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Comparing deliantra/server/common/map.C (file contents):
Revision 1.10 by root, Mon Aug 28 14:05:23 2006 UTC vs.
Revision 1.33 by root, Sun Oct 8 16:51:50 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.10 2006/08/28 14:05:23 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 36/*
44 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 38 * return NULL if no match is found.
46 */ 39 */
47 40
41maptile *
48mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
49 mapstruct *map; 43{
44 maptile *map;
50 45
51 if (!name || !*name) 46 if (!name || !*name)
52 return 0; 47 return 0;
53 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
55 break; 50 break;
56 return (map); 51 return (map);
57} 52}
58 53
59/* 54/*
60 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 58 * it really should be called create_mapname
64 */ 59 */
65 60
61const char *
66const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
67 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
68 65
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
71 */ 68 */
72 if (*name == '/') 69 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 71 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 73 return (buf);
77} 74}
78 75
79/* 76/*
80 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
81 */ 78 */
82 79
80const char *
83const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
84 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
85 84
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
88 */ 87 */
89 if (*name == '/') 88 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 90 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 92 return (buf);
94} 93}
95 94
96/* 95/*
97 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
98 */ 97 */
99 98
99const char *
100const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
101 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
102 103
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
105 */ 106 */
106 if (*name == '/') 107 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 109 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 111 return (buf);
111} 112}
112 113
113/* 114/*
114 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
117 * be changed. 118 * be changed.
118 */ 119 */
120static const char *
119static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
120 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
121 char *t; 124 char *t;
122 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 132 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 133 *t = '@';
131 else 134 else
132 *t = *s; 135 *t = *s;
133 *t = 0; 136 *t = 0;
134 return (buf); 137 return (buf);
135} 138}
136 139
137 140
138/* 141/*
139 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
152 */ 155 */
153 156
157int
154int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
155{ 159{
156 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
157#ifndef WIN32 162#ifndef WIN32
158 char *endbuf; 163 char *endbuf;
159 struct stat statbuf; 164 struct stat statbuf;
160 int mode = 0, i; 165 int mode = 0;
161#endif 166#endif
162 167
163 if (prepend_dir) 168 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
165 else 170 else
166 strcpy(buf, name); 171 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0)); 173 return (_access (buf, 0));
169#else 174#else
170 175
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
174 * all the names. 179 * all the names.
175 */ 180 */
176 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
177 182
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 184 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 186 return (-1);
190 187
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 190 mode |= 4;
195 191
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 194 mode |= 2;
200 195
201 return (mode); 196 return (mode);
202#endif 197#endif
203} 198}
204 199
205/* 200/*
206 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
209 */ 204 */
210 205
211void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 211
217 if(m->msg!=NULL) 212 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
219 214
220 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
222 217
223 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 220
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 223}
229 224
230/* 225/*
231 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
233 * dump_map on each one. 228 * dump_map on each one.
234 */ 229 */
235 230
231void
236void dump_all_maps(void) { 232dump_all_maps (void)
237 mapstruct *m; 233{
234 maptile *m;
235
238 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
239 dump_map(m); 238 dump_map (m);
240 } 239 }
241} 240}
242 241
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
252 */ 251 */
252int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
254{ 254{
255 sint16 newx, newy; 255 sint16 newx, newy;
256 int retval=0; 256 int retval = 0;
257 mapstruct *mp; 257 maptile *mp;
258 258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
260 newx = x; 261 newx = x;
261 newy = y; 262 newy = y;
262 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 264 if (mp != oldmap)
264 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
265 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
266 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
267 if (ny) *ny = newy; 271 *ny = newy;
272
268 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
269 274
270 if (retval & P_SAFE)
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval; 275 return retval;
274} 276}
275
276 277
277/* 278/*
278 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 285 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 288 * by the caller.
288 */ 289 */
289 290int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
291 object *tmp; 293 object *tmp;
292 int mflags, blocked; 294 int mflags, blocked;
293 295
294 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 297 * have already checked this.
296 */ 298 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 302 return 1;
300 } 303 }
301 304
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 306 * directly.
304 */ 307 */
305 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
306 309
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 311
309 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 314 * things we need to do for players.
312 */ 315 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
317 return 0;
314 318
315 /* if there isn't anytyhing alive on this space, and this space isn't 319 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 320 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 321 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 322 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 323 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 324 * let the player through (inventory checkers for example)
321 */ 325 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
323 328
324 if(ob->head != NULL) 329 if (ob->head != NULL)
325 ob=ob->head; 330 ob = ob->head;
326 331
327 /* We basically go through the stack of objects, and if there is 332 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 333 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 334 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 335 * ob is blocking it, so return 0.
331 */ 336 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
333 339
334 /* This must be before the checks below. Code for inventory checkers. */ 340 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
336 /* If last_sp is set, the player/monster needs an object, 343 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 344 * so we check for it. If they don't have it, they can't
338 * pass through this space. 345 * pass through this space.
339 */ 346 */
340 if (tmp->last_sp) { 347 if (tmp->last_sp)
348 {
341 if (check_inv_recursive(ob,tmp)==NULL) 349 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 350 return 1;
343 else 351 else
344 continue; 352 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 353 }
354 } /* if check_inv */
355 else { 354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
356 /* Broke apart a big nasty if into several here to make 367 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 368 * this more readable. first check - if the space blocks
358 * movement, can't move here. 369 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 370 * second - if a monster, can't move there, unles it is a
360 * hidden dm 371 * hidden dm
361 */ 372 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 377 return 1;
366 } 378 }
367 379
368 } 380 }
369 return 0; 381 return 0;
370} 382}
371 383
372 384
373/* 385/*
374 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
395 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
397 * against the move_block values. 409 * against the move_block values.
398 */ 410 */
399 411
412int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
401 archetype *tmp; 415 archetype *tmp;
402 int flag; 416 int flag;
403 mapstruct *m1; 417 maptile *m1;
404 sint16 sx, sy; 418 sint16 sx, sy;
405 419
406 if(ob==NULL) { 420 if (ob == NULL)
421 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
409 425
410 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
412 } 428 }
413 429
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 433
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
419 438
420 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 442 */
424 443
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
426 446
427 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
429 */ 449 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
431 return AB_NO_PASS; 451 return AB_NO_PASS;
432 452
433 } 453 }
434 return 0; 454 return 0;
435} 455}
436 456
437/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 459 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
442 */ 462 */
443 463
464void
444void fix_container(object *container) 465fix_container (object *container)
445{ 466{
446 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
447 468
448 container->inv=NULL; 469 container->inv = NULL;
449 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
450 next = tmp->below; 472 next = tmp->below;
451 if (tmp->inv) 473 if (tmp->inv)
452 fix_container(tmp); 474 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 476 tmp = next;
455 } 477 }
456 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 479 * carrying.
458 */ 480 */
459 sum_weight(container); 481 sum_weight (container);
460} 482}
461 483
462/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
467 */ 489 */
468 490
469static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
470{ 493{
471 int x,y; 494 int x, y;
472 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
473 archetype *at; 496 archetype *at;
474 497
475 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 {
478 above=tmp->above; 502 above = tmp->above;
479 503
480 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
482 507
483 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
484 * won't do anything. 509 * won't do anything.
485 */ 510 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
487 op = arch_to_object(at); 513 op = arch_to_object (at);
488 514
489 /* update x,y coordinates */ 515 /* update x,y coordinates */
490 op->x += tmp->x; 516 op->x += tmp->x;
491 op->y += tmp->y; 517 op->y += tmp->y;
492 op->head = tmp; 518 op->head = tmp;
493 op->map = m; 519 op->map = m;
494 last->more = op; 520 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 521 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 522 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
507 */ 527 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 530 } /* for objects on this space */
511} 531}
512
513
514 532
515/* 533/*
516 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 535 * file pointer.
518 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
519 */ 537 */
520 538void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 539load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 540{
541 int i, j;
523 int unique; 542 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 544
526 op=get_object(); 545 op = get_object ();
527 op->map = m; /* To handle buttons correctly */ 546 op->map = m; /* To handle buttons correctly */
528 547
529 while((i = load_object (fp, op, bufstate, mapflags))) { 548 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 549 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 550 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
539 */ 553 */
540 if (op->arch==NULL) { 554 if (op->arch == NULL)
555 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 557 continue;
558 }
559
560
561 switch (i)
543 } 562 {
544
545
546 switch(i) {
547 case LL_NORMAL: 563 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 567 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 569
555 if (op->inv) 570 if (op->inv)
556 sum_weight(op); 571 sum_weight (op);
557 572
558 prev=op,last_more=op; 573 prev = op, last_more = op;
559 break; 574 break;
560 575
561 case LL_MORE: 576 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 578 op->head = prev, last_more->more = op, last_more = op;
564 break; 579 break;
565 } 580 }
581
566 if (mapflags & MAP_STYLE) { 582 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 583 remove_from_active_list (op);
568 } 584
569 op=get_object(); 585 op = get_object ();
570 op->map = m; 586 op->map = m;
571 } 587 }
588
572 for (i=0;i<m->width;i++){ 589 for (i = 0; i < m->width; i++)
590 {
573 for (j=0;j<m->height;j++){ 591 for (j = 0; j < m->height; j++)
592 {
574 unique =0; 593 unique = 0;
575 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 598 unique = 1;
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 601 }
582 } 602 }
583 } 603 }
604
584 free_object(op); 605 free_object (op);
585 link_multipart_objects(m); 606 link_multipart_objects (m);
586} 607}
587 608
588/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 612 * in order to do map tiling properly.
592 */ 613 */
614void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
594 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
595 object *op; 618 object *op;
619
596 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
599 unique=0; 624 unique = 0;
600 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
602 unique=1; 628 unique = 1;
603 629
604 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
605 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
606 continue; 633 continue;
607 } 634 }
608 635
609 if (op->head || op->owner) 636 if (op->head || op->owner)
610 continue; 637 continue;
611 638
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
613 save_object (fp2, op, 3); 640 save_object (fp2, op, 3);
614 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 642 save_object (fp, op, 3);
619 643
620 } /* for this space */ 644 } /* for this space */
621 } /* for this j */ 645 } /* for this j */
622} 646}
623 647
624/* 648/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 649 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 650 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 651 * used anyways. MSW 2001-07-01
628 */ 652 */
629 653
630mapstruct *get_linked_map(void) { 654maptile *
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); 655get_linked_map (void)
632 mapstruct *mp; 656{
657 maptile *map = new maptile;
658 maptile *mp;
633 659
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 660 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
638 if(mp==NULL) 661 if (mp == NULL)
639 first_map=map; 662 first_map = map;
640 else 663 else
641 mp->next=map; 664 mp->next = map;
642 665
643 map->in_memory=MAP_SWAPPED; 666 map->in_memory = MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the 667 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour. 668 * map archetype. Mimic that behaviour.
646 */ 669 */
647 MAP_WIDTH(map)=16; 670 MAP_WIDTH (map) = 16;
648 MAP_HEIGHT(map)=16; 671 MAP_HEIGHT (map) = 16;
649 MAP_RESET_TIMEOUT(map)=0; 672 MAP_RESET_TIMEOUT (map) = 0;
650 MAP_TIMEOUT(map)=300; 673 MAP_TIMEOUT (map) = 300;
651 MAP_ENTER_X(map)=0; 674 MAP_ENTER_X (map) = 0;
652 MAP_ENTER_Y(map)=0; 675 MAP_ENTER_Y (map) = 0;
653 /*set part to -1 indicating conversion to weather map not yet done*/ 676 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX(map)=-1; 677 MAP_WORLDPARTX (map) = -1;
655 MAP_WORLDPARTY(map)=-1; 678 MAP_WORLDPARTY (map) = -1;
656 return map; 679 return map;
657} 680}
658 681
659/* 682/*
660 * Allocates the arrays contained in a mapstruct. 683 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 684 * This basically allocates the dynamic array of spaces for the
662 * map. 685 * map.
663 */ 686 */
664 687
665void allocate_map(mapstruct *m) { 688void
689allocate_map (maptile *m)
690{
666 m->in_memory = MAP_IN_MEMORY; 691 m->in_memory = MAP_IN_MEMORY;
667 /* Log this condition and free the storage. We could I suppose 692 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 693 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 694 * that is their poor assumption.
