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Comparing deliantra/server/common/map.C (file contents):
Revision 1.44 by root, Mon Dec 18 04:07:30 2006 UTC vs.
Revision 1.75 by root, Mon Jan 15 01:25:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 32
51/* 33/*
52 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 37 * it really should be called create_mapname
56 */ 38 */
57
58const char * 39const char *
59create_pathname (const char *name) 40create_pathname (const char *name)
60{ 41{
61 static char buf[MAX_BUF]; 42 static char buf[8192];
62
63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
64 * someplace else in the code? msw 2-17-97
65 */
66 if (*name == '/')
67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
68 else
69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
70 return (buf); 44 return buf;
71} 45}
72
73/*
74 * same as create_pathname, but for the overlay maps.
75 */
76
77const char *
78create_overlay_pathname (const char *name)
79{
80 static char buf[MAX_BUF];
81
82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
83 * someplace else in the code? msw 2-17-97
84 */
85 if (*name == '/')
86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
87 else
88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
89 return (buf);
90}
91
92/*
93 * same as create_pathname, but for the template maps.
94 */
95
96const char *
97create_template_pathname (const char *name)
98{
99 static char buf[MAX_BUF];
100
101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
102 * someplace else in the code? msw 2-17-97
103 */
104 if (*name == '/')
105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
106 else
107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
108 return (buf);
109}
110
111/*
112 * This makes absolute path to the itemfile where unique objects
113 * will be saved. Converts '/' to '@'. I think it's essier maintain
114 * files than full directory structure, but if this is problem it can
115 * be changed.
116 */
117static const char *
118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 46
138/* 47/*
139 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 50 * is returned.
148 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
152 */ 61 */
153
154int 62int
155check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
156{ 64{
157 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
158 66
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 94 mode |= 2;
187 95
188 return (mode); 96 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m != NULL; m = m->next)
228 {
229 dump_map (m);
230 }
231} 97}
232 98
233/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
234 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
235 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
239 * is needed. The case of not passing values is if we're just 105 * is needed. The case of not passing values is if we're just
240 * checking for the existence of something on those spaces, but 106 * checking for the existence of something on those spaces, but
241 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
242 */ 108 */
243int 109int
244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
245{ 111{
246 sint16 newx, newy; 112 sint16 newx = x;
247 int retval = 0; 113 sint16 newy = y;
248 maptile *mp;
249 114
250 if (out_of_map (oldmap, x, y)) 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
116
117 if (!mp)
251 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
252 newx = x;
253 newy = y;
254 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap)
256 retval |= P_NEW_MAP;
257 if (newmap)
258 *newmap = mp;
259 if (nx)
260 *nx = newx;
261 if (ny)
262 *ny = newy;
263 119
264 retval |= mp->spaces[newx + mp->width * newy].flags; 120 if (newmap) *newmap = mp;
121 if (nx) *nx = newx;
122 if (ny) *ny = newy;
265 123
266 return retval; 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
267} 125}
268 126
269/* 127/*
270 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
294 } 152 }
295 153
296 /* Save some cycles - instead of calling get_map_flags(), just get the value 154 /* Save some cycles - instead of calling get_map_flags(), just get the value
297 * directly. 155 * directly.
298 */ 156 */
299 mflags = m->spaces[sx + m->width * sy].flags; 157 mflags = m->at (sx, sy).flags ();
300 158
301 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 159 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
302 160
303 /* If space is currently not blocked by anything, no need to 161 /* If space is currently not blocked by anything, no need to
304 * go further. Not true for players - all sorts of special 162 * go further. Not true for players - all sorts of special
323 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
324 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
325 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
326 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
327 */ 185 */
328 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 186 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
329 { 187 {
330 188
331 /* This must be before the checks below. Code for inventory checkers. */ 189 /* This must be before the checks below. Code for inventory checkers. */
332 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 190 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
333 { 191 {
397 * 255 *
398 * Note this used to be arch_blocked, but with new movement 256 * Note this used to be arch_blocked, but with new movement
399 * code, we need to have actual object to check its move_type 257 * code, we need to have actual object to check its move_type
400 * against the move_block values. 258 * against the move_block values.
401 */ 259 */
402
403int 260int
404ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 261ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
405{ 262{
406 archetype *tmp; 263 archetype *tmp;
407 int flag; 264 int flag;
408 maptile *m1; 265 maptile *m1;
409 sint16 sx, sy; 266 sint16 sx, sy;
410 267
411 if (ob == NULL) 268 if (!ob)
412 { 269 {
413 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
414 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
415 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
416 273
417 /* don't have object, so don't know what types would block */ 274 /* don't have object, so don't know what types would block */
418 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 275 return m1->at (sx, sy).move_block;
419 } 276 }
420 277
421 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 278 for (tmp = ob->arch; tmp; tmp = tmp->more)
422 { 279 {
423 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
424 281
425 if (flag & P_OUT_OF_MAP) 282 if (flag & P_OUT_OF_MAP)
426 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
427 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
428 return P_IS_ALIVE; 285 return P_IS_ALIVE;
429 286
287 mapspace &ms = m1->at (sx, sy);
288
430 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
431 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
433 */ 292 */
434 293
435 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 294 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
436 continue; 295 continue;
437 296
438 /* Note it is intentional that we check ob - the movement type of the 297 /* Note it is intentional that we check ob - the movement type of the
439 * head of the object should correspond for the entire object. 298 * head of the object should correspond for the entire object.
440 */ 299 */
441 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 300 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
442 return AB_NO_PASS; 301 return P_NO_PASS;
443
444 } 302 }
303
445 return 0; 304 return 0;
446} 305}
447 306
448/* When the map is loaded, load_object does not actually insert objects 307/* When the map is loaded, load_object does not actually insert objects
449 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
450 * and insert them properly. 309 * and insert them properly.
451 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
452 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
453 */ 312 */
454
455void 313void
456fix_container (object *container) 314fix_container (object *container)
457{ 315{
458 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
459 317
460 container->inv = NULL; 318 container->inv = 0;
461 while (tmp != NULL) 319 while (tmp)
462 { 320 {
463 next = tmp->below; 321 next = tmp->below;
464 if (tmp->inv) 322 if (tmp->inv)
465 fix_container (tmp); 323 fix_container (tmp);
324
466 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
467 tmp = next; 326 tmp = next;
468 } 327 }
328
469 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
470 * carrying. 330 * carrying.
471 */ 331 */
472 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
473} 344}
474 345
475/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
476 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
477 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
478 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
479 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
480 */ 351 */
481 352void
482static void 353maptile::link_multipart_objects ()
483link_multipart_objects (maptile *m)
484{ 354{
485 int x, y; 355 if (!spaces)
486 object *tmp, *op, *last, *above; 356 return;
487 archetype *at;
488 357
489 for (x = 0; x < MAP_WIDTH (m); x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
490 for (y = 0; y < MAP_HEIGHT (m); y++) 359 for (object *tmp = ms->bot; tmp; )
491 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
492 { 360 {
493 above = tmp->above; 361 object *above = tmp->above;
494 362
495 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
496 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
497 continue; 365 {
498
499 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
500 * won't do anything. 367 * won't do anything.
501 */ 368 */
502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
503 { 374 {
504 op = arch_to_object (at); 375 op = arch_to_object (at);
505 376
506 /* update x,y coordinates */ 377 /* update x,y coordinates */
507 op->x += tmp->x; 378 op->x += tmp->x;
508 op->y += tmp->y; 379 op->y += tmp->y;
509 op->head = tmp; 380 op->head = tmp;
510 op->map = m; 381 op->map = this;
511 last->more = op; 382 last->more = op;
512 op->name = tmp->name; 383 op->name = tmp->name;
513 op->title = tmp->title; 384 op->title = tmp->title;
385
514 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
515 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
516 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
517 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
518 */ 390 */
519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
520 } /* for at = tmp->arch->more */ 392 }
521 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
522} 397}
523 398
524/* 399/*
525 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
526 * file pointer. 401 * file pointer.
