ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.112 by root, Thu Jul 12 18:48:20 2007 UTC vs.
Revision 1.156 by root, Thu Jan 8 03:03:23 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <unistd.h> 24#include <unistd.h>
25 25
26#include "global.h" 26#include "global.h"
27#include "funcpoint.h"
28
29#include "loader.h" 27#include "loader.h"
30
31#include "path.h" 28#include "path.h"
32 29
33/* 30sint8 maptile::outdoor_darkness;
34 * This makes a path absolute outside the world of Crossfire.
35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
36 * and returns the pointer to a static array containing the result.
37 * it really should be called create_mapname
38 */
39const char *
40create_pathname (const char *name)
41{
42 static char buf[8192];
43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
44 return buf;
45}
46
47/*
48 * This function checks if a file with the given path exists.
49 * -1 is returned if it fails, otherwise the mode of the file
50 * is returned.
51 * It tries out all the compression suffixes listed in the uncomp[] array.
52 *
53 * If prepend_dir is set, then we call create_pathname (which prepends
54 * libdir & mapdir). Otherwise, we assume the name given is fully
55 * complete.
56 * Only the editor actually cares about the writablity of this -
57 * the rest of the code only cares that the file is readable.
58 * when the editor goes away, the call to stat should probably be
59 * replaced by an access instead (similar to the windows one, but
60 * that seems to be missing the prepend_dir processing
61 */
62int
63check_path (const char *name, int prepend_dir)
64{
65 char buf[MAX_BUF];
66
67 char *endbuf;
68 struct stat statbuf;
69 int mode = 0;
70
71 if (prepend_dir)
72 assign (buf, create_pathname (name));
73 else
74 assign (buf, name);
75
76 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through
79 * all the names.
80 */
81 endbuf = buf + strlen (buf);
82
83 if (stat (buf, &statbuf))
84 return -1;
85 if (!S_ISREG (statbuf.st_mode))
86 return (-1);
87
88 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
89 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
90 mode |= 4;
91
92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
94 mode |= 2;
95
96 return (mode);
97}
98 31
99/* This rolls up wall, blocks_magic, blocks_view, etc, all into 32/* This rolls up wall, blocks_magic, blocks_view, etc, all into
100 * one function that just returns a P_.. value (see map.h) 33 * one function that just returns a P_.. value (see map.h)
101 * it will also do map translation for tiled maps, returning 34 * it will also do map translation for tiled maps, returning
102 * new values into newmap, nx, and ny. Any and all of those 35 * new values into newmap, nx, and ny. Any and all of those
232 } 165 }
233 return 0; 166 return 0;
234} 167}
235 168
236/* 169/*
237 * Returns true if the given object can't fit in the given spot. 170 * Returns qthe blocking object if the given object can't fit in the given
238 * This is meant for multi space objects - for single space objecs, 171 * spot. This is meant for multi space objects - for single space objecs,
239 * just calling get_map_blocked and checking that against movement type 172 * just calling get_map_blocked and checking that against movement type
240 * of object. This function goes through all the parts of the 173 * of object. This function goes through all the parts of the multipart
241 * multipart object and makes sure they can be inserted. 174 * object and makes sure they can be inserted.
242 * 175 *
243 * While this doesn't call out of map, the get_map_flags does. 176 * While this doesn't call out of map, the get_map_flags does.
244 * 177 *
245 * This function has been used to deprecate arch_out_of_map - 178 * This function has been used to deprecate arch_out_of_map -
246 * this function also does that check, and since in most cases, 179 * this function also does that check, and since in most cases,
257 * 190 *
258 * Note this used to be arch_blocked, but with new movement 191 * Note this used to be arch_blocked, but with new movement
259 * code, we need to have actual object to check its move_type 192 * code, we need to have actual object to check its move_type
260 * against the move_block values. 193 * against the move_block values.
