1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | |
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25 | #include <global.h> |
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26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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29 | #include <unistd.h> |
25 | #include <unistd.h> |
30 | |
26 | |
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27 | #include "global.h" |
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28 | #include "loader.h" |
31 | #include "path.h" |
29 | #include "path.h" |
32 | |
30 | |
33 | /* |
31 | //+GPL |
34 | * Returns the maptile which has a name matching the given argument. |
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35 | * return NULL if no match is found. |
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36 | */ |
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37 | maptile * |
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38 | has_been_loaded (const char *name) |
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39 | { |
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40 | maptile *map; |
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41 | |
32 | |
42 | if (!name || !*name) |
33 | sint8 maptile::outdoor_darkness; |
43 | return 0; |
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44 | |
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45 | for (map = first_map; map; map = map->next) |
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46 | if (!strcmp (name, map->path)) |
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47 | break; |
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48 | |
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49 | return (map); |
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50 | } |
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51 | |
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52 | /* |
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53 | * This makes a path absolute outside the world of Crossfire. |
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54 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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55 | * and returns the pointer to a static array containing the result. |
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56 | * it really should be called create_mapname |
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57 | */ |
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58 | |
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59 | const char * |
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60 | create_pathname (const char *name) |
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61 | { |
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62 | static char buf[MAX_BUF]; |
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63 | |
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64 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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65 | * someplace else in the code? msw 2-17-97 |
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66 | */ |
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67 | if (*name == '/') |
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68 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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69 | else |
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70 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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71 | return (buf); |
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72 | } |
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73 | |
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74 | /* |
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75 | * same as create_pathname, but for the overlay maps. |
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76 | */ |
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77 | |
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78 | const char * |
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79 | create_overlay_pathname (const char *name) |
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80 | { |
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81 | static char buf[MAX_BUF]; |
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82 | |
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83 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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84 | * someplace else in the code? msw 2-17-97 |
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85 | */ |
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86 | if (*name == '/') |
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87 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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88 | else |
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89 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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90 | return (buf); |
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91 | } |
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92 | |
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93 | /* |
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94 | * same as create_pathname, but for the template maps. |
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95 | */ |
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96 | |
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97 | const char * |
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98 | create_template_pathname (const char *name) |
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99 | { |
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100 | static char buf[MAX_BUF]; |
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101 | |
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102 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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103 | * someplace else in the code? msw 2-17-97 |
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104 | */ |
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105 | if (*name == '/') |
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106 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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107 | else |
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108 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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109 | return (buf); |
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110 | } |
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111 | |
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112 | /* |
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113 | * This makes absolute path to the itemfile where unique objects |
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114 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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115 | * files than full directory structure, but if this is problem it can |
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116 | * be changed. |
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117 | */ |
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118 | static const char * |
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119 | create_items_path (const char *s) |
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120 | { |
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121 | static char buf[MAX_BUF]; |
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122 | char *t; |
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123 | |
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124 | if (*s == '/') |
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125 | s++; |
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126 | |
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127 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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128 | |
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129 | for (t = buf + strlen (buf); *s; s++, t++) |
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130 | if (*s == '/') |
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131 | *t = '@'; |
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132 | else |
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133 | *t = *s; |
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134 | *t = 0; |
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135 | return (buf); |
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136 | } |
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137 | |
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138 | |
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139 | /* |
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140 | * This function checks if a file with the given path exists. |
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141 | * -1 is returned if it fails, otherwise the mode of the file |
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142 | * is returned. |
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143 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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144 | * |
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145 | * If prepend_dir is set, then we call create_pathname (which prepends |
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146 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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147 | * complete. |
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148 | * Only the editor actually cares about the writablity of this - |
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149 | * the rest of the code only cares that the file is readable. |
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150 | * when the editor goes away, the call to stat should probably be |
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151 | * replaced by an access instead (similar to the windows one, but |
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152 | * that seems to be missing the prepend_dir processing |
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153 | */ |
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154 | |
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155 | int |
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156 | check_path (const char *name, int prepend_dir) |
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157 | { |
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158 | char buf[MAX_BUF]; |
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159 | |
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160 | char *endbuf; |
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161 | struct stat statbuf; |
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162 | int mode = 0; |
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163 | |
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164 | if (prepend_dir) |
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165 | strcpy (buf, create_pathname (name)); |
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166 | else |
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167 | strcpy (buf, name); |
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168 | |
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169 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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170 | * this method should be equivalant and is clearer. |
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171 | * Can not use strcat because we need to cycle through |
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172 | * all the names. |
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173 | */ |
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174 | endbuf = buf + strlen (buf); |
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175 | |
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176 | if (stat (buf, &statbuf)) |
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177 | return -1; |
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178 | if (!S_ISREG (statbuf.st_mode)) |
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179 | return (-1); |
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180 | |
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181 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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182 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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183 | mode |= 4; |
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184 | |
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185 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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186 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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187 | mode |= 2; |
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188 | |
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189 | return (mode); |
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190 | } |
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191 | |
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192 | /* |
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193 | * Prints out debug-information about a map. |
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194 | * Dumping these at llevError doesn't seem right, but is |
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195 | * necessary to make sure the information is in fact logged. |
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196 | */ |
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197 | |
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198 | void |
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199 | dump_map (const maptile *m) |
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200 | { |
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201 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
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202 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
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203 | |
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204 | if (m->msg != NULL) |
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205 | LOG (llevError, "Message:\n%s", m->msg); |
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206 | |
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207 | if (m->maplore != NULL) |
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208 | LOG (llevError, "Lore:\n%s", m->maplore); |
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209 | |
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210 | if (m->tmpname != NULL) |
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211 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
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212 | |
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213 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
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214 | LOG (llevError, "Darkness: %d\n", m->darkness); |
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215 | } |
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216 | |
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217 | /* |
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218 | * Prints out debug-information about all maps. |
