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Comparing deliantra/server/common/map.C (file contents):
Revision 1.21 by root, Sun Sep 3 22:45:55 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.21 2006/09/03 22:45:55 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39 31
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 32/*
44 * Returns the mapstruct which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 34 * return NULL if no match is found.
46 */ 35 */
47 36maptile *
48mapstruct *has_been_loaded (const char *name) { 37has_been_loaded (const char *name)
49 mapstruct *map; 38{
50
51 if (!name || !*name) 39 if (!name || !*name)
52 return 0; 40 return 0;
53 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
54 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
55 break;
56 return (map); 44 return map;
45
46 return 0;
57} 47}
58 48
59/* 49/*
60 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 52 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 53 * it really should be called create_mapname
64 */ 54 */
65 55
56const char *
66const char *create_pathname (const char *name) { 57create_pathname (const char *name)
58{
67 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
68 60
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 62 * someplace else in the code? msw 2-17-97
71 */ 63 */
72 if (*name == '/') 64 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 65 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 66 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 68 return (buf);
77} 69}
78 70
79/* 71/*
80 * same as create_pathname, but for the overlay maps. 72 * same as create_pathname, but for the overlay maps.
81 */ 73 */
82 74
75const char *
83const char *create_overlay_pathname (const char *name) { 76create_overlay_pathname (const char *name)
77{
84 static char buf[MAX_BUF]; 78 static char buf[MAX_BUF];
85 79
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 80 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 81 * someplace else in the code? msw 2-17-97
88 */ 82 */
89 if (*name == '/') 83 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 84 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 85 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 87 return (buf);
94} 88}
95 89
96/* 90/*
97 * same as create_pathname, but for the template maps. 91 * same as create_pathname, but for the template maps.
98 */ 92 */
99 93
94const char *
100const char *create_template_pathname (const char *name) { 95create_template_pathname (const char *name)
96{
101 static char buf[MAX_BUF]; 97 static char buf[MAX_BUF];
102 98
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 99 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 100 * someplace else in the code? msw 2-17-97
105 */ 101 */
106 if (*name == '/') 102 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 103 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 104 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 106 return (buf);
111} 107}
112 108
113/* 109/*
114 * This makes absolute path to the itemfile where unique objects 110 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 111 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 112 * files than full directory structure, but if this is problem it can
117 * be changed. 113 * be changed.
118 */ 114 */
115static const char *
119static const char *create_items_path (const char *s) { 116create_items_path (const char *s)
117{
120 static char buf[MAX_BUF]; 118 static char buf[MAX_BUF];
121 char *t; 119 char *t;
122 120
121 if (*s == '/')
122 s++;
123
124 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
125
126 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 127 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 128 *t = '@';
131 else 129 else
132 *t = *s; 130 *t = *s;
133 *t = 0; 131 *t = 0;
134 return (buf); 132 return (buf);
135} 133}
136 134
137 135
138/* 136/*
139 * This function checks if a file with the given path exists. 137 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 147 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 148 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 149 * that seems to be missing the prepend_dir processing
152 */ 150 */
153 151
152int
154int check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
155{ 154{
156 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
157#ifndef WIN32 156
158 char *endbuf; 157 char *endbuf;
159 struct stat statbuf; 158 struct stat statbuf;
160 int mode = 0, i; 159 int mode = 0;
161#endif
162 160
163 if (prepend_dir) 161 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 162 strcpy (buf, create_pathname (name));
165 else 163 else
166 strcpy(buf, name); 164 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 165
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
174 * all the names. 169 * all the names.
175 */ 170 */
176 endbuf = buf + strlen(buf); 171 endbuf = buf + strlen (buf);
177 172
178 if (stat (buf, &statbuf)) 173 if (stat (buf, &statbuf))
179 return -1; 174 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 175 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 176 return (-1);
182 177
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 178 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 179 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 180 mode |= 4;
187 181
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 184 mode |= 2;
192 185
193 return (mode); 186 return (mode);
194#endif
195} 187}
196 188
197/* 189/*
198 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 192 * necessary to make sure the information is in fact logged.
201 */ 193 */
202 194
203void dump_map(const mapstruct *m) { 195void
196dump_map (const maptile *m)
197{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 200
209 if(m->msg!=NULL) 201 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
211 203
212 if(m->maplore!=NULL) 204 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 205 LOG (llevError, "Lore:\n%s", m->maplore);
214 206
215 if(m->tmpname!=NULL) 207 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 208 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 209
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 210 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 211 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 212}
221 213
222/* 214/*
223 * Prints out debug-information about all maps. 215 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 216 * This basically just goes through all the maps and calls
225 * dump_map on each one. 217 * dump_map on each one.
226 */ 218 */
227 219
220void
228void dump_all_maps(void) { 221dump_all_maps (void)
229 mapstruct *m; 222{
230 for(m=first_map;m!=NULL;m=m->next) { 223 for_all_maps (m)
231 dump_map(m); 224 dump_map (m);
232 }
233} 225}
234 226
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 232 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
244 */ 236 */
237int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval=0; 241 int retval = 0;
249 mapstruct *mp; 242 maptile *mp;
250 243
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 244 newx = x;
253 newy = y; 245 newy = y;
246
254 mp = get_map_from_coord(oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
255 if (mp != oldmap) 252 if (mp != oldmap)
256 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
254
257 if (newmap) *newmap = mp; 255 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 256 if (nx) *nx = newx;
259 if (ny) *ny = newy; 257 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 258
262 if (retval & P_SAFE) 259 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 260}
267
268 261
269/* 262/*
270 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 265 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 269 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 270 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 271 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 272 * by the caller.
280 */ 273 */
281 274int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 275blocked_link (object *ob, maptile *m, int sx, int sy)
276{
283 object *tmp; 277 object *tmp;
284 int mflags, blocked; 278 int mflags, blocked;
285 279
286 /* Make sure the coordinates are valid - they should be, as caller should 280 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 281 * have already checked this.
288 */ 282 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 283 if (OUT_OF_REAL_MAP (m, sx, sy))
284 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 285 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 286 return 1;
292 } 287 }
293 288
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 290 * directly.
296 */ 291 */
297 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
298 293
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 295
301 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 298 * things we need to do for players.
304 */ 299 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 300 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
301 return 0;
306 302
307 /* if there isn't anytyhing alive on this space, and this space isn't 303 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 304 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 305 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 306 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 307 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 308 * let the player through (inventory checkers for example)
313 */ 309 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 310 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
311 return 0;
315 312
316 if(ob->head != NULL) 313 if (ob->head != NULL)
317 ob=ob->head; 314 ob = ob->head;
318 315
319 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
323 */ 320 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
322 {
325 323
326 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
326 {
328 /* If last_sp is set, the player/monster needs an object, 327 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 328 * so we check for it. If they don't have it, they can't
330 * pass through this space. 329 * pass through this space.
331 */ 330 */
332 if (tmp->last_sp) { 331 if (tmp->last_sp)
332 {
333 if (check_inv_recursive(ob,tmp)==NULL) 333 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 334 return 1;
335 else 335 else
336 continue; 336 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 337 }
346 } /* if check_inv */
347 else { 338 else
339 {
340 /* In this case, the player must not have the object -
341 * if they do, they can't pass through.
342 */
343 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
344 return 1;
345 else
346 continue;
347 }
348 } /* if check_inv */
349 else
350 {
348 /* Broke apart a big nasty if into several here to make 351 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 352 * this more readable. first check - if the space blocks
350 * movement, can't move here. 353 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 354 * second - if a monster, can't move there, unles it is a
352 * hidden dm 355 * hidden dm
353 */ 356 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 357 if (OB_MOVE_BLOCK (ob, tmp))
358 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 359 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 360 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 361 return 1;
358 } 362 }
359 363
360 } 364 }
361 return 0; 365 return 0;
362} 366}
363 367
364 368
365/* 369/*
366 * Returns true if the given object can't fit in the given spot. 370 * Returns true if the given object can't fit in the given spot.
386 * 390 *
387 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
389 * against the move_block values. 393 * against the move_block values.
390 */ 394 */
391 395int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
397{
393 archetype *tmp; 398 archetype *tmp;
394 int flag; 399 int flag;
395 mapstruct *m1; 400 maptile *m1;
396 sint16 sx, sy; 401 sint16 sx, sy;
397 402
398 if(ob==NULL) { 403 if (ob == NULL)
404 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 406 if (flag & P_OUT_OF_MAP)
407 return P_OUT_OF_MAP;
401 408
402 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
404 } 411 }
405 412
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
414 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 416
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 417 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 418 return P_OUT_OF_MAP;
419 if (flag & P_IS_ALIVE)
420 return P_IS_ALIVE;
411 421
422 mapspace &ms = m1->at (sx, sy);
423
424
412 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 428 */
416 429
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
431 continue;
418 432
419 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
421 */ 435 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 437 return P_NO_PASS;
424
425 } 438 }
439
426 return 0; 440 return 0;
427} 441}
428 442
429/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 445 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 446 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 447 * This is needed so that we can update the containers weight.
434 */ 448 */
435 449
450void
436void fix_container(object *container) 451fix_container (object *container)
437{ 452{
438 object *tmp=container->inv, *next; 453 object *tmp = container->inv, *next;
439 454
440 container->inv=NULL; 455 container->inv = NULL;
441 while (tmp!=NULL) { 456 while (tmp != NULL)
457 {
442 next = tmp->below; 458 next = tmp->below;
443 if (tmp->inv) 459 if (tmp->inv)
444 fix_container(tmp); 460 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 461 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 462 tmp = next;
447 } 463 }
448 /* sum_weight will go through and calculate what all the containers are 464 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 465 * carrying.
450 */ 466 */
451 sum_weight(container); 467 sum_weight (container);
452} 468}
453 469
454/* link_multipart_objects go through all the objects on the map looking 470/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
459 */ 475 */
460 476static void
461static void link_multipart_objects(mapstruct *m) 477link_multipart_objects (maptile *m)
462{ 478{
463 int x,y; 479 int x, y;
464 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
465 archetype *at; 481 archetype *at;
466 482
467 for(x=0;x<MAP_WIDTH(m);x++) 483 for (x = 0; x < m->width; x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 484 for (y = 0; y < m->height; y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
486 {
470 above=tmp->above; 487 above = tmp->above;
471 488
472 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 490 if (tmp->head || tmp->more)
491 continue;
474 492
475 /* If there is nothing more to this object, this for loop 493 /* If there is nothing more to this object, this for loop
476 * won't do anything. 494 * won't do anything.
477 */ 495 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 496 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
497 {
479 op = arch_to_object(at); 498 op = arch_to_object (at);
480 499
481 /* update x,y coordinates */ 500 /* update x,y coordinates */
482 op->x += tmp->x; 501 op->x += tmp->x;
483 op->y += tmp->y; 502 op->y += tmp->y;
484 op->head = tmp; 503 op->head = tmp;
485 op->map = m; 504 op->map = m;
486 last->more = op; 505 last->more = op;
487 op->name = tmp->name; 506 op->name = tmp->name;
488 op->title = tmp->title; 507 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 508 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 509 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 510 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 511 * the coding is simpler to just to it here with each part.
493 */ 512 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 513 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 514 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 515 } /* for objects on this space */
497} 516}
498
499
500 517
501/* 518/*
502 * Loads (ands parses) the objects into a given map from the specified 519 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 520 * file pointer.
