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Comparing deliantra/server/common/map.C (file contents):
Revision 1.29 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.49 by root, Mon Dec 25 14:54:44 2006 UTC

1
2/*
3 * static char *rcsid_map_c =
4 * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30 24
31#include <global.h> 25#include <global.h>
32#include <funcpoint.h> 26#include <funcpoint.h>
33 27
34#include <loader.h> 28#include <loader.h>
35#ifndef WIN32 /* ---win32 exclude header */
36# include <unistd.h> 29#include <unistd.h>
37#endif /* win32 */
38 30
39#include "path.h" 31#include "path.h"
40 32
41
42extern int nrofallocobjects, nroffreeobjects;
43
44/* 33/*
45 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
46 * return NULL if no match is found. 35 * return NULL if no match is found.
47 */ 36 */
48 37maptile *
49mapstruct *
50has_been_loaded (const char *name) 38has_been_loaded (const char *name)
51{ 39{
52 mapstruct *map; 40 maptile *map;
53 41
54 if (!name || !*name) 42 if (!name || !*name)
55 return 0; 43 return 0;
44
56 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
57 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
58 break; 47 break;
48
59 return (map); 49 return (map);
60} 50}
61 51
62/* 52/*
63 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
165int 155int
166check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
167{ 157{
168 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
169 159
170#ifndef WIN32
171 char *endbuf; 160 char *endbuf;
172 struct stat statbuf; 161 struct stat statbuf;
173 int mode = 0; 162 int mode = 0;
174#endif
175 163
176 if (prepend_dir) 164 if (prepend_dir)
177 strcpy (buf, create_pathname (name)); 165 strcpy (buf, create_pathname (name));
178 else 166 else
179 strcpy (buf, name); 167 strcpy (buf, name);
180#ifdef WIN32 /* ***win32: check this sucker in windows style. */
181 return (_access (buf, 0));
182#else
183 168
184 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
185 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
186 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
187 * all the names. 172 * all the names.
200 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 mode |= 2; 187 mode |= 2;
203 188
204 return (mode); 189 return (mode);
205#endif
206} 190}
207 191
208/* 192/*
209 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
210 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
211 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
212 */ 196 */
213 197
214void 198void
215dump_map (const mapstruct *m) 199dump_map (const maptile *m)
216{ 200{
217 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
218 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
219 203
220 if (m->msg != NULL) 204 if (m->msg != NULL)
221 LOG (llevError, "Message:\n%s", m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
222 206
223 if (m->maplore != NULL) 207 if (m->maplore != NULL)
237 */ 221 */
238 222
239void 223void
240dump_all_maps (void) 224dump_all_maps (void)
241{ 225{
242 mapstruct *m; 226 maptile *m;
243 227
244 for (m = first_map; m != NULL; m = m->next) 228 for (m = first_map; m; m = m->next)
245 {
246 dump_map (m); 229 dump_map (m);
247 }
248} 230}
249 231
250/* This rolls up wall, blocks_magic, blocks_view, etc, all into 232/* This rolls up wall, blocks_magic, blocks_view, etc, all into
251 * one function that just returns a P_.. value (see map.h) 233 * one function that just returns a P_.. value (see map.h)
252 * it will also do map translation for tiled maps, returning 234 * it will also do map translation for tiled maps, returning
256 * is needed. The case of not passing values is if we're just 238 * is needed. The case of not passing values is if we're just
257 * checking for the existence of something on those spaces, but 239 * checking for the existence of something on those spaces, but
258 * don't expect to insert/remove anything from those spaces. 240 * don't expect to insert/remove anything from those spaces.
259 */ 241 */
260int 242int
261get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
262{ 244{
263 sint16 newx, newy; 245 sint16 newx, newy;
264 int retval = 0; 246 int retval = 0;
265 mapstruct *mp; 247 maptile *mp;
266 248
267 if (out_of_map (oldmap, x, y))
268 return P_OUT_OF_MAP;
269 newx = x; 249 newx = x;
270 newy = y; 250 newy = y;
251
271 mp = get_map_from_coord (oldmap, &newx, &newy); 252 mp = get_map_from_coord (oldmap, &newx, &newy);
253
254 if (!mp)
255 return P_OUT_OF_MAP;
256
272 if (mp != oldmap) 257 if (mp != oldmap)
273 retval |= P_NEW_MAP; 258 retval |= P_NEW_MAP;
274 if (newmap)
275 *newmap = mp;
276 if (nx)
277 *nx = newx;
278 if (ny)
279 *ny = newy;
280 259
281 retval |= mp->spaces[newx + mp->width * newy].flags; 260 if (newmap) *newmap = mp;
261 if (nx) *nx = newx;
262 if (ny) *ny = newy;
282 263
283 return retval; 264 return retval | mp->at (newx, newy).flags ();
284} 265}
285
286 266
287/* 267/*
288 * Returns true if the given coordinate is blocked except by the 268 * Returns true if the given coordinate is blocked except by the
289 * object passed is not blocking. This is used with 269 * object passed is not blocking. This is used with
290 * multipart monsters - if we want to see if a 2x2 monster 270 * multipart monsters - if we want to see if a 2x2 monster
294 * monster. 274 * monster.
295 * m, x, y are the target map/coordinates - needed for map tiling. 275 * m, x, y are the target map/coordinates - needed for map tiling.
296 * the coordinates & map passed in should have been updated for tiling 276 * the coordinates & map passed in should have been updated for tiling
297 * by the caller. 277 * by the caller.
298 */ 278 */
299
300int 279int
301blocked_link (object *ob, mapstruct *m, int sx, int sy) 280blocked_link (object *ob, maptile *m, int sx, int sy)
302{ 281{
303 object *tmp; 282 object *tmp;
304 int mflags, blocked; 283 int mflags, blocked;
305 284
306 /* Make sure the coordinates are valid - they should be, as caller should 285 /* Make sure the coordinates are valid - they should be, as caller should
313 } 292 }
314 293
315 /* Save some cycles - instead of calling get_map_flags(), just get the value 294 /* Save some cycles - instead of calling get_map_flags(), just get the value
316 * directly. 295 * directly.
317 */ 296 */
318 mflags = m->spaces[sx + m->width * sy].flags; 297 mflags = m->at (sx, sy).flags ();
319 298
320 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 299 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
321 300
322 /* If space is currently not blocked by anything, no need to 301 /* If space is currently not blocked by anything, no need to
323 * go further. Not true for players - all sorts of special 302 * go further. Not true for players - all sorts of special
342 /* We basically go through the stack of objects, and if there is 321 /* We basically go through the stack of objects, and if there is
343 * some other object that has NO_PASS or FLAG_ALIVE set, return 322 * some other object that has NO_PASS or FLAG_ALIVE set, return
344 * true. If we get through the entire stack, that must mean 323 * true. If we get through the entire stack, that must mean
345 * ob is blocking it, so return 0. 324 * ob is blocking it, so return 0.
346 */ 325 */
347 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
348 { 327 {
349 328
350 /* This must be before the checks below. Code for inventory checkers. */ 329 /* This must be before the checks below. Code for inventory checkers. */
351 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 330 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
352 { 331 {
416 * 395 *
417 * Note this used to be arch_blocked, but with new movement 396 * Note this used to be arch_blocked, but with new movement
418 * code, we need to have actual object to check its move_type 397 * code, we need to have actual object to check its move_type
419 * against the move_block values. 398 * against the move_block values.
420 */ 399 */
421
422int 400int
423ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 401ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
424{ 402{
425 archetype *tmp; 403 archetype *tmp;
426 int flag; 404 int flag;
427 mapstruct *m1; 405 maptile *m1;
428 sint16 sx, sy; 406 sint16 sx, sy;
429 407
430 if (ob == NULL) 408 if (ob == NULL)
431 { 409 {
432 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 410 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
433 if (flag & P_OUT_OF_MAP) 411 if (flag & P_OUT_OF_MAP)
434 return P_OUT_OF_MAP; 412 return P_OUT_OF_MAP;
435 413
436 /* don't have object, so don't know what types would block */ 414 /* don't have object, so don't know what types would block */
437 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 415 return m1->at (sx, sy).move_block;
438 } 416 }
439 417
440 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 418 for (tmp = ob->arch; tmp; tmp = tmp->more)
441 { 419 {
442 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 420 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
443 421
444 if (flag & P_OUT_OF_MAP) 422 if (flag & P_OUT_OF_MAP)
445 return P_OUT_OF_MAP; 423 return P_OUT_OF_MAP;
446 if (flag & P_IS_ALIVE) 424 if (flag & P_IS_ALIVE)
447 return P_IS_ALIVE; 425 return P_IS_ALIVE;
448 426
427 mapspace &ms = m1->at (sx, sy);
428
429
449 /* find_first_free_spot() calls this function. However, often 430 /* find_first_free_spot() calls this function. However, often
450 * ob doesn't have any move type (when used to place exits) 431 * ob doesn't have any move type (when used to place exits)
451 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
452 */ 433 */
453 434
454 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 435 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
455 continue; 436 continue;
456 437
457 /* Note it is intentional that we check ob - the movement type of the 438 /* Note it is intentional that we check ob - the movement type of the
458 * head of the object should correspond for the entire object. 439 * head of the object should correspond for the entire object.
