1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | |
27 | |
27 | #include <loader.h> |
28 | #include <loader.h> |
28 | #include <unistd.h> |
29 | #include <unistd.h> |
29 | |
30 | |
30 | #include "path.h" |
31 | #include "path.h" |
31 | |
|
|
32 | /* |
|
|
33 | * Returns the maptile which has a name matching the given argument. |
|
|
34 | * return NULL if no match is found. |
|
|
35 | */ |
|
|
36 | maptile * |
|
|
37 | has_been_loaded (const char *name) |
|
|
38 | { |
|
|
39 | if (!name || !*name) |
|
|
40 | return 0; |
|
|
41 | |
|
|
42 | for_all_maps (map) |
|
|
43 | if (!strcmp (name, map->path)) |
|
|
44 | return map; |
|
|
45 | |
|
|
46 | return 0; |
|
|
47 | } |
|
|
48 | |
32 | |
49 | /* |
33 | /* |
50 | * This makes a path absolute outside the world of Crossfire. |
34 | * This makes a path absolute outside the world of Crossfire. |
51 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
52 | * and returns the pointer to a static array containing the result. |
36 | * and returns the pointer to a static array containing the result. |
53 | * it really should be called create_mapname |
37 | * it really should be called create_mapname |
54 | */ |
38 | */ |
55 | |
|
|
56 | const char * |
39 | const char * |
57 | create_pathname (const char *name) |
40 | create_pathname (const char *name) |
58 | { |
41 | { |
59 | static char buf[MAX_BUF]; |
42 | static char buf[8192]; |
60 | |
|
|
61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
|
|
62 | * someplace else in the code? msw 2-17-97 |
|
|
63 | */ |
|
|
64 | if (*name == '/') |
|
|
65 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
|
|
66 | else |
|
|
67 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
68 | return (buf); |
44 | return buf; |
69 | } |
45 | } |
70 | |
|
|
71 | /* |
|
|
72 | * same as create_pathname, but for the overlay maps. |
|
|
73 | */ |
|
|
74 | |
|
|
75 | const char * |
|
|
76 | create_overlay_pathname (const char *name) |
|
|
77 | { |
|
|
78 | static char buf[MAX_BUF]; |
|
|
79 | |
|
|
80 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
|
|
81 | * someplace else in the code? msw 2-17-97 |
|
|
82 | */ |
|
|
83 | if (*name == '/') |
|
|
84 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
|
|
85 | else |
|
|
86 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
|
|
87 | return (buf); |
|
|
88 | } |
|
|
89 | |
|
|
90 | /* |
|
|
91 | * same as create_pathname, but for the template maps. |
|
|
92 | */ |
|
|
93 | |
|
|
94 | const char * |
|
|
95 | create_template_pathname (const char *name) |
|
|
96 | { |
|
|
97 | static char buf[MAX_BUF]; |
|
|
98 | |
|
|
99 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
|
|
100 | * someplace else in the code? msw 2-17-97 |
|
|
101 | */ |
|
|
102 | if (*name == '/') |
|
|
103 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
|
|
104 | else |
|
|
105 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
|
|
106 | return (buf); |
|
|
107 | } |
|
|
108 | |
|
|
109 | /* |
|
|
110 | * This makes absolute path to the itemfile where unique objects |
|
|
111 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
|
|
112 | * files than full directory structure, but if this is problem it can |
|
|
113 | * be changed. |
|
|
114 | */ |
|
|
115 | static const char * |
|
|
116 | create_items_path (const char *s) |
|
|
117 | { |
|
|
118 | static char buf[MAX_BUF]; |
|
|
119 | char *t; |
|
|
120 | |
|
|
121 | if (*s == '/') |
|
|
122 | s++; |
|
|
123 | |
|
|
124 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
|
|
125 | |
|
|
126 | for (t = buf + strlen (buf); *s; s++, t++) |
|
|
127 | if (*s == '/') |
|
|
128 | *t = '@'; |
|
|
129 | else |
|
|
130 | *t = *s; |
|
|
131 | *t = 0; |
|
|
132 | return (buf); |
|
|
133 | } |
|
|
134 | |
|
|
135 | |
46 | |
136 | /* |
47 | /* |
137 | * This function checks if a file with the given path exists. |
48 | * This function checks if a file with the given path exists. |
138 | * -1 is returned if it fails, otherwise the mode of the file |
49 | * -1 is returned if it fails, otherwise the mode of the file |
139 | * is returned. |
50 | * is returned. |
… | |
… | |
146 | * the rest of the code only cares that the file is readable. |
57 | * the rest of the code only cares that the file is readable. |
147 | * when the editor goes away, the call to stat should probably be |
58 | * when the editor goes away, the call to stat should probably be |
148 | * replaced by an access instead (similar to the windows one, but |
59 | * replaced by an access instead (similar to the windows one, but |
149 | * that seems to be missing the prepend_dir processing |
60 | * that seems to be missing the prepend_dir processing |
150 | */ |
61 | */ |
151 | |
|
|
152 | int |
62 | int |
153 | check_path (const char *name, int prepend_dir) |
63 | check_path (const char *name, int prepend_dir) |
154 | { |
64 | { |
155 | char buf[MAX_BUF]; |
65 | char buf[MAX_BUF]; |
156 | |
66 | |
… | |
… | |
182 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
183 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
184 | mode |= 2; |
94 | mode |= 2; |
185 | |
95 | |
186 | return (mode); |
96 | return (mode); |
187 | } |
|
|
188 | |
|
|
189 | /* |
|
|
190 | * Prints out debug-information about a map. |
|
|
191 | * Dumping these at llevError doesn't seem right, but is |
|
|
192 | * necessary to make sure the information is in fact logged. |
|
|
193 | */ |
|
|
194 | |
|
|
195 | void |
|
|
196 | dump_map (const maptile *m) |
|
|
197 | { |
|
|
198 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
|
|
199 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
|
|
200 | |
|
|
201 | if (m->msg != NULL) |
|
|
202 | LOG (llevError, "Message:\n%s", m->msg); |
|
|
203 | |
|
|
204 | if (m->maplore != NULL) |
|
|
205 | LOG (llevError, "Lore:\n%s", m->maplore); |
|
|
206 | |
|
|
207 | if (m->tmpname != NULL) |
|
|
208 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
|
|
209 | |
|
|
210 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
|
|
211 | LOG (llevError, "Darkness: %d\n", m->darkness); |
|
|
212 | } |
|
|
213 | |
|
|
214 | /* |
|
|
215 | * Prints out debug-information about all maps. |
|
|
216 | * This basically just goes through all the maps and calls |
|
|
217 | * dump_map on each one. |
|
|
218 | */ |
|
|
219 | |
|
|
220 | void |
|
|
221 | dump_all_maps (void) |
|
|
222 | { |
|
|
223 | for_all_maps (m) |
|
|
224 | dump_map (m); |
|
|
225 | } |
97 | } |
226 | |
98 | |
227 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
228 | * one function that just returns a P_.. value (see map.h) |
100 | * one function that just returns a P_.. value (see map.h) |
229 | * it will also do map translation for tiled maps, returning |
101 | * it will also do map translation for tiled maps, returning |
… | |
… | |
235 | * don't expect to insert/remove anything from those spaces. |
107 | * don't expect to insert/remove anything from those spaces. |
236 | */ |
108 | */ |
237 | int |
109 | int |
238 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
110 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
239 | { |
111 | { |
240 | sint16 newx, newy; |
|
|
241 | int retval = 0; |
|
|
242 | maptile *mp; |
|
|
243 | |
|
|
244 | newx = x; |
112 | sint16 newx = x; |
245 | newy = y; |
113 | sint16 newy = y; |
246 | |
114 | |
247 | mp = get_map_from_coord (oldmap, &newx, &newy); |
115 | maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
248 | |
116 | |
249 | if (!mp) |
117 | if (!mp) |
250 | return P_OUT_OF_MAP; |
118 | return P_OUT_OF_MAP; |
251 | |
|
|
252 | if (mp != oldmap) |
|
|
253 | retval |= P_NEW_MAP; |
|
|
254 | |
119 | |
255 | if (newmap) *newmap = mp; |
120 | if (newmap) *newmap = mp; |
256 | if (nx) *nx = newx; |
121 | if (nx) *nx = newx; |
257 | if (ny) *ny = newy; |
122 | if (ny) *ny = newy; |
258 | |
123 | |
259 | return retval | mp->at (newx, newy).flags (); |
124 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
260 | } |
125 | } |
261 | |
126 | |
262 | /* |
127 | /* |
263 | * Returns true if the given coordinate is blocked except by the |
128 | * Returns true if the given coordinate is blocked except by the |
264 | * object passed is not blocking. This is used with |
129 | * object passed is not blocking. This is used with |
… | |
… | |
363 | |
228 | |
364 | } |
229 | } |
365 | return 0; |
230 | return 0; |
366 | } |
231 | } |
367 | |
232 | |
368 | |
|
|
369 | /* |
233 | /* |
370 | * Returns true if the given object can't fit in the given spot. |
234 | * Returns true if the given object can't fit in the given spot. |
371 | * This is meant for multi space objects - for single space objecs, |
235 | * This is meant for multi space objects - for single space objecs, |
372 | * just calling get_map_blocked and checking that against movement type |
236 | * just calling get_map_blocked and checking that against movement type |
373 | * of object. This function goes through all the parts of the |
237 | * of object. This function goes through all the parts of the |
… | |
… | |
398 | archetype *tmp; |
262 | archetype *tmp; |
399 | int flag; |
263 | int flag; |
400 | maptile *m1; |
264 | maptile *m1; |
401 | sint16 sx, sy; |
265 | sint16 sx, sy; |
402 | |
266 | |
403 | if (ob == NULL) |
267 | if (!ob) |
404 | { |
268 | { |
405 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
269 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
406 | if (flag & P_OUT_OF_MAP) |
270 | if (flag & P_OUT_OF_MAP) |
407 | return P_OUT_OF_MAP; |
271 | return P_OUT_OF_MAP; |
408 | |
272 | |
… | |
… | |
418 | return P_OUT_OF_MAP; |
282 | return P_OUT_OF_MAP; |
419 | if (flag & P_IS_ALIVE) |
283 | if (flag & P_IS_ALIVE) |
420 | return P_IS_ALIVE; |
284 | return P_IS_ALIVE; |
421 | |
285 | |
422 | mapspace &ms = m1->at (sx, sy); |
286 | mapspace &ms = m1->at (sx, sy); |
423 | |
|
|
424 | |
287 | |
425 | /* find_first_free_spot() calls this function. However, often |
288 | /* find_first_free_spot() calls this function. However, often |
426 | * ob doesn't have any move type (when used to place exits) |
289 | * ob doesn't have any move type (when used to place exits) |
427 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
290 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
428 | */ |
291 | */ |
… | |
… | |
444 | * into inventory, but just links them. What this does is go through |
307 | * into inventory, but just links them. What this does is go through |
445 | * and insert them properly. |
308 | * and insert them properly. |
446 | * The object 'container' is the object that contains the inventory. |
309 | * The object 'container' is the object that contains the inventory. |
447 | * This is needed so that we can update the containers weight. |
310 | * This is needed so that we can update the containers weight. |
448 | */ |
311 | */ |
449 | |
|
|
450 | void |
312 | void |
451 | fix_container (object *container) |
313 | fix_container (object *container) |
452 | { |
314 | { |
453 | object *tmp = container->inv, *next; |
315 | object *tmp = container->inv, *next; |
454 | |
316 | |
455 | container->inv = NULL; |
317 | container->inv = 0; |
456 | while (tmp != NULL) |
318 | while (tmp) |
457 | { |
319 | { |
458 | next = tmp->below; |
320 | next = tmp->below; |
459 | if (tmp->inv) |
321 | if (tmp->inv) |
460 | fix_container (tmp); |
322 | fix_container (tmp); |
|
|
323 | |
461 | (void) insert_ob_in_ob (tmp, container); |
324 | insert_ob_in_ob (tmp, container); |
462 | tmp = next; |
325 | tmp = next; |
463 | } |
326 | } |
|
|
327 | |
464 | /* sum_weight will go through and calculate what all the containers are |
328 | /* sum_weight will go through and calculate what all the containers are |
465 | * carrying. |
329 | * carrying. |
466 | */ |
330 | */ |
467 | sum_weight (container); |
331 | sum_weight (container); |
|
|
332 | } |
|
|
333 | |
|
|
334 | void |
|
|
335 | maptile::set_object_flag (int flag, int value) |
|
|
336 | { |
|
|
337 | if (!spaces) |
|
|
338 | return; |
|
|
339 | |
|
|
340 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
341 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
342 | tmp->flag [flag] = value; |
468 | } |
343 | } |
469 | |
344 | |
470 | /* link_multipart_objects go through all the objects on the map looking |
345 | /* link_multipart_objects go through all the objects on the map looking |
471 | * for objects whose arch says they are multipart yet according to the |
346 | * for objects whose arch says they are multipart yet according to the |
472 | * info we have, they only have the head (as would be expected when |
347 | * info we have, they only have the head (as would be expected when |
473 | * they are saved). We do have to look for the old maps that did save |
348 | * they are saved). We do have to look for the old maps that did save |
474 | * the more sections and not re-add sections for them. |
349 | * the more sections and not re-add sections for them. |
475 | */ |
350 | */ |
476 | static void |
351 | void |
477 | link_multipart_objects (maptile *m) |
352 | maptile::link_multipart_objects () |
478 | { |
353 | { |
479 | int x, y; |
354 | if (!spaces) |
480 | object *tmp, *op, *last, *above; |
355 | return; |
481 | archetype *at; |
|
|
482 | |
356 | |
483 | for (x = 0; x < m->width; x++) |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
484 | for (y = 0; y < m->height; y++) |
358 | for (object *tmp = ms->bot; tmp; ) |
485 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
486 | { |
359 | { |
487 | above = tmp->above; |
360 | object *above = tmp->above; |
488 | |
361 | |
489 | /* already multipart - don't do anything more */ |
362 | /* already multipart - don't do anything more */ |
490 | if (tmp->head || tmp->more) |
363 | if (!tmp->head && !tmp->more) |
491 | continue; |
364 | { |
492 | |
|
|
493 | /* If there is nothing more to this object, this for loop |
365 | /* If there is nothing more to this object, this for loop |
494 | * won't do anything. |
366 | * won't do anything. |
495 | */ |
367 | */ |
496 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
368 | archetype *at; |
|
|
369 | object *last, *op; |
|
|
370 | for (at = tmp->arch->more, last = tmp; |
|
|
371 | at; |
|
|
372 | at = at->more, last = op) |
497 | { |
373 | { |
498 | op = arch_to_object (at); |
374 | op = arch_to_object (at); |
499 | |
375 | |
500 | /* update x,y coordinates */ |
376 | /* update x,y coordinates */ |
501 | op->x += tmp->x; |
377 | op->x += tmp->x; |
502 | op->y += tmp->y; |
378 | op->y += tmp->y; |
503 | op->head = tmp; |
379 | op->head = tmp; |
504 | op->map = m; |
380 | op->map = this; |
505 | last->more = op; |
381 | last->more = op; |
506 | op->name = tmp->name; |
382 | op->name = tmp->name; |
507 | op->title = tmp->title; |
383 | op->title = tmp->title; |
|
|
384 | |
508 | /* we could link all the parts onto tmp, and then just |
385 | /* we could link all the parts onto tmp, and then just |
509 | * call insert_ob_in_map once, but the effect is the same, |
386 | * call insert_ob_in_map once, but the effect is the same, |
510 | * as insert_ob_in_map will call itself with each part, and |
387 | * as insert_ob_in_map will call itself with each part, and |
511 | * the coding is simpler to just to it here with each part. |
388 | * the coding is simpler to just to it here with each part. |
512 | */ |
389 | */ |
513 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
514 | } /* for at = tmp->arch->more */ |
391 | } |
515 | } /* for objects on this space */ |
392 | } |
|
|
393 | |
|
|
394 | tmp = above; |
|
|
395 | } |
516 | } |
396 | } |
517 | |
397 | |
518 | /* |
398 | /* |
519 | * Loads (ands parses) the objects into a given map from the specified |
399 | * Loads (ands parses) the objects into a given map from the specified |
520 | * file pointer. |
400 | * file pointer. |
521 | * mapflags is the same as we get with load_original_map |
401 | * mapflags is the same as we get with load_original_map |
522 | */ |
402 | */ |
523 | void |
403 | bool |
524 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
404 | maptile::_load_objects (object_thawer &thawer) |
525 | { |
405 | { |
526 | int i, j; |
|
|
527 | int unique; |
406 | int unique; |
528 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
529 | |
408 | |
530 | op = object::create (); |
409 | op = object::create (); |
531 | op->map = m; /* To handle buttons correctly */ |
410 | op->map = this; /* To handle buttons correctly */ |
532 | |
411 | |
533 | while ((i = load_object (fp, op, mapflags))) |
412 | while (int i = load_object (thawer, op, 0)) |
534 | { |
413 | { |
535 | /* if the archetype for the object is null, means that we |
414 | /* if the archetype for the object is null, means that we |
536 | * got an invalid object. Don't do anything with it - the game |
415 | * got an invalid object. Don't do anything with it - the game |
537 | * or editor will not be able to do anything with it either. |
416 | * or editor will not be able to do anything with it either. |
538 | */ |
417 | */ |
… | |
… | |
543 | } |
422 | } |
544 | |
423 | |
545 | switch (i) |
424 | switch (i) |
546 | { |
425 | { |
547 | case LL_NORMAL: |
426 | case LL_NORMAL: |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
|
|
549 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
550 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
|
|
551 | else |
|
|
552 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
553 | |
428 | |
554 | if (op->inv) |
429 | if (op->inv) |
555 | sum_weight (op); |
430 | sum_weight (op); |
556 | |
431 | |
557 | prev = op, last_more = op; |
432 | prev = op, last_more = op; |
558 | break; |
433 | break; |
559 | |
434 | |
560 | case LL_MORE: |
435 | case LL_MORE: |
561 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
562 | op->head = prev, last_more->more = op, last_more = op; |
437 | op->head = prev, last_more->more = op, last_more = op; |
563 | break; |
438 | break; |
564 | } |
439 | } |
565 | |
440 | |
566 | if (mapflags & MAP_STYLE) |
|
|
567 | remove_from_active_list (op); |
|
|
568 | |
|
|
569 | op = object::create (); |
441 | op = object::create (); |
570 | op->map = m; |
442 | op->map = this; |
571 | } |
|
|
572 | |
|
|
573 | for (i = 0; i < m->width; i++) |
|
|
574 | { |
|
|
575 | for (j = 0; j < m->height; j++) |
|
|
576 | { |
|
|
577 | unique = 0; |
|
|
578 | /* check for unique items, or unique squares */ |
|
|
579 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
580 | { |
|
|
581 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
582 | unique = 1; |
|
|
583 | |
|
|
584 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
585 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
586 | } |
|
|
587 | } |
|
|
588 | } |
443 | } |
589 | |
444 | |
590 | op->destroy (); |
445 | op->destroy (); |
591 | link_multipart_objects (m); |
|
|
592 | } |
|
|
593 | |
446 | |
594 | /* This saves all the objects on the map in a non destructive fashion. |
447 | #if 0 |
595 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
|
|
596 | * and we only save the head of multi part objects - this is needed |
|
|
597 | * in order to do map tiling properly. |
|
|
598 | */ |
|
|
599 | void |
|
|
600 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
|
|
601 | { |
|
|
602 | int i, j = 0, unique = 0; |
|
|
603 | object *op; |
|
|
604 | |
|
|
605 | /* first pass - save one-part objects */ |
|
|
606 | for (i = 0; i < m->width; i++) |
448 | for (i = 0; i < width; i++) |
607 | for (j = 0; j < m->height; j++) |
449 | for (j = 0; j < height; j++) |
608 | { |
450 | { |
609 | unique = 0; |
451 | unique = 0; |
610 | |
452 | /* check for unique items, or unique squares */ |
611 | for (op = m->at (i, j).bot; op; op = op->above) |
453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
612 | { |
454 | { |
613 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
614 | unique = 1; |
456 | unique = 1; |
615 | |
457 | |
616 | if (!op->can_map_save ()) |
458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
617 | continue; |
459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
618 | |
|
|
619 | if (unique || op->flag [FLAG_UNIQUE]) |
|
|
620 | save_object (fp2, op, 1); |
|
|
621 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
|
|
622 | save_object (fp, op, 1); |
|
|
623 | } |
460 | } |
624 | } |
461 | } |
|
|
462 | #endif |
|
|
463 | |
|
|
464 | return true; |
|
|
465 | } |
|
|
466 | |
|
|
467 | void |
|
|
468 | maptile::activate () |
|
|
469 | { |
|
|
470 | if (!spaces) |
|
|
471 | return; |
|
|
472 | |
|
|
473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
474 | for (object *op = ms->bot; op; op = op->above) |
|
|
475 | op->activate_recursive (); |
|
|
476 | } |
|
|
477 | |
|
|
478 | void |
|
|
479 | maptile::deactivate () |
|
|
480 | { |
|
|
481 | if (!spaces) |
|
|
482 | return; |
|
|
483 | |
|
|
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
485 | for (object *op = ms->bot; op; op = op->above) |
|
|
486 | op->deactivate_recursive (); |
|
|
487 | } |
|
|
488 | |
|
|
489 | bool |
|
|
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
|
|
491 | { |
|
|
492 | static int cede_count = 0; |
|
|
493 | |
|
|
494 | if (flags & IO_HEADER) |
|
|
495 | _save_header (freezer); |
|
|
496 | |
|
|
497 | if (!spaces) |
|
|
498 | return false; |
|
|
499 | |
|
|
500 | for (int i = 0; i < size (); ++i) |
|
|
501 | { |
|
|
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
503 | if (cede_count >= 500) |
|
|
504 | { |
|
|
505 | cede_count = 0; |
|
|
506 | coroapi::cede (); |
|
|
507 | } |
|
|
508 | #endif |
|
|
509 | |
|
|
510 | int unique = 0; |
|
|
511 | for (object *op = spaces [i].bot; op; op = op->above) |
|
|
512 | { |
|
|
513 | // count per-object, but cede only when modification-safe |
|
|
514 | cede_count++; |
|
|
515 | |
|
|
516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
|
|
517 | unique = 1; |
|
|
518 | |
|
|
519 | if (!op->can_map_save ()) |
|
|
520 | continue; |
|
|
521 | |
|
|
522 | if (unique || op->flag [FLAG_UNIQUE]) |
|
|
523 | { |
|
|
524 | if (flags & IO_UNIQUES) |
|
|
525 | save_object (freezer, op, 1); |
|
|
526 | } |
|
|
527 | else if (flags & IO_OBJECTS) |
|
|
528 | save_object (freezer, op, 1); |
|
|
529 | } |
|
|
530 | } |
|
|
531 | |
|
|
532 | return true; |
|
|
533 | } |
|
|
534 | |
|
|
535 | bool |
|
|
536 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
537 | { |
