1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
|
|
26 | #include <funcpoint.h> |
|
|
27 | |
|
|
28 | #include <loader.h> |
|
|
29 | #include <unistd.h> |
24 | #include <unistd.h> |
30 | |
25 | |
|
|
26 | #include "global.h" |
|
|
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
|
|
30 | |
31 | #include "path.h" |
31 | #include "path.h" |
32 | |
|
|
33 | /* |
|
|
34 | * This makes a path absolute outside the world of Crossfire. |
|
|
35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
|
|
36 | * and returns the pointer to a static array containing the result. |
|
|
37 | * it really should be called create_mapname |
|
|
38 | */ |
|
|
39 | const char * |
|
|
40 | create_pathname (const char *name) |
|
|
41 | { |
|
|
42 | static char buf[8192]; |
|
|
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
|
|
44 | return buf; |
|
|
45 | } |
|
|
46 | |
|
|
47 | /* |
|
|
48 | * This function checks if a file with the given path exists. |
|
|
49 | * -1 is returned if it fails, otherwise the mode of the file |
|
|
50 | * is returned. |
|
|
51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
|
|
52 | * |
|
|
53 | * If prepend_dir is set, then we call create_pathname (which prepends |
|
|
54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
|
|
55 | * complete. |
|
|
56 | * Only the editor actually cares about the writablity of this - |
|
|
57 | * the rest of the code only cares that the file is readable. |
|
|
58 | * when the editor goes away, the call to stat should probably be |
|
|
59 | * replaced by an access instead (similar to the windows one, but |
|
|
60 | * that seems to be missing the prepend_dir processing |
|
|
61 | */ |
|
|
62 | int |
|
|
63 | check_path (const char *name, int prepend_dir) |
|
|
64 | { |
|
|
65 | char buf[MAX_BUF]; |
|
|
66 | |
|
|
67 | char *endbuf; |
|
|
68 | struct stat statbuf; |
|
|
69 | int mode = 0; |
|
|
70 | |
|
|
71 | if (prepend_dir) |
|
|
72 | strcpy (buf, create_pathname (name)); |
|
|
73 | else |
|
|
74 | strcpy (buf, name); |
|
|
75 | |
|
|
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
|
|
77 | * this method should be equivalant and is clearer. |
|
|
78 | * Can not use strcat because we need to cycle through |
|
|
79 | * all the names. |
|
|
80 | */ |
|
|
81 | endbuf = buf + strlen (buf); |
|
|
82 | |
|
|
83 | if (stat (buf, &statbuf)) |
|
|
84 | return -1; |
|
|
85 | if (!S_ISREG (statbuf.st_mode)) |
|
|
86 | return (-1); |
|
|
87 | |
|
|
88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
|
|
89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
|
|
90 | mode |= 4; |
|
|
91 | |
|
|
92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
|
|
93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
|
|
94 | mode |= 2; |
|
|
95 | |
|
|
96 | return (mode); |
|
|
97 | } |
|
|
98 | |
32 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
173 | * let the player through (inventory checkers for example) |
107 | * let the player through (inventory checkers for example) |
174 | */ |
108 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
109 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
110 | return 0; |
177 | |
111 | |
178 | if (ob->head != NULL) |
|
|
179 | ob = ob->head; |
112 | ob = ob->head_ (); |
180 | |
113 | |
181 | /* We basically go through the stack of objects, and if there is |
114 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
116 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
117 | * ob is blocking it, so return 0. |
… | |
… | |
214 | else |
147 | else |
215 | { |
148 | { |
216 | /* Broke apart a big nasty if into several here to make |
149 | /* Broke apart a big nasty if into several here to make |
217 | * this more readable. first check - if the space blocks |
150 | * this more readable. first check - if the space blocks |
218 | * movement, can't move here. |
151 | * movement, can't move here. |
219 | * second - if a monster, can't move there, unles it is a |
152 | * second - if a monster, can't move there, unless it is a |
220 | * hidden dm |
153 | * hidden dm |
221 | */ |
154 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
156 | return 1; |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
157 | |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
158 | if (tmp->flag [FLAG_ALIVE] |
|
|
159 | && tmp->head_ () != ob |
|
|
160 | && tmp != ob |
|
|
161 | && tmp->type != DOOR |
|
|
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
226 | return 1; |
163 | return 1; |
227 | } |
164 | } |
228 | |
165 | |
229 | } |
166 | } |
230 | return 0; |
