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Comparing deliantra/server/common/map.C (file contents):
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC vs.
Revision 1.67 by elmex, Wed Jan 3 02:51:09 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 31
51/* 32/*
52 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 36 * it really should be called create_mapname
56 */ 37 */
57
58const char * 38const char *
59create_pathname (const char *name) 39create_pathname (const char *name)
60{ 40{
61 static char buf[MAX_BUF]; 41 static char buf[8192];
62
63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
64 * someplace else in the code? msw 2-17-97
65 */
66 if (*name == '/')
67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
68 else
69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
70 return (buf); 43 return buf;
71} 44}
72
73/*
74 * same as create_pathname, but for the overlay maps.
75 */
76
77const char *
78create_overlay_pathname (const char *name)
79{
80 static char buf[MAX_BUF];
81
82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
83 * someplace else in the code? msw 2-17-97
84 */
85 if (*name == '/')
86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
87 else
88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
89 return (buf);
90}
91
92/*
93 * same as create_pathname, but for the template maps.
94 */
95
96const char *
97create_template_pathname (const char *name)
98{
99 static char buf[MAX_BUF];
100
101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
102 * someplace else in the code? msw 2-17-97
103 */
104 if (*name == '/')
105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
106 else
107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
108 return (buf);
109}
110
111/*
112 * This makes absolute path to the itemfile where unique objects
113 * will be saved. Converts '/' to '@'. I think it's essier maintain
114 * files than full directory structure, but if this is problem it can
115 * be changed.
116 */
117static const char *
118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 45
138/* 46/*
139 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 49 * is returned.
148 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
152 */ 60 */
153
154int 61int
155check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
156{ 63{
157 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
158 65
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 93 mode |= 2;
187 94
188 return (mode); 95 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m);
229} 96}
230 97
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
233 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
239 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
240 */ 107 */
241int 108int
242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
243{ 110{
244 sint16 newx, newy;
245 int retval = 0;
246 maptile *mp;
247
248 newx = x; 111 sint16 newx = x;
249 newy = y; 112 sint16 newy = y;
250 113
251 mp = get_map_from_coord (oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
252 115
253 if (!mp) 116 if (!mp)
254 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
255
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 118
259 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
260 if (nx) *nx = newx; 120 if (nx) *nx = newx;
261 if (ny) *ny = newy; 121 if (ny) *ny = newy;
262 122
263 return retval | mp->at (newx, newy).flags (); 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
264} 124}
265 125
266/* 126/*
267 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
268 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
402 archetype *tmp; 262 archetype *tmp;
403 int flag; 263 int flag;
404 maptile *m1; 264 maptile *m1;
405 sint16 sx, sy; 265 sint16 sx, sy;
406 266
407 if (ob == NULL) 267 if (!ob)
408 { 268 {
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
412 272
413 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
415 } 275 }
416 276
417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 { 278 {
419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 280
421 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
422 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 284 return P_IS_ALIVE;
425 285
286 mapspace &ms = m1->at (sx, sy);
287
426 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
427 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
429 */ 291 */
430 292
431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
432 continue; 294 continue;
433 295
434 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
435 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
436 */ 298 */
437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
438 return P_NO_PASS; 300 return P_NO_PASS;
439 } 301 }
440 302
441 return 0; 303 return 0;
442} 304}
445 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
446 * and insert them properly. 308 * and insert them properly.
447 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
448 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
449 */ 311 */
450
451void 312void
452fix_container (object *container) 313fix_container (object *container)
453{ 314{
454 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
455 316
456 container->inv = NULL; 317 container->inv = 0;
457 while (tmp != NULL) 318 while (tmp)
458 { 319 {
459 next = tmp->below; 320 next = tmp->below;
460 if (tmp->inv) 321 if (tmp->inv)
461 fix_container (tmp); 322 fix_container (tmp);
323
462 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
463 tmp = next; 325 tmp = next;
464 } 326 }
327
465 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
466 * carrying. 329 * carrying.
467 */ 330 */
468 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
469} 343}
470 344
471/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
472 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
473 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
474 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
475 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
476 */ 350 */
477 351void
478static void 352maptile::link_multipart_objects ()
479link_multipart_objects (maptile *m)
480{ 353{
481 int x, y; 354 if (!spaces)
482 object *tmp, *op, *last, *above; 355 return;
483 archetype *at;
484 356
485 for (x = 0; x < MAP_WIDTH (m); x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (y = 0; y < MAP_HEIGHT (m); y++) 358 for (object *tmp = ms->bot; tmp; )
487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
488 { 359 {
489 above = tmp->above; 360 object *above = tmp->above;
490 361
491 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
492 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
493 continue; 364 {
494
495 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
496 * won't do anything. 366 * won't do anything.
497 */ 367 */
498 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
499 { 373 {
500 op = arch_to_object (at); 374 op = arch_to_object (at);
501 375
502 /* update x,y coordinates */ 376 /* update x,y coordinates */
503 op->x += tmp->x; 377 op->x += tmp->x;
504 op->y += tmp->y; 378 op->y += tmp->y;
505 op->head = tmp; 379 op->head = tmp;
506 op->map = m; 380 op->map = this;
507 last->more = op; 381 last->more = op;
508 op->name = tmp->name; 382 op->name = tmp->name;
509 op->title = tmp->title; 383 op->title = tmp->title;
384
510 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
511 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
512 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
513 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
514 */ 389 */
515 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
516 } /* for at = tmp->arch->more */ 391 }
517 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
518} 396}
519 397
520/* 398/*
521 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
522 * file pointer. 400 * file pointer.
523 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
524 */ 402 */
525void 403bool
526load_objects (maptile *m, object_thawer & fp, int mapflags) 404maptile::load_objects (object_thawer &thawer)
527{ 405{
528 int i, j;
529 int unique; 406 int unique;
530 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
531 408
532 op = object::create (); 409 op = object::create ();
533 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
534 411
535 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
536 { 413 {
537 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
538 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
539 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
540 */ 417 */
542 { 419 {
543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 421 continue;
545 } 422 }
546 423
547
548 switch (i) 424 switch (i)
549 { 425 {
550 case LL_NORMAL: 426 case LL_NORMAL:
551 /* if we are loading an overlay, put the floors on the bottom */
552 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
554 else
555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
556 428
557 if (op->inv) 429 if (op->inv)
558 sum_weight (op); 430 sum_weight (op);
559 431
560 prev = op, last_more = op; 432 prev = op, last_more = op;
561 break; 433 break;
562 434
563 case LL_MORE: 435 case LL_MORE:
564 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
565 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
566 break; 438 break;
567 } 439 }
568 440
569 if (mapflags & MAP_STYLE)
570 remove_from_active_list (op);
571
572 op = object::create (); 441 op = object::create ();
573 op->map = m; 442 op->map = this;
574 }
575
576 for (i = 0; i < m->width; i++)
577 {
578 for (j = 0; j < m->height; j++)
579 {
580 unique = 0;
581 /* check for unique items, or unique squares */
582 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
583 {
584 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
585 unique = 1;
586
587 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
588 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
589 }
590 }
591 } 443 }
592 444
593 op->destroy (); 445 op->destroy ();
594 link_multipart_objects (m);
595}
596 446
597/* This saves all the objects on the map in a non destructive fashion. 447#if 0
598 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 448 for (i = 0; i < width; i++)
599 * and we only save the head of multi part objects - this is needed 449 for (j = 0; j < height; j++)
600 * in order to do map tiling properly.
