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Comparing deliantra/server/common/map.C (file contents):
Revision 1.29 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC

1
2/*
3 * static char *rcsid_map_c =
4 * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30 24
31#include <global.h> 25#include <global.h>
32#include <funcpoint.h> 26#include <funcpoint.h>
40 34
41 35
42extern int nrofallocobjects, nroffreeobjects; 36extern int nrofallocobjects, nroffreeobjects;
43 37
44/* 38/*
45 * Returns the mapstruct which has a name matching the given argument. 39 * Returns the maptile which has a name matching the given argument.
46 * return NULL if no match is found. 40 * return NULL if no match is found.
47 */ 41 */
48 42
49mapstruct * 43maptile *
50has_been_loaded (const char *name) 44has_been_loaded (const char *name)
51{ 45{
52 mapstruct *map; 46 maptile *map;
53 47
54 if (!name || !*name) 48 if (!name || !*name)
55 return 0; 49 return 0;
56 for (map = first_map; map; map = map->next) 50 for (map = first_map; map; map = map->next)
57 if (!strcmp (name, map->path)) 51 if (!strcmp (name, map->path))
210 * Dumping these at llevError doesn't seem right, but is 204 * Dumping these at llevError doesn't seem right, but is
211 * necessary to make sure the information is in fact logged. 205 * necessary to make sure the information is in fact logged.
212 */ 206 */
213 207
214void 208void
215dump_map (const mapstruct *m) 209dump_map (const maptile *m)
216{ 210{
217 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
218 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
219 213
220 if (m->msg != NULL) 214 if (m->msg != NULL)
237 */ 231 */
238 232
239void 233void
240dump_all_maps (void) 234dump_all_maps (void)
241{ 235{
242 mapstruct *m; 236 maptile *m;
243 237
244 for (m = first_map; m != NULL; m = m->next) 238 for (m = first_map; m != NULL; m = m->next)
245 { 239 {
246 dump_map (m); 240 dump_map (m);
247 } 241 }
256 * is needed. The case of not passing values is if we're just 250 * is needed. The case of not passing values is if we're just
257 * checking for the existence of something on those spaces, but 251 * checking for the existence of something on those spaces, but
258 * don't expect to insert/remove anything from those spaces. 252 * don't expect to insert/remove anything from those spaces.
259 */ 253 */
260int 254int
261get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
262{ 256{
263 sint16 newx, newy; 257 sint16 newx, newy;
264 int retval = 0; 258 int retval = 0;
265 mapstruct *mp; 259 maptile *mp;
266 260
267 if (out_of_map (oldmap, x, y)) 261 if (out_of_map (oldmap, x, y))
268 return P_OUT_OF_MAP; 262 return P_OUT_OF_MAP;
269 newx = x; 263 newx = x;
270 newy = y; 264 newy = y;
296 * the coordinates & map passed in should have been updated for tiling 290 * the coordinates & map passed in should have been updated for tiling
297 * by the caller. 291 * by the caller.
298 */ 292 */
299 293
300int 294int
301blocked_link (object *ob, mapstruct *m, int sx, int sy) 295blocked_link (object *ob, maptile *m, int sx, int sy)
302{ 296{
303 object *tmp; 297 object *tmp;
304 int mflags, blocked; 298 int mflags, blocked;
305 299
306 /* Make sure the coordinates are valid - they should be, as caller should 300 /* Make sure the coordinates are valid - they should be, as caller should
418 * code, we need to have actual object to check its move_type 412 * code, we need to have actual object to check its move_type
419 * against the move_block values. 413 * against the move_block values.
420 */ 414 */
421 415
422int 416int
423ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
424{ 418{
425 archetype *tmp; 419 archetype *tmp;
426 int flag; 420 int flag;
427 mapstruct *m1; 421 maptile *m1;
428 sint16 sx, sy; 422 sint16 sx, sy;
429 423
430 if (ob == NULL) 424 if (ob == NULL)
431 { 425 {
432 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 426 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
497 * they are saved). We do have to look for the old maps that did save 491 * they are saved). We do have to look for the old maps that did save
498 * the more sections and not re-add sections for them. 492 * the more sections and not re-add sections for them.