261 */ 194 */
262int 195bool
263ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 196object::blocked (maptile *m, int x, int y) const
264{ 197{
265 archetype *tmp; 198 for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more)
266 int flag;
267 maptile *m1;
268 sint16 sx, sy;
269
270 if (!ob)
271 {
272 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
273 if (flag & P_OUT_OF_MAP)
274 return P_OUT_OF_MAP;
275
276 /* don't have object, so don't know what types would block */
277 return m1->at (sx, sy).move_block;
278 } 199 {
200 mapxy pos (m, x + tmp->x, y + tmp->y);
279 201
280 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) 202 if (!pos.normalise ())
281 { 203 return 1;
282 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
283 204
284 if (flag & P_OUT_OF_MAP) 205 mapspace &ms = *pos;
285 return P_OUT_OF_MAP; 206
286 if (flag & P_IS_ALIVE) 207 if (ms.flags () & P_IS_ALIVE)
287 return P_IS_ALIVE; 208 return 1;
288 209
289 mapspace &ms = m1->at (sx, sy); 210 /* However, often ob doesn't have any move type
290 211 * (signifying non-moving objects)
291 /* find_first_free_spot() calls this function. However, often
292 * ob doesn't have any move type (when used to place exits)
293 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 212 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
294 */ 213 */
295
296 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 214 if (!move_type && ms.move_block != MOVE_ALL)
297 continue; 215 continue;
298 216
299 /* Note it is intentional that we check ob - the movement type of the 217 /* Note it is intentional that we check ob - the movement type of the
300 * head of the object should correspond for the entire object. 218 * head of the object should correspond for the entire object.
301 */ 219 */
302 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 220 if (ms.blocks (move_type))
303 return P_NO_PASS; 221 return 1;
304 } 222 }
305 223
306 return 0; 224 return 0;
307} 225}
308 226
326 244
327 insert_ob_in_ob (tmp, container); 245 insert_ob_in_ob (tmp, container);
328 tmp = next; 246 tmp = next;
329 } 247 }
330 248
331 /* sum_weight will go through and calculate what all the containers are 249 // go through and calculate what all the containers are carrying.
332 * carrying. 250 //TODO: remove
333 */ 251 container->update_weight ();
334 sum_weight (container);
335} 252}
336 253
337void 254void
338maptile::set_object_flag (int flag, int value) 255maptile::set_object_flag (int flag, int value)
339{ 256{
341 return; 258 return;
342 259
343 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 260 for (mapspace *ms = spaces + size (); ms-- > spaces; )
344 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 261 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
345 tmp->flag [flag] = value; 262 tmp->flag [flag] = value;
263}
264
265void
266maptile::post_load_original ()
267{
268 if (!spaces)
269 return;
270
271 set_object_flag (FLAG_OBJ_ORIGINAL);
272
273 for (mapspace *ms = spaces + size (); ms-- > spaces; )
274 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
275 INVOKE_OBJECT (RESET, tmp);
346} 276}
347 277
348/* link_multipart_objects go through all the objects on the map looking 278/* link_multipart_objects go through all the objects on the map looking
349 * for objects whose arch says they are multipart yet according to the 279 * for objects whose arch says they are multipart yet according to the
350 * info we have, they only have the head (as would be expected when 280 * info we have, they only have the head (as would be expected when
388bool 318bool
389maptile::_load_objects (object_thawer &f) 319maptile::_load_objects (object_thawer &f)
390{ 320{
391 for (;;) 321 for (;;)
392 { 322 {
393 coroapi::cede_to_tick_every (100); // cede once in a while 323 coroapi::cede_to_tick (); // cede once in a while
394 324
395 switch (f.kw) 325 switch (f.kw)
396 { 326 {
397 case KW_arch: 327 case KW_arch:
398 if (object *op = object::read (f, this)) 328 if (object *op = object::read (f, this))
399 { 329 {
330 // TODO: why?
400 if (op->inv) 331 if (op->inv)
401 sum_weight (op); 332 op->update_weight ();
402 333
403 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 334 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
335 {
336 // we insert manually because
337 // a) its way faster
338 // b) we remove manually, too, and there are good reasons for that
339 // c) its correct
340 mapspace &ms = at (op->x, op->y);
341
342 op->flag [FLAG_REMOVED] = false;
343
344 op->above = 0;
345 op->below = ms.top;
346
347 if (ms.top)
348 ms.top->above = op;
349 else
350 ms.bot = op;
351
352 ms.top = op;
353 ms.flags_ = 0;
354 }
355 else
356 {
