1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
27 | #include "loader.h" |
30 | |
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31 | #include "path.h" |
28 | #include "path.h" |
32 | |
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33 | /* |
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34 | * This makes a path absolute outside the world of Crossfire. |
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35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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36 | * and returns the pointer to a static array containing the result. |
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37 | * it really should be called create_mapname |
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38 | */ |
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39 | const char * |
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40 | create_pathname (const char *name) |
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41 | { |
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42 | static char buf[8192]; |
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43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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44 | return buf; |
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45 | } |
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46 | |
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47 | /* |
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48 | * This function checks if a file with the given path exists. |
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49 | * -1 is returned if it fails, otherwise the mode of the file |
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50 | * is returned. |
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51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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52 | * |
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53 | * If prepend_dir is set, then we call create_pathname (which prepends |
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54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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55 | * complete. |
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56 | * Only the editor actually cares about the writablity of this - |
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57 | * the rest of the code only cares that the file is readable. |
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58 | * when the editor goes away, the call to stat should probably be |
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59 | * replaced by an access instead (similar to the windows one, but |
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60 | * that seems to be missing the prepend_dir processing |
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61 | */ |
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62 | int |
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63 | check_path (const char *name, int prepend_dir) |
|
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64 | { |
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65 | char buf[MAX_BUF]; |
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66 | |
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67 | char *endbuf; |
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68 | struct stat statbuf; |
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69 | int mode = 0; |
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70 | |
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71 | if (prepend_dir) |
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72 | assign (buf, create_pathname (name)); |
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73 | else |
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74 | assign (buf, name); |
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75 | |
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76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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77 | * this method should be equivalant and is clearer. |
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78 | * Can not use strcat because we need to cycle through |
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79 | * all the names. |
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80 | */ |
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81 | endbuf = buf + strlen (buf); |
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82 | |
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83 | if (stat (buf, &statbuf)) |
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84 | return -1; |
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85 | if (!S_ISREG (statbuf.st_mode)) |
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86 | return (-1); |
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87 | |
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88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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90 | mode |= 4; |
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91 | |
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92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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94 | mode |= 2; |
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95 | |
