1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
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26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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29 | #include <unistd.h> |
25 | #include <unistd.h> |
30 | |
26 | |
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27 | #include "global.h" |
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28 | #include "loader.h" |
31 | #include "path.h" |
29 | #include "path.h" |
32 | |
30 | |
33 | /* |
31 | //+GPL |
34 | * This makes a path absolute outside the world of Crossfire. |
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35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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36 | * and returns the pointer to a static array containing the result. |
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37 | * it really should be called create_mapname |
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38 | */ |
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39 | const char * |
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40 | create_pathname (const char *name) |
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41 | { |
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42 | static char buf[8192]; |
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43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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44 | return buf; |
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45 | } |
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46 | |
32 | |
47 | /* |
33 | sint8 maptile::outdoor_darkness; |
48 | * This function checks if a file with the given path exists. |
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49 | * -1 is returned if it fails, otherwise the mode of the file |
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50 | * is returned. |
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51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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52 | * |
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53 | * If prepend_dir is set, then we call create_pathname (which prepends |
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54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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55 | * complete. |
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56 | * Only the editor actually cares about the writablity of this - |
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57 | * the rest of the code only cares that the file is readable. |
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58 | * when the editor goes away, the call to stat should probably be |
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59 | * replaced by an access instead (similar to the windows one, but |
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60 | * that seems to be missing the prepend_dir processing |
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61 | */ |
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62 | int |
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63 | check_path (const char *name, int prepend_dir) |
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64 | { |
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65 | char buf[MAX_BUF]; |
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66 | |
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67 | char *endbuf; |
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68 | struct stat statbuf; |
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69 | int mode = 0; |
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70 | |
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71 | if (prepend_dir) |
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72 | strcpy (buf, create_pathname (name)); |
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73 | else |
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74 | strcpy (buf, name); |
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75 | |
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76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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77 | * this method should be equivalant and is clearer. |
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78 | * Can not use strcat because we need to cycle through |
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79 | * all the names. |
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80 | */ |
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81 | endbuf = buf + strlen (buf); |
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82 | |
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83 | if (stat (buf, &statbuf)) |
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84 | return -1; |
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85 | if (!S_ISREG (statbuf.st_mode)) |
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86 | return (-1); |
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87 | |
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88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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90 | mode |= 4; |
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91 | |
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92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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94 | mode |= 2; |
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95 | |
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96 | return (mode); |
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97 | } |
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98 | |
34 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
38 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
137 | * by the caller. |
73 | * by the caller. |
138 | */ |
74 | */ |
139 | int |
75 | int |
140 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
141 | { |
77 | { |
142 | object *tmp; |
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143 | int mflags, blocked; |
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144 | |
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145 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
146 | * have already checked this. |
79 | * have already checked this. |
147 | */ |
80 | */ |
148 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
149 | { |
82 | { |
150 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
151 | return 1; |
84 | return 1; |
152 | } |
85 | } |
153 | |
86 | |
154 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
155 | * directly. |
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156 | */ |
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157 | mflags = m->at (sx, sy).flags (); |
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158 | |
88 | |
159 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
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90 | int blocked = ms.move_block; |
160 | |
91 | |
161 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
162 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
163 | * things we need to do for players. |
94 | * things we need to do for players. |
164 | */ |
95 | */ |
165 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
166 | return 0; |
97 | return 0; |
167 | |
98 | |
168 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
169 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
170 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
171 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
172 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
173 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
174 | */ |
105 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
106 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
107 | return 0; |
177 | |
108 | |
178 | if (ob->head != NULL) |
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179 | ob = ob->head; |
109 | ob = ob->head_ (); |
180 | |
110 | |
181 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
185 | */ |
115 | */ |
186 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
187 | { |
117 | { |
188 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
189 | /* This must be before the checks below. Code for inventory checkers. */ |
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190 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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191 | { |
119 | { |
192 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
193 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
194 | * pass through this space. |
122 | return 1; |
195 | */ |
123 | else |
196 | if (tmp->last_sp) |
124 | continue; |
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125 | |
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126 | if (tmp->type == CHECK_INV) |