459 */ 440 */
460 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 441 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
461 return AB_NO_PASS; 442 return P_NO_PASS;
462
463 } 443 }
444
464 return 0; 445 return 0;
465} 446}
466 447
467/* When the map is loaded, load_object does not actually insert objects 448/* When the map is loaded, load_object does not actually insert objects
468 * into inventory, but just links them. What this does is go through 449 * into inventory, but just links them. What this does is go through
497 * they are saved). We do have to look for the old maps that did save 478 * they are saved). We do have to look for the old maps that did save
498 * the more sections and not re-add sections for them. 479 * the more sections and not re-add sections for them.
499 */ 480 */
500 481
501static void 482static void
502link_multipart_objects (mapstruct *m) 483link_multipart_objects (maptile *m)
503{ 484{
504 int x, y; 485 int x, y;
505 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
506 archetype *at; 487 archetype *at;
507 488
508 for (x = 0; x < MAP_WIDTH (m); x++) 489 for (x = 0; x < m->width; x++)
509 for (y = 0; y < MAP_HEIGHT (m); y++) 490 for (y = 0; y < m->height; y++)
510 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
511 { 492 {
512 above = tmp->above; 493 above = tmp->above;
513 494
514 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
515 if (tmp->head || tmp->more) 496 if (tmp->head || tmp->more)
544 * Loads (ands parses) the objects into a given map from the specified 525 * Loads (ands parses) the objects into a given map from the specified
545 * file pointer. 526 * file pointer.
546 * mapflags is the same as we get with load_original_map 527 * mapflags is the same as we get with load_original_map
547 */ 528 */
548void 529void
549load_objects (mapstruct *m, object_thawer & fp, int mapflags) 530load_objects (maptile *m, object_thawer & fp, int mapflags)
550{ 531{
551 int i, j; 532 int i, j;
552 int unique; 533 int unique;
553 object *op, *prev = NULL, *last_more = NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
554 535
555 op = get_object (); 536 op = object::create ();
556 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
557 538
558 while ((i = load_object (fp, op, mapflags))) 539 while ((i = load_object (fp, op, mapflags)))
559 { 540 {
560 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
565 { 546 {
566 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
567 continue; 548 continue;
568 } 549 }
569 550
570
571 switch (i) 551 switch (i)
572 { 552 {
573 case LL_NORMAL: 553 case LL_NORMAL:
574 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
575 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
576 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
577 else 557 else
578 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
579 559
580 if (op->inv) 560 if (op->inv)
581 sum_weight (op); 561 sum_weight (op);
582 562
583 prev = op, last_more = op; 563 prev = op, last_more = op;
584 break; 564 break;
585 565
586 case LL_MORE: 566 case LL_MORE:
587 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
588 op->head = prev, last_more->more = op, last_more = op; 568 op->head = prev, last_more->more = op, last_more = op;
589 break; 569 break;
590 } 570 }
591 571
592 if (mapflags & MAP_STYLE) 572 if (mapflags & MAP_STYLE)
593 remove_from_active_list (op); 573 remove_from_active_list (op);
594 574
595 op = get_object (); 575 op = object::create ();
596 op->map = m; 576 op->map = m;
597 } 577 }
598 578
599 for (i = 0; i < m->width; i++) 579 for (i = 0; i < m->width; i++)
600 { 580 {
601 for (j = 0; j < m->height; j++) 581 for (j = 0; j < m->height; j++)
602 { 582 {
603 unique = 0; 583 unique = 0;
604 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
605 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
606 { 586 {
607 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
608 unique = 1; 588 unique = 1;
589
609 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
610 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
611 } 592 }
612 } 593 }
613 } 594 }
614 595
615 free_object (op); 596 op->destroy ();
616 link_multipart_objects (m); 597 link_multipart_objects (m);
617} 598}
618 599
619/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
620 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
621 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
622 * in order to do map tiling properly. 603 * in order to do map tiling properly.
623 */ 604 */
624void 605void
625save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
626{ 607{
627 int i, j = 0, unique = 0; 608 int i, j = 0, unique = 0;
628 object *op; 609 object *op;
629 610
630 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
631 for (i = 0; i < MAP_WIDTH (m); i++) 612 for (i = 0; i < m->width; i++)
632 for (j = 0; j < MAP_HEIGHT (m); j++) 613 for (j = 0; j < m->height; j++)
633 { 614 {
634 unique = 0; 615 unique = 0;
635 for (op = get_map_ob (m, i, j); op; op = op->above) 616 for (op = m->at (i, j).bot; op; op = op->above)
636 { 617 {
637 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
638 unique = 1; 619 unique = 1;
639 620
640 if (op->type == PLAYER) 621 if (op->type == PLAYER)
641 {
642 LOG (llevDebug, "Player on map that is being saved\n");
643 continue; 622 continue;
644 }
645 623
646 if (op->head || op->owner) 624 if (op->head || op->owner)
647 continue; 625 continue;
648 626
649 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 627 if (unique || op->flag [FLAG_UNIQUE])
650 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
651 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
652 save_object (fp, op, 3); 630 save_object (fp, op, 3);
631 }
632 }
633}
653 634
654 } /* for this space */ 635maptile::maptile ()
655 } /* for this j */ 636{
637 in_memory = MAP_SWAPPED;
638 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour.
640 */
641 this->width = 16;
642 this->height = 16;
643 this->reset_timeout = 0;
644 this->timeout = 300;
645 this->enter_x = 0;
646 this->enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
656} 650}
657 651
658/* 652/*
659 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
662 */ 656 */
663 657maptile *
664mapstruct *
665get_linked_map (void) 658get_linked_map (void)
666{ 659{
667 mapstruct *map = new mapstruct; 660 maptile *mp, *map = new maptile;
668 mapstruct *mp;
669 661
670 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 662 for (mp = first_map; mp && mp->next; mp = mp->next);
663
671 if (mp == NULL) 664 if (mp == NULL)
672 first_map = map; 665 first_map = map;
673 else 666 else
674 mp->next = map; 667 mp->next = map;
675 668
676 map->in_memory = MAP_SWAPPED;
677 /* The maps used to pick up default x and y values from the
678 * map archetype. Mimic that behaviour.
679 */
680 MAP_WIDTH (map) = 16;
681 MAP_HEIGHT (map) = 16;
682 MAP_RESET_TIMEOUT (map) = 0;
683 MAP_TIMEOUT (map) = 300;
684 MAP_ENTER_X (map) = 0;
685 MAP_ENTER_Y (map) = 0;
686 /*set part to -1 indicating conversion to weather map not yet done */
687 MAP_WORLDPARTX (map) = -1;
688 MAP_WORLDPARTY (map) = -1;
689 return map; 669 return map;
690} 670}
691 671
692/* 672/*
693 * Allocates the arrays contained in a mapstruct. 673 * Allocates the arrays contained in a maptile.
694 * This basically allocates the dynamic array of spaces for the 674 * This basically allocates the dynamic array of spaces for the
695 * map. 675 * map.
696 */ 676 */
697
698void 677void
699allocate_map (mapstruct *m) 678maptile::allocate ()
700{ 679{
701 m->in_memory = MAP_IN_MEMORY; 680 in_memory = MAP_IN_MEMORY;
681
702 /* Log this condition and free the storage. We could I suppose 682 /* Log this condition and free the storage. We could I suppose
703 * realloc, but if the caller is presuming the data will be intact, 683 * realloc, but if the caller is presuming the data will be intact,
704 * that is their poor assumption. 684 * that is their poor assumption.
705 */ 685 */
706 if (m->spaces) 686 if (spaces)
707 { 687 {
708 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
709 free (m->spaces); 689 free (spaces);
710 } 690 }
711 691
712 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
713 694
714 if (m->spaces == NULL) 695 if (!spaces)
715 fatal (OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
716} 697}
717 698
718/* Create and returns a map of the specific size. Used 699/* Create and returns a map of the specific size. Used
719 * in random map code and the editor. 700 * in random map code and the editor.
