);
895 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
896 m->fixed_resettime = atoi(value); 993 m->fixed_resettime = atoi (value);
897 } else if (!strcmp(key,"unique")) { 994 else if (!strcmp (key, "unique"))
898 m->unique = atoi(value); 995 m->unique = atoi (value);
899 } else if (!strcmp(key,"template")) { 996 else if (!strcmp (key, "template"))
900 m->templatemap = atoi(value); 997 m->templatemap = atoi (value);
901 } else if (!strcmp(key,"region")) { 998 else if (!strcmp (key, "region"))
902 m->region = get_region_by_name(value); 999 m->region = get_region_by_name (value);
903 } else if (!strcmp(key,"shopitems")) { 1000 else if (!strcmp (key, "shopitems"))
1001 {
904 *end=0; 1002 *end = 0;
905 m->shopitems = parse_shop_string(value); 1003 m->shopitems = parse_shop_string (value);
1004 }
906 } else if (!strcmp(key,"shopgreed")) { 1005 else if (!strcmp (key, "shopgreed"))
907 m->shopgreed = atof(value); 1006 m->shopgreed = atof (value);
908 } else if (!strcmp(key,"shopmin")) { 1007 else if (!strcmp (key, "shopmin"))
909 m->shopmin = atol(value); 1008 m->shopmin = atol (value);
910 } else if (!strcmp(key,"shopmax")) { 1009 else if (!strcmp (key, "shopmax"))
911 m->shopmax = atol(value); 1010 m->shopmax = atol (value);
912 } else if (!strcmp(key,"shoprace")) { 1011 else if (!strcmp (key, "shoprace"))
1012 {
913 *end=0; 1013 *end = 0;
914 m->shoprace = strdup_local(value); 1014 m->shoprace = strdup_local (value);
1015 }
915 } else if (!strcmp(key,"outdoor")) { 1016 else if (!strcmp (key, "outdoor"))
916 m->outdoor = atoi(value); 1017 m->outdoor = atoi (value);
917 } else if (!strcmp(key, "temp")) { 1018 else if (!strcmp (key, "temp"))
918 m->temp = atoi(value); 1019 m->temp = atoi (value);
919 } else if (!strcmp(key, "pressure")) { 1020 else if (!strcmp (key, "pressure"))
920 m->pressure = atoi(value); 1021 m->pressure = atoi (value);
921 } else if (!strcmp(key, "humid")) { 1022 else if (!strcmp (key, "humid"))
922 m->humid = atoi(value); 1023 m->humid = atoi (value);
923 } else if (!strcmp(key, "windspeed")) { 1024 else if (!strcmp (key, "windspeed"))
924 m->windspeed = atoi(value); 1025 m->windspeed = atoi (value);
925 } else if (!strcmp(key, "winddir")) { 1026 else if (!strcmp (key, "winddir"))
926 m->winddir = atoi(value); 1027 m->winddir = atoi (value);
927 } else if (!strcmp(key, "sky")) { 1028 else if (!strcmp (key, "sky"))
928 m->sky = atoi(value); 1029 m->sky = atoi (value);
929 } else if (!strcmp(key, "nosmooth")) { 1030 else if (!strcmp (key, "nosmooth"))
930 m->nosmooth = atoi(value); 1031 m->nosmooth = atoi (value);
931 }
932 else if (!strncmp(key,"tile_path_", 10)) { 1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
933 int tile=atoi(key+10); 1034 int tile = atoi (key + 10);
934 1035
935 if (tile<1 || tile>4) { 1036 if (tile < 1 || tile > 4)
1037 {
936 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
937 tile, m->path); 1039 }
938 } else { 1040 else
1041 {
939 char *path; 1042 char *path;
940 1043
941 *end = 0; 1044 *end = 0;
942 1045
943 if (m->tile_path[tile-1]) { 1046 if (m->tile_path[tile - 1])
1047 {
944 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
945 tile, m->path);
946 free(m->tile_path[tile-1]); 1049 free (m->tile_path[tile - 1]);
947 m->tile_path[tile-1] = NULL; 1050 m->tile_path[tile - 1] = NULL;
948 } 1051 }
949 1052
950 if (check_path(value, 1) != -1) { 1053 if (check_path (value, 1) != -1)
1054 {
951 /* The unadorned path works. */ 1055 /* The unadorned path works. */
952 path = value; 1056 path = value;
1057 }
953 } else { 1058 else
1059 {
954 /* Try again; it could be a relative exit. */ 1060 /* Try again; it could be a relative exit. */
955 1061
956 path = path_combine_and_normalize(m->path, value); 1062 path = path_combine_and_normalize (m->path, value);
957 1063
958 if (check_path(path, 1) == -1) { 1064 if (check_path (path, 1) == -1)
1065 {
959 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
960 path = NULL; 1067 path = NULL;
961 } 1068 }
962 } 1069 }
963 1070
964 if (editor) { 1071 if (editor)
1072 {
965 /* Use the value as in the file. */ 1073 /* Use the value as in the file. */
966 m->tile_path[tile-1] = strdup_local(value); 1074 m->tile_path[tile - 1] = strdup_local (value);
967 } else if (path != NULL) {
968 /* Use the normalized value. */
969 m->tile_path[tile-1] = strdup_local(path);
970 } 1075 }
1076 else if (path != NULL)
1077 {
1078 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup_local (path);
1080 }
971 } /* end if tile direction (in)valid */ 1081 } /* end if tile direction (in)valid */
972 } 1082 }
973 else { 1083 else
974 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
975 }
976 } 1085 }
1086
977 if (!key || strcmp(key,"end")) { 1087 if (!key || strcmp (key, "end"))
1088 {
978 LOG(llevError,"Got premature eof on map header!\n"); 1089 LOG (llevError, "Got premature eof on map header!\n");
979 return 1; 1090 return 1;
980 } 1091 }
1092
981 return 0; 1093 return 0;
982} 1094}
983 1095
984/* 1096/*
985 * Opens the file "filename" and reads information about the map 1097 * Opens the file "filename" and reads information about the map
986 * from the given file, and stores it in a newly allocated 1098 * from the given file, and stores it in a newly allocated
987 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1099 * maptile. A pointer to this structure is returned, or NULL on failure.
988 * flags correspond to those in map.h. Main ones used are 1100 * flags correspond to those in map.h. Main ones used are
989 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
990 * MAP_BLOCK, in which case we block on this load. This happens in all 1102 * MAP_BLOCK, in which case we block on this load. This happens in all
991 * cases, no matter if this flag is set or not. 1103 * cases, no matter if this flag is set or not.
992 * MAP_STYLE: style map - don't add active objects, don't add to server 1104 * MAP_STYLE: style map - don't add active objects, don't add to server
993 * managed map list. 1105 * managed map list.
994 */ 1106 */
995 1107
1108maptile *
996mapstruct *load_original_map(const char *filename, int flags) { 1109load_original_map (const char *filename, int flags)
997 mapstruct *m; 1110{
1111 maptile *m;
998 char pathname[MAX_BUF]; 1112 char pathname[MAX_BUF];
999 1113
1000 if (flags & MAP_PLAYER_UNIQUE) 1114 if (flags & MAP_PLAYER_UNIQUE)
1001 strcpy(pathname, filename); 1115 strcpy (pathname, filename);
1002 else if (flags & MAP_OVERLAY) 1116 else if (flags & MAP_OVERLAY)
1003 strcpy(pathname, create_overlay_pathname(filename)); 1117 strcpy (pathname, create_overlay_pathname (filename));
1004 else 1118 else
1005 strcpy(pathname, create_pathname(filename)); 1119 strcpy (pathname, create_pathname (filename));
1006 1120
1007 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1008 1122
1009 object_thawer thawer (pathname); 1123 object_thawer thawer (pathname);
1010 1124
1011 if (!thawer) 1125 if (!thawer)
1012 return 0; 1126 return 0;
1013 1127
1014 m = get_linked_map(); 1128 m = get_linked_map ();
1015 1129
1016 strcpy (m->path, filename); 1130 strcpy (m->path, filename);
1017 if (load_map_header(thawer, m)) { 1131 if (load_map_header (thawer, m))
1132 {
1018 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1019 filename, flags);
1020 delete_map(m); 1134 delete_map (m);
1021 return NULL; 1135 return NULL;
1022 } 1136 }
1023 1137
1024 allocate_map(m); 1138 m->allocate ();
1025 1139
1026 m->in_memory=MAP_LOADING; 1140 m->in_memory = MAP_LOADING;
1027 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1028 1142
1029 m->in_memory=MAP_IN_MEMORY; 1143 m->in_memory = MAP_IN_MEMORY;
1030 if (!MAP_DIFFICULTY(m)) 1144 if (!MAP_DIFFICULTY (m))
1031 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1032 set_map_reset_time(m); 1146 set_map_reset_time (m);
1033 m->instantiate (); 1147 m->instantiate ();
1034 return (m); 1148 return (m);
1035} 1149}
1036 1150
1037/* 1151/*
1038 * Loads a map, which has been loaded earlier, from file. 1152 * Loads a map, which has been loaded earlier, from file.
