1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
|
|
26 | #include <funcpoint.h> |
|
|
27 | |
|
|
28 | #include <loader.h> |
|
|
29 | #include <unistd.h> |
24 | #include <unistd.h> |
|
|
25 | |
|
|
26 | #include "global.h" |
|
|
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
30 | |
30 | |
31 | #include "path.h" |
31 | #include "path.h" |
32 | |
32 | |
33 | /* |
33 | /* |
34 | * This makes a path absolute outside the world of Crossfire. |
34 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
67 | char *endbuf; |
67 | char *endbuf; |
68 | struct stat statbuf; |
68 | struct stat statbuf; |
69 | int mode = 0; |
69 | int mode = 0; |
70 | |
70 | |
71 | if (prepend_dir) |
71 | if (prepend_dir) |
72 | strcpy (buf, create_pathname (name)); |
72 | assign (buf, create_pathname (name)); |
73 | else |
73 | else |
74 | strcpy (buf, name); |
74 | assign (buf, name); |
75 | |
75 | |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | * this method should be equivalant and is clearer. |
77 | * this method should be equivalant and is clearer. |
78 | * Can not use strcat because we need to cycle through |
78 | * Can not use strcat because we need to cycle through |
79 | * all the names. |
79 | * all the names. |
… | |
… | |
173 | * let the player through (inventory checkers for example) |
173 | * let the player through (inventory checkers for example) |
174 | */ |
174 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
176 | return 0; |
177 | |
177 | |
178 | if (ob->head != NULL) |
|
|
179 | ob = ob->head; |
178 | ob = ob->head_ (); |
180 | |
179 | |
181 | /* We basically go through the stack of objects, and if there is |
180 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
182 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
183 | * ob is blocking it, so return 0. |
… | |
… | |
214 | else |
213 | else |
215 | { |
214 | { |
216 | /* Broke apart a big nasty if into several here to make |
215 | /* Broke apart a big nasty if into several here to make |
217 | * this more readable. first check - if the space blocks |
216 | * this more readable. first check - if the space blocks |
218 | * movement, can't move here. |
217 | * movement, can't move here. |
219 | * second - if a monster, can't move there, unles it is a |
218 | * second - if a monster, can't move there, unless it is a |
220 | * hidden dm |
219 | * hidden dm |
221 | */ |
220 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
222 | return 1; |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
223 | |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
224 | if (tmp->flag [FLAG_ALIVE] |
|
|
225 | && tmp->head_ () != ob |
|
|
226 | && tmp != ob |
|
|
227 | && tmp->type != DOOR |
|
|
228 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
226 | return 1; |
229 | return 1; |
227 | } |
230 | } |
228 | |
231 | |
229 | } |
232 | } |
230 | return 0; |
233 | return 0; |
… | |
… | |
272 | |
275 | |
273 | /* don't have object, so don't know what types would block */ |
276 | /* don't have object, so don't know what types would block */ |
274 | return m1->at (sx, sy).move_block; |
277 | return m1->at (sx, sy).move_block; |
275 | } |
278 | } |
276 | |
279 | |
277 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
278 | { |
281 | { |
279 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
280 | |
283 | |
281 | if (flag & P_OUT_OF_MAP) |
284 | if (flag & P_OUT_OF_MAP) |
282 | return P_OUT_OF_MAP; |
285 | return P_OUT_OF_MAP; |
283 | if (flag & P_IS_ALIVE) |
286 | if (flag & P_IS_ALIVE) |
284 | return P_IS_ALIVE; |
287 | return P_IS_ALIVE; |
… | |
… | |
343 | } |
346 | } |
344 | |
347 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
348 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
349 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
350 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
351 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
|
|
350 | */ |
352 | */ |
351 | void |
353 | void |
352 | maptile::link_multipart_objects () |
354 | maptile::link_multipart_objects () |
353 | { |
355 | { |
354 | if (!spaces) |
356 | if (!spaces) |
355 | return; |
357 | return; |
356 | |
358 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
360 | { |
|
|
361 | object *op = ms->bot; |
|
|
362 | while (op) |
359 | { |
363 | { |
360 | object *above = tmp->above; |
|
|
361 | |
|
|
362 | /* already multipart - don't do anything more */ |
364 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
|
|
365 | /* If there is nothing more to this object, this for loop |
|
|
366 | * won't do anything. |
|
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367 | */ |
|
|
368 | archetype *at; |
|
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369 | object *last, *op; |
