1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
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|
26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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|
29 | #include <unistd.h> |
25 | #include <unistd.h> |
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26 | |
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27 | #include "global.h" |
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28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
30 | |
31 | |
31 | #include "path.h" |
32 | #include "path.h" |
32 | |
33 | |
33 | /* |
34 | /* |
34 | * This makes a path absolute outside the world of Crossfire. |
35 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
67 | char *endbuf; |
68 | char *endbuf; |
68 | struct stat statbuf; |
69 | struct stat statbuf; |
69 | int mode = 0; |
70 | int mode = 0; |
70 | |
71 | |
71 | if (prepend_dir) |
72 | if (prepend_dir) |
72 | strcpy (buf, create_pathname (name)); |
73 | assign (buf, create_pathname (name)); |
73 | else |
74 | else |
74 | strcpy (buf, name); |
75 | assign (buf, name); |
75 | |
76 | |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | * this method should be equivalant and is clearer. |
78 | * this method should be equivalant and is clearer. |
78 | * Can not use strcat because we need to cycle through |
79 | * Can not use strcat because we need to cycle through |
79 | * all the names. |
80 | * all the names. |
… | |
… | |
173 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
174 | */ |
175 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
177 | return 0; |
177 | |
178 | |
178 | if (ob->head != NULL) |
|
|
179 | ob = ob->head; |
179 | ob = ob->head_ (); |
180 | |
180 | |
181 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
214 | else |
214 | else |
215 | { |
215 | { |
216 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
217 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
218 | * movement, can't move here. |
218 | * movement, can't move here. |
219 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
220 | * hidden dm |
220 | * hidden dm |
221 | */ |
221 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
223 | return 1; |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) |
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226 | && tmp->head_ () != ob |
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227 | && tmp != ob |
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228 | && tmp->type != DOOR |
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229 | && !tmp->flag [FLAG_WIZ] |
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230 | && tmp->contr->hidden) |
226 | return 1; |
231 | return 1; |
227 | } |
232 | } |
228 | |
233 | |
229 | } |
234 | } |
230 | return 0; |
235 | return 0; |
… | |
… | |
343 | } |
348 | } |
344 | |
349 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
350 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
351 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
352 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
353 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
|
|
350 | */ |
354 | */ |
351 | void |
355 | void |
352 | maptile::link_multipart_objects () |
356 | maptile::link_multipart_objects () |
353 | { |
357 | { |
354 | if (!spaces) |
358 | if (!spaces) |
355 | return; |
359 | return; |
356 | |
360 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
362 | for (object *op = ms->bot; op; op = op->above) |
359 | { |
363 | { |
360 | object *above = tmp->above; |
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361 | |
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362 | /* already multipart - don't do anything more */ |
364 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
366 | { |
365 | /* If there is nothing more to this object, this for loop |
367 | op->remove (); |
366 | * won't do anything. |
368 | op->expand_tail (); |
367 | */ |
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368 | archetype *at; |
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369 | object *last, *op; |
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370 | for (at = tmp->arch->more, last = tmp; |
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371 | at; |
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372 | at = at->more, last = op) |
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373 | { |
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374 | op = arch_to_object (at); |
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375 | |
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376 | /* update x,y coordinates */ |
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377 | op->x += tmp->x; |
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378 | op->y += tmp->y; |
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379 | op->head = tmp; |
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380 | op->map = this; |
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381 | last->more = op; |
