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Comparing deliantra/server/common/map.C (file contents):
Revision 1.13 by elmex, Tue Aug 29 09:35:51 2006 UTC vs.
Revision 1.23 by root, Mon Sep 4 15:51:24 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.13 2006/08/29 09:35:51 elmex Exp $"; 3 * "$Id: map.C,v 1.23 2006/09/04 15:51:24 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
173 * Can not use strcat because we need to cycle through 173 * Can not use strcat because we need to cycle through
174 * all the names. 174 * all the names.
175 */ 175 */
176 endbuf = buf + strlen(buf); 176 endbuf = buf + strlen(buf);
177 177
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 178 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 179 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 180 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 181 return (-1);
190 182
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) ||
490 op->x += tmp->x; 482 op->x += tmp->x;
491 op->y += tmp->y; 483 op->y += tmp->y;
492 op->head = tmp; 484 op->head = tmp;
493 op->map = m; 485 op->map = m;
494 last->more = op; 486 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 487 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 488 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 489 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 490 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 491 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 492 * the coding is simpler to just to it here with each part.
507 */ 493 */
517 * file pointer. 503 * file pointer.
518 * mapflags is the same as we get with load_original_map 504 * mapflags is the same as we get with load_original_map
519 */ 505 */
520 506
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) {
522 int i,j,bufstate=LO_NEWFILE; 508 int i,j;
523 int unique; 509 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 510 object *op, *prev=NULL,*last_more=NULL, *otmp;
525 511
526 op=get_object(); 512 op=get_object();
527 op->map = m; /* To handle buttons correctly */ 513 op->map = m; /* To handle buttons correctly */
528 514
529 while((i = load_object (fp, op, bufstate, mapflags))) { 515 while((i = load_object (fp, op, mapflags))) {
530 /* Since the loading of the map header does not load an object
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 516 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 517 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 518 * or editor will not be able to do anything with it either.
539 */ 519 */
540 if (op->arch==NULL) { 520 if (op->arch==NULL) {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 521 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)");
542 continue; 522 continue;
543 } 523 }
544 524
545 525
546 switch(i) { 526 switch(i) {
626 * Modified to no longer take a path option which was not being 606 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 607 * used anyways. MSW 2001-07-01
628 */ 608 */
629 609
630mapstruct *get_linked_map(void) { 610mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); 611 mapstruct *map = new mapstruct;
632 mapstruct *mp; 612 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636 613
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 614 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
638 if(mp==NULL) 615 if(mp==NULL)
639 first_map=map; 616 first_map=map;
640 else 617 else
823 value = NULL; 800 value = NULL;
824 break; 801 break;
825 } 802 }
826 } 803 }
827 } 804 }
805
828 if (!end) { 806 if (!end) {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 807 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
830 buf); 808 buf);
831 return 1; 809 return 1;
832 } 810 }
833
834 811
835 /* key is the field name, value is what it should be set 812 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 813 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 814 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 815 * We have not touched the newline at the end of the line -
896 * what really should be used. 873 * what really should be used.
897 */ 874 */
898 else if (!strcmp(key,"oid")) { 875 else if (!strcmp(key,"oid")) {
899 fp.get (m, atoi(value)); 876 fp.get (m, atoi(value));
900 } else if (!strcmp(key, "attach")) { 877 } else if (!strcmp(key, "attach")) {
901 m->attach = add_string (value); 878 m->attach = value;
902 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 879 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
903 m->enter_x = atoi(value); 880 m->enter_x = atoi(value);
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 881 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
905 m->enter_y = atoi(value); 882 m->enter_y = atoi(value);
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 883 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 992 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 993 * managed map list.
