1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "funcpoint.h" |
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28 | |
|
|
29 | #include "loader.h" |
28 | #include "loader.h" |
30 | |
|
|
31 | #include "path.h" |
29 | #include "path.h" |
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|
30 | |
|
|
31 | sint8 maptile::outdoor_darkness; |
32 | |
32 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
36 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
71 | * by the caller. |
71 | * by the caller. |
72 | */ |
72 | */ |
73 | int |
73 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
75 | { |
76 | object *tmp; |
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|
77 | int mflags, blocked; |
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|
78 | |
|
|
79 | /* Make sure the coordinates are valid - they should be, as caller should |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
77 | * have already checked this. |
81 | */ |
78 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
80 | { |
… | |
… | |
86 | } |
83 | } |
87 | |
84 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
89 | * directly. |
86 | * directly. |
90 | */ |
87 | */ |
91 | mflags = m->at (sx, sy).flags (); |
88 | mapspace &ms = m->at (sx, sy); |
92 | |
89 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
90 | int mflags = ms.flags (); |
|
|
91 | int blocked = ms.move_block; |
94 | |
92 | |
95 | /* If space is currently not blocked by anything, no need to |
93 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
94 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
95 | * things we need to do for players. |
98 | */ |
96 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
100 | return 0; |
98 | return 0; |
101 | |
99 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
100 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
101 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
102 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
103 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
104 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
105 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
112 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
114 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
115 | * ob is blocking it, so return 0. |
118 | */ |
116 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
120 | { |
118 | { |
121 | |
119 | if (OB_MOVE_BLOCK (ob, tmp)) |
122 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
124 | { |
120 | { |
125 | /* If last_sp is set, the player/monster needs an object, |
121 | if (tmp->type == CHECK_INV) |
126 | * so we check for it. If they don't have it, they can't |
|
|
127 | * pass through this space. |
|
|
128 | */ |
|
|
129 | if (tmp->last_sp) |
|
|
130 | { |
122 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
123 | bool have = check_inv_recursive (ob, tmp); |
|
|
124 | |
|
|
125 | // last_sp set means we block if we don't have. |
|
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126 | if (logical_xor (have, tmp->last_sp)) |
132 | return 1; |
127 | return 1; |
133 | else |
128 | } |
134 | continue; |
129 | else if (tmp->type == T_MATCH) |
|
|
130 | { |
|
|
131 | // T_MATCH allows "entrance" iff the match is true |
|
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132 | // == blocks if the match fails |
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133 | |
|
|
134 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
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135 | // assume that T_MATCH is very common. |
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136 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
137 | return 1; |
135 | } |
138 | } |
136 | else |
139 | else |
137 | { |
140 | return 1; // unconditional block |
138 | /* In this case, the player must not have the object - |
141 | |
139 | * if they do, they can't pass through. |
|
|
140 | */ |
|
|
141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
142 | return 1; |
|
|
143 | else |
|
|
144 | continue; |
|
|
145 | } |
|
|
146 | } /* if check_inv */ |
|
|
147 | else |
142 | } else { |
148 | { |
143 | // space does not block the ob, directly, but |
149 | /* Broke apart a big nasty if into several here to make |
144 | // anything alive that is not a door still |
150 | * this more readable. first check - if the space blocks |
145 | // blocks anything but wizards. |
151 | * movement, can't move here. |
|
|
152 | * second - if a monster, can't move there, unless it is a |
|
|
153 | * hidden dm |
|
|
154 | */ |
|
|
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
156 | return 1; |
|
|
157 | |
146 | |
158 | if (tmp->flag [FLAG_ALIVE] |
147 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
148 | && tmp->head_ () != ob |
160 | && tmp != ob |
149 | && tmp != ob |
161 | && tmp->type != DOOR |
150 | && tmp->type != DOOR |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
151 | && !tmp->flag [FLAG_WIZPASS]) |
163 | return 1; |
152 | return 1; |
164 | } |
153 | } |
165 | |
|
|
166 | } |
154 | } |
|
|
155 | |
167 | return 0; |
156 | return 0; |
168 | } |
157 | } |
169 | |
158 | |
170 | /* |
159 | /* |
171 | * Returns true if the given object can't fit in the given spot. |
160 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * This is meant for multi space objects - for single space objecs, |
161 | * spot. This is meant for multi space objects - for single space objecs, |
173 | * just calling get_map_blocked and checking that against movement type |
162 | * just calling get_map_blocked and checking that against movement type |
174 | * of object. This function goes through all the parts of the |
163 | * of object. This function goes through all the parts of the multipart |
175 | * multipart object and makes sure they can be inserted. |
164 | * object and makes sure they can be inserted. |
176 | * |
165 | * |
177 | * While this doesn't call out of map, the get_map_flags does. |
166 | * While this doesn't call out of map, the get_map_flags does. |
178 | * |
167 | * |
179 | * This function has been used to deprecate arch_out_of_map - |
168 | * This function has been used to deprecate arch_out_of_map - |
180 | * this function also does that check, and since in most cases, |
169 | * this function also does that check, and since in most cases, |
… | |
… | |
191 | * |
180 | * |
192 | * Note this used to be arch_blocked, but with new movement |