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382 | op->name = tmp->name; |
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383 | op->title = tmp->title; |
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384 | |
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385 | /* we could link all the parts onto tmp, and then just |
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386 | * call insert_ob_in_map once, but the effect is the same, |
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387 | * as insert_ob_in_map will call itself with each part, and |
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388 | * the coding is simpler to just to it here with each part. |
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389 | */ |
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390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
369 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
391 | } |
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392 | } |
370 | } |
393 | |
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394 | tmp = above; |
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395 | } |
371 | } |
396 | } |
372 | } |
397 | |
373 | |
398 | /* |
374 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
375 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
376 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
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|
402 | */ |
377 | */ |
403 | bool |
378 | bool |
404 | maptile::_load_objects (object_thawer &thawer) |
379 | maptile::_load_objects (object_thawer &f) |
405 | { |
380 | { |
406 | int unique; |
381 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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408 | |
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409 | op = object::create (); |
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410 | op->map = this; /* To handle buttons correctly */ |
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411 | |
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412 | while (int i = load_object (thawer, op, 0)) |
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413 | { |
382 | { |
414 | /* if the archetype for the object is null, means that we |
383 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
384 | |
416 | * or editor will not be able to do anything with it either. |
385 | switch (f.kw) |
417 | */ |
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418 | if (op->arch == NULL) |
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419 | { |
386 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
387 | case KW_arch: |
421 | continue; |
388 | if (object *op = object::read (f, this)) |
422 | } |
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423 | |
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424 | switch (i) |
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425 | { |
389 | { |
426 | case LL_NORMAL: |
390 | if (op->inv) |
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391 | sum_weight (op); |
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392 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
393 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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394 | } |
428 | |
395 | |
429 | if (op->inv) |
396 | continue; |
430 | sum_weight (op); |
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431 | |
397 | |
432 | prev = op, last_more = op; |
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433 | break; |
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434 | |
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435 | case LL_MORE: |
398 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
399 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
400 | |
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401 | default: |
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402 | if (!f.parse_error ("map file")) |
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403 | return false; |
438 | break; |
404 | break; |
439 | } |
405 | } |
440 | |
406 | |
441 | op = object::create (); |
407 | f.next (); |
442 | op->map = this; |
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443 | } |
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444 | |
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445 | op->destroy (); |
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446 | |
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447 | #if 0 |
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448 | for (i = 0; i < width; i++) |
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449 | for (j = 0; j < height; j++) |
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450 | { |
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451 | unique = 0; |
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452 | /* check for unique items, or unique squares */ |
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453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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454 | { |
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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456 | unique = 1; |
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457 | |
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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460 | } |
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461 | } |
408 | } |
462 | #endif |
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463 | |
409 | |
464 | return true; |
410 | return true; |
465 | } |
411 | } |
466 | |
412 | |
467 | void |
413 | void |
468 | maptile::activate () |
414 | maptile::activate () |
469 | { |
415 | { |
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416 | active = true; |
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417 | |
470 | if (!spaces) |
418 | if (spaces) |
471 | return; |
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472 | |
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473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
419 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
420 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
421 | op->activate_recursive (); |
476 | } |
422 | } |
477 | |
423 | |
478 | void |
424 | void |
479 | maptile::deactivate () |
425 | maptile::deactivate () |
480 | { |
426 | { |
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427 | active = false; |
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428 | |
481 | if (!spaces) |
429 | if (spaces) |
482 | return; |
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483 | |
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484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
431 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
432 | op->deactivate_recursive (); |
487 | } |
433 | } |
488 | |
434 | |
489 | bool |
435 | bool |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
436 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
437 | { |
492 | static int cede_count = 0; |
438 | coroapi::cede_to_tick (); |
493 | |
439 | |
494 | if (flags & IO_HEADER) |
440 | if (flags & IO_HEADER) |
495 | _save_header (freezer); |
441 | _save_header (f); |
496 | |
442 | |
497 | if (!spaces) |
443 | if (!spaces) |
498 | return false; |
444 | return false; |
499 | |
445 | |
500 | for (int i = 0; i < size (); ++i) |
446 | for (int i = 0; i < size (); ++i) |
501 | { |
447 | { |
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
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503 | if (cede_count >= 500) |
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504 | { |
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|
505 | cede_count = 0; |
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506 | coroapi::cede (); |
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507 | } |
|
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508 | #endif |
|
|
509 | |
|
|
510 | int unique = 0; |
448 | int unique = 0; |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
449 | for (object *op = spaces [i].bot; op; op = op->above) |
512 | { |
450 | { |
513 | // count per-object, but cede only when modification-safe |
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514 | cede_count++; |
|
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515 | |
|
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516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
451 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
517 | unique = 1; |
452 | unique = 1; |
518 | |
453 | |
519 | if (!op->can_map_save ()) |
454 | if (!op->can_map_save ()) |
520 | continue; |
455 | continue; |
521 | |
456 | |
522 | if (unique || op->flag [FLAG_UNIQUE]) |
457 | if (unique || op->flag [FLAG_UNIQUE]) |
523 | { |
458 | { |
524 | if (flags & IO_UNIQUES) |
459 | if (flags & IO_UNIQUES) |
525 | save_object (freezer, op, 1); |
460 | op->write (f); |
526 | } |
461 | } |
527 | else if (flags & IO_OBJECTS) |
462 | else if (flags & IO_OBJECTS) |
528 | save_object (freezer, op, 1); |
463 | op->write (f); |
529 | } |
464 | } |
530 | } |
465 | } |
|
|
466 | |
|
|
467 | coroapi::cede_to_tick (); |
531 | |
468 | |
532 | return true; |
469 | return true; |
533 | } |
470 | } |
534 | |
471 | |
535 | bool |
472 | bool |
536 | maptile::_load_objects (const char *path, bool skip_header) |
473 | maptile::_load_objects (const char *path, bool skip_header) |
537 | { |
474 | { |
538 | object_thawer thawer (path); |
475 | object_thawer f (path); |
539 | |
476 | |
540 | if (!thawer) |
477 | if (!f) |
541 | return false; |
478 | return false; |
|
|
479 | |
|
|
480 | f.next (); |
542 | |
481 | |
543 | if (skip_header) |
482 | if (skip_header) |
544 | for (;;) |
483 | for (;;) |
545 | { |
484 | { |
546 | keyword kw = thawer.get_kv (); |
485 | keyword kw = f.kw; |
547 | |
486 | f.skip (); |
548 | if (kw == KW_end) |
487 | if (kw == KW_end) |
549 | break; |
488 | break; |
550 | |
|
|
551 | thawer.skip_kv (kw); |
|
|
552 | } |
489 | } |
553 | |
490 | |
554 | return _load_objects (thawer); |
491 | return _load_objects (f); |
555 | } |
492 | } |
556 | |
493 | |
557 | bool |
494 | bool |
558 | maptile::_save_objects (const char *path, int flags) |
495 | maptile::_save_objects (const char *path, int flags) |
559 | { |
496 | { |
… | |
… | |
568 | maptile::maptile () |
505 | maptile::maptile () |
569 | { |
506 | { |
570 | in_memory = MAP_SWAPPED; |
507 | in_memory = MAP_SWAPPED; |
571 | |
508 | |
572 | /* The maps used to pick up default x and y values from the |
509 | /* The maps used to pick up default x and y values from the |
573 | * map archetype. Mimic that behaviour. |
510 | * map archetype. Mimic that behaviour. |
574 | */ |
511 | */ |
575 | width = 16; |
512 | width = 16; |
576 | height = 16; |
513 | height = 16; |
577 | reset_timeout = 0; |
|
|
578 | timeout = 300; |
514 | timeout = 300; |
579 | enter_x = 0; |
515 | max_nrof = 1000; // 1000 items of anything |
580 | enter_y = 0; |
516 | max_volume = 2000000; // 2m³ |
581 | } |
517 | } |
582 | |
518 | |
583 | maptile::maptile (int w, int h) |
519 | maptile::maptile (int w, int h) |
584 | { |
520 | { |
585 | in_memory = MAP_SWAPPED; |
521 | in_memory = MAP_SWAPPED; |
… | |
… | |
739 | { |
675 | { |
740 | keyword kw = thawer.get_kv (); |
676 | keyword kw = thawer.get_kv (); |
741 | |
677 | |
742 | switch (kw) |
678 | switch (kw) |
743 | { |
679 | { |
744 | case KW_EOF: |
|
|
745 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
746 | return false; |
|
|
747 | |
|
|
748 | case KW_end: |
|
|
749 | return true; |
|
|
750 | |
|
|
751 | default: |
|
|
752 | case KW_ERROR: |
|
|
753 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
754 | break; |
|
|
755 | |
|
|
756 | case KW_msg: |
680 | case KW_msg: |
757 | thawer.get_ml (KW_endmsg, msg); |
681 | thawer.get_ml (KW_endmsg, msg); |
758 | break; |
682 | break; |
759 | |
683 | |
760 | case KW_lore: // CF+ extension |
684 | case KW_lore: // CF+ extension |
… | |
… | |
792 | case KW_sky: thawer.get (sky); break; |
716 | case KW_sky: thawer.get (sky); break; |
793 | |
717 | |
794 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_player: thawer.get (per_player); break; |
795 | case KW_per_party: thawer.get (per_party); break; |
719 | case KW_per_party: thawer.get (per_party); break; |
796 | |
720 | |
797 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
721 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
798 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
799 | |
723 | |
800 | // old names new names |
724 | // old names new names |
801 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
725 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
802 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
726 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
810 | |
734 | |
811 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
735 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
812 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
736 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
813 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
737 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
814 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
738 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
739 | |
|
|
740 | case KW_end: |
|
|
741 | return true; |
|
|
742 | |
|
|
743 | default: |
|
|
744 | if (!thawer.parse_error ("map", 0)) |
|
|
745 | return false; |
|
|
746 | break; |
815 | } |
747 | } |
816 | } |
748 | } |
817 | |
749 | |
818 | abort (); |
750 | abort (); |
819 | } |
751 | } |
… | |
… | |
845 | object *above = op->above; |
777 | object *above = op->above; |
846 | |
778 | |
847 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
779 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
848 | unique = 1; |
780 | unique = 1; |
849 | |
781 | |
850 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
782 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
851 | { |
783 | { |
852 | op->destroy_inv (false); |
784 | op->destroy_inv (false); |
853 | op->destroy (); |
785 | op->destroy (); |
854 | } |
786 | } |
855 | |
787 | |
… | |
… | |
871 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_time); |
872 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (reset_timeout); |
873 | MAP_OUT (fixed_resettime); |
805 | MAP_OUT (fixed_resettime); |
874 | MAP_OUT (difficulty); |
806 | MAP_OUT (difficulty); |
875 | |
807 | |
876 | if (region) MAP_OUT2 (region, region->name); |
808 | if (default_region) MAP_OUT2 (region, default_region->name); |
877 | |
809 | |
878 | if (shopitems) |
810 | if (shopitems) |
879 | { |
811 | { |
880 | char shop[MAX_BUF]; |
812 | char shop[MAX_BUF]; |
881 | print_shop_string (this, shop); |
813 | print_shop_string (this, shop); |
… | |
… | |
932 | * Remove and free all objects in the given map. |
864 | * Remove and free all objects in the given map. |
933 | */ |
865 | */ |
934 | void |
866 | void |
935 | maptile::clear () |
867 | maptile::clear () |
936 | { |
868 | { |
|
|
