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Comparing deliantra/server/common/map.C (file contents):
Revision 1.152 by root, Tue Dec 23 01:51:27 2008 UTC vs.
Revision 1.160 by root, Mon Oct 12 14:00:57 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <unistd.h> 25#include <unistd.h>
334 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) 335 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
335 { 336 {
336 // we insert manually because 337 // we insert manually because
337 // a) its way faster 338 // a) its way faster
338 // b) we remove manually, too, and there are good reasons for that 339 // b) we remove manually, too, and there are good reasons for that
339 // c) its correct 340 // c) it's correct
340 mapspace &ms = at (op->x, op->y); 341 mapspace &ms = at (op->x, op->y);
341 342
342 op->flag [FLAG_REMOVED] = false; 343 op->flag [FLAG_REMOVED] = false;
343 344
344 op->above = 0; 345 op->above = 0;
345 op->below = ms.top; 346 op->below = ms.top;
346 347
347 if (ms.top)
348 ms.top->above = op; 348 *(ms.top ? &ms.top->above : &ms.bot) = op;
349 else
350 ms.bot = op;
351 349
352 ms.top = op; 350 ms.top = op;
353 ms.flags_ = 0; 351 ms.flags_ = 0;
354 } 352 }
355 else 353 else
937 op->destroy (); 935 op->destroy ();
938 } 936 }
939} 937}
940 938
941/* 939/*
942 * Updates every button on the map (by calling update_button() for them).
943 */
944void
945maptile::update_buttons ()
946{
947 for (oblinkpt *obp = buttons; obp; obp = obp->next)
948 for (objectlink *ol = obp->link; ol; ol = ol->next)
949 {
950 if (!ol->ob)
951 {
952 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
953 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
954 continue;
955 }
956
957 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
958 {
959 update_button (ol->ob);
960 break;
961 }
962 }
963}
964
965/*
966 * This routine is supposed to find out the difficulty of the map. 940 * This routine is supposed to find out the difficulty of the map.
967 * difficulty does not have a lot to do with character level, 941 * difficulty does not have a lot to do with character level,
968 * but does have a lot to do with treasure on the map. 942 * but does have a lot to do with treasure on the map.
969 * 943 *
970 * Difficulty can now be set by the map creature. If the value stored 944 * Difficulty can now be set by the map creator. If the value stored
971 * in the map is zero, then use this routine. Maps should really 945 * in the map is zero, then use this routine. Maps should really
972 * have a difficulty set than using this function - human calculation 946 * have a difficulty set rather than using this function - human calculation
973 * is much better than this functions guesswork. 947 * is much better than this function's guesswork.
974 */ 948 */
975int 949int
976maptile::estimate_difficulty () const 950maptile::estimate_difficulty () const
977{ 951{
978 long monster_cnt = 0; 952 long monster_cnt = 0;
1023 * postive values make it darker, negative make it brighter 997 * postive values make it darker, negative make it brighter
1024 */ 998 */
1025int 999int
1026maptile::change_map_light (int change) 1000maptile::change_map_light (int change)
1027{ 1001{
1028 int new_level = darkness + change;
1029
1030 /* Nothing to do */ 1002 /* Nothing to do */
1031 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) 1003 if (!change)
1032 return 0; 1004 return 0;
1033 1005
1034 /* inform all players on the map */ 1006 /* inform all players on the map */
1035 if (change > 0) 1007 if (change > 0)
1036 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); 1008 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1037 else 1009 else
1038 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); 1010 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1039 1011
1040 /* Do extra checking. since darkness is a unsigned value, 1012 darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS);
1041 * we need to be extra careful about negative values.