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219 | * This basically just goes through all the maps and calls |
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220 | * dump_map on each one. |
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221 | */ |
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222 | |
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223 | void |
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224 | dump_all_maps (void) |
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225 | { |
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226 | maptile *m; |
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227 | |
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228 | for (m = first_map; m; m = m->next) |
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229 | dump_map (m); |
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230 | } |
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231 | |
34 | |
232 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
233 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
234 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
235 | * new values into newmap, nx, and ny. Any and all of those |
38 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
240 | * don't expect to insert/remove anything from those spaces. |
43 | * don't expect to insert/remove anything from those spaces. |
241 | */ |
44 | */ |
242 | int |
45 | int |
243 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
46 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
244 | { |
47 | { |
245 | sint16 newx, newy; |
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246 | int retval = 0; |
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247 | maptile *mp; |
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248 | |
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249 | newx = x; |
48 | sint16 newx = x; |
250 | newy = y; |
49 | sint16 newy = y; |
251 | |
50 | |
252 | mp = get_map_from_coord (oldmap, &newx, &newy); |
51 | maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
253 | |
52 | |
254 | if (!mp) |
53 | if (!mp) |
255 | return P_OUT_OF_MAP; |
54 | return P_OUT_OF_MAP; |
256 | |
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257 | if (mp != oldmap) |
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258 | retval |= P_NEW_MAP; |
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259 | |
55 | |
260 | if (newmap) *newmap = mp; |
56 | if (newmap) *newmap = mp; |
261 | if (nx) *nx = newx; |
57 | if (nx) *nx = newx; |
262 | if (ny) *ny = newy; |
58 | if (ny) *ny = newy; |
263 | |
59 | |
264 | return retval | mp->at (newx, newy).flags (); |
60 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
265 | } |
61 | } |
266 | |
62 | |
267 | /* |
63 | /* |
268 | * Returns true if the given coordinate is blocked except by the |
64 | * Returns true if the given coordinate is blocked except by the |
269 | * object passed is not blocking. This is used with |
65 | * object passed is not blocking. This is used with |
… | |
… | |
277 | * by the caller. |
73 | * by the caller. |
278 | */ |
74 | */ |
279 | int |
75 | int |
280 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
281 | { |
77 | { |
282 | object *tmp; |
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283 | int mflags, blocked; |
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284 | |
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285 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
286 | * have already checked this. |
79 | * have already checked this. |
287 | */ |
80 | */ |
288 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
289 | { |
82 | { |
290 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
291 | return 1; |
84 | return 1; |
292 | } |
85 | } |
293 | |
86 | |
294 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
295 | * directly. |
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296 | */ |
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297 | mflags = m->at (sx, sy).flags (); |
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298 | |
88 | |
299 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
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90 | int blocked = ms.move_block; |
300 | |
91 | |
301 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
302 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
303 | * things we need to do for players. |
94 | * things we need to do for players. |
304 | */ |
95 | */ |
305 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
306 | return 0; |
97 | return 0; |
307 | |
98 | |
308 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
309 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
310 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
311 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
312 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
313 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
314 | */ |
105 | */ |
315 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
106 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
316 | return 0; |
107 | return 0; |
317 | |
108 | |
318 | if (ob->head != NULL) |
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319 | ob = ob->head; |
109 | ob = ob->head_ (); |
320 | |
110 | |
321 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
322 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
323 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
324 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
325 | */ |
115 | */ |
326 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
327 | { |
117 | { |
328 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
329 | /* This must be before the checks below. Code for inventory checkers. */ |
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330 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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331 | { |
119 | { |
332 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
333 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
334 | * pass through this space. |
122 | return 1; |
335 | */ |
123 | else |
336 | if (tmp->last_sp) |
124 | continue; |
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125 | |
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126 | if (tmp->type == CHECK_INV) |
337 | { |
127 | { |
338 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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131 | if (logical_xor (have, tmp->last_sp)) |
339 | return 1; |
132 | return 1; |
340 | else |
133 | } |
341 | continue; |
134 | else if (tmp->type == T_MATCH) |
|
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135 | { |
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136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
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142 | return 1; |
342 | } |
143 | } |
343 | else |
144 | else |
344 | { |
145 | return 1; // unconditional block |
345 | /* In this case, the player must not have the object - |
146 | |
346 | * if they do, they can't pass through. |
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347 | */ |
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348 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
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349 | return 1; |
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350 | else |
|
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351 | continue; |
|
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352 | } |
|
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353 | } /* if check_inv */ |
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354 | else |
147 | } else { |
355 | { |
148 | // space does not block the ob, directly, but |
356 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
357 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
358 | * movement, can't move here. |
151 | |
359 | * second - if a monster, can't move there, unles it is a |
152 | if (tmp->flag [FLAG_ALIVE] |
360 | * hidden dm |
153 | && tmp->head_ () != ob |
361 | */ |
154 | && tmp != ob |
362 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | && tmp->type != DOOR |
363 | return 1; |
156 | && !tmp->flag [FLAG_WIZPASS]) |
364 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
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365 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
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366 | return 1; |
157 | return 1; |
367 | } |
158 | } |
368 | |
|
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369 | } |
159 | } |
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160 | |
370 | return 0; |
161 | return 0; |
371 | } |
162 | } |
372 | |
163 | |
373 | |
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374 | /* |
164 | /* |
375 | * Returns true if the given object can't fit in the given spot. |
165 | * Returns qthe blocking object if the given object can't fit in the given |
376 | * This is meant for multi space objects - for single space objecs, |
166 | * spot. This is meant for multi space objects - for single space objecs, |
377 | * just calling get_map_blocked and checking that against movement type |
167 | * just calling get_map_blocked and checking that against movement type |
378 | * of object. This function goes through all the parts of the |
168 | * of object. This function goes through all the parts of the multipart |
379 | * multipart object and makes sure they can be inserted. |
169 | * object and makes sure they can be inserted. |
380 | * |
170 | * |
381 | * While this doesn't call out of map, the get_map_flags does. |
171 | * While this doesn't call out of map, the get_map_flags does. |
382 | * |
172 | * |
383 | * This function has been used to deprecate arch_out_of_map - |
173 | * This function has been used to deprecate arch_out_of_map - |
384 | * this function also does that check, and since in most cases, |
174 | * this function also does that check, and since in most cases, |
… | |
… | |
395 | * |
185 | * |
396 | * Note this used to be arch_blocked, but with new movement |
186 | * Note this used to be arch_blocked, but with new movement |
397 | * code, we need to have actual object to check its move_type |
187 | * code, we need to have actual object to check its move_type |
398 | * against the move_block values. |
188 | * against the move_block values. |
399 | */ |
189 | */ |
400 | int |
190 | bool |
401 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
191 | object::blocked (maptile *m, int x, int y) const |
402 | { |
192 | { |
403 | archetype *tmp; |
193 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
404 | int flag; |
|
|
405 | maptile *m1; |
|
|
406 | sint16 sx, sy; |
|
|
407 | |
|
|
408 | if (ob == NULL) |
|
|
409 | { |
|
|
410 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
|
|
411 | if (flag & P_OUT_OF_MAP) |
|
|
412 | return P_OUT_OF_MAP; |
|
|
413 | |
|
|
414 | /* don't have object, so don't know what types would block */ |
|
|
415 | return m1->at (sx, sy).move_block; |
|
|
416 | } |
194 | { |
|
|
195 | mapxy pos (m, x + tmp->x, y + tmp->y); |
417 | |
196 | |
418 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
197 | if (!pos.normalise ()) |
419 | { |
198 | return 1; |
420 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
|
|
421 | |
199 | |
422 | if (flag & P_OUT_OF_MAP) |
200 | mapspace &ms = *pos; |
423 | return P_OUT_OF_MAP; |
201 | |
424 | if (flag & P_IS_ALIVE) |
202 | if (ms.flags () & P_IS_ALIVE) |
425 | return P_IS_ALIVE; |
203 | return 1; |
426 | |
204 | |
427 | mapspace &ms = m1->at (sx, sy); |
205 | /* However, often ob doesn't have any move type |
428 | |
206 | * (signifying non-moving objects) |
429 | |
|
|
430 | /* find_first_free_spot() calls this function. However, often |
|
|
431 | * ob doesn't have any move type (when used to place exits) |
|
|
432 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
207 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
433 | */ |
208 | */ |
434 | |
|
|
435 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
209 | if (!move_type && ms.move_block != MOVE_ALL) |
436 | continue; |
210 | continue; |
437 | |
211 | |
438 | /* Note it is intentional that we check ob - the movement type of the |
212 | /* Note it is intentional that we check ob - the movement type of the |
439 | * head of the object should correspond for the entire object. |
213 | * head of the object should correspond for the entire object. |
440 | */ |
214 | */ |
441 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
215 | if (ms.blocks (move_type)) |
442 | return P_NO_PASS; |
216 | return 1; |
443 | } |
217 | } |
444 | |
218 | |
445 | return 0; |
219 | return 0; |
446 | } |
220 | } |
447 | |
221 | |
… | |
… | |
449 | * into inventory, but just links them. What this does is go through |
223 | * into inventory, but just links them. What this does is go through |
450 | * and insert them properly. |
224 | * and insert them properly. |
451 | * The object 'container' is the object that contains the inventory. |
225 | * The object 'container' is the object that contains the inventory. |
452 | * This is needed so that we can update the containers weight. |
226 | * This is needed so that we can update the containers weight. |
453 | */ |
227 | */ |
454 | |
228 | static void |
455 | void |
|
|
456 | fix_container (object *container) |
229 | fix_container (object *container) |
457 | { |
230 | { |
458 | object *tmp = container->inv, *next; |
231 | object *tmp = container->inv, *next; |
459 | |
232 | |
460 | container->inv = NULL; |
233 | container->inv = 0; |
461 | while (tmp != NULL) |
234 | while (tmp) |
462 | { |
235 | { |
463 | next = tmp->below; |
236 | next = tmp->below; |
464 | if (tmp->inv) |
237 | if (tmp->inv) |
465 | fix_container (tmp); |
238 | fix_container (tmp); |
|
|
239 | |
466 | (void) insert_ob_in_ob (tmp, container); |
240 | insert_ob_in_ob (tmp, container); |
467 | tmp = next; |
241 | tmp = next; |
468 | } |
242 | } |
|
|
243 | |
469 | /* sum_weight will go through and calculate what all the containers are |
244 | // go through and calculate what all the containers are carrying. |
470 | * carrying. |
245 | //TODO: remove |
471 | */ |
246 | container->update_weight (); |
472 | sum_weight (container); |
|
|
473 | } |
247 | } |
|
|
248 | |
|
|
249 | //-GPL |
|
|
250 | |
|
|
251 | void |
|
|
252 | maptile::set_object_flag (int flag, int value) |
|
|
253 | { |
|
|
254 | if (!spaces) |
|
|
255 | return; |
|
|
256 | |
|
|
257 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
258 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
259 | tmp->flag [flag] = value; |
|
|
260 | } |
|
|
261 | |
|
|
262 | void |
|
|
263 | maptile::post_load_original () |
|
|
264 | { |
|
|
265 | if (!spaces) |
|
|
266 | return; |
|
|
267 | |
|
|
268 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
269 | |
|
|
270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
272 | INVOKE_OBJECT (RESET, tmp); |
|
|
273 | } |
|
|
274 | |
|
|
275 | //+GPL |
474 | |
276 | |
475 | /* link_multipart_objects go through all the objects on the map looking |
277 | /* link_multipart_objects go through all the objects on the map looking |
476 | * for objects whose arch says they are multipart yet according to the |
278 | * for objects whose arch says they are multipart yet according to the |
477 | * info we have, they only have the head (as would be expected when |
279 | * info we have, they only have the head (as would be expected when |
478 | * they are saved). We do have to look for the old maps that did save |
280 | * they are saved). |
479 | * the more sections and not re-add sections for them. |
|
|
480 | */ |
281 | */ |
481 | |
282 | void |
482 | static void |
283 | maptile::link_multipart_objects () |
483 | link_multipart_objects (maptile *m) |