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96 | return (mode); |
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97 | } |
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98 | |
29 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
31 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
32 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
33 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
232 | } |
163 | } |
233 | return 0; |
164 | return 0; |
234 | } |
165 | } |
235 | |
166 | |
236 | /* |
167 | /* |
237 | * Returns true if the given object can't fit in the given spot. |
168 | * Returns qthe blocking object if the given object can't fit in the given |
238 | * This is meant for multi space objects - for single space objecs, |
169 | * spot. This is meant for multi space objects - for single space objecs, |
239 | * just calling get_map_blocked and checking that against movement type |
170 | * just calling get_map_blocked and checking that against movement type |
240 | * of object. This function goes through all the parts of the |
171 | * of object. This function goes through all the parts of the multipart |
241 | * multipart object and makes sure they can be inserted. |
172 | * object and makes sure they can be inserted. |
242 | * |
173 | * |
243 | * While this doesn't call out of map, the get_map_flags does. |
174 | * While this doesn't call out of map, the get_map_flags does. |
244 | * |
175 | * |
245 | * This function has been used to deprecate arch_out_of_map - |
176 | * This function has been used to deprecate arch_out_of_map - |
246 | * this function also does that check, and since in most cases, |
177 | * this function also does that check, and since in most cases, |
… | |
… | |
257 | * |
188 | * |
258 | * Note this used to be arch_blocked, but with new movement |
189 | * Note this used to be arch_blocked, but with new movement |
259 | * code, we need to have actual object to check its move_type |
190 | * code, we need to have actual object to check its move_type |
260 | * against the move_block values. |
191 | * against the move_block values. |
261 | */ |
192 | */ |
262 | int |
193 | bool |
263 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
194 | object::blocked (maptile *m, int x, int y) const |
264 | { |
195 | { |
265 | archetype *tmp; |
196 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
266 | int flag; |
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267 | maptile *m1; |
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268 | sint16 sx, sy; |
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269 | |
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270 | if (!ob) |
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271 | { |
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272 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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273 | if (flag & P_OUT_OF_MAP) |
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274 | return P_OUT_OF_MAP; |
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275 | |
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276 | /* don't have object, so don't know what types would block */ |
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277 | return m1->at (sx, sy).move_block; |
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278 | } |
197 | { |
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198 | mapxy pos (m, x + tmp->x, y + tmp->y); |
279 | |
199 | |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
200 | if (!pos.normalise ()) |
281 | { |
201 | return 1; |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
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283 | |
202 | |
284 | if (flag & P_OUT_OF_MAP) |
203 | mapspace &ms = *pos; |
285 | return P_OUT_OF_MAP; |
204 | |
286 | if (flag & P_IS_ALIVE) |
205 | if (ms.flags () & P_IS_ALIVE) |
287 | return P_IS_ALIVE; |
206 | return 1; |
288 | |
207 | |
289 | mapspace &ms = m1->at (sx, sy); |
208 | /* However, often ob doesn't have any move type |
290 | |
209 | * (signifying non-moving objects) |
291 | /* find_first_free_spot() calls this function. However, often |
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292 | * ob doesn't have any move type (when used to place exits) |
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293 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
210 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
294 | */ |
211 | */ |
295 | |
|
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296 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
212 | if (!move_type && ms.move_block != MOVE_ALL) |
297 | continue; |
213 | continue; |
298 | |
214 | |
299 | /* Note it is intentional that we check ob - the movement type of the |
215 | /* Note it is intentional that we check ob - the movement type of the |
300 | * head of the object should correspond for the entire object. |
216 | * head of the object should correspond for the entire object. |
301 | */ |
217 | */ |
302 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
218 | if (ms.blocks (move_type)) |
303 | return P_NO_PASS; |
219 | return 1; |
304 | } |
220 | } |
305 | |
221 | |
306 | return 0; |
222 | return 0; |
307 | } |
223 | } |
308 | |
224 | |
… | |
… | |
326 | |
242 | |
327 | insert_ob_in_ob (tmp, container); |
243 | insert_ob_in_ob (tmp, container); |
328 | tmp = next; |
