1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
28 | #include "loader.h" |
30 | |
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31 | #include "path.h" |
29 | #include "path.h" |
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30 | |
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31 | //+GPL |
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32 | |
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33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
36 | * new values into newmap, nx, and ny. Any and all of those |
38 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
71 | * by the caller. |
73 | * by the caller. |
72 | */ |
74 | */ |
73 | int |
75 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
77 | { |
76 | object *tmp; |
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77 | int mflags, blocked; |
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78 | |
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79 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
79 | * have already checked this. |
81 | */ |
80 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
82 | { |
84 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
85 | return 1; |
84 | return 1; |
86 | } |
85 | } |
87 | |
86 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
89 | * directly. |
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90 | */ |
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91 | mflags = m->at (sx, sy).flags (); |
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92 | |
88 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
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90 | int blocked = ms.move_block; |
94 | |
91 | |
95 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
94 | * things we need to do for players. |
98 | */ |
95 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
100 | return 0; |
97 | return 0; |
101 | |
98 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
118 | */ |
115 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
120 | { |
117 | { |
121 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
122 | /* This must be before the checks below. Code for inventory checkers. */ |
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123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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124 | { |
119 | { |
125 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
126 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
127 | * pass through this space. |
122 | return 1; |
128 | */ |
123 | else |
129 | if (tmp->last_sp) |
124 | continue; |
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125 | |
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126 | if (tmp->type == CHECK_INV) |
130 | { |
127 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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131 | if (logical_xor (have, tmp->last_sp)) |
132 | return 1; |
132 | return 1; |
133 | else |
133 | } |
134 | continue; |
134 | else if (tmp->type == T_MATCH) |
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135 | { |
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136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
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142 | return 1; |
135 | } |
143 | } |
136 | else |
144 | else |
137 | { |
145 | return 1; // unconditional block |
138 | /* In this case, the player must not have the object - |
146 | |
139 | * if they do, they can't pass through. |
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140 | */ |
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141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
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142 | return 1; |
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143 | else |
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144 | continue; |
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145 | } |
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146 | } /* if check_inv */ |
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147 | else |
147 | } else { |
148 | { |
148 | // space does not block the ob, directly, but |
149 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
150 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
151 | * movement, can't move here. |
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152 | * second - if a monster, can't move there, unless it is a |
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153 | * hidden dm |
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154 | */ |
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155 | if (OB_MOVE_BLOCK (ob, tmp)) |
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156 | return 1; |
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157 | |
151 | |
158 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
160 | && tmp != ob |
154 | && tmp != ob |
161 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
163 | return 1; |
157 | return 1; |
164 | } |
158 | } |
165 | |
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166 | } |
159 | } |
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160 | |
167 | return 0; |