670 */ 695 */
671 if (m->spaces) { 696 if (m->spaces)
697 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 698 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
673 free(m->spaces); 699 free (m->spaces);
674 } 700 }
675 701
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 702 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
677 703
678 if(m->spaces==NULL) 704 if (m->spaces == NULL)
679 fatal(OUT_OF_MEMORY); 705 fatal (OUT_OF_MEMORY);
680} 706}
681 707
682/* Create and returns a map of the specific size. Used 708/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 709 * in random map code and the editor.
684 */ 710 */
711maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 712get_empty_map (int sizex, int sizey)
713{
686 mapstruct *m = get_linked_map(); 714 maptile *m = get_linked_map ();
715
687 m->width = sizex; 716 m->width = sizex;
688 m->height = sizey; 717 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 718 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 719 allocate_map (m);
691 return m; 720 return m;
692} 721}
693 722
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 725 * at a later date.
697 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
698 */ 727 */
699 728
729static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 730parse_shop_string (const char *input_string)
731{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 732 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 733 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 734 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 735 const typedata *current_type;
705 736
706 shop_string=strdup_local(input_string); 737 shop_string = strdup_local (input_string);
707 p=shop_string; 738 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 739 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 740 while (p)
741 {
710 p=strchr(p, ';'); 742 p = strchr (p, ';');
711 number_of_entries++; 743 number_of_entries++;
712 if (p) p++; 744 if (p)
745 p++;
713 } 746 }
714 p=shop_string; 747 p = shop_string;
715 strip_endline(p); 748 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 749 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 750 for (i = 0; i < number_of_entries; i++)
751 {
719 if (!p) { 752 if (!p)
753 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 755 break;
722 } 756 }
723 next_semicolon=strchr(p, ';'); 757 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 758 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 759 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 760 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 761 items[i].strength = atoi (strchr (p, ':') + 1);
762
763 if (isdigit (*p) || *p == '*')
728 764 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 765 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 766 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 767 if (current_type)
768 {
733 items[i].name=current_type->name; 769 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 770 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 771 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 772 }
748 * the next entry while we're at it, better print a warning 773 else
749 */ 774 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 775 q = strpbrk (p, ";:");
751 p, input_string); 776 if (q)
777 *q = '\0';
778
779 current_type = get_typedata_by_name (p);
780 if (current_type)
781 {
782 items[i].name = current_type->name;
783 items[i].typenum = current_type->number;
784 items[i].name_pl = current_type->name_pl;
752 } 785 }
786 else
787 { /* oh uh, something's wrong, let's free up this one, and try
788 * the next entry while we're at it, better print a warning
789 */
790 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 791 }
792 }
754 items[i].index=number_of_entries; 793 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 794 if (next_semicolon)
795 p = ++next_semicolon;
796 else
756 else p=NULL; 797 p = NULL;
757 } 798 }
758 free(shop_string); 799 free (shop_string);
759 return items; 800 return items;
760} 801}
761 802
762/* opposite of parse string, this puts the string that was originally fed in to 803/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 804 * the map (or something equivilent) into output_string. */
805static void
764static void print_shop_string(mapstruct *m, char *output_string) { 806print_shop_string (maptile *m, char *output_string)
807{
765 int i; 808 int i;
766 char tmp[MAX_BUF]; 809 char tmp[MAX_BUF];
810
767 strcpy(output_string, ""); 811 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 812 for (i = 0; i < m->shopitems[0].index; i++)
813 {
769 if (m->shopitems[i].typenum) { 814 if (m->shopitems[i].typenum)
815 {
770 if (m->shopitems[i].strength) { 816 if (m->shopitems[i].strength)
817 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 818 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 819 }
820 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 821 sprintf (tmp, "%s;", m->shopitems[i].name);
822 }
823 else
774 } 824 {
775 else {
776 if (m->shopitems[i].strength) { 825 if (m->shopitems[i].strength)
826 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 828 }
829 else
779 else sprintf(tmp, "*"); 830 sprintf (tmp, "*");
780 } 831 }
781 strcat(output_string, tmp); 832 strcat (output_string, tmp);
782 } 833 }
783} 834}
784 835
785/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 837 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 844 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 845 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 846 * return 0 on success, 1 on failure.
796 */ 847 */
797 848
798static int load_map_header(FILE *fp, mapstruct *m) 849static int
850load_map_header (object_thawer & fp, maptile *m)
799{ 851{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 853 int msgpos = 0;
802 int maplorepos=0; 854 int maplorepos = 0;
803 855
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 856 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
857 {
805 buf[HUGE_BUF-1] = 0; 858 buf[HUGE_BUF - 1] = 0;
806 key = buf; 859 key = buf;
807 while (isspace(*key)) key++; 860 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 861 key++;
862 if (*key == 0)
863 continue; /* empty line */
809 value = strchr(key, ' '); 864 value = strchr (key, ' ');
810 if (!value) { 865 if (!value)
866 {
811 end = strchr(key, '\n'); 867 end = strchr (key, '\n');
812 if (end != NULL) { 868 if (end != NULL)
869 {
813 *end = 0; 870 *end = 0;
814 } 871 }
872 }
815 } else { 873 else
874 {
816 *value = 0; 875 *value = 0;
817 value++; 876 value++;
818 end = strchr(value, '\n'); 877 end = strchr (value, '\n');
819 while (isspace(*value)) { 878 while (isspace (*value))
879 {
820 value++; 880 value++;
821 if (*value == '\0' || value == end) { 881 if (*value == '\0' || value == end)
882 {
822 /* Nothing but spaces. */ 883 /* Nothing but spaces. */
823 value = NULL; 884 value = NULL;
824 break; 885 break;
825 } 886 }
826 } 887 }
827 } 888 }
889
828 if (!end) { 890 if (!end)
891 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 893 return 1;
832 }
833 894 }
834 895
835 /* key is the field name, value is what it should be set 896 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 897 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 898 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 899 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 900 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 901 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 902 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 903 * this to "" to prevent cores, but that would let more errors slide
843 * through. 904 * through.
844 * 905 *
845 * First check for entries that do not use the value parameter, then 906 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 907 * validate that value is given and check for the remaining entries
847 * that use the parameter. 908 * that use the parameter.
848 */ 909 */
849 910
850 if (!strcmp(key,"msg")) { 911 if (!strcmp (key, "msg"))
912 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 913 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
914 {
852 if (!strcmp(buf,"endmsg\n")) break; 915 if (!strcmp (buf, "endmsg\n"))
916 break;
853 else { 917 else
918 {
854 /* slightly more efficient than strcat */ 919 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 920 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 921 msgpos += strlen (buf);
857 } 922 }
858 } 923 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 924 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
863 */ 928 */
864 if (msgpos != 0) 929 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 930 m->msg = strdup_local (msgbuf);
866 } 931 }
867 else if (!strcmp(key,"maplore")) { 932 else if (!strcmp (key, "maplore"))
933 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 934 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
935 {
869 if (!strcmp(buf,"endmaplore\n")) break; 936 if (!strcmp (buf, "endmaplore\n"))
937 break;
870 else { 938 else
939 {
871 /* slightly more efficient than strcat */ 940 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 942 maplorepos += strlen (buf);
874 } 943 }
875 } 944 }
876 if (maplorepos != 0) 945 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 946 m->maplore = strdup_local (maplorebuf);
878 } 947 }
879 else if (!strcmp(key,"end")) { 948 else if (!strcmp (key, "end"))
949 {
880 break; 950 break;
881 } 951 }
882 else if (value == NULL) { 952 else if (value == NULL)
953 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 955 }
885 else if (!strcmp(key, "arch")) { 956 else if (!strcmp (key, "arch"))
957 {
886 /* This is an oddity, but not something we care about much. */ 958 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 959 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 961 }
890 else if (!strcmp(key,"name")) { 962 else if (!strcmp (key, "name"))
963 {
891 *end=0; 964 *end = 0;
892 m->name = strdup_local(value); 965 m->name = strdup_local (value);
893 } 966 }
894 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
896 * what really should be used. 969 * what really should be used.
897 */ 970 */
971 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value;
978 }
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
899 m->enter_x = atoi(value); 981 m->enter_x = atoi (value);
982 }
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
901 m->enter_y = atoi(value); 985 m->enter_y = atoi (value);
986 }
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
903 m->width = atoi(value); 989 m->width = atoi (value);
990 }
904 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
905 m->height = atoi(value); 993 m->height = atoi (value);
994 }
906 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
907 m->reset_timeout = atoi(value); 997 m->reset_timeout = atoi (value);
998 }
908 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
909 m->timeout = atoi(value); 1001 m->timeout = atoi (value);
1002 }
910 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
911 m->difficulty = atoi(value); 1005 m->difficulty = atoi (value);
1006 }
912 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
913 m->darkness = atoi(value); 1009 m->darkness = atoi (value);
1010 }
914 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
915 m->fixed_resettime = atoi(value); 1013 m->fixed_resettime = atoi (value);
1014 }
916 } else if (!strcmp(key,"unique")) { 1015 else if (!strcmp (key, "unique"))
1016 {
917 m->unique = atoi(value); 1017 m->unique = atoi (value);
1018 }
918 } else if (!strcmp(key,"template")) { 1019 else if (!strcmp (key, "template"))
1020 {
919 m->templatemap = atoi(value); 1021 m->templatemap = atoi (value);
1022 }
920 } else if (!strcmp(key,"region")) { 1023 else if (!strcmp (key, "region"))
1024 {
921 m->region = get_region_by_name(value); 1025 m->region = get_region_by_name (value);
1026 }
922 } else if (!strcmp(key,"shopitems")) { 1027 else if (!strcmp (key, "shopitems"))
1028 {
923 *end=0; 1029 *end = 0;
924 m->shopitems = parse_shop_string(value); 1030 m->shopitems = parse_shop_string (value);
1031 }
925 } else if (!strcmp(key,"shopgreed")) { 1032 else if (!strcmp (key, "shopgreed"))
1033 {
926 m->shopgreed = atof(value); 1034 m->shopgreed = atof (value);
1035 }
927 } else if (!strcmp(key,"shopmin")) { 1036 else if (!strcmp (key, "shopmin"))
1037 {
928 m->shopmin = atol(value); 1038 m->shopmin = atol (value);
1039 }
929 } else if (!strcmp(key,"shopmax")) { 1040 else if (!strcmp (key, "shopmax"))
1041 {
930 m->shopmax = atol(value); 1042 m->shopmax = atol (value);
1043 }
931 } else if (!strcmp(key,"shoprace")) { 1044 else if (!strcmp (key, "shoprace"))
1045 {
932 *end=0; 1046 *end = 0;
933 m->shoprace = strdup_local(value); 1047 m->shoprace = strdup_local (value);
1048 }
934 } else if (!strcmp(key,"outdoor")) { 1049 else if (!strcmp (key, "outdoor"))
1050 {
935 m->outdoor = atoi(value); 1051 m->outdoor = atoi (value);
1052 }
936 } else if (!strcmp(key, "temp")) { 1053 else if (!strcmp (key, "temp"))
1054 {
937 m->temp = atoi(value); 1055 m->temp = atoi (value);
1056 }
938 } else if (!strcmp(key, "pressure")) { 1057 else if (!strcmp (key, "pressure"))
1058 {
939 m->pressure = atoi(value); 1059 m->pressure = atoi (value);
1060 }
940 } else if (!strcmp(key, "humid")) { 1061 else if (!strcmp (key, "humid"))
1062 {
941 m->humid = atoi(value); 1063 m->humid = atoi (value);
1064 }
942 } else if (!strcmp(key, "windspeed")) { 1065 else if (!strcmp (key, "windspeed"))
1066 {
943 m->windspeed = atoi(value); 1067 m->windspeed = atoi (value);
1068 }
944 } else if (!strcmp(key, "winddir")) { 1069 else if (!strcmp (key, "winddir"))
1070 {
945 m->winddir = atoi(value); 1071 m->winddir = atoi (value);
1072 }
946 } else if (!strcmp(key, "sky")) { 1073 else if (!strcmp (key, "sky"))
1074 {
947 m->sky = atoi(value); 1075 m->sky = atoi (value);
1076 }
948 } else if (!strcmp(key, "nosmooth")) { 1077 else if (!strcmp (key, "nosmooth"))
1078 {
949 m->nosmooth = atoi(value); 1079 m->nosmooth = atoi (value);
950 } else if (!strcmp(key, "safe_map")) {
951 m->safe_map = atoi(value);
952 } 1080 }
953 else if (!strncmp(key,"tile_path_", 10)) { 1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
954 int tile=atoi(key+10); 1083 int tile = atoi (key + 10);
955 1084
956 if (tile<1 || tile>4) { 1085 if (tile < 1 || tile > 4)
1086 {
957 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
958 tile, m->path); 1088 }
959 } else { 1089 else
1090 {
960 char *path; 1091 char *path;
961 1092
962 *end = 0; 1093 *end = 0;
963 1094
964 if (m->tile_path[tile-1]) { 1095 if (m->tile_path[tile - 1])
1096 {
965 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
966 tile, m->path);
967 free(m->tile_path[tile-1]); 1098 free (m->tile_path[tile - 1]);
968 m->tile_path[tile-1] = NULL; 1099 m->tile_path[tile - 1] = NULL;
969 } 1100 }
970 1101
971 if (check_path(value, 1) != -1) { 1102 if (check_path (value, 1) != -1)
1103 {
972 /* The unadorned path works. */ 1104 /* The unadorned path works. */
973 path = value; 1105 path = value;
1106 }
974 } else { 1107 else
1108 {
975 /* Try again; it could be a relative exit. */ 1109 /* Try again; it could be a relative exit. */
976 1110
977 path = path_combine_and_normalize(m->path, value); 1111 path = path_combine_and_normalize (m->path, value);
978 1112
979 if (check_path(path, 1) == -1) { 1113 if (check_path (path, 1) == -1)
1114 {
980 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
981 path = NULL; 1116 path = NULL;
982 } 1117 }
983 } 1118 }
984 1119
985 if (editor) { 1120 if (editor)
1121 {
986 /* Use the value as in the file. */ 1122 /* Use the value as in the file. */
987 m->tile_path[tile-1] = strdup_local(value); 1123 m->tile_path[tile - 1] = strdup_local (value);
988 } else if (path != NULL) {
989 /* Use the normalized value. */
990 m->tile_path[tile-1] = strdup_local(path);
991 } 1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
992 } /* end if tile direction (in)valid */ 1130 } /* end if tile direction (in)valid */
1131 }
1132 else
993 } 1133 {
994 else {
995 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
996 } 1135 }
997 } 1136 }
998 if (!key || strcmp(key,"end")) { 1137 if (!key || strcmp (key, "end"))
1138 {
999 LOG(llevError,"Got premature eof on map header!\n"); 1139 LOG (llevError, "Got premature eof on map header!\n");
1000 return 1; 1140 return 1;
1001 } 1141 }
1002 return 0; 1142 return 0;
1003} 1143}
1004 1144
1005/* 1145/*
1006 * Opens the file "filename" and reads information about the map 1146 * Opens the file "filename" and reads information about the map
1007 * from the given file, and stores it in a newly allocated 1147 * from the given file, and stores it in a newly allocated
1008 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1009 * flags correspond to those in map.h. Main ones used are 1149 * flags correspond to those in map.h. Main ones used are
1010 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1011 * MAP_BLOCK, in which case we block on this load. This happens in all 1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1012 * cases, no matter if this flag is set or not. 1152 * cases, no matter if this flag is set or not.