197 | { |
127 | { |
198 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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131 | if (logical_xor (have, tmp->last_sp)) |
199 | return 1; |
132 | return 1; |
200 | else |
133 | } |
201 | continue; |
134 | else if (tmp->type == T_MATCH) |
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135 | { |
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136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
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142 | return 1; |
202 | } |
143 | } |
203 | else |
144 | else |
204 | { |
145 | return 1; // unconditional block |
205 | /* In this case, the player must not have the object - |
146 | |
206 | * if they do, they can't pass through. |
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207 | */ |
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208 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
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209 | return 1; |
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210 | else |
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211 | continue; |
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212 | } |
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213 | } /* if check_inv */ |
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214 | else |
147 | } else { |
215 | { |
148 | // space does not block the ob, directly, but |
216 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
217 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
218 | * movement, can't move here. |
151 | |
219 | * second - if a monster, can't move there, unles it is a |
152 | if (tmp->flag [FLAG_ALIVE] |
220 | * hidden dm |
153 | && tmp->head_ () != ob |
221 | */ |
154 | && tmp != ob |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | && tmp->type != DOOR |
223 | return 1; |
156 | && !tmp->flag [FLAG_WIZPASS]) |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
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225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
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226 | return 1; |
157 | return 1; |
227 | } |
158 | } |
228 | |
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229 | } |
159 | } |
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160 | |
230 | return 0; |
161 | return 0; |
231 | } |
162 | } |
232 | |
163 | |
233 | /* |
164 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
165 | * Returns qthe blocking object if the given object can't fit in the given |
235 | * This is meant for multi space objects - for single space objecs, |
166 | * spot. This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
167 | * just calling get_map_blocked and checking that against movement type |
237 | * of object. This function goes through all the parts of the |
168 | * of object. This function goes through all the parts of the multipart |
238 | * multipart object and makes sure they can be inserted. |
169 | * object and makes sure they can be inserted. |
239 | * |
170 | * |
240 | * While this doesn't call out of map, the get_map_flags does. |
171 | * While this doesn't call out of map, the get_map_flags does. |
241 | * |
172 | * |
242 | * This function has been used to deprecate arch_out_of_map - |
173 | * This function has been used to deprecate arch_out_of_map - |
243 | * this function also does that check, and since in most cases, |
174 | * this function also does that check, and since in most cases, |
… | |
… | |
254 | * |
185 | * |
255 | * Note this used to be arch_blocked, but with new movement |
186 | * Note this used to be arch_blocked, but with new movement |
256 | * code, we need to have actual object to check its move_type |
187 | * code, we need to have actual object to check its move_type |
257 | * against the move_block values. |
188 | * against the move_block values. |
258 | */ |
189 | */ |
259 | int |
190 | bool |
260 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
191 | object::blocked (maptile *m, int x, int y) const |
261 | { |
192 | { |
262 | archetype *tmp; |
193 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
263 | int flag; |
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264 | maptile *m1; |
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265 | sint16 sx, sy; |
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266 | |
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267 | if (!ob) |
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268 | { |
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269 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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270 | if (flag & P_OUT_OF_MAP) |
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271 | return P_OUT_OF_MAP; |
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272 | |
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273 | /* don't have object, so don't know what types would block */ |
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274 | return m1->at (sx, sy).move_block; |
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275 | } |
194 | { |
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195 | mapxy pos (m, x + tmp->x, y + tmp->y); |
276 | |
196 | |
277 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
197 | if (!pos.normalise ()) |
278 | { |
198 | return 1; |
279 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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280 | |
199 | |
281 | if (flag & P_OUT_OF_MAP) |
200 | mapspace &ms = *pos; |
282 | return P_OUT_OF_MAP; |
201 | |
283 | if (flag & P_IS_ALIVE) |
202 | if (ms.flags () & P_IS_ALIVE) |
284 | return P_IS_ALIVE; |
203 | return 1; |
285 | |
204 | |
286 | mapspace &ms = m1->at (sx, sy); |
205 | /* However, often ob doesn't have any move type |
287 | |
206 | * (signifying non-moving objects) |
288 | /* find_first_free_spot() calls this function. However, often |
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289 | * ob doesn't have any move type (when used to place exits) |
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290 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
207 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
291 | */ |
208 | */ |
292 | |
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293 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
209 | if (!move_type && ms.move_block != MOVE_ALL) |
294 | continue; |
210 | continue; |
295 | |
211 | |
296 | /* Note it is intentional that we check ob - the movement type of the |
212 | /* Note it is intentional that we check ob - the movement type of the |
297 | * head of the object should correspond for the entire object. |
213 | * head of the object should correspond for the entire object. |
298 | */ |
214 | */ |
299 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
215 | if (ms.blocks (move_type)) |
300 | return P_NO_PASS; |
216 | return 1; |
301 | } |
217 | } |
302 | |
218 | |
303 | return 0; |
219 | return 0; |
304 | } |
220 | } |
305 | |
221 | |
… | |
… | |
307 | * into inventory, but just links them. What this does is go through |
223 | * into inventory, but just links them. What this does is go through |
308 | * and insert them properly. |
224 | * and insert them properly. |
309 | * The object 'container' is the object that contains the inventory. |
225 | * The object 'container' is the object that contains the inventory. |
310 | * This is needed so that we can update the containers weight. |
226 | * This is needed so that we can update the containers weight. |
311 | */ |
227 | */ |
312 | void |
228 | static void |
313 | fix_container (object *container) |
229 | fix_container (object *container) |
314 | { |
230 | { |
315 | object *tmp = container->inv, *next; |
231 | object *tmp = container->inv, *next; |
316 | |
232 | |
317 | container->inv = 0; |
233 | container->inv = 0; |
… | |
… | |
323 | |
239 | |
324 | insert_ob_in_ob (tmp, container); |
240 | insert_ob_in_ob (tmp, container); |
325 | tmp = next; |
241 | tmp = next; |
326 | } |
242 | } |
327 | |
243 | |
328 | /* sum_weight will go through and calculate what all the containers are |
244 | // go through and calculate what all the containers are carrying. |
329 | * carrying. |
245 | //TODO: remove |
330 | */ |
246 | container->update_weight (); |
331 | sum_weight (container); |
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332 | } |
247 | } |
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248 | |
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249 | //-GPL |
333 | |
250 | |
334 | void |
251 | void |
335 | maptile::set_object_flag (int flag, int value) |
252 | maptile::set_object_flag (int flag, int value) |
336 | { |
253 | { |
337 | if (!spaces) |
254 | if (!spaces) |
… | |
… | |
340 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
257 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
341 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
258 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