499 */ 493 */
500 494
501static void 495static void
502link_multipart_objects (mapstruct *m) 496link_multipart_objects (maptile *m)
503{ 497{
504 int x, y; 498 int x, y;
505 object *tmp, *op, *last, *above; 499 object *tmp, *op, *last, *above;
506 archetype *at; 500 archetype *at;
507 501
544 * Loads (ands parses) the objects into a given map from the specified 538 * Loads (ands parses) the objects into a given map from the specified
545 * file pointer. 539 * file pointer.
546 * mapflags is the same as we get with load_original_map 540 * mapflags is the same as we get with load_original_map
547 */ 541 */
548void 542void
549load_objects (mapstruct *m, object_thawer & fp, int mapflags) 543load_objects (maptile *m, object_thawer & fp, int mapflags)
550{ 544{
551 int i, j; 545 int i, j;
552 int unique; 546 int unique;
553 object *op, *prev = NULL, *last_more = NULL, *otmp; 547 object *op, *prev = NULL, *last_more = NULL, *otmp;
554 548
620 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
621 * and we only save the head of multi part objects - this is needed 615 * and we only save the head of multi part objects - this is needed
622 * in order to do map tiling properly. 616 * in order to do map tiling properly.
623 */ 617 */
624void 618void
625save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
626{ 620{
627 int i, j = 0, unique = 0; 621 int i, j = 0, unique = 0;
628 object *op; 622 object *op;
629 623
630 /* first pass - save one-part objects */ 624 /* first pass - save one-part objects */
654 } /* for this space */ 648 } /* for this space */
655 } /* for this j */ 649 } /* for this j */
656} 650}
657 651
658/* 652/*
659 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
662 */ 656 */
663 657
664mapstruct * 658maptile *
665get_linked_map (void) 659get_linked_map (void)
666{ 660{
667 mapstruct *map = new mapstruct; 661 maptile *map = new maptile;
668 mapstruct *mp; 662 maptile *mp;
669 663
670 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
671 if (mp == NULL) 665 if (mp == NULL)
672 first_map = map; 666 first_map = map;
673 else 667 else
688 MAP_WORLDPARTY (map) = -1; 682 MAP_WORLDPARTY (map) = -1;
689 return map; 683 return map;
690} 684}
691 685
692/* 686/*
693 * Allocates the arrays contained in a mapstruct. 687 * Allocates the arrays contained in a maptile.
694 * This basically allocates the dynamic array of spaces for the 688 * This basically allocates the dynamic array of spaces for the
695 * map. 689 * map.
696 */ 690 */
697 691
698void 692void
699allocate_map (mapstruct *m) 693allocate_map (maptile *m)
700{ 694{
701 m->in_memory = MAP_IN_MEMORY; 695 m->in_memory = MAP_IN_MEMORY;
702 /* Log this condition and free the storage. We could I suppose 696 /* Log this condition and free the storage. We could I suppose
703 * realloc, but if the caller is presuming the data will be intact, 697 * realloc, but if the caller is presuming the data will be intact,
704 * that is their poor assumption. 698 * that is their poor assumption.
716} 710}
717 711
718/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
719 * in random map code and the editor. 713 * in random map code and the editor.
