1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
27 | #include "loader.h" |
30 | |
|
|
31 | #include "path.h" |
28 | #include "path.h" |
32 | |
29 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
31 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
32 | * it will also do map translation for tiled maps, returning |
… | |
… | |
261 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
258 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
262 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
259 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
263 | tmp->flag [flag] = value; |
260 | tmp->flag [flag] = value; |
264 | } |
261 | } |
265 | |
262 | |
|
|
263 | void |
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|
264 | maptile::post_load_original () |
|
|
265 | { |
|
|
266 | if (!spaces) |
|
|
267 | return; |
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|
268 | |
|
|
269 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
270 | |
|
|
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
273 | INVOKE_OBJECT (RESET, tmp); |
|
|
274 | } |
|
|
275 | |
266 | /* link_multipart_objects go through all the objects on the map looking |
276 | /* link_multipart_objects go through all the objects on the map looking |
267 | * for objects whose arch says they are multipart yet according to the |
277 | * for objects whose arch says they are multipart yet according to the |
268 | * info we have, they only have the head (as would be expected when |
278 | * info we have, they only have the head (as would be expected when |
269 | * they are saved). |
279 | * they are saved). |
270 | */ |
280 | */ |
… | |
… | |
341 | ms.flags_ = 0; |
351 | ms.flags_ = 0; |
342 | } |
352 | } |
343 | else |
353 | else |
344 | { |
354 | { |
345 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
356 | op->destroy_inv (false); // be explicit about dropping |
346 | op->destroy (); |
357 | op->destroy (true); |
347 | } |
358 | } |
348 | } |
359 | } |
349 | |
360 | |
350 | continue; |
361 | continue; |
351 | |
362 | |
… | |
… | |
642 | case KW_sky: thawer.get (sky); break; |
653 | case KW_sky: thawer.get (sky); break; |
643 | |
654 | |
644 | case KW_per_player: thawer.get (per_player); break; |
655 | case KW_per_player: thawer.get (per_player); break; |
645 | case KW_per_party: thawer.get (per_party); break; |
656 | case KW_per_party: thawer.get (per_party); break; |
646 | case KW_no_reset: thawer.get (no_reset); break; |
657 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
658 | case KW_no_drop: thawer.get (no_drop); break; |
647 | |
659 | |
648 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
660 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
649 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
661 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
650 | |
662 | |
651 | // old names new names |
663 | // old names new names |
… | |
… | |
703 | unique = 1; |
715 | unique = 1; |
704 | |
716 | |
705 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
717 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
706 | { |
718 | { |
707 | op->destroy_inv (false); |
719 | op->destroy_inv (false); |
708 | op->destroy (); |
720 | op->destroy (true); |
709 | } |
721 | } |
710 | |
722 | |
711 | op = above; |
723 | op = above; |
712 | } |
724 | } |
713 | } |
725 | } |
… | |
… | |
725 | MAP_OUT (swap_time); |
737 | MAP_OUT (swap_time); |
726 | MAP_OUT (reset_time); |
738 | MAP_OUT (reset_time); |
727 | MAP_OUT (reset_timeout); |
739 | MAP_OUT (reset_timeout); |
728 | MAP_OUT (fixed_resettime); |
740 | MAP_OUT (fixed_resettime); |
729 | MAP_OUT (no_reset); |
741 | MAP_OUT (no_reset); |
|
|
742 | MAP_OUT (no_drop); |
730 | MAP_OUT (difficulty); |
743 | MAP_OUT (difficulty); |
731 | |
744 | |
732 | if (default_region) MAP_OUT2 (region, default_region->name); |
745 | if (default_region) MAP_OUT2 (region, default_region->name); |
733 | |
746 | |
734 | if (shopitems) |
747 | if (shopitems) |
… | |
… | |
803 | |
816 | |
804 | object *head = op->head_ (); |
817 | object *head = op->head_ (); |
805 | if (op == head) |
818 | if (op == head) |
806 | { |
819 | { |
807 | op->destroy_inv (false); |
820 | op->destroy_inv (false); |
808 | op->destroy (); |
821 | op->destroy (true); |
809 | } |
822 | } |
810 | else if (head->map != op->map) |
823 | else if (head->map != op->map) |
811 | { |
824 | { |
812 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
825 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
813 | head->destroy (); |
826 | head->destroy (true); |
814 | } |
827 | } |
815 | } |
828 | } |
816 | |
829 | |
817 | sfree (spaces, size ()), spaces = 0; |