161 | return 0; |
168 | } |
162 | } |
169 | |
163 | |
170 | /* |
164 | /* |
171 | * Returns true if the given object can't fit in the given spot. |
165 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * This is meant for multi space objects - for single space objecs, |
166 | * spot. This is meant for multi space objects - for single space objecs, |
173 | * just calling get_map_blocked and checking that against movement type |
167 | * just calling get_map_blocked and checking that against movement type |
174 | * of object. This function goes through all the parts of the |
168 | * of object. This function goes through all the parts of the multipart |
175 | * multipart object and makes sure they can be inserted. |
169 | * object and makes sure they can be inserted. |
176 | * |
170 | * |
177 | * While this doesn't call out of map, the get_map_flags does. |
171 | * While this doesn't call out of map, the get_map_flags does. |
178 | * |
172 | * |
179 | * This function has been used to deprecate arch_out_of_map - |
173 | * This function has been used to deprecate arch_out_of_map - |
180 | * this function also does that check, and since in most cases, |
174 | * this function also does that check, and since in most cases, |
… | |
… | |
191 | * |
185 | * |
192 | * Note this used to be arch_blocked, but with new movement |
186 | * Note this used to be arch_blocked, but with new movement |
193 | * code, we need to have actual object to check its move_type |
187 | * code, we need to have actual object to check its move_type |
194 | * against the move_block values. |
188 | * against the move_block values. |
195 | */ |
189 | */ |
196 | int |
190 | bool |
197 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
191 | object::blocked (maptile *m, int x, int y) const |
198 | { |
192 | { |
199 | archetype *tmp; |
193 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
200 | int flag; |
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201 | maptile *m1; |
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202 | sint16 sx, sy; |
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203 | |
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204 | if (!ob) |
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205 | { |
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206 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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207 | if (flag & P_OUT_OF_MAP) |
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208 | return P_OUT_OF_MAP; |
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209 | |
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210 | /* don't have object, so don't know what types would block */ |
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211 | return m1->at (sx, sy).move_block; |
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212 | } |
194 | { |
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195 | mapxy pos (m, x + tmp->x, y + tmp->y); |
213 | |
196 | |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
197 | if (!pos.normalise ()) |
215 | { |
198 | return 1; |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
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217 | |
199 | |
218 | if (flag & P_OUT_OF_MAP) |
200 | mapspace &ms = *pos; |
219 | return P_OUT_OF_MAP; |
201 | |
220 | if (flag & P_IS_ALIVE) |
202 | if (ms.flags () & P_IS_ALIVE) |
221 | return P_IS_ALIVE; |
203 | return 1; |
222 | |
204 | |
223 | mapspace &ms = m1->at (sx, sy); |
205 | /* However, often ob doesn't have any move type |
224 | |
206 | * (signifying non-moving objects) |
225 | /* find_first_free_spot() calls this function. However, often |
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226 | * ob doesn't have any move type (when used to place exits) |
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227 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
207 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
228 | */ |
208 | */ |
229 | |
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230 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
209 | if (!move_type && ms.move_block != MOVE_ALL) |
231 | continue; |
210 | continue; |
232 | |
211 | |
233 | /* Note it is intentional that we check ob - the movement type of the |
212 | /* Note it is intentional that we check ob - the movement type of the |
234 | * head of the object should correspond for the entire object. |
213 | * head of the object should correspond for the entire object. |
235 | */ |
214 | */ |
236 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
215 | if (ms.blocks (move_type)) |
237 | return P_NO_PASS; |
216 | return 1; |
238 | } |
217 | } |
239 | |
218 | |
240 | return 0; |
219 | return 0; |
241 | } |
220 | } |
242 | |
221 | |
… | |
… | |
244 | * into inventory, but just links them. What this does is go through |
223 | * into inventory, but just links them. What this does is go through |
245 | * and insert them properly. |
224 | * and insert them properly. |
246 | * The object 'container' is the object that contains the inventory. |
225 | * The object 'container' is the object that contains the inventory. |
247 | * This is needed so that we can update the containers weight. |
