ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.33 by root, Sun Oct 8 16:51:50 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35 31
36/* 32/*
37 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
38 * return NULL if no match is found. 34 * return NULL if no match is found.
39 */ 35 */
40
41maptile * 36maptile *
42has_been_loaded (const char *name) 37has_been_loaded (const char *name)
43{ 38{
44 maptile *map;
45
46 if (!name || !*name) 39 if (!name || !*name)
47 return 0; 40 return 0;
48 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
49 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
50 break;
51 return (map); 44 return map;
45
46 return 0;
52} 47}
53 48
54/* 49/*
55 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
157int 152int
158check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
159{ 154{
160 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
161 156
162#ifndef WIN32
163 char *endbuf; 157 char *endbuf;
164 struct stat statbuf; 158 struct stat statbuf;
165 int mode = 0; 159 int mode = 0;
166#endif
167 160
168 if (prepend_dir) 161 if (prepend_dir)
169 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
170 else 163 else
171 strcpy (buf, name); 164 strcpy (buf, name);
172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
173 return (_access (buf, 0));
174#else
175 165
176 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
177 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
178 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
179 * all the names. 169 * all the names.
192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
194 mode |= 2; 184 mode |= 2;
195 185
196 return (mode); 186 return (mode);
197#endif
198} 187}
199 188
200/* 189/*
201 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
202 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
205 194
206void 195void
207dump_map (const maptile *m) 196dump_map (const maptile *m)
208{ 197{
209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
211 200
212 if (m->msg != NULL) 201 if (m->msg != NULL)
213 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
214 203
215 if (m->maplore != NULL) 204 if (m->maplore != NULL)
229 */ 218 */
230 219
231void 220void
232dump_all_maps (void) 221dump_all_maps (void)
233{ 222{
234 maptile *m; 223 for_all_maps (m)
235
236 for (m = first_map; m != NULL; m = m->next)
237 {
238 dump_map (m); 224 dump_map (m);
239 }
240} 225}
241 226
242/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
243 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
244 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
248 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
249 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
250 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
251 */ 236 */
252int 237int
253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 239{
255 sint16 newx, newy; 240 sint16 newx, newy;
256 int retval = 0; 241 int retval = 0;
257 maptile *mp; 242 maptile *mp;
258 243
259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
261 newx = x; 244 newx = x;
262 newy = y; 245 newy = y;
246
263 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
264 if (mp != oldmap) 252 if (mp != oldmap)
265 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
266 if (newmap)
267 *newmap = mp;
268 if (nx)
269 *nx = newx;
270 if (ny)
271 *ny = newy;
272 254
273 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
274 258
275 return retval; 259 return retval | mp->at (newx, newy).flags ();
276} 260}
277 261
278/* 262/*
279 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
280 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
303 } 287 }
304 288
305 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
306 * directly. 290 * directly.
307 */ 291 */
308 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
309 293
310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
311 295
312 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
313 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
332 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
336 */ 320 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
338 { 322 {
339 323
340 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 { 326 {
406 * 390 *
407 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
408 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
409 * against the move_block values. 393 * against the move_block values.
410 */ 394 */
411
412int 395int
413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{ 397{
415 archetype *tmp; 398 archetype *tmp;
416 int flag; 399 int flag;
422 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
423 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
425 408
426 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
428 } 411 }
429 412
430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
431 { 414 {
432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
433 416
434 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
435 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE; 420 return P_IS_ALIVE;
438 421
422 mapspace &ms = m1->at (sx, sy);
423
424
439 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
440 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
442 */ 428 */
443 429
444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
445 continue; 431 continue;
446 432
447 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
448 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
449 */ 435 */
450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
451 return AB_NO_PASS; 437 return P_NO_PASS;
452
453 } 438 }
439
454 return 0; 440 return 0;
455} 441}
456 442
457/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
458 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
485 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
486 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
487 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
488 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
489 */ 475 */
490
491static void 476static void
492link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
493{ 478{
494 int x, y; 479 int x, y;
495 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
496 archetype *at; 481 archetype *at;
497 482
498 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
499 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
501 { 486 {
502 above = tmp->above; 487 above = tmp->above;
503 488
504 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
505 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
540{ 525{
541 int i, j; 526 int i, j;
542 int unique; 527 int unique;
543 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
544 529
545 op = get_object (); 530 op = object::create ();
546 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
547 532
548 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
549 { 534 {
550 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
555 { 540 {
556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
557 continue; 542 continue;
558 } 543 }
559 544
560
561 switch (i) 545 switch (i)
562 { 546 {
563 case LL_NORMAL: 547 case LL_NORMAL:
564 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
567 else 551 else
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
569 553
570 if (op->inv) 554 if (op->inv)
571 sum_weight (op); 555 sum_weight (op);
572 556
573 prev = op, last_more = op; 557 prev = op, last_more = op;
574 break; 558 break;
575 559
576 case LL_MORE: 560 case LL_MORE:
577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
578 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
579 break; 563 break;
580 } 564 }
581 565
582 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
583 remove_from_active_list (op); 567 remove_from_active_list (op);
584 568
585 op = get_object (); 569 op = object::create ();
586 op->map = m; 570 op->map = m;
587 } 571 }
588 572
589 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
590 { 574 {
591 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
592 { 576 {
593 unique = 0; 577 unique = 0;
594 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
596 { 580 {
597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
598 unique = 1; 582 unique = 1;
583
599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 } 586 }
602 } 587 }
603 } 588 }
604 589
605 free_object (op); 590 op->destroy ();
606 link_multipart_objects (m); 591 link_multipart_objects (m);
607} 592}
608 593
609/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
611 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
612 * in order to do map tiling properly. 597 * in order to do map tiling properly.
