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Comparing deliantra/server/common/map.C (file contents):
Revision 1.53 by root, Wed Dec 27 09:28:01 2006 UTC vs.
Revision 1.72 by root, Sat Jan 13 23:06:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37maptile *
38has_been_loaded (const char *name)
39{
40 if (!name || !*name)
41 return 0;
42
43 for_all_maps (map)
44 if (!strcmp (name, map->path))
45 return map;
46
47 return 0;
48}
49 32
50/* 33/*
51 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
52 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
53 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
54 * it really should be called create_mapname 37 * it really should be called create_mapname
55 */ 38 */
56
57const char * 39const char *
58create_pathname (const char *name) 40create_pathname (const char *name)
59{ 41{
60 static char buf[MAX_BUF]; 42 static char buf[8192];
61
62 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
63 * someplace else in the code? msw 2-17-97
64 */
65 if (*name == '/')
66 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
67 else
68 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
69 return (buf); 44 return buf;
70} 45}
71
72/*
73 * same as create_pathname, but for the overlay maps.
74 */
75
76const char *
77create_overlay_pathname (const char *name)
78{
79 static char buf[MAX_BUF];
80
81 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
82 * someplace else in the code? msw 2-17-97
83 */
84 if (*name == '/')
85 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
86 else
87 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
88 return (buf);
89}
90
91/*
92 * same as create_pathname, but for the template maps.
93 */
94
95const char *
96create_template_pathname (const char *name)
97{
98 static char buf[MAX_BUF];
99
100 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
101 * someplace else in the code? msw 2-17-97
102 */
103 if (*name == '/')
104 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
105 else
106 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
107 return (buf);
108}
109
110/*
111 * This makes absolute path to the itemfile where unique objects
112 * will be saved. Converts '/' to '@'. I think it's essier maintain
113 * files than full directory structure, but if this is problem it can
114 * be changed.
115 */
116static const char *
117create_items_path (const char *s)
118{
119 static char buf[MAX_BUF];
120 char *t;
121
122 if (*s == '/')
123 s++;
124
125 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
126
127 for (t = buf + strlen (buf); *s; s++, t++)
128 if (*s == '/')
129 *t = '@';
130 else
131 *t = *s;
132 *t = 0;
133 return (buf);
134}
135
136 46
137/* 47/*
138 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
139 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
140 * is returned. 50 * is returned.
147 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
148 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
149 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
150 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
151 */ 61 */
152
153int 62int
154check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
155{ 64{
156 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
157 66
183 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
184 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
185 mode |= 2; 94 mode |= 2;
186 95
187 return (mode); 96 return (mode);
188}
189
190/*
191 * Prints out debug-information about a map.
192 * Dumping these at llevError doesn't seem right, but is
193 * necessary to make sure the information is in fact logged.
194 */
195
196void
197dump_map (const maptile *m)
198{
199 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
200 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
201
202 if (m->msg != NULL)
203 LOG (llevError, "Message:\n%s", m->msg);
204
205 if (m->maplore != NULL)
206 LOG (llevError, "Lore:\n%s", m->maplore);
207
208 if (m->tmpname != NULL)
209 LOG (llevError, "Tmpname: %s\n", m->tmpname);
210
211 LOG (llevError, "Difficulty: %d\n", m->difficulty);
212 LOG (llevError, "Darkness: %d\n", m->darkness);
213}
214
215/*
216 * Prints out debug-information about all maps.
217 * This basically just goes through all the maps and calls
218 * dump_map on each one.
219 */
220
221void
222dump_all_maps (void)
223{
224 for_all_maps (m)
225 dump_map (m);
226} 97}
227 98
228/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
229 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
230 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
236 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
237 */ 108 */
238int 109int
239get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
240{ 111{
241 sint16 newx, newy;
242 int retval = 0;
243 maptile *mp;
244
245 newx = x; 112 sint16 newx = x;
246 newy = y; 113 sint16 newy = y;
247 114
248 mp = get_map_from_coord (oldmap, &newx, &newy); 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
249 116
250 if (!mp) 117 if (!mp)
251 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
252
253 if (mp != oldmap)
254 retval |= P_NEW_MAP;
255 119
256 if (newmap) *newmap = mp; 120 if (newmap) *newmap = mp;
257 if (nx) *nx = newx; 121 if (nx) *nx = newx;
258 if (ny) *ny = newy; 122 if (ny) *ny = newy;
259 123
260 return retval | mp->at (newx, newy).flags (); 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
261} 125}
262 126
263/* 127/*
264 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
265 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
399 archetype *tmp; 263 archetype *tmp;
400 int flag; 264 int flag;
401 maptile *m1; 265 maptile *m1;
402 sint16 sx, sy; 266 sint16 sx, sy;
403 267
404 if (ob == NULL) 268 if (!ob)
405 { 269 {
406 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
407 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
408 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
409 273
419 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
420 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
421 return P_IS_ALIVE; 285 return P_IS_ALIVE;
422 286
423 mapspace &ms = m1->at (sx, sy); 287 mapspace &ms = m1->at (sx, sy);
424
425 288
426 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
427 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
429 */ 292 */
445 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
446 * and insert them properly. 309 * and insert them properly.
447 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
448 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
449 */ 312 */
450
451void 313void
452fix_container (object *container) 314fix_container (object *container)
453{ 315{
454 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
455 317
456 container->inv = NULL; 318 container->inv = 0;
457 while (tmp != NULL) 319 while (tmp)
458 { 320 {
459 next = tmp->below; 321 next = tmp->below;
460 if (tmp->inv) 322 if (tmp->inv)
461 fix_container (tmp); 323 fix_container (tmp);
324
462 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
463 tmp = next; 326 tmp = next;
464 } 327 }
328
465 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
466 * carrying. 330 * carrying.
467 */ 331 */
468 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
469} 344}
470 345
471/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
472 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
473 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
474 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
475 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
476 */ 351 */
477static void 352void
478link_multipart_objects (maptile *m) 353maptile::link_multipart_objects ()
479{ 354{
480 int x, y; 355 if (!spaces)
481 object *tmp, *op, *last, *above; 356 return;
482 archetype *at;
483 357
484 for (x = 0; x < m->width; x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (y = 0; y < m->height; y++) 359 for (object *tmp = ms->bot; tmp; )
486 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
487 { 360 {
488 above = tmp->above; 361 object *above = tmp->above;
489 362
490 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
491 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
492 continue; 365 {
493
494 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
495 * won't do anything. 367 * won't do anything.
496 */ 368 */
497 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
498 { 374 {
499 op = arch_to_object (at); 375 op = arch_to_object (at);
500 376
501 /* update x,y coordinates */ 377 /* update x,y coordinates */
502 op->x += tmp->x; 378 op->x += tmp->x;
503 op->y += tmp->y; 379 op->y += tmp->y;
504 op->head = tmp; 380 op->head = tmp;
505 op->map = m; 381 op->map = this;
506 last->more = op; 382 last->more = op;
507 op->name = tmp->name; 383 op->name = tmp->name;
508 op->title = tmp->title; 384 op->title = tmp->title;
385
509 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
510 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
511 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
512 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
513 */ 390 */
514 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
515 } /* for at = tmp->arch->more */ 392 }
516 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
517} 397}
518 398
519/* 399/*
520 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
521 * file pointer. 401 * file pointer.
522 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
523 */ 403 */
524void 404bool
525load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
526{ 406{
527 int i, j;
528 int unique; 407 int unique;
529 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
530 409
531 op = object::create (); 410 op = object::create ();
532 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
533 412
534 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
535 { 414 {
536 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
539 */ 418 */
544 } 423 }
545 424
546 switch (i) 425 switch (i)
547 { 426 {
548 case LL_NORMAL: 427 case LL_NORMAL:
549 /* if we are loading an overlay, put the floors on the bottom */
550 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else
553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 429
555 if (op->inv) 430 if (op->inv)
556 sum_weight (op); 431 sum_weight (op);
557 432
558 prev = op, last_more = op; 433 prev = op, last_more = op;
559 break; 434 break;
560 435
561 case LL_MORE: 436 case LL_MORE:
562 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
564 break; 439 break;
565 } 440 }
566 441
567 if (mapflags & MAP_STYLE)
568 remove_from_active_list (op);
569
570 op = object::create (); 442 op = object::create ();
571 op->map = m; 443 op->map = this;
572 }
573
574 for (i = 0; i < m->width; i++)
575 {
576 for (j = 0; j < m->height; j++)
577 {
578 unique = 0;
579 /* check for unique items, or unique squares */
580 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
581 {
582 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
583 unique = 1;
584
585 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
586 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
587 }
588 }
589 } 444 }
590 445
591 op->destroy (); 446 op->destroy ();
592 link_multipart_objects (m);
593}
594 447
595/* This saves all the objects on the map in a non destructive fashion. 448#if 0
596 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
597 * and we only save the head of multi part objects - this is needed
598 * in order to do map tiling properly.