601 */
602void
603save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
604{
605 int i, j = 0, unique = 0;
606 object *op;
607
608 /* first pass - save one-part objects */
609 for (i = 0; i < MAP_WIDTH (m); i++)
610 for (j = 0; j < MAP_HEIGHT (m); j++)
611 { 450 {
612 unique = 0; 451 unique = 0;
452 /* check for unique items, or unique squares */
613 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
614 { 454 {
615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
616 unique = 1; 456 unique = 1;
617 457
618 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
619 continue; 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
620
621 if (op->head || op->owner)
622 continue;
623
624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
625 save_object (fp2, op, 3);
626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
627 save_object (fp, op, 3);
628 } 460 }
629 } 461 }
462#endif
463
464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
508 int unique = 0;
509 for (object *op = spaces [i].bot; op; op = op->above)
510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
515 unique = 1;
516
517 if (!op->can_map_save ())
518 continue;
519
520 if (unique || op->flag [FLAG_UNIQUE])
521 {
522 if (flags & IO_UNIQUES)
523 save_object (freezer, op, 1);
524 }
525 else if (flags & IO_OBJECTS)
526 save_object (freezer, op, 1);
527 }
528 }
529
530 return true;
531}
532
533bool
534maptile::load_objects (const char *path, bool skip_header)
535{
536 object_thawer thawer (path);
537
538 if (!thawer)
539 return false;
540
541 if (skip_header)
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 if (kw == KW_end)
547 break;
548
549 thawer.skip_kv (kw);
550 }
551
552 return load_objects (thawer);
553}
554
555bool
556maptile::save_objects (const char *path, int flags)
557{
558 object_freezer freezer;
559
560 if (!save_objects (freezer, flags))
561 return false;
562
563 return freezer.save (path);
630} 564}
631 565
632maptile::maptile () 566maptile::maptile ()
633{ 567{
634 in_memory = MAP_SWAPPED; 568 in_memory = MAP_SWAPPED;
569
635 /* The maps used to pick up default x and y values from the 570 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour. 571 * map archetype. Mimic that behaviour.
637 */ 572 */
638 MAP_WIDTH (this) = 16; 573 width = 16;
639 MAP_HEIGHT (this) = 16; 574 height = 16;
640 MAP_RESET_TIMEOUT (this) = 0; 575 reset_timeout = 0;
641 MAP_TIMEOUT (this) = 300; 576 timeout = 300;
642 MAP_ENTER_X (this) = 0; 577 enter_x = 0;
643 MAP_ENTER_Y (this) = 0; 578 enter_y = 0;
644 /*set part to -1 indicating conversion to weather map not yet done */
645 MAP_WORLDPARTX (this) = -1;
646 MAP_WORLDPARTY (this) = -1;
647} 579}
648 580
649/* 581maptile::maptile (int w, int h)
650 * Allocates, initialises, and returns a pointer to a maptile.
651 * Modified to no longer take a path option which was not being
652 * used anyways. MSW 2001-07-01
653 */
654maptile *
655get_linked_map (void)
656{ 582{
657 maptile *mp, *map = new maptile; 583 in_memory = MAP_SWAPPED;
658 584
659 for (mp = first_map; mp && mp->next; mp = mp->next); 585 width = w;
586 height = h;
587 reset_timeout = 0;
588 timeout = 300;
589 enter_x = 0;
590 enter_y = 0;
660 591
661 if (mp == NULL) 592 alloc ();
662 first_map = map;
663 else
664 mp->next = map;
665
666 return map;
667} 593}
668 594
669/* 595/*
670 * Allocates the arrays contained in a maptile. 596 * Allocates the arrays contained in a maptile.
671 * This basically allocates the dynamic array of spaces for the 597 * This basically allocates the dynamic array of spaces for the
672 * map. 598 * map.
673 */ 599 */
674void 600void
675maptile::allocate () 601maptile::alloc ()
676{ 602{
677 in_memory = MAP_IN_MEMORY;
678
679 /* Log this condition and free the storage. We could I suppose
680 * realloc, but if the caller is presuming the data will be intact,
681 * that is their poor assumption.
682 */
683 if (spaces) 603 if (spaces)
684 {
685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
686 free (spaces);
687 }
688
689 spaces = (mapspace *)
690 calloc (1, width * height * sizeof (mapspace));
691
692 if (!spaces)
693 fatal (OUT_OF_MEMORY);
694}
695
696/* Create and returns a map of the specific size. Used
697 * in random map code and the editor.
698 */
699maptile *
700get_empty_map (int sizex, int sizey)
701{
702 maptile *m = get_linked_map ();
703
704 m->width = sizex;
705 m->height = sizey;
706 m->in_memory = MAP_SWAPPED;
707 m->allocate ();
708
709 return m; 604 return;
605
606 spaces = salloc0<mapspace> (size ());
710} 607}
711 608
712/* Takes a string from a map definition and outputs a pointer to the array of shopitems 609/* Takes a string from a map definition and outputs a pointer to the array of shopitems
713 * corresponding to that string. Memory is allocated for this, it must be freed 610 * corresponding to that string. Memory is allocated for this, it must be freed
714 * at a later date. 611 * at a later date.
715 * Called by parse_map_headers below. 612 * Called by parse_map_headers below.
716 */ 613 */
717
718static shopitems * 614static shopitems *
719parse_shop_string (const char *input_string) 615parse_shop_string (const char *input_string)
720{ 616{
721 char *shop_string, *p, *q, *next_semicolon, *next_colon; 617 char *shop_string, *p, *q, *next_semicolon, *next_colon;
722 shopitems *items = NULL; 618 shopitems *items = NULL;
731 p = strchr (p, ';'); 627 p = strchr (p, ';');
732 number_of_entries++; 628 number_of_entries++;
733 if (p) 629 if (p)
734 p++; 630 p++;
735 } 631 }
632
736 p = shop_string; 633 p = shop_string;
737 strip_endline (p); 634 strip_endline (p);
738 items = new shopitems[number_of_entries + 1]; 635 items = new shopitems[number_of_entries + 1];
739 for (i = 0; i < number_of_entries; i++) 636 for (i = 0; i < number_of_entries; i++)
740 { 637 {
741 if (!p) 638 if (!p)
742 { 639 {
743 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 640 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
744 break; 641 break;
745 } 642 }
643
746 next_semicolon = strchr (p, ';'); 644 next_semicolon = strchr (p, ';');
747 next_colon = strchr (p, ':'); 645 next_colon = strchr (p, ':');
748 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 646 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
749 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 647 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
750 items[i].strength = atoi (strchr (p, ':') + 1); 648 items[i].strength = atoi (strchr (p, ':') + 1);
777 * the next entry while we're at it, better print a warning 675 * the next entry while we're at it, better print a warning
778 */ 676 */
779 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 677 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
780 } 678 }
781 } 679 }
680
782 items[i].index = number_of_entries; 681 items[i].index = number_of_entries;
783 if (next_semicolon) 682 if (next_semicolon)
784 p = ++next_semicolon; 683 p = ++next_semicolon;
785 else 684 else
786 p = NULL; 685 p = NULL;
787 } 686 }
687
788 free (shop_string); 688 free (shop_string);
789 return items; 689 return items;
790} 690}
791 691
792/* opposite of parse string, this puts the string that was originally fed in to 692/* opposite of parse string, this puts the string that was originally fed in to
801 for (i = 0; i < m->shopitems[0].index; i++) 701 for (i = 0; i < m->shopitems[0].index; i++)
802 { 702 {
803 if (m->shopitems[i].typenum) 703 if (m->shopitems[i].typenum)
804 { 704 {
805 if (m->shopitems[i].strength) 705 if (m->shopitems[i].strength)
806 {
807 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 706 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
808 }
809 else 707 else
810 sprintf (tmp, "%s;", m->shopitems[i].name); 708 sprintf (tmp, "%s;", m->shopitems[i].name);
811 } 709 }
812 else 710 else
813 { 711 {
814 if (m->shopitems[i].strength) 712 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 713 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
817 }
818 else 714 else
819 sprintf (tmp, "*"); 715 sprintf (tmp, "*");
820 } 716 }
717
821 strcat (output_string, tmp); 718 strcat (output_string, tmp);
822 } 719 }
823} 720}
824 721
825/* This loads the header information of the map. The header 722/* This loads the header information of the map. The header
830 * put all the stuff in the map object so that names actually make 727 * put all the stuff in the map object so that names actually make
831 * sense. 728 * sense.