613 */ 598 */
614void 599void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
616{ 601{
617 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
618 object *op; 603 object *op;
619 604
620 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
621 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
622 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
623 { 608 {
624 unique = 0; 609 unique = 0;
610
625 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
626 { 612 {
627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
628 unique = 1; 614 unique = 1;
629 615
630 if (op->type == PLAYER) 616 if (!op->can_map_save ())
631 {
632 LOG (llevDebug, "Player on map that is being saved\n");
633 continue;
634 }
635
636 if (op->head || op->owner)
637 continue; 617 continue;
638 618
639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
640 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
642 save_object (fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
643 626
644 } /* for this space */ 627maptile::maptile ()
645 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
646} 664}
647 665
648/* 666/*
649 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
650 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
651 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
652 */ 670 */
653
654maptile * 671maptile *
655get_linked_map (void) 672get_linked_map (void)
656{ 673{
657 maptile *map = new maptile; 674 maptile *map = new maptile;
658 maptile *mp; 675 map->link ();
659
660 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
661 if (mp == NULL)
662 first_map = map;
663 else
664 mp->next = map;
665
666 map->in_memory = MAP_SWAPPED;
667 /* The maps used to pick up default x and y values from the
668 * map archetype. Mimic that behaviour.
669 */
670 MAP_WIDTH (map) = 16;
671 MAP_HEIGHT (map) = 16;
672 MAP_RESET_TIMEOUT (map) = 0;
673 MAP_TIMEOUT (map) = 300;
674 MAP_ENTER_X (map) = 0;
675 MAP_ENTER_Y (map) = 0;
676 /*set part to -1 indicating conversion to weather map not yet done */
677 MAP_WORLDPARTX (map) = -1;
678 MAP_WORLDPARTY (map) = -1;
679 return map; 676 return map;
680} 677}
681 678
682/* 679/*
683 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
684 * This basically allocates the dynamic array of spaces for the 681 * This basically allocates the dynamic array of spaces for the
685 * map. 682 * map.
686 */ 683 */
687
688void 684void
689allocate_map (maptile *m) 685maptile::allocate ()
690{ 686{
691 m->in_memory = MAP_IN_MEMORY; 687 in_memory = MAP_IN_MEMORY;
688
692 /* Log this condition and free the storage. We could I suppose 689 /* Log this condition and free the storage. We could I suppose
693 * realloc, but if the caller is presuming the data will be intact, 690 * realloc, but if the caller is presuming the data will be intact,
694 * that is their poor assumption. 691 * that is their poor assumption.
695 */ 692 */
696 if (m->spaces) 693 if (spaces)
697 { 694 {
698 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
699 free (m->spaces); 696 sfree (spaces, size ());
700 } 697 }
701 698
702 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 699 spaces = salloc0<mapspace> (size ());
703
704 if (m->spaces == NULL)
705 fatal (OUT_OF_MEMORY);
706} 700}
707 701
708/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
709 * in random map code and the editor. 703 * in random map code and the editor.
