1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
30 | |
30 | |
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31 | //+GPL |
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32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
… | |
… | |
80 | { |
82 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
84 | return 1; |
83 | } |
85 | } |
84 | |
86 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
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86 | * directly. |
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87 | */ |
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|
88 | mapspace &ms = m->at (sx, sy); |
87 | mapspace &ms = m->at (sx, sy); |
89 | |
88 | |
90 | int mflags = ms.flags (); |
89 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
90 | int blocked = ms.move_block; |
92 | |
91 | |
93 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
94 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
95 | * things we need to do for players. |
94 | * things we need to do for players. |
… | |
… | |
114 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
115 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
116 | */ |
115 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
118 | { |
117 | { |
119 | /* This must be before the checks below. Code for inventory checkers. */ |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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121 | { |
119 | { |
122 | bool have = check_inv_recursive (ob, tmp); |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
123 | |
121 | if (RESULT_INT (0)) |
124 | /* If last_sp is set, the player/monster needs an object, |
122 | return 1; |
125 | * so we check for it. If they don't have it, they can't |
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126 | * pass through this space. |
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127 | */ |
123 | else |
128 | if (tmp->last_sp) |
124 | continue; |
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125 | |
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126 | if (tmp->type == CHECK_INV) |
129 | { |
127 | { |
130 | if (!have) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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131 | if (logical_xor (have, tmp->last_sp)) |
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132 | return 1; |
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133 | } |
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134 | else if (tmp->type == T_MATCH) |
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135 | { |
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136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
131 | return 1; |
142 | return 1; |
132 | } |
143 | } |
133 | else |
144 | else |
134 | { |
145 | return 1; // unconditional block |
135 | /* In this case, the player must not have the object - |
146 | |
136 | * if they do, they can't pass through. |
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137 | */ |
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138 | if (have) |
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139 | return 1; |
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140 | } |
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141 | } |
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142 | else |
147 | } else { |
143 | { |
148 | // space does not block the ob, directly, but |
144 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
145 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
146 | * movement, can't move here. |
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147 | * second - if a monster, can't move there, unless it is a |
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148 | * dm. |
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149 | */ |
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150 | if (OB_MOVE_BLOCK (ob, tmp)) |
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151 | return 1; |
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152 | |
151 | |
153 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
154 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
155 | && tmp != ob |
154 | && tmp != ob |
156 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
157 | && !tmp->flag [FLAG_WIZ]) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
158 | return 1; |
157 | return 1; |
159 | } |
158 | } |
160 | } |
159 | } |
161 | |
160 | |
162 | return 0; |
161 | return 0; |
… | |
… | |
218 | } |
217 | } |
219 | |
218 | |
220 | return 0; |
219 | return 0; |
221 | } |
220 | } |
222 | |
221 | |
223 | /* When the map is loaded, load_object does not actually insert objects |
222 | //-GPL |
224 | * into inventory, but just links them. What this does is go through |
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225 | * and insert them properly. |
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226 | * The object 'container' is the object that contains the inventory. |
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227 | * This is needed so that we can update the containers weight. |
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228 | */ |