181 | * Note this used to be arch_blocked, but with new movement |
193 | * code, we need to have actual object to check its move_type |
182 | * code, we need to have actual object to check its move_type |
194 | * against the move_block values. |
183 | * against the move_block values. |
195 | */ |
184 | */ |
196 | int |
185 | bool |
197 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
186 | object::blocked (maptile *m, int x, int y) const |
198 | { |
187 | { |
199 | archetype *tmp; |
188 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
200 | int flag; |
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|
201 | maptile *m1; |
|
|
202 | sint16 sx, sy; |
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203 | |
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|
204 | if (!ob) |
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205 | { |
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206 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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207 | if (flag & P_OUT_OF_MAP) |
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208 | return P_OUT_OF_MAP; |
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209 | |
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210 | /* don't have object, so don't know what types would block */ |
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211 | return m1->at (sx, sy).move_block; |
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212 | } |
189 | { |
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190 | mapxy pos (m, x + tmp->x, y + tmp->y); |
213 | |
191 | |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
192 | if (!pos.normalise ()) |
215 | { |
193 | return 1; |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
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|
217 | |
194 | |
218 | if (flag & P_OUT_OF_MAP) |
195 | mapspace &ms = *pos; |
219 | return P_OUT_OF_MAP; |
196 | |
220 | if (flag & P_IS_ALIVE) |
197 | if (ms.flags () & P_IS_ALIVE) |
221 | return P_IS_ALIVE; |
198 | return 1; |
222 | |
199 | |
223 | mapspace &ms = m1->at (sx, sy); |
200 | /* However, often ob doesn't have any move type |
224 | |
201 | * (signifying non-moving objects) |
225 | /* find_first_free_spot() calls this function. However, often |
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226 | * ob doesn't have any move type (when used to place exits) |
|
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227 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
202 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
228 | */ |
203 | */ |
229 | |
|
|
230 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
204 | if (!move_type && ms.move_block != MOVE_ALL) |
231 | continue; |
205 | continue; |
232 | |
206 | |
233 | /* Note it is intentional that we check ob - the movement type of the |
207 | /* Note it is intentional that we check ob - the movement type of the |
234 | * head of the object should correspond for the entire object. |
208 | * head of the object should correspond for the entire object. |
235 | */ |
209 | */ |
236 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
210 | if (ms.blocks (move_type)) |
237 | return P_NO_PASS; |
211 | return 1; |
238 | } |
212 | } |
239 | |
213 | |
240 | return 0; |
214 | return 0; |
241 | } |
215 | } |
242 | |
216 | |
… | |
… | |
260 | |
234 | |
261 | insert_ob_in_ob (tmp, container); |
235 | insert_ob_in_ob (tmp, container); |
262 | tmp = next; |
236 | tmp = next; |
263 | } |
237 | } |
264 | |
238 | |
265 | /* sum_weight will go through and calculate what all the containers are |
239 | // go through and calculate what all the containers are carrying. |
266 | * carrying. |
240 | //TODO: remove |
267 | */ |
241 | container->update_weight (); |
268 | sum_weight (container); |
|
|
269 | } |
242 | } |
270 | |
243 | |
271 | void |
244 | void |
272 | maptile::set_object_flag (int flag, int value) |
245 | maptile::set_object_flag (int flag, int value) |
273 | { |
246 | { |
… | |
… | |
275 | return; |
248 | return; |
276 | |
249 | |
277 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
250 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
278 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
251 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
279 | tmp->flag [flag] = value; |
252 | tmp->flag [flag] = value; |
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253 | } |
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254 | |
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255 | void |
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256 | maptile::post_load_original () |
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257 | { |
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258 | if (!spaces) |
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259 | return; |
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260 | |
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261 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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262 | |
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263 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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264 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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265 | INVOKE_OBJECT (RESET, tmp); |
280 | } |
266 | } |
281 | |
267 | |
282 | /* link_multipart_objects go through all the objects on the map looking |
268 | /* link_multipart_objects go through all the objects on the map looking |
283 | * for objects whose arch says they are multipart yet according to the |
269 | * for objects whose arch says they are multipart yet according to the |
284 | * info we have, they only have the head (as would be expected when |
270 | * info we have, they only have the head (as would be expected when |
… | |
… | |
322 | bool |
308 | bool |
323 | maptile::_load_objects (object_thawer &f) |
309 | maptile::_load_objects (object_thawer &f) |
324 | { |
310 | { |
325 | for (;;) |
311 | for (;;) |
326 | { |
312 | { |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
313 | coroapi::cede_to_tick (); // cede once in a while |
328 | |
314 | |
329 | switch (f.kw) |
315 | switch (f.kw) |
330 | { |
316 | { |
331 | case KW_arch: |
317 | case KW_arch: |
332 | if (object *op = object::read (f, this)) |
318 | if (object *op = object::read (f, this)) |
333 | { |
319 | { |
|
|
320 | // TODO: why? |
334 | if (op->inv) |