|
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370 | for (at = tmp->arch->more, last = tmp; |
|
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371 | at; |
|
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372 | at = at->more, last = op) |
|
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373 | { |
366 | { |
374 | op = arch_to_object (at); |
367 | op->remove (); |
|
|
368 | op->expand_tail (); |
375 | |
369 | |
376 | /* update x,y coordinates */ |
370 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
377 | op->x += tmp->x; |
371 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
378 | op->y += tmp->y; |
372 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
379 | op->head = tmp; |
|
|
380 | op->map = this; |
|
|
381 | last->more = op; |
|
|
382 | op->name = tmp->name; |
|
|
383 | op->title = tmp->title; |
|
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384 | |
|
|
385 | /* we could link all the parts onto tmp, and then just |
|
|
386 | * call insert_ob_in_map once, but the effect is the same, |
|
|
387 | * as insert_ob_in_map will call itself with each part, and |
|
|
388 | * the coding is simpler to just to it here with each part. |
|
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389 | */ |
|
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390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
373 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
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374 | |
|
|
375 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
376 | // so we have to reset the iteration through the mapspace |
391 | } |
377 | } |
|
|
378 | else |
|
|
379 | op = op->above; |
392 | } |
380 | } |
393 | |
|
|
394 | tmp = above; |
|
|
395 | } |
381 | } |
396 | } |
382 | } |
397 | |
383 | |
398 | /* |
384 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
385 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
386 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
|
|
402 | */ |
387 | */ |
403 | bool |
388 | bool |
404 | maptile::_load_objects (object_thawer &thawer) |
389 | maptile::_load_objects (object_thawer &f) |
405 | { |
390 | { |
406 | int unique; |
391 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
408 | |
|
|
409 | op = object::create (); |
|
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410 | op->map = this; /* To handle buttons correctly */ |
|
|
411 | |
|
|
412 | while (int i = load_object (thawer, op, 0)) |
|
|
413 | { |
392 | { |
414 | /* if the archetype for the object is null, means that we |
393 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
394 | |
416 | * or editor will not be able to do anything with it either. |
395 | switch (f.kw) |
417 | */ |
|
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418 | if (op->arch == NULL) |
|
|
419 | { |
396 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
397 | case KW_arch: |
421 | continue; |
398 | if (object *op = object::read (f, this)) |
422 | } |
|
|
423 | |
|
|
424 | switch (i) |
|
|
425 | { |
399 | { |
426 | case LL_NORMAL: |
400 | if (op->inv) |
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401 | sum_weight (op); |
|
|
402 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
403 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
404 | } |
428 | |
405 | |
429 | if (op->inv) |
406 | continue; |
430 | sum_weight (op); |
|
|
431 | |
407 | |
432 | prev = op, last_more = op; |
|
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433 | break; |
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434 | |
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435 | case LL_MORE: |
408 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
409 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
410 | |
|
|
411 | default: |
|
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412 | if (!f.parse_error ("map file")) |
|
|
413 | return false; |
438 | break; |
414 | break; |
439 | } |
415 | } |
440 | |
416 | |
441 | op = object::create (); |
417 | f.next (); |
442 | op->map = this; |
|
|
443 | } |
|
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444 | |
|
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445 | op->destroy (); |
|
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446 | |
|
|
447 | #if 0 |
|
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448 | for (i = 0; i < width; i++) |
|
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449 | for (j = 0; j < height; j++) |
|
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450 | { |
|
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451 | unique = 0; |
|
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452 | /* check for unique items, or unique squares */ |
|
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453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
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454 | { |
|
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
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456 | unique = 1; |
|
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457 | |
|
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
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460 | } |
|
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461 | } |
418 | } |
462 | #endif |
|
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463 | |
419 | |
464 | return true; |
420 | return true; |
465 | } |
421 | } |
466 | |
422 | |
467 | void |
423 | void |
468 | maptile::activate () |
424 | maptile::activate () |
469 | { |
425 | { |
|
|
426 | active = true; |
|
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427 | |
470 | if (!spaces) |
428 | if (spaces) |
471 | return; |
|
|
472 | |
|
|
473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
430 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
431 | op->activate_recursive (); |
476 | } |
432 | } |
477 | |
433 | |
478 | void |
434 | void |
479 | maptile::deactivate () |
435 | maptile::deactivate () |
480 | { |
436 | { |
|
|
437 | active = false; |
|
|
438 | |
481 | if (!spaces) |
439 | if (spaces) |
482 | return; |
|
|
483 | |
|
|
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
441 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
442 | op->deactivate_recursive (); |
487 | } |
443 | } |
488 | |
444 | |
489 | bool |
445 | bool |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
446 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
447 | { |
492 | static int cede_count = 0; |
448 | coroapi::cede_to_tick (); |
493 | |
449 | |
494 | if (flags & IO_HEADER) |
450 | if (flags & IO_HEADER) |
495 | _save_header (freezer); |
451 | _save_header (f); |
496 | |
452 | |
497 | if (!spaces) |
453 | if (!spaces) |
498 | return false; |
454 | return false; |
499 | |
455 | |
500 | for (int i = 0; i < size (); ++i) |
456 | for (int i = 0; i < size (); ++i) |
501 | { |
457 | { |
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
503 | if (cede_count >= 500) |
|
|
504 | { |
|
|
505 | cede_count = 0; |
|
|
506 | coroapi::cede (); |
|
|
507 | } |
|
|
508 | #endif |
|
|
509 | |
|
|
510 | int unique = 0; |
458 | int unique = 0; |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
459 | for (object *op = spaces [i].bot; op; op = op->above) |
512 | { |
460 | { |
513 | // count per-object, but cede only when modification-safe |
|
|
514 | cede_count++; |
|
|
515 | |
|
|
516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
461 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
517 | unique = 1; |
462 | unique = 1; |
518 | |
463 | |
519 | if (!op->can_map_save ()) |
464 | if (!op->can_map_save ()) |
520 | continue; |
465 | continue; |
521 | |
466 | |
522 | if (unique || op->flag [FLAG_UNIQUE]) |
467 | if (unique || op->flag [FLAG_UNIQUE]) |
523 | { |
468 | { |
524 | if (flags & IO_UNIQUES) |
469 | if (flags & IO_UNIQUES) |
525 | save_object (freezer, op, 1); |
470 | op->write (f); |
526 | } |
471 | } |
527 | else if (flags & IO_OBJECTS) |
472 | else if (flags & IO_OBJECTS) |
528 | save_object (freezer, op, 1); |
473 | op->write (f); |
529 | } |
474 | } |
530 | } |
475 | } |
|
|
476 | |
|
|
477 | coroapi::cede_to_tick (); |
531 | |
478 | |
532 | return true; |
479 | return true; |
533 | } |
480 | } |
534 | |
481 | |
535 | bool |
482 | bool |
536 | maptile::_load_objects (const char *path, bool skip_header) |
483 | maptile::_load_objects (const char *path, bool skip_header) |
537 | { |
484 | { |
538 | object_thawer thawer (path); |
485 | object_thawer f (path); |
539 | |
486 | |
540 | if (!thawer) |
487 | if (!f) |
541 | return false; |
488 | return false; |
|
|
489 | |
|
|
490 | f.next (); |
542 | |
491 | |
543 | if (skip_header) |
492 | if (skip_header) |
544 | for (;;) |
493 | for (;;) |
545 | { |
494 | { |
546 | keyword kw = thawer.get_kv (); |
495 | keyword kw = f.kw; |
547 | |
496 | f.skip (); |
548 | if (kw == KW_end) |
497 | if (kw == KW_end) |
549 | break; |
498 | break; |
550 | |
|
|
551 | thawer.skip_kv (kw); |
|
|
552 | } |
499 | } |
553 | |
500 | |
554 | return _load_objects (thawer); |
501 | return _load_objects (f); |
555 | } |
502 | } |
556 | |
503 | |
557 | bool |
504 | bool |
558 | maptile::_save_objects (const char *path, int flags) |
505 | maptile::_save_objects (const char *path, int flags) |
559 | { |
506 | { |
… | |
… | |
568 | maptile::maptile () |
515 | maptile::maptile () |
569 | { |
516 | { |
570 | in_memory = MAP_SWAPPED; |
517 | in_memory = MAP_SWAPPED; |
571 | |
518 | |