869 | sfree (regions, size ()), regions = 0; |
|
|
870 | free (regionmap), regionmap = 0; |
|
|
871 | |
937 | if (!spaces) |
872 | if (spaces) |
938 | return; |
873 | { |
939 | |
|
|
940 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
941 | while (object *op = ms->bot) |
875 | while (object *op = ms->bot->head_ ()) |
942 | { |
876 | { |
943 | if (op->head) |
|
|
944 | op = op->head; |
|
|
945 | |
|
|
946 | op->destroy_inv (false); |
877 | op->destroy_inv (false); |
947 | op->destroy (); |
878 | op->destroy (); |
948 | } |
879 | } |
949 | |
880 | |
950 | sfree (spaces, size ()), spaces = 0; |
881 | sfree (spaces, size ()), spaces = 0; |
|
|
882 | } |
951 | |
883 | |
952 | if (buttons) |
884 | if (buttons) |
953 | free_objectlinkpt (buttons), buttons = 0; |
885 | free_objectlinkpt (buttons), buttons = 0; |
954 | } |
886 | } |
955 | |
887 | |
… | |
… | |
1110 | void |
1042 | void |
1111 | mapspace::update_ () |
1043 | mapspace::update_ () |
1112 | { |
1044 | { |
1113 | object *tmp, *last = 0; |
1045 | object *tmp, *last = 0; |
1114 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1046 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1115 | facetile *top, *floor, *middle; |
|
|
1116 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1047 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1118 | |
1048 | |
1119 | middle = blank_face; |
1049 | //object *middle = 0; |
1120 | top = blank_face; |
1050 | //object *top = 0; |
1121 | floor = blank_face; |
1051 | //object *floor = 0; |
1122 | |
1052 | // this seems to generate better code than using locals, above |
1123 | middle_obj = 0; |
1053 | object *&top = faces_obj[0] = 0; |
1124 | top_obj = 0; |
1054 | object *&middle = faces_obj[1] = 0; |
1125 | floor_obj = 0; |
1055 | object *&floor = faces_obj[2] = 0; |
1126 | |
1056 | |
1127 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1057 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1128 | { |
1058 | { |
1129 | /* This could be made additive I guess (two lights better than |
1059 | /* This could be made additive I guess (two lights better than |
1130 | * one). But if so, it shouldn't be a simple additive - 2 |
1060 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1143 | * Always put the player down for drawing. |
1073 | * Always put the player down for drawing. |
1144 | */ |
1074 | */ |
1145 | if (!tmp->invisible) |
1075 | if (!tmp->invisible) |
1146 | { |
1076 | { |
1147 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1077 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1148 | { |
|
|
1149 | top = tmp->face; |
|
|
1150 | top_obj = tmp; |
1078 | top = tmp; |
1151 | } |
|
|
1152 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1079 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1153 | { |
1080 | { |
1154 | /* If we got a floor, that means middle and top were below it, |
1081 | /* If we got a floor, that means middle and top were below it, |
1155 | * so should not be visible, so we clear them. |
1082 | * so should not be visible, so we clear them. |
1156 | */ |
1083 | */ |
1157 | middle = blank_face; |
1084 | middle = 0; |
1158 | top = blank_face; |
1085 | top = 0; |
1159 | floor = tmp->face; |
|
|
1160 | floor_obj = tmp; |
1086 | floor = tmp; |
1161 | } |
1087 | } |
1162 | /* Flag anywhere have high priority */ |
1088 | /* Flag anywhere have high priority */ |
1163 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1089 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1164 | { |
1090 | { |
1165 | middle = tmp->face; |
|
|
1166 | |
|
|
1167 | middle_obj = tmp; |
1091 | middle = tmp; |
1168 | anywhere = 1; |
1092 | anywhere = 1; |
1169 | } |
1093 | } |
1170 | /* Find the highest visible face around. If equal |
1094 | /* Find the highest visible face around. If equal |
1171 | * visibilities, we still want the one nearer to the |
1095 | * visibilities, we still want the one nearer to the |
1172 | * top |
1096 | * top |
1173 | */ |
1097 | */ |
1174 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1098 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1175 | { |
|
|
1176 | middle = tmp->face; |
|
|
1177 | middle_obj = tmp; |
1099 | middle = tmp; |
1178 | } |
|
|
1179 | } |
1100 | } |
1180 | |
1101 | |
1181 | if (tmp == tmp->above) |
1102 | if (tmp == tmp->above) |
1182 | { |
1103 | { |
1183 | LOG (llevError, "Error in structure of map\n"); |
1104 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1218 | * middle face. This should not happen, as we already have the |
1139 | * middle face. This should not happen, as we already have the |
1219 | * else statement above so middle should not get set. OTOH, it |
1140 | * else statement above so middle should not get set. OTOH, it |
1220 | * may be possible for the faces to match but be different objects. |
1141 | * may be possible for the faces to match but be different objects. |
1221 | */ |
1142 | */ |
1222 | if (top == middle) |
1143 | if (top == middle) |
1223 | middle = blank_face; |
1144 | middle = 0; |
1224 | |
1145 | |
1225 | /* There are three posibilities at this point: |