226 | * This is needed so that we can update the containers weight. |
248 | */ |
227 | */ |
249 | void |
228 | static void |
250 | fix_container (object *container) |
229 | fix_container (object *container) |
251 | { |
230 | { |
252 | object *tmp = container->inv, *next; |
231 | object *tmp = container->inv, *next; |
253 | |
232 | |
254 | container->inv = 0; |
233 | container->inv = 0; |
… | |
… | |
260 | |
239 | |
261 | insert_ob_in_ob (tmp, container); |
240 | insert_ob_in_ob (tmp, container); |
262 | tmp = next; |
241 | tmp = next; |
263 | } |
242 | } |
264 | |
243 | |
265 | /* sum_weight will go through and calculate what all the containers are |
244 | // go through and calculate what all the containers are carrying. |
266 | * carrying. |
245 | //TODO: remove |
267 | */ |
246 | container->update_weight (); |
268 | sum_weight (container); |
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269 | } |
247 | } |
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248 | |
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249 | //-GPL |
270 | |
250 | |
271 | void |
251 | void |
272 | maptile::set_object_flag (int flag, int value) |
252 | maptile::set_object_flag (int flag, int value) |
273 | { |
253 | { |
274 | if (!spaces) |
254 | if (!spaces) |
… | |
… | |
276 | |
256 | |
277 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
257 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
278 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
258 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
279 | tmp->flag [flag] = value; |
259 | tmp->flag [flag] = value; |
280 | } |
260 | } |
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261 | |
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262 | void |
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263 | maptile::post_load_original () |
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264 | { |
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265 | if (!spaces) |
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266 | return; |
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267 | |
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268 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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269 | |
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270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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272 | INVOKE_OBJECT (RESET, tmp); |
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273 | } |
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274 | |
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275 | //+GPL |
281 | |
276 | |
282 | /* link_multipart_objects go through all the objects on the map looking |
277 | /* link_multipart_objects go through all the objects on the map looking |
283 | * for objects whose arch says they are multipart yet according to the |
278 | * for objects whose arch says they are multipart yet according to the |
284 | * info we have, they only have the head (as would be expected when |
279 | * info we have, they only have the head (as would be expected when |
285 | * they are saved). |
280 | * they are saved). |
… | |
… | |
313 | op = op->above; |
308 | op = op->above; |
314 | } |
309 | } |
315 | } |
310 | } |
316 | } |
311 | } |
317 | |
312 | |
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313 | //-GPL |
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314 | |
318 | /* |
315 | /* |
319 | * Loads (ands parses) the objects into a given map from the specified |
316 | * Loads (ands parses) the objects into a given map from the specified |
320 | * file pointer. |
317 | * file pointer. |
321 | */ |
318 | */ |
322 | bool |
319 | bool |
323 | maptile::_load_objects (object_thawer &f) |
320 | maptile::_load_objects (object_thawer &f) |
324 | { |
321 | { |
325 | for (;;) |
322 | for (;;) |
326 | { |
323 | { |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
324 | coroapi::cede_to_tick (); // cede once in a while |
328 | |
325 | |
329 | switch (f.kw) |
326 | switch (f.kw) |
330 | { |
327 | { |
331 | case KW_arch: |
328 | case KW_arch: |
332 | if (object *op = object::read (f, this)) |
329 | if (object *op = object::read (f, this)) |
333 | { |
330 | { |
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331 | // TODO: why? |
334 | if (op->inv) |
332 | if (op->inv) |
335 | sum_weight (op); |
333 | op->update_weight (); |
336 | |
334 | |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
335 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
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336 | { |
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337 | // we insert manually because |
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338 | // a) its way faster |
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339 | // b) we remove manually, too, and there are good reasons for that |
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340 | // c) it's correct |
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341 | mapspace &ms = at (op->x, op->y); |
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342 | |