720 */ 714 */
721mapstruct * 715maptile *
722get_empty_map (int sizex, int sizey) 716get_empty_map (int sizex, int sizey)
723{ 717{
724 mapstruct *m = get_linked_map (); 718 maptile *m = get_linked_map ();
725 719
726 m->width = sizex; 720 m->width = sizex;
727 m->height = sizey; 721 m->height = sizey;
728 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
729 allocate_map (m); 723 allocate_map (m);
811} 805}
812 806
813/* opposite of parse string, this puts the string that was originally fed in to 807/* opposite of parse string, this puts the string that was originally fed in to
814 * the map (or something equivilent) into output_string. */ 808 * the map (or something equivilent) into output_string. */
815static void 809static void
816print_shop_string (mapstruct *m, char *output_string) 810print_shop_string (maptile *m, char *output_string)
817{ 811{
818 int i; 812 int i;
819 char tmp[MAX_BUF]; 813 char tmp[MAX_BUF];
820 814
821 strcpy (output_string, ""); 815 strcpy (output_string, "");
855 * MSW 2001-07-01 849 * MSW 2001-07-01
856 * return 0 on success, 1 on failure. 850 * return 0 on success, 1 on failure.
857 */ 851 */
858 852
859static int 853static int
860load_map_header (object_thawer & fp, mapstruct *m) 854load_map_header (object_thawer & fp, maptile *m)
861{ 855{
862 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
863 int msgpos = 0; 857 int msgpos = 0;
864 int maplorepos = 0; 858 int maplorepos = 0;
865 859
1153} 1147}
1154 1148
1155/* 1149/*
1156 * Opens the file "filename" and reads information about the map 1150 * Opens the file "filename" and reads information about the map
1157 * from the given file, and stores it in a newly allocated 1151 * from the given file, and stores it in a newly allocated
1158 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1152 * maptile. A pointer to this structure is returned, or NULL on failure.
1159 * flags correspond to those in map.h. Main ones used are 1153 * flags correspond to those in map.h. Main ones used are
1160 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1161 * MAP_BLOCK, in which case we block on this load. This happens in all 1155 * MAP_BLOCK, in which case we block on this load. This happens in all
1162 * cases, no matter if this flag is set or not. 1156 * cases, no matter if this flag is set or not.
1163 * MAP_STYLE: style map - don't add active objects, don't add to server 1157 * MAP_STYLE: style map - don't add active objects, don't add to server
1164 * managed map list. 1158 * managed map list.
1165 */ 1159 */
1166 1160
1167mapstruct * 1161maptile *
1168load_original_map (const char *filename, int flags) 1162load_original_map (const char *filename, int flags)
1169{ 1163{
1170 mapstruct *m; 1164 maptile *m;
1171 char pathname[MAX_BUF]; 1165 char pathname[MAX_BUF];
1172 1166
1173 if (flags & MAP_PLAYER_UNIQUE) 1167 if (flags & MAP_PLAYER_UNIQUE)
1174 strcpy (pathname, filename); 1168 strcpy (pathname, filename);
1175 else if (flags & MAP_OVERLAY) 1169 else if (flags & MAP_OVERLAY)
1211 * Loads a map, which has been loaded earlier, from file. 1205 * Loads a map, which has been loaded earlier, from file.
1212 * Return the map object we load into (this can change from the passed 1206 * Return the map object we load into (this can change from the passed
1213 * option if we can't find the original map) 1207 * option if we can't find the original map)
1214 */ 1208 */
1215 1209
1216static mapstruct * 1210static maptile *
1217load_temporary_map (mapstruct *m) 1211load_temporary_map (maptile *m)
1218{ 1212{
1219 char buf[MAX_BUF]; 1213 char buf[MAX_BUF];
1220 1214
1221 if (!m->tmpname) 1215 if (!m->tmpname)
1222 { 1216 {
1264 * Loads a map, which has been loaded earlier, from file. 1258 * Loads a map, which has been loaded earlier, from file.
