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Comparing deliantra/server/common/map.C (file contents):
Revision 1.38 by pippijn, Mon Dec 11 19:46:46 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33 31
34/* 32/*
35 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 34 * return NULL if no match is found.
37 */ 35 */
38
39maptile * 36maptile *
40has_been_loaded (const char *name) 37has_been_loaded (const char *name)
41{ 38{
42 maptile *map;
43
44 if (!name || !*name) 39 if (!name || !*name)
45 return 0; 40 return 0;
46 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
47 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
48 break;
49 return (map); 44 return map;
45
46 return 0;
50} 47}
51 48
52/* 49/*
53 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
197 194
198void 195void
199dump_map (const maptile *m) 196dump_map (const maptile *m)
200{ 197{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203 200
204 if (m->msg != NULL) 201 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
206 203
207 if (m->maplore != NULL) 204 if (m->maplore != NULL)
221 */ 218 */
222 219
223void 220void
224dump_all_maps (void) 221dump_all_maps (void)
225{ 222{
226 maptile *m; 223 for_all_maps (m)
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m); 224 dump_map (m);
231 }
232} 225}
233 226
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
243 */ 236 */
244int 237int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval = 0; 241 int retval = 0;
249 maptile *mp; 242 maptile *mp;
250 243
251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
253 newx = x; 244 newx = x;
254 newy = y; 245 newy = y;
246
255 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
256 if (mp != oldmap) 252 if (mp != oldmap)
257 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 254
265 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
266 258
267 return retval; 259 return retval | mp->at (newx, newy).flags ();
268} 260}
269 261
270/* 262/*
271 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
295 } 287 }
296 288
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 290 * directly.
299 */ 291 */
300 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
301 293
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 295
304 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
328 */ 320 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 322 {
331 323
332 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 326 {
398 * 390 *
399 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
401 * against the move_block values. 393 * against the move_block values.
402 */ 394 */
403
404int 395int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 397{
407 archetype *tmp; 398 archetype *tmp;
408 int flag; 399 int flag;
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
417 408
418 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
420 } 411 }
421 412
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 414 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 416
426 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 420 return P_IS_ALIVE;
430 421
422 mapspace &ms = m1->at (sx, sy);
423
424
431 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 428 */
435 429
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 431 continue;
438 432
439 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
441 */ 435 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 437 return P_NO_PASS;
444
445 } 438 }
439
446 return 0; 440 return 0;
447} 441}
448 442
449/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
477 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
481 */ 475 */
482
483static void 476static void
484link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
485{ 478{
486 int x, y; 479 int x, y;
487 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
488 archetype *at; 481 archetype *at;
489 482
490 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 486 {
494 above = tmp->above; 487 above = tmp->above;
495 488
496 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
532{ 525{
533 int i, j; 526 int i, j;
534 int unique; 527 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 529
537 op = get_object (); 530 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
539 532
540 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
541 { 534 {
542 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
547 { 540 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 542 continue;
550 } 543 }
551 544
552
553 switch (i) 545 switch (i)
554 { 546 {
555 case LL_NORMAL: 547 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else 551 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 553
562 if (op->inv) 554 if (op->inv)
563 sum_weight (op); 555 sum_weight (op);
564 556
565 prev = op, last_more = op; 557 prev = op, last_more = op;
566 break; 558 break;
567 559
568 case LL_MORE: 560 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
571 break; 563 break;
572 } 564 }
573 565
574 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op); 567 remove_from_active_list (op);
576 568
577 op = get_object (); 569 op = object::create ();
578 op->map = m; 570 op->map = m;
579 } 571 }
580 572
581 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
582 { 574 {
583 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
584 { 576 {
585 unique = 0; 577 unique = 0;
586 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 580 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 582 unique = 1;
583
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 } 586 }
594 } 587 }
595 } 588 }
596 589
597 free_object (op); 590 op->destroy ();
598 link_multipart_objects (m); 591 link_multipart_objects (m);
599} 592}
600 593
601/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
603 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
604 * in order to do map tiling properly. 597 * in order to do map tiling properly.