167 | return 0; |
… | |
… | |
272 | |
209 | |
273 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
274 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
275 | } |
212 | } |
276 | |
213 | |
277 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
278 | { |
215 | { |
279 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
280 | |
217 | |
281 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
282 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
283 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
284 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
343 | } |
280 | } |
344 | |
281 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
282 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
283 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
284 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
285 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
|
|
350 | */ |
286 | */ |
351 | void |
287 | void |
352 | maptile::link_multipart_objects () |
288 | maptile::link_multipart_objects () |
353 | { |
289 | { |
354 | if (!spaces) |
290 | if (!spaces) |
355 | return; |
291 | return; |
356 | |
292 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
294 | { |
|
|
295 | object *op = ms->bot; |
|
|
296 | while (op) |
359 | { |
297 | { |
360 | object *above = tmp->above; |
|
|
361 | |
|
|
362 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
|
|
365 | /* If there is nothing more to this object, this for loop |
|
|
366 | * won't do anything. |
|
|
367 | */ |
|
|
368 | archetype *at; |
|
|
369 | object *last, *op; |
|
|
370 | for (at = tmp->arch->more, last = tmp; |
|
|
371 | at; |
|
|
372 | at = at->more, last = op) |
|
|
373 | { |
300 | { |
374 | op = arch_to_object (at); |
301 | op->remove (); |
|
|
302 | op->expand_tail (); |
375 | |
303 | |
376 | /* update x,y coordinates */ |
304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
377 | op->x += tmp->x; |
305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
378 | op->y += tmp->y; |
306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
379 | op->head = tmp; |
|
|
380 | op->map = this; |
|
|
381 | last->more = op; |
|
|
382 | op->name = tmp->name; |
|
|
383 | op->title = tmp->title; |
|
|
384 | |
|
|
385 | /* we could link all the parts onto tmp, and then just |
|
|
386 | * call insert_ob_in_map once, but the effect is the same, |
|
|
387 | * as insert_ob_in_map will call itself with each part, and |
|
|
388 | * the coding is simpler to just to it here with each part. |
|
|
389 | */ |
|
|
390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
308 | |
|
|
309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
310 | // so we have to reset the iteration through the mapspace |
391 | } |
311 | } |
|
|
312 | else |
|
|
313 | op = op->above; |
392 | } |
314 | } |
393 | |
|
|
394 | tmp = above; |
|
|
395 | } |
315 | } |
396 | } |
316 | } |
397 | |
317 | |
398 | /* |
318 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
320 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
|
|
402 | */ |
321 | */ |
403 | bool |
322 | bool |
404 | maptile::_load_objects (object_thawer &thawer) |
323 | maptile::_load_objects (object_thawer &f) |
405 | { |
324 | { |
406 | int unique; |
325 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
408 | |
|
|
409 | op = object::create (); |
|
|
410 | op->map = this; /* To handle buttons correctly */ |
|
|
411 | |
|
|
412 | while (int i = load_object (thawer, op, 0)) |
|
|
413 | { |
326 | { |
414 | /* if the archetype for the object is null, means that we |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
328 | |
416 | * or editor will not be able to do anything with it either. |
329 | switch (f.kw) |
417 | */ |
|
|
418 | if (op->arch == NULL) |
|
|
419 | { |
330 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
331 | case KW_arch: |
421 | continue; |
332 | if (object *op = object::read (f, this)) |
422 | } |
|
|
423 | |
|
|
424 | switch (i) |
|
|
425 | { |
333 | { |
426 | case LL_NORMAL: |
334 | if (op->inv) |
|
|
335 | sum_weight (op); |
|
|
336 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
338 | } |
428 | |
339 | |
429 | if (op->inv) |
340 | continue; |
430 | sum_weight (op); |
|
|
431 | |
341 | |
432 | prev = op, last_more = op; |
|
|
433 | break; |
|
|
434 | |
|
|
435 | case LL_MORE: |
342 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
343 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
344 | |
|
|
345 | default: |
|
|
346 | if (!f.parse_error ("map file")) |
|
|
347 | return false; |
438 | break; |
348 | break; |