1039 * Return the map object we load into (this can change from the passed 1153 * Return the map object we load into (this can change from the passed
1040 * option if we can't find the original map) 1154 * option if we can't find the original map)
1041 */ 1155 */
1042 1156
1043static mapstruct *load_temporary_map(mapstruct *m) { 1157static maptile *
1044 int comp; 1158load_temporary_map (maptile *m)
1159{
1045 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1046 1161
1047 if (!m->tmpname) { 1162 if (!m->tmpname)
1163 {
1048 LOG(llevError, "No temporary filename for map %s\n", m->path); 1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1049 strcpy(buf, m->path);
1050 delete_map(m);
1051 m = load_original_map(buf, 0);
1052 if(m==NULL) return NULL;
1053 fix_auto_apply(m); /* Chests which open as default */
1054 return m;
1055 }
1056
1057 object_thawer thawer (m->tmpname);
1058
1059 if (!thawer)
1060 {
1061 strcpy (buf, m->path); 1165 strcpy (buf, m->path);
1062 delete_map (m); 1166 delete_map (m);
1063 m = load_original_map (buf, 0); 1167 m = load_original_map (buf, 0);
1064 if (!m) return NULL; 1168 if (m == NULL)
1065 fix_auto_apply (m); /* Chests which open as default */
1066 return m;
1067 }
1068
1069 if (load_map_header(thawer, m)) {
1070 LOG(llevError,"Error loading map header for %s (%s)\n",
1071 m->path, m->tmpname);
1072 delete_map(m);
1073 m = load_original_map(m->path, 0);
1074 return NULL; 1169 return NULL;
1170 fix_auto_apply (m); /* Chests which open as default */
1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1075 } 1177 {
1076 allocate_map(m); 1178 strcpy (buf, m->path);
1179 delete_map (m);
1180 m = load_original_map (buf, 0);
1181 if (!m)
1182 return NULL;
1183 fix_auto_apply (m); /* Chests which open as default */
1184 return m;
1185 }
1077 1186
1187 if (load_map_header (thawer, m))
1188 {
1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1190 delete_map (m);
1191 m = load_original_map (m->path, 0);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1078 m->in_memory=MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1079 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1080 1199
1081 m->in_memory=MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1082 INVOKE_MAP (SWAPIN, m); 1201 INVOKE_MAP (SWAPIN, m);
1083 return m; 1202 return m;
1084} 1203}
1085 1204
1086/* 1205/*
1087 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1088 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1089 * option if we can't find the original map) 1208 * option if we can't find the original map)
1090 */ 1209 */
1091 1210
1211maptile *
1092mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1212load_overlay_map (const char *filename, maptile *m)
1213{
1093 char pathname[MAX_BUF]; 1214 char pathname[MAX_BUF];
1094 1215
1095 strcpy(pathname, create_overlay_pathname(filename)); 1216 strcpy (pathname, create_overlay_pathname (filename));
1096 1217
1097 object_thawer thawer (pathname); 1218 object_thawer thawer (pathname);
1098 1219
1099 if (!thawer) 1220 if (!thawer)
1100 return m;
1101
1102 if (load_map_header(thawer, m)) {
1103 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1104 m->path, pathname);
1105 delete_map(m);
1106 m = load_original_map(m->path, 0);
1107 return NULL;
1108 }
1109 /*allocate_map(m);*/
1110
1111 m->in_memory=MAP_LOADING;
1112 load_objects (m, thawer, MAP_OVERLAY);
1113
1114 m->in_memory=MAP_IN_MEMORY;
1115 return m; 1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1116} 1237}
1117 1238
1118/****************************************************************************** 1239/******************************************************************************
1119 * This is the start of unique map handling code 1240 * This is the start of unique map handling code
1120 *****************************************************************************/ 1241 *****************************************************************************/
1121 1242
1122/* This goes through map 'm' and removed any unique items on the map. */ 1243/* This goes through map 'm' and removed any unique items on the map. */
1123static void delete_unique_items(mapstruct *m) 1244static void
1245delete_unique_items (maptile *m)
1124{ 1246{
1125 int i,j,unique; 1247 int i, j, unique;
1126 object *op, *next; 1248 object *op, *next;
1127 1249
1128 for(i=0; i<MAP_WIDTH(m); i++) 1250 for (i = 0; i < MAP_WIDTH (m); i++)
1129 for(j=0; j<MAP_HEIGHT(m); j++) { 1251 for (j = 0; j < MAP_HEIGHT (m); j++)
1252 {
1130 unique=0; 1253 unique = 0;
1254
1131 for (op=get_map_ob(m, i, j); op; op=next) { 1255 for (op = get_map_ob (m, i, j); op; op = next)
1256 {
1132 next = op->above; 1257 next = op->above;
1258
1133 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1134 unique=1; 1260 unique = 1;
1261
1135 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 {
1136 clean_object(op); 1264 clean_object (op);
1265
1137 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1138 remove_button_link(op); 1267 remove_button_link (op);
1139 remove_ob(op); 1268
1140 free_object(op); 1269 op->destroy ();
1141 } 1270 }
1142 } 1271 }
1143 } 1272 }
1144} 1273}
1145 1274
1146 1275
1147/* 1276/*
1148 * Loads unique objects from file(s) into the map which is in memory 1277 * Loads unique objects from file(s) into the map which is in memory
1149 * m is the map to load unique items into. 1278 * m is the map to load unique items into.
1150 */ 1279 */
1151static void load_unique_objects(mapstruct *m) { 1280static void
1281load_unique_objects (maptile *m)
1282{
1152 int count; 1283 int count;
1153 char firstname[MAX_BUF]; 1284 char firstname[MAX_BUF];
1154 1285
1155 for (count=0; count<10; count++) { 1286 for (count = 0; count < 10; count++)
1287 {
1156 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1157 if (!access(firstname, R_OK)) break; 1289 if (!access (firstname, R_OK))
1290 break;
1158 } 1291 }
1159 /* If we get here, we did not find any map */ 1292 /* If we get here, we did not find any map */
1160 if (count==10) return; 1293 if (count == 10)
1294 return;
1161 1295
1162 object_thawer thawer (firstname); 1296 object_thawer thawer (firstname);
1163 1297
1164 if (!thawer) 1298 if (!thawer)
1165 return; 1299 return;
1166 1300
1167 m->in_memory=MAP_LOADING; 1301 m->in_memory = MAP_LOADING;
1168 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1169 delete_unique_items(m); /* original map before, don't duplicate them */ 1303 delete_unique_items (m); /* original map before, don't duplicate them */
1170 load_objects (m, thawer, 0); 1304 load_objects (m, thawer, 0);
1171 1305
1172 m->in_memory=MAP_IN_MEMORY; 1306 m->in_memory = MAP_IN_MEMORY;
1173} 1307}
1174 1308
1175 1309
1176/* 1310/*
1177 * Saves a map to file. If flag is set, it is saved into the same 1311 * Saves a map to file. If flag is set, it is saved into the same
1178 * file it was (originally) loaded from. Otherwise a temporary 1312 * file it was (originally) loaded from. Otherwise a temporary
1179 * filename will be genarated, and the file will be stored there. 1313 * filename will be genarated, and the file will be stored there.
1180 * The temporary filename will be stored in the mapstructure. 1314 * The temporary filename will be stored in the maptileure.