357 f.parse_warn (format ("object %s out of range", op->debug_desc ()));
358 op->destroy ();
359 }
404 } 360 }
405 361
406 continue; 362 continue;
407 363
408 case KW_EOF: 364 case KW_EOF:
421} 377}
422 378
423void 379void
424maptile::activate () 380maptile::activate ()
425{ 381{
426 active = true;
427
428 if (spaces) 382 if (spaces)
429 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 383 for (mapspace *ms = spaces + size (); ms-- > spaces; )
430 for (object *op = ms->bot; op; op = op->above) 384 for (object *op = ms->bot; op; op = op->above)
431 op->activate_recursive (); 385 op->activate_recursive ();
432} 386}
433 387
434void 388void
435maptile::deactivate () 389maptile::deactivate ()
436{ 390{
437 active = false;
438
439 if (spaces) 391 if (spaces)
440 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 392 for (mapspace *ms = spaces + size (); ms-- > spaces; )
441 for (object *op = ms->bot; op; op = op->above) 393 for (object *op = ms->bot; op; op = op->above)
442 op->deactivate_recursive (); 394 op->deactivate_recursive ();
443} 395}
453 if (!spaces) 405 if (!spaces)
454 return false; 406 return false;
455 407
456 for (int i = 0; i < size (); ++i) 408 for (int i = 0; i < size (); ++i)
457 { 409 {
458 int unique = 0; 410 bool unique = 0;
411
459 for (object *op = spaces [i].bot; op; op = op->above) 412 for (object *op = spaces [i].bot; op; op = op->above)
460 { 413 {
461 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 414 unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR];
462 unique = 1;
463 415
464 if (!op->can_map_save ()) 416 if (expect_false (!op->can_map_save ()))
465 continue; 417 continue;
466 418
467 if (unique || op->flag [FLAG_UNIQUE]) 419 if (expect_false (unique || op->flag [FLAG_UNIQUE]))
468 { 420 {
469 if (flags & IO_UNIQUES) 421 if (flags & IO_UNIQUES)
470 op->write (f); 422 op->write (f);
471 } 423 }
472 else if (flags & IO_OBJECTS) 424 else if (expect_true (flags & IO_OBJECTS))
473 op->write (f); 425 op->write (f);
474 } 426 }
475 } 427 }
476 428
477 coroapi::cede_to_tick (); 429 coroapi::cede_to_tick ();
478 430
479 return true; 431 return true;
480}
481
482bool
483maptile::_load_objects (const char *path, bool skip_header)
484{
485 object_thawer f (path);
486
487 if (!f)
488 return false;
489
490 f.next ();
491
492 if (skip_header)
493 for (;;)
494 {
495 keyword kw = f.kw;
496 f.skip ();
497 if (kw == KW_end)
498 break;
499 }
500
501 return _load_objects (f);
502} 432}
503 433
504bool 434bool
505maptile::_save_objects (const char *path, int flags) 435maptile::_save_objects (const char *path, int flags)
506{ 436{
681bool 611bool
682maptile::_load_header (object_thawer &thawer) 612maptile::_load_header (object_thawer &thawer)
683{ 613{
684 for (;;) 614 for (;;)
685 { 615 {
686 thawer.next ();
687
688 switch (thawer.kw) 616 switch (thawer.kw)
689 { 617 {
690 case KW_msg: 618 case KW_msg:
691 thawer.get_ml (KW_endmsg, msg); 619 thawer.get_ml (KW_endmsg, msg);
692 break; 620 break;
726 case KW_sky: thawer.get (sky); break; 654 case KW_sky: thawer.get (sky); break;
727 655
728 case KW_per_player: thawer.get (per_player); break; 656 case KW_per_player: thawer.get (per_player); break;
729 case KW_per_party: thawer.get (per_party); break; 657 case KW_per_party: thawer.get (per_party); break;
730 case KW_no_reset: thawer.get (no_reset); break; 658 case KW_no_reset: thawer.get (no_reset); break;
659 case KW_no_drop: thawer.get (no_drop); break;
731 660
732 case KW_region: default_region = region::find (thawer.get_str ()); break; 661 case KW_region: default_region = region::find (thawer.get_str ()); break;
733 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 662 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
734 663
735 // old names new names 664 // old names new names
747 case KW_tile_path_2: thawer.get (tile_path [1]); break; 676 case KW_tile_path_2: thawer.get (tile_path [1]); break;
748 case KW_tile_path_3: thawer.get (tile_path [2]); break; 677 case KW_tile_path_3: thawer.get (tile_path [2]); break;
749 case KW_tile_path_4: thawer.get (tile_path [3]); break; 678 case KW_tile_path_4: thawer.get (tile_path [3]); break;
750 679
751 case KW_ERROR: 680 case KW_ERROR:
752 set_key (thawer.kw_str, thawer.value); 681 set_key_text (thawer.kw_str, thawer.value);
753 break; 682 break;
754 683
755 case KW_end: 684 case KW_end:
685 thawer.next ();
756 return true; 686 return true;
757 687
758 default: 688 default:
759 if (!thawer.parse_error ("map", 0)) 689 if (!thawer.parse_error ("map", 0))
760 return false; 690 return false;
761 break; 691 break;
762 } 692 }
693
694 thawer.next ();
763 } 695 }
764 696
765 abort (); 697 abort ();
766}
767
768bool
769maptile::_load_header (const char *path)
770{