321 | if (op->inv) |
335 | sum_weight (op); |
322 | op->update_weight (); |
336 | |
323 | |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
324 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
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325 | { |
|
|
326 | // we insert manually because |
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327 | // a) its way faster |
|
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328 | // b) we remove manually, too, and there are good reasons for that |
|
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329 | // c) it's correct |
|
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330 | mapspace &ms = at (op->x, op->y); |
|
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331 | |
|
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332 | op->flag [FLAG_REMOVED] = false; |
|
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333 | |
|
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334 | op->above = 0; |
|
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335 | op->below = ms.top; |
|
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336 | |
|
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337 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
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338 | |
|
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339 | ms.top = op; |
|
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340 | ms.flags_ = 0; |
|
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341 | } |
|
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342 | else |
|
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343 | { |
|
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344 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
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345 | op->destroy (); |
|
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346 | } |
338 | } |
347 | } |
339 | |
348 | |
340 | continue; |
349 | continue; |
341 | |
350 | |
342 | case KW_EOF: |
351 | case KW_EOF: |
… | |
… | |
355 | } |
364 | } |
356 | |
365 | |
357 | void |
366 | void |
358 | maptile::activate () |
367 | maptile::activate () |
359 | { |
368 | { |
360 | active = true; |
|
|
361 | |
|
|
362 | if (spaces) |
369 | if (spaces) |
363 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
364 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
365 | op->activate_recursive (); |
372 | op->activate_recursive (); |
366 | } |
373 | } |
367 | |
374 | |
368 | void |
375 | void |
369 | maptile::deactivate () |
376 | maptile::deactivate () |
370 | { |
377 | { |
371 | active = false; |
|
|
372 | |
|
|
373 | if (spaces) |
378 | if (spaces) |
374 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
379 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
375 | for (object *op = ms->bot; op; op = op->above) |
380 | for (object *op = ms->bot; op; op = op->above) |
376 | op->deactivate_recursive (); |
381 | op->deactivate_recursive (); |
377 | } |
382 | } |
… | |
… | |
387 | if (!spaces) |
392 | if (!spaces) |
388 | return false; |
393 | return false; |
389 | |
394 | |
390 | for (int i = 0; i < size (); ++i) |
395 | for (int i = 0; i < size (); ++i) |
391 | { |
396 | { |
392 | int unique = 0; |
397 | bool unique = 0; |
|
|
398 | |
393 | for (object *op = spaces [i].bot; op; op = op->above) |
399 | for (object *op = spaces [i].bot; op; op = op->above) |
394 | { |
400 | { |
395 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
401 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
396 | unique = 1; |
|
|
397 | |
402 | |
398 | if (!op->can_map_save ()) |
403 | if (expect_false (!op->can_map_save ())) |
399 | continue; |
404 | continue; |
400 | |
405 | |
401 | if (unique || op->flag [FLAG_UNIQUE]) |
406 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
402 | { |
407 | { |
403 | if (flags & IO_UNIQUES) |
408 | if (flags & IO_UNIQUES) |
404 | op->write (f); |
409 | op->write (f); |
405 | } |
410 | } |
406 | else if (flags & IO_OBJECTS) |
411 | else if (expect_true (flags & IO_OBJECTS)) |
407 | op->write (f); |
412 | op->write (f); |
408 | } |
413 | } |
409 | } |
414 | } |
410 | |
415 | |
411 | coroapi::cede_to_tick (); |
416 | coroapi::cede_to_tick (); |
412 | |
417 | |
413 | return true; |
418 | return true; |
414 | } |
|
|
415 | |
|
|
416 | bool |
|
|
417 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
418 | { |
|
|
419 | object_thawer f (path); |
|
|
420 | |
|
|
421 | if (!f) |
|
|
422 | return false; |
|
|
423 | |
|
|
424 | f.next (); |
|
|
425 | |
|
|
426 | if (skip_header) |
|
|
427 | for (;;) |
|
|
428 | { |
|
|
429 | keyword kw = f.kw; |
|
|
430 | f.skip (); |
|
|
431 | if (kw == KW_end) |
|
|
432 | break; |
|
|
433 | } |
|
|
434 | |
|
|
435 | return _load_objects (f); |
|
|
436 | } |
419 | } |
437 | |
420 | |
438 | bool |
421 | bool |
439 | maptile::_save_objects (const char *path, int flags) |
422 | maptile::_save_objects (const char *path, int flags) |
440 | { |
423 | { |
… | |
… | |
571 | return items; |
554 | return items; |
572 | } |
555 | } |
573 | |
556 | |
574 | /* opposite of parse string, this puts the string that was originally fed in to |
557 | /* opposite of parse string, this puts the string that was originally fed in to |
575 | * the map (or something equivilent) into output_string. */ |
558 | * the map (or something equivilent) into output_string. */ |
576 | static void |
559 | static const char * |
577 | print_shop_string (maptile *m, char *output_string) |
560 | print_shop_string (maptile *m) |
578 | { |
561 | { |
579 | int i; |
562 | static dynbuf_text buf; buf.clear (); |
580 | char tmp[MAX_BUF]; |
|
|
581 | |
563 | |
582 | strcpy (output_string, ""); |
|
|
583 | for (i = 0; i < m->shopitems[0].index; i++) |
564 | for (int i = 0; i < m->shopitems[0].index; i++) |
584 | { |
565 | { |
585 | if (m->shopitems[i].typenum) |
566 | if (m->shopitems[i].typenum) |
586 | { |
567 | { |
587 | if (m->shopitems[i].strength) |
568 | if (m->shopitems[i].strength) |
588 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
569 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
589 | else |
570 | else |
590 | sprintf (tmp, "%s;", m->shopitems[i].name); |
571 | buf.printf ("%s;", m->shopitems[i].name); |
591 | } |
572 | } |
592 | else |
573 | else |
593 | { |
574 | { |
594 | if (m->shopitems[i].strength) |
575 | if (m->shopitems[i].strength) |
595 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