1146 | /* There are three posibilities at this point: |
1226 | * 1) top face is set, need middle to be set. |
1147 | * 1) top face is set, need middle to be set. |
1227 | * 2) middle is set, need to set top. |
1148 | * 2) middle is set, need to set top. |
1228 | * 3) neither middle or top is set - need to set both. |
1149 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1233 | /* Once we get to a floor, stop, since we already have a floor object */ |
1154 | /* Once we get to a floor, stop, since we already have a floor object */ |
1234 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1155 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1235 | break; |
1156 | break; |
1236 | |
1157 | |
1237 | /* If two top faces are already set, quit processing */ |
1158 | /* If two top faces are already set, quit processing */ |
1238 | if ((top != blank_face) && (middle != blank_face)) |
1159 | if (top && middle) |
1239 | break; |
1160 | break; |
1240 | |
1161 | |
1241 | /* Only show visible faces */ |
1162 | /* Only show visible faces */ |
1242 | if (!tmp->invisible) |
1163 | if (!tmp->invisible) |
1243 | { |
1164 | { |
1244 | /* Fill in top if needed */ |
1165 | /* Fill in top if needed */ |
1245 | if (top == blank_face) |
1166 | if (!top) |
1246 | { |
1167 | { |
1247 | top = tmp->face; |
|
|
1248 | top_obj = tmp; |
1168 | top = tmp; |
1249 | if (top == middle) |
1169 | if (top == middle) |
1250 | middle = blank_face; |
1170 | middle = 0; |
1251 | } |
1171 | } |
1252 | else |
1172 | else |
1253 | { |
1173 | { |
1254 | /* top is already set - we should only get here if |
1174 | /* top is already set - we should only get here if |
1255 | * middle is not set |
1175 | * middle is not set |
1256 | * |
1176 | * |
1257 | * Set the middle face and break out, since there is nothing |
1177 | * Set the middle face and break out, since there is nothing |
1258 | * more to fill in. We don't check visiblity here, since |
1178 | * more to fill in. We don't check visiblity here, since |
1259 | * |
1179 | * |
1260 | */ |
1180 | */ |
1261 | if (tmp->face != top) |
1181 | if (tmp != top) |
1262 | { |
1182 | { |
1263 | middle = tmp->face; |
|
|
1264 | middle_obj = tmp; |
1183 | middle = tmp; |
1265 | break; |
1184 | break; |
1266 | } |
1185 | } |
1267 | } |
1186 | } |
1268 | } |
1187 | } |
1269 | } |
1188 | } |
1270 | |
1189 | |
1271 | if (middle == floor) |
1190 | if (middle == floor) |
1272 | middle = blank_face; |
1191 | middle = 0; |
1273 | |
1192 | |
1274 | if (top == middle) |
1193 | if (top == middle) |
1275 | middle = blank_face; |
1194 | middle = 0; |
1276 | |
1195 | |
1277 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1196 | #if 0 |
1278 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1197 | faces_obj [0] = top; |
1279 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1198 | faces_obj [1] = middle; |
|
|
1199 | faces_obj [2] = floor; |
|
|
1200 | #endif |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | uint64 |
|
|
1204 | mapspace::volume () const |
|
|
1205 | { |
|
|
1206 | uint64 vol = 0; |
|
|
1207 | |
|
|
1208 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1209 | vol += op->volume (); |
|
|
1210 | |
|
|
1211 | return vol; |
1280 | } |
1212 | } |
1281 | |
1213 | |
1282 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1214 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1283 | * the map. It also takes care of linking back the freshly found |
1215 | * the map. It also takes care of linking back the freshly found |
1284 | * maps tile_map values if it tiles back to this one. It returns |
1216 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1449 | |
1381 | |
1450 | /** |
1382 | /** |
1451 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1383 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1452 | * map1 to map2 in dx/dy. |
1384 | * map1 to map2 in dx/dy. |
1453 | */ |
1385 | */ |
1454 | static int |
1386 | int |
1455 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1387 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1456 | { |
1388 | { |
1457 | if (!map1 || !map2) |
1389 | if (!map1 || !map2) |
1458 | return 0; |
1390 | return 0; |
1459 | |
1391 | |
… | |
… | |
1571 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1503 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1572 | { |
1504 | { |
1573 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1505 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1574 | { |
1506 | { |
1575 | /* be conservative and fill in _some_ data */ |
1507 | /* be conservative and fill in _some_ data */ |
1576 | retval->distance = 100000; |
1508 | retval->distance = 10000; |
1577 | retval->distance_x = 32767; |
1509 | retval->distance_x = 10000; |
1578 | retval->distance_y = 32767; |
1510 | retval->distance_y = 10000; |
1579 | retval->direction = 0; |
1511 | retval->direction = 0; |
1580 | retval->part = 0; |
1512 | retval->part = 0; |
1581 | } |
1513 | } |
1582 | else |
1514 | else |
1583 | { |
1515 | { |
… | |
… | |
1588 | |
1520 | |