832 * This could be done in lex (like the object loader), but I think 729 * This could be done in lex (like the object loader), but I think
833 * currently, there are few enough fields this is not a big deal. 730 * currently, there are few enough fields this is not a big deal.
834 * MSW 2001-07-01 731 * MSW 2001-07-01
835 * return 0 on success, 1 on failure.
836 */ 732 */
837 733bool
838static int 734maptile::load_header (object_thawer &thawer)
839load_map_header (object_thawer & fp, maptile *m)
840{ 735{
841 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 736 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
842 int msgpos = 0; 737 int msgpos = 0;
843 int maplorepos = 0; 738 int maplorepos = 0;
844 739
845 while (fgets (buf, HUGE_BUF, fp) != NULL) 740 for (;;)
846 { 741 {
847 buf[HUGE_BUF - 1] = 0; 742 keyword kw = thawer.get_kv ();
848 key = buf;
849 743
850 while (isspace (*key)) 744 switch (kw)
851 key++;
852
853 if (*key == 0)
854 continue; /* empty line */
855
856 value = strchr (key, ' ');
857
858 if (!value)
859 { 745 {
860 if ((end = strchr (key, '\n'))) 746 case KW_EOF:
861 *end = 0; 747 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
748 return false;
749
750 case KW_end:
751 return true;
752
753 case KW_msg:
754 thawer.get_ml (KW_endmsg, msg);
755 break;
756
757 case KW_lore: // CF+ extension
758 thawer.get_ml (KW_endlore, maplore);
759 break;
760
761 case KW_maplore:
762 thawer.get_ml (KW_endmaplore, maplore);
763 break;
764
765 case KW_arch:
766 if (strcmp (thawer.get_str (), "map"))
767 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
768 break;
769
770 case KW_oid:
771 thawer.get (this, thawer.get_sint32 ());
772 break;
773
774 case KW_file_format_version: break; // nop
775
776 case KW_name: thawer.get (name); break;
777 case KW_attach: thawer.get (attach); break;
778 case KW_reset_time: thawer.get (reset_time); break;
779 case KW_shopgreed: thawer.get (shopgreed); break;
780 case KW_shopmin: thawer.get (shopmin); break;
781 case KW_shopmax: thawer.get (shopmax); break;
782 case KW_shoprace: thawer.get (shoprace); break;
783 case KW_outdoor: thawer.get (outdoor); break;
784 case KW_temp: thawer.get (temp); break;
785 case KW_pressure: thawer.get (pressure); break;
786 case KW_humid: thawer.get (humid); break;
787 case KW_windspeed: thawer.get (windspeed); break;
788 case KW_winddir: thawer.get (winddir); break;
789 case KW_sky: thawer.get (sky); break;
790
791 case KW_per_player: thawer.get (per_player); break;
792 case KW_per_party: thawer.get (per_party); break;
793
794 case KW_region: get_region_by_name (thawer.get_str ()); break;
795 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
796
797 // old names new names
798 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
799 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
800 case KW_x: case KW_width: thawer.get (width); break;
801 case KW_y: case KW_height: thawer.get (height); break;
802 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
803 case KW_value: case KW_swap_time: thawer.get (timeout); break;
804 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
805 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
806 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
807
808 case KW_tile_path_1: thawer.get (tile_path [0]); break;
809 case KW_tile_path_2: thawer.get (tile_path [1]); break;
810 case KW_tile_path_3: thawer.get (tile_path [2]); break;
811 case KW_tile_path_4: thawer.get (tile_path [3]); break;
812
813 default:
814 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
815 break;
862 } 816 }
863 else
864 {
865 *value = 0;
866 value++;
867 end = strchr (value, '\n');
868
869 while (isspace (*value))
870 {
871 value++;
872
873 if (*value == '\0' || value == end)
874 {
875 /* Nothing but spaces. */
876 value = NULL;
877 break;
878 }
879 }
880 }
881
882 if (!end)
883 {
884 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
885 return 1;
886 }
887
888 /* key is the field name, value is what it should be set
889 * to. We've already done the work to null terminate key,
890 * and strip off any leading spaces for both of these.
891 * We have not touched the newline at the end of the line -
892 * these are needed for some values. the end pointer
893 * points to the first of the newlines.
894 * value could be NULL! It would be easy enough to just point
895 * this to "" to prevent cores, but that would let more errors slide
896 * through.
897 *
898 * First check for entries that do not use the value parameter, then
899 * validate that value is given and check for the remaining entries
900 * that use the parameter.
901 */
902
903 if (!strcmp (key, "msg"))
904 {
905 while (fgets (buf, HUGE_BUF, fp) != NULL)
906 {
907 if (!strcmp (buf, "endmsg\n"))
908 break;
909 else
910 {
911 /* slightly more efficient than strcat */
912 strcpy (msgbuf + msgpos, buf);
913 msgpos += strlen (buf);
914 }
915 }
916 /* There are lots of maps that have empty messages (eg, msg/endmsg
917 * with nothing between). There is no reason in those cases to
918 * keep the empty message. Also, msgbuf contains garbage data
919 * when msgpos is zero, so copying it results in crashes
920 */
921 if (msgpos != 0)
922 m->msg = strdup (msgbuf);
923 }
924 else if (!strcmp (key, "maplore"))
925 {
926 while (fgets (buf, HUGE_BUF, fp) != NULL)
927 {
928 if (!strcmp (buf, "endmaplore\n"))
929 break;
930 else
931 {
932 /* slightly more efficient than strcat */
933 strcpy (maplorebuf + maplorepos, buf);
934 maplorepos += strlen (buf);
935 }
936 }
937 if (maplorepos != 0)
938 m->maplore = strdup (maplorebuf);
939 }
940 else if (!strcmp (key, "end"))
941 {
942 break;
943 }
944 else if (value == NULL)
945 {
946 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
947 }
948 else if (!strcmp (key, "arch"))
949 {
950 /* This is an oddity, but not something we care about much. */
951 if (strcmp (value, "map\n"))
952 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
953 }
954 else if (!strcmp (key, "name"))
955 {
956 *end = 0;
957 m->name = strdup (value);
958 }
959 /* first strcmp value on these are old names supported
960 * for compatibility reasons. The new values (second) are
961 * what really should be used.