720 */ 701 */
721mapstruct * 702maptile *
722get_empty_map (int sizex, int sizey) 703get_empty_map (int sizex, int sizey)
723{ 704{
724 mapstruct *m = get_linked_map (); 705 maptile *m = get_linked_map ();
725 706
726 m->width = sizex; 707 m->width = sizex;
727 m->height = sizey; 708 m->height = sizey;
728 m->in_memory = MAP_SWAPPED; 709 m->in_memory = MAP_SWAPPED;
729 allocate_map (m); 710 m->allocate ();
711
730 return m; 712 return m;
731} 713}
732 714
733/* Takes a string from a map definition and outputs a pointer to the array of shopitems 715/* Takes a string from a map definition and outputs a pointer to the array of shopitems
734 * corresponding to that string. Memory is allocated for this, it must be freed 716 * corresponding to that string. Memory is allocated for this, it must be freed
742 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
743 shopitems *items = NULL; 725 shopitems *items = NULL;
744 int i = 0, number_of_entries = 0; 726 int i = 0, number_of_entries = 0;
745 const typedata *current_type; 727 const typedata *current_type;
746 728
747 shop_string = strdup_local (input_string); 729 shop_string = strdup (input_string);
748 p = shop_string; 730 p = shop_string;
749 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
750 while (p) 732 while (p)
751 { 733 {
752 p = strchr (p, ';'); 734 p = strchr (p, ';');
811} 793}
812 794
813/* opposite of parse string, this puts the string that was originally fed in to 795/* opposite of parse string, this puts the string that was originally fed in to
814 * the map (or something equivilent) into output_string. */ 796 * the map (or something equivilent) into output_string. */
815static void 797static void
816print_shop_string (mapstruct *m, char *output_string) 798print_shop_string (maptile *m, char *output_string)
817{ 799{
818 int i; 800 int i;
819 char tmp[MAX_BUF]; 801 char tmp[MAX_BUF];
820 802
821 strcpy (output_string, ""); 803 strcpy (output_string, "");
855 * MSW 2001-07-01 837 * MSW 2001-07-01
856 * return 0 on success, 1 on failure. 838 * return 0 on success, 1 on failure.
857 */ 839 */
858 840
859static int 841static int
860load_map_header (object_thawer & fp, mapstruct *m) 842load_map_header (object_thawer & fp, maptile *m)
861{ 843{
862 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
863 int msgpos = 0; 845 int msgpos = 0;
864 int maplorepos = 0; 846 int maplorepos = 0;
865 847
866 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 848 while (fgets (buf, HUGE_BUF, fp) != NULL)
867 { 849 {
868 buf[HUGE_BUF - 1] = 0; 850 buf[HUGE_BUF - 1] = 0;
869 key = buf; 851 key = buf;
852
870 while (isspace (*key)) 853 while (isspace (*key))
871 key++; 854 key++;
855
872 if (*key == 0) 856 if (*key == 0)
873 continue; /* empty line */ 857 continue; /* empty line */
858
874 value = strchr (key, ' '); 859 value = strchr (key, ' ');
860
875 if (!value) 861 if (!value)
876 { 862 {
877 end = strchr (key, '\n'); 863 if ((end = strchr (key, '\n')))
878 if (end != NULL)
879 {
880 *end = 0; 864 *end = 0;
881 }
882 } 865 }
883 else 866 else
884 { 867 {
885 *value = 0; 868 *value = 0;
886 value++; 869 value++;
887 end = strchr (value, '\n'); 870 end = strchr (value, '\n');
871
888 while (isspace (*value)) 872 while (isspace (*value))
889 { 873 {
890 value++; 874 value++;
875
891 if (*value == '\0' || value == end) 876 if (*value == '\0' || value == end)
892 { 877 {
893 /* Nothing but spaces. */ 878 /* Nothing but spaces. */
894 value = NULL; 879 value = NULL;
895 break; 880 break;
918 * that use the parameter. 903 * that use the parameter.
919 */ 904 */
920 905
921 if (!strcmp (key, "msg")) 906 if (!strcmp (key, "msg"))
922 { 907 {
923 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 908 while (fgets (buf, HUGE_BUF, fp) != NULL)
924 { 909 {
925 if (!strcmp (buf, "endmsg\n")) 910 if (!strcmp (buf, "endmsg\n"))
926 break; 911 break;
927 else 912 else
928 { 913 {
935 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
936 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
937 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
938 */ 923 */
939 if (msgpos != 0) 924 if (msgpos != 0)
940 m->msg = strdup_local (msgbuf); 925 m->msg = strdup (msgbuf);
941 } 926 }
942 else if (!strcmp (key, "maplore")) 927 else if (!strcmp (key, "maplore"))
943 { 928 {
944 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
945 { 930 {
946 if (!strcmp (buf, "endmaplore\n")) 931 if (!strcmp (buf, "endmaplore\n"))
947 break; 932 break;
948 else 933 else
949 { 934 {
951 strcpy (maplorebuf + maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
952 maplorepos += strlen (buf); 937 maplorepos += strlen (buf);
953 } 938 }
954 } 939 }
955 if (maplorepos != 0) 940 if (maplorepos != 0)
956 m->maplore = strdup_local (maplorebuf); 941 m->maplore = strdup (maplorebuf);
957 } 942 }
958 else if (!strcmp (key, "end")) 943 else if (!strcmp (key, "end"))
959 { 944 {
960 break; 945 break;
961 } 946 }
970 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
971 } 956 }
972 else if (!strcmp (key, "name")) 957 else if (!strcmp (key, "name"))
973 { 958 {
974 *end = 0; 959 *end = 0;
975 m->name = strdup_local (value); 960 m->name = strdup (value);
976 } 961 }
977 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
978 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
979 * what really should be used. 964 * what really should be used.
980 */ 965 */
981 else if (!strcmp (key, "oid")) 966 else if (!strcmp (key, "oid"))
982 {
983 fp.get (m, atoi (value)); 967 fp.get (m, atoi (value));
984 }
985 else if (!strcmp (key, "attach")) 968 else if (!strcmp (key, "attach"))
986 {
987 m->attach = value; 969 m->attach = value;
988 }
989 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
990 {
991 m->enter_x = atoi (value); 971 m->enter_x = atoi (value);
992 }
993 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
994 {
995 m->enter_y = atoi (value); 973 m->enter_y = atoi (value);
996 }
997 else if (!strcmp (key, "x") || !strcmp (key, "width")) 974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
998 {
999 m->width = atoi (value); 975 m->width = atoi (value);
1000 }
1001 else if (!strcmp (key, "y") || !strcmp (key, "height")) 976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1002 {
1003 m->height = atoi (value); 977 m->height = atoi (value);
1004 }
1005 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1006 {
1007 m->reset_timeout = atoi (value); 979 m->reset_timeout = atoi (value);
1008 }
1009 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1010 {
1011 m->timeout = atoi (value); 981 m->timeout = atoi (value);
1012 }
1013 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1014 { 983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1015 m->difficulty = atoi (value);
1016 }
1017 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1018 {
1019 m->darkness = atoi (value); 985 m->darkness = atoi (value);
1020 }
1021 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1022 {
1023 m->fixed_resettime = atoi (value); 987 m->fixed_resettime = atoi (value);
1024 }
1025 else if (!strcmp (key, "unique")) 988 else if (!strcmp (key, "unique"))
1026 {
1027 m->unique = atoi (value); 989 m->unique = atoi (value);
1028 }
1029 else if (!strcmp (key, "template")) 990 else if (!strcmp (key, "template"))
1030 {
1031 m->templatemap = atoi (value); 991 m->templatemap = atoi (value);
1032 }
1033 else if (!strcmp (key, "region")) 992 else if (!strcmp (key, "region"))
1034 {
1035 m->region = get_region_by_name (value); 993 m->region = get_region_by_name (value);
1036 }
1037 else if (!strcmp (key, "shopitems")) 994 else if (!strcmp (key, "shopitems"))
1038 { 995 {
1039 *end = 0; 996 *end = 0;
1040 m->shopitems = parse_shop_string (value); 997 m->shopitems = parse_shop_string (value);
1041 } 998 }
1042 else if (!strcmp (key, "shopgreed")) 999 else if (!strcmp (key, "shopgreed"))
1043 {
1044 m->shopgreed = atof (value); 1000 m->shopgreed = atof (value);
1045 }
1046 else if (!strcmp (key, "shopmin")) 1001 else if (!strcmp (key, "shopmin"))
1047 {
1048 m->shopmin = atol (value); 1002 m->shopmin = atol (value);
1049 }
1050 else if (!strcmp (key, "shopmax")) 1003 else if (!strcmp (key, "shopmax"))
1051 {
1052 m->shopmax = atol (value); 1004 m->shopmax = atol (value);
1053 }
1054 else if (!strcmp (key, "shoprace")) 1005 else if (!strcmp (key, "shoprace"))
1055 { 1006 {
1056 *end = 0; 1007 *end = 0;
1057 m->shoprace = strdup_local (value); 1008 m->shoprace = strdup (value);
1058 } 1009 }
1059 else if (!strcmp (key, "outdoor")) 1010 else if (!strcmp (key, "outdoor"))
1060 {
1061 m->outdoor = atoi (value); 1011 m->outdoor = atoi (value);
1062 }
1063 else if (!strcmp (key, "temp")) 1012 else if (!strcmp (key, "temp"))
1064 {
1065 m->temp = atoi (value); 1013 m->temp = atoi (value);
1066 }
1067 else if (!strcmp (key, "pressure")) 1014 else if (!strcmp (key, "pressure"))
1068 {
1069 m->pressure = atoi (value); 1015 m->pressure = atoi (value);
1070 }
1071 else if (!strcmp (key, "humid")) 1016 else if (!strcmp (key, "humid"))
1072 {