1589 | best = op1; |
1521 | best = op1; |
1590 | /* If this is multipart, find the closest part now */ |
1522 | /* If this is multipart, find the closest part now */ |
1591 | if (!(flags & 0x1) && op1->more) |
1523 | if (!(flags & 0x1) && op1->more) |
1592 | { |
1524 | { |
1593 | object *tmp; |
|
|
1594 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1525 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1595 | |
1526 | |
1596 | /* we just take the offset of the piece to head to figure |
1527 | /* we just take the offset of the piece to head to figure |
1597 | * distance instead of doing all that work above again |
1528 | * distance instead of doing all that work above again |
1598 | * since the distance fields we set above are positive in the |
1529 | * since the distance fields we set above are positive in the |
1599 | * same axis as is used for multipart objects, the simply arithmetic |
1530 | * same axis as is used for multipart objects, the simply arithmetic |
1600 | * below works. |
1531 | * below works. |
1601 | */ |
1532 | */ |
1602 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1533 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1603 | { |
1534 | { |
1604 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1535 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1605 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1536 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1606 | if (tmpi < best_distance) |
1537 | if (tmpi < best_distance) |
1607 | { |
1538 | { |
… | |
… | |
1616 | retval->distance_y += op1->y - best->y; |
1547 | retval->distance_y += op1->y - best->y; |
1617 | } |
1548 | } |
1618 | } |
1549 | } |
1619 | |
1550 | |
1620 | retval->part = best; |
1551 | retval->part = best; |
1621 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1552 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1553 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1623 | } |
1554 | } |
1624 | } |
1555 | } |
1625 | |
1556 | |
1626 | /* this is basically the same as get_rangevector above, but instead of |
1557 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1631 | * flags has no meaning for this function at this time - I kept it in to |
1562 | * flags has no meaning for this function at this time - I kept it in to |
1632 | * be more consistant with the above function and also in case they are needed |
1563 | * be more consistant with the above function and also in case they are needed |
1633 | * for something in the future. Also, since no object is pasted, the best |
1564 | * for something in the future. Also, since no object is pasted, the best |
1634 | * field of the rv_vector is set to NULL. |
1565 | * field of the rv_vector is set to NULL. |
1635 | */ |
1566 | */ |
1636 | |
|
|
1637 | void |
1567 | void |
1638 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1568 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1639 | { |
1569 | { |
1640 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1570 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1641 | { |
1571 | { |
1642 | /* be conservative and fill in _some_ data */ |
1572 | /* be conservative and fill in _some_ data */ |
1643 | retval->distance = 100000; |
1573 | retval->distance = 100000; |
… | |
… | |
1680 | op->remove (); |
1610 | op->remove (); |
1681 | |
1611 | |
1682 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1612 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1683 | } |
1613 | } |
1684 | |
1614 | |
|
|
1615 | region * |
|
|
1616 | maptile::region (int x, int y) const |
|
|
1617 | { |
|
|
1618 | if (regions |
|
|
1619 | && regionmap |
|
|
1620 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1621 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1622 | return reg; |
|
|
1623 | |
|
|
1624 | if (default_region) |
|
|
1625 | return default_region; |
|
|
1626 | |
|
|
1627 | return ::region::default_region (); |
|
|
1628 | } |
|
|
1629 | |
|
|
1630 | /* picks a random object from a style map. |
|
|
1631 | * Redone by MSW so it should be faster and not use static |
|
|
1632 | * variables to generate tables. |
|
|
1633 | */ |
|
|
1634 | object * |
|
|
1635 | maptile::pick_random_object () const |
|
|
1636 | { |
|
|
1637 | /* while returning a null object will result in a crash, that |
|
|
1638 | * is actually preferable to an infinite loop. That is because |
|
|
1639 | * most servers will automatically restart in case of crash. |
|
|
1640 | * Change the logic on getting the random space - shouldn't make |
|
|
1641 | * any difference, but this seems clearer to me. |
|
|
1642 | */ |
|
|
1643 | for (int i = 1000; --i;) |
|
|
1644 | { |
|
|
1645 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1646 | |
|
|
1647 | // do not prefer big monsters just because they are big. |
|
|
1648 | if (pick && pick->head_ () == pick) |
|
|
1649 | return pick->head_ (); |
|
|
1650 | } |
|
|
1651 | |
|
|
1652 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1653 | return get_archetype ("blocked"); |
|
|
1654 | } |
|
|
1655 | |