1265 * Return the map object we load into (this can change from the passed 1259 * Return the map object we load into (this can change from the passed
1266 * option if we can't find the original map) 1260 * option if we can't find the original map)
1267 */ 1261 */
1268 1262
1269mapstruct * 1263maptile *
1270load_overlay_map (const char *filename, mapstruct *m) 1264load_overlay_map (const char *filename, maptile *m)
1271{ 1265{
1272 char pathname[MAX_BUF]; 1266 char pathname[MAX_BUF];
1273 1267
1274 strcpy (pathname, create_overlay_pathname (filename)); 1268 strcpy (pathname, create_overlay_pathname (filename));
1275 1269
1298 * This is the start of unique map handling code 1292 * This is the start of unique map handling code
1299 *****************************************************************************/ 1293 *****************************************************************************/
1300 1294
1301/* This goes through map 'm' and removed any unique items on the map. */ 1295/* This goes through map 'm' and removed any unique items on the map. */
1302static void 1296static void
1303delete_unique_items (mapstruct *m) 1297delete_unique_items (maptile *m)
1304{ 1298{
1305 int i, j, unique; 1299 int i, j, unique;
1306 object *op, *next; 1300 object *op, *next;
1307 1301
1308 for (i = 0; i < MAP_WIDTH (m); i++) 1302 for (i = 0; i < MAP_WIDTH (m); i++)
1330/* 1324/*
1331 * Loads unique objects from file(s) into the map which is in memory 1325 * Loads unique objects from file(s) into the map which is in memory
1332 * m is the map to load unique items into. 1326 * m is the map to load unique items into.
1333 */ 1327 */
1334static void 1328static void
1335load_unique_objects (mapstruct *m) 1329load_unique_objects (maptile *m)
1336{ 1330{
1337 int count; 1331 int count;
1338 char firstname[MAX_BUF]; 1332 char firstname[MAX_BUF];
1339 1333
1340 for (count = 0; count < 10; count++) 1334 for (count = 0; count < 10; count++)
1363 1357
1364/* 1358/*
1365 * Saves a map to file. If flag is set, it is saved into the same 1359 * Saves a map to file. If flag is set, it is saved into the same
1366 * file it was (originally) loaded from. Otherwise a temporary 1360 * file it was (originally) loaded from. Otherwise a temporary
1367 * filename will be genarated, and the file will be stored there. 1361 * filename will be genarated, and the file will be stored there.
1368 * The temporary filename will be stored in the mapstructure. 1362 * The temporary filename will be stored in the maptileure.
1369 * If the map is unique, we also save to the filename in the map 1363 * If the map is unique, we also save to the filename in the map
1370 * (this should have been updated when first loaded) 1364 * (this should have been updated when first loaded)
1371 */ 1365 */
1372 1366
1373int 1367int
1374new_save_map (mapstruct *m, int flag) 1368new_save_map (maptile *m, int flag)
1375{ 1369{
1376 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1377 int i; 1371 int i;
1378 1372
1379 if (flag && !*m->path) 1373 if (flag && !*m->path)
1543/* 1537/*
1544 * Remove and free all objects in the given map. 1538 * Remove and free all objects in the given map.
1545 */ 1539 */
1546 1540
1547void 1541void
1548free_all_objects (mapstruct *m) 1542free_all_objects (maptile *m)
1549{ 1543{
1550 int i, j; 1544 int i, j;
1551 object *op; 1545 object *op;
1552 1546
1553 for (i = 0; i < MAP_WIDTH (m); i++) 1547 for (i = 0; i < MAP_WIDTH (m); i++)
1576 } 1570 }
1577 } 1571 }
1578} 1572}
1579 1573
1580/* 1574/*
1581 * Frees everything allocated by the given mapstructure. 1575 * Frees everything allocated by the given maptileure.