710 */ 704 */
714 maptile *m = get_linked_map (); 708 maptile *m = get_linked_map ();
715 709
716 m->width = sizex; 710 m->width = sizex;
717 m->height = sizey; 711 m->height = sizey;
718 m->in_memory = MAP_SWAPPED; 712 m->in_memory = MAP_SWAPPED;
719 allocate_map (m); 713 m->allocate ();
714
720 return m; 715 return m;
721} 716}
722 717
723/* Takes a string from a map definition and outputs a pointer to the array of shopitems 718/* Takes a string from a map definition and outputs a pointer to the array of shopitems
724 * corresponding to that string. Memory is allocated for this, it must be freed 719 * corresponding to that string. Memory is allocated for this, it must be freed
732 char *shop_string, *p, *q, *next_semicolon, *next_colon; 727 char *shop_string, *p, *q, *next_semicolon, *next_colon;
733 shopitems *items = NULL; 728 shopitems *items = NULL;
734 int i = 0, number_of_entries = 0; 729 int i = 0, number_of_entries = 0;
735 const typedata *current_type; 730 const typedata *current_type;
736 731
737 shop_string = strdup_local (input_string); 732 shop_string = strdup (input_string);
738 p = shop_string; 733 p = shop_string;
739 /* first we'll count the entries, we'll need that for allocating the array shortly */ 734 /* first we'll count the entries, we'll need that for allocating the array shortly */
740 while (p) 735 while (p)
741 { 736 {
742 p = strchr (p, ';'); 737 p = strchr (p, ';');
743 number_of_entries++; 738 number_of_entries++;
744 if (p) 739 if (p)
745 p++; 740 p++;
746 } 741 }
742
747 p = shop_string; 743 p = shop_string;
748 strip_endline (p); 744 strip_endline (p);
749 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
750 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
751 { 747 {
752 if (!p) 748 if (!p)
753 { 749 {
754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
755 break; 751 break;
756 } 752 }
753
757 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
758 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
759 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
760 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
761 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
788 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
789 */ 786 */
790 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
791 } 788 }
792 } 789 }
790
793 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
794 if (next_semicolon) 792 if (next_semicolon)
795 p = ++next_semicolon; 793 p = ++next_semicolon;
796 else 794 else
797 p = NULL; 795 p = NULL;
798 } 796 }
797
799 free (shop_string); 798 free (shop_string);
800 return items; 799 return items;
801} 800}
802 801
803/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
812 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
813 { 812 {
814 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
815 { 814 {
816 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
817 {
818 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
819 }
820 else 817 else
821 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
822 } 819 }
823 else 820 else
824 { 821 {
825 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
826 {
827 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
828 }
829 else 824 else
830 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
831 } 826 }
827
832 strcat (output_string, tmp); 828 strcat (output_string, tmp);
833 } 829 }
834} 830}
835 831
836/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
851{ 847{
852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 848 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
853 int msgpos = 0; 849 int msgpos = 0;
854 int maplorepos = 0; 850 int maplorepos = 0;
855 851
856 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 852 while (fgets (buf, HUGE_BUF, fp) != NULL)
857 { 853 {
858 buf[HUGE_BUF - 1] = 0; 854 buf[HUGE_BUF - 1] = 0;
859 key = buf; 855 key = buf;
856
860 while (isspace (*key)) 857 while (isspace (*key))
861 key++; 858 key++;
859
862 if (*key == 0) 860 if (*key == 0)
863 continue; /* empty line */ 861 continue; /* empty line */
862
864 value = strchr (key, ' '); 863 value = strchr (key, ' ');
864
865 if (!value) 865 if (!value)
866 { 866 {
867 end = strchr (key, '\n'); 867 if ((end = strchr (key, '\n')))
868 if (end != NULL)
869 {
870 *end = 0; 868 *end = 0;
871 }
872 } 869 }
873 else 870 else
874 { 871 {
875 *value = 0; 872 *value = 0;
876 value++; 873 value++;
877 end = strchr (value, '\n'); 874 end = strchr (value, '\n');
875
878 while (isspace (*value)) 876 while (isspace (*value))
879 { 877 {
880 value++; 878 value++;
879
881 if (*value == '\0' || value == end) 880 if (*value == '\0' || value == end)
882 { 881 {
883 /* Nothing but spaces. */ 882 /* Nothing but spaces. */
884 value = NULL; 883 value = NULL;
885 break; 884 break;
908 * that use the parameter. 907 * that use the parameter.
909 */ 908 */
910 909
911 if (!strcmp (key, "msg")) 910 if (!strcmp (key, "msg"))
912 { 911 {
913 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 912 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 { 913 {
915 if (!strcmp (buf, "endmsg\n")) 914 if (!strcmp (buf, "endmsg\n"))
916 break; 915 break;
917 else 916 else
918 { 917 {
925 * with nothing between). There is no reason in those cases to 924 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data 925 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes 926 * when msgpos is zero, so copying it results in crashes
928 */ 927 */
929 if (msgpos != 0) 928 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf); 929 m->msg = strdup (msgbuf);
931 } 930 }
932 else if (!strcmp (key, "maplore")) 931 else if (!strcmp (key, "maplore"))
933 { 932 {
934 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 933 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 { 934 {
936 if (!strcmp (buf, "endmaplore\n")) 935 if (!strcmp (buf, "endmaplore\n"))
937 break; 936 break;
938 else 937 else
939 { 938 {
941 strcpy (maplorebuf + maplorepos, buf); 940 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf); 941 maplorepos += strlen (buf);
943 } 942 }
944 } 943 }
945 if (maplorepos != 0) 944 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf); 945 m->maplore = strdup (maplorebuf);
947 } 946 }
948 else if (!strcmp (key, "end")) 947 else if (!strcmp (key, "end"))
949 { 948 {
950 break; 949 break;
951 } 950 }
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 } 960 }
962 else if (!strcmp (key, "name")) 961 else if (!strcmp (key, "name"))
963 { 962 {
964 *end = 0; 963 *end = 0;
965 m->name = strdup_local (value); 964 m->name = strdup (value);
966 } 965 }
967 /* first strcmp value on these are old names supported 966 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are 967 * for compatibility reasons. The new values (second) are
969 * what really should be used. 968 * what really should be used.