|
|
538 | object_thawer thawer (path); |
|
|
539 | |
|
|
540 | if (!thawer) |
|
|
541 | return false; |
|
|
542 | |
|
|
543 | if (skip_header) |
|
|
544 | for (;;) |
|
|
545 | { |
|
|
546 | keyword kw = thawer.get_kv (); |
|
|
547 | |
|
|
548 | if (kw == KW_end) |
|
|
549 | break; |
|
|
550 | |
|
|
551 | thawer.skip_kv (kw); |
|
|
552 | } |
|
|
553 | |
|
|
554 | return _load_objects (thawer); |
|
|
555 | } |
|
|
556 | |
|
|
557 | bool |
|
|
558 | maptile::_save_objects (const char *path, int flags) |
|
|
559 | { |
|
|
560 | object_freezer freezer; |
|
|
561 | |
|
|
562 | if (!_save_objects (freezer, flags)) |
|
|
563 | return false; |
|
|
564 | |
|
|
565 | return freezer.save (path); |
625 | } |
566 | } |
626 | |
567 | |
627 | maptile::maptile () |
568 | maptile::maptile () |
628 | { |
569 | { |
629 | in_memory = MAP_SWAPPED; |
570 | in_memory = MAP_SWAPPED; |
… | |
… | |
635 | height = 16; |
576 | height = 16; |
636 | reset_timeout = 0; |
577 | reset_timeout = 0; |
637 | timeout = 300; |
578 | timeout = 300; |
638 | enter_x = 0; |
579 | enter_x = 0; |
639 | enter_y = 0; |
580 | enter_y = 0; |
640 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
641 | worldpartx = -1; |
|
|
642 | worldparty = -1; |
|
|
643 | } |
581 | } |
644 | |
582 | |
645 | void |
583 | maptile::maptile (int w, int h) |
646 | maptile::link () |
|
|
647 | { |
584 | { |
648 | next = first_map; |
585 | in_memory = MAP_SWAPPED; |
649 | first_map = this; |
|
|
650 | } |
|
|
651 | |
586 | |
652 | void |
587 | width = w; |
653 | maptile::unlink () |
588 | height = h; |
654 | { |
589 | reset_timeout = 0; |
655 | if (first_map == this) |
590 | timeout = 300; |
656 | first_map = next; |
591 | enter_x = 0; |
657 | else |
592 | enter_y = 0; |
658 | { |
|
|
659 | for_all_maps (m) |
|
|
660 | if (m->next = this) |
|
|
661 | { |
|
|
662 | m->next = next; |
|
|
663 | return; |
|
|
664 | } |
|
|
665 | |
593 | |
666 | LOG (llevError, "maptile::unlink() map not on list: %s\n", path); |
594 | alloc (); |
667 | } |
|
|
668 | } |
|
|
669 | |
|
|
670 | /* |
|
|
671 | * Allocates, initialises, and returns a pointer to a maptile. |
|
|
672 | * Modified to no longer take a path option which was not being |
|
|
673 | * used anyways. MSW 2001-07-01 |
|
|
674 | */ |
|
|
675 | maptile * |
|
|
676 | get_linked_map (void) |
|
|
677 | { |
|
|
678 | maptile *map = new maptile; |
|
|
679 | map->link (); |
|
|
680 | return map; |
|
|
681 | } |
595 | } |
682 | |
596 | |
683 | /* |
597 | /* |
684 | * Allocates the arrays contained in a maptile. |
598 | * Allocates the arrays contained in a maptile. |
685 | * This basically allocates the dynamic array of spaces for the |
599 | * This basically allocates the dynamic array of spaces for the |
686 | * map. |
600 | * map. |
687 | */ |
601 | */ |
688 | void |
602 | void |
689 | maptile::allocate () |
603 | maptile::alloc () |
690 | { |
604 | { |
691 | in_memory = MAP_IN_MEMORY; |
|
|
692 | |
|
|
693 | /* Log this condition and free the storage. We could I suppose |
|
|
694 | * realloc, but if the caller is presuming the data will be intact, |
|
|
695 | * that is their poor assumption. |
|
|
696 | */ |
|
|
697 | if (spaces) |
605 | if (spaces) |
698 | { |
606 | return; |
699 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
|
|
700 | sfree (spaces, size ()); |
|
|
701 | } |
|
|
702 | |
607 | |
703 | spaces = salloc0<mapspace> (size ()); |
608 | spaces = salloc0<mapspace> (size ()); |
704 | } |
|
|
705 | |
|
|
706 | /* Create and returns a map of the specific size. Used |
|
|
707 | * in random map code and the editor. |
|
|
708 | */ |
|
|
709 | maptile * |
|
|
710 | get_empty_map (int sizex, int sizey) |
|
|
711 | { |
|
|
712 | maptile *m = get_linked_map (); |
|
|
713 | |
|
|
714 | m->width = sizex; |
|
|
715 | m->height = sizey; |
|
|
716 | m->in_memory = MAP_SWAPPED; |
|
|
717 | |
|
|
718 | m->allocate (); |
|
|
719 | |
|
|
720 | return m; |
|
|
721 | } |
609 | } |
722 | |
610 | |
723 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
611 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
724 | * corresponding to that string. Memory is allocated for this, it must be freed |
612 | * corresponding to that string. Memory is allocated for this, it must be freed |
725 | * at a later date. |
613 | * at a later date. |
… | |
… | |
841 | * put all the stuff in the map object so that names actually make |
729 | * put all the stuff in the map object so that names actually make |
842 | * sense. |
730 | * sense. |
843 | * This could be done in lex (like the object loader), but I think |
731 | * This could be done in lex (like the object loader), but I think |
844 | * currently, there are few enough fields this is not a big deal. |
732 | * currently, there are few enough fields this is not a big deal. |
845 | * MSW 2001-07-01 |
733 | * MSW 2001-07-01 |
846 | * return 0 on success, 1 on failure. |
|
|
847 | */ |
734 | */ |
848 | |
735 | bool |
849 | static int |
736 | maptile::_load_header (object_thawer &thawer) |
850 | load_map_header (object_thawer & fp, maptile *m) |
|
|
851 | { |
737 | { |
852 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
738 | for (;;) |
853 | int msgpos = 0; |
|
|
854 | int maplorepos = 0; |
|
|
855 | |
|
|
856 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
857 | { |
739 | { |
858 | buf[HUGE_BUF - 1] = 0; |
740 | keyword kw = thawer.get_kv (); |
859 | key = buf; |
|
|
860 | |
741 | |
861 | while (isspace (*key)) |
742 | switch (kw) |
862 | key++; |
|
|
863 | |
|
|
864 | if (*key == 0) |
|
|
865 | continue; /* empty line */ |
|
|
866 | |
|
|
867 | value = strchr (key, ' '); |
|
|
868 | |
|
|
869 | if (!value) |
|
|
870 | { |
743 | { |
871 | if ((end = strchr (key, '\n'))) |
744 | case KW_EOF: |
872 | *end = 0; |
745 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
746 | return false; |
|
|
747 | |
|
|
748 | case KW_end: |
|
|
749 | return true; |
|
|
750 | |
|
|
751 | default: |
|
|
752 | case KW_ERROR: |
|
|
753 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
754 | break; |
|
|
755 | |
|
|
756 | case KW_msg: |
|
|
757 | thawer.get_ml (KW_endmsg, msg); |
|
|
758 | break; |
|
|
759 | |
|
|
760 | case KW_lore: // CF+ extension |
|
|
761 | thawer.get_ml (KW_endlore, maplore); |
|
|
762 | break; |
|
|
763 | |
|
|
764 | case KW_maplore: |
|
|
765 | thawer.get_ml (KW_endmaplore, maplore); |
|
|
766 | break; |
|
|
767 | |
|
|
768 | case KW_arch: |
|
|
769 | if (strcmp (thawer.get_str (), "map")) |
|
|
770 | LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
|
|
771 | break; |
|
|
772 | |
|
|
773 | case KW_oid: |
|
|
774 | thawer.get (this, thawer.get_sint32 ()); |
|
|
775 | break; |
|
|
776 | |
|
|
777 | case KW_file_format_version: break; // nop |
|
|
778 | |
|
|
779 | case KW_name: thawer.get (name); break; |
|
|
780 | case KW_attach: thawer.get (attach); break; |
|
|
781 | case KW_reset_time: thawer.get (reset_time); break; |
|
|
782 | case KW_shopgreed: thawer.get (shopgreed); break; |
|
|
783 | case KW_shopmin: thawer.get (shopmin); break; |
|
|
784 | case KW_shopmax: thawer.get (shopmax); break; |
|
|
785 | case KW_shoprace: thawer.get (shoprace); break; |
|
|
786 | case KW_outdoor: thawer.get (outdoor); break; |
|
|
787 | case KW_temp: thawer.get (temp); break; |
|
|
788 | case KW_pressure: thawer.get (pressure); break; |
|
|
789 | case KW_humid: thawer.get (humid); break; |
|
|
790 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
791 | case KW_winddir: thawer.get (winddir); break; |
|
|
792 | case KW_sky: thawer.get (sky); break; |
|
|
793 | |
|
|
794 | case KW_per_player: thawer.get (per_player); break; |
|
|
795 | case KW_per_party: thawer.get (per_party); break; |
|
|
796 | |
|
|
797 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
|
|
798 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
|
|
799 | |
|
|
800 | // old names new names |
|
|
801 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
|
|
802 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
|
|
803 | case KW_x: case KW_width: thawer.get (width); break; |
|
|
804 | case KW_y: case KW_height: thawer.get (height); break; |
|
|
805 | case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
|
|
806 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
|
|
807 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
|
|
808 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
|
|
809 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
|
|
810 | |
|
|
811 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
|
|
812 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
|
|
813 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
|
|
814 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
873 | } |
815 | } |
874 | else |
|
|
875 | { |
|
|
876 | *value = 0; |
|
|
877 | value++; |
|
|
878 | end = strchr (value, '\n'); |
|
|
879 | |
|
|
880 | while (isspace (*value)) |
|
|
881 | { |
|
|
882 | value++; |
|
|
883 | |
|
|
884 | if (*value == '\0' || value == end) |
|
|
885 | { |
|
|
886 | /* Nothing but spaces. */ |
|
|
887 | value = NULL; |
|
|
888 | break; |
|
|
889 | } |
|
|
890 | } |
|
|
891 | } |
|
|
892 | |
|
|
893 | if (!end) |
|
|
894 | { |
|
|
895 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
|
|
896 | return 1; |
|
|
897 | } |
|
|
898 | |
|
|
899 | /* key is the field name, value is what it should be set |
|
|
900 | * to. We've already done the work to null terminate key, |
|
|
901 | * and strip off any leading spaces for both of these. |
|
|
902 | * We have not touched the newline at the end of the line - |
|
|
903 | * these are needed for some values. the end pointer |
|
|
904 | * points to the first of the newlines. |
|
|
905 | * value could be NULL! It would be easy enough to just point |
|
|
906 | * this to "" to prevent cores, but that would let more errors slide |
|
|
907 | * through. |
|
|
908 | * |
|
|
909 | * First check for entries that do not use the value parameter, then |
|
|
910 | * validate that value is given and check for the remaining entries |
|
|
911 | * that use the parameter. |
|
|
912 | */ |
|
|
913 | |
|
|
914 | if (!strcmp (key, "msg")) |
|
|
915 | { |
|
|
916 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
917 | { |
|
|
918 | if (!strcmp (buf, "endmsg\n")) |
|
|
919 | break; |
|
|
920 | else |
|
|
921 | { |
|
|
922 | /* slightly more efficient than strcat */ |
|
|
923 | strcpy (msgbuf + msgpos, buf); |
|
|
924 | msgpos += strlen (buf); |
|
|
925 | } |
|
|
926 | } |
|
|
927 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
|
|
928 | * with nothing between). There is no reason in those cases to |
|
|
929 | * keep the empty message. Also, msgbuf contains garbage data |
|
|
930 | * when msgpos is zero, so copying it results in crashes |
|
|
931 | */ |
|
|
932 | if (msgpos != 0) |
|
|
933 | m->msg = strdup (msgbuf); |
|
|
934 | } |
|
|
935 | else if (!strcmp (key, "maplore")) |
|
|
936 | { |
|
|
937 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
938 | { |
|
|
939 | if (!strcmp (buf, "endmaplore\n")) |
|
|
940 | break; |
|
|
941 | else |
|
|
942 | { |
|
|
943 | /* slightly more efficient than strcat */ |
|
|
944 | strcpy (maplorebuf + maplorepos, buf); |
