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Comparing deliantra/server/common/map.C (file contents):
Revision 1.3 by elmex, Tue Aug 15 17:35:50 2006 UTC vs.
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.3 2006/08/15 17:35:50 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/* 33/*
48 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
49 * return NULL if no match is found. 35 * return NULL if no match is found.
50 */ 36 */
51 37
38maptile *
52mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
53 mapstruct *map; 40{
41 maptile *map;
54 42
55 if (!name || !*name) 43 if (!name || !*name)
56 return 0; 44 return 0;
57 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
59 break; 47 break;
60 return (map); 48 return (map);
61} 49}
62 50
63/* 51/*
64 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 55 * it really should be called create_mapname
68 */ 56 */
69 57
58const char *
70const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
71 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
72 62
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
75 */ 65 */
76 if (*name == '/') 66 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 68 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 70 return (buf);
81} 71}
82 72
83/* 73/*
84 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
85 */ 75 */
86 76
77const char *
87const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
88 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
89 81
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
92 */ 84 */
93 if (*name == '/') 85 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 87 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 89 return (buf);
98} 90}
99 91
100/* 92/*
101 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
102 */ 94 */
103 95
96const char *
104const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
105 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
106 100
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
109 */ 103 */
110 if (*name == '/') 104 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 106 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 108 return (buf);
115} 109}
116 110
117/* 111/*
118 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
121 * be changed. 115 * be changed.
122 */ 116 */
117static const char *
123static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
124 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
125 char *t; 121 char *t;
126 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 129 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 130 *t = '@';
135 else 131 else
136 *t = *s; 132 *t = *s;
137 *t = 0; 133 *t = 0;
138 return (buf); 134 return (buf);
139} 135}
140 136
141 137
142/* 138/*
143 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
156 */ 152 */
157 153
154int
158int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
159{ 156{
160 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
161#ifndef WIN32 158
162 char *endbuf; 159 char *endbuf;
163 struct stat statbuf; 160 struct stat statbuf;
164 int mode = 0, i; 161 int mode = 0;
165#endif
166 162
167 if (prepend_dir) 163 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
169 else 165 else
170 strcpy(buf, name); 166 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0));
173#else
174 167
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
178 * all the names. 171 * all the names.
179 */ 172 */
180 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
181 174
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 176 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 178 return (-1);
194 179
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 182 mode |= 4;
199 183
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 186 mode |= 2;
204 187
205 return (mode); 188 return (mode);
206#endif
207} 189}
208 190
209/* 191/*
210 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
213 */ 195 */
214 196
215void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 202
221 if(m->msg!=NULL) 203 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
223 205
224 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
226 208
227 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 211
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 214}
233 215
234/* 216/*
235 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
237 * dump_map on each one. 219 * dump_map on each one.
238 */ 220 */
239 221
222void
240void dump_all_maps(void) { 223dump_all_maps (void)
241 mapstruct *m; 224{
242 for(m=first_map;m!=NULL;m=m->next) { 225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
243 dump_map(m); 228 dump_map (m);
244 }
245} 229}
246 230
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 236 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
256 */ 240 */
241int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
258{ 243{
259 sint16 newx, newy; 244 sint16 newx, newy;
260 int retval=0; 245 int retval = 0;
261 mapstruct *mp; 246 maptile *mp;
262 247
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
264 newx = x; 248 newx = x;
265 newy = y; 249 newy = y;
250
266 mp = get_map_from_coord(oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
267 if (mp != oldmap) 256 if (mp != oldmap)
268 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
258
269 if (newmap) *newmap = mp; 259 if (newmap) *newmap = mp;
270 if (nx) *nx = newx; 260 if (nx) *nx = newx;
271 if (ny) *ny = newy; 261 if (ny) *ny = newy;
272 retval |= mp->spaces[newx + mp->width * newy].flags;
273 262
274 if (retval & P_SAFE) 263 return retval | mp->at (newx, newy).flags ();
275 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
276
277 return retval;
278} 264}
279
280 265
281/* 266/*
282 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 273 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 276 * by the caller.
292 */ 277 */
293 278int
294int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 279blocked_link (object *ob, maptile *m, int sx, int sy)
280{
295 object *tmp; 281 object *tmp;
296 int mflags, blocked; 282 int mflags, blocked;
297 283
298 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
299 * have already checked this. 285 * have already checked this.
300 */ 286 */
301 if (OUT_OF_REAL_MAP(m, sx, sy)) { 287 if (OUT_OF_REAL_MAP (m, sx, sy))
288 {
302 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 289 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
303 return 1; 290 return 1;
304 } 291 }
305 292
306 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
307 * directly. 294 * directly.
308 */ 295 */
309 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
310 297
311 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
312 299
313 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
314 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
315 * things we need to do for players. 302 * things we need to do for players.
316 */ 303 */
317 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 304 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
318
319 /* if there isn't anytyhing alive on this space, and this space isn't
320 * otherwise blocked, we can return now. Only if there is a living
321 * creature do we need to investigate if it is part of this creature
322 * or another. Likewise, only if something is blocking us do we
323 * need to investigate if there is a special circumstance that would
324 * let the player through (inventory checkers for example)
325 */
326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
327
328 if(ob->head != NULL)
329 ob=ob->head;
330
331 /* We basically go through the stack of objects, and if there is
332 * some other object that has NO_PASS or FLAG_ALIVE set, return
333 * true. If we get through the entire stack, that must mean
334 * ob is blocking it, so return 0.
335 */
336 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
337
338 /* This must be before the checks below. Code for inventory checkers. */
339 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
340 /* If last_sp is set, the player/monster needs an object,
341 * so we check for it. If they don't have it, they can't
342 * pass through this space.
343 */
344 if (tmp->last_sp) {
345 if (check_inv_recursive(ob,tmp)==NULL)
346 return 1;
347 else
348 continue;
349 } else {
350 /* In this case, the player must not have the object -
351 * if they do, they can't pass through.
352 */
353 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
354 return 1;
355 else
356 continue;
357 }
358 } /* if check_inv */
359 else {
360 /* Broke apart a big nasty if into several here to make
361 * this more readable. first check - if the space blocks
362 * movement, can't move here.
363 * second - if a monster, can't move there, unles it is a
364 * hidden dm
365 */
366 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
367 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
368 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
369 return 1;
370 }
371
372 }
373 return 0; 305 return 0;
306
307 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example)
313 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
315 return 0;
316
317 if (ob->head != NULL)
318 ob = ob->head;
319
320 /* We basically go through the stack of objects, and if there is
321 * some other object that has NO_PASS or FLAG_ALIVE set, return
322 * true. If we get through the entire stack, that must mean
323 * ob is blocking it, so return 0.
324 */
325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
326 {
327
328 /* This must be before the checks below. Code for inventory checkers. */
329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
330 {
331 /* If last_sp is set, the player/monster needs an object,
332 * so we check for it. If they don't have it, they can't
333 * pass through this space.
334 */
335 if (tmp->last_sp)
336 {
337 if (check_inv_recursive (ob, tmp) == NULL)
338 return 1;
339 else
340 continue;
341 }
342 else
343 {
344 /* In this case, the player must not have the object -
345 * if they do, they can't pass through.
346 */
347 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
348 return 1;
349 else
350 continue;
351 }
352 } /* if check_inv */
353 else
354 {
355 /* Broke apart a big nasty if into several here to make
356 * this more readable. first check - if the space blocks
357 * movement, can't move here.
358 * second - if a monster, can't move there, unles it is a
359 * hidden dm
360 */
361 if (OB_MOVE_BLOCK (ob, tmp))
362 return 1;
363 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1;
366 }
367
368 }
369 return 0;
374} 370}
375 371
376 372
377/* 373/*
378 * Returns true if the given object can't fit in the given spot. 374 * Returns true if the given object can't fit in the given spot.
398 * 394 *
399 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
401 * against the move_block values. 397 * against the move_block values.
402 */ 398 */
403 399int
404int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
401{
405 archetype *tmp; 402 archetype *tmp;
406 int flag; 403 int flag;
407 mapstruct *m1; 404 maptile *m1;
408 sint16 sx, sy; 405 sint16 sx, sy;
409 406
410 if(ob==NULL) { 407 if (ob == NULL)
408 {
411 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
412 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP;
413 412
414 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
415 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
416 } 415 }
417 416
418 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
418 {
419 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 420
421 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 421 if (flag & P_OUT_OF_MAP)
422 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE;
423 425
424 /* find_first_free_spot() calls this function. However, often 426 /* find_first_free_spot() calls this function. However, often
425 * ob doesn't have any move type (when used to place exits) 427 * ob doesn't have any move type (when used to place exits)
426 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
427 */ 429 */
428 430
429 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
432 continue;
430 433
431 /* Note it is intentional that we check ob - the movement type of the 434 /* Note it is intentional that we check ob - the movement type of the
432 * head of the object should correspond for the entire object. 435 * head of the object should correspond for the entire object.
433 */ 436 */
434 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
435 return AB_NO_PASS; 438 return P_NO_PASS;
436
437 } 439 }
440
438 return 0; 441 return 0;
439} 442}
440 443
441/* When the map is loaded, load_object does not actually insert objects 444/* When the map is loaded, load_object does not actually insert objects
442 * into inventory, but just links them. What this does is go through 445 * into inventory, but just links them. What this does is go through
443 * and insert them properly. 446 * and insert them properly.
444 * The object 'container' is the object that contains the inventory. 447 * The object 'container' is the object that contains the inventory.
445 * This is needed so that we can update the containers weight. 448 * This is needed so that we can update the containers weight.
446 */ 449 */
447 450
451void
448void fix_container(object *container) 452fix_container (object *container)
449{ 453{
450 object *tmp=container->inv, *next; 454 object *tmp = container->inv, *next;
451 455
452 container->inv=NULL; 456 container->inv = NULL;
453 while (tmp!=NULL) { 457 while (tmp != NULL)
458 {
454 next = tmp->below; 459 next = tmp->below;
455 if (tmp->inv) 460 if (tmp->inv)
456 fix_container(tmp); 461 fix_container (tmp);
457 (void) insert_ob_in_ob(tmp,container); 462 (void) insert_ob_in_ob (tmp, container);
458 tmp = next; 463 tmp = next;
459 } 464 }
460 /* sum_weight will go through and calculate what all the containers are 465 /* sum_weight will go through and calculate what all the containers are
461 * carrying. 466 * carrying.
462 */ 467 */
463 sum_weight(container); 468 sum_weight (container);
464} 469}
465 470
466/* link_multipart_objects go through all the objects on the map looking 471/* link_multipart_objects go through all the objects on the map looking
467 * for objects whose arch says they are multipart yet according to the 472 * for objects whose arch says they are multipart yet according to the
468 * info we have, they only have the head (as would be expected when 473 * info we have, they only have the head (as would be expected when
469 * they are saved). We do have to look for the old maps that did save 474 * they are saved). We do have to look for the old maps that did save
470 * the more sections and not re-add sections for them. 475 * the more sections and not re-add sections for them.
471 */ 476 */
472 477
473static void link_multipart_objects(mapstruct *m) 478static void
479link_multipart_objects (maptile *m)
474{ 480{
475 int x,y; 481 int x, y;
476 object *tmp, *op, *last, *above; 482 object *tmp, *op, *last, *above;
477 archetype *at; 483 archetype *at;
478 484
479 for(x=0;x<MAP_WIDTH(m);x++) 485 for (x = 0; x < MAP_WIDTH (m); x++)
480 for(y=0;y<MAP_HEIGHT(m);y++) 486 for (y = 0; y < MAP_HEIGHT (m); y++)
481 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
482 above=tmp->above; 488 {
489 above = tmp->above;
483 490
484 /* already multipart - don't do anything more */ 491 /* already multipart - don't do anything more */
485 if (tmp->head || tmp->more) continue; 492 if (tmp->head || tmp->more)
493 continue;
486 494
487 /* If there is nothing more to this object, this for loop 495 /* If there is nothing more to this object, this for loop
488 * won't do anything. 496 * won't do anything.
489 */ 497 */
490 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 498 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
499 {
491 op = arch_to_object(at); 500 op = arch_to_object (at);
492 501
493 /* update x,y coordinates */ 502 /* update x,y coordinates */
494 op->x += tmp->x; 503 op->x += tmp->x;
495 op->y += tmp->y; 504 op->y += tmp->y;
496 op->head = tmp; 505 op->head = tmp;
497 op->map = m; 506 op->map = m;
498 last->more = op; 507 last->more = op;
499 if (tmp->name != op->name) { 508 op->name = tmp->name;
500 if (op->name) free_string(op->name); 509 op->title = tmp->title;
501 op->name = add_string(tmp->name);
502 }
503 if (tmp->title != op->title) {
504 if (op->title) free_string(op->title);
505 op->title = add_string(tmp->title);
506 }
507 /* we could link all the parts onto tmp, and then just 510 /* we could link all the parts onto tmp, and then just
508 * call insert_ob_in_map once, but the effect is the same, 511 * call insert_ob_in_map once, but the effect is the same,
509 * as insert_ob_in_map will call itself with each part, and 512 * as insert_ob_in_map will call itself with each part, and
510 * the coding is simpler to just to it here with each part. 513 * the coding is simpler to just to it here with each part.
511 */ 514 */
512 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 515 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
513 } /* for at = tmp->arch->more */ 516 } /* for at = tmp->arch->more */
514 } /* for objects on this space */ 517 } /* for objects on this space */
515} 518}
516
517
518 519
519/* 520/*
520 * Loads (ands parses) the objects into a given map from the specified 521 * Loads (ands parses) the objects into a given map from the specified
521 * file pointer. 522 * file pointer.