1042 * In general, the checks below are only needed if change
1043 * is not +/-1
1044 */
1045 if (new_level < 0)
1046 darkness = 0;
1047 else if (new_level >= MAX_DARKNESS)
1048 darkness = MAX_DARKNESS;
1049 else
1050 darkness = new_level;
1051 1013
1052 /* All clients need to get re-updated for the change */ 1014 /* All clients need to get re-updated for the change */
1053 update_all_map_los (this); 1015 update_all_map_los (this);
1054 1016
1055 return 1; 1017 return 1;
1228 vol += op->volume (); 1190 vol += op->volume ();
1229 1191
1230 return vol; 1192 return vol;
1231} 1193}
1232 1194
1233bool 1195maptile *
1234maptile::tile_available (int dir, bool load) 1196maptile::tile_available (int dir, bool load)
1235{ 1197{
1236 if (!tile_path[dir]) 1198 if (tile_path[dir])
1237 return 0; 1199 {
1238
1239 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) 1200 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE))
1240 return 1; 1201 return tile_map[dir];
1241 1202
1242 if ((tile_map[dir] = find_async (tile_path[dir], this, load))) 1203 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1243 return 1; 1204 return tile_map[dir];
1205 }
1244 1206
1245 return 0; 1207 return 0;
1246} 1208}
1247 1209
1248/* this returns TRUE if the coordinates (x,y) are out of 1210/* this returns TRUE if the coordinates (x,y) are out of
1554 else 1516 else
1555 { 1517 {
1556 retval->distance_x += op2->x - x; 1518 retval->distance_x += op2->x - x;
1557 retval->distance_y += op2->y - y; 1519 retval->distance_y += op2->y - y;
1558 1520
1559 retval->part = NULL; 1521 retval->part = 0;
1560 retval->distance = idistance (retval->distance_x, retval->distance_y); 1522 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1561 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1523 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1562 } 1524 }
1563} 1525}
1564 1526
1565/* Returns true of op1 and op2 are effectively on the same map 1527/* Returns true of op1 and op2 are effectively on the same map
1640 if (distance <= MAX_SOUND_DISTANCE) 1602 if (distance <= MAX_SOUND_DISTANCE)
1641 ns->play_sound (sound, dx, dy); 1603 ns->play_sound (sound, dx, dy);
1642 } 1604 }
1643} 1605}
1644 1606
1607void
1608maptile::say_msg (const char *msg, int x, int y) const
1609{
1610 for_all_players (pl)
1611 if (client *ns = pl->ns)
1612 {
1613 int dx = x - pl->ob->x;
1614 int dy = y - pl->ob->y;
1615
1616 int distance = idistance (dx, dy);
1617
1618 if (distance <= MAX_SOUND_DISTANCE)
1619 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg);
1620 }
1621}
1622
1623static void
1624split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1625{
1626 // clip to map to the left
1627 if (x0 < 0)
1628 {
1629 if (maptile *tile = m->tile_available (TILE_LEFT, 1))
1630 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1631
1632 if (x1 < 0) // entirely to the left
1633 return;
1634
1635 x0 = 0;
1636 }
1637
1638 // clip to map to the right
1639 if (x1 > m->width)
1640 {
1641 if (maptile *tile = m->tile_available (TILE_RIGHT, 1))
1642 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1643
1644 if (x0 > m->width) // entirely to the right
1645 return;
1646
1647 x1 = m->width;
1648 }
1649
1650 // clip to map above
1651 if (y0 < 0)
1652 {
1653 if (maptile *tile = m->tile_available (TILE_UP, 1))
1654 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1655
1656 if (y1 < 0) // entirely above
1657 return;
1658
1659 y0 = 0;
1660 }
1661
1662 // clip to map below
1663 if (y1 > m->height)
1664 {
1665 if (maptile *tile = m->tile_available (TILE_DOWN, 1))
1666 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1667
1668 if (y0 > m->height) // entirely below
1669 return;
1670
1671 y1 = m->height;
1672 }
1673
1674 // if we get here, the rect is within the current map
1675 maprect *r = (maprect *)buf.alloc (sizeof (maprect));
1676
1677 r->m = m;
1678 r->x0 = x0;
1679 r->y0 = y0;
1680 r->x1 = x1;
1681 r->y1 = y1;
1682 r->dx = dx;
1683 r->dy = dy;
1684}
1685
1686maprect *
1687maptile::split_to_tiles (int x0, int y0, int x1, int y1)
1688{
1689 static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8);
1690 buf.clear ();
1691
1692 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0);
1693
1694 // add end marker
1695 maprect *r = (maprect *)buf.alloc (sizeof (maprect));
1696 r->m = 0;
1697
1698 return (maprect *)buf.linearise ();
1699}
1700

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