1013 * MAP_STYLE: style map - don't add active objects, don't add to server 1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1014 * managed map list. 1154 * managed map list.
1015 */ 1155 */
1016 1156
1157maptile *
1017mapstruct *load_original_map(const char *filename, int flags) { 1158load_original_map (const char *filename, int flags)
1018 FILE *fp; 1159{
1019 mapstruct *m; 1160 maptile *m;
1020 int comp;
1021 char pathname[MAX_BUF]; 1161 char pathname[MAX_BUF];
1022 1162
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE) 1163 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename); 1164 strcpy (pathname, filename);
1026 else if (flags & MAP_OVERLAY) 1165 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename)); 1166 strcpy (pathname, create_overlay_pathname (filename));
1028 else 1167 else
1029 strcpy(pathname, create_pathname(filename)); 1168 strcpy (pathname, create_pathname (filename));
1030 1169
1031 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1032 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1033 return (NULL);
1034 }
1035 1171
1036 object_thawer thawer (fp, filename); 1172 object_thawer thawer (pathname);
1037 1173
1174 if (!thawer)
1175 return 0;
1176
1038 m = get_linked_map(); 1177 m = get_linked_map ();
1039 1178
1040 strcpy (m->path, filename); 1179 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) { 1180 if (load_map_header (thawer, m))
1181 {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1043 filename, flags);
1044 delete_map(m); 1183 delete_map (m);
1045 return NULL; 1184 return NULL;
1046 } 1185 }
1047 1186
1048 allocate_map(m); 1187 allocate_map (m);
1049 1188
1050 m->in_memory=MAP_LOADING; 1189 m->in_memory = MAP_LOADING;
1051 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1052 close_and_delete(fp, comp); 1191
1053 m->in_memory=MAP_IN_MEMORY; 1192 m->in_memory = MAP_IN_MEMORY;
1054 if (!MAP_DIFFICULTY(m)) 1193 if (!MAP_DIFFICULTY (m))
1055 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1056 set_map_reset_time(m); 1195 set_map_reset_time (m);
1057 INVOKE_MAP (INSTANTIATE, m); 1196 m->instantiate ();
1058 return (m); 1197 return (m);
1059} 1198}
1060 1199
1061/* 1200/*
1062 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1063 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1064 * option if we can't find the original map) 1203 * option if we can't find the original map)
1065 */ 1204 */
1066 1205
1067static mapstruct *load_temporary_map(mapstruct *m) { 1206static maptile *
1068 FILE *fp; 1207load_temporary_map (maptile *m)
1069 int comp; 1208{
1070 char buf[MAX_BUF]; 1209 char buf[MAX_BUF];
1071 1210
1072 if (!m->tmpname) { 1211 if (!m->tmpname)
1212 {
1073 LOG(llevError, "No temporary filename for map %s\n", m->path); 1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1074 strcpy(buf, m->path); 1214 strcpy (buf, m->path);
1075 delete_map(m); 1215 delete_map (m);
1076 m = load_original_map(buf, 0); 1216 m = load_original_map (buf, 0);
1077 if(m==NULL) return NULL; 1217 if (m == NULL)
1078 fix_auto_apply(m); /* Chests which open as default */
1079 return m;
1080 }
1081
1082 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1083 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1084 strcpy(buf, m->path);
1085 delete_map(m);
1086 m = load_original_map(buf, 0);
1087 if(m==NULL) return NULL;
1088 fix_auto_apply(m); /* Chests which open as default */
1089 return m;
1090 }
1091
1092 object_thawer thawer (fp, m->tmpname);
1093
1094 if (load_map_header(thawer, m)) {
1095 LOG(llevError,"Error loading map header for %s (%s)\n",
1096 m->path, m->tmpname);
1097 delete_map(m);
1098 m = load_original_map(m->path, 0);
1099 return NULL; 1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1100 } 1226 {
1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1101 allocate_map(m); 1243 allocate_map (m);
1102 1244
1103 m->in_memory=MAP_LOADING; 1245 m->in_memory = MAP_LOADING;
1104 load_objects (m, thawer, 0); 1246 load_objects (m, thawer, 0);
1105 close_and_delete(fp, comp); 1247
1106 m->in_memory=MAP_IN_MEMORY; 1248 m->in_memory = MAP_IN_MEMORY;
1107 INVOKE_MAP (SWAPIN, m); 1249 INVOKE_MAP (SWAPIN, m);
1108 return m; 1250 return m;
1109} 1251}
1110 1252
1111/* 1253/*
1112 * Loads a map, which has been loaded earlier, from file. 1254 * Loads a map, which has been loaded earlier, from file.
1113 * Return the map object we load into (this can change from the passed 1255 * Return the map object we load into (this can change from the passed
1114 * option if we can't find the original map) 1256 * option if we can't find the original map)
1115 */ 1257 */
1116 1258
1259maptile *
1117mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1260load_overlay_map (const char *filename, maptile *m)
1118 FILE *fp; 1261{
1119 int comp;
1120 char pathname[MAX_BUF]; 1262 char pathname[MAX_BUF];
1121 1263
1122 strcpy(pathname, create_overlay_pathname(filename)); 1264 strcpy (pathname, create_overlay_pathname (filename));
1123 1265
1124 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1125/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1126 return m;
1127 }
1128
1129 object_thawer thawer (fp, pathname); 1266 object_thawer thawer (pathname);
1130
1131 if (load_map_header(thawer, m)) {
1132 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1133 m->path, pathname);
1134 delete_map(m);
1135 m = load_original_map(m->path, 0);
1136 return NULL;
1137 }
1138 /*allocate_map(m);*/
1139 1267
1140 m->in_memory=MAP_LOADING; 1268 if (!thawer)
1141 load_objects (m, thawer, MAP_OVERLAY);
1142 close_and_delete(fp, comp);
1143 m->in_memory=MAP_IN_MEMORY;
1144 return m; 1269 return m;
1270
1271 if (load_map_header (thawer, m))
1272 {
1273 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1274 delete_map (m);
1275 m = load_original_map (m->path, 0);
1276 return NULL;
1277 }
1278 /*allocate_map(m); */
1279
1280 m->in_memory = MAP_LOADING;
1281 load_objects (m, thawer, MAP_OVERLAY);
1282
1283 m->in_memory = MAP_IN_MEMORY;
1284 return m;
1145} 1285}
1146 1286
1147/****************************************************************************** 1287/******************************************************************************
1148 * This is the start of unique map handling code 1288 * This is the start of unique map handling code
1149 *****************************************************************************/ 1289 *****************************************************************************/
1150 1290
1151/* This goes through map 'm' and removed any unique items on the map. */ 1291/* This goes through map 'm' and removed any unique items on the map. */
1152static void delete_unique_items(mapstruct *m) 1292static void
1293delete_unique_items (maptile *m)
1153{ 1294{
1154 int i,j,unique; 1295 int i, j, unique;
1155 object *op, *next; 1296 object *op, *next;
1156 1297
1157 for(i=0; i<MAP_WIDTH(m); i++) 1298 for (i = 0; i < MAP_WIDTH (m); i++)
1158 for(j=0; j<MAP_HEIGHT(m); j++) { 1299 for (j = 0; j < MAP_HEIGHT (m); j++)
1300 {
1159 unique=0; 1301 unique = 0;
1160 for (op=get_map_ob(m, i, j); op; op=next) { 1302 for (op = get_map_ob (m, i, j); op; op = next)
1303 {
1161 next = op->above; 1304 next = op->above;
1162 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1305 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1163 unique=1; 1306 unique = 1;
1164 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1307 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1308 {
1165 clean_object(op); 1309 clean_object (op);
1166 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1310 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1167 remove_button_link(op); 1311 remove_button_link (op);
1168 remove_ob(op); 1312 remove_ob (op);
1169 free_object(op); 1313 free_object (op);
1170 } 1314 }
1171 } 1315 }
1172 } 1316 }
1173} 1317}
1174 1318
1175 1319
1176/* 1320/*
1177 * Loads unique objects from file(s) into the map which is in memory 1321 * Loads unique objects from file(s) into the map which is in memory
1178 * m is the map to load unique items into. 1322 * m is the map to load unique items into.
1179 */ 1323 */
1180static void load_unique_objects(mapstruct *m) { 1324static void
1181 FILE *fp; 1325load_unique_objects (maptile *m)
1326{
1182 int comp,count; 1327 int count;
1183 char firstname[MAX_BUF]; 1328 char firstname[MAX_BUF];
1184 1329
1185 for (count=0; count<10; count++) { 1330 for (count = 0; count < 10; count++)
1331 {
1186 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1332 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1187 if (!access(firstname, R_OK)) break; 1333 if (!access (firstname, R_OK))
1334 break;
1188 } 1335 }
1189 /* If we get here, we did not find any map */ 1336 /* If we get here, we did not find any map */
1190 if (count==10) return; 1337 if (count == 10)
1191
1192 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1193 /* There is no expectation that every map will have unique items, but this
1194 * is debug output, so leave it in.