970 */ 969 */
971 else if (!strcmp (key, "oid")) 970 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value)); 971 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach")) 972 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value; 973 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value); 975 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value); 977 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width")) 978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value); 979 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height")) 980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value); 981 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value); 983 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value); 985 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 { 987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value); 989 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value); 991 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique")) 992 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value); 993 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template")) 994 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value); 995 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region")) 996 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value); 997 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems")) 998 else if (!strcmp (key, "shopitems"))
1028 { 999 {
1029 *end = 0; 1000 *end = 0;
1030 m->shopitems = parse_shop_string (value); 1001 m->shopitems = parse_shop_string (value);
1031 } 1002 }
1032 else if (!strcmp (key, "shopgreed")) 1003 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value); 1004 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin")) 1005 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value); 1006 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax")) 1007 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value); 1008 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace")) 1009 else if (!strcmp (key, "shoprace"))
1045 { 1010 {
1046 *end = 0; 1011 *end = 0;
1047 m->shoprace = strdup_local (value); 1012 m->shoprace = strdup (value);
1048 } 1013 }
1049 else if (!strcmp (key, "outdoor")) 1014 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value); 1015 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp")) 1016 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value); 1017 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure")) 1018 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value); 1019 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid")) 1020 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value); 1021 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed")) 1022 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value); 1023 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir")) 1024 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value); 1025 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky")) 1026 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value); 1027 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth")) 1028 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value); 1029 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10)) 1030 else if (!strncmp (key, "tile_path_", 10))
1082 { 1031 {
1083 int tile = atoi (key + 10); 1032 int tile = atoi (key + 10);
1084 1033
1085 if (tile < 1 || tile > 4) 1034 if (tile < 1 || tile > 4)
1118 } 1067 }
1119 1068
1120 if (editor) 1069 if (editor)
1121 { 1070 {
1122 /* Use the value as in the file. */ 1071 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value); 1072 m->tile_path[tile - 1] = strdup (value);
1124 } 1073 }
1125 else if (path != NULL) 1074 else if (path != NULL)
1126 { 1075 {
1127 /* Use the normalized value. */ 1076 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path); 1077 m->tile_path[tile - 1] = strdup (path);
1129 } 1078 }
1130 } /* end if tile direction (in)valid */ 1079 } /* end if tile direction (in)valid */
1131 } 1080 }
1132 else 1081 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 } 1083 }
1084
1137 if (!key || strcmp (key, "end")) 1085 if (!key || strcmp (key, "end"))
1138 { 1086 {
1139 LOG (llevError, "Got premature eof on map header!\n"); 1087 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1; 1088 return 1;
1141 } 1089 }
1090
1142 return 0; 1091 return 0;
1143} 1092}
1144 1093
1145/* 1094/*
1146 * Opens the file "filename" and reads information about the map 1095 * Opens the file "filename" and reads information about the map
1151 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1152 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1153 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1154 * managed map list. 1103 * managed map list.
