1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | |
27 | |
27 | #include <loader.h> |
28 | #include <loader.h> |
… | |
… | |
227 | |
228 | |
228 | } |
229 | } |
229 | return 0; |
230 | return 0; |
230 | } |
231 | } |
231 | |
232 | |
232 | |
|
|
233 | /* |
233 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
234 | * Returns true if the given object can't fit in the given spot. |
235 | * This is meant for multi space objects - for single space objecs, |
235 | * This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
236 | * just calling get_map_blocked and checking that against movement type |
237 | * of object. This function goes through all the parts of the |
237 | * of object. This function goes through all the parts of the |
… | |
… | |
399 | * Loads (ands parses) the objects into a given map from the specified |
399 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
400 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
401 | * mapflags is the same as we get with load_original_map |
402 | */ |
402 | */ |
403 | bool |
403 | bool |
404 | maptile::load_objects (object_thawer &thawer) |
404 | maptile::_load_objects (object_thawer &thawer) |
405 | { |
405 | { |
406 | int unique; |
406 | int unique; |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
408 | |
408 | |
409 | op = object::create (); |
409 | op = object::create (); |
… | |
… | |
485 | for (object *op = ms->bot; op; op = op->above) |
485 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
486 | op->deactivate_recursive (); |
487 | } |
487 | } |
488 | |
488 | |
489 | bool |
489 | bool |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
491 | { |
491 | { |
492 | static int cede_count = 0; |
492 | static int cede_count = 0; |
493 | |
493 | |
494 | if (flags & IO_HEADER) |
494 | if (flags & IO_HEADER) |
495 | save_header (freezer); |
495 | _save_header (freezer); |
496 | |
496 | |
497 | if (!spaces) |
497 | if (!spaces) |
498 | return false; |
498 | return false; |
499 | |
499 | |
500 | for (int i = 0; i < size (); ++i) |
500 | for (int i = 0; i < size (); ++i) |
501 | { |
501 | { |
|
|
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
502 | if (cede_count >= 500) |
503 | if (cede_count >= 500) |
503 | { |
504 | { |
504 | cede_count = 0; |
505 | cede_count = 0; |
505 | coroapi::cede (); |
506 | coroapi::cede (); |
506 | } |
507 | } |
|
|
508 | #endif |
507 | |
509 | |
508 | int unique = 0; |
510 | int unique = 0; |
509 | for (object *op = spaces [i].bot; op; op = op->above) |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
510 | { |
512 | { |
511 | // count per-object, but cede only when modification-safe |
513 | // count per-object, but cede only when modification-safe |
… | |
… | |
529 | |
531 | |
530 | return true; |
532 | return true; |
531 | } |
533 | } |
532 | |
534 | |
533 | bool |
535 | bool |
534 | maptile::load_objects (const char *path, bool skip_header) |
536 | maptile::_load_objects (const char *path, bool skip_header) |
535 | { |
537 | { |
536 | object_thawer thawer (path); |
538 | object_thawer thawer (path); |
537 | |
539 | |
538 | if (!thawer) |
540 | if (!thawer) |
539 | return false; |
541 | return false; |
… | |
… | |
547 | break; |
549 | break; |
548 | |
550 | |
549 | thawer.skip_kv (kw); |
551 | thawer.skip_kv (kw); |
550 | } |
552 | } |
551 | |
553 | |
552 | return load_objects (thawer); |
554 | return _load_objects (thawer); |
553 | } |
555 | } |
554 | |
556 | |
555 | bool |
557 | bool |
556 | maptile::save_objects (const char *path, int flags) |
558 | maptile::_save_objects (const char *path, int flags) |
557 | { |
559 | { |
558 | object_freezer freezer; |
560 | object_freezer freezer; |
559 | |
561 | |
560 | if (!save_objects (freezer, flags)) |
562 | if (!_save_objects (freezer, flags)) |
561 | return false; |
563 | return false; |
562 | |
564 | |
563 | return freezer.save (path); |
565 | return freezer.save (path); |
564 | } |
566 | } |
565 | |
567 | |
… | |
… | |
729 | * This could be done in lex (like the object loader), but I think |
731 | * This could be done in lex (like the object loader), but I think |
730 | * currently, there are few enough fields this is not a big deal. |
732 | * currently, there are few enough fields this is not a big deal. |
731 | * MSW 2001-07-01 |
733 | * MSW 2001-07-01 |
732 | */ |
734 | */ |
733 | bool |
735 | bool |
734 | maptile::load_header (object_thawer &thawer) |
736 | maptile::_load_header (object_thawer &thawer) |
735 | { |
737 | { |
736 | for (;;) |
738 | for (;;) |
737 | { |
739 | { |
738 | keyword kw = thawer.get_kv (); |
740 | keyword kw = thawer.get_kv (); |
739 | |
741 | |
… | |
… | |
815 | |
817 | |
816 | abort (); |
818 | abort (); |
817 | } |
819 | } |
818 | |
820 | |
819 | bool |
821 | bool |
820 | maptile::load_header (const char *path) |
822 | maptile::_load_header (const char *path) |
821 | { |
823 | { |
822 | object_thawer thawer (path); |
824 | object_thawer thawer (path); |
823 | |
825 | |
824 | if (!thawer) |
826 | if (!thawer) |
825 | return false; |
827 | return false; |
826 | |
828 | |
827 | return load_header (thawer); |
829 | return _load_header (thawer); |
828 | } |
830 | } |
829 | |