244 | tmp = next; |
329 | } |
245 | } |
330 | |
246 | |
331 | /* sum_weight will go through and calculate what all the containers are |
247 | // go through and calculate what all the containers are carrying. |
332 | * carrying. |
248 | //TODO: remove |
333 | */ |
249 | container->update_weight (); |
334 | sum_weight (container); |
|
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335 | } |
250 | } |
336 | |
251 | |
337 | void |
252 | void |
338 | maptile::set_object_flag (int flag, int value) |
253 | maptile::set_object_flag (int flag, int value) |
339 | { |
254 | { |
… | |
… | |
341 | return; |
256 | return; |
342 | |
257 | |
343 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
258 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
344 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
259 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
345 | tmp->flag [flag] = value; |
260 | tmp->flag [flag] = value; |
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261 | } |
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262 | |
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263 | void |
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264 | maptile::post_load_original () |
|
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265 | { |
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266 | if (!spaces) |
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267 | return; |
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268 | |
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269 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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270 | |
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271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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273 | INVOKE_OBJECT (RESET, tmp); |
346 | } |
274 | } |
347 | |
275 | |
348 | /* link_multipart_objects go through all the objects on the map looking |
276 | /* link_multipart_objects go through all the objects on the map looking |
349 | * for objects whose arch says they are multipart yet according to the |
277 | * for objects whose arch says they are multipart yet according to the |
350 | * info we have, they only have the head (as would be expected when |
278 | * info we have, they only have the head (as would be expected when |
… | |
… | |
388 | bool |
316 | bool |
389 | maptile::_load_objects (object_thawer &f) |
317 | maptile::_load_objects (object_thawer &f) |
390 | { |
318 | { |
391 | for (;;) |
319 | for (;;) |
392 | { |
320 | { |
393 | coroapi::cede_to_tick_every (100); // cede once in a while |
321 | coroapi::cede_to_tick (); // cede once in a while |
394 | |
322 | |
395 | switch (f.kw) |
323 | switch (f.kw) |
396 | { |
324 | { |
397 | case KW_arch: |
325 | case KW_arch: |
398 | if (object *op = object::read (f, this)) |
326 | if (object *op = object::read (f, this)) |
399 | { |
327 | { |
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328 | // TODO: why? |
400 | if (op->inv) |
329 | if (op->inv) |
401 | sum_weight (op); |
330 | op->update_weight (); |
402 | |
331 | |
403 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
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333 | { |
|
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334 | // we insert manually because |
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335 | // a) its way faster |
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336 | // b) we remove manually, too, and there are good reasons for that |
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337 | // c) its correct |
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338 | mapspace &ms = at (op->x, op->y); |
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339 | |
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340 | op->flag [FLAG_REMOVED] = false; |
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341 | |
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342 | op->above = 0; |
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343 | op->below = ms.top; |
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344 | |
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345 | if (ms.top) |
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346 | ms.top->above = op; |
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347 | else |
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348 | ms.bot = op; |
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349 | |
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350 | ms.top = op; |
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351 | ms.flags_ = 0; |
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352 | } |
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353 | else |
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354 | { |
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355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
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356 | op->destroy_inv (false); // be explicit about dropping |
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357 | op->destroy (true); |
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358 | } |
404 | } |
359 | } |
405 | |
360 | |
406 | continue; |
361 | continue; |
407 | |
362 | |
408 | case KW_EOF: |
363 | case KW_EOF: |
… | |
… | |
421 | } |
376 | } |
422 | |
377 | |
423 | void |
378 | void |
