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Comparing deliantra/server/common/map.C (file contents):
Revision 1.50 by root, Mon Dec 25 15:28:35 2006 UTC vs.
Revision 1.64 by root, Mon Jan 1 12:28:45 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37maptile *
38has_been_loaded (const char *name)
39{
40 maptile *map;
41
42 if (!name || !*name)
43 return 0;
44
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48
49 return (map);
50}
51 31
52/* 32/*
53 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 36 * it really should be called create_mapname
57 */ 37 */
58
59const char * 38const char *
60create_pathname (const char *name) 39create_pathname (const char *name)
61{ 40{
62 static char buf[MAX_BUF]; 41 static char buf[8192];
63
64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
65 * someplace else in the code? msw 2-17-97
66 */
67 if (*name == '/')
68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
69 else
70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
71 return (buf); 43 return buf;
72} 44}
73
74/*
75 * same as create_pathname, but for the overlay maps.
76 */
77
78const char *
79create_overlay_pathname (const char *name)
80{
81 static char buf[MAX_BUF];
82
83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
84 * someplace else in the code? msw 2-17-97
85 */
86 if (*name == '/')
87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
88 else
89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
90 return (buf);
91}
92
93/*
94 * same as create_pathname, but for the template maps.
95 */
96
97const char *
98create_template_pathname (const char *name)
99{
100 static char buf[MAX_BUF];
101
102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
103 * someplace else in the code? msw 2-17-97
104 */
105 if (*name == '/')
106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
107 else
108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
109 return (buf);
110}
111
112/*
113 * This makes absolute path to the itemfile where unique objects
114 * will be saved. Converts '/' to '@'. I think it's essier maintain
115 * files than full directory structure, but if this is problem it can
116 * be changed.
117 */
118static const char *
119create_items_path (const char *s)
120{
121 static char buf[MAX_BUF];
122 char *t;
123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
130 if (*s == '/')
131 *t = '@';
132 else
133 *t = *s;
134 *t = 0;
135 return (buf);
136}
137
138 45
139/* 46/*
140 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 49 * is returned.
149 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
153 */ 60 */
154
155int 61int
156check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
157{ 63{
158 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
159 65
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 93 mode |= 2;
188 94
189 return (mode); 95 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m; m = m->next)
229 dump_map (m);
230} 96}
231 97
232/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
233 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
234 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
240 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
241 */ 107 */
242int 108int
243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
244{ 110{
245 sint16 newx, newy;
246 int retval = 0;
247 maptile *mp;
248
249 newx = x; 111 sint16 newx = x;
250 newy = y; 112 sint16 newy = y;
251 113
252 mp = get_map_from_coord (oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
253 115
254 if (!mp) 116 if (!mp)
255 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
256
257 if (mp != oldmap)
258 retval |= P_NEW_MAP;
259 118
260 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
261 if (nx) *nx = newx; 120 if (nx) *nx = newx;
262 if (ny) *ny = newy; 121 if (ny) *ny = newy;
263 122
264 return retval | mp->at (newx, newy).flags (); 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
265} 124}
266 125
267/* 126/*
268 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
269 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
403 archetype *tmp; 262 archetype *tmp;
404 int flag; 263 int flag;
405 maptile *m1; 264 maptile *m1;
406 sint16 sx, sy; 265 sint16 sx, sy;
407 266
408 if (ob == NULL) 267 if (!ob)
409 { 268 {
410 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
411 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
412 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
413 272
423 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
424 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
425 return P_IS_ALIVE; 284 return P_IS_ALIVE;
426 285
427 mapspace &ms = m1->at (sx, sy); 286 mapspace &ms = m1->at (sx, sy);
428
429 287
430 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
431 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
433 */ 291 */
449 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
450 * and insert them properly. 308 * and insert them properly.
451 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
452 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
453 */ 311 */
454
455void 312void
456fix_container (object *container) 313fix_container (object *container)
457{ 314{
458 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
459 316
460 container->inv = NULL; 317 container->inv = 0;
461 while (tmp != NULL) 318 while (tmp)
462 { 319 {
463 next = tmp->below; 320 next = tmp->below;
464 if (tmp->inv) 321 if (tmp->inv)
465 fix_container (tmp); 322 fix_container (tmp);
323
466 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
467 tmp = next; 325 tmp = next;
468 } 326 }
327
469 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
470 * carrying. 329 * carrying.
471 */ 330 */
472 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
473} 343}
474 344
475/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
476 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
477 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
478 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
479 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
480 */ 350 */
481 351void
482static void 352maptile::link_multipart_objects ()
483link_multipart_objects (maptile *m)
484{ 353{
485 int x, y; 354 if (!spaces)
486 object *tmp, *op, *last, *above; 355 return;
487 archetype *at;
488 356
489 for (x = 0; x < m->width; x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
490 for (y = 0; y < m->height; y++) 358 for (object *tmp = ms->bot; tmp; )
491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 { 359 {
493 above = tmp->above; 360 object *above = tmp->above;
494 361
495 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
496 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
497 continue; 364 {
498
499 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
500 * won't do anything. 366 * won't do anything.
501 */ 367 */
502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
503 { 373 {
504 op = arch_to_object (at); 374 op = arch_to_object (at);
505 375
506 /* update x,y coordinates */ 376 /* update x,y coordinates */
507 op->x += tmp->x; 377 op->x += tmp->x;
508 op->y += tmp->y; 378 op->y += tmp->y;
509 op->head = tmp; 379 op->head = tmp;
510 op->map = m; 380 op->map = this;
511 last->more = op; 381 last->more = op;
512 op->name = tmp->name; 382 op->name = tmp->name;
513 op->title = tmp->title; 383 op->title = tmp->title;
384
514 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
515 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
516 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
517 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
518 */ 389 */
519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
520 } /* for at = tmp->arch->more */ 391 }
521 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
522} 396}
523 397
524/* 398/*
525 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
526 * file pointer. 400 * file pointer.
527 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
528 */ 402 */
529void 403bool
530load_objects (maptile *m, object_thawer & fp, int mapflags) 404maptile::load_objects (object_thawer &thawer)
531{ 405{
532 int i, j;
533 int unique; 406 int unique;
534 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
535 408
536 op = object::create (); 409 op = object::create ();
537 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
538 411
539 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
540 { 413 {
541 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
542 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
543 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
544 */ 417 */
549 } 422 }
550 423
551 switch (i) 424 switch (i)
552 { 425 {
553 case LL_NORMAL: 426 case LL_NORMAL:
554 /* if we are loading an overlay, put the floors on the bottom */
555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
557 else
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
559 428
560 if (op->inv) 429 if (op->inv)
561 sum_weight (op); 430 sum_weight (op);
562 431
563 prev = op, last_more = op; 432 prev = op, last_more = op;
564 break; 433 break;
565 434
566 case LL_MORE: 435 case LL_MORE:
567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
568 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
569 break; 438 break;
570 } 439 }
571 440
572 if (mapflags & MAP_STYLE)
573 remove_from_active_list (op);
574
575 op = object::create (); 441 op = object::create ();
576 op->map = m; 442 op->map = this;
577 }
578
579 for (i = 0; i < m->width; i++)
580 {
581 for (j = 0; j < m->height; j++)
582 {
583 unique = 0;
584 /* check for unique items, or unique squares */
585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
588 unique = 1;
589
590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
592 }
593 }
594 } 443 }
595 444
596 op->destroy (); 445 op->destroy ();
597 link_multipart_objects (m);
598}
599 446
600/* This saves all the objects on the map in a non destructive fashion. 447#if 0
601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
602 * and we only save the head of multi part objects - this is needed
603 * in order to do map tiling properly.