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229 | void |
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230 | fix_container (object *container) |
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231 | { |
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232 | object *tmp = container->inv, *next; |
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233 | |
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234 | container->inv = 0; |
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235 | while (tmp) |
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236 | { |
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237 | next = tmp->below; |
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238 | if (tmp->inv) |
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239 | fix_container (tmp); |
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240 | |
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241 | insert_ob_in_ob (tmp, container); |
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242 | tmp = next; |
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243 | } |
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244 | |
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245 | // go through and calculate what all the containers are carrying. |
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246 | //TODO: remove |
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247 | container->update_weight (); |
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248 | } |
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249 | |
223 | |
250 | void |
224 | void |
251 | maptile::set_object_flag (int flag, int value) |
225 | maptile::set_object_flag (int flag, int value) |
252 | { |
226 | { |
253 | if (!spaces) |
227 | if (!spaces) |
… | |
… | |
268 | |
242 | |
269 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
270 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
271 | INVOKE_OBJECT (RESET, tmp); |
245 | INVOKE_OBJECT (RESET, tmp); |
272 | } |
246 | } |
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247 | |
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248 | void |
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249 | maptile::post_load () |
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250 | { |
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251 | #if 0 |
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252 | if (!spaces) |
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253 | return; |
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254 | |
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255 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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256 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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257 | ; // nop |
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258 | #endif |
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259 | } |
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260 | |
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261 | //+GPL |
273 | |
262 | |
274 | /* link_multipart_objects go through all the objects on the map looking |
263 | /* link_multipart_objects go through all the objects on the map looking |
275 | * for objects whose arch says they are multipart yet according to the |
264 | * for objects whose arch says they are multipart yet according to the |
276 | * info we have, they only have the head (as would be expected when |
265 | * info we have, they only have the head (as would be expected when |
277 | * they are saved). |
266 | * they are saved). |
… | |
… | |
304 | else |
293 | else |
305 | op = op->above; |
294 | op = op->above; |
306 | } |
295 | } |
307 | } |
296 | } |
308 | } |
297 | } |
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298 | |
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299 | //-GPL |
309 | |
300 | |
310 | /* |
301 | /* |
311 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
312 | * file pointer. |
303 | * file pointer. |
313 | */ |
304 | */ |
… | |
… | |
443 | * map archetype. Mimic that behaviour. |
434 | * map archetype. Mimic that behaviour. |
444 | */ |
435 | */ |
445 | width = 16; |
436 | width = 16; |
446 | height = 16; |
437 | height = 16; |
447 | timeout = 300; |
438 | timeout = 300; |
448 | max_nrof = 1000; // 1000 items of anything |
439 | max_items = MAX_ITEM_PER_ACTION; |
449 | max_volume = 2000000; // 2m³ |
440 | max_volume = 2000000; // 2m³ |
450 | } |
441 | } |
451 | |
442 | |
452 | maptile::maptile (int w, int h) |
443 | maptile::maptile (int w, int h) |
453 | { |
444 | { |
… | |
… | |
474 | if (spaces) |
465 | if (spaces) |
475 | return; |
466 | return; |
476 | |
467 | |
477 | spaces = salloc0<mapspace> (size ()); |
468 | spaces = salloc0<mapspace> (size ()); |
478 | } |
469 | } |
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470 | |
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471 | //+GPL |
479 | |
472 | |
480 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
473 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
481 | * corresponding to that string. Memory is allocated for this, it must be freed |