576 | buf.printf ("*:%d;", m->shopitems[i].strength); |
596 | else |
577 | else |
597 | sprintf (tmp, "*"); |
578 | buf.printf ("*"); |
598 | } |
579 | } |
599 | |
|
|
600 | strcat (output_string, tmp); |
|
|
601 | } |
580 | } |
|
|
581 | |
|
|
582 | return buf; |
602 | } |
583 | } |
603 | |
584 | |
604 | /* This loads the header information of the map. The header |
585 | /* This loads the header information of the map. The header |
605 | * contains things like difficulty, size, timeout, etc. |
586 | * contains things like difficulty, size, timeout, etc. |
606 | * this used to be stored in the map object, but with the |
587 | * this used to be stored in the map object, but with the |
… | |
… | |
615 | bool |
596 | bool |
616 | maptile::_load_header (object_thawer &thawer) |
597 | maptile::_load_header (object_thawer &thawer) |
617 | { |
598 | { |
618 | for (;;) |
599 | for (;;) |
619 | { |
600 | { |
620 | thawer.next (); |
|
|
621 | |
|
|
622 | switch (thawer.kw) |
601 | switch (thawer.kw) |
623 | { |
602 | { |
624 | case KW_msg: |
603 | case KW_msg: |
625 | thawer.get_ml (KW_endmsg, msg); |
604 | thawer.get_ml (KW_endmsg, msg); |
626 | break; |
605 | break; |
… | |
… | |
660 | case KW_sky: thawer.get (sky); break; |
639 | case KW_sky: thawer.get (sky); break; |
661 | |
640 | |
662 | case KW_per_player: thawer.get (per_player); break; |
641 | case KW_per_player: thawer.get (per_player); break; |
663 | case KW_per_party: thawer.get (per_party); break; |
642 | case KW_per_party: thawer.get (per_party); break; |
664 | case KW_no_reset: thawer.get (no_reset); break; |
643 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
644 | case KW_no_drop: thawer.get (no_drop); break; |
665 | |
645 | |
666 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
646 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
667 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
647 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
668 | |
648 | |
669 | // old names new names |
649 | // old names new names |
… | |
… | |
681 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
661 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
682 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
662 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
683 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
663 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
684 | |
664 | |
685 | case KW_ERROR: |
665 | case KW_ERROR: |
686 | set_key (thawer.kw_str, thawer.value); |
666 | set_key_text (thawer.kw_str, thawer.value); |
687 | break; |
667 | break; |
688 | |
668 | |
689 | case KW_end: |
669 | case KW_end: |
|
|
670 | thawer.next (); |
690 | return true; |
671 | return true; |
691 | |
672 | |
692 | default: |
673 | default: |
693 | if (!thawer.parse_error ("map", 0)) |
674 | if (!thawer.parse_error ("map", 0)) |
694 | return false; |
675 | return false; |
695 | break; |
676 | break; |
696 | } |
677 | } |
|
|
678 | |
|
|
679 | thawer.next (); |
697 | } |
680 | } |
698 | |
681 | |
699 | abort (); |
682 | abort (); |
700 | } |
|
|
701 | |
|
|
702 | bool |
|
|
703 | maptile::_load_header (const char *path) |
|
|
704 | { |
|
|
705 | object_thawer thawer (path); |
|
|
706 | |
|
|
707 | if (!thawer) |
|
|
708 | return false; |
|
|
709 | |
|
|
710 | return _load_header (thawer); |
|
|
711 | } |
683 | } |
712 | |
684 | |
713 | /****************************************************************************** |
685 | /****************************************************************************** |
714 | * This is the start of unique map handling code |
686 | * This is the start of unique map handling code |
715 | *****************************************************************************/ |
687 | *****************************************************************************/ |
… | |
… | |
727 | |
699 | |
728 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
700 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
729 | unique = 1; |
701 | unique = 1; |
730 | |
702 | |
731 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
703 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
732 | { |
|
|
733 | op->destroy_inv (false); |
|
|
734 | op->destroy (); |
704 | op->destroy (); |
735 | } |
|
|
736 | |
705 | |
737 | op = above; |
706 | op = above; |
738 | } |
707 | } |
739 | } |
708 | } |
740 | } |
709 | } |
… | |
… | |
751 | MAP_OUT (swap_time); |
720 | MAP_OUT (swap_time); |
752 | MAP_OUT (reset_time); |
721 | MAP_OUT (reset_time); |
753 | MAP_OUT (reset_timeout); |
722 | MAP_OUT (reset_timeout); |
754 | MAP_OUT (fixed_resettime); |
723 | MAP_OUT (fixed_resettime); |
755 | MAP_OUT (no_reset); |
724 | MAP_OUT (no_reset); |
|
|
725 | MAP_OUT (no_drop); |
756 | MAP_OUT (difficulty); |
726 | MAP_OUT (difficulty); |
757 | |
|
|
758 | if (default_region) MAP_OUT2 (region, default_region->name); |
727 | if (default_region) MAP_OUT2 (region, default_region->name); |
759 | |
728 | |
760 | if (shopitems) |
729 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
761 | { |
|
|
762 | char shop[MAX_BUF]; |
|
|
763 | print_shop_string (this, shop); |
|
|
764 | MAP_OUT2 (shopitems, shop); |
|
|
765 | } |
|
|
766 | |
|
|
767 | MAP_OUT (shopgreed); |
730 | MAP_OUT (shopgreed); |
768 | MAP_OUT (shopmin); |
731 | MAP_OUT (shopmin); |
769 | MAP_OUT (shopmax); |
732 | MAP_OUT (shopmax); |
770 | if (shoprace) MAP_OUT (shoprace); |
733 | if (shoprace) MAP_OUT (shoprace); |
|
|
734 | |
771 | MAP_OUT (darkness); |
735 | MAP_OUT (darkness); |
772 | MAP_OUT (width); |
736 | MAP_OUT (width); |
773 | MAP_OUT (height); |
737 | MAP_OUT (height); |
774 | MAP_OUT (enter_x); |
738 | MAP_OUT (enter_x); |
775 | MAP_OUT (enter_y); |
739 | MAP_OUT (enter_y); |
… | |
… | |
814 | * Remove and free all objects in the given map. |
778 | * Remove and free all objects in the given map. |
815 | */ |
779 | */ |
816 | void |
780 | void |
817 | maptile::clear () |
781 | maptile::clear () |
818 | { |
782 | { |
819 | sfree (regions, size ()); regions = 0; |
|
|
820 | delete [] regionmap; regionmap = 0; |
|
|
821 | |
|
|
822 | if (spaces) |
783 | if (spaces) |
823 | { |
784 | { |
824 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
785 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
825 | while (object *op = ms->bot) |
786 | while (object *op = ms->bot) |
826 | { |
787 | { |
|
|
788 | // manually remove, as to not trigger anything |
|
|
789 | if (ms->bot = op->above) |
|
|
790 | ms->bot->below = 0; |
|
|
791 | |
|
|