522 * mapflags is the same as we get with load_original_map 523 * mapflags is the same as we get with load_original_map
523 */ 524 */
524 525void
525void load_objects (mapstruct *m, FILE *fp, int mapflags) { 526load_objects (maptile *m, object_thawer & fp, int mapflags)
526 int i,j,bufstate=LO_NEWFILE; 527{
528 int i, j;
527 int unique; 529 int unique;
528 object *op, *prev=NULL,*last_more=NULL, *otmp; 530 object *op, *prev = NULL, *last_more = NULL, *otmp;
529 531
530 op=get_object(); 532 op = object::create ();
531 op->map = m; /* To handle buttons correctly */ 533 op->map = m; /* To handle buttons correctly */
532 534
533 while((i=load_object(fp,op,bufstate, mapflags))) { 535 while ((i = load_object (fp, op, mapflags)))
534 /* Since the loading of the map header does not load an object 536 {
535 * anymore, we need to pass LO_NEWFILE for the first object loaded,
536 * and then switch to LO_REPEAT for faster loading.
537 */
538 bufstate = LO_REPEAT;
539
540 /* if the archetype for the object is null, means that we 537 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 538 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 539 * or editor will not be able to do anything with it either.
543 */ 540 */
544 if (op->arch==NULL) { 541 if (op->arch == NULL)
542 {
545 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
546 continue; 544 continue;
547 } 545 }
548 546
549 547
550 switch(i) { 548 switch (i)
549 {
551 case LL_NORMAL: 550 case LL_NORMAL:
552 /* if we are loading an overlay, put the floors on the bottom */ 551 /* if we are loading an overlay, put the floors on the bottom */
553 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 552 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
554 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else 554 else
557 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 556
559 if (op->inv) 557 if (op->inv)
560 sum_weight(op); 558 sum_weight (op);
561 559
562 prev=op,last_more=op; 560 prev = op, last_more = op;
563 break; 561 break;
564 562
565 case LL_MORE: 563 case LL_MORE:
566 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 564 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head=prev,last_more->more=op,last_more=op; 565 op->head = prev, last_more->more = op, last_more = op;
568 break; 566 break;
569 } 567 }
568
570 if (mapflags & MAP_STYLE) { 569 if (mapflags & MAP_STYLE)
571 remove_from_active_list(op); 570 remove_from_active_list (op);
572 } 571
573 op=get_object(); 572 op = object::create ();
574 op->map = m; 573 op->map = m;
575 } 574 }
575
576 for (i=0;i<m->width;i++){ 576 for (i = 0; i < m->width; i++)
577 {
577 for (j=0;j<m->height;j++){ 578 for (j = 0; j < m->height; j++)
579 {
578 unique =0; 580 unique = 0;
579 /* check for unique items, or unique squares */ 581 /* check for unique items, or unique squares */
580 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 582 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
583 {
581 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 584 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
582 unique = 1; 585 unique = 1;
586
583 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 587 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
584 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 588 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
589 }
590 }
585 } 591 }
586 } 592
587 } 593 op->destroy ();
588 free_object(op);
589 link_multipart_objects(m); 594 link_multipart_objects (m);
590} 595}
591 596
592/* This saves all the objects on the map in a non destructive fashion. 597/* This saves all the objects on the map in a non destructive fashion.
593 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 598 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
594 * and we only save the head of multi part objects - this is needed 599 * and we only save the head of multi part objects - this is needed
595 * in order to do map tiling properly. 600 * in order to do map tiling properly.
596 */ 601 */
597void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 602void
603save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
604{
598 int i, j = 0,unique=0; 605 int i, j = 0, unique = 0;
599 object *op; 606 object *op;
607
600 /* first pass - save one-part objects */ 608 /* first pass - save one-part objects */
601 for(i = 0; i < MAP_WIDTH(m); i++) 609 for (i = 0; i < MAP_WIDTH (m); i++)
602 for (j = 0; j < MAP_HEIGHT(m); j++) { 610 for (j = 0; j < MAP_HEIGHT (m); j++)
611 {
603 unique=0; 612 unique = 0;
604 for(op = get_map_ob (m, i, j); op; op = op->above) { 613 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
614 {
605 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
606 unique=1; 616 unique = 1;
607 617
608 if(op->type == PLAYER) { 618 if (op->type == PLAYER)
609 LOG(llevDebug, "Player on map that is being saved\n"); 619 continue;
610 continue;
611 }
612 620
613 if (op->head || op->owner) 621 if (op->head || op->owner)
614 continue; 622 continue;
615 623
616 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
617 save_object( fp2 , op, 3); 625 save_object (fp2, op, 3);
618 else 626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
619 if (flag == 0 || 627 save_object (fp, op, 3);
620 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && 628 }
621 !QUERY_FLAG(op, FLAG_UNPAID)))) 629 }
622 save_object(fp, op, 3); 630}
623 631
624 } /* for this space */ 632maptile::maptile ()
625 } /* for this j */ 633{
634 in_memory = MAP_SWAPPED;
635 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour.
637 */
638 MAP_WIDTH (this) = 16;
639 MAP_HEIGHT (this) = 16;
640 MAP_RESET_TIMEOUT (this) = 0;
641 MAP_TIMEOUT (this) = 300;
642 MAP_ENTER_X (this) = 0;
643 MAP_ENTER_Y (this) = 0;
644 /*set part to -1 indicating conversion to weather map not yet done */
645 MAP_WORLDPARTX (this) = -1;
646 MAP_WORLDPARTY (this) = -1;
626} 647}
627 648
628/* 649/*
629 * Allocates, initialises, and returns a pointer to a mapstruct. 650 * Allocates, initialises, and returns a pointer to a maptile.
630 * Modified to no longer take a path option which was not being 651 * Modified to no longer take a path option which was not being
631 * used anyways. MSW 2001-07-01 652 * used anyways. MSW 2001-07-01
632 */ 653 */
654maptile *
655get_linked_map (void)
656{
657 maptile *mp, *map = new maptile;
633 658
634mapstruct *get_linked_map(void) {
635 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
636 mapstruct *mp;
637
638 if(map==NULL)
639 fatal(OUT_OF_MEMORY);
640
641 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 659 for (mp = first_map; mp && mp->next; mp = mp->next);
660
642 if(mp==NULL) 661 if (mp == NULL)
643 first_map=map; 662 first_map = map;
644 else 663 else
645 mp->next=map; 664 mp->next = map;
646 665
647 map->in_memory=MAP_SWAPPED;
648 /* The maps used to pick up default x and y values from the
649 * map archetype. Mimic that behaviour.
650 */
651 MAP_WIDTH(map)=16;
652 MAP_HEIGHT(map)=16;
653 MAP_RESET_TIMEOUT(map)=0;
654 MAP_TIMEOUT(map)=300;
655 MAP_ENTER_X(map)=0;
656 MAP_ENTER_Y(map)=0;
657 /*set part to -1 indicating conversion to weather map not yet done*/
658 MAP_WORLDPARTX(map)=-1;
659 MAP_WORLDPARTY(map)=-1;
660 return map; 666 return map;
661} 667}
662 668
663/* 669/*
664 * Allocates the arrays contained in a mapstruct. 670 * Allocates the arrays contained in a maptile.
665 * This basically allocates the dynamic array of spaces for the 671 * This basically allocates the dynamic array of spaces for the
666 * map. 672 * map.
667 */ 673 */
668 674void
669void allocate_map(mapstruct *m) { 675maptile::allocate ()
676{
670 m->in_memory = MAP_IN_MEMORY; 677 in_memory = MAP_IN_MEMORY;
678
671 /* Log this condition and free the storage. We could I suppose 679 /* Log this condition and free the storage. We could I suppose
672 * realloc, but if the caller is presuming the data will be intact, 680 * realloc, but if the caller is presuming the data will be intact,
673 * that is their poor assumption. 681 * that is their poor assumption.
674 */ 682 */
675 if (m->spaces) { 683 if (spaces)
684 {
676 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
677 free(m->spaces); 686 free (spaces);
678 } 687 }
679 688
680 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 689 spaces = (mapspace *)
690 calloc (1, width * height * sizeof (mapspace));
681 691
682 if(m->spaces==NULL) 692 if (!spaces)
683 fatal(OUT_OF_MEMORY); 693 fatal (OUT_OF_MEMORY);
684} 694}
685 695
686/* Create and returns a map of the specific size. Used 696/* Create and returns a map of the specific size. Used
687 * in random map code and the editor. 697 * in random map code and the editor.
688 */ 698 */
699maptile *
689mapstruct *get_empty_map(int sizex, int sizey) { 700get_empty_map (int sizex, int sizey)
701{
690 mapstruct *m = get_linked_map(); 702 maptile *m = get_linked_map ();
703
691 m->width = sizex; 704 m->width = sizex;
692 m->height = sizey; 705 m->height = sizey;
693 m->in_memory = MAP_SWAPPED; 706 m->in_memory = MAP_SWAPPED;
694 allocate_map(m); 707 m->allocate ();
708
695 return m; 709 return m;
696} 710}
697 711
698/* Takes a string from a map definition and outputs a pointer to the array of shopitems 712/* Takes a string from a map definition and outputs a pointer to the array of shopitems
699 * corresponding to that string. Memory is allocated for this, it must be freed 713 * corresponding to that string. Memory is allocated for this, it must be freed
700 * at a later date. 714 * at a later date.
701 * Called by parse_map_headers below. 715 * Called by parse_map_headers below.
702 */ 716 */
703 717
718static shopitems *
704static shopitems *parse_shop_string (const char *input_string) { 719parse_shop_string (const char *input_string)
720{
705 char *shop_string, *p, *q, *next_semicolon, *next_colon; 721 char *shop_string, *p, *q, *next_semicolon, *next_colon;
706 shopitems *items=NULL; 722 shopitems *items = NULL;
707 int i=0, number_of_entries=0; 723 int i = 0, number_of_entries = 0;
708 const typedata *current_type; 724 const typedata *current_type;
709 725
710 shop_string=strdup_local(input_string); 726 shop_string = strdup (input_string);
711 p=shop_string; 727 p = shop_string;
712 /* first we'll count the entries, we'll need that for allocating the array shortly */ 728 /* first we'll count the entries, we'll need that for allocating the array shortly */
713 while (p) { 729 while (p)
730 {
714 p=strchr(p, ';'); 731 p = strchr (p, ';');
715 number_of_entries++; 732 number_of_entries++;
716 if (p) p++; 733 if (p)
734 p++;
717 } 735 }
718 p=shop_string; 736 p = shop_string;
719 strip_endline(p); 737 strip_endline (p);
720 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 738 items = new shopitems[number_of_entries + 1];
721 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
722 for (i=0; i<number_of_entries; i++) { 739 for (i = 0; i < number_of_entries; i++)
723 if (!p) { 740 {
741 if (!p)
742 {
724 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 743 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
725 break; 744 break;
726 } 745 }
727 next_semicolon=strchr(p, ';'); 746 next_semicolon = strchr (p, ';');
728 next_colon=strchr(p, ':'); 747 next_colon = strchr (p, ':');
729 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 748 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
730 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 749 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
731 items[i].strength=atoi(strchr(p,':')+1); 750 items[i].strength = atoi (strchr (p, ':') + 1);
732 751
733 if (isdigit(*p) || *p=='*') { 752 if (isdigit (*p) || *p == '*')
753 {
734 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 754 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
735 current_type=get_typedata(items[i].typenum); 755 current_type = get_typedata (items[i].typenum);
736 if (current_type) { 756 if (current_type)
757 {
737 items[i].name=current_type->name; 758 items[i].name = current_type->name;
738 items[i].name_pl=current_type->name_pl; 759 items[i].name_pl = current_type->name_pl;
739 } 760 }
740 } 761 }
762 else
741 else { /*we have a named type, let's figure out what it is */ 763 { /*we have a named type, let's figure out what it is */
742 q=strpbrk(p,";:"); 764 q = strpbrk (p, ";:");
743 if (q) *q='\0'; 765 if (q)
744 766 *q = '\0';
767
745 current_type=get_typedata_by_name(p); 768 current_type = get_typedata_by_name (p);
746 if (current_type) { 769 if (current_type)
770 {
747 items[i].name=current_type->name; 771 items[i].name = current_type->name;
748 items[i].typenum=current_type->number; 772 items[i].typenum = current_type->number;
749 items[i].name_pl=current_type->name_pl; 773 items[i].name_pl = current_type->name_pl;
774 }
775 else
776 { /* oh uh, something's wrong, let's free up this one, and try
777 * the next entry while we're at it, better print a warning
778 */
779 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
780 }
781 }
782 items[i].index = number_of_entries;
783 if (next_semicolon)
784 p = ++next_semicolon;
785 else
786 p = NULL;
750 } 787 }
751 else { /* oh uh, something's wrong, let's free up this one, and try
752 * the next entry while we're at it, better print a warning
753 */
754 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
755 p, input_string);
756 }
757 }
758 items[i].index=number_of_entries;
759 if (next_semicolon) p=++next_semicolon;
760 else p=NULL;
761 }
762 free(shop_string); 788 free (shop_string);
763 return items; 789 return items;
764} 790}
765 791
766/* opposite of parse string, this puts the string that was originally fed in to 792/* opposite of parse string, this puts the string that was originally fed in to
767 * the map (or something equivilent) into output_string. */ 793 * the map (or something equivilent) into output_string. */
794static void
768static void print_shop_string(mapstruct *m, char *output_string) { 795print_shop_string (maptile *m, char *output_string)
796{
769 int i; 797 int i;
770 char tmp[MAX_BUF]; 798 char tmp[MAX_BUF];
799
771 strcpy(output_string, ""); 800 strcpy (output_string, "");
772 for (i=0; i< m->shopitems[0].index; i++) { 801 for (i = 0; i < m->shopitems[0].index; i++)
802 {
773 if (m->shopitems[i].typenum) { 803 if (m->shopitems[i].typenum)
804 {
774 if (m->shopitems[i].strength) { 805 if (m->shopitems[i].strength)
806 {
775 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 807 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
776 } 808 }
809 else
777 else sprintf(tmp, "%s;", m->shopitems[i].name); 810 sprintf (tmp, "%s;", m->shopitems[i].name);
778 } 811 }
779 else { 812 else
813 {
780 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
781 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 816 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
782 } 817 }
783 else sprintf(tmp, "*"); 818 else
784 } 819 sprintf (tmp, "*");
820 }
785 strcat(output_string, tmp); 821 strcat (output_string, tmp);
786 } 822 }
787} 823}
788 824
789/* This loads the header information of the map. The header 825/* This loads the header information of the map. The header
790 * contains things like difficulty, size, timeout, etc. 826 * contains things like difficulty, size, timeout, etc.