604 */
605void
606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
608 int i, j = 0, unique = 0;
609 object *op;
610
611 /* first pass - save one-part objects */
612 for (i = 0; i < m->width; i++) 448 for (i = 0; i < width; i++)
613 for (j = 0; j < m->height; j++) 449 for (j = 0; j < height; j++)
614 { 450 {
615 unique = 0; 451 unique = 0;
616 for (op = m->at (i, j).bot; op; op = op->above) 452 /* check for unique items, or unique squares */
453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
617 { 454 {
618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
619 unique = 1; 456 unique = 1;
620 457
621 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
622 continue; 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
623
624 if (op->head || op->owner)
625 continue;
626
627 if (unique || op->flag [FLAG_UNIQUE])
628 save_object (fp2, op, 3);
629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
630 save_object (fp, op, 3);
631 } 460 }
632 } 461 }
462#endif
463
464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 if (flags & IO_HEADER)
493 save_header (freezer);
494
495 if (!spaces)
496 return false;
497
498 for (int i = 0; i < size (); ++i)
499 {
500 int unique = 0;
501 for (object *op = spaces [i].bot; op; op = op->above)
502 {
503 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
504 unique = 1;
505
506 if (!op->can_map_save ())
507 continue;
508
509 if (unique || op->flag [FLAG_UNIQUE])
510 {
511 if (flags & IO_UNIQUES)
512 save_object (freezer, op, 1);
513 }
514 else if (flags & IO_OBJECTS)
515 save_object (freezer, op, 1);
516 }
517 }
518
519 return true;
520}
521
522bool
523maptile::load_objects (const char *path, bool skip_header)
524{
525 object_thawer thawer (path);
526
527 if (!thawer)
528 return false;
529
530 if (skip_header)
531 for (;;)
532 {
533 keyword kw = thawer.get_kv ();
534
535 if (kw == KW_end)
536 break;
537
538 thawer.skip_kv (kw);
539 }
540
541 return load_objects (thawer);
542}
543
544bool
545maptile::save_objects (const char *path, int flags)
546{
547 object_freezer freezer;
548
549 if (!save_objects (freezer, flags))
550 return false;
551
552 return freezer.save (path);
633} 553}
634 554
635maptile::maptile () 555maptile::maptile ()
636{ 556{
637 in_memory = MAP_SWAPPED; 557 in_memory = MAP_SWAPPED;
558
638 /* The maps used to pick up default x and y values from the 559 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour. 560 * map archetype. Mimic that behaviour.
640 */ 561 */
641 this->width = 16; 562 width = 16;
642 this->height = 16; 563 height = 16;
643 this->reset_timeout = 0; 564 reset_timeout = 0;
644 this->timeout = 300; 565 timeout = 300;
645 this->enter_x = 0; 566 enter_x = 0;
646 this->enter_y = 0; 567 enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
650} 568}
651 569
652/* 570maptile::maptile (int w, int h)
653 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657maptile *
658get_linked_map (void)
659{ 571{
660 maptile *mp, *map = new maptile; 572 in_memory = MAP_SWAPPED;
661 573
662 for (mp = first_map; mp && mp->next; mp = mp->next); 574 width = w;
575 height = h;
576 reset_timeout = 0;
577 timeout = 300;
578 enter_x = 0;
579 enter_y = 0;
663 580
664 if (mp == NULL) 581 alloc ();
665 first_map = map;
666 else
667 mp->next = map;
668
669 return map;
670} 582}
671 583
672/* 584/*
673 * Allocates the arrays contained in a maptile. 585 * Allocates the arrays contained in a maptile.
674 * This basically allocates the dynamic array of spaces for the 586 * This basically allocates the dynamic array of spaces for the
675 * map. 587 * map.
676 */ 588 */
677void 589void
678maptile::allocate () 590maptile::alloc ()
679{ 591{
680 in_memory = MAP_IN_MEMORY;
681
682 /* Log this condition and free the storage. We could I suppose
683 * realloc, but if the caller is presuming the data will be intact,
684 * that is their poor assumption.
685 */
686 if (spaces) 592 if (spaces)
687 {
688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
689 free (spaces);
690 }
691
692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
694
695 if (!spaces)
696 fatal (OUT_OF_MEMORY);
697}
698
699/* Create and returns a map of the specific size. Used
700 * in random map code and the editor.
701 */
702maptile *
703get_empty_map (int sizex, int sizey)
704{
705 maptile *m = get_linked_map ();
706
707 m->width = sizex;
708 m->height = sizey;
709 m->in_memory = MAP_SWAPPED;
710 m->allocate ();
711
712 return m; 593 return;
594
595 spaces = salloc0<mapspace> (size ());
713} 596}
714 597
715/* Takes a string from a map definition and outputs a pointer to the array of shopitems 598/* Takes a string from a map definition and outputs a pointer to the array of shopitems
716 * corresponding to that string. Memory is allocated for this, it must be freed 599 * corresponding to that string. Memory is allocated for this, it must be freed
717 * at a later date. 600 * at a later date.
718 * Called by parse_map_headers below. 601 * Called by parse_map_headers below.
719 */ 602 */
720
721static shopitems * 603static shopitems *
722parse_shop_string (const char *input_string) 604parse_shop_string (const char *input_string)
723{ 605{
724 char *shop_string, *p, *q, *next_semicolon, *next_colon; 606 char *shop_string, *p, *q, *next_semicolon, *next_colon;
725 shopitems *items = NULL; 607 shopitems *items = NULL;
734 p = strchr (p, ';'); 616 p = strchr (p, ';');
735 number_of_entries++; 617 number_of_entries++;
736 if (p) 618 if (p)
737 p++; 619 p++;
738 } 620 }
621
739 p = shop_string; 622 p = shop_string;
740 strip_endline (p); 623 strip_endline (p);
741 items = new shopitems[number_of_entries + 1]; 624 items = new shopitems[number_of_entries + 1];
742 for (i = 0; i < number_of_entries; i++) 625 for (i = 0; i < number_of_entries; i++)
743 { 626 {
744 if (!p) 627 if (!p)
745 { 628 {
746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 629 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
747 break; 630 break;
748 } 631 }
632
749 next_semicolon = strchr (p, ';'); 633 next_semicolon = strchr (p, ';');
750 next_colon = strchr (p, ':'); 634 next_colon = strchr (p, ':');
751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 635 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
752 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 636 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
753 items[i].strength = atoi (strchr (p, ':') + 1); 637 items[i].strength = atoi (strchr (p, ':') + 1);
780 * the next entry while we're at it, better print a warning 664 * the next entry while we're at it, better print a warning
781 */ 665 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 666 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
783 } 667 }
784 } 668 }
669
785 items[i].index = number_of_entries; 670 items[i].index = number_of_entries;
786 if (next_semicolon) 671 if (next_semicolon)
787 p = ++next_semicolon; 672 p = ++next_semicolon;
788 else 673 else
789 p = NULL; 674 p = NULL;
790 } 675 }
676
791 free (shop_string); 677 free (shop_string);
792 return items; 678 return items;
793} 679}
794 680
795/* opposite of parse string, this puts the string that was originally fed in to 681/* opposite of parse string, this puts the string that was originally fed in to
804 for (i = 0; i < m->shopitems[0].index; i++) 690 for (i = 0; i < m->shopitems[0].index; i++)
805 { 691 {
806 if (m->shopitems[i].typenum) 692 if (m->shopitems[i].typenum)
807 { 693 {
808 if (m->shopitems[i].strength) 694 if (m->shopitems[i].strength)
809 {
810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 695 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
811 }
812 else 696 else
813 sprintf (tmp, "%s;", m->shopitems[i].name); 697 sprintf (tmp, "%s;", m->shopitems[i].name);
814 } 698 }
815 else 699 else
816 { 700 {
817 if (m->shopitems[i].strength) 701 if (m->shopitems[i].strength)
818 {
819 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 702 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
820 }
821 else 703 else
822 sprintf (tmp, "*"); 704 sprintf (tmp, "*");
823 } 705 }
706
824 strcat (output_string, tmp); 707 strcat (output_string, tmp);
825 } 708 }
826} 709}
827 710
828/* This loads the header information of the map. The header 711/* This loads the header information of the map. The header
833 * put all the stuff in the map object so that names actually make 716 * put all the stuff in the map object so that names actually make
834 * sense. 717 * sense.