342 | tmp->flag [flag] = value; |
259 | tmp->flag [flag] = value; |
343 | } |
260 | } |
344 | |
261 | |
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262 | void |
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263 | maptile::post_load_original () |
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264 | { |
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265 | if (!spaces) |
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266 | return; |
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267 | |
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268 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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269 | |
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270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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272 | INVOKE_OBJECT (RESET, tmp); |
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273 | } |
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274 | |
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275 | //+GPL |
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276 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
277 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
278 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
279 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
280 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
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350 | */ |
281 | */ |
351 | void |
282 | void |
352 | maptile::link_multipart_objects () |
283 | maptile::link_multipart_objects () |
353 | { |
284 | { |
354 | if (!spaces) |
285 | if (!spaces) |
355 | return; |
286 | return; |
356 | |
287 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
288 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
289 | { |
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290 | object *op = ms->bot; |
|
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291 | while (op) |
359 | { |
292 | { |
360 | object *above = tmp->above; |
|
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361 | |
|
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362 | /* already multipart - don't do anything more */ |
293 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
294 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
|
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365 | /* If there is nothing more to this object, this for loop |
|
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366 | * won't do anything. |
|
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367 | */ |
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368 | archetype *at; |
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369 | object *last, *op; |
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370 | for (at = tmp->arch->more, last = tmp; |
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371 | at; |
|
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372 | at = at->more, last = op) |
|
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373 | { |
295 | { |
374 | op = arch_to_object (at); |
296 | op->remove (); |
|
|
297 | op->expand_tail (); |
375 | |
298 | |
376 | /* update x,y coordinates */ |
299 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
377 | op->x += tmp->x; |
300 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
378 | op->y += tmp->y; |
301 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
379 | op->head = tmp; |
|
|
380 | op->map = this; |
|
|
381 | last->more = op; |
|
|
382 | op->name = tmp->name; |
|
|
383 | op->title = tmp->title; |
|
|
384 | |
|
|
385 | /* we could link all the parts onto tmp, and then just |
|
|
386 | * call insert_ob_in_map once, but the effect is the same, |
|
|
387 | * as insert_ob_in_map will call itself with each part, and |
|
|
388 | * the coding is simpler to just to it here with each part. |
|
|
389 | */ |
|
|
390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
302 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
303 | |
|
|
304 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
305 | // so we have to reset the iteration through the mapspace |
391 | } |
306 | } |
|
|
307 | else |
|
|
308 | op = op->above; |
392 | } |
309 | } |
393 | |
|
|
394 | tmp = above; |
|
|
395 | } |
310 | } |
396 | } |
311 | } |
|
|
312 | |
|
|
313 | //-GPL |
397 | |
314 | |
398 | /* |
315 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
316 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
317 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
|
|
402 | */ |
318 | */ |
403 | bool |
319 | bool |
404 | maptile::_load_objects (object_thawer &thawer) |
320 | maptile::_load_objects (object_thawer &f) |
405 | { |
321 | { |
406 | int unique; |
322 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
408 | |
|
|
409 | op = object::create (); |
|
|
410 | op->map = this; /* To handle buttons correctly */ |
|
|
411 | |
|
|
412 | while (int i = load_object (thawer, op, 0)) |
|
|
413 | { |
323 | { |
414 | /* if the archetype for the object is null, means that we |
324 | coroapi::cede_to_tick (); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
325 | |
416 | * or editor will not be able to do anything with it either. |
326 | switch (f.kw) |
417 | */ |
|
|
418 | if (op->arch == NULL) |
|
|
419 | { |
327 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
328 | case KW_arch: |
|
|
329 | if (object *op = object::read (f, this)) |
|
|
330 | { |
|
|
331 | // TODO: why? |
|
|
332 | if (op->inv) |
|
|
333 | op->update_weight (); |
|
|
334 | |
|
|
335 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
336 | { |
|
|
337 | // we insert manually because |
|
|
338 | // a) its way faster |
|
|
339 | // b) we remove manually, too, and there are good reasons for that |
|
|
340 | // c) it's correct |
|
|
341 | mapspace &ms = at (op->x, op->y); |
|
|
342 | |
|
|
343 | op->flag [FLAG_REMOVED] = false; |
|
|
344 | |
|
|
345 | op->above = 0; |
|
|
346 | op->below = ms.top; |
|
|
347 | |
|
|
348 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
349 | |
|
|
350 | ms.top = op; |
|
|
351 | ms.flags_ = 0; |
|
|
352 | } |
|
|
353 | else |
|
|
354 | { |
|
|
355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
356 | op->destroy (); |
|
|
357 | } |
|
|
358 | } |
|
|
359 | |
421 | continue; |
360 | continue; |
422 | } |
|
|
423 | |
361 | |
424 | switch (i) |
|
|
425 | { |
|
|
426 | case LL_NORMAL: |
|
|
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
428 | |
|
|
429 | if (op->inv) |
|
|
430 | sum_weight (op); |
|
|
431 | |
|
|
432 | prev = op, last_more = op; |
|
|
433 | break; |
|
|
434 | |
|
|
435 | case LL_MORE: |
362 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
363 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
364 | |
|
|
365 | default: |
|
|
366 | if (!f.parse_error ("map file")) |
|
|
367 | return false; |
438 | break; |
368 | break; |
439 | } |
369 | } |
440 | |
370 | |
441 | op = object::create (); |
371 | f.next (); |
442 | op->map = this; |
|
|
443 | } |
|
|
444 | |
|
|
445 | op->destroy (); |
|
|
446 | |
|
|
447 | #if 0 |
|
|
448 | for (i = 0; i < width; i++) |
|
|
449 | for (j = 0; j < height; j++) |
|
|
450 | { |
|
|
451 | unique = 0; |
|
|
452 | /* check for unique items, or unique squares */ |
|
|
453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
454 | { |
|
|
455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
456 | unique = 1; |
|
|
457 | |
|
|
458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
460 | } |
|
|
461 | } |
372 | } |
462 | #endif |
|
|
463 | |
373 | |
464 | return true; |
374 | return true; |
465 | } |
375 | } |
466 | |
376 | |
467 | void |
377 | void |
468 | maptile::activate () |
378 | maptile::activate () |
469 | { |
379 | { |
470 | if (!spaces) |
380 | if (spaces) |
471 | return; |
|
|
472 | |
|
|
473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
381 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
382 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
383 | op->activate_recursive (); |
476 | } |
384 | } |
477 | |
385 | |
478 | void |
386 | void |
479 | maptile::deactivate () |
387 | maptile::deactivate () |
480 | { |
388 | { |
481 | if (!spaces) |
389 | if (spaces) |
482 | return; |
|
|
483 | |
|
|
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
390 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
391 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
392 | op->deactivate_recursive (); |
487 | } |
393 | } |
488 | |
394 | |
489 | bool |
395 | bool |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
396 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
397 | { |
492 | static int cede_count = 0; |
398 | coroapi::cede_to_tick (); |
493 | |
399 | |
494 | if (flags & IO_HEADER) |
400 | if (flags & IO_HEADER) |
495 | _save_header (freezer); |
401 | _save_header (f); |
496 | |
402 | |
497 | if (!spaces) |
403 | if (!spaces) |
498 | return false; |
404 | return false; |
499 | |