605 */ 598 */
606void 599void
607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
608{ 601{
609 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
610 object *op; 603 object *op;
611 604
612 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
615 { 608 {
616 unique = 0; 609 unique = 0;
610
617 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
618 { 612 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
620 unique = 1; 614 unique = 1;
621 615
622 if (op->type == PLAYER) 616 if (!op->can_map_save ())
623 {
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue;
626 }
627
628 if (op->head || op->owner)
629 continue; 617 continue;
630 618
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
632 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
634 save_object (fp, op, 3); 622 save_object (fp, op, 1);
635 623 }
636 } /* for this space */ 624 }
637 } /* for this j */
638} 625}
639 626
640maptile::maptile () 627maptile::maptile ()
641{ 628{
642 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
643 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
645 */ 633 */
646 MAP_WIDTH (this) = 16; 634 width = 16;
647 MAP_HEIGHT (this) = 16; 635 height = 16;
648 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
649 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
650 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
651 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
654 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
655} 668}
656 669
657/* 670/*
658 * Allocates, initialises, and returns a pointer to a maptile. 671 * Allocates, initialises, and returns a pointer to a maptile.
659 * Modified to no longer take a path option which was not being 672 * Modified to no longer take a path option which was not being
660 * used anyways. MSW 2001-07-01 673 * used anyways. MSW 2001-07-01
661 */ 674 */
662maptile * 675maptile *
663get_linked_map (void) 676get_linked_map (void)
664{ 677{
665 maptile *mp, *map = new maptile; 678 maptile *map = new maptile;
666 679 map->link ();
667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
669 if (mp == NULL)
670 first_map = map;
671 else
672 mp->next = map;
673
674 return map; 680 return map;
675} 681}
676 682
677/* 683/*
678 * Allocates the arrays contained in a maptile. 684 * Allocates the arrays contained in a maptile.
689 * that is their poor assumption. 695 * that is their poor assumption.
690 */ 696 */
691 if (spaces) 697 if (spaces)
692 { 698 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces); 700 sfree (spaces, size ());
695 } 701 }
696 702
697 spaces = (MapSpace *) 703 spaces = salloc0<mapspace> (size ());
698 calloc (1, width * height * sizeof (MapSpace));
699
700 if (!spaces)
701 fatal (OUT_OF_MEMORY);
702} 704}
703 705
704/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
705 * in random map code and the editor. 707 * in random map code and the editor.
706 */ 708 */
707maptile * 709maptile *
708get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
709{ 711{
710 maptile *m = get_linked_map (); 712 maptile *m = get_linked_map ();
711 713
712 m->width = sizex; 714 m->width = sizex;
713 m->height = sizey; 715 m->height = sizey;
714 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
715 m->allocate (); 718 m->allocate ();
716 719
717 return m; 720 return m;
718} 721}
719 722
720/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
721 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
722 * at a later date. 725 * at a later date.