439 | } |
349 | } |
440 | |
350 | |
441 | op = object::create (); |
351 | f.next (); |
442 | op->map = this; |
|
|
443 | } |
|
|
444 | |
|
|
445 | op->destroy (); |
|
|
446 | |
|
|
447 | #if 0 |
|
|
448 | for (i = 0; i < width; i++) |
|
|
449 | for (j = 0; j < height; j++) |
|
|
450 | { |
|
|
451 | unique = 0; |
|
|
452 | /* check for unique items, or unique squares */ |
|
|
453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
454 | { |
|
|
455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
456 | unique = 1; |
|
|
457 | |
|
|
458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
460 | } |
|
|
461 | } |
352 | } |
462 | #endif |
|
|
463 | |
353 | |
464 | return true; |
354 | return true; |
465 | } |
355 | } |
466 | |
356 | |
467 | void |
357 | void |
468 | maptile::activate () |
358 | maptile::activate () |
469 | { |
359 | { |
470 | if (!spaces) |
360 | if (spaces) |
471 | return; |
|
|
472 | |
|
|
473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
363 | op->activate_recursive (); |
476 | } |
364 | } |
477 | |
365 | |
478 | void |
366 | void |
479 | maptile::deactivate () |
367 | maptile::deactivate () |
480 | { |
368 | { |
481 | if (!spaces) |
369 | if (spaces) |
482 | return; |
|
|
483 | |
|
|
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
487 | } |
373 | } |
488 | |
374 | |
489 | bool |
375 | bool |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
376 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
377 | { |
492 | static int cede_count = 0; |
378 | coroapi::cede_to_tick (); |
493 | |
379 | |
494 | if (flags & IO_HEADER) |
380 | if (flags & IO_HEADER) |
495 | _save_header (freezer); |
381 | _save_header (f); |
496 | |
382 | |
497 | if (!spaces) |
383 | if (!spaces) |
498 | return false; |
384 | return false; |
499 | |
385 | |
500 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
501 | { |
387 | { |
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
503 | if (cede_count >= 500) |
|
|
504 | { |
|
|
505 | cede_count = 0; |
|
|
506 | coroapi::cede (); |
|
|
507 | } |
|
|
508 | #endif |
|
|
509 | |
|
|
510 | int unique = 0; |
388 | int unique = 0; |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
389 | for (object *op = spaces [i].bot; op; op = op->above) |
512 | { |
390 | { |
513 | // count per-object, but cede only when modification-safe |
|
|
514 | cede_count++; |
|
|
515 | |
|
|
516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
391 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
517 | unique = 1; |
392 | unique = 1; |
518 | |
393 | |
519 | if (!op->can_map_save ()) |
394 | if (!op->can_map_save ()) |
520 | continue; |
395 | continue; |
521 | |
396 | |
522 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (unique || op->flag [FLAG_UNIQUE]) |
523 | { |
398 | { |
524 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
525 | save_object (freezer, op, 1); |
400 | op->write (f); |
526 | } |
401 | } |
527 | else if (flags & IO_OBJECTS) |
402 | else if (flags & IO_OBJECTS) |
528 | save_object (freezer, op, 1); |
403 | op->write (f); |
529 | } |
404 | } |
530 | } |
405 | } |
|
|
406 | |
|
|
407 | coroapi::cede_to_tick (); |
531 | |
408 | |
532 | return true; |
409 | return true; |
533 | } |
410 | } |
534 | |
411 | |
535 | bool |
412 | bool |
536 | maptile::_load_objects (const char *path, bool skip_header) |
413 | maptile::_load_objects (const char *path, bool skip_header) |
537 | { |
414 | { |
538 | object_thawer thawer (path); |
415 | object_thawer f (path); |
539 | |
416 | |
540 | if (!thawer) |
417 | if (!f) |
541 | return false; |
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
542 | |
421 | |
543 | if (skip_header) |
422 | if (skip_header) |
544 | for (;;) |
423 | for (;;) |
545 | { |
424 | { |
546 | keyword kw = thawer.get_kv (); |
425 | keyword kw = f.kw; |
547 | |
426 | f.skip (); |
548 | if (kw == KW_end) |
427 | if (kw == KW_end) |
549 | break; |
428 | break; |
550 | |
|
|
551 | thawer.skip_kv (kw); |
|
|
552 | } |
429 | } |
553 | |
430 | |
554 | return _load_objects (thawer); |
431 | return _load_objects (f); |
555 | } |
432 | } |
556 | |
433 | |
557 | bool |
434 | bool |
558 | maptile::_save_objects (const char *path, int flags) |
435 | maptile::_save_objects (const char *path, int flags) |
559 | { |
436 | { |
… | |
… | |
568 | maptile::maptile () |
445 | maptile::maptile () |
569 | { |
446 | { |
570 | in_memory = MAP_SWAPPED; |
447 | in_memory = MAP_SWAPPED; |
571 | |
448 | |
572 | /* The maps used to pick up default x and y values from the |
449 | /* The maps used to pick up default x and y values from the |
573 | * map archetype. Mimic that behaviour. |
450 | * map archetype. Mimic that behaviour. |
574 | */ |
451 | */ |
575 | width = 16; |
452 | width = 16; |
576 | height = 16; |
453 | height = 16; |
577 | reset_timeout = 0; |
|
|
578 | timeout = 300; |
454 | timeout = 300; |
579 | enter_x = 0; |
455 | max_nrof = 1000; // 1000 items of anything |
580 | enter_y = 0; |
456 | max_volume = 2000000; // 2m³ |
581 | } |
457 | } |
582 | |
458 | |
583 | maptile::maptile (int w, int h) |
459 | maptile::maptile (int w, int h) |
584 | { |
460 | { |
585 | in_memory = MAP_SWAPPED; |
461 | in_memory = MAP_SWAPPED; |
… | |
… | |
735 | bool |
611 | bool |
736 | maptile::_load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
737 | { |
613 | { |
738 | for (;;) |
614 | for (;;) |
739 | { |
615 | { |
740 | keyword kw = thawer.get_kv (); |
616 | thawer.next (); |
741 | |
617 | |
742 | switch (kw) |
618 | switch (thawer.kw) |
743 | { |
619 | { |
744 | case KW_EOF: |
|
|
745 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
746 | return false; |
|
|
747 | |
|
|
748 | case KW_end: |
|
|
749 | return true; |
|
|
750 | |
|
|
751 | default: |
|
|
752 | case KW_ERROR: |
|
|
753 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
754 | break; |
|
|
755 | |
|
|
756 | case KW_msg: |
620 | case KW_msg: |
757 | thawer.get_ml (KW_endmsg, msg); |
621 | thawer.get_ml (KW_endmsg, msg); |
758 | break; |
622 | break; |
759 | |
623 | |
760 | case KW_lore: // CF+ extension |
624 | case KW_lore: // CF+ extension |
… | |
… | |
791 | case KW_winddir: thawer.get (winddir); break; |
655 | case KW_winddir: thawer.get (winddir); break; |
792 | case KW_sky: thawer.get (sky); break; |
656 | case KW_sky: thawer.get (sky); break; |
793 | |
657 | |
794 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
795 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
|
|
660 | case KW_no_reset: thawer.get (no_reset); break; |
796 | |
661 | |
797 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
798 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
799 | |
664 | |
800 | // old names new names |
665 | // old names new names |
801 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
802 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
810 | |
675 | |
811 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
812 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
813 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
814 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
680 | |
|
|
681 | case KW_ERROR: |
|
|
682 | set_key (thawer.kw_str, thawer.value); |
|
|
683 | break; |
|
|
684 | |
|
|
685 | case KW_end: |
|
|
686 | return true; |
|
|
687 | |
|
|
688 | default: |
|
|
689 | if (!thawer.parse_error ("map", 0)) |
|
|
690 | return false; |
|
|
691 | break; |
815 | } |
692 | } |
816 | } |
693 | } |
817 | |
694 | |
818 | abort (); |
695 | abort (); |
819 | } |
696 | } |
… | |
… | |
845 | object *above = op->above; |
722 | object *above = op->above; |
846 | |
723 | |
847 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
848 | unique = 1; |
725 | unique = 1; |
849 | |
726 | |
850 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
851 | { |
728 | { |
852 | op->destroy_inv (false); |
729 | op->destroy_inv (false); |
853 | op->destroy (); |
730 | op->destroy (); |
854 | } |
731 | } |
855 | |
732 | |
… | |
… | |
869 | if (name) MAP_OUT (name); |
746 | if (name) MAP_OUT (name); |
870 | MAP_OUT (swap_time); |
747 | MAP_OUT (swap_time); |
871 | MAP_OUT (reset_time); |
748 | MAP_OUT (reset_time); |
872 | MAP_OUT (reset_timeout); |
749 | MAP_OUT (reset_timeout); |
873 | MAP_OUT (fixed_resettime); |
750 | MAP_OUT (fixed_resettime); |
|
|
751 | MAP_OUT (no_reset); |
874 | MAP_OUT (difficulty); |
752 | MAP_OUT (difficulty); |
875 | |
753 | |
876 | if (region) MAP_OUT2 (region, region->name); |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
877 | |
755 | |
878 | if (shopitems) |
756 | if (shopitems) |
879 | { |
757 | { |
880 | char shop[MAX_BUF]; |
758 | char shop[MAX_BUF]; |
881 | print_shop_string (this, shop); |
759 | print_shop_string (this, shop); |
… | |
… | |
932 | * Remove and free all objects in the given map. |
810 | * Remove and free all objects in the given map. |
933 | */ |
811 | */ |
934 | void |
812 | void |
935 | maptile::clear () |
813 | maptile::clear () |
936 | { |
814 | { |
|
|
815 | sfree (regions, size ()); regions = 0; |
|
|
816 | delete [] regionmap; regionmap = 0; |
|
|
817 | |
937 | if (!spaces) |
818 | if (spaces) |
938 | return; |
819 | { |