|
|
484 | { |
284 | { |
485 | int x, y; |
285 | if (!spaces) |
486 | object *tmp, *op, *last, *above; |
286 | return; |
487 | archetype *at; |
|
|
488 | |
287 | |
489 | for (x = 0; x < m->width; x++) |
288 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
490 | for (y = 0; y < m->height; y++) |
289 | { |
491 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
290 | object *op = ms->bot; |
|
|
291 | while (op) |
492 | { |
292 | { |
493 | above = tmp->above; |
|
|
494 | |
|
|
495 | /* already multipart - don't do anything more */ |
293 | /* already multipart - don't do anything more */ |
496 | if (tmp->head || tmp->more) |
294 | if (op->head_ () == op && !op->more && op->arch->more) |
497 | continue; |
|
|
498 | |
|
|
499 | /* If there is nothing more to this object, this for loop |
|
|
500 | * won't do anything. |
|
|
501 | */ |
|
|
502 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
503 | { |
295 | { |
504 | op = arch_to_object (at); |
296 | op->remove (); |
|
|
297 | op->expand_tail (); |
505 | |
298 | |
506 | /* update x,y coordinates */ |
299 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
507 | op->x += tmp->x; |
300 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
508 | op->y += tmp->y; |
301 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
509 | op->head = tmp; |
302 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
510 | op->map = m; |
303 | |
511 | last->more = op; |
304 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
512 | op->name = tmp->name; |
305 | // so we have to reset the iteration through the mapspace |
513 | op->title = tmp->title; |
|
|
514 | /* we could link all the parts onto tmp, and then just |
|
|
515 | * call insert_ob_in_map once, but the effect is the same, |
|
|
516 | * as insert_ob_in_map will call itself with each part, and |
|
|
517 | * the coding is simpler to just to it here with each part. |
|
|
518 | */ |
306 | } |
519 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | else |
520 | } /* for at = tmp->arch->more */ |
308 | op = op->above; |
521 | } /* for objects on this space */ |
309 | } |
|
|
310 | } |
522 | } |
311 | } |
|
|
312 | |
|
|
313 | //-GPL |
523 | |
314 | |
524 | /* |
315 | /* |
525 | * Loads (ands parses) the objects into a given map from the specified |
316 | * Loads (ands parses) the objects into a given map from the specified |
526 | * file pointer. |
317 | * file pointer. |
527 | * mapflags is the same as we get with load_original_map |
|
|
528 | */ |
318 | */ |
529 | void |
319 | bool |
530 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
320 | maptile::_load_objects (object_thawer &f) |
531 | { |
321 | { |
532 | int i, j; |
322 | for (;;) |
533 | int unique; |
|
|
534 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
535 | |
|
|
536 | op = object::create (); |
|
|
537 | op->map = m; /* To handle buttons correctly */ |
|
|
538 | |
|
|
539 | while ((i = load_object (fp, op, mapflags))) |
|
|
540 | { |
323 | { |
541 | /* if the archetype for the object is null, means that we |
324 | coroapi::cede_to_tick (); // cede once in a while |
542 | * got an invalid object. Don't do anything with it - the game |
325 | |
543 | * or editor will not be able to do anything with it either. |
326 | switch (f.kw) |
544 | */ |
|
|
545 | if (op->arch == NULL) |
|
|
546 | { |
327 | { |
547 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
328 | case KW_arch: |
|
|
329 | if (object *op = object::read (f, this)) |
|
|
330 | { |
|
|
331 | // TODO: why? |
|
|
332 | if (op->inv) |
|
|
333 | op->update_weight (); |
|
|
334 | |
|
|
335 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
336 | { |
|
|
337 | // we insert manually because |
|
|
338 | // a) its way faster |
|
|
339 | // b) we remove manually, too, and there are good reasons for that |
|
|
340 | // c) it's correct |
|
|
341 | mapspace &ms = at (op->x, op->y); |
|
|
342 | |
|
|
343 | op->flag [FLAG_REMOVED] = false; |
|
|
344 | |
|
|
345 | op->above = 0; |
|
|
346 | op->below = ms.top; |
|
|
347 | |
|
|
348 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
349 | |
|
|
350 | ms.top = op; |
|
|
351 | ms.flags_ = 0; |
|
|
352 | } |
|
|
353 | else |
|
|
354 | { |
|
|
355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
356 | op->destroy (); |
|
|
357 | } |
|
|
358 | } |
|
|
359 | |
548 | continue; |
360 | continue; |
549 | } |
|
|
550 | |
361 | |
551 | switch (i) |
|
|
552 | { |
|
|
553 | case LL_NORMAL: |
|
|
554 | /* if we are loading an overlay, put the floors on the bottom */ |
|
|
555 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
556 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
|
|
557 | else |
|
|
558 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
559 | |
|
|
560 | if (op->inv) |
|
|
561 | sum_weight (op); |
|
|
562 | |
|
|
563 | prev = op, last_more = op; |
|
|
564 | break; |
|
|
565 | |
|
|
566 | case LL_MORE: |
362 | case KW_EOF: |
567 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
363 | return true; |
568 | op->head = prev, last_more->more = op, last_more = op; |
364 | |
|
|
365 | default: |
|
|
366 | if (!f.parse_error ("map file")) |
|
|
367 | return false; |
569 | break; |
368 | break; |
570 | } |
369 | } |
571 | |
370 | |
572 | if (mapflags & MAP_STYLE) |
371 | f.next (); |
573 | remove_from_active_list (op); |
|
|
574 | |
|
|
575 | op = object::create (); |
|
|
576 | op->map = m; |
|
|
577 | } |
|
|
578 | |
|
|
579 | for (i = 0; i < m->width; i++) |
|
|
580 | { |
372 | } |
581 | for (j = 0; j < m->height; j++) |
373 | |
|
|
374 | return true; |
|
|
375 | } |
|
|
376 | |
|
|
377 | void |
|
|
378 | maptile::activate () |
|
|
379 | { |
|
|
380 | if (spaces) |
|
|
381 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
382 | for (object *op = ms->bot; op; op = op->above) |
|
|
383 | op->activate_recursive (); |
|
|
384 | } |
|
|
385 | |
|
|
386 | void |
|
|
387 | maptile::deactivate () |
|
|
388 | { |
|
|
389 | if (spaces) |
|
|
390 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
391 | for (object *op = ms->bot; op; op = op->above) |
|
|
392 | op->deactivate_recursive (); |
|
|
393 | } |
|
|
394 | |
|
|
395 | bool |
|
|
396 | maptile::_save_objects (object_freezer &f, int flags) |
|
|
397 | { |
|
|
398 | coroapi::cede_to_tick (); |
|
|
399 | |
|
|
400 | if (flags & IO_HEADER) |
|
|
401 | _save_header (f); |
|
|
402 | |
|
|
403 | if (!spaces) |
|
|
404 | return false; |
|
|
405 | |
|
|
406 | for (int i = 0; i < size (); ++i) |
|
|
407 | { |
|
|
408 | bool unique = 0; |
|
|
409 | |
|
|
410 | for (object *op = spaces [i].bot; op; op = op->above) |
582 | { |
411 | { |
583 | unique = 0; |
412 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
584 | /* check for unique items, or unique squares */ |
413 | |
585 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
414 | if (expect_false (!op->can_map_save ())) |
|
|
415 | continue; |
|
|
416 | |
|
|
417 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
586 | { |
418 | { |
587 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
419 | if (flags & IO_UNIQUES) |
588 | unique = 1; |
420 | op->write (f); |
589 | |
|
|
590 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
591 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
592 | } |
421 | } |
|
|
422 | else if (expect_true (flags & IO_OBJECTS)) |
|
|
423 | op->write (f); |
593 | } |
424 | } |
594 | } |
425 | } |
595 | |
426 | |
596 | op->destroy (); |
427 | coroapi::cede_to_tick (); |
597 | link_multipart_objects (m); |
|
|
598 | } |
|
|
599 | |
428 | |
600 | /* This saves all the objects on the map in a non destructive fashion. |
429 | return true; |
601 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
430 | } |
602 | * and we only save the head of multi part objects - this is needed |
|
|
603 | * in order to do map tiling properly. |
|
|
604 | */ |
|
|
605 | void |
|
|
606 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
|
|
607 | { |
|
|
608 | int i, j = 0, unique = 0; |
|
|
609 | object *op; |
|
|
610 | |
431 | |
611 | /* first pass - save one-part objects */ |
432 | bool |
612 | for (i = 0; i < m->width; i++) |
433 | maptile::_save_objects (const char *path, int flags) |
613 | for (j = 0; j < m->height; j++) |
434 | { |
614 | { |
435 | object_freezer freezer; |
615 | unique = 0; |
|
|
616 | |
436 | |
617 | for (op = m->at (i, j).bot; op; op = op->above) |
437 | if (!_save_objects (freezer, flags)) |
618 | { |
438 | return false; |
619 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
|
|
620 | unique = 1; |
|
|
621 | |
439 | |
622 | if (op->type == PLAYER) |
440 | return freezer.save (path); |
623 | continue; |
|
|
624 | |
|
|
625 | if (op->head || op->owner) |
|
|
626 | continue; |
|
|
627 | |
|
|
628 | if (unique || op->flag [FLAG_UNIQUE]) |
|
|
629 | save_object (fp2, op, 1); |
|
|
630 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
|
|
631 | save_object (fp, op, 1); |
|
|
632 | } |
|
|
633 | } |
|
|
634 | } |
441 | } |
635 | |
442 | |
636 | maptile::maptile () |
443 | maptile::maptile () |
637 | { |
444 | { |
638 | in_memory = MAP_SWAPPED; |
445 | in_memory = MAP_SWAPPED; |
|
|
446 | |
639 | /* The maps used to pick up default x and y values from the |
447 | /* The maps used to pick up default x and y values from the |
640 | * map archetype. Mimic that behaviour. |
448 | * map archetype. Mimic that behaviour. |
641 | */ |
449 | */ |
642 | this->width = 16; |
450 | width = 16; |
643 | this->height = 16; |
451 | height = 16; |
|
|
452 | timeout = 300; |
|
|
453 | max_nrof = 1000; // 1000 items of anything |
|
|
454 | max_volume = 2000000; // 2m³ |
|
|
455 | } |
|
|
456 | |
|
|
457 | maptile::maptile (int w, int h) |
|
|
458 | { |
|
|
459 | in_memory = MAP_SWAPPED; |
|
|
460 | |
|
|
461 | width = w; |
|
|
462 | height = h; |
644 | this->reset_timeout = 0; |
463 | reset_timeout = 0; |
645 | this->timeout = 300; |
464 | timeout = 300; |
646 | this->enter_x = 0; |
465 | enter_x = 0; |
647 | this->enter_y = 0; |
466 | enter_y = 0; |
648 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
649 | this->worldpartx = -1; |
|
|
650 | this->worldparty = -1; |
|
|
651 | } |
|
|
652 | |
467 | |
653 | /* |
468 | alloc (); |
654 | * Allocates, initialises, and returns a pointer to a maptile. |
|
|
655 | * Modified to no longer take a path option which was not being |
|
|
656 | * used anyways. MSW 2001-07-01 |
|
|
657 | */ |
|
|
658 | maptile * |
|
|
659 | get_linked_map (void) |
|
|
660 | { |
|
|
661 | maptile *mp, *map = new maptile; |
|
|
662 | |
|
|
663 | for (mp = first_map; mp && mp->next; mp = mp->next); |
|
|
664 | |
|
|
665 | if (mp == NULL) |
|
|
666 | first_map = map; |
|
|
667 | else |
|
|
668 | mp->next = map; |
|
|
669 | |
|
|
670 | return map; |
|
|
671 | } |
469 | } |
672 | |
470 | |
673 | /* |
471 | /* |
674 | * Allocates the arrays contained in a maptile. |
472 | * Allocates the arrays contained in a maptile. |
675 | * This basically allocates the dynamic array of spaces for the |
473 | * This basically allocates the dynamic array of spaces for the |
676 | * map. |
474 | * map. |
677 | */ |
475 | */ |
678 | void |
476 | void |
679 | maptile::allocate () |
477 | maptile::alloc () |
680 | { |
478 | { |
681 | in_memory = MAP_IN_MEMORY; |
|
|
682 | |
|
|
683 | /* Log this condition and free the storage. We could I suppose |
|
|
684 | * realloc, but if the caller is presuming the data will be intact, |
|
|
685 | * that is their poor assumption. |
|
|
686 | */ |
|
|
687 | if (spaces) |
479 | if (spaces) |
688 | { |
|
|
689 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
|
|
690 | free (spaces); |
|
|
691 | } |
|
|
692 | |
|
|
693 | spaces = (mapspace *) |
|
|
694 | calloc (1, width * height * sizeof (mapspace)); |
|
|
695 | |
|
|
696 | if (!spaces) |
|
|
697 | fatal (OUT_OF_MEMORY); |
|
|
698 | } |
|
|
699 | |
|
|
700 | /* Create and returns a map of the specific size. Used |
|
|
701 | * in random map code and the editor. |
|
|
702 | */ |
|
|
703 | maptile * |
|
|
704 | get_empty_map (int sizex, int sizey) |
|
|
705 | { |
|
|
706 | maptile *m = get_linked_map (); |
|
|
707 | |
|
|
708 | m->width = sizex; |
|
|
709 | m->height = sizey; |
|
|
710 | m->in_memory = MAP_SWAPPED; |
|
|
711 | m->allocate (); |
|
|
712 | |
|
|
713 | return m; |
480 | return; |
|
|
481 | |
|
|
482 | spaces = salloc0<mapspace> (size ()); |
714 | } |
483 | } |
|
|
484 | |
|
|
485 | //+GPL |
715 | |
486 | |
716 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
717 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
718 | * at a later date. |
489 | * at a later date. |
719 | * Called by parse_map_headers below. |
490 | * Called by parse_map_headers below. |
720 | */ |
491 | */ |
721 | |
|
|
722 | static shopitems * |
492 | static shopitems * |
723 | parse_shop_string (const char *input_string) |
493 | parse_shop_string (const char *input_string) |
724 | { |
494 | { |
725 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
495 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
726 | shopitems *items = NULL; |
496 | shopitems *items = NULL; |
… | |
… | |
735 | p = strchr (p, ';'); |
505 | p = strchr (p, ';'); |
736 | number_of_entries++; |
506 | number_of_entries++; |
737 | if (p) |
507 | if (p) |
738 | p++; |
508 | p++; |
739 | } |
509 | } |
|
|
510 | |
740 | p = shop_string; |
511 | p = shop_string; |
741 | strip_endline (p); |
512 | strip_endline (p); |
742 | items = new shopitems[number_of_entries + 1]; |
513 | items = new shopitems[number_of_entries + 1]; |
743 | for (i = 0; i < number_of_entries; i++) |
514 | for (i = 0; i < number_of_entries; i++) |
744 | { |
515 | { |
745 | if (!p) |
516 | if (!p) |
746 | { |
517 | { |
747 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
518 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
748 | break; |
519 | break; |
749 | } |
520 | } |
|
|
521 | |
750 | next_semicolon = strchr (p, ';'); |
522 | next_semicolon = strchr (p, ';'); |
751 | next_colon = strchr (p, ':'); |
523 | next_colon = strchr (p, ':'); |
752 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
524 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
753 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
525 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
754 | items[i].strength = atoi (strchr (p, ':') + 1); |
526 | items[i].strength = atoi (strchr (p, ':') + 1); |
… | |
… | |
781 | * the next entry while we're at it, better print a warning |
553 | * the next entry while we're at it, better print a warning |
782 | */ |
554 | */ |
783 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
555 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
784 | } |
556 | } |
785 | } |
557 | } |
|
|
558 | |
786 | items[i].index = number_of_entries; |
559 | items[i].index = number_of_entries; |
787 | if (next_semicolon) |
560 | if (next_semicolon) |
788 | p = ++next_semicolon; |
561 | p = ++next_semicolon; |
789 | else |
562 | else |
790 | p = NULL; |
563 | p = NULL; |
791 | } |
564 | } |
|
|
565 | |
792 | free (shop_string); |
566 | free (shop_string); |
793 | return items; |
567 | return items; |
794 | } |
568 | } |
795 | |
569 | |
796 | /* opposite of parse string, this puts the string that was originally fed in to |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
797 | * the map (or something equivilent) into output_string. */ |
571 | * the map (or something equivilent) into output_string. */ |
798 | static void |
572 | static const char * |
799 | print_shop_string (maptile *m, char *output_string) |
573 | print_shop_string (maptile *m) |
800 | { |
574 | { |
801 | int i; |
575 | static dynbuf_text buf; buf.clear (); |
802 | char tmp[MAX_BUF]; |
|
|
803 | |
576 | |
804 | strcpy (output_string, ""); |
|
|
805 | for (i = 0; i < m->shopitems[0].index; i++) |
577 | for (int i = 0; i < m->shopitems[0].index; i++) |
806 | { |
578 | { |