1155 */ 1104 */
1156
1157maptile * 1105maptile *
1158load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1159{ 1107{
1160 maptile *m; 1108 maptile *m;
1161 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1179 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1180 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1181 { 1129 {
1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1183 delete_map (m); 1131 delete_map (m);
1184 return NULL; 1132 return 0;
1185 } 1133 }
1186 1134
1187 allocate_map (m); 1135 m->allocate ();
1188 1136
1189 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1191 1139
1192 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1193 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1194 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1195 set_map_reset_time (m); 1143 set_map_reset_time (m);
1196 m->instantiate (); 1144 m->instantiate ();
1197 return (m); 1145 return (m);
1198} 1146}
1199 1147
1200/* 1148/*
1201 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1202 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1203 * option if we can't find the original map) 1151 * option if we can't find the original map)
1204 */ 1152 */
1205
1206static maptile * 1153static maptile *
1207load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1208{ 1155{
1209 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1210 1157
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1185 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m); 1186 delete_map (m);
1240 m = load_original_map (m->path, 0); 1187 m = load_original_map (m->path, 0);
1241 return NULL; 1188 return NULL;
1242 } 1189 }
1190
1243 allocate_map (m); 1191 m->allocate ();
1244 1192
1245 m->in_memory = MAP_LOADING; 1193 m->in_memory = MAP_LOADING;
1246 load_objects (m, thawer, 0); 1194 load_objects (m, thawer, 0);
1247 1195
1248 m->in_memory = MAP_IN_MEMORY; 1196 m->in_memory = MAP_IN_MEMORY;
1253/* 1201/*
1254 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1255 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1256 * option if we can't find the original map) 1204 * option if we can't find the original map)
1257 */ 1205 */
1258
1259maptile * 1206maptile *
1260load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1261{ 1208{
1262 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1263 1210
1271 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1272 { 1219 {
1273 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1274 delete_map (m); 1221 delete_map (m);
1275 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1276 return NULL; 1223 return 0;
1277 } 1224 }
1278 /*allocate_map(m); */ 1225 /*m->allocate ();*/
1279 1226
1280 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1281 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1282 1229
1283 m->in_memory = MAP_IN_MEMORY; 1230 m->in_memory = MAP_IN_MEMORY;
1293delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1294{ 1241{
1295 int i, j, unique; 1242 int i, j, unique;
1296 object *op, *next; 1243 object *op, *next;
1297 1244
1298 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1299 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1300 { 1247 {
1301 unique = 0; 1248 unique = 0;
1249
1302 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1303 { 1251 {
1304 next = op->above; 1252 next = op->above;
1253
1305 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1306 unique = 1; 1255 unique = 1;
1256
1307 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1308 { 1258 {
1309 clean_object (op); 1259 op->destroy_inv (false);
1310 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1260 op->destroy ();
1311 remove_button_link (op);
1312 remove_ob (op);
1313 free_object (op);
1314 } 1261 }
1315 } 1262 }
1316 } 1263 }
1317} 1264}
1318 1265
1319
1320/* 1266/*
1321 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1322 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1323 */ 1269 */
1324static void 1270static void
1343 return; 1289 return;
1344 1290
1345 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1346 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1347 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1348 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1349 1296
1350 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1351} 1298}
1352
1353 1299
1354/* 1300/*
1355 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1356 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1357 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1358 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1359 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1360 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1361 */ 1307 */
1362
1363int 1308int
1364new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1365{ 1310{
1366 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1367 int i; 1312 int i;
1387 make_path_to_file (filename); 1332 make_path_to_file (filename);
1388 } 1333 }
1389 else 1334 else
1390 { 1335 {
1391 if (!m->tmpname) 1336 if (!m->tmpname)
1392 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1393 1338
1394 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1395 } 1340 }
1396 1341
1397 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1421 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1422 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1423 } 1368 }
1424 if (m->shopgreed) 1369 if (m->shopgreed)
1425 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1426#ifndef WIN32
1427 if (m->shopmin) 1371 if (m->shopmin)
1428 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1429 if (m->shopmax) 1373 if (m->shopmax)
1430 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1431#else
1432 if (m->shopmin)
1433 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1434 if (m->shopmax)
1435 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1436#endif
1437 if (m->shoprace) 1375 if (m->shoprace)
1438 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1439 if (m->darkness) 1377 if (m->darkness)
1440 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1441 if (m->width) 1379 if (m->width)
1506 freezer.save (filename); 1444 freezer.save (filename);
1507 1445
1508 return 0; 1446 return 0;
1509} 1447}
1510 1448
1511
1512/*
1513 * Remove and free all objects in the inventory of the given object.
1514 * object.c ?