939 | |
|
|
940 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
941 | while (object *op = ms->bot) |
821 | while (object *op = ms->bot) |
942 | { |
822 | { |
943 | if (op->head) |
|
|
944 | op = op->head; |
823 | op = op->head_ (); |
945 | |
|
|
946 | op->destroy_inv (false); |
824 | op->destroy_inv (false); |
947 | op->destroy (); |
825 | op->destroy (); |
948 | } |
826 | } |
949 | |
827 | |
950 | sfree (spaces, size ()), spaces = 0; |
828 | sfree (spaces, size ()), spaces = 0; |
|
|
829 | } |
951 | |
830 | |
952 | if (buttons) |
831 | if (buttons) |
953 | free_objectlinkpt (buttons), buttons = 0; |
832 | free_objectlinkpt (buttons), buttons = 0; |
954 | } |
833 | } |
955 | |
834 | |
… | |
… | |
988 | maptile::do_destroy () |
867 | maptile::do_destroy () |
989 | { |
868 | { |
990 | attachable::do_destroy (); |
869 | attachable::do_destroy (); |
991 | |
870 | |
992 | clear (); |
871 | clear (); |
|
|
872 | } |
|
|
873 | |
|
|
874 | /* decay and destroy perishable items in a map */ |
|
|
875 | void |
|
|
876 | maptile::do_decay_objects () |
|
|
877 | { |
|
|
878 | if (!spaces) |
|
|
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
|
|
883 | { |
|
|
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
890 | break; |
|
|
891 | |
|
|
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
898 | || op->is_alive ()) |
|
|
899 | ; // do not decay |
|
|
900 | else if (op->is_weapon ()) |
|
|
901 | { |
|
|
902 | op->stats.dam--; |
|
|
903 | if (op->stats.dam < 0) |
|
|
904 | destroy = 1; |
|
|
905 | } |
|
|
906 | else if (op->is_armor ()) |
|
|
907 | { |
|
|
908 | op->stats.ac--; |
|
|
909 | if (op->stats.ac < 0) |
|
|
910 | destroy = 1; |
|
|
911 | } |
|
|
912 | else if (op->type == FOOD) |
|
|
913 | { |
|
|
914 | op->stats.food -= rndm (5, 20); |
|
|
915 | if (op->stats.food < 0) |
|
|
916 | destroy = 1; |
|
|
917 | } |
|
|
918 | else |
|
|
919 | { |
|
|
920 | int mat = op->materials; |
|
|
921 | |
|
|
922 | if (mat & M_PAPER |
|
|
923 | || mat & M_LEATHER |
|
|
924 | || mat & M_WOOD |
|
|
925 | || mat & M_ORGANIC |
|
|
926 | || mat & M_CLOTH |
|
|
927 | || mat & M_LIQUID |
|
|
928 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
929 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
930 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
931 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
932 | || (mat & M_ICE && temp > 32)) |
|
|
933 | destroy = 1; |
|
|
934 | } |
|
|
935 | |
|
|
936 | /* adjust overall chance below */ |
|
|
937 | if (destroy && rndm (0, 1)) |
|
|
938 | op->destroy (); |
|
|
939 | } |
993 | } |
940 | } |
994 | |
941 | |
995 | /* |
942 | /* |
996 | * Updates every button on the map (by calling update_button() for them). |
943 | * Updates every button on the map (by calling update_button() for them). |
997 | */ |
944 | */ |
… | |
… | |
1045 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
992 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1046 | { |
993 | { |
1047 | total_exp += op->stats.exp; |
994 | total_exp += op->stats.exp; |
1048 | |
995 | |
1049 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
996 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1050 | total_exp += at->clone.stats.exp * 8; |
997 | total_exp += at->stats.exp * 8; |
1051 | |
998 | |
1052 | monster_cnt++; |
999 | monster_cnt++; |
1053 | } |
1000 | } |
1054 | } |
1001 | } |
1055 | |
1002 | |
… | |
… | |
1110 | void |
1057 | void |
1111 | mapspace::update_ () |
1058 | mapspace::update_ () |
1112 | { |
1059 | { |
1113 | object *tmp, *last = 0; |
1060 | object *tmp, *last = 0; |
1114 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1061 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1115 | facetile *top, *floor, *middle; |
|
|
1116 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1062 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1118 | |
1063 | |
1119 | middle = blank_face; |
1064 | //object *middle = 0; |
1120 | top = blank_face; |
1065 | //object *top = 0; |
1121 | floor = blank_face; |
1066 | //object *floor = 0; |
1122 | |
1067 | // this seems to generate better code than using locals, above |
1123 | middle_obj = 0; |
1068 | object *&top = faces_obj[0] = 0; |
1124 | top_obj = 0; |
1069 | object *&middle = faces_obj[1] = 0; |
1125 | floor_obj = 0; |
1070 | object *&floor = faces_obj[2] = 0; |
1126 | |
1071 | |
1127 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1072 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1128 | { |
1073 | { |
1129 | /* This could be made additive I guess (two lights better than |
