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Comparing deliantra/server/common/map.C (file contents):
Revision 1.32 by root, Thu Oct 5 16:50:06 2006 UTC vs.
Revision 1.75 by root, Mon Jan 15 01:25:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 29#include <unistd.h>
31#endif /* win32 */
32 30
33#include "path.h" 31#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/*
39 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found.
41 */
42
43maptile *
44has_been_loaded (const char *name)
45{
46 maptile *map;
47
48 if (!name || !*name)
49 return 0;
50 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path))
52 break;
53 return (map);
54}
55 32
56/* 33/*
57 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
59 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
60 * it really should be called create_mapname 37 * it really should be called create_mapname
61 */ 38 */
62
63const char * 39const char *
64create_pathname (const char *name) 40create_pathname (const char *name)
65{ 41{
66 static char buf[MAX_BUF]; 42 static char buf[8192];
67
68 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
69 * someplace else in the code? msw 2-17-97
70 */
71 if (*name == '/')
72 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
73 else
74 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
75 return (buf); 44 return buf;
76} 45}
77
78/*
79 * same as create_pathname, but for the overlay maps.
80 */
81
82const char *
83create_overlay_pathname (const char *name)
84{
85 static char buf[MAX_BUF];
86
87 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
88 * someplace else in the code? msw 2-17-97
89 */
90 if (*name == '/')
91 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
92 else
93 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
94 return (buf);
95}
96
97/*
98 * same as create_pathname, but for the template maps.
99 */
100
101const char *
102create_template_pathname (const char *name)
103{
104 static char buf[MAX_BUF];
105
106 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
107 * someplace else in the code? msw 2-17-97
108 */
109 if (*name == '/')
110 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
111 else
112 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
113 return (buf);
114}
115
116/*
117 * This makes absolute path to the itemfile where unique objects
118 * will be saved. Converts '/' to '@'. I think it's essier maintain
119 * files than full directory structure, but if this is problem it can
120 * be changed.
121 */
122static const char *
123create_items_path (const char *s)
124{
125 static char buf[MAX_BUF];
126 char *t;
127
128 if (*s == '/')
129 s++;
130
131 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
132
133 for (t = buf + strlen (buf); *s; s++, t++)
134 if (*s == '/')
135 *t = '@';
136 else
137 *t = *s;
138 *t = 0;
139 return (buf);
140}
141
142 46
143/* 47/*
144 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
145 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
146 * is returned. 50 * is returned.
153 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
154 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
155 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
156 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
157 */ 61 */
158
159int 62int
160check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
161{ 64{
162 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
163 66
164#ifndef WIN32
165 char *endbuf; 67 char *endbuf;
166 struct stat statbuf; 68 struct stat statbuf;
167 int mode = 0; 69 int mode = 0;
168#endif
169 70
170 if (prepend_dir) 71 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 72 strcpy (buf, create_pathname (name));
172 else 73 else
173 strcpy (buf, name); 74 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 75
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 76 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 77 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 78 * Can not use strcat because we need to cycle through
181 * all the names. 79 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 94 mode |= 2;
197 95
198 return (mode); 96 return (mode);
199#endif
200}
201
202/*
203 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged.
206 */
207
208void
209dump_map (const maptile *m)
210{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213
214 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg);
216
217 if (m->maplore != NULL)
218 LOG (llevError, "Lore:\n%s", m->maplore);
219
220 if (m->tmpname != NULL)
221 LOG (llevError, "Tmpname: %s\n", m->tmpname);
222
223 LOG (llevError, "Difficulty: %d\n", m->difficulty);
224 LOG (llevError, "Darkness: %d\n", m->darkness);
225}
226
227/*
228 * Prints out debug-information about all maps.
229 * This basically just goes through all the maps and calls
230 * dump_map on each one.
231 */
232
233void
234dump_all_maps (void)
235{
236 maptile *m;
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m);
241 }
242} 97}
243 98
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 105 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 106 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
253 */ 108 */
254int 109int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 111{
257 sint16 newx, newy; 112 sint16 newx = x;
258 int retval = 0; 113 sint16 newy = y;
259 maptile *mp;
260 114
261 if (out_of_map (oldmap, x, y)) 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
116
117 if (!mp)
262 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
263 newx = x;
264 newy = y;
265 mp = get_map_from_coord (oldmap, &newx, &newy);
266 if (mp != oldmap)
267 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 119
275 retval |= mp->spaces[newx + mp->width * newy].flags; 120 if (newmap) *newmap = mp;
121 if (nx) *nx = newx;
122 if (ny) *ny = newy;
276 123
277 return retval; 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
278} 125}
279 126
280/* 127/*
281 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
282 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
305 } 152 }
306 153
307 /* Save some cycles - instead of calling get_map_flags(), just get the value 154 /* Save some cycles - instead of calling get_map_flags(), just get the value
308 * directly. 155 * directly.
309 */ 156 */
310 mflags = m->spaces[sx + m->width * sy].flags; 157 mflags = m->at (sx, sy).flags ();
311 158
312 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 159 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
313 160
314 /* If space is currently not blocked by anything, no need to 161 /* If space is currently not blocked by anything, no need to
315 * go further. Not true for players - all sorts of special 162 * go further. Not true for players - all sorts of special
334 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
335 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
336 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
337 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
338 */ 185 */
339 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 186 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
340 { 187 {
341 188
342 /* This must be before the checks below. Code for inventory checkers. */ 189 /* This must be before the checks below. Code for inventory checkers. */
343 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 190 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
344 { 191 {
408 * 255 *
409 * Note this used to be arch_blocked, but with new movement 256 * Note this used to be arch_blocked, but with new movement
410 * code, we need to have actual object to check its move_type 257 * code, we need to have actual object to check its move_type
411 * against the move_block values. 258 * against the move_block values.
412 */ 259 */
413
414int 260int
415ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 261ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
416{ 262{
417 archetype *tmp; 263 archetype *tmp;
418 int flag; 264 int flag;
419 maptile *m1; 265 maptile *m1;
420 sint16 sx, sy; 266 sint16 sx, sy;
421 267
422 if (ob == NULL) 268 if (!ob)
423 { 269 {
424 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
425 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
426 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
427 273
428 /* don't have object, so don't know what types would block */ 274 /* don't have object, so don't know what types would block */
429 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 275 return m1->at (sx, sy).move_block;
430 } 276 }
431 277
432 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 278 for (tmp = ob->arch; tmp; tmp = tmp->more)
433 { 279 {
434 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
435 281
436 if (flag & P_OUT_OF_MAP) 282 if (flag & P_OUT_OF_MAP)
437 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
438 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
439 return P_IS_ALIVE; 285 return P_IS_ALIVE;
440 286
287 mapspace &ms = m1->at (sx, sy);
288
441 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
442 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
443 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
444 */ 292 */
445 293
446 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 294 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
447 continue; 295 continue;
448 296
449 /* Note it is intentional that we check ob - the movement type of the 297 /* Note it is intentional that we check ob - the movement type of the
450 * head of the object should correspond for the entire object. 298 * head of the object should correspond for the entire object.
451 */ 299 */
452 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 300 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
453 return AB_NO_PASS; 301 return P_NO_PASS;
454
455 } 302 }
303
456 return 0; 304 return 0;
457} 305}
458 306
459/* When the map is loaded, load_object does not actually insert objects 307/* When the map is loaded, load_object does not actually insert objects
460 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
461 * and insert them properly. 309 * and insert them properly.
462 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
463 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
464 */ 312 */
465
466void 313void
467fix_container (object *container) 314fix_container (object *container)
468{ 315{
469 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
470 317
471 container->inv = NULL; 318 container->inv = 0;
472 while (tmp != NULL) 319 while (tmp)
473 { 320 {
474 next = tmp->below; 321 next = tmp->below;
475 if (tmp->inv) 322 if (tmp->inv)
476 fix_container (tmp); 323 fix_container (tmp);
324
477 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
478 tmp = next; 326 tmp = next;
479 } 327 }
328
480 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
481 * carrying. 330 * carrying.
482 */ 331 */
483 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
484} 344}
485 345
486/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
487 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
488 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
489 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
490 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
491 */ 351 */
492 352void
493static void 353maptile::link_multipart_objects ()
494link_multipart_objects (maptile *m)
495{ 354{
496 int x, y; 355 if (!spaces)
497 object *tmp, *op, *last, *above; 356 return;
498 archetype *at;
499 357
500 for (x = 0; x < MAP_WIDTH (m); x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
501 for (y = 0; y < MAP_HEIGHT (m); y++) 359 for (object *tmp = ms->bot; tmp; )
502 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
503 { 360 {
504 above = tmp->above; 361 object *above = tmp->above;
505 362
506 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
507 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
508 continue; 365 {
509
510 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
511 * won't do anything. 367 * won't do anything.