|
|
945 | maplorepos += strlen (buf); |
|
|
946 | } |
|
|
947 | } |
|
|
948 | if (maplorepos != 0) |
|
|
949 | m->maplore = strdup (maplorebuf); |
|
|
950 | } |
|
|
951 | else if (!strcmp (key, "end")) |
|
|
952 | { |
|
|
953 | break; |
|
|
954 | } |
|
|
955 | else if (value == NULL) |
|
|
956 | { |
|
|
957 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
|
|
958 | } |
|
|
959 | else if (!strcmp (key, "arch")) |
|
|
960 | { |
|
|
961 | /* This is an oddity, but not something we care about much. */ |
|
|
962 | if (strcmp (value, "map\n")) |
|
|
963 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
|
|
964 | } |
|
|
965 | else if (!strcmp (key, "name")) |
|
|
966 | { |
|
|
967 | *end = 0; |
|
|
968 | m->name = strdup (value); |
|
|
969 | } |
|
|
970 | /* first strcmp value on these are old names supported |
|
|
971 | * for compatibility reasons. The new values (second) are |
|
|
972 | * what really should be used. |
|
|
973 | */ |
|
|
974 | else if (!strcmp (key, "oid")) |
|
|
975 | fp.get (m, atoi (value)); |
|
|
976 | else if (!strcmp (key, "attach")) |
|
|
977 | m->attach = value; |
|
|
978 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
979 | m->enter_x = atoi (value); |
|
|
980 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
981 | m->enter_y = atoi (value); |
|
|
982 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
983 | m->width = atoi (value); |
|
|
984 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
985 | m->height = atoi (value); |
|
|
986 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
987 | m->reset_timeout = atoi (value); |
|
|
988 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
989 | m->timeout = atoi (value); |
|
|
990 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
991 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
|
|
992 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
993 | m->darkness = atoi (value); |
|
|
994 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
995 | m->fixed_resettime = atoi (value); |
|
|
996 | else if (!strcmp (key, "unique")) |
|
|
997 | m->unique = atoi (value); |
|
|
998 | else if (!strcmp (key, "template")) |
|
|
999 | m->templatemap = atoi (value); |
|
|
1000 | else if (!strcmp (key, "region")) |
|
|
1001 | m->region = get_region_by_name (value); |
|
|
1002 | else if (!strcmp (key, "shopitems")) |
|
|
1003 | { |
|
|
1004 | *end = 0; |
|
|
1005 | m->shopitems = parse_shop_string (value); |
|
|
1006 | } |
|
|
1007 | else if (!strcmp (key, "shopgreed")) |
|
|
1008 | m->shopgreed = atof (value); |
|
|
1009 | else if (!strcmp (key, "shopmin")) |
|
|
1010 | m->shopmin = atol (value); |
|
|
1011 | else if (!strcmp (key, "shopmax")) |
|
|
1012 | m->shopmax = atol (value); |
|
|
1013 | else if (!strcmp (key, "shoprace")) |
|
|
1014 | { |
|
|
1015 | *end = 0; |
|
|
1016 | m->shoprace = strdup (value); |
|
|
1017 | } |
|
|
1018 | else if (!strcmp (key, "outdoor")) |
|
|
1019 | m->outdoor = atoi (value); |
|
|
1020 | else if (!strcmp (key, "temp")) |
|
|
1021 | m->temp = atoi (value); |
|
|
1022 | else if (!strcmp (key, "pressure")) |
|
|
1023 | m->pressure = atoi (value); |
|
|
1024 | else if (!strcmp (key, "humid")) |
|
|
1025 | m->humid = atoi (value); |
|
|
1026 | else if (!strcmp (key, "windspeed")) |
|
|
1027 | m->windspeed = atoi (value); |
|
|
1028 | else if (!strcmp (key, "winddir")) |
|
|
1029 | m->winddir = atoi (value); |
|
|
1030 | else if (!strcmp (key, "sky")) |
|
|
1031 | m->sky = atoi (value); |
|
|
1032 | else if (!strcmp (key, "nosmooth")) |
|
|
1033 | m->nosmooth = atoi (value); |
|
|
1034 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1035 | { |
|
|
1036 | int tile = atoi (key + 10); |
|
|
1037 | |
|
|
1038 | if (tile < 1 || tile > 4) |
|
|
1039 | { |
|
|
1040 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
|
|
1041 | } |
|
|
1042 | else |
|
|
1043 | { |
|
|
1044 | char *path; |
|
|
1045 | |
|
|
1046 | *end = 0; |
|
|
1047 | |
|
|
1048 | if (m->tile_path[tile - 1]) |
|
|
1049 | { |
|
|
1050 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
|
|
1051 | free (m->tile_path[tile - 1]); |
|
|
1052 | m->tile_path[tile - 1] = NULL; |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | if (check_path (value, 1) != -1) |
|
|
1056 | { |
|
|
1057 | /* The unadorned path works. */ |
|
|
1058 | path = value; |
|
|
1059 | } |
|
|
1060 | else |
|
|
1061 | { |
|
|
1062 | /* Try again; it could be a relative exit. */ |
|
|
1063 | |
|
|
1064 | path = path_combine_and_normalize (m->path, value); |
|
|
1065 | |
|
|
1066 | if (check_path (path, 1) == -1) |
|
|
1067 | { |
|
|
1068 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
|
|
1069 | path = NULL; |
|
|
1070 | } |
|
|
1071 | } |
|
|
1072 | |
|
|
1073 | if (editor) |
|
|
1074 | { |
|
|
1075 | /* Use the value as in the file. */ |
|
|
1076 | m->tile_path[tile - 1] = strdup (value); |
|
|
1077 | } |
|
|
1078 | else if (path != NULL) |
|
|
1079 | { |
|
|
1080 | /* Use the normalized value. */ |
|
|
1081 | m->tile_path[tile - 1] = strdup (path); |
|
|
1082 | } |
|
|
1083 | } /* end if tile direction (in)valid */ |
|
|
1084 | } |
|
|
1085 | else |
|
|
1086 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
|
|
1087 | } |
|
|
1088 | |
|
|
1089 | if (!key || strcmp (key, "end")) |
|
|
1090 | { |
816 | } |
1091 | LOG (llevError, "Got premature eof on map header!\n"); |
|
|
1092 | return 1; |
|
|
1093 | } |
|
|
1094 | |
817 | |
1095 | return 0; |
818 | abort (); |
1096 | } |
819 | } |
1097 | |
820 | |
1098 | /* |
821 | bool |
1099 | * Opens the file "filename" and reads information about the map |
822 | maptile::_load_header (const char *path) |
1100 | * from the given file, and stores it in a newly allocated |
|
|
1101 | * maptile. A pointer to this structure is returned, or NULL on failure. |
|
|
1102 | * flags correspond to those in map.h. Main ones used are |
|
|
1103 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
|
|
1104 | * MAP_BLOCK, in which case we block on this load. This happens in all |
|
|
1105 | * cases, no matter if this flag is set or not. |
|
|
1106 | * MAP_STYLE: style map - don't add active objects, don't add to server |
|
|
1107 | * managed map list. |
|
|
1108 | */ |
|
|
1109 | maptile * |
|
|
1110 | load_original_map (const char *filename, int flags) |
|
|
1111 | { |
823 | { |
1112 | maptile *m; |
|
|
1113 | char pathname[MAX_BUF]; |
|
|
1114 | |
|
|
1115 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1116 | strcpy (pathname, filename); |
|
|
1117 | else if (flags & MAP_OVERLAY) |
|
|
1118 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1119 | else |
|
|
1120 | strcpy (pathname, create_pathname (filename)); |
|
|
1121 | |
|
|
1122 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
|
|
1123 | |
|
|
1124 | object_thawer thawer (pathname); |
824 | object_thawer thawer (path); |
1125 | |
825 | |
1126 | if (!thawer) |
826 | if (!thawer) |
1127 | return 0; |
827 | return false; |
1128 | |
828 | |
1129 | m = get_linked_map (); |
829 | return _load_header (thawer); |
1130 | |
|
|
1131 | strcpy (m->path, filename); |
|
|
1132 | if (load_map_header (thawer, m)) |
|
|
1133 | { |
|
|
1134 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
|
|
1135 | delete_map (m); |
|
|
1136 | return 0; |
|
|
1137 | } |
|
|
1138 | |
|
|
1139 | m->allocate (); |
|
|
1140 | |
|
|
1141 | m->in_memory = MAP_LOADING; |
|
|
1142 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
|
|
1143 | |
|
|
1144 | m->in_memory = MAP_IN_MEMORY; |
|
|
1145 | if (!m->difficulty) |
|
|
1146 | m->difficulty = calculate_difficulty (m); |
|
|
1147 | set_map_reset_time (m); |
|
|
1148 | m->instantiate (); |
|
|
1149 | return (m); |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | /* |
|
|
1153 | * Loads a map, which has been loaded earlier, from file. |
|
|
1154 | * Return the map object we load into (this can change from the passed |
|
|
1155 | * option if we can't find the original map) |
|
|
1156 | */ |
|
|
1157 | static maptile * |
|
|
1158 | load_temporary_map (maptile *m) |
|
|
1159 | { |
|
|
1160 | char buf[MAX_BUF]; |
|
|
1161 | |
|
|
1162 | if (!m->tmpname) |
|
|
1163 | { |
|
|
1164 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
|
|
1165 | strcpy (buf, m->path); |
|
|
1166 | delete_map (m); |
|
|
1167 | m = load_original_map (buf, 0); |
|
|
1168 | if (m == NULL) |
|
|
1169 | return NULL; |
|
|
1170 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1171 | return m; |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | object_thawer thawer (m->tmpname); |
|
|
1175 | |
|
|
1176 | if (!thawer) |
|
|
1177 | { |
|
|
1178 | strcpy (buf, m->path); |
|
|
1179 | delete_map (m); |
|
|
1180 | m = load_original_map (buf, 0); |
|
|
1181 | if (!m) |
|
|
1182 | return NULL; |
|
|
1183 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1184 | return m; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | if (load_map_header (thawer, m)) |
|
|
1188 | { |
|
|
1189 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
|
|
1190 | delete_map (m); |
|
|
1191 | m = load_original_map (m->path, 0); |
|
|
1192 | return NULL; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | m->allocate (); |
|
|
1196 | |
|
|
1197 | m->in_memory = MAP_LOADING; |
|
|
1198 | load_objects (m, thawer, 0); |
|
|
1199 | |
|
|
1200 | m->in_memory = MAP_IN_MEMORY; |
|
|
1201 | INVOKE_MAP (SWAPIN, m); |
|
|
1202 | return m; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | /* |
|
|
1206 | * Loads a map, which has been loaded earlier, from file. |
|
|
1207 | * Return the map object we load into (this can change from the passed |
|
|
1208 | * option if we can't find the original map) |
|
|
1209 | */ |
|
|
1210 | maptile * |
|
|
1211 | load_overlay_map (const char *filename, maptile *m) |
|
|
1212 | { |
|
|
1213 | char pathname[MAX_BUF]; |
|
|
1214 | |
|
|
1215 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1216 | |
|
|
1217 | object_thawer thawer (pathname); |
|
|
1218 | |
|
|
1219 | if (!thawer) |
|
|
1220 | return m; |
|
|
1221 | |
|
|
1222 | if (load_map_header (thawer, m)) |
|
|
1223 | { |
|
|
1224 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1225 | delete_map (m); |
|
|
1226 | m = load_original_map (m->path, 0); |
|
|
1227 | return 0; |
|
|
1228 | } |
|
|
1229 | /*m->allocate ();*/ |
|
|
1230 | |
|
|
1231 | m->in_memory = MAP_LOADING; |
|
|
1232 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1233 | |
|
|
1234 | m->in_memory = MAP_IN_MEMORY; |
|
|
1235 | return m; |
|
|
1236 | } |
830 | } |
1237 | |
831 | |
1238 | /****************************************************************************** |
832 | /****************************************************************************** |
1239 | * This is the start of unique map handling code |
833 | * This is the start of unique map handling code |
1240 | *****************************************************************************/ |
834 | *****************************************************************************/ |
1241 | |
835 | |
1242 | /* This goes through map 'm' and removed any unique items on the map. */ |
836 | /* This goes through the maptile and removed any unique items on the map. */ |