771 object_thawer thawer (path);
772
773 if (!thawer)
774 return false;
775
776 return _load_header (thawer);
777} 698}
778 699
779/****************************************************************************** 700/******************************************************************************
780 * This is the start of unique map handling code 701 * This is the start of unique map handling code
781 *****************************************************************************/ 702 *****************************************************************************/
793 714
794 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 715 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
795 unique = 1; 716 unique = 1;
796 717
797 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 718 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
798 {
799 op->destroy_inv (false);
800 op->destroy (); 719 op->destroy ();
801 }
802 720
803 op = above; 721 op = above;
804 } 722 }
805 } 723 }
806} 724}
817 MAP_OUT (swap_time); 735 MAP_OUT (swap_time);
818 MAP_OUT (reset_time); 736 MAP_OUT (reset_time);
819 MAP_OUT (reset_timeout); 737 MAP_OUT (reset_timeout);
820 MAP_OUT (fixed_resettime); 738 MAP_OUT (fixed_resettime);
821 MAP_OUT (no_reset); 739 MAP_OUT (no_reset);
740 MAP_OUT (no_drop);
822 MAP_OUT (difficulty); 741 MAP_OUT (difficulty);
823 742
824 if (default_region) MAP_OUT2 (region, default_region->name); 743 if (default_region) MAP_OUT2 (region, default_region->name);
825 744
826 if (shopitems) 745 if (shopitems)
880 * Remove and free all objects in the given map. 799 * Remove and free all objects in the given map.
881 */ 800 */
882void 801void
883maptile::clear () 802maptile::clear ()
884{ 803{
885 sfree (regions, size ()), regions = 0;
886 free (regionmap), regionmap = 0;
887
888 if (spaces) 804 if (spaces)
889 { 805 {
890 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 806 for (mapspace *ms = spaces + size (); ms-- > spaces; )
891 while (object *op = ms->bot) 807 while (object *op = ms->bot)
892 { 808 {
809 // manually remove, as to not trigger anything
810 if (ms->bot = op->above)
811 ms->bot->below = 0;
812
813 op->flag [FLAG_REMOVED] = true;
814
893 op = op->head_ (); 815 object *head = op->head_ ();
894 op->destroy_inv (false); 816 if (op == head)
895 op->destroy (); 817 op->destroy ();
818 else if (head->map != op->map)
819 {
820 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ());
821 head->destroy ();
822 }
896 } 823 }
897 824
898 sfree (spaces, size ()), spaces = 0; 825 sfree0 (spaces, size ());
899 } 826 }
900 827
901 if (buttons) 828 if (buttons)
902 free_objectlinkpt (buttons), buttons = 0; 829 free_objectlinkpt (buttons), buttons = 0;
830
831 sfree0 (regions, size ());
832 delete [] regionmap; regionmap = 0;
903} 833}
904 834
905void 835void
906maptile::clear_header () 836maptile::clear_header ()
907{ 837{
959 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 889 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
960 break; 890 break;
961 891
962 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 892 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
963 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 893 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
964 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
965 || QUERY_FLAG (op, FLAG_UNIQUE) 894 || QUERY_FLAG (op, FLAG_UNIQUE)
966 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 895 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
967 || QUERY_FLAG (op, FLAG_UNPAID) 896 || QUERY_FLAG (op, FLAG_UNPAID)
968 || op->is_alive ()) 897 || op->is_alive ())
969 ; // do not decay 898 ; // do not decay
1008 op->destroy (); 937 op->destroy ();
1009 } 938 }
1010} 939}
1011 940
1012/* 941/*
1013 * Updates every button on the map (by calling update_button() for them).
1014 */
1015void
1016maptile::update_buttons ()
1017{
1018 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1019 for (objectlink *ol = obp->link; ol; ol = ol->next)
1020 {
1021 if (!ol->ob)
1022 {
1023 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1024 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1025 continue;
1026 }
1027
1028 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1029 {
1030 update_button (ol->ob);
1031 break;
1032 }
1033 }
1034}
1035
1036/*
1037 * This routine is supposed to find out the difficulty of the map. 942 * This routine is supposed to find out the difficulty of the map.
1038 * difficulty does not have a lot to do with character level, 943 * difficulty does not have a lot to do with character level,
1039 * but does have a lot to do with treasure on the map. 944 * but does have a lot to do with treasure on the map.