512 */ 368 */
513 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
514 { 374 {
515 op = arch_to_object (at); 375 op = arch_to_object (at);
516 376
517 /* update x,y coordinates */ 377 /* update x,y coordinates */
518 op->x += tmp->x; 378 op->x += tmp->x;
519 op->y += tmp->y; 379 op->y += tmp->y;
520 op->head = tmp; 380 op->head = tmp;
521 op->map = m; 381 op->map = this;
522 last->more = op; 382 last->more = op;
523 op->name = tmp->name; 383 op->name = tmp->name;
524 op->title = tmp->title; 384 op->title = tmp->title;
385
525 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
526 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
527 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
528 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
529 */ 390 */
530 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
531 } /* for at = tmp->arch->more */ 392 }
532 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
533} 397}
534 398
535/* 399/*
536 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
537 * file pointer. 401 * file pointer.
538 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
539 */ 403 */
540void 404bool
541load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
542{ 406{
543 int i, j;
544 int unique; 407 int unique;
545 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
546 409
547 op = get_object (); 410 op = object::create ();
548 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
549 412
550 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
551 { 414 {
552 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
553 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
554 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
555 */ 418 */
557 { 420 {
558 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 421 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
559 continue; 422 continue;
560 } 423 }
561 424
562
563 switch (i) 425 switch (i)
564 { 426 {
565 case LL_NORMAL: 427 case LL_NORMAL:
566 /* if we are loading an overlay, put the floors on the bottom */
567 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
569 else
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
571 429
572 if (op->inv) 430 if (op->inv)
573 sum_weight (op); 431 sum_weight (op);
574 432
575 prev = op, last_more = op; 433 prev = op, last_more = op;
576 break; 434 break;
577 435
578 case LL_MORE: 436 case LL_MORE:
579 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
580 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
581 break; 439 break;
582 } 440 }
583 441
584 if (mapflags & MAP_STYLE)
585 remove_from_active_list (op);
586
587 op = get_object (); 442 op = object::create ();
588 op->map = m; 443 op->map = this;
589 } 444 }
590 445
446 op->destroy ();
447
448#if 0
591 for (i = 0; i < m->width; i++) 449 for (i = 0; i < width; i++)
592 {
593 for (j = 0; j < m->height; j++) 450 for (j = 0; j < height; j++)
594 {
595 unique = 0;
596 /* check for unique items, or unique squares */
597 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
598 {
599 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
600 unique = 1;
601 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
602 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
603 }
604 }
605 }
606
607 free_object (op);
608 link_multipart_objects (m);
609}
610
611/* This saves all the objects on the map in a non destructive fashion.
612 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
613 * and we only save the head of multi part objects - this is needed
614 * in order to do map tiling properly.
615 */
616void
617save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
618{
619 int i, j = 0, unique = 0;
620 object *op;
621
622 /* first pass - save one-part objects */
623 for (i = 0; i < MAP_WIDTH (m); i++)
624 for (j = 0; j < MAP_HEIGHT (m); j++)
625 { 451 {
626 unique = 0; 452 unique = 0;
453 /* check for unique items, or unique squares */
627 for (op = get_map_ob (m, i, j); op; op = op->above) 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
628 { 455 {
629 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
630 unique = 1; 457 unique = 1;
631 458
632 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
633 { 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
634 LOG (llevDebug, "Player on map that is being saved\n");
635 continue;
636 } 461 }
462 }
463#endif
637 464
638 if (op->head || op->owner) 465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
639 continue; 521 continue;
640 522
641 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 523 if (unique || op->flag [FLAG_UNIQUE])
642 save_object (fp2, op, 3); 524 {
643 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 525 if (flags & IO_UNIQUES)
644 save_object (fp, op, 3); 526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
645 532
646 } /* for this space */ 533 return true;
647 } /* for this j */
648} 534}
649 535
650/* 536bool
651 * Allocates, initialises, and returns a pointer to a maptile. 537maptile::_load_objects (const char *path, bool skip_header)
652 * Modified to no longer take a path option which was not being
653 * used anyways. MSW 2001-07-01
654 */
655
656maptile *
657get_linked_map (void)
658{ 538{
659 maptile *map = new maptile; 539 object_thawer thawer (path);
660 maptile *mp;
661 540
662 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 541 if (!thawer)
663 if (mp == NULL) 542 return false;
664 first_map = map;
665 else
666 mp->next = map;
667 543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
567}
568
569maptile::maptile ()
570{
668 map->in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572
669 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
670 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
671 */ 575 */
672 MAP_WIDTH (map) = 16; 576 width = 16;
673 MAP_HEIGHT (map) = 16; 577 height = 16;
674 MAP_RESET_TIMEOUT (map) = 0; 578 reset_timeout = 0;
675 MAP_TIMEOUT (map) = 300; 579 timeout = 300;
676 MAP_ENTER_X (map) = 0; 580 enter_x = 0;
677 MAP_ENTER_Y (map) = 0; 581 enter_y = 0;
678 /*set part to -1 indicating conversion to weather map not yet done */ 582}
679 MAP_WORLDPARTX (map) = -1; 583
680 MAP_WORLDPARTY (map) = -1; 584maptile::maptile (int w, int h)
681 return map; 585{
586 in_memory = MAP_SWAPPED;
587
588 width = w;
589 height = h;
590 reset_timeout = 0;
591 timeout = 300;
592 enter_x = 0;
593 enter_y = 0;
594
595 alloc ();
682} 596}
683 597
684/* 598/*
685 * Allocates the arrays contained in a maptile. 599 * Allocates the arrays contained in a maptile.
686 * This basically allocates the dynamic array of spaces for the 600 * This basically allocates the dynamic array of spaces for the
687 * map. 601 * map.
688 */ 602 */
689
690void 603void
691allocate_map (maptile *m) 604maptile::alloc ()
692{ 605{
693 m->in_memory = MAP_IN_MEMORY;
694 /* Log this condition and free the storage. We could I suppose
695 * realloc, but if the caller is presuming the data will be intact,
696 * that is their poor assumption.
697 */
698 if (m->spaces) 606 if (spaces)
699 {
700 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
701 free (m->spaces);
702 }
703
704 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
705
706 if (m->spaces == NULL)
707 fatal (OUT_OF_MEMORY);
708}
709
710/* Create and returns a map of the specific size. Used
711 * in random map code and the editor.
712 */
713maptile *
714get_empty_map (int sizex, int sizey)
715{
716 maptile *m = get_linked_map ();
717
718 m->width = sizex;
719 m->height = sizey;
720 m->in_memory = MAP_SWAPPED;
721 allocate_map (m);
722 return m; 607 return;
608
609 spaces = salloc0<mapspace> (size ());
723} 610}
724 611
725/* Takes a string from a map definition and outputs a pointer to the array of shopitems 612/* Takes a string from a map definition and outputs a pointer to the array of shopitems
726 * corresponding to that string. Memory is allocated for this, it must be freed 613 * corresponding to that string. Memory is allocated for this, it must be freed
727 * at a later date. 614 * at a later date.
728 * Called by parse_map_headers below. 615 * Called by parse_map_headers below.