962 */
963 else if (!strcmp (key, "oid"))
964 fp.get (m, atoi (value));
965 else if (!strcmp (key, "attach"))
966 m->attach = value;
967 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
968 m->enter_x = atoi (value);
969 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
970 m->enter_y = atoi (value);
971 else if (!strcmp (key, "x") || !strcmp (key, "width"))
972 m->width = atoi (value);
973 else if (!strcmp (key, "y") || !strcmp (key, "height"))
974 m->height = atoi (value);
975 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
976 m->reset_timeout = atoi (value);
977 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
978 m->timeout = atoi (value);
979 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
980 m->difficulty = clamp (atoi (value), 1, settings.max_level);
981 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
982 m->darkness = atoi (value);
983 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
984 m->fixed_resettime = atoi (value);
985 else if (!strcmp (key, "unique"))
986 m->unique = atoi (value);
987 else if (!strcmp (key, "template"))
988 m->templatemap = atoi (value);
989 else if (!strcmp (key, "region"))
990 m->region = get_region_by_name (value);
991 else if (!strcmp (key, "shopitems"))
992 {
993 *end = 0;
994 m->shopitems = parse_shop_string (value);
995 }
996 else if (!strcmp (key, "shopgreed"))
997 m->shopgreed = atof (value);
998 else if (!strcmp (key, "shopmin"))
999 m->shopmin = atol (value);
1000 else if (!strcmp (key, "shopmax"))
1001 m->shopmax = atol (value);
1002 else if (!strcmp (key, "shoprace"))
1003 {
1004 *end = 0;
1005 m->shoprace = strdup (value);
1006 }
1007 else if (!strcmp (key, "outdoor"))
1008 m->outdoor = atoi (value);
1009 else if (!strcmp (key, "temp"))
1010 m->temp = atoi (value);
1011 else if (!strcmp (key, "pressure"))
1012 m->pressure = atoi (value);
1013 else if (!strcmp (key, "humid"))
1014 m->humid = atoi (value);
1015 else if (!strcmp (key, "windspeed"))
1016 m->windspeed = atoi (value);
1017 else if (!strcmp (key, "winddir"))
1018 m->winddir = atoi (value);
1019 else if (!strcmp (key, "sky"))
1020 m->sky = atoi (value);
1021 else if (!strcmp (key, "nosmooth"))
1022 m->nosmooth = atoi (value);
1023 else if (!strncmp (key, "tile_path_", 10))
1024 {
1025 int tile = atoi (key + 10);
1026
1027 if (tile < 1 || tile > 4)
1028 {
1029 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1030 }
1031 else
1032 {
1033 char *path;
1034
1035 *end = 0;
1036
1037 if (m->tile_path[tile - 1])
1038 {
1039 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1040 free (m->tile_path[tile - 1]);
1041 m->tile_path[tile - 1] = NULL;
1042 }
1043
1044 if (check_path (value, 1) != -1)
1045 {
1046 /* The unadorned path works. */
1047 path = value;
1048 }
1049 else
1050 {
1051 /* Try again; it could be a relative exit. */
1052
1053 path = path_combine_and_normalize (m->path, value);
1054
1055 if (check_path (path, 1) == -1)
1056 {
1057 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1058 path = NULL;
1059 }
1060 }
1061
1062 if (editor)
1063 {
1064 /* Use the value as in the file. */
1065 m->tile_path[tile - 1] = strdup (value);
1066 }
1067 else if (path != NULL)
1068 {
1069 /* Use the normalized value. */
1070 m->tile_path[tile - 1] = strdup (path);
1071 }
1072 } /* end if tile direction (in)valid */
1073 }
1074 else
1075 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1076 }
1077
1078 if (!key || strcmp (key, "end"))
1079 { 817 }
1080 LOG (llevError, "Got premature eof on map header!\n");
1081 return 1;
1082 }
1083 818
1084 return 0; 819 abort ();
1085} 820}
1086 821
1087/* 822bool
1088 * Opens the file "filename" and reads information about the map 823maptile::load_header (const char *path)
1089 * from the given file, and stores it in a newly allocated
1090 * maptile. A pointer to this structure is returned, or NULL on failure.
1091 * flags correspond to those in map.h. Main ones used are
1092 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1093 * MAP_BLOCK, in which case we block on this load. This happens in all
1094 * cases, no matter if this flag is set or not.
1095 * MAP_STYLE: style map - don't add active objects, don't add to server
1096 * managed map list.
1097 */
1098
1099maptile *
1100load_original_map (const char *filename, int flags)
1101{ 824{
1102 maptile *m;
1103 char pathname[MAX_BUF];
1104
1105 if (flags & MAP_PLAYER_UNIQUE)
1106 strcpy (pathname, filename);
1107 else if (flags & MAP_OVERLAY)
1108 strcpy (pathname, create_overlay_pathname (filename));
1109 else
1110 strcpy (pathname, create_pathname (filename));
1111
1112 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1113
1114 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1115 826
1116 if (!thawer) 827 if (!thawer)
1117 return 0; 828 return false;
1118 829
1119 m = get_linked_map (); 830 return load_header (thawer);
1120
1121 strcpy (m->path, filename);
1122 if (load_map_header (thawer, m))
1123 {
1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1125 delete_map (m);
1126 return NULL;
1127 }
1128
1129 m->allocate ();
1130
1131 m->in_memory = MAP_LOADING;
1132 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1133
1134 m->in_memory = MAP_IN_MEMORY;
1135 if (!MAP_DIFFICULTY (m))
1136 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1137 set_map_reset_time (m);
1138 m->instantiate ();
1139 return (m);
1140}
1141
1142/*
1143 * Loads a map, which has been loaded earlier, from file.
1144 * Return the map object we load into (this can change from the passed
1145 * option if we can't find the original map)
1146 */
1147
1148static maptile *
1149load_temporary_map (maptile *m)
1150{
1151 char buf[MAX_BUF];
1152
1153 if (!m->tmpname)
1154 {
1155 LOG (llevError, "No temporary filename for map %s\n", m->path);
1156 strcpy (buf, m->path);
1157 delete_map (m);
1158 m = load_original_map (buf, 0);
1159 if (m == NULL)
1160 return NULL;
1161 fix_auto_apply (m); /* Chests which open as default */
1162 return m;
1163 }
1164
1165 object_thawer thawer (m->tmpname);
1166
1167 if (!thawer)
1168 {
1169 strcpy (buf, m->path);
1170 delete_map (m);
1171 m = load_original_map (buf, 0);
1172 if (!m)
1173 return NULL;
1174 fix_auto_apply (m); /* Chests which open as default */
1175 return m;
1176 }
1177
1178 if (load_map_header (thawer, m))
1179 {
1180 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1181 delete_map (m);
1182 m = load_original_map (m->path, 0);
1183 return NULL;
1184 }
1185
1186 m->allocate ();
1187
1188 m->in_memory = MAP_LOADING;
1189 load_objects (m, thawer, 0);
1190
1191 m->in_memory = MAP_IN_MEMORY;
1192 INVOKE_MAP (SWAPIN, m);
1193 return m;
1194}
1195
1196/*
1197 * Loads a map, which has been loaded earlier, from file.
1198 * Return the map object we load into (this can change from the passed
1199 * option if we can't find the original map)
1200 */
1201
1202maptile *
1203load_overlay_map (const char *filename, maptile *m)
1204{
1205 char pathname[MAX_BUF];
1206
1207 strcpy (pathname, create_overlay_pathname (filename));
1208
1209 object_thawer thawer (pathname);
1210
1211 if (!thawer)
1212 return m;
1213
1214 if (load_map_header (thawer, m))
1215 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m);
1218 m = load_original_map (m->path, 0);
1219 return NULL;
1220 }
1221 /*m->allocate ();*/
1222
1223 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY);
1225
1226 m->in_memory = MAP_IN_MEMORY;
1227 return m;
1228} 831}
1229 832
1230/****************************************************************************** 833/******************************************************************************
1231 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1232 *****************************************************************************/ 835 *****************************************************************************/
1233 836
1234/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1235static void 838void
1236delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1237{ 840{
1238 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1239 object *op, *next; 842 {
843 int unique = 0;
844 for (object *op = spaces [i].bot; op; )
845 {
846 object *above = op->above;
1240 847
1241 for (i = 0; i < MAP_WIDTH (m); i++) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1242 for (j = 0; j < MAP_HEIGHT (m); j++) 849 unique = 1;
850
851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
852 {
853 op->destroy_inv (false);
854 op->destroy ();
855 }
856
857 op = above;
858 }
859 }
860}
861
862bool
863maptile::save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
885
886 MAP_OUT (shopgreed);
887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::save_header (const char *path)
923{
924 object_freezer freezer;
925
926 if (!save_header (freezer))
927 return false;
928
929 return freezer.save (path);
930}
931
932/*
933 * Remove and free all objects in the given map.
934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot)
1243 { 943 {
1244 unique = 0; 944 if (op->head)
945 op = op->head;
1245 946
1246 for (op = GET_MAP_OB (m, i, j); op; op = next) 947 op->destroy_inv (false);
948 op->destroy ();
949 }
950
951 sfree (spaces, size ()), spaces = 0;
952
953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
982 */
983 for (int i = 0; i < 4; i++)
984 if (tile_map[i] == m)
985 tile_map[i] = 0;
986}
987
988void
989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
994}
995
996/*
997 * Updates every button on the map (by calling update_button() for them).