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343 | op->flag [FLAG_REMOVED] = false; |
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344 | |
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345 | op->above = 0; |
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346 | op->below = ms.top; |
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347 | |
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348 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
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349 | |
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350 | ms.top = op; |
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351 | ms.flags_ = 0; |
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352 | } |
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353 | else |
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354 | { |
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355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
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356 | op->destroy (); |
|
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357 | } |
338 | } |
358 | } |
339 | |
359 | |
340 | continue; |
360 | continue; |
341 | |
361 | |
342 | case KW_EOF: |
362 | case KW_EOF: |
… | |
… | |
459 | if (spaces) |
479 | if (spaces) |
460 | return; |
480 | return; |
461 | |
481 | |
462 | spaces = salloc0<mapspace> (size ()); |
482 | spaces = salloc0<mapspace> (size ()); |
463 | } |
483 | } |
|
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484 | |
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485 | //+GPL |
464 | |
486 | |
465 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
466 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
467 | * at a later date. |
489 | * at a later date. |
468 | * Called by parse_map_headers below. |
490 | * Called by parse_map_headers below. |
… | |
… | |
545 | return items; |
567 | return items; |
546 | } |
568 | } |
547 | |
569 | |
548 | /* opposite of parse string, this puts the string that was originally fed in to |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
549 | * the map (or something equivilent) into output_string. */ |
571 | * the map (or something equivilent) into output_string. */ |
550 | static void |
572 | static const char * |
551 | print_shop_string (maptile *m, char *output_string) |
573 | print_shop_string (maptile *m) |
552 | { |
574 | { |
553 | int i; |
575 | static dynbuf_text buf; buf.clear (); |
554 | char tmp[MAX_BUF]; |
|
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555 | |
576 | |
556 | strcpy (output_string, ""); |
|
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557 | for (i = 0; i < m->shopitems[0].index; i++) |
577 | for (int i = 0; i < m->shopitems[0].index; i++) |
558 | { |
578 | { |
559 | if (m->shopitems[i].typenum) |
579 | if (m->shopitems[i].typenum) |
560 | { |
580 | { |
561 | if (m->shopitems[i].strength) |
581 | if (m->shopitems[i].strength) |
562 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
582 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
563 | else |
583 | else |
564 | sprintf (tmp, "%s;", m->shopitems[i].name); |
584 | buf.printf ("%s;", m->shopitems[i].name); |
565 | } |
585 | } |
566 | else |
586 | else |
567 | { |
587 | { |
568 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
569 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
589 | buf.printf ("*:%d;", m->shopitems[i].strength); |
570 | else |
590 | else |
571 | sprintf (tmp, "*"); |
591 | buf.printf ("*"); |
572 | } |
592 | } |
573 | |
|
|
574 | strcat (output_string, tmp); |
|
|
575 | } |
593 | } |
|
|
594 | |
|
|
595 | return buf; |
576 | } |
596 | } |
|
|
597 | |
|
|
598 | //-GPL |
577 | |
599 | |
578 | /* This loads the header information of the map. The header |
600 | /* This loads the header information of the map. The header |
579 | * contains things like difficulty, size, timeout, etc. |
601 | * contains things like difficulty, size, timeout, etc. |
580 | * this used to be stored in the map object, but with the |
602 | * this used to be stored in the map object, but with the |
581 | * addition of tiling, fields beyond that easily named in an |
603 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
632 | case KW_sky: thawer.get (sky); break; |
654 | case KW_sky: thawer.get (sky); break; |
633 | |
655 | |
634 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_player: thawer.get (per_player); break; |
635 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
636 | case KW_no_reset: thawer.get (no_reset); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
637 | |
660 | |
638 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
639 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
640 | |
663 | |
641 | // old names new names |
664 | // old names new names |
… | |
… | |
672 | } |
695 | } |
673 | |
696 | |
674 | abort (); |
697 | abort (); |
675 | } |
698 | } |
676 | |
699 | |
|
|
700 | //+GPL |
|
|
701 | |
677 | /****************************************************************************** |
702 | /****************************************************************************** |
678 | * This is the start of unique map handling code |