729 */ 616 */
730
731static shopitems * 617static shopitems *
732parse_shop_string (const char *input_string) 618parse_shop_string (const char *input_string)
733{ 619{
734 char *shop_string, *p, *q, *next_semicolon, *next_colon; 620 char *shop_string, *p, *q, *next_semicolon, *next_colon;
735 shopitems *items = NULL; 621 shopitems *items = NULL;
736 int i = 0, number_of_entries = 0; 622 int i = 0, number_of_entries = 0;
737 const typedata *current_type; 623 const typedata *current_type;
738 624
739 shop_string = strdup_local (input_string); 625 shop_string = strdup (input_string);
740 p = shop_string; 626 p = shop_string;
741 /* first we'll count the entries, we'll need that for allocating the array shortly */ 627 /* first we'll count the entries, we'll need that for allocating the array shortly */
742 while (p) 628 while (p)
743 { 629 {
744 p = strchr (p, ';'); 630 p = strchr (p, ';');
745 number_of_entries++; 631 number_of_entries++;
746 if (p) 632 if (p)
747 p++; 633 p++;
748 } 634 }
635
749 p = shop_string; 636 p = shop_string;
750 strip_endline (p); 637 strip_endline (p);
751 items = new shopitems[number_of_entries + 1]; 638 items = new shopitems[number_of_entries + 1];
752 for (i = 0; i < number_of_entries; i++) 639 for (i = 0; i < number_of_entries; i++)
753 { 640 {
754 if (!p) 641 if (!p)
755 { 642 {
756 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 643 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
757 break; 644 break;
758 } 645 }
646
759 next_semicolon = strchr (p, ';'); 647 next_semicolon = strchr (p, ';');
760 next_colon = strchr (p, ':'); 648 next_colon = strchr (p, ':');
761 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 649 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
762 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 650 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
763 items[i].strength = atoi (strchr (p, ':') + 1); 651 items[i].strength = atoi (strchr (p, ':') + 1);
790 * the next entry while we're at it, better print a warning 678 * the next entry while we're at it, better print a warning
791 */ 679 */
792 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 680 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
793 } 681 }
794 } 682 }
683
795 items[i].index = number_of_entries; 684 items[i].index = number_of_entries;
796 if (next_semicolon) 685 if (next_semicolon)
797 p = ++next_semicolon; 686 p = ++next_semicolon;
798 else 687 else
799 p = NULL; 688 p = NULL;
800 } 689 }
690
801 free (shop_string); 691 free (shop_string);
802 return items; 692 return items;
803} 693}
804 694
805/* opposite of parse string, this puts the string that was originally fed in to 695/* opposite of parse string, this puts the string that was originally fed in to
814 for (i = 0; i < m->shopitems[0].index; i++) 704 for (i = 0; i < m->shopitems[0].index; i++)
815 { 705 {
816 if (m->shopitems[i].typenum) 706 if (m->shopitems[i].typenum)
817 { 707 {
818 if (m->shopitems[i].strength) 708 if (m->shopitems[i].strength)
819 {
820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 709 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
821 }
822 else 710 else
823 sprintf (tmp, "%s;", m->shopitems[i].name); 711 sprintf (tmp, "%s;", m->shopitems[i].name);
824 } 712 }
825 else 713 else
826 { 714 {
827 if (m->shopitems[i].strength) 715 if (m->shopitems[i].strength)
828 {
829 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 716 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
830 }
831 else 717 else
832 sprintf (tmp, "*"); 718 sprintf (tmp, "*");
833 } 719 }
720
834 strcat (output_string, tmp); 721 strcat (output_string, tmp);
835 } 722 }
836} 723}
837 724
838/* This loads the header information of the map. The header 725/* This loads the header information of the map. The header
843 * put all the stuff in the map object so that names actually make 730 * put all the stuff in the map object so that names actually make
844 * sense. 731 * sense.
845 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
846 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
847 * MSW 2001-07-01 734 * MSW 2001-07-01
848 * return 0 on success, 1 on failure.
849 */ 735 */
850 736bool
851static int 737maptile::_load_header (object_thawer &thawer)
852load_map_header (object_thawer & fp, maptile *m)
853{ 738{
854 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 739 for (;;)
855 int msgpos = 0;
856 int maplorepos = 0;
857
858 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
859 { 740 {
860 buf[HUGE_BUF - 1] = 0; 741 keyword kw = thawer.get_kv ();
861 key = buf; 742
862 while (isspace (*key)) 743 switch (kw)
863 key++;
864 if (*key == 0)
865 continue; /* empty line */
866 value = strchr (key, ' ');
867 if (!value)
868 { 744 {
869 end = strchr (key, '\n'); 745 case KW_EOF:
870 if (end != NULL) 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
871 { 755 break;
872 *end = 0; 756
757 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg);
873 } 759 break;
760
761 case KW_lore: // CF+ extension
762 thawer.get_ml (KW_endlore, maplore);
763 break;
764
765 case KW_maplore:
766 thawer.get_ml (KW_endmaplore, maplore);
767 break;
768
769 case KW_arch:
770 if (strcmp (thawer.get_str (), "map"))
771 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
772 break;
773
774 case KW_oid:
775 thawer.get (this, thawer.get_sint32 ());
776 break;
777
778 case KW_file_format_version: break; // nop
779
780 case KW_name: thawer.get (name); break;
781 case KW_attach: thawer.get (attach); break;
782 case KW_reset_time: thawer.get (reset_time); break;
783 case KW_shopgreed: thawer.get (shopgreed); break;
784 case KW_shopmin: thawer.get (shopmin); break;
785 case KW_shopmax: thawer.get (shopmax); break;
786 case KW_shoprace: thawer.get (shoprace); break;
787 case KW_outdoor: thawer.get (outdoor); break;
788 case KW_temp: thawer.get (temp); break;
789 case KW_pressure: thawer.get (pressure); break;
790 case KW_humid: thawer.get (humid); break;
791 case KW_windspeed: thawer.get (windspeed); break;
792 case KW_winddir: thawer.get (winddir); break;
793 case KW_sky: thawer.get (sky); break;
794
795 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break;
797
798 case KW_region: get_region_by_name (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800
801 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
804 case KW_x: case KW_width: thawer.get (width); break;
805 case KW_y: case KW_height: thawer.get (height); break;
806 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
807 case KW_value: case KW_swap_time: thawer.get (timeout); break;
808 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
809 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
810 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
811
812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
874 } 816 }
875 else
876 {
877 *value = 0;
878 value++;
879 end = strchr (value, '\n');
880 while (isspace (*value))
881 {
882 value++;
883 if (*value == '\0' || value == end)
884 {
885 /* Nothing but spaces. */
886 value = NULL;
887 break;
888 }
889 }
890 }
891
892 if (!end)
893 {
894 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
895 return 1;
896 }
897
898 /* key is the field name, value is what it should be set
899 * to. We've already done the work to null terminate key,
900 * and strip off any leading spaces for both of these.
901 * We have not touched the newline at the end of the line -
902 * these are needed for some values. the end pointer
903 * points to the first of the newlines.
904 * value could be NULL! It would be easy enough to just point
905 * this to "" to prevent cores, but that would let more errors slide
906 * through.
907 *
908 * First check for entries that do not use the value parameter, then
909 * validate that value is given and check for the remaining entries
910 * that use the parameter.
911 */
912
913 if (!strcmp (key, "msg"))
914 {
915 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
916 {
917 if (!strcmp (buf, "endmsg\n"))
918 break;
919 else
920 {
921 /* slightly more efficient than strcat */
922 strcpy (msgbuf + msgpos, buf);
923 msgpos += strlen (buf);
924 }
925 }
926 /* There are lots of maps that have empty messages (eg, msg/endmsg
927 * with nothing between). There is no reason in those cases to
928 * keep the empty message. Also, msgbuf contains garbage data
929 * when msgpos is zero, so copying it results in crashes
930 */
931 if (msgpos != 0)
932 m->msg = strdup_local (msgbuf);
933 }
934 else if (!strcmp (key, "maplore"))
935 {
936 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
937 {
938 if (!strcmp (buf, "endmaplore\n"))
939 break;
940 else
941 {
942 /* slightly more efficient than strcat */
943 strcpy (maplorebuf + maplorepos, buf);
944 maplorepos += strlen (buf);
945 }
946 }
947 if (maplorepos != 0)
948 m->maplore = strdup_local (maplorebuf);
949 }
950 else if (!strcmp (key, "end"))
951 {
952 break;
953 }
954 else if (value == NULL)
955 {
956 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
957 }
958 else if (!strcmp (key, "arch"))
959 {
960 /* This is an oddity, but not something we care about much. */
961 if (strcmp (value, "map\n"))
962 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
963 }
964 else if (!strcmp (key, "name"))
965 {
966 *end = 0;
967 m->name = strdup_local (value);
968 }
969 /* first strcmp value on these are old names supported
970 * for compatibility reasons. The new values (second) are
971 * what really should be used.