599 */
600void
601save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
602{
603 int i, j = 0, unique = 0;
604 object *op;
605
606 /* first pass - save one-part objects */
607 for (i = 0; i < m->width; i++) 449 for (i = 0; i < width; i++)
608 for (j = 0; j < m->height; j++) 450 for (j = 0; j < height; j++)
609 { 451 {
610 unique = 0; 452 unique = 0;
611 453 /* check for unique items, or unique squares */
612 for (op = m->at (i, j).bot; op; op = op->above) 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
613 { 455 {
614 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
615 unique = 1; 457 unique = 1;
616 458
617 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
618 continue; 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
619
620 if (op->head || op->owner)
621 continue;
622
623 if (unique || op->flag [FLAG_UNIQUE])
624 save_object (fp2, op, 1);
625 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
626 save_object (fp, op, 1);
627 } 461 }
628 } 462 }
463#endif
464
465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503 if (cede_count >= 500)
504 {
505 cede_count = 0;
506 coroapi::cede ();
507 }
508
509 int unique = 0;
510 for (object *op = spaces [i].bot; op; op = op->above)
511 {
512 // count per-object, but cede only when modification-safe
513 cede_count++;
514
515 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
516 unique = 1;
517
518 if (!op->can_map_save ())
519 continue;
520
521 if (unique || op->flag [FLAG_UNIQUE])
522 {
523 if (flags & IO_UNIQUES)
524 save_object (freezer, op, 1);
525 }
526 else if (flags & IO_OBJECTS)
527 save_object (freezer, op, 1);
528 }
529 }
530
531 return true;
532}
533
534bool
535maptile::_load_objects (const char *path, bool skip_header)
536{
537 object_thawer thawer (path);
538
539 if (!thawer)
540 return false;
541
542 if (skip_header)
543 for (;;)
544 {
545 keyword kw = thawer.get_kv ();
546
547 if (kw == KW_end)
548 break;
549
550 thawer.skip_kv (kw);
551 }
552
553 return _load_objects (thawer);
554}
555
556bool
557maptile::_save_objects (const char *path, int flags)
558{
559 object_freezer freezer;
560
561 if (!_save_objects (freezer, flags))
562 return false;
563
564 return freezer.save (path);
629} 565}
630 566
631maptile::maptile () 567maptile::maptile ()
632{ 568{
633 in_memory = MAP_SWAPPED; 569 in_memory = MAP_SWAPPED;
570
634 /* The maps used to pick up default x and y values from the 571 /* The maps used to pick up default x and y values from the
635 * map archetype. Mimic that behaviour. 572 * map archetype. Mimic that behaviour.
636 */ 573 */
637 width = 16; 574 width = 16;
638 height = 16; 575 height = 16;
639 reset_timeout = 0; 576 reset_timeout = 0;
640 timeout = 300; 577 timeout = 300;
641 enter_x = 0; 578 enter_x = 0;
642 enter_y = 0; 579 enter_y = 0;
643 /*set part to -1 indicating conversion to weather map not yet done */
644 worldpartx = -1;
645 worldparty = -1;
646} 580}
647 581
648/* 582maptile::maptile (int w, int h)
649 * Allocates, initialises, and returns a pointer to a maptile.
650 * Modified to no longer take a path option which was not being
651 * used anyways. MSW 2001-07-01
652 */
653maptile *
654get_linked_map (void)
655{ 583{
656 maptile *map = new maptile; 584 in_memory = MAP_SWAPPED;
657 585
658 map->next = first_map; 586 width = w;
659 first_map = map; 587 height = h;
588 reset_timeout = 0;
589 timeout = 300;
590 enter_x = 0;
591 enter_y = 0;
660 592
661 return map; 593 alloc ();
662} 594}
663 595
664/* 596/*
665 * Allocates the arrays contained in a maptile. 597 * Allocates the arrays contained in a maptile.
666 * This basically allocates the dynamic array of spaces for the 598 * This basically allocates the dynamic array of spaces for the
667 * map. 599 * map.
668 */ 600 */
669void 601void
670maptile::allocate () 602maptile::alloc ()
671{ 603{
672 in_memory = MAP_IN_MEMORY;
673
674 /* Log this condition and free the storage. We could I suppose
675 * realloc, but if the caller is presuming the data will be intact,
676 * that is their poor assumption.
677 */
678 if (spaces) 604 if (spaces)
679 { 605 return;
680 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
681 sfree (spaces, size ());
682 }
683 606
684 spaces = salloc0<mapspace> (size ()); 607 spaces = salloc0<mapspace> (size ());
685}
686
687/* Create and returns a map of the specific size. Used
688 * in random map code and the editor.
689 */
690maptile *
691get_empty_map (int sizex, int sizey)
692{
693 maptile *m = get_linked_map ();
694
695 m->width = sizex;
696 m->height = sizey;
697 m->in_memory = MAP_SWAPPED;
698 m->allocate ();
699
700 return m;
701} 608}
702 609
703/* Takes a string from a map definition and outputs a pointer to the array of shopitems 610/* Takes a string from a map definition and outputs a pointer to the array of shopitems
704 * corresponding to that string. Memory is allocated for this, it must be freed 611 * corresponding to that string. Memory is allocated for this, it must be freed
705 * at a later date. 612 * at a later date.
706 * Called by parse_map_headers below. 613 * Called by parse_map_headers below.
707 */ 614 */
708
709static shopitems * 615static shopitems *
710parse_shop_string (const char *input_string) 616parse_shop_string (const char *input_string)
711{ 617{
712 char *shop_string, *p, *q, *next_semicolon, *next_colon; 618 char *shop_string, *p, *q, *next_semicolon, *next_colon;
713 shopitems *items = NULL; 619 shopitems *items = NULL;
722 p = strchr (p, ';'); 628 p = strchr (p, ';');
723 number_of_entries++; 629 number_of_entries++;
724 if (p) 630 if (p)
725 p++; 631 p++;
726 } 632 }
633
727 p = shop_string; 634 p = shop_string;
728 strip_endline (p); 635 strip_endline (p);
729 items = new shopitems[number_of_entries + 1]; 636 items = new shopitems[number_of_entries + 1];
730 for (i = 0; i < number_of_entries; i++) 637 for (i = 0; i < number_of_entries; i++)
731 { 638 {
732 if (!p) 639 if (!p)
733 { 640 {
734 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 641 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
735 break; 642 break;
736 } 643 }
644
737 next_semicolon = strchr (p, ';'); 645 next_semicolon = strchr (p, ';');
738 next_colon = strchr (p, ':'); 646 next_colon = strchr (p, ':');
739 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 647 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
740 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 648 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
741 items[i].strength = atoi (strchr (p, ':') + 1); 649 items[i].strength = atoi (strchr (p, ':') + 1);
768 * the next entry while we're at it, better print a warning 676 * the next entry while we're at it, better print a warning
769 */ 677 */
770 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 678 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
771 } 679 }
772 } 680 }
681
773 items[i].index = number_of_entries; 682 items[i].index = number_of_entries;
774 if (next_semicolon) 683 if (next_semicolon)
775 p = ++next_semicolon; 684 p = ++next_semicolon;
776 else 685 else
777 p = NULL; 686 p = NULL;
778 } 687 }
688
779 free (shop_string); 689 free (shop_string);
780 return items; 690 return items;
781} 691}
782 692
783/* opposite of parse string, this puts the string that was originally fed in to 693/* opposite of parse string, this puts the string that was originally fed in to
792 for (i = 0; i < m->shopitems[0].index; i++) 702 for (i = 0; i < m->shopitems[0].index; i++)
793 { 703 {
794 if (m->shopitems[i].typenum) 704 if (m->shopitems[i].typenum)
795 { 705 {
796 if (m->shopitems[i].strength) 706 if (m->shopitems[i].strength)
797 {
798 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 707 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
799 }
800 else 708 else
801 sprintf (tmp, "%s;", m->shopitems[i].name); 709 sprintf (tmp, "%s;", m->shopitems[i].name);
802 } 710 }
803 else 711 else
804 { 712 {
805 if (m->shopitems[i].strength) 713 if (m->shopitems[i].strength)
806 {
807 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 714 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
808 }
809 else 715 else
810 sprintf (tmp, "*"); 716 sprintf (tmp, "*");
811 } 717 }
718
812 strcat (output_string, tmp); 719 strcat (output_string, tmp);
813 } 720 }
814} 721}
815 722
816/* This loads the header information of the map. The header 723/* This loads the header information of the map. The header
821 * put all the stuff in the map object so that names actually make 728 * put all the stuff in the map object so that names actually make
822 * sense. 729 * sense.