807 | if (m->shopitems[i].typenum) |
579 | if (m->shopitems[i].typenum) |
808 | { |
580 | { |
809 | if (m->shopitems[i].strength) |
581 | if (m->shopitems[i].strength) |
810 | { |
|
|
811 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
582 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
812 | } |
|
|
813 | else |
583 | else |
814 | sprintf (tmp, "%s;", m->shopitems[i].name); |
584 | buf.printf ("%s;", m->shopitems[i].name); |
815 | } |
585 | } |
816 | else |
586 | else |
817 | { |
587 | { |
818 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
819 | { |
|
|
820 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
589 | buf.printf ("*:%d;", m->shopitems[i].strength); |
821 | } |
|
|
822 | else |
590 | else |
823 | sprintf (tmp, "*"); |
591 | buf.printf ("*"); |
824 | } |
592 | } |
825 | strcat (output_string, tmp); |
|
|
826 | } |
593 | } |
|
|
594 | |
|
|
595 | return buf; |
827 | } |
596 | } |
|
|
597 | |
|
|
598 | //-GPL |
828 | |
599 | |
829 | /* This loads the header information of the map. The header |
600 | /* This loads the header information of the map. The header |
830 | * contains things like difficulty, size, timeout, etc. |
601 | * contains things like difficulty, size, timeout, etc. |
831 | * this used to be stored in the map object, but with the |
602 | * this used to be stored in the map object, but with the |
832 | * addition of tiling, fields beyond that easily named in an |
603 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
834 | * put all the stuff in the map object so that names actually make |
605 | * put all the stuff in the map object so that names actually make |
835 | * sense. |
606 | * sense. |
836 | * This could be done in lex (like the object loader), but I think |
607 | * This could be done in lex (like the object loader), but I think |
837 | * currently, there are few enough fields this is not a big deal. |
608 | * currently, there are few enough fields this is not a big deal. |
838 | * MSW 2001-07-01 |
609 | * MSW 2001-07-01 |
839 | * return 0 on success, 1 on failure. |
|
|
840 | */ |
610 | */ |
841 | |
611 | bool |
842 | static int |
612 | maptile::_load_header (object_thawer &thawer) |
843 | load_map_header (object_thawer & fp, maptile *m) |
|
|
844 | { |
613 | { |
845 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
614 | for (;;) |
846 | int msgpos = 0; |
|
|
847 | int maplorepos = 0; |
|
|
848 | |
|
|
849 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
850 | { |
615 | { |
851 | buf[HUGE_BUF - 1] = 0; |
616 | switch (thawer.kw) |
852 | key = buf; |
|
|
853 | |
|
|
854 | while (isspace (*key)) |
|
|
855 | key++; |
|
|
856 | |
|
|
857 | if (*key == 0) |
|
|
858 | continue; /* empty line */ |
|
|
859 | |
|
|
860 | value = strchr (key, ' '); |
|
|
861 | |
|
|
862 | if (!value) |
|
|
863 | { |
617 | { |
864 | if ((end = strchr (key, '\n'))) |
618 | case KW_msg: |
865 | *end = 0; |
619 | thawer.get_ml (KW_endmsg, msg); |
|
|
620 | break; |
|
|
621 | |
|
|
622 | case KW_lore: // CF+ extension |
|
|
623 | thawer.get_ml (KW_endlore, maplore); |
|
|
624 | break; |
|
|
625 | |
|
|
626 | case KW_maplore: |
|
|
627 | thawer.get_ml (KW_endmaplore, maplore); |
|
|
628 | break; |
|
|
629 | |
|
|
630 | case KW_arch: |
|
|
631 | if (strcmp (thawer.get_str (), "map")) |
|
|
632 | LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
|
|
633 | break; |
|
|
634 | |
|
|
635 | case KW_oid: |
|
|
636 | thawer.get (this, thawer.get_sint32 ()); |
|
|
637 | break; |
|
|
638 | |
|
|
639 | case KW_file_format_version: break; // nop |
|
|
640 | |
|
|
641 | case KW_name: thawer.get (name); break; |
|
|
642 | case KW_attach: thawer.get (attach); break; |
|
|
643 | case KW_reset_time: thawer.get (reset_time); break; |
|
|
644 | case KW_shopgreed: thawer.get (shopgreed); break; |
|
|
645 | case KW_shopmin: thawer.get (shopmin); break; |
|
|
646 | case KW_shopmax: thawer.get (shopmax); break; |
|
|
647 | case KW_shoprace: thawer.get (shoprace); break; |
|
|
648 | case KW_outdoor: thawer.get (outdoor); break; |
|
|
649 | case KW_temp: thawer.get (temp); break; |
|
|
650 | case KW_pressure: thawer.get (pressure); break; |
|
|
651 | case KW_humid: thawer.get (humid); break; |
|
|
652 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
653 | case KW_winddir: thawer.get (winddir); break; |
|
|
654 | case KW_sky: thawer.get (sky); break; |
|
|
655 | |
|
|
656 | case KW_per_player: thawer.get (per_player); break; |
|
|
657 | case KW_per_party: thawer.get (per_party); break; |
|
|
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
|
|
660 | |
|
|
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
|
|
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
|
|
663 | |
|
|
664 | // old names new names |
|
|
665 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
|
|
666 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
|
|
667 | case KW_x: case KW_width: thawer.get (width); break; |
|
|
668 | case KW_y: case KW_height: thawer.get (height); break; |
|
|
669 | case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
|
|
670 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
|
|
671 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
|
|
672 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
|
|
673 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
|
|
674 | |
|
|
675 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
|
|
676 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
|
|
677 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
|
|
678 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
679 | |
|
|
680 | case KW_ERROR: |
|
|
681 | set_key_text (thawer.kw_str, thawer.value); |
|
|
682 | break; |
|
|
683 | |
|
|
684 | case KW_end: |
|
|
685 | thawer.next (); |
|
|
686 | return true; |
|
|
687 | |
|
|
688 | default: |
|
|
689 | if (!thawer.parse_error ("map", 0)) |
|
|
690 | return false; |
|
|
691 | break; |
866 | } |
692 | } |
867 | else |
|
|
868 | { |
|
|
869 | *value = 0; |
|
|
870 | value++; |
|
|
871 | end = strchr (value, '\n'); |
|
|
872 | |
693 | |
873 | while (isspace (*value)) |
694 | thawer.next (); |
874 | { |
|
|
875 | value++; |
|
|
876 | |
|
|
877 | if (*value == '\0' || value == end) |
|
|
878 | { |
|
|
879 | /* Nothing but spaces. */ |
|
|
880 | value = NULL; |
|
|
881 | break; |
|
|
882 | } |
|
|
883 | } |
|
|
884 | } |
|
|
885 | |
|
|
886 | if (!end) |
|
|
887 | { |
|
|
888 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
|
|
889 | return 1; |
|
|
890 | } |
|
|
891 | |
|
|
892 | /* key is the field name, value is what it should be set |
|
|
893 | * to. We've already done the work to null terminate key, |
|
|
894 | * and strip off any leading spaces for both of these. |
|
|
895 | * We have not touched the newline at the end of the line - |
|
|
896 | * these are needed for some values. the end pointer |
|
|
897 | * points to the first of the newlines. |
|
|
898 | * value could be NULL! It would be easy enough to just point |
|
|
899 | * this to "" to prevent cores, but that would let more errors slide |
|
|
900 | * through. |
|
|
901 | * |
|
|
902 | * First check for entries that do not use the value parameter, then |
|
|
903 | * validate that value is given and check for the remaining entries |
|
|
904 | * that use the parameter. |
|
|
905 | */ |
|
|
906 | |
|
|
907 | if (!strcmp (key, "msg")) |
|
|
908 | { |
|
|
909 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
910 | { |
|
|
911 | if (!strcmp (buf, "endmsg\n")) |
|
|
912 | break; |
|
|
913 | else |
|
|
914 | { |
|
|
915 | /* slightly more efficient than strcat */ |
|
|
916 | strcpy (msgbuf + msgpos, buf); |
|
|
917 | msgpos += strlen (buf); |
|
|
918 | } |
|
|
919 | } |
|
|
920 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
|
|
921 | * with nothing between). There is no reason in those cases to |
|
|
922 | * keep the empty message. Also, msgbuf contains garbage data |
|
|
923 | * when msgpos is zero, so copying it results in crashes |
|
|
924 | */ |
|
|
925 | if (msgpos != 0) |
|
|
926 | m->msg = strdup (msgbuf); |
|
|
927 | } |
|
|
928 | else if (!strcmp (key, "maplore")) |
|
|
929 | { |
|
|
930 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
931 | { |
|
|
932 | if (!strcmp (buf, "endmaplore\n")) |
|
|
933 | break; |
|
|
934 | else |
|
|
935 | { |
|
|
936 | /* slightly more efficient than strcat */ |
|
|
937 | strcpy (maplorebuf + maplorepos, buf); |
|
|
938 | maplorepos += strlen (buf); |
|
|
939 | } |
|
|
940 | } |
|
|
941 | if (maplorepos != 0) |
|
|
942 | m->maplore = strdup (maplorebuf); |
|
|
943 | } |
|
|
944 | else if (!strcmp (key, "end")) |
|
|
945 | { |
|
|
946 | break; |
|
|
947 | } |
|
|
948 | else if (value == NULL) |
|
|
949 | { |
|
|
950 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
|
|
951 | } |
|
|
952 | else if (!strcmp (key, "arch")) |
|
|
953 | { |
|
|
954 | /* This is an oddity, but not something we care about much. */ |
|
|
955 | if (strcmp (value, "map\n")) |
|
|
956 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
|
|
957 | } |
|
|
958 | else if (!strcmp (key, "name")) |
|
|
959 | { |
|
|
960 | *end = 0; |
|
|
961 | m->name = strdup (value); |
|
|
962 | } |
|
|
963 | /* first strcmp value on these are old names supported |
|
|
964 | * for compatibility reasons. The new values (second) are |
|
|
965 | * what really should be used. |
|
|
966 | */ |
|
|
967 | else if (!strcmp (key, "oid")) |
|
|
968 | fp.get (m, atoi (value)); |
|
|
969 | else if (!strcmp (key, "attach")) |
|
|
970 | m->attach = value; |
|
|
971 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
972 | m->enter_x = atoi (value); |
|
|
973 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
974 | m->enter_y = atoi (value); |
|
|
975 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
976 | m->width = atoi (value); |
|
|
977 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
978 | m->height = atoi (value); |
|
|
979 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
980 | m->reset_timeout = atoi (value); |
|
|
981 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
982 | m->timeout = atoi (value); |
|
|
983 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
984 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
|
|
985 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
986 | m->darkness = atoi (value); |
|
|
987 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
988 | m->fixed_resettime = atoi (value); |
|
|
989 | else if (!strcmp (key, "unique")) |
|
|
990 | m->unique = atoi (value); |
|
|
991 | else if (!strcmp (key, "template")) |
|
|
992 | m->templatemap = atoi (value); |
|
|
993 | else if (!strcmp (key, "region")) |
|
|
994 | m->region = get_region_by_name (value); |
|
|
995 | else if (!strcmp (key, "shopitems")) |
|
|
996 | { |
|
|
997 | *end = 0; |
|
|
998 | m->shopitems = parse_shop_string (value); |
|
|
999 | } |
|
|
1000 | else if (!strcmp (key, "shopgreed")) |
|
|
1001 | m->shopgreed = atof (value); |
|
|
1002 | else if (!strcmp (key, "shopmin")) |
|
|
1003 | m->shopmin = atol (value); |
|
|
1004 | else if (!strcmp (key, "shopmax")) |
|
|
1005 | m->shopmax = atol (value); |
|
|
1006 | else if (!strcmp (key, "shoprace")) |
|
|
1007 | { |
|
|
1008 | *end = 0; |
|
|
1009 | m->shoprace = strdup (value); |
|
|
1010 | } |
|
|
1011 | else if (!strcmp (key, "outdoor")) |
|
|
1012 | m->outdoor = atoi (value); |
|
|
1013 | else if (!strcmp (key, "temp")) |
|
|
1014 | m->temp = atoi (value); |
|
|
1015 | else if (!strcmp (key, "pressure")) |
|
|
1016 | m->pressure = atoi (value); |
|
|
1017 | else if (!strcmp (key, "humid")) |
|
|
1018 | m->humid = atoi (value); |
|
|
1019 | else if (!strcmp (key, "windspeed")) |
|
|
1020 | m->windspeed = atoi (value); |
|
|
1021 | else if (!strcmp (key, "winddir")) |
|
|
1022 | m->winddir = atoi (value); |
|
|
1023 | else if (!strcmp (key, "sky")) |
|
|
1024 | m->sky = atoi (value); |
|
|
1025 | else if (!strcmp (key, "nosmooth")) |
|
|
1026 | m->nosmooth = atoi (value); |
|
|
1027 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1028 | { |
|
|
1029 | int tile = atoi (key + 10); |
|
|
1030 | |
|
|
1031 | if (tile < 1 || tile > 4) |
|
|
1032 | { |
|
|
1033 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
|
|
1034 | } |
|
|
1035 | else |
|
|
1036 | { |
|
|
1037 | char *path; |
|
|
1038 | |
|
|
1039 | *end = 0; |
|
|
1040 | |
|
|
1041 | if (m->tile_path[tile - 1]) |
|
|
1042 | { |
|
|
1043 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
|
|
1044 | free (m->tile_path[tile - 1]); |
|
|
1045 | m->tile_path[tile - 1] = NULL; |
|
|
1046 | } |
|
|
1047 | |
|
|
1048 | if (check_path (value, 1) != -1) |
|
|
1049 | { |
|
|
1050 | /* The unadorned path works. */ |
|
|
1051 | path = value; |
|
|
1052 | } |
|
|
1053 | else |
|
|
1054 | { |
|
|
1055 | /* Try again; it could be a relative exit. */ |
|
|
1056 | |
|
|
1057 | path = path_combine_and_normalize (m->path, value); |
|
|
1058 | |
|
|
1059 | if (check_path (path, 1) == -1) |
|
|
1060 | { |
|
|
1061 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
|
|
1062 | path = NULL; |
|
|
1063 | } |
|
|
1064 | } |
|
|
1065 | |
|
|
1066 | if (editor) |
|
|
1067 | { |
|
|
1068 | /* Use the value as in the file. */ |
|
|
1069 | m->tile_path[tile - 1] = strdup (value); |
|
|
1070 | } |
|
|
1071 | else if (path != NULL) |
|
|
1072 | { |
|
|
1073 | /* Use the normalized value. */ |
|
|
1074 | m->tile_path[tile - 1] = strdup (path); |
|
|
1075 | } |
|
|
1076 | } /* end if tile direction (in)valid */ |
|
|
1077 | } |
|
|
1078 | else |
|
|
1079 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
|
|
1080 | } |
|
|
1081 | |
|
|
1082 | if (!key || strcmp (key, "end")) |
|
|
1083 | { |
695 | } |
1084 | LOG (llevError, "Got premature eof on map header!\n"); |
|
|
1085 | return 1; |
|
|
1086 | } |
|
|
1087 | |
696 | |
1088 | return 0; |
697 | abort (); |
1089 | } |
698 | } |
1090 | |
699 | |
1091 | /* |
700 | //+GPL |
1092 | * Opens the file "filename" and reads information about the map |
|
|
1093 | * from the given file, and stores it in a newly allocated |
|
|
1094 | * maptile. A pointer to this structure is returned, or NULL on failure. |
|
|
1095 | * flags correspond to those in map.h. Main ones used are |
|
|
1096 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
|
|
1097 | * MAP_BLOCK, in which case we block on this load. This happens in all |
|
|
1098 | * cases, no matter if this flag is set or not. |
|
|
1099 | * MAP_STYLE: style map - don't add active objects, don't add to server |
|
|
1100 | * managed map list. |
|
|
1101 | */ |
|
|
1102 | |
|
|
1103 | maptile * |
|
|
1104 | load_original_map (const char *filename, int flags) |
|
|
1105 | { |
|
|
1106 | maptile *m; |
|
|
1107 | char pathname[MAX_BUF]; |
|
|
1108 | |
|
|
1109 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1110 | strcpy (pathname, filename); |
|
|
1111 | else if (flags & MAP_OVERLAY) |
|
|
1112 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1113 | else |
|
|
1114 | strcpy (pathname, create_pathname (filename)); |
|
|
1115 | |
|
|
1116 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
|
|
1117 | |
|
|
1118 | object_thawer thawer (pathname); |
|
|
1119 | |
|
|
1120 | if (!thawer) |
|
|
1121 | return 0; |
|
|
1122 | |
|
|
1123 | m = get_linked_map (); |
|
|
1124 | |
|
|
1125 | strcpy (m->path, filename); |
|
|
1126 | if (load_map_header (thawer, m)) |
|
|
1127 | { |
|
|
1128 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
|
|
1129 | delete_map (m); |
|
|
1130 | return 0; |
|
|
1131 | } |
|
|
1132 | |
|
|
1133 | m->allocate (); |
|
|
1134 | |
|
|
1135 | m->in_memory = MAP_LOADING; |
|
|
1136 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
|
|
1137 | |
|
|
1138 | m->in_memory = MAP_IN_MEMORY; |
|
|
1139 | if (!m->difficulty) |
|
|
1140 | m->difficulty = calculate_difficulty (m); |
|
|
1141 | set_map_reset_time (m); |
|
|
1142 | m->instantiate (); |