1074 | /* This could be made additive I guess (two lights better than |
1130 | * one). But if so, it shouldn't be a simple additive - 2 |
1075 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1143 | * Always put the player down for drawing. |
1088 | * Always put the player down for drawing. |
1144 | */ |
1089 | */ |
1145 | if (!tmp->invisible) |
1090 | if (!tmp->invisible) |
1146 | { |
1091 | { |
1147 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1092 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1148 | { |
|
|
1149 | top = tmp->face; |
|
|
1150 | top_obj = tmp; |
1093 | top = tmp; |
1151 | } |
|
|
1152 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1094 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1153 | { |
1095 | { |
1154 | /* If we got a floor, that means middle and top were below it, |
1096 | /* If we got a floor, that means middle and top were below it, |
1155 | * so should not be visible, so we clear them. |
1097 | * so should not be visible, so we clear them. |
1156 | */ |
1098 | */ |
1157 | middle = blank_face; |
1099 | middle = 0; |
1158 | top = blank_face; |
1100 | top = 0; |
1159 | floor = tmp->face; |
|
|
1160 | floor_obj = tmp; |
1101 | floor = tmp; |
1161 | } |
1102 | } |
1162 | /* Flag anywhere have high priority */ |
1103 | /* Flag anywhere have high priority */ |
1163 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1104 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1164 | { |
1105 | { |
1165 | middle = tmp->face; |
|
|
1166 | |
|
|
1167 | middle_obj = tmp; |
1106 | middle = tmp; |
1168 | anywhere = 1; |
1107 | anywhere = 1; |
1169 | } |
1108 | } |
1170 | /* Find the highest visible face around. If equal |
1109 | /* Find the highest visible face around. If equal |
1171 | * visibilities, we still want the one nearer to the |
1110 | * visibilities, we still want the one nearer to the |
1172 | * top |
1111 | * top |
1173 | */ |
1112 | */ |
1174 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1113 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1175 | { |
|
|
1176 | middle = tmp->face; |
|
|
1177 | middle_obj = tmp; |
1114 | middle = tmp; |
1178 | } |
|
|
1179 | } |
1115 | } |
1180 | |
1116 | |
1181 | if (tmp == tmp->above) |
1117 | if (tmp == tmp->above) |
1182 | { |
1118 | { |
1183 | LOG (llevError, "Error in structure of map\n"); |
1119 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1218 | * middle face. This should not happen, as we already have the |
1154 | * middle face. This should not happen, as we already have the |
1219 | * else statement above so middle should not get set. OTOH, it |
1155 | * else statement above so middle should not get set. OTOH, it |
1220 | * may be possible for the faces to match but be different objects. |
1156 | * may be possible for the faces to match but be different objects. |
1221 | */ |
1157 | */ |
1222 | if (top == middle) |
1158 | if (top == middle) |
1223 | middle = blank_face; |
1159 | middle = 0; |
1224 | |
1160 | |
1225 | /* There are three posibilities at this point: |
1161 | /* There are three posibilities at this point: |
1226 | * 1) top face is set, need middle to be set. |
1162 | * 1) top face is set, need middle to be set. |
1227 | * 2) middle is set, need to set top. |
1163 | * 2) middle is set, need to set top. |
1228 | * 3) neither middle or top is set - need to set both. |
1164 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1233 | /* Once we get to a floor, stop, since we already have a floor object */ |
1169 | /* Once we get to a floor, stop, since we already have a floor object */ |
1234 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1170 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1235 | break; |
1171 | break; |
1236 | |
1172 | |
1237 | /* If two top faces are already set, quit processing */ |
1173 | /* If two top faces are already set, quit processing */ |
1238 | if ((top != blank_face) && (middle != blank_face)) |
1174 | if (top && middle) |
1239 | break; |
1175 | break; |
1240 | |
1176 | |
1241 | /* Only show visible faces */ |
1177 | /* Only show visible faces */ |
1242 | if (!tmp->invisible) |
1178 | if (!tmp->invisible) |
1243 | { |
1179 | { |
1244 | /* Fill in top if needed */ |
1180 | /* Fill in top if needed */ |
1245 | if (top == blank_face) |
1181 | if (!top) |
1246 | { |
1182 | { |
1247 | top = tmp->face; |
|
|
1248 | top_obj = tmp; |
1183 | top = tmp; |
1249 | if (top == middle) |
1184 | if (top == middle) |
1250 | middle = blank_face; |
1185 | middle = 0; |
1251 | } |
1186 | } |
1252 | else |