792 | op->flag [FLAG_REMOVED] = true; |
|
|
793 | |
827 | op = op->head_ (); |
794 | object *head = op->head_ (); |
828 | op->destroy_inv (false); |
795 | if (op == head) |
829 | op->destroy (); |
796 | op->destroy (); |
|
|
797 | else if (head->map != op->map) |
|
|
798 | { |
|
|
799 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
800 | head->destroy (); |
|
|
801 | } |
830 | } |
802 | } |
831 | |
803 | |
832 | sfree (spaces, size ()), spaces = 0; |
804 | sfree0 (spaces, size ()); |
833 | } |
805 | } |
834 | |
806 | |
835 | if (buttons) |
807 | if (buttons) |
836 | free_objectlinkpt (buttons), buttons = 0; |
808 | free_objectlinkpt (buttons), buttons = 0; |
|
|
809 | |
|
|
810 | sfree0 (regions, size ()); |
|
|
811 | delete [] regionmap; regionmap = 0; |
837 | } |
812 | } |
838 | |
813 | |
839 | void |
814 | void |
840 | maptile::clear_header () |
815 | maptile::clear_header () |
841 | { |
816 | { |
… | |
… | |
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
868 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
894 | break; |
869 | break; |
895 | |
870 | |
896 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
871 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
872 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
898 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
899 | || QUERY_FLAG (op, FLAG_UNIQUE) |
873 | || QUERY_FLAG (op, FLAG_UNIQUE) |
900 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
874 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
901 | || QUERY_FLAG (op, FLAG_UNPAID) |
875 | || QUERY_FLAG (op, FLAG_UNPAID) |
902 | || op->is_alive ()) |
876 | || op->is_alive ()) |
903 | ; // do not decay |
877 | ; // do not decay |
… | |
… | |
942 | op->destroy (); |
916 | op->destroy (); |
943 | } |
917 | } |
944 | } |
918 | } |
945 | |
919 | |
946 | /* |
920 | /* |
947 | * Updates every button on the map (by calling update_button() for them). |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | maptile::update_buttons () |
|
|
951 | { |
|
|
952 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
953 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
954 | { |
|
|
955 | if (!ol->ob) |
|
|
956 | { |
|
|
957 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
958 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
959 | continue; |
|
|
960 | } |
|
|
961 | |
|
|
962 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
963 | { |
|
|
964 | update_button (ol->ob); |
|
|
965 | break; |
|
|
966 | } |
|
|
967 | } |
|
|
968 | } |
|
|
969 | |
|
|
970 | /* |
|
|
971 | * This routine is supposed to find out the difficulty of the map. |
921 | * This routine is supposed to find out the difficulty of the map. |
972 | * difficulty does not have a lot to do with character level, |
922 | * difficulty does not have a lot to do with character level, |
973 | * but does have a lot to do with treasure on the map. |
923 | * but does have a lot to do with treasure on the map. |
974 | * |
924 | * |
975 | * Difficulty can now be set by the map creature. If the value stored |
925 | * Difficulty can now be set by the map creator. If the value stored |
976 | * in the map is zero, then use this routine. Maps should really |
926 | * in the map is zero, then use this routine. Maps should really |
977 | * have a difficulty set than using this function - human calculation |
927 | * have a difficulty set rather than using this function - human calculation |
978 | * is much better than this functions guesswork. |
928 | * is much better than this function's guesswork. |
979 | */ |
929 | */ |
980 | int |
930 | int |
981 | maptile::estimate_difficulty () const |
931 | maptile::estimate_difficulty () const |
982 | { |
932 | { |
983 | long monster_cnt = 0; |
933 | long monster_cnt = 0; |
… | |
… | |
995 | |
945 | |
996 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
946 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
997 | { |
947 | { |
998 | total_exp += op->stats.exp; |
948 | total_exp += op->stats.exp; |
999 | |
949 | |
1000 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
950 | if (archetype *at = op->other_arch) |
|
|
951 | { |
1001 | total_exp += at->stats.exp * 8; |
952 | total_exp += at->stats.exp * 8; |
1002 | |
|
|
1003 | monster_cnt++; |
953 | monster_cnt++; |
|
|
954 | } |
|
|
955 | |
|
|
956 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
957 | { |
|
|
958 | total_exp += op->stats.exp * 8; |
|
|
959 | monster_cnt++; |
|
|
960 | } |
1004 | } |
961 | } |
1005 | } |
962 | } |
1006 | |
963 | |
1007 | avgexp = (double) total_exp / monster_cnt; |
964 | avgexp = (double) total_exp / monster_cnt; |
1008 | |
965 | |
… | |
… | |
1021 | * postive values make it darker, negative make it brighter |
978 | * postive values make it darker, negative make it brighter |
1022 | */ |
979 | */ |
1023 | int |
980 | int |
1024 | maptile::change_map_light (int change) |
981 | maptile::change_map_light (int change) |
1025 | { |
982 | { |
1026 | int new_level = darkness + change; |
|
|
1027 | |
|
|
1028 | /* Nothing to do */ |
983 | /* Nothing to do */ |
1029 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
984 | if (!change) |
1030 | return 0; |
985 | return 0; |
1031 | |
986 | |
1032 | /* inform all players on the map */ |
987 | /* inform all players on the map */ |
1033 | if (change > 0) |
988 | if (change > 0) |
1034 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
989 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1035 | else |
990 | else |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
991 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1037 | |
992 | |
1038 | /* Do extra checking. since darkness is a unsigned value, |
993 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1039 | * we need to be extra careful about negative values. |
|
|
1040 | * In general, the checks below are only needed if change |
|
|
1041 | * is not +/-1 |
|
|
1042 | */ |
|
|
1043 | if (new_level < 0) |
|
|
1044 | darkness = 0; |
|
|
1045 | else if (new_level >= MAX_DARKNESS) |
|
|
1046 | darkness = MAX_DARKNESS; |
|
|
1047 | else |
|
|
1048 | darkness = new_level; |
|
|
1049 | |
994 | |
1050 | /* All clients need to get re-updated for the change */ |
995 | /* All clients need to get re-updated for the change */ |
1051 | update_all_map_los (this); |
996 | update_all_map_los (this); |
|
|
997 | |
1052 | return 1; |
998 | return 1; |
1053 | } |
999 | } |
1054 | |
1000 | |
1055 | /* |
1001 | /* |