572 | /* The maps used to pick up default x and y values from the |
519 | /* The maps used to pick up default x and y values from the |
573 | * map archetype. Mimic that behaviour. |
520 | * map archetype. Mimic that behaviour. |
574 | */ |
521 | */ |
575 | width = 16; |
522 | width = 16; |
576 | height = 16; |
523 | height = 16; |
577 | reset_timeout = 0; |
|
|
578 | timeout = 300; |
524 | timeout = 300; |
579 | enter_x = 0; |
525 | max_nrof = 1000; // 1000 items of anything |
580 | enter_y = 0; |
526 | max_volume = 2000000; // 2m³ |
581 | } |
527 | } |
582 | |
528 | |
583 | maptile::maptile (int w, int h) |
529 | maptile::maptile (int w, int h) |
584 | { |
530 | { |
585 | in_memory = MAP_SWAPPED; |
531 | in_memory = MAP_SWAPPED; |
… | |
… | |
735 | bool |
681 | bool |
736 | maptile::_load_header (object_thawer &thawer) |
682 | maptile::_load_header (object_thawer &thawer) |
737 | { |
683 | { |
738 | for (;;) |
684 | for (;;) |
739 | { |
685 | { |
740 | keyword kw = thawer.get_kv (); |
686 | thawer.next (); |
741 | |
687 | |
742 | switch (kw) |
688 | switch (thawer.kw) |
743 | { |
689 | { |
744 | case KW_EOF: |
|
|
745 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
746 | return false; |
|
|
747 | |
|
|
748 | case KW_end: |
|
|
749 | return true; |
|
|
750 | |
|
|
751 | default: |
|
|
752 | case KW_ERROR: |
|
|
753 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
754 | break; |
|
|
755 | |
|
|
756 | case KW_msg: |
690 | case KW_msg: |
757 | thawer.get_ml (KW_endmsg, msg); |
691 | thawer.get_ml (KW_endmsg, msg); |
758 | break; |
692 | break; |
759 | |
693 | |
760 | case KW_lore: // CF+ extension |
694 | case KW_lore: // CF+ extension |
… | |
… | |
791 | case KW_winddir: thawer.get (winddir); break; |
725 | case KW_winddir: thawer.get (winddir); break; |
792 | case KW_sky: thawer.get (sky); break; |
726 | case KW_sky: thawer.get (sky); break; |
793 | |
727 | |
794 | case KW_per_player: thawer.get (per_player); break; |
728 | case KW_per_player: thawer.get (per_player); break; |
795 | case KW_per_party: thawer.get (per_party); break; |
729 | case KW_per_party: thawer.get (per_party); break; |
|
|
730 | case KW_no_reset: thawer.get (no_reset); break; |
796 | |
731 | |
797 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
732 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
798 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
733 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
799 | |
734 | |
800 | // old names new names |
735 | // old names new names |
801 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
736 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
802 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
737 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
810 | |
745 | |
811 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
746 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
812 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
747 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
813 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
748 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
814 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
749 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
750 | |
|
|
751 | case KW_ERROR: |
|
|
752 | set_key (thawer.kw_str, thawer.value); |
|
|
753 | break; |
|
|
754 | |
|
|
755 | case KW_end: |
|
|
756 | return true; |
|
|
757 | |
|
|
758 | default: |
|
|
759 | if (!thawer.parse_error ("map", 0)) |
|
|
760 | return false; |
|
|
761 | break; |
815 | } |
762 | } |
816 | } |
763 | } |
817 | |
764 | |
818 | abort (); |
765 | abort (); |
819 | } |
766 | } |
… | |
… | |
845 | object *above = op->above; |
792 | object *above = op->above; |
846 | |
793 | |
847 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
794 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
848 | unique = 1; |
795 | unique = 1; |
849 | |
796 | |
850 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
797 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
851 | { |
798 | { |
852 | op->destroy_inv (false); |
799 | op->destroy_inv (false); |
853 | op->destroy (); |
800 | op->destroy (); |
854 | } |
801 | } |
855 | |
802 | |
… | |
… | |
869 | if (name) MAP_OUT (name); |
816 | if (name) MAP_OUT (name); |
870 | MAP_OUT (swap_time); |
817 | MAP_OUT (swap_time); |
871 | MAP_OUT (reset_time); |
818 | MAP_OUT (reset_time); |
872 | MAP_OUT (reset_timeout); |
819 | MAP_OUT (reset_timeout); |
873 | MAP_OUT (fixed_resettime); |
820 | MAP_OUT (fixed_resettime); |
|
|
821 | MAP_OUT (no_reset); |
874 | MAP_OUT (difficulty); |
822 | MAP_OUT (difficulty); |
875 | |
823 | |
876 | if (region) MAP_OUT2 (region, region->name); |
824 | if (default_region) MAP_OUT2 (region, default_region->name); |