424 | maptile::activate () |
379 | maptile::activate () |
425 | { |
380 | { |
426 | active = true; |
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427 | |
|
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428 | if (spaces) |
381 | if (spaces) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
382 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (object *op = ms->bot; op; op = op->above) |
383 | for (object *op = ms->bot; op; op = op->above) |
431 | op->activate_recursive (); |
384 | op->activate_recursive (); |
432 | } |
385 | } |
433 | |
386 | |
434 | void |
387 | void |
435 | maptile::deactivate () |
388 | maptile::deactivate () |
436 | { |
389 | { |
437 | active = false; |
|
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438 | |
|
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439 | if (spaces) |
390 | if (spaces) |
440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
391 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
441 | for (object *op = ms->bot; op; op = op->above) |
392 | for (object *op = ms->bot; op; op = op->above) |
442 | op->deactivate_recursive (); |
393 | op->deactivate_recursive (); |
443 | } |
394 | } |
… | |
… | |
453 | if (!spaces) |
404 | if (!spaces) |
454 | return false; |
405 | return false; |
455 | |
406 | |
456 | for (int i = 0; i < size (); ++i) |
407 | for (int i = 0; i < size (); ++i) |
457 | { |
408 | { |
458 | int unique = 0; |
409 | bool unique = 0; |
|
|
410 | |
459 | for (object *op = spaces [i].bot; op; op = op->above) |
411 | for (object *op = spaces [i].bot; op; op = op->above) |
460 | { |
412 | { |
461 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
413 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
462 | unique = 1; |
|
|
463 | |
414 | |
464 | if (!op->can_map_save ()) |
415 | if (expect_false (!op->can_map_save ())) |
465 | continue; |
416 | continue; |
466 | |
417 | |
467 | if (unique || op->flag [FLAG_UNIQUE]) |
418 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
468 | { |
419 | { |
469 | if (flags & IO_UNIQUES) |
420 | if (flags & IO_UNIQUES) |
470 | op->write (f); |
421 | op->write (f); |
471 | } |
422 | } |
472 | else if (flags & IO_OBJECTS) |
423 | else if (expect_true (flags & IO_OBJECTS)) |
473 | op->write (f); |
424 | op->write (f); |
474 | } |
425 | } |
475 | } |
426 | } |
476 | |
427 | |
477 | coroapi::cede_to_tick (); |
428 | coroapi::cede_to_tick (); |
478 | |
429 | |
479 | return true; |
430 | return true; |
480 | } |
|
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481 | |
|
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482 | bool |
|
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483 | maptile::_load_objects (const char *path, bool skip_header) |
|
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484 | { |
|
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485 | object_thawer f (path); |
|
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486 | |
|
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487 | if (!f) |
|
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488 | return false; |
|
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489 | |
|
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490 | f.next (); |
|
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491 | |
|
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492 | if (skip_header) |
|
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493 | for (;;) |
|
|
494 | { |
|
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495 | keyword kw = f.kw; |
|
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496 | f.skip (); |
|
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497 | if (kw == KW_end) |
|
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498 | break; |
|
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499 | } |
|
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500 | |
|
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501 | return _load_objects (f); |
|
|
502 | } |
431 | } |
503 | |
432 | |
504 | bool |
433 | bool |
505 | maptile::_save_objects (const char *path, int flags) |
434 | maptile::_save_objects (const char *path, int flags) |
506 | { |
435 | { |
… | |
… | |
681 | bool |
610 | bool |
682 | maptile::_load_header (object_thawer &thawer) |
611 | maptile::_load_header (object_thawer &thawer) |
683 | { |
612 | { |
684 | for (;;) |
613 | for (;;) |
685 | { |
614 | { |
686 | thawer.next (); |
|
|
687 | |
|
|
688 | switch (thawer.kw) |
615 | switch (thawer.kw) |
689 | { |
616 | { |
690 | case KW_msg: |
617 | case KW_msg: |
691 | thawer.get_ml (KW_endmsg, msg); |
618 | thawer.get_ml (KW_endmsg, msg); |
692 | break; |
619 | break; |
… | |
… | |
726 | case KW_sky: thawer.get (sky); break; |
653 | case KW_sky: thawer.get (sky); break; |
727 | |
654 | |
728 | case KW_per_player: thawer.get (per_player); break; |
655 | case KW_per_player: thawer.get (per_player); break; |
729 | case KW_per_party: thawer.get (per_party); break; |
656 | case KW_per_party: thawer.get (per_party); break; |
730 | case KW_no_reset: thawer.get (no_reset); break; |
657 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
658 | case KW_no_drop: thawer.get (no_drop); break; |
731 | |
659 | |
732 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
660 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
733 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
661 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