823 * This could be done in lex (like the object loader), but I think 730 * This could be done in lex (like the object loader), but I think
824 * currently, there are few enough fields this is not a big deal. 731 * currently, there are few enough fields this is not a big deal.
825 * MSW 2001-07-01 732 * MSW 2001-07-01
826 * return 0 on success, 1 on failure.
827 */ 733 */
828 734bool
829static int 735maptile::_load_header (object_thawer &thawer)
830load_map_header (object_thawer & fp, maptile *m)
831{ 736{
832 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 737 for (;;)
833 int msgpos = 0;
834 int maplorepos = 0;
835
836 while (fgets (buf, HUGE_BUF, fp) != NULL)
837 { 738 {
838 buf[HUGE_BUF - 1] = 0; 739 keyword kw = thawer.get_kv ();
839 key = buf;
840 740
841 while (isspace (*key)) 741 switch (kw)
842 key++;
843
844 if (*key == 0)
845 continue; /* empty line */
846
847 value = strchr (key, ' ');
848
849 if (!value)
850 { 742 {
851 if ((end = strchr (key, '\n'))) 743 case KW_EOF:
852 *end = 0; 744 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
745 return false;
746
747 case KW_end:
748 return true;
749
750 default:
751 case KW_ERROR:
752 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
753 break;
754
755 case KW_msg:
756 thawer.get_ml (KW_endmsg, msg);
757 break;
758
759 case KW_lore: // CF+ extension
760 thawer.get_ml (KW_endlore, maplore);
761 break;
762
763 case KW_maplore:
764 thawer.get_ml (KW_endmaplore, maplore);
765 break;
766
767 case KW_arch:
768 if (strcmp (thawer.get_str (), "map"))
769 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
770 break;
771
772 case KW_oid:
773 thawer.get (this, thawer.get_sint32 ());
774 break;
775
776 case KW_file_format_version: break; // nop
777
778 case KW_name: thawer.get (name); break;
779 case KW_attach: thawer.get (attach); break;
780 case KW_reset_time: thawer.get (reset_time); break;
781 case KW_shopgreed: thawer.get (shopgreed); break;
782 case KW_shopmin: thawer.get (shopmin); break;
783 case KW_shopmax: thawer.get (shopmax); break;
784 case KW_shoprace: thawer.get (shoprace); break;
785 case KW_outdoor: thawer.get (outdoor); break;
786 case KW_temp: thawer.get (temp); break;
787 case KW_pressure: thawer.get (pressure); break;
788 case KW_humid: thawer.get (humid); break;
789 case KW_windspeed: thawer.get (windspeed); break;
790 case KW_winddir: thawer.get (winddir); break;
791 case KW_sky: thawer.get (sky); break;
792
793 case KW_per_player: thawer.get (per_player); break;
794 case KW_per_party: thawer.get (per_party); break;
795
796 case KW_region: get_region_by_name (thawer.get_str ()); break;
797 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
798
799 // old names new names
800 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
801 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
802 case KW_x: case KW_width: thawer.get (width); break;
803 case KW_y: case KW_height: thawer.get (height); break;
804 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
805 case KW_value: case KW_swap_time: thawer.get (timeout); break;
806 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
807 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
808 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
809
810 case KW_tile_path_1: thawer.get (tile_path [0]); break;
811 case KW_tile_path_2: thawer.get (tile_path [1]); break;
812 case KW_tile_path_3: thawer.get (tile_path [2]); break;
813 case KW_tile_path_4: thawer.get (tile_path [3]); break;
853 } 814 }
854 else
855 {
856 *value = 0;
857 value++;
858 end = strchr (value, '\n');
859
860 while (isspace (*value))
861 {
862 value++;
863
864 if (*value == '\0' || value == end)
865 {
866 /* Nothing but spaces. */
867 value = NULL;
868 break;
869 }
870 }
871 }
872
873 if (!end)
874 {
875 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
876 return 1;
877 }
878
879 /* key is the field name, value is what it should be set
880 * to. We've already done the work to null terminate key,
881 * and strip off any leading spaces for both of these.
882 * We have not touched the newline at the end of the line -
883 * these are needed for some values. the end pointer
884 * points to the first of the newlines.
885 * value could be NULL! It would be easy enough to just point
886 * this to "" to prevent cores, but that would let more errors slide
887 * through.
888 *
889 * First check for entries that do not use the value parameter, then
890 * validate that value is given and check for the remaining entries
891 * that use the parameter.
892 */
893
894 if (!strcmp (key, "msg"))
895 {
896 while (fgets (buf, HUGE_BUF, fp) != NULL)
897 {
898 if (!strcmp (buf, "endmsg\n"))
899 break;
900 else
901 {
902 /* slightly more efficient than strcat */
903 strcpy (msgbuf + msgpos, buf);
904 msgpos += strlen (buf);
905 }
906 }
907 /* There are lots of maps that have empty messages (eg, msg/endmsg
908 * with nothing between). There is no reason in those cases to
909 * keep the empty message. Also, msgbuf contains garbage data
910 * when msgpos is zero, so copying it results in crashes
911 */
912 if (msgpos != 0)
913 m->msg = strdup (msgbuf);
914 }
915 else if (!strcmp (key, "maplore"))
916 {
917 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 {
919 if (!strcmp (buf, "endmaplore\n"))
920 break;
921 else
922 {
923 /* slightly more efficient than strcat */
924 strcpy (maplorebuf + maplorepos, buf);
925 maplorepos += strlen (buf);
926 }
927 }
928 if (maplorepos != 0)
929 m->maplore = strdup (maplorebuf);
930 }
931 else if (!strcmp (key, "end"))
932 {
933 break;
934 }
935 else if (value == NULL)
936 {
937 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
938 }
939 else if (!strcmp (key, "arch"))
940 {
941 /* This is an oddity, but not something we care about much. */
942 if (strcmp (value, "map\n"))
943 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
944 }
945 else if (!strcmp (key, "name"))
946 {
947 *end = 0;
948 m->name = strdup (value);
949 }
950 /* first strcmp value on these are old names supported
951 * for compatibility reasons. The new values (second) are
952 * what really should be used.