527 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
528 */ 403 */
529void 404bool
530load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
531{ 406{
532 int i, j;
533 int unique; 407 int unique;
534 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
535 409
536 op = object::create (); 410 op = object::create ();
537 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
538 412
539 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
540 { 414 {
541 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
542 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
543 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
544 */ 418 */
546 { 420 {
547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 421 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
548 continue; 422 continue;
549 } 423 }
550 424
551
552 switch (i) 425 switch (i)
553 { 426 {
554 case LL_NORMAL: 427 case LL_NORMAL:
555 /* if we are loading an overlay, put the floors on the bottom */
556 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
558 else
559 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
560 429
561 if (op->inv) 430 if (op->inv)
562 sum_weight (op); 431 sum_weight (op);
563 432
564 prev = op, last_more = op; 433 prev = op, last_more = op;
565 break; 434 break;
566 435
567 case LL_MORE: 436 case LL_MORE:
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
569 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
570 break; 439 break;
571 } 440 }
572 441
573 if (mapflags & MAP_STYLE)
574 remove_from_active_list (op);
575
576 op = object::create (); 442 op = object::create ();
577 op->map = m; 443 op->map = this;
578 }
579
580 for (i = 0; i < m->width; i++)
581 {
582 for (j = 0; j < m->height; j++)
583 {
584 unique = 0;
585 /* check for unique items, or unique squares */
586 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
587 {
588 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
589 unique = 1;
590
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 }
594 }
595 } 444 }
596 445
597 op->destroy (); 446 op->destroy ();
598 link_multipart_objects (m);
599}
600 447
601/* This saves all the objects on the map in a non destructive fashion. 448#if 0
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 449 for (i = 0; i < width; i++)
603 * and we only save the head of multi part objects - this is needed 450 for (j = 0; j < height; j++)
604 * in order to do map tiling properly.
605 */
606void
607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
608{
609 int i, j = 0, unique = 0;
610 object *op;
611
612 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++)
615 { 451 {
616 unique = 0; 452 unique = 0;
453 /* check for unique items, or unique squares */
617 for (op = get_map_ob (m, i, j); op; op = op->above) 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
618 { 455 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
620 unique = 1; 457 unique = 1;
621 458
622 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
623 { 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue;
626 } 461 }
462 }
463#endif
627 464
628 if (op->head || op->owner) 465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
629 continue; 521 continue;
630 522
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 523 if (unique || op->flag [FLAG_UNIQUE])
632 save_object (fp2, op, 3); 524 {
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 525 if (flags & IO_UNIQUES)
634 save_object (fp, op, 3); 526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
635 532
636 } /* for this space */ 533 return true;
637 } /* for this j */ 534}
535
536bool
537maptile::_load_objects (const char *path, bool skip_header)
538{
539 object_thawer thawer (path);
540
541 if (!thawer)
542 return false;
543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
638} 567}
639 568
640maptile::maptile () 569maptile::maptile ()
641{ 570{
642 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572
643 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
645 */ 575 */
646 MAP_WIDTH (this) = 16; 576 width = 16;
647 MAP_HEIGHT (this) = 16; 577 height = 16;
648 MAP_RESET_TIMEOUT (this) = 0; 578 reset_timeout = 0;
649 MAP_TIMEOUT (this) = 300; 579 timeout = 300;
650 MAP_ENTER_X (this) = 0; 580 enter_x = 0;
651 MAP_ENTER_Y (this) = 0; 581 enter_y = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
655} 582}
656 583
657/* 584maptile::maptile (int w, int h)
658 * Allocates, initialises, and returns a pointer to a maptile.
659 * Modified to no longer take a path option which was not being
660 * used anyways. MSW 2001-07-01
661 */
662maptile *
663get_linked_map (void)
664{ 585{
665 maptile *mp, *map = new maptile; 586 in_memory = MAP_SWAPPED;
666 587
667 for (mp = first_map; mp && mp->next; mp = mp->next); 588 width = w;
589 height = h;
590 reset_timeout = 0;
591 timeout = 300;
592 enter_x = 0;
593 enter_y = 0;
668 594
669 if (mp == NULL) 595 alloc ();
670 first_map = map;
671 else
672 mp->next = map;
673
674 return map;
675} 596}
676 597
677/* 598/*
678 * Allocates the arrays contained in a maptile. 599 * Allocates the arrays contained in a maptile.
679 * This basically allocates the dynamic array of spaces for the 600 * This basically allocates the dynamic array of spaces for the
680 * map. 601 * map.
681 */ 602 */
682void 603void
683maptile::allocate () 604maptile::alloc ()
684{ 605{
685 in_memory = MAP_IN_MEMORY;
686
687 /* Log this condition and free the storage. We could I suppose
688 * realloc, but if the caller is presuming the data will be intact,
689 * that is their poor assumption.
690 */
691 if (spaces) 606 if (spaces)
692 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces);
695 }
696
697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
699
700 if (!spaces)
701 fatal (OUT_OF_MEMORY);
702}
703
704/* Create and returns a map of the specific size. Used
705 * in random map code and the editor.
706 */
707maptile *
708get_empty_map (int sizex, int sizey)
709{
710 maptile *m = get_linked_map ();
711
712 m->width = sizex;
713 m->height = sizey;
714 m->in_memory = MAP_SWAPPED;
715 m->allocate ();
716
717 return m; 607 return;
608
609 spaces = salloc0<mapspace> (size ());
718} 610}
719 611
720/* Takes a string from a map definition and outputs a pointer to the array of shopitems 612/* Takes a string from a map definition and outputs a pointer to the array of shopitems
721 * corresponding to that string. Memory is allocated for this, it must be freed 613 * corresponding to that string. Memory is allocated for this, it must be freed
722 * at a later date. 614 * at a later date.
723 * Called by parse_map_headers below. 615 * Called by parse_map_headers below.
724 */ 616 */
725
726static shopitems * 617static shopitems *
727parse_shop_string (const char *input_string) 618parse_shop_string (const char *input_string)
728{ 619{
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 620 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 621 shopitems *items = NULL;
739 p = strchr (p, ';'); 630 p = strchr (p, ';');
740 number_of_entries++; 631 number_of_entries++;
741 if (p) 632 if (p)
742 p++; 633 p++;
743 } 634 }
635
744 p = shop_string; 636 p = shop_string;
745 strip_endline (p); 637 strip_endline (p);
746 items = new shopitems[number_of_entries + 1]; 638 items = new shopitems[number_of_entries + 1];
747 for (i = 0; i < number_of_entries; i++) 639 for (i = 0; i < number_of_entries; i++)
748 { 640 {
749 if (!p) 641 if (!p)
750 { 642 {
751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 643 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
752 break; 644 break;
753 } 645 }
646
754 next_semicolon = strchr (p, ';'); 647 next_semicolon = strchr (p, ';');
755 next_colon = strchr (p, ':'); 648 next_colon = strchr (p, ':');
756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 649 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
757 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 650 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
758 items[i].strength = atoi (strchr (p, ':') + 1); 651 items[i].strength = atoi (strchr (p, ':') + 1);
785 * the next entry while we're at it, better print a warning 678 * the next entry while we're at it, better print a warning
786 */ 679 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 680 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
788 } 681 }
789 } 682 }
683
790 items[i].index = number_of_entries; 684 items[i].index = number_of_entries;
791 if (next_semicolon) 685 if (next_semicolon)
792 p = ++next_semicolon; 686 p = ++next_semicolon;
793 else 687 else
794 p = NULL; 688 p = NULL;
795 } 689 }
690
796 free (shop_string); 691 free (shop_string);
797 return items; 692 return items;
798} 693}
799 694
800/* opposite of parse string, this puts the string that was originally fed in to 695/* opposite of parse string, this puts the string that was originally fed in to
809 for (i = 0; i < m->shopitems[0].index; i++) 704 for (i = 0; i < m->shopitems[0].index; i++)
810 { 705 {
811 if (m->shopitems[i].typenum) 706 if (m->shopitems[i].typenum)
812 { 707 {
813 if (m->shopitems[i].strength) 708 if (m->shopitems[i].strength)
814 {
815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 709 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
816 }
817 else 710 else
818 sprintf (tmp, "%s;", m->shopitems[i].name); 711 sprintf (tmp, "%s;", m->shopitems[i].name);
819 } 712 }
820 else 713 else
821 { 714 {
822 if (m->shopitems[i].strength) 715 if (m->shopitems[i].strength)
823 {
824 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 716 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
825 }
826 else 717 else
827 sprintf (tmp, "*"); 718 sprintf (tmp, "*");
828 } 719 }
720
829 strcat (output_string, tmp); 721 strcat (output_string, tmp);
830 } 722 }
831} 723}
832 724
833/* This loads the header information of the map. The header 725/* This loads the header information of the map. The header
838 * put all the stuff in the map object so that names actually make 730 * put all the stuff in the map object so that names actually make
839 * sense. 731 * sense.