734 | |
662 | |
735 | // old names new names |
663 | // old names new names |
… | |
… | |
747 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
675 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
748 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
676 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
749 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
677 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
750 | |
678 | |
751 | case KW_ERROR: |
679 | case KW_ERROR: |
752 | set_key (thawer.kw_str, thawer.value); |
680 | set_key_text (thawer.kw_str, thawer.value); |
753 | break; |
681 | break; |
754 | |
682 | |
755 | case KW_end: |
683 | case KW_end: |
|
|
684 | thawer.next (); |
756 | return true; |
685 | return true; |
757 | |
686 | |
758 | default: |
687 | default: |
759 | if (!thawer.parse_error ("map", 0)) |
688 | if (!thawer.parse_error ("map", 0)) |
760 | return false; |
689 | return false; |
761 | break; |
690 | break; |
762 | } |
691 | } |
|
|
692 | |
|
|
693 | thawer.next (); |
763 | } |
694 | } |
764 | |
695 | |
765 | abort (); |
696 | abort (); |
766 | } |
|
|
767 | |
|
|
768 | bool |
|
|
769 | maptile::_load_header (const char *path) |
|
|
770 | { |
|
|
771 | object_thawer thawer (path); |
|
|
772 | |
|
|
773 | if (!thawer) |
|
|
774 | return false; |
|
|
775 | |
|
|
776 | return _load_header (thawer); |
|
|
777 | } |
697 | } |
778 | |
698 | |
779 | /****************************************************************************** |
699 | /****************************************************************************** |
780 | * This is the start of unique map handling code |
700 | * This is the start of unique map handling code |
781 | *****************************************************************************/ |
701 | *****************************************************************************/ |
… | |
… | |
795 | unique = 1; |
715 | unique = 1; |
796 | |
716 | |
797 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
717 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
798 | { |
718 | { |
799 | op->destroy_inv (false); |
719 | op->destroy_inv (false); |
800 | op->destroy (); |
720 | op->destroy (true); |
801 | } |
721 | } |
802 | |
722 | |
803 | op = above; |
723 | op = above; |
804 | } |
724 | } |
805 | } |
725 | } |
… | |
… | |
817 | MAP_OUT (swap_time); |
737 | MAP_OUT (swap_time); |
818 | MAP_OUT (reset_time); |
738 | MAP_OUT (reset_time); |
819 | MAP_OUT (reset_timeout); |
739 | MAP_OUT (reset_timeout); |
820 | MAP_OUT (fixed_resettime); |
740 | MAP_OUT (fixed_resettime); |
821 | MAP_OUT (no_reset); |
741 | MAP_OUT (no_reset); |
|
|
742 | MAP_OUT (no_drop); |
822 | MAP_OUT (difficulty); |
743 | MAP_OUT (difficulty); |
823 | |
744 | |
824 | if (default_region) MAP_OUT2 (region, default_region->name); |
745 | if (default_region) MAP_OUT2 (region, default_region->name); |
825 | |
746 | |
826 | if (shopitems) |
747 | if (shopitems) |
… | |
… | |
880 | * Remove and free all objects in the given map. |
801 | * Remove and free all objects in the given map. |
881 | */ |
802 | */ |
882 | void |
803 | void |
883 | maptile::clear () |
804 | maptile::clear () |
884 | { |
805 | { |
885 | sfree (regions, size ()), regions = 0; |
|
|
886 | free (regionmap), regionmap = 0; |
|
|
887 | |
|
|
888 | if (spaces) |
806 | if (spaces) |
889 | { |
807 | { |
890 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
808 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
891 | while (object *op = ms->bot) |
809 | while (object *op = ms->bot) |
892 | { |
810 | { |
|
|
811 | // manually remove, as to not trigger anything |
|
|
812 | if (ms->bot = op->above) |
|
|
813 | ms->bot->below = 0; |
|
|
814 | |
|
|
815 | op->flag [FLAG_REMOVED] = true; |
|
|
816 | |
893 | op = op->head_ (); |
817 | object *head = op->head_ (); |
|
|
818 | if (op == head) |
|
|
819 | { |
894 | op->destroy_inv (false); |
820 | op->destroy_inv (false); |
895 | op->destroy (); |
821 | op->destroy (true); |
|
|
822 | } |
|
|
823 | else if (head->map != op->map) |
|
|
824 | { |
|
|
825 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
826 | head->destroy (true); |
|
|
827 | } |
896 | } |
828 | } |
897 | |
829 | |
898 | sfree (spaces, size ()), spaces = 0; |
830 | sfree0 (spaces, size ()); |
899 | } |
831 | } |
900 | |
832 | |
901 | if (buttons) |
833 | if (buttons) |
902 | free_objectlinkpt (buttons), buttons = 0; |
834 | free_objectlinkpt (buttons), buttons = 0; |
|
|
835 | |
|
|
836 | sfree0 (regions, size ()); |
|
|
837 | delete [] regionmap; regionmap = 0; |
903 | } |
838 | } |
904 | |
839 | |
905 | void |
840 | void |
906 | maptile::clear_header () |
841 | maptile::clear_header () |
907 | { |
842 | { |
… | |
… | |
959 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
894 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
960 | break; |
895 | break; |
961 | |
896 | |
962 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
897 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
963 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
898 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
964 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
965 | || QUERY_FLAG (op, FLAG_UNIQUE) |
899 | || QUERY_FLAG (op, FLAG_UNIQUE) |
966 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
900 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
967 | || QUERY_FLAG (op, FLAG_UNPAID) |
901 | || QUERY_FLAG (op, FLAG_UNPAID) |