835 * This could be done in lex (like the object loader), but I think 718 * This could be done in lex (like the object loader), but I think
836 * currently, there are few enough fields this is not a big deal. 719 * currently, there are few enough fields this is not a big deal.
837 * MSW 2001-07-01 720 * MSW 2001-07-01
838 * return 0 on success, 1 on failure.
839 */ 721 */
840 722bool
841static int 723maptile::load_header (object_thawer &thawer)
842load_map_header (object_thawer & fp, maptile *m)
843{ 724{
844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 725 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
845 int msgpos = 0; 726 int msgpos = 0;
846 int maplorepos = 0; 727 int maplorepos = 0;
847 728
848 while (fgets (buf, HUGE_BUF, fp) != NULL) 729 for (;;)
849 { 730 {
850 buf[HUGE_BUF - 1] = 0; 731 keyword kw = thawer.get_kv ();
851 key = buf;
852 732
853 while (isspace (*key)) 733 switch (kw)
854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
859 value = strchr (key, ' ');
860
861 if (!value)
862 { 734 {
863 if ((end = strchr (key, '\n'))) 735 case KW_EOF:
864 *end = 0; 736 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
737 return false;
738
739 case KW_end:
740 return true;
741
742 case KW_msg:
743 thawer.get_ml (KW_endmsg, msg);
744 break;
745
746 case KW_lore: // CF+ extension
747 thawer.get_ml (KW_endlore, maplore);
748 break;
749
750 case KW_maplore:
751 thawer.get_ml (KW_endmaplore, maplore);
752 break;
753
754 case KW_arch:
755 if (strcmp (thawer.get_str (), "map"))
756 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
757 break;
758
759 case KW_oid:
760 thawer.get (this, thawer.get_sint32 ());
761 break;
762
763 case KW_file_format_version: break; // nop
764
765 case KW_name: thawer.get (name); break;
766 case KW_attach: thawer.get (attach); break;
767 case KW_reset_time: thawer.get (reset_time); break;
768 case KW_shopgreed: thawer.get (shopgreed); break;
769 case KW_shopmin: thawer.get (shopmin); break;
770 case KW_shopmax: thawer.get (shopmax); break;
771 case KW_shoprace: thawer.get (shoprace); break;
772 case KW_outdoor: thawer.get (outdoor); break;
773 case KW_temp: thawer.get (temp); break;
774 case KW_pressure: thawer.get (pressure); break;
775 case KW_humid: thawer.get (humid); break;
776 case KW_windspeed: thawer.get (windspeed); break;
777 case KW_winddir: thawer.get (winddir); break;
778 case KW_sky: thawer.get (sky); break;
779
780 case KW_per_player: thawer.get (per_player); break;
781 case KW_per_party: thawer.get (per_party); break;
782
783 case KW_region: get_region_by_name (thawer.get_str ()); break;
784 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
785
786 // old names new names
787 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
788 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
789 case KW_x: case KW_width: thawer.get (width); break;
790 case KW_y: case KW_height: thawer.get (height); break;
791 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
792 case KW_value: case KW_swap_time: thawer.get (timeout); break;
793 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
794 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
795 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
796
797 case KW_tile_path_1: thawer.get (tile_path [0]); break;
798 case KW_tile_path_2: thawer.get (tile_path [1]); break;
799 case KW_tile_path_3: thawer.get (tile_path [2]); break;
800 case KW_tile_path_4: thawer.get (tile_path [3]); break;
801
802 default:
803 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
804 break;
865 } 805 }
866 else
867 {
868 *value = 0;
869 value++;
870 end = strchr (value, '\n');
871
872 while (isspace (*value))
873 {
874 value++;
875
876 if (*value == '\0' || value == end)
877 {
878 /* Nothing but spaces. */
879 value = NULL;
880 break;
881 }
882 }
883 }
884
885 if (!end)
886 {
887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
888 return 1;
889 }
890
891 /* key is the field name, value is what it should be set
892 * to. We've already done the work to null terminate key,
893 * and strip off any leading spaces for both of these.
894 * We have not touched the newline at the end of the line -
895 * these are needed for some values. the end pointer
896 * points to the first of the newlines.
897 * value could be NULL! It would be easy enough to just point
898 * this to "" to prevent cores, but that would let more errors slide
899 * through.
900 *
901 * First check for entries that do not use the value parameter, then
902 * validate that value is given and check for the remaining entries
903 * that use the parameter.
904 */
905
906 if (!strcmp (key, "msg"))
907 {
908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
910 if (!strcmp (buf, "endmsg\n"))
911 break;
912 else
913 {
914 /* slightly more efficient than strcat */
915 strcpy (msgbuf + msgpos, buf);
916 msgpos += strlen (buf);
917 }
918 }
919 /* There are lots of maps that have empty messages (eg, msg/endmsg
920 * with nothing between). There is no reason in those cases to
921 * keep the empty message. Also, msgbuf contains garbage data
922 * when msgpos is zero, so copying it results in crashes
923 */
924 if (msgpos != 0)
925 m->msg = strdup (msgbuf);
926 }
927 else if (!strcmp (key, "maplore"))
928 {
929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
931 if (!strcmp (buf, "endmaplore\n"))
932 break;
933 else
934 {
935 /* slightly more efficient than strcat */
936 strcpy (maplorebuf + maplorepos, buf);
937 maplorepos += strlen (buf);
938 }
939 }
940 if (maplorepos != 0)
941 m->maplore = strdup (maplorebuf);
942 }
943 else if (!strcmp (key, "end"))
944 {
945 break;
946 }
947 else if (value == NULL)
948 {
949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
950 }
951 else if (!strcmp (key, "arch"))
952 {
953 /* This is an oddity, but not something we care about much. */
954 if (strcmp (value, "map\n"))
955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
956 }
957 else if (!strcmp (key, "name"))
958 {
959 *end = 0;
960 m->name = strdup (value);
961 }
962 /* first strcmp value on these are old names supported
963 * for compatibility reasons. The new values (second) are
964 * what really should be used.