504 * mapflags is the same as we get with load_original_map 521 * mapflags is the same as we get with load_original_map
505 */ 522 */
506 523void
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 524load_objects (maptile *m, object_thawer & fp, int mapflags)
525{
508 int i,j; 526 int i, j;
509 int unique; 527 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 529
512 op=get_object(); 530 op = object::create ();
513 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
514 532
515 while((i = load_object (fp, op, mapflags))) { 533 while ((i = load_object (fp, op, mapflags)))
534 {
516 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 536 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 537 * or editor will not be able to do anything with it either.
519 */ 538 */
520 if (op->arch==NULL) { 539 if (op->arch == NULL)
540 {
521 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
522 continue; 542 continue;
543 }
544
545 switch (i)
523 } 546 {
524
525
526 switch(i) {
527 case LL_NORMAL: 547 case LL_NORMAL:
528 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
529 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
530 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
531 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
532 else 551 else
533 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
534 553
535 if (op->inv) 554 if (op->inv)
536 sum_weight(op); 555 sum_weight (op);
537 556
538 prev=op,last_more=op; 557 prev = op, last_more = op;
539 break; 558 break;
540 559
541 case LL_MORE: 560 case LL_MORE:
542 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
543 op->head=prev,last_more->more=op,last_more=op; 562 op->head = prev, last_more->more = op, last_more = op;
544 break; 563 break;
545 } 564 }
565
546 if (mapflags & MAP_STYLE) { 566 if (mapflags & MAP_STYLE)
547 remove_from_active_list(op); 567 remove_from_active_list (op);
548 } 568
549 op=get_object(); 569 op = object::create ();
550 op->map = m; 570 op->map = m;
551 } 571 }
572
552 for (i=0;i<m->width;i++){ 573 for (i = 0; i < m->width; i++)
574 {
553 for (j=0;j<m->height;j++){ 575 for (j = 0; j < m->height; j++)
576 {
554 unique =0; 577 unique = 0;
555 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
556 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
580 {
557 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
558 unique = 1; 582 unique = 1;
583
559 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
560 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
561 } 586 }
562 } 587 }
563 } 588 }
564 free_object(op); 589
590 op->destroy ();
565 link_multipart_objects(m); 591 link_multipart_objects (m);
566} 592}
567 593
568/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
569 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
570 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
571 * in order to do map tiling properly. 597 * in order to do map tiling properly.
572 */ 598 */
599void
573void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
601{
574 int i, j = 0,unique=0; 602 int i, j = 0, unique = 0;
575 object *op; 603 object *op;
604
576 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
577 for(i = 0; i < MAP_WIDTH(m); i++) 606 for (i = 0; i < m->width; i++)
578 for (j = 0; j < MAP_HEIGHT(m); j++) { 607 for (j = 0; j < m->height; j++)
608 {
609 unique = 0;
610
611 for (op = m->at (i, j).bot; op; op = op->above)
612 {
613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
579 unique=0; 614 unique = 1;
580 for(op = get_map_ob (m, i, j); op; op = op->above) {
581 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
582 unique=1;
583 615
584 if(op->type == PLAYER) { 616 if (!op->can_map_save ())
585 LOG(llevDebug, "Player on map that is being saved\n");
586 continue;
587 }
588
589 if (op->head || op->owner)
590 continue; 617 continue;
591 618
592 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
593 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
594 else 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
595 if (flag == 0 ||
596 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
597 !QUERY_FLAG(op, FLAG_UNPAID))))
598 save_object(fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
599 626
600 } /* for this space */ 627maptile::maptile ()
601 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
602} 664}
603 665
604/* 666/*
605 * Allocates, initialises, and returns a pointer to a mapstruct. 667 * Allocates, initialises, and returns a pointer to a maptile.
606 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
607 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
608 */ 670 */
609 671maptile *
610mapstruct *get_linked_map(void) { 672get_linked_map (void)
611 mapstruct *map = new mapstruct; 673{
612 mapstruct *mp; 674 maptile *map = new maptile;
613 675 map->link ();
614 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
615 if(mp==NULL)
616 first_map=map;
617 else
618 mp->next=map;
619
620 map->in_memory=MAP_SWAPPED;
621 /* The maps used to pick up default x and y values from the
622 * map archetype. Mimic that behaviour.
623 */
624 MAP_WIDTH(map)=16;
625 MAP_HEIGHT(map)=16;
626 MAP_RESET_TIMEOUT(map)=0;
627 MAP_TIMEOUT(map)=300;
628 MAP_ENTER_X(map)=0;
629 MAP_ENTER_Y(map)=0;
630 /*set part to -1 indicating conversion to weather map not yet done*/
631 MAP_WORLDPARTX(map)=-1;
632 MAP_WORLDPARTY(map)=-1;
633 return map; 676 return map;
634} 677}
635 678
636/* 679/*
637 * Allocates the arrays contained in a mapstruct. 680 * Allocates the arrays contained in a maptile.
638 * This basically allocates the dynamic array of spaces for the 681 * This basically allocates the dynamic array of spaces for the
639 * map. 682 * map.
640 */ 683 */
641 684void
642void allocate_map(mapstruct *m) { 685maptile::allocate ()
686{
643 m->in_memory = MAP_IN_MEMORY; 687 in_memory = MAP_IN_MEMORY;
688
644 /* Log this condition and free the storage. We could I suppose 689 /* Log this condition and free the storage. We could I suppose
645 * realloc, but if the caller is presuming the data will be intact, 690 * realloc, but if the caller is presuming the data will be intact,
646 * that is their poor assumption. 691 * that is their poor assumption.
647 */ 692 */
648 if (m->spaces) { 693 if (spaces)
694 {
649 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
650 free(m->spaces); 696 sfree (spaces, size ());
651 } 697 }
652 698
653 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 699 spaces = salloc0<mapspace> (size ());
654
655 if(m->spaces==NULL)
656 fatal(OUT_OF_MEMORY);
657} 700}
658 701
659/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
660 * in random map code and the editor. 703 * in random map code and the editor.
661 */ 704 */
705maptile *
662mapstruct *get_empty_map(int sizex, int sizey) { 706get_empty_map (int sizex, int sizey)
707{
663 mapstruct *m = get_linked_map(); 708 maptile *m = get_linked_map ();
709
664 m->width = sizex; 710 m->width = sizex;
665 m->height = sizey; 711 m->height = sizey;
666 m->in_memory = MAP_SWAPPED; 712 m->in_memory = MAP_SWAPPED;
667 allocate_map(m); 713 m->allocate ();
714
668 return m; 715 return m;
669} 716}
670 717
671/* Takes a string from a map definition and outputs a pointer to the array of shopitems 718/* Takes a string from a map definition and outputs a pointer to the array of shopitems
672 * corresponding to that string. Memory is allocated for this, it must be freed 719 * corresponding to that string. Memory is allocated for this, it must be freed
673 * at a later date. 720 * at a later date.
674 * Called by parse_map_headers below. 721 * Called by parse_map_headers below.
675 */ 722 */
676 723
724static shopitems *
677static shopitems *parse_shop_string (const char *input_string) { 725parse_shop_string (const char *input_string)
726{
678 char *shop_string, *p, *q, *next_semicolon, *next_colon; 727 char *shop_string, *p, *q, *next_semicolon, *next_colon;
679 shopitems *items=NULL; 728 shopitems *items = NULL;
680 int i=0, number_of_entries=0; 729 int i = 0, number_of_entries = 0;
681 const typedata *current_type; 730 const typedata *current_type;
682 731
683 shop_string=strdup_local(input_string); 732 shop_string = strdup (input_string);
684 p=shop_string; 733 p = shop_string;
685 /* first we'll count the entries, we'll need that for allocating the array shortly */ 734 /* first we'll count the entries, we'll need that for allocating the array shortly */
686 while (p) { 735 while (p)
736 {
687 p=strchr(p, ';'); 737 p = strchr (p, ';');
688 number_of_entries++; 738 number_of_entries++;
689 if (p) p++; 739 if (p)
740 p++;
690 } 741 }
742
691 p=shop_string; 743 p = shop_string;
692 strip_endline(p); 744 strip_endline (p);
693 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 745 items = new shopitems[number_of_entries + 1];
694 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
695 for (i=0; i<number_of_entries; i++) { 746 for (i = 0; i < number_of_entries; i++)
747 {
696 if (!p) { 748 if (!p)
749 {
697 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
698 break; 751 break;
699 } 752 }
753
700 next_semicolon=strchr(p, ';'); 754 next_semicolon = strchr (p, ';');
701 next_colon=strchr(p, ':'); 755 next_colon = strchr (p, ':');
702 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
703 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
704 items[i].strength=atoi(strchr(p,':')+1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
759
760 if (isdigit (*p) || *p == '*')
705 761 {
706 if (isdigit(*p) || *p=='*') {
707 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 762 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
708 current_type=get_typedata(items[i].typenum); 763 current_type = get_typedata (items[i].typenum);
709 if (current_type) { 764 if (current_type)
765 {
710 items[i].name=current_type->name; 766 items[i].name = current_type->name;
711 items[i].name_pl=current_type->name_pl; 767 items[i].name_pl = current_type->name_pl;
712 }
713 }
714 else { /*we have a named type, let's figure out what it is */
715 q=strpbrk(p,";:");
716 if (q) *q='\0';
717
718 current_type=get_typedata_by_name(p);
719 if (current_type) {
720 items[i].name=current_type->name;
721 items[i].typenum=current_type->number;
722 items[i].name_pl=current_type->name_pl;
723 } 768 }
724 else { /* oh uh, something's wrong, let's free up this one, and try 769 }
725 * the next entry while we're at it, better print a warning 770 else
726 */ 771 { /*we have a named type, let's figure out what it is */
727 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 772 q = strpbrk (p, ";:");
728 p, input_string); 773 if (q)
774 *q = '\0';
775
776 current_type = get_typedata_by_name (p);
777 if (current_type)
778 {
779 items[i].name = current_type->name;
780 items[i].typenum = current_type->number;
781 items[i].name_pl = current_type->name_pl;
729 } 782 }
783 else
784 { /* oh uh, something's wrong, let's free up this one, and try
785 * the next entry while we're at it, better print a warning
786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
730 } 788 }
789 }
790
731 items[i].index=number_of_entries; 791 items[i].index = number_of_entries;
732 if (next_semicolon) p=++next_semicolon; 792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
733 else p=NULL; 795 p = NULL;
734 } 796 }
797
735 free(shop_string); 798 free (shop_string);
736 return items; 799 return items;
737} 800}
738 801
739/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
740 * the map (or something equivilent) into output_string. */ 803 * the map (or something equivilent) into output_string. */
804static void
741static void print_shop_string(mapstruct *m, char *output_string) { 805print_shop_string (maptile *m, char *output_string)
806{
742 int i; 807 int i;
743 char tmp[MAX_BUF]; 808 char tmp[MAX_BUF];
809
744 strcpy(output_string, ""); 810 strcpy (output_string, "");
745 for (i=0; i< m->shopitems[0].index; i++) { 811 for (i = 0; i < m->shopitems[0].index; i++)
812 {
746 if (m->shopitems[i].typenum) { 813 if (m->shopitems[i].typenum)
814 {
747 if (m->shopitems[i].strength) { 815 if (m->shopitems[i].strength)
748 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
749 } 817 else
750 else sprintf(tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 }
820 else
751 } 821 {
752 else {
753 if (m->shopitems[i].strength) { 822 if (m->shopitems[i].strength)
754 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
755 } 824 else
756 else sprintf(tmp, "*"); 825 sprintf (tmp, "*");
757 } 826 }
827
758 strcat(output_string, tmp); 828 strcat (output_string, tmp);
759 } 829 }
760} 830}
761 831
762/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
763 * contains things like difficulty, size, timeout, etc. 833 * contains things like difficulty, size, timeout, etc.