968 | || op->is_alive ()) |
902 | || op->is_alive ()) |
969 | ; // do not decay |
903 | ; // do not decay |
… | |
… | |
1003 | destroy = 1; |
937 | destroy = 1; |
1004 | } |
938 | } |
1005 | |
939 | |
1006 | /* adjust overall chance below */ |
940 | /* adjust overall chance below */ |
1007 | if (destroy && rndm (0, 1)) |
941 | if (destroy && rndm (0, 1)) |
1008 | op->destroy (); |
942 | op->destroy (true); |
1009 | } |
943 | } |
1010 | } |
944 | } |
1011 | |
945 | |
1012 | /* |
946 | /* |
1013 | * Updates every button on the map (by calling update_button() for them). |
947 | * Updates every button on the map (by calling update_button() for them). |
… | |
… | |
1061 | |
995 | |
1062 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
996 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1063 | { |
997 | { |
1064 | total_exp += op->stats.exp; |
998 | total_exp += op->stats.exp; |
1065 | |
999 | |
1066 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1000 | if (archetype *at = op->other_arch) |
|
|
1001 | { |
1067 | total_exp += at->stats.exp * 8; |
1002 | total_exp += at->stats.exp * 8; |
1068 | |
|
|
1069 | monster_cnt++; |
1003 | monster_cnt++; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1007 | { |
|
|
1008 | total_exp += op->stats.exp * 8; |
|
|
1009 | monster_cnt++; |
|
|
1010 | } |
1070 | } |
1011 | } |
1071 | } |
1012 | } |
1072 | |
1013 | |
1073 | avgexp = (double) total_exp / monster_cnt; |
1014 | avgexp = (double) total_exp / monster_cnt; |
1074 | |
1015 | |
… | |
… | |
1113 | else |
1054 | else |
1114 | darkness = new_level; |
1055 | darkness = new_level; |
1115 | |
1056 | |
1116 | /* All clients need to get re-updated for the change */ |
1057 | /* All clients need to get re-updated for the change */ |
1117 | update_all_map_los (this); |
1058 | update_all_map_los (this); |
|
|
1059 | |
1118 | return 1; |
1060 | return 1; |
1119 | } |
1061 | } |
1120 | |
1062 | |
1121 | /* |
1063 | /* |
1122 | * This function updates various attributes about a specific space |
1064 | * This function updates various attributes about a specific space |
… | |
… | |
1125 | * through, etc) |
1067 | * through, etc) |
1126 | */ |
1068 | */ |
1127 | void |
1069 | void |
1128 | mapspace::update_ () |
1070 | mapspace::update_ () |
1129 | { |
1071 | { |
1130 | object *tmp, *last = 0; |
1072 | object *last = 0; |
1131 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1073 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1132 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1074 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1133 | |
1075 | |
1134 | //object *middle = 0; |
1076 | //object *middle = 0; |
1135 | //object *top = 0; |
1077 | //object *top = 0; |
… | |
… | |
1137 | // this seems to generate better code than using locals, above |
1079 | // this seems to generate better code than using locals, above |
1138 | object *&top = faces_obj[0] = 0; |
1080 | object *&top = faces_obj[0] = 0; |
1139 | object *&middle = faces_obj[1] = 0; |
1081 | object *&middle = faces_obj[1] = 0; |
1140 | object *&floor = faces_obj[2] = 0; |
1082 | object *&floor = faces_obj[2] = 0; |
1141 | |
1083 | |
1142 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1143 | { |
1085 | { |
1144 | /* This could be made additive I guess (two lights better than |
1086 | /* This could be made additive I guess (two lights better than |
1145 | * one). But if so, it shouldn't be a simple additive - 2 |
1087 | * one). But if so, it shouldn't be a simple additive - 2 |
1146 | * light bulbs do not illuminate twice as far as once since |
1088 | * light bulbs do not illuminate twice as far as once since |
1147 | * it is a dissapation factor that is cubed. |
1089 | * it is a dissapation factor that is cubed. |
1148 | */ |
1090 | */ |
1149 | if (tmp->glow_radius > light) |
|
|
1150 | light = tmp->glow_radius; |
1091 | light = max (light, tmp->glow_radius); |
1151 | |
1092 | |
1152 | /* This call is needed in order to update objects the player |
1093 | /* This call is needed in order to update objects the player |
1153 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * is standing in that have animations (ie, grass, fire, etc). |
1154 | * However, it also causes the look window to be re-drawn |
1095 | * However, it also causes the look window to be re-drawn |
1155 | * 3 times each time the player moves, because many of the |
1096 | * 3 times each time the player moves, because many of the |
… | |
… | |
1174 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1115 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1175 | { |
1116 | { |
1176 | middle = tmp; |
1117 | middle = tmp; |
1177 | anywhere = 1; |
1118 | anywhere = 1; |
1178 | } |
1119 | } |
|
|
1120 | |
1179 | /* Find the highest visible face around. If equal |
1121 | /* Find the highest visible face around. If equal |
1180 | * visibilities, we still want the one nearer to the |
1122 | * visibilities, we still want the one nearer to the |
1181 | * top |
1123 | * top |
1182 | */ |
1124 | */ |
1183 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1125 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1232 | * 1) top face is set, need middle to be set. |
1174 | * 1) top face is set, need middle to be set. |
1233 | * 2) middle is set, need to set top. |
1175 | * 2) middle is set, need to set top. |
1234 | * 3) neither middle or top is set - need to set both. |