1073 m->humid = atoi (value); 1017 m->humid = atoi (value);
1074 }
1075 else if (!strcmp (key, "windspeed")) 1018 else if (!strcmp (key, "windspeed"))
1076 {
1077 m->windspeed = atoi (value); 1019 m->windspeed = atoi (value);
1078 }
1079 else if (!strcmp (key, "winddir")) 1020 else if (!strcmp (key, "winddir"))
1080 {
1081 m->winddir = atoi (value); 1021 m->winddir = atoi (value);
1082 }
1083 else if (!strcmp (key, "sky")) 1022 else if (!strcmp (key, "sky"))
1084 {
1085 m->sky = atoi (value); 1023 m->sky = atoi (value);
1086 }
1087 else if (!strcmp (key, "nosmooth")) 1024 else if (!strcmp (key, "nosmooth"))
1088 {
1089 m->nosmooth = atoi (value); 1025 m->nosmooth = atoi (value);
1090 }
1091 else if (!strncmp (key, "tile_path_", 10)) 1026 else if (!strncmp (key, "tile_path_", 10))
1092 { 1027 {
1093 int tile = atoi (key + 10); 1028 int tile = atoi (key + 10);
1094 1029
1095 if (tile < 1 || tile > 4) 1030 if (tile < 1 || tile > 4)
1128 } 1063 }
1129 1064
1130 if (editor) 1065 if (editor)
1131 { 1066 {
1132 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
1133 m->tile_path[tile - 1] = strdup_local (value); 1068 m->tile_path[tile - 1] = strdup (value);
1134 } 1069 }
1135 else if (path != NULL) 1070 else if (path != NULL)
1136 { 1071 {
1137 /* Use the normalized value. */ 1072 /* Use the normalized value. */
1138 m->tile_path[tile - 1] = strdup_local (path); 1073 m->tile_path[tile - 1] = strdup (path);
1139 } 1074 }
1140 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
1141 } 1076 }
1142 else 1077 else
1143 {
1144 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1145 }
1146 } 1079 }
1080
1147 if (!key || strcmp (key, "end")) 1081 if (!key || strcmp (key, "end"))
1148 { 1082 {
1149 LOG (llevError, "Got premature eof on map header!\n"); 1083 LOG (llevError, "Got premature eof on map header!\n");
1150 return 1; 1084 return 1;
1151 } 1085 }
1086
1152 return 0; 1087 return 0;
1153} 1088}
1154 1089
1155/* 1090/*
1156 * Opens the file "filename" and reads information about the map 1091 * Opens the file "filename" and reads information about the map
1157 * from the given file, and stores it in a newly allocated 1092 * from the given file, and stores it in a newly allocated
1158 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1159 * flags correspond to those in map.h. Main ones used are 1094 * flags correspond to those in map.h. Main ones used are
1160 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1161 * MAP_BLOCK, in which case we block on this load. This happens in all 1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1162 * cases, no matter if this flag is set or not. 1097 * cases, no matter if this flag is set or not.
1163 * MAP_STYLE: style map - don't add active objects, don't add to server 1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1164 * managed map list. 1099 * managed map list.
1165 */ 1100 */
1166 1101
1167mapstruct * 1102maptile *
1168load_original_map (const char *filename, int flags) 1103load_original_map (const char *filename, int flags)
1169{ 1104{
1170 mapstruct *m; 1105 maptile *m;
1171 char pathname[MAX_BUF]; 1106 char pathname[MAX_BUF];
1172 1107
1173 if (flags & MAP_PLAYER_UNIQUE) 1108 if (flags & MAP_PLAYER_UNIQUE)
1174 strcpy (pathname, filename); 1109 strcpy (pathname, filename);
1175 else if (flags & MAP_OVERLAY) 1110 else if (flags & MAP_OVERLAY)
1189 strcpy (m->path, filename); 1124 strcpy (m->path, filename);
1190 if (load_map_header (thawer, m)) 1125 if (load_map_header (thawer, m))
1191 { 1126 {
1192 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1193 delete_map (m); 1128 delete_map (m);
1194 return NULL; 1129 return 0;
1195 } 1130 }
1196 1131
1197 allocate_map (m); 1132 m->allocate ();
1198 1133
1199 m->in_memory = MAP_LOADING; 1134 m->in_memory = MAP_LOADING;
1200 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1201 1136
1202 m->in_memory = MAP_IN_MEMORY; 1137 m->in_memory = MAP_IN_MEMORY;
1203 if (!MAP_DIFFICULTY (m)) 1138 if (!m->difficulty)
1204 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1139 m->difficulty = calculate_difficulty (m);
1205 set_map_reset_time (m); 1140 set_map_reset_time (m);
1206 m->instantiate (); 1141 m->instantiate ();
1207 return (m); 1142 return (m);
1208} 1143}
1209 1144
1211 * Loads a map, which has been loaded earlier, from file. 1146 * Loads a map, which has been loaded earlier, from file.
1212 * Return the map object we load into (this can change from the passed 1147 * Return the map object we load into (this can change from the passed
1213 * option if we can't find the original map) 1148 * option if we can't find the original map)
1214 */ 1149 */
1215 1150
1216static mapstruct * 1151static maptile *
1217load_temporary_map (mapstruct *m) 1152load_temporary_map (maptile *m)
1218{ 1153{
1219 char buf[MAX_BUF]; 1154 char buf[MAX_BUF];
1220 1155
1221 if (!m->tmpname) 1156 if (!m->tmpname)
1222 { 1157 {
1248 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1249 delete_map (m); 1184 delete_map (m);
1250 m = load_original_map (m->path, 0); 1185 m = load_original_map (m->path, 0);
1251 return NULL; 1186 return NULL;
1252 } 1187 }
1188
1253 allocate_map (m); 1189 m->allocate ();
1254 1190
1255 m->in_memory = MAP_LOADING; 1191 m->in_memory = MAP_LOADING;
1256 load_objects (m, thawer, 0); 1192 load_objects (m, thawer, 0);
1257 1193
1258 m->in_memory = MAP_IN_MEMORY; 1194 m->in_memory = MAP_IN_MEMORY;
1264 * Loads a map, which has been loaded earlier, from file. 1200 * Loads a map, which has been loaded earlier, from file.
1265 * Return the map object we load into (this can change from the passed 1201 * Return the map object we load into (this can change from the passed
1266 * option if we can't find the original map) 1202 * option if we can't find the original map)
1267 */ 1203 */
1268 1204
1269mapstruct * 1205maptile *
1270load_overlay_map (const char *filename, mapstruct *m) 1206load_overlay_map (const char *filename, maptile *m)
1271{ 1207{
1272 char pathname[MAX_BUF]; 1208 char pathname[MAX_BUF];
1273 1209
1274 strcpy (pathname, create_overlay_pathname (filename)); 1210 strcpy (pathname, create_overlay_pathname (filename));
1275 1211
1281 if (load_map_header (thawer, m)) 1217 if (load_map_header (thawer, m))
1282 { 1218 {
1283 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1284 delete_map (m); 1220 delete_map (m);
1285 m = load_original_map (m->path, 0); 1221 m = load_original_map (m->path, 0);
1286 return NULL; 1222 return 0;
1287 } 1223 }
1288 /*allocate_map(m); */ 1224 /*m->allocate ();*/
1289 1225
1290 m->in_memory = MAP_LOADING; 1226 m->in_memory = MAP_LOADING;
1291 load_objects (m, thawer, MAP_OVERLAY); 1227 load_objects (m, thawer, MAP_OVERLAY);
1292 1228
1293 m->in_memory = MAP_IN_MEMORY; 1229 m->in_memory = MAP_IN_MEMORY;
1298 * This is the start of unique map handling code 1234 * This is the start of unique map handling code
1299 *****************************************************************************/ 1235 *****************************************************************************/
1300 1236
1301/* This goes through map 'm' and removed any unique items on the map. */ 1237/* This goes through map 'm' and removed any unique items on the map. */
1302static void 1238static void
1303delete_unique_items (mapstruct *m) 1239delete_unique_items (maptile *m)
1304{ 1240{
1305 int i, j, unique; 1241 int i, j, unique;
1306 object *op, *next; 1242 object *op, *next;
1307 1243
1308 for (i = 0; i < MAP_WIDTH (m); i++) 1244 for (i = 0; i < m->width; i++)
1309 for (j = 0; j < MAP_HEIGHT (m); j++) 1245 for (j = 0; j < m->height; j++)
1310 { 1246 {
1311 unique = 0; 1247 unique = 0;
1248
1312 for (op = get_map_ob (m, i, j); op; op = next) 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1313 { 1250 {
1314 next = op->above; 1251 next = op->above;
1252
1315 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1316 unique = 1; 1254 unique = 1;
1255
1317 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1318 { 1257 {
1319 clean_object (op); 1258 op->destroy_inv (false);
1320 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1259 op->destroy ();
1321 remove_button_link (op);
1322 remove_ob (op);
1323 free_object (op);
1324 } 1260 }
1325 } 1261 }
1326 } 1262 }
1327} 1263}
1328 1264
1330/* 1266/*
1331 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1332 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1333 */ 1269 */
1334static void 1270static void
1335load_unique_objects (mapstruct *m) 1271load_unique_objects (maptile *m)
1336{ 1272{
1337 int count; 1273 int count;
1338 char firstname[MAX_BUF]; 1274 char firstname[MAX_BUF];
1339 1275
1340 for (count = 0; count < 10; count++) 1276 for (count = 0; count < 10; count++)
1363 1299
1364/* 1300/*
1365 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1366 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1367 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1368 * The temporary filename will be stored in the mapstructure. 1304 * The temporary filename will be stored in the maptileure.