1187 | else |
1253 | { |
1188 | { |
1254 | /* top is already set - we should only get here if |
1189 | /* top is already set - we should only get here if |
1255 | * middle is not set |
1190 | * middle is not set |
1256 | * |
1191 | * |
1257 | * Set the middle face and break out, since there is nothing |
1192 | * Set the middle face and break out, since there is nothing |
1258 | * more to fill in. We don't check visiblity here, since |
1193 | * more to fill in. We don't check visiblity here, since |
1259 | * |
1194 | * |
1260 | */ |
1195 | */ |
1261 | if (tmp->face != top) |
1196 | if (tmp != top) |
1262 | { |
1197 | { |
1263 | middle = tmp->face; |
|
|
1264 | middle_obj = tmp; |
1198 | middle = tmp; |
1265 | break; |
1199 | break; |
1266 | } |
1200 | } |
1267 | } |
1201 | } |
1268 | } |
1202 | } |
1269 | } |
1203 | } |
1270 | |
1204 | |
1271 | if (middle == floor) |
1205 | if (middle == floor) |
1272 | middle = blank_face; |
1206 | middle = 0; |
1273 | |
1207 | |
1274 | if (top == middle) |
1208 | if (top == middle) |
1275 | middle = blank_face; |
1209 | middle = 0; |
1276 | |
1210 | |
1277 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1211 | #if 0 |
1278 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1212 | faces_obj [0] = top; |
1279 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1213 | faces_obj [1] = middle; |
|
|
1214 | faces_obj [2] = floor; |
|
|
1215 | #endif |
|
|
1216 | } |
|
|
1217 | |
|
|
1218 | uint64 |
|
|
1219 | mapspace::volume () const |
|
|
1220 | { |
|
|
1221 | uint64 vol = 0; |
|
|
1222 | |
|
|
1223 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1224 | vol += op->volume (); |
|
|
1225 | |
|
|
1226 | return vol; |
1280 | } |
1227 | } |
1281 | |
1228 | |
1282 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1229 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1283 | * the map. It also takes care of linking back the freshly found |
1230 | * the map. It also takes care of linking back the freshly found |
1284 | * maps tile_map values if it tiles back to this one. It returns |
1231 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1449 | |
1396 | |
1450 | /** |
1397 | /** |
1451 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1398 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1452 | * map1 to map2 in dx/dy. |
1399 | * map1 to map2 in dx/dy. |
1453 | */ |
1400 | */ |
1454 | static int |
1401 | int |
1455 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1402 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1456 | { |
1403 | { |
1457 | if (!map1 || !map2) |
1404 | if (!map1 || !map2) |
1458 | return 0; |
1405 | return 0; |
1459 | |
1406 | |
… | |
… | |
1571 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1518 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1572 | { |
1519 | { |
1573 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1520 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1574 | { |
1521 | { |
1575 | /* be conservative and fill in _some_ data */ |
1522 | /* be conservative and fill in _some_ data */ |
1576 | retval->distance = 100000; |
1523 | retval->distance = 10000; |
1577 | retval->distance_x = 32767; |
1524 | retval->distance_x = 10000; |
1578 | retval->distance_y = 32767; |
1525 | retval->distance_y = 10000; |
1579 | retval->direction = 0; |
1526 | retval->direction = 0; |
1580 | retval->part = 0; |
1527 | retval->part = 0; |
1581 | } |
1528 | } |
1582 | else |
1529 | else |
1583 | { |
1530 | { |
… | |
… | |
1588 | |
1535 | |
1589 | best = op1; |
1536 | best = op1; |
1590 | /* If this is multipart, find the closest part now */ |
1537 | /* If this is multipart, find the closest part now */ |
1591 | if (!(flags & 0x1) && op1->more) |
1538 | if (!(flags & 0x1) && op1->more) |
1592 | { |
1539 | { |
1593 | object *tmp; |
|
|
1594 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1540 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1595 | |
1541 | |
1596 | /* we just take the offset of the piece to head to figure |
1542 | /* we just take the offset of the piece to head to figure |
1597 | * distance instead of doing all that work above again |
1543 | * distance instead of doing all that work above again |
1598 | * since the distance fields we set above are positive in the |
1544 | * since the distance fields we set above are positive in the |
1599 | * same axis as is used for multipart objects, the simply arithmetic |
1545 | * same axis as is used for multipart objects, the simply arithmetic |
1600 | * below works. |
1546 | * below works. |
1601 | */ |