797 * currently, there are few enough fields this is not a big deal. 833 * currently, there are few enough fields this is not a big deal.
798 * MSW 2001-07-01 834 * MSW 2001-07-01
799 * return 0 on success, 1 on failure. 835 * return 0 on success, 1 on failure.
800 */ 836 */
801 837
802static int load_map_header(FILE *fp, mapstruct *m) 838static int
839load_map_header (object_thawer & fp, maptile *m)
803{ 840{
804 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 841 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
805 int msgpos=0; 842 int msgpos = 0;
806 int maplorepos=0; 843 int maplorepos = 0;
807 844
808 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 845 while (fgets (buf, HUGE_BUF, fp) != NULL)
846 {
809 buf[HUGE_BUF-1] = 0; 847 buf[HUGE_BUF - 1] = 0;
810 key = buf; 848 key = buf;
811 while (isspace(*key)) key++; 849
812 if (*key == 0) continue; /* empty line */ 850 while (isspace (*key))
851 key++;
852
853 if (*key == 0)
854 continue; /* empty line */
855
813 value = strchr(key, ' '); 856 value = strchr (key, ' ');
814 if (!value) { 857
815 end = strchr(key, '\n'); 858 if (!value)
816 if (end != NULL) { 859 {
817 *end = 0; 860 if ((end = strchr (key, '\n')))
818 } 861 *end = 0;
819 } else { 862 }
863 else
864 {
820 *value = 0; 865 *value = 0;
821 value++; 866 value++;
822 end = strchr(value, '\n'); 867 end = strchr (value, '\n');
868
823 while (isspace(*value)) { 869 while (isspace (*value))
824 value++; 870 {
871 value++;
872
825 if (*value == '\0' || value == end) { 873 if (*value == '\0' || value == end)
874 {
826 /* Nothing but spaces. */ 875 /* Nothing but spaces. */
827 value = NULL; 876 value = NULL;
828 break; 877 break;
829 } 878 }
830 } 879 }
831 } 880 }
832 if (!end) { 881
882 if (!end)
883 {
833 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 884 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
834 buf);
835 return 1; 885 return 1;
836 } 886 }
837
838 887
839 /* key is the field name, value is what it should be set 888 /* key is the field name, value is what it should be set
840 * to. We've already done the work to null terminate key, 889 * to. We've already done the work to null terminate key,
841 * and strip off any leading spaces for both of these. 890 * and strip off any leading spaces for both of these.
842 * We have not touched the newline at the end of the line - 891 * We have not touched the newline at the end of the line -
843 * these are needed for some values. the end pointer 892 * these are needed for some values. the end pointer
844 * points to the first of the newlines. 893 * points to the first of the newlines.
845 * value could be NULL! It would be easy enough to just point 894 * value could be NULL! It would be easy enough to just point
846 * this to "" to prevent cores, but that would let more errors slide 895 * this to "" to prevent cores, but that would let more errors slide
847 * through. 896 * through.
848 * 897 *
849 * First check for entries that do not use the value parameter, then 898 * First check for entries that do not use the value parameter, then
850 * validate that value is given and check for the remaining entries 899 * validate that value is given and check for the remaining entries
851 * that use the parameter. 900 * that use the parameter.
852 */ 901 */
853 902
854 if (!strcmp(key,"msg")) { 903 if (!strcmp (key, "msg"))
904 {
855 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 905 while (fgets (buf, HUGE_BUF, fp) != NULL)
856 if (!strcmp(buf,"endmsg\n")) break; 906 {
857 else { 907 if (!strcmp (buf, "endmsg\n"))
908 break;
909 else
910 {
858 /* slightly more efficient than strcat */ 911 /* slightly more efficient than strcat */
859 strcpy(msgbuf+msgpos, buf); 912 strcpy (msgbuf + msgpos, buf);
860 msgpos += strlen(buf); 913 msgpos += strlen (buf);
861 } 914 }
862 } 915 }
863 /* There are lots of maps that have empty messages (eg, msg/endmsg 916 /* There are lots of maps that have empty messages (eg, msg/endmsg
864 * with nothing between). There is no reason in those cases to 917 * with nothing between). There is no reason in those cases to
865 * keep the empty message. Also, msgbuf contains garbage data 918 * keep the empty message. Also, msgbuf contains garbage data
866 * when msgpos is zero, so copying it results in crashes 919 * when msgpos is zero, so copying it results in crashes
867 */ 920 */
868 if (msgpos != 0) 921 if (msgpos != 0)
869 m->msg = strdup_local(msgbuf); 922 m->msg = strdup (msgbuf);
870 } 923 }
871 else if (!strcmp(key,"maplore")) { 924 else if (!strcmp (key, "maplore"))
925 {
872 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 926 while (fgets (buf, HUGE_BUF, fp) != NULL)
873 if (!strcmp(buf,"endmaplore\n")) break; 927 {
874 else { 928 if (!strcmp (buf, "endmaplore\n"))
929 break;
930 else
931 {
875 /* slightly more efficient than strcat */ 932 /* slightly more efficient than strcat */
876 strcpy(maplorebuf+maplorepos, buf); 933 strcpy (maplorebuf + maplorepos, buf);
877 maplorepos += strlen(buf); 934 maplorepos += strlen (buf);
878 } 935 }
879 } 936 }
880 if (maplorepos != 0) 937 if (maplorepos != 0)
881 m->maplore = strdup_local(maplorebuf); 938 m->maplore = strdup (maplorebuf);
882 } 939 }
883 else if (!strcmp(key,"end")) { 940 else if (!strcmp (key, "end"))
884 break; 941 {
885 } 942 break;
943 }
886 else if (value == NULL) { 944 else if (value == NULL)
945 {
887 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 946 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
888 } 947 }
889 else if (!strcmp(key, "arch")) { 948 else if (!strcmp (key, "arch"))
949 {
890 /* This is an oddity, but not something we care about much. */ 950 /* This is an oddity, but not something we care about much. */
891 if (strcmp(value,"map\n")) 951 if (strcmp (value, "map\n"))
892 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 952 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
893 } 953 }
894 else if (!strcmp(key,"name")) { 954 else if (!strcmp (key, "name"))
895 *end=0; 955 {
956 *end = 0;
896 m->name = strdup_local(value); 957 m->name = strdup (value);
897 } 958 }
898 /* first strcmp value on these are old names supported 959 /* first strcmp value on these are old names supported
899 * for compatibility reasons. The new values (second) are 960 * for compatibility reasons. The new values (second) are
900 * what really should be used. 961 * what really should be used.
901 */ 962 */
963 else if (!strcmp (key, "oid"))
964 fp.get (m, atoi (value));
965 else if (!strcmp (key, "attach"))
966 m->attach = value;
902 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 967 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
903 m->enter_x = atoi(value); 968 m->enter_x = atoi (value);
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 969 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
905 m->enter_y = atoi(value); 970 m->enter_y = atoi (value);
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 971 else if (!strcmp (key, "x") || !strcmp (key, "width"))
907 m->width = atoi(value); 972 m->width = atoi (value);
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 973 else if (!strcmp (key, "y") || !strcmp (key, "height"))
909 m->height = atoi(value); 974 m->height = atoi (value);
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 975 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
911 m->reset_timeout = atoi(value); 976 m->reset_timeout = atoi (value);
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 977 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
913 m->timeout = atoi(value); 978 m->timeout = atoi (value);
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 979 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
915 m->difficulty = atoi(value); 980 m->difficulty = clamp (atoi (value), 1, settings.max_level);
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 981 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
917 m->darkness = atoi(value); 982 m->darkness = atoi (value);
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 983 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
919 m->fixed_resettime = atoi(value); 984 m->fixed_resettime = atoi (value);
920 } else if (!strcmp(key,"unique")) { 985 else if (!strcmp (key, "unique"))
921 m->unique = atoi(value); 986 m->unique = atoi (value);
922 } else if (!strcmp(key,"template")) { 987 else if (!strcmp (key, "template"))
923 m->templatemap = atoi(value); 988 m->templatemap = atoi (value);
924 } else if (!strcmp(key,"region")) { 989 else if (!strcmp (key, "region"))
925 m->region = get_region_by_name(value); 990 m->region = get_region_by_name (value);
926 } else if (!strcmp(key,"shopitems")) { 991 else if (!strcmp (key, "shopitems"))
927 *end=0; 992 {
993 *end = 0;
928 m->shopitems = parse_shop_string(value); 994 m->shopitems = parse_shop_string (value);
995 }
929 } else if (!strcmp(key,"shopgreed")) { 996 else if (!strcmp (key, "shopgreed"))
930 m->shopgreed = atof(value); 997 m->shopgreed = atof (value);
931 } else if (!strcmp(key,"shopmin")) { 998 else if (!strcmp (key, "shopmin"))
932 m->shopmin = atol(value); 999 m->shopmin = atol (value);
933 } else if (!strcmp(key,"shopmax")) { 1000 else if (!strcmp (key, "shopmax"))
934 m->shopmax = atol(value); 1001 m->shopmax = atol (value);
935 } else if (!strcmp(key,"shoprace")) { 1002 else if (!strcmp (key, "shoprace"))
936 *end=0; 1003 {
1004 *end = 0;
937 m->shoprace = strdup_local(value); 1005 m->shoprace = strdup (value);
1006 }
938 } else if (!strcmp(key,"outdoor")) { 1007 else if (!strcmp (key, "outdoor"))
939 m->outdoor = atoi(value); 1008 m->outdoor = atoi (value);
940 } else if (!strcmp(key, "temp")) { 1009 else if (!strcmp (key, "temp"))
941 m->temp = atoi(value); 1010 m->temp = atoi (value);
942 } else if (!strcmp(key, "pressure")) { 1011 else if (!strcmp (key, "pressure"))
943 m->pressure = atoi(value); 1012 m->pressure = atoi (value);
944 } else if (!strcmp(key, "humid")) { 1013 else if (!strcmp (key, "humid"))
945 m->humid = atoi(value); 1014 m->humid = atoi (value);
946 } else if (!strcmp(key, "windspeed")) { 1015 else if (!strcmp (key, "windspeed"))
947 m->windspeed = atoi(value); 1016 m->windspeed = atoi (value);
948 } else if (!strcmp(key, "winddir")) { 1017 else if (!strcmp (key, "winddir"))
949 m->winddir = atoi(value); 1018 m->winddir = atoi (value);
950 } else if (!strcmp(key, "sky")) { 1019 else if (!strcmp (key, "sky"))
951 m->sky = atoi(value); 1020 m->sky = atoi (value);
952 } else if (!strcmp(key, "nosmooth")) { 1021 else if (!strcmp (key, "nosmooth"))
953 m->nosmooth = atoi(value); 1022 m->nosmooth = atoi (value);
954 } else if (!strcmp(key, "safe_map")) {
955 m->safe_map = atoi(value);
956 }
957 else if (!strncmp(key,"tile_path_", 10)) { 1023 else if (!strncmp (key, "tile_path_", 10))
1024 {
958 int tile=atoi(key+10); 1025 int tile = atoi (key + 10);
959 1026
960 if (tile<1 || tile>4) { 1027 if (tile < 1 || tile > 4)
1028 {
961 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1029 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
962 tile, m->path); 1030 }
963 } else { 1031 else
1032 {
964 char *path; 1033 char *path;
965 1034
966 *end = 0; 1035 *end = 0;
967 1036
968 if (m->tile_path[tile-1]) { 1037 if (m->tile_path[tile - 1])
1038 {
969 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1039 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
970 tile, m->path);
971 free(m->tile_path[tile-1]); 1040 free (m->tile_path[tile - 1]);
972 m->tile_path[tile-1] = NULL; 1041 m->tile_path[tile - 1] = NULL;
973 } 1042 }
974 1043
975 if (check_path(value, 1) != -1) { 1044 if (check_path (value, 1) != -1)
1045 {
976 /* The unadorned path works. */ 1046 /* The unadorned path works. */
977 path = value; 1047 path = value;
978 } else { 1048 }
1049 else
1050 {
979 /* Try again; it could be a relative exit. */ 1051 /* Try again; it could be a relative exit. */
980 1052
981 path = path_combine_and_normalize(m->path, value); 1053 path = path_combine_and_normalize (m->path, value);
982 1054
983 if (check_path(path, 1) == -1) { 1055 if (check_path (path, 1) == -1)
1056 {
984 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1057 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
985 path = NULL; 1058 path = NULL;
986 } 1059 }
987 } 1060 }
988 1061
989 if (editor) { 1062 if (editor)
1063 {
990 /* Use the value as in the file. */ 1064 /* Use the value as in the file. */
991 m->tile_path[tile-1] = strdup_local(value); 1065 m->tile_path[tile - 1] = strdup (value);
992 } else if (path != NULL) { 1066 }
1067 else if (path != NULL)
1068 {
993 /* Use the normalized value. */ 1069 /* Use the normalized value. */
994 m->tile_path[tile-1] = strdup_local(path); 1070 m->tile_path[tile - 1] = strdup (path);
995 } 1071 }
996 } /* end if tile direction (in)valid */ 1072 } /* end if tile direction (in)valid */
997 } 1073 }
998 else { 1074 else
999 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1075 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1000 }
1001 } 1076 }
1077
1002 if (!key || strcmp(key,"end")) { 1078 if (!key || strcmp (key, "end"))
1079 {
1003 LOG(llevError,"Got premature eof on map header!\n"); 1080 LOG (llevError, "Got premature eof on map header!\n");
1004 return 1; 1081 return 1;
1005 } 1082 }
1083
1006 return 0; 1084 return 0;
1007} 1085}
1008 1086
1009/* 1087/*
1010 * Opens the file "filename" and reads information about the map 1088 * Opens the file "filename" and reads information about the map
1011 * from the given file, and stores it in a newly allocated 1089 * from the given file, and stores it in a newly allocated
1012 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1090 * maptile. A pointer to this structure is returned, or NULL on failure.
1013 * flags correspond to those in map.h. Main ones used are 1091 * flags correspond to those in map.h. Main ones used are
1014 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1092 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1015 * MAP_BLOCK, in which case we block on this load. This happens in all 1093 * MAP_BLOCK, in which case we block on this load. This happens in all
1016 * cases, no matter if this flag is set or not. 1094 * cases, no matter if this flag is set or not.
1017 * MAP_STYLE: style map - don't add active objects, don't add to server 1095 * MAP_STYLE: style map - don't add active objects, don't add to server
1018 * managed map list. 1096 * managed map list.
1019 */ 1097 */
1020 1098
1099maptile *
1021mapstruct *load_original_map(const char *filename, int flags) { 1100load_original_map (const char *filename, int flags)
1022 FILE *fp; 1101{
1023 mapstruct *m; 1102 maptile *m;
1024 int comp;
1025 char pathname[MAX_BUF]; 1103 char pathname[MAX_BUF];
1026 1104
1027 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1028 if (flags & MAP_PLAYER_UNIQUE) 1105 if (flags & MAP_PLAYER_UNIQUE)
1029 strcpy(pathname, filename); 1106 strcpy (pathname, filename);
1030 else if (flags & MAP_OVERLAY) 1107 else if (flags & MAP_OVERLAY)
1031 strcpy(pathname, create_overlay_pathname(filename)); 1108 strcpy (pathname, create_overlay_pathname (filename));
1032 else 1109 else
1033 strcpy(pathname, create_pathname(filename)); 1110 strcpy (pathname, create_pathname (filename));
1034 1111
1035 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1112 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1036 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1037 return (NULL);
1038 }
1039 1113
1114 object_thawer thawer (pathname);
1115
1116 if (!thawer)
1117 return 0;
1118
1040 m = get_linked_map(); 1119 m = get_linked_map ();
1041 1120
1042 strcpy (m->path, filename); 1121 strcpy (m->path, filename);
1043 if (load_map_header(fp, m)) { 1122 if (load_map_header (thawer, m))
1123 {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1045 filename, flags);
1046 delete_map(m); 1125 delete_map (m);
1047 return NULL; 1126 return NULL;
1048 } 1127 }
1049 1128
1050 allocate_map(m); 1129 m->allocate ();
1051 m->compressed = comp;
1052 1130
1053 m->in_memory=MAP_LOADING; 1131 m->in_memory = MAP_LOADING;
1054 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1132 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1055 close_and_delete(fp, comp); 1133
1056 m->in_memory=MAP_IN_MEMORY; 1134 m->in_memory = MAP_IN_MEMORY;
1057 if (!MAP_DIFFICULTY(m)) 1135 if (!MAP_DIFFICULTY (m))
1058 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1136 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1059 set_map_reset_time(m); 1137 set_map_reset_time (m);
1060 if (load_original_map_callback) 1138 m->instantiate ();
1061 load_original_map_callback(m);
1062 return (m); 1139 return (m);
1063} 1140}
1064 1141
1065/* 1142/*
1066 * Loads a map, which has been loaded earlier, from file. 1143 * Loads a map, which has been loaded earlier, from file.
1067 * Return the map object we load into (this can change from the passed 1144 * Return the map object we load into (this can change from the passed
1068 * option if we can't find the original map) 1145 * option if we can't find the original map)
1069 */ 1146 */
1070 1147
1071static mapstruct *load_temporary_map(mapstruct *m) { 1148static maptile *
1072 FILE *fp; 1149load_temporary_map (maptile *m)
1073 int comp; 1150{
1074 char buf[MAX_BUF]; 1151 char buf[MAX_BUF];
1075 1152
1076 if (!m->tmpname) { 1153 if (!m->tmpname)
1154 {
1077 LOG(llevError, "No temporary filename for map %s\n", m->path); 1155 LOG (llevError, "No temporary filename for map %s\n", m->path);
1078 strcpy(buf, m->path); 1156 strcpy (buf, m->path);
1079 delete_map(m); 1157 delete_map (m);
1080 m = load_original_map(buf, 0); 1158 m = load_original_map (buf, 0);
1081 if(m==NULL) return NULL; 1159 if (m == NULL)
1160 return NULL;
1082 fix_auto_apply(m); /* Chests which open as default */ 1161 fix_auto_apply (m); /* Chests which open as default */
1083 return m; 1162 return m;
1163 }
1164
1165 object_thawer thawer (m->tmpname);
1166
1167 if (!thawer)
1084 } 1168 {
1085
1086 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1087 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1088 strcpy(buf, m->path); 1169 strcpy (buf, m->path);
1089 delete_map(m); 1170 delete_map (m);
1090 m = load_original_map(buf, 0); 1171 m = load_original_map (buf, 0);
1091 if(m==NULL) return NULL; 1172 if (!m)
1173 return NULL;
1092 fix_auto_apply(m); /* Chests which open as default */ 1174 fix_auto_apply (m); /* Chests which open as default */
1093 return m; 1175 return m;
1094 }
1095 1176 }
1096 1177
1097 if (load_map_header(fp, m)) { 1178 if (load_map_header (thawer, m))
1179 {
1098 LOG(llevError,"Error loading map header for %s (%s)\n", 1180 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1099 m->path, m->tmpname);
1100 delete_map(m); 1181 delete_map (m);
1101 m = load_original_map(m->path, 0); 1182 m = load_original_map (m->path, 0);
1102 return NULL; 1183 return NULL;
1103 } 1184 }
1104 m->compressed = comp;
1105 allocate_map(m);
1106 1185
1186 m->allocate ();
1187
1107 m->in_memory=MAP_LOADING; 1188 m->in_memory = MAP_LOADING;
1108 load_objects (m, fp, 0); 1189 load_objects (m, thawer, 0);
1109 close_and_delete(fp, comp); 1190
1110 m->in_memory=MAP_IN_MEMORY; 1191 m->in_memory = MAP_IN_MEMORY;
1111 if (load_temporary_map_callback) 1192 INVOKE_MAP (SWAPIN, m);
1112 load_temporary_map_callback(m);
1113 return m; 1193 return m;
1114} 1194}
1115 1195
1116/* 1196/*
1117 * Loads a map, which has been loaded earlier, from file. 1197 * Loads a map, which has been loaded earlier, from file.
1118 * Return the map object we load into (this can change from the passed 1198 * Return the map object we load into (this can change from the passed
1119 * option if we can't find the original map) 1199 * option if we can't find the original map)
1120 */ 1200 */
1121 1201
1202maptile *
1122mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1203load_overlay_map (const char *filename, maptile *m)
1123 FILE *fp; 1204{
1124 int comp;
1125 char pathname[MAX_BUF]; 1205 char pathname[MAX_BUF];
1126 1206
1127 strcpy(pathname, create_overlay_pathname(filename)); 1207 strcpy (pathname, create_overlay_pathname (filename));
1128 1208
1129 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1209 object_thawer thawer (pathname);
1130/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1131 return m;
1132 }
1133
1134 if (load_map_header(fp, m)) {
1135 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1136 m->path, pathname);
1137 delete_map(m);
1138 m = load_original_map(m->path, 0);
1139 return NULL;
1140 }
1141 m->compressed = comp;
1142 /*allocate_map(m);*/
1143 1210
1144 m->in_memory=MAP_LOADING; 1211 if (!thawer)
1145 load_objects (m, fp, MAP_OVERLAY);
1146 close_and_delete(fp, comp);
1147 m->in_memory=MAP_IN_MEMORY;
1148 return m; 1212 return m;
1213
1214 if (load_map_header (thawer, m))
1215 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m);
1218 m = load_original_map (m->path, 0);
1219 return NULL;
1220 }
1221 /*m->allocate ();*/
1222
1223 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY);
1225
1226 m->in_memory = MAP_IN_MEMORY;
1227 return m;
1149} 1228}
1150 1229
1151/****************************************************************************** 1230/******************************************************************************
1152 * This is the start of unique map handling code 1231 * This is the start of unique map handling code
1153 *****************************************************************************/ 1232 *****************************************************************************/
1154 1233
1155/* This goes through map 'm' and removed any unique items on the map. */ 1234/* This goes through map 'm' and removed any unique items on the map. */
1156static void delete_unique_items(mapstruct *m) 1235static void
1236delete_unique_items (maptile *m)
1157{ 1237{
1158 int i,j,unique; 1238 int i, j, unique;
1159 object *op, *next; 1239 object *op, *next;
1160 1240
1161 for(i=0; i<MAP_WIDTH(m); i++) 1241 for (i = 0; i < MAP_WIDTH (m); i++)
1162 for(j=0; j<MAP_HEIGHT(m); j++) { 1242 for (j = 0; j < MAP_HEIGHT (m); j++)
1243 {
1163 unique=0; 1244 unique = 0;
1164 for (op=get_map_ob(m, i, j); op; op=next) { 1245
1165 next = op->above; 1246 for (op = GET_MAP_OB (m, i, j); op; op = next)
1247 {
1248 next = op->above;
1249
1166 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1167 unique=1; 1251 unique = 1;
1252
1168 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1169 clean_object(op); 1254 {
1255 clean_object (op);
1256
1170 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1171 remove_button_link(op); 1258 remove_button_link (op);
1172 remove_ob(op); 1259
1173 free_object(op); 1260 op->destroy ();
1174 } 1261 }
1262 }
1175 } 1263 }
1176 }
1177} 1264}
1178 1265
1179 1266
1180/* 1267/*
1181 * Loads unique objects from file(s) into the map which is in memory 1268 * Loads unique objects from file(s) into the map which is in memory
1182 * m is the map to load unique items into. 1269 * m is the map to load unique items into.
1183 */ 1270 */
1184static void load_unique_objects(mapstruct *m) { 1271static void
1185 FILE *fp; 1272load_unique_objects (maptile *m)
1273{
1186 int comp,count; 1274 int count;
1187 char firstname[MAX_BUF]; 1275 char firstname[MAX_BUF];
1188 1276
1189 for (count=0; count<10; count++) { 1277 for (count = 0; count < 10; count++)
1278 {
1190 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1279 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1191 if (!access(firstname, R_OK)) break; 1280 if (!access (firstname, R_OK))
1281 break;
1192 } 1282 }
1193 /* If we get here, we did not find any map */ 1283 /* If we get here, we did not find any map */
1194 if (count==10) return; 1284 if (count == 10)
1285 return;
1195 1286
1196 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1287 object_thawer thawer (firstname);
1197 /* There is no expectation that every map will have unique items, but this
1198 * is debug output, so leave it in.
1199 */
1200 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1201 return;
1202 }
1203 1288
1289 if (!thawer)
1290 return;
1291
1204 m->in_memory=MAP_LOADING; 1292 m->in_memory = MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1294 delete_unique_items (m); /* original map before, don't duplicate them */
1207 load_object(fp, NULL, LO_NOREAD,0);
1208 load_objects (m, fp, 0); 1295 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1296
1210 m->in_memory=MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1211} 1298}
1212 1299
1213 1300
1214/* 1301/*
1215 * Saves a map to file. If flag is set, it is saved into the same 1302 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary 1303 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there. 1304 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure. 1305 * The temporary filename will be stored in the maptileure.
1219 * If the map is unique, we also save to the filename in the map 1306 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded) 1307 * (this should have been updated when first loaded)
1221 */ 1308 */
1222 1309
1310int
1223int new_save_map(mapstruct *m, int flag) { 1311new_save_map (maptile *m, int flag)
1224 FILE *fp, *fp2; 1312{
1225 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1313 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1226 int i; 1314 int i;
1227 1315
1228 if (flag && !*m->path) { 1316 if (flag && !*m->path)
1317 {
1229 LOG(llevError,"Tried to save map without path.\n"); 1318 LOG (llevError, "Tried to save map without path.\n");
1230 return -1; 1319 return -1;
1231 }
1232 1320 }
1321
1233 if (flag || (m->unique) || (m->templatemap)) { 1322 if (flag || (m->unique) || (m->templatemap))
1234 if (!m->unique && !m->templatemap) { /* flag is set */ 1323 {
1324 if (!m->unique && !m->templatemap)
1325 { /* flag is set */
1235 if (flag == 2) 1326 if (flag == 2)
1236 strcpy(filename, create_overlay_pathname(m->path)); 1327 strcpy (filename, create_overlay_pathname (m->path));
1237 else 1328 else
1238 strcpy (filename, create_pathname (m->path)); 1329 strcpy (filename, create_pathname (m->path));
1239 } else 1330 }
1331 else
1240 strcpy (filename, m->path); 1332 strcpy (filename, m->path);
1241 1333
1242 /* If the compression suffix already exists on the filename, don't
1243 * put it on again. This nasty looking strcmp checks to see if the
1244 * compression suffix is at the end of the filename already.
1245 */
1246 if (m->compressed &&
1247 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1248 uncomp[m->compressed][0]))
1249 strcat(filename, uncomp[m->compressed][0]);
1250 make_path_to_file(filename); 1334 make_path_to_file (filename);
1251 } else { 1335 }
1336 else
1337 {
1252 if (!m->tmpname) 1338 if (!m->tmpname)
1253 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1339 m->tmpname = tempnam (settings.tmpdir, NULL);
1340
1254 strcpy(filename, m->tmpname); 1341 strcpy (filename, m->tmpname);
1255 } 1342 }
1343
1256 LOG(llevDebug,"Saving map %s\n",m->path); 1344 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1345 m->in_memory = MAP_SAVING;
1258 1346
1259 unlink (filename); // do not overwrite backups if done via hardlinks 1347 object_freezer freezer;
1260 1348
1261 /* Compress if it isn't a temporary save. Do compress if unique */
1262 if (m->compressed && (m->unique || m->templatemap || flag)) {
1263 char buf[MAX_BUF];
1264 strcpy(buf, uncomp[m->compressed][2]);
1265 strcat(buf, " > ");
1266 strcat(buf, filename);
1267 fp = popen(buf, "w");
1268 } else
1269 fp = fopen(filename, "w");
1270
1271 if(fp == NULL) {
1272 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1273 return -1;
1274 }
1275
1276 /* legacy */ 1349 /* legacy */
1277 fprintf(fp,"arch map\n"); 1350 fprintf (freezer, "arch map\n");
1351 if (m->name)
1278 if (m->name) fprintf(fp,"name %s\n", m->name); 1352 fprintf (freezer, "name %s\n", m->name);
1353 if (!flag)
1279 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1354 fprintf (freezer, "swap_time %d\n", m->swap_time);
1355 if (m->reset_timeout)
1280 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1356 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1357 if (m->fixed_resettime)
1281 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1358 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1282 /* we unfortunately have no idea if this is a value the creator set 1359 /* we unfortunately have no idea if this is a value the creator set
1283 * or a difficulty value we generated when the map was first loaded 1360 * or a difficulty value we generated when the map was first loaded
1284 */ 1361 */
1362 if (m->difficulty)
1285 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1363 fprintf (freezer, "difficulty %d\n", m->difficulty);
1364 if (m->region)
1286 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1365 fprintf (freezer, "region %s\n", m->region->name);
1287 if (m->shopitems) { 1366 if (m->shopitems)
1367 {
1288 print_shop_string(m, shop); 1368 print_shop_string (m, shop);
1289 fprintf(fp,"shopitems %s\n", shop); 1369 fprintf (freezer, "shopitems %s\n", shop);
1290 } 1370 }
1371 if (m->shopgreed)
1291 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1372 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1292#ifndef WIN32 1373 if (m->shopmin)
1293 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1374 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1375 if (m->shopmax)
1294 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1376 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1295#else 1377 if (m->shoprace)
1296 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1297 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1298#endif
1299 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1378 fprintf (freezer, "shoprace %s\n", m->shoprace);
1379 if (m->darkness)
1300 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1380 fprintf (freezer, "darkness %d\n", m->darkness);
1381 if (m->width)
1301 if (m->width) fprintf(fp,"width %d\n", m->width); 1382 fprintf (freezer, "width %d\n", m->width);
1383 if (m->height)
1302 if (m->height) fprintf(fp,"height %d\n", m->height); 1384 fprintf (freezer, "height %d\n", m->height);
1385 if (m->enter_x)
1303 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1386 fprintf (freezer, "enter_x %d\n", m->enter_x);
1387 if (m->enter_y)
1304 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1388 fprintf (freezer, "enter_y %d\n", m->enter_y);
1389 if (m->msg)
1305 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1390 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1391 if (m->maplore)
1306 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1392 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1393 if (m->unique)
1307 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1394 fprintf (freezer, "unique %d\n", m->unique);
1395 if (m->templatemap)
1308 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1396 fprintf (freezer, "template %d\n", m->templatemap);
1397 if (m->outdoor)
1309 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1398 fprintf (freezer, "outdoor %d\n", m->outdoor);
1399 if (m->temp)
1310 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1400 fprintf (freezer, "temp %d\n", m->temp);
1401 if (m->pressure)
1311 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1402 fprintf (freezer, "pressure %d\n", m->pressure);
1403 if (m->humid)
1312 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1404 fprintf (freezer, "humid %d\n", m->humid);
1405 if (m->windspeed)
1313 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1406 fprintf (freezer, "windspeed %d\n", m->windspeed);
1407 if (m->winddir)
1314 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1408 fprintf (freezer, "winddir %d\n", m->winddir);
1409 if (m->sky)
1315 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1410 fprintf (freezer, "sky %d\n", m->sky);
1411 if (m->nosmooth)
1316 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1412 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1317 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1318 1413
1319 /* Save any tiling information, except on overlays */ 1414 /* Save any tiling information, except on overlays */
1320 if (flag != 2) 1415 if (flag != 2)
1321 for (i=0; i<4; i++) 1416 for (i = 0; i < 4; i++)
1322 if (m->tile_path[i]) 1417 if (m->tile_path[i])
1323 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1418 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1324 1419
1420 freezer.put (m);
1325 fprintf(fp,"end\n"); 1421 fprintf (freezer, "end\n");
1326 1422
1327 /* In the game save unique items in the different file, but 1423 /* In the game save unique items in the different file, but
1328 * in the editor save them to the normal map file. 1424 * in the editor save them to the normal map file.
1329 * If unique map, save files in the proper destination (set by 1425 * If unique map, save files in the proper destination (set by
1330 * player) 1426 * player)
1331 */ 1427 */
1332 fp2 = fp; /* save unique items into fp2 */
1333 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1428 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1429 {
1430 object_freezer unique;
1431
1432 if (flag == 2)
1433 save_objects (m, freezer, unique, 2);
1434 else
1435 save_objects (m, freezer, unique, 0);
1436
1334 sprintf (buf,"%s.v00",create_items_path (m->path)); 1437 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 if ((fp2 = fopen (buf, "w")) == NULL) { 1438
1336 LOG(llevError, "Can't open unique items file %s\n", buf); 1439 unique.save (buf);
1337 }
1338 if (flag == 2)
1339 save_objects(m, fp, fp2, 2);
1340 else
1341 save_objects (m, fp, fp2, 0);
1342 if (fp2 != NULL) {
1343 if (ftell (fp2) == 0) {
1344 fclose (fp2);
1345 unlink (buf);
1346 } else {
1347 fclose (fp2);
1348 chmod (buf, SAVE_MODE);
1349 } 1440 }
1350 }
1351 } else { /* save same file when not playing, like in editor */
1352 save_objects(m, fp, fp, 0);
1353 }
1354
1355 if (m->compressed && (m->unique || m->templatemap || flag))
1356 pclose(fp);
1357 else 1441 else
1358 fclose(fp); 1442 { /* save same file when not playing, like in editor */
1443 save_objects (m, freezer, freezer, 0);
1444 }
1359 1445
1360 chmod (filename, SAVE_MODE); 1446 freezer.save (filename);
1447
1361 return 0; 1448 return 0;
1362} 1449}
1363 1450
1364 1451
1365/* 1452/*
1366 * Remove and free all objects in the inventory of the given object. 1453 * Remove and free all objects in the inventory of the given object.
1367 * object.c ? 1454 * object.c ?
1368 */ 1455 */
1369 1456
1457void
1370void clean_object(object *op) 1458clean_object (object *op)
1371{ 1459{
1372 object *tmp, *next; 1460 object *tmp, *next;
1373 1461
1374 for(tmp = op->inv; tmp; tmp = next) 1462 for (tmp = op->inv; tmp; tmp = next)
1375 { 1463 {
1376 next = tmp->below; 1464 next = tmp->below;
1465
1377 clean_object(tmp); 1466 clean_object (tmp);
1378 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1379 remove_button_link(tmp); 1468 remove_button_link (tmp);
1380 remove_ob(tmp); 1469
1381 free_object(tmp); 1470 tmp->destroy ();
1382 } 1471 }
1383} 1472}
1384 1473
1385/* 1474/*
1386 * Remove and free all objects in the given map. 1475 * Remove and free all objects in the given map.
1387 */ 1476 */
1388 1477
1478void
1389void free_all_objects(mapstruct *m) { 1479free_all_objects (maptile *m)
1480{
1390 int i,j; 1481 int i, j;
1391 object *op; 1482 object *op;
1392 1483
1393 for(i=0;i<MAP_WIDTH(m);i++) 1484 for (i = 0; i < MAP_WIDTH (m); i++)
1394 for(j=0;j<MAP_HEIGHT(m);j++) { 1485 for (j = 0; j < MAP_HEIGHT (m); j++)
1486 {
1395 object *previous_obj=NULL; 1487 object *previous_obj = NULL;
1488
1396 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1489 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1397 if (op==previous_obj) { 1490 {
1491 if (op == previous_obj)
1492 {
1398 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1399 break; 1494 break;
1400 } 1495 }
1401 previous_obj=op; 1496
1402 if(op->head!=NULL) 1497 previous_obj = op;
1498
1499 if (op->head != NULL)
1403 op = op->head; 1500 op = op->head;
1404 1501
1405 /* If the map isn't in memory, free_object will remove and 1502 /* If the map isn't in memory, free_object will remove and
1406 * free objects in op's inventory. So let it do the job. 1503 * free objects in op's inventory. So let it do the job.
1407 */ 1504 */
1408 if (m->in_memory==MAP_IN_MEMORY) 1505 if (m->in_memory == MAP_IN_MEMORY)
1409 clean_object(op); 1506 clean_object (op);
1410 remove_ob(op); 1507
1411 free_object(op); 1508 op->destroy ();
1412 } 1509 }
1413 }
1414#ifdef MANY_CORES
1415 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1416 * an item on that map was not saved - look for that condition and die as appropriate -
1417 * this leaves more of the map data intact for better debugging.
1418 */
1419 for (op=objects; op!=NULL; op=op->next) {
1420 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1421 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1422 abort();
1423 }
1424 } 1510 }
1425#endif
1426} 1511}
1427 1512
1428/* 1513/*
1429 * Frees everything allocated by the given mapstructure. 1514 * Frees everything allocated by the given maptileure.
1430 * don't free tmpname - our caller is left to do that 1515 * don't free tmpname - our caller is left to do that
1431 */ 1516 */
1432 1517
1518void
1433void free_map(mapstruct *m,int flag) { 1519free_map (maptile *m, int flag)
1520{
1434 int i; 1521 int i;
1435 1522
1436 if (!m->in_memory) { 1523 if (!m->in_memory)
1524 {
1437 LOG(llevError,"Trying to free freed map.\n"); 1525 LOG (llevError, "Trying to free freed map.\n");
1438 return; 1526 return;
1439 } 1527 }
1440 if (flag && m->spaces) free_all_objects(m); 1528
1529 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531
1532 if (flag && m->spaces)
1533 free_all_objects (m);
1534 if (m->name)
1441 if (m->name) FREE_AND_CLEAR(m->name); 1535 FREE_AND_CLEAR (m->name);
1536 if (m->spaces)
1442 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1537 FREE_AND_CLEAR (m->spaces);
1538 if (m->msg)
1443 if (m->msg) FREE_AND_CLEAR(m->msg); 1539 FREE_AND_CLEAR (m->msg);
1540 if (m->maplore)
1444 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1541 FREE_AND_CLEAR (m->maplore);
1445 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1542
1543 delete [] m->shopitems;
1544 m->shopitems = 0;
1545
1546 if (m->shoprace)
1446 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1547 FREE_AND_CLEAR (m->shoprace);
1548
1447 if (m->buttons) 1549 if (m->buttons)
1448 free_objectlinkpt(m->buttons); 1550 free_objectlinkpt (m->buttons);
1551
1449 m->buttons = NULL; 1552 m->buttons = NULL;
1553
1450 for (i=0; i<4; i++) { 1554 for (i = 0; i < 4; i++)
1451 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1555 {
1556 if (m->tile_path[i])
1557 FREE_AND_CLEAR (m->tile_path[i]);
1452 m->tile_map[i] = NULL; 1558 m->tile_map[i] = NULL;
1453 } 1559 }
1560
1454 m->in_memory = MAP_SWAPPED; 1561 m->in_memory = MAP_SWAPPED;
1562
1563#undef FREE_AND_CLEAR
1564
1455} 1565}
1456 1566
1457/* 1567/*
1458 * function: vanish mapstruct 1568 * function: vanish maptile
1459 * m : pointer to mapstruct, if NULL no action 1569 * m : pointer to maptile, if NULL no action
1460 * this deletes all the data on the map (freeing pointers) 1570 * this deletes all the data on the map (freeing pointers)
1461 * and then removes this map from the global linked list of maps. 1571 * and then removes this map from the global linked list of maps.
1462 */ 1572 */
1463 1573
1464void delete_map(mapstruct *m) { 1574void
1575delete_map (maptile *m)
1576{
1465 mapstruct *tmp, *last; 1577 maptile *tmp, *last;
1466 int i; 1578 int i;
1467 1579
1468 if (!m) 1580 if (!m)
1469 return; 1581 return;
1582
1583 m->clear ();
1584
1470 if (m->in_memory == MAP_IN_MEMORY) { 1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1471 /* change to MAP_SAVING, even though we are not, 1587 /* change to MAP_SAVING, even though we are not,
1472 * so that remove_ob doesn't do as much work. 1588 * so that remove_ob doesn't do as much work.
1473 */ 1589 */
1474 m->in_memory = MAP_SAVING; 1590 m->in_memory = MAP_SAVING;
1475 free_map (m, 1); 1591 free_map (m, 1);
1476 } 1592 }
1477 /* move this out of free_map, since tmpname can still be needed if 1593 /* move this out of free_map, since tmpname can still be needed if
1478 * the map is swapped out. 1594 * the map is swapped out.
1479 */ 1595 */
1480 if (m->tmpname) { 1596 if (m->tmpname)
1597 {
1481 free(m->tmpname); 1598 free (m->tmpname);
1482 m->tmpname=NULL; 1599 m->tmpname = NULL;
1483 } 1600 }
1484 last = NULL; 1601 last = NULL;
1485 /* We need to look through all the maps and see if any maps 1602 /* We need to look through all the maps and see if any maps
1486 * are pointing at this one for tiling information. Since 1603 * are pointing at this one for tiling information. Since
1487 * tiling can be assymetric, we just can not look to see which 1604 * tiling can be assymetric, we just can not look to see which
1488 * maps this map tiles with and clears those. 1605 * maps this map tiles with and clears those.