1515 */
1516
1517void
1518clean_object (object *op)
1519{
1520 object *tmp, *next;
1521
1522 for (tmp = op->inv; tmp; tmp = next)
1523 {
1524 next = tmp->below;
1525 clean_object (tmp);
1526 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1527 remove_button_link (tmp);
1528 remove_ob (tmp);
1529 free_object (tmp);
1530 }
1531}
1532
1533/* 1449/*
1534 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1535 */ 1451 */
1536
1537void 1452void
1538free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1539{ 1454{
1540 int i, j; 1455 if (!m->spaces)
1541 object *op; 1456 return;
1542 1457
1543 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1544 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1545 { 1460 {
1546 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1547 1462
1548 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1549 { 1464 {
1550 if (op == previous_obj)
1551 {
1552 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1553 break;
1554 }
1555 previous_obj = op;
1556 if (op->head != NULL) 1465 if (op->head)
1557 op = op->head; 1466 op = op->head;
1558 1467
1559 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1560 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1561 */
1562 if (m->in_memory == MAP_IN_MEMORY)
1563 clean_object (op);
1564 remove_ob (op);
1565 free_object (op);
1566 } 1470 }
1567 } 1471 }
1568} 1472}
1569 1473
1570/* 1474/*
1571 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1572 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1573 */ 1477 */
1574
1575void 1478void
1576free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1577{ 1480{
1578 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1579
1580 if (!m->in_memory)
1581 {
1582 LOG (llevError, "Trying to free freed map.\n");
1583 return; 1482 return;
1584 } 1483
1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487
1585 if (flag && m->spaces) 1488 if (flag && m->spaces)
1586 free_all_objects (m); 1489 free_all_objects (m);
1587 if (m->name) 1490
1588 FREE_AND_CLEAR (m->name); 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1589 if (m->spaces) 1492
1590 FREE_AND_CLEAR (m->spaces); 1493 free (m->name), m->name = 0;
1591 if (m->msg) 1494 free (m->msg), m->msg = 0;
1592 FREE_AND_CLEAR (m->msg); 1495 free (m->maplore), m->maplore = 0;
1593 if (m->maplore) 1496 free (m->shoprace), m->shoprace = 0;
1594 FREE_AND_CLEAR (m->maplore); 1497 delete [] m->shopitems, m->shopitems = 0;
1595 if (m->shopitems) 1498
1596 delete[]m->shopitems;
1597 m->shopitems = 0;
1598 if (m->shoprace)
1599 FREE_AND_CLEAR (m->shoprace);
1600 if (m->buttons) 1499 if (m->buttons)
1601 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1602 m->buttons = NULL; 1501
1603 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1604 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1605 if (m->tile_path[i]) 1504
1606 FREE_AND_CLEAR (m->tile_path[i]);
1607 m->tile_map[i] = NULL;
1608 }
1609 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1610} 1506}
1611 1507
1612/* 1508maptile::~maptile ()
1613 * function: vanish maptile 1509{
1614 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1615 * this deletes all the data on the map (freeing pointers) 1511}
1616 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1617 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1618 1534
1535//TODO: must go
1619void 1536void
1620delete_map (maptile *m) 1537delete_map (maptile *m)
1621{ 1538{
1622 maptile *tmp, *last;
1623 int i;
1624
1625 if (!m) 1539 if (m)
1626 return; 1540 m->destroy ();
1627
1628 m->clear ();
1629
1630 if (m->in_memory == MAP_IN_MEMORY)
1631 {
1632 /* change to MAP_SAVING, even though we are not,
1633 * so that remove_ob doesn't do as much work.
1634 */
1635 m->in_memory = MAP_SAVING;
1636 free_map (m, 1);
1637 }
1638 /* move this out of free_map, since tmpname can still be needed if
1639 * the map is swapped out.
1640 */
1641 if (m->tmpname)
1642 {
1643 free (m->tmpname);
1644 m->tmpname = NULL;
1645 }
1646 last = NULL;
1647 /* We need to look through all the maps and see if any maps
1648 * are pointing at this one for tiling information. Since
1649 * tiling can be assymetric, we just can not look to see which
1650 * maps this map tiles with and clears those.
1651 */
1652 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1653 {
1654 if (tmp->next == m)
1655 last = tmp;
1656
1657 /* This should hopefully get unrolled on a decent compiler */
1658 for (i = 0; i < 4; i++)
1659 if (tmp->tile_map[i] == m)
1660 tmp->tile_map[i] = NULL;
1661 }
1662
1663 /* If last is null, then this should be the first map in the list */
1664 if (!last)
1665 {
1666 if (m == first_map)
1667 first_map = m->next;
1668 else
1669 /* m->path is a static char, so should hopefully still have
1670 * some useful data in it.
1671 */
1672 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1673 }
1674 else
1675 last->next = m->next;
1676
1677 delete m;
1678} 1541}
1679
1680
1681 1542
1682/* 1543/*
1683 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1684 * name is path name of the map. 1545 * name is path name of the map.
1685 * flags meaning: 1546 * flags meaning:
1688 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1689 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1690 * 1551 *
1691 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1692 */ 1553 */
1693
1694maptile * 1554maptile *
1695ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1696{ 1556{
1697 maptile *m;
1698
1699 if (!name) 1557 if (!name)
1700 return (NULL); 1558 return 0;
1701 1559
1702 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1703 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1704 1562
1705 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1706 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1707 {
1708 return m; 1565 return m;
1709 }
1710 1566
1711 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1712 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1713 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1714 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1716 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1717 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1718 */ 1574 */
1719 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1720 { 1576 {
1721
1722 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1723 if (m) 1578 if (m)
1724 { 1579 {
1725 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1726 delete_map (m); 1581 delete_map (m);
1730 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1731 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1732 else 1587 else
1733 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1734 1589
1735 //eval_pv ("$x = Event::time", 1);//D
1736 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1737 return (NULL); 1591 return (NULL);
1738 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1739 1592
1740 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1741 1594
1742 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1743 * if from the editor, likewise. 1596 * if from the editor, likewise.