840 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
841 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
842 * MSW 2001-07-01 734 * MSW 2001-07-01
843 * return 0 on success, 1 on failure.
844 */ 735 */
845 736bool
846static int 737maptile::_load_header (object_thawer &thawer)
847load_map_header (object_thawer & fp, maptile *m)
848{ 738{
849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 739 for (;;)
850 int msgpos = 0;
851 int maplorepos = 0;
852
853 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 { 740 {
855 buf[HUGE_BUF - 1] = 0; 741 keyword kw = thawer.get_kv ();
856 key = buf;
857 742
858 while (isspace (*key)) 743 switch (kw)
859 key++;
860
861 if (*key == 0)
862 continue; /* empty line */
863
864 value = strchr (key, ' ');
865
866 if (!value)
867 { 744 {
868 if ((end = strchr (key, '\n'))) 745 case KW_EOF:
869 *end = 0; 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
756
757 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg);
759 break;
760
761 case KW_lore: // CF+ extension
762 thawer.get_ml (KW_endlore, maplore);
763 break;
764
765 case KW_maplore:
766 thawer.get_ml (KW_endmaplore, maplore);
767 break;
768
769 case KW_arch:
770 if (strcmp (thawer.get_str (), "map"))
771 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
772 break;
773
774 case KW_oid:
775 thawer.get (this, thawer.get_sint32 ());
776 break;
777
778 case KW_file_format_version: break; // nop
779
780 case KW_name: thawer.get (name); break;
781 case KW_attach: thawer.get (attach); break;
782 case KW_reset_time: thawer.get (reset_time); break;
783 case KW_shopgreed: thawer.get (shopgreed); break;
784 case KW_shopmin: thawer.get (shopmin); break;
785 case KW_shopmax: thawer.get (shopmax); break;
786 case KW_shoprace: thawer.get (shoprace); break;
787 case KW_outdoor: thawer.get (outdoor); break;
788 case KW_temp: thawer.get (temp); break;
789 case KW_pressure: thawer.get (pressure); break;
790 case KW_humid: thawer.get (humid); break;
791 case KW_windspeed: thawer.get (windspeed); break;
792 case KW_winddir: thawer.get (winddir); break;
793 case KW_sky: thawer.get (sky); break;
794
795 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break;
797
798 case KW_region: get_region_by_name (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800
801 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
804 case KW_x: case KW_width: thawer.get (width); break;
805 case KW_y: case KW_height: thawer.get (height); break;
806 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
807 case KW_value: case KW_swap_time: thawer.get (timeout); break;
808 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
809 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
810 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
811
812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
870 } 816 }
871 else
872 {
873 *value = 0;
874 value++;
875 end = strchr (value, '\n');
876
877 while (isspace (*value))
878 {
879 value++;
880
881 if (*value == '\0' || value == end)
882 {
883 /* Nothing but spaces. */
884 value = NULL;
885 break;
886 }
887 }
888 }
889
890 if (!end)
891 {
892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
893 return 1;
894 }
895
896 /* key is the field name, value is what it should be set
897 * to. We've already done the work to null terminate key,
898 * and strip off any leading spaces for both of these.
899 * We have not touched the newline at the end of the line -
900 * these are needed for some values. the end pointer
901 * points to the first of the newlines.
902 * value could be NULL! It would be easy enough to just point
903 * this to "" to prevent cores, but that would let more errors slide
904 * through.
905 *
906 * First check for entries that do not use the value parameter, then
907 * validate that value is given and check for the remaining entries
908 * that use the parameter.
909 */
910
911 if (!strcmp (key, "msg"))
912 {
913 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 {
915 if (!strcmp (buf, "endmsg\n"))
916 break;
917 else
918 {
919 /* slightly more efficient than strcat */
920 strcpy (msgbuf + msgpos, buf);
921 msgpos += strlen (buf);
922 }
923 }
924 /* There are lots of maps that have empty messages (eg, msg/endmsg
925 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes
928 */
929 if (msgpos != 0)
930 m->msg = strdup (msgbuf);
931 }
932 else if (!strcmp (key, "maplore"))
933 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 {
936 if (!strcmp (buf, "endmaplore\n"))
937 break;
938 else
939 {
940 /* slightly more efficient than strcat */
941 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf);
943 }
944 }
945 if (maplorepos != 0)
946 m->maplore = strdup (maplorebuf);
947 }
948 else if (!strcmp (key, "end"))
949 {
950 break;
951 }
952 else if (value == NULL)
953 {
954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
955 }
956 else if (!strcmp (key, "arch"))
957 {
958 /* This is an oddity, but not something we care about much. */
959 if (strcmp (value, "map\n"))
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 }
962 else if (!strcmp (key, "name"))
963 {
964 *end = 0;
965 m->name = strdup (value);
966 }
967 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are
969 * what really should be used.
970 */
971 else if (!strcmp (key, "oid"))
972 fp.get (m, atoi (value));
973 else if (!strcmp (key, "attach"))
974 m->attach = value;
975 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
976 m->enter_x = atoi (value);
977 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
978 m->enter_y = atoi (value);
979 else if (!strcmp (key, "x") || !strcmp (key, "width"))
980 m->width = atoi (value);
981 else if (!strcmp (key, "y") || !strcmp (key, "height"))
982 m->height = atoi (value);
983 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
984 m->reset_timeout = atoi (value);
985 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
986 m->timeout = atoi (value);
987 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
988 m->difficulty = clamp (atoi (value), 1, settings.max_level);
989 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
990 m->darkness = atoi (value);
991 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
992 m->fixed_resettime = atoi (value);
993 else if (!strcmp (key, "unique"))
994 m->unique = atoi (value);
995 else if (!strcmp (key, "template"))
996 m->templatemap = atoi (value);
997 else if (!strcmp (key, "region"))
998 m->region = get_region_by_name (value);
999 else if (!strcmp (key, "shopitems"))
1000 {
1001 *end = 0;
1002 m->shopitems = parse_shop_string (value);
1003 }
1004 else if (!strcmp (key, "shopgreed"))
1005 m->shopgreed = atof (value);
1006 else if (!strcmp (key, "shopmin"))
1007 m->shopmin = atol (value);
1008 else if (!strcmp (key, "shopmax"))
1009 m->shopmax = atol (value);
1010 else if (!strcmp (key, "shoprace"))
1011 {
1012 *end = 0;
1013 m->shoprace = strdup (value);
1014 }
1015 else if (!strcmp (key, "outdoor"))
1016 m->outdoor = atoi (value);
1017 else if (!strcmp (key, "temp"))
1018 m->temp = atoi (value);
1019 else if (!strcmp (key, "pressure"))
1020 m->pressure = atoi (value);
1021 else if (!strcmp (key, "humid"))
1022 m->humid = atoi (value);
1023 else if (!strcmp (key, "windspeed"))
1024 m->windspeed = atoi (value);
1025 else if (!strcmp (key, "winddir"))
1026 m->winddir = atoi (value);
1027 else if (!strcmp (key, "sky"))
1028 m->sky = atoi (value);
1029 else if (!strcmp (key, "nosmooth"))
1030 m->nosmooth = atoi (value);
1031 else if (!strncmp (key, "tile_path_", 10))
1032 {
1033 int tile = atoi (key + 10);
1034
1035 if (tile < 1 || tile > 4)
1036 {
1037 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1038 }
1039 else
1040 {
1041 char *path;
1042
1043 *end = 0;
1044
1045 if (m->tile_path[tile - 1])
1046 {
1047 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1048 free (m->tile_path[tile - 1]);
1049 m->tile_path[tile - 1] = NULL;
1050 }
1051
1052 if (check_path (value, 1) != -1)
1053 {
1054 /* The unadorned path works. */
1055 path = value;
1056 }
1057 else
1058 {
1059 /* Try again; it could be a relative exit. */
1060
1061 path = path_combine_and_normalize (m->path, value);
1062
1063 if (check_path (path, 1) == -1)
1064 {
1065 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1066 path = NULL;
1067 }
1068 }
1069
1070 if (editor)
1071 {
1072 /* Use the value as in the file. */
1073 m->tile_path[tile - 1] = strdup (value);
1074 }
1075 else if (path != NULL)
1076 {
1077 /* Use the normalized value. */
1078 m->tile_path[tile - 1] = strdup (path);
1079 }
1080 } /* end if tile direction (in)valid */
1081 }
1082 else
1083 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1084 }
1085
1086 if (!key || strcmp (key, "end"))
1087 { 817 }
1088 LOG (llevError, "Got premature eof on map header!\n");
1089 return 1;
1090 }
1091 818
1092 return 0; 819 abort ();
1093} 820}
1094 821
1095/* 822bool
1096 * Opens the file "filename" and reads information about the map 823maptile::_load_header (const char *path)
1097 * from the given file, and stores it in a newly allocated
1098 * maptile. A pointer to this structure is returned, or NULL on failure.