1176 | * 3) neither middle or top is set - need to set both. |
1235 | */ |
1177 | */ |
1236 | |
1178 | |
1237 | for (tmp = last; tmp; tmp = tmp->below) |
1179 | for (object *tmp = last; tmp; tmp = tmp->below) |
1238 | { |
1180 | { |
1239 | /* Once we get to a floor, stop, since we already have a floor object */ |
1181 | /* Once we get to a floor, stop, since we already have a floor object */ |
1240 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1182 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1241 | break; |
1183 | break; |
1242 | |
1184 | |
… | |
… | |
1294 | vol += op->volume (); |
1236 | vol += op->volume (); |
1295 | |
1237 | |
1296 | return vol; |
1238 | return vol; |
1297 | } |
1239 | } |
1298 | |
1240 | |
1299 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1241 | bool |
1300 | * the map. It also takes care of linking back the freshly found |
1242 | maptile::tile_available (int dir, bool load) |
1301 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1302 | * the value of orig_map->tile_map[tile_num]. |
|
|
1303 | */ |
|
|
1304 | static inline maptile * |
|
|
1305 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1306 | { |
1243 | { |
1307 | maptile *mp = orig_map->tile_map [tile_num]; |
1244 | if (!tile_path[dir]) |
|
|
1245 | return 0; |
1308 | |
1246 | |
1309 | if (!mp) |
1247 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1310 | { |
1248 | return 1; |
1311 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1312 | |
1249 | |
1313 | if (!mp) |
1250 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1314 | { |
1251 | return 1; |
1315 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1316 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1317 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1318 | mp = new maptile (1, 1); |
|
|
1319 | mp->alloc (); |
|
|
1320 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1321 | } |
|
|
1322 | } |
|
|
1323 | |
1252 | |
1324 | int dest_tile = (tile_num + 2) % 4; |
|
|
1325 | |
|
|
1326 | orig_map->tile_map [tile_num] = mp; |
|
|
1327 | |
|
|
1328 | // optimisation: back-link map to origin map if euclidean |
|
|
1329 | //TODO: non-euclidean maps MUST GO |
|
|
1330 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1331 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1332 | |
|
|
1333 | return mp; |
1253 | return 0; |
1334 | } |
|
|
1335 | |
|
|
1336 | static inline void |
|
|
1337 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1338 | { |
|
|
1339 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1340 | } |
1254 | } |
1341 | |
1255 | |
1342 | /* this returns TRUE if the coordinates (x,y) are out of |
1256 | /* this returns TRUE if the coordinates (x,y) are out of |
1343 | * map m. This function also takes into account any |
1257 | * map m. This function also takes into account any |
1344 | * tiling considerations, loading adjacant maps as needed. |
1258 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1357 | if (!m) |
1271 | if (!m) |
1358 | return 0; |
1272 | return 0; |
1359 | |
1273 | |
1360 | if (x < 0) |
1274 | if (x < 0) |
1361 | { |
1275 | { |
1362 | if (!m->tile_path[3]) |
1276 | if (!m->tile_available (3)) |
1363 | return 1; |
1277 | return 1; |
1364 | |
1278 | |
1365 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1366 | find_and_link (m, 3); |
|
|
1367 | |
|
|
1368 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1279 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1369 | } |
1280 | } |
1370 | |
1281 | |
1371 | if (x >= m->width) |
1282 | if (x >= m->width) |
1372 | { |
1283 | { |
1373 | if (!m->tile_path[1]) |
1284 | if (!m->tile_available (1)) |
1374 | return 1; |
1285 | return 1; |
1375 | |
1286 | |
1376 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1377 | find_and_link (m, 1); |
|
|
1378 | |
|
|
1379 | return out_of_map (m->tile_map[1], x - m->width, y); |
1287 | return out_of_map (m->tile_map[1], x - m->width, y); |
1380 | } |
1288 | } |
1381 | |
1289 | |
1382 | if (y < 0) |
1290 | if (y < 0) |
1383 | { |
1291 | { |
1384 | if (!m->tile_path[0]) |
1292 | if (!m->tile_available (0)) |
1385 | return 1; |
1293 | return 1; |
1386 | |
1294 | |
1387 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1388 | find_and_link (m, 0); |
|
|
1389 | |
|
|
1390 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1295 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1391 | } |
1296 | } |
1392 | |
1297 | |
1393 | if (y >= m->height) |
1298 | if (y >= m->height) |
1394 | { |
1299 | { |
1395 | if (!m->tile_path[2]) |
1300 | if (!m->tile_available (2)) |
1396 | return 1; |
1301 | return 1; |
1397 | |
|
|
1398 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1399 | find_and_link (m, 2); |
|
|
1400 | |
1302 | |
1401 | return out_of_map (m->tile_map[2], x, y - m->height); |
1303 | return out_of_map (m->tile_map[2], x, y - m->height); |
1402 | } |
1304 | } |
1403 | |
1305 | |
1404 | /* Simple case - coordinates are within this local |
1306 | /* Simple case - coordinates are within this local |
… | |
… | |
1418 | maptile * |
1320 | maptile * |
1419 | maptile::xy_find (sint16 &x, sint16 &y) |
1321 | maptile::xy_find (sint16 &x, sint16 &y) |
1420 | { |
1322 | { |
1421 | if (x < 0) |
1323 | if (x < 0) |
1422 | { |
1324 | { |
1423 | if (!tile_path[3]) |
1325 | if (!tile_available (3)) |
1424 | return 0; |
1326 | return 0; |
1425 | |
1327 | |
1426 | find_and_link (this, 3); |
|
|
1427 | x += tile_map[3]->width; |