1056 | * This function updates various attributes about a specific space |
1002 | * This function updates various attributes about a specific space |
… | |
… | |
1059 | * through, etc) |
1005 | * through, etc) |
1060 | */ |
1006 | */ |
1061 | void |
1007 | void |
1062 | mapspace::update_ () |
1008 | mapspace::update_ () |
1063 | { |
1009 | { |
1064 | object *tmp, *last = 0; |
1010 | object *last = 0; |
1065 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1011 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1012 | sint8 light = 0; |
1066 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1013 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1067 | |
1014 | |
1068 | //object *middle = 0; |
1015 | //object *middle = 0; |
1069 | //object *top = 0; |
1016 | //object *top = 0; |
1070 | //object *floor = 0; |
1017 | //object *floor = 0; |
1071 | // this seems to generate better code than using locals, above |
1018 | // this seems to generate better code than using locals, above |
1072 | object *&top = faces_obj[0] = 0; |
1019 | object *&top = faces_obj[0] = 0; |
1073 | object *&middle = faces_obj[1] = 0; |
1020 | object *&middle = faces_obj[1] = 0; |
1074 | object *&floor = faces_obj[2] = 0; |
1021 | object *&floor = faces_obj[2] = 0; |
1075 | |
1022 | |
1076 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1023 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1077 | { |
1024 | { |
1078 | /* This could be made additive I guess (two lights better than |
1025 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1079 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1080 | * light bulbs do not illuminate twice as far as once since |
|
|
1081 | * it is a dissapation factor that is cubed. |
|
|
1082 | */ |
|
|
1083 | if (tmp->glow_radius > light) |
|
|
1084 | light = tmp->glow_radius; |
1026 | light += tmp->glow_radius; |
1085 | |
1027 | |
1086 | /* This call is needed in order to update objects the player |
1028 | /* This call is needed in order to update objects the player |
1087 | * is standing in that have animations (ie, grass, fire, etc). |
1029 | * is standing in that have animations (ie, grass, fire, etc). |
1088 | * However, it also causes the look window to be re-drawn |
1030 | * However, it also causes the look window to be re-drawn |
1089 | * 3 times each time the player moves, because many of the |
1031 | * 3 times each time the player moves, because many of the |
… | |
… | |
1108 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1050 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1109 | { |
1051 | { |
1110 | middle = tmp; |
1052 | middle = tmp; |
1111 | anywhere = 1; |
1053 | anywhere = 1; |
1112 | } |
1054 | } |
|
|
1055 | |
1113 | /* Find the highest visible face around. If equal |
1056 | /* Find the highest visible face around. If equal |
1114 | * visibilities, we still want the one nearer to the |
1057 | * visibilities, we still want the one nearer to the |
1115 | * top |
1058 | * top |
1116 | */ |
1059 | */ |
1117 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1060 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1136 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1079 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1137 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1080 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1138 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1081 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1139 | } |
1082 | } |
1140 | |
1083 | |
1141 | this->light = light; |
1084 | this->light = min (light, MAX_LIGHT_RADIUS); |
1142 | this->flags_ = flags; |
1085 | this->flags_ = flags; |
1143 | this->move_block = move_block & ~move_allow; |
1086 | this->move_block = move_block & ~move_allow; |
1144 | this->move_on = move_on; |
1087 | this->move_on = move_on; |
1145 | this->move_off = move_off; |
1088 | this->move_off = move_off; |
1146 | this->move_slow = move_slow; |
1089 | this->move_slow = move_slow; |
… | |
… | |
1166 | * 1) top face is set, need middle to be set. |
1109 | * 1) top face is set, need middle to be set. |
1167 | * 2) middle is set, need to set top. |
1110 | * 2) middle is set, need to set top. |
1168 | * 3) neither middle or top is set - need to set both. |
1111 | * 3) neither middle or top is set - need to set both. |
1169 | */ |
1112 | */ |
1170 | |
1113 | |
1171 | for (tmp = last; tmp; tmp = tmp->below) |
1114 | for (object *tmp = last; tmp; tmp = tmp->below) |
1172 | { |
1115 | { |
1173 | /* Once we get to a floor, stop, since we already have a floor object */ |
1116 | /* Once we get to a floor, stop, since we already have a floor object */ |
1174 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1117 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1175 | break; |
1118 | break; |
1176 | |
1119 | |
… | |
… | |
1228 | vol += op->volume (); |
1171 | vol += op->volume (); |
1229 | |
1172 | |
1230 | return vol; |
1173 | return vol; |
1231 | } |
1174 | } |
1232 | |
1175 | |
1233 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1176 | maptile * |
1234 | * the map. It also takes care of linking back the freshly found |
1177 | maptile::tile_available (int dir, bool load) |
1235 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1236 | * the value of orig_map->tile_map[tile_num]. |
|
|
1237 | */ |
|
|
1238 | static inline maptile * |
|
|
1239 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1240 | { |
1178 | { |
1241 | maptile *mp = orig_map->tile_map [tile_num]; |
1179 | if (tile_path[dir]) |
1242 | |
|
|
1243 | if (!mp) |
|
|
1244 | { |
|
|
1245 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1246 | |
|
|
1247 | if (!mp) |
|
|
1248 | { |
|
|
1249 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1250 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1251 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1252 | mp = new maptile (1, 1); |
|
|
1253 | mp->alloc (); |
|
|
1254 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1255 | } |
|
|
1256 | } |
1180 | { |
|
|
1181 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1182 | return tile_map[dir]; |
1257 | |
1183 | |
1258 | int dest_tile = (tile_num + 2) % 4; |
1184 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1185 | return tile_map[dir]; |
|
|
1186 | } |
1259 | |
1187 | |
1260 | orig_map->tile_map [tile_num] = mp; |
|
|
1261 | |
|
|
1262 | // optimisation: back-link map to origin map if euclidean |
|
|
1263 | //TODO: non-euclidean maps MUST GO |
|
|