405 | |
500 | for (int i = 0; i < size (); ++i) |
406 | for (int i = 0; i < size (); ++i) |
501 | { |
407 | { |
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
503 | if (cede_count >= 500) |
|
|
504 | { |
|
|
505 | cede_count = 0; |
|
|
506 | coroapi::cede (); |
|
|
507 | } |
|
|
508 | #endif |
|
|
509 | |
|
|
510 | int unique = 0; |
408 | bool unique = 0; |
|
|
409 | |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
410 | for (object *op = spaces [i].bot; op; op = op->above) |
512 | { |
411 | { |
513 | // count per-object, but cede only when modification-safe |
|
|
514 | cede_count++; |
|
|
515 | |
|
|
516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
412 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
517 | unique = 1; |
|
|
518 | |
413 | |
519 | if (!op->can_map_save ()) |
414 | if (expect_false (!op->can_map_save ())) |
520 | continue; |
415 | continue; |
521 | |
416 | |
522 | if (unique || op->flag [FLAG_UNIQUE]) |
417 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
523 | { |
418 | { |
524 | if (flags & IO_UNIQUES) |
419 | if (flags & IO_UNIQUES) |
525 | save_object (freezer, op, 1); |
420 | op->write (f); |
526 | } |
421 | } |
527 | else if (flags & IO_OBJECTS) |
422 | else if (expect_true (flags & IO_OBJECTS)) |
528 | save_object (freezer, op, 1); |
423 | op->write (f); |
529 | } |
424 | } |
530 | } |
425 | } |
531 | |
426 | |
|
|
427 | coroapi::cede_to_tick (); |
|
|
428 | |
532 | return true; |
429 | return true; |
533 | } |
|
|
534 | |
|
|
535 | bool |
|
|
536 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
537 | { |
|
|
538 | object_thawer thawer (path); |
|
|
539 | |
|
|
540 | if (!thawer) |
|
|
541 | return false; |
|
|
542 | |
|
|
543 | if (skip_header) |
|
|
544 | for (;;) |
|
|
545 | { |
|
|
546 | keyword kw = thawer.get_kv (); |
|
|
547 | |
|
|
548 | if (kw == KW_end) |
|
|
549 | break; |
|
|
550 | |
|
|
551 | thawer.skip_kv (kw); |
|
|
552 | } |
|
|
553 | |
|
|
554 | return _load_objects (thawer); |
|
|
555 | } |
430 | } |
556 | |
431 | |
557 | bool |
432 | bool |
558 | maptile::_save_objects (const char *path, int flags) |
433 | maptile::_save_objects (const char *path, int flags) |
559 | { |
434 | { |
… | |
… | |
568 | maptile::maptile () |
443 | maptile::maptile () |
569 | { |
444 | { |
570 | in_memory = MAP_SWAPPED; |
445 | in_memory = MAP_SWAPPED; |
571 | |
446 | |
572 | /* The maps used to pick up default x and y values from the |
447 | /* The maps used to pick up default x and y values from the |
573 | * map archetype. Mimic that behaviour. |
448 | * map archetype. Mimic that behaviour. |
574 | */ |
449 | */ |
575 | width = 16; |
450 | width = 16; |
576 | height = 16; |
451 | height = 16; |
577 | reset_timeout = 0; |
|
|
578 | timeout = 300; |
452 | timeout = 300; |
579 | enter_x = 0; |
453 | max_nrof = 1000; // 1000 items of anything |
580 | enter_y = 0; |
454 | max_volume = 2000000; // 2m³ |
581 | } |
455 | } |
582 | |
456 | |
583 | maptile::maptile (int w, int h) |
457 | maptile::maptile (int w, int h) |
584 | { |
458 | { |
585 | in_memory = MAP_SWAPPED; |
459 | in_memory = MAP_SWAPPED; |
… | |
… | |
605 | if (spaces) |
479 | if (spaces) |
606 | return; |
480 | return; |
607 | |
481 | |
608 | spaces = salloc0<mapspace> (size ()); |
482 | spaces = salloc0<mapspace> (size ()); |
609 | } |
483 | } |
|
|
484 | |
|
|
485 | //+GPL |
610 | |
486 | |
611 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
612 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
613 | * at a later date. |
489 | * at a later date. |
614 | * Called by parse_map_headers below. |
490 | * Called by parse_map_headers below. |
… | |
… | |
691 | return items; |
567 | return items; |
692 | } |
568 | } |
693 | |
569 | |
694 | /* opposite of parse string, this puts the string that was originally fed in to |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
695 | * the map (or something equivilent) into output_string. */ |
571 | * the map (or something equivilent) into output_string. */ |
696 | static void |
572 | static const char * |
697 | print_shop_string (maptile *m, char *output_string) |
573 | print_shop_string (maptile *m) |
698 | { |
574 | { |
699 | int i; |
575 | static dynbuf_text buf; buf.clear (); |
700 | char tmp[MAX_BUF]; |
|
|
701 | |
576 | |
702 | strcpy (output_string, ""); |
|
|
703 | for (i = 0; i < m->shopitems[0].index; i++) |
577 | for (int i = 0; i < m->shopitems[0].index; i++) |
704 | { |
578 | { |
705 | if (m->shopitems[i].typenum) |
579 | if (m->shopitems[i].typenum) |
706 | { |
580 | { |
707 | if (m->shopitems[i].strength) |
581 | if (m->shopitems[i].strength) |
708 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
582 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
709 | else |
583 | else |
710 | sprintf (tmp, "%s;", m->shopitems[i].name); |
584 | buf.printf ("%s;", m->shopitems[i].name); |
711 | } |
585 | } |
712 | else |
586 | else |
713 | { |
587 | { |
714 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
715 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
589 | buf.printf ("*:%d;", m->shopitems[i].strength); |
716 | else |
590 | else |
717 | sprintf (tmp, "*"); |
591 | buf.printf ("*"); |
718 | } |
592 | } |
719 | |
|
|
720 | strcat (output_string, tmp); |
|
|
721 | } |
593 | } |
|
|
594 | |
|
|
595 | return buf; |
722 | } |
596 | } |
|
|
597 | |
|
|
598 | //-GPL |
723 | |
599 | |
724 | /* This loads the header information of the map. The header |
600 | /* This loads the header information of the map. The header |
725 | * contains things like difficulty, size, timeout, etc. |
601 | * contains things like difficulty, size, timeout, etc. |
726 | * this used to be stored in the map object, but with the |
602 | * this used to be stored in the map object, but with the |
727 | * addition of tiling, fields beyond that easily named in an |
603 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
735 | bool |
611 | bool |
736 | maptile::_load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
737 | { |
613 | { |
738 | for (;;) |
614 | for (;;) |
739 | { |
615 | { |
740 | keyword kw = thawer.get_kv (); |
|
|
741 | |
|
|
742 | switch (kw) |
616 | switch (thawer.kw) |
743 | { |
617 | { |
744 | case KW_EOF: |
|
|
745 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
746 | return false; |
|
|
747 | |
|
|
748 | case KW_end: |
|
|
749 | return true; |
|
|
750 | |
|
|
751 | default: |
|
|
752 | case KW_ERROR: |
|
|
753 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
754 | break; |
|
|
755 | |
|
|
756 | case KW_msg: |
618 | case KW_msg: |
757 | thawer.get_ml (KW_endmsg, msg); |
619 | thawer.get_ml (KW_endmsg, msg); |
758 | break; |
620 | break; |
759 | |
621 | |
760 | case KW_lore: // CF+ extension |
622 | case KW_lore: // CF+ extension |
… | |
… | |
791 | case KW_winddir: thawer.get (winddir); break; |
653 | case KW_winddir: thawer.get (winddir); break; |
792 | case KW_sky: thawer.get (sky); break; |
654 | case KW_sky: thawer.get (sky); break; |
793 | |
655 | |
794 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_player: thawer.get (per_player); break; |
795 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
|
|
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
796 | |
660 | |
797 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
798 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
799 | |
663 | |
800 | // old names new names |
664 | // old names new names |
… | |
… | |
810 | |
674 | |
811 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
675 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
812 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
676 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
813 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
677 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
814 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
678 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
679 | |
|
|
680 | case KW_ERROR: |
|
|
681 | set_key_text (thawer.kw_str, thawer.value); |
|
|
682 | break; |
|
|
683 | |
|
|
684 | case KW_end: |
|
|
685 | thawer.next (); |
|
|
686 | return true; |
|
|
687 | |
|
|
688 | default: |
|
|
689 | if (!thawer.parse_error ("map", 0)) |
|
|
690 | return false; |
|
|
691 | break; |
815 | } |
692 | } |
|
|
693 | |
|
|
694 | thawer.next (); |
816 | } |
695 | } |
817 | |
696 | |
818 | abort (); |
697 | abort (); |
819 | } |
698 | } |
820 | |
699 | |
821 | bool |
700 | //+GPL |
822 | maptile::_load_header (const char *path) |
|
|
823 | { |
|
|
824 | object_thawer thawer (path); |
|
|
825 | |
|
|
826 | if (!thawer) |
|
|
827 | return false; |
|
|
828 | |
|
|
829 | return _load_header (thawer); |
|
|
830 | } |
|
|
831 | |
701 | |
832 | /****************************************************************************** |
702 | /****************************************************************************** |
833 | * This is the start of unique map handling code |
703 | * This is the start of unique map handling code |