1489 */ 1606 */
1490 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1491 if (tmp->next == m) last = tmp; 1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1492 1611
1493 /* This should hopefully get unrolled on a decent compiler */ 1612 /* This should hopefully get unrolled on a decent compiler */
1494 for (i=0; i<4; i++) 1613 for (i = 0; i < 4; i++)
1495 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1496 } 1616 }
1497 1617
1498 /* If last is null, then this should be the first map in the list */ 1618 /* If last is null, then this should be the first map in the list */
1499 if (!last) { 1619 if (!last)
1620 {
1500 if (m == first_map) 1621 if (m == first_map)
1501 first_map = m->next; 1622 first_map = m->next;
1502 else 1623 else
1503 /* m->path is a static char, so should hopefully still have 1624 /* m->path is a static char, so should hopefully still have
1504 * some useful data in it. 1625 * some useful data in it.
1505 */ 1626 */
1506 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1507 m->path);
1508 } 1628 }
1509 else 1629 else
1510 last->next = m->next; 1630 last->next = m->next;
1511 1631
1512 free (m); 1632 delete m;
1513} 1633}
1514
1515
1516 1634
1517/* 1635/*
1518 * Makes sure the given map is loaded and swapped in. 1636 * Makes sure the given map is loaded and swapped in.
1519 * name is path name of the map. 1637 * name is path name of the map.
1520 * flags meaning: 1638 * flags meaning:
1523 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1641 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1524 * dont do any more name translation on it. 1642 * dont do any more name translation on it.
1525 * 1643 *
1526 * Returns a pointer to the given map. 1644 * Returns a pointer to the given map.
1527 */ 1645 */
1528 1646maptile *
1529mapstruct *ready_map_name(const char *name, int flags) { 1647ready_map_name (const char *name, int flags)
1530 mapstruct *m; 1648{
1649 maptile *m;
1531 1650
1532 if (!name) 1651 if (!name)
1533 return (NULL); 1652 return (NULL);
1534 1653
1535 /* Have we been at this level before? */ 1654 /* Have we been at this level before? */
1536 m = has_been_loaded (name); 1655 m = has_been_loaded (name);
1537 1656
1538 /* Map is good to go, so just return it */ 1657 /* Map is good to go, so just return it */
1539 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1540 return m;
1541 } 1659 {
1660 return m;
1661 }
1542 1662
1543 /* unique maps always get loaded from their original location, and never 1663 /* unique maps always get loaded from their original location, and never
1544 * a temp location. Likewise, if map_flush is set, or we have never loaded 1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1545 * this map, load it now. I removed the reset checking from here - 1665 * this map, load it now. I removed the reset checking from here -
1546 * it seems the probability of a player trying to enter a map that should 1666 * it seems the probability of a player trying to enter a map that should
1547 * reset but hasn't yet is quite low, and removing that makes this function 1667 * reset but hasn't yet is quite low, and removing that makes this function
1548 * a bit cleaner (and players probably shouldn't rely on exact timing for 1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1549 * resets in any case - if they really care, they should use the 'maps command. 1669 * resets in any case - if they really care, they should use the 'maps command.
1550 */ 1670 */
1551 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1552 1673
1553 /* first visit or time to reset */ 1674 /* first visit or time to reset */
1554 if (m) { 1675 if (m)
1676 {
1555 clean_tmp_map(m); /* Doesn't make much difference */ 1677 clean_tmp_map (m); /* Doesn't make much difference */
1556 delete_map(m); 1678 delete_map (m);
1557 } 1679 }
1558 1680
1559 /* create and load a map */ 1681 /* create and load a map */
1560 if (flags & MAP_PLAYER_UNIQUE) 1682 if (flags & MAP_PLAYER_UNIQUE)
1561 LOG(llevDebug, "Trying to load map %s.\n", name); 1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1562 else 1684 else
1563 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1564 1686
1687 //eval_pv ("$x = Event::time", 1);//D
1565 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1566 return (NULL); 1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1567 1691
1568 fix_auto_apply(m); /* Chests which open as default */ 1692 fix_auto_apply (m); /* Chests which open as default */
1569 1693
1570 /* If a player unique map, no extra unique object file to load. 1694 /* If a player unique map, no extra unique object file to load.
1571 * if from the editor, likewise. 1695 * if from the editor, likewise.
1572 */ 1696 */
1573 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1574 load_unique_objects(m); 1698 load_unique_objects (m);
1575 1699
1576 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1577 m=load_overlay_map(name, m); 1702 m = load_overlay_map (name, m);
1578 if (m==NULL) 1703 if (m == NULL)
1579 return NULL; 1704 return NULL;
1580 } 1705 }
1581 1706
1582 } else { 1707 if (flags & MAP_PLAYER_UNIQUE)
1708 INVOKE_MAP (SWAPIN, m);
1709
1710 }
1711 else
1712 {
1583 /* If in this loop, we found a temporary map, so load it up. */ 1713 /* If in this loop, we found a temporary map, so load it up. */
1584 1714
1585 m=load_temporary_map (m); 1715 m = load_temporary_map (m);
1716 if (m == NULL)
1586 if(m==NULL) return NULL; 1717 return NULL;
1587 load_unique_objects(m); 1718 load_unique_objects (m);
1588 1719
1589 clean_tmp_map(m); 1720 clean_tmp_map (m);
1590 m->in_memory = MAP_IN_MEMORY; 1721 m->in_memory = MAP_IN_MEMORY;
1591 /* tempnam() on sun systems (probably others) uses malloc 1722 /* tempnam() on sun systems (probably others) uses malloc
1592 * to allocated space for the string. Free it here. 1723 * to allocated space for the string. Free it here.
1593 * In some cases, load_temporary_map above won't find the 1724 * In some cases, load_temporary_map above won't find the
1594 * temporary map, and so has reloaded a new map. If that 1725 * temporary map, and so has reloaded a new map. If that
1595 * is the case, tmpname is now null 1726 * is the case, tmpname is now null
1596 */ 1727 */
1597 if (m->tmpname) free(m->tmpname); 1728 if (m->tmpname)
1729 free (m->tmpname);
1598 m->tmpname = NULL; 1730 m->tmpname = NULL;
1599 /* It's going to be saved anew anyway */ 1731 /* It's going to be saved anew anyway */
1600 } 1732 }
1601 1733
1602 /* Below here is stuff common to both first time loaded maps and 1734 /* Below here is stuff common to both first time loaded maps and
1603 * temp maps. 1735 * temp maps.
1604 */ 1736 */
1605 1737
1606 decay_objects(m); /* start the decay */ 1738 decay_objects (m); /* start the decay */
1607 /* In case other objects press some buttons down */ 1739 /* In case other objects press some buttons down */
1608 update_buttons(m); 1740 update_buttons (m);
1609 if (m->outdoor) 1741 if (m->outdoor)
1610 set_darkness_map(m); 1742 set_darkness_map (m);
1611 /* run the weather over this map */ 1743 /* run the weather over this map */
1612 weather_effect(name); 1744 weather_effect (name);
1613 return m; 1745 return m;
1614} 1746}
1615 1747
1616 1748
1617/* 1749/*
1618 * This routine is supposed to find out the difficulty of the map. 1750 * This routine is supposed to find out the difficulty of the map.
1623 * in the map is zero, then use this routine. Maps should really 1755 * in the map is zero, then use this routine. Maps should really
1624 * have a difficulty set than using this function - human calculation 1756 * have a difficulty set than using this function - human calculation
1625 * is much better than this functions guesswork. 1757 * is much better than this functions guesswork.
1626 */ 1758 */
1627 1759
1760int
1628int calculate_difficulty(mapstruct *m) { 1761calculate_difficulty (maptile *m)
1762{
1629 object *op; 1763 object *op;
1630 archetype *at; 1764 archetype *at;
1631 int x, y, i, diff; 1765 int x, y, i;
1632 long monster_cnt = 0; 1766 long monster_cnt = 0;
1633 double avgexp = 0; 1767 double avgexp = 0;
1634 sint64 total_exp = 0; 1768 sint64 total_exp = 0;
1635 1769
1636 if (MAP_DIFFICULTY (m)) 1770 if (MAP_DIFFICULTY (m))
1637 { 1771 {
1638 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1639 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1640 } 1774 }
1641 1775
1642 for(x = 0; x < MAP_WIDTH(m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1643 for(y = 0; y < MAP_HEIGHT(m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1644 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1645 { 1779 {
1646 if(QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1647 { 1781 {
1648 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1649 monster_cnt++; 1783 monster_cnt++;
1650 } 1784 }
1651 1785
1652 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1786 if (QUERY_FLAG (op, FLAG_GENERATOR))
1653 { 1787 {
1654 total_exp += op->stats.exp; 1788 total_exp += op->stats.exp;
1655 at = type_to_archetype(GENERATE_TYPE (op)); 1789 at = type_to_archetype (GENERATE_TYPE (op));
1656 1790
1657 if(at != NULL) 1791 if (at != NULL)
1658 total_exp += at->clone.stats.exp * 8; 1792 total_exp += at->clone.stats.exp * 8;
1659 1793
1660 monster_cnt++; 1794 monster_cnt++;
1661 } 1795 }
1662 } 1796 }
1673 } 1807 }
1674 1808
1675 return 1; 1809 return 1;
1676} 1810}
1677 1811
1678void clean_tmp_map(mapstruct *m) { 1812void
1813clean_tmp_map (maptile *m)
1814{
1679 if(m->tmpname == NULL) 1815 if (m->tmpname == NULL)
1680 return; 1816 return;
1681 if (clean_temporary_map_callback) 1817 INVOKE_MAP (CLEAN, m);
1682 clean_temporary_map_callback (m);
1683 (void) unlink(m->tmpname); 1818 (void) unlink (m->tmpname);
1684} 1819}
1685 1820
1821void
1686void free_all_maps(void) 1822free_all_maps (void)
1687{ 1823{
1688 int real_maps=0; 1824 int real_maps = 0;
1689 1825
1690 while (first_map) { 1826 while (first_map)
1827 {
1691 /* I think some of the callers above before it gets here set this to be 1828 /* I think some of the callers above before it gets here set this to be
1692 * saving, but we still want to free this data 1829 * saving, but we still want to free this data
1693 */ 1830 */
1694 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1695 delete_map(first_map); 1833 delete_map (first_map);
1696 real_maps++; 1834 real_maps++;
1697 } 1835 }
1698 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1699} 1837}
1700 1838
1701/* change_map_light() - used to change map light level (darkness) 1839/* change_map_light() - used to change map light level (darkness)
1702 * up or down. Returns true if successful. It should now be 1840 * up or down. Returns true if successful. It should now be
1703 * possible to change a value by more than 1. 1841 * possible to change a value by more than 1.
1704 * Move this from los.c to map.c since this is more related 1842 * Move this from los.c to map.c since this is more related
1705 * to maps than los. 1843 * to maps than los.
1706 * postive values make it darker, negative make it brighter 1844 * postive values make it darker, negative make it brighter
1707 */ 1845 */
1708 1846
1847int
1709int change_map_light(mapstruct *m, int change) { 1848change_map_light (maptile *m, int change)
1849{
1710 int new_level = m->darkness + change; 1850 int new_level = m->darkness + change;
1711 1851
1712 /* Nothing to do */ 1852 /* Nothing to do */
1713 if(!change || (new_level <= 0 && m->darkness == 0) || 1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1714 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1854 {
1715 return 0; 1855 return 0;
1716 } 1856 }
1717 1857
1718 /* inform all players on the map */ 1858 /* inform all players on the map */
1719 if (change>0) 1859 if (change > 0)
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1721 else 1861 else
1722 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1723 1863
1724 /* Do extra checking. since m->darkness is a unsigned value, 1864 /* Do extra checking. since m->darkness is a unsigned value,
1725 * we need to be extra careful about negative values. 1865 * we need to be extra careful about negative values.
1726 * In general, the checks below are only needed if change 1866 * In general, the checks below are only needed if change
1727 * is not +/-1 1867 * is not +/-1
1728 */ 1868 */
1729 if (new_level < 0) m->darkness = 0; 1869 if (new_level < 0)
1730 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1870 m->darkness = 0;
1871 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS;
1873 else
1731 else m->darkness=new_level; 1874 m->darkness = new_level;
1732 1875
1733 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1734 update_all_map_los(m); 1877 update_all_map_los (m);
1735 return 1; 1878 return 1;
1736} 1879}
1737
1738 1880
1739/* 1881/*
1740 * This function updates various attributes about a specific space 1882 * This function updates various attributes about a specific space
1741 * on the map (what it looks like, whether it blocks magic, 1883 * on the map (what it looks like, whether it blocks magic,
1742 * has a living creatures, prevents people from passing 1884 * has a living creatures, prevents people from passing
1743 * through, etc) 1885 * through, etc)
1744 */ 1886 */
1745void update_position (mapstruct *m, int x, int y) { 1887void
1888mapspace::update_ ()
1889{
1746 object *tmp, *last = NULL; 1890 object *tmp, *last = 0;
1747 uint8 flags = 0, oldflags, light=0, anywhere=0; 1891 uint8 flags = 0, light = 0, anywhere = 0;
1748 New_Face *top,*floor, *middle; 1892 New_Face *top, *floor, *middle;
1749 object *top_obj, *floor_obj, *middle_obj; 1893 object *top_obj, *floor_obj, *middle_obj;
1750 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1894 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1751 1895
1752 oldflags = GET_MAP_FLAGS(m,x,y);
1753 if (!(oldflags & P_NEED_UPDATE)) {
1754 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1755 m->path, x, y);
1756 return;
1757 }
1758
1759 middle=blank_face; 1896 middle = blank_face;
1760 top=blank_face; 1897 top = blank_face;
1761 floor=blank_face; 1898 floor = blank_face;
1762 1899
1763 middle_obj = NULL; 1900 middle_obj = 0;
1764 top_obj = NULL; 1901 top_obj = 0;
1765 floor_obj = NULL; 1902 floor_obj = 0;
1766 1903
1767 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1768 1905 {
1769 /* This could be made additive I guess (two lights better than 1906 /* This could be made additive I guess (two lights better than
1770 * one). But if so, it shouldn't be a simple additive - 2 1907 * one). But if so, it shouldn't be a simple additive - 2
1771 * light bulbs do not illuminate twice as far as once since 1908 * light bulbs do not illuminate twice as far as once since
1772 * it is a disapation factor that is squared (or is it cubed?) 1909 * it is a dissapation factor that is cubed.