1813 int x, y, i; 1666 int x, y, i;
1814 long monster_cnt = 0; 1667 long monster_cnt = 0;
1815 double avgexp = 0; 1668 double avgexp = 0;
1816 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1817 1670
1818 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1819 { 1672 {
1820 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1821 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1822 } 1675 }
1823 1676
1824 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1825 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1826 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1827 { 1680 {
1828 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1829 { 1682 {
1830 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1831 monster_cnt++; 1684 monster_cnt++;
1879 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1880 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1881 delete_map (first_map); 1734 delete_map (first_map);
1882 real_maps++; 1735 real_maps++;
1883 } 1736 }
1737
1884 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1885} 1739}
1886 1740
1887/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1888 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1924 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1925 update_all_map_los (m); 1779 update_all_map_los (m);
1926 return 1; 1780 return 1;
1927} 1781}
1928 1782
1929
1930/* 1783/*
1931 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1932 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1933 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1934 * through, etc) 1787 * through, etc)
1935 */ 1788 */
1936void 1789void
1937update_position (maptile *m, int x, int y) 1790mapspace::update_ ()
1938{ 1791{
1939 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1940 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1941 New_Face *top, *floor, *middle; 1794 New_Face *top, *floor, *middle;
1942 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1943 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1944 1797
1945 oldflags = GET_MAP_FLAGS (m, x, y);
1946 if (!(oldflags & P_NEED_UPDATE))
1947 {
1948 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1949 return;
1950 }
1951
1952 middle = blank_face; 1798 middle = blank_face;
1953 top = blank_face; 1799 top = blank_face;
1954 floor = blank_face; 1800 floor = blank_face;
1955 1801
1956 middle_obj = NULL; 1802 middle_obj = 0;
1957 top_obj = NULL; 1803 top_obj = 0;
1958 floor_obj = NULL; 1804 floor_obj = 0;
1959 1805
1960 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1961 { 1807 {
1962
1963 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1964 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1965 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1966 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1967 */ 1812 */
1968 if (tmp->glow_radius > light) 1813 if (tmp->glow_radius > light)
1969 light = tmp->glow_radius; 1814 light = tmp->glow_radius;
1970 1815
1971 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
2009 { 1854 {
2010 middle = tmp->face; 1855 middle = tmp->face;
2011 middle_obj = tmp; 1856 middle_obj = tmp;
2012 } 1857 }
2013 } 1858 }
1859
2014 if (tmp == tmp->above) 1860 if (tmp == tmp->above)
2015 { 1861 {
2016 LOG (llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
2017 exit (-1); 1863 exit (-1);
2018 } 1864 }
2019 1865
2020 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
2021 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
2022 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
2023 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
2024 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
2025 1871
2026 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2027 flags |= P_IS_ALIVE;
2028 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2029 flags |= P_NO_MAGIC;
2030 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2031 flags |= P_NO_CLERIC;
2032 if (tmp->type == SAFE_GROUND)
2033 flags |= P_SAFE;
2034
2035 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2036 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2037 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
2038 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2039 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2040 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2041 * if they don't match, logic is broken someplace.
2042 */
2043 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2044 { 1878 }
2045 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1879
2046 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1880 this->light = light;
2047 } 1881 this->flags_ = flags;
2048 SET_MAP_FLAGS (m, x, y, flags); 1882 this->move_block = move_block & ~move_allow;
2049 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1883 this->move_on = move_on;
2050 SET_MAP_MOVE_ON (m, x, y, move_on); 1884 this->move_off = move_off;
2051 SET_MAP_MOVE_OFF (m, x, y, move_off); 1885 this->move_slow = move_slow;
2052 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2053 1886
2054 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
2055 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
2056 * this point. 1889 * this point.