770 * currently, there are few enough fields this is not a big deal. 840 * currently, there are few enough fields this is not a big deal.
771 * MSW 2001-07-01 841 * MSW 2001-07-01
772 * return 0 on success, 1 on failure. 842 * return 0 on success, 1 on failure.
773 */ 843 */
774 844
845static int
775static int load_map_header(object_thawer &fp, mapstruct *m) 846load_map_header (object_thawer & fp, maptile *m)
776{ 847{
777 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 848 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
778 int msgpos=0; 849 int msgpos = 0;
779 int maplorepos=0; 850 int maplorepos = 0;
780 851
781 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 852 while (fgets (buf, HUGE_BUF, fp) != NULL)
853 {
782 buf[HUGE_BUF-1] = 0; 854 buf[HUGE_BUF - 1] = 0;
783 key = buf; 855 key = buf;
856
784 while (isspace(*key)) key++; 857 while (isspace (*key))
785 if (*key == 0) continue; /* empty line */ 858 key++;
859
860 if (*key == 0)
861 continue; /* empty line */
862
786 value = strchr(key, ' '); 863 value = strchr (key, ' ');
864
787 if (!value) { 865 if (!value)
866 {
788 end = strchr(key, '\n'); 867 if ((end = strchr (key, '\n')))
789 if (end != NULL) {
790 *end = 0; 868 *end = 0;
791 } 869 }
792 } else { 870 else
871 {
793 *value = 0; 872 *value = 0;
794 value++; 873 value++;
795 end = strchr(value, '\n'); 874 end = strchr (value, '\n');
875
796 while (isspace(*value)) { 876 while (isspace (*value))
877 {
797 value++; 878 value++;
879
798 if (*value == '\0' || value == end) { 880 if (*value == '\0' || value == end)
881 {
799 /* Nothing but spaces. */ 882 /* Nothing but spaces. */
800 value = NULL; 883 value = NULL;
801 break; 884 break;
802 } 885 }
803 } 886 }
804 } 887 }
888
805 if (!end) { 889 if (!end)
890 {
806 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 891 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
807 buf);
808 return 1; 892 return 1;
809 }
810 893 }
811 894
812 /* key is the field name, value is what it should be set 895 /* key is the field name, value is what it should be set
813 * to. We've already done the work to null terminate key, 896 * to. We've already done the work to null terminate key,
814 * and strip off any leading spaces for both of these. 897 * and strip off any leading spaces for both of these.
815 * We have not touched the newline at the end of the line - 898 * We have not touched the newline at the end of the line -
816 * these are needed for some values. the end pointer 899 * these are needed for some values. the end pointer
817 * points to the first of the newlines. 900 * points to the first of the newlines.
818 * value could be NULL! It would be easy enough to just point 901 * value could be NULL! It would be easy enough to just point
819 * this to "" to prevent cores, but that would let more errors slide 902 * this to "" to prevent cores, but that would let more errors slide
820 * through. 903 * through.
821 * 904 *
822 * First check for entries that do not use the value parameter, then 905 * First check for entries that do not use the value parameter, then
823 * validate that value is given and check for the remaining entries 906 * validate that value is given and check for the remaining entries
824 * that use the parameter. 907 * that use the parameter.
825 */ 908 */
826 909
827 if (!strcmp(key,"msg")) { 910 if (!strcmp (key, "msg"))
911 {
828 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 912 while (fgets (buf, HUGE_BUF, fp) != NULL)
913 {
829 if (!strcmp(buf,"endmsg\n")) break; 914 if (!strcmp (buf, "endmsg\n"))
915 break;
830 else { 916 else
917 {
831 /* slightly more efficient than strcat */ 918 /* slightly more efficient than strcat */
832 strcpy(msgbuf+msgpos, buf); 919 strcpy (msgbuf + msgpos, buf);
833 msgpos += strlen(buf); 920 msgpos += strlen (buf);
834 } 921 }
835 } 922 }
836 /* There are lots of maps that have empty messages (eg, msg/endmsg 923 /* There are lots of maps that have empty messages (eg, msg/endmsg
837 * with nothing between). There is no reason in those cases to 924 * with nothing between). There is no reason in those cases to
838 * keep the empty message. Also, msgbuf contains garbage data 925 * keep the empty message. Also, msgbuf contains garbage data
839 * when msgpos is zero, so copying it results in crashes 926 * when msgpos is zero, so copying it results in crashes
840 */ 927 */
841 if (msgpos != 0) 928 if (msgpos != 0)
842 m->msg = strdup_local(msgbuf); 929 m->msg = strdup (msgbuf);
843 } 930 }
844 else if (!strcmp(key,"maplore")) { 931 else if (!strcmp (key, "maplore"))
932 {
845 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 933 while (fgets (buf, HUGE_BUF, fp) != NULL)
934 {
846 if (!strcmp(buf,"endmaplore\n")) break; 935 if (!strcmp (buf, "endmaplore\n"))
936 break;
847 else { 937 else
938 {
848 /* slightly more efficient than strcat */ 939 /* slightly more efficient than strcat */
849 strcpy(maplorebuf+maplorepos, buf); 940 strcpy (maplorebuf + maplorepos, buf);
850 maplorepos += strlen(buf); 941 maplorepos += strlen (buf);
851 } 942 }
852 } 943 }
853 if (maplorepos != 0) 944 if (maplorepos != 0)
854 m->maplore = strdup_local(maplorebuf); 945 m->maplore = strdup (maplorebuf);
855 } 946 }
856 else if (!strcmp(key,"end")) { 947 else if (!strcmp (key, "end"))
948 {
857 break; 949 break;
858 } 950 }
859 else if (value == NULL) { 951 else if (value == NULL)
952 {
860 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 953 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
861 } 954 }
862 else if (!strcmp(key, "arch")) { 955 else if (!strcmp (key, "arch"))
956 {
863 /* This is an oddity, but not something we care about much. */ 957 /* This is an oddity, but not something we care about much. */
864 if (strcmp(value,"map\n")) 958 if (strcmp (value, "map\n"))
865 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
866 } 960 }
867 else if (!strcmp(key,"name")) { 961 else if (!strcmp (key, "name"))
962 {
868 *end=0; 963 *end = 0;
869 m->name = strdup_local(value); 964 m->name = strdup (value);
870 } 965 }
871 /* first strcmp value on these are old names supported 966 /* first strcmp value on these are old names supported
872 * for compatibility reasons. The new values (second) are 967 * for compatibility reasons. The new values (second) are
873 * what really should be used. 968 * what really should be used.
874 */ 969 */
875 else if (!strcmp(key,"oid")) { 970 else if (!strcmp (key, "oid"))
876 fp.get (m, atoi(value)); 971 fp.get (m, atoi (value));
877 } else if (!strcmp(key, "attach")) { 972 else if (!strcmp (key, "attach"))
878 m->attach = value; 973 m->attach = value;
879 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
880 m->enter_x = atoi(value); 975 m->enter_x = atoi (value);
881 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
882 m->enter_y = atoi(value); 977 m->enter_y = atoi (value);
883 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
884 m->width = atoi(value); 979 m->width = atoi (value);
885 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
886 m->height = atoi(value); 981 m->height = atoi (value);
887 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
888 m->reset_timeout = atoi(value); 983 m->reset_timeout = atoi (value);
889 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
890 m->timeout = atoi(value); 985 m->timeout = atoi (value);
891 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
892 m->difficulty = atoi(value); 987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
893 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
894 m->darkness = atoi(value); 989 m->darkness = atoi (value);
895 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
896 m->fixed_resettime = atoi(value); 991 m->fixed_resettime = atoi (value);
897 } else if (!strcmp(key,"unique")) { 992 else if (!strcmp (key, "unique"))
898 m->unique = atoi(value); 993 m->unique = atoi (value);
899 } else if (!strcmp(key,"template")) { 994 else if (!strcmp (key, "template"))
900 m->templatemap = atoi(value); 995 m->templatemap = atoi (value);
901 } else if (!strcmp(key,"region")) { 996 else if (!strcmp (key, "region"))
902 m->region = get_region_by_name(value); 997 m->region = get_region_by_name (value);
903 } else if (!strcmp(key,"shopitems")) { 998 else if (!strcmp (key, "shopitems"))
999 {
904 *end=0; 1000 *end = 0;
905 m->shopitems = parse_shop_string(value); 1001 m->shopitems = parse_shop_string (value);
1002 }
906 } else if (!strcmp(key,"shopgreed")) { 1003 else if (!strcmp (key, "shopgreed"))
907 m->shopgreed = atof(value); 1004 m->shopgreed = atof (value);
908 } else if (!strcmp(key,"shopmin")) { 1005 else if (!strcmp (key, "shopmin"))
909 m->shopmin = atol(value); 1006 m->shopmin = atol (value);
910 } else if (!strcmp(key,"shopmax")) { 1007 else if (!strcmp (key, "shopmax"))
911 m->shopmax = atol(value); 1008 m->shopmax = atol (value);
912 } else if (!strcmp(key,"shoprace")) { 1009 else if (!strcmp (key, "shoprace"))
1010 {
913 *end=0; 1011 *end = 0;
914 m->shoprace = strdup_local(value); 1012 m->shoprace = strdup (value);
1013 }
915 } else if (!strcmp(key,"outdoor")) { 1014 else if (!strcmp (key, "outdoor"))
916 m->outdoor = atoi(value); 1015 m->outdoor = atoi (value);
917 } else if (!strcmp(key, "temp")) { 1016 else if (!strcmp (key, "temp"))
918 m->temp = atoi(value); 1017 m->temp = atoi (value);
919 } else if (!strcmp(key, "pressure")) { 1018 else if (!strcmp (key, "pressure"))
920 m->pressure = atoi(value); 1019 m->pressure = atoi (value);
921 } else if (!strcmp(key, "humid")) { 1020 else if (!strcmp (key, "humid"))
922 m->humid = atoi(value); 1021 m->humid = atoi (value);
923 } else if (!strcmp(key, "windspeed")) { 1022 else if (!strcmp (key, "windspeed"))
924 m->windspeed = atoi(value); 1023 m->windspeed = atoi (value);
925 } else if (!strcmp(key, "winddir")) { 1024 else if (!strcmp (key, "winddir"))
926 m->winddir = atoi(value); 1025 m->winddir = atoi (value);
927 } else if (!strcmp(key, "sky")) { 1026 else if (!strcmp (key, "sky"))
928 m->sky = atoi(value); 1027 m->sky = atoi (value);
929 } else if (!strcmp(key, "nosmooth")) { 1028 else if (!strcmp (key, "nosmooth"))
930 m->nosmooth = atoi(value); 1029 m->nosmooth = atoi (value);
931 }
932 else if (!strncmp(key,"tile_path_", 10)) { 1030 else if (!strncmp (key, "tile_path_", 10))
1031 {
933 int tile=atoi(key+10); 1032 int tile = atoi (key + 10);
934 1033
935 if (tile<1 || tile>4) { 1034 if (tile < 1 || tile > 4)
1035 {
936 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1036 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
937 tile, m->path); 1037 }
938 } else { 1038 else
1039 {
939 char *path; 1040 char *path;
940 1041
941 *end = 0; 1042 *end = 0;
942 1043
943 if (m->tile_path[tile-1]) { 1044 if (m->tile_path[tile - 1])
1045 {
944 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1046 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
945 tile, m->path);
946 free(m->tile_path[tile-1]); 1047 free (m->tile_path[tile - 1]);
947 m->tile_path[tile-1] = NULL; 1048 m->tile_path[tile - 1] = NULL;
948 } 1049 }
949 1050
950 if (check_path(value, 1) != -1) { 1051 if (check_path (value, 1) != -1)
1052 {
951 /* The unadorned path works. */ 1053 /* The unadorned path works. */
952 path = value; 1054 path = value;
1055 }
953 } else { 1056 else
1057 {
954 /* Try again; it could be a relative exit. */ 1058 /* Try again; it could be a relative exit. */
955 1059
956 path = path_combine_and_normalize(m->path, value); 1060 path = path_combine_and_normalize (m->path, value);
957 1061
958 if (check_path(path, 1) == -1) { 1062 if (check_path (path, 1) == -1)
1063 {
959 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1064 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
960 path = NULL; 1065 path = NULL;
961 } 1066 }
962 } 1067 }
963 1068
964 if (editor) { 1069 if (editor)
1070 {
965 /* Use the value as in the file. */ 1071 /* Use the value as in the file. */
966 m->tile_path[tile-1] = strdup_local(value); 1072 m->tile_path[tile - 1] = strdup (value);
967 } else if (path != NULL) {
968 /* Use the normalized value. */
969 m->tile_path[tile-1] = strdup_local(path);
970 } 1073 }
1074 else if (path != NULL)
1075 {
1076 /* Use the normalized value. */
1077 m->tile_path[tile - 1] = strdup (path);
1078 }
971 } /* end if tile direction (in)valid */ 1079 } /* end if tile direction (in)valid */
972 } 1080 }
973 else { 1081 else
974 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
975 }
976 } 1083 }
1084
977 if (!key || strcmp(key,"end")) { 1085 if (!key || strcmp (key, "end"))
1086 {
978 LOG(llevError,"Got premature eof on map header!\n"); 1087 LOG (llevError, "Got premature eof on map header!\n");
979 return 1; 1088 return 1;
980 } 1089 }
1090
981 return 0; 1091 return 0;
982} 1092}
983 1093
984/* 1094/*
985 * Opens the file "filename" and reads information about the map 1095 * Opens the file "filename" and reads information about the map
986 * from the given file, and stores it in a newly allocated 1096 * from the given file, and stores it in a newly allocated
987 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1097 * maptile. A pointer to this structure is returned, or NULL on failure.