1181 * If the map is unique, we also save to the filename in the map 1315 * If the map is unique, we also save to the filename in the map
1182 * (this should have been updated when first loaded) 1316 * (this should have been updated when first loaded)
1183 */ 1317 */
1184 1318
1185int 1319int
1186new_save_map (mapstruct * m, int flag) 1320new_save_map (maptile *m, int flag)
1187{ 1321{
1188 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1189 int i; 1323 int i;
1190 1324
1191 if (flag && !*m->path) 1325 if (flag && !*m->path)
1192 { 1326 {
1193 LOG (llevError, "Tried to save map without path.\n"); 1327 LOG (llevError, "Tried to save map without path.\n");
1195 } 1329 }
1196 1330
1197 if (flag || (m->unique) || (m->templatemap)) 1331 if (flag || (m->unique) || (m->templatemap))
1198 { 1332 {
1199 if (!m->unique && !m->templatemap) 1333 if (!m->unique && !m->templatemap)
1200 { /* flag is set */ 1334 { /* flag is set */
1201 if (flag == 2) 1335 if (flag == 2)
1202 strcpy (filename, create_overlay_pathname (m->path)); 1336 strcpy (filename, create_overlay_pathname (m->path));
1203 else 1337 else
1204 strcpy (filename, create_pathname (m->path)); 1338 strcpy (filename, create_pathname (m->path));
1205 } 1339 }
1243 print_shop_string (m, shop); 1377 print_shop_string (m, shop);
1244 fprintf (freezer, "shopitems %s\n", shop); 1378 fprintf (freezer, "shopitems %s\n", shop);
1245 } 1379 }
1246 if (m->shopgreed) 1380 if (m->shopgreed)
1247 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1248#ifndef WIN32
1249 if (m->shopmin) 1382 if (m->shopmin)
1250 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1251 if (m->shopmax) 1384 if (m->shopmax)
1252 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1253#else
1254 if (m->shopmin)
1255 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1256 if (m->shopmax)
1257 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1258#endif
1259 if (m->shoprace) 1386 if (m->shoprace)
1260 fprintf (freezer, "shoprace %s\n", m->shoprace); 1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1261 if (m->darkness) 1388 if (m->darkness)
1262 fprintf (freezer, "darkness %d\n", m->darkness); 1389 fprintf (freezer, "darkness %d\n", m->darkness);
1263 if (m->width) 1390 if (m->width)
1319 sprintf (buf, "%s.v00", create_items_path (m->path)); 1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1320 1447
1321 unique.save (buf); 1448 unique.save (buf);
1322 } 1449 }
1323 else 1450 else
1324 { /* save same file when not playing, like in editor */ 1451 { /* save same file when not playing, like in editor */
1325 save_objects (m, freezer, freezer, 0); 1452 save_objects (m, freezer, freezer, 0);
1326 } 1453 }
1327 1454
1328 freezer.save (filename); 1455 freezer.save (filename);
1329 1456
1334/* 1461/*
1335 * Remove and free all objects in the inventory of the given object. 1462 * Remove and free all objects in the inventory of the given object.
1336 * object.c ? 1463 * object.c ?
1337 */ 1464 */
1338 1465
1466void
1339void clean_object(object *op) 1467clean_object (object *op)
1340{ 1468{
1341 object *tmp, *next; 1469 object *tmp, *next;
1342 1470
1343 for(tmp = op->inv; tmp; tmp = next) 1471 for (tmp = op->inv; tmp; tmp = next)
1344 { 1472 {
1345 next = tmp->below; 1473 next = tmp->below;
1474
1346 clean_object(tmp); 1475 clean_object (tmp);
1347 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1348 remove_button_link(tmp); 1477 remove_button_link (tmp);
1349 remove_ob(tmp); 1478
1350 free_object(tmp); 1479 tmp->destroy ();
1351 } 1480 }
1352} 1481}
1353 1482
1354/* 1483/*
1355 * Remove and free all objects in the given map. 1484 * Remove and free all objects in the given map.
1356 */ 1485 */
1357 1486
1487void
1358void free_all_objects(mapstruct *m) { 1488free_all_objects (maptile *m)
1489{
1359 int i,j; 1490 int i, j;
1360 object *op; 1491 object *op;
1361 1492
1362 for(i=0;i<MAP_WIDTH(m);i++) 1493 for (i = 0; i < MAP_WIDTH (m); i++)
1363 for(j=0;j<MAP_HEIGHT(m);j++) { 1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1364 object *previous_obj=NULL; 1496 object *previous_obj = NULL;
1497
1365 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1499 {
1366 if (op==previous_obj) { 1500 if (op == previous_obj)
1501 {
1367 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1368 break; 1503 break;
1369 } 1504 }
1505
1370 previous_obj=op; 1506 previous_obj = op;
1507
1371 if(op->head!=NULL) 1508 if (op->head != NULL)
1372 op = op->head; 1509 op = op->head;
1373 1510
1374 /* If the map isn't in memory, free_object will remove and 1511 /* If the map isn't in memory, free_object will remove and
1375 * free objects in op's inventory. So let it do the job. 1512 * free objects in op's inventory. So let it do the job.
1376 */ 1513 */
1377 if (m->in_memory==MAP_IN_MEMORY) 1514 if (m->in_memory == MAP_IN_MEMORY)
1378 clean_object(op); 1515 clean_object (op);
1379 remove_ob(op); 1516
1380 free_object(op); 1517 op->destroy ();
1381 } 1518 }
1382 } 1519 }
1383} 1520}
1384 1521
1385/* 1522/*
1386 * Frees everything allocated by the given mapstructure. 1523 * Frees everything allocated by the given maptileure.
1387 * don't free tmpname - our caller is left to do that 1524 * don't free tmpname - our caller is left to do that
1388 */ 1525 */
1389 1526
1527void
1390void free_map(mapstruct *m,int flag) { 1528free_map (maptile *m, int flag)
1529{
1391 int i; 1530 int i;
1392 1531
1393 if (!m->in_memory) { 1532 if (!m->in_memory)
1533 {
1394 LOG(llevError,"Trying to free freed map.\n"); 1534 LOG (llevError, "Trying to free freed map.\n");
1395 return; 1535 return;
1396 } 1536 }
1397 if (flag && m->spaces) free_all_objects(m); 1537
1538 // TODO: use new/delete
1539#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1540
1541 if (flag && m->spaces)
1542 free_all_objects (m);
1543 if (m->name)
1398 if (m->name) FREE_AND_CLEAR(m->name); 1544 FREE_AND_CLEAR (m->name);
1545 if (m->spaces)
1399 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1546 FREE_AND_CLEAR (m->spaces);
1547 if (m->msg)
1400 if (m->msg) FREE_AND_CLEAR(m->msg); 1548 FREE_AND_CLEAR (m->msg);
1549 if (m->maplore)
1401 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1550 FREE_AND_CLEAR (m->maplore);
1402 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1551
1552 delete [] m->shopitems;
1553 m->shopitems = 0;
1554
1555 if (m->shoprace)
1403 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1556 FREE_AND_CLEAR (m->shoprace);
1557
1404 if (m->buttons) 1558 if (m->buttons)
1405 free_objectlinkpt(m->buttons); 1559 free_objectlinkpt (m->buttons);
1560
1406 m->buttons = NULL; 1561 m->buttons = NULL;
1562
1407 for (i=0; i<4; i++) { 1563 for (i = 0; i < 4; i++)
1564 {
1565 if (m->tile_path[i])
1408 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1566 FREE_AND_CLEAR (m->tile_path[i]);
1409 m->tile_map[i] = NULL; 1567 m->tile_map[i] = NULL;
1410 } 1568 }
1569
1411 m->in_memory = MAP_SWAPPED; 1570 m->in_memory = MAP_SWAPPED;
1571
1572#undef FREE_AND_CLEAR
1573
1412} 1574}
1413 1575
1414/* 1576/*
1415 * function: vanish mapstruct 1577 * function: vanish maptile
1416 * m : pointer to mapstruct, if NULL no action 1578 * m : pointer to maptile, if NULL no action
1417 * this deletes all the data on the map (freeing pointers) 1579 * this deletes all the data on the map (freeing pointers)
1418 * and then removes this map from the global linked list of maps. 1580 * and then removes this map from the global linked list of maps.
1419 */ 1581 */
1420 1582
1421void delete_map(mapstruct *m) { 1583void
1584delete_map (maptile *m)
1585{
1422 mapstruct *tmp, *last; 1586 maptile *tmp, *last;
1423 int i; 1587 int i;
1424 1588
1425 if (!m) 1589 if (!m)
1426 return; 1590 return;
1427 1591
1428 m->clear (); 1592 m->clear ();
1429 1593
1430 if (m->in_memory == MAP_IN_MEMORY) { 1594 if (m->in_memory == MAP_IN_MEMORY)
1595 {
1431 /* change to MAP_SAVING, even though we are not, 1596 /* change to MAP_SAVING, even though we are not,
1432 * so that remove_ob doesn't do as much work. 1597 * so that remove_ob doesn't do as much work.
1598 */
1599 m->in_memory = MAP_SAVING;
1600 free_map (m, 1);
1601 }
1602 /* move this out of free_map, since tmpname can still be needed if
1603 * the map is swapped out.
1604 */
1605 if (m->tmpname)
1606 {
1607 free (m->tmpname);
1608 m->tmpname = NULL;
1609 }
1610 last = NULL;
1611 /* We need to look through all the maps and see if any maps
1612 * are pointing at this one for tiling information. Since
1613 * tiling can be assymetric, we just can not look to see which
1614 * maps this map tiles with and clears those.
1615 */
1616 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1617 {
1618 if (tmp->next == m)
1619 last = tmp;
1620
1621 /* This should hopefully get unrolled on a decent compiler */
1622 for (i = 0; i < 4; i++)
1623 if (tmp->tile_map[i] == m)
1624 tmp->tile_map[i] = NULL;
1625 }
1626
1627 /* If last is null, then this should be the first map in the list */
1628 if (!last)
1629 {
1630 if (m == first_map)
1631 first_map = m->next;
1632 else
1633 /* m->path is a static char, so should hopefully still have
1634 * some useful data in it.
1433 */ 1635 */
1434 m->in_memory = MAP_SAVING;
1435 free_map (m, 1);
1436 }
1437 /* move this out of free_map, since tmpname can still be needed if
1438 * the map is swapped out.