965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
971 m->enter_x = atoi (value);
972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
973 m->enter_y = atoi (value);
974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
975 m->width = atoi (value);
976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
977 m->height = atoi (value);
978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
979 m->reset_timeout = atoi (value);
980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
981 m->timeout = atoi (value);
982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
985 m->darkness = atoi (value);
986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
987 m->fixed_resettime = atoi (value);
988 else if (!strcmp (key, "unique"))
989 m->unique = atoi (value);
990 else if (!strcmp (key, "template"))
991 m->templatemap = atoi (value);
992 else if (!strcmp (key, "region"))
993 m->region = get_region_by_name (value);
994 else if (!strcmp (key, "shopitems"))
995 {
996 *end = 0;
997 m->shopitems = parse_shop_string (value);
998 }
999 else if (!strcmp (key, "shopgreed"))
1000 m->shopgreed = atof (value);
1001 else if (!strcmp (key, "shopmin"))
1002 m->shopmin = atol (value);
1003 else if (!strcmp (key, "shopmax"))
1004 m->shopmax = atol (value);
1005 else if (!strcmp (key, "shoprace"))
1006 {
1007 *end = 0;
1008 m->shoprace = strdup (value);
1009 }
1010 else if (!strcmp (key, "outdoor"))
1011 m->outdoor = atoi (value);
1012 else if (!strcmp (key, "temp"))
1013 m->temp = atoi (value);
1014 else if (!strcmp (key, "pressure"))
1015 m->pressure = atoi (value);
1016 else if (!strcmp (key, "humid"))
1017 m->humid = atoi (value);
1018 else if (!strcmp (key, "windspeed"))
1019 m->windspeed = atoi (value);
1020 else if (!strcmp (key, "winddir"))
1021 m->winddir = atoi (value);
1022 else if (!strcmp (key, "sky"))
1023 m->sky = atoi (value);
1024 else if (!strcmp (key, "nosmooth"))
1025 m->nosmooth = atoi (value);
1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
1028 int tile = atoi (key + 10);
1029
1030 if (tile < 1 || tile > 4)
1031 {
1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1033 }
1034 else
1035 {
1036 char *path;
1037
1038 *end = 0;
1039
1040 if (m->tile_path[tile - 1])
1041 {
1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1043 free (m->tile_path[tile - 1]);
1044 m->tile_path[tile - 1] = NULL;
1045 }
1046
1047 if (check_path (value, 1) != -1)
1048 {
1049 /* The unadorned path works. */
1050 path = value;
1051 }
1052 else
1053 {
1054 /* Try again; it could be a relative exit. */
1055
1056 path = path_combine_and_normalize (m->path, value);
1057
1058 if (check_path (path, 1) == -1)
1059 {
1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1061 path = NULL;
1062 }
1063 }
1064
1065 if (editor)
1066 {
1067 /* Use the value as in the file. */
1068 m->tile_path[tile - 1] = strdup (value);
1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
1075 } /* end if tile direction (in)valid */
1076 }
1077 else
1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1079 }
1080
1081 if (!key || strcmp (key, "end"))
1082 { 806 }
1083 LOG (llevError, "Got premature eof on map header!\n");
1084 return 1;
1085 }
1086 807
1087 return 0; 808 abort ();
1088} 809}
1089 810
1090/* 811bool
1091 * Opens the file "filename" and reads information about the map 812maptile::load_header (const char *path)
1092 * from the given file, and stores it in a newly allocated
1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1094 * flags correspond to those in map.h. Main ones used are
1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1097 * cases, no matter if this flag is set or not.
1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1099 * managed map list.
1100 */
1101
1102maptile *
1103load_original_map (const char *filename, int flags)
1104{ 813{
1105 maptile *m;
1106 char pathname[MAX_BUF];
1107
1108 if (flags & MAP_PLAYER_UNIQUE)
1109 strcpy (pathname, filename);
1110 else if (flags & MAP_OVERLAY)
1111 strcpy (pathname, create_overlay_pathname (filename));
1112 else
1113 strcpy (pathname, create_pathname (filename));
1114
1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1116
1117 object_thawer thawer (pathname); 814 object_thawer thawer (path);
1118 815
1119 if (!thawer) 816 if (!thawer)
1120 return 0; 817 return false;
1121 818
1122 m = get_linked_map (); 819 return load_header (thawer);
1123
1124 strcpy (m->path, filename);
1125 if (load_map_header (thawer, m))
1126 {
1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1128 delete_map (m);
1129 return 0;
1130 }
1131
1132 m->allocate ();
1133
1134 m->in_memory = MAP_LOADING;
1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1136
1137 m->in_memory = MAP_IN_MEMORY;
1138 if (!m->difficulty)
1139 m->difficulty = calculate_difficulty (m);
1140 set_map_reset_time (m);
1141 m->instantiate ();
1142 return (m);
1143}
1144
1145/*
1146 * Loads a map, which has been loaded earlier, from file.
1147 * Return the map object we load into (this can change from the passed
1148 * option if we can't find the original map)
1149 */
1150
1151static maptile *
1152load_temporary_map (maptile *m)
1153{
1154 char buf[MAX_BUF];
1155
1156 if (!m->tmpname)
1157 {
1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1159 strcpy (buf, m->path);
1160 delete_map (m);
1161 m = load_original_map (buf, 0);
1162 if (m == NULL)
1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1171 {
1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1191 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, 0);
1193
1194 m->in_memory = MAP_IN_MEMORY;
1195 INVOKE_MAP (SWAPIN, m);
1196 return m;
1197}
1198
1199/*
1200 * Loads a map, which has been loaded earlier, from file.
1201 * Return the map object we load into (this can change from the passed
1202 * option if we can't find the original map)
1203 */
1204
1205maptile *
1206load_overlay_map (const char *filename, maptile *m)
1207{
1208 char pathname[MAX_BUF];
1209
1210 strcpy (pathname, create_overlay_pathname (filename));
1211
1212 object_thawer thawer (pathname);
1213
1214 if (!thawer)
1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return 0;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1231} 820}
1232 821
1233/****************************************************************************** 822/******************************************************************************
1234 * This is the start of unique map handling code 823 * This is the start of unique map handling code
1235 *****************************************************************************/ 824 *****************************************************************************/
1236 825
1237/* This goes through map 'm' and removed any unique items on the map. */ 826/* This goes through the maptile and removed any unique items on the map. */
1238static void 827void
1239delete_unique_items (maptile *m) 828maptile::clear_unique_items ()
1240{ 829{
1241 int i, j, unique; 830 for (int i = 0; i < size (); ++i)
1242 object *op, *next;
1243
1244 for (i = 0; i < m->width; i++)
1245 for (j = 0; j < m->height; j++)
1246 { 831 {
1247 unique = 0; 832 int unique = 0;
1248 833 for (object *op = spaces [i].bot; op; )
1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 { 834 {
1251 next = op->above; 835 object *above = op->above;
1252 836
1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 837 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1254 unique = 1; 838 unique = 1;
1255 839
1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 840 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1257 { 841 {
1258 op->destroy_inv (false); 842 op->destroy_inv (false);
1259 op->destroy (); 843 op->destroy ();
1260 } 844 }
1261 }
1262 }
1263}
1264 845
1265 846 op = above;
1266/*
1267 * Loads unique objects from file(s) into the map which is in memory
1268 * m is the map to load unique items into.