953 */
954 else if (!strcmp (key, "oid"))
955 fp.get (m, atoi (value));
956 else if (!strcmp (key, "attach"))
957 m->attach = value;
958 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
959 m->enter_x = atoi (value);
960 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
961 m->enter_y = atoi (value);
962 else if (!strcmp (key, "x") || !strcmp (key, "width"))
963 m->width = atoi (value);
964 else if (!strcmp (key, "y") || !strcmp (key, "height"))
965 m->height = atoi (value);
966 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
967 m->reset_timeout = atoi (value);
968 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
969 m->timeout = atoi (value);
970 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
971 m->difficulty = clamp (atoi (value), 1, settings.max_level);
972 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
973 m->darkness = atoi (value);
974 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
975 m->fixed_resettime = atoi (value);
976 else if (!strcmp (key, "unique"))
977 m->unique = atoi (value);
978 else if (!strcmp (key, "template"))
979 m->templatemap = atoi (value);
980 else if (!strcmp (key, "region"))
981 m->region = get_region_by_name (value);
982 else if (!strcmp (key, "shopitems"))
983 {
984 *end = 0;
985 m->shopitems = parse_shop_string (value);
986 }
987 else if (!strcmp (key, "shopgreed"))
988 m->shopgreed = atof (value);
989 else if (!strcmp (key, "shopmin"))
990 m->shopmin = atol (value);
991 else if (!strcmp (key, "shopmax"))
992 m->shopmax = atol (value);
993 else if (!strcmp (key, "shoprace"))
994 {
995 *end = 0;
996 m->shoprace = strdup (value);
997 }
998 else if (!strcmp (key, "outdoor"))
999 m->outdoor = atoi (value);
1000 else if (!strcmp (key, "temp"))
1001 m->temp = atoi (value);
1002 else if (!strcmp (key, "pressure"))
1003 m->pressure = atoi (value);
1004 else if (!strcmp (key, "humid"))
1005 m->humid = atoi (value);
1006 else if (!strcmp (key, "windspeed"))
1007 m->windspeed = atoi (value);
1008 else if (!strcmp (key, "winddir"))
1009 m->winddir = atoi (value);
1010 else if (!strcmp (key, "sky"))
1011 m->sky = atoi (value);
1012 else if (!strcmp (key, "nosmooth"))
1013 m->nosmooth = atoi (value);
1014 else if (!strncmp (key, "tile_path_", 10))
1015 {
1016 int tile = atoi (key + 10);
1017
1018 if (tile < 1 || tile > 4)
1019 {
1020 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1021 }
1022 else
1023 {
1024 char *path;
1025
1026 *end = 0;
1027
1028 if (m->tile_path[tile - 1])
1029 {
1030 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1031 free (m->tile_path[tile - 1]);
1032 m->tile_path[tile - 1] = NULL;
1033 }
1034
1035 if (check_path (value, 1) != -1)
1036 {
1037 /* The unadorned path works. */
1038 path = value;
1039 }
1040 else
1041 {
1042 /* Try again; it could be a relative exit. */
1043
1044 path = path_combine_and_normalize (m->path, value);
1045
1046 if (check_path (path, 1) == -1)
1047 {
1048 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1049 path = NULL;
1050 }
1051 }
1052
1053 if (editor)
1054 {
1055 /* Use the value as in the file. */
1056 m->tile_path[tile - 1] = strdup (value);
1057 }
1058 else if (path != NULL)
1059 {
1060 /* Use the normalized value. */
1061 m->tile_path[tile - 1] = strdup (path);
1062 }
1063 } /* end if tile direction (in)valid */
1064 }
1065 else
1066 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1067 }
1068
1069 if (!key || strcmp (key, "end"))
1070 { 815 }
1071 LOG (llevError, "Got premature eof on map header!\n");
1072 return 1;
1073 }
1074 816
1075 return 0; 817 abort ();
1076} 818}
1077 819
1078/* 820bool
1079 * Opens the file "filename" and reads information about the map 821maptile::_load_header (const char *path)
1080 * from the given file, and stores it in a newly allocated
1081 * maptile. A pointer to this structure is returned, or NULL on failure.
1082 * flags correspond to those in map.h. Main ones used are
1083 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1084 * MAP_BLOCK, in which case we block on this load. This happens in all
1085 * cases, no matter if this flag is set or not.
1086 * MAP_STYLE: style map - don't add active objects, don't add to server
1087 * managed map list.
1088 */
1089
1090maptile *
1091load_original_map (const char *filename, int flags)
1092{ 822{
1093 maptile *m;
1094 char pathname[MAX_BUF];
1095
1096 if (flags & MAP_PLAYER_UNIQUE)
1097 strcpy (pathname, filename);
1098 else if (flags & MAP_OVERLAY)
1099 strcpy (pathname, create_overlay_pathname (filename));
1100 else
1101 strcpy (pathname, create_pathname (filename));
1102
1103 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1104
1105 object_thawer thawer (pathname); 823 object_thawer thawer (path);
1106 824
1107 if (!thawer) 825 if (!thawer)
1108 return 0; 826 return false;
1109 827
1110 m = get_linked_map (); 828 return _load_header (thawer);
1111
1112 strcpy (m->path, filename);
1113 if (load_map_header (thawer, m))
1114 {
1115 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1116 delete_map (m);
1117 return 0;
1118 }
1119
1120 m->allocate ();
1121
1122 m->in_memory = MAP_LOADING;
1123 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1124
1125 m->in_memory = MAP_IN_MEMORY;
1126 if (!m->difficulty)
1127 m->difficulty = calculate_difficulty (m);
1128 set_map_reset_time (m);
1129 m->instantiate ();
1130 return (m);
1131}
1132
1133/*
1134 * Loads a map, which has been loaded earlier, from file.
1135 * Return the map object we load into (this can change from the passed
1136 * option if we can't find the original map)
1137 */
1138
1139static maptile *
1140load_temporary_map (maptile *m)
1141{
1142 char buf[MAX_BUF];
1143
1144 if (!m->tmpname)
1145 {
1146 LOG (llevError, "No temporary filename for map %s\n", m->path);
1147 strcpy (buf, m->path);
1148 delete_map (m);
1149 m = load_original_map (buf, 0);
1150 if (m == NULL)
1151 return NULL;
1152 fix_auto_apply (m); /* Chests which open as default */
1153 return m;
1154 }
1155
1156 object_thawer thawer (m->tmpname);
1157
1158 if (!thawer)
1159 {
1160 strcpy (buf, m->path);
1161 delete_map (m);
1162 m = load_original_map (buf, 0);
1163 if (!m)
1164 return NULL;
1165 fix_auto_apply (m); /* Chests which open as default */
1166 return m;
1167 }
1168
1169 if (load_map_header (thawer, m))
1170 {
1171 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1172 delete_map (m);
1173 m = load_original_map (m->path, 0);
1174 return NULL;
1175 }
1176
1177 m->allocate ();
1178
1179 m->in_memory = MAP_LOADING;
1180 load_objects (m, thawer, 0);
1181
1182 m->in_memory = MAP_IN_MEMORY;
1183 INVOKE_MAP (SWAPIN, m);
1184 return m;
1185}
1186
1187/*
1188 * Loads a map, which has been loaded earlier, from file.
1189 * Return the map object we load into (this can change from the passed
1190 * option if we can't find the original map)
1191 */
1192
1193maptile *
1194load_overlay_map (const char *filename, maptile *m)
1195{
1196 char pathname[MAX_BUF];
1197
1198 strcpy (pathname, create_overlay_pathname (filename));
1199
1200 object_thawer thawer (pathname);
1201
1202 if (!thawer)
1203 return m;
1204
1205 if (load_map_header (thawer, m))
1206 {
1207 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1208 delete_map (m);
1209 m = load_original_map (m->path, 0);
1210 return 0;
1211 }
1212 /*m->allocate ();*/
1213
1214 m->in_memory = MAP_LOADING;
1215 load_objects (m, thawer, MAP_OVERLAY);
1216
1217 m->in_memory = MAP_IN_MEMORY;
1218 return m;
1219} 829}
1220 830
1221/****************************************************************************** 831/******************************************************************************
1222 * This is the start of unique map handling code 832 * This is the start of unique map handling code
1223 *****************************************************************************/ 833 *****************************************************************************/
1224 834
1225/* This goes through map 'm' and removed any unique items on the map. */ 835/* This goes through the maptile and removed any unique items on the map. */
1226static void 836void
1227delete_unique_items (maptile *m) 837maptile::clear_unique_items ()
1228{ 838{
1229 int i, j, unique; 839 for (int i = 0; i < size (); ++i)
1230 object *op, *next;
1231
1232 for (i = 0; i < m->width; i++)
1233 for (j = 0; j < m->height; j++)
1234 { 840 {
1235 unique = 0; 841 int unique = 0;
1236 842 for (object *op = spaces [i].bot; op; )
1237 for (op = GET_MAP_OB (m, i, j); op; op = next)
1238 { 843 {
1239 next = op->above; 844 object *above = op->above;
1240 845
1241 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 846 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1242 unique = 1; 847 unique = 1;
1243 848
1244 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 849 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1245 { 850 {
1246 op->destroy_inv (false); 851 op->destroy_inv (false);
1247 op->destroy (); 852 op->destroy ();
1248 } 853 }
1249 }
1250 }
1251}
1252 854
1253/* 855 op = above;
1254 * Loads unique objects from file(s) into the map which is in memory
1255 * m is the map to load unique items into.
1256 */
1257static void
1258load_unique_objects (maptile *m)
1259{
1260 int count;
1261 char firstname[MAX_BUF];
1262
1263 for (count = 0; count < 10; count++)
1264 {
1265 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1266 if (!access (firstname, R_OK))
1267 break;
1268 }
1269 /* If we get here, we did not find any map */
1270 if (count == 10)
1271 return;
1272
1273 object_thawer thawer (firstname);
1274
1275 if (!thawer)
1276 return;
1277
1278 m->in_memory = MAP_LOADING;
1279 if (m->tmpname == NULL) /* if we have loaded unique items from */
1280 delete_unique_items (m); /* original map before, don't duplicate them */
1281
1282 load_objects (m, thawer, 0);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285}
1286
1287/*
1288 * Saves a map to file. If flag is set, it is saved into the same
1289 * file it was (originally) loaded from. Otherwise a temporary
1290 * filename will be genarated, and the file will be stored there.