1439 */
1440 if (m->tmpname) {
1441 free(m->tmpname);
1442 m->tmpname=NULL;
1443 }
1444 last = NULL;
1445 /* We need to look through all the maps and see if any maps
1446 * are pointing at this one for tiling information. Since
1447 * tiling can be assymetric, we just can not look to see which
1448 * maps this map tiles with and clears those.
1449 */
1450 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1451 if (tmp->next == m) last = tmp;
1452
1453 /* This should hopefully get unrolled on a decent compiler */
1454 for (i=0; i<4; i++)
1455 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1456 }
1457
1458 /* If last is null, then this should be the first map in the list */
1459 if (!last) {
1460 if (m == first_map)
1461 first_map = m->next;
1462 else
1463 /* m->path is a static char, so should hopefully still have
1464 * some useful data in it.
1465 */
1466 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1636 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1467 m->path);
1468 } 1637 }
1469 else 1638 else
1470 last->next = m->next; 1639 last->next = m->next;
1471 1640
1472 delete m; 1641 delete m;
1473} 1642}
1474 1643
1475 1644
1476 1645
1477/* 1646/*
1484 * dont do any more name translation on it. 1653 * dont do any more name translation on it.
1485 * 1654 *
1486 * Returns a pointer to the given map. 1655 * Returns a pointer to the given map.
1487 */ 1656 */
1488 1657
1658maptile *
1489mapstruct *ready_map_name(const char *name, int flags) { 1659ready_map_name (const char *name, int flags)
1490 mapstruct *m; 1660{
1661 maptile *m;
1491 1662
1492 if (!name) 1663 if (!name)
1493 return (NULL); 1664 return (NULL);
1494 1665
1495 /* Have we been at this level before? */ 1666 /* Have we been at this level before? */
1496 m = has_been_loaded (name); 1667 m = has_been_loaded (name);
1497 1668
1498 /* Map is good to go, so just return it */ 1669 /* Map is good to go, so just return it */
1499 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1670 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1671 {
1500 return m; 1672 return m;
1501 } 1673 }
1502 1674
1503 /* unique maps always get loaded from their original location, and never 1675 /* unique maps always get loaded from their original location, and never
1504 * a temp location. Likewise, if map_flush is set, or we have never loaded 1676 * a temp location. Likewise, if map_flush is set, or we have never loaded
1505 * this map, load it now. I removed the reset checking from here - 1677 * this map, load it now. I removed the reset checking from here -
1506 * it seems the probability of a player trying to enter a map that should 1678 * it seems the probability of a player trying to enter a map that should
1507 * reset but hasn't yet is quite low, and removing that makes this function 1679 * reset but hasn't yet is quite low, and removing that makes this function
1508 * a bit cleaner (and players probably shouldn't rely on exact timing for 1680 * a bit cleaner (and players probably shouldn't rely on exact timing for
1509 * resets in any case - if they really care, they should use the 'maps command. 1681 * resets in any case - if they really care, they should use the 'maps command.
1510 */ 1682 */
1511 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1683 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1684 {
1512 1685
1513 /* first visit or time to reset */ 1686 /* first visit or time to reset */
1514 if (m) { 1687 if (m)
1688 {
1515 clean_tmp_map(m); /* Doesn't make much difference */ 1689 clean_tmp_map (m); /* Doesn't make much difference */
1516 delete_map(m); 1690 delete_map (m);
1517 } 1691 }
1518 1692
1519 /* create and load a map */ 1693 /* create and load a map */
1520 if (flags & MAP_PLAYER_UNIQUE) 1694 if (flags & MAP_PLAYER_UNIQUE)
1521 LOG(llevDebug, "Trying to load map %s.\n", name); 1695 LOG (llevDebug, "Trying to load map %s.\n", name);
1522 else 1696 else
1523 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1697 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1524 1698
1525 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1526 //0.414906024932861
1527 //0.427063941955566
1528 eval_pv ("$x = Event::time", 1);//D 1699 //eval_pv ("$x = Event::time", 1);//D
1529 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1700 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1530 return (NULL); 1701 return (NULL);
1531 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1702 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1532 1703
1533 fix_auto_apply(m); /* Chests which open as default */ 1704 fix_auto_apply (m); /* Chests which open as default */
1534 1705
1535 /* If a player unique map, no extra unique object file to load. 1706 /* If a player unique map, no extra unique object file to load.
1536 * if from the editor, likewise. 1707 * if from the editor, likewise.
1537 */ 1708 */
1538 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1709 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1539 load_unique_objects(m); 1710 load_unique_objects (m);
1540 1711
1541 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1712 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1713 {
1542 m=load_overlay_map(name, m); 1714 m = load_overlay_map (name, m);
1543 if (m==NULL) 1715 if (m == NULL)
1544 return NULL; 1716 return NULL;
1545 } 1717 }
1546 1718
1547 if (flags & MAP_PLAYER_UNIQUE) 1719 if (flags & MAP_PLAYER_UNIQUE)
1548 INVOKE_MAP (SWAPIN, m); 1720 INVOKE_MAP (SWAPIN, m);
1549 1721
1550 } else { 1722 }
1723 else
1724 {
1551 /* If in this loop, we found a temporary map, so load it up. */ 1725 /* If in this loop, we found a temporary map, so load it up. */
1552 1726
1553 m=load_temporary_map (m); 1727 m = load_temporary_map (m);
1728 if (m == NULL)
1554 if(m==NULL) return NULL; 1729 return NULL;
1555 load_unique_objects(m); 1730 load_unique_objects (m);
1556 1731
1557 clean_tmp_map(m); 1732 clean_tmp_map (m);
1558 m->in_memory = MAP_IN_MEMORY; 1733 m->in_memory = MAP_IN_MEMORY;
1559 /* tempnam() on sun systems (probably others) uses malloc 1734 /* tempnam() on sun systems (probably others) uses malloc
1560 * to allocated space for the string. Free it here. 1735 * to allocated space for the string. Free it here.
1561 * In some cases, load_temporary_map above won't find the 1736 * In some cases, load_temporary_map above won't find the
1562 * temporary map, and so has reloaded a new map. If that 1737 * temporary map, and so has reloaded a new map. If that
1563 * is the case, tmpname is now null 1738 * is the case, tmpname is now null
1564 */ 1739 */
1565 if (m->tmpname) free(m->tmpname); 1740 if (m->tmpname)
1741 free (m->tmpname);
1566 m->tmpname = NULL; 1742 m->tmpname = NULL;
1567 /* It's going to be saved anew anyway */ 1743 /* It's going to be saved anew anyway */
1568 } 1744 }
1569 1745
1570 /* Below here is stuff common to both first time loaded maps and 1746 /* Below here is stuff common to both first time loaded maps and
1571 * temp maps. 1747 * temp maps.
1572 */ 1748 */
1573 1749
1574 decay_objects(m); /* start the decay */ 1750 decay_objects (m); /* start the decay */
1575 /* In case other objects press some buttons down */ 1751 /* In case other objects press some buttons down */
1576 update_buttons(m); 1752 update_buttons (m);
1577 if (m->outdoor) 1753 if (m->outdoor)
1578 set_darkness_map(m); 1754 set_darkness_map (m);
1579 /* run the weather over this map */ 1755 /* run the weather over this map */
1580 weather_effect(name); 1756 weather_effect (name);
1581 return m; 1757 return m;
1582} 1758}
1583 1759
1584 1760
1585/* 1761/*
1586 * This routine is supposed to find out the difficulty of the map. 1762 * This routine is supposed to find out the difficulty of the map.
1591 * in the map is zero, then use this routine. Maps should really 1767 * in the map is zero, then use this routine. Maps should really
1592 * have a difficulty set than using this function - human calculation 1768 * have a difficulty set than using this function - human calculation
1593 * is much better than this functions guesswork. 1769 * is much better than this functions guesswork.