1195 */
1196 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1197 return; 1338 return;
1198 }
1199 1339
1200 object_thawer thawer (fp, firstname); 1340 object_thawer thawer (firstname);
1201 1341
1342 if (!thawer)
1343 return;
1344
1202 m->in_memory=MAP_LOADING; 1345 m->in_memory = MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1346 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */ 1347 delete_unique_items (m); /* original map before, don't duplicate them */
1205 load_object(thawer, NULL, LO_NOREAD,0);
1206 load_objects (m, thawer, 0); 1348 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp); 1349
1208 m->in_memory=MAP_IN_MEMORY; 1350 m->in_memory = MAP_IN_MEMORY;
1209} 1351}
1210 1352
1211 1353
1212/* 1354/*
1213 * Saves a map to file. If flag is set, it is saved into the same 1355 * Saves a map to file. If flag is set, it is saved into the same
1214 * file it was (originally) loaded from. Otherwise a temporary 1356 * file it was (originally) loaded from. Otherwise a temporary
1215 * filename will be genarated, and the file will be stored there. 1357 * filename will be genarated, and the file will be stored there.
1216 * The temporary filename will be stored in the mapstructure. 1358 * The temporary filename will be stored in the maptileure.
1217 * If the map is unique, we also save to the filename in the map 1359 * If the map is unique, we also save to the filename in the map
1218 * (this should have been updated when first loaded) 1360 * (this should have been updated when first loaded)
1219 */ 1361 */
1220 1362
1221int 1363int
1222new_save_map (mapstruct * m, int flag) 1364new_save_map (maptile *m, int flag)
1223{ 1365{
1224 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1366 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1225 int i; 1367 int i;
1226 1368
1227 if (flag && !*m->path) 1369 if (flag && !*m->path)
1228 { 1370 {
1229 LOG (llevError, "Tried to save map without path.\n"); 1371 LOG (llevError, "Tried to save map without path.\n");
1231 } 1373 }
1232 1374
1233 if (flag || (m->unique) || (m->templatemap)) 1375 if (flag || (m->unique) || (m->templatemap))
1234 { 1376 {
1235 if (!m->unique && !m->templatemap) 1377 if (!m->unique && !m->templatemap)
1236 { /* flag is set */ 1378 { /* flag is set */
1237 if (flag == 2) 1379 if (flag == 2)
1238 strcpy (filename, create_overlay_pathname (m->path)); 1380 strcpy (filename, create_overlay_pathname (m->path));
1239 else 1381 else
1240 strcpy (filename, create_pathname (m->path)); 1382 strcpy (filename, create_pathname (m->path));
1241 } 1383 }
1246 } 1388 }
1247 else 1389 else
1248 { 1390 {
1249 if (!m->tmpname) 1391 if (!m->tmpname)
1250 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1392 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1393
1251 strcpy (filename, m->tmpname); 1394 strcpy (filename, m->tmpname);
1252 } 1395 }
1253 1396
1254 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1397 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1255 m->in_memory = MAP_SAVING; 1398 m->in_memory = MAP_SAVING;
1256 1399
1257 object_freezer fp (filename); 1400 object_freezer freezer;
1258 1401
1259 /* legacy */ 1402 /* legacy */
1260 fprintf (fp, "arch map\n"); 1403 fprintf (freezer, "arch map\n");
1261 if (m->name) 1404 if (m->name)
1262 fprintf (fp, "name %s\n", m->name); 1405 fprintf (freezer, "name %s\n", m->name);
1263 if (!flag) 1406 if (!flag)
1264 fprintf (fp, "swap_time %d\n", m->swap_time); 1407 fprintf (freezer, "swap_time %d\n", m->swap_time);
1265 if (m->reset_timeout) 1408 if (m->reset_timeout)
1266 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1409 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1267 if (m->fixed_resettime) 1410 if (m->fixed_resettime)
1268 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1411 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1269 /* we unfortunately have no idea if this is a value the creator set 1412 /* we unfortunately have no idea if this is a value the creator set
1270 * or a difficulty value we generated when the map was first loaded 1413 * or a difficulty value we generated when the map was first loaded
1271 */ 1414 */
1272 if (m->difficulty) 1415 if (m->difficulty)
1273 fprintf (fp, "difficulty %d\n", m->difficulty); 1416 fprintf (freezer, "difficulty %d\n", m->difficulty);
1274 if (m->region) 1417 if (m->region)
1275 fprintf (fp, "region %s\n", m->region->name); 1418 fprintf (freezer, "region %s\n", m->region->name);
1276 if (m->shopitems) 1419 if (m->shopitems)
1277 { 1420 {
1278 print_shop_string (m, shop); 1421 print_shop_string (m, shop);
1279 fprintf (fp, "shopitems %s\n", shop); 1422 fprintf (freezer, "shopitems %s\n", shop);
1280 } 1423 }
1281 if (m->shopgreed) 1424 if (m->shopgreed)
1282 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1425 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1283#ifndef WIN32 1426#ifndef WIN32
1284 if (m->shopmin) 1427 if (m->shopmin)
1285 fprintf (fp, "shopmin %llu\n", m->shopmin); 1428 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1286 if (m->shopmax) 1429 if (m->shopmax)
1287 fprintf (fp, "shopmax %llu\n", m->shopmax); 1430 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1288#else 1431#else
1289 if (m->shopmin) 1432 if (m->shopmin)
1290 fprintf (fp, "shopmin %I64u\n", m->shopmin); 1433 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1291 if (m->shopmax) 1434 if (m->shopmax)
1292 fprintf (fp, "shopmax %I64u\n", m->shopmax); 1435 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1293#endif 1436#endif
1294 if (m->shoprace) 1437 if (m->shoprace)
1295 fprintf (fp, "shoprace %s\n", m->shoprace); 1438 fprintf (freezer, "shoprace %s\n", m->shoprace);
1296 if (m->darkness) 1439 if (m->darkness)
1297 fprintf (fp, "darkness %d\n", m->darkness); 1440 fprintf (freezer, "darkness %d\n", m->darkness);
1298 if (m->width) 1441 if (m->width)
1299 fprintf (fp, "width %d\n", m->width); 1442 fprintf (freezer, "width %d\n", m->width);
1300 if (m->height) 1443 if (m->height)
1301 fprintf (fp, "height %d\n", m->height); 1444 fprintf (freezer, "height %d\n", m->height);
1302 if (m->enter_x) 1445 if (m->enter_x)
1303 fprintf (fp, "enter_x %d\n", m->enter_x); 1446 fprintf (freezer, "enter_x %d\n", m->enter_x);
1304 if (m->enter_y) 1447 if (m->enter_y)
1305 fprintf (fp, "enter_y %d\n", m->enter_y); 1448 fprintf (freezer, "enter_y %d\n", m->enter_y);
1306 if (m->msg) 1449 if (m->msg)
1307 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1450 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1308 if (m->maplore) 1451 if (m->maplore)
1309 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1452 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1310 if (m->unique) 1453 if (m->unique)
1311 fprintf (fp, "unique %d\n", m->unique); 1454 fprintf (freezer, "unique %d\n", m->unique);
1312 if (m->templatemap) 1455 if (m->templatemap)
1313 fprintf (fp, "template %d\n", m->templatemap); 1456 fprintf (freezer, "template %d\n", m->templatemap);
1314 if (m->outdoor) 1457 if (m->outdoor)
1315 fprintf (fp, "outdoor %d\n", m->outdoor); 1458 fprintf (freezer, "outdoor %d\n", m->outdoor);
1316 if (m->temp) 1459 if (m->temp)
1317 fprintf (fp, "temp %d\n", m->temp); 1460 fprintf (freezer, "temp %d\n", m->temp);
1318 if (m->pressure) 1461 if (m->pressure)
1319 fprintf (fp, "pressure %d\n", m->pressure); 1462 fprintf (freezer, "pressure %d\n", m->pressure);
1320 if (m->humid) 1463 if (m->humid)
1321 fprintf (fp, "humid %d\n", m->humid); 1464 fprintf (freezer, "humid %d\n", m->humid);
1322 if (m->windspeed) 1465 if (m->windspeed)
1323 fprintf (fp, "windspeed %d\n", m->windspeed); 1466 fprintf (freezer, "windspeed %d\n", m->windspeed);
1324 if (m->winddir) 1467 if (m->winddir)
1325 fprintf (fp, "winddir %d\n", m->winddir); 1468 fprintf (freezer, "winddir %d\n", m->winddir);
1326 if (m->sky) 1469 if (m->sky)
1327 fprintf (fp, "sky %d\n", m->sky); 1470 fprintf (freezer, "sky %d\n", m->sky);
1328 if (m->nosmooth) 1471 if (m->nosmooth)
1329 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1472 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1330 if (m->safe_map)
1331 fprintf (fp, "safe_map %d\n", m->safe_map);
1332 1473
1333 /* Save any tiling information, except on overlays */ 1474 /* Save any tiling information, except on overlays */
1334 if (flag != 2) 1475 if (flag != 2)
1335 for (i = 0; i < 4; i++) 1476 for (i = 0; i < 4; i++)
1336 if (m->tile_path[i]) 1477 if (m->tile_path[i])
1337 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1478 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1338 1479
1480 freezer.put (m);
1339 fprintf (fp, "end\n"); 1481 fprintf (freezer, "end\n");
1340 1482
1341 /* In the game save unique items in the different file, but 1483 /* In the game save unique items in the different file, but
1342 * in the editor save them to the normal map file. 1484 * in the editor save them to the normal map file.
1343 * If unique map, save files in the proper destination (set by 1485 * If unique map, save files in the proper destination (set by
1344 * player) 1486 * player)
1345 */ 1487 */
1346 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1488 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1347 { 1489 {
1490 object_freezer unique;
1491
1492 if (flag == 2)
1493 save_objects (m, freezer, unique, 2);
1494 else
1495 save_objects (m, freezer, unique, 0);
1496
1348 sprintf (buf, "%s.v00", create_items_path (m->path)); 1497 sprintf (buf, "%s.v00", create_items_path (m->path));
1349 1498
1350 object_freezer fp2 (buf); 1499 unique.save (buf);
1351
1352 if (flag == 2)
1353 save_objects (m, fp, fp2, 2);
1354 else
1355 save_objects (m, fp, fp2, 0);
1356 } 1500 }
1357 else 1501 else
1358 { /* save same file when not playing, like in editor */ 1502 { /* save same file when not playing, like in editor */
1359 save_objects (m, fp, fp, 0); 1503 save_objects (m, freezer, freezer, 0);
1360 } 1504 }
1505
1506 freezer.save (filename);
1361 1507
1362 return 0; 1508 return 0;
1363} 1509}
1364 1510
1365 1511
1366/* 1512/*
1367 * Remove and free all objects in the inventory of the given object. 1513 * Remove and free all objects in the inventory of the given object.
1368 * object.c ? 1514 * object.c ?
1369 */ 1515 */
1370 1516
1517void
1371void clean_object(object *op) 1518clean_object (object *op)
1372{ 1519{
1373 object *tmp, *next; 1520 object *tmp, *next;
1374 1521
1375 for(tmp = op->inv; tmp; tmp = next) 1522 for (tmp = op->inv; tmp; tmp = next)
1376 { 1523 {
1377 next = tmp->below; 1524 next = tmp->below;
1378 clean_object(tmp); 1525 clean_object (tmp);
1379 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1526 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1380 remove_button_link(tmp); 1527 remove_button_link (tmp);
1381 remove_ob(tmp); 1528 remove_ob (tmp);
1382 free_object(tmp); 1529 free_object (tmp);
1383 } 1530 }
1384} 1531}
1385 1532
1386/* 1533/*
1387 * Remove and free all objects in the given map. 1534 * Remove and free all objects in the given map.
1388 */ 1535 */
1389 1536
1537void
1390void free_all_objects(mapstruct *m) { 1538free_all_objects (maptile *m)
1539{
1391 int i,j; 1540 int i, j;
1392 object *op; 1541 object *op;
1393 1542
1394 for(i=0;i<MAP_WIDTH(m);i++) 1543 for (i = 0; i < MAP_WIDTH (m); i++)
1395 for(j=0;j<MAP_HEIGHT(m);j++) { 1544 for (j = 0; j < MAP_HEIGHT (m); j++)
1545 {
1396 object *previous_obj=NULL; 1546 object *previous_obj = NULL;
1547
1397 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1548 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1549 {
1398 if (op==previous_obj) { 1550 if (op == previous_obj)
1551 {
1399 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1552 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1400 break; 1553 break;
1401 } 1554 }
1402 previous_obj=op; 1555 previous_obj = op;
1403 if(op->head!=NULL) 1556 if (op->head != NULL)
1404 op = op->head; 1557 op = op->head;
1405 1558
1406 /* If the map isn't in memory, free_object will remove and 1559 /* If the map isn't in memory, free_object will remove and
1407 * free objects in op's inventory. So let it do the job. 1560 * free objects in op's inventory. So let it do the job.