1243 | static void |
837 | void |
1244 | delete_unique_items (maptile *m) |
838 | maptile::clear_unique_items () |
1245 | { |
839 | { |
1246 | int i, j, unique; |
840 | for (int i = 0; i < size (); ++i) |
1247 | object *op, *next; |
|
|
1248 | |
|
|
1249 | for (i = 0; i < m->width; i++) |
|
|
1250 | for (j = 0; j < m->height; j++) |
|
|
1251 | { |
841 | { |
1252 | unique = 0; |
842 | int unique = 0; |
1253 | |
843 | for (object *op = spaces [i].bot; op; ) |
1254 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
|
|
1255 | { |
844 | { |
1256 | next = op->above; |
845 | object *above = op->above; |
1257 | |
846 | |
1258 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
847 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1259 | unique = 1; |
848 | unique = 1; |
1260 | |
849 | |
1261 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
850 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1262 | { |
851 | { |
1263 | op->destroy_inv (false); |
852 | op->destroy_inv (false); |
1264 | op->destroy (); |
853 | op->destroy (); |
1265 | } |
854 | } |
1266 | } |
|
|
1267 | } |
|
|
1268 | } |
|
|
1269 | |
855 | |
1270 | /* |
856 | op = above; |
1271 | * Loads unique objects from file(s) into the map which is in memory |
|
|
1272 | * m is the map to load unique items into. |
|
|
1273 | */ |
|
|
1274 | static void |
|
|
1275 | load_unique_objects (maptile *m) |
|
|
1276 | { |
|
|
1277 | int count; |
|
|
1278 | char firstname[MAX_BUF]; |
|
|
1279 | |
|
|
1280 | for (count = 0; count < 10; count++) |
|
|
1281 | { |
|
|
1282 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
|
|
1283 | if (!access (firstname, R_OK)) |
|
|
1284 | break; |
|
|
1285 | } |
|
|
1286 | /* If we get here, we did not find any map */ |
|
|
1287 | if (count == 10) |
|
|
1288 | return; |
|
|
1289 | |
|
|
1290 | object_thawer thawer (firstname); |
|
|
1291 | |
|
|
1292 | if (!thawer) |
|
|
1293 | return; |
|
|
1294 | |
|
|
1295 | m->in_memory = MAP_LOADING; |
|
|
1296 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
|
|
1297 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1298 | |
|
|
1299 | load_objects (m, thawer, 0); |
|
|
1300 | |
|
|
1301 | m->in_memory = MAP_IN_MEMORY; |
|
|
1302 | } |
|
|
1303 | |
|
|
1304 | /* |
|
|
1305 | * Saves a map to file. If flag is set, it is saved into the same |
|
|
1306 | * file it was (originally) loaded from. Otherwise a temporary |
|
|
1307 | * filename will be genarated, and the file will be stored there. |
|
|
1308 | * The temporary filename will be stored in the maptileure. |
|
|
1309 | * If the map is unique, we also save to the filename in the map |
|
|
1310 | * (this should have been updated when first loaded) |
|
|
1311 | */ |
|
|
1312 | int |
|
|
1313 | new_save_map (maptile *m, int flag) |
|
|
1314 | { |
|
|
1315 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
|
|
1316 | int i; |
|
|
1317 | |
|
|
1318 | if (flag && !*m->path) |
|
|
1319 | { |
|
|
1320 | LOG (llevError, "Tried to save map without path.\n"); |
|
|
1321 | return -1; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | if (flag || (m->unique) || (m->templatemap)) |
|
|
1325 | { |
|
|
1326 | if (!m->unique && !m->templatemap) |
|
|
1327 | { /* flag is set */ |
|
|
1328 | if (flag == 2) |
|
|
1329 | strcpy (filename, create_overlay_pathname (m->path)); |
|
|
1330 | else |
|
|
1331 | strcpy (filename, create_pathname (m->path)); |
|
|
1332 | } |
857 | } |
1333 | else |
|
|
1334 | strcpy (filename, m->path); |
|
|
1335 | |
|
|
1336 | make_path_to_file (filename); |
|
|
1337 | } |
|
|
1338 | else |
|
|
1339 | { |
858 | } |
1340 | if (!m->tmpname) |
859 | } |
1341 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1342 | |
860 | |
1343 | strcpy (filename, m->tmpname); |
861 | bool |
|
|
862 | maptile::_save_header (object_freezer &freezer) |
|
|
863 | { |
|
|
864 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
|
|
865 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
|
|
866 | |
|
|
867 | MAP_OUT2 (arch, "map"); |
|
|
868 | |
|
|
869 | if (name) MAP_OUT (name); |
|
|
870 | MAP_OUT (swap_time); |
|
|
871 | MAP_OUT (reset_time); |
|
|
872 | MAP_OUT (reset_timeout); |
|
|
873 | MAP_OUT (fixed_resettime); |
|
|
874 | MAP_OUT (difficulty); |
|
|
875 | |
|
|
876 | if (region) MAP_OUT2 (region, region->name); |
|
|
877 | |
|
|
878 | if (shopitems) |
1344 | } |
879 | { |
|
|
880 | char shop[MAX_BUF]; |
|
|
881 | print_shop_string (this, shop); |
|
|
882 | MAP_OUT2 (shopitems, shop); |
|
|
883 | } |
1345 | |
884 | |
1346 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
885 | MAP_OUT (shopgreed); |
1347 | m->in_memory = MAP_SAVING; |
886 | MAP_OUT (shopmin); |
|
|
887 | MAP_OUT (shopmax); |
|
|
888 | if (shoprace) MAP_OUT (shoprace); |
|
|
889 | MAP_OUT (darkness); |
|
|
890 | MAP_OUT (width); |
|
|
891 | MAP_OUT (height); |
|
|
892 | MAP_OUT (enter_x); |
|
|
893 | MAP_OUT (enter_y); |
1348 | |
894 | |
|
|
895 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
896 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
897 | |
|
|
898 | MAP_OUT (outdoor); |
|
|
899 | MAP_OUT (temp); |
|
|
900 | MAP_OUT (pressure); |
|
|
901 | MAP_OUT (humid); |
|
|
902 | MAP_OUT (windspeed); |
|
|
903 | MAP_OUT (winddir); |
|
|
904 | MAP_OUT (sky); |
|
|
905 | |
|
|
906 | MAP_OUT (per_player); |
|
|
907 | MAP_OUT (per_party); |
|
|
908 | |
|
|
909 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
|
|
910 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
|
|
911 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
|
|
912 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
913 | |
|
|
914 | freezer.put (this); |
|
|
915 | freezer.put (KW_end); |
|
|
916 | |
|
|
917 | return true; |
|
|
918 | } |
|
|
919 | |
|
|
920 | bool |
|
|
921 | maptile::_save_header (const char *path) |
|
|
922 | { |
1349 | object_freezer freezer; |
923 | object_freezer freezer; |
1350 | |
924 | |
1351 | /* legacy */ |
925 | if (!_save_header (freezer)) |
1352 | fprintf (freezer, "arch map\n"); |
926 | return false; |
1353 | if (m->name) |
|
|
1354 | fprintf (freezer, "name %s\n", m->name); |
|
|
1355 | if (!flag) |
|
|
1356 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1357 | if (m->reset_timeout) |
|
|
1358 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1359 | if (m->fixed_resettime) |
|
|
1360 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
|
|
1361 | /* we unfortunately have no idea if this is a value the creator set |
|
|
1362 | * or a difficulty value we generated when the map was first loaded |
|
|
1363 | */ |
|
|
1364 | if (m->difficulty) |
|
|
1365 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1366 | if (m->region) |
|
|
1367 | fprintf (freezer, "region %s\n", m->region->name); |
|
|
1368 | if (m->shopitems) |
|
|
1369 | { |
|
|
1370 | print_shop_string (m, shop); |
|
|
1371 | fprintf (freezer, "shopitems %s\n", shop); |
|
|
1372 | } |
|
|
1373 | if (m->shopgreed) |
|
|
1374 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
|
|
1375 | if (m->shopmin) |
|
|
1376 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1377 | if (m->shopmax) |
|
|
1378 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
|
|
1379 | if (m->shoprace) |
|
|
1380 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1381 | if (m->darkness) |
|
|
1382 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1383 | if (m->width) |
|
|
1384 | fprintf (freezer, "width %d\n", m->width); |
|
|
1385 | if (m->height) |
|
|
1386 | fprintf (freezer, "height %d\n", m->height); |
|
|
1387 | if (m->enter_x) |
|
|
1388 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1389 | if (m->enter_y) |
|
|
1390 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1391 | if (m->msg) |
|
|
1392 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1393 | if (m->maplore) |
|
|
1394 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1395 | if (m->unique) |
|
|
1396 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1397 | if (m->templatemap) |
|
|
1398 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1399 | if (m->outdoor) |
|
|
1400 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1401 | if (m->temp) |
|
|
1402 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1403 | if (m->pressure) |
|
|
1404 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1405 | if (m->humid) |
|
|
1406 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1407 | if (m->windspeed) |
|
|
1408 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1409 | if (m->winddir) |
|
|
1410 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1411 | if (m->sky) |
|
|
1412 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1413 | if (m->nosmooth) |
|
|
1414 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
|
|
1415 | |
927 | |
1416 | /* Save any tiling information, except on overlays */ |
928 | return freezer.save (path); |
1417 | if (flag != 2) |
|
|
1418 | for (i = 0; i < 4; i++) |
|
|
1419 | if (m->tile_path[i]) |
|
|
1420 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
|
|
1421 | |
|
|
1422 | freezer.put (m); |
|
|
1423 | fprintf (freezer, "end\n"); |
|
|
1424 | |
|
|
1425 | /* In the game save unique items in the different file, but |
|
|
1426 | * in the editor save them to the normal map file. |
|
|
1427 | * If unique map, save files in the proper destination (set by |
|
|
1428 | * player) |
|
|
1429 | */ |
|
|
1430 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1431 | { |
|
|
1432 | object_freezer unique; |
|
|
1433 | |
|
|
1434 | if (flag == 2) |
|
|
1435 | save_objects (m, freezer, unique, 2); |
|
|
1436 | else |
|
|
1437 | save_objects (m, freezer, unique, 0); |
|
|
1438 | |
|
|
1439 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
|
|
1440 | |
|
|
1441 | unique.save (buf); |
|
|
1442 | } |
|
|
1443 | else |
|
|
1444 | { /* save same file when not playing, like in editor */ |
|
|
1445 | save_objects (m, freezer, freezer, 0); |
|
|
1446 | } |
|
|
1447 | |
|
|
1448 | freezer.save (filename); |
|
|
1449 | |
|
|
1450 | return 0; |
|
|
1451 | } |
929 | } |
1452 | |
930 | |
1453 | /* |
931 | /* |
1454 | * Remove and free all objects in the given map. |
932 | * Remove and free all objects in the given map. |
1455 | */ |
933 | */ |
1456 | void |
934 | void |
1457 | free_all_objects (maptile *m) |
935 | maptile::clear () |
1458 | { |
936 | { |
1459 | if (!m->spaces) |
937 | if (!spaces) |
1460 | return; |
938 | return; |
1461 | |
939 | |
1462 | for (int i = 0; i < m->width; i++) |
940 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1463 | for (int j = 0; j < m->height; j++) |
941 | while (object *op = ms->bot) |
1464 | { |
942 | { |
1465 | mapspace &ms = m->at (i, j); |
|
|
1466 | |
|
|
1467 | while (object *op = ms.bot) |
|
|
1468 | { |
|
|
1469 | if (op->head) |
943 | if (op->head) |
1470 | op = op->head; |
944 | op = op->head; |
1471 | |
945 | |
1472 | op->destroy_inv (false); |
946 | op->destroy_inv (false); |
1473 | op->destroy (); |
947 | op->destroy (); |
1474 | } |
|
|
1475 | } |
948 | } |
1476 | } |
|
|
1477 | |
949 | |
1478 | /* |
950 | sfree (spaces, size ()), spaces = 0; |
1479 | * Frees everything allocated by the given maptileure. |