834 | *****************************************************************************/ |
704 | *****************************************************************************/ |
835 | |
705 | |
… | |
… | |
845 | object *above = op->above; |
715 | object *above = op->above; |
846 | |
716 | |
847 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
717 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
848 | unique = 1; |
718 | unique = 1; |
849 | |
719 | |
850 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
720 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
851 | { |
|
|
852 | op->destroy_inv (false); |
|
|
853 | op->destroy (); |
721 | op->destroy (); |
854 | } |
|
|
855 | |
722 | |
856 | op = above; |
723 | op = above; |
857 | } |
724 | } |
858 | } |
725 | } |
859 | } |
726 | } |
|
|
727 | |
|
|
728 | //-GPL |
860 | |
729 | |
861 | bool |
730 | bool |
862 | maptile::_save_header (object_freezer &freezer) |
731 | maptile::_save_header (object_freezer &freezer) |
863 | { |
732 | { |
864 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
733 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
… | |
… | |
869 | if (name) MAP_OUT (name); |
738 | if (name) MAP_OUT (name); |
870 | MAP_OUT (swap_time); |
739 | MAP_OUT (swap_time); |
871 | MAP_OUT (reset_time); |
740 | MAP_OUT (reset_time); |
872 | MAP_OUT (reset_timeout); |
741 | MAP_OUT (reset_timeout); |
873 | MAP_OUT (fixed_resettime); |
742 | MAP_OUT (fixed_resettime); |
|
|
743 | MAP_OUT (no_reset); |
|
|
744 | MAP_OUT (no_drop); |
874 | MAP_OUT (difficulty); |
745 | MAP_OUT (difficulty); |
875 | |
|
|
876 | if (default_region) MAP_OUT2 (region, default_region->name); |
746 | if (default_region) MAP_OUT2 (region, default_region->name); |
877 | |
747 | |
878 | if (shopitems) |
748 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
879 | { |
|
|
880 | char shop[MAX_BUF]; |
|
|
881 | print_shop_string (this, shop); |
|
|
882 | MAP_OUT2 (shopitems, shop); |
|
|
883 | } |
|
|
884 | |
|
|
885 | MAP_OUT (shopgreed); |
749 | MAP_OUT (shopgreed); |
886 | MAP_OUT (shopmin); |
750 | MAP_OUT (shopmin); |
887 | MAP_OUT (shopmax); |
751 | MAP_OUT (shopmax); |
888 | if (shoprace) MAP_OUT (shoprace); |
752 | if (shoprace) MAP_OUT (shoprace); |
|
|
753 | |
889 | MAP_OUT (darkness); |
754 | MAP_OUT (darkness); |
890 | MAP_OUT (width); |
755 | MAP_OUT (width); |
891 | MAP_OUT (height); |
756 | MAP_OUT (height); |
892 | MAP_OUT (enter_x); |
757 | MAP_OUT (enter_x); |
893 | MAP_OUT (enter_y); |
758 | MAP_OUT (enter_y); |
… | |
… | |
926 | return false; |
791 | return false; |
927 | |
792 | |
928 | return freezer.save (path); |
793 | return freezer.save (path); |
929 | } |
794 | } |
930 | |
795 | |
|
|
796 | //+GPL |
|
|
797 | |
931 | /* |
798 | /* |
932 | * Remove and free all objects in the given map. |
799 | * Remove and free all objects in the given map. |
933 | */ |
800 | */ |
934 | void |
801 | void |
935 | maptile::clear () |
802 | maptile::clear () |
936 | { |
803 | { |
937 | sfree (regions, size ()), regions = 0; |
|
|
938 | free (regionmap), regionmap = 0; |
|
|
939 | |
|
|
940 | if (spaces) |
804 | if (spaces) |
941 | { |
805 | { |
942 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
806 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
943 | while (object *op = ms->bot) |
807 | while (object *op = ms->bot) |
944 | { |
808 | { |
|
|
809 | // manually remove, as to not trigger anything |
|
|
810 | if (ms->bot = op->above) |
|
|
811 | ms->bot->below = 0; |
|
|
812 | |
|
|
813 | op->flag [FLAG_REMOVED] = true; |
|
|
814 | |
|
|
815 | object *head = op->head_ (); |
945 | if (op->head) |
816 | if (op == head) |
946 | op = op->head; |
|
|
947 | |
|
|
948 | op->destroy_inv (false); |
|
|
949 | op->destroy (); |
817 | op->destroy (); |
|
|
818 | else if (head->map != op->map) |
|
|
819 | { |
|
|
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
821 | head->destroy (); |
|
|
822 | } |
950 | } |
823 | } |
951 | |
824 | |
952 | sfree (spaces, size ()), spaces = 0; |
825 | sfree0 (spaces, size ()); |
953 | } |
826 | } |
954 | |
827 | |
955 | if (buttons) |
828 | if (buttons) |
956 | free_objectlinkpt (buttons), buttons = 0; |
829 | free_objectlinkpt (buttons), buttons = 0; |
|
|
830 | |
|
|
831 | sfree0 (regions, size ()); |
|
|
832 | delete [] regionmap; regionmap = 0; |
957 | } |
833 | } |
958 | |
834 | |
959 | void |
835 | void |
960 | maptile::clear_header () |
836 | maptile::clear_header () |
961 | { |
837 | { |
… | |
… | |
993 | attachable::do_destroy (); |
869 | attachable::do_destroy (); |
994 | |
870 | |
995 | clear (); |
871 | clear (); |
996 | } |
872 | } |
997 | |
873 | |
998 | /* |
874 | /* decay and destroy perishable items in a map */ |
999 | * Updates every button on the map (by calling update_button() for them). |
|
|
1000 | */ |
|
|
1001 | void |
875 | void |
1002 | maptile::update_buttons () |
876 | maptile::do_decay_objects () |
1003 | { |
877 | { |
1004 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
878 | if (!spaces) |
1005 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
1006 | { |
883 | { |
1007 | if (!ol->ob) |
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
890 | break; |
|
|
891 | |
|
|
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
897 | || op->is_alive ()) |
|
|
898 | ; // do not decay |
|
|
899 | else if (op->is_weapon ()) |
1008 | { |
900 | { |
1009 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
901 | op->stats.dam--; |
1010 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
902 | if (op->stats.dam < 0) |
1011 | continue; |
903 | destroy = 1; |
1012 | } |
904 | } |
1013 | |
905 | else if (op->is_armor ()) |
1014 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
1015 | { |
906 | { |
1016 | update_button (ol->ob); |
907 | op->stats.ac--; |
1017 | break; |
908 | if (op->stats.ac < 0) |
|
|
909 | destroy = 1; |
1018 | } |
910 | } |
|
|
911 | else if (op->type == FOOD) |
|
|
912 | { |
|
|
913 | op->stats.food -= rndm (5, 20); |
|
|
914 | if (op->stats.food < 0) |
|
|
915 | destroy = 1; |
|
|
916 | } |
|
|
917 | else |
|
|
918 | { |
|
|
919 | int mat = op->materials; |
|
|
920 | |
|
|
921 | if (mat & M_PAPER |
|
|
922 | || mat & M_LEATHER |
|
|
923 | || mat & M_WOOD |
|
|
924 | || mat & M_ORGANIC |
|
|
925 | || mat & M_CLOTH |
|
|
926 | || mat & M_LIQUID |
|
|
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
931 | || (mat & M_ICE && temp > 32)) |
|
|
932 | destroy = 1; |
|
|
933 | } |
|
|
934 | |
|
|
935 | /* adjust overall chance below */ |
|
|
936 | if (destroy && rndm (0, 1)) |
|
|
937 | op->destroy (); |
1019 | } |
938 | } |
1020 | } |
939 | } |
1021 | |
940 | |
1022 | /* |
941 | /* |
1023 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
1024 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
1025 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
1026 | * |
945 | * |
1027 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
1028 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
1029 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
1030 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
1031 | */ |
950 | */ |
1032 | int |
951 | int |
1033 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
1034 | { |
953 | { |
1035 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
… | |
… | |
1047 | |
966 | |
1048 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1049 | { |
968 | { |
1050 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
1051 | |
970 | |
1052 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
971 | if (archetype *at = op->other_arch) |
|
|
972 | { |
1053 | total_exp += at->clone.stats.exp * 8; |
973 | total_exp += at->stats.exp * 8; |
1054 | |
|
|
1055 | monster_cnt++; |
974 | monster_cnt++; |
|
|
975 | } |
|
|
976 | |
|
|
977 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
978 | { |
|
|
979 | total_exp += op->stats.exp * 8; |
|
|
980 | monster_cnt++; |
|
|
981 | } |
1056 | } |
982 | } |
1057 | } |
983 | } |
1058 | |
984 | |
1059 | avgexp = (double) total_exp / monster_cnt; |
985 | avgexp = (double) total_exp / monster_cnt; |
1060 | |
986 | |
… | |
… | |
1073 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
1074 | */ |
1000 | */ |
1075 | int |
1001 | int |
1076 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
1077 | { |
1003 | { |
1078 | int new_level = darkness + change; |
|
|
1079 | |
|
|
1080 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
1081 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
1082 | return 0; |
1006 | return 0; |
1083 | |
1007 | |
1084 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
1085 | if (change > 0) |
1009 | if (change > 0) |
1086 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1087 | else |
1011 | else |
1088 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1089 | |
1013 | |
1090 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1091 | * we need to be extra careful about negative values. |
|
|
1092 | * In general, the checks below are only needed if change |
|
|
1093 | * is not +/-1 |
|
|
1094 | */ |
|
|
