1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
27 | #include "loader.h" |
30 | |
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31 | #include "path.h" |
28 | #include "path.h" |
32 | |
29 | |
33 | /* |
30 | sint8 maptile::outdoor_darkness; |
34 | * This makes a path absolute outside the world of Crossfire. |
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35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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36 | * and returns the pointer to a static array containing the result. |
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37 | * it really should be called create_mapname |
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38 | */ |
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39 | const char * |
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40 | create_pathname (const char *name) |
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41 | { |
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42 | static char buf[8192]; |
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43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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44 | return buf; |
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45 | } |
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46 | |
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47 | /* |
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48 | * This function checks if a file with the given path exists. |
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49 | * -1 is returned if it fails, otherwise the mode of the file |
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50 | * is returned. |
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51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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52 | * |
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53 | * If prepend_dir is set, then we call create_pathname (which prepends |
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54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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55 | * complete. |
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56 | * Only the editor actually cares about the writablity of this - |
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57 | * the rest of the code only cares that the file is readable. |
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58 | * when the editor goes away, the call to stat should probably be |
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59 | * replaced by an access instead (similar to the windows one, but |
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60 | * that seems to be missing the prepend_dir processing |
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61 | */ |
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62 | int |
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63 | check_path (const char *name, int prepend_dir) |
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64 | { |
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65 | char buf[MAX_BUF]; |
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66 | |
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67 | char *endbuf; |
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68 | struct stat statbuf; |
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69 | int mode = 0; |
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70 | |
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71 | if (prepend_dir) |
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72 | assign (buf, create_pathname (name)); |
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73 | else |
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74 | assign (buf, name); |
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75 | |
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76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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77 | * this method should be equivalant and is clearer. |
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78 | * Can not use strcat because we need to cycle through |
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79 | * all the names. |
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80 | */ |
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81 | endbuf = buf + strlen (buf); |
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82 | |
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83 | if (stat (buf, &statbuf)) |
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84 | return -1; |
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85 | if (!S_ISREG (statbuf.st_mode)) |
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86 | return (-1); |
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87 | |
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88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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90 | mode |= 4; |
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91 | |
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92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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94 | mode |= 2; |
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95 | |
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96 | return (mode); |
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97 | } |
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98 | |
31 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
232 | } |
165 | } |
233 | return 0; |
166 | return 0; |
234 | } |
167 | } |
235 | |
168 | |
236 | /* |
169 | /* |
237 | * Returns true if the given object can't fit in the given spot. |
170 | * Returns qthe blocking object if the given object can't fit in the given |
238 | * This is meant for multi space objects - for single space objecs, |
171 | * spot. This is meant for multi space objects - for single space objecs, |
239 | * just calling get_map_blocked and checking that against movement type |
172 | * just calling get_map_blocked and checking that against movement type |
240 | * of object. This function goes through all the parts of the |
173 | * of object. This function goes through all the parts of the multipart |
241 | * multipart object and makes sure they can be inserted. |
174 | * object and makes sure they can be inserted. |
242 | * |
175 | * |
243 | * While this doesn't call out of map, the get_map_flags does. |
176 | * While this doesn't call out of map, the get_map_flags does. |
244 | * |
177 | * |
245 | * This function has been used to deprecate arch_out_of_map - |
178 | * This function has been used to deprecate arch_out_of_map - |
246 | * this function also does that check, and since in most cases, |
179 | * this function also does that check, and since in most cases, |
… | |
… | |
257 | * |
190 | * |
258 | * Note this used to be arch_blocked, but with new movement |
191 | * Note this used to be arch_blocked, but with new movement |
259 | * code, we need to have actual object to check its move_type |
192 | * code, we need to have actual object to check its move_type |
260 | * against the move_block values. |
193 | * against the move_block values. |
261 | */ |
194 | */ |
262 | int |
195 | bool |
263 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
196 | object::blocked (maptile *m, int x, int y) const |
264 | { |
197 | { |
265 | archetype *tmp; |
198 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
266 | int flag; |
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267 | maptile *m1; |
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268 | sint16 sx, sy; |
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269 | |
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270 | if (!ob) |
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271 | { |
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272 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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273 | if (flag & P_OUT_OF_MAP) |
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274 | return P_OUT_OF_MAP; |
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275 | |
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276 | /* don't have object, so don't know what types would block */ |
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277 | return m1->at (sx, sy).move_block; |
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278 | } |
199 | { |
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200 | mapxy pos (m, x + tmp->x, y + tmp->y); |
279 | |
201 | |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
202 | if (!pos.normalise ()) |
281 | { |
203 | return 1; |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
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283 | |
204 | |
284 | if (flag & P_OUT_OF_MAP) |
205 | mapspace &ms = *pos; |
285 | return P_OUT_OF_MAP; |
206 | |
286 | if (flag & P_IS_ALIVE) |
207 | if (ms.flags () & P_IS_ALIVE) |
287 | return P_IS_ALIVE; |
208 | return 1; |
288 | |
209 | |
289 | mapspace &ms = m1->at (sx, sy); |
210 | /* However, often ob doesn't have any move type |
290 | |
211 | * (signifying non-moving objects) |
291 | /* find_first_free_spot() calls this function. However, often |
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292 | * ob doesn't have any move type (when used to place exits) |
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293 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
212 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
294 | */ |
213 | */ |
295 | |
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296 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
214 | if (!move_type && ms.move_block != MOVE_ALL) |
297 | continue; |
215 | continue; |
298 | |
216 | |
299 | /* Note it is intentional that we check ob - the movement type of the |
217 | /* Note it is intentional that we check ob - the movement type of the |
300 | * head of the object should correspond for the entire object. |
218 | * head of the object should correspond for the entire object. |
301 | */ |
219 | */ |
302 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
220 | if (ms.blocks (move_type)) |
303 | return P_NO_PASS; |
221 | return 1; |
304 | } |
222 | } |
305 | |
223 | |
306 | return 0; |
224 | return 0; |
307 | } |
225 | } |
308 | |
226 | |
… | |
… | |
326 | |
244 | |
327 | insert_ob_in_ob (tmp, container); |
245 | insert_ob_in_ob (tmp, container); |
328 | tmp = next; |
246 | tmp = next; |
329 | } |
247 | } |
330 | |
248 | |
331 | /* sum_weight will go through and calculate what all the containers are |
249 | // go through and calculate what all the containers are carrying. |
332 | * carrying. |
250 | //TODO: remove |
333 | */ |
251 | container->update_weight (); |
334 | sum_weight (container); |
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335 | } |
252 | } |
336 | |
253 | |
337 | void |
254 | void |
338 | maptile::set_object_flag (int flag, int value) |
255 | maptile::set_object_flag (int flag, int value) |
339 | { |
256 | { |
… | |
… | |
341 | return; |
258 | return; |
342 | |
259 | |
343 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
344 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
345 | tmp->flag [flag] = value; |
262 | tmp->flag [flag] = value; |
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263 | } |
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264 | |
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265 | void |
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266 | maptile::post_load_original () |
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267 | { |
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268 | if (!spaces) |
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269 | return; |
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270 | |
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271 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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272 | |
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273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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275 | INVOKE_OBJECT (RESET, tmp); |
346 | } |
276 | } |
347 | |
277 | |
348 | /* link_multipart_objects go through all the objects on the map looking |
278 | /* link_multipart_objects go through all the objects on the map looking |
349 | * for objects whose arch says they are multipart yet according to the |
279 | * for objects whose arch says they are multipart yet according to the |
350 | * info we have, they only have the head (as would be expected when |
280 | * info we have, they only have the head (as would be expected when |
… | |
… | |
388 | bool |
318 | bool |
389 | maptile::_load_objects (object_thawer &f) |
319 | maptile::_load_objects (object_thawer &f) |
390 | { |
320 | { |
391 | for (;;) |
321 | for (;;) |
392 | { |
322 | { |
393 | coroapi::cede_to_tick_every (100); // cede once in a while |
323 | coroapi::cede_to_tick (); // cede once in a while |
394 | |
324 | |
395 | switch (f.kw) |
325 | switch (f.kw) |
396 | { |
326 | { |
397 | case KW_arch: |
327 | case KW_arch: |
398 | if (object *op = object::read (f, this)) |
328 | if (object *op = object::read (f, this)) |
399 | { |
329 | { |
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330 | // TODO: why? |
400 | if (op->inv) |
331 | if (op->inv) |
401 | sum_weight (op); |
332 | op->update_weight (); |
402 | |
333 | |
403 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
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335 | { |
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336 | // we insert manually because |
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337 | // a) its way faster |
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338 | // b) we remove manually, too, and there are good reasons for that |
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339 | // c) its correct |
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340 | mapspace &ms = at (op->x, op->y); |
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341 | |
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342 | op->flag [FLAG_REMOVED] = false; |
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343 | |
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344 | op->above = 0; |
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345 | op->below = ms.top; |
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346 | |
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347 | if (ms.top) |
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348 | ms.top->above = op; |
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349 | else |
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350 | ms.bot = op; |
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351 | |
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352 | ms.top = op; |
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353 | ms.flags_ = 0; |
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354 | } |
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355 | else |
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356 | { |
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357 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
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358 | op->destroy (); |
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359 | } |
404 | } |
360 | } |
405 | |
361 | |
406 | continue; |
362 | continue; |
407 | |
363 | |
408 | case KW_EOF: |
364 | case KW_EOF: |
… | |
… | |
421 | } |
377 | } |
422 | |
378 | |
423 | void |
379 | void |
424 | maptile::activate () |
380 | maptile::activate () |
425 | { |
381 | { |
426 | active = true; |
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427 | |
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428 | if (spaces) |
382 | if (spaces) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
383 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (object *op = ms->bot; op; op = op->above) |
384 | for (object *op = ms->bot; op; op = op->above) |
431 | op->activate_recursive (); |
385 | op->activate_recursive (); |
432 | } |
386 | } |
433 | |
387 | |
434 | void |
388 | void |
435 | maptile::deactivate () |
389 | maptile::deactivate () |
436 | { |
390 | { |
437 | active = false; |
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438 | |
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439 | if (spaces) |
391 | if (spaces) |
440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
392 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
441 | for (object *op = ms->bot; op; op = op->above) |
393 | for (object *op = ms->bot; op; op = op->above) |
442 | op->deactivate_recursive (); |
394 | op->deactivate_recursive (); |
443 | } |
395 | } |
… | |
… | |
453 | if (!spaces) |
405 | if (!spaces) |
454 | return false; |
406 | return false; |
455 | |
407 | |
456 | for (int i = 0; i < size (); ++i) |
408 | for (int i = 0; i < size (); ++i) |
457 | { |
409 | { |
458 | int unique = 0; |
410 | bool unique = 0; |
|
|
411 | |
459 | for (object *op = spaces [i].bot; op; op = op->above) |
412 | for (object *op = spaces [i].bot; op; op = op->above) |
460 | { |
413 | { |
461 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
414 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
462 | unique = 1; |
|
|
463 | |
415 | |
464 | if (!op->can_map_save ()) |
416 | if (expect_false (!op->can_map_save ())) |
465 | continue; |
417 | continue; |
466 | |
418 | |
467 | if (unique || op->flag [FLAG_UNIQUE]) |
419 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
468 | { |
420 | { |
469 | if (flags & IO_UNIQUES) |
421 | if (flags & IO_UNIQUES) |
470 | op->write (f); |
422 | op->write (f); |
471 | } |
423 | } |
472 | else if (flags & IO_OBJECTS) |
424 | else if (expect_true (flags & IO_OBJECTS)) |
473 | op->write (f); |
425 | op->write (f); |
474 | } |
426 | } |
475 | } |
427 | } |
476 | |
428 | |
477 | coroapi::cede_to_tick (); |
429 | coroapi::cede_to_tick (); |
478 | |
430 | |
479 | return true; |
431 | return true; |
480 | } |
|
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481 | |
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482 | bool |
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483 | maptile::_load_objects (const char *path, bool skip_header) |
|
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484 | { |
|
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485 | object_thawer f (path); |
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486 | |
|
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487 | if (!f) |
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488 | return false; |
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489 | |
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490 | f.next (); |
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491 | |
|
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492 | if (skip_header) |
|
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493 | for (;;) |
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494 | { |
|
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495 | keyword kw = f.kw; |
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496 | f.skip (); |
|
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497 | if (kw == KW_end) |
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498 | break; |
|
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499 | } |
|
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500 | |
|
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501 | return _load_objects (f); |
|
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502 | } |
432 | } |
503 | |
433 | |
504 | bool |
434 | bool |
505 | maptile::_save_objects (const char *path, int flags) |
435 | maptile::_save_objects (const char *path, int flags) |
506 | { |
436 | { |
… | |
… | |
681 | bool |
611 | bool |
682 | maptile::_load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
683 | { |
613 | { |
684 | for (;;) |
614 | for (;;) |
685 | { |
615 | { |
686 | thawer.next (); |
|
|
687 | |
|
|
688 | switch (thawer.kw) |
616 | switch (thawer.kw) |
689 | { |
617 | { |
690 | case KW_msg: |
618 | case KW_msg: |
691 | thawer.get_ml (KW_endmsg, msg); |
619 | thawer.get_ml (KW_endmsg, msg); |
692 | break; |
620 | break; |
… | |
… | |
726 | case KW_sky: thawer.get (sky); break; |
654 | case KW_sky: thawer.get (sky); break; |
727 | |
655 | |
728 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_player: thawer.get (per_player); break; |
729 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
730 | case KW_no_reset: thawer.get (no_reset); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
731 | |
660 | |
732 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
733 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
734 | |
663 | |
735 | // old names new names |
664 | // old names new names |
… | |
… | |
746 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
675 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
747 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
676 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
748 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
677 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
749 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
678 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
750 | |
679 | |
|
|
680 | case KW_ERROR: |
|
|
681 | set_key_text (thawer.kw_str, thawer.value); |
|
|
682 | break; |
|
|
683 | |
751 | case KW_end: |
684 | case KW_end: |
|
|
685 | thawer.next (); |
752 | return true; |
686 | return true; |
753 | |
687 | |
754 | default: |
688 | default: |
755 | if (!thawer.parse_error ("map", 0)) |
689 | if (!thawer.parse_error ("map", 0)) |
756 | return false; |
690 | return false; |
757 | break; |
691 | break; |
758 | } |
692 | } |
|
|
693 | |
|
|
694 | thawer.next (); |
759 | } |
695 | } |
760 | |
696 | |
761 | abort (); |
697 | abort (); |
762 | } |
|
|
763 | |
|
|
764 | bool |
|
|
765 | maptile::_load_header (const char *path) |
|
|
766 | { |
|
|
767 | object_thawer thawer (path); |
|
|
768 | |
|
|
769 | if (!thawer) |
|
|
770 | return false; |
|
|
771 | |
|
|
772 | return _load_header (thawer); |
|
|
773 | } |
698 | } |
774 | |
699 | |
775 | /****************************************************************************** |
700 | /****************************************************************************** |
776 | * This is the start of unique map handling code |
701 | * This is the start of unique map handling code |
777 | *****************************************************************************/ |
702 | *****************************************************************************/ |
… | |
… | |
789 | |
714 | |
790 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
791 | unique = 1; |
716 | unique = 1; |
792 | |
717 | |
793 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
794 | { |
|
|
795 | op->destroy_inv (false); |
|
|
796 | op->destroy (); |
719 | op->destroy (); |
797 | } |
|
|
798 | |
720 | |
799 | op = above; |
721 | op = above; |
800 | } |
722 | } |
801 | } |
723 | } |
802 | } |
724 | } |
… | |
… | |
813 | MAP_OUT (swap_time); |
735 | MAP_OUT (swap_time); |
814 | MAP_OUT (reset_time); |
736 | MAP_OUT (reset_time); |
815 | MAP_OUT (reset_timeout); |
737 | MAP_OUT (reset_timeout); |
816 | MAP_OUT (fixed_resettime); |
738 | MAP_OUT (fixed_resettime); |
817 | MAP_OUT (no_reset); |
739 | MAP_OUT (no_reset); |
|
|
740 | MAP_OUT (no_drop); |
818 | MAP_OUT (difficulty); |
741 | MAP_OUT (difficulty); |
819 | |
742 | |
820 | if (default_region) MAP_OUT2 (region, default_region->name); |
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
821 | |
744 | |
822 | if (shopitems) |
745 | if (shopitems) |
… | |
… | |
876 | * Remove and free all objects in the given map. |
799 | * Remove and free all objects in the given map. |
877 | */ |
800 | */ |
878 | void |
801 | void |
879 | maptile::clear () |
802 | maptile::clear () |
880 | { |
803 | { |
881 | sfree (regions, size ()), regions = 0; |
|
|
882 | free (regionmap), regionmap = 0; |
|
|
883 | |
|
|
884 | if (spaces) |
804 | if (spaces) |
885 | { |
805 | { |
886 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
806 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
887 | while (object *op = ms->bot) |
807 | while (object *op = ms->bot) |
888 | { |
808 | { |
|
|
809 | // manually remove, as to not trigger anything |
|
|
810 | if (ms->bot = op->above) |
|
|
811 | ms->bot->below = 0; |
|
|
812 | |
|
|
813 | op->flag [FLAG_REMOVED] = true; |
|
|
814 | |
889 | op = op->head_ (); |
815 | object *head = op->head_ (); |
890 | op->destroy_inv (false); |
816 | if (op == head) |
891 | op->destroy (); |
817 | op->destroy (); |
|
|
818 | else if (head->map != op->map) |
|
|
819 | { |
|
|
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
821 | head->destroy (); |
|
|
822 | } |
892 | } |
823 | } |
893 | |
824 | |
894 | sfree (spaces, size ()), spaces = 0; |
825 | sfree0 (spaces, size ()); |
895 | } |
826 | } |
896 | |
827 | |
897 | if (buttons) |
828 | if (buttons) |
898 | free_objectlinkpt (buttons), buttons = 0; |
829 | free_objectlinkpt (buttons), buttons = 0; |
|
|
830 | |
|
|
831 | sfree0 (regions, size ()); |
|
|
832 | delete [] regionmap; regionmap = 0; |
899 | } |
833 | } |
900 | |
834 | |
901 | void |
835 | void |
902 | maptile::clear_header () |
836 | maptile::clear_header () |
903 | { |
837 | { |
… | |
… | |
955 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
956 | break; |
890 | break; |
957 | |
891 | |
958 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
959 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
960 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
961 | || QUERY_FLAG (op, FLAG_UNIQUE) |
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
962 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
963 | || QUERY_FLAG (op, FLAG_UNPAID) |
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
964 | || op->is_alive ()) |
897 | || op->is_alive ()) |
965 | ; // do not decay |
898 | ; // do not decay |
… | |
… | |
1032 | /* |
965 | /* |
1033 | * This routine is supposed to find out the difficulty of the map. |
966 | * This routine is supposed to find out the difficulty of the map. |
1034 | * difficulty does not have a lot to do with character level, |
967 | * difficulty does not have a lot to do with character level, |
1035 | * but does have a lot to do with treasure on the map. |
968 | * but does have a lot to do with treasure on the map. |
1036 | * |
969 | * |
1037 | * Difficulty can now be set by the map creature. If the value stored |
970 | * Difficulty can now be set by the map creator. If the value stored |
1038 | * in the map is zero, then use this routine. Maps should really |
971 | * in the map is zero, then use this routine. Maps should really |
1039 | * have a difficulty set than using this function - human calculation |
972 | * have a difficulty set rather than using this function - human calculation |
1040 | * is much better than this functions guesswork. |
973 | * is much better than this function's guesswork. |
1041 | */ |
974 | */ |
1042 | int |
975 | int |
1043 | maptile::estimate_difficulty () const |
976 | maptile::estimate_difficulty () const |
1044 | { |
977 | { |
1045 | long monster_cnt = 0; |
978 | long monster_cnt = 0; |
… | |
… | |
1057 | |
990 | |
1058 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
991 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1059 | { |
992 | { |
1060 | total_exp += op->stats.exp; |
993 | total_exp += op->stats.exp; |
1061 | |
994 | |
1062 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
995 | if (archetype *at = op->other_arch) |
|
|
996 | { |
1063 | total_exp += at->stats.exp * 8; |
997 | total_exp += at->stats.exp * 8; |
1064 | |
|
|
1065 | monster_cnt++; |
998 | monster_cnt++; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1002 | { |
|
|
1003 | total_exp += op->stats.exp * 8; |
|
|
1004 | monster_cnt++; |
|
|
1005 | } |
1066 | } |
1006 | } |
1067 | } |
1007 | } |
1068 | |
1008 | |
1069 | avgexp = (double) total_exp / monster_cnt; |
1009 | avgexp = (double) total_exp / monster_cnt; |
1070 | |
1010 | |
… | |
… | |
1083 | * postive values make it darker, negative make it brighter |
1023 | * postive values make it darker, negative make it brighter |
1084 | */ |
1024 | */ |
1085 | int |
1025 | int |
1086 | maptile::change_map_light (int change) |
1026 | maptile::change_map_light (int change) |
1087 | { |
1027 | { |
1088 | int new_level = darkness + change; |
|
|
1089 | |
|
|
1090 | /* Nothing to do */ |
1028 | /* Nothing to do */ |
1091 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1029 | if (!change) |
1092 | return 0; |
1030 | return 0; |
1093 | |
1031 | |
1094 | /* inform all players on the map */ |
1032 | /* inform all players on the map */ |
1095 | if (change > 0) |
1033 | if (change > 0) |
1096 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1034 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1097 | else |
1035 | else |
1098 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1099 | |
1037 | |
1100 | /* Do extra checking. since darkness is a unsigned value, |
1038 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1101 | * we need to be extra careful about negative values. |
|
|
1102 | * In general, the checks below are only needed if change |
|
|
1103 | * is not +/-1 |
|
|
1104 | */ |
|
|
1105 | if (new_level < 0) |
|
|
1106 | darkness = 0; |
|
|
1107 | else if (new_level >= MAX_DARKNESS) |
|
|
1108 | darkness = MAX_DARKNESS; |
|
|
1109 | else |
|
|
1110 | darkness = new_level; |
|
|
1111 | |
1039 | |
1112 | /* All clients need to get re-updated for the change */ |
1040 | /* All clients need to get re-updated for the change */ |
1113 | update_all_map_los (this); |
1041 | update_all_map_los (this); |
|
|
1042 | |
1114 | return 1; |
1043 | return 1; |
1115 | } |
1044 | } |
1116 | |
1045 | |
1117 | /* |
1046 | /* |
1118 | * This function updates various attributes about a specific space |
1047 | * This function updates various attributes about a specific space |
… | |
… | |
1121 | * through, etc) |
1050 | * through, etc) |
1122 | */ |
1051 | */ |
1123 | void |
1052 | void |
1124 | mapspace::update_ () |
1053 | mapspace::update_ () |
1125 | { |
1054 | { |
1126 | object *tmp, *last = 0; |
1055 | object *last = 0; |
1127 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1056 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1057 | sint8 light = 0; |
1128 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1058 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1129 | |
1059 | |
1130 | //object *middle = 0; |
1060 | //object *middle = 0; |
1131 | //object *top = 0; |
1061 | //object *top = 0; |
1132 | //object *floor = 0; |
1062 | //object *floor = 0; |
1133 | // this seems to generate better code than using locals, above |
1063 | // this seems to generate better code than using locals, above |
1134 | object *&top = faces_obj[0] = 0; |
1064 | object *&top = faces_obj[0] = 0; |
1135 | object *&middle = faces_obj[1] = 0; |
1065 | object *&middle = faces_obj[1] = 0; |
1136 | object *&floor = faces_obj[2] = 0; |
1066 | object *&floor = faces_obj[2] = 0; |
1137 | |
1067 | |
1138 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1068 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1139 | { |
1069 | { |
1140 | /* This could be made additive I guess (two lights better than |
1070 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1141 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1142 | * light bulbs do not illuminate twice as far as once since |
|
|
1143 | * it is a dissapation factor that is cubed. |
|
|
1144 | */ |
|
|
1145 | if (tmp->glow_radius > light) |
|
|
1146 | light = tmp->glow_radius; |
1071 | light += tmp->glow_radius; |
1147 | |
1072 | |
1148 | /* This call is needed in order to update objects the player |
1073 | /* This call is needed in order to update objects the player |
1149 | * is standing in that have animations (ie, grass, fire, etc). |
1074 | * is standing in that have animations (ie, grass, fire, etc). |
1150 | * However, it also causes the look window to be re-drawn |
1075 | * However, it also causes the look window to be re-drawn |
1151 | * 3 times each time the player moves, because many of the |
1076 | * 3 times each time the player moves, because many of the |
… | |
… | |
1170 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1095 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1171 | { |
1096 | { |
1172 | middle = tmp; |
1097 | middle = tmp; |
1173 | anywhere = 1; |
1098 | anywhere = 1; |
1174 | } |
1099 | } |
|
|
1100 | |
1175 | /* Find the highest visible face around. If equal |
1101 | /* Find the highest visible face around. If equal |
1176 | * visibilities, we still want the one nearer to the |
1102 | * visibilities, we still want the one nearer to the |
1177 | * top |
1103 | * top |
1178 | */ |
1104 | */ |
1179 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1105 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1198 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1124 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1199 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1125 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1200 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1126 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1201 | } |
1127 | } |
1202 | |
1128 | |
1203 | this->light = light; |
1129 | this->light = min (light, MAX_LIGHT_RADIUS); |
1204 | this->flags_ = flags; |
1130 | this->flags_ = flags; |
1205 | this->move_block = move_block & ~move_allow; |
1131 | this->move_block = move_block & ~move_allow; |
1206 | this->move_on = move_on; |
1132 | this->move_on = move_on; |
1207 | this->move_off = move_off; |
1133 | this->move_off = move_off; |
1208 | this->move_slow = move_slow; |
1134 | this->move_slow = move_slow; |
… | |
… | |
1228 | * 1) top face is set, need middle to be set. |
1154 | * 1) top face is set, need middle to be set. |
1229 | * 2) middle is set, need to set top. |
1155 | * 2) middle is set, need to set top. |
1230 | * 3) neither middle or top is set - need to set both. |
1156 | * 3) neither middle or top is set - need to set both. |
1231 | */ |
1157 | */ |
1232 | |
1158 | |
1233 | for (tmp = last; tmp; tmp = tmp->below) |
1159 | for (object *tmp = last; tmp; tmp = tmp->below) |
1234 | { |
1160 | { |
1235 | /* Once we get to a floor, stop, since we already have a floor object */ |
1161 | /* Once we get to a floor, stop, since we already have a floor object */ |
1236 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1162 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1237 | break; |
1163 | break; |
1238 | |
1164 | |
… | |
… | |
1290 | vol += op->volume (); |
1216 | vol += op->volume (); |
1291 | |
1217 | |
1292 | return vol; |
1218 | return vol; |
1293 | } |
1219 | } |
1294 | |
1220 | |
1295 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1221 | maptile * |
1296 | * the map. It also takes care of linking back the freshly found |
1222 | maptile::tile_available (int dir, bool load) |
1297 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1298 | * the value of orig_map->tile_map[tile_num]. |
|
|
1299 | */ |
|
|
1300 | static inline maptile * |
|
|
1301 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1302 | { |
1223 | { |
1303 | maptile *mp = orig_map->tile_map [tile_num]; |
1224 | if (tile_path[dir]) |
1304 | |
|
|
1305 | if (!mp) |
|
|
1306 | { |
|
|
1307 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1308 | |
|
|
1309 | if (!mp) |
|
|
1310 | { |
|
|
1311 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1312 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1313 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1314 | mp = new maptile (1, 1); |
|
|
1315 | mp->alloc (); |
|
|
1316 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1317 | } |
|
|
1318 | } |
1225 | { |
|
|
1226 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1227 | return tile_map[dir]; |
1319 | |
1228 | |
1320 | int dest_tile = (tile_num + 2) % 4; |
1229 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1230 | return tile_map[dir]; |
|
|
1231 | } |
1321 | |
1232 | |
1322 | orig_map->tile_map [tile_num] = mp; |
|
|
1323 | |
|
|
1324 | // optimisation: back-link map to origin map if euclidean |
|
|
1325 | //TODO: non-euclidean maps MUST GO |
|
|
1326 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1327 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1328 | |
|
|
1329 | return mp; |
1233 | return 0; |
1330 | } |
|
|
1331 | |
|
|
1332 | static inline void |
|
|
1333 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1334 | { |
|
|
1335 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1336 | } |
1234 | } |
1337 | |
1235 | |
1338 | /* this returns TRUE if the coordinates (x,y) are out of |
1236 | /* this returns TRUE if the coordinates (x,y) are out of |
1339 | * map m. This function also takes into account any |
1237 | * map m. This function also takes into account any |
1340 | * tiling considerations, loading adjacant maps as needed. |
1238 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1353 | if (!m) |
1251 | if (!m) |
1354 | return 0; |
1252 | return 0; |
1355 | |
1253 | |
1356 | if (x < 0) |
1254 | if (x < 0) |
1357 | { |
1255 | { |
1358 | if (!m->tile_path[3]) |
1256 | if (!m->tile_available (3)) |
1359 | return 1; |
1257 | return 1; |
1360 | |
1258 | |
1361 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1362 | find_and_link (m, 3); |
|
|
1363 | |
|
|
1364 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1259 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1365 | } |
1260 | } |
1366 | |
1261 | |
1367 | if (x >= m->width) |
1262 | if (x >= m->width) |
1368 | { |
1263 | { |
1369 | if (!m->tile_path[1]) |
1264 | if (!m->tile_available (1)) |
1370 | return 1; |
1265 | return 1; |
1371 | |
1266 | |
1372 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1373 | find_and_link (m, 1); |
|
|
1374 | |
|
|
1375 | return out_of_map (m->tile_map[1], x - m->width, y); |
1267 | return out_of_map (m->tile_map[1], x - m->width, y); |
1376 | } |
1268 | } |
1377 | |
1269 | |
1378 | if (y < 0) |
1270 | if (y < 0) |
1379 | { |
1271 | { |
1380 | if (!m->tile_path[0]) |
1272 | if (!m->tile_available (0)) |
1381 | return 1; |
1273 | return 1; |
1382 | |
1274 | |
1383 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1384 | find_and_link (m, 0); |
|
|
1385 | |
|
|
1386 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1275 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1387 | } |
1276 | } |
1388 | |
1277 | |
1389 | if (y >= m->height) |
1278 | if (y >= m->height) |
1390 | { |
1279 | { |
1391 | if (!m->tile_path[2]) |
1280 | if (!m->tile_available (2)) |
1392 | return 1; |
1281 | return 1; |
1393 | |
|
|
1394 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1395 | find_and_link (m, 2); |
|
|
1396 | |
1282 | |
1397 | return out_of_map (m->tile_map[2], x, y - m->height); |
1283 | return out_of_map (m->tile_map[2], x, y - m->height); |
1398 | } |
1284 | } |
1399 | |
1285 | |
1400 | /* Simple case - coordinates are within this local |
1286 | /* Simple case - coordinates are within this local |
… | |
… | |
1414 | maptile * |
1300 | maptile * |
1415 | maptile::xy_find (sint16 &x, sint16 &y) |
1301 | maptile::xy_find (sint16 &x, sint16 &y) |
1416 | { |
1302 | { |
1417 | if (x < 0) |
1303 | if (x < 0) |
1418 | { |
1304 | { |
1419 | if (!tile_path[3]) |
1305 | if (!tile_available (3)) |
1420 | return 0; |
1306 | return 0; |
1421 | |
1307 | |
1422 | find_and_link (this, 3); |
|
|
1423 | x += tile_map[3]->width; |
1308 | x += tile_map[3]->width; |
1424 | return tile_map[3]->xy_find (x, y); |
1309 | return tile_map[3]->xy_find (x, y); |
1425 | } |
1310 | } |
1426 | |
1311 | |
1427 | if (x >= width) |
1312 | if (x >= width) |
1428 | { |
1313 | { |
1429 | if (!tile_path[1]) |
1314 | if (!tile_available (1)) |
1430 | return 0; |
1315 | return 0; |
1431 | |
1316 | |
1432 | find_and_link (this, 1); |
|
|
1433 | x -= width; |
1317 | x -= width; |
1434 | return tile_map[1]->xy_find (x, y); |
1318 | return tile_map[1]->xy_find (x, y); |
1435 | } |
1319 | } |
1436 | |
1320 | |
1437 | if (y < 0) |
1321 | if (y < 0) |
1438 | { |
1322 | { |
1439 | if (!tile_path[0]) |
1323 | if (!tile_available (0)) |
1440 | return 0; |
1324 | return 0; |
1441 | |
1325 | |
1442 | find_and_link (this, 0); |
|
|
1443 | y += tile_map[0]->height; |
1326 | y += tile_map[0]->height; |
1444 | return tile_map[0]->xy_find (x, y); |
1327 | return tile_map[0]->xy_find (x, y); |
1445 | } |
1328 | } |
1446 | |
1329 | |
1447 | if (y >= height) |
1330 | if (y >= height) |
1448 | { |
1331 | { |
1449 | if (!tile_path[2]) |
1332 | if (!tile_available (2)) |
1450 | return 0; |
1333 | return 0; |
1451 | |
1334 | |
1452 | find_and_link (this, 2); |
|
|
1453 | y -= height; |
1335 | y -= height; |
1454 | return tile_map[2]->xy_find (x, y); |
1336 | return tile_map[2]->xy_find (x, y); |
1455 | } |
1337 | } |
1456 | |
1338 | |
1457 | /* Simple case - coordinates are within this local |
1339 | /* Simple case - coordinates are within this local |
… | |
… | |
1468 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1350 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1469 | { |
1351 | { |
1470 | if (!map1 || !map2) |
1352 | if (!map1 || !map2) |
1471 | return 0; |
1353 | return 0; |
1472 | |
1354 | |
1473 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1355 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1474 | //fix: compare paths instead (this is likely faster, too!) |
1356 | //fix: compare paths instead (this is likely faster, too!) |
1475 | if (map1 == map2) |
1357 | if (map1 == map2) |
1476 | { |
1358 | { |
1477 | *dx = 0; |
1359 | *dx = 0; |
1478 | *dy = 0; |
1360 | *dy = 0; |
… | |
… | |
1685 | } |
1567 | } |
1686 | |
1568 | |
1687 | object * |
1569 | object * |
1688 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1570 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1689 | { |
1571 | { |
1690 | if (!op->flag [FLAG_REMOVED]) |
|
|
1691 | op->remove (); |
|
|
1692 | |
|
|
1693 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1572 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1694 | } |
1573 | } |
1695 | |
1574 | |
1696 | region * |
1575 | region * |
1697 | maptile::region (int x, int y) const |
1576 | maptile::region (int x, int y) const |
… | |
… | |
1707 | |
1586 | |
1708 | return ::region::default_region (); |
1587 | return ::region::default_region (); |
1709 | } |
1588 | } |
1710 | |
1589 | |
1711 | /* picks a random object from a style map. |
1590 | /* picks a random object from a style map. |
1712 | * Redone by MSW so it should be faster and not use static |
|
|
1713 | * variables to generate tables. |
|
|
1714 | */ |
1591 | */ |
1715 | object * |
1592 | object * |
1716 | maptile::pick_random_object () const |
1593 | maptile::pick_random_object (rand_gen &gen) const |
1717 | { |
1594 | { |
1718 | /* while returning a null object will result in a crash, that |
1595 | /* while returning a null object will result in a crash, that |
1719 | * is actually preferable to an infinite loop. That is because |
1596 | * is actually preferable to an infinite loop. That is because |
1720 | * most servers will automatically restart in case of crash. |
1597 | * most servers will automatically restart in case of crash. |
1721 | * Change the logic on getting the random space - shouldn't make |
1598 | * Change the logic on getting the random space - shouldn't make |
1722 | * any difference, but this seems clearer to me. |
1599 | * any difference, but this seems clearer to me. |
1723 | */ |
1600 | */ |
1724 | for (int i = 1000; --i;) |
1601 | for (int i = 1000; --i;) |
1725 | { |
1602 | { |
1726 | object *pick = at (rndm (width), rndm (height)).bot; |
1603 | object *pick = at (gen (width), gen (height)).bot; |
1727 | |
1604 | |
1728 | // do not prefer big monsters just because they are big. |
1605 | // do not prefer big monsters just because they are big. |
1729 | if (pick && pick->head_ () == pick) |
1606 | if (pick && pick->is_head ()) |
1730 | return pick->head_ (); |
1607 | return pick->head_ (); |
1731 | } |
1608 | } |
1732 | |
1609 | |
1733 | // instead of crashing in the unlikely(?) case, try to return *something* |
1610 | // instead of crashing in the unlikely(?) case, try to return *something* |
1734 | return get_archetype ("blocked"); |
1611 | return archetype::find ("bug"); |
1735 | } |
1612 | } |
1736 | |
1613 | |
|
|
1614 | void |
|
|
1615 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1616 | { |
|
|
1617 | if (!sound) |
|
|
1618 | return; |
|
|
1619 | |
|
|
1620 | for_all_players_on_map (pl, this) |
|
|
1621 | if (client *ns = pl->ns) |
|
|
1622 | { |
|
|
1623 | int dx = x - pl->ob->x; |
|
|
1624 | int dy = y - pl->ob->y; |
|
|
1625 | |
|
|
1626 | int distance = idistance (dx, dy); |
|
|
1627 | |
|
|
1628 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1629 | ns->play_sound (sound, dx, dy); |
|
|
1630 | } |
|
|
1631 | } |
|
|
1632 | |
|
|
1633 | static void |
|
|
1634 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1635 | { |
|
|
1636 | // clip to map to the left |
|
|
1637 | if (x0 < 0) |
|
|
1638 | { |
|
|
1639 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1640 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1641 | |
|
|
1642 | if (x1 < 0) // entirely to the left |
|
|
1643 | return; |
|
|
1644 | |
|
|
1645 | x0 = 0; |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | // clip to map to the right |
|
|
1649 | if (x1 > m->width) |
|
|
1650 | { |
|
|
1651 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1652 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1653 | |
|
|
1654 | if (x0 > m->width) // entirely to the right |
|
|
1655 | return; |
|
|
1656 | |
|
|
1657 | x1 = m->width; |
|
|
1658 | } |
|
|
1659 | |
|
|
1660 | // clip to map above |
|
|
1661 | if (y0 < 0) |
|
|
1662 | { |
|
|
1663 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1664 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1665 | |
|
|
1666 | if (y1 < 0) // entirely above |
|
|
1667 | return; |
|
|
1668 | |
|
|
1669 | y0 = 0; |
|
|
1670 | } |
|
|
1671 | |
|
|
1672 | // clip to map below |
|
|
1673 | if (y1 > m->height) |
|
|
1674 | { |
|
|
1675 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1676 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1677 | |
|
|
1678 | if (y0 > m->height) // entirely below |
|
|
1679 | return; |
|
|
1680 | |
|
|
1681 | y1 = m->height; |
|
|
1682 | } |
|
|
1683 | |
|
|
1684 | // if we get here, the rect is within the current map |
|
|
1685 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1686 | |
|
|
1687 | r->m = m; |
|
|
1688 | r->x0 = x0; |
|
|
1689 | r->y0 = y0; |
|
|
1690 | r->x1 = x1; |
|
|
1691 | r->y1 = y1; |
|
|
1692 | r->dx = dx; |
|
|
1693 | r->dy = dy; |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | maprect * |
|
|
1697 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1698 | { |
|
|
1699 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1700 | buf.clear (); |
|
|
1701 | |
|
|
1702 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1703 | |
|
|
1704 | // add end marker |
|
|
1705 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1706 | r->m = 0; |
|
|
1707 | |
|
|
1708 | return (maprect *)buf.linearise (); |
|
|
1709 | } |
|
|
1710 | |