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Comparing deliantra/server/common/map.C (file contents):
Revision 1.38 by pippijn, Mon Dec 11 19:46:46 2006 UTC vs.
Revision 1.44 by root, Mon Dec 18 04:07:30 2006 UTC

27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33 32
34/* 33/*
35 * Returns the maptile which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 35 * return NULL if no match is found.
37 */ 36 */
532{ 531{
533 int i, j; 532 int i, j;
534 int unique; 533 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 535
537 op = get_object (); 536 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
539 538
540 while ((i = load_object (fp, op, mapflags))) 539 while ((i = load_object (fp, op, mapflags)))
541 { 540 {
542 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
550 } 549 }
551 550
552 551
553 switch (i) 552 switch (i)
554 { 553 {
555 case LL_NORMAL: 554 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 555 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 556 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else 558 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 559 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 560
562 if (op->inv) 561 if (op->inv)
563 sum_weight (op); 562 sum_weight (op);
564 563
565 prev = op, last_more = op; 564 prev = op, last_more = op;
566 break; 565 break;
567 566
568 case LL_MORE: 567 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 569 op->head = prev, last_more->more = op, last_more = op;
571 break; 570 break;
572 } 571 }
573 572
574 if (mapflags & MAP_STYLE) 573 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op); 574 remove_from_active_list (op);
576 575
577 op = get_object (); 576 op = object::create ();
578 op->map = m; 577 op->map = m;
579 } 578 }
580 579
581 for (i = 0; i < m->width; i++) 580 for (i = 0; i < m->width; i++)
582 { 581 {
586 /* check for unique items, or unique squares */ 585 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 586 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 { 587 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 588 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 589 unique = 1;
590
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 } 593 }
594 } 594 }
595 } 595 }
596 596
597 free_object (op); 597 op->destroy ();
598 link_multipart_objects (m); 598 link_multipart_objects (m);
599} 599}
600 600
601/* This saves all the objects on the map in a non destructive fashion. 601/* This saves all the objects on the map in a non destructive fashion.
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 729 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 730 shopitems *items = NULL;
731 int i = 0, number_of_entries = 0; 731 int i = 0, number_of_entries = 0;
732 const typedata *current_type; 732 const typedata *current_type;
733 733
734 shop_string = strdup_local (input_string); 734 shop_string = strdup (input_string);
735 p = shop_string; 735 p = shop_string;
736 /* first we'll count the entries, we'll need that for allocating the array shortly */ 736 /* first we'll count the entries, we'll need that for allocating the array shortly */
737 while (p) 737 while (p)
738 { 738 {
739 p = strchr (p, ';'); 739 p = strchr (p, ';');
925 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
928 */ 928 */
929 if (msgpos != 0) 929 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf); 930 m->msg = strdup (msgbuf);
931 } 931 }
932 else if (!strcmp (key, "maplore")) 932 else if (!strcmp (key, "maplore"))
933 { 933 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL) 934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 { 935 {
941 strcpy (maplorebuf + maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf); 942 maplorepos += strlen (buf);
943 } 943 }
944 } 944 }
945 if (maplorepos != 0) 945 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf); 946 m->maplore = strdup (maplorebuf);
947 } 947 }
948 else if (!strcmp (key, "end")) 948 else if (!strcmp (key, "end"))
949 { 949 {
950 break; 950 break;
951 } 951 }
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 } 961 }
962 else if (!strcmp (key, "name")) 962 else if (!strcmp (key, "name"))
963 { 963 {
964 *end = 0; 964 *end = 0;
965 m->name = strdup_local (value); 965 m->name = strdup (value);
966 } 966 }
967 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
969 * what really should be used. 969 * what really should be used.