988 * flags correspond to those in map.h. Main ones used are 1098 * flags correspond to those in map.h. Main ones used are
989 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1099 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
990 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
991 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
992 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
993 * managed map list. 1103 * managed map list.
994 */ 1104 */
995 1105maptile *
996mapstruct *load_original_map(const char *filename, int flags) { 1106load_original_map (const char *filename, int flags)
997 mapstruct *m; 1107{
1108 maptile *m;
998 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
999 1110
1000 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1001 if (flags & MAP_PLAYER_UNIQUE) 1111 if (flags & MAP_PLAYER_UNIQUE)
1002 strcpy(pathname, filename); 1112 strcpy (pathname, filename);
1003 else if (flags & MAP_OVERLAY) 1113 else if (flags & MAP_OVERLAY)
1004 strcpy(pathname, create_overlay_pathname(filename)); 1114 strcpy (pathname, create_overlay_pathname (filename));
1005 else 1115 else
1006 strcpy(pathname, create_pathname(filename)); 1116 strcpy (pathname, create_pathname (filename));
1007 1117
1118 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1119
1008 object_thawer thawer (pathname); 1120 object_thawer thawer (pathname);
1009 1121
1010 if (!thawer) 1122 if (!thawer)
1123 return 0;
1124
1125 m = get_linked_map ();
1126
1127 strcpy (m->path, filename);
1128 if (load_map_header (thawer, m))
1129 {
1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1131 delete_map (m);
1011 return 0; 1132 return 0;
1012
1013 m = get_linked_map();
1014
1015 strcpy (m->path, filename);
1016 if (load_map_header(thawer, m)) {
1017 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1018 filename, flags);
1019 delete_map(m);
1020 return NULL;
1021 } 1133 }
1022 1134
1023 allocate_map(m); 1135 m->allocate ();
1024 1136
1025 m->in_memory=MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1026 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1027 1139
1028 m->in_memory=MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1029 if (!MAP_DIFFICULTY(m)) 1141 if (!m->difficulty)
1030 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1142 m->difficulty = calculate_difficulty (m);
1031 set_map_reset_time(m); 1143 set_map_reset_time (m);
1032 m->instantiate (); 1144 m->instantiate ();
1033 return (m); 1145 return (m);
1034} 1146}
1035 1147
1036/* 1148/*
1037 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1038 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1039 * option if we can't find the original map) 1151 * option if we can't find the original map)
1040 */ 1152 */
1041 1153static maptile *
1042static mapstruct *load_temporary_map(mapstruct *m) { 1154load_temporary_map (maptile *m)
1043 int comp; 1155{
1044 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1045 1157
1046 if (!m->tmpname) { 1158 if (!m->tmpname)
1159 {
1047 LOG(llevError, "No temporary filename for map %s\n", m->path); 1160 LOG (llevError, "No temporary filename for map %s\n", m->path);
1048 strcpy(buf, m->path);
1049 delete_map(m);
1050 m = load_original_map(buf, 0);
1051 if(m==NULL) return NULL;
1052 fix_auto_apply(m); /* Chests which open as default */
1053 return m;
1054 }
1055
1056 object_thawer thawer (m->tmpname);
1057
1058 if (!thawer)
1059 {
1060 strcpy (buf, m->path); 1161 strcpy (buf, m->path);
1061 delete_map (m); 1162 delete_map (m);
1062 m = load_original_map (buf, 0); 1163 m = load_original_map (buf, 0);
1063 if (!m) return NULL; 1164 if (m == NULL)
1064 fix_auto_apply (m); /* Chests which open as default */
1065 return m;
1066 }
1067
1068 if (load_map_header(thawer, m)) {
1069 LOG(llevError,"Error loading map header for %s (%s)\n",
1070 m->path, m->tmpname);
1071 delete_map(m);
1072 m = load_original_map(m->path, 0);
1073 return NULL; 1165 return NULL;
1166 fix_auto_apply (m); /* Chests which open as default */
1167 return m;
1168 }
1169
1170 object_thawer thawer (m->tmpname);
1171
1172 if (!thawer)
1074 } 1173 {
1075 allocate_map(m); 1174 strcpy (buf, m->path);
1175 delete_map (m);
1176 m = load_original_map (buf, 0);
1177 if (!m)
1178 return NULL;
1179 fix_auto_apply (m); /* Chests which open as default */
1180 return m;
1181 }
1076 1182
1183 if (load_map_header (thawer, m))
1184 {
1185 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1186 delete_map (m);
1187 m = load_original_map (m->path, 0);
1188 return NULL;
1189 }
1190
1191 m->allocate ();
1192
1077 m->in_memory=MAP_LOADING; 1193 m->in_memory = MAP_LOADING;
1078 load_objects (m, thawer, 0); 1194 load_objects (m, thawer, 0);
1079 1195
1080 m->in_memory=MAP_IN_MEMORY; 1196 m->in_memory = MAP_IN_MEMORY;
1081 INVOKE_MAP (SWAPIN, m); 1197 INVOKE_MAP (SWAPIN, m);
1082 return m; 1198 return m;
1083} 1199}
1084 1200
1085/* 1201/*
1086 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1087 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1088 * option if we can't find the original map) 1204 * option if we can't find the original map)
1089 */ 1205 */
1090 1206maptile *
1091mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1207load_overlay_map (const char *filename, maptile *m)
1208{
1092 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1093 1210
1094 strcpy(pathname, create_overlay_pathname(filename)); 1211 strcpy (pathname, create_overlay_pathname (filename));
1095 1212
1096 object_thawer thawer (pathname); 1213 object_thawer thawer (pathname);
1097 1214
1098 if (!thawer) 1215 if (!thawer)
1099 return m;
1100
1101 if (load_map_header(thawer, m)) {
1102 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1103 m->path, pathname);
1104 delete_map(m);
1105 m = load_original_map(m->path, 0);
1106 return NULL;
1107 }
1108 /*allocate_map(m);*/
1109
1110 m->in_memory=MAP_LOADING;
1111 load_objects (m, thawer, MAP_OVERLAY);
1112
1113 m->in_memory=MAP_IN_MEMORY;
1114 return m; 1216 return m;
1217
1218 if (load_map_header (thawer, m))
1219 {
1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1221 delete_map (m);
1222 m = load_original_map (m->path, 0);
1223 return 0;
1224 }
1225 /*m->allocate ();*/
1226
1227 m->in_memory = MAP_LOADING;
1228 load_objects (m, thawer, MAP_OVERLAY);
1229
1230 m->in_memory = MAP_IN_MEMORY;
1231 return m;
1115} 1232}
1116 1233
1117/****************************************************************************** 1234/******************************************************************************
1118 * This is the start of unique map handling code 1235 * This is the start of unique map handling code
1119 *****************************************************************************/ 1236 *****************************************************************************/
1120 1237
1121/* This goes through map 'm' and removed any unique items on the map. */ 1238/* This goes through map 'm' and removed any unique items on the map. */
1122static void delete_unique_items(mapstruct *m) 1239static void
1240delete_unique_items (maptile *m)
1123{ 1241{
1124 int i,j,unique; 1242 int i, j, unique;
1125 object *op, *next; 1243 object *op, *next;
1126 1244
1127 for(i=0; i<MAP_WIDTH(m); i++) 1245 for (i = 0; i < m->width; i++)
1128 for(j=0; j<MAP_HEIGHT(m); j++) { 1246 for (j = 0; j < m->height; j++)
1247 {
1129 unique=0; 1248 unique = 0;
1249
1130 for (op=get_map_ob(m, i, j); op; op=next) { 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1251 {
1131 next = op->above; 1252 next = op->above;
1253
1132 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1133 unique=1; 1255 unique = 1;
1256
1134 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1135 clean_object(op); 1258 {
1136 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1259 op->destroy_inv (false);
1137 remove_button_link(op); 1260 op->destroy ();
1138 remove_ob(op);
1139 free_object(op);
1140 } 1261 }
1141 } 1262 }
1142 } 1263 }
1143} 1264}
1144
1145 1265
1146/* 1266/*
1147 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1148 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1149 */ 1269 */
1150static void load_unique_objects(mapstruct *m) { 1270static void
1271load_unique_objects (maptile *m)
1272{
1151 int count; 1273 int count;
1152 char firstname[MAX_BUF]; 1274 char firstname[MAX_BUF];
1153 1275
1154 for (count=0; count<10; count++) { 1276 for (count = 0; count < 10; count++)
1277 {
1155 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1156 if (!access(firstname, R_OK)) break; 1279 if (!access (firstname, R_OK))
1280 break;
1157 } 1281 }
1158 /* If we get here, we did not find any map */ 1282 /* If we get here, we did not find any map */
1159 if (count==10) return; 1283 if (count == 10)
1284 return;
1160 1285
1161 object_thawer thawer (firstname); 1286 object_thawer thawer (firstname);
1162 1287
1163 if (!thawer) 1288 if (!thawer)
1164 return; 1289 return;
1165 1290
1166 m->in_memory=MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1167 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1168 delete_unique_items(m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1169 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1170 1296
1171 m->in_memory=MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1172} 1298}
1173
1174 1299
1175/* 1300/*
1176 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1177 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1178 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1179 * The temporary filename will be stored in the mapstructure. 1304 * The temporary filename will be stored in the maptileure.