1099 * flags correspond to those in map.h. Main ones used are
1100 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1101 * MAP_BLOCK, in which case we block on this load. This happens in all
1102 * cases, no matter if this flag is set or not.
1103 * MAP_STYLE: style map - don't add active objects, don't add to server
1104 * managed map list.
1105 */
1106
1107maptile *
1108load_original_map (const char *filename, int flags)
1109{ 824{
1110 maptile *m;
1111 char pathname[MAX_BUF];
1112
1113 if (flags & MAP_PLAYER_UNIQUE)
1114 strcpy (pathname, filename);
1115 else if (flags & MAP_OVERLAY)
1116 strcpy (pathname, create_overlay_pathname (filename));
1117 else
1118 strcpy (pathname, create_pathname (filename));
1119
1120 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1121
1122 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1123 826
1124 if (!thawer) 827 if (!thawer)
1125 return 0; 828 return false;
1126 829
1127 m = get_linked_map (); 830 return _load_header (thawer);
1128
1129 strcpy (m->path, filename);
1130 if (load_map_header (thawer, m))
1131 {
1132 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1133 delete_map (m);
1134 return NULL;
1135 }
1136
1137 m->allocate ();
1138
1139 m->in_memory = MAP_LOADING;
1140 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1141
1142 m->in_memory = MAP_IN_MEMORY;
1143 if (!MAP_DIFFICULTY (m))
1144 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1145 set_map_reset_time (m);
1146 m->instantiate ();
1147 return (m);
1148}
1149
1150/*
1151 * Loads a map, which has been loaded earlier, from file.
1152 * Return the map object we load into (this can change from the passed
1153 * option if we can't find the original map)
1154 */
1155
1156static maptile *
1157load_temporary_map (maptile *m)
1158{
1159 char buf[MAX_BUF];
1160
1161 if (!m->tmpname)
1162 {
1163 LOG (llevError, "No temporary filename for map %s\n", m->path);
1164 strcpy (buf, m->path);
1165 delete_map (m);
1166 m = load_original_map (buf, 0);
1167 if (m == NULL)
1168 return NULL;
1169 fix_auto_apply (m); /* Chests which open as default */
1170 return m;
1171 }
1172
1173 object_thawer thawer (m->tmpname);
1174
1175 if (!thawer)
1176 {
1177 strcpy (buf, m->path);
1178 delete_map (m);
1179 m = load_original_map (buf, 0);
1180 if (!m)
1181 return NULL;
1182 fix_auto_apply (m); /* Chests which open as default */
1183 return m;
1184 }
1185
1186 if (load_map_header (thawer, m))
1187 {
1188 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1189 delete_map (m);
1190 m = load_original_map (m->path, 0);
1191 return NULL;
1192 }
1193
1194 m->allocate ();
1195
1196 m->in_memory = MAP_LOADING;
1197 load_objects (m, thawer, 0);
1198
1199 m->in_memory = MAP_IN_MEMORY;
1200 INVOKE_MAP (SWAPIN, m);
1201 return m;
1202}
1203
1204/*
1205 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map)
1208 */
1209
1210maptile *
1211load_overlay_map (const char *filename, maptile *m)
1212{
1213 char pathname[MAX_BUF];
1214
1215 strcpy (pathname, create_overlay_pathname (filename));
1216
1217 object_thawer thawer (pathname);
1218
1219 if (!thawer)
1220 return m;
1221
1222 if (load_map_header (thawer, m))
1223 {
1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1225 delete_map (m);
1226 m = load_original_map (m->path, 0);
1227 return NULL;
1228 }
1229 /*m->allocate ();*/
1230
1231 m->in_memory = MAP_LOADING;
1232 load_objects (m, thawer, MAP_OVERLAY);
1233
1234 m->in_memory = MAP_IN_MEMORY;
1235 return m;
1236} 831}
1237 832
1238/****************************************************************************** 833/******************************************************************************
1239 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1240 *****************************************************************************/ 835 *****************************************************************************/
1241 836
1242/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1243static void 838void
1244delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1245{ 840{
1246 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1247 object *op, *next; 842 {
843 int unique = 0;
844 for (object *op = spaces [i].bot; op; )
845 {
846 object *above = op->above;
1248 847
1249 for (i = 0; i < MAP_WIDTH (m); i++) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1250 for (j = 0; j < MAP_HEIGHT (m); j++) 849 unique = 1;
850
851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
852 {
853 op->destroy_inv (false);
854 op->destroy ();
855 }
856
857 op = above;
858 }
859 }
860}
861
862bool
863maptile::_save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
885
886 MAP_OUT (shopgreed);
887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::_save_header (const char *path)
923{
924 object_freezer freezer;
925
926 if (!_save_header (freezer))
927 return false;
928
929 return freezer.save (path);
930}
931
932/*
933 * Remove and free all objects in the given map.
934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot)
1251 { 943 {
1252 unique = 0; 944 if (op->head)
945 op = op->head;
1253 946
1254 for (op = get_map_ob (m, i, j); op; op = next) 947 op->destroy_inv (false);
948 op->destroy ();
949 }
950
951 sfree (spaces, size ()), spaces = 0;
952
953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
982 */
983 for (int i = 0; i < 4; i++)
984 if (tile_map[i] == m)
985 tile_map[i] = 0;
986}
987
988void
989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
994}
995
996/*
997 * Updates every button on the map (by calling update_button() for them).
998 */
999void
1000maptile::update_buttons ()
1001{
1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1004 {
1005 if (!ol->ob)
1255 { 1006 {
1256 next = op->above; 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1257 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1009 continue;
1259 unique = 1;
1260
1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1262 {
1263 clean_object (op);
1264
1265 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1266 remove_button_link (op);
1267
1268 op->destroy ();
1269 } 1010 }
1011
1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1013 {
1014 update_button (ol->ob);
1015 break;
1270 } 1016 }
1271 } 1017 }
1272} 1018}
1273
1274
1275/*
1276 * Loads unique objects from file(s) into the map which is in memory
1277 * m is the map to load unique items into.
1278 */
1279static void
1280load_unique_objects (maptile *m)
1281{
1282 int count;
1283 char firstname[MAX_BUF];
1284
1285 for (count = 0; count < 10; count++)
1286 {
1287 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1288 if (!access (firstname, R_OK))
1289 break;
1290 }
1291 /* If we get here, we did not find any map */
1292 if (count == 10)
1293 return;
1294
1295 object_thawer thawer (firstname);
1296
1297 if (!thawer)
1298 return;
1299
1300 m->in_memory = MAP_LOADING;
1301 if (m->tmpname == NULL) /* if we have loaded unique items from */
1302 delete_unique_items (m); /* original map before, don't duplicate them */
1303 load_objects (m, thawer, 0);
1304
1305 m->in_memory = MAP_IN_MEMORY;
1306}
1307
1308
1309/*
1310 * Saves a map to file. If flag is set, it is saved into the same
1311 * file it was (originally) loaded from. Otherwise a temporary
1312 * filename will be genarated, and the file will be stored there.
1313 * The temporary filename will be stored in the maptileure.