998 */
999void
1000maptile::update_buttons ()
1001{
1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1004 {
1005 if (!ol->ob)
1247 { 1006 {
1248 next = op->above; 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1249 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1009 continue;
1251 unique = 1;
1252
1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1254 {
1255 clean_object (op);
1256
1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1258 remove_button_link (op);
1259
1260 op->destroy ();
1261 } 1010 }
1011
1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1013 {
1014 update_button (ol->ob);
1015 break;
1262 } 1016 }
1263 } 1017 }
1264} 1018}
1265
1266
1267/*
1268 * Loads unique objects from file(s) into the map which is in memory
1269 * m is the map to load unique items into.
1270 */
1271static void
1272load_unique_objects (maptile *m)
1273{
1274 int count;
1275 char firstname[MAX_BUF];
1276
1277 for (count = 0; count < 10; count++)
1278 {
1279 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1280 if (!access (firstname, R_OK))
1281 break;
1282 }
1283 /* If we get here, we did not find any map */
1284 if (count == 10)
1285 return;
1286
1287 object_thawer thawer (firstname);
1288
1289 if (!thawer)
1290 return;
1291
1292 m->in_memory = MAP_LOADING;
1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1294 delete_unique_items (m); /* original map before, don't duplicate them */
1295 load_objects (m, thawer, 0);
1296
1297 m->in_memory = MAP_IN_MEMORY;
1298}
1299
1300
1301/*
1302 * Saves a map to file. If flag is set, it is saved into the same
1303 * file it was (originally) loaded from. Otherwise a temporary
1304 * filename will be genarated, and the file will be stored there.
1305 * The temporary filename will be stored in the maptileure.
1306 * If the map is unique, we also save to the filename in the map
1307 * (this should have been updated when first loaded)
1308 */
1309
1310int
1311new_save_map (maptile *m, int flag)
1312{
1313 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1314 int i;
1315
1316 if (flag && !*m->path)
1317 {
1318 LOG (llevError, "Tried to save map without path.\n");
1319 return -1;
1320 }
1321
1322 if (flag || (m->unique) || (m->templatemap))
1323 {
1324 if (!m->unique && !m->templatemap)
1325 { /* flag is set */
1326 if (flag == 2)
1327 strcpy (filename, create_overlay_pathname (m->path));
1328 else
1329 strcpy (filename, create_pathname (m->path));
1330 }
1331 else
1332 strcpy (filename, m->path);
1333
1334 make_path_to_file (filename);
1335 }
1336 else
1337 {
1338 if (!m->tmpname)
1339 m->tmpname = tempnam (settings.tmpdir, NULL);
1340
1341 strcpy (filename, m->tmpname);
1342 }
1343
1344 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1345 m->in_memory = MAP_SAVING;
1346
1347 object_freezer freezer;
1348
1349 /* legacy */
1350 fprintf (freezer, "arch map\n");
1351 if (m->name)
1352 fprintf (freezer, "name %s\n", m->name);
1353 if (!flag)
1354 fprintf (freezer, "swap_time %d\n", m->swap_time);
1355 if (m->reset_timeout)
1356 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1357 if (m->fixed_resettime)
1358 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1359 /* we unfortunately have no idea if this is a value the creator set
1360 * or a difficulty value we generated when the map was first loaded
1361 */
1362 if (m->difficulty)
1363 fprintf (freezer, "difficulty %d\n", m->difficulty);
1364 if (m->region)
1365 fprintf (freezer, "region %s\n", m->region->name);
1366 if (m->shopitems)
1367 {
1368 print_shop_string (m, shop);
1369 fprintf (freezer, "shopitems %s\n", shop);
1370 }
1371 if (m->shopgreed)
1372 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1373 if (m->shopmin)
1374 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1375 if (m->shopmax)
1376 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1377 if (m->shoprace)
1378 fprintf (freezer, "shoprace %s\n", m->shoprace);
1379 if (m->darkness)
1380 fprintf (freezer, "darkness %d\n", m->darkness);
1381 if (m->width)
1382 fprintf (freezer, "width %d\n", m->width);
1383 if (m->height)
1384 fprintf (freezer, "height %d\n", m->height);
1385 if (m->enter_x)
1386 fprintf (freezer, "enter_x %d\n", m->enter_x);
1387 if (m->enter_y)
1388 fprintf (freezer, "enter_y %d\n", m->enter_y);
1389 if (m->msg)
1390 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1391 if (m->maplore)
1392 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1393 if (m->unique)
1394 fprintf (freezer, "unique %d\n", m->unique);
1395 if (m->templatemap)
1396 fprintf (freezer, "template %d\n", m->templatemap);
1397 if (m->outdoor)
1398 fprintf (freezer, "outdoor %d\n", m->outdoor);
1399 if (m->temp)
1400 fprintf (freezer, "temp %d\n", m->temp);
1401 if (m->pressure)
1402 fprintf (freezer, "pressure %d\n", m->pressure);
1403 if (m->humid)
1404 fprintf (freezer, "humid %d\n", m->humid);
1405 if (m->windspeed)
1406 fprintf (freezer, "windspeed %d\n", m->windspeed);
1407 if (m->winddir)
1408 fprintf (freezer, "winddir %d\n", m->winddir);
1409 if (m->sky)
1410 fprintf (freezer, "sky %d\n", m->sky);
1411 if (m->nosmooth)
1412 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1413
1414 /* Save any tiling information, except on overlays */
1415 if (flag != 2)
1416 for (i = 0; i < 4; i++)
1417 if (m->tile_path[i])
1418 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1419
1420 freezer.put (m);
1421 fprintf (freezer, "end\n");
1422
1423 /* In the game save unique items in the different file, but
1424 * in the editor save them to the normal map file.
1425 * If unique map, save files in the proper destination (set by
1426 * player)
1427 */
1428 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1429 {
1430 object_freezer unique;
1431
1432 if (flag == 2)
1433 save_objects (m, freezer, unique, 2);
1434 else
1435 save_objects (m, freezer, unique, 0);
1436
1437 sprintf (buf, "%s.v00", create_items_path (m->path));
1438
1439 unique.save (buf);
1440 }
1441 else
1442 { /* save same file when not playing, like in editor */
1443 save_objects (m, freezer, freezer, 0);
1444 }
1445
1446 freezer.save (filename);
1447
1448 return 0;
1449}
1450
1451
1452/*
1453 * Remove and free all objects in the inventory of the given object.
1454 * object.c ?
1455 */
1456
1457void
1458clean_object (object *op)
1459{
1460 object *tmp, *next;
1461
1462 for (tmp = op->inv; tmp; tmp = next)
1463 {
1464 next = tmp->below;
1465
1466 clean_object (tmp);
1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1468 remove_button_link (tmp);
1469
1470 tmp->destroy ();
1471 }
1472}
1473
1474/*
1475 * Remove and free all objects in the given map.
1476 */
1477
1478void
1479free_all_objects (maptile *m)
1480{
1481 int i, j;
1482 object *op;
1483
1484 for (i = 0; i < MAP_WIDTH (m); i++)
1485 for (j = 0; j < MAP_HEIGHT (m); j++)
1486 {
1487 object *previous_obj = NULL;
1488
1489 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1490 {
1491 if (op == previous_obj)
1492 {
1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1494 break;
1495 }
1496
1497 previous_obj = op;
1498
1499 if (op->head != NULL)
1500 op = op->head;
1501
1502 /* If the map isn't in memory, free_object will remove and
1503 * free objects in op's inventory. So let it do the job.
1504 */
1505 if (m->in_memory == MAP_IN_MEMORY)
1506 clean_object (op);
1507
1508 op->destroy ();
1509 }
1510 }
1511}
1512
1513/*
1514 * Frees everything allocated by the given maptileure.