972 */
973 else if (!strcmp (key, "oid"))
974 {
975 fp.get (m, atoi (value));
976 }
977 else if (!strcmp (key, "attach"))
978 {
979 m->attach = value;
980 }
981 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
982 {
983 m->enter_x = atoi (value);
984 }
985 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
986 {
987 m->enter_y = atoi (value);
988 }
989 else if (!strcmp (key, "x") || !strcmp (key, "width"))
990 {
991 m->width = atoi (value);
992 }
993 else if (!strcmp (key, "y") || !strcmp (key, "height"))
994 {
995 m->height = atoi (value);
996 }
997 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
998 {
999 m->reset_timeout = atoi (value);
1000 }
1001 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1002 {
1003 m->timeout = atoi (value);
1004 }
1005 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1006 {
1007 m->difficulty = atoi (value);
1008 }
1009 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1010 {
1011 m->darkness = atoi (value);
1012 }
1013 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1014 {
1015 m->fixed_resettime = atoi (value);
1016 }
1017 else if (!strcmp (key, "unique"))
1018 {
1019 m->unique = atoi (value);
1020 }
1021 else if (!strcmp (key, "template"))
1022 {
1023 m->templatemap = atoi (value);
1024 }
1025 else if (!strcmp (key, "region"))
1026 {
1027 m->region = get_region_by_name (value);
1028 }
1029 else if (!strcmp (key, "shopitems"))
1030 {
1031 *end = 0;
1032 m->shopitems = parse_shop_string (value);
1033 }
1034 else if (!strcmp (key, "shopgreed"))
1035 {
1036 m->shopgreed = atof (value);
1037 }
1038 else if (!strcmp (key, "shopmin"))
1039 {
1040 m->shopmin = atol (value);
1041 }
1042 else if (!strcmp (key, "shopmax"))
1043 {
1044 m->shopmax = atol (value);
1045 }
1046 else if (!strcmp (key, "shoprace"))
1047 {
1048 *end = 0;
1049 m->shoprace = strdup_local (value);
1050 }
1051 else if (!strcmp (key, "outdoor"))
1052 {
1053 m->outdoor = atoi (value);
1054 }
1055 else if (!strcmp (key, "temp"))
1056 {
1057 m->temp = atoi (value);
1058 }
1059 else if (!strcmp (key, "pressure"))
1060 {
1061 m->pressure = atoi (value);
1062 }
1063 else if (!strcmp (key, "humid"))
1064 {
1065 m->humid = atoi (value);
1066 }
1067 else if (!strcmp (key, "windspeed"))
1068 {
1069 m->windspeed = atoi (value);
1070 }
1071 else if (!strcmp (key, "winddir"))
1072 {
1073 m->winddir = atoi (value);
1074 }
1075 else if (!strcmp (key, "sky"))
1076 {
1077 m->sky = atoi (value);
1078 }
1079 else if (!strcmp (key, "nosmooth"))
1080 {
1081 m->nosmooth = atoi (value);
1082 }
1083 else if (!strncmp (key, "tile_path_", 10))
1084 {
1085 int tile = atoi (key + 10);
1086
1087 if (tile < 1 || tile > 4)
1088 {
1089 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1090 }
1091 else
1092 {
1093 char *path;
1094
1095 *end = 0;
1096
1097 if (m->tile_path[tile - 1])
1098 {
1099 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1100 free (m->tile_path[tile - 1]);
1101 m->tile_path[tile - 1] = NULL;
1102 }
1103
1104 if (check_path (value, 1) != -1)
1105 {
1106 /* The unadorned path works. */
1107 path = value;
1108 }
1109 else
1110 {
1111 /* Try again; it could be a relative exit. */
1112
1113 path = path_combine_and_normalize (m->path, value);
1114
1115 if (check_path (path, 1) == -1)
1116 {
1117 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1118 path = NULL;
1119 }
1120 }
1121
1122 if (editor)
1123 {
1124 /* Use the value as in the file. */
1125 m->tile_path[tile - 1] = strdup_local (value);
1126 }
1127 else if (path != NULL)
1128 {
1129 /* Use the normalized value. */
1130 m->tile_path[tile - 1] = strdup_local (path);
1131 }
1132 } /* end if tile direction (in)valid */
1133 }
1134 else
1135 {
1136 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1137 }
1138 }
1139 if (!key || strcmp (key, "end"))
1140 { 817 }
1141 LOG (llevError, "Got premature eof on map header!\n");
1142 return 1;
1143 }
1144 return 0;
1145}
1146 818
1147/* 819 abort ();
1148 * Opens the file "filename" and reads information about the map 820}
1149 * from the given file, and stores it in a newly allocated
1150 * maptile. A pointer to this structure is returned, or NULL on failure.
1151 * flags correspond to those in map.h. Main ones used are
1152 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1153 * MAP_BLOCK, in which case we block on this load. This happens in all
1154 * cases, no matter if this flag is set or not.
1155 * MAP_STYLE: style map - don't add active objects, don't add to server
1156 * managed map list.
1157 */
1158 821
1159maptile * 822bool
1160load_original_map (const char *filename, int flags) 823maptile::_load_header (const char *path)
1161{ 824{
1162 maptile *m;
1163 char pathname[MAX_BUF];
1164
1165 if (flags & MAP_PLAYER_UNIQUE)
1166 strcpy (pathname, filename);
1167 else if (flags & MAP_OVERLAY)
1168 strcpy (pathname, create_overlay_pathname (filename));
1169 else
1170 strcpy (pathname, create_pathname (filename));
1171
1172 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1173
1174 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1175 826
1176 if (!thawer) 827 if (!thawer)
1177 return 0; 828 return false;
1178 829
1179 m = get_linked_map (); 830 return _load_header (thawer);
1180
1181 strcpy (m->path, filename);
1182 if (load_map_header (thawer, m))
1183 {
1184 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1185 delete_map (m);
1186 return NULL;
1187 }
1188
1189 allocate_map (m);
1190
1191 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1193
1194 m->in_memory = MAP_IN_MEMORY;
1195 if (!MAP_DIFFICULTY (m))
1196 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1197 set_map_reset_time (m);
1198 m->instantiate ();
1199 return (m);
1200}
1201
1202/*
1203 * Loads a map, which has been loaded earlier, from file.
1204 * Return the map object we load into (this can change from the passed
1205 * option if we can't find the original map)
1206 */
1207
1208static maptile *
1209load_temporary_map (maptile *m)
1210{
1211 char buf[MAX_BUF];
1212
1213 if (!m->tmpname)
1214 {
1215 LOG (llevError, "No temporary filename for map %s\n", m->path);
1216 strcpy (buf, m->path);
1217 delete_map (m);
1218 m = load_original_map (buf, 0);
1219 if (m == NULL)
1220 return NULL;
1221 fix_auto_apply (m); /* Chests which open as default */
1222 return m;
1223 }
1224
1225 object_thawer thawer (m->tmpname);
1226
1227 if (!thawer)
1228 {
1229 strcpy (buf, m->path);
1230 delete_map (m);
1231 m = load_original_map (buf, 0);
1232 if (!m)
1233 return NULL;
1234 fix_auto_apply (m); /* Chests which open as default */
1235 return m;
1236 }
1237
1238 if (load_map_header (thawer, m))
1239 {
1240 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1241 delete_map (m);
1242 m = load_original_map (m->path, 0);
1243 return NULL;
1244 }
1245 allocate_map (m);
1246
1247 m->in_memory = MAP_LOADING;
1248 load_objects (m, thawer, 0);
1249
1250 m->in_memory = MAP_IN_MEMORY;
1251 INVOKE_MAP (SWAPIN, m);
1252 return m;
1253}
1254
1255/*
1256 * Loads a map, which has been loaded earlier, from file.
1257 * Return the map object we load into (this can change from the passed
1258 * option if we can't find the original map)
1259 */
1260
1261maptile *
1262load_overlay_map (const char *filename, maptile *m)
1263{
1264 char pathname[MAX_BUF];
1265
1266 strcpy (pathname, create_overlay_pathname (filename));
1267
1268 object_thawer thawer (pathname);
1269
1270 if (!thawer)
1271 return m;
1272
1273 if (load_map_header (thawer, m))
1274 {
1275 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1276 delete_map (m);
1277 m = load_original_map (m->path, 0);
1278 return NULL;
1279 }
1280 /*allocate_map(m); */
1281
1282 m->in_memory = MAP_LOADING;
1283 load_objects (m, thawer, MAP_OVERLAY);
1284
1285 m->in_memory = MAP_IN_MEMORY;
1286 return m;
1287} 831}
1288 832
1289/****************************************************************************** 833/******************************************************************************
1290 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1291 *****************************************************************************/ 835 *****************************************************************************/
1292 836
1293/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1294static void 838void
1295delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1296{ 840{
1297 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1298 object *op, *next; 842 {
843 int unique = 0;
844 for (object *op = spaces [i].bot; op; )
845 {
846 object *above = op->above;
1299 847
1300 for (i = 0; i < MAP_WIDTH (m); i++) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1301 for (j = 0; j < MAP_HEIGHT (m); j++) 849 unique = 1;
850
851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
852 {
853 op->destroy_inv (false);
854 op->destroy ();
855 }
856
857 op = above;
858 }
859 }
860}
861
862bool
863maptile::_save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
885
886 MAP_OUT (shopgreed);
887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::_save_header (const char *path)
923{
924 object_freezer freezer;
925
926 if (!_save_header (freezer))
927 return false;
928
929 return freezer.save (path);
930}
931
932/*
933 * Remove and free all objects in the given map.
934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot)
1302 { 943 {
1303 unique = 0; 944 if (op->head)
1304 for (op = get_map_ob (m, i, j); op; op = next) 945 op = op->head;
946
947 op->destroy_inv (false);
948 op->destroy ();
949 }
950
951 sfree (spaces, size ()), spaces = 0;
952
953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
982 */
983 for (int i = 0; i < 4; i++)
984 if (tile_map[i] == m)
985 tile_map[i] = 0;
986}
987
988void
989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
994}
995
996/*
997 * Updates every button on the map (by calling update_button() for them).
998 */
999void
1000maptile::update_buttons ()
1001{
1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1004 {
1005 if (!ol->ob)
1305 { 1006 {
1306 next = op->above; 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1307 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1308 unique = 1; 1009 continue;
1309 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1310 {
1311 clean_object (op);
1312 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1313 remove_button_link (op);
1314 remove_ob (op);
1315 free_object (op);
1316 } 1010 }
1011
1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1013 {
1014 update_button (ol->ob);
1015 break;
1317 } 1016 }
1318 } 1017 }
1319} 1018}
1320
1321
1322/*
1323 * Loads unique objects from file(s) into the map which is in memory
1324 * m is the map to load unique items into.