1095 | if (new_level < 0) |
|
|
1096 | darkness = 0; |
|
|
1097 | else if (new_level >= MAX_DARKNESS) |
|
|
1098 | darkness = MAX_DARKNESS; |
|
|
1099 | else |
|
|
1100 | darkness = new_level; |
|
|
1101 | |
1015 | |
1102 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1103 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
|
|
1018 | |
1104 | return 1; |
1019 | return 1; |
1105 | } |
1020 | } |
1106 | |
1021 | |
1107 | /* |
1022 | /* |
1108 | * This function updates various attributes about a specific space |
1023 | * This function updates various attributes about a specific space |
… | |
… | |
1111 | * through, etc) |
1026 | * through, etc) |
1112 | */ |
1027 | */ |
1113 | void |
1028 | void |
1114 | mapspace::update_ () |
1029 | mapspace::update_ () |
1115 | { |
1030 | { |
1116 | object *tmp, *last = 0; |
1031 | object *last = 0; |
1117 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
1118 | facetile *top, *floor, *middle; |
1033 | sint8 light = 0; |
1119 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1120 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1121 | |
1035 | |
1122 | middle = blank_face; |
1036 | //object *middle = 0; |
1123 | top = blank_face; |
1037 | //object *top = 0; |
1124 | floor = blank_face; |
1038 | //object *floor = 0; |
|
|
1039 | // this seems to generate better code than using locals, above |
|
|
1040 | object *&top = faces_obj[0] = 0; |
|
|
1041 | object *&middle = faces_obj[1] = 0; |
|
|
1042 | object *&floor = faces_obj[2] = 0; |
1125 | |
1043 | |
1126 | middle_obj = 0; |
|
|
1127 | top_obj = 0; |
|
|
1128 | floor_obj = 0; |
|
|
1129 | |
|
|
1130 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1131 | { |
1045 | { |
1132 | /* This could be made additive I guess (two lights better than |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1133 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1134 | * light bulbs do not illuminate twice as far as once since |
|
|
1135 | * it is a dissapation factor that is cubed. |
|
|
1136 | */ |
|
|
1137 | if (tmp->glow_radius > light) |
|
|
1138 | light = tmp->glow_radius; |
1047 | light += tmp->glow_radius; |
1139 | |
1048 | |
1140 | /* This call is needed in order to update objects the player |
1049 | /* This call is needed in order to update objects the player |
1141 | * is standing in that have animations (ie, grass, fire, etc). |
1050 | * is standing in that have animations (ie, grass, fire, etc). |
1142 | * However, it also causes the look window to be re-drawn |
1051 | * However, it also causes the look window to be re-drawn |
1143 | * 3 times each time the player moves, because many of the |
1052 | * 3 times each time the player moves, because many of the |
… | |
… | |
1146 | * Always put the player down for drawing. |
1055 | * Always put the player down for drawing. |
1147 | */ |
1056 | */ |
1148 | if (!tmp->invisible) |
1057 | if (!tmp->invisible) |
1149 | { |
1058 | { |
1150 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1059 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1151 | { |
|
|
1152 | top = tmp->face; |
|
|
1153 | top_obj = tmp; |
1060 | top = tmp; |
1154 | } |
|
|
1155 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1061 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1156 | { |
1062 | { |
1157 | /* If we got a floor, that means middle and top were below it, |
1063 | /* If we got a floor, that means middle and top were below it, |
1158 | * so should not be visible, so we clear them. |
1064 | * so should not be visible, so we clear them. |
1159 | */ |
1065 | */ |
1160 | middle = blank_face; |
1066 | middle = 0; |
1161 | top = blank_face; |
1067 | top = 0; |
1162 | floor = tmp->face; |
|
|
1163 | floor_obj = tmp; |
1068 | floor = tmp; |
1164 | } |
1069 | } |
1165 | /* Flag anywhere have high priority */ |
1070 | /* Flag anywhere have high priority */ |
1166 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1167 | { |
1072 | { |
1168 | middle = tmp->face; |
|
|
1169 | |
|
|
1170 | middle_obj = tmp; |
1073 | middle = tmp; |
1171 | anywhere = 1; |
1074 | anywhere = 1; |
1172 | } |
1075 | } |
|
|
1076 | |
1173 | /* Find the highest visible face around. If equal |
1077 | /* Find the highest visible face around. If equal |
1174 | * visibilities, we still want the one nearer to the |
1078 | * visibilities, we still want the one nearer to the |
1175 | * top |
1079 | * top |
1176 | */ |
1080 | */ |
1177 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1178 | { |
|
|
1179 | middle = tmp->face; |
|
|
1180 | middle_obj = tmp; |
1082 | middle = tmp; |
1181 | } |
|
|
1182 | } |
1083 | } |
1183 | |
1084 | |
1184 | if (tmp == tmp->above) |
1085 | if (tmp == tmp->above) |
1185 | { |
1086 | { |
1186 | LOG (llevError, "Error in structure of map\n"); |
1087 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1199 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1200 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1201 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1202 | } |
1103 | } |
1203 | |
1104 | |
1204 | this->light = light; |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1205 | this->flags_ = flags; |
1106 | this->flags_ = flags; |
1206 | this->move_block = move_block & ~move_allow; |
1107 | this->move_block = move_block & ~move_allow; |
1207 | this->move_on = move_on; |
1108 | this->move_on = move_on; |
1208 | this->move_off = move_off; |
1109 | this->move_off = move_off; |
1209 | this->move_slow = move_slow; |
1110 | this->move_slow = move_slow; |
… | |
… | |
1221 | * middle face. This should not happen, as we already have the |
1122 | * middle face. This should not happen, as we already have the |
1222 | * else statement above so middle should not get set. OTOH, it |
1123 | * else statement above so middle should not get set. OTOH, it |
1223 | * may be possible for the faces to match but be different objects. |
1124 | * may be possible for the faces to match but be different objects. |
1224 | */ |
1125 | */ |
1225 | if (top == middle) |
1126 | if (top == middle) |
1226 | middle = blank_face; |
1127 | middle = 0; |
1227 | |
1128 | |
1228 | /* There are three posibilities at this point: |
1129 | /* There are three posibilities at this point: |
1229 | * 1) top face is set, need middle to be set. |
1130 | * 1) top face is set, need middle to be set. |
1230 | * 2) middle is set, need to set top. |
1131 | * 2) middle is set, need to set top. |
1231 | * 3) neither middle or top is set - need to set both. |
1132 | * 3) neither middle or top is set - need to set both. |
1232 | */ |
1133 | */ |
1233 | |
1134 | |
1234 | for (tmp = last; tmp; tmp = tmp->below) |
1135 | for (object *tmp = last; tmp; tmp = tmp->below) |
1235 | { |
1136 | { |
1236 | /* Once we get to a floor, stop, since we already have a floor object */ |
1137 | /* Once we get to a floor, stop, since we already have a floor object */ |
1237 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1138 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1238 | break; |
1139 | break; |
1239 | |
1140 | |
1240 | /* If two top faces are already set, quit processing */ |
1141 | /* If two top faces are already set, quit processing */ |
1241 | if ((top != blank_face) && (middle != blank_face)) |
1142 | if (top && middle) |
1242 | break; |
1143 | break; |
1243 | |
1144 | |
1244 | /* Only show visible faces */ |
1145 | /* Only show visible faces */ |
1245 | if (!tmp->invisible) |
1146 | if (!tmp->invisible) |
1246 | { |
1147 | { |
1247 | /* Fill in top if needed */ |
1148 | /* Fill in top if needed */ |
1248 | if (top == blank_face) |
1149 | if (!top) |
1249 | { |
1150 | { |
1250 | top = tmp->face; |
|
|
1251 | top_obj = tmp; |
1151 | top = tmp; |
1252 | if (top == middle) |
1152 | if (top == middle) |
1253 | middle = blank_face; |
1153 | middle = 0; |
1254 | } |
1154 | } |
1255 | else |
1155 | else |
1256 | { |
1156 | { |
1257 | /* top is already set - we should only get here if |
1157 | /* top is already set - we should only get here if |
1258 | * middle is not set |
1158 | * middle is not set |
1259 | * |
1159 | * |
1260 | * Set the middle face and break out, since there is nothing |
1160 | * Set the middle face and break out, since there is nothing |
1261 | * more to fill in. We don't check visiblity here, since |
1161 | * more to fill in. We don't check visiblity here, since |
1262 | * |
1162 | * |
1263 | */ |
1163 | */ |
1264 | if (tmp->face != top) |
1164 | if (tmp != top) |
1265 | { |
1165 | { |
1266 | middle = tmp->face; |
|
|
1267 | middle_obj = tmp; |
1166 | middle = tmp; |
1268 | break; |
1167 | break; |
1269 | } |
1168 | } |
1270 | } |
1169 | } |
1271 | } |
1170 | } |
1272 | } |
1171 | } |
1273 | |
1172 | |
1274 | if (middle == floor) |
1173 | if (middle == floor) |
1275 | middle = blank_face; |
1174 | middle = 0; |
1276 | |
1175 | |
1277 | if (top == middle) |
1176 | if (top == middle) |
1278 | middle = blank_face; |
1177 | middle = 0; |
1279 | |
1178 | |
1280 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1179 | #if 0 |