1291 * The temporary filename will be stored in the maptileure.
1292 * If the map is unique, we also save to the filename in the map
1293 * (this should have been updated when first loaded)
1294 */
1295int
1296new_save_map (maptile *m, int flag)
1297{
1298 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1299 int i;
1300
1301 if (flag && !*m->path)
1302 {
1303 LOG (llevError, "Tried to save map without path.\n");
1304 return -1;
1305 }
1306
1307 if (flag || (m->unique) || (m->templatemap))
1308 {
1309 if (!m->unique && !m->templatemap)
1310 { /* flag is set */
1311 if (flag == 2)
1312 strcpy (filename, create_overlay_pathname (m->path));
1313 else
1314 strcpy (filename, create_pathname (m->path));
1315 } 856 }
1316 else
1317 strcpy (filename, m->path);
1318
1319 make_path_to_file (filename);
1320 }
1321 else
1322 { 857 }
1323 if (!m->tmpname) 858}
1324 m->tmpname = tempnam (settings.tmpdir, NULL);
1325 859
1326 strcpy (filename, m->tmpname); 860bool
861maptile::_save_header (object_freezer &freezer)
862{
863#define MAP_OUT(k) freezer.put (KW_ ## k, k)
864#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
865
866 MAP_OUT2 (arch, "map");
867
868 if (name) MAP_OUT (name);
869 MAP_OUT (swap_time);
870 MAP_OUT (reset_time);
871 MAP_OUT (reset_timeout);
872 MAP_OUT (fixed_resettime);
873 MAP_OUT (difficulty);
874
875 if (region) MAP_OUT2 (region, region->name);
876
877 if (shopitems)
1327 } 878 {
879 char shop[MAX_BUF];
880 print_shop_string (this, shop);
881 MAP_OUT2 (shopitems, shop);
882 }
1328 883
1329 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 884 MAP_OUT (shopgreed);
1330 m->in_memory = MAP_SAVING; 885 MAP_OUT (shopmin);
886 MAP_OUT (shopmax);
887 if (shoprace) MAP_OUT (shoprace);
888 MAP_OUT (darkness);
889 MAP_OUT (width);
890 MAP_OUT (height);
891 MAP_OUT (enter_x);
892 MAP_OUT (enter_y);
1331 893
894 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
895 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
896
897 MAP_OUT (outdoor);
898 MAP_OUT (temp);
899 MAP_OUT (pressure);
900 MAP_OUT (humid);
901 MAP_OUT (windspeed);
902 MAP_OUT (winddir);
903 MAP_OUT (sky);
904
905 MAP_OUT (per_player);
906 MAP_OUT (per_party);
907
908 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
909 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
910 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
911 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
912
913 freezer.put (this);
914 freezer.put (KW_end);
915
916 return true;
917}
918
919bool
920maptile::_save_header (const char *path)
921{
1332 object_freezer freezer; 922 object_freezer freezer;
1333 923
1334 /* legacy */ 924 if (!_save_header (freezer))
1335 fprintf (freezer, "arch map\n"); 925 return false;
1336 if (m->name)
1337 fprintf (freezer, "name %s\n", m->name);
1338 if (!flag)
1339 fprintf (freezer, "swap_time %d\n", m->swap_time);
1340 if (m->reset_timeout)
1341 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1342 if (m->fixed_resettime)
1343 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1344 /* we unfortunately have no idea if this is a value the creator set
1345 * or a difficulty value we generated when the map was first loaded
1346 */
1347 if (m->difficulty)
1348 fprintf (freezer, "difficulty %d\n", m->difficulty);
1349 if (m->region)
1350 fprintf (freezer, "region %s\n", m->region->name);
1351 if (m->shopitems)
1352 {
1353 print_shop_string (m, shop);
1354 fprintf (freezer, "shopitems %s\n", shop);
1355 }
1356 if (m->shopgreed)
1357 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1358 if (m->shopmin)
1359 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1360 if (m->shopmax)
1361 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1362 if (m->shoprace)
1363 fprintf (freezer, "shoprace %s\n", m->shoprace);
1364 if (m->darkness)
1365 fprintf (freezer, "darkness %d\n", m->darkness);
1366 if (m->width)
1367 fprintf (freezer, "width %d\n", m->width);
1368 if (m->height)
1369 fprintf (freezer, "height %d\n", m->height);
1370 if (m->enter_x)
1371 fprintf (freezer, "enter_x %d\n", m->enter_x);
1372 if (m->enter_y)
1373 fprintf (freezer, "enter_y %d\n", m->enter_y);
1374 if (m->msg)
1375 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1376 if (m->maplore)
1377 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1378 if (m->unique)
1379 fprintf (freezer, "unique %d\n", m->unique);
1380 if (m->templatemap)
1381 fprintf (freezer, "template %d\n", m->templatemap);
1382 if (m->outdoor)
1383 fprintf (freezer, "outdoor %d\n", m->outdoor);
1384 if (m->temp)
1385 fprintf (freezer, "temp %d\n", m->temp);
1386 if (m->pressure)
1387 fprintf (freezer, "pressure %d\n", m->pressure);
1388 if (m->humid)
1389 fprintf (freezer, "humid %d\n", m->humid);
1390 if (m->windspeed)
1391 fprintf (freezer, "windspeed %d\n", m->windspeed);
1392 if (m->winddir)
1393 fprintf (freezer, "winddir %d\n", m->winddir);
1394 if (m->sky)
1395 fprintf (freezer, "sky %d\n", m->sky);
1396 if (m->nosmooth)
1397 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1398 926
1399 /* Save any tiling information, except on overlays */ 927 return freezer.save (path);
1400 if (flag != 2)
1401 for (i = 0; i < 4; i++)
1402 if (m->tile_path[i])
1403 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1404
1405 freezer.put (m);
1406 fprintf (freezer, "end\n");
1407
1408 /* In the game save unique items in the different file, but
1409 * in the editor save them to the normal map file.
1410 * If unique map, save files in the proper destination (set by
1411 * player)
1412 */
1413 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1414 {
1415 object_freezer unique;
1416
1417 if (flag == 2)
1418 save_objects (m, freezer, unique, 2);
1419 else
1420 save_objects (m, freezer, unique, 0);
1421
1422 sprintf (buf, "%s.v00", create_items_path (m->path));
1423
1424 unique.save (buf);
1425 }
1426 else
1427 { /* save same file when not playing, like in editor */
1428 save_objects (m, freezer, freezer, 0);
1429 }
1430
1431 freezer.save (filename);
1432
1433 return 0;
1434} 928}
1435 929
1436/* 930/*
1437 * Remove and free all objects in the given map. 931 * Remove and free all objects in the given map.