723 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
724 */ 727 */
725
726static shopitems * 728static shopitems *
727parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
728{ 730{
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 732 shopitems *items = NULL;
731 int i = 0, number_of_entries = 0; 733 int i = 0, number_of_entries = 0;
732 const typedata *current_type; 734 const typedata *current_type;
733 735
734 shop_string = strdup_local (input_string); 736 shop_string = strdup (input_string);
735 p = shop_string; 737 p = shop_string;
736 /* first we'll count the entries, we'll need that for allocating the array shortly */ 738 /* first we'll count the entries, we'll need that for allocating the array shortly */
737 while (p) 739 while (p)
738 { 740 {
739 p = strchr (p, ';'); 741 p = strchr (p, ';');
740 number_of_entries++; 742 number_of_entries++;
741 if (p) 743 if (p)
742 p++; 744 p++;
743 } 745 }
746
744 p = shop_string; 747 p = shop_string;
745 strip_endline (p); 748 strip_endline (p);
746 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
747 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
748 { 751 {
749 if (!p) 752 if (!p)
750 { 753 {
751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
752 break; 755 break;
753 } 756 }
757
754 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
755 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
757 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
758 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
785 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
786 */ 790 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
788 } 792 }
789 } 793 }
794
790 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
791 if (next_semicolon) 796 if (next_semicolon)
792 p = ++next_semicolon; 797 p = ++next_semicolon;
793 else 798 else
794 p = NULL; 799 p = NULL;
795 } 800 }
801
796 free (shop_string); 802 free (shop_string);
797 return items; 803 return items;
798} 804}
799 805
800/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
809 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
810 { 816 {
811 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
812 { 818 {
813 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
814 {
815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
816 }
817 else 821 else
818 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
819 } 823 }
820 else 824 else
821 { 825 {
822 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
823 {
824 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
825 }
826 else 828 else
827 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
828 } 830 }
831
829 strcat (output_string, tmp); 832 strcat (output_string, tmp);
830 } 833 }
831} 834}
832 835
833/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
925 * with nothing between). There is no reason in those cases to 928 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data 929 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes 930 * when msgpos is zero, so copying it results in crashes
928 */ 931 */
929 if (msgpos != 0) 932 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf); 933 m->msg = strdup (msgbuf);
931 } 934 }
932 else if (!strcmp (key, "maplore")) 935 else if (!strcmp (key, "maplore"))
933 { 936 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL) 937 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 { 938 {
941 strcpy (maplorebuf + maplorepos, buf); 944 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf); 945 maplorepos += strlen (buf);
943 } 946 }
944 } 947 }
945 if (maplorepos != 0) 948 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf); 949 m->maplore = strdup (maplorebuf);
947 } 950 }
948 else if (!strcmp (key, "end")) 951 else if (!strcmp (key, "end"))
949 { 952 {
950 break; 953 break;
951 } 954 }
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 963 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 } 964 }
962 else if (!strcmp (key, "name")) 965 else if (!strcmp (key, "name"))
963 { 966 {
964 *end = 0; 967 *end = 0;
965 m->name = strdup_local (value); 968 m->name = strdup (value);
966 } 969 }
967 /* first strcmp value on these are old names supported 970 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are 971 * for compatibility reasons. The new values (second) are
969 * what really should be used. 972 * what really should be used.
970 */ 973 */
971 else if (!strcmp (key, "oid")) 974 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value)); 975 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach")) 976 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value; 977 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 978 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value); 979 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 980 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value); 981 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width")) 982 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value); 983 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height")) 984 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value); 985 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 986 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value); 987 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 988 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value); 989 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 990 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 { 991 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 992 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value); 993 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 994 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value); 995 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique")) 996 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value); 997 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template")) 998 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value); 999 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region")) 1000 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value); 1001 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems")) 1002 else if (!strcmp (key, "shopitems"))
1028 { 1003 {
1029 *end = 0; 1004 *end = 0;
1030 m->shopitems = parse_shop_string (value); 1005 m->shopitems = parse_shop_string (value);
1031 } 1006 }
1032 else if (!strcmp (key, "shopgreed")) 1007 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value); 1008 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin")) 1009 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value); 1010 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax")) 1011 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value); 1012 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace")) 1013 else if (!strcmp (key, "shoprace"))
1045 { 1014 {
1046 *end = 0; 1015 *end = 0;
1047 m->shoprace = strdup_local (value); 1016 m->shoprace = strdup (value);
1048 } 1017 }
1049 else if (!strcmp (key, "outdoor")) 1018 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value); 1019 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp")) 1020 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value); 1021 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure")) 1022 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value); 1023 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid")) 1024 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value); 1025 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed")) 1026 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value); 1027 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir")) 1028 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value); 1029 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky")) 1030 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value); 1031 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth")) 1032 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value); 1033 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10)) 1034 else if (!strncmp (key, "tile_path_", 10))
1082 { 1035 {
1083 int tile = atoi (key + 10); 1036 int tile = atoi (key + 10);
1084 1037
1085 if (tile < 1 || tile > 4) 1038 if (tile < 1 || tile > 4)
1118 } 1071 }
1119 1072
1120 if (editor) 1073 if (editor)
1121 { 1074 {
1122 /* Use the value as in the file. */ 1075 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value); 1076 m->tile_path[tile - 1] = strdup (value);
1124 } 1077 }
1125 else if (path != NULL) 1078 else if (path != NULL)
1126 { 1079 {
1127 /* Use the normalized value. */ 1080 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path); 1081 m->tile_path[tile - 1] = strdup (path);
1129 } 1082 }
1130 } /* end if tile direction (in)valid */ 1083 } /* end if tile direction (in)valid */
1131 } 1084 }
1132 else 1085 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1086 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 } 1087 }
1088
1137 if (!key || strcmp (key, "end")) 1089 if (!key || strcmp (key, "end"))
1138 { 1090 {
1139 LOG (llevError, "Got premature eof on map header!\n"); 1091 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1; 1092 return 1;
1141 } 1093 }
1094
1142 return 0; 1095 return 0;
1143} 1096}
1144 1097
1145/* 1098/*
1146 * Opens the file "filename" and reads information about the map 1099 * Opens the file "filename" and reads information about the map
1151 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1152 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1153 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1154 * managed map list. 1107 * managed map list.