877 | |
825 | |
878 | if (shopitems) |
826 | if (shopitems) |
879 | { |
827 | { |
880 | char shop[MAX_BUF]; |
828 | char shop[MAX_BUF]; |
881 | print_shop_string (this, shop); |
829 | print_shop_string (this, shop); |
… | |
… | |
932 | * Remove and free all objects in the given map. |
880 | * Remove and free all objects in the given map. |
933 | */ |
881 | */ |
934 | void |
882 | void |
935 | maptile::clear () |
883 | maptile::clear () |
936 | { |
884 | { |
|
|
885 | sfree (regions, size ()), regions = 0; |
|
|
886 | free (regionmap), regionmap = 0; |
|
|
887 | |
937 | if (!spaces) |
888 | if (spaces) |
938 | return; |
889 | { |
939 | |
|
|
940 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
890 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
941 | while (object *op = ms->bot) |
891 | while (object *op = ms->bot) |
942 | { |
892 | { |
943 | if (op->head) |
|
|
944 | op = op->head; |
893 | op = op->head_ (); |
945 | |
|
|
946 | op->destroy_inv (false); |
894 | op->destroy_inv (false); |
947 | op->destroy (); |
895 | op->destroy (); |
948 | } |
896 | } |
949 | |
897 | |
950 | sfree (spaces, size ()), spaces = 0; |
898 | sfree (spaces, size ()), spaces = 0; |
|
|
899 | } |
951 | |
900 | |
952 | if (buttons) |
901 | if (buttons) |
953 | free_objectlinkpt (buttons), buttons = 0; |
902 | free_objectlinkpt (buttons), buttons = 0; |
954 | } |
903 | } |
955 | |
904 | |
… | |
… | |
988 | maptile::do_destroy () |
937 | maptile::do_destroy () |
989 | { |
938 | { |
990 | attachable::do_destroy (); |
939 | attachable::do_destroy (); |
991 | |
940 | |
992 | clear (); |
941 | clear (); |
|
|
942 | } |
|
|
943 | |
|
|
944 | /* decay and destroy perishable items in a map */ |
|
|
945 | void |
|
|
946 | maptile::do_decay_objects () |
|
|
947 | { |
|
|
948 | if (!spaces) |
|
|
949 | return; |
|
|
950 | |
|
|
951 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
952 | for (object *above, *op = ms->bot; op; op = above) |
|
|
953 | { |
|
|
954 | above = op->above; |
|
|
955 | |
|
|
956 | bool destroy = 0; |
|
|
957 | |
|
|
958 | // do not decay anything above unique floor tiles (yet :) |
|
|
959 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
960 | break; |
|
|
961 | |
|
|
962 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
963 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
964 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
965 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
966 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
967 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
968 | || op->is_alive ()) |
|
|
969 | ; // do not decay |
|
|
970 | else if (op->is_weapon ()) |
|
|
971 | { |
|
|
972 | op->stats.dam--; |
|
|
973 | if (op->stats.dam < 0) |
|
|
974 | destroy = 1; |
|
|
975 | } |
|
|
976 | else if (op->is_armor ()) |
|
|
977 | { |
|
|
978 | op->stats.ac--; |
|
|
979 | if (op->stats.ac < 0) |
|
|
980 | destroy = 1; |
|
|
981 | } |
|
|
982 | else if (op->type == FOOD) |
|
|
983 | { |
|
|
984 | op->stats.food -= rndm (5, 20); |
|
|
985 | if (op->stats.food < 0) |
|
|
986 | destroy = 1; |
|
|
987 | } |
|
|
988 | else |
|
|
989 | { |
|
|
990 | int mat = op->materials; |
|
|
991 | |
|
|
992 | if (mat & M_PAPER |
|
|
993 | || mat & M_LEATHER |
|
|
994 | || mat & M_WOOD |
|
|
995 | || mat & M_ORGANIC |
|
|
996 | || mat & M_CLOTH |
|
|
997 | || mat & M_LIQUID |
|
|
998 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
999 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
1000 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
1001 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
1002 | || (mat & M_ICE && temp > 32)) |
|
|
1003 | destroy = 1; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | /* adjust overall chance below */ |
|
|
1007 | if (destroy && rndm (0, 1)) |
|
|
1008 | op->destroy (); |
|
|
1009 | } |
993 | } |
1010 | } |
994 | |
1011 | |
995 | /* |
1012 | /* |
996 | * Updates every button on the map (by calling update_button() for them). |
1013 | * Updates every button on the map (by calling update_button() for them). |
997 | */ |
1014 | */ |
… | |
… | |
1045 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1062 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1046 | { |
1063 | { |
1047 | total_exp += op->stats.exp; |
1064 | total_exp += op->stats.exp; |
1048 | |
1065 | |
1049 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1066 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1050 | total_exp += at->clone.stats.exp * 8; |
1067 | total_exp += at->stats.exp * 8; |
1051 | |
1068 | |
1052 | monster_cnt++; |
1069 | monster_cnt++; |
1053 | } |
1070 | } |
1054 | } |
1071 | } |
1055 | |
1072 | |
… | |
… | |
1110 | void |
1127 | void |