1180 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1181 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1182 */ 1307 */
1183
1184int 1308int
1185new_save_map (mapstruct * m, int flag) 1309new_save_map (maptile *m, int flag)
1186{ 1310{
1187 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1188 int i; 1312 int i;
1189 1313
1190 if (flag && !*m->path) 1314 if (flag && !*m->path)
1191 { 1315 {
1192 LOG (llevError, "Tried to save map without path.\n"); 1316 LOG (llevError, "Tried to save map without path.\n");
1194 } 1318 }
1195 1319
1196 if (flag || (m->unique) || (m->templatemap)) 1320 if (flag || (m->unique) || (m->templatemap))
1197 { 1321 {
1198 if (!m->unique && !m->templatemap) 1322 if (!m->unique && !m->templatemap)
1199 { /* flag is set */ 1323 { /* flag is set */
1200 if (flag == 2) 1324 if (flag == 2)
1201 strcpy (filename, create_overlay_pathname (m->path)); 1325 strcpy (filename, create_overlay_pathname (m->path));
1202 else 1326 else
1203 strcpy (filename, create_pathname (m->path)); 1327 strcpy (filename, create_pathname (m->path));
1204 } 1328 }
1208 make_path_to_file (filename); 1332 make_path_to_file (filename);
1209 } 1333 }
1210 else 1334 else
1211 { 1335 {
1212 if (!m->tmpname) 1336 if (!m->tmpname)
1213 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1214 1338
1215 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1216 } 1340 }
1217 1341
1218 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1242 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1243 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1244 } 1368 }
1245 if (m->shopgreed) 1369 if (m->shopgreed)
1246 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1247#ifndef WIN32
1248 if (m->shopmin) 1371 if (m->shopmin)
1249 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1250 if (m->shopmax) 1373 if (m->shopmax)
1251 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1252#else
1253 if (m->shopmin)
1254 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1255 if (m->shopmax)
1256 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1257#endif
1258 if (m->shoprace) 1375 if (m->shoprace)
1259 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1260 if (m->darkness) 1377 if (m->darkness)
1261 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1262 if (m->width) 1379 if (m->width)
1318 sprintf (buf, "%s.v00", create_items_path (m->path)); 1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1319 1436
1320 unique.save (buf); 1437 unique.save (buf);
1321 } 1438 }
1322 else 1439 else
1323 { /* save same file when not playing, like in editor */ 1440 { /* save same file when not playing, like in editor */
1324 save_objects (m, freezer, freezer, 0); 1441 save_objects (m, freezer, freezer, 0);
1325 } 1442 }
1326 1443
1327 freezer.save (filename); 1444 freezer.save (filename);
1328 1445
1329 return 0; 1446 return 0;
1330}
1331
1332
1333/*
1334 * Remove and free all objects in the inventory of the given object.
1335 * object.c ?
1336 */
1337
1338void clean_object(object *op)
1339{
1340 object *tmp, *next;
1341
1342 for(tmp = op->inv; tmp; tmp = next)
1343 {
1344 next = tmp->below;
1345 clean_object(tmp);
1346 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1347 remove_button_link(tmp);
1348 remove_ob(tmp);
1349 free_object(tmp);
1350 }
1351} 1447}
1352 1448
1353/* 1449/*
1354 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1355 */ 1451 */
1356 1452void
1357void free_all_objects(mapstruct *m) { 1453free_all_objects (maptile *m)
1358 int i,j; 1454{
1359 object *op; 1455 if (!m->spaces)
1456 return;
1360 1457
1361 for(i=0;i<MAP_WIDTH(m);i++) 1458 for (int i = 0; i < m->width; i++)
1362 for(j=0;j<MAP_HEIGHT(m);j++) { 1459 for (int j = 0; j < m->height; j++)
1363 object *previous_obj=NULL; 1460 {
1364 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1461 mapspace &ms = m->at (i, j);
1365 if (op==previous_obj) { 1462
1366 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1463 while (object *op = ms.bot)
1367 break; 1464 {
1368 }
1369 previous_obj=op;
1370 if(op->head!=NULL) 1465 if (op->head)
1371 op = op->head; 1466 op = op->head;
1372 1467
1373 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1374 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1375 */
1376 if (m->in_memory==MAP_IN_MEMORY)
1377 clean_object(op);
1378 remove_ob(op);
1379 free_object(op);
1380 } 1470 }
1381 } 1471 }
1382} 1472}
1383 1473
1384/* 1474/*
1385 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1386 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1387 */ 1477 */
1388 1478void
1389void free_map(mapstruct *m,int flag) { 1479free_map (maptile *m, int flag)
1390 int i; 1480{
1391 1481 if (!m->in_memory) //TODO: makes no sense to me?
1392 if (!m->in_memory) {
1393 LOG(llevError,"Trying to free freed map.\n");
1394 return; 1482 return;
1395 } 1483
1396 if (flag && m->spaces) free_all_objects(m); 1484 m->in_memory = MAP_SAVING;
1397 if (m->name) FREE_AND_CLEAR(m->name); 1485
1398 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1486 // TODO: use new/delete
1399 if (m->msg) FREE_AND_CLEAR(m->msg); 1487
1400 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1488 if (flag && m->spaces)
1401 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1489 free_all_objects (m);
1402 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1490
1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1492
1493 free (m->name), m->name = 0;
1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0;
1498
1403 if (m->buttons) 1499 if (m->buttons)
1404 free_objectlinkpt(m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1405 m->buttons = NULL; 1501
1406 for (i=0; i<4; i++) { 1502 for (int i = 0; i < 4; i++)
1407 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1408 m->tile_map[i] = NULL; 1504
1409 }
1410 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1411} 1506}
1412 1507
1413/* 1508maptile::~maptile ()
1414 * function: vanish mapstruct 1509{
1415 * m : pointer to mapstruct, if NULL no action 1510 assert (destroyed ());
1416 * this deletes all the data on the map (freeing pointers) 1511}
1417 * and then removes this map from the global linked list of maps.
1418 */
1419 1512
1420void delete_map(mapstruct *m) { 1513void
1421 mapstruct *tmp, *last; 1514maptile::do_destroy ()
1422 int i; 1515{
1516 attachable::do_destroy ();
1423 1517
1424 if (!m) 1518 unlink ();
1425 return;
1426 1519
1427 m->clear ();
1428
1429 if (m->in_memory == MAP_IN_MEMORY) {
1430 /* change to MAP_SAVING, even though we are not,
1431 * so that remove_ob doesn't do as much work.
1432 */
1433 m->in_memory = MAP_SAVING;
1434 free_map (m, 1); 1520 free_map (this, 1);
1435 } 1521 free (tmpname), tmpname = 0;
1436 /* move this out of free_map, since tmpname can still be needed if 1522
1437 * the map is swapped out.
1438 */
1439 if (m->tmpname) {
1440 free(m->tmpname);
1441 m->tmpname=NULL;
1442 }
1443 last = NULL;
1444 /* We need to look through all the maps and see if any maps 1523 /* We need to look through all the maps and see if any maps
1445 * are pointing at this one for tiling information. Since 1524 * are pointing at this one for tiling information. Since
1446 * tiling can be assymetric, we just can not look to see which 1525 * tiling can be asymetric, we just can not look to see which
1447 * maps this map tiles with and clears those. 1526 * maps this map tiles with and clears those.
1448 */ 1527 */
1449 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1528 //TODO: non-euclidean-tiling MUST GO
1450 if (tmp->next == m) last = tmp; 1529 for_all_maps (m)
1451
1452 /* This should hopefully get unrolled on a decent compiler */
1453 for (i=0; i<4; i++) 1530 for (int i = 0; i < 4; i++)
1454 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1531 if (m->tile_map[i] == this)
1455 } 1532 m->tile_map[i] = 0;
1456
1457 /* If last is null, then this should be the first map in the list */
1458 if (!last) {
1459 if (m == first_map)
1460 first_map = m->next;
1461 else
1462 /* m->path is a static char, so should hopefully still have
1463 * some useful data in it.
1464 */
1465 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1466 m->path);
1467 }
1468 else
1469 last->next = m->next;
1470
1471 delete m;
1472} 1533}
1473 1534
1474 1535//TODO: must go
1536void
1537delete_map (maptile *m)
1538{
1539 if (m)
1540 m->destroy ();
1541}
1475 1542
1476/* 1543/*
1477 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1478 * name is path name of the map. 1545 * name is path name of the map.
1479 * flags meaning: 1546 * flags meaning:
1482 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1483 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1484 * 1551 *
1485 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1486 */ 1553 */
1487 1554maptile *
1488mapstruct *ready_map_name(const char *name, int flags) { 1555ready_map_name (const char *name, int flags)
1489 mapstruct *m; 1556{
1490
1491 if (!name) 1557 if (!name)
1492 return (NULL); 1558 return 0;
1493 1559
1494 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1495 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1496 1562
1497 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1498 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1499 return m;
1500 }
1501
1502 /* unique maps always get loaded from their original location, and never
1503 * a temp location. Likewise, if map_flush is set, or we have never loaded
1504 * this map, load it now. I removed the reset checking from here -
1505 * it seems the probability of a player trying to enter a map that should
1506 * reset but hasn't yet is quite low, and removing that makes this function
1507 * a bit cleaner (and players probably shouldn't rely on exact timing for
1508 * resets in any case - if they really care, they should use the 'maps command.
1509 */
1510 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1511
1512 /* first visit or time to reset */
1513 if (m) {
1514 clean_tmp_map(m); /* Doesn't make much difference */
1515 delete_map(m);
1516 }
1517
1518 /* create and load a map */
1519 if (flags & MAP_PLAYER_UNIQUE)
1520 LOG(llevDebug, "Trying to load map %s.\n", name);
1521 else
1522 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1523
1524 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1525 //0.414906024932861
1526 //0.427063941955566
1527 eval_pv ("$x = Event::time", 1);//D
1528 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1529 return (NULL);
1530 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1531
1532 fix_auto_apply(m); /* Chests which open as default */
1533
1534 /* If a player unique map, no extra unique object file to load.
1535 * if from the editor, likewise.
1536 */
1537 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1538 load_unique_objects(m);
1539
1540 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1541 m=load_overlay_map(name, m);
1542 if (m==NULL)
1543 return NULL;
1544 }
1545
1546 if (flags & MAP_PLAYER_UNIQUE)
1547 INVOKE_MAP (SWAPIN, m);
1548
1549 } else {
1550 /* If in this loop, we found a temporary map, so load it up. */
1551
1552 m=load_temporary_map (m);
1553 if(m==NULL) return NULL;
1554 load_unique_objects(m);
1555
1556 clean_tmp_map(m);
1557 m->in_memory = MAP_IN_MEMORY;
1558 /* tempnam() on sun systems (probably others) uses malloc
1559 * to allocated space for the string. Free it here.