1314 * If the map is unique, we also save to the filename in the map
1315 * (this should have been updated when first loaded)
1316 */
1317
1318int
1319new_save_map (maptile *m, int flag)
1320{
1321 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1322 int i;
1323
1324 if (flag && !*m->path)
1325 {
1326 LOG (llevError, "Tried to save map without path.\n");
1327 return -1;
1328 }
1329
1330 if (flag || (m->unique) || (m->templatemap))
1331 {
1332 if (!m->unique && !m->templatemap)
1333 { /* flag is set */
1334 if (flag == 2)
1335 strcpy (filename, create_overlay_pathname (m->path));
1336 else
1337 strcpy (filename, create_pathname (m->path));
1338 }
1339 else
1340 strcpy (filename, m->path);
1341
1342 make_path_to_file (filename);
1343 }
1344 else
1345 {
1346 if (!m->tmpname)
1347 m->tmpname = tempnam (settings.tmpdir, NULL);
1348
1349 strcpy (filename, m->tmpname);
1350 }
1351
1352 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1353 m->in_memory = MAP_SAVING;
1354
1355 object_freezer freezer;
1356
1357 /* legacy */
1358 fprintf (freezer, "arch map\n");
1359 if (m->name)
1360 fprintf (freezer, "name %s\n", m->name);
1361 if (!flag)
1362 fprintf (freezer, "swap_time %d\n", m->swap_time);
1363 if (m->reset_timeout)
1364 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1365 if (m->fixed_resettime)
1366 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1367 /* we unfortunately have no idea if this is a value the creator set
1368 * or a difficulty value we generated when the map was first loaded
1369 */
1370 if (m->difficulty)
1371 fprintf (freezer, "difficulty %d\n", m->difficulty);
1372 if (m->region)
1373 fprintf (freezer, "region %s\n", m->region->name);
1374 if (m->shopitems)
1375 {
1376 print_shop_string (m, shop);
1377 fprintf (freezer, "shopitems %s\n", shop);
1378 }
1379 if (m->shopgreed)
1380 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1381 if (m->shopmin)
1382 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1383 if (m->shopmax)
1384 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1385 if (m->shoprace)
1386 fprintf (freezer, "shoprace %s\n", m->shoprace);
1387 if (m->darkness)
1388 fprintf (freezer, "darkness %d\n", m->darkness);
1389 if (m->width)
1390 fprintf (freezer, "width %d\n", m->width);
1391 if (m->height)
1392 fprintf (freezer, "height %d\n", m->height);
1393 if (m->enter_x)
1394 fprintf (freezer, "enter_x %d\n", m->enter_x);
1395 if (m->enter_y)
1396 fprintf (freezer, "enter_y %d\n", m->enter_y);
1397 if (m->msg)
1398 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1399 if (m->maplore)
1400 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1401 if (m->unique)
1402 fprintf (freezer, "unique %d\n", m->unique);
1403 if (m->templatemap)
1404 fprintf (freezer, "template %d\n", m->templatemap);
1405 if (m->outdoor)
1406 fprintf (freezer, "outdoor %d\n", m->outdoor);
1407 if (m->temp)
1408 fprintf (freezer, "temp %d\n", m->temp);
1409 if (m->pressure)
1410 fprintf (freezer, "pressure %d\n", m->pressure);
1411 if (m->humid)
1412 fprintf (freezer, "humid %d\n", m->humid);
1413 if (m->windspeed)
1414 fprintf (freezer, "windspeed %d\n", m->windspeed);
1415 if (m->winddir)
1416 fprintf (freezer, "winddir %d\n", m->winddir);
1417 if (m->sky)
1418 fprintf (freezer, "sky %d\n", m->sky);
1419 if (m->nosmooth)
1420 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1421
1422 /* Save any tiling information, except on overlays */
1423 if (flag != 2)
1424 for (i = 0; i < 4; i++)
1425 if (m->tile_path[i])
1426 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1427
1428 freezer.put (m);
1429 fprintf (freezer, "end\n");
1430
1431 /* In the game save unique items in the different file, but
1432 * in the editor save them to the normal map file.
1433 * If unique map, save files in the proper destination (set by
1434 * player)
1435 */
1436 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1437 {
1438 object_freezer unique;
1439
1440 if (flag == 2)
1441 save_objects (m, freezer, unique, 2);
1442 else
1443 save_objects (m, freezer, unique, 0);
1444
1445 sprintf (buf, "%s.v00", create_items_path (m->path));
1446
1447 unique.save (buf);
1448 }
1449 else
1450 { /* save same file when not playing, like in editor */
1451 save_objects (m, freezer, freezer, 0);
1452 }
1453
1454 freezer.save (filename);
1455
1456 return 0;
1457}
1458
1459
1460/*
1461 * Remove and free all objects in the inventory of the given object.
1462 * object.c ?
1463 */
1464
1465void
1466clean_object (object *op)
1467{
1468 object *tmp, *next;
1469
1470 for (tmp = op->inv; tmp; tmp = next)
1471 {
1472 next = tmp->below;
1473
1474 clean_object (tmp);
1475 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1476 remove_button_link (tmp);
1477
1478 tmp->destroy ();
1479 }
1480}
1481
1482/*
1483 * Remove and free all objects in the given map.
1484 */
1485
1486void
1487free_all_objects (maptile *m)
1488{
1489 int i, j;
1490 object *op;
1491
1492 for (i = 0; i < MAP_WIDTH (m); i++)
1493 for (j = 0; j < MAP_HEIGHT (m); j++)
1494 {
1495 object *previous_obj = NULL;
1496
1497 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1498 {
1499 if (op == previous_obj)
1500 {
1501 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1502 break;
1503 }
1504
1505 previous_obj = op;
1506
1507 if (op->head != NULL)
1508 op = op->head;
1509
1510 /* If the map isn't in memory, free_object will remove and
1511 * free objects in op's inventory. So let it do the job.
1512 */
1513 if (m->in_memory == MAP_IN_MEMORY)
1514 clean_object (op);
1515
1516 op->destroy ();
1517 }
1518 }
1519}
1520
1521/*
1522 * Frees everything allocated by the given maptileure.
1523 * don't free tmpname - our caller is left to do that
1524 */
1525
1526void
1527free_map (maptile *m, int flag)
1528{
1529 int i;
1530
1531 if (!m->in_memory)
1532 {
1533 LOG (llevError, "Trying to free freed map.\n");
1534 return;
1535 }
1536
1537 // TODO: use new/delete
1538#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1539
1540 if (flag && m->spaces)
1541 free_all_objects (m);
1542 if (m->name)
1543 FREE_AND_CLEAR (m->name);
1544 if (m->spaces)
1545 FREE_AND_CLEAR (m->spaces);
1546 if (m->msg)
1547 FREE_AND_CLEAR (m->msg);
1548 if (m->maplore)
1549 FREE_AND_CLEAR (m->maplore);
1550
1551 delete [] m->shopitems;
1552 m->shopitems = 0;
1553
1554 if (m->shoprace)
1555 FREE_AND_CLEAR (m->shoprace);
1556
1557 if (m->buttons)
1558 free_objectlinkpt (m->buttons);
1559
1560 m->buttons = NULL;
1561
1562 for (i = 0; i < 4; i++)
1563 {
1564 if (m->tile_path[i])
1565 FREE_AND_CLEAR (m->tile_path[i]);
1566 m->tile_map[i] = NULL;
1567 }
1568
1569 m->in_memory = MAP_SWAPPED;
1570
1571#undef FREE_AND_CLEAR
1572
1573}
1574
1575/*
1576 * function: vanish maptile
1577 * m : pointer to maptile, if NULL no action
1578 * this deletes all the data on the map (freeing pointers)
1579 * and then removes this map from the global linked list of maps.
1580 */
1581
1582void
1583delete_map (maptile *m)
1584{
1585 maptile *tmp, *last;
1586 int i;
1587
1588 if (!m)
1589 return;
1590
1591 m->clear ();
1592
1593 if (m->in_memory == MAP_IN_MEMORY)
1594 {
1595 /* change to MAP_SAVING, even though we are not,
1596 * so that remove_ob doesn't do as much work.
1597 */
1598 m->in_memory = MAP_SAVING;
1599 free_map (m, 1);
1600 }
1601 /* move this out of free_map, since tmpname can still be needed if
1602 * the map is swapped out.
1603 */
1604 if (m->tmpname)
1605 {
1606 free (m->tmpname);
1607 m->tmpname = NULL;
1608 }
1609 last = NULL;
1610 /* We need to look through all the maps and see if any maps
1611 * are pointing at this one for tiling information. Since
1612 * tiling can be assymetric, we just can not look to see which
1613 * maps this map tiles with and clears those.
1614 */
1615 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1616 {
1617 if (tmp->next == m)
1618 last = tmp;
1619
1620 /* This should hopefully get unrolled on a decent compiler */
1621 for (i = 0; i < 4; i++)
1622 if (tmp->tile_map[i] == m)
1623 tmp->tile_map[i] = NULL;
1624 }
1625
1626 /* If last is null, then this should be the first map in the list */
1627 if (!last)
1628 {
1629 if (m == first_map)
1630 first_map = m->next;
1631 else
1632 /* m->path is a static char, so should hopefully still have
1633 * some useful data in it.
1634 */
1635 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1636 }
1637 else
1638 last->next = m->next;
1639
1640 delete m;
1641}
1642
1643/*
1644 * Makes sure the given map is loaded and swapped in.
1645 * name is path name of the map.
1646 * flags meaning:
1647 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1648 * and don't do unique items or the like.
1649 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1650 * dont do any more name translation on it.
1651 *
1652 * Returns a pointer to the given map.
1653 */
1654maptile *
1655ready_map_name (const char *name, int flags)
1656{
1657 maptile *m;
1658
1659 if (!name)
1660 return (NULL);
1661
1662 /* Have we been at this level before? */
1663 m = has_been_loaded (name);
1664
1665 /* Map is good to go, so just return it */
1666 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1667 {
1668 return m;
1669 }
1670
1671 /* unique maps always get loaded from their original location, and never
1672 * a temp location. Likewise, if map_flush is set, or we have never loaded
1673 * this map, load it now. I removed the reset checking from here -
1674 * it seems the probability of a player trying to enter a map that should
1675 * reset but hasn't yet is quite low, and removing that makes this function
1676 * a bit cleaner (and players probably shouldn't rely on exact timing for
1677 * resets in any case - if they really care, they should use the 'maps command.
1678 */
1679 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1680 {
1681
1682 /* first visit or time to reset */
1683 if (m)
1684 {
1685 clean_tmp_map (m); /* Doesn't make much difference */
1686 delete_map (m);
1687 }
1688
1689 /* create and load a map */
1690 if (flags & MAP_PLAYER_UNIQUE)
1691 LOG (llevDebug, "Trying to load map %s.\n", name);
1692 else
1693 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1694
1695 //eval_pv ("$x = Event::time", 1);//D
1696 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1697 return (NULL);
1698 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1699
1700 fix_auto_apply (m); /* Chests which open as default */
1701
1702 /* If a player unique map, no extra unique object file to load.
1703 * if from the editor, likewise.
1704 */
1705 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1706 load_unique_objects (m);
1707
1708 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1709 {
1710 m = load_overlay_map (name, m);
1711 if (m == NULL)
1712 return NULL;
1713 }
1714
1715 if (flags & MAP_PLAYER_UNIQUE)
1716 INVOKE_MAP (SWAPIN, m);
1717
1718 }
1719 else
1720 {
1721 /* If in this loop, we found a temporary map, so load it up. */
1722
1723 m = load_temporary_map (m);
1724 if (m == NULL)
1725 return NULL;
1726 load_unique_objects (m);
1727
1728 clean_tmp_map (m);
1729 m->in_memory = MAP_IN_MEMORY;
1730 /* tempnam() on sun systems (probably others) uses malloc
1731 * to allocated space for the string. Free it here.
1732 * In some cases, load_temporary_map above won't find the
1733 * temporary map, and so has reloaded a new map. If that
1734 * is the case, tmpname is now null
1735 */
1736 if (m->tmpname)
1737 free (m->tmpname);
1738 m->tmpname = NULL;
1739 /* It's going to be saved anew anyway */
1740 }
1741
1742 /* Below here is stuff common to both first time loaded maps and
1743 * temp maps.
1744 */
1745
1746 decay_objects (m); /* start the decay */
1747 /* In case other objects press some buttons down */
1748 update_buttons (m);
1749 if (m->outdoor)
1750 set_darkness_map (m);
1751 /* run the weather over this map */
1752 weather_effect (name);
1753 return m;
1754}
1755
1756 1019
1757/* 1020/*
1758 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1759 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1760 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1762 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1763 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1764 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1765 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1766 */ 1029 */
1767
1768int 1030int
1769calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1770{ 1032{
1771 object *op;
1772 archetype *at;
1773 int x, y, i;
1774 long monster_cnt = 0; 1033 long monster_cnt = 0;
1775 double avgexp = 0; 1034 double avgexp = 0;
1776 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1777 1036
1778 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1779 { 1038 for (object *op = ms->bot; op; op = op->above)
1780 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1781 return MAP_DIFFICULTY (m);
1782 }
1783
1784 for (x = 0; x < MAP_WIDTH (m); x++)
1785 for (y = 0; y < MAP_HEIGHT (m); y++)
1786 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1787 { 1039 {
1788 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1789 { 1041 {
1790 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1791 monster_cnt++; 1043 monster_cnt++;
1792 } 1044 }
1793 1045
1794 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1795 { 1047 {
1796 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1797 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1798
1799 if (at != NULL)
1800 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1801 1052
1802 monster_cnt++; 1053 monster_cnt++;
1803 } 1054 }
1804 } 1055 }
1805 1056
1806 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1807 1058
1808 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1809 {
1810 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1811 {
1812 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1813 return i; 1061 return i;
1814 }
1815 }
1816 1062
1817 return 1; 1063 return 1;
1818}
1819
1820void
1821clean_tmp_map (maptile *m)
1822{
1823 if (m->tmpname == NULL)
1824 return;
1825 INVOKE_MAP (CLEAN, m);
1826 (void) unlink (m->tmpname);
1827}
1828
1829void
1830free_all_maps (void)
1831{
1832 int real_maps = 0;
1833
1834 while (first_map)
1835 {
1836 /* I think some of the callers above before it gets here set this to be
1837 * saving, but we still want to free this data
1838 */
1839 if (first_map->in_memory == MAP_SAVING)
1840 first_map->in_memory = MAP_IN_MEMORY;
1841 delete_map (first_map);
1842 real_maps++;
1843 }
1844 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1845} 1064}
1846 1065
1847/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1848 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1849 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1850 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1851 * to maps than los. 1070 * to maps than los.
1852 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1853 */ 1072 */
1854
1855int 1073int
1856change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1857{ 1075{
1858 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1859 1077
1860 /* Nothing to do */ 1078 /* Nothing to do */
1861 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1862 {
1863 return 0; 1080 return 0;
1864 }
1865 1081
1866 /* inform all players on the map */ 1082 /* inform all players on the map */
1867 if (change > 0) 1083 if (change > 0)
1868 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1869 else 1085 else
1870 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1871 1087
1872 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1873 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1874 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1875 * is not +/-1 1091 * is not +/-1
1876 */ 1092 */
1877 if (new_level < 0) 1093 if (new_level < 0)
1878 m->darkness = 0; 1094 darkness = 0;
1879 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1880 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1881 else 1097 else
1882 m->darkness = new_level; 1098 darkness = new_level;
1883 1099
1884 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1885 update_all_map_los (m); 1101 update_all_map_los (this);
1886 return 1; 1102 return 1;
1887} 1103}
1888
1889 1104
1890/* 1105/*
1891 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1892 * on the map (what it looks like, whether it blocks magic, 1107 * on the map (what it looks like, whether it blocks magic,
1893 * has a living creatures, prevents people from passing 1108 * has a living creatures, prevents people from passing
1894 * through, etc) 1109 * through, etc)
1895 */ 1110 */
1896void 1111void
1897update_position (maptile *m, int x, int y) 1112mapspace::update_ ()
1898{ 1113{
1899 object *tmp, *last = NULL; 1114 object *tmp, *last = 0;
1900 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1901 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1902 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1903 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1904 1119
1905 oldflags = GET_MAP_FLAGS (m, x, y);
1906 if (!(oldflags & P_NEED_UPDATE))
1907 {
1908 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1909 return;
1910 }
1911
1912 middle = blank_face; 1120 middle = blank_face;
1913 top = blank_face; 1121 top = blank_face;
1914 floor = blank_face; 1122 floor = blank_face;
1915 1123
1916 middle_obj = NULL; 1124 middle_obj = 0;
1917 top_obj = NULL; 1125 top_obj = 0;
1918 floor_obj = NULL; 1126 floor_obj = 0;
1919 1127
1920 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1921 { 1129 {
1922
1923 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1924 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1925 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1926 * it is a disapation factor that is squared (or is it cubed?) 1133 * it is a dissapation factor that is cubed.