1369 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1370 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1371 */ 1307 */
1372 1308
1373int 1309int
1374new_save_map (mapstruct *m, int flag) 1310new_save_map (maptile *m, int flag)
1375{ 1311{
1376 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1377 int i; 1313 int i;
1378 1314
1379 if (flag && !*m->path) 1315 if (flag && !*m->path)
1397 make_path_to_file (filename); 1333 make_path_to_file (filename);
1398 } 1334 }
1399 else 1335 else
1400 { 1336 {
1401 if (!m->tmpname) 1337 if (!m->tmpname)
1402 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1403 1339
1404 strcpy (filename, m->tmpname); 1340 strcpy (filename, m->tmpname);
1405 } 1341 }
1406 1342
1407 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1431 print_shop_string (m, shop); 1367 print_shop_string (m, shop);
1432 fprintf (freezer, "shopitems %s\n", shop); 1368 fprintf (freezer, "shopitems %s\n", shop);
1433 } 1369 }
1434 if (m->shopgreed) 1370 if (m->shopgreed)
1435 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1436#ifndef WIN32
1437 if (m->shopmin) 1372 if (m->shopmin)
1438 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1439 if (m->shopmax) 1374 if (m->shopmax)
1440 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1441#else
1442 if (m->shopmin)
1443 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1444 if (m->shopmax)
1445 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1446#endif
1447 if (m->shoprace) 1376 if (m->shoprace)
1448 fprintf (freezer, "shoprace %s\n", m->shoprace); 1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1449 if (m->darkness) 1378 if (m->darkness)
1450 fprintf (freezer, "darkness %d\n", m->darkness); 1379 fprintf (freezer, "darkness %d\n", m->darkness);
1451 if (m->width) 1380 if (m->width)
1516 freezer.save (filename); 1445 freezer.save (filename);
1517 1446
1518 return 0; 1447 return 0;
1519} 1448}
1520 1449
1521
1522/*
1523 * Remove and free all objects in the inventory of the given object.
1524 * object.c ?
1525 */
1526
1527void
1528clean_object (object *op)
1529{
1530 object *tmp, *next;
1531
1532 for (tmp = op->inv; tmp; tmp = next)
1533 {
1534 next = tmp->below;
1535 clean_object (tmp);
1536 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1537 remove_button_link (tmp);
1538 remove_ob (tmp);
1539 free_object (tmp);
1540 }
1541}
1542
1543/* 1450/*
1544 * Remove and free all objects in the given map. 1451 * Remove and free all objects in the given map.
1545 */ 1452 */
1546
1547void 1453void
1548free_all_objects (mapstruct *m) 1454free_all_objects (maptile *m)
1549{ 1455{
1550 int i, j; 1456 if (!m->spaces)
1551 object *op; 1457 return;
1552 1458
1553 for (i = 0; i < MAP_WIDTH (m); i++) 1459 for (int i = 0; i < m->width; i++)
1554 for (j = 0; j < MAP_HEIGHT (m); j++) 1460 for (int j = 0; j < m->height; j++)
1555 { 1461 {
1556 object *previous_obj = NULL; 1462 mapspace &ms = m->at (i, j);
1557 1463
1558 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1464 while (object *op = ms.bot)
1559 { 1465 {
1560 if (op == previous_obj)
1561 {
1562 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1563 break;
1564 }
1565 previous_obj = op;
1566 if (op->head != NULL) 1466 if (op->head)
1567 op = op->head; 1467 op = op->head;
1568 1468
1569 /* If the map isn't in memory, free_object will remove and 1469 op->destroy_inv (false);
1570 * free objects in op's inventory. So let it do the job. 1470 op->destroy ();
1571 */
1572 if (m->in_memory == MAP_IN_MEMORY)
1573 clean_object (op);
1574 remove_ob (op);
1575 free_object (op);
1576 } 1471 }
1577 } 1472 }
1578} 1473}
1579 1474
1580/* 1475/*
1581 * Frees everything allocated by the given mapstructure. 1476 * Frees everything allocated by the given maptileure.
1582 * don't free tmpname - our caller is left to do that 1477 * don't free tmpname - our caller is left to do that
1583 */ 1478 */
1584
1585void 1479void
1586free_map (mapstruct *m, int flag) 1480free_map (maptile *m, int flag)
1587{ 1481{
1588 int i; 1482 if (m->in_memory != MAP_IN_MEMORY)
1589
1590 if (!m->in_memory)
1591 {
1592 LOG (llevError, "Trying to free freed map.\n");
1593 return; 1483 return;
1594 } 1484
1485 m->in_memory = MAP_SAVING;
1486
1487 // TODO: use new/delete
1488#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1489
1595 if (flag && m->spaces) 1490 if (flag && m->spaces)
1596 free_all_objects (m); 1491 free_all_objects (m);
1597 if (m->name) 1492 if (m->name)
1598 FREE_AND_CLEAR (m->name); 1493 FREE_AND_CLEAR (m->name);
1599 if (m->spaces) 1494 if (m->spaces)
1600 FREE_AND_CLEAR (m->spaces); 1495 FREE_AND_CLEAR (m->spaces);
1601 if (m->msg) 1496 if (m->msg)
1602 FREE_AND_CLEAR (m->msg); 1497 FREE_AND_CLEAR (m->msg);
1603 if (m->maplore) 1498 if (m->maplore)
1604 FREE_AND_CLEAR (m->maplore); 1499 FREE_AND_CLEAR (m->maplore);
1605 if (m->shopitems) 1500
1606 delete[]m->shopitems; 1501 delete [] m->shopitems;
1607 m->shopitems = 0; 1502 m->shopitems = 0;
1503
1608 if (m->shoprace) 1504 if (m->shoprace)
1609 FREE_AND_CLEAR (m->shoprace); 1505 FREE_AND_CLEAR (m->shoprace);
1506
1610 if (m->buttons) 1507 if (m->buttons)
1611 free_objectlinkpt (m->buttons); 1508 free_objectlinkpt (m->buttons);
1509
1612 m->buttons = NULL; 1510 m->buttons = NULL;
1511
1613 for (i = 0; i < 4; i++) 1512 for (int i = 0; i < 4; i++)
1614 { 1513 {
1615 if (m->tile_path[i]) 1514 if (m->tile_path[i])
1616 FREE_AND_CLEAR (m->tile_path[i]); 1515 FREE_AND_CLEAR (m->tile_path[i]);
1516
1617 m->tile_map[i] = NULL; 1517 m->tile_map[i] = 0;
1618 } 1518 }
1519
1619 m->in_memory = MAP_SWAPPED; 1520 m->in_memory = MAP_SWAPPED;
1620}
1621 1521
1622/* 1522#undef FREE_AND_CLEAR
1623 * function: vanish mapstruct 1523}
1624 * m : pointer to mapstruct, if NULL no action 1524
1625 * this deletes all the data on the map (freeing pointers) 1525maptile::~maptile ()
1626 * and then removes this map from the global linked list of maps. 1526{
1627 */ 1527 free_map (this, 1);
1528 free (tmpname);
1529}
1628 1530
1629void 1531void
1630delete_map (mapstruct *m) 1532maptile::do_destroy ()
1631{ 1533{
1632 mapstruct *tmp, *last; 1534 attachable::do_destroy ();
1633 int i;
1634 1535
1635 if (!m) 1536 free_all_objects (this);
1636 return;
1637 1537
1638 m->clear ();
1639
1640 if (m->in_memory == MAP_IN_MEMORY)
1641 {
1642 /* change to MAP_SAVING, even though we are not,
1643 * so that remove_ob doesn't do as much work.