1594 */ 1770 */
1595 1771
1772int
1596int calculate_difficulty(mapstruct *m) { 1773calculate_difficulty (maptile *m)
1774{
1597 object *op; 1775 object *op;
1598 archetype *at; 1776 archetype *at;
1599 int x, y, i, diff; 1777 int x, y, i;
1600 long monster_cnt = 0; 1778 long monster_cnt = 0;
1601 double avgexp = 0; 1779 double avgexp = 0;
1602 sint64 total_exp = 0; 1780 sint64 total_exp = 0;
1603 1781
1604 if (MAP_DIFFICULTY (m)) 1782 if (MAP_DIFFICULTY (m))
1605 { 1783 {
1606 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1784 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1607 return MAP_DIFFICULTY (m); 1785 return MAP_DIFFICULTY (m);
1608 } 1786 }
1609 1787
1610 for(x = 0; x < MAP_WIDTH(m); x++) 1788 for (x = 0; x < MAP_WIDTH (m); x++)
1611 for(y = 0; y < MAP_HEIGHT(m); y++) 1789 for (y = 0; y < MAP_HEIGHT (m); y++)
1612 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1790 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1613 { 1791 {
1614 if(QUERY_FLAG (op, FLAG_MONSTER)) 1792 if (QUERY_FLAG (op, FLAG_MONSTER))
1615 { 1793 {
1616 total_exp += op->stats.exp; 1794 total_exp += op->stats.exp;
1617 monster_cnt++; 1795 monster_cnt++;
1618 } 1796 }
1619 1797
1620 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1798 if (QUERY_FLAG (op, FLAG_GENERATOR))
1621 { 1799 {
1622 total_exp += op->stats.exp; 1800 total_exp += op->stats.exp;
1623 at = type_to_archetype(GENERATE_TYPE (op)); 1801 at = type_to_archetype (GENERATE_TYPE (op));
1624 1802
1625 if(at != NULL) 1803 if (at != NULL)
1626 total_exp += at->clone.stats.exp * 8; 1804 total_exp += at->clone.stats.exp * 8;
1627 1805
1628 monster_cnt++; 1806 monster_cnt++;
1629 } 1807 }
1630 } 1808 }
1641 } 1819 }
1642 1820
1643 return 1; 1821 return 1;
1644} 1822}
1645 1823
1646void clean_tmp_map(mapstruct *m) { 1824void
1825clean_tmp_map (maptile *m)
1826{
1647 if(m->tmpname == NULL) 1827 if (m->tmpname == NULL)
1648 return; 1828 return;
1649 INVOKE_MAP (CLEAN, m); 1829 INVOKE_MAP (CLEAN, m);
1650 (void) unlink(m->tmpname); 1830 (void) unlink (m->tmpname);
1651} 1831}
1652 1832
1833void
1653void free_all_maps(void) 1834free_all_maps (void)
1654{ 1835{
1655 int real_maps=0; 1836 int real_maps = 0;
1656 1837
1657 while (first_map) { 1838 while (first_map)
1839 {
1658 /* I think some of the callers above before it gets here set this to be 1840 /* I think some of the callers above before it gets here set this to be
1659 * saving, but we still want to free this data 1841 * saving, but we still want to free this data
1660 */ 1842 */
1661 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1843 if (first_map->in_memory == MAP_SAVING)
1844 first_map->in_memory = MAP_IN_MEMORY;
1662 delete_map(first_map); 1845 delete_map (first_map);
1663 real_maps++; 1846 real_maps++;
1664 } 1847 }
1665 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1848 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1666} 1849}
1667 1850
1668/* change_map_light() - used to change map light level (darkness) 1851/* change_map_light() - used to change map light level (darkness)
1669 * up or down. Returns true if successful. It should now be 1852 * up or down. Returns true if successful. It should now be
1670 * possible to change a value by more than 1. 1853 * possible to change a value by more than 1.
1671 * Move this from los.c to map.c since this is more related 1854 * Move this from los.c to map.c since this is more related
1672 * to maps than los. 1855 * to maps than los.
1673 * postive values make it darker, negative make it brighter 1856 * postive values make it darker, negative make it brighter
1674 */ 1857 */
1675 1858
1859int
1676int change_map_light(mapstruct *m, int change) { 1860change_map_light (maptile *m, int change)
1861{
1677 int new_level = m->darkness + change; 1862 int new_level = m->darkness + change;
1678 1863
1679 /* Nothing to do */ 1864 /* Nothing to do */
1680 if(!change || (new_level <= 0 && m->darkness == 0) || 1865 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1681 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1866 {
1682 return 0; 1867 return 0;
1683 } 1868 }
1684 1869
1685 /* inform all players on the map */ 1870 /* inform all players on the map */
1686 if (change>0) 1871 if (change > 0)
1687 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1872 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1688 else 1873 else
1689 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1874 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1690 1875
1691 /* Do extra checking. since m->darkness is a unsigned value, 1876 /* Do extra checking. since m->darkness is a unsigned value,
1692 * we need to be extra careful about negative values. 1877 * we need to be extra careful about negative values.
1693 * In general, the checks below are only needed if change 1878 * In general, the checks below are only needed if change
1694 * is not +/-1 1879 * is not +/-1
1695 */ 1880 */
1696 if (new_level < 0) m->darkness = 0; 1881 if (new_level < 0)
1697 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1882 m->darkness = 0;
1883 else if (new_level >= MAX_DARKNESS)
1884 m->darkness = MAX_DARKNESS;
1885 else
1698 else m->darkness=new_level; 1886 m->darkness = new_level;
1699 1887
1700 /* All clients need to get re-updated for the change */ 1888 /* All clients need to get re-updated for the change */
1701 update_all_map_los(m); 1889 update_all_map_los (m);
1702 return 1; 1890 return 1;
1703} 1891}
1704 1892
1705 1893
1706/* 1894/*
1707 * This function updates various attributes about a specific space 1895 * This function updates various attributes about a specific space
1708 * on the map (what it looks like, whether it blocks magic, 1896 * on the map (what it looks like, whether it blocks magic,
1709 * has a living creatures, prevents people from passing 1897 * has a living creatures, prevents people from passing
1710 * through, etc) 1898 * through, etc)
1711 */ 1899 */
1900void
1712void update_position (mapstruct *m, int x, int y) { 1901update_position (maptile *m, int x, int y)
1902{
1713 object *tmp, *last = NULL; 1903 object *tmp, *last = NULL;
1714 uint8 flags = 0, oldflags, light=0, anywhere=0; 1904 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1715 New_Face *top,*floor, *middle; 1905 New_Face *top, *floor, *middle;
1716 object *top_obj, *floor_obj, *middle_obj; 1906 object *top_obj, *floor_obj, *middle_obj;
1717 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1907 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1718 1908
1719 oldflags = GET_MAP_FLAGS(m,x,y); 1909 oldflags = GET_MAP_FLAGS (m, x, y);
1720 if (!(oldflags & P_NEED_UPDATE)) { 1910 if (!(oldflags & P_NEED_UPDATE))
1911 {
1721 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1912 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1722 m->path, x, y);
1723 return; 1913 return;
1724 } 1914 }
1725 1915
1726 middle=blank_face; 1916 middle = blank_face;
1727 top=blank_face; 1917 top = blank_face;
1728 floor=blank_face; 1918 floor = blank_face;
1729 1919
1730 middle_obj = NULL; 1920 middle_obj = NULL;
1731 top_obj = NULL; 1921 top_obj = NULL;
1732 floor_obj = NULL; 1922 floor_obj = NULL;
1733 1923
1734 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1924 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1925 {
1735 1926
1736 /* This could be made additive I guess (two lights better than 1927 /* This could be made additive I guess (two lights better than
1737 * one). But if so, it shouldn't be a simple additive - 2 1928 * one). But if so, it shouldn't be a simple additive - 2
1738 * light bulbs do not illuminate twice as far as once since 1929 * light bulbs do not illuminate twice as far as once since
1739 * it is a disapation factor that is squared (or is it cubed?) 1930 * it is a disapation factor that is squared (or is it cubed?)
1740 */ 1931 */
1741 if (tmp->glow_radius > light) light = tmp->glow_radius; 1932 if (tmp->glow_radius > light)
1933 light = tmp->glow_radius;
1742 1934
1743 /* This call is needed in order to update objects the player 1935 /* This call is needed in order to update objects the player
1744 * is standing in that have animations (ie, grass, fire, etc). 1936 * is standing in that have animations (ie, grass, fire, etc).
1745 * However, it also causes the look window to be re-drawn 1937 * However, it also causes the look window to be re-drawn
1746 * 3 times each time the player moves, because many of the 1938 * 3 times each time the player moves, because many of the
1747 * functions the move_player calls eventualy call this. 1939 * functions the move_player calls eventualy call this.
1748 * 1940 *
1749 * Always put the player down for drawing. 1941 * Always put the player down for drawing.
1750 */ 1942 */
1751 if (!tmp->invisible) { 1943 if (!tmp->invisible)
1944 {
1752 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1945 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1946 {
1753 top = tmp->face; 1947 top = tmp->face;
1754 top_obj = tmp; 1948 top_obj = tmp;
1755 } 1949 }
1756 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1950 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1951 {
1757 /* If we got a floor, that means middle and top were below it, 1952 /* If we got a floor, that means middle and top were below it,
1758 * so should not be visible, so we clear them. 1953 * so should not be visible, so we clear them.
1759 */ 1954 */
1760 middle=blank_face; 1955 middle = blank_face;
1761 top=blank_face; 1956 top = blank_face;
1762 floor = tmp->face; 1957 floor = tmp->face;
1763 floor_obj = tmp; 1958 floor_obj = tmp;
1764 } 1959 }
1765 /* Flag anywhere have high priority */ 1960 /* Flag anywhere have high priority */
1766 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1961 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1962 {
1767 middle = tmp->face; 1963 middle = tmp->face;
1768 1964
1769 middle_obj = tmp; 1965 middle_obj = tmp;
1770 anywhere =1; 1966 anywhere = 1;
1771 } 1967 }
1772 /* Find the highest visible face around. If equal 1968 /* Find the highest visible face around. If equal
1773 * visibilities, we still want the one nearer to the 1969 * visibilities, we still want the one nearer to the
1774 * top 1970 * top
1775 */ 1971 */
1776 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1972 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1973 {
1777 middle = tmp->face; 1974 middle = tmp->face;
1778 middle_obj = tmp; 1975 middle_obj = tmp;
1779 } 1976 }
1780 } 1977 }
1781 if (tmp==tmp->above) { 1978 if (tmp == tmp->above)
1979 {
1782 LOG(llevError, "Error in structure of map\n"); 1980 LOG (llevError, "Error in structure of map\n");
1783 exit (-1); 1981 exit (-1);
1784 }
1785 1982 }
1983
1786 move_slow |= tmp->move_slow; 1984 move_slow |= tmp->move_slow;
1787 move_block |= tmp->move_block; 1985 move_block |= tmp->move_block;
1788 move_on |= tmp->move_on; 1986 move_on |= tmp->move_on;
1789 move_off |= tmp->move_off; 1987 move_off |= tmp->move_off;
1790 move_allow |= tmp->move_allow; 1988 move_allow |= tmp->move_allow;
1791 1989
1792 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1990 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1793 flags |= P_IS_ALIVE; 1991 flags |= P_IS_ALIVE;
1794 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1992 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1795 flags |= P_NO_MAGIC; 1993 flags |= P_NO_MAGIC;
1796 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1994 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1797 flags |= P_NO_CLERIC; 1995 flags |= P_NO_CLERIC;
1798 if (tmp->type == SAFE_GROUND) 1996 if (tmp->type == SAFE_GROUND)
1799 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 1997 flags |= P_SAFE;
1800 1998
1801 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1999 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1802 flags |= P_BLOCKSVIEW; 2000 flags |= P_BLOCKSVIEW;
1803 } /* for stack of objects */ 2001 } /* for stack of objects */
1804 2002
1805 /* we don't want to rely on this function to have accurate flags, but 2003 /* we don't want to rely on this function to have accurate flags, but
1806 * since we're already doing the work, we calculate them here. 2004 * since we're already doing the work, we calculate them here.
1807 * if they don't match, logic is broken someplace. 2005 * if they don't match, logic is broken someplace.
1808 */ 2006 */
1809 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2007 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1810 (!(oldflags & P_NO_ERROR))) { 2008 {
1811 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2009 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1812 m->path, x, y,
1813 (oldflags & ~P_NEED_UPDATE), flags); 2010 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1814 } 2011 }
1815 SET_MAP_FLAGS(m, x, y, flags); 2012 SET_MAP_FLAGS (m, x, y, flags);
1816 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2013 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1817 SET_MAP_MOVE_ON(m, x, y, move_on); 2014 SET_MAP_MOVE_ON (m, x, y, move_on);
1818 SET_MAP_MOVE_OFF(m, x, y, move_off); 2015 SET_MAP_MOVE_OFF (m, x, y, move_off);
1819 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2016 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1820 2017
1821 /* At this point, we have a floor face (if there is a floor), 2018 /* At this point, we have a floor face (if there is a floor),
1822 * and the floor is set - we are not going to touch it at 2019 * and the floor is set - we are not going to touch it at
1823 * this point. 2020 * this point.
1824 * middle contains the highest visibility face. 2021 * middle contains the highest visibility face.
1825 * top contains a player/monster face, if there is one. 2022 * top contains a player/monster face, if there is one.
1826 * 2023 *
1827 * We now need to fill in top.face and/or middle.face. 2024 * We now need to fill in top.face and/or middle.face.
1828 */ 2025 */
1829 2026
1830 /* If the top face also happens to be high visibility, re-do our 2027 /* If the top face also happens to be high visibility, re-do our
1831 * middle face. This should not happen, as we already have the 2028 * middle face. This should not happen, as we already have the
1832 * else statement above so middle should not get set. OTOH, it 2029 * else statement above so middle should not get set. OTOH, it
1833 * may be possible for the faces to match but be different objects. 2030 * may be possible for the faces to match but be different objects.
1834 */ 2031 */
1835 if (top == middle) middle=blank_face; 2032 if (top == middle)
2033 middle = blank_face;
1836 2034
1837 /* There are three posibilities at this point: 2035 /* There are three posibilities at this point:
1838 * 1) top face is set, need middle to be set. 2036 * 1) top face is set, need middle to be set.
1839 * 2) middle is set, need to set top. 2037 * 2) middle is set, need to set top.
1840 * 3) neither middle or top is set - need to set both. 2038 * 3) neither middle or top is set - need to set both.
1841 */ 2039 */
1842 2040
1843 for (tmp=last; tmp; tmp=tmp->below) { 2041 for (tmp = last; tmp; tmp = tmp->below)
2042 {
1844 /* Once we get to a floor, stop, since we already have a floor object */ 2043 /* Once we get to a floor, stop, since we already have a floor object */
1845 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2044 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2045 break;
1846 2046
1847 /* If two top faces are already set, quit processing */ 2047 /* If two top faces are already set, quit processing */
1848 if ((top != blank_face) && (middle != blank_face)) break; 2048 if ((top != blank_face) && (middle != blank_face))
2049 break;
1849 2050
1850 /* Only show visible faces, unless its the editor - show all */ 2051 /* Only show visible faces, unless its the editor - show all */
1851 if (!tmp->invisible || editor) { 2052 if (!tmp->invisible || editor)
2053 {
1852 /* Fill in top if needed */ 2054 /* Fill in top if needed */
1853 if (top == blank_face) { 2055 if (top == blank_face)
2056 {
1854 top = tmp->face; 2057 top = tmp->face;
1855 top_obj = tmp; 2058 top_obj = tmp;
2059 if (top == middle)
1856 if (top == middle) middle=blank_face; 2060 middle = blank_face;
2061 }
1857 } else { 2062 else
2063 {
1858 /* top is already set - we should only get here if 2064 /* top is already set - we should only get here if
1859 * middle is not set 2065 * middle is not set
1860 * 2066 *
1861 * Set the middle face and break out, since there is nothing 2067 * Set the middle face and break out, since there is nothing
1862 * more to fill in. We don't check visiblity here, since 2068 * more to fill in. We don't check visiblity here, since
1863 * 2069 *
1864 */ 2070 */
1865 if (tmp->face != top ) { 2071 if (tmp->face != top)
2072 {
1866 middle = tmp->face; 2073 middle = tmp->face;
1867 middle_obj = tmp; 2074 middle_obj = tmp;
1868 break; 2075 break;
1869 } 2076 }
1870 } 2077 }
1871 } 2078 }
1872 } 2079 }
1873 if (middle == floor) middle = blank_face; 2080 if (middle == floor)
1874 if (top == middle) middle = blank_face; 2081 middle = blank_face;
2082 if (top == middle)
2083 middle = blank_face;
1875 SET_MAP_FACE(m,x,y,top,0); 2084 SET_MAP_FACE (m, x, y, top, 0);
1876 if(top != blank_face) 2085 if (top != blank_face)
1877 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2086 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1878 else 2087 else
1879 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2088 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1880 SET_MAP_FACE(m,x,y,middle,1); 2089 SET_MAP_FACE (m, x, y, middle, 1);
1881 if(middle != blank_face) 2090 if (middle != blank_face)
1882 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2091 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1883 else 2092 else
1884 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2093 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1885 SET_MAP_FACE(m,x,y,floor,2); 2094 SET_MAP_FACE (m, x, y, floor, 2);
1886 if(floor != blank_face) 2095 if (floor != blank_face)
1887 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2096 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1888 else 2097 else
1889 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2098 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1890 SET_MAP_LIGHT(m,x,y,light); 2099 SET_MAP_LIGHT (m, x, y, light);
1891} 2100}
1892 2101
1893 2102
2103void
1894void set_map_reset_time(mapstruct *map) { 2104set_map_reset_time (maptile *map)
2105{
1895 int timeout; 2106 int timeout;
1896 2107
1897 timeout = MAP_RESET_TIMEOUT(map); 2108 timeout = MAP_RESET_TIMEOUT (map);
1898 if (timeout <= 0) 2109 if (timeout <= 0)
1899 timeout = MAP_DEFAULTRESET; 2110 timeout = MAP_DEFAULTRESET;
1900 if (timeout >= MAP_MAXRESET) 2111 if (timeout >= MAP_MAXRESET)
1901 timeout = MAP_MAXRESET; 2112 timeout = MAP_MAXRESET;
1902 MAP_WHEN_RESET(map) = seconds()+timeout; 2113 MAP_WHEN_RESET (map) = time (0) + timeout;
1903} 2114}
1904 2115
1905/* this updates the orig_map->tile_map[tile_num] value after loading 2116/* this updates the orig_map->tile_map[tile_num] value after loading
1906 * the map. It also takes care of linking back the freshly loaded 2117 * the map. It also takes care of linking back the freshly loaded
1907 * maps tile_map values if it tiles back to this one. It returns 2118 * maps tile_map values if it tiles back to this one. It returns
1908 * the value of orig_map->tile_map[tile_num]. It really only does this 2119 * the value of orig_map->tile_map[tile_num]. It really only does this
1909 * so that it is easier for calling functions to verify success. 2120 * so that it is easier for calling functions to verify success.