830 | sfree0 (spaces, size ()); |
818 | } |
831 | } |
819 | |
832 | |
820 | if (buttons) |
833 | if (buttons) |
821 | free_objectlinkpt (buttons), buttons = 0; |
834 | free_objectlinkpt (buttons), buttons = 0; |
822 | |
835 | |
823 | sfree (regions, size ()); regions = 0; |
836 | sfree0 (regions, size ()); |
824 | delete [] regionmap; regionmap = 0; |
837 | delete [] regionmap; regionmap = 0; |
825 | } |
838 | } |
826 | |
839 | |
827 | void |
840 | void |
828 | maptile::clear_header () |
841 | maptile::clear_header () |
… | |
… | |
924 | destroy = 1; |
937 | destroy = 1; |
925 | } |
938 | } |
926 | |
939 | |
927 | /* adjust overall chance below */ |
940 | /* adjust overall chance below */ |
928 | if (destroy && rndm (0, 1)) |
941 | if (destroy && rndm (0, 1)) |
929 | op->destroy (); |
942 | op->destroy (true); |
930 | } |
943 | } |
931 | } |
944 | } |
932 | |
945 | |
933 | /* |
946 | /* |
934 | * Updates every button on the map (by calling update_button() for them). |
947 | * Updates every button on the map (by calling update_button() for them). |
… | |
… | |
982 | |
995 | |
983 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
996 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
984 | { |
997 | { |
985 | total_exp += op->stats.exp; |
998 | total_exp += op->stats.exp; |
986 | |
999 | |
987 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1000 | if (archetype *at = op->other_arch) |
|
|
1001 | { |
988 | total_exp += at->stats.exp * 8; |
1002 | total_exp += at->stats.exp * 8; |
989 | |
|
|
990 | monster_cnt++; |
1003 | monster_cnt++; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1007 | { |
|
|
1008 | total_exp += op->stats.exp * 8; |
|
|
1009 | monster_cnt++; |
|
|
1010 | } |
991 | } |
1011 | } |
992 | } |
1012 | } |
993 | |
1013 | |
994 | avgexp = (double) total_exp / monster_cnt; |
1014 | avgexp = (double) total_exp / monster_cnt; |
995 | |
1015 | |
… | |
… | |
1034 | else |
1054 | else |
1035 | darkness = new_level; |
1055 | darkness = new_level; |
1036 | |
1056 | |
1037 | /* All clients need to get re-updated for the change */ |
1057 | /* All clients need to get re-updated for the change */ |
1038 | update_all_map_los (this); |
1058 | update_all_map_los (this); |
|
|
1059 | |
1039 | return 1; |
1060 | return 1; |
1040 | } |
1061 | } |
1041 | |
1062 | |
1042 | /* |
1063 | /* |
1043 | * This function updates various attributes about a specific space |
1064 | * This function updates various attributes about a specific space |
… | |
… | |
1046 | * through, etc) |
1067 | * through, etc) |
1047 | */ |
1068 | */ |
1048 | void |
1069 | void |
1049 | mapspace::update_ () |
1070 | mapspace::update_ () |
1050 | { |
1071 | { |
1051 | object *tmp, *last = 0; |
1072 | object *last = 0; |
1052 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1073 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1053 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1074 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1054 | |
1075 | |
1055 | //object *middle = 0; |
1076 | //object *middle = 0; |
1056 | //object *top = 0; |
1077 | //object *top = 0; |
… | |
… | |
1058 | // this seems to generate better code than using locals, above |
1079 | // this seems to generate better code than using locals, above |
1059 | object *&top = faces_obj[0] = 0; |
1080 | object *&top = faces_obj[0] = 0; |
1060 | object *&middle = faces_obj[1] = 0; |
1081 | object *&middle = faces_obj[1] = 0; |
1061 | object *&floor = faces_obj[2] = 0; |
1082 | object *&floor = faces_obj[2] = 0; |
1062 | |
1083 | |
1063 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1064 | { |
1085 | { |
1065 | /* This could be made additive I guess (two lights better than |
1086 | /* This could be made additive I guess (two lights better than |
1066 | * one). But if so, it shouldn't be a simple additive - 2 |
1087 | * one). But if so, it shouldn't be a simple additive - 2 |
1067 | * light bulbs do not illuminate twice as far as once since |
1088 | * light bulbs do not illuminate twice as far as once since |
1068 | * it is a dissapation factor that is cubed. |
1089 | * it is a dissapation factor that is cubed. |
1069 | */ |
1090 | */ |
1070 | if (tmp->glow_radius > light) |
|
|
1071 | light = tmp->glow_radius; |
1091 | light = max (light, tmp->glow_radius); |
1072 | |
1092 | |
1073 | /* This call is needed in order to update objects the player |
1093 | /* This call is needed in order to update objects the player |
1074 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * is standing in that have animations (ie, grass, fire, etc). |
1075 | * However, it also causes the look window to be re-drawn |