1408 */ 1561 */
1409 if (m->in_memory==MAP_IN_MEMORY) 1562 if (m->in_memory == MAP_IN_MEMORY)
1410 clean_object(op); 1563 clean_object (op);
1411 remove_ob(op); 1564 remove_ob (op);
1412 free_object(op); 1565 free_object (op);
1413 } 1566 }
1414 } 1567 }
1415#ifdef MANY_CORES
1416 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1417 * an item on that map was not saved - look for that condition and die as appropriate -
1418 * this leaves more of the map data intact for better debugging.
1419 */
1420 for (op=objects; op!=NULL; op=op->next) {
1421 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1422 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1423 abort();
1424 }
1425 }
1426#endif
1427} 1568}
1428 1569
1429/* 1570/*
1430 * Frees everything allocated by the given mapstructure. 1571 * Frees everything allocated by the given maptileure.
1431 * don't free tmpname - our caller is left to do that 1572 * don't free tmpname - our caller is left to do that
1432 */ 1573 */
1433 1574
1575void
1434void free_map(mapstruct *m,int flag) { 1576free_map (maptile *m, int flag)
1577{
1435 int i; 1578 int i;
1436 1579
1437 if (!m->in_memory) { 1580 if (!m->in_memory)
1581 {
1438 LOG(llevError,"Trying to free freed map.\n"); 1582 LOG (llevError, "Trying to free freed map.\n");
1439 return; 1583 return;
1440 } 1584 }
1441 if (flag && m->spaces) free_all_objects(m); 1585 if (flag && m->spaces)
1586 free_all_objects (m);
1587 if (m->name)
1442 if (m->name) FREE_AND_CLEAR(m->name); 1588 FREE_AND_CLEAR (m->name);
1589 if (m->spaces)
1443 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1590 FREE_AND_CLEAR (m->spaces);
1591 if (m->msg)
1444 if (m->msg) FREE_AND_CLEAR(m->msg); 1592 FREE_AND_CLEAR (m->msg);
1593 if (m->maplore)
1445 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1594 FREE_AND_CLEAR (m->maplore);
1446 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1595 if (m->shopitems)
1596 delete[]m->shopitems;
1597 m->shopitems = 0;
1598 if (m->shoprace)
1447 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1599 FREE_AND_CLEAR (m->shoprace);
1448 if (m->buttons) 1600 if (m->buttons)
1449 free_objectlinkpt(m->buttons); 1601 free_objectlinkpt (m->buttons);
1450 m->buttons = NULL; 1602 m->buttons = NULL;
1451 for (i=0; i<4; i++) { 1603 for (i = 0; i < 4; i++)
1604 {
1605 if (m->tile_path[i])
1452 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1606 FREE_AND_CLEAR (m->tile_path[i]);
1453 m->tile_map[i] = NULL; 1607 m->tile_map[i] = NULL;
1454 } 1608 }
1455 m->in_memory = MAP_SWAPPED; 1609 m->in_memory = MAP_SWAPPED;
1456} 1610}
1457 1611
1458/* 1612/*
1459 * function: vanish mapstruct 1613 * function: vanish maptile
1460 * m : pointer to mapstruct, if NULL no action 1614 * m : pointer to maptile, if NULL no action
1461 * this deletes all the data on the map (freeing pointers) 1615 * this deletes all the data on the map (freeing pointers)
1462 * and then removes this map from the global linked list of maps. 1616 * and then removes this map from the global linked list of maps.
1463 */ 1617 */
1464 1618
1465void delete_map(mapstruct *m) { 1619void
1620delete_map (maptile *m)
1621{
1466 mapstruct *tmp, *last; 1622 maptile *tmp, *last;
1467 int i; 1623 int i;
1468 1624
1469 if (!m) 1625 if (!m)
1470 return; 1626 return;
1627
1628 m->clear ();
1629
1471 if (m->in_memory == MAP_IN_MEMORY) { 1630 if (m->in_memory == MAP_IN_MEMORY)
1631 {
1472 /* change to MAP_SAVING, even though we are not, 1632 /* change to MAP_SAVING, even though we are not,
1473 * so that remove_ob doesn't do as much work. 1633 * so that remove_ob doesn't do as much work.
1634 */
1635 m->in_memory = MAP_SAVING;
1636 free_map (m, 1);
1637 }
1638 /* move this out of free_map, since tmpname can still be needed if
1639 * the map is swapped out.
1640 */
1641 if (m->tmpname)
1642 {
1643 free (m->tmpname);
1644 m->tmpname = NULL;
1645 }
1646 last = NULL;
1647 /* We need to look through all the maps and see if any maps
1648 * are pointing at this one for tiling information. Since
1649 * tiling can be assymetric, we just can not look to see which
1650 * maps this map tiles with and clears those.
1651 */
1652 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1653 {
1654 if (tmp->next == m)
1655 last = tmp;
1656
1657 /* This should hopefully get unrolled on a decent compiler */
1658 for (i = 0; i < 4; i++)
1659 if (tmp->tile_map[i] == m)
1660 tmp->tile_map[i] = NULL;
1661 }
1662
1663 /* If last is null, then this should be the first map in the list */
1664 if (!last)
1665 {
1666 if (m == first_map)
1667 first_map = m->next;
1668 else
1669 /* m->path is a static char, so should hopefully still have
1670 * some useful data in it.
1474 */ 1671 */
1475 m->in_memory = MAP_SAVING;
1476 free_map (m, 1);
1477 }
1478 /* move this out of free_map, since tmpname can still be needed if
1479 * the map is swapped out.
1480 */
1481 if (m->tmpname) {
1482 free(m->tmpname);
1483 m->tmpname=NULL;
1484 }
1485 last = NULL;
1486 /* We need to look through all the maps and see if any maps
1487 * are pointing at this one for tiling information. Since
1488 * tiling can be assymetric, we just can not look to see which
1489 * maps this map tiles with and clears those.
1490 */
1491 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1492 if (tmp->next == m) last = tmp;
1493
1494 /* This should hopefully get unrolled on a decent compiler */
1495 for (i=0; i<4; i++)
1496 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1497 }
1498
1499 /* If last is null, then this should be the first map in the list */
1500 if (!last) {
1501 if (m == first_map)
1502 first_map = m->next;
1503 else
1504 /* m->path is a static char, so should hopefully still have
1505 * some useful data in it.
1506 */
1507 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1672 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1508 m->path);
1509 } 1673 }
1510 else 1674 else
1511 last->next = m->next; 1675 last->next = m->next;
1512 1676
1513 free (m); 1677 delete m;
1514} 1678}
1515 1679
1516 1680
1517 1681
1518/* 1682/*
1525 * dont do any more name translation on it. 1689 * dont do any more name translation on it.
1526 * 1690 *
1527 * Returns a pointer to the given map. 1691 * Returns a pointer to the given map.
1528 */ 1692 */
1529 1693
1694maptile *
1530mapstruct *ready_map_name(const char *name, int flags) { 1695ready_map_name (const char *name, int flags)
1531 mapstruct *m; 1696{
1697 maptile *m;
1532 1698
1533 if (!name) 1699 if (!name)
1534 return (NULL); 1700 return (NULL);
1535 1701
1536 /* Have we been at this level before? */ 1702 /* Have we been at this level before? */
1537 m = has_been_loaded (name); 1703 m = has_been_loaded (name);
1538 1704
1539 /* Map is good to go, so just return it */ 1705 /* Map is good to go, so just return it */
1540 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1706 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1707 {
1541 return m; 1708 return m;
1542 } 1709 }
1543 1710
1544 /* unique maps always get loaded from their original location, and never 1711 /* unique maps always get loaded from their original location, and never
1545 * a temp location. Likewise, if map_flush is set, or we have never loaded 1712 * a temp location. Likewise, if map_flush is set, or we have never loaded
1546 * this map, load it now. I removed the reset checking from here - 1713 * this map, load it now. I removed the reset checking from here -
1547 * it seems the probability of a player trying to enter a map that should 1714 * it seems the probability of a player trying to enter a map that should
1548 * reset but hasn't yet is quite low, and removing that makes this function 1715 * reset but hasn't yet is quite low, and removing that makes this function
1549 * a bit cleaner (and players probably shouldn't rely on exact timing for 1716 * a bit cleaner (and players probably shouldn't rely on exact timing for
1550 * resets in any case - if they really care, they should use the 'maps command. 1717 * resets in any case - if they really care, they should use the 'maps command.
1551 */ 1718 */
1552 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1719 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1720 {
1553 1721
1554 /* first visit or time to reset */ 1722 /* first visit or time to reset */
1555 if (m) { 1723 if (m)
1724 {
1556 clean_tmp_map(m); /* Doesn't make much difference */ 1725 clean_tmp_map (m); /* Doesn't make much difference */
1557 delete_map(m); 1726 delete_map (m);
1558 } 1727 }
1559 1728
1560 /* create and load a map */ 1729 /* create and load a map */
1561 if (flags & MAP_PLAYER_UNIQUE) 1730 if (flags & MAP_PLAYER_UNIQUE)
1562 LOG(llevDebug, "Trying to load map %s.\n", name); 1731 LOG (llevDebug, "Trying to load map %s.\n", name);
1563 else 1732 else
1564 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1733 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1565 1734
1735 //eval_pv ("$x = Event::time", 1);//D
1566 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1736 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1567 return (NULL); 1737 return (NULL);
1738 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1568 1739
1569 fix_auto_apply(m); /* Chests which open as default */ 1740 fix_auto_apply (m); /* Chests which open as default */
1570 1741
1571 /* If a player unique map, no extra unique object file to load. 1742 /* If a player unique map, no extra unique object file to load.
1572 * if from the editor, likewise. 1743 * if from the editor, likewise.
1573 */ 1744 */
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1745 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1575 load_unique_objects(m); 1746 load_unique_objects (m);
1576 1747
1577 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1748 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1749 {
1578 m=load_overlay_map(name, m); 1750 m = load_overlay_map (name, m);
1579 if (m==NULL) 1751 if (m == NULL)
1580 return NULL; 1752 return NULL;
1581 } 1753 }
1582 1754
1583 } else { 1755 if (flags & MAP_PLAYER_UNIQUE)
1756 INVOKE_MAP (SWAPIN, m);
1757
1758 }
1759 else
1760 {
1584 /* If in this loop, we found a temporary map, so load it up. */ 1761 /* If in this loop, we found a temporary map, so load it up. */
1585 1762
1586 m=load_temporary_map (m); 1763 m = load_temporary_map (m);
1764 if (m == NULL)
1587 if(m==NULL) return NULL; 1765 return NULL;
1588 load_unique_objects(m); 1766 load_unique_objects (m);
1589 1767
1590 clean_tmp_map(m); 1768 clean_tmp_map (m);
1591 m->in_memory = MAP_IN_MEMORY; 1769 m->in_memory = MAP_IN_MEMORY;
1592 /* tempnam() on sun systems (probably others) uses malloc 1770 /* tempnam() on sun systems (probably others) uses malloc
1593 * to allocated space for the string. Free it here. 1771 * to allocated space for the string. Free it here.
1594 * In some cases, load_temporary_map above won't find the 1772 * In some cases, load_temporary_map above won't find the
1595 * temporary map, and so has reloaded a new map. If that 1773 * temporary map, and so has reloaded a new map. If that
1596 * is the case, tmpname is now null 1774 * is the case, tmpname is now null
1597 */ 1775 */
1598 if (m->tmpname) free(m->tmpname); 1776 if (m->tmpname)
1777 free (m->tmpname);
1599 m->tmpname = NULL; 1778 m->tmpname = NULL;
1600 /* It's going to be saved anew anyway */ 1779 /* It's going to be saved anew anyway */
1601 } 1780 }
1602 1781
1603 /* Below here is stuff common to both first time loaded maps and 1782 /* Below here is stuff common to both first time loaded maps and
1604 * temp maps. 1783 * temp maps.