1325 */
1326static void
1327load_unique_objects (maptile *m)
1328{
1329 int count;
1330 char firstname[MAX_BUF];
1331
1332 for (count = 0; count < 10; count++)
1333 {
1334 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1335 if (!access (firstname, R_OK))
1336 break;
1337 }
1338 /* If we get here, we did not find any map */
1339 if (count == 10)
1340 return;
1341
1342 object_thawer thawer (firstname);
1343
1344 if (!thawer)
1345 return;
1346
1347 m->in_memory = MAP_LOADING;
1348 if (m->tmpname == NULL) /* if we have loaded unique items from */
1349 delete_unique_items (m); /* original map before, don't duplicate them */
1350 load_objects (m, thawer, 0);
1351
1352 m->in_memory = MAP_IN_MEMORY;
1353}
1354
1355
1356/*
1357 * Saves a map to file. If flag is set, it is saved into the same
1358 * file it was (originally) loaded from. Otherwise a temporary
1359 * filename will be genarated, and the file will be stored there.
1360 * The temporary filename will be stored in the maptileure.
1361 * If the map is unique, we also save to the filename in the map
1362 * (this should have been updated when first loaded)
1363 */
1364
1365int
1366new_save_map (maptile *m, int flag)
1367{
1368 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1369 int i;
1370
1371 if (flag && !*m->path)
1372 {
1373 LOG (llevError, "Tried to save map without path.\n");
1374 return -1;
1375 }
1376
1377 if (flag || (m->unique) || (m->templatemap))
1378 {
1379 if (!m->unique && !m->templatemap)
1380 { /* flag is set */
1381 if (flag == 2)
1382 strcpy (filename, create_overlay_pathname (m->path));
1383 else
1384 strcpy (filename, create_pathname (m->path));
1385 }
1386 else
1387 strcpy (filename, m->path);
1388
1389 make_path_to_file (filename);
1390 }
1391 else
1392 {
1393 if (!m->tmpname)
1394 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1395
1396 strcpy (filename, m->tmpname);
1397 }
1398
1399 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1400 m->in_memory = MAP_SAVING;
1401
1402 object_freezer freezer;
1403
1404 /* legacy */
1405 fprintf (freezer, "arch map\n");
1406 if (m->name)
1407 fprintf (freezer, "name %s\n", m->name);
1408 if (!flag)
1409 fprintf (freezer, "swap_time %d\n", m->swap_time);
1410 if (m->reset_timeout)
1411 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1412 if (m->fixed_resettime)
1413 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1414 /* we unfortunately have no idea if this is a value the creator set
1415 * or a difficulty value we generated when the map was first loaded
1416 */
1417 if (m->difficulty)
1418 fprintf (freezer, "difficulty %d\n", m->difficulty);
1419 if (m->region)
1420 fprintf (freezer, "region %s\n", m->region->name);
1421 if (m->shopitems)
1422 {
1423 print_shop_string (m, shop);
1424 fprintf (freezer, "shopitems %s\n", shop);
1425 }
1426 if (m->shopgreed)
1427 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1428#ifndef WIN32
1429 if (m->shopmin)
1430 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1431 if (m->shopmax)
1432 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1433#else
1434 if (m->shopmin)
1435 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1436 if (m->shopmax)
1437 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1438#endif
1439 if (m->shoprace)
1440 fprintf (freezer, "shoprace %s\n", m->shoprace);
1441 if (m->darkness)
1442 fprintf (freezer, "darkness %d\n", m->darkness);
1443 if (m->width)
1444 fprintf (freezer, "width %d\n", m->width);
1445 if (m->height)
1446 fprintf (freezer, "height %d\n", m->height);
1447 if (m->enter_x)
1448 fprintf (freezer, "enter_x %d\n", m->enter_x);
1449 if (m->enter_y)
1450 fprintf (freezer, "enter_y %d\n", m->enter_y);
1451 if (m->msg)
1452 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1453 if (m->maplore)
1454 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1455 if (m->unique)
1456 fprintf (freezer, "unique %d\n", m->unique);
1457 if (m->templatemap)
1458 fprintf (freezer, "template %d\n", m->templatemap);
1459 if (m->outdoor)
1460 fprintf (freezer, "outdoor %d\n", m->outdoor);
1461 if (m->temp)
1462 fprintf (freezer, "temp %d\n", m->temp);
1463 if (m->pressure)
1464 fprintf (freezer, "pressure %d\n", m->pressure);
1465 if (m->humid)
1466 fprintf (freezer, "humid %d\n", m->humid);
1467 if (m->windspeed)
1468 fprintf (freezer, "windspeed %d\n", m->windspeed);
1469 if (m->winddir)
1470 fprintf (freezer, "winddir %d\n", m->winddir);
1471 if (m->sky)
1472 fprintf (freezer, "sky %d\n", m->sky);
1473 if (m->nosmooth)
1474 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1475
1476 /* Save any tiling information, except on overlays */
1477 if (flag != 2)
1478 for (i = 0; i < 4; i++)
1479 if (m->tile_path[i])
1480 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1481
1482 freezer.put (m);
1483 fprintf (freezer, "end\n");
1484
1485 /* In the game save unique items in the different file, but
1486 * in the editor save them to the normal map file.
1487 * If unique map, save files in the proper destination (set by
1488 * player)
1489 */
1490 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1491 {
1492 object_freezer unique;
1493
1494 if (flag == 2)
1495 save_objects (m, freezer, unique, 2);
1496 else
1497 save_objects (m, freezer, unique, 0);
1498
1499 sprintf (buf, "%s.v00", create_items_path (m->path));
1500
1501 unique.save (buf);
1502 }
1503 else
1504 { /* save same file when not playing, like in editor */
1505 save_objects (m, freezer, freezer, 0);
1506 }
1507
1508 freezer.save (filename);
1509
1510 return 0;
1511}
1512
1513
1514/*
1515 * Remove and free all objects in the inventory of the given object.
1516 * object.c ?
1517 */
1518
1519void
1520clean_object (object *op)
1521{
1522 object *tmp, *next;
1523
1524 for (tmp = op->inv; tmp; tmp = next)
1525 {
1526 next = tmp->below;
1527 clean_object (tmp);
1528 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1529 remove_button_link (tmp);
1530 remove_ob (tmp);
1531 free_object (tmp);
1532 }
1533}
1534
1535/*
1536 * Remove and free all objects in the given map.
1537 */
1538
1539void
1540free_all_objects (maptile *m)
1541{
1542 int i, j;
1543 object *op;
1544
1545 for (i = 0; i < MAP_WIDTH (m); i++)
1546 for (j = 0; j < MAP_HEIGHT (m); j++)
1547 {
1548 object *previous_obj = NULL;
1549
1550 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1551 {
1552 if (op == previous_obj)
1553 {
1554 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1555 break;
1556 }
1557 previous_obj = op;
1558 if (op->head != NULL)
1559 op = op->head;
1560
1561 /* If the map isn't in memory, free_object will remove and
1562 * free objects in op's inventory. So let it do the job.
1563 */
1564 if (m->in_memory == MAP_IN_MEMORY)
1565 clean_object (op);
1566 remove_ob (op);
1567 free_object (op);
1568 }
1569 }
1570}
1571
1572/*
1573 * Frees everything allocated by the given maptileure.
1574 * don't free tmpname - our caller is left to do that
1575 */
1576
1577void
1578free_map (maptile *m, int flag)
1579{
1580 int i;
1581
1582 if (!m->in_memory)
1583 {
1584 LOG (llevError, "Trying to free freed map.\n");
1585 return;
1586 }
1587 if (flag && m->spaces)
1588 free_all_objects (m);
1589 if (m->name)
1590 FREE_AND_CLEAR (m->name);
1591 if (m->spaces)
1592 FREE_AND_CLEAR (m->spaces);
1593 if (m->msg)
1594 FREE_AND_CLEAR (m->msg);
1595 if (m->maplore)
1596 FREE_AND_CLEAR (m->maplore);
1597 if (m->shopitems)
1598 delete[]m->shopitems;
1599 m->shopitems = 0;
1600 if (m->shoprace)
1601 FREE_AND_CLEAR (m->shoprace);
1602 if (m->buttons)
1603 free_objectlinkpt (m->buttons);
1604 m->buttons = NULL;
1605 for (i = 0; i < 4; i++)
1606 {
1607 if (m->tile_path[i])
1608 FREE_AND_CLEAR (m->tile_path[i]);
1609 m->tile_map[i] = NULL;
1610 }
1611 m->in_memory = MAP_SWAPPED;
1612}
1613
1614/*
1615 * function: vanish maptile
1616 * m : pointer to maptile, if NULL no action
1617 * this deletes all the data on the map (freeing pointers)
1618 * and then removes this map from the global linked list of maps.