1773 */ 1910 */
1774 if (tmp->glow_radius > light) light = tmp->glow_radius; 1911 if (tmp->glow_radius > light)
1912 light = tmp->glow_radius;
1775 1913
1776 /* This call is needed in order to update objects the player 1914 /* This call is needed in order to update objects the player
1777 * is standing in that have animations (ie, grass, fire, etc). 1915 * is standing in that have animations (ie, grass, fire, etc).
1778 * However, it also causes the look window to be re-drawn 1916 * However, it also causes the look window to be re-drawn
1779 * 3 times each time the player moves, because many of the 1917 * 3 times each time the player moves, because many of the
1780 * functions the move_player calls eventualy call this. 1918 * functions the move_player calls eventualy call this.
1781 * 1919 *
1782 * Always put the player down for drawing. 1920 * Always put the player down for drawing.
1783 */ 1921 */
1784 if (!tmp->invisible) { 1922 if (!tmp->invisible)
1923 {
1785 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1924 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1786 top = tmp->face; 1925 {
1787 top_obj = tmp; 1926 top = tmp->face;
1788 } 1927 top_obj = tmp;
1928 }
1789 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1929 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1930 {
1790 /* If we got a floor, that means middle and top were below it, 1931 /* If we got a floor, that means middle and top were below it,
1791 * so should not be visible, so we clear them. 1932 * so should not be visible, so we clear them.
1792 */ 1933 */
1793 middle=blank_face; 1934 middle = blank_face;
1794 top=blank_face; 1935 top = blank_face;
1795 floor = tmp->face; 1936 floor = tmp->face;
1796 floor_obj = tmp; 1937 floor_obj = tmp;
1797 } 1938 }
1798 /* Flag anywhere have high priority */ 1939 /* Flag anywhere have high priority */
1799 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1940 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1800 middle = tmp->face; 1941 {
1942 middle = tmp->face;
1801 1943
1802 middle_obj = tmp; 1944 middle_obj = tmp;
1803 anywhere =1; 1945 anywhere = 1;
1804 } 1946 }
1805 /* Find the highest visible face around. If equal 1947 /* Find the highest visible face around. If equal
1806 * visibilities, we still want the one nearer to the 1948 * visibilities, we still want the one nearer to the
1807 * top 1949 * top
1808 */ 1950 */
1809 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1951 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1952 {
1810 middle = tmp->face; 1953 middle = tmp->face;
1811 middle_obj = tmp; 1954 middle_obj = tmp;
1812 } 1955 }
1813 } 1956 }
1957
1814 if (tmp==tmp->above) { 1958 if (tmp == tmp->above)
1959 {
1815 LOG(llevError, "Error in structure of map\n"); 1960 LOG (llevError, "Error in structure of map\n");
1816 exit (-1); 1961 exit (-1);
1817 }
1818 1962 }
1963
1819 move_slow |= tmp->move_slow; 1964 move_slow |= tmp->move_slow;
1820 move_block |= tmp->move_block; 1965 move_block |= tmp->move_block;
1821 move_on |= tmp->move_on; 1966 move_on |= tmp->move_on;
1822 move_off |= tmp->move_off; 1967 move_off |= tmp->move_off;
1823 move_allow |= tmp->move_allow; 1968 move_allow |= tmp->move_allow;
1824 1969
1825 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1970 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1826 flags |= P_IS_ALIVE; 1971 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1827 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1972 if (tmp->type == PLAYER) flags |= P_PLAYER;
1828 flags |= P_NO_MAGIC; 1973 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1829 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1974 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1830 flags |= P_NO_CLERIC; 1975 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1831 if (tmp->type == SAFE_FLOOR)
1832 flags |= P_SAFE;
1833
1834 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1835 flags |= P_BLOCKSVIEW;
1836 } /* for stack of objects */
1837
1838 /* we don't want to rely on this function to have accurate flags, but
1839 * since we're already doing the work, we calculate them here.
1840 * if they don't match, logic is broken someplace.
1841 */
1842 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1843 (!(oldflags & P_NO_ERROR))) {
1844 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1845 m->path, x, y,
1846 (oldflags & ~P_NEED_UPDATE), flags);
1847 } 1976 }
1848 SET_MAP_FLAGS(m, x, y, flags);
1849 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1850 SET_MAP_MOVE_ON(m, x, y, move_on);
1851 SET_MAP_MOVE_OFF(m, x, y, move_off);
1852 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1853 1977
1978 this->light = light;
1979 this->flags_ = flags;
1980 this->move_block = move_block & ~move_allow;
1981 this->move_on = move_on;
1982 this->move_off = move_off;
1983 this->move_slow = move_slow;
1984
1854 /* At this point, we have a floor face (if there is a floor), 1985 /* At this point, we have a floor face (if there is a floor),
1855 * and the floor is set - we are not going to touch it at 1986 * and the floor is set - we are not going to touch it at
1856 * this point. 1987 * this point.
1857 * middle contains the highest visibility face. 1988 * middle contains the highest visibility face.
1858 * top contains a player/monster face, if there is one. 1989 * top contains a player/monster face, if there is one.
1859 * 1990 *
1860 * We now need to fill in top.face and/or middle.face. 1991 * We now need to fill in top.face and/or middle.face.
1861 */ 1992 */
1862 1993
1863 /* If the top face also happens to be high visibility, re-do our 1994 /* If the top face also happens to be high visibility, re-do our
1864 * middle face. This should not happen, as we already have the 1995 * middle face. This should not happen, as we already have the
1865 * else statement above so middle should not get set. OTOH, it 1996 * else statement above so middle should not get set. OTOH, it
1866 * may be possible for the faces to match but be different objects. 1997 * may be possible for the faces to match but be different objects.
1867 */ 1998 */
1868 if (top == middle) middle=blank_face; 1999 if (top == middle)
2000 middle = blank_face;
1869 2001
1870 /* There are three posibilities at this point: 2002 /* There are three posibilities at this point:
1871 * 1) top face is set, need middle to be set. 2003 * 1) top face is set, need middle to be set.
1872 * 2) middle is set, need to set top. 2004 * 2) middle is set, need to set top.
1873 * 3) neither middle or top is set - need to set both. 2005 * 3) neither middle or top is set - need to set both.
1874 */ 2006 */
1875 2007
1876 for (tmp=last; tmp; tmp=tmp->below) { 2008 for (tmp = last; tmp; tmp = tmp->below)
2009 {
1877 /* Once we get to a floor, stop, since we already have a floor object */ 2010 /* Once we get to a floor, stop, since we already have a floor object */
1878 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2011 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2012 break;
1879 2013
1880 /* If two top faces are already set, quit processing */ 2014 /* If two top faces are already set, quit processing */
1881 if ((top != blank_face) && (middle != blank_face)) break; 2015 if ((top != blank_face) && (middle != blank_face))
2016 break;
1882 2017
1883 /* Only show visible faces, unless its the editor - show all */ 2018 /* Only show visible faces, unless its the editor - show all */
1884 if (!tmp->invisible || editor) { 2019 if (!tmp->invisible || editor)
2020 {
1885 /* Fill in top if needed */ 2021 /* Fill in top if needed */
1886 if (top == blank_face) { 2022 if (top == blank_face)
1887 top = tmp->face; 2023 {
1888 top_obj = tmp; 2024 top = tmp->face;
1889 if (top == middle) middle=blank_face; 2025 top_obj = tmp;
1890 } else { 2026 if (top == middle)
2027 middle = blank_face;
2028 }
2029 else
2030 {
1891 /* top is already set - we should only get here if 2031 /* top is already set - we should only get here if
1892 * middle is not set 2032 * middle is not set
1893 * 2033 *
1894 * Set the middle face and break out, since there is nothing 2034 * Set the middle face and break out, since there is nothing
1895 * more to fill in. We don't check visiblity here, since 2035 * more to fill in. We don't check visiblity here, since
1896 * 2036 *
1897 */ 2037 */
1898 if (tmp->face != top ) { 2038 if (tmp->face != top)
1899 middle = tmp->face; 2039 {
1900 middle_obj = tmp; 2040 middle = tmp->face;
1901 break; 2041 middle_obj = tmp;
1902 } 2042 break;
2043 }
2044 }
2045 }
1903 } 2046 }
1904 } 2047
1905 } 2048 if (middle == floor)
1906 if (middle == floor) middle = blank_face;
1907 if (top == middle) middle = blank_face;
1908 SET_MAP_FACE(m,x,y,top,0);
1909 if(top != blank_face)
1910 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1911 else
1912 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1913 SET_MAP_FACE(m,x,y,middle,1);
1914 if(middle != blank_face) 2049 middle = blank_face;
1915 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1916 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1918 SET_MAP_FACE(m,x,y,floor,2);
1919 if(floor != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1921 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1923 SET_MAP_LIGHT(m,x,y,light);
1924}
1925 2050
2051 if (top == middle)
2052 middle = blank_face;
1926 2053
2054 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2055 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2056 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2057}
2058
2059void
1927void set_map_reset_time(mapstruct *map) { 2060set_map_reset_time (maptile *map)
2061{
1928 int timeout; 2062 int timeout;
1929 2063
1930 timeout = MAP_RESET_TIMEOUT(map); 2064 timeout = MAP_RESET_TIMEOUT (map);
1931 if (timeout <= 0) 2065 if (timeout <= 0)
1932 timeout = MAP_DEFAULTRESET; 2066 timeout = MAP_DEFAULTRESET;
1933 if (timeout >= MAP_MAXRESET) 2067 if (timeout >= MAP_MAXRESET)
1934 timeout = MAP_MAXRESET; 2068 timeout = MAP_MAXRESET;
1935 MAP_WHEN_RESET(map) = seconds()+timeout; 2069 MAP_WHEN_RESET (map) = time (0) + timeout;
1936} 2070}
1937 2071
1938/* this updates the orig_map->tile_map[tile_num] value after loading 2072/* this updates the orig_map->tile_map[tile_num] value after loading
1939 * the map. It also takes care of linking back the freshly loaded 2073 * the map. It also takes care of linking back the freshly loaded
1940 * maps tile_map values if it tiles back to this one. It returns 2074 * maps tile_map values if it tiles back to this one. It returns
1941 * the value of orig_map->tile_map[tile_num]. It really only does this 2075 * the value of orig_map->tile_map[tile_num]. It really only does this
1942 * so that it is easier for calling functions to verify success. 2076 * so that it is easier for calling functions to verify success.
1943 */ 2077 */
1944 2078
2079static maptile *
1945static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2080load_and_link_tiled_map (maptile *orig_map, int tile_num)
1946{ 2081{
1947 int dest_tile = (tile_num +2) % 4; 2082 int dest_tile = (tile_num + 2) % 4;
1948 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2083 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1949 2084
1950 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2085 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1951 2086
1952 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2087 /* need to do a strcmp here as the orig_map->path is not a shared string */
1953 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2088 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1954 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1955 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2089 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1956 2090
1957 return orig_map->tile_map[tile_num]; 2091 return orig_map->tile_map[tile_num];
1958} 2092}
1959 2093
1960/* this returns TRUE if the coordinates (x,y) are out of 2094/* this returns TRUE if the coordinates (x,y) are out of
1961 * map m. This function also takes into account any 2095 * map m. This function also takes into account any
1962 * tiling considerations, loading adjacant maps as needed. 2096 * tiling considerations, loading adjacant maps as needed.
1965 * This function will recursively call itself for the 2099 * This function will recursively call itself for the
1966 * tiled maps. 2100 * tiled maps.
1967 * 2101 *
1968 * 2102 *
1969 */ 2103 */
2104int
1970int out_of_map(mapstruct *m, int x, int y) 2105out_of_map (maptile *m, int x, int y)
1971{ 2106{
1972
1973 /* If we get passed a null map, this is obviously the 2107 /* If we get passed a null map, this is obviously the
1974 * case. This generally shouldn't happen, but if the 2108 * case. This generally shouldn't happen, but if the
1975 * map loads fail below, it could happen. 2109 * map loads fail below, it could happen.
1976 */ 2110 */
1977 if (!m) return 0; 2111 if (!m)
1978
1979 if (x<0) {
1980 if (!m->tile_path[3]) return 1;
1981 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 3);
1983 }
1984 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1985 }
1986 if (x>=MAP_WIDTH(m)) {
1987 if (!m->tile_path[1]) return 1;
1988 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1989 load_and_link_tiled_map(m, 1);
1990 }
1991 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1992 }
1993 if (y<0) {
1994 if (!m->tile_path[0]) return 1;
1995 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1996 load_and_link_tiled_map(m, 0);
1997 }
1998 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1999 }
2000 if (y>=MAP_HEIGHT(m)) {
2001 if (!m->tile_path[2]) return 1;
2002 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2003 load_and_link_tiled_map(m, 2);
2004 }
2005 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2006 }
2007
2008 /* Simple case - coordinates are within this local
2009 * map.
2010 */
2011 return 0; 2112 return 0;
2113
2114 if (x < 0)
2115 {
2116 if (!m->tile_path[3])
2117 return 1;
2118
2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 3);
2121
2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2123 }
2124
2125 if (x >= MAP_WIDTH (m))
2126 {
2127 if (!m->tile_path[1])
2128 return 1;
2129
2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2131 load_and_link_tiled_map (m, 1);
2132
2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2134 }
2135
2136 if (y < 0)
2137 {
2138 if (!m->tile_path[0])
2139 return 1;
2140
2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2142 load_and_link_tiled_map (m, 0);
2143
2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2145 }
2146
2147 if (y >= MAP_HEIGHT (m))
2148 {
2149 if (!m->tile_path[2])
2150 return 1;
2151
2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2153 load_and_link_tiled_map (m, 2);
2154
2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2156 }
2157
2158 /* Simple case - coordinates are within this local
2159 * map.