1605 */ 1784 */
1606 1785
1607 decay_objects(m); /* start the decay */ 1786 decay_objects (m); /* start the decay */
1608 /* In case other objects press some buttons down */ 1787 /* In case other objects press some buttons down */
1609 update_buttons(m); 1788 update_buttons (m);
1610 if (m->outdoor) 1789 if (m->outdoor)
1611 set_darkness_map(m); 1790 set_darkness_map (m);
1612 /* run the weather over this map */ 1791 /* run the weather over this map */
1613 weather_effect(name); 1792 weather_effect (name);
1614 return m; 1793 return m;
1615} 1794}
1616 1795
1617 1796
1618/* 1797/*
1619 * This routine is supposed to find out the difficulty of the map. 1798 * This routine is supposed to find out the difficulty of the map.
1624 * in the map is zero, then use this routine. Maps should really 1803 * in the map is zero, then use this routine. Maps should really
1625 * have a difficulty set than using this function - human calculation 1804 * have a difficulty set than using this function - human calculation
1626 * is much better than this functions guesswork. 1805 * is much better than this functions guesswork.
1627 */ 1806 */
1628 1807
1808int
1629int calculate_difficulty(mapstruct *m) { 1809calculate_difficulty (maptile *m)
1810{
1630 object *op; 1811 object *op;
1631 archetype *at; 1812 archetype *at;
1632 int x, y, i, diff; 1813 int x, y, i;
1633 long monster_cnt = 0; 1814 long monster_cnt = 0;
1634 double avgexp = 0; 1815 double avgexp = 0;
1635 sint64 total_exp = 0; 1816 sint64 total_exp = 0;
1636 1817
1637 if (MAP_DIFFICULTY (m)) 1818 if (MAP_DIFFICULTY (m))
1638 { 1819 {
1639 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1820 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1640 return MAP_DIFFICULTY (m); 1821 return MAP_DIFFICULTY (m);
1641 } 1822 }
1642 1823
1643 for(x = 0; x < MAP_WIDTH(m); x++) 1824 for (x = 0; x < MAP_WIDTH (m); x++)
1644 for(y = 0; y < MAP_HEIGHT(m); y++) 1825 for (y = 0; y < MAP_HEIGHT (m); y++)
1645 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1826 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1646 { 1827 {
1647 if(QUERY_FLAG (op, FLAG_MONSTER)) 1828 if (QUERY_FLAG (op, FLAG_MONSTER))
1648 { 1829 {
1649 total_exp += op->stats.exp; 1830 total_exp += op->stats.exp;
1650 monster_cnt++; 1831 monster_cnt++;
1651 } 1832 }
1652 1833
1653 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1834 if (QUERY_FLAG (op, FLAG_GENERATOR))
1654 { 1835 {
1655 total_exp += op->stats.exp; 1836 total_exp += op->stats.exp;
1656 at = type_to_archetype(GENERATE_TYPE (op)); 1837 at = type_to_archetype (GENERATE_TYPE (op));
1657 1838
1658 if(at != NULL) 1839 if (at != NULL)
1659 total_exp += at->clone.stats.exp * 8; 1840 total_exp += at->clone.stats.exp * 8;
1660 1841
1661 monster_cnt++; 1842 monster_cnt++;
1662 } 1843 }
1663 } 1844 }
1674 } 1855 }
1675 1856
1676 return 1; 1857 return 1;
1677} 1858}
1678 1859
1679void clean_tmp_map(mapstruct *m) { 1860void
1861clean_tmp_map (maptile *m)
1862{
1680 if(m->tmpname == NULL) 1863 if (m->tmpname == NULL)
1681 return; 1864 return;
1682 INVOKE_MAP (CLEAN, m); 1865 INVOKE_MAP (CLEAN, m);
1683 (void) unlink(m->tmpname); 1866 (void) unlink (m->tmpname);
1684} 1867}
1685 1868
1869void
1686void free_all_maps(void) 1870free_all_maps (void)
1687{ 1871{
1688 int real_maps=0; 1872 int real_maps = 0;
1689 1873
1690 while (first_map) { 1874 while (first_map)
1875 {
1691 /* I think some of the callers above before it gets here set this to be 1876 /* I think some of the callers above before it gets here set this to be
1692 * saving, but we still want to free this data 1877 * saving, but we still want to free this data
1693 */ 1878 */
1694 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1879 if (first_map->in_memory == MAP_SAVING)
1880 first_map->in_memory = MAP_IN_MEMORY;
1695 delete_map(first_map); 1881 delete_map (first_map);
1696 real_maps++; 1882 real_maps++;
1697 } 1883 }
1698 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1884 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1699} 1885}
1700 1886
1701/* change_map_light() - used to change map light level (darkness) 1887/* change_map_light() - used to change map light level (darkness)
1702 * up or down. Returns true if successful. It should now be 1888 * up or down. Returns true if successful. It should now be
1703 * possible to change a value by more than 1. 1889 * possible to change a value by more than 1.
1704 * Move this from los.c to map.c since this is more related 1890 * Move this from los.c to map.c since this is more related
1705 * to maps than los. 1891 * to maps than los.
1706 * postive values make it darker, negative make it brighter 1892 * postive values make it darker, negative make it brighter
1707 */ 1893 */
1708 1894
1895int
1709int change_map_light(mapstruct *m, int change) { 1896change_map_light (maptile *m, int change)
1897{
1710 int new_level = m->darkness + change; 1898 int new_level = m->darkness + change;
1711 1899
1712 /* Nothing to do */ 1900 /* Nothing to do */
1713 if(!change || (new_level <= 0 && m->darkness == 0) || 1901 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1714 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1902 {
1715 return 0; 1903 return 0;
1716 } 1904 }
1717 1905
1718 /* inform all players on the map */ 1906 /* inform all players on the map */
1719 if (change>0) 1907 if (change > 0)
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1908 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1721 else 1909 else
1722 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1910 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1723 1911
1724 /* Do extra checking. since m->darkness is a unsigned value, 1912 /* Do extra checking. since m->darkness is a unsigned value,
1725 * we need to be extra careful about negative values. 1913 * we need to be extra careful about negative values.
1726 * In general, the checks below are only needed if change 1914 * In general, the checks below are only needed if change
1727 * is not +/-1 1915 * is not +/-1
1728 */ 1916 */
1729 if (new_level < 0) m->darkness = 0; 1917 if (new_level < 0)
1730 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1918 m->darkness = 0;
1919 else if (new_level >= MAX_DARKNESS)
1920 m->darkness = MAX_DARKNESS;
1921 else
1731 else m->darkness=new_level; 1922 m->darkness = new_level;
1732 1923
1733 /* All clients need to get re-updated for the change */ 1924 /* All clients need to get re-updated for the change */
1734 update_all_map_los(m); 1925 update_all_map_los (m);
1735 return 1; 1926 return 1;
1736} 1927}
1737 1928
1738 1929
1739/* 1930/*
1740 * This function updates various attributes about a specific space 1931 * This function updates various attributes about a specific space
1741 * on the map (what it looks like, whether it blocks magic, 1932 * on the map (what it looks like, whether it blocks magic,
1742 * has a living creatures, prevents people from passing 1933 * has a living creatures, prevents people from passing
1743 * through, etc) 1934 * through, etc)
1744 */ 1935 */
1936void
1745void update_position (mapstruct *m, int x, int y) { 1937update_position (maptile *m, int x, int y)
1938{
1746 object *tmp, *last = NULL; 1939 object *tmp, *last = NULL;
1747 uint8 flags = 0, oldflags, light=0, anywhere=0; 1940 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1748 New_Face *top,*floor, *middle; 1941 New_Face *top, *floor, *middle;
1749 object *top_obj, *floor_obj, *middle_obj; 1942 object *top_obj, *floor_obj, *middle_obj;
1750 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1943 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1751 1944
1752 oldflags = GET_MAP_FLAGS(m,x,y); 1945 oldflags = GET_MAP_FLAGS (m, x, y);
1753 if (!(oldflags & P_NEED_UPDATE)) { 1946 if (!(oldflags & P_NEED_UPDATE))
1947 {
1754 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1948 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1755 m->path, x, y);
1756 return; 1949 return;
1757 } 1950 }
1758 1951
1759 middle=blank_face; 1952 middle = blank_face;
1760 top=blank_face; 1953 top = blank_face;
1761 floor=blank_face; 1954 floor = blank_face;
1762 1955
1763 middle_obj = NULL; 1956 middle_obj = NULL;
1764 top_obj = NULL; 1957 top_obj = NULL;
1765 floor_obj = NULL; 1958 floor_obj = NULL;
1766 1959
1767 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1960 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1961 {
1768 1962
1769 /* This could be made additive I guess (two lights better than 1963 /* This could be made additive I guess (two lights better than
1770 * one). But if so, it shouldn't be a simple additive - 2 1964 * one). But if so, it shouldn't be a simple additive - 2
1771 * light bulbs do not illuminate twice as far as once since 1965 * light bulbs do not illuminate twice as far as once since
1772 * it is a disapation factor that is squared (or is it cubed?) 1966 * it is a disapation factor that is squared (or is it cubed?)
1773 */ 1967 */
1774 if (tmp->glow_radius > light) light = tmp->glow_radius; 1968 if (tmp->glow_radius > light)
1969 light = tmp->glow_radius;
1775 1970
1776 /* This call is needed in order to update objects the player 1971 /* This call is needed in order to update objects the player
1777 * is standing in that have animations (ie, grass, fire, etc). 1972 * is standing in that have animations (ie, grass, fire, etc).
1778 * However, it also causes the look window to be re-drawn 1973 * However, it also causes the look window to be re-drawn
1779 * 3 times each time the player moves, because many of the 1974 * 3 times each time the player moves, because many of the
1780 * functions the move_player calls eventualy call this. 1975 * functions the move_player calls eventualy call this.
1781 * 1976 *
1782 * Always put the player down for drawing. 1977 * Always put the player down for drawing.
1783 */ 1978 */
1784 if (!tmp->invisible) { 1979 if (!tmp->invisible)
1980 {
1785 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1981 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1982 {
1786 top = tmp->face; 1983 top = tmp->face;
1787 top_obj = tmp; 1984 top_obj = tmp;
1788 } 1985 }
1789 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1986 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1987 {
1790 /* If we got a floor, that means middle and top were below it, 1988 /* If we got a floor, that means middle and top were below it,
1791 * so should not be visible, so we clear them. 1989 * so should not be visible, so we clear them.
1792 */ 1990 */
1793 middle=blank_face; 1991 middle = blank_face;
1794 top=blank_face; 1992 top = blank_face;
1795 floor = tmp->face; 1993 floor = tmp->face;
1796 floor_obj = tmp; 1994 floor_obj = tmp;
1797 } 1995 }
1798 /* Flag anywhere have high priority */ 1996 /* Flag anywhere have high priority */
1799 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1997 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1998 {
1800 middle = tmp->face; 1999 middle = tmp->face;
1801 2000
1802 middle_obj = tmp; 2001 middle_obj = tmp;
1803 anywhere =1; 2002 anywhere = 1;
1804 } 2003 }
1805 /* Find the highest visible face around. If equal 2004 /* Find the highest visible face around. If equal
1806 * visibilities, we still want the one nearer to the 2005 * visibilities, we still want the one nearer to the
1807 * top 2006 * top
1808 */ 2007 */
1809 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2008 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2009 {
1810 middle = tmp->face; 2010 middle = tmp->face;
1811 middle_obj = tmp; 2011 middle_obj = tmp;
1812 } 2012 }
1813 } 2013 }
1814 if (tmp==tmp->above) { 2014 if (tmp == tmp->above)
2015 {
1815 LOG(llevError, "Error in structure of map\n"); 2016 LOG (llevError, "Error in structure of map\n");
1816 exit (-1); 2017 exit (-1);
1817 }
1818 2018 }
2019
1819 move_slow |= tmp->move_slow; 2020 move_slow |= tmp->move_slow;
1820 move_block |= tmp->move_block; 2021 move_block |= tmp->move_block;
1821 move_on |= tmp->move_on; 2022 move_on |= tmp->move_on;
1822 move_off |= tmp->move_off; 2023 move_off |= tmp->move_off;
1823 move_allow |= tmp->move_allow; 2024 move_allow |= tmp->move_allow;
1824 2025
1825 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2026 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1826 flags |= P_IS_ALIVE; 2027 flags |= P_IS_ALIVE;
1827 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2028 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1828 flags |= P_NO_MAGIC; 2029 flags |= P_NO_MAGIC;
1829 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2030 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1830 flags |= P_NO_CLERIC; 2031 flags |= P_NO_CLERIC;
1831 if (tmp->type == SAFE_GROUND) 2032 if (tmp->type == SAFE_GROUND)
1832 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2033 flags |= P_SAFE;
1833 2034
1834 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2035 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1835 flags |= P_BLOCKSVIEW; 2036 flags |= P_BLOCKSVIEW;
1836 } /* for stack of objects */ 2037 } /* for stack of objects */
1837 2038
1838 /* we don't want to rely on this function to have accurate flags, but 2039 /* we don't want to rely on this function to have accurate flags, but
1839 * since we're already doing the work, we calculate them here. 2040 * since we're already doing the work, we calculate them here.