474 | * corresponding to that string. Memory is allocated for this, it must be freed |
482 | * at a later date. |
475 | * at a later date. |
483 | * Called by parse_map_headers below. |
476 | * Called by parse_map_headers below. |
… | |
… | |
560 | return items; |
553 | return items; |
561 | } |
554 | } |
562 | |
555 | |
563 | /* opposite of parse string, this puts the string that was originally fed in to |
556 | /* opposite of parse string, this puts the string that was originally fed in to |
564 | * the map (or something equivilent) into output_string. */ |
557 | * the map (or something equivilent) into output_string. */ |
565 | static void |
558 | static const char * |
566 | print_shop_string (maptile *m, char *output_string) |
559 | print_shop_string (maptile *m) |
567 | { |
560 | { |
568 | int i; |
561 | static dynbuf_text buf; buf.clear (); |
569 | char tmp[MAX_BUF]; |
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570 | |
562 | |
571 | strcpy (output_string, ""); |
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572 | for (i = 0; i < m->shopitems[0].index; i++) |
563 | for (int i = 0; i < m->shopitems[0].index; i++) |
573 | { |
564 | { |
574 | if (m->shopitems[i].typenum) |
565 | if (m->shopitems[i].typenum) |
575 | { |
566 | { |
576 | if (m->shopitems[i].strength) |
567 | if (m->shopitems[i].strength) |
577 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
568 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
578 | else |
569 | else |
579 | sprintf (tmp, "%s;", m->shopitems[i].name); |
570 | buf.printf ("%s;", m->shopitems[i].name); |
580 | } |
571 | } |
581 | else |
572 | else |
582 | { |
573 | { |
583 | if (m->shopitems[i].strength) |
574 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
575 | buf.printf ("*:%d;", m->shopitems[i].strength); |
585 | else |
576 | else |
586 | sprintf (tmp, "*"); |
577 | buf.printf ("*"); |
587 | } |
578 | } |
588 | |
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589 | strcat (output_string, tmp); |
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590 | } |
579 | } |
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580 | |
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581 | return buf; |
591 | } |
582 | } |
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583 | |
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584 | //-GPL |
592 | |
585 | |
593 | /* This loads the header information of the map. The header |
586 | /* This loads the header information of the map. The header |
594 | * contains things like difficulty, size, timeout, etc. |
587 | * contains things like difficulty, size, timeout, etc. |
595 | * this used to be stored in the map object, but with the |
588 | * this used to be stored in the map object, but with the |
596 | * addition of tiling, fields beyond that easily named in an |
589 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
637 | case KW_shopgreed: thawer.get (shopgreed); break; |
630 | case KW_shopgreed: thawer.get (shopgreed); break; |
638 | case KW_shopmin: thawer.get (shopmin); break; |
631 | case KW_shopmin: thawer.get (shopmin); break; |
639 | case KW_shopmax: thawer.get (shopmax); break; |
632 | case KW_shopmax: thawer.get (shopmax); break; |
640 | case KW_shoprace: thawer.get (shoprace); break; |
633 | case KW_shoprace: thawer.get (shoprace); break; |
641 | case KW_outdoor: thawer.get (outdoor); break; |
634 | case KW_outdoor: thawer.get (outdoor); break; |
642 | case KW_temp: thawer.get (temp); break; |
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643 | case KW_pressure: thawer.get (pressure); break; |
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644 | case KW_humid: thawer.get (humid); break; |
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645 | case KW_windspeed: thawer.get (windspeed); break; |
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646 | case KW_winddir: thawer.get (winddir); break; |
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647 | case KW_sky: thawer.get (sky); break; |
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648 | |
635 | |
649 | case KW_per_player: thawer.get (per_player); break; |
636 | case KW_per_player: thawer.get (per_player); break; |
650 | case KW_per_party: thawer.get (per_party); break; |
637 | case KW_per_party: thawer.get (per_party); break; |
651 | case KW_no_reset: thawer.get (no_reset); break; |
638 | case KW_no_reset: thawer.get (no_reset); break; |
652 | case KW_no_drop: thawer.get (no_drop); break; |
639 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
688 | } |
675 | } |
689 | |
676 | |
690 | abort (); |
677 | abort (); |
691 | } |
678 | } |
692 | |
679 | |
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|
680 | //+GPL |
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681 | |
693 | /****************************************************************************** |
682 | /****************************************************************************** |
694 | * This is the start of unique map handling code |
683 | * This is the start of unique map handling code |
695 | *****************************************************************************/ |