1910 */ 2121 */
1911 2122
2123static maptile *
1912static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2124load_and_link_tiled_map (maptile *orig_map, int tile_num)
1913{ 2125{
1914 int dest_tile = (tile_num +2) % 4; 2126 int dest_tile = (tile_num + 2) % 4;
1915 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2127 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1916 2128
1917 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2129 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1918 2130
1919 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2131 /* need to do a strcmp here as the orig_map->path is not a shared string */
1920 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2132 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1921 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1922 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2133 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1923 2134
1924 return orig_map->tile_map[tile_num]; 2135 return orig_map->tile_map[tile_num];
1925} 2136}
1926 2137
1927/* this returns TRUE if the coordinates (x,y) are out of 2138/* this returns TRUE if the coordinates (x,y) are out of
1928 * map m. This function also takes into account any 2139 * map m. This function also takes into account any
1929 * tiling considerations, loading adjacant maps as needed. 2140 * tiling considerations, loading adjacant maps as needed.
1932 * This function will recursively call itself for the 2143 * This function will recursively call itself for the
1933 * tiled maps. 2144 * tiled maps.
1934 * 2145 *
1935 * 2146 *
1936 */ 2147 */
2148int
1937int out_of_map(mapstruct *m, int x, int y) 2149out_of_map (maptile *m, int x, int y)
1938{ 2150{
1939 2151
1940 /* If we get passed a null map, this is obviously the 2152 /* If we get passed a null map, this is obviously the
1941 * case. This generally shouldn't happen, but if the 2153 * case. This generally shouldn't happen, but if the
1942 * map loads fail below, it could happen. 2154 * map loads fail below, it could happen.
1943 */ 2155 */
1944 if (!m) return 0; 2156 if (!m)
1945
1946 if (x<0) {
1947 if (!m->tile_path[3]) return 1;
1948 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1949 load_and_link_tiled_map(m, 3);
1950 }
1951 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1952 }
1953 if (x>=MAP_WIDTH(m)) {
1954 if (!m->tile_path[1]) return 1;
1955 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1956 load_and_link_tiled_map(m, 1);
1957 }
1958 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1959 }
1960 if (y<0) {
1961 if (!m->tile_path[0]) return 1;
1962 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1963 load_and_link_tiled_map(m, 0);
1964 }
1965 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1966 }
1967 if (y>=MAP_HEIGHT(m)) {
1968 if (!m->tile_path[2]) return 1;
1969 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1970 load_and_link_tiled_map(m, 2);
1971 }
1972 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1973 }
1974
1975 /* Simple case - coordinates are within this local
1976 * map.
1977 */
1978 return 0; 2157 return 0;
2158
2159 if (x < 0)
2160 {
2161 if (!m->tile_path[3])
2162 return 1;
2163 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2164 {
2165 load_and_link_tiled_map (m, 3);
2166 }
2167 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2168 }
2169 if (x >= MAP_WIDTH (m))
2170 {
2171 if (!m->tile_path[1])
2172 return 1;
2173 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2174 {
2175 load_and_link_tiled_map (m, 1);
2176 }
2177 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2178 }
2179 if (y < 0)
2180 {
2181 if (!m->tile_path[0])
2182 return 1;
2183 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2184 {
2185 load_and_link_tiled_map (m, 0);
2186 }
2187 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2188 }
2189 if (y >= MAP_HEIGHT (m))
2190 {
2191 if (!m->tile_path[2])
2192 return 1;
2193 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 2);
2196 }
2197 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2198 }
2199
2200 /* Simple case - coordinates are within this local
2201 * map.
2202 */
2203 return 0;
1979} 2204}
1980 2205
1981/* This is basically the same as out_of_map above, but 2206/* This is basically the same as out_of_map above, but
1982 * instead we return NULL if no map is valid (coordinates 2207 * instead we return NULL if no map is valid (coordinates
1983 * out of bounds and no tiled map), otherwise it returns 2208 * out of bounds and no tiled map), otherwise it returns
1984 * the map as that the coordinates are really on, and 2209 * the map as that the coordinates are really on, and
1985 * updates x and y to be the localized coordinates. 2210 * updates x and y to be the localized coordinates.
1986 * Using this is more efficient of calling out_of_map 2211 * Using this is more efficient of calling out_of_map
1987 * and then figuring out what the real map is 2212 * and then figuring out what the real map is
1988 */ 2213 */
2214maptile *
1989mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2215get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
1990{ 2216{
1991 2217
1992 if (*x<0) { 2218 if (*x < 0)
2219 {
1993 if (!m->tile_path[3]) return NULL; 2220 if (!m->tile_path[3])
2221 return NULL;
1994 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2222 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1995 load_and_link_tiled_map(m, 3); 2223 load_and_link_tiled_map (m, 3);
1996 2224
1997 *x += MAP_WIDTH(m->tile_map[3]); 2225 *x += MAP_WIDTH (m->tile_map[3]);
1998 return (get_map_from_coord(m->tile_map[3], x, y)); 2226 return (get_map_from_coord (m->tile_map[3], x, y));
1999 } 2227 }
2000 if (*x>=MAP_WIDTH(m)) { 2228 if (*x >= MAP_WIDTH (m))
2229 {
2001 if (!m->tile_path[1]) return NULL; 2230 if (!m->tile_path[1])
2231 return NULL;
2002 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2232 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2003 load_and_link_tiled_map(m, 1); 2233 load_and_link_tiled_map (m, 1);
2004 2234
2005 *x -= MAP_WIDTH(m); 2235 *x -= MAP_WIDTH (m);
2006 return (get_map_from_coord(m->tile_map[1], x, y)); 2236 return (get_map_from_coord (m->tile_map[1], x, y));
2237 }
2238 if (*y < 0)
2007 } 2239 {
2008 if (*y<0) {
2009 if (!m->tile_path[0]) return NULL; 2240 if (!m->tile_path[0])
2241 return NULL;
2010 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2242 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2011 load_and_link_tiled_map(m, 0); 2243 load_and_link_tiled_map (m, 0);
2012 2244
2013 *y += MAP_HEIGHT(m->tile_map[0]); 2245 *y += MAP_HEIGHT (m->tile_map[0]);
2014 return (get_map_from_coord(m->tile_map[0], x, y)); 2246 return (get_map_from_coord (m->tile_map[0], x, y));
2015 } 2247 }
2016 if (*y>=MAP_HEIGHT(m)) { 2248 if (*y >= MAP_HEIGHT (m))
2249 {
2017 if (!m->tile_path[2]) return NULL; 2250 if (!m->tile_path[2])
2251 return NULL;
2018 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2252 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map(m, 2); 2253 load_and_link_tiled_map (m, 2);
2020 2254
2021 *y -= MAP_HEIGHT(m); 2255 *y -= MAP_HEIGHT (m);
2022 return (get_map_from_coord(m->tile_map[2], x, y)); 2256 return (get_map_from_coord (m->tile_map[2], x, y));
2023 } 2257 }
2024 2258
2025 /* Simple case - coordinates are within this local 2259 /* Simple case - coordinates are within this local
2026 * map. 2260 * map.
2027 */ 2261 */
2028 2262
2029 return m; 2263 return m;
2030} 2264}
2031 2265
2032/** 2266/**
2033 * Return whether map2 is adjacent to map1. If so, store the distance from 2267 * Return whether map2 is adjacent to map1. If so, store the distance from
2034 * map1 to map2 in dx/dy. 2268 * map1 to map2 in dx/dy.
2035 */ 2269 */
2270static int
2036static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2271adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2272{
2037 if (!map1 || !map2) 2273 if (!map1 || !map2)
2038 return 0; 2274 return 0;
2039 2275
2040 if (map1 == map2) { 2276 if (map1 == map2)
2277 {
2041 *dx = 0; 2278 *dx = 0;
2042 *dy = 0; 2279 *dy = 0;
2043 2280
2281 }
2044 } else if (map1->tile_map[0] == map2) { /* up */ 2282 else if (map1->tile_map[0] == map2)
2283 { /* up */
2045 *dx = 0; 2284 *dx = 0;
2046 *dy = -MAP_HEIGHT(map2); 2285 *dy = -MAP_HEIGHT (map2);
2286 }
2047 } else if (map1->tile_map[1] == map2) { /* right */ 2287 else if (map1->tile_map[1] == map2)
2288 { /* right */
2048 *dx = MAP_WIDTH(map1); 2289 *dx = MAP_WIDTH (map1);
2049 *dy = 0; 2290 *dy = 0;
2291 }
2050 } else if (map1->tile_map[2] == map2) { /* down */ 2292 else if (map1->tile_map[2] == map2)
2293 { /* down */
2051 *dx = 0; 2294 *dx = 0;
2052 *dy = MAP_HEIGHT(map1); 2295 *dy = MAP_HEIGHT (map1);
2296 }
2053 } else if (map1->tile_map[3] == map2) { /* left */ 2297 else if (map1->tile_map[3] == map2)
2298 { /* left */
2054 *dx = -MAP_WIDTH(map2); 2299 *dx = -MAP_WIDTH (map2);
2055 *dy = 0; 2300 *dy = 0;
2056 2301
2302 }
2057 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2303 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2304 { /* up right */
2058 *dx = MAP_WIDTH(map1->tile_map[0]); 2305 *dx = MAP_WIDTH (map1->tile_map[0]);
2059 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2306 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2307 }
2060 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2308 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2309 { /* up left */
2061 *dx = -MAP_WIDTH(map2); 2310 *dx = -MAP_WIDTH (map2);
2062 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2311 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2312 }
2063 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2313 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2314 { /* right up */
2064 *dx = MAP_WIDTH(map1); 2315 *dx = MAP_WIDTH (map1);
2065 *dy = -MAP_HEIGHT(map2); 2316 *dy = -MAP_HEIGHT (map2);
2317 }
2066 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2318 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2319 { /* right down */
2067 *dx = MAP_WIDTH(map1); 2320 *dx = MAP_WIDTH (map1);
2068 *dy = MAP_HEIGHT(map1->tile_map[1]); 2321 *dy = MAP_HEIGHT (map1->tile_map[1]);
2322 }
2069 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2323 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2324 { /* down right */
2070 *dx = MAP_WIDTH(map1->tile_map[2]); 2325 *dx = MAP_WIDTH (map1->tile_map[2]);
2071 *dy = MAP_HEIGHT(map1); 2326 *dy = MAP_HEIGHT (map1);
2327 }
2072 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2328 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2329 { /* down left */
2073 *dx = -MAP_WIDTH(map2); 2330 *dx = -MAP_WIDTH (map2);
2074 *dy = MAP_HEIGHT(map1); 2331 *dy = MAP_HEIGHT (map1);
2332 }
2075 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2333 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2334 { /* left up */
2076 *dx = -MAP_WIDTH(map1->tile_map[3]); 2335 *dx = -MAP_WIDTH (map1->tile_map[3]);
2077 *dy = -MAP_HEIGHT(map2); 2336 *dy = -MAP_HEIGHT (map2);
2337 }
2078 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2338 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2339 { /* left down */
2079 *dx = -MAP_WIDTH(map1->tile_map[3]); 2340 *dx = -MAP_WIDTH (map1->tile_map[3]);
2080 *dy = MAP_HEIGHT(map1->tile_map[3]); 2341 *dy = MAP_HEIGHT (map1->tile_map[3]);
2081 2342
2082 } else { /* not "adjacent" enough */ 2343 }
2344 else
2345 { /* not "adjacent" enough */
2083 return 0; 2346 return 0;
2084 } 2347 }
2085 2348
2086 return 1; 2349 return 1;
2087} 2350}
2088 2351
2089/* From map.c 2352/* From map.c
2090 * This is used by get_player to determine where the other 2353 * This is used by get_player to determine where the other
2091 * creature is. get_rangevector takes into account map tiling, 2354 * creature is. get_rangevector takes into account map tiling,
2105 * 2368 *
2106 * currently, the only flag supported (0x1) is don't translate for 2369 * currently, the only flag supported (0x1) is don't translate for
2107 * closest body part of 'op1' 2370 * closest body part of 'op1'
2108 */ 2371 */
2109 2372
2373void
2110void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2374get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2375{
2111 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2376 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2377 {
2112 /* be conservative and fill in _some_ data */ 2378 /* be conservative and fill in _some_ data */
2113 retval->distance = 100000; 2379 retval->distance = 100000;
2114 retval->distance_x = 32767; 2380 retval->distance_x = 32767;
2115 retval->distance_y = 32767; 2381 retval->distance_y = 32767;
2116 retval->direction = 0; 2382 retval->direction = 0;
2117 retval->part = 0; 2383 retval->part = 0;
2118 } else { 2384 }
2385 else
2386 {
2119 object *best; 2387 object *best;
2120 2388
2121 retval->distance_x += op2->x-op1->x; 2389 retval->distance_x += op2->x - op1->x;
2122 retval->distance_y += op2->y-op1->y; 2390 retval->distance_y += op2->y - op1->y;
2123 2391
2124 best = op1; 2392 best = op1;
2125 /* If this is multipart, find the closest part now */ 2393 /* If this is multipart, find the closest part now */
2126 if (!(flags&0x1) && op1->more) { 2394 if (!(flags & 0x1) && op1->more)
2395 {
2127 object *tmp; 2396 object *tmp;
2128 int best_distance = retval->distance_x*retval->distance_x+ 2397 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2129 retval->distance_y*retval->distance_y, tmpi;
2130 2398
2131 /* we just take the offset of the piece to head to figure 2399 /* we just take the offset of the piece to head to figure
2132 * distance instead of doing all that work above again 2400 * distance instead of doing all that work above again
2133 * since the distance fields we set above are positive in the 2401 * since the distance fields we set above are positive in the
2134 * same axis as is used for multipart objects, the simply arithmetic 2402 * same axis as is used for multipart objects, the simply arithmetic
2135 * below works. 2403 * below works.
2136 */ 2404 */
2137 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2405 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2406 {
2138 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2407 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2139 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2408 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2140 if (tmpi < best_distance) { 2409 if (tmpi < best_distance)
2410 {
2141 best_distance = tmpi; 2411 best_distance = tmpi;
2142 best = tmp; 2412 best = tmp;
2143 } 2413 }
2144 } 2414 }
2145 if (best != op1) { 2415 if (best != op1)
2416 {
2146 retval->distance_x += op1->x-best->x; 2417 retval->distance_x += op1->x - best->x;
2147 retval->distance_y += op1->y-best->y; 2418 retval->distance_y += op1->y - best->y;
2148 } 2419 }
2149 } 2420 }
2150 retval->part = best; 2421 retval->part = best;
2151 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2422 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2152 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2423 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2153 } 2424 }
2154} 2425}
2155 2426
2156/* this is basically the same as get_rangevector above, but instead of 2427/* this is basically the same as get_rangevector above, but instead of
2157 * the first parameter being an object, it instead is the map 2428 * the first parameter being an object, it instead is the map
2162 * be more consistant with the above function and also in case they are needed 2433 * be more consistant with the above function and also in case they are needed
2163 * for something in the future. Also, since no object is pasted, the best 2434 * for something in the future. Also, since no object is pasted, the best
2164 * field of the rv_vector is set to NULL. 2435 * field of the rv_vector is set to NULL.
2165 */ 2436 */
2166 2437
2438void
2167void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2439get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2440{
2168 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2441 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2442 {
2169 /* be conservative and fill in _some_ data */ 2443 /* be conservative and fill in _some_ data */
2170 retval->distance = 100000; 2444 retval->distance = 100000;
2171 retval->distance_x = 32767; 2445 retval->distance_x = 32767;
2172 retval->distance_y = 32767; 2446 retval->distance_y = 32767;
2173 retval->direction = 0; 2447 retval->direction = 0;
2174 retval->part = 0; 2448 retval->part = 0;
2175 } else { 2449 }
2450 else
2451 {
2176 retval->distance_x += op2->x-x; 2452 retval->distance_x += op2->x - x;
2177 retval->distance_y += op2->y-y; 2453 retval->distance_y += op2->y - y;
2178 2454
2179 retval->part = NULL; 2455 retval->part = NULL;
2180 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2456 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2181 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2457 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2182 } 2458 }
2183} 2459}
2184 2460
2185/* Returns true of op1 and op2 are effectively on the same map 2461/* Returns true of op1 and op2 are effectively on the same map
2186 * (as related to map tiling). Note that this looks for a path from 2462 * (as related to map tiling). Note that this looks for a path from
2188 * to op1, this will still return false. 2464 * to op1, this will still return false.
2189 * Note we only look one map out to keep the processing simple 2465 * Note we only look one map out to keep the processing simple
2190 * and efficient. This could probably be a macro. 2466 * and efficient. This could probably be a macro.
2191 * MSW 2001-08-05 2467 * MSW 2001-08-05
2192 */ 2468 */
2469int
2193int on_same_map(const object *op1, const object *op2) { 2470on_same_map (const object *op1, const object *op2)
2471{
2194 int dx, dy; 2472 int dx, dy;
2195 2473
2196 return adjacent_map(op1->map, op2->map, &dx, &dy); 2474 return adjacent_map (op1->map, op2->map, &dx, &dy);
2197} 2475}

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