1644 */
1645 m->in_memory = MAP_SAVING;
1646 free_map (m, 1);
1647 }
1648 /* move this out of free_map, since tmpname can still be needed if
1649 * the map is swapped out.
1650 */
1651 if (m->tmpname)
1652 {
1653 free (m->tmpname);
1654 m->tmpname = NULL;
1655 }
1656 last = NULL;
1657 /* We need to look through all the maps and see if any maps 1538 /* We need to look through all the maps and see if any maps
1658 * are pointing at this one for tiling information. Since 1539 * are pointing at this one for tiling information. Since
1659 * tiling can be assymetric, we just can not look to see which 1540 * tiling can be asymetric, we just can not look to see which
1660 * maps this map tiles with and clears those. 1541 * maps this map tiles with and clears those.
1661 */ 1542 */
1662 for (tmp = first_map; tmp != NULL; tmp = tmp->next) 1543 //TODO: non-euclidean-tiling MUST GO
1663 { 1544 for (maptile *m = first_map; m; m = m->next)
1664 if (tmp->next == m)
1665 last = tmp;
1666
1667 /* This should hopefully get unrolled on a decent compiler */
1668 for (i = 0; i < 4; i++) 1545 for (int i = 0; i < 4; i++)
1669 if (tmp->tile_map[i] == m) 1546 if (m->tile_map[i] == this)
1670 tmp->tile_map[i] = NULL; 1547 m->tile_map[i] = 0;
1671 }
1672 1548
1673 /* If last is null, then this should be the first map in the list */ 1549 if (first_map == this)
1674 if (!last)
1675 {
1676 if (m == first_map)
1677 first_map = m->next; 1550 first_map = next;
1678 else
1679 /* m->path is a static char, so should hopefully still have
1680 * some useful data in it.
1681 */
1682 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1683 }
1684 else 1551 else
1685 last->next = m->next; 1552 for (maptile *m = first_map; m; m = m->next)
1686 1553 if (m->next = this)
1687 delete m; 1554 {
1555 m->next = next;
1556 break;
1557 }
1688} 1558}
1689 1559
1690 1560//TODO: must go
1561void
1562delete_map (maptile *m)
1563{
1564 if (m)
1565 m->destroy ();
1566}
1691 1567
1692/* 1568/*
1693 * Makes sure the given map is loaded and swapped in. 1569 * Makes sure the given map is loaded and swapped in.
1694 * name is path name of the map. 1570 * name is path name of the map.
1695 * flags meaning: 1571 * flags meaning:
1698 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1574 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1699 * dont do any more name translation on it. 1575 * dont do any more name translation on it.
1700 * 1576 *
1701 * Returns a pointer to the given map. 1577 * Returns a pointer to the given map.
1702 */ 1578 */
1703 1579maptile *
1704mapstruct *
1705ready_map_name (const char *name, int flags) 1580ready_map_name (const char *name, int flags)
1706{ 1581{
1707 mapstruct *m;
1708
1709 if (!name) 1582 if (!name)
1710 return (NULL); 1583 return 0;
1711 1584
1712 /* Have we been at this level before? */ 1585 /* Have we been at this level before? */
1713 m = has_been_loaded (name); 1586 maptile *m = has_been_loaded (name);
1714 1587
1715 /* Map is good to go, so just return it */ 1588 /* Map is good to go, so just return it */
1716 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1589 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1717 {
1718 return m; 1590 return m;
1719 }
1720 1591
1721 /* unique maps always get loaded from their original location, and never 1592 /* unique maps always get loaded from their original location, and never
1722 * a temp location. Likewise, if map_flush is set, or we have never loaded 1593 * a temp location. Likewise, if map_flush is set, or we have never loaded
1723 * this map, load it now. I removed the reset checking from here - 1594 * this map, load it now. I removed the reset checking from here -
1724 * it seems the probability of a player trying to enter a map that should 1595 * it seems the probability of a player trying to enter a map that should
1726 * a bit cleaner (and players probably shouldn't rely on exact timing for 1597 * a bit cleaner (and players probably shouldn't rely on exact timing for
1727 * resets in any case - if they really care, they should use the 'maps command. 1598 * resets in any case - if they really care, they should use the 'maps command.
1728 */ 1599 */
1729 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1600 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1730 { 1601 {
1731
1732 /* first visit or time to reset */ 1602 /* first visit or time to reset */
1733 if (m) 1603 if (m)
1734 { 1604 {
1735 clean_tmp_map (m); /* Doesn't make much difference */ 1605 clean_tmp_map (m); /* Doesn't make much difference */
1736 delete_map (m); 1606 delete_map (m);
1814 * have a difficulty set than using this function - human calculation 1684 * have a difficulty set than using this function - human calculation
1815 * is much better than this functions guesswork. 1685 * is much better than this functions guesswork.
1816 */ 1686 */
1817 1687
1818int 1688int
1819calculate_difficulty (mapstruct *m) 1689calculate_difficulty (maptile *m)
1820{ 1690{
1821 object *op; 1691 object *op;
1822 archetype *at; 1692 archetype *at;
1823 int x, y, i; 1693 int x, y, i;
1824 long monster_cnt = 0; 1694 long monster_cnt = 0;
1825 double avgexp = 0; 1695 double avgexp = 0;
1826 sint64 total_exp = 0; 1696 sint64 total_exp = 0;
1827 1697
1828 if (MAP_DIFFICULTY (m)) 1698 if (m->difficulty)
1829 { 1699 {
1830 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1700 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1831 return MAP_DIFFICULTY (m); 1701 return m->difficulty;
1832 } 1702 }
1833 1703
1834 for (x = 0; x < MAP_WIDTH (m); x++) 1704 for (x = 0; x < m->width; x++)
1835 for (y = 0; y < MAP_HEIGHT (m); y++) 1705 for (y = 0; y < m->height; y++)
1836 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1706 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1837 { 1707 {
1838 if (QUERY_FLAG (op, FLAG_MONSTER)) 1708 if (QUERY_FLAG (op, FLAG_MONSTER))
1839 { 1709 {
1840 total_exp += op->stats.exp; 1710 total_exp += op->stats.exp;
1841 monster_cnt++; 1711 monster_cnt++;
1866 1736
1867 return 1; 1737 return 1;
1868} 1738}
1869 1739
1870void 1740void
1871clean_tmp_map (mapstruct *m) 1741clean_tmp_map (maptile *m)
1872{ 1742{
1873 if (m->tmpname == NULL) 1743 if (m->tmpname == NULL)
1874 return; 1744 return;
1875 INVOKE_MAP (CLEAN, m); 1745 INVOKE_MAP (CLEAN, m);
1876 (void) unlink (m->tmpname); 1746 (void) unlink (m->tmpname);
1901 * to maps than los. 1771 * to maps than los.
1902 * postive values make it darker, negative make it brighter 1772 * postive values make it darker, negative make it brighter
1903 */ 1773 */
1904 1774
1905int 1775int
1906change_map_light (mapstruct *m, int change) 1776change_map_light (maptile *m, int change)
1907{ 1777{
1908 int new_level = m->darkness + change; 1778 int new_level = m->darkness + change;
1909 1779
1910 /* Nothing to do */ 1780 /* Nothing to do */
1911 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1781 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1934 /* All clients need to get re-updated for the change */ 1804 /* All clients need to get re-updated for the change */
1935 update_all_map_los (m); 1805 update_all_map_los (m);
1936 return 1; 1806 return 1;
1937} 1807}
1938 1808
1939
1940/* 1809/*
1941 * This function updates various attributes about a specific space 1810 * This function updates various attributes about a specific space
1942 * on the map (what it looks like, whether it blocks magic, 1811 * on the map (what it looks like, whether it blocks magic,
1943 * has a living creatures, prevents people from passing 1812 * has a living creatures, prevents people from passing
1944 * through, etc) 1813 * through, etc)
1945 */ 1814 */
1946void 1815void
1947update_position (mapstruct *m, int x, int y) 1816mapspace::update_ ()
1948{ 1817{
1949 object *tmp, *last = NULL; 1818 object *tmp, *last = 0;
1950 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1819 uint8 flags = 0, light = 0, anywhere = 0;
1951 New_Face *top, *floor, *middle; 1820 New_Face *top, *floor, *middle;
1952 object *top_obj, *floor_obj, *middle_obj; 1821 object *top_obj, *floor_obj, *middle_obj;
1953 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1822 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1954 1823
1955 oldflags = GET_MAP_FLAGS (m, x, y);
1956 if (!(oldflags & P_NEED_UPDATE))
1957 {
1958 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1959 return;
1960 }
1961
1962 middle = blank_face; 1824 middle = blank_face;
1963 top = blank_face; 1825 top = blank_face;
1964 floor = blank_face; 1826 floor = blank_face;
1965 1827
1966 middle_obj = NULL; 1828 middle_obj = 0;
1967 top_obj = NULL; 1829 top_obj = 0;
1968 floor_obj = NULL; 1830 floor_obj = 0;
1969 1831
1970 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1832 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1971 { 1833 {
1972
1973 /* This could be made additive I guess (two lights better than 1834 /* This could be made additive I guess (two lights better than
1974 * one). But if so, it shouldn't be a simple additive - 2 1835 * one). But if so, it shouldn't be a simple additive - 2
1975 * light bulbs do not illuminate twice as far as once since 1836 * light bulbs do not illuminate twice as far as once since
1976 * it is a disapation factor that is squared (or is it cubed?) 1837 * it is a dissapation factor that is cubed.