1547 | */ |
1602 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1548 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1603 | { |
1549 | { |
1604 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1550 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1605 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1551 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1606 | if (tmpi < best_distance) |
1552 | if (tmpi < best_distance) |
1607 | { |
1553 | { |
… | |
… | |
1616 | retval->distance_y += op1->y - best->y; |
1562 | retval->distance_y += op1->y - best->y; |
1617 | } |
1563 | } |
1618 | } |
1564 | } |
1619 | |
1565 | |
1620 | retval->part = best; |
1566 | retval->part = best; |
1621 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1567 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1568 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1623 | } |
1569 | } |
1624 | } |
1570 | } |
1625 | |
1571 | |
1626 | /* this is basically the same as get_rangevector above, but instead of |
1572 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1631 | * flags has no meaning for this function at this time - I kept it in to |
1577 | * flags has no meaning for this function at this time - I kept it in to |
1632 | * be more consistant with the above function and also in case they are needed |
1578 | * be more consistant with the above function and also in case they are needed |
1633 | * for something in the future. Also, since no object is pasted, the best |
1579 | * for something in the future. Also, since no object is pasted, the best |
1634 | * field of the rv_vector is set to NULL. |
1580 | * field of the rv_vector is set to NULL. |
1635 | */ |
1581 | */ |
1636 | |
|
|
1637 | void |
1582 | void |
1638 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1583 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1639 | { |
1584 | { |
1640 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1585 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1641 | { |
1586 | { |
1642 | /* be conservative and fill in _some_ data */ |
1587 | /* be conservative and fill in _some_ data */ |
1643 | retval->distance = 100000; |
1588 | retval->distance = 100000; |
… | |
… | |
1680 | op->remove (); |
1625 | op->remove (); |
1681 | |
1626 | |
1682 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1627 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1683 | } |
1628 | } |
1684 | |
1629 | |
|
|
1630 | region * |
|
|
1631 | maptile::region (int x, int y) const |
|
|
1632 | { |
|
|
1633 | if (regions |
|
|
1634 | && regionmap |
|
|
1635 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1636 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1637 | return reg; |
|
|
1638 | |
|
|
1639 | if (default_region) |
|
|
1640 | return default_region; |
|
|
1641 | |
|
|
1642 | return ::region::default_region (); |
|
|
1643 | } |
|
|
1644 | |
|
|
1645 | /* picks a random object from a style map. |
|
|
1646 | * Redone by MSW so it should be faster and not use static |
|
|
1647 | * variables to generate tables. |
|
|
1648 | */ |
|
|
1649 | object * |
|
|
1650 | maptile::pick_random_object () const |
|
|
1651 | { |
|
|
1652 | /* while returning a null object will result in a crash, that |
|
|
1653 | * is actually preferable to an infinite loop. That is because |
|
|
1654 | * most servers will automatically restart in case of crash. |
|
|
1655 | * Change the logic on getting the random space - shouldn't make |
|
|
1656 | * any difference, but this seems clearer to me. |
|
|
1657 | */ |
|
|
1658 | for (int i = 1000; --i;) |
|
|
1659 | { |
|
|
1660 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1661 | |
|
|
1662 | // do not prefer big monsters just because they are big. |
|
|
1663 | if (pick && pick->head_ () == pick) |
|
|
1664 | return pick->head_ (); |
|
|
1665 | } |
|
|
1666 | |
|
|
1667 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1668 | return get_archetype ("blocked"); |
|
|
1669 | } |
|
|
1670 | |
|
|
1671 | void |
|
|
1672 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1673 | { |
|
|
1674 | if (!sound) |
|
|
1675 | return; |
|
|
1676 | |
|
|
1677 | for_all_players (pl) |
|
|
1678 | if (pl->ob->map == this) |
|
|
1679 | if (client *ns = pl->ns) |
|
|
1680 | { |
|
|
1681 | int dx = x - pl->ob->x; |
|
|
1682 | int dy = y - pl->ob->y; |
|
|
1683 | |
|
|
1684 | int distance = idistance (dx, dy); |
|
|
1685 | |
|
|
1686 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1687 | ns->play_sound (sound, dx, dy); |
|
|
1688 | } |
|
|
1689 | } |
|
|
1690 | |