1515 * don't free tmpname - our caller is left to do that
1516 */
1517
1518void
1519free_map (maptile *m, int flag)
1520{
1521 int i;
1522
1523 if (!m->in_memory)
1524 {
1525 LOG (llevError, "Trying to free freed map.\n");
1526 return;
1527 }
1528
1529 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531
1532 if (flag && m->spaces)
1533 free_all_objects (m);
1534 if (m->name)
1535 FREE_AND_CLEAR (m->name);
1536 if (m->spaces)
1537 FREE_AND_CLEAR (m->spaces);
1538 if (m->msg)
1539 FREE_AND_CLEAR (m->msg);
1540 if (m->maplore)
1541 FREE_AND_CLEAR (m->maplore);
1542
1543 delete [] m->shopitems;
1544 m->shopitems = 0;
1545
1546 if (m->shoprace)
1547 FREE_AND_CLEAR (m->shoprace);
1548
1549 if (m->buttons)
1550 free_objectlinkpt (m->buttons);
1551
1552 m->buttons = NULL;
1553
1554 for (i = 0; i < 4; i++)
1555 {
1556 if (m->tile_path[i])
1557 FREE_AND_CLEAR (m->tile_path[i]);
1558 m->tile_map[i] = NULL;
1559 }
1560
1561 m->in_memory = MAP_SWAPPED;
1562
1563#undef FREE_AND_CLEAR
1564
1565}
1566
1567/*
1568 * function: vanish maptile
1569 * m : pointer to maptile, if NULL no action
1570 * this deletes all the data on the map (freeing pointers)
1571 * and then removes this map from the global linked list of maps.
1572 */
1573
1574void
1575delete_map (maptile *m)
1576{
1577 maptile *tmp, *last;
1578 int i;
1579
1580 if (!m)
1581 return;
1582
1583 m->clear ();
1584
1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1587 /* change to MAP_SAVING, even though we are not,
1588 * so that remove_ob doesn't do as much work.
1589 */
1590 m->in_memory = MAP_SAVING;
1591 free_map (m, 1);
1592 }
1593 /* move this out of free_map, since tmpname can still be needed if
1594 * the map is swapped out.
1595 */
1596 if (m->tmpname)
1597 {
1598 free (m->tmpname);
1599 m->tmpname = NULL;
1600 }
1601 last = NULL;
1602 /* We need to look through all the maps and see if any maps
1603 * are pointing at this one for tiling information. Since
1604 * tiling can be assymetric, we just can not look to see which
1605 * maps this map tiles with and clears those.
1606 */
1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1611
1612 /* This should hopefully get unrolled on a decent compiler */
1613 for (i = 0; i < 4; i++)
1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1616 }
1617
1618 /* If last is null, then this should be the first map in the list */
1619 if (!last)
1620 {
1621 if (m == first_map)
1622 first_map = m->next;
1623 else
1624 /* m->path is a static char, so should hopefully still have
1625 * some useful data in it.
1626 */
1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1628 }
1629 else
1630 last->next = m->next;
1631
1632 delete m;
1633}
1634
1635/*
1636 * Makes sure the given map is loaded and swapped in.
1637 * name is path name of the map.
1638 * flags meaning:
1639 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1640 * and don't do unique items or the like.
1641 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1642 * dont do any more name translation on it.
1643 *
1644 * Returns a pointer to the given map.
1645 */
1646maptile *
1647ready_map_name (const char *name, int flags)
1648{
1649 maptile *m;
1650
1651 if (!name)
1652 return (NULL);
1653
1654 /* Have we been at this level before? */
1655 m = has_been_loaded (name);
1656
1657 /* Map is good to go, so just return it */
1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1660 return m;
1661 }
1662
1663 /* unique maps always get loaded from their original location, and never
1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1665 * this map, load it now. I removed the reset checking from here -
1666 * it seems the probability of a player trying to enter a map that should
1667 * reset but hasn't yet is quite low, and removing that makes this function
1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1669 * resets in any case - if they really care, they should use the 'maps command.
1670 */
1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1673
1674 /* first visit or time to reset */
1675 if (m)
1676 {
1677 clean_tmp_map (m); /* Doesn't make much difference */
1678 delete_map (m);
1679 }
1680
1681 /* create and load a map */
1682 if (flags & MAP_PLAYER_UNIQUE)
1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1684 else
1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1686
1687 //eval_pv ("$x = Event::time", 1);//D
1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1691
1692 fix_auto_apply (m); /* Chests which open as default */
1693
1694 /* If a player unique map, no extra unique object file to load.
1695 * if from the editor, likewise.
1696 */
1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1698 load_unique_objects (m);
1699
1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1702 m = load_overlay_map (name, m);
1703 if (m == NULL)
1704 return NULL;
1705 }
1706
1707 if (flags & MAP_PLAYER_UNIQUE)
1708 INVOKE_MAP (SWAPIN, m);
1709
1710 }
1711 else
1712 {
1713 /* If in this loop, we found a temporary map, so load it up. */
1714
1715 m = load_temporary_map (m);
1716 if (m == NULL)
1717 return NULL;
1718 load_unique_objects (m);
1719
1720 clean_tmp_map (m);
1721 m->in_memory = MAP_IN_MEMORY;
1722 /* tempnam() on sun systems (probably others) uses malloc
1723 * to allocated space for the string. Free it here.
1724 * In some cases, load_temporary_map above won't find the
1725 * temporary map, and so has reloaded a new map. If that
1726 * is the case, tmpname is now null
1727 */
1728 if (m->tmpname)
1729 free (m->tmpname);
1730 m->tmpname = NULL;
1731 /* It's going to be saved anew anyway */
1732 }
1733
1734 /* Below here is stuff common to both first time loaded maps and
1735 * temp maps.
1736 */
1737
1738 decay_objects (m); /* start the decay */
1739 /* In case other objects press some buttons down */
1740 update_buttons (m);
1741 if (m->outdoor)
1742 set_darkness_map (m);
1743 /* run the weather over this map */
1744 weather_effect (name);
1745 return m;
1746}
1747
1748 1019
1749/* 1020/*
1750 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1751 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1752 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1754 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1755 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1756 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1757 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1758 */ 1029 */
1759
1760int 1030int
1761calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1762{ 1032{
1763 object *op;
1764 archetype *at;
1765 int x, y, i;
1766 long monster_cnt = 0; 1033 long monster_cnt = 0;
1767 double avgexp = 0; 1034 double avgexp = 0;
1768 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1769 1036
1770 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1771 { 1038 for (object *op = ms->bot; op; op = op->above)
1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1773 return MAP_DIFFICULTY (m);
1774 }
1775
1776 for (x = 0; x < MAP_WIDTH (m); x++)
1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1779 { 1039 {
1780 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1781 { 1041 {
1782 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1783 monster_cnt++; 1043 monster_cnt++;
1784 } 1044 }
1785 1045
1786 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1787 { 1047 {
1788 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1789 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1790
1791 if (at != NULL)
1792 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1793 1052
1794 monster_cnt++; 1053 monster_cnt++;
1795 } 1054 }
1796 } 1055 }
1797 1056
1798 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1799 1058
1800 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1801 {
1802 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1803 {
1804 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1805 return i; 1061 return i;
1806 }
1807 }
1808 1062
1809 return 1; 1063 return 1;
1810}
1811
1812void
1813clean_tmp_map (maptile *m)
1814{
1815 if (m->tmpname == NULL)
1816 return;
1817 INVOKE_MAP (CLEAN, m);
1818 (void) unlink (m->tmpname);
1819}
1820
1821void
1822free_all_maps (void)
1823{
1824 int real_maps = 0;
1825
1826 while (first_map)
1827 {
1828 /* I think some of the callers above before it gets here set this to be
1829 * saving, but we still want to free this data
1830 */
1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1833 delete_map (first_map);
1834 real_maps++;
1835 }
1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1837} 1064}
1838 1065
1839/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1840 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1841 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1842 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1843 * to maps than los. 1070 * to maps than los.