1560 * In some cases, load_temporary_map above won't find the
1561 * temporary map, and so has reloaded a new map. If that
1562 * is the case, tmpname is now null
1563 */
1564 if (m->tmpname) free(m->tmpname);
1565 m->tmpname = NULL;
1566 /* It's going to be saved anew anyway */
1567 }
1568
1569 /* Below here is stuff common to both first time loaded maps and
1570 * temp maps.
1571 */
1572
1573 decay_objects(m); /* start the decay */
1574 /* In case other objects press some buttons down */
1575 update_buttons(m);
1576 if (m->outdoor)
1577 set_darkness_map(m);
1578 /* run the weather over this map */
1579 weather_effect(name);
1580 return m; 1565 return m;
1566
1567 /* unique maps always get loaded from their original location, and never
1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1569 * this map, load it now. I removed the reset checking from here -
1570 * it seems the probability of a player trying to enter a map that should
1571 * reset but hasn't yet is quite low, and removing that makes this function
1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1573 * resets in any case - if they really care, they should use the 'maps command.
1574 */
1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1576 {
1577 /* first visit or time to reset */
1578 if (m)
1579 {
1580 clean_tmp_map (m); /* Doesn't make much difference */
1581 delete_map (m);
1582 }
1583
1584 /* create and load a map */
1585 if (flags & MAP_PLAYER_UNIQUE)
1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1587 else
1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1589
1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1591 return (NULL);
1592
1593 fix_auto_apply (m); /* Chests which open as default */
1594
1595 /* If a player unique map, no extra unique object file to load.
1596 * if from the editor, likewise.
1597 */
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1599 load_unique_objects (m);
1600
1601 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1602 {
1603 m = load_overlay_map (name, m);
1604 if (m == NULL)
1605 return NULL;
1606 }
1607
1608 if (flags & MAP_PLAYER_UNIQUE)
1609 INVOKE_MAP (SWAPIN, m);
1610
1611 }
1612 else
1613 {
1614 /* If in this loop, we found a temporary map, so load it up. */
1615
1616 m = load_temporary_map (m);
1617 if (m == NULL)
1618 return NULL;
1619 load_unique_objects (m);
1620
1621 clean_tmp_map (m);
1622 m->in_memory = MAP_IN_MEMORY;
1623 /* tempnam() on sun systems (probably others) uses malloc
1624 * to allocated space for the string. Free it here.
1625 * In some cases, load_temporary_map above won't find the
1626 * temporary map, and so has reloaded a new map. If that
1627 * is the case, tmpname is now null
1628 */
1629 if (m->tmpname)
1630 free (m->tmpname);
1631 m->tmpname = NULL;
1632 /* It's going to be saved anew anyway */
1633 }
1634
1635 /* Below here is stuff common to both first time loaded maps and
1636 * temp maps.
1637 */
1638
1639 decay_objects (m); /* start the decay */
1640 /* In case other objects press some buttons down */
1641 update_buttons (m);
1642 if (m->outdoor)
1643 set_darkness_map (m);
1644 /* run the weather over this map */
1645 weather_effect (name);
1646 return m;
1581} 1647}
1582 1648
1583 1649
1584/* 1650/*
1585 * This routine is supposed to find out the difficulty of the map. 1651 * This routine is supposed to find out the difficulty of the map.
1590 * in the map is zero, then use this routine. Maps should really 1656 * in the map is zero, then use this routine. Maps should really
1591 * have a difficulty set than using this function - human calculation 1657 * have a difficulty set than using this function - human calculation
1592 * is much better than this functions guesswork. 1658 * is much better than this functions guesswork.
1593 */ 1659 */
1594 1660
1661int
1595int calculate_difficulty(mapstruct *m) { 1662calculate_difficulty (maptile *m)
1663{
1596 object *op; 1664 object *op;
1597 archetype *at; 1665 archetype *at;
1598 int x, y, i, diff; 1666 int x, y, i;
1599 long monster_cnt = 0; 1667 long monster_cnt = 0;
1600 double avgexp = 0; 1668 double avgexp = 0;
1601 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1602 1670
1603 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1604 { 1672 {
1605 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1606 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1607 } 1675 }
1608 1676
1609 for(x = 0; x < MAP_WIDTH(m); x++) 1677 for (x = 0; x < m->width; x++)
1610 for(y = 0; y < MAP_HEIGHT(m); y++) 1678 for (y = 0; y < m->height; y++)
1611 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1612 { 1680 {
1613 if(QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1614 { 1682 {
1615 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1616 monster_cnt++; 1684 monster_cnt++;
1617 } 1685 }
1618 1686
1619 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1687 if (QUERY_FLAG (op, FLAG_GENERATOR))
1620 { 1688 {
1621 total_exp += op->stats.exp; 1689 total_exp += op->stats.exp;
1622 at = type_to_archetype(GENERATE_TYPE (op)); 1690 at = type_to_archetype (GENERATE_TYPE (op));
1623 1691
1624 if(at != NULL) 1692 if (at != NULL)
1625 total_exp += at->clone.stats.exp * 8; 1693 total_exp += at->clone.stats.exp * 8;
1626 1694
1627 monster_cnt++; 1695 monster_cnt++;
1628 } 1696 }
1629 } 1697 }
1640 } 1708 }
1641 1709
1642 return 1; 1710 return 1;
1643} 1711}
1644 1712
1645void clean_tmp_map(mapstruct *m) { 1713void
1714clean_tmp_map (maptile *m)
1715{
1646 if(m->tmpname == NULL) 1716 if (m->tmpname == NULL)
1647 return; 1717 return;
1648 INVOKE_MAP (CLEAN, m); 1718 INVOKE_MAP (CLEAN, m);
1649 (void) unlink(m->tmpname); 1719 (void) unlink (m->tmpname);
1650} 1720}
1651 1721
1722void
1652void free_all_maps(void) 1723free_all_maps (void)
1653{ 1724{
1654 int real_maps=0; 1725 int real_maps = 0;
1655 1726
1656 while (first_map) { 1727 while (first_map)
1728 {
1657 /* I think some of the callers above before it gets here set this to be 1729 /* I think some of the callers above before it gets here set this to be
1658 * saving, but we still want to free this data 1730 * saving, but we still want to free this data
1659 */ 1731 */
1660 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1732 if (first_map->in_memory == MAP_SAVING)
1733 first_map->in_memory = MAP_IN_MEMORY;
1661 delete_map(first_map); 1734 delete_map (first_map);
1662 real_maps++; 1735 real_maps++;
1663 } 1736 }
1737
1664 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1665} 1739}
1666 1740
1667/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1668 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1669 * possible to change a value by more than 1. 1743 * possible to change a value by more than 1.
1670 * Move this from los.c to map.c since this is more related 1744 * Move this from los.c to map.c since this is more related
1671 * to maps than los. 1745 * to maps than los.
1672 * postive values make it darker, negative make it brighter 1746 * postive values make it darker, negative make it brighter
1673 */ 1747 */
1674 1748
1749int
1675int change_map_light(mapstruct *m, int change) { 1750change_map_light (maptile *m, int change)
1751{
1676 int new_level = m->darkness + change; 1752 int new_level = m->darkness + change;
1677 1753
1678 /* Nothing to do */ 1754 /* Nothing to do */
1679 if(!change || (new_level <= 0 && m->darkness == 0) || 1755 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1680 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1756 {
1681 return 0; 1757 return 0;
1682 } 1758 }
1683 1759
1684 /* inform all players on the map */ 1760 /* inform all players on the map */
1685 if (change>0) 1761 if (change > 0)
1686 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1762 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1687 else 1763 else
1688 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1764 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1689 1765
1690 /* Do extra checking. since m->darkness is a unsigned value, 1766 /* Do extra checking. since m->darkness is a unsigned value,
1691 * we need to be extra careful about negative values. 1767 * we need to be extra careful about negative values.
1692 * In general, the checks below are only needed if change 1768 * In general, the checks below are only needed if change
1693 * is not +/-1 1769 * is not +/-1
1694 */ 1770 */
1695 if (new_level < 0) m->darkness = 0; 1771 if (new_level < 0)
1696 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1772 m->darkness = 0;
1773 else if (new_level >= MAX_DARKNESS)
1774 m->darkness = MAX_DARKNESS;
1775 else
1697 else m->darkness=new_level; 1776 m->darkness = new_level;
1698 1777
1699 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1700 update_all_map_los(m); 1779 update_all_map_los (m);
1701 return 1; 1780 return 1;
1702} 1781}
1703
1704 1782
1705/* 1783/*
1706 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1707 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1708 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1709 * through, etc) 1787 * through, etc)
1710 */ 1788 */
1711void update_position (mapstruct *m, int x, int y) { 1789void
1790mapspace::update_ ()
1791{
1712 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1713 uint8 flags = 0, oldflags, light=0, anywhere=0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1714 New_Face *top,*floor, *middle; 1794 New_Face *top, *floor, *middle;
1715 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1716 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1717 1797
1718 oldflags = GET_MAP_FLAGS(m,x,y);
1719 if (!(oldflags & P_NEED_UPDATE)) {
1720 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1721 m->path, x, y);
1722 return;
1723 }
1724
1725 middle=blank_face; 1798 middle = blank_face;
1726 top=blank_face; 1799 top = blank_face;
1727 floor=blank_face; 1800 floor = blank_face;
1728 1801
1729 middle_obj = NULL; 1802 middle_obj = 0;
1730 top_obj = NULL; 1803 top_obj = 0;
1731 floor_obj = NULL; 1804 floor_obj = 0;
1732 1805
1733 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1734 1807 {
1735 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1736 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1737 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1738 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1739 */ 1812 */
1740 if (tmp->glow_radius > light) light = tmp->glow_radius; 1813 if (tmp->glow_radius > light)
1814 light = tmp->glow_radius;
1741 1815
1742 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
1743 * is standing in that have animations (ie, grass, fire, etc). 1817 * is standing in that have animations (ie, grass, fire, etc).
1744 * However, it also causes the look window to be re-drawn 1818 * However, it also causes the look window to be re-drawn
1745 * 3 times each time the player moves, because many of the 1819 * 3 times each time the player moves, because many of the
1746 * functions the move_player calls eventualy call this. 1820 * functions the move_player calls eventualy call this.
1747 * 1821 *
1748 * Always put the player down for drawing. 1822 * Always put the player down for drawing.
1749 */ 1823 */
1750 if (!tmp->invisible) { 1824 if (!tmp->invisible)
1825 {
1751 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1826 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1827 {
1752 top = tmp->face; 1828 top = tmp->face;
1753 top_obj = tmp; 1829 top_obj = tmp;
1754 } 1830 }
1755 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1831 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1832 {
1756 /* If we got a floor, that means middle and top were below it, 1833 /* If we got a floor, that means middle and top were below it,
1757 * so should not be visible, so we clear them. 1834 * so should not be visible, so we clear them.