1017 */ 994 */
1018 995
1019mapstruct *load_original_map(const char *filename, int flags) { 996mapstruct *load_original_map(const char *filename, int flags) {
1020 FILE *fp;
1021 mapstruct *m; 997 mapstruct *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 998 char pathname[MAX_BUF];
1024 999
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1000 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1001 strcpy(pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1002 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1003 strcpy(pathname, create_overlay_pathname(filename));
1030 else 1004 else
1031 strcpy(pathname, create_pathname(filename)); 1005 strcpy(pathname, create_pathname(filename));
1032 1006
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1007 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1008
1038 object_thawer thawer (fp, filename); 1009 object_thawer thawer (pathname);
1010
1011 if (!thawer)
1012 return 0;
1039 1013
1040 m = get_linked_map(); 1014 m = get_linked_map();
1041 1015
1042 strcpy (m->path, filename); 1016 strcpy (m->path, filename);
1043 if (load_map_header(thawer, m)) { 1017 if (load_map_header(thawer, m)) {
1049 1023
1050 allocate_map(m); 1024 allocate_map(m);
1051 1025
1052 m->in_memory=MAP_LOADING; 1026 m->in_memory=MAP_LOADING;
1053 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1027 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1054 close_and_delete(fp, comp); 1028
1055 m->in_memory=MAP_IN_MEMORY; 1029 m->in_memory=MAP_IN_MEMORY;
1056 if (!MAP_DIFFICULTY(m)) 1030 if (!MAP_DIFFICULTY(m))
1057 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1031 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1058 set_map_reset_time(m); 1032 set_map_reset_time(m);
1059 m->instantiate (); 1033 m->instantiate ();
1065 * Return the map object we load into (this can change from the passed 1039 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1040 * option if we can't find the original map)
1067 */ 1041 */
1068 1042
1069static mapstruct *load_temporary_map(mapstruct *m) { 1043static mapstruct *load_temporary_map(mapstruct *m) {
1070 FILE *fp;
1071 int comp; 1044 int comp;
1072 char buf[MAX_BUF]; 1045 char buf[MAX_BUF];
1073 1046
1074 if (!m->tmpname) { 1047 if (!m->tmpname) {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1048 LOG(llevError, "No temporary filename for map %s\n", m->path);
1079 if(m==NULL) return NULL; 1052 if(m==NULL) return NULL;
1080 fix_auto_apply(m); /* Chests which open as default */ 1053 fix_auto_apply(m); /* Chests which open as default */
1081 return m; 1054 return m;
1082 } 1055 }
1083 1056
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { 1057 object_thawer thawer (m->tmpname);
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); 1058
1059 if (!thawer)
1060 {
1086 strcpy(buf, m->path); 1061 strcpy (buf, m->path);
1087 delete_map(m); 1062 delete_map (m);
1088 m = load_original_map(buf, 0); 1063 m = load_original_map (buf, 0);
1089 if(m==NULL) return NULL; 1064 if (!m) return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */ 1065 fix_auto_apply (m); /* Chests which open as default */
1091 return m; 1066 return m;
1092 } 1067 }
1093
1094 object_thawer thawer (fp, m->tmpname);
1095 1068
1096 if (load_map_header(thawer, m)) { 1069 if (load_map_header(thawer, m)) {
1097 LOG(llevError,"Error loading map header for %s (%s)\n", 1070 LOG(llevError,"Error loading map header for %s (%s)\n",
1098 m->path, m->tmpname); 1071 m->path, m->tmpname);
1099 delete_map(m); 1072 delete_map(m);
1102 } 1075 }
1103 allocate_map(m); 1076 allocate_map(m);
1104 1077
1105 m->in_memory=MAP_LOADING; 1078 m->in_memory=MAP_LOADING;
1106 load_objects (m, thawer, 0); 1079 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1080
1108 m->in_memory=MAP_IN_MEMORY; 1081 m->in_memory=MAP_IN_MEMORY;
1109 INVOKE_MAP (SWAPIN, m); 1082 INVOKE_MAP (SWAPIN, m);
1110 return m; 1083 return m;
1111} 1084}
1112 1085
1115 * Return the map object we load into (this can change from the passed 1088 * Return the map object we load into (this can change from the passed
1116 * option if we can't find the original map) 1089 * option if we can't find the original map)
1117 */ 1090 */
1118 1091
1119mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1092mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1120 FILE *fp;
1121 int comp;
1122 char pathname[MAX_BUF]; 1093 char pathname[MAX_BUF];
1123 1094
1124 strcpy(pathname, create_overlay_pathname(filename)); 1095 strcpy(pathname, create_overlay_pathname(filename));
1125 1096
1126 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1127/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1128 return m;
1129 }
1130
1131 object_thawer thawer (fp, pathname); 1097 object_thawer thawer (pathname);
1098
1099 if (!thawer)
1100 return m;
1132 1101
1133 if (load_map_header(thawer, m)) { 1102 if (load_map_header(thawer, m)) {
1134 LOG(llevError,"Error loading map header for overlay %s (%s)\n", 1103 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1135 m->path, pathname); 1104 m->path, pathname);
1136 delete_map(m); 1105 delete_map(m);
1139 } 1108 }
1140 /*allocate_map(m);*/ 1109 /*allocate_map(m);*/
1141 1110
1142 m->in_memory=MAP_LOADING; 1111 m->in_memory=MAP_LOADING;
1143 load_objects (m, thawer, MAP_OVERLAY); 1112 load_objects (m, thawer, MAP_OVERLAY);
1144 close_and_delete(fp, comp); 1113
1145 m->in_memory=MAP_IN_MEMORY; 1114 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1115 return m;
1147} 1116}
1148 1117
1149/****************************************************************************** 1118/******************************************************************************
1178/* 1147/*
1179 * Loads unique objects from file(s) into the map which is in memory 1148 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1149 * m is the map to load unique items into.