1844 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1845 */ 1072 */
1846
1847int 1073int
1848change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1849{ 1075{
1850 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1851 1077
1852 /* Nothing to do */ 1078 /* Nothing to do */
1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1854 {
1855 return 0; 1080 return 0;
1856 }
1857 1081
1858 /* inform all players on the map */ 1082 /* inform all players on the map */
1859 if (change > 0) 1083 if (change > 0)
1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1861 else 1085 else
1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1863 1087
1864 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1865 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1866 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1867 * is not +/-1 1091 * is not +/-1
1868 */ 1092 */
1869 if (new_level < 0) 1093 if (new_level < 0)
1870 m->darkness = 0; 1094 darkness = 0;
1871 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1873 else 1097 else
1874 m->darkness = new_level; 1098 darkness = new_level;
1875 1099
1876 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1877 update_all_map_los (m); 1101 update_all_map_los (this);
1878 return 1; 1102 return 1;
1879} 1103}
1880 1104
1881/* 1105/*
1882 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1899 1123
1900 middle_obj = 0; 1124 middle_obj = 0;
1901 top_obj = 0; 1125 top_obj = 0;
1902 floor_obj = 0; 1126 floor_obj = 0;
1903 1127
1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1905 { 1129 {
1906 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1907 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1908 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1909 * it is a dissapation factor that is cubed. 1133 * it is a dissapation factor that is cubed.
2013 1237
2014 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
2015 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
2016 break; 1240 break;
2017 1241
2018 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
2019 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
2020 { 1244 {
2021 /* Fill in top if needed */ 1245 /* Fill in top if needed */
2022 if (top == blank_face) 1246 if (top == blank_face)
2023 { 1247 {
2024 top = tmp->face; 1248 top = tmp->face;
2054 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2055 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2056 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2057} 1281}
2058 1282
2059void
2060set_map_reset_time (maptile *map)
2061{
2062 int timeout;
2063
2064 timeout = MAP_RESET_TIMEOUT (map);
2065 if (timeout <= 0)
2066 timeout = MAP_DEFAULTRESET;
2067 if (timeout >= MAP_MAXRESET)
2068 timeout = MAP_MAXRESET;
2069 MAP_WHEN_RESET (map) = time (0) + timeout;
2070}
2071
2072/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after loading
2073 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly loaded
2074 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2075 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num]. It really only does this
2076 * so that it is easier for calling functions to verify success. 1287 * so that it is easier for calling functions to verify success.
2077 */ 1288 */
2078
2079static maptile * 1289static maptile *
2080load_and_link_tiled_map (maptile *orig_map, int tile_num) 1290load_and_link_tiled_map (maptile *orig_map, int tile_num)
2081{ 1291{
1292 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1293
1294 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1295 {
1296 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1297 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1298 &orig_map->tile_path[tile_num], &orig_map->path);
1299 mp = new maptile (1, 1);
1300 mp->alloc ();
1301 mp->in_memory = MAP_IN_MEMORY;
1302 }
1303
2082 int dest_tile = (tile_num + 2) % 4; 1304 int dest_tile = (tile_num + 2) % 4;
2083 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2084 1305
2085 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1306 orig_map->tile_map[tile_num] = mp;
2086 1307
2087 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1308 // optimisation: back-link map to origin map if euclidean
2088 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1309 //TODO: non-euclidean maps MUST GO
1310 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2089 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1311 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2090 1312
2091 return orig_map->tile_map[tile_num]; 1313 return mp;
2092} 1314}
2093 1315
2094/* this returns TRUE if the coordinates (x,y) are out of 1316/* this returns TRUE if the coordinates (x,y) are out of
2095 * map m. This function also takes into account any 1317 * map m. This function also takes into account any
2096 * tiling considerations, loading adjacant maps as needed. 1318 * tiling considerations, loading adjacant maps as needed.
2097 * This is the function should always be used when it 1319 * This is the function should always be used when it
2098 * necessary to check for valid coordinates. 1320 * necessary to check for valid coordinates.
2099 * This function will recursively call itself for the 1321 * This function will recursively call itself for the
2100 * tiled maps. 1322 * tiled maps.
2101 *
2102 *
2103 */ 1323 */
2104int 1324int
2105out_of_map (maptile *m, int x, int y) 1325out_of_map (maptile *m, int x, int y)
2106{ 1326{
2107 /* If we get passed a null map, this is obviously the 1327 /* If we get passed a null map, this is obviously the
2117 return 1; 1337 return 1;
2118 1338
2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 3); 1340 load_and_link_tiled_map (m, 3);
2121 1341
2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1342 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2123 } 1343 }
2124 1344
2125 if (x >= MAP_WIDTH (m)) 1345 if (x >= m->width)
2126 { 1346 {
2127 if (!m->tile_path[1]) 1347 if (!m->tile_path[1])
2128 return 1; 1348 return 1;
2129 1349
2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2131 load_and_link_tiled_map (m, 1); 1351 load_and_link_tiled_map (m, 1);
2132 1352
2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1353 return out_of_map (m->tile_map[1], x - m->width, y);
2134 } 1354 }
2135 1355
2136 if (y < 0) 1356 if (y < 0)
2137 { 1357 {
2138 if (!m->tile_path[0]) 1358 if (!m->tile_path[0])
2139 return 1; 1359 return 1;
2140 1360
2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1361 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2142 load_and_link_tiled_map (m, 0); 1362 load_and_link_tiled_map (m, 0);
2143 1363
2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1364 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2145 } 1365 }
2146 1366
2147 if (y >= MAP_HEIGHT (m)) 1367 if (y >= m->height)
2148 { 1368 {
2149 if (!m->tile_path[2]) 1369 if (!m->tile_path[2])
2150 return 1; 1370 return 1;
2151 1371
2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1372 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2153 load_and_link_tiled_map (m, 2); 1373 load_and_link_tiled_map (m, 2);
2154 1374
2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1375 return out_of_map (m->tile_map[2], x, y - m->height);
2156 } 1376 }
2157 1377
2158 /* Simple case - coordinates are within this local 1378 /* Simple case - coordinates are within this local
2159 * map. 1379 * map.
2160 */ 1380 */
2163 1383
2164/* This is basically the same as out_of_map above, but 1384/* This is basically the same as out_of_map above, but
2165 * instead we return NULL if no map is valid (coordinates 1385 * instead we return NULL if no map is valid (coordinates
2166 * out of bounds and no tiled map), otherwise it returns 1386 * out of bounds and no tiled map), otherwise it returns
2167 * the map as that the coordinates are really on, and 1387 * the map as that the coordinates are really on, and
2168 * updates x and y to be the localized coordinates. 1388 * updates x and y to be the localised coordinates.