1840 * if they don't match, logic is broken someplace. 2041 * if they don't match, logic is broken someplace.
1841 */ 2042 */
1842 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2043 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1843 (!(oldflags & P_NO_ERROR))) { 2044 {
1844 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2045 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1845 m->path, x, y,
1846 (oldflags & ~P_NEED_UPDATE), flags); 2046 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1847 } 2047 }
1848 SET_MAP_FLAGS(m, x, y, flags); 2048 SET_MAP_FLAGS (m, x, y, flags);
1849 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2049 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1850 SET_MAP_MOVE_ON(m, x, y, move_on); 2050 SET_MAP_MOVE_ON (m, x, y, move_on);
1851 SET_MAP_MOVE_OFF(m, x, y, move_off); 2051 SET_MAP_MOVE_OFF (m, x, y, move_off);
1852 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2052 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1853 2053
1854 /* At this point, we have a floor face (if there is a floor), 2054 /* At this point, we have a floor face (if there is a floor),
1855 * and the floor is set - we are not going to touch it at 2055 * and the floor is set - we are not going to touch it at
1856 * this point. 2056 * this point.
1857 * middle contains the highest visibility face. 2057 * middle contains the highest visibility face.
1858 * top contains a player/monster face, if there is one. 2058 * top contains a player/monster face, if there is one.
1859 * 2059 *
1860 * We now need to fill in top.face and/or middle.face. 2060 * We now need to fill in top.face and/or middle.face.
1861 */ 2061 */
1862 2062
1863 /* If the top face also happens to be high visibility, re-do our 2063 /* If the top face also happens to be high visibility, re-do our
1864 * middle face. This should not happen, as we already have the 2064 * middle face. This should not happen, as we already have the
1865 * else statement above so middle should not get set. OTOH, it 2065 * else statement above so middle should not get set. OTOH, it
1866 * may be possible for the faces to match but be different objects. 2066 * may be possible for the faces to match but be different objects.
1867 */ 2067 */
1868 if (top == middle) middle=blank_face; 2068 if (top == middle)
2069 middle = blank_face;
1869 2070
1870 /* There are three posibilities at this point: 2071 /* There are three posibilities at this point:
1871 * 1) top face is set, need middle to be set. 2072 * 1) top face is set, need middle to be set.
1872 * 2) middle is set, need to set top. 2073 * 2) middle is set, need to set top.
1873 * 3) neither middle or top is set - need to set both. 2074 * 3) neither middle or top is set - need to set both.
1874 */ 2075 */
1875 2076
1876 for (tmp=last; tmp; tmp=tmp->below) { 2077 for (tmp = last; tmp; tmp = tmp->below)
2078 {
1877 /* Once we get to a floor, stop, since we already have a floor object */ 2079 /* Once we get to a floor, stop, since we already have a floor object */
1878 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2080 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2081 break;
1879 2082
1880 /* If two top faces are already set, quit processing */ 2083 /* If two top faces are already set, quit processing */
1881 if ((top != blank_face) && (middle != blank_face)) break; 2084 if ((top != blank_face) && (middle != blank_face))
2085 break;
1882 2086
1883 /* Only show visible faces, unless its the editor - show all */ 2087 /* Only show visible faces, unless its the editor - show all */
1884 if (!tmp->invisible || editor) { 2088 if (!tmp->invisible || editor)
2089 {
1885 /* Fill in top if needed */ 2090 /* Fill in top if needed */
1886 if (top == blank_face) { 2091 if (top == blank_face)
2092 {
1887 top = tmp->face; 2093 top = tmp->face;
1888 top_obj = tmp; 2094 top_obj = tmp;
2095 if (top == middle)
1889 if (top == middle) middle=blank_face; 2096 middle = blank_face;
2097 }
1890 } else { 2098 else
2099 {
1891 /* top is already set - we should only get here if 2100 /* top is already set - we should only get here if
1892 * middle is not set 2101 * middle is not set
1893 * 2102 *
1894 * Set the middle face and break out, since there is nothing 2103 * Set the middle face and break out, since there is nothing
1895 * more to fill in. We don't check visiblity here, since 2104 * more to fill in. We don't check visiblity here, since
1896 * 2105 *
1897 */ 2106 */
1898 if (tmp->face != top ) { 2107 if (tmp->face != top)
2108 {
1899 middle = tmp->face; 2109 middle = tmp->face;
1900 middle_obj = tmp; 2110 middle_obj = tmp;
1901 break; 2111 break;
1902 } 2112 }
1903 } 2113 }
1904 } 2114 }
1905 } 2115 }
1906 if (middle == floor) middle = blank_face; 2116 if (middle == floor)
1907 if (top == middle) middle = blank_face; 2117 middle = blank_face;
2118 if (top == middle)
2119 middle = blank_face;
1908 SET_MAP_FACE(m,x,y,top,0); 2120 SET_MAP_FACE (m, x, y, top, 0);
1909 if(top != blank_face) 2121 if (top != blank_face)
1910 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2122 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1911 else 2123 else
1912 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2124 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1913 SET_MAP_FACE(m,x,y,middle,1); 2125 SET_MAP_FACE (m, x, y, middle, 1);
1914 if(middle != blank_face) 2126 if (middle != blank_face)
1915 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2127 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1916 else 2128 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2129 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1918 SET_MAP_FACE(m,x,y,floor,2); 2130 SET_MAP_FACE (m, x, y, floor, 2);
1919 if(floor != blank_face) 2131 if (floor != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2132 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1921 else 2133 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1923 SET_MAP_LIGHT(m,x,y,light); 2135 SET_MAP_LIGHT (m, x, y, light);
1924} 2136}
1925 2137
1926 2138
2139void
1927void set_map_reset_time(mapstruct *map) { 2140set_map_reset_time (maptile *map)
2141{
1928 int timeout; 2142 int timeout;
1929 2143
1930 timeout = MAP_RESET_TIMEOUT(map); 2144 timeout = MAP_RESET_TIMEOUT (map);
1931 if (timeout <= 0) 2145 if (timeout <= 0)
1932 timeout = MAP_DEFAULTRESET; 2146 timeout = MAP_DEFAULTRESET;
1933 if (timeout >= MAP_MAXRESET) 2147 if (timeout >= MAP_MAXRESET)
1934 timeout = MAP_MAXRESET; 2148 timeout = MAP_MAXRESET;
1935 MAP_WHEN_RESET(map) = seconds()+timeout; 2149 MAP_WHEN_RESET (map) = seconds () + timeout;
1936} 2150}
1937 2151
1938/* this updates the orig_map->tile_map[tile_num] value after loading 2152/* this updates the orig_map->tile_map[tile_num] value after loading
1939 * the map. It also takes care of linking back the freshly loaded 2153 * the map. It also takes care of linking back the freshly loaded
1940 * maps tile_map values if it tiles back to this one. It returns 2154 * maps tile_map values if it tiles back to this one. It returns
1941 * the value of orig_map->tile_map[tile_num]. It really only does this 2155 * the value of orig_map->tile_map[tile_num]. It really only does this
1942 * so that it is easier for calling functions to verify success. 2156 * so that it is easier for calling functions to verify success.
1943 */ 2157 */
1944 2158
2159static maptile *
1945static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2160load_and_link_tiled_map (maptile *orig_map, int tile_num)
1946{ 2161{
1947 int dest_tile = (tile_num +2) % 4; 2162 int dest_tile = (tile_num + 2) % 4;
1948 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2163 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1949 2164
1950 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2165 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1951 2166
1952 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2167 /* need to do a strcmp here as the orig_map->path is not a shared string */
1953 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2168 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1954 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1955 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2169 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1956 2170
1957 return orig_map->tile_map[tile_num]; 2171 return orig_map->tile_map[tile_num];
1958} 2172}
1959 2173
1960/* this returns TRUE if the coordinates (x,y) are out of 2174/* this returns TRUE if the coordinates (x,y) are out of
1961 * map m. This function also takes into account any 2175 * map m. This function also takes into account any
1962 * tiling considerations, loading adjacant maps as needed. 2176 * tiling considerations, loading adjacant maps as needed.
1965 * This function will recursively call itself for the 2179 * This function will recursively call itself for the
1966 * tiled maps. 2180 * tiled maps.
1967 * 2181 *
1968 * 2182 *
1969 */ 2183 */
2184int
1970int out_of_map(mapstruct *m, int x, int y) 2185out_of_map (maptile *m, int x, int y)
1971{ 2186{
1972 2187
1973 /* If we get passed a null map, this is obviously the 2188 /* If we get passed a null map, this is obviously the
1974 * case. This generally shouldn't happen, but if the 2189 * case. This generally shouldn't happen, but if the
1975 * map loads fail below, it could happen. 2190 * map loads fail below, it could happen.
1976 */ 2191 */
1977 if (!m) return 0; 2192 if (!m)
1978
1979 if (x<0) {
1980 if (!m->tile_path[3]) return 1;
1981 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 3);
1983 }
1984 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1985 }
1986 if (x>=MAP_WIDTH(m)) {
1987 if (!m->tile_path[1]) return 1;
1988 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1989 load_and_link_tiled_map(m, 1);
1990 }
1991 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1992 }
1993 if (y<0) {
1994 if (!m->tile_path[0]) return 1;
1995 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1996 load_and_link_tiled_map(m, 0);
1997 }
1998 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1999 }
2000 if (y>=MAP_HEIGHT(m)) {
2001 if (!m->tile_path[2]) return 1;
2002 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2003 load_and_link_tiled_map(m, 2);
2004 }
2005 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2006 }
2007
2008 /* Simple case - coordinates are within this local
2009 * map.
2010 */
2011 return 0; 2193 return 0;
2194
2195 if (x < 0)
2196 {
2197 if (!m->tile_path[3])
2198 return 1;
2199 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2200 {
2201 load_and_link_tiled_map (m, 3);
2202 }
2203 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2204 }
2205 if (x >= MAP_WIDTH (m))
2206 {
2207 if (!m->tile_path[1])
2208 return 1;
2209 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2210 {
2211 load_and_link_tiled_map (m, 1);
2212 }
2213 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2214 }
2215 if (y < 0)
2216 {
2217 if (!m->tile_path[0])
2218 return 1;
2219 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2220 {
2221 load_and_link_tiled_map (m, 0);
2222 }
2223 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2224 }
2225 if (y >= MAP_HEIGHT (m))
2226 {
2227 if (!m->tile_path[2])
2228 return 1;
2229 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2230 {
2231 load_and_link_tiled_map (m, 2);
2232 }
2233 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2234 }
2235
2236 /* Simple case - coordinates are within this local
2237 * map.
2238 */
2239 return 0;
2012} 2240}
2013 2241
2014/* This is basically the same as out_of_map above, but 2242/* This is basically the same as out_of_map above, but
2015 * instead we return NULL if no map is valid (coordinates 2243 * instead we return NULL if no map is valid (coordinates
2016 * out of bounds and no tiled map), otherwise it returns 2244 * out of bounds and no tiled map), otherwise it returns
2017 * the map as that the coordinates are really on, and 2245 * the map as that the coordinates are really on, and
2018 * updates x and y to be the localized coordinates. 2246 * updates x and y to be the localized coordinates.