703 | * This is the start of unique map handling code |
679 | *****************************************************************************/ |
704 | *****************************************************************************/ |
680 | |
705 | |
681 | /* This goes through the maptile and removed any unique items on the map. */ |
706 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
691 | |
716 | |
692 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
717 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
693 | unique = 1; |
718 | unique = 1; |
694 | |
719 | |
695 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
720 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
696 | { |
|
|
697 | op->destroy_inv (false); |
|
|
698 | op->destroy (); |
721 | op->destroy (); |
699 | } |
|
|
700 | |
722 | |
701 | op = above; |
723 | op = above; |
702 | } |
724 | } |
703 | } |
725 | } |
704 | } |
726 | } |
|
|
727 | |
|
|
728 | //-GPL |
705 | |
729 | |
706 | bool |
730 | bool |
707 | maptile::_save_header (object_freezer &freezer) |
731 | maptile::_save_header (object_freezer &freezer) |
708 | { |
732 | { |
709 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
733 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
… | |
… | |
715 | MAP_OUT (swap_time); |
739 | MAP_OUT (swap_time); |
716 | MAP_OUT (reset_time); |
740 | MAP_OUT (reset_time); |
717 | MAP_OUT (reset_timeout); |
741 | MAP_OUT (reset_timeout); |
718 | MAP_OUT (fixed_resettime); |
742 | MAP_OUT (fixed_resettime); |
719 | MAP_OUT (no_reset); |
743 | MAP_OUT (no_reset); |
|
|
744 | MAP_OUT (no_drop); |
720 | MAP_OUT (difficulty); |
745 | MAP_OUT (difficulty); |
721 | |
|
|
722 | if (default_region) MAP_OUT2 (region, default_region->name); |
746 | if (default_region) MAP_OUT2 (region, default_region->name); |
723 | |
747 | |
724 | if (shopitems) |
748 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
725 | { |
|
|
726 | char shop[MAX_BUF]; |
|
|
727 | print_shop_string (this, shop); |
|
|
728 | MAP_OUT2 (shopitems, shop); |
|
|
729 | } |
|
|
730 | |
|
|
731 | MAP_OUT (shopgreed); |
749 | MAP_OUT (shopgreed); |
732 | MAP_OUT (shopmin); |
750 | MAP_OUT (shopmin); |
733 | MAP_OUT (shopmax); |
751 | MAP_OUT (shopmax); |
734 | if (shoprace) MAP_OUT (shoprace); |
752 | if (shoprace) MAP_OUT (shoprace); |
|
|
753 | |
735 | MAP_OUT (darkness); |
754 | MAP_OUT (darkness); |
736 | MAP_OUT (width); |
755 | MAP_OUT (width); |
737 | MAP_OUT (height); |
756 | MAP_OUT (height); |
738 | MAP_OUT (enter_x); |
757 | MAP_OUT (enter_x); |
739 | MAP_OUT (enter_y); |
758 | MAP_OUT (enter_y); |
… | |
… | |
772 | return false; |
791 | return false; |
773 | |
792 | |
774 | return freezer.save (path); |
793 | return freezer.save (path); |
775 | } |
794 | } |
776 | |
795 | |
|
|
796 | //+GPL |
|
|
797 | |
777 | /* |
798 | /* |
778 | * Remove and free all objects in the given map. |
799 | * Remove and free all objects in the given map. |
779 | */ |
800 | */ |
780 | void |
801 | void |
781 | maptile::clear () |
802 | maptile::clear () |
782 | { |
803 | { |
783 | sfree (regions, size ()); regions = 0; |
|
|
784 | delete [] regionmap; regionmap = 0; |
|
|
785 | |
|
|
786 | if (spaces) |
804 | if (spaces) |
787 | { |
805 | { |
788 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
806 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
789 | while (object *op = ms->bot) |
807 | while (object *op = ms->bot) |
790 | { |
808 | { |
|
|
809 | // manually remove, as to not trigger anything |
|
|
810 | if (ms->bot = op->above) |
|
|
811 | ms->bot->below = 0; |
|
|
812 | |
|
|
813 | op->flag [FLAG_REMOVED] = true; |
|
|
814 | |
791 | op = op->head_ (); |
815 | object *head = op->head_ (); |
792 | op->destroy_inv (false); |
816 | if (op == head) |
793 | op->destroy (); |
817 | op->destroy (); |
|
|
818 | else if (head->map != op->map) |
|
|
819 | { |
|
|
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
821 | head->destroy (); |
|
|
822 | } |
794 | } |
823 | } |
795 | |
824 | |
796 | sfree (spaces, size ()), spaces = 0; |
825 | sfree0 (spaces, size ()); |
797 | } |
826 | } |
798 | |
827 | |
799 | if (buttons) |
828 | if (buttons) |
800 | free_objectlinkpt (buttons), buttons = 0; |
829 | free_objectlinkpt (buttons), buttons = 0; |
|
|
830 | |
|
|
831 | sfree0 (regions, size ()); |
|
|
832 | delete [] regionmap; regionmap = 0; |
801 | } |
833 | } |
802 | |
834 | |
803 | void |
835 | void |
804 | maptile::clear_header () |
836 | maptile::clear_header () |
805 | { |
837 | { |
… | |
… | |
905 | op->destroy (); |
937 | op->destroy (); |
906 | } |
938 | } |
907 | } |
939 | } |
908 | |
940 | |
909 | /* |
941 | /* |
910 | * Updates every button on the map (by calling update_button() for them). |
|
|
911 | */ |
|
|
912 | void |
|
|
913 | maptile::update_buttons () |
|
|
914 | { |
|
|
915 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
916 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
917 | { |
|
|
918 | if (!ol->ob) |
|
|
919 | { |
|
|
920 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
921 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
922 | continue; |
|
|
923 | } |
|
|
924 | |
|
|
925 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
926 | { |
|
|