2057 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
2111 break; 1944 break;
2112 } 1945 }
2113 } 1946 }
2114 } 1947 }
2115 } 1948 }
1949
2116 if (middle == floor) 1950 if (middle == floor)
2117 middle = blank_face; 1951 middle = blank_face;
1952
2118 if (top == middle) 1953 if (top == middle)
2119 middle = blank_face; 1954 middle = blank_face;
2120 SET_MAP_FACE (m, x, y, top, 0);
2121 if (top != blank_face)
2122 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2123 else
2124 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2125 SET_MAP_FACE (m, x, y, middle, 1);
2126 if (middle != blank_face)
2127 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2128 else
2129 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2130 SET_MAP_FACE (m, x, y, floor, 2);
2131 if (floor != blank_face)
2132 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2133 else
2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2135 SET_MAP_LIGHT (m, x, y, light);
2136}
2137 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
2138 1960
2139void 1961void
2140set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2141{ 1963{
2142 int timeout; 1964 int timeout;
2143 1965
2144 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2145 if (timeout <= 0) 1967 if (timeout <= 0)
2146 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2147 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2148 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2149 MAP_WHEN_RESET (map) = seconds () + timeout; 1971 map->reset_time = time (0) + timeout;
2150} 1972}
2151 1973
2152/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2153 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2154 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2182 * 2004 *
2183 */ 2005 */
2184int 2006int
2185out_of_map (maptile *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
2186{ 2008{
2187
2188 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
2189 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
2190 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
2191 */ 2012 */
2192 if (!m) 2013 if (!m)
2194 2015
2195 if (x < 0) 2016 if (x < 0)
2196 { 2017 {
2197 if (!m->tile_path[3]) 2018 if (!m->tile_path[3])
2198 return 1; 2019 return 1;
2020
2199 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2200 {
2201 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2202 } 2023
2203 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2204 } 2025 }
2205 if (x >= MAP_WIDTH (m)) 2026
2027 if (x >= m->width)
2206 { 2028 {
2207 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2208 return 1; 2030 return 1;
2031
2209 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2210 {
2211 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2212 } 2034
2213 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2214 } 2036 }
2037
2215 if (y < 0) 2038 if (y < 0)
2216 { 2039 {
2217 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2218 return 1; 2041 return 1;
2042
2219 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2220 {
2221 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2222 } 2045
2223 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2224 } 2047 }
2225 if (y >= MAP_HEIGHT (m)) 2048
2049 if (y >= m->height)
2226 { 2050 {
2227 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2228 return 1; 2052 return 1;
2053
2229 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2230 {
2231 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2232 } 2056
2233 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2234 } 2058 }
2235 2059
2236 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2237 * map. 2061 * map.
2238 */ 2062 */
2252{ 2076{
2253 2077
2254 if (*x < 0) 2078 if (*x < 0)
2255 { 2079 {
2256 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2257 return NULL; 2081 return 0;
2258 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2259 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2260 2084
2261 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2262 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2263 } 2087 }
2264 if (*x >= MAP_WIDTH (m)) 2088
2089 if (*x >= m->width)
2265 { 2090 {
2266 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2267 return NULL; 2092 return 0;
2093
2268 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2269 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2270 2096
2271 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2272 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2273 } 2099 }
2100
2274 if (*y < 0) 2101 if (*y < 0)
2275 { 2102 {
2276 if (!m->tile_path[0]) 2103 if (!m->tile_path[0])
2277 return NULL; 2104 return 0;
2105
2278 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2279 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2280 2108
2281 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2282 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2283 } 2111 }
2284 if (*y >= MAP_HEIGHT (m)) 2112
2113 if (*y >= m->height)
2285 { 2114 {
2286 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2287 return NULL; 2116 return 0;
2117
2288 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2289 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2290 2120
2291 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2292 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2293 } 2123 }
2294 2124
2295 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2296 * map. 2126 * map.
2316 2146
2317 } 2147 }
2318 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2319 { /* up */ 2149 { /* up */
2320 *dx = 0; 2150 *dx = 0;
2321 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2322 } 2152 }
2323 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2324 { /* right */ 2154 { /* right */
2325 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2326 *dy = 0; 2156 *dy = 0;
2327 } 2157 }
2328 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2329 { /* down */ 2159 { /* down */
2330 *dx = 0; 2160 *dx = 0;
2331 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2332 } 2162 }
2333 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2334 { /* left */ 2164 { /* left */
2335 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2336 *dy = 0; 2166 *dy = 0;
2337 2167
2338 } 2168 }
2339 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2340 { /* up right */ 2170 { /* up right */
2341 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2342 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2343 } 2173 }
2344 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2345 { /* up left */ 2175 { /* up left */
2346 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2347 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2348 } 2178 }
2349 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2350 { /* right up */ 2180 { /* right up */
2351 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2352 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2353 } 2183 }
2354 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2355 { /* right down */ 2185 { /* right down */
2356 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2357 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2358 } 2188 }
2359 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2360 { /* down right */ 2190 { /* down right */
2361 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2362 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2363 } 2193 }
2364 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2365 { /* down left */ 2195 { /* down left */
2366 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2367 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2368 } 2198 }
2369 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2370 { /* left up */ 2200 { /* left up */
2371 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2372 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2373 } 2203 }
2374 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2375 { /* left down */ 2205 { /* left down */
2376 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2377 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2378 2208
2379 } 2209 }
2380 else 2210 else
2381 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2382 return 0; 2212 return 0;
2507{ 2337{
2508 int dx, dy; 2338 int dx, dy;
2509 2339
2510 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2511} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines