1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
175 | */ |
175 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
177 | return 0; |
178 | |
178 | |
179 | if (ob->head != NULL) |
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180 | ob = ob->head; |
179 | ob = ob->head_ (); |
181 | |
180 | |
182 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
214 | else |
216 | { |
215 | { |
217 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
218 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
220 | * hidden dm |
222 | */ |
221 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
223 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) |
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226 | && tmp->head_ () != ob |
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227 | && tmp != ob |
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228 | && tmp->type != DOOR |
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229 | && !tmp->flag [FLAG_WIZ] |
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230 | && tmp->contr->hidden) |
227 | return 1; |
231 | return 1; |
228 | } |
232 | } |
229 | |
233 | |
230 | } |
234 | } |
231 | return 0; |
235 | return 0; |
… | |
… | |
344 | } |
348 | } |
345 | |
349 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
350 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
351 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
352 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
353 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
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351 | */ |
354 | */ |
352 | void |
355 | void |
353 | maptile::link_multipart_objects () |
356 | maptile::link_multipart_objects () |
354 | { |
357 | { |
355 | if (!spaces) |
358 | if (!spaces) |
356 | return; |
359 | return; |
357 | |
360 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
360 | { |
363 | { |
361 | /* already multipart - don't do anything more */ |
364 | /* already multipart - don't do anything more */ |
362 | if (!tmp->head && !tmp->more) |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
363 | { |
366 | { |
364 | /* If there is nothing more to this object, this for loop |
367 | op->remove (); |
365 | * won't do anything. |
368 | op->expand_tail (); |
366 | */ |
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367 | archetype *at; |
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368 | object *last, *op; |
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369 | for (at = tmp->arch->more, last = tmp; |
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370 | at; |
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371 | at = at->more, last = op) |
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372 | { |
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373 | op = arch_to_object (at); |
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374 | |
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375 | /* update x,y coordinates */ |
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376 | op->x += tmp->x; |
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377 | op->y += tmp->y; |
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378 | op->head = tmp; |
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379 | op->map = this; |
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380 | last->more = op; |
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381 | op->name = tmp->name; |
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382 | op->title = tmp->title; |
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383 | |
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384 | /* we could link all the parts onto tmp, and then just |
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385 | * call insert_ob_in_map once, but the effect is the same, |
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386 | * as insert_ob_in_map will call itself with each part, and |
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387 | * the coding is simpler to just to it here with each part. |
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388 | */ |
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389 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
369 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
390 | } |
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391 | } |
370 | } |
392 | } |
371 | } |
393 | } |
372 | } |
394 | |
373 | |
395 | /* |
374 | /* |
… | |
… | |
399 | bool |
378 | bool |
400 | maptile::_load_objects (object_thawer &f) |
379 | maptile::_load_objects (object_thawer &f) |
401 | { |
380 | { |
402 | for (;;) |
381 | for (;;) |
403 | { |
382 | { |
404 | coroapi::cede_every (1000); // cede once in a while |
383 | coroapi::cede_to_tick_every (100); // cede once in a while |
405 | |
384 | |
406 | switch (f.kw) |
385 | switch (f.kw) |
407 | { |
386 | { |
408 | case KW_arch: |
387 | case KW_arch: |
409 | if (object *op = object::read (f, this)) |
388 | if (object *op = object::read (f, this)) |
… | |
… | |
432 | } |
411 | } |
433 | |
412 | |
434 | void |
413 | void |
435 | maptile::activate () |
414 | maptile::activate () |
436 | { |
415 | { |
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416 | active = true; |
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417 | |
437 | if (!spaces) |
418 | if (spaces) |
438 | return; |
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439 | |
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440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
419 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
441 | for (object *op = ms->bot; op; op = op->above) |
420 | for (object *op = ms->bot; op; op = op->above) |
442 | op->activate_recursive (); |
421 | op->activate_recursive (); |
443 | } |
422 | } |
444 | |
423 | |
445 | void |
424 | void |
446 | maptile::deactivate () |
425 | maptile::deactivate () |
447 | { |
426 | { |
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427 | active = false; |
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428 | |
448 | if (!spaces) |
429 | if (spaces) |
449 | return; |
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450 | |
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451 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
452 | for (object *op = ms->bot; op; op = op->above) |
431 | for (object *op = ms->bot; op; op = op->above) |
453 | op->deactivate_recursive (); |
432 | op->deactivate_recursive (); |
454 | } |
433 | } |
455 | |
434 | |
456 | bool |
435 | bool |
457 | maptile::_save_objects (object_freezer &f, int flags) |
436 | maptile::_save_objects (object_freezer &f, int flags) |
458 | { |
437 | { |
459 | static int cede_count = 0; |
438 | coroapi::cede_to_tick (); |
460 | |
439 | |
461 | if (flags & IO_HEADER) |
440 | if (flags & IO_HEADER) |
462 | _save_header (f); |
441 | _save_header (f); |
463 | |
442 | |
464 | if (!spaces) |
443 | if (!spaces) |
465 | return false; |
444 | return false; |
466 | |
445 | |
467 | for (int i = 0; i < size (); ++i) |
446 | for (int i = 0; i < size (); ++i) |
468 | { |
447 | { |
469 | if (cede_count >= 500) |
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470 | { |
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471 | cede_count = 0; |
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472 | coroapi::cede (); |
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473 | } |
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474 | |
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475 | int unique = 0; |
448 | int unique = 0; |
476 | for (object *op = spaces [i].bot; op; op = op->above) |
449 | for (object *op = spaces [i].bot; op; op = op->above) |
477 | { |
450 | { |
478 | // count per-object, but cede only when modification-safe |
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479 | cede_count++; |
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480 | |
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481 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
451 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
482 | unique = 1; |
452 | unique = 1; |
483 | |
453 | |
484 | if (!op->can_map_save ()) |
454 | if (!op->can_map_save ()) |
485 | continue; |
455 | continue; |
… | |
… | |
491 | } |
461 | } |
492 | else if (flags & IO_OBJECTS) |
462 | else if (flags & IO_OBJECTS) |
493 | op->write (f); |
463 | op->write (f); |
494 | } |
464 | } |
495 | } |
465 | } |
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466 | |
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467 | coroapi::cede_to_tick (); |
496 | |
468 | |
497 | return true; |
469 | return true; |
498 | } |
470 | } |
499 | |
471 | |
500 | bool |
472 | bool |
… | |
… | |
805 | object *above = op->above; |
777 | object *above = op->above; |
806 | |
778 | |
807 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
779 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
808 | unique = 1; |
780 | unique = 1; |
809 | |
781 | |
810 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
782 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
811 | { |
783 | { |
812 | op->destroy_inv (false); |
784 | op->destroy_inv (false); |
813 | op->destroy (); |
785 | op->destroy (); |
814 | } |
786 | } |
815 | |
787 | |
… | |
… | |
898 | free (regionmap), regionmap = 0; |
870 | free (regionmap), regionmap = 0; |
899 | |
871 | |
900 | if (spaces) |
872 | if (spaces) |
901 | { |
873 | { |
902 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
903 | while (object *op = ms->bot) |
875 | while (object *op = ms->bot->head_ ()) |
904 | { |
876 | { |
905 | if (op->head) |
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906 | op = op->head; |
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907 | |
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908 | op->destroy_inv (false); |
877 | op->destroy_inv (false); |
909 | op->destroy (); |
878 | op->destroy (); |
910 | } |
879 | } |
911 | |
880 | |
912 | sfree (spaces, size ()), spaces = 0; |
881 | sfree (spaces, size ()), spaces = 0; |