951 | |
1480 | * don't free tmpname - our caller is left to do that |
952 | if (buttons) |
1481 | */ |
953 | free_objectlinkpt (buttons), buttons = 0; |
|
|
954 | } |
|
|
955 | |
1482 | void |
956 | void |
1483 | free_map (maptile *m, int flag) |
957 | maptile::clear_header () |
1484 | { |
958 | { |
1485 | if (!m->in_memory) //TODO: makes no sense to me? |
959 | name = 0; |
1486 | return; |
960 | msg = 0; |
1487 | |
961 | maplore = 0; |
1488 | m->in_memory = MAP_SAVING; |
962 | shoprace = 0; |
1489 | |
|
|
1490 | // TODO: use new/delete |
|
|
1491 | |
|
|
1492 | if (flag && m->spaces) |
|
|
1493 | free_all_objects (m); |
|
|
1494 | |
|
|
1495 | sfree (m->spaces, m->size ()), m->spaces = 0; |
|
|
1496 | |
|
|
1497 | free (m->name), m->name = 0; |
|
|
1498 | free (m->msg), m->msg = 0; |
|
|
1499 | free (m->maplore), m->maplore = 0; |
|
|
1500 | free (m->shoprace), m->shoprace = 0; |
|
|
1501 | delete [] m->shopitems, m->shopitems = 0; |
963 | delete [] shopitems, shopitems = 0; |
1502 | |
|
|
1503 | if (m->buttons) |
|
|
1504 | free_objectlinkpt (m->buttons), m->buttons = 0; |
|
|
1505 | |
964 | |
1506 | for (int i = 0; i < 4; i++) |
965 | for (int i = 0; i < 4; i++) |
1507 | free (m->tile_path[i]), m->tile_path[i] = 0; |
966 | tile_path [i] = 0; |
1508 | |
|
|
1509 | m->in_memory = MAP_SWAPPED; |
|
|
1510 | } |
967 | } |
1511 | |
968 | |
1512 | maptile::~maptile () |
969 | maptile::~maptile () |
1513 | { |
970 | { |
1514 | assert (destroyed ()); |
971 | assert (destroyed ()); |
1515 | } |
972 | } |
1516 | |
973 | |
1517 | void |
974 | void |
1518 | maptile::do_destroy () |
975 | maptile::clear_links_to (maptile *m) |
1519 | { |
976 | { |
1520 | attachable::do_destroy (); |
|
|
1521 | |
|
|
1522 | unlink (); |
|
|
1523 | |
|
|
1524 | free_map (this, 1); |
|
|
1525 | free (tmpname), tmpname = 0; |
|
|
1526 | |
|
|
1527 | /* We need to look through all the maps and see if any maps |
977 | /* We need to look through all the maps and see if any maps |
1528 | * are pointing at this one for tiling information. Since |
978 | * are pointing at this one for tiling information. Since |
1529 | * tiling can be asymetric, we just can not look to see which |
979 | * tiling can be asymetric, we just can not look to see which |
1530 | * maps this map tiles with and clears those. |
980 | * maps this map tiles with and clears those. |
1531 | */ |
981 | */ |
1532 | //TODO: non-euclidean-tiling MUST GO |
|
|
1533 | for_all_maps (m) |
|
|
1534 | for (int i = 0; i < 4; i++) |
982 | for (int i = 0; i < 4; i++) |
1535 | if (m->tile_map[i] == this) |
983 | if (tile_map[i] == m) |
1536 | m->tile_map[i] = 0; |
984 | tile_map[i] = 0; |
1537 | } |
985 | } |
1538 | |
986 | |
1539 | //TODO: must go |
|
|
1540 | void |
987 | void |
1541 | delete_map (maptile *m) |
988 | maptile::do_destroy () |
1542 | { |
989 | { |
1543 | if (m) |
990 | attachable::do_destroy (); |
1544 | m->destroy (); |
991 | |
|
|
992 | clear (); |
1545 | } |
993 | } |
1546 | |
994 | |
1547 | /* |
995 | /* |
1548 | * Makes sure the given map is loaded and swapped in. |
996 | * Updates every button on the map (by calling update_button() for them). |
1549 | * name is path name of the map. |
|
|
1550 | * flags meaning: |
|
|
1551 | * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
|
|
1552 | * and don't do unique items or the like. |
|
|
1553 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
|
|
1554 | * dont do any more name translation on it. |
|
|
1555 | * |
997 | */ |
1556 | * Returns a pointer to the given map. |
998 | void |
1557 | */ |
999 | maptile::update_buttons () |
1558 | maptile * |
|
|
1559 | ready_map_name (const char *name, int flags) |
|
|
1560 | { |
1000 | { |
1561 | if (!name) |
1001 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
1562 | return 0; |
1002 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
1563 | |
|
|
1564 | /* Have we been at this level before? */ |
|
|
1565 | maptile *m = has_been_loaded (name); |
|
|
1566 | |
|
|
1567 | /* Map is good to go, so just return it */ |
|
|
1568 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
|
|
1569 | return m; |
|
|
1570 | |
|
|
1571 | /* unique maps always get loaded from their original location, and never |
|
|
1572 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1573 | * this map, load it now. I removed the reset checking from here - |
|
|
1574 | * it seems the probability of a player trying to enter a map that should |
|
|
1575 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1576 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1577 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1578 | */ |
|
|
1579 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1580 | { |
1003 | { |
1581 | /* first visit or time to reset */ |
1004 | if (!ol->ob) |
1582 | if (m) |
|
|
1583 | { |
1005 | { |
1584 | clean_tmp_map (m); /* Doesn't make much difference */ |
1006 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
1585 | delete_map (m); |
1007 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
1008 | continue; |
1586 | } |
1009 | } |
1587 | |
1010 | |
1588 | /* create and load a map */ |
1011 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
1589 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1590 | LOG (llevDebug, "Trying to load map %s.\n", name); |
|
|
1591 | else |
|
|
1592 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1593 | |
|
|
1594 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1595 | return (NULL); |
|
|
1596 | |
|
|
1597 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1598 | |
|
|
1599 | /* If a player unique map, no extra unique object file to load. |
|
|
1600 | * if from the editor, likewise. |
|
|
1601 | */ |
|
|
1602 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1603 | load_unique_objects (m); |
|
|
1604 | |
|
|
1605 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1606 | { |
1012 | { |
1607 | m = load_overlay_map (name, m); |
1013 | update_button (ol->ob); |
1608 | if (m == NULL) |
1014 | break; |
1609 | return NULL; |
|
|
1610 | } |
1015 | } |
1611 | |
|
|
1612 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1613 | INVOKE_MAP (SWAPIN, m); |
|
|
1614 | |
|
|
1615 | } |
1016 | } |
1616 | else |
|
|
1617 | { |
|
|
1618 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1619 | |
|
|
1620 | m = load_temporary_map (m); |
|
|
1621 | if (m == NULL) |
|
|
1622 | return NULL; |
|
|
1623 | load_unique_objects (m); |
|
|
1624 | |
|
|
1625 | clean_tmp_map (m); |
|
|
1626 | m->in_memory = MAP_IN_MEMORY; |
|
|
1627 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1628 | * to allocated space for the string. Free it here. |
|
|
1629 | * In some cases, load_temporary_map above won't find the |
|
|
1630 | * temporary map, and so has reloaded a new map. If that |
|
|
1631 | * is the case, tmpname is now null |
|
|
1632 | */ |
|
|
1633 | if (m->tmpname) |
|
|
1634 | free (m->tmpname); |
|
|
1635 | m->tmpname = NULL; |
|
|
1636 | /* It's going to be saved anew anyway */ |
|
|
1637 | } |
|
|
1638 | |
|
|
1639 | /* Below here is stuff common to both first time loaded maps and |
|
|
1640 | * temp maps. |
|
|
1641 | */ |
|
|
1642 | |
|
|
1643 | decay_objects (m); /* start the decay */ |
|
|
1644 | /* In case other objects press some buttons down */ |
|
|
1645 | update_buttons (m); |
|
|
1646 | if (m->outdoor) |
|
|
1647 | set_darkness_map (m); |
|
|
1648 | /* run the weather over this map */ |
|
|
1649 | weather_effect (name); |
|
|
1650 | return m; |
|
|
1651 | } |
1017 | } |
1652 | |
|
|
1653 | |
1018 | |
1654 | /* |
1019 | /* |
1655 | * This routine is supposed to find out the difficulty of the map. |
1020 | * This routine is supposed to find out the difficulty of the map. |
1656 | * difficulty does not have a lot to do with character level, |
1021 | * difficulty does not have a lot to do with character level, |
1657 | * but does have a lot to do with treasure on the map. |
1022 | * but does have a lot to do with treasure on the map. |
… | |
… | |
1659 | * Difficulty can now be set by the map creature. If the value stored |
1024 | * Difficulty can now be set by the map creature. If the value stored |
1660 | * in the map is zero, then use this routine. Maps should really |
1025 | * in the map is zero, then use this routine. Maps should really |
1661 | * have a difficulty set than using this function - human calculation |
1026 | * have a difficulty set than using this function - human calculation |
1662 | * is much better than this functions guesswork. |
1027 | * is much better than this functions guesswork. |
1663 | */ |
1028 | */ |
1664 | |
|
|
1665 | int |
1029 | int |
1666 | calculate_difficulty (maptile *m) |
1030 | maptile::estimate_difficulty () const |
1667 | { |
1031 | { |
1668 | object *op; |
|
|
1669 | archetype *at; |
|
|
1670 | int x, y, i; |
|
|
1671 | long monster_cnt = 0; |
1032 | long monster_cnt = 0; |
1672 | double avgexp = 0; |
1033 | double avgexp = 0; |
1673 | sint64 total_exp = 0; |
1034 | sint64 total_exp = 0; |
1674 | |
1035 | |
1675 | if (m->difficulty) |
1036 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1676 | { |
1037 | for (object *op = ms->bot; op; op = op->above) |
1677 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
|
|
1678 | return m->difficulty; |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | for (x = 0; x < m->width; x++) |
|
|
1682 | for (y = 0; y < m->height; y++) |
|
|
1683 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
|
|
1684 | { |
1038 | { |
1685 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1039 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1686 | { |
1040 | { |
1687 | total_exp += op->stats.exp; |
1041 | total_exp += op->stats.exp; |
1688 | monster_cnt++; |
1042 | monster_cnt++; |
1689 | } |
1043 | } |
1690 | |
1044 | |
1691 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1045 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1692 | { |
1046 | { |
1693 | total_exp += op->stats.exp; |
1047 | total_exp += op->stats.exp; |
|
|
1048 | |
1694 | at = type_to_archetype (GENERATE_TYPE (op)); |
1049 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1695 | |
|
|
1696 | if (at != NULL) |
|
|
1697 | total_exp += at->clone.stats.exp * 8; |
1050 | total_exp += at->clone.stats.exp * 8; |
1698 | |
1051 | |
1699 | monster_cnt++; |
1052 | monster_cnt++; |
1700 | } |
1053 | } |
1701 | } |
1054 | } |
1702 | |
1055 | |
1703 | avgexp = (double) total_exp / monster_cnt; |
1056 | avgexp = (double) total_exp / monster_cnt; |
1704 | |
1057 | |
1705 | for (i = 1; i <= settings.max_level; i++) |
1058 | for (int i = 1; i <= settings.max_level; i++) |
1706 | { |
|
|
1707 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1059 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1708 | { |
|
|
1709 | /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
|
|
1710 | return i; |
1060 | return i; |
1711 | } |
|
|
1712 | } |
|
|
1713 | |
1061 | |
1714 | return 1; |
1062 | return 1; |
1715 | } |
|
|
1716 | |
|
|
1717 | void |
|
|
1718 | clean_tmp_map (maptile *m) |
|
|
1719 | { |
|
|
1720 | if (m->tmpname == NULL) |
|
|
1721 | return; |
|
|