1155 */ 1108 */
1156
1157maptile * 1109maptile *
1158load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1159{ 1111{
1160 maptile *m; 1112 maptile *m;
1161 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1179 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1180 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1181 { 1133 {
1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1183 delete_map (m); 1135 delete_map (m);
1184 return NULL; 1136 return 0;
1185 } 1137 }
1186 1138
1187 m->allocate (); 1139 m->allocate ();
1188 1140
1189 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1191 1143
1192 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1193 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1194 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1195 set_map_reset_time (m); 1147 set_map_reset_time (m);
1196 m->instantiate (); 1148 m->instantiate ();
1197 return (m); 1149 return (m);
1198} 1150}
1199 1151
1200/* 1152/*
1201 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1202 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1203 * option if we can't find the original map) 1155 * option if we can't find the original map)
1204 */ 1156 */
1205
1206static maptile * 1157static maptile *
1207load_temporary_map (maptile *m) 1158load_temporary_map (maptile *m)
1208{ 1159{
1209 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1210 1161
1254/* 1205/*
1255 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1256 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1257 * option if we can't find the original map) 1208 * option if we can't find the original map)
1258 */ 1209 */
1259
1260maptile * 1210maptile *
1261load_overlay_map (const char *filename, maptile *m) 1211load_overlay_map (const char *filename, maptile *m)
1262{ 1212{
1263 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1264 1214
1272 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1273 { 1223 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m); 1225 delete_map (m);
1276 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1277 return NULL; 1227 return 0;
1278 } 1228 }
1279 /*m->allocate ();*/ 1229 /*m->allocate ();*/
1280 1230
1281 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1294delete_unique_items (maptile *m) 1244delete_unique_items (maptile *m)
1295{ 1245{
1296 int i, j, unique; 1246 int i, j, unique;
1297 object *op, *next; 1247 object *op, *next;
1298 1248
1299 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1300 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1301 { 1251 {
1302 unique = 0; 1252 unique = 0;
1253
1303 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1304 { 1255 {
1305 next = op->above; 1256 next = op->above;
1257
1306 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1307 unique = 1; 1259 unique = 1;
1260
1308 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1309 { 1262 {
1310 clean_object (op); 1263 op->destroy_inv (false);
1311 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1264 op->destroy ();
1312 remove_button_link (op);
1313 remove_ob (op);
1314 free_object (op);
1315 } 1265 }
1316 } 1266 }
1317 } 1267 }
1318} 1268}
1319 1269
1320
1321/* 1270/*
1322 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1323 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1324 */ 1273 */
1325static void 1274static void
1344 return; 1293 return;
1345 1294
1346 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1347 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1348 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1349 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1350 1300
1351 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1352} 1302}
1353
1354 1303
1355/* 1304/*
1356 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1357 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1358 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1359 * The temporary filename will be stored in the maptileure. 1308 * The temporary filename will be stored in the maptileure.