1438 */ 932 */
1439void 933void
1440free_all_objects (maptile *m) 934maptile::clear ()
1441{ 935{
1442 if (!m->spaces) 936 if (!spaces)
1443 return; 937 return;
1444 938
1445 for (int i = 0; i < m->width; i++) 939 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1446 for (int j = 0; j < m->height; j++) 940 while (object *op = ms->bot)
1447 { 941 {
1448 mapspace &ms = m->at (i, j);
1449
1450 while (object *op = ms.bot)
1451 {
1452 if (op->head) 942 if (op->head)
1453 op = op->head; 943 op = op->head;
1454 944
1455 op->destroy_inv (false); 945 op->destroy_inv (false);
1456 op->destroy (); 946 op->destroy ();
1457 }
1458 } 947 }
1459}
1460 948
1461/* 949 sfree (spaces, size ()), spaces = 0;
1462 * Frees everything allocated by the given maptileure. 950
1463 * don't free tmpname - our caller is left to do that 951 if (buttons)
1464 */ 952 free_objectlinkpt (buttons), buttons = 0;
953}
954
1465void 955void
1466free_map (maptile *m, int flag) 956maptile::clear_header ()
1467{ 957{
1468 if (!m->in_memory) //TODO: makes no sense to me? 958 name = 0;
1469 return; 959 msg = 0;
1470 960 maplore = 0;
1471 m->in_memory = MAP_SAVING; 961 shoprace = 0;
1472
1473 // TODO: use new/delete
1474
1475 if (flag && m->spaces)
1476 free_all_objects (m);
1477
1478 sfree (m->spaces, m->size ()), m->spaces = 0;
1479
1480 free (m->name), m->name = 0;
1481 free (m->msg), m->msg = 0;
1482 free (m->maplore), m->maplore = 0;
1483 free (m->shoprace), m->shoprace = 0;
1484 delete [] m->shopitems, m->shopitems = 0; 962 delete [] shopitems, shopitems = 0;
1485
1486 if (m->buttons)
1487 free_objectlinkpt (m->buttons), m->buttons = 0;
1488 963
1489 for (int i = 0; i < 4; i++) 964 for (int i = 0; i < 4; i++)
1490 free (m->tile_path[i]), m->tile_path[i] = 0; 965 tile_path [i] = 0;
1491
1492 m->in_memory = MAP_SWAPPED;
1493} 966}
1494 967
1495maptile::~maptile () 968maptile::~maptile ()
1496{ 969{
1497 assert (destroyed ()); 970 assert (destroyed ());
1498} 971}
1499 972
1500void 973void
1501maptile::do_destroy () 974maptile::clear_links_to (maptile *m)
1502{ 975{
1503 attachable::do_destroy ();
1504
1505 free_map (this, 1);
1506 free (tmpname), tmpname = 0;
1507
1508 /* We need to look through all the maps and see if any maps 976 /* We need to look through all the maps and see if any maps
1509 * are pointing at this one for tiling information. Since 977 * are pointing at this one for tiling information. Since
1510 * tiling can be asymetric, we just can not look to see which 978 * tiling can be asymetric, we just can not look to see which
1511 * maps this map tiles with and clears those. 979 * maps this map tiles with and clears those.
1512 */ 980 */
1513 //TODO: non-euclidean-tiling MUST GO
1514 for_all_maps (m)
1515 for (int i = 0; i < 4; i++) 981 for (int i = 0; i < 4; i++)
1516 if (m->tile_map[i] == this) 982 if (tile_map[i] == m)
1517 m->tile_map[i] = 0; 983 tile_map[i] = 0;
1518
1519 if (first_map == this)
1520 first_map = next;
1521 else
1522 for_all_maps (m)
1523 if (m->next = this)
1524 {
1525 m->next = next;
1526 break;
1527 }
1528} 984}
1529 985
1530//TODO: must go
1531void 986void
1532delete_map (maptile *m) 987maptile::do_destroy ()
1533{ 988{
1534 if (m) 989 attachable::do_destroy ();
1535 m->destroy (); 990
991 clear ();
1536} 992}
1537 993
1538/* 994/*
1539 * Makes sure the given map is loaded and swapped in. 995 * Updates every button on the map (by calling update_button() for them).
1540 * name is path name of the map.
1541 * flags meaning:
1542 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1543 * and don't do unique items or the like.
1544 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1545 * dont do any more name translation on it.
1546 * 996 */
1547 * Returns a pointer to the given map. 997void
1548 */ 998maptile::update_buttons ()
1549maptile *
1550ready_map_name (const char *name, int flags)
1551{ 999{
1552 if (!name) 1000 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1553 return 0; 1001 for (objectlink *ol = obp->link; ol; ol = ol->next)
1554
1555 /* Have we been at this level before? */
1556 maptile *m = has_been_loaded (name);
1557
1558 /* Map is good to go, so just return it */
1559 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1560 return m;
1561
1562 /* unique maps always get loaded from their original location, and never
1563 * a temp location. Likewise, if map_flush is set, or we have never loaded
1564 * this map, load it now. I removed the reset checking from here -
1565 * it seems the probability of a player trying to enter a map that should
1566 * reset but hasn't yet is quite low, and removing that makes this function
1567 * a bit cleaner (and players probably shouldn't rely on exact timing for
1568 * resets in any case - if they really care, they should use the 'maps command.
1569 */
1570 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1571 { 1002 {
1572 /* first visit or time to reset */ 1003 if (!ol->ob)
1573 if (m)
1574 { 1004 {
1575 clean_tmp_map (m); /* Doesn't make much difference */ 1005 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1576 delete_map (m); 1006 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1007 continue;
1577 } 1008 }
1578 1009
1579 /* create and load a map */ 1010 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1580 if (flags & MAP_PLAYER_UNIQUE)
1581 LOG (llevDebug, "Trying to load map %s.\n", name);
1582 else
1583 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1584
1585 //eval_pv ("$x = Event::time", 1);//D
1586 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1587 return (NULL);
1588 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1589
1590 fix_auto_apply (m); /* Chests which open as default */
1591
1592 /* If a player unique map, no extra unique object file to load.
1593 * if from the editor, likewise.
1594 */
1595 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1596 load_unique_objects (m);
1597
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1599 { 1011 {
1600 m = load_overlay_map (name, m); 1012 update_button (ol->ob);
1601 if (m == NULL) 1013 break;
1602 return NULL;
1603 } 1014 }
1604
1605 if (flags & MAP_PLAYER_UNIQUE)
1606 INVOKE_MAP (SWAPIN, m);
1607
1608 } 1015 }
1609 else
1610 {
1611 /* If in this loop, we found a temporary map, so load it up. */
1612
1613 m = load_temporary_map (m);
1614 if (m == NULL)
1615 return NULL;
1616 load_unique_objects (m);
1617
1618 clean_tmp_map (m);
1619 m->in_memory = MAP_IN_MEMORY;
1620 /* tempnam() on sun systems (probably others) uses malloc
1621 * to allocated space for the string. Free it here.
1622 * In some cases, load_temporary_map above won't find the
1623 * temporary map, and so has reloaded a new map. If that
1624 * is the case, tmpname is now null
1625 */
1626 if (m->tmpname)
1627 free (m->tmpname);
1628 m->tmpname = NULL;
1629 /* It's going to be saved anew anyway */
1630 }
1631
1632 /* Below here is stuff common to both first time loaded maps and
1633 * temp maps.
1634 */
1635
1636 decay_objects (m); /* start the decay */
1637 /* In case other objects press some buttons down */
1638 update_buttons (m);
1639 if (m->outdoor)
1640 set_darkness_map (m);
1641 /* run the weather over this map */
1642 weather_effect (name);
1643 return m;
1644} 1016}
1645
1646 1017
1647/* 1018/*
1648 * This routine is supposed to find out the difficulty of the map. 1019 * This routine is supposed to find out the difficulty of the map.
1649 * difficulty does not have a lot to do with character level, 1020 * difficulty does not have a lot to do with character level,
1650 * but does have a lot to do with treasure on the map. 1021 * but does have a lot to do with treasure on the map.
1652 * Difficulty can now be set by the map creature. If the value stored 1023 * Difficulty can now be set by the map creature. If the value stored
1653 * in the map is zero, then use this routine. Maps should really 1024 * in the map is zero, then use this routine. Maps should really
1654 * have a difficulty set than using this function - human calculation 1025 * have a difficulty set than using this function - human calculation
1655 * is much better than this functions guesswork. 1026 * is much better than this functions guesswork.