1264 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1265 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1266 | |
|
|
1267 | return mp; |
1188 | return 0; |
1268 | } |
|
|
1269 | |
|
|
1270 | static inline void |
|
|
1271 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1272 | { |
|
|
1273 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1274 | } |
1189 | } |
1275 | |
1190 | |
1276 | /* this returns TRUE if the coordinates (x,y) are out of |
1191 | /* this returns TRUE if the coordinates (x,y) are out of |
1277 | * map m. This function also takes into account any |
1192 | * map m. This function also takes into account any |
1278 | * tiling considerations, loading adjacant maps as needed. |
1193 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1291 | if (!m) |
1206 | if (!m) |
1292 | return 0; |
1207 | return 0; |
1293 | |
1208 | |
1294 | if (x < 0) |
1209 | if (x < 0) |
1295 | { |
1210 | { |
1296 | if (!m->tile_path[3]) |
1211 | if (!m->tile_available (3)) |
1297 | return 1; |
1212 | return 1; |
1298 | |
1213 | |
1299 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1300 | find_and_link (m, 3); |
|
|
1301 | |
|
|
1302 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1214 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1303 | } |
1215 | } |
1304 | |
1216 | |
1305 | if (x >= m->width) |
1217 | if (x >= m->width) |
1306 | { |
1218 | { |
1307 | if (!m->tile_path[1]) |
1219 | if (!m->tile_available (1)) |
1308 | return 1; |
1220 | return 1; |
1309 | |
1221 | |
1310 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1311 | find_and_link (m, 1); |
|
|
1312 | |
|
|
1313 | return out_of_map (m->tile_map[1], x - m->width, y); |
1222 | return out_of_map (m->tile_map[1], x - m->width, y); |
1314 | } |
1223 | } |
1315 | |
1224 | |
1316 | if (y < 0) |
1225 | if (y < 0) |
1317 | { |
1226 | { |
1318 | if (!m->tile_path[0]) |
1227 | if (!m->tile_available (0)) |
1319 | return 1; |
1228 | return 1; |
1320 | |
1229 | |
1321 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1322 | find_and_link (m, 0); |
|
|
1323 | |
|
|
1324 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1230 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1325 | } |
1231 | } |
1326 | |
1232 | |
1327 | if (y >= m->height) |
1233 | if (y >= m->height) |
1328 | { |
1234 | { |
1329 | if (!m->tile_path[2]) |
1235 | if (!m->tile_available (2)) |
1330 | return 1; |
1236 | return 1; |
1331 | |
|
|
1332 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1333 | find_and_link (m, 2); |
|
|
1334 | |
1237 | |
1335 | return out_of_map (m->tile_map[2], x, y - m->height); |
1238 | return out_of_map (m->tile_map[2], x, y - m->height); |
1336 | } |
1239 | } |
1337 | |
1240 | |
1338 | /* Simple case - coordinates are within this local |
1241 | /* Simple case - coordinates are within this local |
… | |
… | |
1352 | maptile * |
1255 | maptile * |
1353 | maptile::xy_find (sint16 &x, sint16 &y) |
1256 | maptile::xy_find (sint16 &x, sint16 &y) |
1354 | { |
1257 | { |
1355 | if (x < 0) |
1258 | if (x < 0) |
1356 | { |
1259 | { |
1357 | if (!tile_path[3]) |
1260 | if (!tile_available (3)) |
1358 | return 0; |
1261 | return 0; |
1359 | |
1262 | |
1360 | find_and_link (this, 3); |
|
|
1361 | x += tile_map[3]->width; |
1263 | x += tile_map[3]->width; |
1362 | return tile_map[3]->xy_find (x, y); |
1264 | return tile_map[3]->xy_find (x, y); |
1363 | } |
1265 | } |
1364 | |
1266 | |
1365 | if (x >= width) |
1267 | if (x >= width) |
1366 | { |
1268 | { |
1367 | if (!tile_path[1]) |
1269 | if (!tile_available (1)) |
1368 | return 0; |
1270 | return 0; |
1369 | |
1271 | |
1370 | find_and_link (this, 1); |
|
|
1371 | x -= width; |
1272 | x -= width; |
1372 | return tile_map[1]->xy_find (x, y); |
1273 | return tile_map[1]->xy_find (x, y); |
1373 | } |
1274 | } |
1374 | |
1275 | |
1375 | if (y < 0) |
1276 | if (y < 0) |
1376 | { |
1277 | { |
1377 | if (!tile_path[0]) |
1278 | if (!tile_available (0)) |
1378 | return 0; |
1279 | return 0; |
1379 | |
1280 | |
1380 | find_and_link (this, 0); |
|
|
1381 | y += tile_map[0]->height; |
1281 | y += tile_map[0]->height; |
1382 | return tile_map[0]->xy_find (x, y); |
1282 | return tile_map[0]->xy_find (x, y); |
1383 | } |
1283 | } |
1384 | |
1284 | |
1385 | if (y >= height) |
1285 | if (y >= height) |
1386 | { |
1286 | { |
1387 | if (!tile_path[2]) |
1287 | if (!tile_available (2)) |
1388 | return 0; |
1288 | return 0; |
1389 | |
1289 | |
1390 | find_and_link (this, 2); |
|
|
1391 | y -= height; |
1290 | y -= height; |
1392 | return tile_map[2]->xy_find (x, y); |
1291 | return tile_map[2]->xy_find (x, y); |
1393 | } |
1292 | } |
1394 | |
1293 | |
1395 | /* Simple case - coordinates are within this local |
1294 | /* Simple case - coordinates are within this local |
… | |
… | |
1406 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1305 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1407 | { |
1306 | { |
1408 | if (!map1 || !map2) |
1307 | if (!map1 || !map2) |
1409 | return 0; |
1308 | return 0; |
1410 | |
1309 | |
1411 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1310 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1412 | //fix: compare paths instead (this is likely faster, too!) |
1311 | //fix: compare paths instead (this is likely faster, too!) |
1413 | if (map1 == map2) |
1312 | if (map1 == map2) |
1414 | { |
1313 | { |
1415 | *dx = 0; |
1314 | *dx = 0; |
1416 | *dy = 0; |
1315 | *dy = 0; |
… | |
… | |
1598 | else |
1497 | else |
1599 | { |
1498 | { |
1600 | retval->distance_x += op2->x - x; |
1499 | retval->distance_x += op2->x - x; |
1601 | retval->distance_y += op2->y - y; |
1500 | retval->distance_y += op2->y - y; |
1602 | |
1501 | |
1603 | retval->part = NULL; |
1502 | retval->part = 0; |
1604 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1503 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1605 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1504 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1606 | } |
1505 | } |
1607 | } |
1506 | } |
1608 | |
1507 | |
1609 | /* Returns true of op1 and op2 are effectively on the same map |
1508 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1623 | } |
1522 | } |
1624 | |
1523 | |
1625 | object * |
1524 | object * |
1626 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1525 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1627 | { |
1526 | { |
1628 | if (!op->flag [FLAG_REMOVED]) |
|
|
1629 | op->remove (); |
|
|
1630 | |
|
|