2169 * Using this is more efficient of calling out_of_map 1389 * Using this is more efficient of calling out_of_map
2170 * and then figuring out what the real map is 1390 * and then figuring out what the real map is
2171 */ 1391 */
2172maptile * 1392maptile *
2173get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1393get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2174{ 1394{
2175
2176 if (*x < 0) 1395 if (*x < 0)
2177 { 1396 {
2178 if (!m->tile_path[3]) 1397 if (!m->tile_path[3])
2179 return 0; 1398 return 0;
1399
2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1400 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2181 load_and_link_tiled_map (m, 3); 1401 load_and_link_tiled_map (m, 3);
2182 1402
2183 *x += MAP_WIDTH (m->tile_map[3]); 1403 *x += m->tile_map[3]->width;
2184 return (get_map_from_coord (m->tile_map[3], x, y)); 1404 return (get_map_from_coord (m->tile_map[3], x, y));
2185 } 1405 }
2186 1406
2187 if (*x >= MAP_WIDTH (m)) 1407 if (*x >= m->width)
2188 { 1408 {
2189 if (!m->tile_path[1]) 1409 if (!m->tile_path[1])
2190 return 0; 1410 return 0;
2191 1411
2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1412 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2193 load_and_link_tiled_map (m, 1); 1413 load_and_link_tiled_map (m, 1);
2194 1414
2195 *x -= MAP_WIDTH (m); 1415 *x -= m->width;
2196 return (get_map_from_coord (m->tile_map[1], x, y)); 1416 return (get_map_from_coord (m->tile_map[1], x, y));
2197 } 1417 }
2198 1418
2199 if (*y < 0) 1419 if (*y < 0)
2200 { 1420 {
2202 return 0; 1422 return 0;
2203 1423
2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1424 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2205 load_and_link_tiled_map (m, 0); 1425 load_and_link_tiled_map (m, 0);
2206 1426
2207 *y += MAP_HEIGHT (m->tile_map[0]); 1427 *y += m->tile_map[0]->height;
2208 return (get_map_from_coord (m->tile_map[0], x, y)); 1428 return (get_map_from_coord (m->tile_map[0], x, y));
2209 } 1429 }
2210 1430
2211 if (*y >= MAP_HEIGHT (m)) 1431 if (*y >= m->height)
2212 { 1432 {
2213 if (!m->tile_path[2]) 1433 if (!m->tile_path[2])
2214 return 0; 1434 return 0;
2215 1435
2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1436 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2217 load_and_link_tiled_map (m, 2); 1437 load_and_link_tiled_map (m, 2);
2218 1438
2219 *y -= MAP_HEIGHT (m); 1439 *y -= m->height;
2220 return (get_map_from_coord (m->tile_map[2], x, y)); 1440 return (get_map_from_coord (m->tile_map[2], x, y));
2221 } 1441 }
2222 1442
2223 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
2224 * map. 1444 * map.
2225 */ 1445 */
2226
2227 return m; 1446 return m;
2228} 1447}
2229 1448
2230/** 1449/**
2231 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
2239 1458
2240 if (map1 == map2) 1459 if (map1 == map2)
2241 { 1460 {
2242 *dx = 0; 1461 *dx = 0;
2243 *dy = 0; 1462 *dy = 0;
2244
2245 } 1463 }
2246 else if (map1->tile_map[0] == map2) 1464 else if (map1->tile_map[0] == map2)
2247 { /* up */ 1465 { /* up */
2248 *dx = 0; 1466 *dx = 0;
2249 *dy = -MAP_HEIGHT (map2); 1467 *dy = -map2->height;
2250 } 1468 }
2251 else if (map1->tile_map[1] == map2) 1469 else if (map1->tile_map[1] == map2)
2252 { /* right */ 1470 { /* right */
2253 *dx = MAP_WIDTH (map1); 1471 *dx = map1->width;
2254 *dy = 0; 1472 *dy = 0;
2255 } 1473 }
2256 else if (map1->tile_map[2] == map2) 1474 else if (map1->tile_map[2] == map2)
2257 { /* down */ 1475 { /* down */
2258 *dx = 0; 1476 *dx = 0;
2259 *dy = MAP_HEIGHT (map1); 1477 *dy = map1->height;
2260 } 1478 }
2261 else if (map1->tile_map[3] == map2) 1479 else if (map1->tile_map[3] == map2)
2262 { /* left */ 1480 { /* left */
2263 *dx = -MAP_WIDTH (map2); 1481 *dx = -map2->width;
2264 *dy = 0; 1482 *dy = 0;
2265
2266 } 1483 }
2267 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1484 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2268 { /* up right */ 1485 { /* up right */
2269 *dx = MAP_WIDTH (map1->tile_map[0]); 1486 *dx = map1->tile_map[0]->width;
2270 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1487 *dy = -map1->tile_map[0]->height;
2271 } 1488 }
2272 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1489 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2273 { /* up left */ 1490 { /* up left */
2274 *dx = -MAP_WIDTH (map2); 1491 *dx = -map2->width;
2275 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1492 *dy = -map1->tile_map[0]->height;
2276 } 1493 }
2277 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1494 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2278 { /* right up */ 1495 { /* right up */
2279 *dx = MAP_WIDTH (map1); 1496 *dx = map1->width;
2280 *dy = -MAP_HEIGHT (map2); 1497 *dy = -map2->height;
2281 } 1498 }
2282 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1499 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2283 { /* right down */ 1500 { /* right down */
2284 *dx = MAP_WIDTH (map1); 1501 *dx = map1->width;
2285 *dy = MAP_HEIGHT (map1->tile_map[1]); 1502 *dy = map1->tile_map[1]->height;
2286 } 1503 }
2287 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1504 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2288 { /* down right */ 1505 { /* down right */
2289 *dx = MAP_WIDTH (map1->tile_map[2]); 1506 *dx = map1->tile_map[2]->width;
2290 *dy = MAP_HEIGHT (map1); 1507 *dy = map1->height;
2291 } 1508 }
2292 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1509 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2293 { /* down left */ 1510 { /* down left */
2294 *dx = -MAP_WIDTH (map2); 1511 *dx = -map2->width;
2295 *dy = MAP_HEIGHT (map1); 1512 *dy = map1->height;
2296 } 1513 }
2297 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1514 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2298 { /* left up */ 1515 { /* left up */
2299 *dx = -MAP_WIDTH (map1->tile_map[3]); 1516 *dx = -map1->tile_map[3]->width;
2300 *dy = -MAP_HEIGHT (map2); 1517 *dy = -map2->height;
2301 } 1518 }
2302 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1519 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2303 { /* left down */ 1520 { /* left down */
2304 *dx = -MAP_WIDTH (map1->tile_map[3]); 1521 *dx = -map1->tile_map[3]->width;
2305 *dy = MAP_HEIGHT (map1->tile_map[3]); 1522 *dy = map1->tile_map[3]->height;
2306
2307 } 1523 }
2308 else 1524 else
2309 { /* not "adjacent" enough */
2310 return 0; 1525 return 0;
2311 }
2312 1526
2313 return 1; 1527 return 1;
2314} 1528}
2315 1529
2316/* From map.c 1530/* From map.c
2331 * be unexpected 1545 * be unexpected
2332 * 1546 *
2333 * currently, the only flag supported (0x1) is don't translate for 1547 * currently, the only flag supported (0x1) is don't translate for
2334 * closest body part of 'op1' 1548 * closest body part of 'op1'
2335 */ 1549 */
2336
2337void 1550void
2338get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1551get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2339{ 1552{
2340 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1553 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2341 { 1554 {
2422 } 1635 }
2423} 1636}
2424 1637
2425/* Returns true of op1 and op2 are effectively on the same map 1638/* Returns true of op1 and op2 are effectively on the same map
2426 * (as related to map tiling). Note that this looks for a path from 1639 * (as related to map tiling). Note that this looks for a path from
2427 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1640 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2428 * to op1, this will still return false. 1641 * to op1, this will still return false.
2429 * Note we only look one map out to keep the processing simple 1642 * Note we only look one map out to keep the processing simple
2430 * and efficient. This could probably be a macro. 1643 * and efficient. This could probably be a macro.
2431 * MSW 2001-08-05 1644 * MSW 2001-08-05
2432 */ 1645 */
2435{ 1648{
2436 int dx, dy; 1649 int dx, dy;
2437 1650
2438 return adjacent_map (op1->map, op2->map, &dx, &dy); 1651 return adjacent_map (op1->map, op2->map, &dx, &dy);
2439} 1652}
1653
1654object *
1655maptile::insert (object *op, int x, int y, object *originator, int flags)
1656{
1657 if (!op->flag [FLAG_REMOVED])
1658 op->remove ();
1659
1660 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1661}
1662

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