1927 */ 1134 */
1928 if (tmp->glow_radius > light) 1135 if (tmp->glow_radius > light)
1929 light = tmp->glow_radius; 1136 light = tmp->glow_radius;
1930 1137
1931 /* This call is needed in order to update objects the player 1138 /* This call is needed in order to update objects the player
1969 { 1176 {
1970 middle = tmp->face; 1177 middle = tmp->face;
1971 middle_obj = tmp; 1178 middle_obj = tmp;
1972 } 1179 }
1973 } 1180 }
1181
1974 if (tmp == tmp->above) 1182 if (tmp == tmp->above)
1975 { 1183 {
1976 LOG (llevError, "Error in structure of map\n"); 1184 LOG (llevError, "Error in structure of map\n");
1977 exit (-1); 1185 exit (-1);
1978 } 1186 }
1979 1187
1980 move_slow |= tmp->move_slow; 1188 move_slow |= tmp->move_slow;
1981 move_block |= tmp->move_block; 1189 move_block |= tmp->move_block;
1982 move_on |= tmp->move_on; 1190 move_on |= tmp->move_on;
1983 move_off |= tmp->move_off; 1191 move_off |= tmp->move_off;
1984 move_allow |= tmp->move_allow; 1192 move_allow |= tmp->move_allow;
1985 1193
1986 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1987 flags |= P_IS_ALIVE;
1988 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1989 flags |= P_NO_MAGIC;
1990 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1991 flags |= P_NO_CLERIC;
1992 if (tmp->type == SAFE_GROUND)
1993 flags |= P_SAFE;
1994
1995 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1194 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1996 flags |= P_BLOCKSVIEW; 1195 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1997 } /* for stack of objects */ 1196 if (tmp->type == PLAYER) flags |= P_PLAYER;
1998 1197 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1999 /* we don't want to rely on this function to have accurate flags, but 1198 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2000 * since we're already doing the work, we calculate them here. 1199 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2001 * if they don't match, logic is broken someplace.
2002 */
2003 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2004 { 1200 }
2005 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1201
2006 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1202 this->light = light;
2007 } 1203 this->flags_ = flags;
2008 SET_MAP_FLAGS (m, x, y, flags); 1204 this->move_block = move_block & ~move_allow;
2009 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1205 this->move_on = move_on;
2010 SET_MAP_MOVE_ON (m, x, y, move_on); 1206 this->move_off = move_off;
2011 SET_MAP_MOVE_OFF (m, x, y, move_off); 1207 this->move_slow = move_slow;
2012 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2013 1208
2014 /* At this point, we have a floor face (if there is a floor), 1209 /* At this point, we have a floor face (if there is a floor),
2015 * and the floor is set - we are not going to touch it at 1210 * and the floor is set - we are not going to touch it at
2016 * this point. 1211 * this point.
2017 * middle contains the highest visibility face. 1212 * middle contains the highest visibility face.
2042 1237
2043 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
2044 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
2045 break; 1240 break;
2046 1241
2047 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
2048 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
2049 { 1244 {
2050 /* Fill in top if needed */ 1245 /* Fill in top if needed */
2051 if (top == blank_face) 1246 if (top == blank_face)
2052 { 1247 {
2053 top = tmp->face; 1248 top = tmp->face;
2071 break; 1266 break;
2072 } 1267 }
2073 } 1268 }
2074 } 1269 }
2075 } 1270 }
1271
2076 if (middle == floor) 1272 if (middle == floor)
2077 middle = blank_face; 1273 middle = blank_face;
1274
2078 if (top == middle) 1275 if (top == middle)
2079 middle = blank_face; 1276 middle = blank_face;
2080 SET_MAP_FACE (m, x, y, top, 0);
2081 if (top != blank_face)
2082 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2083 else
2084 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2085 SET_MAP_FACE (m, x, y, middle, 1);
2086 if (middle != blank_face)
2087 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2088 else
2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2090 SET_MAP_FACE (m, x, y, floor, 2);
2091 if (floor != blank_face)
2092 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2093 else
2094 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2095 SET_MAP_LIGHT (m, x, y, light);
2096}
2097 1277
2098 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2099void 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2100set_map_reset_time (maptile *map) 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2101{
2102 int timeout;
2103
2104 timeout = MAP_RESET_TIMEOUT (map);
2105 if (timeout <= 0)
2106 timeout = MAP_DEFAULTRESET;
2107 if (timeout >= MAP_MAXRESET)
2108 timeout = MAP_MAXRESET;
2109 MAP_WHEN_RESET (map) = time (0) + timeout;
2110} 1281}
2111 1282
2112/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
2113 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
2114 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2115 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
2116 * so that it is easier for calling functions to verify success.
2117 */ 1287 */
2118
2119static maptile * 1288static inline maptile *
2120load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
2121{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
2122 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
2123 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2124 1309
2125 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1310 orig_map->tile_map [tile_num] = mp;
2126 1311
2127 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
2128 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2129 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2130 1316
2131 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
2132} 1324}
2133 1325
2134/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
2135 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
2136 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
2137 * This is the function should always be used when it 1329 * This is the function should always be used when it
2138 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
2139 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
2140 * tiled maps. 1332 * tiled maps.
2141 *
2142 *
2143 */ 1333 */
2144int 1334int
2145out_of_map (maptile *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
2146{ 1336{
2147
2148 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
2149 * case. This generally shouldn't happen, but if the 1338 * case. This generally shouldn't happen, but if the
2150 * map loads fail below, it could happen. 1339 * map loads fail below, it could happen.
2151 */ 1340 */
2152 if (!m) 1341 if (!m)
2154 1343
2155 if (x < 0) 1344 if (x < 0)
2156 { 1345 {
2157 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
2158 return 1; 1347 return 1;
1348
2159 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2160 { 1350 find_and_link (m, 3);
2161 load_and_link_tiled_map (m, 3); 1351
2162 }
2163 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2164 } 1353 }
2165 if (x >= MAP_WIDTH (m)) 1354
1355 if (x >= m->width)
2166 { 1356 {
2167 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
2168 return 1; 1358 return 1;
1359
2169 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2170 { 1361 find_and_link (m, 1);
2171 load_and_link_tiled_map (m, 1); 1362
2172 }
2173 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
2174 } 1364 }
1365
2175 if (y < 0) 1366 if (y < 0)
2176 { 1367 {
2177 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
2178 return 1; 1369 return 1;
1370
2179 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2180 { 1372 find_and_link (m, 0);
2181 load_and_link_tiled_map (m, 0); 1373
2182 }
2183 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2184 } 1375 }
2185 if (y >= MAP_HEIGHT (m)) 1376
1377 if (y >= m->height)
2186 { 1378 {
2187 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
2188 return 1; 1380 return 1;
1381
2189 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2190 { 1383 find_and_link (m, 2);
2191 load_and_link_tiled_map (m, 2); 1384
2192 }
2193 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
2194 } 1386 }
2195 1387
2196 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
2197 * map. 1389 * map.
2198 */ 1390 */
2201 1393
2202/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2203 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2204 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2205 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2206 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2207 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2208 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2209 */ 1401 */
2210maptile * 1402maptile *
2211get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1403maptile::xy_find (sint16 &x, sint16 &y)
2212{ 1404{
2213
2214 if (*x < 0) 1405 if (x < 0)
2215 { 1406 {
2216 if (!m->tile_path[3]) 1407 if (!tile_path[3])
2217 return NULL; 1408 return 0;
2218 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2219 load_and_link_tiled_map (m, 3);
2220 1409
2221 *x += MAP_WIDTH (m->tile_map[3]); 1410 find_and_link (this, 3);
2222 return (get_map_from_coord (m->tile_map[3], x, y)); 1411 x += tile_map[3]->width;
2223 } 1412 return tile_map[3]->xy_find (x, y);
2224 if (*x >= MAP_WIDTH (m))
2225 { 1413 }
1414
1415 if (x >= width)
1416 {
2226 if (!m->tile_path[1]) 1417 if (!tile_path[1])
2227 return NULL; 1418 return 0;
2228 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2229 load_and_link_tiled_map (m, 1);
2230 1419
2231 *x -= MAP_WIDTH (m); 1420 find_and_link (this, 1);
2232 return (get_map_from_coord (m->tile_map[1], x, y)); 1421 x -= width;
1422 return tile_map[1]->xy_find (x, y);
2233 } 1423 }
1424
2234 if (*y < 0) 1425 if (y < 0)
2235 { 1426 {
2236 if (!m->tile_path[0]) 1427 if (!tile_path[0])
2237 return NULL; 1428 return 0;
2238 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2239 load_and_link_tiled_map (m, 0);
2240 1429
2241 *y += MAP_HEIGHT (m->tile_map[0]); 1430 find_and_link (this, 0);
2242 return (get_map_from_coord (m->tile_map[0], x, y)); 1431 y += tile_map[0]->height;
2243 } 1432 return tile_map[0]->xy_find (x, y);
2244 if (*y >= MAP_HEIGHT (m))
2245 { 1433 }
1434
1435 if (y >= height)
1436 {
2246 if (!m->tile_path[2]) 1437 if (!tile_path[2])
2247 return NULL; 1438 return 0;
2248 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2249 load_and_link_tiled_map (m, 2);
2250 1439
2251 *y -= MAP_HEIGHT (m); 1440 find_and_link (this, 2);
2252 return (get_map_from_coord (m->tile_map[2], x, y)); 1441 y -= height;
1442 return tile_map[2]->xy_find (x, y);
2253 } 1443 }
2254 1444
2255 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2256 * map. 1446 * map.