831 | |
830 | /****************************************************************************** |
832 | /****************************************************************************** |
831 | * This is the start of unique map handling code |
833 | * This is the start of unique map handling code |
832 | *****************************************************************************/ |
834 | *****************************************************************************/ |
… | |
… | |
855 | } |
857 | } |
856 | } |
858 | } |
857 | } |
859 | } |
858 | |
860 | |
859 | bool |
861 | bool |
860 | maptile::save_header (object_freezer &freezer) |
862 | maptile::_save_header (object_freezer &freezer) |
861 | { |
863 | { |
862 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
864 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
863 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
865 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
864 | |
866 | |
865 | MAP_OUT2 (arch, "map"); |
867 | MAP_OUT2 (arch, "map"); |
… | |
… | |
914 | |
916 | |
915 | return true; |
917 | return true; |
916 | } |
918 | } |
917 | |
919 | |
918 | bool |
920 | bool |
919 | maptile::save_header (const char *path) |
921 | maptile::_save_header (const char *path) |
920 | { |
922 | { |
921 | object_freezer freezer; |
923 | object_freezer freezer; |
922 | |
924 | |
923 | if (!save_header (freezer)) |
925 | if (!_save_header (freezer)) |
924 | return false; |
926 | return false; |
925 | |
927 | |
926 | return freezer.save (path); |
928 | return freezer.save (path); |
927 | } |
929 | } |
928 | |
930 | |
… | |
… | |
1107 | */ |
1109 | */ |
1108 | void |
1110 | void |
1109 | mapspace::update_ () |
1111 | mapspace::update_ () |
1110 | { |
1112 | { |
1111 | object *tmp, *last = 0; |
1113 | object *tmp, *last = 0; |
1112 | uint8 flags = 0, light = 0, anywhere = 0; |
1114 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1113 | New_Face *top, *floor, *middle; |
1115 | facetile *top, *floor, *middle; |
1114 | object *top_obj, *floor_obj, *middle_obj; |
1116 | object *top_obj, *floor_obj, *middle_obj; |
1115 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1116 | |
1118 | |
1117 | middle = blank_face; |
1119 | middle = blank_face; |
1118 | top = blank_face; |
1120 | top = blank_face; |
… | |
… | |
1548 | /* From map.c |
1550 | /* From map.c |
1549 | * This is used by get_player to determine where the other |
1551 | * This is used by get_player to determine where the other |
1550 | * creature is. get_rangevector takes into account map tiling, |
1552 | * creature is. get_rangevector takes into account map tiling, |
1551 | * so you just can not look the the map coordinates and get the |
1553 | * so you just can not look the the map coordinates and get the |
1552 | * righte value. distance_x/y are distance away, which |
1554 | * righte value. distance_x/y are distance away, which |
1553 | * can be negativbe. direction is the crossfire direction scheme |
1555 | * can be negative. direction is the crossfire direction scheme |
1554 | * that the creature should head. part is the part of the |
1556 | * that the creature should head. part is the part of the |
1555 | * monster that is closest. |
1557 | * monster that is closest. |
1556 | * |
1558 | * |
1557 | * get_rangevector looks at op1 and op2, and fills in the |
1559 | * get_rangevector looks at op1 and op2, and fills in the |
1558 | * structure for op1 to get to op2. |
1560 | * structure for op1 to get to op2. |
… | |
… | |
1605 | { |
1607 | { |
1606 | best_distance = tmpi; |
1608 | best_distance = tmpi; |
1607 | best = tmp; |
1609 | best = tmp; |
1608 | } |
1610 | } |
1609 | } |
1611 | } |
|
|
1612 | |
1610 | if (best != op1) |
1613 | if (best != op1) |
1611 | { |
1614 | { |
1612 | retval->distance_x += op1->x - best->x; |
1615 | retval->distance_x += op1->x - best->x; |
1613 | retval->distance_y += op1->y - best->y; |
1616 | retval->distance_y += op1->y - best->y; |
1614 | } |
1617 | } |
1615 | } |
1618 | } |
|
|
1619 | |
1616 | retval->part = best; |
1620 | retval->part = best; |
1617 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1621 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1618 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1619 | } |
1623 | } |
1620 | } |
1624 | } |
1621 | |
1625 | |
1622 | /* this is basically the same as get_rangevector above, but instead of |
1626 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1646 | { |
1650 | { |
1647 | retval->distance_x += op2->x - x; |
1651 | retval->distance_x += op2->x - x; |
1648 | retval->distance_y += op2->y - y; |
1652 | retval->distance_y += op2->y - y; |
1649 | |
1653 | |
1650 | retval->part = NULL; |
1654 | retval->part = NULL; |
1651 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1655 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1652 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1656 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1653 | } |
1657 | } |
1654 | } |
1658 | } |
1655 | |
1659 | |
1656 | /* Returns true of op1 and op2 are effectively on the same map |
1660 | /* Returns true of op1 and op2 are effectively on the same map |