1040 * 945 *
1041 * Difficulty can now be set by the map creature. If the value stored 946 * Difficulty can now be set by the map creator. If the value stored
1042 * in the map is zero, then use this routine. Maps should really 947 * in the map is zero, then use this routine. Maps should really
1043 * have a difficulty set than using this function - human calculation 948 * have a difficulty set rather than using this function - human calculation
1044 * is much better than this functions guesswork. 949 * is much better than this function's guesswork.
1045 */ 950 */
1046int 951int
1047maptile::estimate_difficulty () const 952maptile::estimate_difficulty () const
1048{ 953{
1049 long monster_cnt = 0; 954 long monster_cnt = 0;
1061 966
1062 if (QUERY_FLAG (op, FLAG_GENERATOR)) 967 if (QUERY_FLAG (op, FLAG_GENERATOR))
1063 { 968 {
1064 total_exp += op->stats.exp; 969 total_exp += op->stats.exp;
1065 970
1066 if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) 971 if (archetype *at = op->other_arch)
972 {
1067 total_exp += at->stats.exp * 8; 973 total_exp += at->stats.exp * 8;
1068
1069 monster_cnt++; 974 monster_cnt++;
975 }
976
977 for (object *inv = op->inv; inv; inv = inv->below)
978 {
979 total_exp += op->stats.exp * 8;
980 monster_cnt++;
981 }
1070 } 982 }
1071 } 983 }
1072 984
1073 avgexp = (double) total_exp / monster_cnt; 985 avgexp = (double) total_exp / monster_cnt;
1074 986
1087 * postive values make it darker, negative make it brighter 999 * postive values make it darker, negative make it brighter
1088 */ 1000 */
1089int 1001int
1090maptile::change_map_light (int change) 1002maptile::change_map_light (int change)
1091{ 1003{
1092 int new_level = darkness + change;
1093
1094 /* Nothing to do */ 1004 /* Nothing to do */
1095 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) 1005 if (!change)
1096 return 0; 1006 return 0;
1097 1007
1098 /* inform all players on the map */ 1008 /* inform all players on the map */
1099 if (change > 0) 1009 if (change > 0)
1100 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); 1010 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1101 else 1011 else
1102 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); 1012 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1103 1013
1104 /* Do extra checking. since darkness is a unsigned value, 1014 darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS);
1105 * we need to be extra careful about negative values.
1106 * In general, the checks below are only needed if change
1107 * is not +/-1
1108 */
1109 if (new_level < 0)
1110 darkness = 0;
1111 else if (new_level >= MAX_DARKNESS)
1112 darkness = MAX_DARKNESS;
1113 else
1114 darkness = new_level;
1115 1015
1116 /* All clients need to get re-updated for the change */ 1016 /* All clients need to get re-updated for the change */
1117 update_all_map_los (this); 1017 update_all_map_los (this);
1018
1118 return 1; 1019 return 1;
1119} 1020}
1120 1021
1121/* 1022/*
1122 * This function updates various attributes about a specific space 1023 * This function updates various attributes about a specific space
1125 * through, etc) 1026 * through, etc)
1126 */ 1027 */
1127void 1028void
1128mapspace::update_ () 1029mapspace::update_ ()
1129{ 1030{
1130 object *tmp, *last = 0; 1031 object *last = 0;
1131 uint8 flags = P_UPTODATE, light = 0, anywhere = 0; 1032 uint8 flags = P_UPTODATE, anywhere = 0;
1033 sint8 light = 0;
1132 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1034 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1133 1035
1134 //object *middle = 0; 1036 //object *middle = 0;
1135 //object *top = 0; 1037 //object *top = 0;
1136 //object *floor = 0; 1038 //object *floor = 0;
1137 // this seems to generate better code than using locals, above 1039 // this seems to generate better code than using locals, above
1138 object *&top = faces_obj[0] = 0; 1040 object *&top = faces_obj[0] = 0;
1139 object *&middle = faces_obj[1] = 0; 1041 object *&middle = faces_obj[1] = 0;
1140 object *&floor = faces_obj[2] = 0; 1042 object *&floor = faces_obj[2] = 0;
1141 1043
1142 for (tmp = bot; tmp; last = tmp, tmp = tmp->above) 1044 for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above)
1143 { 1045 {
1144 /* This could be made additive I guess (two lights better than 1046 // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C)
1145 * one). But if so, it shouldn't be a simple additive - 2
1146 * light bulbs do not illuminate twice as far as once since
1147 * it is a dissapation factor that is cubed.