1269 */
1270static void
1271load_unique_objects (maptile *m)
1272{
1273 int count;
1274 char firstname[MAX_BUF];
1275
1276 for (count = 0; count < 10; count++)
1277 {
1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1279 if (!access (firstname, R_OK))
1280 break;
1281 }
1282 /* If we get here, we did not find any map */
1283 if (count == 10)
1284 return;
1285
1286 object_thawer thawer (firstname);
1287
1288 if (!thawer)
1289 return;
1290
1291 m->in_memory = MAP_LOADING;
1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1295 load_objects (m, thawer, 0);
1296
1297 m->in_memory = MAP_IN_MEMORY;
1298}
1299
1300/*
1301 * Saves a map to file. If flag is set, it is saved into the same
1302 * file it was (originally) loaded from. Otherwise a temporary
1303 * filename will be genarated, and the file will be stored there.
1304 * The temporary filename will be stored in the maptileure.
1305 * If the map is unique, we also save to the filename in the map
1306 * (this should have been updated when first loaded)
1307 */
1308int
1309new_save_map (maptile *m, int flag)
1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i;
1313
1314 if (flag && !*m->path)
1315 {
1316 LOG (llevError, "Tried to save map without path.\n");
1317 return -1;
1318 }
1319
1320 if (flag || (m->unique) || (m->templatemap))
1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1324 if (flag == 2)
1325 strcpy (filename, create_overlay_pathname (m->path));
1326 else
1327 strcpy (filename, create_pathname (m->path));
1328 } 847 }
1329 else
1330 strcpy (filename, m->path);
1331
1332 make_path_to_file (filename);
1333 }
1334 else
1335 { 848 }
1336 if (!m->tmpname) 849}
1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338 850
1339 strcpy (filename, m->tmpname); 851bool
852maptile::save_header (object_freezer &freezer)
853{
854#define MAP_OUT(k) freezer.put (KW_ ## k, k)
855#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
856
857 MAP_OUT2 (arch, "map");
858
859 if (name) MAP_OUT (name);
860 MAP_OUT (swap_time);
861 MAP_OUT (reset_time);
862 MAP_OUT (reset_timeout);
863 MAP_OUT (fixed_resettime);
864 MAP_OUT (difficulty);
865
866 if (region) MAP_OUT2 (region, region->name);
867
868 if (shopitems)
1340 } 869 {
870 char shop[MAX_BUF];
871 print_shop_string (this, shop);
872 MAP_OUT2 (shopitems, shop);
873 }
1341 874
1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 875 MAP_OUT (shopgreed);
1343 m->in_memory = MAP_SAVING; 876 MAP_OUT (shopmin);
877 MAP_OUT (shopmax);
878 if (shoprace) MAP_OUT (shoprace);
879 MAP_OUT (darkness);
880 MAP_OUT (width);
881 MAP_OUT (height);
882 MAP_OUT (enter_x);
883 MAP_OUT (enter_y);
1344 884
885 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
886 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
887
888 MAP_OUT (outdoor);
889 MAP_OUT (temp);
890 MAP_OUT (pressure);
891 MAP_OUT (humid);
892 MAP_OUT (windspeed);
893 MAP_OUT (winddir);
894 MAP_OUT (sky);
895
896 MAP_OUT (per_player);
897 MAP_OUT (per_party);
898
899 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
900 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
901 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
902 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
903
904 freezer.put (this);
905 freezer.put (KW_end);
906
907 return true;
908}
909
910bool
911maptile::save_header (const char *path)
912{
1345 object_freezer freezer; 913 object_freezer freezer;
1346 914
1347 /* legacy */ 915 if (!save_header (freezer))
1348 fprintf (freezer, "arch map\n"); 916 return false;
1349 if (m->name)
1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1357 /* we unfortunately have no idea if this is a value the creator set
1358 * or a difficulty value we generated when the map was first loaded
1359 */
1360 if (m->difficulty)
1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1363 fprintf (freezer, "region %s\n", m->region->name);
1364 if (m->shopitems)
1365 {
1366 print_shop_string (m, shop);
1367 fprintf (freezer, "shopitems %s\n", shop);
1368 }
1369 if (m->shopgreed)
1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1371 if (m->shopmin)
1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1375 if (m->shoprace)
1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1411 917
1412 /* Save any tiling information, except on overlays */ 918 return freezer.save (path);
1413 if (flag != 2)
1414 for (i = 0; i < 4; i++)
1415 if (m->tile_path[i])
1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1417
1418 freezer.put (m);
1419 fprintf (freezer, "end\n");
1420
1421 /* In the game save unique items in the different file, but
1422 * in the editor save them to the normal map file.
1423 * If unique map, save files in the proper destination (set by
1424 * player)
1425 */
1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1436
1437 unique.save (buf);
1438 }
1439 else
1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1443
1444 freezer.save (filename);
1445
1446 return 0;
1447} 919}
1448 920
1449/* 921/*
1450 * Remove and free all objects in the given map. 922 * Remove and free all objects in the given map.
1451 */ 923 */
1452void 924void
1453free_all_objects (maptile *m) 925maptile::clear ()
1454{ 926{
1455 if (!m->spaces) 927 if (!spaces)
1456 return; 928 return;
1457 929
1458 for (int i = 0; i < m->width; i++) 930 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1459 for (int j = 0; j < m->height; j++) 931 while (object *op = ms->bot)
1460 { 932 {
1461 mapspace &ms = m->at (i, j);
1462
1463 while (object *op = ms.bot)
1464 {
1465 if (op->head) 933 if (op->head)
1466 op = op->head; 934 op = op->head;
1467 935
1468 op->destroy_inv (false); 936 op->destroy_inv (false);
1469 op->destroy (); 937 op->destroy ();
1470 }
1471 } 938 }
1472}
1473 939
1474/* 940 sfree (spaces, size ()), spaces = 0;
1475 * Frees everything allocated by the given maptileure. 941
1476 * don't free tmpname - our caller is left to do that 942 if (buttons)
1477 */ 943 free_objectlinkpt (buttons), buttons = 0;
944}
945
1478void 946void
1479free_map (maptile *m, int flag) 947maptile::clear_header ()
1480{ 948{
1481 if (!m->in_memory) //TODO: makes no sense to me? 949 name = 0;
1482 return; 950 msg = 0;
1483 951 maplore = 0;
1484 m->in_memory = MAP_SAVING; 952 shoprace = 0;
1485
1486 // TODO: use new/delete
1487
1488 if (flag && m->spaces)
1489 free_all_objects (m);
1490
1491 free (m->name), m->name = 0;
1492 free (m->spaces), m->spaces = 0;
1493 free (m->msg), m->msg = 0;
1494 free (m->maplore), m->maplore = 0;
1495 free (m->shoprace), m->shoprace = 0;
1496 delete [] m->shopitems, m->shopitems = 0; 953 delete [] shopitems, shopitems = 0;
1497
1498 if (m->buttons)
1499 free_objectlinkpt (m->buttons), m->buttons = 0;
1500 954
1501 for (int i = 0; i < 4; i++) 955 for (int i = 0; i < 4; i++)
1502 {
1503 if (m->tile_path[i])
1504 free (m->tile_path[i]), m->tile_path[i] = 0;
1505
1506 m->tile_map[i] = 0; 956 tile_path [i] = 0;
1507 }
1508
1509 m->in_memory = MAP_SWAPPED;
1510} 957}
1511 958
1512maptile::~maptile () 959maptile::~maptile ()
1513{ 960{
1514 free_map (this, 1); 961 assert (destroyed ());
1515 free (tmpname);
1516} 962}
1517 963
1518void 964void
1519maptile::do_destroy () 965maptile::clear_links_to (maptile *m)
1520{ 966{
1521 attachable::do_destroy ();
1522
1523 free_all_objects (this);
1524
1525 /* We need to look through all the maps and see if any maps 967 /* We need to look through all the maps and see if any maps
1526 * are pointing at this one for tiling information. Since 968 * are pointing at this one for tiling information. Since
1527 * tiling can be asymetric, we just can not look to see which 969 * tiling can be asymetric, we just can not look to see which
1528 * maps this map tiles with and clears those. 970 * maps this map tiles with and clears those.