1619 */
1620
1621void
1622delete_map (maptile *m)
1623{
1624 maptile *tmp, *last;
1625 int i;
1626
1627 if (!m)
1628 return;
1629
1630 m->clear ();
1631
1632 if (m->in_memory == MAP_IN_MEMORY)
1633 {
1634 /* change to MAP_SAVING, even though we are not,
1635 * so that remove_ob doesn't do as much work.
1636 */
1637 m->in_memory = MAP_SAVING;
1638 free_map (m, 1);
1639 }
1640 /* move this out of free_map, since tmpname can still be needed if
1641 * the map is swapped out.
1642 */
1643 if (m->tmpname)
1644 {
1645 free (m->tmpname);
1646 m->tmpname = NULL;
1647 }
1648 last = NULL;
1649 /* We need to look through all the maps and see if any maps
1650 * are pointing at this one for tiling information. Since
1651 * tiling can be assymetric, we just can not look to see which
1652 * maps this map tiles with and clears those.
1653 */
1654 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1655 {
1656 if (tmp->next == m)
1657 last = tmp;
1658
1659 /* This should hopefully get unrolled on a decent compiler */
1660 for (i = 0; i < 4; i++)
1661 if (tmp->tile_map[i] == m)
1662 tmp->tile_map[i] = NULL;
1663 }
1664
1665 /* If last is null, then this should be the first map in the list */
1666 if (!last)
1667 {
1668 if (m == first_map)
1669 first_map = m->next;
1670 else
1671 /* m->path is a static char, so should hopefully still have
1672 * some useful data in it.
1673 */
1674 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1675 }
1676 else
1677 last->next = m->next;
1678
1679 delete m;
1680}
1681
1682
1683
1684/*
1685 * Makes sure the given map is loaded and swapped in.
1686 * name is path name of the map.
1687 * flags meaning:
1688 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1689 * and don't do unique items or the like.
1690 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1691 * dont do any more name translation on it.
1692 *
1693 * Returns a pointer to the given map.
1694 */
1695
1696maptile *
1697ready_map_name (const char *name, int flags)
1698{
1699 maptile *m;
1700
1701 if (!name)
1702 return (NULL);
1703
1704 /* Have we been at this level before? */
1705 m = has_been_loaded (name);
1706
1707 /* Map is good to go, so just return it */
1708 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1709 {
1710 return m;
1711 }
1712
1713 /* unique maps always get loaded from their original location, and never
1714 * a temp location. Likewise, if map_flush is set, or we have never loaded
1715 * this map, load it now. I removed the reset checking from here -
1716 * it seems the probability of a player trying to enter a map that should
1717 * reset but hasn't yet is quite low, and removing that makes this function
1718 * a bit cleaner (and players probably shouldn't rely on exact timing for
1719 * resets in any case - if they really care, they should use the 'maps command.
1720 */
1721 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1722 {
1723
1724 /* first visit or time to reset */
1725 if (m)
1726 {
1727 clean_tmp_map (m); /* Doesn't make much difference */
1728 delete_map (m);
1729 }
1730
1731 /* create and load a map */
1732 if (flags & MAP_PLAYER_UNIQUE)
1733 LOG (llevDebug, "Trying to load map %s.\n", name);
1734 else
1735 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1736
1737 //eval_pv ("$x = Event::time", 1);//D
1738 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1739 return (NULL);
1740 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1741
1742 fix_auto_apply (m); /* Chests which open as default */
1743
1744 /* If a player unique map, no extra unique object file to load.
1745 * if from the editor, likewise.
1746 */
1747 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1748 load_unique_objects (m);
1749
1750 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1751 {
1752 m = load_overlay_map (name, m);
1753 if (m == NULL)
1754 return NULL;
1755 }
1756
1757 if (flags & MAP_PLAYER_UNIQUE)
1758 INVOKE_MAP (SWAPIN, m);
1759
1760 }
1761 else
1762 {
1763 /* If in this loop, we found a temporary map, so load it up. */
1764
1765 m = load_temporary_map (m);
1766 if (m == NULL)
1767 return NULL;
1768 load_unique_objects (m);
1769
1770 clean_tmp_map (m);
1771 m->in_memory = MAP_IN_MEMORY;
1772 /* tempnam() on sun systems (probably others) uses malloc
1773 * to allocated space for the string. Free it here.
1774 * In some cases, load_temporary_map above won't find the
1775 * temporary map, and so has reloaded a new map. If that
1776 * is the case, tmpname is now null
1777 */
1778 if (m->tmpname)
1779 free (m->tmpname);
1780 m->tmpname = NULL;
1781 /* It's going to be saved anew anyway */
1782 }
1783
1784 /* Below here is stuff common to both first time loaded maps and
1785 * temp maps.
1786 */
1787
1788 decay_objects (m); /* start the decay */
1789 /* In case other objects press some buttons down */
1790 update_buttons (m);
1791 if (m->outdoor)
1792 set_darkness_map (m);
1793 /* run the weather over this map */
1794 weather_effect (name);
1795 return m;
1796}
1797
1798 1019
1799/* 1020/*
1800 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1801 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1802 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1804 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1805 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1806 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1807 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1808 */ 1029 */
1809
1810int 1030int
1811calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1812{ 1032{
1813 object *op;
1814 archetype *at;
1815 int x, y, i;
1816 long monster_cnt = 0; 1033 long monster_cnt = 0;
1817 double avgexp = 0; 1034 double avgexp = 0;
1818 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1819 1036
1820 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1821 { 1038 for (object *op = ms->bot; op; op = op->above)
1822 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1823 return MAP_DIFFICULTY (m);
1824 }
1825
1826 for (x = 0; x < MAP_WIDTH (m); x++)
1827 for (y = 0; y < MAP_HEIGHT (m); y++)
1828 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1829 { 1039 {
1830 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1831 { 1041 {
1832 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1833 monster_cnt++; 1043 monster_cnt++;
1834 } 1044 }
1835 1045
1836 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1837 { 1047 {
1838 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1839 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1840
1841 if (at != NULL)
1842 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1843 1052
1844 monster_cnt++; 1053 monster_cnt++;
1845 } 1054 }
1846 } 1055 }
1847 1056
1848 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1849 1058
1850 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1851 {
1852 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1853 {
1854 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1855 return i; 1061 return i;
1856 }
1857 }
1858 1062
1859 return 1; 1063 return 1;
1860}
1861
1862void
1863clean_tmp_map (maptile *m)
1864{
1865 if (m->tmpname == NULL)
1866 return;
1867 INVOKE_MAP (CLEAN, m);
1868 (void) unlink (m->tmpname);
1869}
1870
1871void
1872free_all_maps (void)
1873{
1874 int real_maps = 0;
1875
1876 while (first_map)
1877 {
1878 /* I think some of the callers above before it gets here set this to be
1879 * saving, but we still want to free this data
1880 */
1881 if (first_map->in_memory == MAP_SAVING)
1882 first_map->in_memory = MAP_IN_MEMORY;
1883 delete_map (first_map);
1884 real_maps++;
1885 }
1886 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1887} 1064}
1888 1065
1889/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1890 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1891 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1892 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1893 * to maps than los. 1070 * to maps than los.
1894 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1895 */ 1072 */
1896
1897int 1073int
1898change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1899{ 1075{
1900 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1901 1077
1902 /* Nothing to do */ 1078 /* Nothing to do */
1903 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1904 {
1905 return 0; 1080 return 0;
1906 }
1907 1081
1908 /* inform all players on the map */ 1082 /* inform all players on the map */
1909 if (change > 0) 1083 if (change > 0)
1910 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1911 else 1085 else
1912 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1913 1087
1914 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1915 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1916 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1917 * is not +/-1 1091 * is not +/-1
1918 */ 1092 */
1919 if (new_level < 0) 1093 if (new_level < 0)
1920 m->darkness = 0; 1094 darkness = 0;
1921 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1922 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1923 else 1097 else
1924 m->darkness = new_level; 1098 darkness = new_level;
1925 1099
1926 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1927 update_all_map_los (m); 1101 update_all_map_los (this);
1928 return 1; 1102 return 1;
1929} 1103}
1930
1931 1104
1932/* 1105/*
1933 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1934 * on the map (what it looks like, whether it blocks magic, 1107 * on the map (what it looks like, whether it blocks magic,
1935 * has a living creatures, prevents people from passing 1108 * has a living creatures, prevents people from passing
1936 * through, etc) 1109 * through, etc)
1937 */ 1110 */
1938void 1111void
1939update_position (maptile *m, int x, int y) 1112mapspace::update_ ()
1940{ 1113{
1941 object *tmp, *last = NULL; 1114 object *tmp, *last = 0;
1942 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1943 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1944 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1945 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1946 1119
1947 oldflags = GET_MAP_FLAGS (m, x, y);
1948 if (!(oldflags & P_NEED_UPDATE))
1949 {
1950 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1951 return;
1952 }
1953
1954 middle = blank_face; 1120 middle = blank_face;
1955 top = blank_face; 1121 top = blank_face;
1956 floor = blank_face; 1122 floor = blank_face;
1957 1123
1958 middle_obj = NULL; 1124 middle_obj = 0;
1959 top_obj = NULL; 1125 top_obj = 0;
1960 floor_obj = NULL; 1126 floor_obj = 0;
1961 1127
1962 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1963 { 1129 {
1964
1965 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1966 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1967 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1968 * it is a disapation factor that is squared (or is it cubed?) 1133 * it is a dissapation factor that is cubed.