1148 */
1149 if (tmp->glow_radius > light)
1150 light = tmp->glow_radius; 1047 light += tmp->glow_radius;
1151 1048
1152 /* This call is needed in order to update objects the player 1049 /* This call is needed in order to update objects the player
1153 * is standing in that have animations (ie, grass, fire, etc). 1050 * is standing in that have animations (ie, grass, fire, etc).
1154 * However, it also causes the look window to be re-drawn 1051 * However, it also causes the look window to be re-drawn
1155 * 3 times each time the player moves, because many of the 1052 * 3 times each time the player moves, because many of the
1174 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) 1071 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1175 { 1072 {
1176 middle = tmp; 1073 middle = tmp;
1177 anywhere = 1; 1074 anywhere = 1;
1178 } 1075 }
1076
1179 /* Find the highest visible face around. If equal 1077 /* Find the highest visible face around. If equal
1180 * visibilities, we still want the one nearer to the 1078 * visibilities, we still want the one nearer to the
1181 * top 1079 * top
1182 */ 1080 */
1183 else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) 1081 else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere))
1202 if (tmp->type == SAFE_GROUND) flags |= P_SAFE; 1100 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1203 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; 1101 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1204 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; 1102 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1205 } 1103 }
1206 1104
1207 this->light = light; 1105 this->light = min (light, MAX_LIGHT_RADIUS);
1208 this->flags_ = flags; 1106 this->flags_ = flags;
1209 this->move_block = move_block & ~move_allow; 1107 this->move_block = move_block & ~move_allow;
1210 this->move_on = move_on; 1108 this->move_on = move_on;
1211 this->move_off = move_off; 1109 this->move_off = move_off;
1212 this->move_slow = move_slow; 1110 this->move_slow = move_slow;
1232 * 1) top face is set, need middle to be set. 1130 * 1) top face is set, need middle to be set.
1233 * 2) middle is set, need to set top. 1131 * 2) middle is set, need to set top.
1234 * 3) neither middle or top is set - need to set both. 1132 * 3) neither middle or top is set - need to set both.
1235 */ 1133 */
1236 1134
1237 for (tmp = last; tmp; tmp = tmp->below) 1135 for (object *tmp = last; tmp; tmp = tmp->below)
1238 { 1136 {
1239 /* Once we get to a floor, stop, since we already have a floor object */ 1137 /* Once we get to a floor, stop, since we already have a floor object */
1240 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1138 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1241 break; 1139 break;
1242 1140
1294 vol += op->volume (); 1192 vol += op->volume ();
1295 1193
1296 return vol; 1194 return vol;
1297} 1195}
1298 1196
1299/* this updates the orig_map->tile_map[tile_num] value after finding 1197maptile *
1300 * the map. It also takes care of linking back the freshly found 1198maptile::tile_available (int dir, bool load)
1301 * maps tile_map values if it tiles back to this one. It returns
1302 * the value of orig_map->tile_map[tile_num].
1303 */
1304static inline maptile *
1305find_and_link (maptile *orig_map, int tile_num)
1306{ 1199{
1307 maptile *mp = orig_map->tile_map [tile_num]; 1200 if (tile_path[dir])
1308
1309 if (!mp)
1310 {
1311 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1312
1313 if (!mp)
1314 {
1315 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1316 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1317 &orig_map->tile_path[tile_num], &orig_map->path);
1318 mp = new maptile (1, 1);
1319 mp->alloc ();
1320 mp->in_memory = MAP_IN_MEMORY;
1321 }
1322 } 1201 {
1202 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE))
1203 return tile_map[dir];
1323 1204
1324 int dest_tile = (tile_num + 2) % 4; 1205 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1206 return tile_map[dir];
1207 }
1325 1208
1326 orig_map->tile_map [tile_num] = mp;
1327
1328 // optimisation: back-link map to origin map if euclidean
1329 //TODO: non-euclidean maps MUST GO
1330 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1331 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1332
1333 return mp; 1209 return 0;
1334}
1335
1336static inline void
1337load_and_link (maptile *orig_map, int tile_num)
1338{
1339 find_and_link (orig_map, tile_num)->load_sync ();
1340} 1210}
1341 1211
1342/* this returns TRUE if the coordinates (x,y) are out of 1212/* this returns TRUE if the coordinates (x,y) are out of
1343 * map m. This function also takes into account any 1213 * map m. This function also takes into account any
1344 * tiling considerations, loading adjacant maps as needed. 1214 * tiling considerations, loading adjacant maps as needed.
