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Comparing deliantra/server/common/map.C (file contents):
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
32 31
33/* 32/*
34 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found. 34 * return NULL if no match is found.
36 */ 35 */
37
38maptile * 36maptile *
39has_been_loaded (const char *name) 37has_been_loaded (const char *name)
40{ 38{
41 maptile *map;
42
43 if (!name || !*name) 39 if (!name || !*name)
44 return 0; 40 return 0;
45 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
46 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
47 break;
48 return (map); 44 return map;
45
46 return 0;
49} 47}
50 48
51/* 49/*
52 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
196 194
197void 195void
198dump_map (const maptile *m) 196dump_map (const maptile *m)
199{ 197{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
202 200
203 if (m->msg != NULL) 201 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
205 203
206 if (m->maplore != NULL) 204 if (m->maplore != NULL)
220 */ 218 */
221 219
222void 220void
223dump_all_maps (void) 221dump_all_maps (void)
224{ 222{
225 maptile *m; 223 for_all_maps (m)
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m); 224 dump_map (m);
229} 225}
230 226
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
475 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
479 */ 475 */
480
481static void 476static void
482link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
483{ 478{
484 int x, y; 479 int x, y;
485 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
486 archetype *at; 481 archetype *at;
487 482
488 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
489 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 486 {
492 above = tmp->above; 487 above = tmp->above;
493 488
494 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
601 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
602 * in order to do map tiling properly. 597 * in order to do map tiling properly.
603 */ 598 */
604void 599void
605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
606{ 601{
607 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
608 object *op; 603 object *op;
609 604
610 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
611 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
612 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
613 { 608 {
614 unique = 0; 609 unique = 0;
610
615 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
616 { 612 {
617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
618 unique = 1; 614 unique = 1;
619 615
620 if (op->type == PLAYER) 616 if (!op->can_map_save ())
621 continue; 617 continue;
622 618
623 if (op->head || op->owner)
624 continue;
625
626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
627 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
629 save_object (fp, op, 3); 622 save_object (fp, op, 1);
630 } 623 }
631 } 624 }
632} 625}
633 626
634maptile::maptile () 627maptile::maptile ()
635{ 628{
636 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
637 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
639 */ 633 */
640 MAP_WIDTH (this) = 16; 634 width = 16;
641 MAP_HEIGHT (this) = 16; 635 height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
643 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
644 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
645 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
648 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
649} 664}
650 665
651/* 666/*
652 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
653 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
654 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
655 */ 670 */
656maptile * 671maptile *
657get_linked_map (void) 672get_linked_map (void)
658{ 673{
659 maptile *mp, *map = new maptile; 674 maptile *map = new maptile;
660 675 map->link ();
661 for (mp = first_map; mp && mp->next; mp = mp->next);
662
663 if (mp == NULL)
664 first_map = map;
665 else
666 mp->next = map;
667
668 return map; 676 return map;
669} 677}
670 678
671/* 679/*
672 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
683 * that is their poor assumption. 691 * that is their poor assumption.
684 */ 692 */
685 if (spaces) 693 if (spaces)
686 { 694 {
687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
688 free (spaces); 696 sfree (spaces, size ());
689 } 697 }
690 698
691 spaces = (mapspace *) 699 spaces = salloc0<mapspace> (size ());
692 calloc (1, width * height * sizeof (mapspace));
693
694 if (!spaces)
695 fatal (OUT_OF_MEMORY);
696} 700}
697 701
698/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
699 * in random map code and the editor. 703 * in random map code and the editor.
700 */ 704 */
733 p = strchr (p, ';'); 737 p = strchr (p, ';');
734 number_of_entries++; 738 number_of_entries++;
735 if (p) 739 if (p)
736 p++; 740 p++;
737 } 741 }
742
738 p = shop_string; 743 p = shop_string;
739 strip_endline (p); 744 strip_endline (p);
740 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
741 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
742 { 747 {
743 if (!p) 748 if (!p)
744 { 749 {
745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
746 break; 751 break;
747 } 752 }
753
748 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
749 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
751 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
752 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
779 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
780 */ 786 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
782 } 788 }
783 } 789 }
790
784 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
785 if (next_semicolon) 792 if (next_semicolon)
786 p = ++next_semicolon; 793 p = ++next_semicolon;
787 else 794 else
788 p = NULL; 795 p = NULL;
789 } 796 }
797
790 free (shop_string); 798 free (shop_string);
791 return items; 799 return items;
792} 800}
793 801
794/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
803 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
804 { 812 {
805 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
806 { 814 {
807 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
808 {
809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
810 }
811 else 817 else
812 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
813 } 819 }
814 else 820 else
815 { 821 {
816 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
817 {
818 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
819 }
820 else 824 else
821 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
822 } 826 }
827
823 strcat (output_string, tmp); 828 strcat (output_string, tmp);
824 } 829 }
825} 830}
826 831
827/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
1095 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1096 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1097 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1098 * managed map list. 1103 * managed map list.
1099 */ 1104 */
1100
1101maptile * 1105maptile *
1102load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1103{ 1107{
1104 maptile *m; 1108 maptile *m;
1105 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1132 1136
1133 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1135 1139
1136 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1137 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1138 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1139 set_map_reset_time (m); 1143 set_map_reset_time (m);
1140 m->instantiate (); 1144 m->instantiate ();
1141 return (m); 1145 return (m);
1142} 1146}
1143 1147
1144/* 1148/*
1145 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1146 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1147 * option if we can't find the original map) 1151 * option if we can't find the original map)
1148 */ 1152 */
1149
1150static maptile * 1153static maptile *
1151load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1152{ 1155{
1153 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1154 1157
1198/* 1201/*
1199 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1200 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1201 * option if we can't find the original map) 1204 * option if we can't find the original map)
1202 */ 1205 */
1203
1204maptile * 1206maptile *
1205load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1206{ 1208{
1207 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1208 1210
1238delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1239{ 1241{
1240 int i, j, unique; 1242 int i, j, unique;
1241 object *op, *next; 1243 object *op, *next;
1242 1244
1243 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1244 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1245 { 1247 {
1246 unique = 0; 1248 unique = 0;
1247 1249
1248 for (op = GET_MAP_OB (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 1251 {
1259 } 1261 }
1260 } 1262 }
1261 } 1263 }
1262} 1264}
1263 1265
1264
1265/* 1266/*
1266 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1267 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1268 */ 1269 */
1269static void 1270static void
1288 return; 1289 return;
1289 1290
1290 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1291 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1292 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1293 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1294 1296
1295 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1296} 1298}
1297
1298 1299
1299/* 1300/*
1300 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1301 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1302 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1303 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1304 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1305 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1306 */ 1307 */
1307
1308int 1308int
1309new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1310{ 1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i; 1312 int i;
1453free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1454{ 1454{
1455 if (!m->spaces) 1455 if (!m->spaces)
1456 return; 1456 return;
1457 1457
1458 for (int i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1459 for (int j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1460 { 1460 {
1461 mapspace &ms = m->at (i, j); 1461 mapspace &ms = m->at (i, j);
1462 1462
1463 while (object *op = ms.bottom) 1463 while (object *op = ms.bot)
1464 { 1464 {
1465 if (op->head) 1465 if (op->head)
1466 op = op->head; 1466 op = op->head;
1467 1467
1468 op->destroy_inv (false); 1468 op->destroy_inv (false);
1476 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1477 */ 1477 */
1478void 1478void
1479free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1480{ 1480{
1481 if (m->in_memory != MAP_IN_MEMORY) 1481 if (!m->in_memory) //TODO: makes no sense to me?
1482 return; 1482 return;
1483 1483
1484 m->in_memory = MAP_SAVING; 1484 m->in_memory = MAP_SAVING;
1485 1485
1486 // TODO: use new/delete 1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488 1487
1489 if (flag && m->spaces) 1488 if (flag && m->spaces)
1490 free_all_objects (m); 1489 free_all_objects (m);
1491 if (m->name)
1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1498 FREE_AND_CLEAR (m->maplore);
1499 1490
1500 delete [] m->shopitems; 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1501 m->shopitems = 0;
1502 1492
1503 if (m->shoprace) 1493 free (m->name), m->name = 0;
1504 FREE_AND_CLEAR (m->shoprace); 1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0;
1505 1498
1506 if (m->buttons) 1499 if (m->buttons)
1507 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1508
1509 m->buttons = NULL;
1510 1501
1511 for (int i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1512 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1513 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1516 m->tile_map[i] = 0;
1517 }
1518 1504
1519 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1520
1521#undef FREE_AND_CLEAR
1522} 1506}
1523 1507
1524maptile::~maptile () 1508maptile::~maptile ()
1525{ 1509{
1526 free_map (this, 1); 1510 assert (destroyed ());
1527 free (tmpname);
1528} 1511}
1529 1512
1530void 1513void
1531maptile::do_destroy () 1514maptile::do_destroy ()
1532{ 1515{
1533 attachable::do_destroy (); 1516 attachable::do_destroy ();
1534 1517
1535 free_all_objects (this); 1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1536 1522
1537 /* We need to look through all the maps and see if any maps 1523 /* We need to look through all the maps and see if any maps
1538 * are pointing at this one for tiling information. Since 1524 * are pointing at this one for tiling information. Since
1539 * tiling can be asymetric, we just can not look to see which 1525 * tiling can be asymetric, we just can not look to see which
1540 * maps this map tiles with and clears those. 1526 * maps this map tiles with and clears those.
1541 */ 1527 */
1542 //TODO: non-euclidean-tiling MUST GO 1528 //TODO: non-euclidean-tiling MUST GO
1543 for (maptile *m = first_map; m; m = m->next) 1529 for_all_maps (m)
1544 for (int i = 0; i < 4; i++) 1530 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this) 1531 if (m->tile_map[i] == this)
1546 m->tile_map[i] = 0; 1532 m->tile_map[i] = 0;
1547
1548 if (first_map == this)
1549 first_map = next;
1550 else
1551 for (maptile *m = first_map; m; m = m->next)
1552 if (m->next = this)
1553 {
1554 m->next = next;
1555 break;
1556 }
1557} 1533}
1558 1534
1559//TODO: must go 1535//TODO: must go
1560void 1536void
1561delete_map (maptile *m) 1537delete_map (maptile *m)
1609 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else 1587 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613 1589
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL); 1591 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618 1592
1619 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1620 1594
1621 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise. 1596 * if from the editor, likewise.
1692 int x, y, i; 1666 int x, y, i;
1693 long monster_cnt = 0; 1667 long monster_cnt = 0;
1694 double avgexp = 0; 1668 double avgexp = 0;
1695 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1696 1670
1697 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1698 { 1672 {
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1700 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1701 } 1675 }
1702 1676
1703 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1704 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1680 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1682 {
1709 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1758 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1760 delete_map (first_map); 1734 delete_map (first_map);
1761 real_maps++; 1735 real_maps++;
1762 } 1736 }
1737
1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1764} 1739}
1765 1740
1766/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1767 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1826 1801
1827 middle_obj = 0; 1802 middle_obj = 0;
1828 top_obj = 0; 1803 top_obj = 0;
1829 floor_obj = 0; 1804 floor_obj = 0;
1830 1805
1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1832 { 1807 {
1833 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1834 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1835 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1836 * it is a dissapation factor that is cubed. 1811 * it is a dissapation factor that is cubed.
1986void 1961void
1987set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
1988{ 1963{
1989 int timeout; 1964 int timeout;
1990 1965
1991 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
1992 if (timeout <= 0) 1967 if (timeout <= 0)
1993 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
1994 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
1995 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
1996 MAP_WHEN_RESET (map) = time (0) + timeout; 1971 map->reset_time = time (0) + timeout;
1997} 1972}
1998 1973
1999/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2000 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2001 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2044 return 1; 2019 return 1;
2045 2020
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2048 2023
2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2050 } 2025 }
2051 2026
2052 if (x >= MAP_WIDTH (m)) 2027 if (x >= m->width)
2053 { 2028 {
2054 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2055 return 1; 2030 return 1;
2056 2031
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2059 2034
2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2061 } 2036 }
2062 2037
2063 if (y < 0) 2038 if (y < 0)
2064 { 2039 {
2065 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2066 return 1; 2041 return 1;
2067 2042
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2070 2045
2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2072 } 2047 }
2073 2048
2074 if (y >= MAP_HEIGHT (m)) 2049 if (y >= m->height)
2075 { 2050 {
2076 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2077 return 1; 2052 return 1;
2078 2053
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2081 2056
2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2083 } 2058 }
2084 2059
2085 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2086 * map. 2061 * map.
2087 */ 2062 */
2105 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2106 return 0; 2081 return 0;
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2109 2084
2110 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2112 } 2087 }
2113 2088
2114 if (*x >= MAP_WIDTH (m)) 2089 if (*x >= m->width)
2115 { 2090 {
2116 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2117 return 0; 2092 return 0;
2118 2093
2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2121 2096
2122 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2123 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2124 } 2099 }
2125 2100
2126 if (*y < 0) 2101 if (*y < 0)
2127 { 2102 {
2129 return 0; 2104 return 0;
2130 2105
2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2132 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2133 2108
2134 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2135 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2136 } 2111 }
2137 2112
2138 if (*y >= MAP_HEIGHT (m)) 2113 if (*y >= m->height)
2139 { 2114 {
2140 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2141 return 0; 2116 return 0;
2142 2117
2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2144 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2145 2120
2146 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2147 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2148 } 2123 }
2149 2124
2150 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2151 * map. 2126 * map.
2171 2146
2172 } 2147 }
2173 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2174 { /* up */ 2149 { /* up */
2175 *dx = 0; 2150 *dx = 0;
2176 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2177 } 2152 }
2178 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2179 { /* right */ 2154 { /* right */
2180 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2181 *dy = 0; 2156 *dy = 0;
2182 } 2157 }
2183 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2184 { /* down */ 2159 { /* down */
2185 *dx = 0; 2160 *dx = 0;
2186 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2187 } 2162 }
2188 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2189 { /* left */ 2164 { /* left */
2190 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2191 *dy = 0; 2166 *dy = 0;
2192 2167
2193 } 2168 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 2170 { /* up right */
2196 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2197 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2198 } 2173 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */ 2175 { /* up left */
2201 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2202 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2203 } 2178 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */ 2180 { /* right up */
2206 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2207 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2208 } 2183 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */ 2185 { /* right down */
2211 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2212 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2213 } 2188 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */ 2190 { /* down right */
2216 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2217 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2218 } 2193 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */ 2195 { /* down left */
2221 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2222 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2223 } 2198 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */ 2200 { /* left up */
2226 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2227 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2228 } 2203 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 2205 { /* left down */
2231 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2232 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2233 2208
2234 } 2209 }
2235 else 2210 else
2236 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2237 return 0; 2212 return 0;
2362{ 2337{
2363 int dx, dy; 2338 int dx, dy;
2364 2339
2365 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2366} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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