|
|
1143 | return (m); |
|
|
1144 | } |
|
|
1145 | |
|
|
1146 | /* |
|
|
1147 | * Loads a map, which has been loaded earlier, from file. |
|
|
1148 | * Return the map object we load into (this can change from the passed |
|
|
1149 | * option if we can't find the original map) |
|
|
1150 | */ |
|
|
1151 | |
|
|
1152 | static maptile * |
|
|
1153 | load_temporary_map (maptile *m) |
|
|
1154 | { |
|
|
1155 | char buf[MAX_BUF]; |
|
|
1156 | |
|
|
1157 | if (!m->tmpname) |
|
|
1158 | { |
|
|
1159 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
|
|
1160 | strcpy (buf, m->path); |
|
|
1161 | delete_map (m); |
|
|
1162 | m = load_original_map (buf, 0); |
|
|
1163 | if (m == NULL) |
|
|
1164 | return NULL; |
|
|
1165 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1166 | return m; |
|
|
1167 | } |
|
|
1168 | |
|
|
1169 | object_thawer thawer (m->tmpname); |
|
|
1170 | |
|
|
1171 | if (!thawer) |
|
|
1172 | { |
|
|
1173 | strcpy (buf, m->path); |
|
|
1174 | delete_map (m); |
|
|
1175 | m = load_original_map (buf, 0); |
|
|
1176 | if (!m) |
|
|
1177 | return NULL; |
|
|
1178 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1179 | return m; |
|
|
1180 | } |
|
|
1181 | |
|
|
1182 | if (load_map_header (thawer, m)) |
|
|
1183 | { |
|
|
1184 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
|
|
1185 | delete_map (m); |
|
|
1186 | m = load_original_map (m->path, 0); |
|
|
1187 | return NULL; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | m->allocate (); |
|
|
1191 | |
|
|
1192 | m->in_memory = MAP_LOADING; |
|
|
1193 | load_objects (m, thawer, 0); |
|
|
1194 | |
|
|
1195 | m->in_memory = MAP_IN_MEMORY; |
|
|
1196 | INVOKE_MAP (SWAPIN, m); |
|
|
1197 | return m; |
|
|
1198 | } |
|
|
1199 | |
|
|
1200 | /* |
|
|
1201 | * Loads a map, which has been loaded earlier, from file. |
|
|
1202 | * Return the map object we load into (this can change from the passed |
|
|
1203 | * option if we can't find the original map) |
|
|
1204 | */ |
|
|
1205 | |
|
|
1206 | maptile * |
|
|
1207 | load_overlay_map (const char *filename, maptile *m) |
|
|
1208 | { |
|
|
1209 | char pathname[MAX_BUF]; |
|
|
1210 | |
|
|
1211 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1212 | |
|
|
1213 | object_thawer thawer (pathname); |
|
|
1214 | |
|
|
1215 | if (!thawer) |
|
|
1216 | return m; |
|
|
1217 | |
|
|
1218 | if (load_map_header (thawer, m)) |
|
|
1219 | { |
|
|
1220 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1221 | delete_map (m); |
|
|
1222 | m = load_original_map (m->path, 0); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | /*m->allocate ();*/ |
|
|
1226 | |
|
|
1227 | m->in_memory = MAP_LOADING; |
|
|
1228 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1229 | |
|
|
1230 | m->in_memory = MAP_IN_MEMORY; |
|
|
1231 | return m; |
|
|
1232 | } |
|
|
1233 | |
701 | |
1234 | /****************************************************************************** |
702 | /****************************************************************************** |
1235 | * This is the start of unique map handling code |
703 | * This is the start of unique map handling code |
1236 | *****************************************************************************/ |
704 | *****************************************************************************/ |
1237 | |
705 | |
1238 | /* This goes through map 'm' and removed any unique items on the map. */ |
706 | /* This goes through the maptile and removed any unique items on the map. */ |
1239 | static void |
707 | void |
1240 | delete_unique_items (maptile *m) |
708 | maptile::clear_unique_items () |
1241 | { |
709 | { |
1242 | int i, j, unique; |
710 | for (int i = 0; i < size (); ++i) |
1243 | object *op, *next; |
|
|
1244 | |
|
|
1245 | for (i = 0; i < m->width; i++) |
|
|
1246 | for (j = 0; j < m->height; j++) |
|
|
1247 | { |
711 | { |
1248 | unique = 0; |
712 | int unique = 0; |
|
|
713 | for (object *op = spaces [i].bot; op; ) |
|
|
714 | { |
|
|
715 | object *above = op->above; |
1249 | |
716 | |
1250 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
717 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
718 | unique = 1; |
|
|
719 | |
|
|
720 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
|
|
721 | op->destroy (); |
|
|
722 | |
|
|
723 | op = above; |
|
|
724 | } |
|
|
725 | } |
|
|
726 | } |
|
|
727 | |
|
|
728 | //-GPL |
|
|
729 | |
|
|
730 | bool |
|
|
731 | maptile::_save_header (object_freezer &freezer) |
|
|
732 | { |
|
|
733 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
|
|
734 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
|
|
735 | |
|
|
736 | MAP_OUT2 (arch, "map"); |
|
|
737 | |
|
|
738 | if (name) MAP_OUT (name); |
|
|
739 | MAP_OUT (swap_time); |
|
|
740 | MAP_OUT (reset_time); |
|
|
741 | MAP_OUT (reset_timeout); |
|
|
742 | MAP_OUT (fixed_resettime); |
|
|
743 | MAP_OUT (no_reset); |
|
|
744 | MAP_OUT (no_drop); |
|
|
745 | MAP_OUT (difficulty); |
|
|
746 | if (default_region) MAP_OUT2 (region, default_region->name); |
|
|
747 | |
|
|
748 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
|
|
749 | MAP_OUT (shopgreed); |
|
|
750 | MAP_OUT (shopmin); |
|
|
751 | MAP_OUT (shopmax); |
|
|
752 | if (shoprace) MAP_OUT (shoprace); |
|
|
753 | |
|
|
754 | MAP_OUT (darkness); |
|
|
755 | MAP_OUT (width); |
|
|
756 | MAP_OUT (height); |
|
|
757 | MAP_OUT (enter_x); |
|
|
758 | MAP_OUT (enter_y); |
|
|
759 | |
|
|
760 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
761 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
762 | |
|
|
763 | MAP_OUT (outdoor); |
|
|
764 | MAP_OUT (temp); |
|
|
765 | MAP_OUT (pressure); |
|
|
766 | MAP_OUT (humid); |
|
|
767 | MAP_OUT (windspeed); |
|
|
768 | MAP_OUT (winddir); |
|
|
769 | MAP_OUT (sky); |
|
|
770 | |
|
|
771 | MAP_OUT (per_player); |
|
|
772 | MAP_OUT (per_party); |
|
|
773 | |
|
|
774 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
|
|
775 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
|
|
776 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
|
|
777 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
778 | |
|
|
779 | freezer.put (this); |
|
|
780 | freezer.put (KW_end); |
|
|
781 | |
|
|
782 | return true; |
|
|
783 | } |
|
|
784 | |
|
|
785 | bool |
|
|
786 | maptile::_save_header (const char *path) |
|
|
787 | { |
|
|
788 | object_freezer freezer; |
|
|
789 | |
|
|
790 | if (!_save_header (freezer)) |
|
|
791 | return false; |
|
|
792 | |
|
|
793 | return freezer.save (path); |
|
|
794 | } |
|
|
795 | |
|
|
796 | //+GPL |
|
|
797 | |
|
|
798 | /* |
|
|
799 | * Remove and free all objects in the given map. |
|
|
800 | */ |
|
|
801 | void |
|
|
802 | maptile::clear () |
|
|
803 | { |
|
|
804 | if (spaces) |
|
|
805 | { |
|
|
806 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
807 | while (object *op = ms->bot) |
1251 | { |
808 | { |
|
|
809 | // manually remove, as to not trigger anything |
1252 | next = op->above; |
810 | if (ms->bot = op->above) |
|
|
811 | ms->bot->below = 0; |
1253 | |
812 | |
1254 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
813 | op->flag [FLAG_REMOVED] = true; |
1255 | unique = 1; |
|
|
1256 | |
814 | |
1257 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
815 | object *head = op->head_ (); |
|
|
816 | if (op == head) |
|
|
817 | op->destroy (); |
|
|
818 | else if (head->map != op->map) |
1258 | { |
819 | { |
1259 | op->destroy_inv (false); |
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
1260 | op->destroy (); |
821 | head->destroy (); |
1261 | } |
822 | } |
1262 | } |
823 | } |
|
|
824 | |
|
|
825 | sfree0 (spaces, size ()); |
1263 | } |
826 | } |
1264 | } |
|
|
1265 | |
827 | |
|
|
828 | if (buttons) |
|
|
829 | free_objectlinkpt (buttons), buttons = 0; |
1266 | |
830 | |
1267 | /* |
831 | sfree0 (regions, size ()); |
1268 | * Loads unique objects from file(s) into the map which is in memory |
832 | delete [] regionmap; regionmap = 0; |
1269 | * m is the map to load unique items into. |
|
|
1270 | */ |
|
|
1271 | static void |
|
|
1272 | load_unique_objects (maptile *m) |
|
|
1273 | { |
|
|
1274 | int count; |
|
|
1275 | char firstname[MAX_BUF]; |
|
|
1276 | |
|
|
1277 | for (count = 0; count < 10; count++) |
|
|
1278 | { |
|
|
1279 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
|
|
1280 | if (!access (firstname, R_OK)) |
|
|
1281 | break; |
|
|
1282 | } |
|
|
1283 | /* If we get here, we did not find any map */ |
|
|
1284 | if (count == 10) |
|
|
1285 | return; |
|
|
1286 | |
|
|
1287 | object_thawer thawer (firstname); |
|
|
1288 | |
|
|
1289 | if (!thawer) |
|
|
1290 | return; |
|
|
1291 | |
|
|
1292 | m->in_memory = MAP_LOADING; |
|
|
1293 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
|
|
1294 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1295 | |
|
|
1296 | load_objects (m, thawer, 0); |
|
|
1297 | |
|
|
1298 | m->in_memory = MAP_IN_MEMORY; |
|
|
1299 | } |
833 | } |
1300 | |
834 | |
1301 | /* |
|
|
1302 | * Saves a map to file. If flag is set, it is saved into the same |
|
|
1303 | * file it was (originally) loaded from. Otherwise a temporary |
|
|
1304 | * filename will be genarated, and the file will be stored there. |
|
|
1305 | * The temporary filename will be stored in the maptileure. |
|
|
1306 | * If the map is unique, we also save to the filename in the map |
|
|
1307 | * (this should have been updated when first loaded) |
|
|
1308 | */ |
|
|
1309 | int |
|
|
1310 | new_save_map (maptile *m, int flag) |
|
|
1311 | { |
|
|
1312 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
|
|
1313 | int i; |
|
|
1314 | |
|
|
1315 | if (flag && !*m->path) |
|
|
1316 | { |
|
|
1317 | LOG (llevError, "Tried to save map without path.\n"); |
|
|
1318 | return -1; |
|
|
1319 | } |
|
|
1320 | |
|
|
1321 | if (flag || (m->unique) || (m->templatemap)) |
|
|
1322 | { |
|
|
1323 | if (!m->unique && !m->templatemap) |
|
|
1324 | { /* flag is set */ |
|
|
1325 | if (flag == 2) |
|
|
1326 | strcpy (filename, create_overlay_pathname (m->path)); |
|
|
1327 | else |
|
|
1328 | strcpy (filename, create_pathname (m->path)); |
|
|
1329 | } |
|
|
1330 | else |
|
|
1331 | strcpy (filename, m->path); |
|
|
1332 | |
|
|
1333 | make_path_to_file (filename); |
|
|
1334 | } |
|
|
1335 | else |
|
|
1336 | { |
|
|
1337 | if (!m->tmpname) |
|
|
1338 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1339 | |
|
|
1340 | strcpy (filename, m->tmpname); |
|
|
1341 | } |
|
|
1342 | |
|
|
1343 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
|
|
1344 | m->in_memory = MAP_SAVING; |
|
|
1345 | |
|
|
1346 | object_freezer freezer; |
|
|
1347 | |
|
|
1348 | /* legacy */ |
|
|
1349 | fprintf (freezer, "arch map\n"); |
|
|
1350 | if (m->name) |
|
|
1351 | fprintf (freezer, "name %s\n", m->name); |
|
|
1352 | if (!flag) |
|
|
1353 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1354 | if (m->reset_timeout) |
|
|
1355 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1356 | if (m->fixed_resettime) |
|
|
1357 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
|
|
1358 | /* we unfortunately have no idea if this is a value the creator set |
|
|
1359 | * or a difficulty value we generated when the map was first loaded |
|
|
1360 | */ |
|
|
1361 | if (m->difficulty) |
|
|
1362 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1363 | if (m->region) |
|
|
1364 | fprintf (freezer, "region %s\n", m->region->name); |
|
|
1365 | if (m->shopitems) |
|
|
1366 | { |
|
|
1367 | print_shop_string (m, shop); |
|
|
1368 | fprintf (freezer, "shopitems %s\n", shop); |
|
|
1369 | } |
|
|
1370 | if (m->shopgreed) |
|
|
1371 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
|
|
1372 | if (m->shopmin) |
|
|
1373 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1374 | if (m->shopmax) |
|
|
1375 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
|
|
1376 | if (m->shoprace) |
|
|
1377 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1378 | if (m->darkness) |
|
|
1379 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1380 | if (m->width) |
|
|
1381 | fprintf (freezer, "width %d\n", m->width); |
|
|
1382 | if (m->height) |
|
|
1383 | fprintf (freezer, "height %d\n", m->height); |
|
|
1384 | if (m->enter_x) |
|
|
1385 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1386 | if (m->enter_y) |
|
|
1387 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1388 | if (m->msg) |
|
|
1389 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1390 | if (m->maplore) |
|
|
1391 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1392 | if (m->unique) |
|
|
1393 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1394 | if (m->templatemap) |
|
|
1395 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1396 | if (m->outdoor) |
|
|
1397 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1398 | if (m->temp) |
|
|
1399 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1400 | if (m->pressure) |
|
|
1401 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1402 | if (m->humid) |
|
|
1403 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1404 | if (m->windspeed) |
|
|
1405 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1406 | if (m->winddir) |
|
|
1407 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1408 | if (m->sky) |
|
|
1409 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1410 | if (m->nosmooth) |
|
|
1411 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
|
|
1412 | |
|
|
1413 | /* Save any tiling information, except on overlays */ |
|
|
1414 | if (flag != 2) |
|
|
1415 | for (i = 0; i < 4; i++) |
|
|
1416 | if (m->tile_path[i]) |
|
|
1417 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
|
|
1418 | |
|
|
1419 | freezer.put (m); |
|
|
1420 | fprintf (freezer, "end\n"); |
|
|
1421 | |
|
|
1422 | /* In the game save unique items in the different file, but |
|
|
1423 | * in the editor save them to the normal map file. |
|
|
1424 | * If unique map, save files in the proper destination (set by |
|
|
1425 | * player) |
|
|
1426 | */ |
|
|
1427 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1428 | { |
|
|
1429 | object_freezer unique; |
|
|
1430 | |
|
|
1431 | if (flag == 2) |
|
|
1432 | save_objects (m, freezer, unique, 2); |
|
|
1433 | else |
|
|
1434 | save_objects (m, freezer, unique, 0); |
|
|
1435 | |
|
|
1436 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
|
|
1437 | |
|
|
1438 | unique.save (buf); |
|
|
1439 | } |
|
|
1440 | else |
|
|
1441 | { /* save same file when not playing, like in editor */ |
|
|
1442 | save_objects (m, freezer, freezer, 0); |
|
|
1443 | } |
|
|
1444 | |
|
|
1445 | freezer.save (filename); |
|
|
1446 | |
|
|
1447 | return 0; |
|
|
1448 | } |
|
|
1449 | |
|
|
1450 | /* |
|
|
1451 | * Remove and free all objects in the given map. |
|
|
1452 | */ |
|
|
1453 | void |
835 | void |
1454 | free_all_objects (maptile *m) |
836 | maptile::clear_header () |
1455 | { |
837 | { |
1456 | if (!m->spaces) |
838 | name = 0; |
1457 | return; |
839 | msg = 0; |
|
|
840 | maplore = 0; |
|
|
841 | shoprace = 0; |
|
|
842 | delete [] shopitems, shopitems = 0; |
1458 | |
843 | |
1459 | for (int i = 0; i < m->width; i++) |
844 | for (int i = 0; i < 4; i++) |
1460 | for (int j = 0; j < m->height; j++) |
845 | tile_path [i] = 0; |
1461 | { |
|
|
1462 | mapspace &ms = m->at (i, j); |
|
|
1463 | |
|
|
1464 | while (object *op = ms.bot) |
|
|
1465 | { |
|
|
1466 | if (op->head) |
|
|
1467 | op = op->head; |
|
|
1468 | |
|
|
1469 | op->destroy_inv (false); |
|
|
1470 | op->destroy (); |
|
|
1471 | } |
|
|
1472 | } |
|
|
1473 | } |
846 | } |
1474 | |
847 | |
1475 | /* |
848 | maptile::~maptile () |
1476 | * Frees everything allocated by the given maptileure. |
849 | { |
1477 | * don't free tmpname - our caller is left to do that |
850 | assert (destroyed ()); |
1478 | */ |
851 | } |
|
|
852 | |
1479 | void |
853 | void |
1480 | free_map (maptile *m, int flag) |