1281 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1180 | faces_obj [0] = top; |
1282 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1181 | faces_obj [1] = middle; |
|
|
1182 | faces_obj [2] = floor; |
|
|
1183 | #endif |
1283 | } |
1184 | } |
1284 | |
1185 | |
1285 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1186 | uint64 |
1286 | * the map. It also takes care of linking back the freshly found |
1187 | mapspace::volume () const |
1287 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1288 | * the value of orig_map->tile_map[tile_num]. |
|
|
1289 | */ |
|
|
1290 | static inline maptile * |
|
|
1291 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1292 | { |
1188 | { |
1293 | maptile *mp = orig_map->tile_map [tile_num]; |
1189 | uint64 vol = 0; |
1294 | |
1190 | |
1295 | if (!mp) |
1191 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
1296 | { |
1192 | vol += op->volume (); |
1297 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1298 | |
1193 | |
1299 | if (!mp) |
1194 | return vol; |
1300 | { |
1195 | } |
1301 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1196 | |
1302 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1197 | maptile * |
1303 | &orig_map->tile_path[tile_num], &orig_map->path); |
1198 | maptile::tile_available (int dir, bool load) |
1304 | mp = new maptile (1, 1); |
1199 | { |
1305 | mp->alloc (); |
1200 | if (tile_path[dir]) |
1306 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1307 | } |
|
|
1308 | } |
1201 | { |
|
|
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1203 | return tile_map[dir]; |
1309 | |
1204 | |
1310 | int dest_tile = (tile_num + 2) % 4; |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1206 | return tile_map[dir]; |
|
|
1207 | } |
1311 | |
1208 | |
1312 | orig_map->tile_map [tile_num] = mp; |
|
|
1313 | |
|
|
1314 | // optimisation: back-link map to origin map if euclidean |
|
|
1315 | //TODO: non-euclidean maps MUST GO |
|
|
1316 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1317 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1318 | |
|
|
1319 | return mp; |
1209 | return 0; |
1320 | } |
|
|
1321 | |
|
|
1322 | static inline void |
|
|
1323 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1324 | { |
|
|
1325 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1326 | } |
1210 | } |
1327 | |
1211 | |
1328 | /* this returns TRUE if the coordinates (x,y) are out of |
1212 | /* this returns TRUE if the coordinates (x,y) are out of |
1329 | * map m. This function also takes into account any |
1213 | * map m. This function also takes into account any |
1330 | * tiling considerations, loading adjacant maps as needed. |
1214 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1343 | if (!m) |
1227 | if (!m) |
1344 | return 0; |
1228 | return 0; |
1345 | |
1229 | |
1346 | if (x < 0) |
1230 | if (x < 0) |
1347 | { |
1231 | { |
1348 | if (!m->tile_path[3]) |
1232 | if (!m->tile_available (3)) |
1349 | return 1; |
1233 | return 1; |
1350 | |
1234 | |
1351 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1352 | find_and_link (m, 3); |
|
|
1353 | |
|
|
1354 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1235 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1355 | } |
1236 | } |
1356 | |
1237 | |
1357 | if (x >= m->width) |
1238 | if (x >= m->width) |
1358 | { |
1239 | { |
1359 | if (!m->tile_path[1]) |
1240 | if (!m->tile_available (1)) |
1360 | return 1; |
1241 | return 1; |
1361 | |
1242 | |
1362 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1363 | find_and_link (m, 1); |
|
|
1364 | |
|
|
1365 | return out_of_map (m->tile_map[1], x - m->width, y); |
1243 | return out_of_map (m->tile_map[1], x - m->width, y); |
1366 | } |
1244 | } |
1367 | |
1245 | |
1368 | if (y < 0) |
1246 | if (y < 0) |
1369 | { |
1247 | { |
1370 | if (!m->tile_path[0]) |
1248 | if (!m->tile_available (0)) |
1371 | return 1; |
1249 | return 1; |
1372 | |
1250 | |
1373 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1374 | find_and_link (m, 0); |
|
|
1375 | |
|
|
1376 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1251 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1377 | } |
1252 | } |
1378 | |
1253 | |
1379 | if (y >= m->height) |
1254 | if (y >= m->height) |
1380 | { |
1255 | { |
1381 | if (!m->tile_path[2]) |
1256 | if (!m->tile_available (2)) |
1382 | return 1; |
1257 | return 1; |
1383 | |
|
|
1384 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1385 | find_and_link (m, 2); |
|
|
1386 | |
1258 | |
1387 | return out_of_map (m->tile_map[2], x, y - m->height); |
1259 | return out_of_map (m->tile_map[2], x, y - m->height); |
1388 | } |
1260 | } |
1389 | |
1261 | |
1390 | /* Simple case - coordinates are within this local |
1262 | /* Simple case - coordinates are within this local |
… | |
… | |
1404 | maptile * |
1276 | maptile * |
1405 | maptile::xy_find (sint16 &x, sint16 &y) |
1277 | maptile::xy_find (sint16 &x, sint16 &y) |
1406 | { |
1278 | { |
1407 | if (x < 0) |
1279 | if (x < 0) |
1408 | { |
1280 | { |
1409 | if (!tile_path[3]) |
1281 | if (!tile_available (3)) |
1410 | return 0; |
1282 | return 0; |
1411 | |
1283 | |
1412 | find_and_link (this, 3); |
|
|
1413 | x += tile_map[3]->width; |
1284 | x += tile_map[3]->width; |
1414 | return tile_map[3]->xy_find (x, y); |
1285 | return tile_map[3]->xy_find (x, y); |
1415 | } |
1286 | } |
1416 | |
1287 | |
1417 | if (x >= width) |
1288 | if (x >= width) |
1418 | { |
1289 | { |
1419 | if (!tile_path[1]) |
1290 | if (!tile_available (1)) |
1420 | return 0; |
1291 | return 0; |
1421 | |
1292 | |
1422 | find_and_link (this, 1); |
|
|
1423 | x -= width; |
1293 | x -= width; |
1424 | return tile_map[1]->xy_find (x, y); |
1294 | return tile_map[1]->xy_find (x, y); |
1425 | } |
1295 | } |
1426 | |
1296 | |
1427 | if (y < 0) |
1297 | if (y < 0) |
1428 | { |
1298 | { |
1429 | if (!tile_path[0]) |
1299 | if (!tile_available (0)) |
1430 | return 0; |
1300 | return 0; |
1431 | |
1301 | |
1432 | find_and_link (this, 0); |
|
|
1433 | y += tile_map[0]->height; |
1302 | y += tile_map[0]->height; |
1434 | return tile_map[0]->xy_find (x, y); |
1303 | return tile_map[0]->xy_find (x, y); |
1435 | } |
1304 | } |
1436 | |
1305 | |
1437 | if (y >= height) |
1306 | if (y >= height) |
1438 | { |
1307 | { |
1439 | if (!tile_path[2]) |
1308 | if (!tile_available (2)) |
1440 | return 0; |
1309 | return 0; |
1441 | |
1310 | |
1442 | find_and_link (this, 2); |
|
|
1443 | y -= height; |
1311 | y -= height; |
1444 | return tile_map[2]->xy_find (x, y); |
1312 | return tile_map[2]->xy_find (x, y); |
1445 | } |
1313 | } |
1446 | |
1314 | |
1447 | /* Simple case - coordinates are within this local |
1315 | /* Simple case - coordinates are within this local |
… | |
… | |
1452 | |
1320 | |
1453 | /** |
1321 | /** |
1454 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1322 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1455 | * map1 to map2 in dx/dy. |
1323 | * map1 to map2 in dx/dy. |
1456 | */ |
1324 | */ |
1457 | static int |
1325 | int |
1458 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1326 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1459 | { |
1327 | { |
1460 | if (!map1 || !map2) |
1328 | if (!map1 || !map2) |
1461 | return 0; |
1329 | return 0; |
1462 | |
1330 | |
1463 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1331 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1464 | //fix: compare paths instead (this is likely faster, too!) |
1332 | //fix: compare paths instead (this is likely faster, too!) |
1465 | if (map1 == map2) |
1333 | if (map1 == map2) |
1466 | { |
1334 | { |
1467 | *dx = 0; |
1335 | *dx = 0; |
1468 | *dy = 0; |
1336 | *dy = 0; |
… | |
… | |
1574 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1442 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1575 | { |
1443 | { |
1576 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1444 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1577 | { |
1445 | { |
1578 | /* be conservative and fill in _some_ data */ |
1446 | /* be conservative and fill in _some_ data */ |
1579 | retval->distance = 100000; |
1447 | retval->distance = 10000; |
1580 | retval->distance_x = 32767; |
1448 | retval->distance_x = 10000; |
1581 | retval->distance_y = 32767; |
1449 | retval->distance_y = 10000; |
1582 | retval->direction = 0; |
1450 | retval->direction = 0; |
1583 | retval->part = 0; |
1451 | retval->part = 0; |
1584 | } |
1452 | } |
1585 | else |
1453 | else |
1586 | { |
1454 | { |
… | |
… | |
1591 | |
1459 | |
1592 | best = op1; |
1460 | best = op1; |
1593 | /* If this is multipart, find the closest part now */ |
1461 | /* If this is multipart, find the closest part now */ |
1594 | if (!(flags & 0x1) && op1->more) |
1462 | if (!(flags & 0x1) && op1->more) |
1595 | { |
1463 | { |
1596 | object *tmp; |
|
|
1597 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1464 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1598 | |
1465 | |
1599 | /* we just take the offset of the piece to head to figure |