1656 */ 1027 */
1657
1658int 1028int
1659calculate_difficulty (maptile *m) 1029maptile::estimate_difficulty () const
1660{ 1030{
1661 object *op;
1662 archetype *at;
1663 int x, y, i;
1664 long monster_cnt = 0; 1031 long monster_cnt = 0;
1665 double avgexp = 0; 1032 double avgexp = 0;
1666 sint64 total_exp = 0; 1033 sint64 total_exp = 0;
1667 1034
1668 if (m->difficulty) 1035 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1669 { 1036 for (object *op = ms->bot; op; op = op->above)
1670 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1671 return m->difficulty;
1672 }
1673
1674 for (x = 0; x < m->width; x++)
1675 for (y = 0; y < m->height; y++)
1676 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1677 { 1037 {
1678 if (QUERY_FLAG (op, FLAG_MONSTER)) 1038 if (QUERY_FLAG (op, FLAG_MONSTER))
1679 { 1039 {
1680 total_exp += op->stats.exp; 1040 total_exp += op->stats.exp;
1681 monster_cnt++; 1041 monster_cnt++;
1682 } 1042 }
1683 1043
1684 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1044 if (QUERY_FLAG (op, FLAG_GENERATOR))
1685 { 1045 {
1686 total_exp += op->stats.exp; 1046 total_exp += op->stats.exp;
1047
1687 at = type_to_archetype (GENERATE_TYPE (op)); 1048 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1688
1689 if (at != NULL)
1690 total_exp += at->clone.stats.exp * 8; 1049 total_exp += at->clone.stats.exp * 8;
1691 1050
1692 monster_cnt++; 1051 monster_cnt++;
1693 } 1052 }
1694 } 1053 }
1695 1054
1696 avgexp = (double) total_exp / monster_cnt; 1055 avgexp = (double) total_exp / monster_cnt;
1697 1056
1698 for (i = 1; i <= settings.max_level; i++) 1057 for (int i = 1; i <= settings.max_level; i++)
1699 {
1700 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1058 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1701 {
1702 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1703 return i; 1059 return i;
1704 }
1705 }
1706 1060
1707 return 1; 1061 return 1;
1708}
1709
1710void
1711clean_tmp_map (maptile *m)
1712{
1713 if (m->tmpname == NULL)
1714 return;
1715 INVOKE_MAP (CLEAN, m);
1716 (void) unlink (m->tmpname);
1717}
1718
1719void
1720free_all_maps (void)
1721{
1722 int real_maps = 0;
1723
1724 while (first_map)
1725 {
1726 /* I think some of the callers above before it gets here set this to be
1727 * saving, but we still want to free this data
1728 */
1729 if (first_map->in_memory == MAP_SAVING)
1730 first_map->in_memory = MAP_IN_MEMORY;
1731 delete_map (first_map);
1732 real_maps++;
1733 }
1734
1735 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1736} 1062}
1737 1063
1738/* change_map_light() - used to change map light level (darkness) 1064/* change_map_light() - used to change map light level (darkness)
1739 * up or down. Returns true if successful. It should now be 1065 * up or down. Returns true if successful. It should now be
1740 * possible to change a value by more than 1. 1066 * possible to change a value by more than 1.
1741 * Move this from los.c to map.c since this is more related 1067 * Move this from los.c to map.c since this is more related
1742 * to maps than los. 1068 * to maps than los.
1743 * postive values make it darker, negative make it brighter 1069 * postive values make it darker, negative make it brighter
1744 */ 1070 */
1745
1746int 1071int
1747change_map_light (maptile *m, int change) 1072maptile::change_map_light (int change)
1748{ 1073{
1749 int new_level = m->darkness + change; 1074 int new_level = darkness + change;
1750 1075
1751 /* Nothing to do */ 1076 /* Nothing to do */
1752 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1077 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1753 {
1754 return 0; 1078 return 0;
1755 }
1756 1079
1757 /* inform all players on the map */ 1080 /* inform all players on the map */
1758 if (change > 0) 1081 if (change > 0)
1759 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1082 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1760 else 1083 else
1761 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1762 1085
1763 /* Do extra checking. since m->darkness is a unsigned value, 1086 /* Do extra checking. since darkness is a unsigned value,
1764 * we need to be extra careful about negative values. 1087 * we need to be extra careful about negative values.
1765 * In general, the checks below are only needed if change 1088 * In general, the checks below are only needed if change
1766 * is not +/-1 1089 * is not +/-1
1767 */ 1090 */
1768 if (new_level < 0) 1091 if (new_level < 0)
1769 m->darkness = 0; 1092 darkness = 0;
1770 else if (new_level >= MAX_DARKNESS) 1093 else if (new_level >= MAX_DARKNESS)
1771 m->darkness = MAX_DARKNESS; 1094 darkness = MAX_DARKNESS;
1772 else 1095 else
1773 m->darkness = new_level; 1096 darkness = new_level;
1774 1097
1775 /* All clients need to get re-updated for the change */ 1098 /* All clients need to get re-updated for the change */
1776 update_all_map_los (m); 1099 update_all_map_los (this);
1777 return 1; 1100 return 1;
1778} 1101}
1779 1102
1780/* 1103/*
1781 * This function updates various attributes about a specific space 1104 * This function updates various attributes about a specific space
1912 1235
1913 /* If two top faces are already set, quit processing */ 1236 /* If two top faces are already set, quit processing */
1914 if ((top != blank_face) && (middle != blank_face)) 1237 if ((top != blank_face) && (middle != blank_face))
1915 break; 1238 break;
1916 1239
1917 /* Only show visible faces, unless its the editor - show all */ 1240 /* Only show visible faces */
1918 if (!tmp->invisible || editor) 1241 if (!tmp->invisible)
1919 { 1242 {
1920 /* Fill in top if needed */ 1243 /* Fill in top if needed */
1921 if (top == blank_face) 1244 if (top == blank_face)
1922 { 1245 {
1923 top = tmp->face; 1246 top = tmp->face;
1953 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1276 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1954 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1277 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1955 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1278 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1956} 1279}
1957 1280
1958void
1959set_map_reset_time (maptile *map)
1960{
1961 int timeout;
1962
1963 timeout = map->reset_timeout;
1964 if (timeout <= 0)
1965 timeout = MAP_DEFAULTRESET;
1966 if (timeout >= MAP_MAXRESET)
1967 timeout = MAP_MAXRESET;
1968 map->reset_time = time (0) + timeout;
1969}
1970
1971/* this updates the orig_map->tile_map[tile_num] value after loading 1281/* this updates the orig_map->tile_map[tile_num] value after finding
1972 * the map. It also takes care of linking back the freshly loaded 1282 * the map. It also takes care of linking back the freshly found
1973 * maps tile_map values if it tiles back to this one. It returns 1283 * maps tile_map values if it tiles back to this one. It returns
1974 * the value of orig_map->tile_map[tile_num]. It really only does this 1284 * the value of orig_map->tile_map[tile_num].
1975 * so that it is easier for calling functions to verify success.
1976 */ 1285 */
1977
1978static maptile * 1286static inline maptile *
1979load_and_link_tiled_map (maptile *orig_map, int tile_num) 1287find_and_link (maptile *orig_map, int tile_num)
1980{ 1288{
1289 maptile *mp = orig_map->tile_map [tile_num];
1290
1291 if (!mp)
1292 {
1293 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1294
1295 if (!mp)
1296 {
1297 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1298 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1299 &orig_map->tile_path[tile_num], &orig_map->path);
1300 mp = new maptile (1, 1);
1301 mp->alloc ();
1302 mp->in_memory = MAP_IN_MEMORY;
1303 }
1304 }
1305
1981 int dest_tile = (tile_num + 2) % 4; 1306 int dest_tile = (tile_num + 2) % 4;
1982 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1983 1307
1984 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1308 orig_map->tile_map [tile_num] = mp;
1985 1309
1986 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1310 // optimisation: back-link map to origin map if euclidean
1987 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1311 //TODO: non-euclidean maps MUST GO
1312 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1988 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1313 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1989 1314
1990 return orig_map->tile_map[tile_num]; 1315 return mp;
1316}
1317
1318static inline void
1319load_and_link (maptile *orig_map, int tile_num)
1320{
1321 find_and_link (orig_map, tile_num)->load_sync ();
1991} 1322}
1992 1323
1993/* this returns TRUE if the coordinates (x,y) are out of 1324/* this returns TRUE if the coordinates (x,y) are out of
1994 * map m. This function also takes into account any 1325 * map m. This function also takes into account any
1995 * tiling considerations, loading adjacant maps as needed. 1326 * tiling considerations, loading adjacant maps as needed.
1996 * This is the function should always be used when it 1327 * This is the function should always be used when it
1997 * necessary to check for valid coordinates. 1328 * necessary to check for valid coordinates.
1998 * This function will recursively call itself for the 1329 * This function will recursively call itself for the
1999 * tiled maps. 1330 * tiled maps.