1360 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1361 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1362 */ 1311 */
1363
1364int 1312int
1365new_save_map (maptile *m, int flag) 1313new_save_map (maptile *m, int flag)
1366{ 1314{
1367 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1368 int i; 1316 int i;
1388 make_path_to_file (filename); 1336 make_path_to_file (filename);
1389 } 1337 }
1390 else 1338 else
1391 { 1339 {
1392 if (!m->tmpname) 1340 if (!m->tmpname)
1393 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1341 m->tmpname = tempnam (settings.tmpdir, NULL);
1394 1342
1395 strcpy (filename, m->tmpname); 1343 strcpy (filename, m->tmpname);
1396 } 1344 }
1397 1345
1398 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1346 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1500 freezer.save (filename); 1448 freezer.save (filename);
1501 1449
1502 return 0; 1450 return 0;
1503} 1451}
1504 1452
1505
1506/*
1507 * Remove and free all objects in the inventory of the given object.
1508 * object.c ?
1509 */
1510
1511void
1512clean_object (object *op)
1513{
1514 object *tmp, *next;
1515
1516 for (tmp = op->inv; tmp; tmp = next)
1517 {
1518 next = tmp->below;
1519 clean_object (tmp);
1520 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1521 remove_button_link (tmp);
1522 remove_ob (tmp);
1523 free_object (tmp);
1524 }
1525}
1526
1527/* 1453/*
1528 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1529 */ 1455 */
1530
1531void 1456void
1532free_all_objects (maptile *m) 1457free_all_objects (maptile *m)
1533{ 1458{
1534 int i, j; 1459 if (!m->spaces)
1535 object *op; 1460 return;
1536 1461
1537 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1538 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1539 { 1464 {
1540 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1541 1466
1542 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1543 { 1468 {
1544 if (op == previous_obj)
1545 {
1546 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1547 break;
1548 }
1549 previous_obj = op;
1550 if (op->head != NULL) 1469 if (op->head)
1551 op = op->head; 1470 op = op->head;
1552 1471
1553 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1554 * free objects in op's inventory. So let it do the job. 1473 op->destroy ();
1555 */
1556 if (m->in_memory == MAP_IN_MEMORY)
1557 clean_object (op);
1558 remove_ob (op);
1559 free_object (op);
1560 } 1474 }
1561 } 1475 }
1562} 1476}
1563 1477
1564/* 1478/*
1565 * Frees everything allocated by the given maptileure. 1479 * Frees everything allocated by the given maptileure.
1566 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1567 */ 1481 */
1568
1569void 1482void
1570free_map (maptile *m, int flag) 1483free_map (maptile *m, int flag)
1571{ 1484{
1572 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1573
1574 if (!m->in_memory)
1575 {
1576 LOG (llevError, "Trying to free freed map.\n");
1577 return; 1486 return;
1578 } 1487
1488 m->in_memory = MAP_SAVING;
1489
1490 // TODO: use new/delete
1491
1579 if (flag && m->spaces) 1492 if (flag && m->spaces)
1580 free_all_objects (m); 1493 free_all_objects (m);
1581 if (m->name) 1494
1582 FREE_AND_CLEAR (m->name); 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1583 if (m->spaces) 1496
1584 FREE_AND_CLEAR (m->spaces); 1497 free (m->name), m->name = 0;
1585 if (m->msg) 1498 free (m->msg), m->msg = 0;
1586 FREE_AND_CLEAR (m->msg); 1499 free (m->maplore), m->maplore = 0;
1587 if (m->maplore) 1500 free (m->shoprace), m->shoprace = 0;
1588 FREE_AND_CLEAR (m->maplore); 1501 delete [] m->shopitems, m->shopitems = 0;
1589 if (m->shopitems) 1502
1590 delete[]m->shopitems;
1591 m->shopitems = 0;
1592 if (m->shoprace)
1593 FREE_AND_CLEAR (m->shoprace);
1594 if (m->buttons) 1503 if (m->buttons)
1595 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1596 m->buttons = NULL; 1505
1597 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1598 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1599 if (m->tile_path[i]) 1508
1600 FREE_AND_CLEAR (m->tile_path[i]);
1601 m->tile_map[i] = NULL;
1602 }
1603 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1604} 1510}
1605 1511
1606/* 1512maptile::~maptile ()
1607 * function: vanish maptile 1513{
1608 * m : pointer to maptile, if NULL no action 1514 assert (destroyed ());
1609 * this deletes all the data on the map (freeing pointers) 1515}
1610 * and then removes this map from the global linked list of maps. 1516
1517void
1518maptile::do_destroy ()
1519{
1520 attachable::do_destroy ();
1521
1522 unlink ();
1523
1524 free_map (this, 1);
1525 free (tmpname), tmpname = 0;
1526
1527 /* We need to look through all the maps and see if any maps
1528 * are pointing at this one for tiling information. Since
1529 * tiling can be asymetric, we just can not look to see which
1530 * maps this map tiles with and clears those.
1611 */ 1531 */
1532 //TODO: non-euclidean-tiling MUST GO
1533 for_all_maps (m)
1534 for (int i = 0; i < 4; i++)
1535 if (m->tile_map[i] == this)
1536 m->tile_map[i] = 0;
1537}
1612 1538
1539//TODO: must go
1613void 1540void
1614delete_map (maptile *m) 1541delete_map (maptile *m)
1615{ 1542{
1616 maptile *tmp, *last;
1617 int i;
1618
1619 if (!m) 1543 if (m)
1620 return; 1544 m->destroy ();
1621
1622 m->clear ();
1623
1624 if (m->in_memory == MAP_IN_MEMORY)
1625 {
1626 /* change to MAP_SAVING, even though we are not,
1627 * so that remove_ob doesn't do as much work.
1628 */
1629 m->in_memory = MAP_SAVING;
1630 free_map (m, 1);
1631 }
1632 /* move this out of free_map, since tmpname can still be needed if
1633 * the map is swapped out.
1634 */
1635 if (m->tmpname)
1636 {
1637 free (m->tmpname);
1638 m->tmpname = NULL;
1639 }
1640 last = NULL;
1641 /* We need to look through all the maps and see if any maps
1642 * are pointing at this one for tiling information. Since
1643 * tiling can be assymetric, we just can not look to see which
1644 * maps this map tiles with and clears those.
1645 */
1646 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1647 {
1648 if (tmp->next == m)
1649 last = tmp;
1650
1651 /* This should hopefully get unrolled on a decent compiler */
1652 for (i = 0; i < 4; i++)
1653 if (tmp->tile_map[i] == m)
1654 tmp->tile_map[i] = NULL;
1655 }
1656
1657 /* If last is null, then this should be the first map in the list */
1658 if (!last)
1659 {
1660 if (m == first_map)
1661 first_map = m->next;
1662 else
1663 /* m->path is a static char, so should hopefully still have
1664 * some useful data in it.
1665 */
1666 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1667 }
1668 else
1669 last->next = m->next;
1670
1671 delete m;
1672} 1545}
1673
1674
1675 1546
1676/* 1547/*
1677 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1678 * name is path name of the map. 1549 * name is path name of the map.
1679 * flags meaning: 1550 * flags meaning:
1682 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1683 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1684 * 1555 *
1685 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1686 */ 1557 */
1687
1688maptile * 1558maptile *
1689ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1690{ 1560{
1691 maptile *m;
1692
1693 if (!name) 1561 if (!name)
1694 return (NULL); 1562 return 0;
1695 1563
1696 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1697 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1698 1566
1699 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1700 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1701 {
1702 return m; 1569 return m;
1703 }
1704 1570
1705 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1706 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1707 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1708 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1710 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1711 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1712 */ 1578 */
1713 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1714 { 1580 {
1715
1716 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1717 if (m) 1582 if (m)
1718 { 1583 {
1719 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1720 delete_map (m); 1585 delete_map (m);
1724 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1725 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1726 else 1591 else
1727 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1728 1593
1729 //eval_pv ("$x = Event::time", 1);//D
1730 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1731 return (NULL); 1595 return (NULL);
1732 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1733 1596
1734 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1735 1598
1736 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1737 * if from the editor, likewise. 1600 * if from the editor, likewise.
1807 int x, y, i; 1670 int x, y, i;
1808 long monster_cnt = 0; 1671 long monster_cnt = 0;
1809 double avgexp = 0; 1672 double avgexp = 0;
1810 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1811 1674
1812 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1813 { 1676 {
1814 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1815 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1816 } 1679 }
1817 1680
1818 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1819 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1820 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1821 { 1684 {
1822 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1823 { 1686 {
1824 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1825 monster_cnt++; 1688 monster_cnt++;
1873 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1874 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1875 delete_map (first_map); 1738 delete_map (first_map);
1876 real_maps++; 1739 real_maps++;
1877 } 1740 }
1741
1878 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1879} 1743}
1880 1744
1881/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1882 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1918 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1919 update_all_map_los (m); 1783 update_all_map_los (m);
1920 return 1; 1784 return 1;
1921} 1785}
1922 1786
1923
1924/* 1787/*
1925 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1926 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1927 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1928 * through, etc) 1791 * through, etc)
1929 */ 1792 */
1930void 1793void
1931update_position (maptile *m, int x, int y) 1794mapspace::update_ ()
1932{ 1795{
1933 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1934 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1935 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1936 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1937 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1938 1801
1939 oldflags = GET_MAP_FLAGS (m, x, y);
1940 if (!(oldflags & P_NEED_UPDATE))
1941 {
1942 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1943 return;
1944 }
1945
1946 middle = blank_face; 1802 middle = blank_face;
1947 top = blank_face; 1803 top = blank_face;
1948 floor = blank_face; 1804 floor = blank_face;
1949 1805
1950 middle_obj = NULL; 1806 middle_obj = 0;
1951 top_obj = NULL; 1807 top_obj = 0;
1952 floor_obj = NULL; 1808 floor_obj = 0;
1953 1809
1954 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1955 { 1811 {
1956
1957 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1958 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1959 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1960 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1961 */ 1816 */
1962 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1963 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1964 1819
1965 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
2003 { 1858 {
2004 middle = tmp->face; 1859 middle = tmp->face;
2005 middle_obj = tmp; 1860 middle_obj = tmp;
2006 } 1861 }
2007 } 1862 }
1863
2008 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
2009 { 1865 {
2010 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
2011 exit (-1); 1867 exit (-1);
2012 } 1868 }
2013 1869
2014 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
2015 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
2016 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
2017 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
2018 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
2019 1875
2020 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2021 flags |= P_IS_ALIVE;
2022 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2023 flags |= P_NO_MAGIC;
2024 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2025 flags |= P_NO_CLERIC;
2026 if (tmp->type == SAFE_GROUND)
2027 flags |= P_SAFE;
2028
2029 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2030 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2031 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
2032 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2033 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2034 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2035 * if they don't match, logic is broken someplace.
2036 */
2037 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2038 { 1882 }
2039 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
2040 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
2041 } 1885 this->flags_ = flags;
2042 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2043 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2044 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2045 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2046 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2047 1890
2048 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2049 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2050 * this point. 1893 * this point.
2051 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2105 break; 1948 break;
2106 } 1949 }
2107 } 1950 }
2108 } 1951 }
2109 } 1952 }
1953
2110 if (middle == floor) 1954 if (middle == floor)
2111 middle = blank_face; 1955 middle = blank_face;
1956
2112 if (top == middle) 1957 if (top == middle)
2113 middle = blank_face; 1958 middle = blank_face;
2114 SET_MAP_FACE (m, x, y, top, 0);
2115 if (top != blank_face)
2116 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2117 else
2118 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2119 SET_MAP_FACE (m, x, y, middle, 1);
2120 if (middle != blank_face)
2121 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2122 else
2123 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2124 SET_MAP_FACE (m, x, y, floor, 2);
2125 if (floor != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2129 SET_MAP_LIGHT (m, x, y, light);
2130}
2131 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2132 1964
2133void 1965void
2134set_map_reset_time (maptile *map) 1966set_map_reset_time (maptile *map)
2135{ 1967{
2136 int timeout; 1968 int timeout = map->reset_timeout;
2137 1969
2138 timeout = MAP_RESET_TIMEOUT (map);
2139 if (timeout <= 0) 1970 if (timeout <= 0)
2140 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2141 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2142 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2143 MAP_WHEN_RESET (map) = seconds () + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2144} 1976}
2145 1977
2146/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2147 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2148 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2176 * 2008 *
2177 */ 2009 */
2178int 2010int
2179out_of_map (maptile *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2180{ 2012{
2181
2182 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2183 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2184 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2185 */ 2016 */
2186 if (!m) 2017 if (!m)
2188 2019
2189 if (x < 0) 2020 if (x < 0)
2190 { 2021 {
2191 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2192 return 1; 2023 return 1;
2024
2193 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2196 } 2027
2197 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2198 } 2029 }
2199 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2200 { 2032 {
2201 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2202 return 1; 2034 return 1;
2035
2203 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2206 } 2038
2207 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2208 } 2040 }
2041
2209 if (y < 0) 2042 if (y < 0)
2210 { 2043 {
2211 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2212 return 1; 2045 return 1;
2046
2213 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2216 } 2049
2217 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2218 } 2051 }
2219 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2220 { 2054 {
2221 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2222 return 1; 2056 return 1;
2057
2223 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2226 } 2060
2227 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2228 } 2062 }
2229 2063
2230 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2231 * map. 2065 * map.
2232 */ 2066 */
2246{ 2080{
2247 2081
2248 if (*x < 0) 2082 if (*x < 0)
2249 { 2083 {
2250 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2251 return NULL; 2085 return 0;
2252 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2253 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2254 2088
2255 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2256 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2257 } 2091 }
2258 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2259 { 2094 {
2260 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2261 return NULL; 2096 return 0;
2097
2262 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2264 2100
2265 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2266 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2267 } 2103 }
2104
2268 if (*y < 0) 2105 if (*y < 0)
2269 { 2106 {
2270 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2271 return NULL; 2108 return 0;
2109
2272 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2274 2112
2275 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2276 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2277 } 2115 }
2278 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2279 { 2118 {
2280 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2281 return NULL; 2120 return 0;
2121
2282 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2284 2124
2285 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2286 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2287 } 2127 }
2288 2128
2289 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2290 * map. 2130 * map.
2310 2150
2311 } 2151 }
2312 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2313 { /* up */ 2153 { /* up */
2314 *dx = 0; 2154 *dx = 0;
2315 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2316 } 2156 }
2317 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2318 { /* right */ 2158 { /* right */
2319 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2320 *dy = 0; 2160 *dy = 0;
2321 } 2161 }
2322 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2323 { /* down */ 2163 { /* down */
2324 *dx = 0; 2164 *dx = 0;
2325 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2326 } 2166 }
2327 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2328 { /* left */ 2168 { /* left */
2329 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2330 *dy = 0; 2170 *dy = 0;
2331 2171
2332 } 2172 }
2333 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2334 { /* up right */ 2174 { /* up right */
2335 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2336 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2337 } 2177 }
2338 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2339 { /* up left */ 2179 { /* up left */
2340 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2341 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2342 } 2182 }
2343 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2344 { /* right up */ 2184 { /* right up */
2345 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2346 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2347 } 2187 }
2348 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2349 { /* right down */ 2189 { /* right down */
2350 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2351 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2352 } 2192 }
2353 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2354 { /* down right */ 2194 { /* down right */
2355 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2356 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2357 } 2197 }
2358 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2359 { /* down left */ 2199 { /* down left */
2360 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2361 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2362 } 2202 }
2363 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2364 { /* left up */ 2204 { /* left up */
2365 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2366 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2367 } 2207 }
2368 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2369 { /* left down */ 2209 { /* left down */
2370 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2371 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2372 2212
2373 } 2213 }
2374 else 2214 else
2375 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2376 return 0; 2216 return 0;
2501{ 2341{
2502 int dx, dy; 2342 int dx, dy;
2503 2343
2504 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2505} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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