1969 */ 1134 */
1970 if (tmp->glow_radius > light) 1135 if (tmp->glow_radius > light)
1971 light = tmp->glow_radius; 1136 light = tmp->glow_radius;
1972 1137
1973 /* This call is needed in order to update objects the player 1138 /* This call is needed in order to update objects the player
2011 { 1176 {
2012 middle = tmp->face; 1177 middle = tmp->face;
2013 middle_obj = tmp; 1178 middle_obj = tmp;
2014 } 1179 }
2015 } 1180 }
1181
2016 if (tmp == tmp->above) 1182 if (tmp == tmp->above)
2017 { 1183 {
2018 LOG (llevError, "Error in structure of map\n"); 1184 LOG (llevError, "Error in structure of map\n");
2019 exit (-1); 1185 exit (-1);
2020 } 1186 }
2021 1187
2022 move_slow |= tmp->move_slow; 1188 move_slow |= tmp->move_slow;
2023 move_block |= tmp->move_block; 1189 move_block |= tmp->move_block;
2024 move_on |= tmp->move_on; 1190 move_on |= tmp->move_on;
2025 move_off |= tmp->move_off; 1191 move_off |= tmp->move_off;
2026 move_allow |= tmp->move_allow; 1192 move_allow |= tmp->move_allow;
2027 1193
2028 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2029 flags |= P_IS_ALIVE;
2030 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2031 flags |= P_NO_MAGIC;
2032 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2033 flags |= P_NO_CLERIC;
2034 if (tmp->type == SAFE_GROUND)
2035 flags |= P_SAFE;
2036
2037 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1194 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2038 flags |= P_BLOCKSVIEW; 1195 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2039 } /* for stack of objects */ 1196 if (tmp->type == PLAYER) flags |= P_PLAYER;
2040 1197 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2041 /* we don't want to rely on this function to have accurate flags, but 1198 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2042 * since we're already doing the work, we calculate them here. 1199 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2043 * if they don't match, logic is broken someplace.
2044 */
2045 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2046 { 1200 }
2047 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1201
2048 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1202 this->light = light;
2049 } 1203 this->flags_ = flags;
2050 SET_MAP_FLAGS (m, x, y, flags); 1204 this->move_block = move_block & ~move_allow;
2051 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1205 this->move_on = move_on;
2052 SET_MAP_MOVE_ON (m, x, y, move_on); 1206 this->move_off = move_off;
2053 SET_MAP_MOVE_OFF (m, x, y, move_off); 1207 this->move_slow = move_slow;
2054 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2055 1208
2056 /* At this point, we have a floor face (if there is a floor), 1209 /* At this point, we have a floor face (if there is a floor),
2057 * and the floor is set - we are not going to touch it at 1210 * and the floor is set - we are not going to touch it at
2058 * this point. 1211 * this point.
2059 * middle contains the highest visibility face. 1212 * middle contains the highest visibility face.
2084 1237
2085 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
2086 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
2087 break; 1240 break;
2088 1241
2089 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
2090 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
2091 { 1244 {
2092 /* Fill in top if needed */ 1245 /* Fill in top if needed */
2093 if (top == blank_face) 1246 if (top == blank_face)
2094 { 1247 {
2095 top = tmp->face; 1248 top = tmp->face;
2113 break; 1266 break;
2114 } 1267 }
2115 } 1268 }
2116 } 1269 }
2117 } 1270 }
1271
2118 if (middle == floor) 1272 if (middle == floor)
2119 middle = blank_face; 1273 middle = blank_face;
1274
2120 if (top == middle) 1275 if (top == middle)
2121 middle = blank_face; 1276 middle = blank_face;
2122 SET_MAP_FACE (m, x, y, top, 0);
2123 if (top != blank_face)
2124 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2125 else
2126 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2127 SET_MAP_FACE (m, x, y, middle, 1);
2128 if (middle != blank_face)
2129 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2130 else
2131 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2132 SET_MAP_FACE (m, x, y, floor, 2);
2133 if (floor != blank_face)
2134 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2135 else
2136 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2137 SET_MAP_LIGHT (m, x, y, light);
2138}
2139 1277
2140 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2141void 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2142set_map_reset_time (maptile *map) 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2143{
2144 int timeout;
2145
2146 timeout = MAP_RESET_TIMEOUT (map);
2147 if (timeout <= 0)
2148 timeout = MAP_DEFAULTRESET;
2149 if (timeout >= MAP_MAXRESET)
2150 timeout = MAP_MAXRESET;
2151 MAP_WHEN_RESET (map) = seconds () + timeout;
2152} 1281}
2153 1282
2154/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
2155 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
2156 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2157 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
2158 * so that it is easier for calling functions to verify success.
2159 */ 1287 */
2160
2161static maptile * 1288static inline maptile *
2162load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
2163{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
2164 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
2165 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2166 1309
2167 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1310 orig_map->tile_map [tile_num] = mp;
2168 1311
2169 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
2170 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2171 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2172 1316
2173 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
2174} 1324}
2175 1325
2176/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
2177 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
2178 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
2179 * This is the function should always be used when it 1329 * This is the function should always be used when it
2180 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
2181 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
2182 * tiled maps. 1332 * tiled maps.
2183 *
2184 *
2185 */ 1333 */
2186int 1334int
2187out_of_map (maptile *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
2188{ 1336{
2189
2190 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
2191 * case. This generally shouldn't happen, but if the 1338 * case. This generally shouldn't happen, but if the
2192 * map loads fail below, it could happen. 1339 * map loads fail below, it could happen.
2193 */ 1340 */
2194 if (!m) 1341 if (!m)
2196 1343
2197 if (x < 0) 1344 if (x < 0)
2198 { 1345 {
2199 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
2200 return 1; 1347 return 1;
1348
2201 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2202 { 1350 find_and_link (m, 3);
2203 load_and_link_tiled_map (m, 3); 1351
2204 }
2205 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2206 } 1353 }
2207 if (x >= MAP_WIDTH (m)) 1354
1355 if (x >= m->width)
2208 { 1356 {
2209 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
2210 return 1; 1358 return 1;
1359
2211 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2212 { 1361 find_and_link (m, 1);
2213 load_and_link_tiled_map (m, 1); 1362
2214 }
2215 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
2216 } 1364 }
1365
2217 if (y < 0) 1366 if (y < 0)
2218 { 1367 {
2219 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
2220 return 1; 1369 return 1;
1370
2221 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2222 { 1372 find_and_link (m, 0);
2223 load_and_link_tiled_map (m, 0); 1373
2224 }
2225 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2226 } 1375 }
2227 if (y >= MAP_HEIGHT (m)) 1376
1377 if (y >= m->height)
2228 { 1378 {
2229 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
2230 return 1; 1380 return 1;
1381
2231 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2232 { 1383 find_and_link (m, 2);
2233 load_and_link_tiled_map (m, 2); 1384
2234 }
2235 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
2236 } 1386 }
2237 1387
2238 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
2239 * map. 1389 * map.