970 */ 970 */
971 else if (!strcmp (key, "oid")) 971 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value)); 972 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach")) 973 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value; 974 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 975 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value); 976 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 977 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value); 978 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width")) 979 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value); 980 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height")) 981 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value); 982 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 983 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value); 984 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 985 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value); 986 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 987 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 { 988 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 989 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value); 990 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 991 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value); 992 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique")) 993 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value); 994 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template")) 995 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value); 996 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region")) 997 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value); 998 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems")) 999 else if (!strcmp (key, "shopitems"))
1028 { 1000 {
1029 *end = 0; 1001 *end = 0;
1030 m->shopitems = parse_shop_string (value); 1002 m->shopitems = parse_shop_string (value);
1031 } 1003 }
1032 else if (!strcmp (key, "shopgreed")) 1004 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value); 1005 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin")) 1006 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value); 1007 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax")) 1008 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value); 1009 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace")) 1010 else if (!strcmp (key, "shoprace"))
1045 { 1011 {
1046 *end = 0; 1012 *end = 0;
1047 m->shoprace = strdup_local (value); 1013 m->shoprace = strdup (value);
1048 } 1014 }
1049 else if (!strcmp (key, "outdoor")) 1015 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value); 1016 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp")) 1017 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value); 1018 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure")) 1019 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value); 1020 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid")) 1021 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value); 1022 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed")) 1023 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value); 1024 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir")) 1025 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value); 1026 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky")) 1027 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value); 1028 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth")) 1029 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value); 1030 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10)) 1031 else if (!strncmp (key, "tile_path_", 10))
1082 { 1032 {
1083 int tile = atoi (key + 10); 1033 int tile = atoi (key + 10);
1084 1034
1085 if (tile < 1 || tile > 4) 1035 if (tile < 1 || tile > 4)
1118 } 1068 }
1119 1069
1120 if (editor) 1070 if (editor)
1121 { 1071 {
1122 /* Use the value as in the file. */ 1072 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value); 1073 m->tile_path[tile - 1] = strdup (value);
1124 } 1074 }
1125 else if (path != NULL) 1075 else if (path != NULL)
1126 { 1076 {
1127 /* Use the normalized value. */ 1077 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path); 1078 m->tile_path[tile - 1] = strdup (path);
1129 } 1079 }
1130 } /* end if tile direction (in)valid */ 1080 } /* end if tile direction (in)valid */
1131 } 1081 }
1132 else 1082 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1083 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 } 1084 }
1085
1137 if (!key || strcmp (key, "end")) 1086 if (!key || strcmp (key, "end"))
1138 { 1087 {
1139 LOG (llevError, "Got premature eof on map header!\n"); 1088 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1; 1089 return 1;
1141 } 1090 }
1091
1142 return 0; 1092 return 0;
1143} 1093}
1144 1094
1145/* 1095/*
1146 * Opens the file "filename" and reads information about the map 1096 * Opens the file "filename" and reads information about the map
1298 1248
1299 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < MAP_WIDTH (m); i++)
1300 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < MAP_HEIGHT (m); j++)
1301 { 1251 {
1302 unique = 0; 1252 unique = 0;
1253
1303 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = get_map_ob (m, i, j); op; op = next)
1304 { 1255 {
1305 next = op->above; 1256 next = op->above;
1257
1306 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1307 unique = 1; 1259 unique = 1;
1260
1308 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1309 { 1262 {
1310 clean_object (op); 1263 clean_object (op);
1264
1311 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1265 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1312 remove_button_link (op); 1266 remove_button_link (op);
1313 remove_ob (op); 1267
1314 free_object (op); 1268 op->destroy ();
1315 } 1269 }
1316 } 1270 }
1317 } 1271 }
1318} 1272}
1319 1273
1388 make_path_to_file (filename); 1342 make_path_to_file (filename);
1389 } 1343 }
1390 else 1344 else
1391 { 1345 {
1392 if (!m->tmpname) 1346 if (!m->tmpname)
1393 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1347 m->tmpname = tempnam (settings.tmpdir, NULL);
1394 1348
1395 strcpy (filename, m->tmpname); 1349 strcpy (filename, m->tmpname);
1396 } 1350 }
1397 1351
1398 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1352 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1514 object *tmp, *next; 1468 object *tmp, *next;
1515 1469
1516 for (tmp = op->inv; tmp; tmp = next) 1470 for (tmp = op->inv; tmp; tmp = next)
1517 { 1471 {
1518 next = tmp->below; 1472 next = tmp->below;
1473
1519 clean_object (tmp); 1474 clean_object (tmp);
1520 if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) 1475 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1521 remove_button_link (tmp); 1476 remove_button_link (tmp);
1522 remove_ob (tmp); 1477
1523 free_object (tmp); 1478 tmp->destroy ();
1524 } 1479 }
1525} 1480}
1526 1481
1527/* 1482/*
1528 * Remove and free all objects in the given map. 1483 * Remove and free all objects in the given map.
1544 if (op == previous_obj) 1499 if (op == previous_obj)
1545 { 1500 {
1546 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); 1501 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1547 break; 1502 break;
1548 } 1503 }
1504
1549 previous_obj = op; 1505 previous_obj = op;
1506
1550 if (op->head != NULL) 1507 if (op->head != NULL)
1551 op = op->head; 1508 op = op->head;
1552 1509
1553 /* If the map isn't in memory, free_object will remove and 1510 /* If the map isn't in memory, free_object will remove and
1554 * free objects in op's inventory. So let it do the job. 1511 * free objects in op's inventory. So let it do the job.