1529 */ 971 */
1530 //TODO: non-euclidean-tiling MUST GO
1531 for (maptile *m = first_map; m; m = m->next)
1532 for (int i = 0; i < 4; i++) 972 for (int i = 0; i < 4; i++)
1533 if (m->tile_map[i] == this) 973 if (tile_map[i] == m)
1534 m->tile_map[i] = 0; 974 tile_map[i] = 0;
1535
1536 if (first_map == this)
1537 first_map = next;
1538 else
1539 for (maptile *m = first_map; m; m = m->next)
1540 if (m->next = this)
1541 {
1542 m->next = next;
1543 break;
1544 }
1545} 975}
1546 976
1547//TODO: must go
1548void 977void
1549delete_map (maptile *m) 978maptile::do_destroy ()
1550{ 979{
1551 if (m) 980 attachable::do_destroy ();
1552 m->destroy (); 981
982 clear ();
1553} 983}
1554 984
1555/* 985/*
1556 * Makes sure the given map is loaded and swapped in. 986 * Updates every button on the map (by calling update_button() for them).
1557 * name is path name of the map.
1558 * flags meaning:
1559 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1560 * and don't do unique items or the like.
1561 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1562 * dont do any more name translation on it.
1563 * 987 */
1564 * Returns a pointer to the given map. 988void
1565 */ 989maptile::update_buttons ()
1566maptile *
1567ready_map_name (const char *name, int flags)
1568{ 990{
1569 if (!name) 991 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1570 return 0; 992 for (objectlink *ol = obp->link; ol; ol = ol->next)
1571
1572 /* Have we been at this level before? */
1573 maptile *m = has_been_loaded (name);
1574
1575 /* Map is good to go, so just return it */
1576 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1577 return m;
1578
1579 /* unique maps always get loaded from their original location, and never
1580 * a temp location. Likewise, if map_flush is set, or we have never loaded
1581 * this map, load it now. I removed the reset checking from here -
1582 * it seems the probability of a player trying to enter a map that should
1583 * reset but hasn't yet is quite low, and removing that makes this function
1584 * a bit cleaner (and players probably shouldn't rely on exact timing for
1585 * resets in any case - if they really care, they should use the 'maps command.
1586 */
1587 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1588 { 993 {
1589 /* first visit or time to reset */ 994 if (!ol->ob)
1590 if (m)
1591 { 995 {
1592 clean_tmp_map (m); /* Doesn't make much difference */ 996 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1593 delete_map (m); 997 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
998 continue;
1594 } 999 }
1595 1000
1596 /* create and load a map */ 1001 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1597 if (flags & MAP_PLAYER_UNIQUE)
1598 LOG (llevDebug, "Trying to load map %s.\n", name);
1599 else
1600 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1601
1602 //eval_pv ("$x = Event::time", 1);//D
1603 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1604 return (NULL);
1605 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1606
1607 fix_auto_apply (m); /* Chests which open as default */
1608
1609 /* If a player unique map, no extra unique object file to load.
1610 * if from the editor, likewise.
1611 */
1612 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1613 load_unique_objects (m);
1614
1615 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1616 { 1002 {
1617 m = load_overlay_map (name, m); 1003 update_button (ol->ob);
1618 if (m == NULL) 1004 break;
1619 return NULL;
1620 } 1005 }
1621
1622 if (flags & MAP_PLAYER_UNIQUE)
1623 INVOKE_MAP (SWAPIN, m);
1624
1625 } 1006 }
1626 else
1627 {
1628 /* If in this loop, we found a temporary map, so load it up. */
1629
1630 m = load_temporary_map (m);
1631 if (m == NULL)
1632 return NULL;
1633 load_unique_objects (m);
1634
1635 clean_tmp_map (m);
1636 m->in_memory = MAP_IN_MEMORY;
1637 /* tempnam() on sun systems (probably others) uses malloc
1638 * to allocated space for the string. Free it here.
1639 * In some cases, load_temporary_map above won't find the
1640 * temporary map, and so has reloaded a new map. If that
1641 * is the case, tmpname is now null
1642 */
1643 if (m->tmpname)
1644 free (m->tmpname);
1645 m->tmpname = NULL;
1646 /* It's going to be saved anew anyway */
1647 }
1648
1649 /* Below here is stuff common to both first time loaded maps and
1650 * temp maps.
1651 */
1652
1653 decay_objects (m); /* start the decay */
1654 /* In case other objects press some buttons down */
1655 update_buttons (m);
1656 if (m->outdoor)
1657 set_darkness_map (m);
1658 /* run the weather over this map */
1659 weather_effect (name);
1660 return m;
1661} 1007}
1662
1663 1008
1664/* 1009/*
1665 * This routine is supposed to find out the difficulty of the map. 1010 * This routine is supposed to find out the difficulty of the map.
1666 * difficulty does not have a lot to do with character level, 1011 * difficulty does not have a lot to do with character level,
1667 * but does have a lot to do with treasure on the map. 1012 * but does have a lot to do with treasure on the map.
1669 * Difficulty can now be set by the map creature. If the value stored 1014 * Difficulty can now be set by the map creature. If the value stored
1670 * in the map is zero, then use this routine. Maps should really 1015 * in the map is zero, then use this routine. Maps should really
1671 * have a difficulty set than using this function - human calculation 1016 * have a difficulty set than using this function - human calculation
1672 * is much better than this functions guesswork. 1017 * is much better than this functions guesswork.