854 | maptile::clear_links_to (maptile *m) |
1481 | { |
855 | { |
1482 | if (!m->in_memory) //TODO: makes no sense to me? |
|
|
1483 | return; |
|
|
1484 | |
|
|
1485 | m->in_memory = MAP_SAVING; |
|
|
1486 | |
|
|
1487 | // TODO: use new/delete |
|
|
1488 | |
|
|
1489 | if (flag && m->spaces) |
|
|
1490 | free_all_objects (m); |
|
|
1491 | |
|
|
1492 | free (m->name), m->name = 0; |
|
|
1493 | free (m->spaces), m->spaces = 0; |
|
|
1494 | free (m->msg), m->msg = 0; |
|
|
1495 | free (m->maplore), m->maplore = 0; |
|
|
1496 | free (m->shoprace), m->shoprace = 0; |
|
|
1497 | delete [] m->shopitems, m->shopitems = 0; |
|
|
1498 | |
|
|
1499 | if (m->buttons) |
|
|
1500 | free_objectlinkpt (m->buttons), m->buttons = 0; |
|
|
1501 | |
|
|
1502 | for (int i = 0; i < 4; i++) |
|
|
1503 | { |
|
|
1504 | if (m->tile_path[i]) |
|
|
1505 | free (m->tile_path[i]), m->tile_path[i] = 0; |
|
|
1506 | |
|
|
1507 | m->tile_map[i] = 0; |
|
|
1508 | } |
|
|
1509 | |
|
|
1510 | m->in_memory = MAP_SWAPPED; |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | maptile::~maptile () |
|
|
1514 | { |
|
|
1515 | free_map (this, 1); |
|
|
1516 | free (tmpname); |
|
|
1517 | } |
|
|
1518 | |
|
|
1519 | void |
|
|
1520 | maptile::do_destroy () |
|
|
1521 | { |
|
|
1522 | attachable::do_destroy (); |
|
|
1523 | |
|
|
1524 | free_all_objects (this); |
|
|
1525 | |
|
|
1526 | /* We need to look through all the maps and see if any maps |
856 | /* We need to look through all the maps and see if any maps |
1527 | * are pointing at this one for tiling information. Since |
857 | * are pointing at this one for tiling information. Since |
1528 | * tiling can be asymetric, we just can not look to see which |
858 | * tiling can be asymetric, we just can not look to see which |
1529 | * maps this map tiles with and clears those. |
859 | * maps this map tiles with and clears those. |
1530 | */ |
860 | */ |
1531 | //TODO: non-euclidean-tiling MUST GO |
|
|
1532 | for (maptile *m = first_map; m; m = m->next) |
|
|
1533 | for (int i = 0; i < 4; i++) |
861 | for (int i = 0; i < 4; i++) |
1534 | if (m->tile_map[i] == this) |
862 | if (tile_map[i] == m) |
1535 | m->tile_map[i] = 0; |
863 | tile_map[i] = 0; |
|
|
864 | } |
1536 | |
865 | |
1537 | if (first_map == this) |
866 | void |
1538 | first_map = next; |
867 | maptile::do_destroy () |
1539 | else |
868 | { |
1540 | for (maptile *m = first_map; m; m = m->next) |
869 | attachable::do_destroy (); |
1541 | if (m->next = this) |
870 | |
|
|
871 | clear (); |
|
|
872 | } |
|
|
873 | |
|
|
874 | /* decay and destroy perishable items in a map */ |
|
|
875 | void |
|
|
876 | maptile::do_decay_objects () |
|
|
877 | { |
|
|
878 | if (!spaces) |
|
|
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
1542 | { |
883 | { |
1543 | m->next = next; |
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1544 | break; |
890 | break; |
1545 | } |
|
|
1546 | } |
|
|
1547 | |
891 | |
1548 | //TODO: must go |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
1549 | void |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
1550 | delete_map (maptile *m) |
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
1551 | { |
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
1552 | if (m) |
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
1553 | m->destroy (); |
897 | || op->is_alive ()) |
1554 | } |
898 | ; // do not decay |
1555 | |
899 | else if (op->is_weapon ()) |
1556 | /* |
|
|
1557 | * Makes sure the given map is loaded and swapped in. |
|
|
1558 | * name is path name of the map. |
|
|
1559 | * flags meaning: |
|
|
1560 | * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
|
|
1561 | * and don't do unique items or the like. |
|
|
1562 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
|
|
1563 | * dont do any more name translation on it. |
|
|
1564 | * |
|
|
1565 | * Returns a pointer to the given map. |
|
|
1566 | */ |
|
|
1567 | maptile * |
|
|
1568 | ready_map_name (const char *name, int flags) |
|
|
1569 | { |
|
|
1570 | if (!name) |
|
|
1571 | return 0; |
|
|
1572 | |
|
|
1573 | /* Have we been at this level before? */ |
|
|
1574 | maptile *m = has_been_loaded (name); |
|
|
1575 | |
|
|
1576 | /* Map is good to go, so just return it */ |
|
|
1577 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
|
|
1578 | return m; |
|
|
1579 | |
|
|
1580 | /* unique maps always get loaded from their original location, and never |
|
|
1581 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1582 | * this map, load it now. I removed the reset checking from here - |
|
|
1583 | * it seems the probability of a player trying to enter a map that should |
|
|
1584 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1585 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1586 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1587 | */ |
|
|
1588 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1589 | { |
|
|
1590 | /* first visit or time to reset */ |
|
|
1591 | if (m) |
|
|
1592 | { |
900 | { |
1593 | clean_tmp_map (m); /* Doesn't make much difference */ |
901 | op->stats.dam--; |
1594 | delete_map (m); |
902 | if (op->stats.dam < 0) |
|
|
903 | destroy = 1; |
1595 | } |
904 | } |
1596 | |
905 | else if (op->is_armor ()) |
1597 | /* create and load a map */ |
906 | { |
1598 | if (flags & MAP_PLAYER_UNIQUE) |
907 | op->stats.ac--; |
1599 | LOG (llevDebug, "Trying to load map %s.\n", name); |
908 | if (op->stats.ac < 0) |
|
|
909 | destroy = 1; |
|
|
910 | } |
|
|
911 | else if (op->type == FOOD) |
|
|
912 | { |
|
|
913 | op->stats.food -= rndm (5, 20); |
|
|
914 | if (op->stats.food < 0) |
|
|
915 | destroy = 1; |
|
|
916 | } |
1600 | else |
917 | else |
1601 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1602 | |
|
|
1603 | //eval_pv ("$x = Event::time", 1);//D |
|
|
1604 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1605 | return (NULL); |
|
|
1606 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
|
|
1607 | |
|
|
1608 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1609 | |
|
|
1610 | /* If a player unique map, no extra unique object file to load. |
|
|
1611 | * if from the editor, likewise. |
|
|
1612 | */ |
|
|
1613 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1614 | load_unique_objects (m); |
|
|
1615 | |
|
|
1616 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1617 | { |
918 | { |
1618 | m = load_overlay_map (name, m); |
919 | int mat = op->materials; |
1619 | if (m == NULL) |
920 | |
1620 | return NULL; |
921 | if (mat & M_PAPER |
|
|
922 | || mat & M_LEATHER |
|
|
923 | || mat & M_WOOD |
|
|
924 | || mat & M_ORGANIC |
|
|
925 | || mat & M_CLOTH |
|
|
926 | || mat & M_LIQUID |
|
|
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
931 | || (mat & M_ICE && temp > 32)) |
|
|
932 | destroy = 1; |
1621 | } |
933 | } |
1622 | |
934 | |
1623 | if (flags & MAP_PLAYER_UNIQUE) |
935 | /* adjust overall chance below */ |
1624 | INVOKE_MAP (SWAPIN, m); |
936 | if (destroy && rndm (0, 1)) |
1625 | |
937 | op->destroy (); |
1626 | } |
938 | } |
1627 | else |
|
|
1628 | { |
|
|
1629 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1630 | |
|
|
1631 | m = load_temporary_map (m); |
|
|
1632 | if (m == NULL) |
|
|
1633 | return NULL; |
|
|
1634 | load_unique_objects (m); |
|
|
1635 | |
|
|
1636 | clean_tmp_map (m); |
|
|
1637 | m->in_memory = MAP_IN_MEMORY; |
|
|
1638 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1639 | * to allocated space for the string. Free it here. |
|
|
1640 | * In some cases, load_temporary_map above won't find the |
|
|
1641 | * temporary map, and so has reloaded a new map. If that |
|
|
1642 | * is the case, tmpname is now null |
|
|
1643 | */ |
|
|
1644 | if (m->tmpname) |
|
|
1645 | free (m->tmpname); |
|
|
1646 | m->tmpname = NULL; |
|
|
1647 | /* It's going to be saved anew anyway */ |
|
|
1648 | } |
|
|
1649 | |
|
|
1650 | /* Below here is stuff common to both first time loaded maps and |
|
|
1651 | * temp maps. |
|
|
1652 | */ |
|
|
1653 | |
|
|
1654 | decay_objects (m); /* start the decay */ |
|
|
1655 | /* In case other objects press some buttons down */ |
|
|
1656 | update_buttons (m); |
|
|
1657 | if (m->outdoor) |
|
|
1658 | set_darkness_map (m); |
|
|
1659 | /* run the weather over this map */ |
|
|
1660 | weather_effect (name); |
|
|
1661 | return m; |
|
|
1662 | } |
939 | } |
1663 | |
|
|
1664 | |
940 | |
1665 | /* |
941 | /* |
1666 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
1667 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
1668 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
1669 | * |
945 | * |
1670 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
1671 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
1672 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
1673 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
1674 | */ |
950 | */ |
1675 | |
|
|
1676 | int |
951 | int |
1677 | calculate_difficulty (maptile *m) |
952 | maptile::estimate_difficulty () const |
1678 | { |
953 | { |
1679 | object *op; |
|
|
1680 | archetype *at; |
|
|
1681 | int x, y, i; |
|
|
1682 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
1683 | double avgexp = 0; |
955 | double avgexp = 0; |
1684 | sint64 total_exp = 0; |
956 | sint64 total_exp = 0; |
1685 | |
957 | |
1686 | if (m->difficulty) |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1687 | { |
959 | for (object *op = ms->bot; op; op = op->above) |
1688 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
|
|
1689 | return m->difficulty; |
|
|
1690 | } |
|
|
1691 | |
|
|
1692 | for (x = 0; x < m->width; x++) |
|
|
1693 | for (y = 0; y < m->height; y++) |
|
|
1694 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
|
|
1695 | { |
960 | { |
1696 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
961 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1697 | { |
962 | { |
1698 | total_exp += op->stats.exp; |
963 | total_exp += op->stats.exp; |
1699 | monster_cnt++; |
964 | monster_cnt++; |
1700 | } |
965 | } |
1701 | |
966 | |
1702 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1703 | { |
968 | { |
1704 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
1705 | at = type_to_archetype (GENERATE_TYPE (op)); |
|
|
1706 | |
970 | |
1707 | if (at != NULL) |
971 | if (archetype *at = op->other_arch) |
|
|
972 | { |
1708 | total_exp += at->clone.stats.exp * 8; |
973 | total_exp += at->stats.exp * 8; |
1709 | |
|
|
1710 | monster_cnt++; |
974 | monster_cnt++; |
1711 | } |
975 | } |
|
|
976 | |
|
|
977 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
978 | { |
|
|
979 | total_exp += op->stats.exp * 8; |
|
|
980 | monster_cnt++; |
|
|
981 | } |
1712 | } |
982 | } |
|
|
983 | } |
1713 | |
984 | |
1714 | avgexp = (double) total_exp / monster_cnt; |
985 | avgexp = (double) total_exp / monster_cnt; |
1715 | |
986 | |
1716 | for (i = 1; i <= settings.max_level; i++) |
987 | for (int i = 1; i <= settings.max_level; i++) |
1717 | { |
|
|
1718 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
988 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1719 | { |
|
|
1720 | /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
|
|
1721 | return i; |
989 | return i; |
1722 | } |
|
|
1723 | } |
|
|
1724 | |
990 | |
1725 | return 1; |
991 | return 1; |
1726 | } |
|
|
1727 | |
|
|
1728 | void |
|
|
1729 | clean_tmp_map (maptile *m) |
|
|
1730 | { |
|
|
1731 | if (m->tmpname == NULL) |
|
|
1732 | return; |
|
|
1733 | INVOKE_MAP (CLEAN, m); |
|
|
1734 | (void) unlink (m->tmpname); |
|
|
1735 | } |
|
|
1736 | |
|
|
1737 | void |
|
|
1738 | free_all_maps (void) |
|
|
1739 | { |
|
|
1740 | int real_maps = 0; |
|
|
1741 | |
|
|
1742 | while (first_map) |
|
|
1743 | { |
|
|
1744 | /* I think some of the callers above before it gets here set this to be |
|
|
1745 | * saving, but we still want to free this data |
|
|
1746 | */ |
|
|
1747 | if (first_map->in_memory == MAP_SAVING) |
|
|
1748 | first_map->in_memory = MAP_IN_MEMORY; |
|
|
1749 | delete_map (first_map); |
|
|
1750 | real_maps++; |
|
|
1751 | } |
|
|
1752 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
|
|
1753 | } |
992 | } |
1754 | |
993 | |
1755 | /* change_map_light() - used to change map light level (darkness) |
994 | /* change_map_light() - used to change map light level (darkness) |
1756 | * up or down. Returns true if successful. It should now be |
995 | * up or down. Returns true if successful. It should now be |
1757 | * possible to change a value by more than 1. |
996 | * possible to change a value by more than 1. |
1758 | * Move this from los.c to map.c since this is more related |
997 | * Move this from los.c to map.c since this is more related |
1759 | * to maps than los. |
998 | * to maps than los. |
1760 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
1761 | */ |
1000 | */ |
1762 | |
|
|
1763 | int |
1001 | int |
1764 | change_map_light (maptile *m, int change) |
1002 | maptile::change_map_light (int change) |
1765 | { |
1003 | { |
1766 | int new_level = m->darkness + change; |
|
|
1767 | |
|
|
1768 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
1769 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
1770 | { |
|
|
1771 | return 0; |
1006 | return 0; |
1772 | } |
|
|
1773 | |
1007 | |
1774 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
1775 | if (change > 0) |
1009 | if (change > 0) |
1776 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1777 | else |
1011 | else |
1778 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1779 | |
1013 | |
1780 | /* Do extra checking. since m->darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1781 | * we need to be extra careful about negative values. |
|
|
1782 | * In general, the checks below are only needed if change |
|
|
1783 | * is not +/-1 |
|
|
1784 | */ |
|
|
1785 | if (new_level < 0) |
|
|
1786 | m->darkness = 0; |
|
|
1787 | else if (new_level >= MAX_DARKNESS) |
|
|
1788 | m->darkness = MAX_DARKNESS; |
|
|
1789 | else |
|
|
1790 | m->darkness = new_level; |
|
|
1791 | |
1015 | |
1792 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1793 | update_all_map_los (m); |
1017 | update_all_map_los (this); |
|
|
1018 | |
1794 | return 1; |
1019 | return 1; |
1795 | } |
1020 | } |
1796 | |
1021 | |
1797 | /* |
1022 | /* |
1798 | * This function updates various attributes about a specific space |
1023 | * This function updates various attributes about a specific space |
… | |
… | |
1801 | * through, etc) |
1026 | * through, etc) |
1802 | */ |
1027 | */ |
1803 | void |
1028 | void |
1804 | mapspace::update_ () |
1029 | mapspace::update_ () |
1805 | { |
1030 | { |
1806 | object *tmp, *last = 0; |
1031 | object *last = 0; |
1807 | uint8 flags = 0, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
1808 | New_Face *top, *floor, *middle; |
1033 | sint8 light = 0; |
1809 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1810 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1811 | |
1035 | |
1812 | middle = blank_face; |
1036 | //object *middle = 0; |
1813 | top = blank_face; |
1037 | //object *top = 0; |
1814 | floor = blank_face; |
1038 | //object *floor = 0; |
|
|
1039 | // this seems to generate better code than using locals, above |
|
|
1040 | object *&top = faces_obj[0] = 0; |
|
|
1041 | object *&middle = faces_obj[1] = 0; |
|
|
1042 | object *&floor = faces_obj[2] = 0; |
1815 | |
1043 | |
1816 | middle_obj = 0; |
|
|
1817 | top_obj = 0; |
|
|
1818 | floor_obj = 0; |
|
|
1819 | |
|
|
1820 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1821 | { |
1045 | { |
1822 | /* This could be made additive I guess (two lights better than |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1823 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1824 | * light bulbs do not illuminate twice as far as once since |
|
|
1825 | * it is a dissapation factor that is cubed. |
|
|
1826 | */ |
|