1357 if (!m) 1227 if (!m)
1358 return 0; 1228 return 0;
1359 1229
1360 if (x < 0) 1230 if (x < 0)
1361 { 1231 {
1362 if (!m->tile_path[3]) 1232 if (!m->tile_available (3))
1363 return 1; 1233 return 1;
1364 1234
1365 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1366 find_and_link (m, 3);
1367
1368 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1235 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1369 } 1236 }
1370 1237
1371 if (x >= m->width) 1238 if (x >= m->width)
1372 { 1239 {
1373 if (!m->tile_path[1]) 1240 if (!m->tile_available (1))
1374 return 1; 1241 return 1;
1375 1242
1376 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1377 find_and_link (m, 1);
1378
1379 return out_of_map (m->tile_map[1], x - m->width, y); 1243 return out_of_map (m->tile_map[1], x - m->width, y);
1380 } 1244 }
1381 1245
1382 if (y < 0) 1246 if (y < 0)
1383 { 1247 {
1384 if (!m->tile_path[0]) 1248 if (!m->tile_available (0))
1385 return 1; 1249 return 1;
1386 1250
1387 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1388 find_and_link (m, 0);
1389
1390 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1251 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1391 } 1252 }
1392 1253
1393 if (y >= m->height) 1254 if (y >= m->height)
1394 { 1255 {
1395 if (!m->tile_path[2]) 1256 if (!m->tile_available (2))
1396 return 1; 1257 return 1;
1397
1398 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1399 find_and_link (m, 2);
1400 1258
1401 return out_of_map (m->tile_map[2], x, y - m->height); 1259 return out_of_map (m->tile_map[2], x, y - m->height);
1402 } 1260 }
1403 1261
1404 /* Simple case - coordinates are within this local 1262 /* Simple case - coordinates are within this local
1418maptile * 1276maptile *
1419maptile::xy_find (sint16 &x, sint16 &y) 1277maptile::xy_find (sint16 &x, sint16 &y)
1420{ 1278{
1421 if (x < 0) 1279 if (x < 0)
1422 { 1280 {
1423 if (!tile_path[3]) 1281 if (!tile_available (3))
1424 return 0; 1282 return 0;
1425 1283
1426 find_and_link (this, 3);
1427 x += tile_map[3]->width; 1284 x += tile_map[3]->width;
1428 return tile_map[3]->xy_find (x, y); 1285 return tile_map[3]->xy_find (x, y);
1429 } 1286 }
1430 1287
1431 if (x >= width) 1288 if (x >= width)
1432 { 1289 {
1433 if (!tile_path[1]) 1290 if (!tile_available (1))
1434 return 0; 1291 return 0;
1435 1292
1436 find_and_link (this, 1);
1437 x -= width; 1293 x -= width;
1438 return tile_map[1]->xy_find (x, y); 1294 return tile_map[1]->xy_find (x, y);
1439 } 1295 }
1440 1296
1441 if (y < 0) 1297 if (y < 0)
1442 { 1298 {
1443 if (!tile_path[0]) 1299 if (!tile_available (0))
1444 return 0; 1300 return 0;
1445 1301
1446 find_and_link (this, 0);
1447 y += tile_map[0]->height; 1302 y += tile_map[0]->height;
1448 return tile_map[0]->xy_find (x, y); 1303 return tile_map[0]->xy_find (x, y);
1449 } 1304 }
1450 1305
1451 if (y >= height) 1306 if (y >= height)
1452 { 1307 {
1453 if (!tile_path[2]) 1308 if (!tile_available (2))
1454 return 0; 1309 return 0;
1455 1310
1456 find_and_link (this, 2);
1457 y -= height; 1311 y -= height;
1458 return tile_map[2]->xy_find (x, y); 1312 return tile_map[2]->xy_find (x, y);
1459 } 1313 }
1460 1314
1461 /* Simple case - coordinates are within this local 1315 /* Simple case - coordinates are within this local
1472adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1326adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1473{ 1327{
1474 if (!map1 || !map2) 1328 if (!map1 || !map2)
1475 return 0; 1329 return 0;
1476 1330
1477 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded 1331 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1478 //fix: compare paths instead (this is likely faster, too!) 1332 //fix: compare paths instead (this is likely faster, too!)
1479 if (map1 == map2) 1333 if (map1 == map2)
1480 { 1334 {
1481 *dx = 0; 1335 *dx = 0;
1482 *dy = 0; 1336 *dy = 0;
1689} 1543}
1690 1544
1691object * 1545object *
1692maptile::insert (object *op, int x, int y, object *originator, int flags) 1546maptile::insert (object *op, int x, int y, object *originator, int flags)
1693{ 1547{
1694 if (!op->flag [FLAG_REMOVED])
1695 op->remove ();
1696
1697 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1548 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1698} 1549}
1699 1550
1700region * 1551region *
1701maptile::region (int x, int y) const 1552maptile::region (int x, int y) const
1711 1562
1712 return ::region::default_region (); 1563 return ::region::default_region ();
1713} 1564}
1714 1565
1715/* picks a random object from a style map. 1566/* picks a random object from a style map.