1095 | * However, it also causes the look window to be re-drawn |
1076 | * 3 times each time the player moves, because many of the |
1096 | * 3 times each time the player moves, because many of the |
… | |
… | |
1095 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1115 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1096 | { |
1116 | { |
1097 | middle = tmp; |
1117 | middle = tmp; |
1098 | anywhere = 1; |
1118 | anywhere = 1; |
1099 | } |
1119 | } |
|
|
1120 | |
1100 | /* Find the highest visible face around. If equal |
1121 | /* Find the highest visible face around. If equal |
1101 | * visibilities, we still want the one nearer to the |
1122 | * visibilities, we still want the one nearer to the |
1102 | * top |
1123 | * top |
1103 | */ |
1124 | */ |
1104 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1125 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1153 | * 1) top face is set, need middle to be set. |
1174 | * 1) top face is set, need middle to be set. |
1154 | * 2) middle is set, need to set top. |
1175 | * 2) middle is set, need to set top. |
1155 | * 3) neither middle or top is set - need to set both. |
1176 | * 3) neither middle or top is set - need to set both. |
1156 | */ |
1177 | */ |
1157 | |
1178 | |
1158 | for (tmp = last; tmp; tmp = tmp->below) |
1179 | for (object *tmp = last; tmp; tmp = tmp->below) |
1159 | { |
1180 | { |
1160 | /* Once we get to a floor, stop, since we already have a floor object */ |
1181 | /* Once we get to a floor, stop, since we already have a floor object */ |
1161 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1182 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1162 | break; |
1183 | break; |
1163 | |
1184 | |
… | |
… | |
1566 | } |
1587 | } |
1567 | |
1588 | |
1568 | object * |
1589 | object * |
1569 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1590 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1570 | { |
1591 | { |
1571 | if (!op->flag [FLAG_REMOVED]) |
|
|
1572 | op->remove (); |
|
|
1573 | |
|
|
1574 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1592 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1575 | } |
1593 | } |
1576 | |
1594 | |
1577 | region * |
1595 | region * |
1578 | maptile::region (int x, int y) const |
1596 | maptile::region (int x, int y) const |
… | |
… | |
1588 | |
1606 | |
1589 | return ::region::default_region (); |
1607 | return ::region::default_region (); |
1590 | } |
1608 | } |
1591 | |
1609 | |
1592 | /* picks a random object from a style map. |
1610 | /* picks a random object from a style map. |
1593 | * Redone by MSW so it should be faster and not use static |
|
|
1594 | * variables to generate tables. |
|
|
1595 | */ |
1611 | */ |
1596 | object * |
1612 | object * |
1597 | maptile::pick_random_object () const |
1613 | maptile::pick_random_object (rand_gen &gen) const |
1598 | { |
1614 | { |
1599 | /* while returning a null object will result in a crash, that |
1615 | /* while returning a null object will result in a crash, that |
1600 | * is actually preferable to an infinite loop. That is because |
1616 | * is actually preferable to an infinite loop. That is because |
1601 | * most servers will automatically restart in case of crash. |
1617 | * most servers will automatically restart in case of crash. |
1602 | * Change the logic on getting the random space - shouldn't make |
1618 | * Change the logic on getting the random space - shouldn't make |
1603 | * any difference, but this seems clearer to me. |
1619 | * any difference, but this seems clearer to me. |
1604 | */ |
1620 | */ |
1605 | for (int i = 1000; --i;) |
1621 | for (int i = 1000; --i;) |
1606 | { |
1622 | { |
1607 | object *pick = at (rndm (width), rndm (height)).bot; |
1623 | object *pick = at (gen (width), gen (height)).bot; |
1608 | |
1624 | |
1609 | // do not prefer big monsters just because they are big. |
1625 | // do not prefer big monsters just because they are big. |
1610 | if (pick && pick->head_ () == pick) |
1626 | if (pick && pick->is_head ()) |
1611 | return pick->head_ (); |
1627 | return pick->head_ (); |
1612 | } |
1628 | } |
1613 | |
1629 | |
1614 | // instead of crashing in the unlikely(?) case, try to return *something* |
1630 | // instead of crashing in the unlikely(?) case, try to return *something* |
1615 | return get_archetype ("blocked"); |
1631 | return archetype::find ("bug"); |
1616 | } |
1632 | } |
1617 | |
1633 | |
1618 | void |
1634 | void |
1619 | maptile::play_sound (faceidx sound, int x, int y) const |
1635 | maptile::play_sound (faceidx sound, int x, int y) const |
1620 | { |
1636 | { |