|
1827 | if (tmp->glow_radius > light) |
|
|
1828 | light = tmp->glow_radius; |
1047 | light += tmp->glow_radius; |
1829 | |
1048 | |
1830 | /* This call is needed in order to update objects the player |
1049 | /* This call is needed in order to update objects the player |
1831 | * is standing in that have animations (ie, grass, fire, etc). |
1050 | * is standing in that have animations (ie, grass, fire, etc). |
1832 | * However, it also causes the look window to be re-drawn |
1051 | * However, it also causes the look window to be re-drawn |
1833 | * 3 times each time the player moves, because many of the |
1052 | * 3 times each time the player moves, because many of the |
… | |
… | |
1836 | * Always put the player down for drawing. |
1055 | * Always put the player down for drawing. |
1837 | */ |
1056 | */ |
1838 | if (!tmp->invisible) |
1057 | if (!tmp->invisible) |
1839 | { |
1058 | { |
1840 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1059 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1841 | { |
|
|
1842 | top = tmp->face; |
|
|
1843 | top_obj = tmp; |
1060 | top = tmp; |
1844 | } |
|
|
1845 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1061 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1846 | { |
1062 | { |
1847 | /* If we got a floor, that means middle and top were below it, |
1063 | /* If we got a floor, that means middle and top were below it, |
1848 | * so should not be visible, so we clear them. |
1064 | * so should not be visible, so we clear them. |
1849 | */ |
1065 | */ |
1850 | middle = blank_face; |
1066 | middle = 0; |
1851 | top = blank_face; |
1067 | top = 0; |
1852 | floor = tmp->face; |
|
|
1853 | floor_obj = tmp; |
1068 | floor = tmp; |
1854 | } |
1069 | } |
1855 | /* Flag anywhere have high priority */ |
1070 | /* Flag anywhere have high priority */ |
1856 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1857 | { |
1072 | { |
1858 | middle = tmp->face; |
|
|
1859 | |
|
|
1860 | middle_obj = tmp; |
1073 | middle = tmp; |
1861 | anywhere = 1; |
1074 | anywhere = 1; |
1862 | } |
1075 | } |
|
|
1076 | |
1863 | /* Find the highest visible face around. If equal |
1077 | /* Find the highest visible face around. If equal |
1864 | * visibilities, we still want the one nearer to the |
1078 | * visibilities, we still want the one nearer to the |
1865 | * top |
1079 | * top |
1866 | */ |
1080 | */ |
1867 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1868 | { |
|
|
1869 | middle = tmp->face; |
|
|
1870 | middle_obj = tmp; |
1082 | middle = tmp; |
1871 | } |
|
|
1872 | } |
1083 | } |
1873 | |
1084 | |
1874 | if (tmp == tmp->above) |
1085 | if (tmp == tmp->above) |
1875 | { |
1086 | { |
1876 | LOG (llevError, "Error in structure of map\n"); |
1087 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1889 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1890 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1891 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1892 | } |
1103 | } |
1893 | |
1104 | |
1894 | this->light = light; |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1895 | this->flags_ = flags; |
1106 | this->flags_ = flags; |
1896 | this->move_block = move_block & ~move_allow; |
1107 | this->move_block = move_block & ~move_allow; |
1897 | this->move_on = move_on; |
1108 | this->move_on = move_on; |
1898 | this->move_off = move_off; |
1109 | this->move_off = move_off; |
1899 | this->move_slow = move_slow; |
1110 | this->move_slow = move_slow; |
… | |
… | |
1911 | * middle face. This should not happen, as we already have the |
1122 | * middle face. This should not happen, as we already have the |
1912 | * else statement above so middle should not get set. OTOH, it |
1123 | * else statement above so middle should not get set. OTOH, it |
1913 | * may be possible for the faces to match but be different objects. |
1124 | * may be possible for the faces to match but be different objects. |
1914 | */ |
1125 | */ |
1915 | if (top == middle) |
1126 | if (top == middle) |
1916 | middle = blank_face; |
1127 | middle = 0; |
1917 | |
1128 | |
1918 | /* There are three posibilities at this point: |
1129 | /* There are three posibilities at this point: |
1919 | * 1) top face is set, need middle to be set. |
1130 | * 1) top face is set, need middle to be set. |
1920 | * 2) middle is set, need to set top. |
1131 | * 2) middle is set, need to set top. |
1921 | * 3) neither middle or top is set - need to set both. |
1132 | * 3) neither middle or top is set - need to set both. |
1922 | */ |
1133 | */ |
1923 | |
1134 | |
1924 | for (tmp = last; tmp; tmp = tmp->below) |
1135 | for (object *tmp = last; tmp; tmp = tmp->below) |
1925 | { |
1136 | { |
1926 | /* Once we get to a floor, stop, since we already have a floor object */ |
1137 | /* Once we get to a floor, stop, since we already have a floor object */ |
1927 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1138 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1928 | break; |
1139 | break; |
1929 | |
1140 | |
1930 | /* If two top faces are already set, quit processing */ |
1141 | /* If two top faces are already set, quit processing */ |
1931 | if ((top != blank_face) && (middle != blank_face)) |
1142 | if (top && middle) |
1932 | break; |
1143 | break; |
1933 | |
1144 | |
1934 | /* Only show visible faces, unless its the editor - show all */ |
1145 | /* Only show visible faces */ |
1935 | if (!tmp->invisible || editor) |
1146 | if (!tmp->invisible) |
1936 | { |
1147 | { |
1937 | /* Fill in top if needed */ |
1148 | /* Fill in top if needed */ |
1938 | if (top == blank_face) |
1149 | if (!top) |
1939 | { |
1150 | { |
1940 | top = tmp->face; |
|
|
1941 | top_obj = tmp; |
1151 | top = tmp; |
1942 | if (top == middle) |
1152 | if (top == middle) |
1943 | middle = blank_face; |
1153 | middle = 0; |
1944 | } |
1154 | } |
1945 | else |
1155 | else |
1946 | { |
1156 | { |
1947 | /* top is already set - we should only get here if |
1157 | /* top is already set - we should only get here if |
1948 | * middle is not set |
1158 | * middle is not set |
1949 | * |
1159 | * |
1950 | * Set the middle face and break out, since there is nothing |
1160 | * Set the middle face and break out, since there is nothing |
1951 | * more to fill in. We don't check visiblity here, since |
1161 | * more to fill in. We don't check visiblity here, since |
1952 | * |
1162 | * |
1953 | */ |
1163 | */ |
1954 | if (tmp->face != top) |
1164 | if (tmp != top) |
1955 | { |
1165 | { |
1956 | middle = tmp->face; |
|
|
1957 | middle_obj = tmp; |
1166 | middle = tmp; |
1958 | break; |
1167 | break; |
1959 | } |
1168 | } |
1960 | } |
1169 | } |
1961 | } |
1170 | } |
1962 | } |
1171 | } |
1963 | |
1172 | |
1964 | if (middle == floor) |
1173 | if (middle == floor) |
1965 | middle = blank_face; |
1174 | middle = 0; |
1966 | |
1175 | |
1967 | if (top == middle) |
1176 | if (top == middle) |
1968 | middle = blank_face; |
1177 | middle = 0; |
1969 | |
1178 | |
1970 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1179 | #if 0 |
1971 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1180 | faces_obj [0] = top; |
1972 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1181 | faces_obj [1] = middle; |
|
|
1182 | faces_obj [2] = floor; |
|
|
1183 | #endif |
1973 | } |
1184 | } |
1974 | |
1185 | |
1975 | void |
1186 | uint64 |
1976 | set_map_reset_time (maptile *map) |
1187 | mapspace::volume () const |
1977 | { |
1188 | { |
1978 | int timeout; |
1189 | uint64 vol = 0; |
1979 | |
1190 | |
1980 | timeout = map->reset_timeout; |
1191 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
1981 | if (timeout <= 0) |
1192 | vol += op->volume (); |
1982 | timeout = MAP_DEFAULTRESET; |
|
|
1983 | if (timeout >= MAP_MAXRESET) |
|
|
1984 | timeout = MAP_MAXRESET; |
|
|
1985 | map->reset_time = time (0) + timeout; |
|
|
1986 | } |
|
|
1987 | |
1193 | |
1988 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1194 | return vol; |
1989 | * the map. It also takes care of linking back the freshly loaded |
1195 | } |
1990 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1991 | * the value of orig_map->tile_map[tile_num]. It really only does this |
|
|
1992 | * so that it is easier for calling functions to verify success. |
|
|
1993 | */ |
|
|
1994 | |
1196 | |
1995 | static maptile * |
1197 | maptile * |
1996 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1198 | maptile::tile_available (int dir, bool load) |
1997 | { |
1199 | { |
1998 | int dest_tile = (tile_num + 2) % 4; |
1200 | if (tile_path[dir]) |
1999 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1201 | { |
|
|
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1203 | return tile_map[dir]; |
2000 | |
1204 | |
2001 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1206 | return tile_map[dir]; |
|
|
1207 | } |
2002 | |
1208 | |
2003 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1209 | return 0; |
2004 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
|
|
2005 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
2006 | |
|
|
2007 | return orig_map->tile_map[tile_num]; |
|
|
2008 | } |
1210 | } |
2009 | |
1211 | |
2010 | /* this returns TRUE if the coordinates (x,y) are out of |
1212 | /* this returns TRUE if the coordinates (x,y) are out of |
2011 | * map m. This function also takes into account any |
1213 | * map m. This function also takes into account any |
2012 | * tiling considerations, loading adjacant maps as needed. |
1214 | * tiling considerations, loading adjacant maps as needed. |
2013 | * This is the function should always be used when it |
1215 | * This is the function should always be used when it |
2014 | * necessary to check for valid coordinates. |
1216 | * necessary to check for valid coordinates. |
2015 | * This function will recursively call itself for the |
1217 | * This function will recursively call itself for the |
2016 | * tiled maps. |
1218 | * tiled maps. |
2017 | * |
|
|
2018 | * |
|
|
2019 | */ |
1219 | */ |
2020 | int |
1220 | int |
2021 | out_of_map (maptile *m, int x, int y) |
1221 | out_of_map (maptile *m, int x, int y) |
2022 | { |
1222 | { |
2023 | /* If we get passed a null map, this is obviously the |
1223 | /* If we get passed a null map, this is obviously the |
… | |
… | |
2027 | if (!m) |
1227 | if (!m) |
2028 | return 0; |
1228 | return 0; |
2029 | |
1229 | |
2030 | if (x < 0) |
1230 | if (x < 0) |
2031 | { |
1231 | { |
2032 | if (!m->tile_path[3]) |
1232 | if (!m->tile_available (3)) |
2033 | return 1; |
1233 | return 1; |
2034 | |
1234 | |
2035 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2036 | load_and_link_tiled_map (m, 3); |
|
|
2037 | |
|
|
2038 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
1235 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
2039 | } |
1236 | } |
2040 | |
1237 | |
2041 | if (x >= m->width) |
1238 | if (x >= m->width) |
2042 | { |
1239 | { |
2043 | if (!m->tile_path[1]) |
1240 | if (!m->tile_available (1)) |
2044 | return 1; |
1241 | return 1; |
2045 | |
1242 | |
2046 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2047 | load_and_link_tiled_map (m, 1); |
|
|
2048 | |
|
|
2049 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
1243 | return out_of_map (m->tile_map[1], x - m->width, y); |
2050 | } |
1244 | } |
2051 | |
1245 | |
2052 | if (y < 0) |
1246 | if (y < 0) |
2053 | { |
1247 | { |
2054 | if (!m->tile_path[0]) |
1248 | if (!m->tile_available (0)) |
2055 | return 1; |
1249 | return 1; |
2056 | |
1250 | |
2057 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2058 | load_and_link_tiled_map (m, 0); |
|
|
2059 | |
|
|
2060 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
1251 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
2061 | } |
1252 | } |
2062 | |
1253 | |
2063 | if (y >= m->height) |
1254 | if (y >= m->height) |
2064 | { |
1255 | { |
2065 | if (!m->tile_path[2]) |
1256 | if (!m->tile_available (2)) |
2066 | return 1; |
1257 | return 1; |
2067 | |
1258 | |
2068 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2069 | load_and_link_tiled_map (m, 2); |
|
|
2070 | |
|
|
2071 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
1259 | return out_of_map (m->tile_map[2], x, y - m->height); |
2072 | } |
1260 | } |
2073 | |
1261 | |
2074 | /* Simple case - coordinates are within this local |
1262 | /* Simple case - coordinates are within this local |
2075 | * map. |
1263 | * map. |
2076 | */ |
1264 | */ |
… | |
… | |
2079 | |
1267 | |
2080 | /* This is basically the same as out_of_map above, but |
1268 | /* This is basically the same as out_of_map above, but |
2081 | * instead we return NULL if no map is valid (coordinates |
1269 | * instead we return NULL if no map is valid (coordinates |
2082 | * out of bounds and no tiled map), otherwise it returns |
1270 | * out of bounds and no tiled map), otherwise it returns |
2083 | * the map as that the coordinates are really on, and |
1271 | * the map as that the coordinates are really on, and |
2084 | * updates x and y to be the localized coordinates. |
1272 | * updates x and y to be the localised coordinates. |
2085 | * Using this is more efficient of calling out_of_map |
1273 | * Using this is more efficient of calling out_of_map |
2086 | * and then figuring out what the real map is |
1274 | * and then figuring out what the real map is |
2087 | */ |
1275 | */ |
2088 | maptile * |
1276 | maptile * |
2089 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
1277 | maptile::xy_find (sint16 &x, sint16 &y) |
2090 | { |
1278 | { |
2091 | |
|
|
2092 | if (*x < 0) |
1279 | if (x < 0) |
2093 | { |
1280 | { |
2094 | if (!m->tile_path[3]) |
1281 | if (!tile_available (3)) |
2095 | return 0; |
1282 | return 0; |
2096 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2097 | load_and_link_tiled_map (m, 3); |
|
|
2098 | |
1283 | |
2099 | *x += m->tile_map[3]->width; |
1284 | x += tile_map[3]->width; |
2100 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1285 | return tile_map[3]->xy_find (x, y); |
2101 | } |
1286 | } |
2102 | |
1287 | |
2103 | if (*x >= m->width) |
1288 | if (x >= width) |
2104 | { |
1289 | { |
2105 | if (!m->tile_path[1]) |
1290 | if (!tile_available (1)) |
2106 | return 0; |
1291 | return 0; |
2107 | |
1292 | |
2108 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2109 | load_and_link_tiled_map (m, 1); |
|
|
2110 | |
|
|
2111 | *x -= m->width; |
1293 | x -= width; |
2112 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1294 | return tile_map[1]->xy_find (x, y); |
2113 | } |
1295 | } |
2114 | |
1296 | |
2115 | if (*y < 0) |
1297 | if (y < 0) |
2116 | { |
1298 | { |
2117 | if (!m->tile_path[0]) |
1299 | if (!tile_available (0)) |
2118 | return 0; |
1300 | return 0; |
2119 | |
1301 | |
2120 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2121 | load_and_link_tiled_map (m, 0); |
|
|
2122 | |
|
|
2123 | *y += m->tile_map[0]->height; |
1302 | y += tile_map[0]->height; |
2124 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1303 | return tile_map[0]->xy_find (x, y); |
2125 | } |
1304 | } |
2126 | |
1305 | |
2127 | if (*y >= m->height) |
1306 | if (y >= height) |
2128 | { |
1307 | { |
2129 | if (!m->tile_path[2]) |
1308 | if (!tile_available (2)) |
2130 | return 0; |
1309 | return 0; |
2131 | |
1310 | |
2132 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2133 | load_and_link_tiled_map (m, 2); |
|
|
2134 | |
|
|
2135 | *y -= m->height; |
1311 | y -= height; |
2136 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1312 | return tile_map[2]->xy_find (x, y); |
2137 | } |
1313 | } |
2138 | |
1314 | |
2139 | /* Simple case - coordinates are within this local |
1315 | /* Simple case - coordinates are within this local |
2140 | * map. |
1316 | * map. |
2141 | */ |
1317 | */ |
2142 | |
|
|
2143 | return m; |
1318 | return this; |
2144 | } |
1319 | } |
2145 | |
1320 | |
2146 | /** |