1111 | mapspace::update_ () |
1128 | mapspace::update_ () |
1112 | { |
1129 | { |
1113 | object *tmp, *last = 0; |
1130 | object *tmp, *last = 0; |
1114 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1131 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1115 | facetile *top, *floor, *middle; |
|
|
1116 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1132 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1118 | |
1133 | |
1119 | middle = blank_face; |
1134 | //object *middle = 0; |
1120 | top = blank_face; |
1135 | //object *top = 0; |
1121 | floor = blank_face; |
1136 | //object *floor = 0; |
1122 | |
1137 | // this seems to generate better code than using locals, above |
1123 | middle_obj = 0; |
1138 | object *&top = faces_obj[0] = 0; |
1124 | top_obj = 0; |
1139 | object *&middle = faces_obj[1] = 0; |
1125 | floor_obj = 0; |
1140 | object *&floor = faces_obj[2] = 0; |
1126 | |
1141 | |
1127 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1142 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1128 | { |
1143 | { |
1129 | /* This could be made additive I guess (two lights better than |
1144 | /* This could be made additive I guess (two lights better than |
1130 | * one). But if so, it shouldn't be a simple additive - 2 |
1145 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1143 | * Always put the player down for drawing. |
1158 | * Always put the player down for drawing. |
1144 | */ |
1159 | */ |
1145 | if (!tmp->invisible) |
1160 | if (!tmp->invisible) |
1146 | { |
1161 | { |
1147 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1162 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1148 | { |
|
|
1149 | top = tmp->face; |
|
|
1150 | top_obj = tmp; |
1163 | top = tmp; |
1151 | } |
|
|
1152 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1164 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1153 | { |
1165 | { |
1154 | /* If we got a floor, that means middle and top were below it, |
1166 | /* If we got a floor, that means middle and top were below it, |
1155 | * so should not be visible, so we clear them. |
1167 | * so should not be visible, so we clear them. |
1156 | */ |
1168 | */ |
1157 | middle = blank_face; |
1169 | middle = 0; |
1158 | top = blank_face; |
1170 | top = 0; |
1159 | floor = tmp->face; |
|
|
1160 | floor_obj = tmp; |
1171 | floor = tmp; |
1161 | } |
1172 | } |
1162 | /* Flag anywhere have high priority */ |
1173 | /* Flag anywhere have high priority */ |
1163 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1174 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1164 | { |
1175 | { |
1165 | middle = tmp->face; |
|
|
1166 | |
|
|
1167 | middle_obj = tmp; |
1176 | middle = tmp; |
1168 | anywhere = 1; |
1177 | anywhere = 1; |
1169 | } |
1178 | } |
1170 | /* Find the highest visible face around. If equal |
1179 | /* Find the highest visible face around. If equal |
1171 | * visibilities, we still want the one nearer to the |
1180 | * visibilities, we still want the one nearer to the |
1172 | * top |
1181 | * top |
1173 | */ |
1182 | */ |
1174 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1183 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1175 | { |
|
|
1176 | middle = tmp->face; |
|
|
1177 | middle_obj = tmp; |
1184 | middle = tmp; |
1178 | } |
|
|
1179 | } |
1185 | } |
1180 | |
1186 | |
1181 | if (tmp == tmp->above) |
1187 | if (tmp == tmp->above) |
1182 | { |
1188 | { |
1183 | LOG (llevError, "Error in structure of map\n"); |
1189 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1218 | * middle face. This should not happen, as we already have the |
1224 | * middle face. This should not happen, as we already have the |
1219 | * else statement above so middle should not get set. OTOH, it |
1225 | * else statement above so middle should not get set. OTOH, it |
1220 | * may be possible for the faces to match but be different objects. |
1226 | * may be possible for the faces to match but be different objects. |
1221 | */ |
1227 | */ |
1222 | if (top == middle) |
1228 | if (top == middle) |
1223 | middle = blank_face; |
1229 | middle = 0; |
1224 | |
1230 | |
1225 | /* There are three posibilities at this point: |
1231 | /* There are three posibilities at this point: |
1226 | * 1) top face is set, need middle to be set. |
1232 | * 1) top face is set, need middle to be set. |
1227 | * 2) middle is set, need to set top. |
1233 | * 2) middle is set, need to set top. |
1228 | * 3) neither middle or top is set - need to set both. |
1234 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1233 | /* Once we get to a floor, stop, since we already have a floor object */ |
1239 | /* Once we get to a floor, stop, since we already have a floor object */ |