1582 * don't free tmpname - our caller is left to do that 1576 * don't free tmpname - our caller is left to do that
1583 */ 1577 */
1584 1578
1585void 1579void
1586free_map (mapstruct *m, int flag) 1580free_map (maptile *m, int flag)
1587{ 1581{
1588 int i; 1582 int i;
1589 1583
1590 if (!m->in_memory) 1584 if (!m->in_memory)
1591 { 1585 {
1618 } 1612 }
1619 m->in_memory = MAP_SWAPPED; 1613 m->in_memory = MAP_SWAPPED;
1620} 1614}
1621 1615
1622/* 1616/*
1623 * function: vanish mapstruct 1617 * function: vanish maptile
1624 * m : pointer to mapstruct, if NULL no action 1618 * m : pointer to maptile, if NULL no action
1625 * this deletes all the data on the map (freeing pointers) 1619 * this deletes all the data on the map (freeing pointers)
1626 * and then removes this map from the global linked list of maps. 1620 * and then removes this map from the global linked list of maps.
1627 */ 1621 */
1628 1622
1629void 1623void
1630delete_map (mapstruct *m) 1624delete_map (maptile *m)
1631{ 1625{
1632 mapstruct *tmp, *last; 1626 maptile *tmp, *last;
1633 int i; 1627 int i;
1634 1628
1635 if (!m) 1629 if (!m)
1636 return; 1630 return;
1637 1631
1699 * dont do any more name translation on it. 1693 * dont do any more name translation on it.
1700 * 1694 *
1701 * Returns a pointer to the given map. 1695 * Returns a pointer to the given map.
1702 */ 1696 */
1703 1697
1704mapstruct * 1698maptile *
1705ready_map_name (const char *name, int flags) 1699ready_map_name (const char *name, int flags)
1706{ 1700{
1707 mapstruct *m; 1701 maptile *m;
1708 1702
1709 if (!name) 1703 if (!name)
1710 return (NULL); 1704 return (NULL);
1711 1705
1712 /* Have we been at this level before? */ 1706 /* Have we been at this level before? */
1814 * have a difficulty set than using this function - human calculation 1808 * have a difficulty set than using this function - human calculation
1815 * is much better than this functions guesswork. 1809 * is much better than this functions guesswork.
1816 */ 1810 */
1817 1811
1818int 1812int
1819calculate_difficulty (mapstruct *m) 1813calculate_difficulty (maptile *m)
1820{ 1814{
1821 object *op; 1815 object *op;
1822 archetype *at; 1816 archetype *at;
1823 int x, y, i; 1817 int x, y, i;
1824 long monster_cnt = 0; 1818 long monster_cnt = 0;
1866 1860
1867 return 1; 1861 return 1;
1868} 1862}
1869 1863
1870void 1864void
1871clean_tmp_map (mapstruct *m) 1865clean_tmp_map (maptile *m)
1872{ 1866{
1873 if (m->tmpname == NULL) 1867 if (m->tmpname == NULL)
1874 return; 1868 return;
1875 INVOKE_MAP (CLEAN, m); 1869 INVOKE_MAP (CLEAN, m);
1876 (void) unlink (m->tmpname); 1870 (void) unlink (m->tmpname);
1901 * to maps than los. 1895 * to maps than los.