1722 | INVOKE_MAP (CLEAN, m); |
|
|
1723 | (void) unlink (m->tmpname); |
|
|
1724 | } |
|
|
1725 | |
|
|
1726 | void |
|
|
1727 | free_all_maps (void) |
|
|
1728 | { |
|
|
1729 | int real_maps = 0; |
|
|
1730 | |
|
|
1731 | while (first_map) |
|
|
1732 | { |
|
|
1733 | /* I think some of the callers above before it gets here set this to be |
|
|
1734 | * saving, but we still want to free this data |
|
|
1735 | */ |
|
|
1736 | if (first_map->in_memory == MAP_SAVING) |
|
|
1737 | first_map->in_memory = MAP_IN_MEMORY; |
|
|
1738 | delete_map (first_map); |
|
|
1739 | real_maps++; |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
|
|
1743 | } |
1063 | } |
1744 | |
1064 | |
1745 | /* change_map_light() - used to change map light level (darkness) |
1065 | /* change_map_light() - used to change map light level (darkness) |
1746 | * up or down. Returns true if successful. It should now be |
1066 | * up or down. Returns true if successful. It should now be |
1747 | * possible to change a value by more than 1. |
1067 | * possible to change a value by more than 1. |
1748 | * Move this from los.c to map.c since this is more related |
1068 | * Move this from los.c to map.c since this is more related |
1749 | * to maps than los. |
1069 | * to maps than los. |
1750 | * postive values make it darker, negative make it brighter |
1070 | * postive values make it darker, negative make it brighter |
1751 | */ |
1071 | */ |
1752 | |
|
|
1753 | int |
1072 | int |
1754 | change_map_light (maptile *m, int change) |
1073 | maptile::change_map_light (int change) |
1755 | { |
1074 | { |
1756 | int new_level = m->darkness + change; |
1075 | int new_level = darkness + change; |
1757 | |
1076 | |
1758 | /* Nothing to do */ |
1077 | /* Nothing to do */ |
1759 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1078 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1760 | { |
|
|
1761 | return 0; |
1079 | return 0; |
1762 | } |
|
|
1763 | |
1080 | |
1764 | /* inform all players on the map */ |
1081 | /* inform all players on the map */ |
1765 | if (change > 0) |
1082 | if (change > 0) |
1766 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1083 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1767 | else |
1084 | else |
1768 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1085 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1769 | |
1086 | |
1770 | /* Do extra checking. since m->darkness is a unsigned value, |
1087 | /* Do extra checking. since darkness is a unsigned value, |
1771 | * we need to be extra careful about negative values. |
1088 | * we need to be extra careful about negative values. |
1772 | * In general, the checks below are only needed if change |
1089 | * In general, the checks below are only needed if change |
1773 | * is not +/-1 |
1090 | * is not +/-1 |
1774 | */ |
1091 | */ |
1775 | if (new_level < 0) |
1092 | if (new_level < 0) |
1776 | m->darkness = 0; |
1093 | darkness = 0; |
1777 | else if (new_level >= MAX_DARKNESS) |
1094 | else if (new_level >= MAX_DARKNESS) |
1778 | m->darkness = MAX_DARKNESS; |
1095 | darkness = MAX_DARKNESS; |
1779 | else |
1096 | else |
1780 | m->darkness = new_level; |
1097 | darkness = new_level; |
1781 | |
1098 | |
1782 | /* All clients need to get re-updated for the change */ |
1099 | /* All clients need to get re-updated for the change */ |
1783 | update_all_map_los (m); |
1100 | update_all_map_los (this); |
1784 | return 1; |
1101 | return 1; |
1785 | } |
1102 | } |
1786 | |
1103 | |
1787 | /* |
1104 | /* |
1788 | * This function updates various attributes about a specific space |
1105 | * This function updates various attributes about a specific space |
… | |
… | |
1792 | */ |
1109 | */ |
1793 | void |
1110 | void |
1794 | mapspace::update_ () |
1111 | mapspace::update_ () |
1795 | { |
1112 | { |
1796 | object *tmp, *last = 0; |
1113 | object *tmp, *last = 0; |
1797 | uint8 flags = 0, light = 0, anywhere = 0; |
1114 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1798 | New_Face *top, *floor, *middle; |
1115 | facetile *top, *floor, *middle; |
1799 | object *top_obj, *floor_obj, *middle_obj; |
1116 | object *top_obj, *floor_obj, *middle_obj; |
1800 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1801 | |
1118 | |
1802 | middle = blank_face; |
1119 | middle = blank_face; |
1803 | top = blank_face; |
1120 | top = blank_face; |
… | |
… | |
1919 | |
1236 | |
1920 | /* If two top faces are already set, quit processing */ |
1237 | /* If two top faces are already set, quit processing */ |
1921 | if ((top != blank_face) && (middle != blank_face)) |
1238 | if ((top != blank_face) && (middle != blank_face)) |
1922 | break; |
1239 | break; |
1923 | |
1240 | |
1924 | /* Only show visible faces, unless its the editor - show all */ |
1241 | /* Only show visible faces */ |
1925 | if (!tmp->invisible || editor) |
1242 | if (!tmp->invisible) |
1926 | { |
1243 | { |
1927 | /* Fill in top if needed */ |
1244 | /* Fill in top if needed */ |
1928 | if (top == blank_face) |
1245 | if (top == blank_face) |
1929 | { |
1246 | { |
1930 | top = tmp->face; |
1247 | top = tmp->face; |
… | |
… | |
1960 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1277 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1961 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1278 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1962 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1279 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1963 | } |
1280 | } |
1964 | |
1281 | |
1965 | void |
|
|
1966 | set_map_reset_time (maptile *map) |
|
|
1967 | { |
|
|
1968 | int timeout = map->reset_timeout; |
|
|
1969 | |
|
|
1970 | if (timeout <= 0) |
|
|
1971 | timeout = MAP_DEFAULTRESET; |
|
|
1972 | if (timeout >= MAP_MAXRESET) |
|
|
1973 | timeout = MAP_MAXRESET; |
|
|
1974 | |
|
|
1975 | map->reset_time = time (0) + timeout; |
|
|
1976 | } |
|
|
1977 | |
|
|
1978 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1282 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1979 | * the map. It also takes care of linking back the freshly loaded |
1283 | * the map. It also takes care of linking back the freshly found |
1980 | * maps tile_map values if it tiles back to this one. It returns |
1284 | * maps tile_map values if it tiles back to this one. It returns |
1981 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1285 | * the value of orig_map->tile_map[tile_num]. |
1982 | * so that it is easier for calling functions to verify success. |
|
|
1983 | */ |
1286 | */ |
1984 | |
|
|
1985 | static maptile * |
1287 | static inline maptile * |
1986 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1288 | find_and_link (maptile *orig_map, int tile_num) |
1987 | { |
1289 | { |
|
|
1290 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1291 | |
|
|
1292 | if (!mp) |
|
|
1293 | { |
|
|
1294 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1295 | |
|
|
1296 | if (!mp) |
|
|
1297 | { |
|
|
1298 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1299 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1300 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1301 | mp = new maptile (1, 1); |
|
|
1302 | mp->alloc (); |
|
|
1303 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1304 | } |
|
|
1305 | } |
|
|
1306 | |
1988 | int dest_tile = (tile_num + 2) % 4; |
1307 | int dest_tile = (tile_num + 2) % 4; |
1989 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
|
|
1990 | |
1308 | |
1991 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1309 | orig_map->tile_map [tile_num] = mp; |
1992 | |
1310 | |
1993 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1311 | // optimisation: back-link map to origin map if euclidean |
1994 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1312 | //TODO: non-euclidean maps MUST GO |
|
|
1313 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1995 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1314 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1996 | |
1315 | |
1997 | return orig_map->tile_map[tile_num]; |
1316 | return mp; |
|
|
1317 | } |
|
|
1318 | |
|
|
1319 | static inline void |
|
|
1320 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1321 | { |
|
|
1322 | find_and_link (orig_map, tile_num)->load_sync (); |
1998 | } |
1323 | } |
1999 | |
1324 | |
2000 | /* this returns TRUE if the coordinates (x,y) are out of |
1325 | /* this returns TRUE if the coordinates (x,y) are out of |
2001 | * map m. This function also takes into account any |
1326 | * map m. This function also takes into account any |
2002 | * tiling considerations, loading adjacant maps as needed. |
1327 | * tiling considerations, loading adjacant maps as needed. |
2003 | * This is the function should always be used when it |
1328 | * This is the function should always be used when it |
2004 | * necessary to check for valid coordinates. |
1329 | * necessary to check for valid coordinates. |
2005 | * This function will recursively call itself for the |
1330 | * This function will recursively call itself for the |
2006 | * tiled maps. |
1331 | * tiled maps. |
2007 | * |
|
|
2008 | * |
|
|
2009 | */ |
1332 | */ |
2010 | int |
1333 | int |
2011 | out_of_map (maptile *m, int x, int y) |
1334 | out_of_map (maptile *m, int x, int y) |
2012 | { |
1335 | { |
2013 | /* If we get passed a null map, this is obviously the |
1336 | /* If we get passed a null map, this is obviously the |
… | |
… | |
2021 | { |
1344 | { |
2022 | if (!m->tile_path[3]) |
1345 | if (!m->tile_path[3]) |
2023 | return 1; |
1346 | return 1; |
2024 | |
1347 | |
2025 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1348 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2026 | load_and_link_tiled_map (m, 3); |
1349 | find_and_link (m, 3); |
2027 | |
1350 | |
2028 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
1351 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
2029 | } |
1352 | } |
2030 | |
1353 | |
2031 | if (x >= m->width) |
1354 | if (x >= m->width) |
2032 | { |
1355 | { |
2033 | if (!m->tile_path[1]) |
1356 | if (!m->tile_path[1]) |
2034 | return 1; |
1357 | return 1; |
2035 | |
1358 | |
2036 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1359 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2037 | load_and_link_tiled_map (m, 1); |
1360 | find_and_link (m, 1); |
2038 | |
1361 | |
2039 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
1362 | return out_of_map (m->tile_map[1], x - m->width, y); |
2040 | } |
1363 | } |
2041 | |
1364 | |
2042 | if (y < 0) |
1365 | if (y < 0) |
2043 | { |
1366 | { |
2044 | if (!m->tile_path[0]) |
1367 | if (!m->tile_path[0]) |
2045 | return 1; |
1368 | return 1; |
2046 | |
1369 | |
2047 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1370 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2048 | load_and_link_tiled_map (m, 0); |
1371 | find_and_link (m, 0); |
2049 | |
1372 | |
2050 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
1373 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
2051 | } |
1374 | } |
2052 | |
1375 | |
2053 | if (y >= m->height) |
1376 | if (y >= m->height) |
2054 | { |
1377 | { |
2055 | if (!m->tile_path[2]) |