1466 | /* we just take the offset of the piece to head to figure |
1600 | * distance instead of doing all that work above again |
1467 | * distance instead of doing all that work above again |
1601 | * since the distance fields we set above are positive in the |
1468 | * since the distance fields we set above are positive in the |
1602 | * same axis as is used for multipart objects, the simply arithmetic |
1469 | * same axis as is used for multipart objects, the simply arithmetic |
1603 | * below works. |
1470 | * below works. |
1604 | */ |
1471 | */ |
1605 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1472 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1606 | { |
1473 | { |
1607 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1474 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1608 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1475 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1609 | if (tmpi < best_distance) |
1476 | if (tmpi < best_distance) |
1610 | { |
1477 | { |
… | |
… | |
1619 | retval->distance_y += op1->y - best->y; |
1486 | retval->distance_y += op1->y - best->y; |
1620 | } |
1487 | } |
1621 | } |
1488 | } |
1622 | |
1489 | |
1623 | retval->part = best; |
1490 | retval->part = best; |
1624 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1491 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1625 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1492 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1626 | } |
1493 | } |
1627 | } |
1494 | } |
1628 | |
1495 | |
1629 | /* this is basically the same as get_rangevector above, but instead of |
1496 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1634 | * flags has no meaning for this function at this time - I kept it in to |
1501 | * flags has no meaning for this function at this time - I kept it in to |
1635 | * be more consistant with the above function and also in case they are needed |
1502 | * be more consistant with the above function and also in case they are needed |
1636 | * for something in the future. Also, since no object is pasted, the best |
1503 | * for something in the future. Also, since no object is pasted, the best |
1637 | * field of the rv_vector is set to NULL. |
1504 | * field of the rv_vector is set to NULL. |
1638 | */ |
1505 | */ |
1639 | |
|
|
1640 | void |
1506 | void |
1641 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1507 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1642 | { |
1508 | { |
1643 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1509 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1644 | { |
1510 | { |
1645 | /* be conservative and fill in _some_ data */ |
1511 | /* be conservative and fill in _some_ data */ |
1646 | retval->distance = 100000; |
1512 | retval->distance = 100000; |
… | |
… | |
1652 | else |
1518 | else |
1653 | { |
1519 | { |
1654 | retval->distance_x += op2->x - x; |
1520 | retval->distance_x += op2->x - x; |
1655 | retval->distance_y += op2->y - y; |
1521 | retval->distance_y += op2->y - y; |
1656 | |
1522 | |
1657 | retval->part = NULL; |
1523 | retval->part = 0; |
1658 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1524 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1659 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1525 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1660 | } |
1526 | } |
1661 | } |
1527 | } |
1662 | |
1528 | |
1663 | /* Returns true of op1 and op2 are effectively on the same map |
1529 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1674 | int dx, dy; |
1540 | int dx, dy; |
1675 | |
1541 | |
1676 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1542 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1677 | } |
1543 | } |
1678 | |
1544 | |
|
|
1545 | //-GPL |
|
|
1546 | |
1679 | object * |
1547 | object * |
1680 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1548 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1681 | { |
1549 | { |
1682 | if (!op->flag [FLAG_REMOVED]) |
|
|
1683 | op->remove (); |
|
|
1684 | |
|
|
1685 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1550 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1686 | } |
1551 | } |
1687 | |
1552 | |
1688 | region * |
1553 | region * |
1689 | maptile::region (int x, int y) const |
1554 | maptile::region (int x, int y) const |
… | |
… | |
1698 | return default_region; |
1563 | return default_region; |
1699 | |
1564 | |
1700 | return ::region::default_region (); |
1565 | return ::region::default_region (); |
1701 | } |
1566 | } |
1702 | |
1567 | |
|
|
1568 | //+GPL |
|
|
1569 | |
|
|
1570 | /* picks a random object from a style map. |
|
|
1571 | */ |
|
|
1572 | object * |
|
|
1573 | maptile::pick_random_object (rand_gen &gen) const |
|
|
1574 | { |
|
|
1575 | /* while returning a null object will result in a crash, that |
|
|
1576 | * is actually preferable to an infinite loop. That is because |
|
|
1577 | * most servers will automatically restart in case of crash. |
|
|
1578 | * Change the logic on getting the random space - shouldn't make |
|
|
1579 | * any difference, but this seems clearer to me. |
|
|
1580 | */ |
|
|
1581 | for (int i = 1000; --i;) |
|
|
1582 | { |
|
|
1583 | object *pick = at (gen (width), gen (height)).bot; |
|
|
1584 | |
|
|
1585 | // do not prefer big monsters just because they are big. |
|
|
1586 | if (pick && pick->is_head ()) |
|
|
1587 | return pick->head_ (); |
|
|
1588 | } |
|
|
1589 | |
|
|
1590 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1591 | return archetype::find ("bug"); |
|
|
1592 | } |
|
|
1593 | |
|
|
1594 | //-GPL |
|
|
1595 | |
|
|
1596 | void |
|
|
1597 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1598 | { |
|
|
1599 | if (!sound) |
|
|
1600 | return; |
|
|
1601 | |
|
|
1602 | for_all_players_on_map (pl, this) |
|
|
1603 | if (client *ns = pl->ns) |
|
|
1604 | { |
|
|
1605 | int dx = x - pl->ob->x; |
|
|
1606 | int dy = y - pl->ob->y; |
|
|
1607 | |
|
|
1608 | int distance = idistance (dx, dy); |
|
|
1609 | |
|
|
1610 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1611 | ns->play_sound (sound, dx, dy); |
|
|
1612 | } |
|
|
1613 | } |
|
|
1614 | |
|
|
1615 | void |
|
|
1616 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1617 | { |
|
|
1618 | for_all_players (pl) |
|
|
1619 | if (client *ns = pl->ns) |
|
|
1620 | { |
|
|
1621 | int dx = x - pl->ob->x; |
|
|
1622 | int dy = y - pl->ob->y; |
|
|
1623 | |
|
|
1624 | int distance = idistance (dx, dy); |
|
|
1625 | |
|
|
1626 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1627 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1628 | } |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | static void |
|
|
1632 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1633 | { |
|
|
1634 | // clip to map to the left |
|
|
1635 | if (x0 < 0) |
|
|
1636 | { |
|
|
1637 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1638 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1639 | |
|
|
1640 | if (x1 < 0) // entirely to the left |
|
|
1641 | return; |
|
|
1642 | |
|
|
1643 | x0 = 0; |
|
|
1644 | } |
|
|
1645 | |
|
|
1646 | // clip to map to the right |
|
|
1647 | if (x1 > m->width) |
|
|
1648 | { |
|
|
1649 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1650 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1651 | |
|
|
1652 | if (x0 > m->width) // entirely to the right |
|
|
1653 | return; |
|
|
1654 | |
|
|
1655 | x1 = m->width; |
|
|
1656 | } |
|
|
1657 | |
|
|
1658 | // clip to map above |
|
|
1659 | if (y0 < 0) |
|
|
1660 | { |
|
|
1661 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1662 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1663 | |
|
|
1664 | if (y1 < 0) // entirely above |
|
|
1665 | return; |
|
|
1666 | |
|
|
1667 | y0 = 0; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | // clip to map below |
|
|
1671 | if (y1 > m->height) |
|
|
1672 | { |
|
|
1673 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1674 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1675 | |
|
|
1676 | if (y0 > m->height) // entirely below |
|
|
1677 | return; |
|
|
1678 | |
|
|
1679 | y1 = m->height; |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | // if we get here, the rect is within the current map |
|
|
1683 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1684 | |
|
|
1685 | r->m = m; |
|
|
1686 | r->x0 = x0; |
|
|
1687 | r->y0 = y0; |
|
|
1688 | r->x1 = x1; |
|
|
1689 | r->y1 = y1; |
|
|
1690 | r->dx = dx; |
|
|
1691 | r->dy = dy; |
|
|
1692 | } |
|
|
1693 | |
|
|
1694 | maprect * |
|
|
1695 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1696 | { |
|
|
1697 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1698 | buf.clear (); |
|
|
1699 | |
|
|
1700 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1701 | |
|
|
1702 | // add end marker |
|
|
1703 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1704 | r->m = 0; |
|
|
1705 | |
|
|
1706 | return (maprect *)buf.linearise (); |
|
|
1707 | } |
|
|
1708 | |