1758 */ 1835 */
1759 middle=blank_face; 1836 middle = blank_face;
1760 top=blank_face; 1837 top = blank_face;
1761 floor = tmp->face; 1838 floor = tmp->face;
1762 floor_obj = tmp; 1839 floor_obj = tmp;
1763 } 1840 }
1764 /* Flag anywhere have high priority */ 1841 /* Flag anywhere have high priority */
1765 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1842 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1843 {
1766 middle = tmp->face; 1844 middle = tmp->face;
1767 1845
1768 middle_obj = tmp; 1846 middle_obj = tmp;
1769 anywhere =1; 1847 anywhere = 1;
1770 } 1848 }
1771 /* Find the highest visible face around. If equal 1849 /* Find the highest visible face around. If equal
1772 * visibilities, we still want the one nearer to the 1850 * visibilities, we still want the one nearer to the
1773 * top 1851 * top
1774 */ 1852 */
1775 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1853 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1854 {
1776 middle = tmp->face; 1855 middle = tmp->face;
1777 middle_obj = tmp; 1856 middle_obj = tmp;
1778 } 1857 }
1779 } 1858 }
1859
1780 if (tmp==tmp->above) { 1860 if (tmp == tmp->above)
1861 {
1781 LOG(llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
1782 exit (-1); 1863 exit (-1);
1783 }
1784 1864 }
1865
1785 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
1786 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
1787 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
1788 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
1789 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
1790 1871
1791 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1792 flags |= P_IS_ALIVE;
1793 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1794 flags |= P_NO_MAGIC;
1795 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1796 flags |= P_NO_CLERIC;
1797 if (tmp->type == SAFE_GROUND)
1798 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1799
1800 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1801 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1802 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
1803 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1804 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1805 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1806 * if they don't match, logic is broken someplace.
1807 */
1808 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1809 (!(oldflags & P_NO_ERROR))) {
1810 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1811 m->path, x, y,
1812 (oldflags & ~P_NEED_UPDATE), flags);
1813 } 1878 }
1814 SET_MAP_FLAGS(m, x, y, flags);
1815 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1816 SET_MAP_MOVE_ON(m, x, y, move_on);
1817 SET_MAP_MOVE_OFF(m, x, y, move_off);
1818 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1819 1879
1880 this->light = light;
1881 this->flags_ = flags;
1882 this->move_block = move_block & ~move_allow;
1883 this->move_on = move_on;
1884 this->move_off = move_off;
1885 this->move_slow = move_slow;
1886
1820 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
1821 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
1822 * this point. 1889 * this point.
1823 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
1824 * top contains a player/monster face, if there is one. 1891 * top contains a player/monster face, if there is one.
1825 * 1892 *
1826 * We now need to fill in top.face and/or middle.face. 1893 * We now need to fill in top.face and/or middle.face.
1827 */ 1894 */
1828 1895
1829 /* If the top face also happens to be high visibility, re-do our 1896 /* If the top face also happens to be high visibility, re-do our
1830 * middle face. This should not happen, as we already have the 1897 * middle face. This should not happen, as we already have the
1831 * else statement above so middle should not get set. OTOH, it 1898 * else statement above so middle should not get set. OTOH, it
1832 * may be possible for the faces to match but be different objects. 1899 * may be possible for the faces to match but be different objects.
1833 */ 1900 */
1834 if (top == middle) middle=blank_face; 1901 if (top == middle)
1902 middle = blank_face;
1835 1903
1836 /* There are three posibilities at this point: 1904 /* There are three posibilities at this point:
1837 * 1) top face is set, need middle to be set. 1905 * 1) top face is set, need middle to be set.
1838 * 2) middle is set, need to set top. 1906 * 2) middle is set, need to set top.
1839 * 3) neither middle or top is set - need to set both. 1907 * 3) neither middle or top is set - need to set both.
1840 */ 1908 */
1841 1909
1842 for (tmp=last; tmp; tmp=tmp->below) { 1910 for (tmp = last; tmp; tmp = tmp->below)
1911 {
1843 /* Once we get to a floor, stop, since we already have a floor object */ 1912 /* Once we get to a floor, stop, since we already have a floor object */
1844 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1913 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1914 break;
1845 1915
1846 /* If two top faces are already set, quit processing */ 1916 /* If two top faces are already set, quit processing */
1847 if ((top != blank_face) && (middle != blank_face)) break; 1917 if ((top != blank_face) && (middle != blank_face))
1918 break;
1848 1919
1849 /* Only show visible faces, unless its the editor - show all */ 1920 /* Only show visible faces, unless its the editor - show all */
1850 if (!tmp->invisible || editor) { 1921 if (!tmp->invisible || editor)
1922 {
1851 /* Fill in top if needed */ 1923 /* Fill in top if needed */
1852 if (top == blank_face) { 1924 if (top == blank_face)
1925 {
1853 top = tmp->face; 1926 top = tmp->face;
1854 top_obj = tmp; 1927 top_obj = tmp;
1928 if (top == middle)
1855 if (top == middle) middle=blank_face; 1929 middle = blank_face;
1930 }
1856 } else { 1931 else
1932 {
1857 /* top is already set - we should only get here if 1933 /* top is already set - we should only get here if
1858 * middle is not set 1934 * middle is not set
1859 * 1935 *
1860 * Set the middle face and break out, since there is nothing 1936 * Set the middle face and break out, since there is nothing
1861 * more to fill in. We don't check visiblity here, since 1937 * more to fill in. We don't check visiblity here, since
1862 * 1938 *
1863 */ 1939 */
1864 if (tmp->face != top ) { 1940 if (tmp->face != top)
1941 {
1865 middle = tmp->face; 1942 middle = tmp->face;
1866 middle_obj = tmp; 1943 middle_obj = tmp;
1867 break; 1944 break;
1868 } 1945 }
1869 } 1946 }
1870 } 1947 }
1871 } 1948 }
1872 if (middle == floor) middle = blank_face; 1949
1873 if (top == middle) middle = blank_face; 1950 if (middle == floor)
1874 SET_MAP_FACE(m,x,y,top,0);
1875 if(top != blank_face)
1876 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1877 else
1878 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1879 SET_MAP_FACE(m,x,y,middle,1);
1880 if(middle != blank_face) 1951 middle = blank_face;
1881 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1882 else
1883 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1884 SET_MAP_FACE(m,x,y,floor,2);
1885 if(floor != blank_face)
1886 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1887 else
1888 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1889 SET_MAP_LIGHT(m,x,y,light);
1890}
1891 1952
1953 if (top == middle)
1954 middle = blank_face;
1892 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
1960
1961void
1893void set_map_reset_time(mapstruct *map) { 1962set_map_reset_time (maptile *map)
1963{
1894 int timeout; 1964 int timeout;
1895 1965
1896 timeout = MAP_RESET_TIMEOUT(map); 1966 timeout = map->reset_timeout;
1897 if (timeout <= 0) 1967 if (timeout <= 0)
1898 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
1899 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
1900 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
1901 MAP_WHEN_RESET(map) = seconds()+timeout; 1971 map->reset_time = time (0) + timeout;
1902} 1972}
1903 1973
1904/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
1905 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
1906 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
1907 * the value of orig_map->tile_map[tile_num]. It really only does this 1977 * the value of orig_map->tile_map[tile_num]. It really only does this
1908 * so that it is easier for calling functions to verify success. 1978 * so that it is easier for calling functions to verify success.
1909 */ 1979 */
1910 1980
1981static maptile *
1911static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1982load_and_link_tiled_map (maptile *orig_map, int tile_num)
1912{ 1983{
1913 int dest_tile = (tile_num +2) % 4; 1984 int dest_tile = (tile_num + 2) % 4;
1914 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 1985 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1915 1986
1916 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1987 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1917 1988
1918 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1989 /* need to do a strcmp here as the orig_map->path is not a shared string */
1919 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1990 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1920 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1921 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1991 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1922 1992
1923 return orig_map->tile_map[tile_num]; 1993 return orig_map->tile_map[tile_num];
1924} 1994}
1925 1995
1926/* this returns TRUE if the coordinates (x,y) are out of 1996/* this returns TRUE if the coordinates (x,y) are out of
1927 * map m. This function also takes into account any 1997 * map m. This function also takes into account any
1928 * tiling considerations, loading adjacant maps as needed. 1998 * tiling considerations, loading adjacant maps as needed.
1931 * This function will recursively call itself for the 2001 * This function will recursively call itself for the
1932 * tiled maps. 2002 * tiled maps.
1933 * 2003 *
1934 * 2004 *
1935 */ 2005 */
2006int
1936int out_of_map(mapstruct *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
1937{ 2008{
1938
1939 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
1940 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
1941 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
1942 */ 2012 */
1943 if (!m) return 0; 2013 if (!m)
1944
1945 if (x<0) {
1946 if (!m->tile_path[3]) return 1;
1947 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1948 load_and_link_tiled_map(m, 3);
1949 }
1950 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1951 }
1952 if (x>=MAP_WIDTH(m)) {
1953 if (!m->tile_path[1]) return 1;
1954 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1955 load_and_link_tiled_map(m, 1);
1956 }
1957 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1958 }
1959 if (y<0) {
1960 if (!m->tile_path[0]) return 1;
1961 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1962 load_and_link_tiled_map(m, 0);
1963 }
1964 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1965 }
1966 if (y>=MAP_HEIGHT(m)) {
1967 if (!m->tile_path[2]) return 1;
1968 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1969 load_and_link_tiled_map(m, 2);
1970 }
1971 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1972 }
1973
1974 /* Simple case - coordinates are within this local
1975 * map.
1976 */
1977 return 0; 2014 return 0;
2015
2016 if (x < 0)
2017 {
2018 if (!m->tile_path[3])
2019 return 1;
2020
2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map (m, 3);
2023
2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2025 }
2026
2027 if (x >= m->width)
2028 {
2029 if (!m->tile_path[1])
2030 return 1;
2031
2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map (m, 1);
2034
2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2036 }
2037
2038 if (y < 0)
2039 {
2040 if (!m->tile_path[0])
2041 return 1;
2042
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map (m, 0);
2045
2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2047 }
2048
2049 if (y >= m->height)
2050 {
2051 if (!m->tile_path[2])
2052 return 1;
2053
2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2055 load_and_link_tiled_map (m, 2);
2056
2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2058 }
2059
2060 /* Simple case - coordinates are within this local
2061 * map.
2062 */
2063 return 0;
1978} 2064}
1979 2065
1980/* This is basically the same as out_of_map above, but 2066/* This is basically the same as out_of_map above, but
1981 * instead we return NULL if no map is valid (coordinates 2067 * instead we return NULL if no map is valid (coordinates
1982 * out of bounds and no tiled map), otherwise it returns 2068 * out of bounds and no tiled map), otherwise it returns
1983 * the map as that the coordinates are really on, and 2069 * the map as that the coordinates are really on, and
1984 * updates x and y to be the localized coordinates. 2070 * updates x and y to be the localized coordinates.