1378 | if (!m->tile_path[2]) |
2056 | return 1; |
1379 | return 1; |
2057 | |
1380 | |
2058 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1381 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2059 | load_and_link_tiled_map (m, 2); |
1382 | find_and_link (m, 2); |
2060 | |
1383 | |
2061 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
1384 | return out_of_map (m->tile_map[2], x, y - m->height); |
2062 | } |
1385 | } |
2063 | |
1386 | |
2064 | /* Simple case - coordinates are within this local |
1387 | /* Simple case - coordinates are within this local |
2065 | * map. |
1388 | * map. |
2066 | */ |
1389 | */ |
… | |
… | |
2069 | |
1392 | |
2070 | /* This is basically the same as out_of_map above, but |
1393 | /* This is basically the same as out_of_map above, but |
2071 | * instead we return NULL if no map is valid (coordinates |
1394 | * instead we return NULL if no map is valid (coordinates |
2072 | * out of bounds and no tiled map), otherwise it returns |
1395 | * out of bounds and no tiled map), otherwise it returns |
2073 | * the map as that the coordinates are really on, and |
1396 | * the map as that the coordinates are really on, and |
2074 | * updates x and y to be the localized coordinates. |
1397 | * updates x and y to be the localised coordinates. |
2075 | * Using this is more efficient of calling out_of_map |
1398 | * Using this is more efficient of calling out_of_map |
2076 | * and then figuring out what the real map is |
1399 | * and then figuring out what the real map is |
2077 | */ |
1400 | */ |
2078 | maptile * |
1401 | maptile * |
2079 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
1402 | maptile::xy_find (sint16 &x, sint16 &y) |
2080 | { |
1403 | { |
2081 | |
|
|
2082 | if (*x < 0) |
1404 | if (x < 0) |
2083 | { |
1405 | { |
2084 | if (!m->tile_path[3]) |
1406 | if (!tile_path[3]) |
2085 | return 0; |
1407 | return 0; |
2086 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2087 | load_and_link_tiled_map (m, 3); |
|
|
2088 | |
1408 | |
|
|
1409 | find_and_link (this, 3); |
2089 | *x += m->tile_map[3]->width; |
1410 | x += tile_map[3]->width; |
2090 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1411 | return tile_map[3]->xy_find (x, y); |
2091 | } |
1412 | } |
2092 | |
1413 | |
2093 | if (*x >= m->width) |
1414 | if (x >= width) |
2094 | { |
1415 | { |
2095 | if (!m->tile_path[1]) |
1416 | if (!tile_path[1]) |
2096 | return 0; |
1417 | return 0; |
2097 | |
1418 | |
2098 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1419 | find_and_link (this, 1); |
2099 | load_and_link_tiled_map (m, 1); |
|
|
2100 | |
|
|
2101 | *x -= m->width; |
1420 | x -= width; |
2102 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1421 | return tile_map[1]->xy_find (x, y); |
2103 | } |
1422 | } |
2104 | |
1423 | |
2105 | if (*y < 0) |
1424 | if (y < 0) |
2106 | { |
1425 | { |
2107 | if (!m->tile_path[0]) |
1426 | if (!tile_path[0]) |
2108 | return 0; |
1427 | return 0; |
2109 | |
1428 | |
2110 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1429 | find_and_link (this, 0); |
2111 | load_and_link_tiled_map (m, 0); |
|
|
2112 | |
|
|
2113 | *y += m->tile_map[0]->height; |
1430 | y += tile_map[0]->height; |
2114 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1431 | return tile_map[0]->xy_find (x, y); |
2115 | } |
1432 | } |
2116 | |
1433 | |
2117 | if (*y >= m->height) |
1434 | if (y >= height) |
2118 | { |
1435 | { |
2119 | if (!m->tile_path[2]) |
1436 | if (!tile_path[2]) |
2120 | return 0; |
1437 | return 0; |
2121 | |
1438 | |
2122 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1439 | find_and_link (this, 2); |
2123 | load_and_link_tiled_map (m, 2); |
|
|
2124 | |
|
|
2125 | *y -= m->height; |
1440 | y -= height; |
2126 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1441 | return tile_map[2]->xy_find (x, y); |
2127 | } |
1442 | } |
2128 | |
1443 | |
2129 | /* Simple case - coordinates are within this local |
1444 | /* Simple case - coordinates are within this local |
2130 | * map. |
1445 | * map. |
2131 | */ |
1446 | */ |
2132 | |
|
|
2133 | return m; |
1447 | return this; |
2134 | } |
1448 | } |
2135 | |
1449 | |
2136 | /** |
1450 | /** |
2137 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1451 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2138 | * map1 to map2 in dx/dy. |
1452 | * map1 to map2 in dx/dy. |
… | |
… | |
2141 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1455 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
2142 | { |
1456 | { |
2143 | if (!map1 || !map2) |
1457 | if (!map1 || !map2) |
2144 | return 0; |
1458 | return 0; |
2145 | |
1459 | |
|
|
1460 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1461 | //fix: compare paths instead (this is likely faster, too!) |
2146 | if (map1 == map2) |
1462 | if (map1 == map2) |
2147 | { |
1463 | { |
2148 | *dx = 0; |
1464 | *dx = 0; |
2149 | *dy = 0; |
1465 | *dy = 0; |
2150 | |
|
|
2151 | } |
1466 | } |
2152 | else if (map1->tile_map[0] == map2) |
1467 | else if (map1->tile_map[0] == map2) |
2153 | { /* up */ |
1468 | { /* up */ |
2154 | *dx = 0; |
1469 | *dx = 0; |
2155 | *dy = -map2->height; |
1470 | *dy = -map2->height; |
… | |
… | |
2166 | } |
1481 | } |
2167 | else if (map1->tile_map[3] == map2) |
1482 | else if (map1->tile_map[3] == map2) |
2168 | { /* left */ |
1483 | { /* left */ |
2169 | *dx = -map2->width; |
1484 | *dx = -map2->width; |
2170 | *dy = 0; |
1485 | *dy = 0; |
2171 | |
|
|
2172 | } |
1486 | } |
2173 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1487 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2174 | { /* up right */ |
1488 | { /* up right */ |
2175 | *dx = map1->tile_map[0]->width; |
1489 | *dx = map1->tile_map[0]->width; |
2176 | *dy = -map1->tile_map[0]->height; |
1490 | *dy = -map1->tile_map[0]->height; |
… | |
… | |
2207 | } |
1521 | } |
2208 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1522 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2209 | { /* left down */ |
1523 | { /* left down */ |
2210 | *dx = -map1->tile_map[3]->width; |
1524 | *dx = -map1->tile_map[3]->width; |
2211 | *dy = map1->tile_map[3]->height; |
1525 | *dy = map1->tile_map[3]->height; |
2212 | |
|
|
2213 | } |
1526 | } |
2214 | else |
1527 | else |
2215 | { /* not "adjacent" enough */ |
|
|
2216 | return 0; |
1528 | return 0; |
2217 | } |
|
|
2218 | |
1529 | |
2219 | return 1; |
1530 | return 1; |
|
|
1531 | } |
|
|
1532 | |
|
|
1533 | maptile * |
|
|
1534 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1535 | { |
|
|
1536 | maptile *map = xy_find (x, y); |
|
|
1537 | |
|
|
1538 | if (map) |
|
|
1539 | map->load_sync (); |
|
|
1540 | |
|
|
1541 | return map; |
|
|
1542 | } |
|
|
1543 | |
|
|
1544 | maptile * |
|
|
1545 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1546 | { |
|
|
1547 | return m->xy_load (*x, *y); |
2220 | } |
1548 | } |
2221 | |
1549 | |
2222 | /* From map.c |
1550 | /* From map.c |
2223 | * This is used by get_player to determine where the other |
1551 | * This is used by get_player to determine where the other |
2224 | * creature is. get_rangevector takes into account map tiling, |
1552 | * creature is. get_rangevector takes into account map tiling, |
2225 | * so you just can not look the the map coordinates and get the |
1553 | * so you just can not look the the map coordinates and get the |
2226 | * righte value. distance_x/y are distance away, which |
1554 | * righte value. distance_x/y are distance away, which |
2227 | * can be negativbe. direction is the crossfire direction scheme |
1555 | * can be negative. direction is the crossfire direction scheme |
2228 | * that the creature should head. part is the part of the |
1556 | * that the creature should head. part is the part of the |
2229 | * monster that is closest. |
1557 | * monster that is closest. |
2230 | * |
1558 | * |
2231 | * get_rangevector looks at op1 and op2, and fills in the |
1559 | * get_rangevector looks at op1 and op2, and fills in the |
2232 | * structure for op1 to get to op2. |
1560 | * structure for op1 to get to op2. |
… | |
… | |
2237 | * be unexpected |
1565 | * be unexpected |
2238 | * |
1566 | * |
2239 | * currently, the only flag supported (0x1) is don't translate for |
1567 | * currently, the only flag supported (0x1) is don't translate for |
2240 | * closest body part of 'op1' |
1568 | * closest body part of 'op1' |
2241 | */ |
1569 | */ |
2242 | |
|
|
2243 | void |
1570 | void |
2244 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1571 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
2245 | { |
1572 | { |
2246 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1573 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
2247 | { |
1574 | { |
… | |
… | |
2280 | { |
1607 | { |
2281 | best_distance = tmpi; |
1608 | best_distance = tmpi; |
2282 | best = tmp; |
1609 | best = tmp; |
2283 | } |
1610 | } |
2284 | } |
1611 | } |
|
|
1612 | |
2285 | if (best != op1) |
1613 | if (best != op1) |
2286 | { |
1614 | { |
2287 | retval->distance_x += op1->x - best->x; |
1615 | retval->distance_x += op1->x - best->x; |
2288 | retval->distance_y += op1->y - best->y; |
1616 | retval->distance_y += op1->y - best->y; |
2289 | } |
1617 | } |
2290 | } |
1618 | } |
|
|
1619 | |
2291 | retval->part = best; |
1620 | retval->part = best; |
2292 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1621 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
2293 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2294 | } |
1623 | } |
2295 | } |
1624 | } |
2296 | |
1625 | |
2297 | /* this is basically the same as get_rangevector above, but instead of |
1626 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
2321 | { |
1650 | { |
2322 | retval->distance_x += op2->x - x; |
1651 | retval->distance_x += op2->x - x; |
2323 | retval->distance_y += op2->y - y; |
1652 | retval->distance_y += op2->y - y; |
2324 | |
1653 | |
2325 | retval->part = NULL; |
1654 | retval->part = NULL; |
2326 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1655 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
2327 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1656 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2328 | } |
1657 | } |
2329 | } |
1658 | } |
2330 | |
1659 | |
2331 | /* Returns true of op1 and op2 are effectively on the same map |
1660 | /* Returns true of op1 and op2 are effectively on the same map |
2332 | * (as related to map tiling). Note that this looks for a path from |
1661 | * (as related to map tiling). Note that this looks for a path from |
2333 | * op1 to op2, so if the tiled maps are assymetric and op2 has a path |
1662 | * op1 to op2, so if the tiled maps are asymetric and op2 has a path |
2334 | * to op1, this will still return false. |
1663 | * to op1, this will still return false. |
2335 | * Note we only look one map out to keep the processing simple |
1664 | * Note we only look one map out to keep the processing simple |
2336 | * and efficient. This could probably be a macro. |
1665 | * and efficient. This could probably be a macro. |
2337 | * MSW 2001-08-05 |
1666 | * MSW 2001-08-05 |
2338 | */ |
1667 | */ |