2257 */ 1447 */
2258
2259 return m; 1448 return this;
2260} 1449}
2261 1450
2262/** 1451/**
2263 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2264 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2267adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2268{ 1457{
2269 if (!map1 || !map2) 1458 if (!map1 || !map2)
2270 return 0; 1459 return 0;
2271 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2272 if (map1 == map2) 1463 if (map1 == map2)
2273 { 1464 {
2274 *dx = 0; 1465 *dx = 0;
2275 *dy = 0; 1466 *dy = 0;
2276
2277 } 1467 }
2278 else if (map1->tile_map[0] == map2) 1468 else if (map1->tile_map[0] == map2)
2279 { /* up */ 1469 { /* up */
2280 *dx = 0; 1470 *dx = 0;
2281 *dy = -MAP_HEIGHT (map2); 1471 *dy = -map2->height;
2282 } 1472 }
2283 else if (map1->tile_map[1] == map2) 1473 else if (map1->tile_map[1] == map2)
2284 { /* right */ 1474 { /* right */
2285 *dx = MAP_WIDTH (map1); 1475 *dx = map1->width;
2286 *dy = 0; 1476 *dy = 0;
2287 } 1477 }
2288 else if (map1->tile_map[2] == map2) 1478 else if (map1->tile_map[2] == map2)
2289 { /* down */ 1479 { /* down */
2290 *dx = 0; 1480 *dx = 0;
2291 *dy = MAP_HEIGHT (map1); 1481 *dy = map1->height;
2292 } 1482 }
2293 else if (map1->tile_map[3] == map2) 1483 else if (map1->tile_map[3] == map2)
2294 { /* left */ 1484 { /* left */
2295 *dx = -MAP_WIDTH (map2); 1485 *dx = -map2->width;
2296 *dy = 0; 1486 *dy = 0;
2297
2298 } 1487 }
2299 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2300 { /* up right */ 1489 { /* up right */
2301 *dx = MAP_WIDTH (map1->tile_map[0]); 1490 *dx = map1->tile_map[0]->width;
2302 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1491 *dy = -map1->tile_map[0]->height;
2303 } 1492 }
2304 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1493 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2305 { /* up left */ 1494 { /* up left */
2306 *dx = -MAP_WIDTH (map2); 1495 *dx = -map2->width;
2307 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1496 *dy = -map1->tile_map[0]->height;
2308 } 1497 }
2309 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1498 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2310 { /* right up */ 1499 { /* right up */
2311 *dx = MAP_WIDTH (map1); 1500 *dx = map1->width;
2312 *dy = -MAP_HEIGHT (map2); 1501 *dy = -map2->height;
2313 } 1502 }
2314 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1503 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2315 { /* right down */ 1504 { /* right down */
2316 *dx = MAP_WIDTH (map1); 1505 *dx = map1->width;
2317 *dy = MAP_HEIGHT (map1->tile_map[1]); 1506 *dy = map1->tile_map[1]->height;
2318 } 1507 }
2319 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1508 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2320 { /* down right */ 1509 { /* down right */
2321 *dx = MAP_WIDTH (map1->tile_map[2]); 1510 *dx = map1->tile_map[2]->width;
2322 *dy = MAP_HEIGHT (map1); 1511 *dy = map1->height;
2323 } 1512 }
2324 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1513 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2325 { /* down left */ 1514 { /* down left */
2326 *dx = -MAP_WIDTH (map2); 1515 *dx = -map2->width;
2327 *dy = MAP_HEIGHT (map1); 1516 *dy = map1->height;
2328 } 1517 }
2329 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1518 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2330 { /* left up */ 1519 { /* left up */
2331 *dx = -MAP_WIDTH (map1->tile_map[3]); 1520 *dx = -map1->tile_map[3]->width;
2332 *dy = -MAP_HEIGHT (map2); 1521 *dy = -map2->height;
2333 } 1522 }
2334 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2335 { /* left down */ 1524 { /* left down */
2336 *dx = -MAP_WIDTH (map1->tile_map[3]); 1525 *dx = -map1->tile_map[3]->width;
2337 *dy = MAP_HEIGHT (map1->tile_map[3]); 1526 *dy = map1->tile_map[3]->height;
2338
2339 } 1527 }
2340 else 1528 else
2341 { /* not "adjacent" enough */
2342 return 0; 1529 return 0;
2343 }
2344 1530
2345 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2346} 1549}
2347 1550
2348/* From map.c 1551/* From map.c
2349 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2350 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2363 * be unexpected 1566 * be unexpected
2364 * 1567 *
2365 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2366 * closest body part of 'op1' 1569 * closest body part of 'op1'
2367 */ 1570 */
2368
2369void 1571void
2370get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2371{ 1573{
2372 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2373 { 1575 {
2406 { 1608 {
2407 best_distance = tmpi; 1609 best_distance = tmpi;
2408 best = tmp; 1610 best = tmp;
2409 } 1611 }
2410 } 1612 }
1613
2411 if (best != op1) 1614 if (best != op1)
2412 { 1615 {
2413 retval->distance_x += op1->x - best->x; 1616 retval->distance_x += op1->x - best->x;
2414 retval->distance_y += op1->y - best->y; 1617 retval->distance_y += op1->y - best->y;
2415 } 1618 }
2416 } 1619 }
1620
2417 retval->part = best; 1621 retval->part = best;
2418 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1622 retval->distance = idistance (retval->distance_x, retval->distance_y);
2419 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1623 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2420 } 1624 }
2421} 1625}
2422 1626
2423/* this is basically the same as get_rangevector above, but instead of 1627/* this is basically the same as get_rangevector above, but instead of
2447 { 1651 {
2448 retval->distance_x += op2->x - x; 1652 retval->distance_x += op2->x - x;
2449 retval->distance_y += op2->y - y; 1653 retval->distance_y += op2->y - y;
2450 1654
2451 retval->part = NULL; 1655 retval->part = NULL;
2452 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1656 retval->distance = idistance (retval->distance_x, retval->distance_y);
2453 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1657 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2454 } 1658 }
2455} 1659}
2456 1660
2457/* Returns true of op1 and op2 are effectively on the same map 1661/* Returns true of op1 and op2 are effectively on the same map
2458 * (as related to map tiling). Note that this looks for a path from 1662 * (as related to map tiling). Note that this looks for a path from
2459 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1663 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2460 * to op1, this will still return false. 1664 * to op1, this will still return false.
2461 * Note we only look one map out to keep the processing simple 1665 * Note we only look one map out to keep the processing simple
2462 * and efficient. This could probably be a macro. 1666 * and efficient. This could probably be a macro.
2463 * MSW 2001-08-05 1667 * MSW 2001-08-05
2464 */ 1668 */
2467{ 1671{
2468 int dx, dy; 1672 int dx, dy;
2469 1673
2470 return adjacent_map (op1->map, op2->map, &dx, &dy); 1674 return adjacent_map (op1->map, op2->map, &dx, &dy);
2471} 1675}
1676
1677object *
1678maptile::insert (object *op, int x, int y, object *originator, int flags)
1679{
1680 if (!op->flag [FLAG_REMOVED])
1681 op->remove ();
1682
1683 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1684}
1685

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