1902 * postive values make it darker, negative make it brighter 1896 * postive values make it darker, negative make it brighter
1903 */ 1897 */
1904 1898
1905int 1899int
1906change_map_light (mapstruct *m, int change) 1900change_map_light (maptile *m, int change)
1907{ 1901{
1908 int new_level = m->darkness + change; 1902 int new_level = m->darkness + change;
1909 1903
1910 /* Nothing to do */ 1904 /* Nothing to do */
1911 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1942 * on the map (what it looks like, whether it blocks magic, 1936 * on the map (what it looks like, whether it blocks magic,
1943 * has a living creatures, prevents people from passing 1937 * has a living creatures, prevents people from passing
1944 * through, etc) 1938 * through, etc)
1945 */ 1939 */
1946void 1940void
1947update_position (mapstruct *m, int x, int y) 1941update_position (maptile *m, int x, int y)
1948{ 1942{
1949 object *tmp, *last = NULL; 1943 object *tmp, *last = NULL;
1950 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1951 New_Face *top, *floor, *middle; 1945 New_Face *top, *floor, *middle;
1952 object *top_obj, *floor_obj, *middle_obj; 1946 object *top_obj, *floor_obj, *middle_obj;
2145 SET_MAP_LIGHT (m, x, y, light); 2139 SET_MAP_LIGHT (m, x, y, light);
2146} 2140}
2147 2141
2148 2142
2149void 2143void
2150set_map_reset_time (mapstruct *map) 2144set_map_reset_time (maptile *map)
2151{ 2145{
2152 int timeout; 2146 int timeout;
2153 2147
2154 timeout = MAP_RESET_TIMEOUT (map); 2148 timeout = MAP_RESET_TIMEOUT (map);
2155 if (timeout <= 0) 2149 if (timeout <= 0)
2164 * maps tile_map values if it tiles back to this one. It returns 2158 * maps tile_map values if it tiles back to this one. It returns
2165 * the value of orig_map->tile_map[tile_num]. It really only does this 2159 * the value of orig_map->tile_map[tile_num]. It really only does this
2166 * so that it is easier for calling functions to verify success. 2160 * so that it is easier for calling functions to verify success.
2167 */ 2161 */
2168 2162
2169static mapstruct * 2163static maptile *
2170load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2164load_and_link_tiled_map (maptile *orig_map, int tile_num)
2171{ 2165{
2172 int dest_tile = (tile_num + 2) % 4; 2166 int dest_tile = (tile_num + 2) % 4;
2173 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2174 2168
2175 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2190 * tiled maps. 2184 * tiled maps.
2191 * 2185 *
2192 * 2186 *
2193 */ 2187 */
2194int 2188int
2195out_of_map (mapstruct *m, int x, int y) 2189out_of_map (maptile *m, int x, int y)
2196{ 2190{
2197 2191
2198 /* If we get passed a null map, this is obviously the 2192 /* If we get passed a null map, this is obviously the
2199 * case. This generally shouldn't happen, but if the 2193 * case. This generally shouldn't happen, but if the
2200 * map loads fail below, it could happen. 2194 * map loads fail below, it could happen.
2255 * the map as that the coordinates are really on, and 2249 * the map as that the coordinates are really on, and
2256 * updates x and y to be the localized coordinates. 2250 * updates x and y to be the localized coordinates.
2257 * Using this is more efficient of calling out_of_map 2251 * Using this is more efficient of calling out_of_map
2258 * and then figuring out what the real map is 2252 * and then figuring out what the real map is
2259 */ 2253 */
2260mapstruct * 2254maptile *
2261get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2255get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2262{ 2256{
2263 2257
2264 if (*x < 0) 2258 if (*x < 0)
2265 { 2259 {
2266 if (!m->tile_path[3]) 2260 if (!m->tile_path[3])
2312/** 2306/**
2313 * Return whether map2 is adjacent to map1. If so, store the distance from 2307 * Return whether map2 is adjacent to map1. If so, store the distance from
2314 * map1 to map2 in dx/dy. 2308 * map1 to map2 in dx/dy.
2315 */ 2309 */
2316static int 2310static int
2317adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2311adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2318{ 2312{
2319 if (!map1 || !map2) 2313 if (!map1 || !map2)
2320 return 0; 2314 return 0;
2321 2315
2322 if (map1 == map2) 2316 if (map1 == map2)
2480 * for something in the future. Also, since no object is pasted, the best 2474 * for something in the future. Also, since no object is pasted, the best
2481 * field of the rv_vector is set to NULL. 2475 * field of the rv_vector is set to NULL.
2482 */ 2476 */
2483 2477
2484void 2478void
2485get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2479get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2486{ 2480{
2487 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2488 { 2482 {
2489 /* be conservative and fill in _some_ data */ 2483 /* be conservative and fill in _some_ data */
2490 retval->distance = 100000; 2484 retval->distance = 100000;

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