1181 */ 1150 */
1182static void load_unique_objects(mapstruct *m) { 1151static void load_unique_objects(mapstruct *m) {
1183 FILE *fp;
1184 int comp,count; 1152 int count;
1185 char firstname[MAX_BUF]; 1153 char firstname[MAX_BUF];
1186 1154
1187 for (count=0; count<10; count++) { 1155 for (count=0; count<10; count++) {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1156 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1189 if (!access(firstname, R_OK)) break; 1157 if (!access(firstname, R_OK)) break;
1190 } 1158 }
1191 /* If we get here, we did not find any map */ 1159 /* If we get here, we did not find any map */
1192 if (count==10) return; 1160 if (count==10) return;
1193 1161
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return;
1200 }
1201
1202 object_thawer thawer (fp, firstname); 1162 object_thawer thawer (firstname);
1163
1164 if (!thawer)
1165 return;
1203 1166
1204 m->in_memory=MAP_LOADING; 1167 m->in_memory=MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1168 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1169 delete_unique_items(m); /* original map before, don't duplicate them */
1207 load_object(thawer, NULL, LO_NOREAD,0);
1208 load_objects (m, thawer, 0); 1170 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1171
1210 m->in_memory=MAP_IN_MEMORY; 1172 m->in_memory=MAP_IN_MEMORY;
1211} 1173}
1212 1174
1213 1175
1214/* 1176/*
1248 } 1210 }
1249 else 1211 else
1250 { 1212 {
1251 if (!m->tmpname) 1213 if (!m->tmpname)
1252 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1214 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1215
1253 strcpy (filename, m->tmpname); 1216 strcpy (filename, m->tmpname);
1254 } 1217 }
1255 1218
1256 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1219 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1220 m->in_memory = MAP_SAVING;
1258 1221
1259 object_freezer fp (filename); 1222 object_freezer freezer;
1260 1223
1261 /* legacy */ 1224 /* legacy */
1262 fprintf (fp, "arch map\n"); 1225 fprintf (freezer, "arch map\n");
1263 if (m->name) 1226 if (m->name)
1264 fprintf (fp, "name %s\n", m->name); 1227 fprintf (freezer, "name %s\n", m->name);
1265 if (!flag) 1228 if (!flag)
1266 fprintf (fp, "swap_time %d\n", m->swap_time); 1229 fprintf (freezer, "swap_time %d\n", m->swap_time);
1267 if (m->reset_timeout) 1230 if (m->reset_timeout)
1268 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1231 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1269 if (m->fixed_resettime) 1232 if (m->fixed_resettime)
1270 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1233 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1271 /* we unfortunately have no idea if this is a value the creator set 1234 /* we unfortunately have no idea if this is a value the creator set
1272 * or a difficulty value we generated when the map was first loaded 1235 * or a difficulty value we generated when the map was first loaded
1273 */ 1236 */
1274 if (m->difficulty) 1237 if (m->difficulty)
1275 fprintf (fp, "difficulty %d\n", m->difficulty); 1238 fprintf (freezer, "difficulty %d\n", m->difficulty);
1276 if (m->region) 1239 if (m->region)
1277 fprintf (fp, "region %s\n", m->region->name); 1240 fprintf (freezer, "region %s\n", m->region->name);
1278 if (m->shopitems) 1241 if (m->shopitems)
1279 { 1242 {
1280 print_shop_string (m, shop); 1243 print_shop_string (m, shop);
1281 fprintf (fp, "shopitems %s\n", shop); 1244 fprintf (freezer, "shopitems %s\n", shop);
1282 } 1245 }
1283 if (m->shopgreed) 1246 if (m->shopgreed)
1284 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1247 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1285#ifndef WIN32 1248#ifndef WIN32
1286 if (m->shopmin) 1249 if (m->shopmin)
1287 fprintf (fp, "shopmin %llu\n", m->shopmin); 1250 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1288 if (m->shopmax) 1251 if (m->shopmax)
1289 fprintf (fp, "shopmax %llu\n", m->shopmax); 1252 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1290#else 1253#else
1291 if (m->shopmin) 1254 if (m->shopmin)
1292 fprintf (fp, "shopmin %I64u\n", m->shopmin); 1255 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1293 if (m->shopmax) 1256 if (m->shopmax)
1294 fprintf (fp, "shopmax %I64u\n", m->shopmax); 1257 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1295#endif 1258#endif
1296 if (m->shoprace) 1259 if (m->shoprace)
1297 fprintf (fp, "shoprace %s\n", m->shoprace); 1260 fprintf (freezer, "shoprace %s\n", m->shoprace);
1298 if (m->darkness) 1261 if (m->darkness)
1299 fprintf (fp, "darkness %d\n", m->darkness); 1262 fprintf (freezer, "darkness %d\n", m->darkness);
1300 if (m->width) 1263 if (m->width)
1301 fprintf (fp, "width %d\n", m->width); 1264 fprintf (freezer, "width %d\n", m->width);
1302 if (m->height) 1265 if (m->height)
1303 fprintf (fp, "height %d\n", m->height); 1266 fprintf (freezer, "height %d\n", m->height);
1304 if (m->enter_x) 1267 if (m->enter_x)
1305 fprintf (fp, "enter_x %d\n", m->enter_x); 1268 fprintf (freezer, "enter_x %d\n", m->enter_x);
1306 if (m->enter_y) 1269 if (m->enter_y)
1307 fprintf (fp, "enter_y %d\n", m->enter_y); 1270 fprintf (freezer, "enter_y %d\n", m->enter_y);
1308 if (m->msg) 1271 if (m->msg)
1309 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1272 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1310 if (m->maplore) 1273 if (m->maplore)
1311 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1274 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1312 if (m->unique) 1275 if (m->unique)
1313 fprintf (fp, "unique %d\n", m->unique); 1276 fprintf (freezer, "unique %d\n", m->unique);
1314 if (m->templatemap) 1277 if (m->templatemap)
1315 fprintf (fp, "template %d\n", m->templatemap); 1278 fprintf (freezer, "template %d\n", m->templatemap);
1316 if (m->outdoor) 1279 if (m->outdoor)
1317 fprintf (fp, "outdoor %d\n", m->outdoor); 1280 fprintf (freezer, "outdoor %d\n", m->outdoor);
1318 if (m->temp) 1281 if (m->temp)
1319 fprintf (fp, "temp %d\n", m->temp); 1282 fprintf (freezer, "temp %d\n", m->temp);
1320 if (m->pressure) 1283 if (m->pressure)
1321 fprintf (fp, "pressure %d\n", m->pressure); 1284 fprintf (freezer, "pressure %d\n", m->pressure);
1322 if (m->humid) 1285 if (m->humid)
1323 fprintf (fp, "humid %d\n", m->humid); 1286 fprintf (freezer, "humid %d\n", m->humid);
1324 if (m->windspeed) 1287 if (m->windspeed)
1325 fprintf (fp, "windspeed %d\n", m->windspeed); 1288 fprintf (freezer, "windspeed %d\n", m->windspeed);
1326 if (m->winddir) 1289 if (m->winddir)
1327 fprintf (fp, "winddir %d\n", m->winddir); 1290 fprintf (freezer, "winddir %d\n", m->winddir);
1328 if (m->sky) 1291 if (m->sky)
1329 fprintf (fp, "sky %d\n", m->sky); 1292 fprintf (freezer, "sky %d\n", m->sky);
1330 if (m->nosmooth) 1293 if (m->nosmooth)
1331 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1294 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1332 1295
1333 /* Save any tiling information, except on overlays */ 1296 /* Save any tiling information, except on overlays */
1334 if (flag != 2) 1297 if (flag != 2)
1335 for (i = 0; i < 4; i++) 1298 for (i = 0; i < 4; i++)
1336 if (m->tile_path[i]) 1299 if (m->tile_path[i])
1337 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1300 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1338 1301
1339 fp.put (m); 1302 freezer.put (m);
1340 fprintf (fp, "end\n"); 1303 fprintf (freezer, "end\n");
1341 1304
1342 /* In the game save unique items in the different file, but 1305 /* In the game save unique items in the different file, but
1343 * in the editor save them to the normal map file. 1306 * in the editor save them to the normal map file.
1344 * If unique map, save files in the proper destination (set by 1307 * If unique map, save files in the proper destination (set by
1345 * player) 1308 * player)
1346 */ 1309 */
1347 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1310 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1348 { 1311 {
1312 object_freezer unique;
1313
1314 if (flag == 2)
1315 save_objects (m, freezer, unique, 2);
1316 else
1317 save_objects (m, freezer, unique, 0);
1318
1349 sprintf (buf, "%s.v00", create_items_path (m->path)); 1319 sprintf (buf, "%s.v00", create_items_path (m->path));
1350 1320
1351 object_freezer fp2 (buf); 1321 unique.save (buf);
1352
1353 if (flag == 2)
1354 save_objects (m, fp, fp2, 2);
1355 else
1356 save_objects (m, fp, fp2, 0);
1357 } 1322 }
1358 else 1323 else
1359 { /* save same file when not playing, like in editor */ 1324 { /* save same file when not playing, like in editor */
1360 save_objects (m, fp, fp, 0); 1325 save_objects (m, freezer, freezer, 0);
1361 } 1326 }
1327
1328 freezer.save (filename);
1362 1329
1363 return 0; 1330 return 0;
1364} 1331}
1365 1332
1366 1333
1411 clean_object(op); 1378 clean_object(op);
1412 remove_ob(op); 1379 remove_ob(op);
1413 free_object(op); 1380 free_object(op);
1414 } 1381 }
1415 } 1382 }
1416#ifdef MANY_CORES
1417 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1418 * an item on that map was not saved - look for that condition and die as appropriate -
1419 * this leaves more of the map data intact for better debugging.
1420 */
1421 for (op=objects; op!=NULL; op=op->next) {
1422 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1423 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1424 abort();
1425 }
1426 }
1427#endif
1428} 1383}
1429 1384
1430/* 1385/*
1431 * Frees everything allocated by the given mapstructure. 1386 * Frees everything allocated by the given mapstructure.
1432 * don't free tmpname - our caller is left to do that 1387 * don't free tmpname - our caller is left to do that
1512 m->path); 1467 m->path);
1513 } 1468 }
1514 else 1469 else
1515 last->next = m->next; 1470 last->next = m->next;
1516 1471
1517 free (m); 1472 delete m;
1518} 1473}
1519 1474
1520 1475
1521 1476
1522/* 1477/*
1565 if (flags & MAP_PLAYER_UNIQUE) 1520 if (flags & MAP_PLAYER_UNIQUE)
1566 LOG(llevDebug, "Trying to load map %s.\n", name); 1521 LOG(llevDebug, "Trying to load map %s.\n", name);
1567 else 1522 else
1568 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1523 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1569 1524
1525 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1526 //0.414906024932861
1527 //0.427063941955566
1528 eval_pv ("$x = Event::time", 1);//D
1570 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1529 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1571 return (NULL); 1530 return (NULL);
1531 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1572 1532
1573 fix_auto_apply(m); /* Chests which open as default */ 1533 fix_auto_apply(m); /* Chests which open as default */
1574 1534
1575 /* If a player unique map, no extra unique object file to load. 1535 /* If a player unique map, no extra unique object file to load.
1576 * if from the editor, likewise. 1536 * if from the editor, likewise.
1581 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1541 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1582 m=load_overlay_map(name, m); 1542 m=load_overlay_map(name, m);
1583 if (m==NULL) 1543 if (m==NULL)
1584 return NULL; 1544 return NULL;
1585 } 1545 }
1546
1547 if (flags & MAP_PLAYER_UNIQUE)
1548 INVOKE_MAP (SWAPIN, m);
1586 1549
1587 } else { 1550 } else {
1588 /* If in this loop, we found a temporary map, so load it up. */ 1551 /* If in this loop, we found a temporary map, so load it up. */
1589 1552
1590 m=load_temporary_map (m); 1553 m=load_temporary_map (m);

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