1 | /* |
1 | /* |
2 | * static char *rcsid_map_c = |
2 | * static char *rcsid_map_c = |
3 | * "$Id: map.C,v 1.10 2006/08/28 14:05:23 root Exp $"; |
3 | * "$Id: map.C,v 1.12 2006/08/28 16:52:51 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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793 | * currently, there are few enough fields this is not a big deal. |
793 | * currently, there are few enough fields this is not a big deal. |
794 | * MSW 2001-07-01 |
794 | * MSW 2001-07-01 |
795 | * return 0 on success, 1 on failure. |
795 | * return 0 on success, 1 on failure. |
796 | */ |
796 | */ |
797 | |
797 | |
798 | static int load_map_header(FILE *fp, mapstruct *m) |
798 | static int load_map_header(object_thawer &fp, mapstruct *m) |
799 | { |
799 | { |
800 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
800 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
801 | int msgpos=0; |
801 | int msgpos=0; |
802 | int maplorepos=0; |
802 | int maplorepos=0; |
803 | |
803 | |
… | |
… | |
893 | } |
893 | } |
894 | /* first strcmp value on these are old names supported |
894 | /* first strcmp value on these are old names supported |
895 | * for compatibility reasons. The new values (second) are |
895 | * for compatibility reasons. The new values (second) are |
896 | * what really should be used. |
896 | * what really should be used. |
897 | */ |
897 | */ |
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898 | else if (!strcmp(key,"oid")) { |
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899 | fp.get (m, atoi(value)); |
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900 | } else if (!strcmp(key, "attach")) { |
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901 | m->attach = add_string (value); |
898 | else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
902 | } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
899 | m->enter_x = atoi(value); |
903 | m->enter_x = atoi(value); |
900 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
904 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
901 | m->enter_y = atoi(value); |
905 | m->enter_y = atoi(value); |
902 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
906 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
903 | m->width = atoi(value); |
907 | m->width = atoi(value); |
… | |
… | |
1036 | object_thawer thawer (fp, filename); |
1040 | object_thawer thawer (fp, filename); |
1037 | |
1041 | |
1038 | m = get_linked_map(); |
1042 | m = get_linked_map(); |
1039 | |
1043 | |
1040 | strcpy (m->path, filename); |
1044 | strcpy (m->path, filename); |
1041 | if (load_map_header(fp, m)) { |
1045 | if (load_map_header(thawer, m)) { |
1042 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
1046 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
1043 | filename, flags); |
1047 | filename, flags); |
1044 | delete_map(m); |
1048 | delete_map(m); |
1045 | return NULL; |
1049 | return NULL; |
1046 | } |
1050 | } |
… | |
… | |
1052 | close_and_delete(fp, comp); |
1056 | close_and_delete(fp, comp); |
1053 | m->in_memory=MAP_IN_MEMORY; |
1057 | m->in_memory=MAP_IN_MEMORY; |
1054 | if (!MAP_DIFFICULTY(m)) |
1058 | if (!MAP_DIFFICULTY(m)) |
1055 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1059 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1056 | set_map_reset_time(m); |
1060 | set_map_reset_time(m); |
1057 | INVOKE_MAP (INSTANTIATE, m); |
1061 | m->instantiate (); |
1058 | return (m); |
1062 | return (m); |
1059 | } |
1063 | } |
1060 | |
1064 | |
1061 | /* |
1065 | /* |
1062 | * Loads a map, which has been loaded earlier, from file. |
1066 | * Loads a map, which has been loaded earlier, from file. |
… | |
… | |
1334 | if (flag != 2) |
1338 | if (flag != 2) |
1335 | for (i = 0; i < 4; i++) |
1339 | for (i = 0; i < 4; i++) |
1336 | if (m->tile_path[i]) |
1340 | if (m->tile_path[i]) |
1337 | fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1341 | fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1338 | |
1342 | |
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1343 | fp.put (m); |
1339 | fprintf (fp, "end\n"); |
1344 | fprintf (fp, "end\n"); |
1340 | |
1345 | |
1341 | /* In the game save unique items in the different file, but |
1346 | /* In the game save unique items in the different file, but |
1342 | * in the editor save them to the normal map file. |
1347 | * in the editor save them to the normal map file. |
1343 | * If unique map, save files in the proper destination (set by |
1348 | * If unique map, save files in the proper destination (set by |
… | |
… | |
1466 | mapstruct *tmp, *last; |
1471 | mapstruct *tmp, *last; |
1467 | int i; |
1472 | int i; |
1468 | |
1473 | |
1469 | if (!m) |
1474 | if (!m) |
1470 | return; |
1475 | return; |
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1476 | |
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1477 | m->clear (); |
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1478 | |
1471 | if (m->in_memory == MAP_IN_MEMORY) { |
1479 | if (m->in_memory == MAP_IN_MEMORY) { |
1472 | /* change to MAP_SAVING, even though we are not, |
1480 | /* change to MAP_SAVING, even though we are not, |
1473 | * so that remove_ob doesn't do as much work. |
1481 | * so that remove_ob doesn't do as much work. |
1474 | */ |
1482 | */ |
1475 | m->in_memory = MAP_SAVING; |
1483 | m->in_memory = MAP_SAVING; |