1234 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1240 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1235 | break; |
1241 | break; |
1236 | |
1242 | |
1237 | /* If two top faces are already set, quit processing */ |
1243 | /* If two top faces are already set, quit processing */ |
1238 | if ((top != blank_face) && (middle != blank_face)) |
1244 | if (top && middle) |
1239 | break; |
1245 | break; |
1240 | |
1246 | |
1241 | /* Only show visible faces */ |
1247 | /* Only show visible faces */ |
1242 | if (!tmp->invisible) |
1248 | if (!tmp->invisible) |
1243 | { |
1249 | { |
1244 | /* Fill in top if needed */ |
1250 | /* Fill in top if needed */ |
1245 | if (top == blank_face) |
1251 | if (!top) |
1246 | { |
1252 | { |
1247 | top = tmp->face; |
|
|
1248 | top_obj = tmp; |
1253 | top = tmp; |
1249 | if (top == middle) |
1254 | if (top == middle) |
1250 | middle = blank_face; |
1255 | middle = 0; |
1251 | } |
1256 | } |
1252 | else |
1257 | else |
1253 | { |
1258 | { |
1254 | /* top is already set - we should only get here if |
1259 | /* top is already set - we should only get here if |
1255 | * middle is not set |
1260 | * middle is not set |
1256 | * |
1261 | * |
1257 | * Set the middle face and break out, since there is nothing |
1262 | * Set the middle face and break out, since there is nothing |
1258 | * more to fill in. We don't check visiblity here, since |
1263 | * more to fill in. We don't check visiblity here, since |
1259 | * |
1264 | * |
1260 | */ |
1265 | */ |
1261 | if (tmp->face != top) |
1266 | if (tmp != top) |
1262 | { |
1267 | { |
1263 | middle = tmp->face; |
|
|
1264 | middle_obj = tmp; |
1268 | middle = tmp; |
1265 | break; |
1269 | break; |
1266 | } |
1270 | } |
1267 | } |
1271 | } |
1268 | } |
1272 | } |
1269 | } |
1273 | } |
1270 | |
1274 | |
1271 | if (middle == floor) |
1275 | if (middle == floor) |
1272 | middle = blank_face; |
1276 | middle = 0; |
1273 | |
1277 | |
1274 | if (top == middle) |
1278 | if (top == middle) |
1275 | middle = blank_face; |
1279 | middle = 0; |
1276 | |
1280 | |
1277 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1281 | #if 0 |
1278 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1282 | faces_obj [0] = top; |
1279 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1283 | faces_obj [1] = middle; |
|
|
1284 | faces_obj [2] = floor; |
|
|
1285 | #endif |
|
|
1286 | } |
|
|
1287 | |
|
|
1288 | uint64 |
|
|
1289 | mapspace::volume () const |
|
|
1290 | { |
|
|
1291 | uint64 vol = 0; |
|
|
1292 | |
|
|
1293 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1294 | vol += op->volume (); |
|
|
1295 | |
|
|
1296 | return vol; |
1280 | } |
1297 | } |
1281 | |
1298 | |
1282 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1299 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1283 | * the map. It also takes care of linking back the freshly found |
1300 | * the map. It also takes care of linking back the freshly found |
1284 | * maps tile_map values if it tiles back to this one. It returns |
1301 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1449 | |
1466 | |
1450 | /** |
1467 | /** |
1451 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1468 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1452 | * map1 to map2 in dx/dy. |
1469 | * map1 to map2 in dx/dy. |
1453 | */ |
1470 | */ |
1454 | static int |
1471 | int |
1455 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1472 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1456 | { |
1473 | { |
1457 | if (!map1 || !map2) |
1474 | if (!map1 || !map2) |
1458 | return 0; |
1475 | return 0; |
1459 | |
1476 | |
… | |
… | |
1571 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1588 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1572 | { |
1589 | { |
1573 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1590 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1574 | { |
1591 | { |
1575 | /* be conservative and fill in _some_ data */ |
1592 | /* be conservative and fill in _some_ data */ |
1576 | retval->distance = 100000; |
1593 | retval->distance = 10000; |
1577 | retval->distance_x = 32767; |
1594 | retval->distance_x = 10000; |
1578 | retval->distance_y = 32767; |
1595 | retval->distance_y = 10000; |
1579 | retval->direction = 0; |
1596 | retval->direction = 0; |
1580 | retval->part = 0; |
1597 | retval->part = 0; |
1581 | } |
1598 | } |
1582 | else |
1599 | else |
1583 | { |
1600 | { |
… | |
… | |
1588 | |
1605 | |
1589 | best = op1; |
1606 | best = op1; |
1590 | /* If this is multipart, find the closest part now */ |
1607 | /* If this is multipart, find the closest part now */ |
1591 | if (!(flags & 0x1) && op1->more) |
1608 | if (!(flags & 0x1) && op1->more) |
1592 | { |
1609 | { |
1593 | object *tmp; |
|
|