684 | *****************************************************************************/ |
696 | |
685 | |
697 | /* This goes through the maptile and removed any unique items on the map. */ |
686 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
714 | op = above; |
703 | op = above; |
715 | } |
704 | } |
716 | } |
705 | } |
717 | } |
706 | } |
718 | |
707 | |
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|
708 | //-GPL |
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709 | |
719 | bool |
710 | bool |
720 | maptile::_save_header (object_freezer &freezer) |
711 | maptile::_save_header (object_freezer &freezer) |
721 | { |
712 | { |
722 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
713 | #define MAP_OUT(k) freezer.put (KW(k), k) |
723 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
714 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
724 | |
715 | |
725 | MAP_OUT2 (arch, "map"); |
716 | MAP_OUT2 (arch, CS(map)); |
726 | |
717 | |
727 | if (name) MAP_OUT (name); |
718 | if (name) MAP_OUT (name); |
728 | MAP_OUT (swap_time); |
719 | MAP_OUT (swap_time); |
729 | MAP_OUT (reset_time); |
720 | MAP_OUT (reset_time); |
730 | MAP_OUT (reset_timeout); |
721 | MAP_OUT (reset_timeout); |
731 | MAP_OUT (fixed_resettime); |
722 | MAP_OUT (fixed_resettime); |
732 | MAP_OUT (no_reset); |
723 | MAP_OUT (no_reset); |
733 | MAP_OUT (no_drop); |
724 | MAP_OUT (no_drop); |
734 | MAP_OUT (difficulty); |
725 | MAP_OUT (difficulty); |
735 | |
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|
736 | if (default_region) MAP_OUT2 (region, default_region->name); |
726 | if (default_region) MAP_OUT2 (region, default_region->name); |
737 | |
727 | |
738 | if (shopitems) |
728 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
739 | { |
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740 | char shop[MAX_BUF]; |
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741 | print_shop_string (this, shop); |
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742 | MAP_OUT2 (shopitems, shop); |
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743 | } |
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744 | |
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745 | MAP_OUT (shopgreed); |
729 | MAP_OUT (shopgreed); |
746 | MAP_OUT (shopmin); |
730 | MAP_OUT (shopmin); |
747 | MAP_OUT (shopmax); |
731 | MAP_OUT (shopmax); |
748 | if (shoprace) MAP_OUT (shoprace); |
732 | if (shoprace) MAP_OUT (shoprace); |
749 | MAP_OUT (darkness); |
733 | |
750 | MAP_OUT (width); |
734 | MAP_OUT (width); |
751 | MAP_OUT (height); |
735 | MAP_OUT (height); |
752 | MAP_OUT (enter_x); |
736 | MAP_OUT (enter_x); |
753 | MAP_OUT (enter_y); |
737 | MAP_OUT (enter_y); |
754 | |
738 | MAP_OUT (darkness); |
755 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
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756 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
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757 | |
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758 | MAP_OUT (outdoor); |
739 | MAP_OUT (outdoor); |
759 | MAP_OUT (temp); |
740 | |
760 | MAP_OUT (pressure); |
741 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
761 | MAP_OUT (humid); |
742 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
762 | MAP_OUT (windspeed); |
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763 | MAP_OUT (winddir); |
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764 | MAP_OUT (sky); |
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|
765 | |
743 | |
766 | MAP_OUT (per_player); |
744 | MAP_OUT (per_player); |
767 | MAP_OUT (per_party); |
745 | MAP_OUT (per_party); |
768 | |
746 | |
769 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
747 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
770 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
748 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
771 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
749 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
772 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
750 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
773 | |
751 | |
774 | freezer.put (this); |
752 | freezer.put (this); |
775 | freezer.put (KW_end); |
753 | freezer.put (KW(end)); |
776 | |
754 | |
777 | return true; |
755 | return true; |
778 | } |
756 | } |
779 | |
757 | |
780 | bool |
758 | bool |
… | |
… | |
785 | if (!_save_header (freezer)) |
763 | if (!_save_header (freezer)) |
786 | return false; |
764 | return false; |
787 | |
765 | |
788 | return freezer.save (path); |
766 | return freezer.save (path); |
789 | } |
767 | } |
|
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768 | |
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|
769 | //+GPL |
790 | |
770 | |
791 | /* |
771 | /* |
792 | * Remove and free all objects in the given map. |
772 | * Remove and free all objects in the given map. |
793 | */ |
773 | */ |
794 | void |
774 | void |
… | |
… | |
863 | |
843 | |
864 | clear (); |
844 | clear (); |
865 | } |
845 | } |
866 | |
846 | |
867 | /* decay and destroy perishable items in a map */ |
847 | /* decay and destroy perishable items in a map */ |
|
|
848 | // TODO: should be done regularly, not on map load? |
868 | void |
849 | void |
869 | maptile::do_decay_objects () |
850 | maptile::do_decay_objects () |
870 | { |
851 | { |
871 | if (!spaces) |
852 | if (!spaces) |
872 | return; |
853 | return; |
… | |
… | |
919 | || mat & M_LIQUID |
900 | || mat & M_LIQUID |
920 | || (mat & M_IRON && rndm (1, 5) == 1) |
901 | || (mat & M_IRON && rndm (1, 5) == 1) |
921 | || (mat & M_GLASS && rndm (1, 2) == 1) |
902 | || (mat & M_GLASS && rndm (1, 2) == 1) |
922 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
903 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
923 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
904 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
924 | || (mat & M_ICE && temp > 32)) |
905 | //|| (mat & M_ICE && temp > 32) |
|
|
906 | ) |
925 | destroy = 1; |
907 | destroy = 1; |
926 | } |
908 | } |
927 | |
909 | |
928 | /* adjust overall chance below */ |
910 | /* adjust overall chance below */ |
929 | if (destroy && rndm (0, 1)) |
911 | if (destroy && rndm (0, 1)) |
… | |
… | |
1020 | */ |
1002 | */ |
1021 | void |
1003 | void |
1022 | mapspace::update_ () |
1004 | mapspace::update_ () |
1023 | { |
1005 | { |
1024 | object *last = 0; |
1006 | object *last = 0; |
1025 | uint8 flags = P_UPTODATE, anywhere = 0; |
1007 | uint8 flags = P_UPTODATE; |
1026 | sint8 light = 0; |
1008 | sint8 light = 0; |
1027 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1009 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1010 | uint64_t volume = 0; |
|
|
1011 | uint32_t items = 0; |
|
|
1012 | object *anywhere = 0; |
|
|
1013 | uint8_t middle_visibility = 0; |
1028 | |
1014 | |
1029 | //object *middle = 0; |
1015 | //object *middle = 0; |
1030 | //object *top = 0; |
1016 | //object *top = 0; |
1031 | //object *floor = 0; |
1017 | //object *floor = 0; |
1032 | // this seems to generate better code than using locals, above |
1018 | // this seems to generate better code than using locals, above |
1033 | object *&top = faces_obj[0] = 0; |
1019 | object *&top = faces_obj[0] = 0; |
1034 | object *&middle = faces_obj[1] = 0; |
1020 | object *&middle = faces_obj[1] = 0; |
1035 | object *&floor = faces_obj[2] = 0; |
1021 | object *&floor = faces_obj[2] = 0; |
|
|
1022 | |
|
|
1023 | object::flags_t allflags; // all flags of all objects or'ed together |
1036 | |
1024 | |
1037 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1025 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1038 | { |
1026 | { |
1039 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1027 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1040 | light += tmp->glow_radius; |
1028 | light += tmp->glow_radius; |
… | |
… | |
1045 | * 3 times each time the player moves, because many of the |
1033 | * 3 times each time the player moves, because many of the |
1046 | * functions the move_player calls eventualy call this. |
1034 | * functions the move_player calls eventualy call this. |
1047 | * |
1035 | * |
1048 | * Always put the player down for drawing. |
1036 | * Always put the player down for drawing. |
1049 | */ |
1037 | */ |
1050 | if (!tmp->invisible) |
1038 | if (expect_true (!tmp->invisible)) |
1051 | { |
1039 | { |
1052 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1040 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1053 | top = tmp; |
1041 | top = tmp; |
1054 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1042 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1055 | { |
1043 | { |
1056 | /* If we got a floor, that means middle and top were below it, |
1044 | /* If we got a floor, that means middle and top were below it, |
1057 | * so should not be visible, so we clear them. |
1045 | * so should not be visible, so we clear them. |
1058 | */ |
1046 | */ |
1059 | middle = 0; |
1047 | middle = 0; |
1060 | top = 0; |
1048 | top = 0; |
1061 | floor = tmp; |
1049 | floor = tmp; |
|
|
1050 | volume = 0; |
|
|
1051 | items = 0; |
1062 | } |
1052 | } |
1063 | /* Flag anywhere have high priority */ |
1053 | else |
1064 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1065 | { |
1054 | { |
|
|
1055 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1056 | { |
|
|
1057 | ++items; |
|
|
1058 | volume += tmp->volume (); |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | /* Flag anywhere have high priority */ |
|
|
1062 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1063 | anywhere = tmp; |
|
|
1064 | |
|
|
1065 | /* Find the highest visible face around. If equal |
|
|
1066 | * visibilities, we still want the one nearer to the |
|
|
1067 | * top |
|
|
1068 | */ |
|
|
1069 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1070 | { |
|
|
1071 | middle_visibility = ::faces [tmp->face].visibility; |
1066 | middle = tmp; |
1072 | middle = tmp; |
1067 | anywhere = 1; |
1073 | } |
1068 | } |
1074 | } |
1069 | |
|
|
1070 | /* Find the highest visible face around. If equal |
|
|
1071 | * visibilities, we still want the one nearer to the |
|
|
1072 | * top |
|
|
1073 | */ |
|
|
1074 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1075 | middle = tmp; |
|
|
1076 | } |
|
|
1077 | |
|
|
1078 | if (tmp == tmp->above) |
|
|
1079 | { |
|
|
1080 | LOG (llevError, "Error in structure of map\n"); |
|
|
1081 | exit (-1); |
|
|
1082 | } |
1075 | } |
1083 | |
1076 | |
1084 | move_slow |= tmp->move_slow; |
1077 | move_slow |= tmp->move_slow; |
1085 | move_block |= tmp->move_block; |
1078 | move_block |= tmp->move_block; |
1086 | move_on |= tmp->move_on; |
1079 | move_on |= tmp->move_on; |
1087 | move_off |= tmp->move_off; |
1080 | move_off |= tmp->move_off; |
1088 | move_allow |= tmp->move_allow; |
1081 | move_allow |= tmp->move_allow; |
1089 | |
1082 | |
1090 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1083 | allflags |= tmp->flag; |
1091 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1084 | |
1092 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1085 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1093 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1086 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1094 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1095 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1096 | } |
1087 | } |
|
|
1088 | |
|
|
1089 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1090 | if (anywhere) |
|
|
1091 | middle = anywhere; |
|
|
1092 | |
|
|
1093 | // ORing all flags together and checking them here is much faster |
|
|
1094 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1095 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1096 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1097 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1097 | |
1098 | |
1098 | this->light = min (light, MAX_LIGHT_RADIUS); |
1099 | this->light = min (light, MAX_LIGHT_RADIUS); |
1099 | this->flags_ = flags; |
1100 | this->flags_ = flags; |
1100 | this->move_block = move_block & ~move_allow; |
1101 | this->move_block = move_block & ~move_allow; |
1101 | this->move_on = move_on; |
1102 | this->move_on = move_on; |
1102 | this->move_off = move_off; |
1103 | this->move_off = move_off; |
1103 | this->move_slow = move_slow; |
1104 | this->move_slow = move_slow; |
|
|
1105 | this->volume_ = (volume + 1023) / 1024; |
|
|
1106 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1104 | |
1107 | |
1105 | /* At this point, we have a floor face (if there is a floor), |
1108 | /* At this point, we have a floor face (if there is a floor), |
1106 | * and the floor is set - we are not going to touch it at |
1109 | * and the floor is set - we are not going to touch it at |
1107 | * this point. |
1110 | * this point. |
1108 | * middle contains the highest visibility face. |
1111 | * middle contains the highest visibility face. |
… | |
… | |
1174 | faces_obj [1] = middle; |
1177 | faces_obj [1] = middle; |
1175 | faces_obj [2] = floor; |
1178 | faces_obj [2] = floor; |
1176 | #endif |
1179 | #endif |
1177 | } |
1180 | } |
1178 | |
1181 | |
1179 | uint64 |
|
|
1180 | mapspace::volume () const |
|
|
1181 | { |
|
|
1182 | uint64 vol = 0; |
|
|
1183 | |
|
|
1184 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1185 | vol += op->volume (); |
|
|
1186 | |
|
|
1187 | return vol; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | maptile * |
1182 | maptile * |
1191 | maptile::tile_available (int dir, bool load) |
1183 | maptile::tile_available (int dir, bool load) |
1192 | { |
1184 | { |
1193 | if (tile_path[dir]) |
1185 | if (tile_path[dir]) |
1194 | { |
1186 | { |
… | |
… | |
1533 | int dx, dy; |
1525 | int dx, dy; |
1534 | |
1526 | |
1535 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1527 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1536 | } |
1528 | } |
1537 | |
1529 | |
|
|
1530 | //-GPL |
|
|
1531 | |
1538 | object * |
1532 | object * |
1539 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1533 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1540 | { |
1534 | { |
1541 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1535 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1542 | } |
1536 | } |
… | |
… | |
1553 | if (default_region) |
1547 | if (default_region) |
1554 | return default_region; |
1548 | return default_region; |
1555 | |
1549 | |
1556 | return ::region::default_region (); |
1550 | return ::region::default_region (); |
1557 | } |
1551 | } |
|
|
1552 | |
|
|
1553 | //+GPL |
1558 | |
1554 | |
1559 | /* picks a random object from a style map. |
1555 | /* picks a random object from a style map. |
1560 | */ |
1556 | */ |
1561 | object * |
1557 | object * |
1562 | maptile::pick_random_object (rand_gen &gen) const |
1558 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1575 | if (pick && pick->is_head ()) |
1571 | if (pick && pick->is_head ()) |
1576 | return pick->head_ (); |
1572 | return pick->head_ (); |
1577 | } |
1573 | } |
1578 | |
1574 | |
1579 | // instead of crashing in the unlikely(?) case, try to return *something* |
1575 | // instead of crashing in the unlikely(?) case, try to return *something* |
1580 | return archetype::find ("bug"); |
1576 | return archetype::find (shstr_bug); |
1581 | } |
1577 | } |
|
|
1578 | |
|
|
1579 | //-GPL |
1582 | |
1580 | |
1583 | void |
1581 | void |
1584 | maptile::play_sound (faceidx sound, int x, int y) const |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1585 | { |
1583 | { |
1586 | if (!sound) |
1584 | if (!sound) |