1977 */ 1838 */
1978 if (tmp->glow_radius > light) 1839 if (tmp->glow_radius > light)
1979 light = tmp->glow_radius; 1840 light = tmp->glow_radius;
1980 1841
1981 /* This call is needed in order to update objects the player 1842 /* This call is needed in order to update objects the player
2019 { 1880 {
2020 middle = tmp->face; 1881 middle = tmp->face;
2021 middle_obj = tmp; 1882 middle_obj = tmp;
2022 } 1883 }
2023 } 1884 }
1885
2024 if (tmp == tmp->above) 1886 if (tmp == tmp->above)
2025 { 1887 {
2026 LOG (llevError, "Error in structure of map\n"); 1888 LOG (llevError, "Error in structure of map\n");
2027 exit (-1); 1889 exit (-1);
2028 } 1890 }
2029 1891
2030 move_slow |= tmp->move_slow; 1892 move_slow |= tmp->move_slow;
2031 move_block |= tmp->move_block; 1893 move_block |= tmp->move_block;
2032 move_on |= tmp->move_on; 1894 move_on |= tmp->move_on;
2033 move_off |= tmp->move_off; 1895 move_off |= tmp->move_off;
2034 move_allow |= tmp->move_allow; 1896 move_allow |= tmp->move_allow;
2035 1897
2036 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2037 flags |= P_IS_ALIVE;
2038 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2039 flags |= P_NO_MAGIC;
2040 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2041 flags |= P_NO_CLERIC;
2042 if (tmp->type == SAFE_GROUND)
2043 flags |= P_SAFE;
2044
2045 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1898 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2046 flags |= P_BLOCKSVIEW; 1899 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2047 } /* for stack of objects */ 1900 if (tmp->type == PLAYER) flags |= P_PLAYER;
2048 1901 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2049 /* we don't want to rely on this function to have accurate flags, but 1902 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2050 * since we're already doing the work, we calculate them here. 1903 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2051 * if they don't match, logic is broken someplace.
2052 */
2053 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2054 { 1904 }
2055 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1905
2056 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1906 this->light = light;
2057 } 1907 this->flags_ = flags;
2058 SET_MAP_FLAGS (m, x, y, flags); 1908 this->move_block = move_block & ~move_allow;
2059 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1909 this->move_on = move_on;
2060 SET_MAP_MOVE_ON (m, x, y, move_on); 1910 this->move_off = move_off;
2061 SET_MAP_MOVE_OFF (m, x, y, move_off); 1911 this->move_slow = move_slow;
2062 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2063 1912
2064 /* At this point, we have a floor face (if there is a floor), 1913 /* At this point, we have a floor face (if there is a floor),
2065 * and the floor is set - we are not going to touch it at 1914 * and the floor is set - we are not going to touch it at
2066 * this point. 1915 * this point.
2067 * middle contains the highest visibility face. 1916 * middle contains the highest visibility face.
2121 break; 1970 break;
2122 } 1971 }
2123 } 1972 }
2124 } 1973 }
2125 } 1974 }
1975
2126 if (middle == floor) 1976 if (middle == floor)
2127 middle = blank_face; 1977 middle = blank_face;
1978
2128 if (top == middle) 1979 if (top == middle)
2129 middle = blank_face; 1980 middle = blank_face;
2130 SET_MAP_FACE (m, x, y, top, 0);
2131 if (top != blank_face)
2132 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2133 else
2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2135 SET_MAP_FACE (m, x, y, middle, 1);
2136 if (middle != blank_face)
2137 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2138 else
2139 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2140 SET_MAP_FACE (m, x, y, floor, 2);
2141 if (floor != blank_face)
2142 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2143 else
2144 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2145 SET_MAP_LIGHT (m, x, y, light);
2146}
2147 1981
1982 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1983 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1984 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1985}
2148 1986
2149void 1987void
2150set_map_reset_time (mapstruct *map) 1988set_map_reset_time (maptile *map)
2151{ 1989{
2152 int timeout; 1990 int timeout;
2153 1991
2154 timeout = MAP_RESET_TIMEOUT (map); 1992 timeout = map->reset_timeout;
2155 if (timeout <= 0) 1993 if (timeout <= 0)
2156 timeout = MAP_DEFAULTRESET; 1994 timeout = MAP_DEFAULTRESET;
2157 if (timeout >= MAP_MAXRESET) 1995 if (timeout >= MAP_MAXRESET)
2158 timeout = MAP_MAXRESET; 1996 timeout = MAP_MAXRESET;
2159 MAP_WHEN_RESET (map) = seconds () + timeout; 1997 map->reset_time = time (0) + timeout;
2160} 1998}
2161 1999
2162/* this updates the orig_map->tile_map[tile_num] value after loading 2000/* this updates the orig_map->tile_map[tile_num] value after loading
2163 * the map. It also takes care of linking back the freshly loaded 2001 * the map. It also takes care of linking back the freshly loaded
2164 * maps tile_map values if it tiles back to this one. It returns 2002 * maps tile_map values if it tiles back to this one. It returns
2165 * the value of orig_map->tile_map[tile_num]. It really only does this 2003 * the value of orig_map->tile_map[tile_num]. It really only does this
2166 * so that it is easier for calling functions to verify success. 2004 * so that it is easier for calling functions to verify success.
2167 */ 2005 */
2168 2006
2169static mapstruct * 2007static maptile *
2170load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2008load_and_link_tiled_map (maptile *orig_map, int tile_num)
2171{ 2009{
2172 int dest_tile = (tile_num + 2) % 4; 2010 int dest_tile = (tile_num + 2) % 4;
2173 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2011 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2174 2012
2175 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2013 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2190 * tiled maps. 2028 * tiled maps.
2191 * 2029 *
2192 * 2030 *
2193 */ 2031 */
2194int 2032int
2195out_of_map (mapstruct *m, int x, int y) 2033out_of_map (maptile *m, int x, int y)
2196{ 2034{
2197
2198 /* If we get passed a null map, this is obviously the 2035 /* If we get passed a null map, this is obviously the
2199 * case. This generally shouldn't happen, but if the 2036 * case. This generally shouldn't happen, but if the
2200 * map loads fail below, it could happen. 2037 * map loads fail below, it could happen.
2201 */ 2038 */
2202 if (!m) 2039 if (!m)
2204 2041
2205 if (x < 0) 2042 if (x < 0)
2206 { 2043 {
2207 if (!m->tile_path[3]) 2044 if (!m->tile_path[3])
2208 return 1; 2045 return 1;
2046
2209 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2210 {
2211 load_and_link_tiled_map (m, 3); 2048 load_and_link_tiled_map (m, 3);
2212 } 2049
2213 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2050 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2214 } 2051 }
2215 if (x >= MAP_WIDTH (m)) 2052
2053 if (x >= m->width)
2216 { 2054 {
2217 if (!m->tile_path[1]) 2055 if (!m->tile_path[1])
2218 return 1; 2056 return 1;
2057
2219 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2220 {
2221 load_and_link_tiled_map (m, 1); 2059 load_and_link_tiled_map (m, 1);
2222 } 2060
2223 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2061 return (out_of_map (m->tile_map[1], x - m->width, y));
2224 } 2062 }
2063
2225 if (y < 0) 2064 if (y < 0)
2226 { 2065 {
2227 if (!m->tile_path[0]) 2066 if (!m->tile_path[0])
2228 return 1; 2067 return 1;
2068
2229 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2069 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2230 {
2231 load_and_link_tiled_map (m, 0); 2070 load_and_link_tiled_map (m, 0);
2232 } 2071
2233 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2072 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2234 } 2073 }
2235 if (y >= MAP_HEIGHT (m)) 2074
2075 if (y >= m->height)
2236 { 2076 {
2237 if (!m->tile_path[2]) 2077 if (!m->tile_path[2])
2238 return 1; 2078 return 1;
2079
2239 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2080 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2240 {
2241 load_and_link_tiled_map (m, 2); 2081 load_and_link_tiled_map (m, 2);
2242 } 2082
2243 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2083 return (out_of_map (m->tile_map[2], x, y - m->height));
2244 } 2084 }
2245 2085
2246 /* Simple case - coordinates are within this local 2086 /* Simple case - coordinates are within this local
2247 * map. 2087 * map.