2160 */
2161 return 0;
2012} 2162}
2013 2163
2014/* This is basically the same as out_of_map above, but 2164/* This is basically the same as out_of_map above, but
2015 * instead we return NULL if no map is valid (coordinates 2165 * instead we return NULL if no map is valid (coordinates
2016 * out of bounds and no tiled map), otherwise it returns 2166 * out of bounds and no tiled map), otherwise it returns
2017 * the map as that the coordinates are really on, and 2167 * the map as that the coordinates are really on, and
2018 * updates x and y to be the localized coordinates. 2168 * updates x and y to be the localized coordinates.
2019 * Using this is more efficient of calling out_of_map 2169 * Using this is more efficient of calling out_of_map
2020 * and then figuring out what the real map is 2170 * and then figuring out what the real map is
2021 */ 2171 */
2172maptile *
2022mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2173get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2023{ 2174{
2024 2175
2025 if (*x<0) { 2176 if (*x < 0)
2026 if (!m->tile_path[3]) return NULL; 2177 {
2178 if (!m->tile_path[3])
2179 return 0;
2027 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 3); 2181 load_and_link_tiled_map (m, 3);
2029 2182
2030 *x += MAP_WIDTH(m->tile_map[3]); 2183 *x += MAP_WIDTH (m->tile_map[3]);
2031 return (get_map_from_coord(m->tile_map[3], x, y)); 2184 return (get_map_from_coord (m->tile_map[3], x, y));
2032 } 2185 }
2186
2033 if (*x>=MAP_WIDTH(m)) { 2187 if (*x >= MAP_WIDTH (m))
2034 if (!m->tile_path[1]) return NULL; 2188 {
2189 if (!m->tile_path[1])
2190 return 0;
2191
2035 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 1); 2193 load_and_link_tiled_map (m, 1);
2037 2194
2038 *x -= MAP_WIDTH(m); 2195 *x -= MAP_WIDTH (m);
2039 return (get_map_from_coord(m->tile_map[1], x, y)); 2196 return (get_map_from_coord (m->tile_map[1], x, y));
2197 }
2198
2199 if (*y < 0)
2040 } 2200 {
2041 if (*y<0) { 2201 if (!m->tile_path[0])
2042 if (!m->tile_path[0]) return NULL; 2202 return 0;
2203
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 0); 2205 load_and_link_tiled_map (m, 0);
2045 2206
2046 *y += MAP_HEIGHT(m->tile_map[0]); 2207 *y += MAP_HEIGHT (m->tile_map[0]);
2047 return (get_map_from_coord(m->tile_map[0], x, y)); 2208 return (get_map_from_coord (m->tile_map[0], x, y));
2048 } 2209 }
2210
2049 if (*y>=MAP_HEIGHT(m)) { 2211 if (*y >= MAP_HEIGHT (m))
2050 if (!m->tile_path[2]) return NULL; 2212 {
2213 if (!m->tile_path[2])
2214 return 0;
2215
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 2); 2217 load_and_link_tiled_map (m, 2);
2053 2218
2054 *y -= MAP_HEIGHT(m); 2219 *y -= MAP_HEIGHT (m);
2055 return (get_map_from_coord(m->tile_map[2], x, y)); 2220 return (get_map_from_coord (m->tile_map[2], x, y));
2056 } 2221 }
2057 2222
2058 /* Simple case - coordinates are within this local 2223 /* Simple case - coordinates are within this local
2059 * map. 2224 * map.
2060 */ 2225 */
2061 2226
2062 return m; 2227 return m;
2063} 2228}
2064 2229
2065/** 2230/**
2066 * Return whether map2 is adjacent to map1. If so, store the distance from 2231 * Return whether map2 is adjacent to map1. If so, store the distance from
2067 * map1 to map2 in dx/dy. 2232 * map1 to map2 in dx/dy.
2068 */ 2233 */
2234static int
2069static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2235adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2236{
2070 if (!map1 || !map2) 2237 if (!map1 || !map2)
2071 return 0; 2238 return 0;
2072 2239
2073 if (map1 == map2) { 2240 if (map1 == map2)
2241 {
2074 *dx = 0; 2242 *dx = 0;
2075 *dy = 0; 2243 *dy = 0;
2076 2244
2245 }
2077 } else if (map1->tile_map[0] == map2) { /* up */ 2246 else if (map1->tile_map[0] == map2)
2247 { /* up */
2078 *dx = 0; 2248 *dx = 0;
2079 *dy = -MAP_HEIGHT(map2); 2249 *dy = -MAP_HEIGHT (map2);
2250 }
2080 } else if (map1->tile_map[1] == map2) { /* right */ 2251 else if (map1->tile_map[1] == map2)
2252 { /* right */
2081 *dx = MAP_WIDTH(map1); 2253 *dx = MAP_WIDTH (map1);
2082 *dy = 0; 2254 *dy = 0;
2255 }
2083 } else if (map1->tile_map[2] == map2) { /* down */ 2256 else if (map1->tile_map[2] == map2)
2257 { /* down */
2084 *dx = 0; 2258 *dx = 0;
2085 *dy = MAP_HEIGHT(map1); 2259 *dy = MAP_HEIGHT (map1);
2260 }
2086 } else if (map1->tile_map[3] == map2) { /* left */ 2261 else if (map1->tile_map[3] == map2)
2262 { /* left */
2087 *dx = -MAP_WIDTH(map2); 2263 *dx = -MAP_WIDTH (map2);
2088 *dy = 0; 2264 *dy = 0;
2089 2265
2266 }
2090 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2267 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2268 { /* up right */
2091 *dx = MAP_WIDTH(map1->tile_map[0]); 2269 *dx = MAP_WIDTH (map1->tile_map[0]);
2092 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2270 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2271 }
2093 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2272 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2273 { /* up left */
2094 *dx = -MAP_WIDTH(map2); 2274 *dx = -MAP_WIDTH (map2);
2095 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2275 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2276 }
2096 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2277 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2278 { /* right up */
2097 *dx = MAP_WIDTH(map1); 2279 *dx = MAP_WIDTH (map1);
2098 *dy = -MAP_HEIGHT(map2); 2280 *dy = -MAP_HEIGHT (map2);
2281 }
2099 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2282 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2283 { /* right down */
2100 *dx = MAP_WIDTH(map1); 2284 *dx = MAP_WIDTH (map1);
2101 *dy = MAP_HEIGHT(map1->tile_map[1]); 2285 *dy = MAP_HEIGHT (map1->tile_map[1]);
2286 }
2102 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2287 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2288 { /* down right */
2103 *dx = MAP_WIDTH(map1->tile_map[2]); 2289 *dx = MAP_WIDTH (map1->tile_map[2]);
2104 *dy = MAP_HEIGHT(map1); 2290 *dy = MAP_HEIGHT (map1);
2291 }
2105 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2292 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2293 { /* down left */
2106 *dx = -MAP_WIDTH(map2); 2294 *dx = -MAP_WIDTH (map2);
2107 *dy = MAP_HEIGHT(map1); 2295 *dy = MAP_HEIGHT (map1);
2296 }
2108 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2297 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2298 { /* left up */
2109 *dx = -MAP_WIDTH(map1->tile_map[3]); 2299 *dx = -MAP_WIDTH (map1->tile_map[3]);
2110 *dy = -MAP_HEIGHT(map2); 2300 *dy = -MAP_HEIGHT (map2);
2301 }
2111 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2302 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2303 { /* left down */
2112 *dx = -MAP_WIDTH(map1->tile_map[3]); 2304 *dx = -MAP_WIDTH (map1->tile_map[3]);
2113 *dy = MAP_HEIGHT(map1->tile_map[3]); 2305 *dy = MAP_HEIGHT (map1->tile_map[3]);
2114 2306
2115 } else { /* not "adjacent" enough */ 2307 }
2308 else
2309 { /* not "adjacent" enough */
2116 return 0; 2310 return 0;
2117 } 2311 }
2118 2312
2119 return 1; 2313 return 1;
2120} 2314}
2121 2315
2122/* From map.c 2316/* From map.c
2123 * This is used by get_player to determine where the other 2317 * This is used by get_player to determine where the other
2124 * creature is. get_rangevector takes into account map tiling, 2318 * creature is. get_rangevector takes into account map tiling,
2138 * 2332 *
2139 * currently, the only flag supported (0x1) is don't translate for 2333 * currently, the only flag supported (0x1) is don't translate for
2140 * closest body part of 'op1' 2334 * closest body part of 'op1'
2141 */ 2335 */
2142 2336
2337void
2143void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2338get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2339{
2144 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2340 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2341 {
2145 /* be conservative and fill in _some_ data */ 2342 /* be conservative and fill in _some_ data */
2146 retval->distance = 100000; 2343 retval->distance = 100000;
2147 retval->distance_x = 32767; 2344 retval->distance_x = 32767;
2148 retval->distance_y = 32767; 2345 retval->distance_y = 32767;
2149 retval->direction = 0; 2346 retval->direction = 0;
2150 retval->part = 0; 2347 retval->part = 0;
2151 } else { 2348 }
2349 else
2350 {
2152 object *best; 2351 object *best;
2153 2352
2154 retval->distance_x += op2->x-op1->x; 2353 retval->distance_x += op2->x - op1->x;
2155 retval->distance_y += op2->y-op1->y; 2354 retval->distance_y += op2->y - op1->y;
2156 2355
2157 best = op1; 2356 best = op1;
2158 /* If this is multipart, find the closest part now */ 2357 /* If this is multipart, find the closest part now */
2159 if (!(flags&0x1) && op1->more) { 2358 if (!(flags & 0x1) && op1->more)
2359 {
2160 object *tmp; 2360 object *tmp;
2161 int best_distance = retval->distance_x*retval->distance_x+ 2361 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2162 retval->distance_y*retval->distance_y, tmpi;
2163 2362
2164 /* we just take the offset of the piece to head to figure 2363 /* we just take the offset of the piece to head to figure
2165 * distance instead of doing all that work above again 2364 * distance instead of doing all that work above again
2166 * since the distance fields we set above are positive in the 2365 * since the distance fields we set above are positive in the
2167 * same axis as is used for multipart objects, the simply arithmetic 2366 * same axis as is used for multipart objects, the simply arithmetic
2168 * below works. 2367 * below works.
2169 */ 2368 */
2170 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2369 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2370 {
2171 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2371 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2172 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2372 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2173 if (tmpi < best_distance) { 2373 if (tmpi < best_distance)
2374 {
2174 best_distance = tmpi; 2375 best_distance = tmpi;
2175 best = tmp; 2376 best = tmp;
2176 } 2377 }
2177 } 2378 }
2178 if (best != op1) { 2379 if (best != op1)
2380 {
2179 retval->distance_x += op1->x-best->x; 2381 retval->distance_x += op1->x - best->x;
2180 retval->distance_y += op1->y-best->y; 2382 retval->distance_y += op1->y - best->y;
2181 } 2383 }
2182 } 2384 }
2183 retval->part = best; 2385 retval->part = best;
2184 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2386 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2185 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2387 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2186 } 2388 }
2187} 2389}
2188 2390
2189/* this is basically the same as get_rangevector above, but instead of 2391/* this is basically the same as get_rangevector above, but instead of
2190 * the first parameter being an object, it instead is the map 2392 * the first parameter being an object, it instead is the map
2195 * be more consistant with the above function and also in case they are needed 2397 * be more consistant with the above function and also in case they are needed
2196 * for something in the future. Also, since no object is pasted, the best 2398 * for something in the future. Also, since no object is pasted, the best
2197 * field of the rv_vector is set to NULL. 2399 * field of the rv_vector is set to NULL.
2198 */ 2400 */
2199 2401
2402void
2200void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2403get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2404{
2201 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2405 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2406 {
2202 /* be conservative and fill in _some_ data */ 2407 /* be conservative and fill in _some_ data */
2203 retval->distance = 100000; 2408 retval->distance = 100000;
2204 retval->distance_x = 32767; 2409 retval->distance_x = 32767;
2205 retval->distance_y = 32767; 2410 retval->distance_y = 32767;
2206 retval->direction = 0; 2411 retval->direction = 0;
2207 retval->part = 0; 2412 retval->part = 0;
2208 } else { 2413 }
2414 else
2415 {
2209 retval->distance_x += op2->x-x; 2416 retval->distance_x += op2->x - x;
2210 retval->distance_y += op2->y-y; 2417 retval->distance_y += op2->y - y;
2211 2418
2212 retval->part = NULL; 2419 retval->part = NULL;
2213 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2420 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2214 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2421 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2215 } 2422 }
2216} 2423}
2217 2424
2218/* Returns true of op1 and op2 are effectively on the same map 2425/* Returns true of op1 and op2 are effectively on the same map
2219 * (as related to map tiling). Note that this looks for a path from 2426 * (as related to map tiling). Note that this looks for a path from
2221 * to op1, this will still return false. 2428 * to op1, this will still return false.
2222 * Note we only look one map out to keep the processing simple 2429 * Note we only look one map out to keep the processing simple
2223 * and efficient. This could probably be a macro. 2430 * and efficient. This could probably be a macro.
2224 * MSW 2001-08-05 2431 * MSW 2001-08-05
2225 */ 2432 */
2433int
2226int on_same_map(const object *op1, const object *op2) { 2434on_same_map (const object *op1, const object *op2)
2435{
2227 int dx, dy; 2436 int dx, dy;
2228 2437
2229 return adjacent_map(op1->map, op2->map, &dx, &dy); 2438 return adjacent_map (op1->map, op2->map, &dx, &dy);
2230} 2439}

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