2240 */ 1390 */
2243 1393
2244/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2245 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2246 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2247 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2248 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2249 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2250 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2251 */ 1401 */
2252maptile * 1402maptile *
2253get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1403maptile::xy_find (sint16 &x, sint16 &y)
2254{ 1404{
2255
2256 if (*x < 0) 1405 if (x < 0)
2257 { 1406 {
2258 if (!m->tile_path[3]) 1407 if (!tile_path[3])
2259 return NULL; 1408 return 0;
2260 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2261 load_and_link_tiled_map (m, 3);
2262 1409
2263 *x += MAP_WIDTH (m->tile_map[3]); 1410 find_and_link (this, 3);
2264 return (get_map_from_coord (m->tile_map[3], x, y)); 1411 x += tile_map[3]->width;
2265 } 1412 return tile_map[3]->xy_find (x, y);
2266 if (*x >= MAP_WIDTH (m))
2267 { 1413 }
1414
1415 if (x >= width)
1416 {
2268 if (!m->tile_path[1]) 1417 if (!tile_path[1])
2269 return NULL; 1418 return 0;
2270 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2271 load_and_link_tiled_map (m, 1);
2272 1419
2273 *x -= MAP_WIDTH (m); 1420 find_and_link (this, 1);
2274 return (get_map_from_coord (m->tile_map[1], x, y)); 1421 x -= width;
1422 return tile_map[1]->xy_find (x, y);
2275 } 1423 }
1424
2276 if (*y < 0) 1425 if (y < 0)
2277 { 1426 {
2278 if (!m->tile_path[0]) 1427 if (!tile_path[0])
2279 return NULL; 1428 return 0;
2280 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2281 load_and_link_tiled_map (m, 0);
2282 1429
2283 *y += MAP_HEIGHT (m->tile_map[0]); 1430 find_and_link (this, 0);
2284 return (get_map_from_coord (m->tile_map[0], x, y)); 1431 y += tile_map[0]->height;
2285 } 1432 return tile_map[0]->xy_find (x, y);
2286 if (*y >= MAP_HEIGHT (m))
2287 { 1433 }
1434
1435 if (y >= height)
1436 {
2288 if (!m->tile_path[2]) 1437 if (!tile_path[2])
2289 return NULL; 1438 return 0;
2290 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2291 load_and_link_tiled_map (m, 2);
2292 1439
2293 *y -= MAP_HEIGHT (m); 1440 find_and_link (this, 2);
2294 return (get_map_from_coord (m->tile_map[2], x, y)); 1441 y -= height;
1442 return tile_map[2]->xy_find (x, y);
2295 } 1443 }
2296 1444
2297 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2298 * map. 1446 * map.
2299 */ 1447 */
2300
2301 return m; 1448 return this;
2302} 1449}
2303 1450
2304/** 1451/**
2305 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2306 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2309adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2310{ 1457{
2311 if (!map1 || !map2) 1458 if (!map1 || !map2)
2312 return 0; 1459 return 0;
2313 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2314 if (map1 == map2) 1463 if (map1 == map2)
2315 { 1464 {
2316 *dx = 0; 1465 *dx = 0;
2317 *dy = 0; 1466 *dy = 0;
2318
2319 } 1467 }
2320 else if (map1->tile_map[0] == map2) 1468 else if (map1->tile_map[0] == map2)
2321 { /* up */ 1469 { /* up */
2322 *dx = 0; 1470 *dx = 0;
2323 *dy = -MAP_HEIGHT (map2); 1471 *dy = -map2->height;
2324 } 1472 }
2325 else if (map1->tile_map[1] == map2) 1473 else if (map1->tile_map[1] == map2)
2326 { /* right */ 1474 { /* right */
2327 *dx = MAP_WIDTH (map1); 1475 *dx = map1->width;
2328 *dy = 0; 1476 *dy = 0;
2329 } 1477 }
2330 else if (map1->tile_map[2] == map2) 1478 else if (map1->tile_map[2] == map2)
2331 { /* down */ 1479 { /* down */
2332 *dx = 0; 1480 *dx = 0;
2333 *dy = MAP_HEIGHT (map1); 1481 *dy = map1->height;
2334 } 1482 }
2335 else if (map1->tile_map[3] == map2) 1483 else if (map1->tile_map[3] == map2)
2336 { /* left */ 1484 { /* left */
2337 *dx = -MAP_WIDTH (map2); 1485 *dx = -map2->width;
2338 *dy = 0; 1486 *dy = 0;
2339
2340 } 1487 }
2341 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2342 { /* up right */ 1489 { /* up right */
2343 *dx = MAP_WIDTH (map1->tile_map[0]); 1490 *dx = map1->tile_map[0]->width;
2344 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1491 *dy = -map1->tile_map[0]->height;
2345 } 1492 }
2346 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1493 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2347 { /* up left */ 1494 { /* up left */
2348 *dx = -MAP_WIDTH (map2); 1495 *dx = -map2->width;
2349 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1496 *dy = -map1->tile_map[0]->height;
2350 } 1497 }
2351 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1498 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2352 { /* right up */ 1499 { /* right up */
2353 *dx = MAP_WIDTH (map1); 1500 *dx = map1->width;
2354 *dy = -MAP_HEIGHT (map2); 1501 *dy = -map2->height;
2355 } 1502 }
2356 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1503 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2357 { /* right down */ 1504 { /* right down */
2358 *dx = MAP_WIDTH (map1); 1505 *dx = map1->width;
2359 *dy = MAP_HEIGHT (map1->tile_map[1]); 1506 *dy = map1->tile_map[1]->height;
2360 } 1507 }
2361 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1508 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2362 { /* down right */ 1509 { /* down right */
2363 *dx = MAP_WIDTH (map1->tile_map[2]); 1510 *dx = map1->tile_map[2]->width;
2364 *dy = MAP_HEIGHT (map1); 1511 *dy = map1->height;
2365 } 1512 }
2366 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1513 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2367 { /* down left */ 1514 { /* down left */
2368 *dx = -MAP_WIDTH (map2); 1515 *dx = -map2->width;
2369 *dy = MAP_HEIGHT (map1); 1516 *dy = map1->height;
2370 } 1517 }
2371 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1518 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2372 { /* left up */ 1519 { /* left up */
2373 *dx = -MAP_WIDTH (map1->tile_map[3]); 1520 *dx = -map1->tile_map[3]->width;
2374 *dy = -MAP_HEIGHT (map2); 1521 *dy = -map2->height;
2375 } 1522 }
2376 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2377 { /* left down */ 1524 { /* left down */
2378 *dx = -MAP_WIDTH (map1->tile_map[3]); 1525 *dx = -map1->tile_map[3]->width;
2379 *dy = MAP_HEIGHT (map1->tile_map[3]); 1526 *dy = map1->tile_map[3]->height;
2380
2381 } 1527 }
2382 else 1528 else
2383 { /* not "adjacent" enough */
2384 return 0; 1529 return 0;
2385 }
2386 1530
2387 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2388} 1549}
2389 1550
2390/* From map.c 1551/* From map.c
2391 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2392 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2405 * be unexpected 1566 * be unexpected
2406 * 1567 *
2407 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2408 * closest body part of 'op1' 1569 * closest body part of 'op1'
2409 */ 1570 */
2410
2411void 1571void
2412get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2413{ 1573{
2414 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2415 { 1575 {
2448 { 1608 {
2449 best_distance = tmpi; 1609 best_distance = tmpi;
2450 best = tmp; 1610 best = tmp;
2451 } 1611 }
2452 } 1612 }
1613
2453 if (best != op1) 1614 if (best != op1)
2454 { 1615 {
2455 retval->distance_x += op1->x - best->x; 1616 retval->distance_x += op1->x - best->x;
2456 retval->distance_y += op1->y - best->y; 1617 retval->distance_y += op1->y - best->y;
2457 } 1618 }
2458 } 1619 }
1620
2459 retval->part = best; 1621 retval->part = best;
2460 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1622 retval->distance = idistance (retval->distance_x, retval->distance_y);
2461 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1623 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2462 } 1624 }
2463} 1625}
2464 1626
2465/* this is basically the same as get_rangevector above, but instead of 1627/* this is basically the same as get_rangevector above, but instead of
2489 { 1651 {
2490 retval->distance_x += op2->x - x; 1652 retval->distance_x += op2->x - x;
2491 retval->distance_y += op2->y - y; 1653 retval->distance_y += op2->y - y;
2492 1654
2493 retval->part = NULL; 1655 retval->part = NULL;
2494 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1656 retval->distance = idistance (retval->distance_x, retval->distance_y);
2495 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1657 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2496 } 1658 }
2497} 1659}
2498 1660
2499/* Returns true of op1 and op2 are effectively on the same map 1661/* Returns true of op1 and op2 are effectively on the same map
2500 * (as related to map tiling). Note that this looks for a path from 1662 * (as related to map tiling). Note that this looks for a path from
2501 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1663 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2502 * to op1, this will still return false. 1664 * to op1, this will still return false.
2503 * Note we only look one map out to keep the processing simple 1665 * Note we only look one map out to keep the processing simple
2504 * and efficient. This could probably be a macro. 1666 * and efficient. This could probably be a macro.
2505 * MSW 2001-08-05 1667 * MSW 2001-08-05
2506 */ 1668 */
2509{ 1671{
2510 int dx, dy; 1672 int dx, dy;
2511 1673
2512 return adjacent_map (op1->map, op2->map, &dx, &dy); 1674 return adjacent_map (op1->map, op2->map, &dx, &dy);
2513} 1675}
1676
1677object *
1678maptile::insert (object *op, int x, int y, object *originator, int flags)
1679{
1680 if (!op->flag [FLAG_REMOVED])
1681 op->remove ();
1682
1683 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1684}
1685

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