1673 */ 1018 */
1674
1675int 1019int
1676calculate_difficulty (maptile *m) 1020maptile::estimate_difficulty () const
1677{ 1021{
1678 object *op;
1679 archetype *at;
1680 int x, y, i;
1681 long monster_cnt = 0; 1022 long monster_cnt = 0;
1682 double avgexp = 0; 1023 double avgexp = 0;
1683 sint64 total_exp = 0; 1024 sint64 total_exp = 0;
1684 1025
1685 if (m->difficulty) 1026 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1686 { 1027 for (object *op = ms->bot; op; op = op->above)
1687 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1688 return m->difficulty;
1689 }
1690
1691 for (x = 0; x < m->width; x++)
1692 for (y = 0; y < m->height; y++)
1693 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1694 { 1028 {
1695 if (QUERY_FLAG (op, FLAG_MONSTER)) 1029 if (QUERY_FLAG (op, FLAG_MONSTER))
1696 { 1030 {
1697 total_exp += op->stats.exp; 1031 total_exp += op->stats.exp;
1698 monster_cnt++; 1032 monster_cnt++;
1699 } 1033 }
1700 1034
1701 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1035 if (QUERY_FLAG (op, FLAG_GENERATOR))
1702 { 1036 {
1703 total_exp += op->stats.exp; 1037 total_exp += op->stats.exp;
1038
1704 at = type_to_archetype (GENERATE_TYPE (op)); 1039 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1705
1706 if (at != NULL)
1707 total_exp += at->clone.stats.exp * 8; 1040 total_exp += at->clone.stats.exp * 8;
1708 1041
1709 monster_cnt++; 1042 monster_cnt++;
1710 } 1043 }
1711 } 1044 }
1712 1045
1713 avgexp = (double) total_exp / monster_cnt; 1046 avgexp = (double) total_exp / monster_cnt;
1714 1047
1715 for (i = 1; i <= settings.max_level; i++) 1048 for (int i = 1; i <= settings.max_level; i++)
1716 {
1717 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1049 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1718 {
1719 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1720 return i; 1050 return i;
1721 }
1722 }
1723 1051
1724 return 1; 1052 return 1;
1725}
1726
1727void
1728clean_tmp_map (maptile *m)
1729{
1730 if (m->tmpname == NULL)
1731 return;
1732 INVOKE_MAP (CLEAN, m);
1733 (void) unlink (m->tmpname);
1734}
1735
1736void
1737free_all_maps (void)
1738{
1739 int real_maps = 0;
1740
1741 while (first_map)
1742 {
1743 /* I think some of the callers above before it gets here set this to be
1744 * saving, but we still want to free this data
1745 */
1746 if (first_map->in_memory == MAP_SAVING)
1747 first_map->in_memory = MAP_IN_MEMORY;
1748 delete_map (first_map);
1749 real_maps++;
1750 }
1751 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1752} 1053}
1753 1054
1754/* change_map_light() - used to change map light level (darkness) 1055/* change_map_light() - used to change map light level (darkness)
1755 * up or down. Returns true if successful. It should now be 1056 * up or down. Returns true if successful. It should now be
1756 * possible to change a value by more than 1. 1057 * possible to change a value by more than 1.
1757 * Move this from los.c to map.c since this is more related 1058 * Move this from los.c to map.c since this is more related
1758 * to maps than los. 1059 * to maps than los.
1759 * postive values make it darker, negative make it brighter 1060 * postive values make it darker, negative make it brighter
1760 */ 1061 */
1761
1762int 1062int
1763change_map_light (maptile *m, int change) 1063maptile::change_map_light (int change)
1764{ 1064{
1765 int new_level = m->darkness + change; 1065 int new_level = darkness + change;
1766 1066
1767 /* Nothing to do */ 1067 /* Nothing to do */
1768 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1068 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1769 {
1770 return 0; 1069 return 0;
1771 }
1772 1070
1773 /* inform all players on the map */ 1071 /* inform all players on the map */
1774 if (change > 0) 1072 if (change > 0)
1775 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1073 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1776 else 1074 else
1777 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1075 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1778 1076
1779 /* Do extra checking. since m->darkness is a unsigned value, 1077 /* Do extra checking. since darkness is a unsigned value,
1780 * we need to be extra careful about negative values. 1078 * we need to be extra careful about negative values.
1781 * In general, the checks below are only needed if change 1079 * In general, the checks below are only needed if change
1782 * is not +/-1 1080 * is not +/-1
1783 */ 1081 */
1784 if (new_level < 0) 1082 if (new_level < 0)
1785 m->darkness = 0; 1083 darkness = 0;
1786 else if (new_level >= MAX_DARKNESS) 1084 else if (new_level >= MAX_DARKNESS)
1787 m->darkness = MAX_DARKNESS; 1085 darkness = MAX_DARKNESS;
1788 else 1086 else
1789 m->darkness = new_level; 1087 darkness = new_level;
1790 1088
1791 /* All clients need to get re-updated for the change */ 1089 /* All clients need to get re-updated for the change */
1792 update_all_map_los (m); 1090 update_all_map_los (this);
1793 return 1; 1091 return 1;
1794} 1092}
1795 1093
1796/* 1094/*
1797 * This function updates various attributes about a specific space 1095 * This function updates various attributes about a specific space
1969 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1267 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1970 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1268 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1971 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1269 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1972} 1270}
1973 1271
1974void
1975set_map_reset_time (maptile *map)
1976{
1977 int timeout;
1978
1979 timeout = map->reset_timeout;
1980 if (timeout <= 0)
1981 timeout = MAP_DEFAULTRESET;
1982 if (timeout >= MAP_MAXRESET)
1983 timeout = MAP_MAXRESET;
1984 map->reset_time = time (0) + timeout;
1985}
1986
1987/* this updates the orig_map->tile_map[tile_num] value after loading 1272/* this updates the orig_map->tile_map[tile_num] value after loading
1988 * the map. It also takes care of linking back the freshly loaded 1273 * the map. It also takes care of linking back the freshly loaded
1989 * maps tile_map values if it tiles back to this one. It returns 1274 * maps tile_map values if it tiles back to this one. It returns
1990 * the value of orig_map->tile_map[tile_num]. It really only does this 1275 * the value of orig_map->tile_map[tile_num]. It really only does this
1991 * so that it is easier for calling functions to verify success. 1276 * so that it is easier for calling functions to verify success.
1992 */ 1277 */
1993
1994static maptile * 1278static maptile *
1995load_and_link_tiled_map (maptile *orig_map, int tile_num) 1279load_and_link_tiled_map (maptile *orig_map, int tile_num)
1996{ 1280{
1281 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1282
1283 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1284 {
1285 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1286 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1287 &orig_map->tile_path[tile_num], &orig_map->path);
1288 mp = new maptile (1, 1);
1289 mp->alloc ();
1290 mp->in_memory = MAP_IN_MEMORY;
1291 }
1292
1997 int dest_tile = (tile_num + 2) % 4; 1293 int dest_tile = (tile_num + 2) % 4;
1998 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1999 1294
2000 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1295 orig_map->tile_map[tile_num] = mp;
2001 1296
2002 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1297 // optimisation: back-link map to origin map if euclidean
2003 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1298 //TODO: non-euclidean maps MUST GO
1299 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2004 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1300 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2005 1301
2006 return orig_map->tile_map[tile_num]; 1302 return mp;
2007} 1303}
2008 1304
2009/* this returns TRUE if the coordinates (x,y) are out of 1305/* this returns TRUE if the coordinates (x,y) are out of
2010 * map m. This function also takes into account any 1306 * map m. This function also takes into account any
2011 * tiling considerations, loading adjacant maps as needed. 1307 * tiling considerations, loading adjacant maps as needed.