927 | update_button (ol->ob); |
|
|
928 | break; |
|
|
929 | } |
|
|
930 | } |
|
|
931 | } |
|
|
932 | |
|
|
933 | /* |
|
|
934 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
935 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
936 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
937 | * |
945 | * |
938 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
939 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
940 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
941 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
942 | */ |
950 | */ |
943 | int |
951 | int |
944 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
945 | { |
953 | { |
946 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
… | |
… | |
958 | |
966 | |
959 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
960 | { |
968 | { |
961 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
962 | |
970 | |
963 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
971 | if (archetype *at = op->other_arch) |
|
|
972 | { |
964 | total_exp += at->stats.exp * 8; |
973 | total_exp += at->stats.exp * 8; |
965 | |
|
|
966 | monster_cnt++; |
974 | monster_cnt++; |
|
|
975 | } |
|
|
976 | |
|
|
977 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
978 | { |
|
|
979 | total_exp += op->stats.exp * 8; |
|
|
980 | monster_cnt++; |
|
|
981 | } |
967 | } |
982 | } |
968 | } |
983 | } |
969 | |
984 | |
970 | avgexp = (double) total_exp / monster_cnt; |
985 | avgexp = (double) total_exp / monster_cnt; |
971 | |
986 | |
… | |
… | |
984 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
985 | */ |
1000 | */ |
986 | int |
1001 | int |
987 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
988 | { |
1003 | { |
989 | int new_level = darkness + change; |
|
|
990 | |
|
|
991 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
992 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
993 | return 0; |
1006 | return 0; |
994 | |
1007 | |
995 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
996 | if (change > 0) |
1009 | if (change > 0) |
997 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
998 | else |
1011 | else |
999 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1000 | |
1013 | |
1001 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1002 | * we need to be extra careful about negative values. |
|
|
1003 | * In general, the checks below are only needed if change |
|
|
1004 | * is not +/-1 |
|
|
1005 | */ |
|
|
1006 | if (new_level < 0) |
|
|
1007 | darkness = 0; |
|
|
1008 | else if (new_level >= MAX_DARKNESS) |
|
|
1009 | darkness = MAX_DARKNESS; |
|
|
1010 | else |
|
|
1011 | darkness = new_level; |
|
|
1012 | |
1015 | |
1013 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1014 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
|
|
1018 | |
1015 | return 1; |
1019 | return 1; |
1016 | } |
1020 | } |
1017 | |
1021 | |
1018 | /* |
1022 | /* |
1019 | * This function updates various attributes about a specific space |
1023 | * This function updates various attributes about a specific space |
… | |
… | |
1022 | * through, etc) |
1026 | * through, etc) |
1023 | */ |
1027 | */ |
1024 | void |
1028 | void |
1025 | mapspace::update_ () |
1029 | mapspace::update_ () |
1026 | { |
1030 | { |
1027 | object *tmp, *last = 0; |
1031 | object *last = 0; |
1028 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1033 | sint8 light = 0; |
1029 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1030 | |
1035 | |
1031 | //object *middle = 0; |
1036 | //object *middle = 0; |
1032 | //object *top = 0; |
1037 | //object *top = 0; |
1033 | //object *floor = 0; |
1038 | //object *floor = 0; |
1034 | // this seems to generate better code than using locals, above |
1039 | // this seems to generate better code than using locals, above |
1035 | object *&top = faces_obj[0] = 0; |
1040 | object *&top = faces_obj[0] = 0; |
1036 | object *&middle = faces_obj[1] = 0; |
1041 | object *&middle = faces_obj[1] = 0; |
1037 | object *&floor = faces_obj[2] = 0; |
1042 | object *&floor = faces_obj[2] = 0; |
1038 | |
1043 | |
1039 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1040 | { |
1045 | { |
1041 | /* This could be made additive I guess (two lights better than |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1042 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1043 | * light bulbs do not illuminate twice as far as once since |
|
|
1044 | * it is a dissapation factor that is cubed. |
|
|
1045 | */ |
|
|
1046 | if (tmp->glow_radius > light) |
|
|
1047 | light = tmp->glow_radius; |
1047 | light += tmp->glow_radius; |
1048 | |
1048 | |
1049 | /* This call is needed in order to update objects the player |
1049 | /* This call is needed in order to update objects the player |
1050 | * is standing in that have animations (ie, grass, fire, etc). |
1050 | * is standing in that have animations (ie, grass, fire, etc). |
1051 | * However, it also causes the look window to be re-drawn |
1051 | * However, it also causes the look window to be re-drawn |
1052 | * 3 times each time the player moves, because many of the |
1052 | * 3 times each time the player moves, because many of the |
… | |
… | |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1072 | { |