1716 * Redone by MSW so it should be faster and not use static
1717 * variables to generate tables.
1718 */ 1567 */
1719object * 1568object *
1720maptile::pick_random_object () const 1569maptile::pick_random_object (rand_gen &gen) const
1721{ 1570{
1722 /* while returning a null object will result in a crash, that 1571 /* while returning a null object will result in a crash, that
1723 * is actually preferable to an infinite loop. That is because 1572 * is actually preferable to an infinite loop. That is because
1724 * most servers will automatically restart in case of crash. 1573 * most servers will automatically restart in case of crash.
1725 * Change the logic on getting the random space - shouldn't make 1574 * Change the logic on getting the random space - shouldn't make
1726 * any difference, but this seems clearer to me. 1575 * any difference, but this seems clearer to me.
1727 */ 1576 */
1728 for (int i = 1000; --i;) 1577 for (int i = 1000; --i;)
1729 { 1578 {
1730 object *pick = at (rndm (width), rndm (height)).bot; 1579 object *pick = at (gen (width), gen (height)).bot;
1731 1580
1732 // do not prefer big monsters just because they are big. 1581 // do not prefer big monsters just because they are big.
1733 if (pick && pick->head_ () == pick) 1582 if (pick && pick->is_head ())
1734 return pick->head_ (); 1583 return pick->head_ ();
1735 } 1584 }
1736 1585
1737 // instead of crashing in the unlikely(?) case, try to return *something* 1586 // instead of crashing in the unlikely(?) case, try to return *something*
1738 return get_archetype ("blocked"); 1587 return archetype::find ("bug");
1739} 1588}
1740 1589
1590void
1591maptile::play_sound (faceidx sound, int x, int y) const
1592{
1593 if (!sound)
1594 return;
1595
1596 for_all_players_on_map (pl, this)
1597 if (client *ns = pl->ns)
1598 {
1599 int dx = x - pl->ob->x;
1600 int dy = y - pl->ob->y;
1601
1602 int distance = idistance (dx, dy);
1603
1604 if (distance <= MAX_SOUND_DISTANCE)
1605 ns->play_sound (sound, dx, dy);
1606 }
1607}
1608
1609static void
1610split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1611{
1612 // clip to map to the left
1613 if (x0 < 0)
1614 {
1615 if (maptile *tile = m->tile_available (TILE_LEFT, 1))
1616 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1617
1618 if (x1 < 0) // entirely to the left
1619 return;
1620
1621 x0 = 0;
1622 }
1623
1624 // clip to map to the right
1625 if (x1 > m->width)
1626 {
1627 if (maptile *tile = m->tile_available (TILE_RIGHT, 1))
1628 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1629
1630 if (x0 > m->width) // entirely to the right
1631 return;
1632
1633 x1 = m->width;
1634 }
1635
1636 // clip to map above
1637 if (y0 < 0)
1638 {
1639 if (maptile *tile = m->tile_available (TILE_UP, 1))
1640 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1641
1642 if (y1 < 0) // entirely above
1643 return;
1644
1645 y0 = 0;
1646 }
1647
1648 // clip to map below
1649 if (y1 > m->height)
1650 {
1651 if (maptile *tile = m->tile_available (TILE_DOWN, 1))
1652 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1653
1654 if (y0 > m->height) // entirely below
1655 return;
1656
1657 y1 = m->height;
1658 }
1659
1660 // if we get here, the rect is within the current map
1661 maprect *r = (maprect *)buf.alloc (sizeof (maprect));
1662
1663 r->m = m;
1664 r->x0 = x0;
1665 r->y0 = y0;
1666 r->x1 = x1;
1667 r->y1 = y1;
1668 r->dx = dx;
1669 r->dy = dy;
1670}
1671
1672maprect *
1673maptile::split_to_tiles (int x0, int y0, int x1, int y1)
1674{
1675 static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8);
1676 buf.clear ();
1677
1678 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0);
1679
1680 // add end marker
1681 maprect *r = (maprect *)buf.alloc (sizeof (maprect));
1682 r->m = 0;
1683
1684 return (maprect *)buf.linearise ();
1685}
1686

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines