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Comparing deliantra/server/common/map.C (file contents):
Revision 1.163 by root, Thu Oct 15 21:40:42 2009 UTC vs.
Revision 1.169 by root, Sat Nov 7 18:30:05 2009 UTC

26 26
27#include "global.h" 27#include "global.h"
28#include "loader.h" 28#include "loader.h"
29#include "path.h" 29#include "path.h"
30 30
31//+GPL
32
31sint8 maptile::outdoor_darkness; 33sint8 maptile::outdoor_darkness;
32 34
33/* This rolls up wall, blocks_magic, blocks_view, etc, all into 35/* This rolls up wall, blocks_magic, blocks_view, etc, all into
34 * one function that just returns a P_.. value (see map.h) 36 * one function that just returns a P_.. value (see map.h)
35 * it will also do map translation for tiled maps, returning 37 * it will also do map translation for tiled maps, returning
80 { 82 {
81 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); 83 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
82 return 1; 84 return 1;
83 } 85 }
84 86
85 /* Save some cycles - instead of calling get_map_flags(), just get the value
86 * directly.
87 */
88 mapspace &ms = m->at (sx, sy); 87 mapspace &ms = m->at (sx, sy);
89 88
90 int mflags = ms.flags (); 89 int mflags = ms.flags ();
91 int blocked = ms.move_block; 90 int blocked = ms.move_block;
92 91
114 * true. If we get through the entire stack, that must mean 113 * true. If we get through the entire stack, that must mean
115 * ob is blocking it, so return 0. 114 * ob is blocking it, so return 0.
116 */ 115 */
117 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 116 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
118 { 117 {
119 bool block = OB_MOVE_BLOCK (ob, tmp); 118 if (OB_MOVE_BLOCK (ob, tmp))
120
121 /* This must be before the checks below. Code for inventory checkers. */
122 if (block && tmp->type == CHECK_INV)
123 { 119 {
124 bool have = check_inv_recursive (ob, tmp); 120 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob))
125 121 if (RESULT_INT (0))
126 /* If last_sp is set, the player/monster needs an object, 122 return 1;
127 * so we check for it. If they don't have it, they can't
128 * pass through this space.
129 */ 123 else
130 if (tmp->last_sp) 124 continue;
125
126 if (tmp->type == CHECK_INV)
131 { 127 {
132 if (!have) 128 bool have = check_inv_recursive (ob, tmp);
129
130 // last_sp set means we block if we don't have.
131 if (logical_xor (have, tmp->last_sp))
132 return 1;
133 }
134 else if (tmp->type == T_MATCH)
135 {
136 // T_MATCH allows "entrance" iff the match is true
137 // == blocks if the match fails
138
139 // we could have used an INVOKE_OBJECT, but decided against it, as we
140 // assume that T_MATCH is relatively common.
141 if (!match (tmp->slaying, ob, tmp, ob))
133 return 1; 142 return 1;
134 } 143 }
135 else 144 else
136 { 145 return 1; // unconditional block
137 /* In this case, the player must not have the object - 146
138 * if they do, they can't pass through.
139 */
140 if (have)
141 return 1;
142 }
143 }
144 else if (block && tmp->type == T_MATCH)
145 {
146 //TODO
147 }
148 else 147 } else {
149 { 148 // space does not block the ob, directly, but
150 /* Broke apart a big nasty if into several here to make 149 // anything alive that is not a door still
151 * this more readable. first check - if the space blocks 150 // blocks anything but wizards.
152 * movement, can't move here.
153 * second - if a monster, can't move there, unless it is a
154 * dm.
155 */
156 if (block)
157 return 1;
158 151
159 if (tmp->flag [FLAG_ALIVE] 152 if (tmp->flag [FLAG_ALIVE]
160 && tmp->head_ () != ob 153 && tmp->head_ () != ob
161 && tmp != ob 154 && tmp != ob
162 && tmp->type != DOOR 155 && tmp->type != DOOR
163 && !tmp->flag [FLAG_WIZ]) 156 && !tmp->flag [FLAG_WIZPASS])
164 return 1; 157 return 1;
165 } 158 }
166 } 159 }
167 160
168 return 0; 161 return 0;
230 * into inventory, but just links them. What this does is go through 223 * into inventory, but just links them. What this does is go through
231 * and insert them properly. 224 * and insert them properly.
232 * The object 'container' is the object that contains the inventory. 225 * The object 'container' is the object that contains the inventory.
233 * This is needed so that we can update the containers weight. 226 * This is needed so that we can update the containers weight.
234 */ 227 */
235void 228static void
236fix_container (object *container) 229fix_container (object *container)
237{ 230{
238 object *tmp = container->inv, *next; 231 object *tmp = container->inv, *next;
239 232
240 container->inv = 0; 233 container->inv = 0;
251 // go through and calculate what all the containers are carrying. 244 // go through and calculate what all the containers are carrying.
252 //TODO: remove 245 //TODO: remove
253 container->update_weight (); 246 container->update_weight ();
254} 247}
255 248
249//-GPL
250
256void 251void
257maptile::set_object_flag (int flag, int value) 252maptile::set_object_flag (int flag, int value)
258{ 253{
259 if (!spaces) 254 if (!spaces)
260 return; 255 return;
274 269
275 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 270 for (mapspace *ms = spaces + size (); ms-- > spaces; )
276 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 271 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
277 INVOKE_OBJECT (RESET, tmp); 272 INVOKE_OBJECT (RESET, tmp);
278} 273}
274
275//+GPL
279 276
280/* link_multipart_objects go through all the objects on the map looking 277/* link_multipart_objects go through all the objects on the map looking
281 * for objects whose arch says they are multipart yet according to the 278 * for objects whose arch says they are multipart yet according to the
282 * info we have, they only have the head (as would be expected when 279 * info we have, they only have the head (as would be expected when
283 * they are saved). 280 * they are saved).
310 else 307 else
311 op = op->above; 308 op = op->above;
312 } 309 }
313 } 310 }
314} 311}
312
313//-GPL
315 314
316/* 315/*
317 * Loads (ands parses) the objects into a given map from the specified 316 * Loads (ands parses) the objects into a given map from the specified
318 * file pointer. 317 * file pointer.
319 */ 318 */
480 if (spaces) 479 if (spaces)
481 return; 480 return;
482 481
483 spaces = salloc0<mapspace> (size ()); 482 spaces = salloc0<mapspace> (size ());
484} 483}
484
485//+GPL
485 486
486/* Takes a string from a map definition and outputs a pointer to the array of shopitems 487/* Takes a string from a map definition and outputs a pointer to the array of shopitems
487 * corresponding to that string. Memory is allocated for this, it must be freed 488 * corresponding to that string. Memory is allocated for this, it must be freed
488 * at a later date. 489 * at a later date.
489 * Called by parse_map_headers below. 490 * Called by parse_map_headers below.
566 return items; 567 return items;
567} 568}
568 569
569/* opposite of parse string, this puts the string that was originally fed in to 570/* opposite of parse string, this puts the string that was originally fed in to
570 * the map (or something equivilent) into output_string. */ 571 * the map (or something equivilent) into output_string. */
571static void 572static const char *
572print_shop_string (maptile *m, char *output_string) 573print_shop_string (maptile *m)
573{ 574{
574 int i; 575 static dynbuf_text buf; buf.clear ();
575 char tmp[MAX_BUF];
576 576
577 strcpy (output_string, "");
578 for (i = 0; i < m->shopitems[0].index; i++) 577 for (int i = 0; i < m->shopitems[0].index; i++)
579 { 578 {
580 if (m->shopitems[i].typenum) 579 if (m->shopitems[i].typenum)
581 { 580 {
582 if (m->shopitems[i].strength) 581 if (m->shopitems[i].strength)
583 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 582 buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
584 else 583 else
585 sprintf (tmp, "%s;", m->shopitems[i].name); 584 buf.printf ("%s;", m->shopitems[i].name);
586 } 585 }
587 else 586 else
588 { 587 {
589 if (m->shopitems[i].strength) 588 if (m->shopitems[i].strength)
590 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 589 buf.printf ("*:%d;", m->shopitems[i].strength);
591 else 590 else
592 sprintf (tmp, "*"); 591 buf.printf ("*");
593 } 592 }
594
595 strcat (output_string, tmp);
596 } 593 }
594
595 return buf;
597} 596}
597
598//-GPL
598 599
599/* This loads the header information of the map. The header 600/* This loads the header information of the map. The header
600 * contains things like difficulty, size, timeout, etc. 601 * contains things like difficulty, size, timeout, etc.
601 * this used to be stored in the map object, but with the 602 * this used to be stored in the map object, but with the
602 * addition of tiling, fields beyond that easily named in an 603 * addition of tiling, fields beyond that easily named in an
694 } 695 }
695 696
696 abort (); 697 abort ();
697} 698}
698 699
700//+GPL
701
699/****************************************************************************** 702/******************************************************************************
700 * This is the start of unique map handling code 703 * This is the start of unique map handling code
701 *****************************************************************************/ 704 *****************************************************************************/
702 705
703/* This goes through the maptile and removed any unique items on the map. */ 706/* This goes through the maptile and removed any unique items on the map. */
719 722
720 op = above; 723 op = above;
721 } 724 }
722 } 725 }
723} 726}
727
728//-GPL
724 729
725bool 730bool
726maptile::_save_header (object_freezer &freezer) 731maptile::_save_header (object_freezer &freezer)
727{ 732{
728#define MAP_OUT(k) freezer.put (KW_ ## k, k) 733#define MAP_OUT(k) freezer.put (KW_ ## k, k)
736 MAP_OUT (reset_timeout); 741 MAP_OUT (reset_timeout);
737 MAP_OUT (fixed_resettime); 742 MAP_OUT (fixed_resettime);
738 MAP_OUT (no_reset); 743 MAP_OUT (no_reset);
739 MAP_OUT (no_drop); 744 MAP_OUT (no_drop);
740 MAP_OUT (difficulty); 745 MAP_OUT (difficulty);
741
742 if (default_region) MAP_OUT2 (region, default_region->name); 746 if (default_region) MAP_OUT2 (region, default_region->name);
743 747
744 if (shopitems) 748 if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this));
745 {
746 char shop[MAX_BUF];
747 print_shop_string (this, shop);
748 MAP_OUT2 (shopitems, shop);
749 }
750
751 MAP_OUT (shopgreed); 749 MAP_OUT (shopgreed);
752 MAP_OUT (shopmin); 750 MAP_OUT (shopmin);
753 MAP_OUT (shopmax); 751 MAP_OUT (shopmax);
754 if (shoprace) MAP_OUT (shoprace); 752 if (shoprace) MAP_OUT (shoprace);
753
755 MAP_OUT (darkness); 754 MAP_OUT (darkness);
756 MAP_OUT (width); 755 MAP_OUT (width);
757 MAP_OUT (height); 756 MAP_OUT (height);
758 MAP_OUT (enter_x); 757 MAP_OUT (enter_x);
759 MAP_OUT (enter_y); 758 MAP_OUT (enter_y);
791 if (!_save_header (freezer)) 790 if (!_save_header (freezer))
792 return false; 791 return false;
793 792
794 return freezer.save (path); 793 return freezer.save (path);
795} 794}
795
796//+GPL
796 797
797/* 798/*
798 * Remove and free all objects in the given map. 799 * Remove and free all objects in the given map.
799 */ 800 */
800void 801void
1539 int dx, dy; 1540 int dx, dy;
1540 1541
1541 return adjacent_map (op1->map, op2->map, &dx, &dy); 1542 return adjacent_map (op1->map, op2->map, &dx, &dy);
1542} 1543}
1543 1544
1545//-GPL
1546
1544object * 1547object *
1545maptile::insert (object *op, int x, int y, object *originator, int flags) 1548maptile::insert (object *op, int x, int y, object *originator, int flags)
1546{ 1549{
1547 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1550 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1548} 1551}
1559 if (default_region) 1562 if (default_region)
1560 return default_region; 1563 return default_region;
1561 1564
1562 return ::region::default_region (); 1565 return ::region::default_region ();
1563} 1566}
1567
1568//+GPL
1564 1569
1565/* picks a random object from a style map. 1570/* picks a random object from a style map.
1566 */ 1571 */
1567object * 1572object *
1568maptile::pick_random_object (rand_gen &gen) const 1573maptile::pick_random_object (rand_gen &gen) const
1581 if (pick && pick->is_head ()) 1586 if (pick && pick->is_head ())
1582 return pick->head_ (); 1587 return pick->head_ ();
1583 } 1588 }
1584 1589
1585 // instead of crashing in the unlikely(?) case, try to return *something* 1590 // instead of crashing in the unlikely(?) case, try to return *something*
1586 return archetype::find ("bug"); 1591 return archetype::find (shstr_bug);
1587} 1592}
1593
1594//-GPL
1588 1595
1589void 1596void
1590maptile::play_sound (faceidx sound, int x, int y) const 1597maptile::play_sound (faceidx sound, int x, int y) const
1591{ 1598{
1592 if (!sound) 1599 if (!sound)

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