2248 */ 2088 */
2255 * the map as that the coordinates are really on, and 2095 * the map as that the coordinates are really on, and
2256 * updates x and y to be the localized coordinates. 2096 * updates x and y to be the localized coordinates.
2257 * Using this is more efficient of calling out_of_map 2097 * Using this is more efficient of calling out_of_map
2258 * and then figuring out what the real map is 2098 * and then figuring out what the real map is
2259 */ 2099 */
2260mapstruct * 2100maptile *
2261get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2101get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2262{ 2102{
2263 2103
2264 if (*x < 0) 2104 if (*x < 0)
2265 { 2105 {
2266 if (!m->tile_path[3]) 2106 if (!m->tile_path[3])
2267 return NULL; 2107 return 0;
2268 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2108 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2269 load_and_link_tiled_map (m, 3); 2109 load_and_link_tiled_map (m, 3);
2270 2110
2271 *x += MAP_WIDTH (m->tile_map[3]); 2111 *x += m->tile_map[3]->width;
2272 return (get_map_from_coord (m->tile_map[3], x, y)); 2112 return (get_map_from_coord (m->tile_map[3], x, y));
2273 } 2113 }
2274 if (*x >= MAP_WIDTH (m)) 2114
2115 if (*x >= m->width)
2275 { 2116 {
2276 if (!m->tile_path[1]) 2117 if (!m->tile_path[1])
2277 return NULL; 2118 return 0;
2119
2278 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2120 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2279 load_and_link_tiled_map (m, 1); 2121 load_and_link_tiled_map (m, 1);
2280 2122
2281 *x -= MAP_WIDTH (m); 2123 *x -= m->width;
2282 return (get_map_from_coord (m->tile_map[1], x, y)); 2124 return (get_map_from_coord (m->tile_map[1], x, y));
2283 } 2125 }
2126
2284 if (*y < 0) 2127 if (*y < 0)
2285 { 2128 {
2286 if (!m->tile_path[0]) 2129 if (!m->tile_path[0])
2287 return NULL; 2130 return 0;
2131
2288 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2132 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2289 load_and_link_tiled_map (m, 0); 2133 load_and_link_tiled_map (m, 0);
2290 2134
2291 *y += MAP_HEIGHT (m->tile_map[0]); 2135 *y += m->tile_map[0]->height;
2292 return (get_map_from_coord (m->tile_map[0], x, y)); 2136 return (get_map_from_coord (m->tile_map[0], x, y));
2293 } 2137 }
2294 if (*y >= MAP_HEIGHT (m)) 2138
2139 if (*y >= m->height)
2295 { 2140 {
2296 if (!m->tile_path[2]) 2141 if (!m->tile_path[2])
2297 return NULL; 2142 return 0;
2143
2298 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2144 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2299 load_and_link_tiled_map (m, 2); 2145 load_and_link_tiled_map (m, 2);
2300 2146
2301 *y -= MAP_HEIGHT (m); 2147 *y -= m->height;
2302 return (get_map_from_coord (m->tile_map[2], x, y)); 2148 return (get_map_from_coord (m->tile_map[2], x, y));
2303 } 2149 }
2304 2150
2305 /* Simple case - coordinates are within this local 2151 /* Simple case - coordinates are within this local
2306 * map. 2152 * map.
2312/** 2158/**
2313 * Return whether map2 is adjacent to map1. If so, store the distance from 2159 * Return whether map2 is adjacent to map1. If so, store the distance from
2314 * map1 to map2 in dx/dy. 2160 * map1 to map2 in dx/dy.
2315 */ 2161 */
2316static int 2162static int
2317adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2163adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2318{ 2164{
2319 if (!map1 || !map2) 2165 if (!map1 || !map2)
2320 return 0; 2166 return 0;
2321 2167
2322 if (map1 == map2) 2168 if (map1 == map2)
2326 2172
2327 } 2173 }
2328 else if (map1->tile_map[0] == map2) 2174 else if (map1->tile_map[0] == map2)
2329 { /* up */ 2175 { /* up */
2330 *dx = 0; 2176 *dx = 0;
2331 *dy = -MAP_HEIGHT (map2); 2177 *dy = -map2->height;
2332 } 2178 }
2333 else if (map1->tile_map[1] == map2) 2179 else if (map1->tile_map[1] == map2)
2334 { /* right */ 2180 { /* right */
2335 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2336 *dy = 0; 2182 *dy = 0;
2337 } 2183 }
2338 else if (map1->tile_map[2] == map2) 2184 else if (map1->tile_map[2] == map2)
2339 { /* down */ 2185 { /* down */
2340 *dx = 0; 2186 *dx = 0;
2341 *dy = MAP_HEIGHT (map1); 2187 *dy = map1->height;
2342 } 2188 }
2343 else if (map1->tile_map[3] == map2) 2189 else if (map1->tile_map[3] == map2)
2344 { /* left */ 2190 { /* left */
2345 *dx = -MAP_WIDTH (map2); 2191 *dx = -map2->width;
2346 *dy = 0; 2192 *dy = 0;
2347 2193
2348 } 2194 }
2349 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2195 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2350 { /* up right */ 2196 { /* up right */
2351 *dx = MAP_WIDTH (map1->tile_map[0]); 2197 *dx = map1->tile_map[0]->width;
2352 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2198 *dy = -map1->tile_map[0]->height;
2353 } 2199 }
2354 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2200 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2355 { /* up left */ 2201 { /* up left */
2356 *dx = -MAP_WIDTH (map2); 2202 *dx = -map2->width;
2357 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2203 *dy = -map1->tile_map[0]->height;
2358 } 2204 }
2359 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2205 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2360 { /* right up */ 2206 { /* right up */
2361 *dx = MAP_WIDTH (map1); 2207 *dx = map1->width;
2362 *dy = -MAP_HEIGHT (map2); 2208 *dy = -map2->height;
2363 } 2209 }
2364 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2210 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2365 { /* right down */ 2211 { /* right down */
2366 *dx = MAP_WIDTH (map1); 2212 *dx = map1->width;
2367 *dy = MAP_HEIGHT (map1->tile_map[1]); 2213 *dy = map1->tile_map[1]->height;
2368 } 2214 }
2369 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2215 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2370 { /* down right */ 2216 { /* down right */
2371 *dx = MAP_WIDTH (map1->tile_map[2]); 2217 *dx = map1->tile_map[2]->width;
2372 *dy = MAP_HEIGHT (map1); 2218 *dy = map1->height;
2373 } 2219 }
2374 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2220 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2375 { /* down left */ 2221 { /* down left */
2376 *dx = -MAP_WIDTH (map2); 2222 *dx = -map2->width;
2377 *dy = MAP_HEIGHT (map1); 2223 *dy = map1->height;
2378 } 2224 }
2379 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2225 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2380 { /* left up */ 2226 { /* left up */
2381 *dx = -MAP_WIDTH (map1->tile_map[3]); 2227 *dx = -map1->tile_map[3]->width;
2382 *dy = -MAP_HEIGHT (map2); 2228 *dy = -map2->height;
2383 } 2229 }
2384 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2230 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2385 { /* left down */ 2231 { /* left down */
2386 *dx = -MAP_WIDTH (map1->tile_map[3]); 2232 *dx = -map1->tile_map[3]->width;
2387 *dy = MAP_HEIGHT (map1->tile_map[3]); 2233 *dy = map1->tile_map[3]->height;
2388 2234
2389 } 2235 }
2390 else 2236 else
2391 { /* not "adjacent" enough */ 2237 { /* not "adjacent" enough */
2392 return 0; 2238 return 0;
2480 * for something in the future. Also, since no object is pasted, the best 2326 * for something in the future. Also, since no object is pasted, the best
2481 * field of the rv_vector is set to NULL. 2327 * field of the rv_vector is set to NULL.
2482 */ 2328 */
2483 2329
2484void 2330void
2485get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2331get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2486{ 2332{
2487 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2333 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2488 { 2334 {
2489 /* be conservative and fill in _some_ data */ 2335 /* be conservative and fill in _some_ data */
2490 retval->distance = 100000; 2336 retval->distance = 100000;

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