1072 | { |
1073 | middle = tmp; |
1073 | middle = tmp; |
1074 | anywhere = 1; |
1074 | anywhere = 1; |
1075 | } |
1075 | } |
|
|
1076 | |
1076 | /* Find the highest visible face around. If equal |
1077 | /* Find the highest visible face around. If equal |
1077 | * visibilities, we still want the one nearer to the |
1078 | * visibilities, we still want the one nearer to the |
1078 | * top |
1079 | * top |
1079 | */ |
1080 | */ |
1080 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1099 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1101 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1102 | } |
1103 | } |
1103 | |
1104 | |
1104 | this->light = light; |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1105 | this->flags_ = flags; |
1106 | this->flags_ = flags; |
1106 | this->move_block = move_block & ~move_allow; |
1107 | this->move_block = move_block & ~move_allow; |
1107 | this->move_on = move_on; |
1108 | this->move_on = move_on; |
1108 | this->move_off = move_off; |
1109 | this->move_off = move_off; |
1109 | this->move_slow = move_slow; |
1110 | this->move_slow = move_slow; |
… | |
… | |
1129 | * 1) top face is set, need middle to be set. |
1130 | * 1) top face is set, need middle to be set. |
1130 | * 2) middle is set, need to set top. |
1131 | * 2) middle is set, need to set top. |
1131 | * 3) neither middle or top is set - need to set both. |
1132 | * 3) neither middle or top is set - need to set both. |
1132 | */ |
1133 | */ |
1133 | |
1134 | |
1134 | for (tmp = last; tmp; tmp = tmp->below) |
1135 | for (object *tmp = last; tmp; tmp = tmp->below) |
1135 | { |
1136 | { |
1136 | /* Once we get to a floor, stop, since we already have a floor object */ |
1137 | /* Once we get to a floor, stop, since we already have a floor object */ |
1137 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1138 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1138 | break; |
1139 | break; |
1139 | |
1140 | |
… | |
… | |
1191 | vol += op->volume (); |
1192 | vol += op->volume (); |
1192 | |
1193 | |
1193 | return vol; |
1194 | return vol; |
1194 | } |
1195 | } |
1195 | |
1196 | |
1196 | bool |
1197 | maptile * |
1197 | maptile::tile_available (int dir, bool load) |
1198 | maptile::tile_available (int dir, bool load) |
1198 | { |
1199 | { |
1199 | if (!tile_path[dir]) |
1200 | if (tile_path[dir]) |
1200 | return 0; |
1201 | { |
1201 | |
|
|
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1203 | return 1; |
1203 | return tile_map[dir]; |
1204 | |
1204 | |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1206 | return 1; |
1206 | return tile_map[dir]; |
|
|
1207 | } |
1207 | |
1208 | |
1208 | return 0; |
1209 | return 0; |
1209 | } |
1210 | } |
1210 | |
1211 | |
1211 | /* this returns TRUE if the coordinates (x,y) are out of |
1212 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1517 | else |
1518 | else |
1518 | { |
1519 | { |
1519 | retval->distance_x += op2->x - x; |
1520 | retval->distance_x += op2->x - x; |
1520 | retval->distance_y += op2->y - y; |
1521 | retval->distance_y += op2->y - y; |
1521 | |
1522 | |
1522 | retval->part = NULL; |
1523 | retval->part = 0; |
1523 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1524 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1524 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1525 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1525 | } |
1526 | } |
1526 | } |
1527 | } |
1527 | |
1528 | |
1528 | /* Returns true of op1 and op2 are effectively on the same map |
1529 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1539 | int dx, dy; |
1540 | int dx, dy; |
1540 | |
1541 | |
1541 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1542 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1542 | } |
1543 | } |
1543 | |
1544 | |
|
|
1545 | //-GPL |
|
|
1546 | |
1544 | object * |
1547 | object * |
1545 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1548 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1546 | { |
1549 | { |
1547 | if (!op->flag [FLAG_REMOVED]) |
|
|
1548 | op->remove (); |
|
|
1549 | |
|
|
1550 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1550 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1551 | } |
1551 | } |
1552 | |
1552 | |
1553 | region * |
1553 | region * |
1554 | maptile::region (int x, int y) const |
1554 | maptile::region (int x, int y) const |
… | |
… | |
1563 | return default_region; |
1563 | return default_region; |
1564 | |
1564 | |
1565 | return ::region::default_region (); |
1565 | return ::region::default_region (); |
1566 | } |
1566 | } |
1567 | |
1567 | |
|
|
1568 | //+GPL |
|
|
1569 | |
1568 | /* picks a random object from a style map. |
1570 | /* picks a random object from a style map. |
1569 | * Redone by MSW so it should be faster and not use static |
|
|
1570 | * variables to generate tables. |
|
|
1571 | */ |
1571 | */ |
1572 | object * |
1572 | object * |
1573 | maptile::pick_random_object () const |
1573 | maptile::pick_random_object (rand_gen &gen) const |
1574 | { |
1574 | { |
1575 | /* while returning a null object will result in a crash, that |
1575 | /* while returning a null object will result in a crash, that |