1328 | x += tile_map[3]->width; |
1428 | return tile_map[3]->xy_find (x, y); |
1329 | return tile_map[3]->xy_find (x, y); |
1429 | } |
1330 | } |
1430 | |
1331 | |
1431 | if (x >= width) |
1332 | if (x >= width) |
1432 | { |
1333 | { |
1433 | if (!tile_path[1]) |
1334 | if (!tile_available (1)) |
1434 | return 0; |
1335 | return 0; |
1435 | |
1336 | |
1436 | find_and_link (this, 1); |
|
|
1437 | x -= width; |
1337 | x -= width; |
1438 | return tile_map[1]->xy_find (x, y); |
1338 | return tile_map[1]->xy_find (x, y); |
1439 | } |
1339 | } |
1440 | |
1340 | |
1441 | if (y < 0) |
1341 | if (y < 0) |
1442 | { |
1342 | { |
1443 | if (!tile_path[0]) |
1343 | if (!tile_available (0)) |
1444 | return 0; |
1344 | return 0; |
1445 | |
1345 | |
1446 | find_and_link (this, 0); |
|
|
1447 | y += tile_map[0]->height; |
1346 | y += tile_map[0]->height; |
1448 | return tile_map[0]->xy_find (x, y); |
1347 | return tile_map[0]->xy_find (x, y); |
1449 | } |
1348 | } |
1450 | |
1349 | |
1451 | if (y >= height) |
1350 | if (y >= height) |
1452 | { |
1351 | { |
1453 | if (!tile_path[2]) |
1352 | if (!tile_available (2)) |
1454 | return 0; |
1353 | return 0; |
1455 | |
1354 | |
1456 | find_and_link (this, 2); |
|
|
1457 | y -= height; |
1355 | y -= height; |
1458 | return tile_map[2]->xy_find (x, y); |
1356 | return tile_map[2]->xy_find (x, y); |
1459 | } |
1357 | } |
1460 | |
1358 | |
1461 | /* Simple case - coordinates are within this local |
1359 | /* Simple case - coordinates are within this local |
… | |
… | |
1472 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1370 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1473 | { |
1371 | { |
1474 | if (!map1 || !map2) |
1372 | if (!map1 || !map2) |
1475 | return 0; |
1373 | return 0; |
1476 | |
1374 | |
1477 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1375 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1478 | //fix: compare paths instead (this is likely faster, too!) |
1376 | //fix: compare paths instead (this is likely faster, too!) |
1479 | if (map1 == map2) |
1377 | if (map1 == map2) |
1480 | { |
1378 | { |
1481 | *dx = 0; |
1379 | *dx = 0; |
1482 | *dy = 0; |
1380 | *dy = 0; |
… | |
… | |
1689 | } |
1587 | } |
1690 | |
1588 | |
1691 | object * |
1589 | object * |
1692 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1590 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1693 | { |
1591 | { |
1694 | if (!op->flag [FLAG_REMOVED]) |
|
|
1695 | op->remove (); |
|
|
1696 | |
|
|
1697 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1592 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1698 | } |
1593 | } |
1699 | |
1594 | |
1700 | region * |
1595 | region * |
1701 | maptile::region (int x, int y) const |
1596 | maptile::region (int x, int y) const |
… | |
… | |
1711 | |
1606 | |
1712 | return ::region::default_region (); |
1607 | return ::region::default_region (); |
1713 | } |
1608 | } |
1714 | |
1609 | |
1715 | /* picks a random object from a style map. |
1610 | /* picks a random object from a style map. |
1716 | * Redone by MSW so it should be faster and not use static |
|
|
1717 | * variables to generate tables. |
|
|
1718 | */ |
1611 | */ |
1719 | object * |
1612 | object * |
1720 | maptile::pick_random_object () const |
1613 | maptile::pick_random_object (rand_gen &gen) const |
1721 | { |
1614 | { |
1722 | /* while returning a null object will result in a crash, that |
1615 | /* while returning a null object will result in a crash, that |
1723 | * is actually preferable to an infinite loop. That is because |
1616 | * is actually preferable to an infinite loop. That is because |
1724 | * most servers will automatically restart in case of crash. |
1617 | * most servers will automatically restart in case of crash. |
1725 | * Change the logic on getting the random space - shouldn't make |
1618 | * Change the logic on getting the random space - shouldn't make |
1726 | * any difference, but this seems clearer to me. |
1619 | * any difference, but this seems clearer to me. |
1727 | */ |
1620 | */ |
1728 | for (int i = 1000; --i;) |
1621 | for (int i = 1000; --i;) |
1729 | { |
1622 | { |
1730 | object *pick = at (rndm (width), rndm (height)).bot; |
1623 | object *pick = at (gen (width), gen (height)).bot; |
1731 | |
1624 | |
1732 | // do not prefer big monsters just because they are big. |
1625 | // do not prefer big monsters just because they are big. |
1733 | if (pick && pick->head_ () == pick) |
1626 | if (pick && pick->is_head ()) |
1734 | return pick->head_ (); |
1627 | return pick->head_ (); |
1735 | } |
1628 | } |
1736 | |
1629 | |
1737 | // instead of crashing in the unlikely(?) case, try to return *something* |
1630 | // instead of crashing in the unlikely(?) case, try to return *something* |
1738 | return get_archetype ("blocked"); |
1631 | return archetype::find ("bug"); |
1739 | } |
1632 | } |
1740 | |
1633 | |
|
|
1634 | void |
|
|
1635 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1636 | { |
|
|
1637 | if (!sound) |
|
|
1638 | return; |
|
|
1639 | |
|
|
1640 | for_all_players (pl) |
|
|
1641 | if (pl->ob->map == this) |
|
|
1642 | if (client *ns = pl->ns) |
|
|
1643 | { |
|
|
1644 | int dx = x - pl->ob->x; |
|
|
1645 | int dy = y - pl->ob->y; |
|
|
1646 | |
|
|
1647 | int distance = idistance (dx, dy); |
|
|
1648 | |
|
|
1649 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1650 | ns->play_sound (sound, dx, dy); |
|
|
1651 | } |
|
|
1652 | } |
|
|
1653 | |