2012 * This is the function should always be used when it 1308 * This is the function should always be used when it
2013 * necessary to check for valid coordinates. 1309 * necessary to check for valid coordinates.
2014 * This function will recursively call itself for the 1310 * This function will recursively call itself for the
2015 * tiled maps. 1311 * tiled maps.
2016 *
2017 *
2018 */ 1312 */
2019int 1313int
2020out_of_map (maptile *m, int x, int y) 1314out_of_map (maptile *m, int x, int y)
2021{ 1315{
2022 /* If we get passed a null map, this is obviously the 1316 /* If we get passed a null map, this is obviously the
2032 return 1; 1326 return 1;
2033 1327
2034 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1328 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2035 load_and_link_tiled_map (m, 3); 1329 load_and_link_tiled_map (m, 3);
2036 1330
2037 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1331 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2038 } 1332 }
2039 1333
2040 if (x >= m->width) 1334 if (x >= m->width)
2041 { 1335 {
2042 if (!m->tile_path[1]) 1336 if (!m->tile_path[1])
2043 return 1; 1337 return 1;
2044 1338
2045 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2046 load_and_link_tiled_map (m, 1); 1340 load_and_link_tiled_map (m, 1);
2047 1341
2048 return (out_of_map (m->tile_map[1], x - m->width, y)); 1342 return out_of_map (m->tile_map[1], x - m->width, y);
2049 } 1343 }
2050 1344
2051 if (y < 0) 1345 if (y < 0)
2052 { 1346 {
2053 if (!m->tile_path[0]) 1347 if (!m->tile_path[0])
2054 return 1; 1348 return 1;
2055 1349
2056 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2057 load_and_link_tiled_map (m, 0); 1351 load_and_link_tiled_map (m, 0);
2058 1352
2059 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1353 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2060 } 1354 }
2061 1355
2062 if (y >= m->height) 1356 if (y >= m->height)
2063 { 1357 {
2064 if (!m->tile_path[2]) 1358 if (!m->tile_path[2])
2065 return 1; 1359 return 1;
2066 1360
2067 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1361 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2068 load_and_link_tiled_map (m, 2); 1362 load_and_link_tiled_map (m, 2);
2069 1363
2070 return (out_of_map (m->tile_map[2], x, y - m->height)); 1364 return out_of_map (m->tile_map[2], x, y - m->height);
2071 } 1365 }
2072 1366
2073 /* Simple case - coordinates are within this local 1367 /* Simple case - coordinates are within this local
2074 * map. 1368 * map.
2075 */ 1369 */
2083 * updates x and y to be the localized coordinates. 1377 * updates x and y to be the localized coordinates.
2084 * Using this is more efficient of calling out_of_map 1378 * Using this is more efficient of calling out_of_map
2085 * and then figuring out what the real map is 1379 * and then figuring out what the real map is
2086 */ 1380 */
2087maptile * 1381maptile *
2088get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1382get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2089{ 1383{
2090
2091 if (*x < 0) 1384 if (*x < 0)
2092 { 1385 {
2093 if (!m->tile_path[3]) 1386 if (!m->tile_path[3])
2094 return 0; 1387 return 0;
1388
2095 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1389 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2096 load_and_link_tiled_map (m, 3); 1390 load_and_link_tiled_map (m, 3);
2097 1391
2098 *x += m->tile_map[3]->width; 1392 *x += m->tile_map[3]->width;
2099 return (get_map_from_coord (m->tile_map[3], x, y)); 1393 return (get_map_from_coord (m->tile_map[3], x, y));
2136 } 1430 }
2137 1431
2138 /* Simple case - coordinates are within this local 1432 /* Simple case - coordinates are within this local
2139 * map. 1433 * map.
2140 */ 1434 */
2141
2142 return m; 1435 return m;
2143} 1436}
2144 1437
2145/** 1438/**
2146 * Return whether map2 is adjacent to map1. If so, store the distance from 1439 * Return whether map2 is adjacent to map1. If so, store the distance from
2154 1447
2155 if (map1 == map2) 1448 if (map1 == map2)
2156 { 1449 {
2157 *dx = 0; 1450 *dx = 0;
2158 *dy = 0; 1451 *dy = 0;
2159
2160 } 1452 }
2161 else if (map1->tile_map[0] == map2) 1453 else if (map1->tile_map[0] == map2)
2162 { /* up */ 1454 { /* up */
2163 *dx = 0; 1455 *dx = 0;
2164 *dy = -map2->height; 1456 *dy = -map2->height;
2175 } 1467 }
2176 else if (map1->tile_map[3] == map2) 1468 else if (map1->tile_map[3] == map2)
2177 { /* left */ 1469 { /* left */
2178 *dx = -map2->width; 1470 *dx = -map2->width;
2179 *dy = 0; 1471 *dy = 0;
2180
2181 } 1472 }
2182 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1473 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2183 { /* up right */ 1474 { /* up right */
2184 *dx = map1->tile_map[0]->width; 1475 *dx = map1->tile_map[0]->width;
2185 *dy = -map1->tile_map[0]->height; 1476 *dy = -map1->tile_map[0]->height;
2216 } 1507 }
2217 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1508 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2218 { /* left down */ 1509 { /* left down */
2219 *dx = -map1->tile_map[3]->width; 1510 *dx = -map1->tile_map[3]->width;
2220 *dy = map1->tile_map[3]->height; 1511 *dy = map1->tile_map[3]->height;
2221
2222 } 1512 }
2223 else 1513 else
2224 { /* not "adjacent" enough */
2225 return 0; 1514 return 0;
2226 }
2227 1515
2228 return 1; 1516 return 1;
2229} 1517}
2230 1518
2231/* From map.c 1519/* From map.c
2246 * be unexpected 1534 * be unexpected
2247 * 1535 *
2248 * currently, the only flag supported (0x1) is don't translate for 1536 * currently, the only flag supported (0x1) is don't translate for
2249 * closest body part of 'op1' 1537 * closest body part of 'op1'
2250 */ 1538 */
2251
2252void 1539void
2253get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1540get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2254{ 1541{
2255 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1542 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2256 { 1543 {
2337 } 1624 }
2338} 1625}
2339 1626
2340/* Returns true of op1 and op2 are effectively on the same map 1627/* Returns true of op1 and op2 are effectively on the same map
2341 * (as related to map tiling). Note that this looks for a path from 1628 * (as related to map tiling). Note that this looks for a path from
2342 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1629 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2343 * to op1, this will still return false. 1630 * to op1, this will still return false.
2344 * Note we only look one map out to keep the processing simple 1631 * Note we only look one map out to keep the processing simple
2345 * and efficient. This could probably be a macro. 1632 * and efficient. This could probably be a macro.
2346 * MSW 2001-08-05 1633 * MSW 2001-08-05
2347 */ 1634 */
2350{ 1637{
2351 int dx, dy; 1638 int dx, dy;
2352 1639
2353 return adjacent_map (op1->map, op2->map, &dx, &dy); 1640 return adjacent_map (op1->map, op2->map, &dx, &dy);
2354} 1641}
1642
1643object *
1644maptile::insert (object *op, int x, int y, object *originator, int flags)
1645{
1646 if (!op->flag [FLAG_REMOVED])
1647 op->remove ();
1648
1649 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1650}
1651

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