1985 * Using this is more efficient of calling out_of_map 2071 * Using this is more efficient of calling out_of_map
1986 * and then figuring out what the real map is 2072 * and then figuring out what the real map is
1987 */ 2073 */
2074maptile *
1988mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2075get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
1989{ 2076{
1990 2077
1991 if (*x<0) { 2078 if (*x < 0)
2079 {
1992 if (!m->tile_path[3]) return NULL; 2080 if (!m->tile_path[3])
2081 return 0;
1993 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1994 load_and_link_tiled_map(m, 3); 2083 load_and_link_tiled_map (m, 3);
1995 2084
1996 *x += MAP_WIDTH(m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
1997 return (get_map_from_coord(m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2087 }
2088
2089 if (*x >= m->width)
1998 } 2090 {
1999 if (*x>=MAP_WIDTH(m)) {
2000 if (!m->tile_path[1]) return NULL; 2091 if (!m->tile_path[1])
2092 return 0;
2093
2001 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2002 load_and_link_tiled_map(m, 1); 2095 load_and_link_tiled_map (m, 1);
2003 2096
2004 *x -= MAP_WIDTH(m); 2097 *x -= m->width;
2005 return (get_map_from_coord(m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2099 }
2100
2101 if (*y < 0)
2006 } 2102 {
2007 if (*y<0) {
2008 if (!m->tile_path[0]) return NULL; 2103 if (!m->tile_path[0])
2104 return 0;
2105
2009 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2010 load_and_link_tiled_map(m, 0); 2107 load_and_link_tiled_map (m, 0);
2011 2108
2012 *y += MAP_HEIGHT(m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2013 return (get_map_from_coord(m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2111 }
2112
2113 if (*y >= m->height)
2014 } 2114 {
2015 if (*y>=MAP_HEIGHT(m)) {
2016 if (!m->tile_path[2]) return NULL; 2115 if (!m->tile_path[2])
2116 return 0;
2117
2017 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2018 load_and_link_tiled_map(m, 2); 2119 load_and_link_tiled_map (m, 2);
2019 2120
2020 *y -= MAP_HEIGHT(m); 2121 *y -= m->height;
2021 return (get_map_from_coord(m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2022 } 2123 }
2023 2124
2024 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2025 * map. 2126 * map.
2026 */ 2127 */
2027 2128
2028 return m; 2129 return m;
2029} 2130}
2030 2131
2031/** 2132/**
2032 * Return whether map2 is adjacent to map1. If so, store the distance from 2133 * Return whether map2 is adjacent to map1. If so, store the distance from
2033 * map1 to map2 in dx/dy. 2134 * map1 to map2 in dx/dy.
2034 */ 2135 */
2136static int
2035static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2137adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2138{
2036 if (!map1 || !map2) 2139 if (!map1 || !map2)
2140 return 0;
2141
2142 if (map1 == map2)
2143 {
2144 *dx = 0;
2145 *dy = 0;
2146
2147 }
2148 else if (map1->tile_map[0] == map2)
2149 { /* up */
2150 *dx = 0;
2151 *dy = -map2->height;
2152 }
2153 else if (map1->tile_map[1] == map2)
2154 { /* right */
2155 *dx = map1->width;
2156 *dy = 0;
2157 }
2158 else if (map1->tile_map[2] == map2)
2159 { /* down */
2160 *dx = 0;
2161 *dy = map1->height;
2162 }
2163 else if (map1->tile_map[3] == map2)
2164 { /* left */
2165 *dx = -map2->width;
2166 *dy = 0;
2167
2168 }
2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2170 { /* up right */
2171 *dx = map1->tile_map[0]->width;
2172 *dy = -map1->tile_map[0]->height;
2173 }
2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2175 { /* up left */
2176 *dx = -map2->width;
2177 *dy = -map1->tile_map[0]->height;
2178 }
2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2180 { /* right up */
2181 *dx = map1->width;
2182 *dy = -map2->height;
2183 }
2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2185 { /* right down */
2186 *dx = map1->width;
2187 *dy = map1->tile_map[1]->height;
2188 }
2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2190 { /* down right */
2191 *dx = map1->tile_map[2]->width;
2192 *dy = map1->height;
2193 }
2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2195 { /* down left */
2196 *dx = -map2->width;
2197 *dy = map1->height;
2198 }
2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2200 { /* left up */
2201 *dx = -map1->tile_map[3]->width;
2202 *dy = -map2->height;
2203 }
2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2205 { /* left down */
2206 *dx = -map1->tile_map[3]->width;
2207 *dy = map1->tile_map[3]->height;
2208
2209 }
2210 else
2211 { /* not "adjacent" enough */
2037 return 0; 2212 return 0;
2038
2039 if (map1 == map2) {
2040 *dx = 0;
2041 *dy = 0;
2042
2043 } else if (map1->tile_map[0] == map2) { /* up */
2044 *dx = 0;
2045 *dy = -MAP_HEIGHT(map2);
2046 } else if (map1->tile_map[1] == map2) { /* right */
2047 *dx = MAP_WIDTH(map1);
2048 *dy = 0;
2049 } else if (map1->tile_map[2] == map2) { /* down */
2050 *dx = 0;
2051 *dy = MAP_HEIGHT(map1);
2052 } else if (map1->tile_map[3] == map2) { /* left */
2053 *dx = -MAP_WIDTH(map2);
2054 *dy = 0;
2055
2056 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2057 *dx = MAP_WIDTH(map1->tile_map[0]);
2058 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2059 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2060 *dx = -MAP_WIDTH(map2);
2061 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2062 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2063 *dx = MAP_WIDTH(map1);
2064 *dy = -MAP_HEIGHT(map2);
2065 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2066 *dx = MAP_WIDTH(map1);
2067 *dy = MAP_HEIGHT(map1->tile_map[1]);
2068 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2069 *dx = MAP_WIDTH(map1->tile_map[2]);
2070 *dy = MAP_HEIGHT(map1);
2071 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2072 *dx = -MAP_WIDTH(map2);
2073 *dy = MAP_HEIGHT(map1);
2074 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2075 *dx = -MAP_WIDTH(map1->tile_map[3]);
2076 *dy = -MAP_HEIGHT(map2);
2077 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2078 *dx = -MAP_WIDTH(map1->tile_map[3]);
2079 *dy = MAP_HEIGHT(map1->tile_map[3]);
2080
2081 } else { /* not "adjacent" enough */
2082 return 0;
2083 } 2213 }
2084 2214
2085 return 1; 2215 return 1;
2086} 2216}
2087 2217
2088/* From map.c 2218/* From map.c
2089 * This is used by get_player to determine where the other 2219 * This is used by get_player to determine where the other
2090 * creature is. get_rangevector takes into account map tiling, 2220 * creature is. get_rangevector takes into account map tiling,
2104 * 2234 *
2105 * currently, the only flag supported (0x1) is don't translate for 2235 * currently, the only flag supported (0x1) is don't translate for
2106 * closest body part of 'op1' 2236 * closest body part of 'op1'
2107 */ 2237 */
2108 2238
2239void
2109void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2240get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2241{
2110 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2242 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2243 {
2111 /* be conservative and fill in _some_ data */ 2244 /* be conservative and fill in _some_ data */
2112 retval->distance = 100000; 2245 retval->distance = 100000;
2113 retval->distance_x = 32767; 2246 retval->distance_x = 32767;
2114 retval->distance_y = 32767; 2247 retval->distance_y = 32767;
2115 retval->direction = 0; 2248 retval->direction = 0;
2116 retval->part = 0; 2249 retval->part = 0;
2117 } else { 2250 }
2251 else
2252 {
2118 object *best; 2253 object *best;
2119 2254
2120 retval->distance_x += op2->x-op1->x; 2255 retval->distance_x += op2->x - op1->x;
2121 retval->distance_y += op2->y-op1->y; 2256 retval->distance_y += op2->y - op1->y;
2122 2257
2123 best = op1; 2258 best = op1;
2124 /* If this is multipart, find the closest part now */ 2259 /* If this is multipart, find the closest part now */
2125 if (!(flags&0x1) && op1->more) { 2260 if (!(flags & 0x1) && op1->more)
2261 {
2126 object *tmp; 2262 object *tmp;
2127 int best_distance = retval->distance_x*retval->distance_x+ 2263 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2128 retval->distance_y*retval->distance_y, tmpi;
2129 2264
2130 /* we just take the offset of the piece to head to figure 2265 /* we just take the offset of the piece to head to figure
2131 * distance instead of doing all that work above again 2266 * distance instead of doing all that work above again
2132 * since the distance fields we set above are positive in the 2267 * since the distance fields we set above are positive in the
2133 * same axis as is used for multipart objects, the simply arithmetic 2268 * same axis as is used for multipart objects, the simply arithmetic
2134 * below works. 2269 * below works.
2135 */ 2270 */
2136 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2271 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2272 {
2137 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2273 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2138 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2274 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2139 if (tmpi < best_distance) { 2275 if (tmpi < best_distance)
2276 {
2140 best_distance = tmpi; 2277 best_distance = tmpi;
2141 best = tmp; 2278 best = tmp;
2142 } 2279 }
2143 } 2280 }
2144 if (best != op1) { 2281 if (best != op1)
2282 {
2145 retval->distance_x += op1->x-best->x; 2283 retval->distance_x += op1->x - best->x;
2146 retval->distance_y += op1->y-best->y; 2284 retval->distance_y += op1->y - best->y;
2147 } 2285 }
2148 } 2286 }
2149 retval->part = best; 2287 retval->part = best;
2150 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2288 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2151 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2289 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2152 } 2290 }
2153} 2291}
2154 2292
2155/* this is basically the same as get_rangevector above, but instead of 2293/* this is basically the same as get_rangevector above, but instead of
2156 * the first parameter being an object, it instead is the map 2294 * the first parameter being an object, it instead is the map
2161 * be more consistant with the above function and also in case they are needed 2299 * be more consistant with the above function and also in case they are needed
2162 * for something in the future. Also, since no object is pasted, the best 2300 * for something in the future. Also, since no object is pasted, the best
2163 * field of the rv_vector is set to NULL. 2301 * field of the rv_vector is set to NULL.
2164 */ 2302 */
2165 2303
2304void
2166void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2305get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2306{
2167 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2307 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2308 {
2168 /* be conservative and fill in _some_ data */ 2309 /* be conservative and fill in _some_ data */
2169 retval->distance = 100000; 2310 retval->distance = 100000;
2170 retval->distance_x = 32767; 2311 retval->distance_x = 32767;
2171 retval->distance_y = 32767; 2312 retval->distance_y = 32767;
2172 retval->direction = 0; 2313 retval->direction = 0;
2173 retval->part = 0; 2314 retval->part = 0;
2174 } else { 2315 }
2316 else
2317 {
2175 retval->distance_x += op2->x-x; 2318 retval->distance_x += op2->x - x;
2176 retval->distance_y += op2->y-y; 2319 retval->distance_y += op2->y - y;
2177 2320
2178 retval->part = NULL; 2321 retval->part = NULL;
2179 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2322 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2180 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2323 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2181 } 2324 }
2182} 2325}
2183 2326
2184/* Returns true of op1 and op2 are effectively on the same map 2327/* Returns true of op1 and op2 are effectively on the same map
2185 * (as related to map tiling). Note that this looks for a path from 2328 * (as related to map tiling). Note that this looks for a path from
2187 * to op1, this will still return false. 2330 * to op1, this will still return false.
2188 * Note we only look one map out to keep the processing simple 2331 * Note we only look one map out to keep the processing simple
2189 * and efficient. This could probably be a macro. 2332 * and efficient. This could probably be a macro.
2190 * MSW 2001-08-05 2333 * MSW 2001-08-05
2191 */ 2334 */
2335int
2192int on_same_map(const object *op1, const object *op2) { 2336on_same_map (const object *op1, const object *op2)
2337{
2193 int dx, dy; 2338 int dx, dy;
2194 2339
2195 return adjacent_map(op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2196} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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