1321 | /** |
2147 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1322 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2148 | * map1 to map2 in dx/dy. |
1323 | * map1 to map2 in dx/dy. |
2149 | */ |
1324 | */ |
2150 | static int |
1325 | int |
2151 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1326 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
2152 | { |
1327 | { |
2153 | if (!map1 || !map2) |
1328 | if (!map1 || !map2) |
2154 | return 0; |
1329 | return 0; |
2155 | |
1330 | |
|
|
1331 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
|
|
1332 | //fix: compare paths instead (this is likely faster, too!) |
2156 | if (map1 == map2) |
1333 | if (map1 == map2) |
2157 | { |
1334 | { |
2158 | *dx = 0; |
1335 | *dx = 0; |
2159 | *dy = 0; |
1336 | *dy = 0; |
2160 | |
|
|
2161 | } |
1337 | } |
2162 | else if (map1->tile_map[0] == map2) |
1338 | else if (map1->tile_map[0] == map2) |
2163 | { /* up */ |
1339 | { /* up */ |
2164 | *dx = 0; |
1340 | *dx = 0; |
2165 | *dy = -map2->height; |
1341 | *dy = -map2->height; |
… | |
… | |
2176 | } |
1352 | } |
2177 | else if (map1->tile_map[3] == map2) |
1353 | else if (map1->tile_map[3] == map2) |
2178 | { /* left */ |
1354 | { /* left */ |
2179 | *dx = -map2->width; |
1355 | *dx = -map2->width; |
2180 | *dy = 0; |
1356 | *dy = 0; |
2181 | |
|
|
2182 | } |
1357 | } |
2183 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1358 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2184 | { /* up right */ |
1359 | { /* up right */ |
2185 | *dx = map1->tile_map[0]->width; |
1360 | *dx = map1->tile_map[0]->width; |
2186 | *dy = -map1->tile_map[0]->height; |
1361 | *dy = -map1->tile_map[0]->height; |
… | |
… | |
2217 | } |
1392 | } |
2218 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1393 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2219 | { /* left down */ |
1394 | { /* left down */ |
2220 | *dx = -map1->tile_map[3]->width; |
1395 | *dx = -map1->tile_map[3]->width; |
2221 | *dy = map1->tile_map[3]->height; |
1396 | *dy = map1->tile_map[3]->height; |
2222 | |
|
|
2223 | } |
1397 | } |
2224 | else |
1398 | else |
2225 | { /* not "adjacent" enough */ |
|
|
2226 | return 0; |
1399 | return 0; |
2227 | } |
|
|
2228 | |
1400 | |
2229 | return 1; |
1401 | return 1; |
|
|
1402 | } |
|
|
1403 | |
|
|
1404 | maptile * |
|
|
1405 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1406 | { |
|
|
1407 | maptile *map = xy_find (x, y); |
|
|
1408 | |
|
|
1409 | if (map) |
|
|
1410 | map->load_sync (); |
|
|
1411 | |
|
|
1412 | return map; |
|
|
1413 | } |
|
|
1414 | |
|
|
1415 | maptile * |
|
|
1416 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1417 | { |
|
|
1418 | return m->xy_load (*x, *y); |
2230 | } |
1419 | } |
2231 | |
1420 | |
2232 | /* From map.c |
1421 | /* From map.c |
2233 | * This is used by get_player to determine where the other |
1422 | * This is used by get_player to determine where the other |
2234 | * creature is. get_rangevector takes into account map tiling, |
1423 | * creature is. get_rangevector takes into account map tiling, |
2235 | * so you just can not look the the map coordinates and get the |
1424 | * so you just can not look the the map coordinates and get the |
2236 | * righte value. distance_x/y are distance away, which |
1425 | * righte value. distance_x/y are distance away, which |
2237 | * can be negativbe. direction is the crossfire direction scheme |
1426 | * can be negative. direction is the crossfire direction scheme |
2238 | * that the creature should head. part is the part of the |
1427 | * that the creature should head. part is the part of the |
2239 | * monster that is closest. |
1428 | * monster that is closest. |
2240 | * |
1429 | * |
2241 | * get_rangevector looks at op1 and op2, and fills in the |
1430 | * get_rangevector looks at op1 and op2, and fills in the |
2242 | * structure for op1 to get to op2. |
1431 | * structure for op1 to get to op2. |
… | |
… | |
2247 | * be unexpected |
1436 | * be unexpected |
2248 | * |
1437 | * |
2249 | * currently, the only flag supported (0x1) is don't translate for |
1438 | * currently, the only flag supported (0x1) is don't translate for |
2250 | * closest body part of 'op1' |
1439 | * closest body part of 'op1' |
2251 | */ |
1440 | */ |
2252 | |
|
|
2253 | void |
1441 | void |
2254 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1442 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
2255 | { |
1443 | { |
2256 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1444 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
2257 | { |
1445 | { |
2258 | /* be conservative and fill in _some_ data */ |
1446 | /* be conservative and fill in _some_ data */ |
2259 | retval->distance = 100000; |
1447 | retval->distance = 10000; |
2260 | retval->distance_x = 32767; |
1448 | retval->distance_x = 10000; |
2261 | retval->distance_y = 32767; |
1449 | retval->distance_y = 10000; |
2262 | retval->direction = 0; |
1450 | retval->direction = 0; |
2263 | retval->part = 0; |
1451 | retval->part = 0; |
2264 | } |
1452 | } |
2265 | else |
1453 | else |
2266 | { |
1454 | { |
… | |
… | |
2271 | |
1459 | |
2272 | best = op1; |
1460 | best = op1; |
2273 | /* If this is multipart, find the closest part now */ |
1461 | /* If this is multipart, find the closest part now */ |
2274 | if (!(flags & 0x1) && op1->more) |
1462 | if (!(flags & 0x1) && op1->more) |
2275 | { |
1463 | { |
2276 | object *tmp; |
|
|
2277 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1464 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2278 | |
1465 | |
2279 | /* we just take the offset of the piece to head to figure |
1466 | /* we just take the offset of the piece to head to figure |
2280 | * distance instead of doing all that work above again |
1467 | * distance instead of doing all that work above again |
2281 | * since the distance fields we set above are positive in the |
1468 | * since the distance fields we set above are positive in the |
2282 | * same axis as is used for multipart objects, the simply arithmetic |
1469 | * same axis as is used for multipart objects, the simply arithmetic |
2283 | * below works. |
1470 | * below works. |
2284 | */ |
1471 | */ |
2285 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1472 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
2286 | { |
1473 | { |
2287 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1474 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2288 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1475 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2289 | if (tmpi < best_distance) |
1476 | if (tmpi < best_distance) |
2290 | { |
1477 | { |
2291 | best_distance = tmpi; |
1478 | best_distance = tmpi; |
2292 | best = tmp; |
1479 | best = tmp; |
2293 | } |
1480 | } |
2294 | } |
1481 | } |
|
|
1482 | |
2295 | if (best != op1) |
1483 | if (best != op1) |
2296 | { |
1484 | { |
2297 | retval->distance_x += op1->x - best->x; |
1485 | retval->distance_x += op1->x - best->x; |
2298 | retval->distance_y += op1->y - best->y; |
1486 | retval->distance_y += op1->y - best->y; |
2299 | } |
1487 | } |
2300 | } |
1488 | } |
|
|
1489 | |
2301 | retval->part = best; |
1490 | retval->part = best; |
2302 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1491 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
2303 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1492 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2304 | } |
1493 | } |
2305 | } |
1494 | } |
2306 | |
1495 | |
2307 | /* this is basically the same as get_rangevector above, but instead of |
1496 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
2312 | * flags has no meaning for this function at this time - I kept it in to |
1501 | * flags has no meaning for this function at this time - I kept it in to |
2313 | * be more consistant with the above function and also in case they are needed |
1502 | * be more consistant with the above function and also in case they are needed |
2314 | * for something in the future. Also, since no object is pasted, the best |
1503 | * for something in the future. Also, since no object is pasted, the best |
2315 | * field of the rv_vector is set to NULL. |
1504 | * field of the rv_vector is set to NULL. |
2316 | */ |
1505 | */ |
2317 | |
|
|
2318 | void |
1506 | void |
2319 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1507 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
2320 | { |
1508 | { |
2321 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1509 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
2322 | { |
1510 | { |
2323 | /* be conservative and fill in _some_ data */ |
1511 | /* be conservative and fill in _some_ data */ |
2324 | retval->distance = 100000; |
1512 | retval->distance = 100000; |
… | |
… | |
2330 | else |
1518 | else |
2331 | { |
1519 | { |
2332 | retval->distance_x += op2->x - x; |
1520 | retval->distance_x += op2->x - x; |
2333 | retval->distance_y += op2->y - y; |
1521 | retval->distance_y += op2->y - y; |
2334 | |
1522 | |
2335 | retval->part = NULL; |
1523 | retval->part = 0; |
2336 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1524 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
2337 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1525 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2338 | } |
1526 | } |
2339 | } |
1527 | } |
2340 | |
1528 | |
2341 | /* Returns true of op1 and op2 are effectively on the same map |
1529 | /* Returns true of op1 and op2 are effectively on the same map |
2342 | * (as related to map tiling). Note that this looks for a path from |
1530 | * (as related to map tiling). Note that this looks for a path from |
2343 | * op1 to op2, so if the tiled maps are assymetric and op2 has a path |
1531 | * op1 to op2, so if the tiled maps are asymetric and op2 has a path |
2344 | * to op1, this will still return false. |
1532 | * to op1, this will still return false. |
2345 | * Note we only look one map out to keep the processing simple |
1533 | * Note we only look one map out to keep the processing simple |
2346 | * and efficient. This could probably be a macro. |
1534 | * and efficient. This could probably be a macro. |
2347 | * MSW 2001-08-05 |
1535 | * MSW 2001-08-05 |
2348 | */ |
1536 | */ |
… | |
… | |
2352 | int dx, dy; |
1540 | int dx, dy; |
2353 | |
1541 | |
2354 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1542 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2355 | } |
1543 | } |
2356 | |
1544 | |
|
|
1545 | //-GPL |
|
|
1546 | |
2357 | object * |
1547 | object * |
2358 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1548 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
2359 | { |
1549 | { |
2360 | if (!op->flag [FLAG_REMOVED]) |
|
|
2361 | op->remove (); |
|
|
2362 | |
|
|
2363 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1550 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
2364 | } |
1551 | } |
2365 | |
1552 | |
|
|
1553 | region * |
|
|
1554 | maptile::region (int x, int y) const |
|
|
1555 | { |
|
|
1556 | if (regions |
|
|
1557 | && regionmap |
|
|
1558 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1559 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1560 | return reg; |
|
|
1561 | |
|
|
1562 | if (default_region) |
|
|
1563 | return default_region; |
|
|
1564 | |
|
|
1565 | return ::region::default_region (); |
|
|
1566 | } |
|
|
1567 | |
|
|
1568 | //+GPL |
|
|
1569 | |
|
|
1570 | /* picks a random object from a style map. |
|
|
1571 | */ |
|
|
1572 | object * |
|
|
1573 | maptile::pick_random_object (rand_gen &gen) const |
|
|
1574 | { |
|
|
1575 | /* while returning a null object will result in a crash, that |
|
|
1576 | * is actually preferable to an infinite loop. That is because |
|
|
1577 | * most servers will automatically restart in case of crash. |
|
|
1578 | * Change the logic on getting the random space - shouldn't make |
|
|
1579 | * any difference, but this seems clearer to me. |
|
|
1580 | */ |
|
|
1581 | for (int i = 1000; --i;) |
|
|
1582 | { |
|
|
1583 | object *pick = at (gen (width), gen (height)).bot; |
|
|
1584 | |
|
|
1585 | // do not prefer big monsters just because they are big. |
|
|
1586 | if (pick && pick->is_head ()) |
|
|
1587 | return pick->head_ (); |
|
|
1588 | } |
|
|
1589 | |
|
|
1590 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1591 | return archetype::find ("bug"); |
|
|
1592 | } |
|
|
1593 | |
|
|
1594 | //-GPL |
|
|
1595 | |
|
|
1596 | void |
|
|
1597 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1598 | { |
|
|
1599 | if (!sound) |
|
|
1600 | return; |
|
|
1601 | |
|
|
1602 | for_all_players_on_map (pl, this) |
|
|
1603 | if (client *ns = pl->ns) |
|
|
1604 | { |
|
|
1605 | int dx = x - pl->ob->x; |
|
|
1606 | int dy = y - pl->ob->y; |
|
|
1607 | |
|
|
1608 | int distance = idistance (dx, dy); |
|
|
1609 | |
|
|
1610 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1611 | ns->play_sound (sound, dx, dy); |
|
|
1612 | } |
|
|
1613 | } |
|
|
1614 | |
|
|
1615 | void |
|
|
1616 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1617 | { |
|
|
1618 | for_all_players (pl) |
|
|
1619 | if (client *ns = pl->ns) |
|
|
1620 | { |
|
|
1621 | int dx = x - pl->ob->x; |
|
|
1622 | int dy = y - pl->ob->y; |
|
|
1623 | |
|
|
1624 | int distance = idistance (dx, dy); |
|
|
1625 | |
|
|
1626 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1627 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1628 | } |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | static void |
|
|
1632 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1633 | { |
|
|
1634 | // clip to map to the left |
|
|
1635 | if (x0 < 0) |
|
|
1636 | { |
|
|
1637 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1638 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1639 | |
|
|
1640 | if (x1 < 0) // entirely to the left |
|
|
1641 | return; |
|
|
1642 | |
|
|
1643 | x0 = 0; |
|
|
1644 | } |
|
|
1645 | |
|
|
1646 | // clip to map to the right |
|
|
1647 | if (x1 > m->width) |
|
|
1648 | { |
|
|
1649 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1650 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1651 | |
|
|
1652 | if (x0 > m->width) // entirely to the right |
|
|
1653 | return; |
|
|
1654 | |
|
|
1655 | x1 = m->width; |
|
|
1656 | } |
|
|
1657 | |
|
|
1658 | // clip to map above |
|
|
1659 | if (y0 < 0) |
|
|
1660 | { |
|
|
1661 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1662 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1663 | |
|
|
1664 | if (y1 < 0) // entirely above |
|
|
1665 | return; |
|
|
1666 | |
|
|
1667 | y0 = 0; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | // clip to map below |
|
|
1671 | if (y1 > m->height) |
|
|
1672 | { |
|
|
1673 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1674 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1675 | |
|
|
1676 | if (y0 > m->height) // entirely below |
|
|
1677 | return; |
|
|
1678 | |
|
|
1679 | y1 = m->height; |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | // if we get here, the rect is within the current map |
|
|
1683 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1684 | |
|
|
1685 | r->m = m; |
|
|
1686 | r->x0 = x0; |
|
|
1687 | r->y0 = y0; |
|
|
1688 | r->x1 = x1; |
|
|
1689 | r->y1 = y1; |
|
|
1690 | r->dx = dx; |
|
|
1691 | r->dy = dy; |
|
|
1692 | } |
|
|
1693 | |
|
|
1694 | maprect * |
|
|
1695 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1696 | { |
|
|
1697 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1698 | buf.clear (); |
|
|
1699 | |
|
|
1700 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1701 | |
|
|
1702 | // add end marker |
|
|
1703 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1704 | r->m = 0; |
|
|
1705 | |
|
|
1706 | return (maprect *)buf.linearise (); |
|
|
1707 | } |
|
|
1708 | |