1576 | * is actually preferable to an infinite loop. That is because |
1576 | * is actually preferable to an infinite loop. That is because |
1577 | * most servers will automatically restart in case of crash. |
1577 | * most servers will automatically restart in case of crash. |
1578 | * Change the logic on getting the random space - shouldn't make |
1578 | * Change the logic on getting the random space - shouldn't make |
1579 | * any difference, but this seems clearer to me. |
1579 | * any difference, but this seems clearer to me. |
1580 | */ |
1580 | */ |
1581 | for (int i = 1000; --i;) |
1581 | for (int i = 1000; --i;) |
1582 | { |
1582 | { |
1583 | object *pick = at (rndm (width), rndm (height)).bot; |
1583 | object *pick = at (gen (width), gen (height)).bot; |
1584 | |
1584 | |
1585 | // do not prefer big monsters just because they are big. |
1585 | // do not prefer big monsters just because they are big. |
1586 | if (pick && pick->head_ () == pick) |
1586 | if (pick && pick->is_head ()) |
1587 | return pick->head_ (); |
1587 | return pick->head_ (); |
1588 | } |
1588 | } |
1589 | |
1589 | |
1590 | // instead of crashing in the unlikely(?) case, try to return *something* |
1590 | // instead of crashing in the unlikely(?) case, try to return *something* |
1591 | return get_archetype ("blocked"); |
1591 | return archetype::find ("bug"); |
1592 | } |
1592 | } |
|
|
1593 | |
|
|
1594 | //-GPL |
1593 | |
1595 | |
1594 | void |
1596 | void |
1595 | maptile::play_sound (faceidx sound, int x, int y) const |
1597 | maptile::play_sound (faceidx sound, int x, int y) const |
1596 | { |
1598 | { |
1597 | if (!sound) |
1599 | if (!sound) |
1598 | return; |
1600 | return; |
1599 | |
1601 | |
|
|
1602 | for_all_players_on_map (pl, this) |
|
|
1603 | if (client *ns = pl->ns) |
|
|
1604 | { |
|
|
1605 | int dx = x - pl->ob->x; |
|
|
1606 | int dy = y - pl->ob->y; |
|
|
1607 | |
|
|
1608 | int distance = idistance (dx, dy); |
|
|
1609 | |
|
|
1610 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1611 | ns->play_sound (sound, dx, dy); |
|
|
1612 | } |
|
|
1613 | } |
|
|
1614 | |
|
|
1615 | void |
|
|
1616 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1617 | { |
1600 | for_all_players (pl) |
1618 | for_all_players (pl) |
1601 | if (pl->observe->map == this) |
|
|
1602 | if (client *ns = pl->ns) |
1619 | if (client *ns = pl->ns) |
1603 | { |
1620 | { |
1604 | int dx = x - pl->observe->x; |
1621 | int dx = x - pl->ob->x; |
1605 | int dy = y - pl->observe->y; |
1622 | int dy = y - pl->ob->y; |
1606 | |
1623 | |
1607 | int distance = idistance (dx, dy); |
1624 | int distance = idistance (dx, dy); |
1608 | |
1625 | |
1609 | if (distance <= MAX_SOUND_DISTANCE) |
1626 | if (distance <= MAX_SOUND_DISTANCE) |
1610 | ns->play_sound (sound, dx, dy); |
1627 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1611 | } |
1628 | } |
1612 | } |
1629 | } |
1613 | |
1630 | |
|
|
1631 | static void |
|
|
1632 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1633 | { |
|
|
1634 | // clip to map to the left |
|
|
1635 | if (x0 < 0) |
|
|
1636 | { |
|
|
1637 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1638 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1639 | |
|
|
1640 | if (x1 < 0) // entirely to the left |
|
|
1641 | return; |
|
|
1642 | |
|
|
1643 | x0 = 0; |
|
|
1644 | } |
|
|
1645 | |
|
|
1646 | // clip to map to the right |
|
|
1647 | if (x1 > m->width) |
|
|
1648 | { |
|
|
1649 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1650 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1651 | |
|
|
1652 | if (x0 > m->width) // entirely to the right |
|
|
1653 | return; |
|
|
1654 | |
|
|
1655 | x1 = m->width; |
|
|
1656 | } |
|
|
1657 | |
|
|
1658 | // clip to map above |
|
|
1659 | if (y0 < 0) |
|
|
1660 | { |
|
|
1661 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1662 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1663 | |
|
|
1664 | if (y1 < 0) // entirely above |
|
|
1665 | return; |
|
|
1666 | |
|
|
1667 | y0 = 0; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | // clip to map below |
|
|
1671 | if (y1 > m->height) |
|
|
1672 | { |
|
|
1673 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1674 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1675 | |
|
|
1676 | if (y0 > m->height) // entirely below |
|
|
1677 | return; |
|
|
1678 | |
|
|
1679 | y1 = m->height; |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | // if we get here, the rect is within the current map |
|
|
1683 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1684 | |
|
|
1685 | r->m = m; |
|
|
1686 | r->x0 = x0; |
|
|
1687 | r->y0 = y0; |
|
|
1688 | r->x1 = x1; |
|
|
1689 | r->y1 = y1; |
|
|
1690 | r->dx = dx; |
|
|
1691 | r->dy = dy; |
|
|
1692 | } |
|
|
1693 | |
|
|
1694 | maprect * |
|
|
1695 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1696 | { |
|
|
1697 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1698 | buf.clear (); |
|
|
1699 | |
|
|
1700 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1701 | |
|
|
1702 | // add end marker |
|
|
1703 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1704 | r->m = 0; |
|
|
1705 | |
|
|
1706 | return (maprect *)buf.linearise (); |
|
|
1707 | } |
|
|
1708 | |