1631 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1527 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1632 | } |
1528 | } |
1633 | |
1529 | |
1634 | region * |
1530 | region * |
1635 | maptile::region (int x, int y) const |
1531 | maptile::region (int x, int y) const |
… | |
… | |
1645 | |
1541 | |
1646 | return ::region::default_region (); |
1542 | return ::region::default_region (); |
1647 | } |
1543 | } |
1648 | |
1544 | |
1649 | /* picks a random object from a style map. |
1545 | /* picks a random object from a style map. |
1650 | * Redone by MSW so it should be faster and not use static |
|
|
1651 | * variables to generate tables. |
|
|
1652 | */ |
1546 | */ |
1653 | object * |
1547 | object * |
1654 | maptile::pick_random_object () const |
1548 | maptile::pick_random_object (rand_gen &gen) const |
1655 | { |
1549 | { |
1656 | /* while returning a null object will result in a crash, that |
1550 | /* while returning a null object will result in a crash, that |
1657 | * is actually preferable to an infinite loop. That is because |
1551 | * is actually preferable to an infinite loop. That is because |
1658 | * most servers will automatically restart in case of crash. |
1552 | * most servers will automatically restart in case of crash. |
1659 | * Change the logic on getting the random space - shouldn't make |
1553 | * Change the logic on getting the random space - shouldn't make |
1660 | * any difference, but this seems clearer to me. |
1554 | * any difference, but this seems clearer to me. |
1661 | */ |
1555 | */ |
1662 | for (int i = 1000; --i;) |
1556 | for (int i = 1000; --i;) |
1663 | { |
1557 | { |
1664 | object *pick = at (rndm (width), rndm (height)).bot; |
1558 | object *pick = at (gen (width), gen (height)).bot; |
1665 | |
1559 | |
1666 | // do not prefer big monsters just because they are big. |
1560 | // do not prefer big monsters just because they are big. |
1667 | if (pick && pick->head_ () == pick) |
1561 | if (pick && pick->is_head ()) |
1668 | return pick->head_ (); |
1562 | return pick->head_ (); |
1669 | } |
1563 | } |
1670 | |
1564 | |
1671 | // instead of crashing in the unlikely(?) case, try to return *something* |
1565 | // instead of crashing in the unlikely(?) case, try to return *something* |
1672 | return get_archetype ("blocked"); |
1566 | return archetype::find ("bug"); |
1673 | } |
1567 | } |
1674 | |
|
|
1675 | /** |
|
|
1676 | * Maximum distance a player may hear a sound from. |
|
|
1677 | * This is only used for new client/server sound. If the sound source |
|
|
1678 | * on the map is farther away than this, we don't sent it to the client. |
|
|
1679 | */ |
|
|
1680 | #define MAX_SOUND_DISTANCE 10 |
|
|
1681 | |
1568 | |
1682 | void |
1569 | void |
1683 | maptile::play_sound (faceidx sound, int x, int y) const |
1570 | maptile::play_sound (faceidx sound, int x, int y) const |
1684 | { |
1571 | { |
1685 | if (!sound) |
1572 | if (!sound) |
1686 | return; |
1573 | return; |
1687 | |
1574 | |
|
|
1575 | for_all_players_on_map (pl, this) |
|
|
1576 | if (client *ns = pl->ns) |
|
|
1577 | { |
|
|
1578 | int dx = x - pl->ob->x; |
|
|
1579 | int dy = y - pl->ob->y; |
|
|
1580 | |
|
|
1581 | int distance = idistance (dx, dy); |
|
|
1582 | |
|
|
1583 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1584 | ns->play_sound (sound, dx, dy); |
|
|
1585 | } |
|
|
1586 | } |
|
|
1587 | |
|
|
1588 | void |
|
|
1589 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1590 | { |
1688 | for_all_players (pl) |
1591 | for_all_players (pl) |
1689 | if (pl->ob->map == this) |
|
|
1690 | if (client *ns = pl->ns) |
1592 | if (client *ns = pl->ns) |
1691 | { |
1593 | { |
1692 | int dx = x - pl->ob->x; |
1594 | int dx = x - pl->ob->x; |
1693 | int dy = y - pl->ob->y; |
1595 | int dy = y - pl->ob->y; |
1694 | |
1596 | |
1695 | int distance = idistance (dx, dy); |
1597 | int distance = idistance (dx, dy); |
1696 | |
1598 | |
1697 | if (distance <= MAX_SOUND_DISTANCE) |
1599 | if (distance <= MAX_SOUND_DISTANCE) |
1698 | ns->play_sound (sound, dx, dy); |
1600 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1699 | } |
1601 | } |
1700 | } |
1602 | } |
1701 | |
1603 | |
|
|
1604 | static void |
|
|
1605 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1606 | { |
|
|
1607 | // clip to map to the left |
|
|
1608 | if (x0 < 0) |
|
|
1609 | { |
|
|
1610 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1611 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1612 | |
|
|
1613 | if (x1 < 0) // entirely to the left |
|
|
1614 | return; |
|
|
1615 | |
|
|
1616 | x0 = 0; |
|
|
1617 | } |
|
|
1618 | |
|
|
1619 | // clip to map to the right |
|
|
1620 | if (x1 > m->width) |
|
|
1621 | { |
|
|
1622 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1623 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1624 | |
|
|
1625 | if (x0 > m->width) // entirely to the right |
|
|
1626 | return; |
|
|
1627 | |
|
|
1628 | x1 = m->width; |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | // clip to map above |
|
|
1632 | if (y0 < 0) |
|
|
1633 | { |
|
|
1634 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1635 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1636 | |
|
|
1637 | if (y1 < 0) // entirely above |
|
|
1638 | return; |
|
|
1639 | |
|
|
1640 | y0 = 0; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | // clip to map below |
|
|
1644 | if (y1 > m->height) |
|
|
1645 | { |
|
|
1646 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1647 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1648 | |
|
|
1649 | if (y0 > m->height) // entirely below |
|
|
1650 | return; |
|
|
1651 | |
|
|
1652 | y1 = m->height; |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | // if we get here, the rect is within the current map |
|
|
1656 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1657 | |
|
|
1658 | r->m = m; |
|
|
1659 | r->x0 = x0; |
|
|
1660 | r->y0 = y0; |
|
|
1661 | r->x1 = x1; |
|
|
1662 | r->y1 = y1; |
|
|
1663 | r->dx = dx; |
|
|
1664 | r->dy = dy; |
|
|
1665 | } |
|
|
1666 | |
|
|
1667 | maprect * |
|
|
1668 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1669 | { |
|
|
1670 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1671 | buf.clear (); |
|
|
1672 | |
|
|
1673 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1674 | |
|
|
1675 | // add end marker |
|
|
1676 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1677 | r->m = 0; |
|
|
1678 | |
|
|
1679 | return (maprect *)buf.linearise (); |
|
|
1680 | } |
|
|
1681 | |