1555 */ 1512 */
1556 if (m->in_memory == MAP_IN_MEMORY) 1513 if (m->in_memory == MAP_IN_MEMORY)
1557 clean_object (op); 1514 clean_object (op);
1558 remove_ob (op); 1515
1559 free_object (op); 1516 op->destroy ();
1560 } 1517 }
1561 } 1518 }
1562} 1519}
1563 1520
1564/* 1521/*
1574 if (!m->in_memory) 1531 if (!m->in_memory)
1575 { 1532 {
1576 LOG (llevError, "Trying to free freed map.\n"); 1533 LOG (llevError, "Trying to free freed map.\n");
1577 return; 1534 return;
1578 } 1535 }
1536
1537 // TODO: use new/delete
1538#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1539
1579 if (flag && m->spaces) 1540 if (flag && m->spaces)
1580 free_all_objects (m); 1541 free_all_objects (m);
1581 if (m->name) 1542 if (m->name)
1582 FREE_AND_CLEAR (m->name); 1543 FREE_AND_CLEAR (m->name);
1583 if (m->spaces) 1544 if (m->spaces)
1584 FREE_AND_CLEAR (m->spaces); 1545 FREE_AND_CLEAR (m->spaces);
1585 if (m->msg) 1546 if (m->msg)
1586 FREE_AND_CLEAR (m->msg); 1547 FREE_AND_CLEAR (m->msg);
1587 if (m->maplore) 1548 if (m->maplore)
1588 FREE_AND_CLEAR (m->maplore); 1549 FREE_AND_CLEAR (m->maplore);
1589 if (m->shopitems) 1550
1590 delete[]m->shopitems; 1551 delete [] m->shopitems;
1591 m->shopitems = 0; 1552 m->shopitems = 0;
1553
1592 if (m->shoprace) 1554 if (m->shoprace)
1593 FREE_AND_CLEAR (m->shoprace); 1555 FREE_AND_CLEAR (m->shoprace);
1556
1594 if (m->buttons) 1557 if (m->buttons)
1595 free_objectlinkpt (m->buttons); 1558 free_objectlinkpt (m->buttons);
1559
1596 m->buttons = NULL; 1560 m->buttons = NULL;
1561
1597 for (i = 0; i < 4; i++) 1562 for (i = 0; i < 4; i++)
1598 { 1563 {
1599 if (m->tile_path[i]) 1564 if (m->tile_path[i])
1600 FREE_AND_CLEAR (m->tile_path[i]); 1565 FREE_AND_CLEAR (m->tile_path[i]);
1601 m->tile_map[i] = NULL; 1566 m->tile_map[i] = NULL;
1602 } 1567 }
1568
1603 m->in_memory = MAP_SWAPPED; 1569 m->in_memory = MAP_SWAPPED;
1570
1571#undef FREE_AND_CLEAR
1572
1604} 1573}
1605 1574
1606/* 1575/*
1607 * function: vanish maptile 1576 * function: vanish maptile
1608 * m : pointer to maptile, if NULL no action 1577 * m : pointer to maptile, if NULL no action
1668 else 1637 else
1669 last->next = m->next; 1638 last->next = m->next;
1670 1639
1671 delete m; 1640 delete m;
1672} 1641}
1673
1674
1675 1642
1676/* 1643/*
1677 * Makes sure the given map is loaded and swapped in. 1644 * Makes sure the given map is loaded and swapped in.
1678 * name is path name of the map. 1645 * name is path name of the map.
1679 * flags meaning: 1646 * flags meaning:
1682 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1649 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1683 * dont do any more name translation on it. 1650 * dont do any more name translation on it.
1684 * 1651 *
1685 * Returns a pointer to the given map. 1652 * Returns a pointer to the given map.
1686 */ 1653 */
1687
1688maptile * 1654maptile *
1689ready_map_name (const char *name, int flags) 1655ready_map_name (const char *name, int flags)
1690{ 1656{
1691 maptile *m; 1657 maptile *m;
1692 1658
2138 timeout = MAP_RESET_TIMEOUT (map); 2104 timeout = MAP_RESET_TIMEOUT (map);
2139 if (timeout <= 0) 2105 if (timeout <= 0)
2140 timeout = MAP_DEFAULTRESET; 2106 timeout = MAP_DEFAULTRESET;
2141 if (timeout >= MAP_MAXRESET) 2107 if (timeout >= MAP_MAXRESET)
2142 timeout = MAP_MAXRESET; 2108 timeout = MAP_MAXRESET;
2143 MAP_WHEN_RESET (map) = seconds () + timeout; 2109 MAP_WHEN_RESET (map) = time (0) + timeout;
2144} 2110}
2145 2111
2146/* this updates the orig_map->tile_map[tile_num] value after loading 2112/* this updates the orig_map->tile_map[tile_num] value after loading
2147 * the map. It also takes care of linking back the freshly loaded 2113 * the map. It also takes care of linking back the freshly loaded
2148 * maps tile_map values if it tiles back to this one. It returns 2114 * maps tile_map values if it tiles back to this one. It returns

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