1594 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1610 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1595 | |
1611 | |
1596 | /* we just take the offset of the piece to head to figure |
1612 | /* we just take the offset of the piece to head to figure |
1597 | * distance instead of doing all that work above again |
1613 | * distance instead of doing all that work above again |
1598 | * since the distance fields we set above are positive in the |
1614 | * since the distance fields we set above are positive in the |
1599 | * same axis as is used for multipart objects, the simply arithmetic |
1615 | * same axis as is used for multipart objects, the simply arithmetic |
1600 | * below works. |
1616 | * below works. |
1601 | */ |
1617 | */ |
1602 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1618 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1603 | { |
1619 | { |
1604 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1620 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1605 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1621 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1606 | if (tmpi < best_distance) |
1622 | if (tmpi < best_distance) |
1607 | { |
1623 | { |
… | |
… | |
1616 | retval->distance_y += op1->y - best->y; |
1632 | retval->distance_y += op1->y - best->y; |
1617 | } |
1633 | } |
1618 | } |
1634 | } |
1619 | |
1635 | |
1620 | retval->part = best; |
1636 | retval->part = best; |
1621 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1637 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1638 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1623 | } |
1639 | } |
1624 | } |
1640 | } |
1625 | |
1641 | |
1626 | /* this is basically the same as get_rangevector above, but instead of |
1642 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1631 | * flags has no meaning for this function at this time - I kept it in to |
1647 | * flags has no meaning for this function at this time - I kept it in to |
1632 | * be more consistant with the above function and also in case they are needed |
1648 | * be more consistant with the above function and also in case they are needed |
1633 | * for something in the future. Also, since no object is pasted, the best |
1649 | * for something in the future. Also, since no object is pasted, the best |
1634 | * field of the rv_vector is set to NULL. |
1650 | * field of the rv_vector is set to NULL. |
1635 | */ |
1651 | */ |
1636 | |
|
|
1637 | void |
1652 | void |
1638 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1653 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1639 | { |
1654 | { |
1640 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1655 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1641 | { |
1656 | { |
1642 | /* be conservative and fill in _some_ data */ |
1657 | /* be conservative and fill in _some_ data */ |
1643 | retval->distance = 100000; |
1658 | retval->distance = 100000; |
… | |
… | |
1680 | op->remove (); |
1695 | op->remove (); |
1681 | |
1696 | |
1682 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1697 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1683 | } |
1698 | } |
1684 | |
1699 | |
|
|
1700 | region * |
|
|
1701 | maptile::region (int x, int y) const |
|
|
1702 | { |
|
|
1703 | if (regions |
|
|
1704 | && regionmap |
|
|
1705 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1706 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1707 | return reg; |
|
|
1708 | |
|
|
1709 | if (default_region) |
|
|
1710 | return default_region; |
|
|
1711 | |
|
|
1712 | return ::region::default_region (); |
|
|
1713 | } |
|
|
1714 | |
|
|
1715 | /* picks a random object from a style map. |
|
|
1716 | * Redone by MSW so it should be faster and not use static |
|
|
1717 | * variables to generate tables. |
|
|
1718 | */ |
|
|
1719 | object * |
|
|
1720 | maptile::pick_random_object () const |
|
|
1721 | { |
|
|
1722 | /* while returning a null object will result in a crash, that |
|
|
1723 | * is actually preferable to an infinite loop. That is because |
|
|
1724 | * most servers will automatically restart in case of crash. |
|
|
1725 | * Change the logic on getting the random space - shouldn't make |
|
|
1726 | * any difference, but this seems clearer to me. |
|
|
1727 | */ |
|
|
1728 | for (int i = 1000; --i;) |
|
|
1729 | { |
|
|
1730 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1731 | |
|
|
1732 | // do not prefer big monsters just because they are big. |
|
|
1733 | if (pick && pick->head_ () == pick) |
|
|
1734 | return pick->head_ (); |
|
|
1735 | } |
|
|
1736 | |
|
|
1737 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1738 | return get_archetype ("blocked"); |
|
|
1739 | } |
|
|
1740 | |