2019 * Using this is more efficient of calling out_of_map 2247 * Using this is more efficient of calling out_of_map
2020 * and then figuring out what the real map is 2248 * and then figuring out what the real map is
2021 */ 2249 */
2250maptile *
2022mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2251get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2023{ 2252{
2024 2253
2025 if (*x<0) { 2254 if (*x < 0)
2255 {
2026 if (!m->tile_path[3]) return NULL; 2256 if (!m->tile_path[3])
2257 return NULL;
2027 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2258 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 3); 2259 load_and_link_tiled_map (m, 3);
2029 2260
2030 *x += MAP_WIDTH(m->tile_map[3]); 2261 *x += MAP_WIDTH (m->tile_map[3]);
2031 return (get_map_from_coord(m->tile_map[3], x, y)); 2262 return (get_map_from_coord (m->tile_map[3], x, y));
2032 } 2263 }
2033 if (*x>=MAP_WIDTH(m)) { 2264 if (*x >= MAP_WIDTH (m))
2265 {
2034 if (!m->tile_path[1]) return NULL; 2266 if (!m->tile_path[1])
2267 return NULL;
2035 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2268 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 1); 2269 load_and_link_tiled_map (m, 1);
2037 2270
2038 *x -= MAP_WIDTH(m); 2271 *x -= MAP_WIDTH (m);
2039 return (get_map_from_coord(m->tile_map[1], x, y)); 2272 return (get_map_from_coord (m->tile_map[1], x, y));
2273 }
2274 if (*y < 0)
2040 } 2275 {
2041 if (*y<0) {
2042 if (!m->tile_path[0]) return NULL; 2276 if (!m->tile_path[0])
2277 return NULL;
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2278 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 0); 2279 load_and_link_tiled_map (m, 0);
2045 2280
2046 *y += MAP_HEIGHT(m->tile_map[0]); 2281 *y += MAP_HEIGHT (m->tile_map[0]);
2047 return (get_map_from_coord(m->tile_map[0], x, y)); 2282 return (get_map_from_coord (m->tile_map[0], x, y));
2048 } 2283 }
2049 if (*y>=MAP_HEIGHT(m)) { 2284 if (*y >= MAP_HEIGHT (m))
2285 {
2050 if (!m->tile_path[2]) return NULL; 2286 if (!m->tile_path[2])
2287 return NULL;
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2288 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 2); 2289 load_and_link_tiled_map (m, 2);
2053 2290
2054 *y -= MAP_HEIGHT(m); 2291 *y -= MAP_HEIGHT (m);
2055 return (get_map_from_coord(m->tile_map[2], x, y)); 2292 return (get_map_from_coord (m->tile_map[2], x, y));
2056 } 2293 }
2057 2294
2058 /* Simple case - coordinates are within this local 2295 /* Simple case - coordinates are within this local
2059 * map. 2296 * map.
2060 */ 2297 */
2061 2298
2062 return m; 2299 return m;
2063} 2300}
2064 2301
2065/** 2302/**
2066 * Return whether map2 is adjacent to map1. If so, store the distance from 2303 * Return whether map2 is adjacent to map1. If so, store the distance from
2067 * map1 to map2 in dx/dy. 2304 * map1 to map2 in dx/dy.
2068 */ 2305 */
2306static int
2069static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2307adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2308{
2070 if (!map1 || !map2) 2309 if (!map1 || !map2)
2071 return 0; 2310 return 0;
2072 2311
2073 if (map1 == map2) { 2312 if (map1 == map2)
2313 {
2074 *dx = 0; 2314 *dx = 0;
2075 *dy = 0; 2315 *dy = 0;
2076 2316
2317 }
2077 } else if (map1->tile_map[0] == map2) { /* up */ 2318 else if (map1->tile_map[0] == map2)
2319 { /* up */
2078 *dx = 0; 2320 *dx = 0;
2079 *dy = -MAP_HEIGHT(map2); 2321 *dy = -MAP_HEIGHT (map2);
2322 }
2080 } else if (map1->tile_map[1] == map2) { /* right */ 2323 else if (map1->tile_map[1] == map2)
2324 { /* right */
2081 *dx = MAP_WIDTH(map1); 2325 *dx = MAP_WIDTH (map1);
2082 *dy = 0; 2326 *dy = 0;
2327 }
2083 } else if (map1->tile_map[2] == map2) { /* down */ 2328 else if (map1->tile_map[2] == map2)
2329 { /* down */
2084 *dx = 0; 2330 *dx = 0;
2085 *dy = MAP_HEIGHT(map1); 2331 *dy = MAP_HEIGHT (map1);
2332 }
2086 } else if (map1->tile_map[3] == map2) { /* left */ 2333 else if (map1->tile_map[3] == map2)
2334 { /* left */
2087 *dx = -MAP_WIDTH(map2); 2335 *dx = -MAP_WIDTH (map2);
2088 *dy = 0; 2336 *dy = 0;
2089 2337
2338 }
2090 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2339 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2340 { /* up right */
2091 *dx = MAP_WIDTH(map1->tile_map[0]); 2341 *dx = MAP_WIDTH (map1->tile_map[0]);
2092 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2342 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2343 }
2093 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2344 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2345 { /* up left */
2094 *dx = -MAP_WIDTH(map2); 2346 *dx = -MAP_WIDTH (map2);
2095 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2347 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2348 }
2096 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2349 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2350 { /* right up */
2097 *dx = MAP_WIDTH(map1); 2351 *dx = MAP_WIDTH (map1);
2098 *dy = -MAP_HEIGHT(map2); 2352 *dy = -MAP_HEIGHT (map2);
2353 }
2099 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2354 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2355 { /* right down */
2100 *dx = MAP_WIDTH(map1); 2356 *dx = MAP_WIDTH (map1);
2101 *dy = MAP_HEIGHT(map1->tile_map[1]); 2357 *dy = MAP_HEIGHT (map1->tile_map[1]);
2358 }
2102 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2359 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2360 { /* down right */
2103 *dx = MAP_WIDTH(map1->tile_map[2]); 2361 *dx = MAP_WIDTH (map1->tile_map[2]);
2104 *dy = MAP_HEIGHT(map1); 2362 *dy = MAP_HEIGHT (map1);
2363 }
2105 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2364 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2365 { /* down left */
2106 *dx = -MAP_WIDTH(map2); 2366 *dx = -MAP_WIDTH (map2);
2107 *dy = MAP_HEIGHT(map1); 2367 *dy = MAP_HEIGHT (map1);
2368 }
2108 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2369 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2370 { /* left up */
2109 *dx = -MAP_WIDTH(map1->tile_map[3]); 2371 *dx = -MAP_WIDTH (map1->tile_map[3]);
2110 *dy = -MAP_HEIGHT(map2); 2372 *dy = -MAP_HEIGHT (map2);
2373 }
2111 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2374 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2375 { /* left down */
2112 *dx = -MAP_WIDTH(map1->tile_map[3]); 2376 *dx = -MAP_WIDTH (map1->tile_map[3]);
2113 *dy = MAP_HEIGHT(map1->tile_map[3]); 2377 *dy = MAP_HEIGHT (map1->tile_map[3]);
2114 2378
2115 } else { /* not "adjacent" enough */ 2379 }
2380 else
2381 { /* not "adjacent" enough */
2116 return 0; 2382 return 0;
2117 } 2383 }
2118 2384
2119 return 1; 2385 return 1;
2120} 2386}
2121 2387
2122/* From map.c 2388/* From map.c
2123 * This is used by get_player to determine where the other 2389 * This is used by get_player to determine where the other
2124 * creature is. get_rangevector takes into account map tiling, 2390 * creature is. get_rangevector takes into account map tiling,
2138 * 2404 *
2139 * currently, the only flag supported (0x1) is don't translate for 2405 * currently, the only flag supported (0x1) is don't translate for
2140 * closest body part of 'op1' 2406 * closest body part of 'op1'
2141 */ 2407 */
2142 2408
2409void
2143void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2410get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2411{
2144 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2412 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2413 {
2145 /* be conservative and fill in _some_ data */ 2414 /* be conservative and fill in _some_ data */
2146 retval->distance = 100000; 2415 retval->distance = 100000;
2147 retval->distance_x = 32767; 2416 retval->distance_x = 32767;
2148 retval->distance_y = 32767; 2417 retval->distance_y = 32767;
2149 retval->direction = 0; 2418 retval->direction = 0;
2150 retval->part = 0; 2419 retval->part = 0;
2151 } else { 2420 }
2421 else
2422 {
2152 object *best; 2423 object *best;
2153 2424
2154 retval->distance_x += op2->x-op1->x; 2425 retval->distance_x += op2->x - op1->x;
2155 retval->distance_y += op2->y-op1->y; 2426 retval->distance_y += op2->y - op1->y;
2156 2427
2157 best = op1; 2428 best = op1;
2158 /* If this is multipart, find the closest part now */ 2429 /* If this is multipart, find the closest part now */
2159 if (!(flags&0x1) && op1->more) { 2430 if (!(flags & 0x1) && op1->more)
2431 {
2160 object *tmp; 2432 object *tmp;
2161 int best_distance = retval->distance_x*retval->distance_x+ 2433 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2162 retval->distance_y*retval->distance_y, tmpi;
2163 2434
2164 /* we just take the offset of the piece to head to figure 2435 /* we just take the offset of the piece to head to figure
2165 * distance instead of doing all that work above again 2436 * distance instead of doing all that work above again
2166 * since the distance fields we set above are positive in the 2437 * since the distance fields we set above are positive in the
2167 * same axis as is used for multipart objects, the simply arithmetic 2438 * same axis as is used for multipart objects, the simply arithmetic
2168 * below works. 2439 * below works.
2169 */ 2440 */
2170 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2441 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2442 {
2171 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2443 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2172 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2444 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2173 if (tmpi < best_distance) { 2445 if (tmpi < best_distance)
2446 {
2174 best_distance = tmpi; 2447 best_distance = tmpi;
2175 best = tmp; 2448 best = tmp;
2176 } 2449 }
2177 } 2450 }
2178 if (best != op1) { 2451 if (best != op1)
2452 {
2179 retval->distance_x += op1->x-best->x; 2453 retval->distance_x += op1->x - best->x;
2180 retval->distance_y += op1->y-best->y; 2454 retval->distance_y += op1->y - best->y;
2181 } 2455 }
2182 } 2456 }
2183 retval->part = best; 2457 retval->part = best;
2184 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2458 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2185 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2459 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2186 } 2460 }
2187} 2461}
2188 2462
2189/* this is basically the same as get_rangevector above, but instead of 2463/* this is basically the same as get_rangevector above, but instead of
2190 * the first parameter being an object, it instead is the map 2464 * the first parameter being an object, it instead is the map
2195 * be more consistant with the above function and also in case they are needed 2469 * be more consistant with the above function and also in case they are needed
2196 * for something in the future. Also, since no object is pasted, the best 2470 * for something in the future. Also, since no object is pasted, the best
2197 * field of the rv_vector is set to NULL. 2471 * field of the rv_vector is set to NULL.
2198 */ 2472 */
2199 2473
2474void
2200void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2475get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2476{
2201 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2477 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2478 {
2202 /* be conservative and fill in _some_ data */ 2479 /* be conservative and fill in _some_ data */
2203 retval->distance = 100000; 2480 retval->distance = 100000;
2204 retval->distance_x = 32767; 2481 retval->distance_x = 32767;
2205 retval->distance_y = 32767; 2482 retval->distance_y = 32767;
2206 retval->direction = 0; 2483 retval->direction = 0;
2207 retval->part = 0; 2484 retval->part = 0;
2208 } else { 2485 }
2486 else
2487 {
2209 retval->distance_x += op2->x-x; 2488 retval->distance_x += op2->x - x;
2210 retval->distance_y += op2->y-y; 2489 retval->distance_y += op2->y - y;
2211 2490
2212 retval->part = NULL; 2491 retval->part = NULL;
2213 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2492 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2214 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2493 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2215 } 2494 }
2216} 2495}
2217 2496
2218/* Returns true of op1 and op2 are effectively on the same map 2497/* Returns true of op1 and op2 are effectively on the same map
2219 * (as related to map tiling). Note that this looks for a path from 2498 * (as related to map tiling). Note that this looks for a path from
2221 * to op1, this will still return false. 2500 * to op1, this will still return false.
2222 * Note we only look one map out to keep the processing simple 2501 * Note we only look one map out to keep the processing simple
2223 * and efficient. This could probably be a macro. 2502 * and efficient. This could probably be a macro.
2224 * MSW 2001-08-05 2503 * MSW 2001-08-05
2225 */ 2504 */
2505int
2226int on_same_map(const object *op1, const object *op2) { 2506on_same_map (const object *op1, const object *op2)
2507{
2227 int dx, dy; 2508 int dx, dy;
2228 2509
2229 return adjacent_map(op1->map, op2->map, &dx, &dy); 2510 return adjacent_map (op1->map, op2->map, &dx, &dy);
2230} 2511}

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