2000 *
2001 *
2002 */ 1331 */
2003int 1332int
2004out_of_map (maptile *m, int x, int y) 1333out_of_map (maptile *m, int x, int y)
2005{ 1334{
2006 /* If we get passed a null map, this is obviously the 1335 /* If we get passed a null map, this is obviously the
2014 { 1343 {
2015 if (!m->tile_path[3]) 1344 if (!m->tile_path[3])
2016 return 1; 1345 return 1;
2017 1346
2018 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1347 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map (m, 3); 1348 find_and_link (m, 3);
2020 1349
2021 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1350 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2022 } 1351 }
2023 1352
2024 if (x >= m->width) 1353 if (x >= m->width)
2025 { 1354 {
2026 if (!m->tile_path[1]) 1355 if (!m->tile_path[1])
2027 return 1; 1356 return 1;
2028 1357
2029 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1358 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map (m, 1); 1359 find_and_link (m, 1);
2031 1360
2032 return (out_of_map (m->tile_map[1], x - m->width, y)); 1361 return out_of_map (m->tile_map[1], x - m->width, y);
2033 } 1362 }
2034 1363
2035 if (y < 0) 1364 if (y < 0)
2036 { 1365 {
2037 if (!m->tile_path[0]) 1366 if (!m->tile_path[0])
2038 return 1; 1367 return 1;
2039 1368
2040 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1369 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map (m, 0); 1370 find_and_link (m, 0);
2042 1371
2043 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1372 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2044 } 1373 }
2045 1374
2046 if (y >= m->height) 1375 if (y >= m->height)
2047 { 1376 {
2048 if (!m->tile_path[2]) 1377 if (!m->tile_path[2])
2049 return 1; 1378 return 1;
2050 1379
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1380 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map (m, 2); 1381 find_and_link (m, 2);
2053 1382
2054 return (out_of_map (m->tile_map[2], x, y - m->height)); 1383 return out_of_map (m->tile_map[2], x, y - m->height);
2055 } 1384 }
2056 1385
2057 /* Simple case - coordinates are within this local 1386 /* Simple case - coordinates are within this local
2058 * map. 1387 * map.
2059 */ 1388 */
2062 1391
2063/* This is basically the same as out_of_map above, but 1392/* This is basically the same as out_of_map above, but
2064 * instead we return NULL if no map is valid (coordinates 1393 * instead we return NULL if no map is valid (coordinates
2065 * out of bounds and no tiled map), otherwise it returns 1394 * out of bounds and no tiled map), otherwise it returns
2066 * the map as that the coordinates are really on, and 1395 * the map as that the coordinates are really on, and
2067 * updates x and y to be the localized coordinates. 1396 * updates x and y to be the localised coordinates.
2068 * Using this is more efficient of calling out_of_map 1397 * Using this is more efficient of calling out_of_map
2069 * and then figuring out what the real map is 1398 * and then figuring out what the real map is
2070 */ 1399 */
2071maptile * 1400maptile *
2072get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1401maptile::xy_find (sint16 &x, sint16 &y)
2073{ 1402{
2074
2075 if (*x < 0) 1403 if (x < 0)
2076 { 1404 {
2077 if (!m->tile_path[3]) 1405 if (!tile_path[3])
2078 return 0; 1406 return 0;
2079 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 3);
2081 1407
1408 find_and_link (this, 3);
2082 *x += m->tile_map[3]->width; 1409 x += tile_map[3]->width;
2083 return (get_map_from_coord (m->tile_map[3], x, y)); 1410 return tile_map[3]->xy_find (x, y);
2084 } 1411 }
2085 1412
2086 if (*x >= m->width) 1413 if (x >= width)
2087 { 1414 {
2088 if (!m->tile_path[1]) 1415 if (!tile_path[1])
2089 return 0; 1416 return 0;
2090 1417
2091 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1418 find_and_link (this, 1);
2092 load_and_link_tiled_map (m, 1);
2093
2094 *x -= m->width; 1419 x -= width;
2095 return (get_map_from_coord (m->tile_map[1], x, y)); 1420 return tile_map[1]->xy_find (x, y);
2096 } 1421 }
2097 1422
2098 if (*y < 0) 1423 if (y < 0)
2099 { 1424 {
2100 if (!m->tile_path[0]) 1425 if (!tile_path[0])
2101 return 0; 1426 return 0;
2102 1427
2103 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1428 find_and_link (this, 0);
2104 load_and_link_tiled_map (m, 0);
2105
2106 *y += m->tile_map[0]->height; 1429 y += tile_map[0]->height;
2107 return (get_map_from_coord (m->tile_map[0], x, y)); 1430 return tile_map[0]->xy_find (x, y);
2108 } 1431 }
2109 1432
2110 if (*y >= m->height) 1433 if (y >= height)
2111 { 1434 {
2112 if (!m->tile_path[2]) 1435 if (!tile_path[2])
2113 return 0; 1436 return 0;
2114 1437
2115 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1438 find_and_link (this, 2);
2116 load_and_link_tiled_map (m, 2);
2117
2118 *y -= m->height; 1439 y -= height;
2119 return (get_map_from_coord (m->tile_map[2], x, y)); 1440 return tile_map[2]->xy_find (x, y);
2120 } 1441 }
2121 1442
2122 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
2123 * map. 1444 * map.
2124 */ 1445 */
2125
2126 return m; 1446 return this;
2127} 1447}
2128 1448
2129/** 1449/**
2130 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
2131 * map1 to map2 in dx/dy. 1451 * map1 to map2 in dx/dy.
2134adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2135{ 1455{
2136 if (!map1 || !map2) 1456 if (!map1 || !map2)
2137 return 0; 1457 return 0;
2138 1458
1459 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1460 //fix: compare paths instead (this is likely faster, too!)
2139 if (map1 == map2) 1461 if (map1 == map2)
2140 { 1462 {
2141 *dx = 0; 1463 *dx = 0;
2142 *dy = 0; 1464 *dy = 0;
2143
2144 } 1465 }
2145 else if (map1->tile_map[0] == map2) 1466 else if (map1->tile_map[0] == map2)
2146 { /* up */ 1467 { /* up */
2147 *dx = 0; 1468 *dx = 0;
2148 *dy = -map2->height; 1469 *dy = -map2->height;
2159 } 1480 }
2160 else if (map1->tile_map[3] == map2) 1481 else if (map1->tile_map[3] == map2)
2161 { /* left */ 1482 { /* left */
2162 *dx = -map2->width; 1483 *dx = -map2->width;
2163 *dy = 0; 1484 *dy = 0;
2164
2165 } 1485 }
2166 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1486 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2167 { /* up right */ 1487 { /* up right */
2168 *dx = map1->tile_map[0]->width; 1488 *dx = map1->tile_map[0]->width;
2169 *dy = -map1->tile_map[0]->height; 1489 *dy = -map1->tile_map[0]->height;
2200 } 1520 }
2201 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1521 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2202 { /* left down */ 1522 { /* left down */
2203 *dx = -map1->tile_map[3]->width; 1523 *dx = -map1->tile_map[3]->width;
2204 *dy = map1->tile_map[3]->height; 1524 *dy = map1->tile_map[3]->height;
2205
2206 } 1525 }
2207 else 1526 else
2208 { /* not "adjacent" enough */
2209 return 0; 1527 return 0;
2210 }
2211 1528
2212 return 1; 1529 return 1;
1530}
1531
1532maptile *
1533maptile::xy_load (sint16 &x, sint16 &y)
1534{
1535 maptile *map = xy_find (x, y);
1536
1537 if (map)
1538 map->load_sync ();
1539
1540 return map;
1541}
1542
1543maptile *
1544get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1545{
1546 return m->xy_load (*x, *y);
2213} 1547}
2214 1548
2215/* From map.c 1549/* From map.c
2216 * This is used by get_player to determine where the other 1550 * This is used by get_player to determine where the other
2217 * creature is. get_rangevector takes into account map tiling, 1551 * creature is. get_rangevector takes into account map tiling,
2230 * be unexpected 1564 * be unexpected
2231 * 1565 *
2232 * currently, the only flag supported (0x1) is don't translate for 1566 * currently, the only flag supported (0x1) is don't translate for
2233 * closest body part of 'op1' 1567 * closest body part of 'op1'
2234 */ 1568 */
2235
2236void 1569void
2237get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1570get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2238{ 1571{
2239 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1572 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2240 { 1573 {
2321 } 1654 }
2322} 1655}
2323 1656
2324/* Returns true of op1 and op2 are effectively on the same map 1657/* Returns true of op1 and op2 are effectively on the same map
2325 * (as related to map tiling). Note that this looks for a path from 1658 * (as related to map tiling). Note that this looks for a path from
2326 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1659 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2327 * to op1, this will still return false. 1660 * to op1, this will still return false.
2328 * Note we only look one map out to keep the processing simple 1661 * Note we only look one map out to keep the processing simple
2329 * and efficient. This could probably be a macro. 1662 * and efficient. This could probably be a macro.
2330 * MSW 2001-08-05 1663 * MSW 2001-08-05
2331 */ 1664 */

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