… | |
… | |
714 | case KW_winddir: thawer.get (winddir); break; |
714 | case KW_winddir: thawer.get (winddir); break; |
715 | case KW_sky: thawer.get (sky); break; |
715 | case KW_sky: thawer.get (sky); break; |
716 | |
716 | |
717 | case KW_per_player: thawer.get (per_player); break; |
717 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
|
|
719 | case KW_no_reset: thawer.get (no_reset); break; |
719 | |
720 | |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
721 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | |
723 | |
723 | // old names new names |
724 | // old names new names |
… | |
… | |
800 | if (name) MAP_OUT (name); |
801 | if (name) MAP_OUT (name); |
801 | MAP_OUT (swap_time); |
802 | MAP_OUT (swap_time); |
802 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (fixed_resettime); |
805 | MAP_OUT (fixed_resettime); |
|
|
806 | MAP_OUT (no_reset); |
805 | MAP_OUT (difficulty); |
807 | MAP_OUT (difficulty); |
806 | |
808 | |
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
809 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | |
810 | |
809 | if (shopitems) |
811 | if (shopitems) |
… | |
… | |
920 | maptile::do_destroy () |
922 | maptile::do_destroy () |
921 | { |
923 | { |
922 | attachable::do_destroy (); |
924 | attachable::do_destroy (); |
923 | |
925 | |
924 | clear (); |
926 | clear (); |
|
|
927 | } |
|
|
928 | |
|
|
929 | /* decay and destroy perishable items in a map */ |
|
|
930 | void |
|
|
931 | maptile::do_decay_objects () |
|
|
932 | { |
|
|
933 | if (!spaces) |
|
|
934 | return; |
|
|
935 | |
|
|
936 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
937 | for (object *above, *op = ms->bot; op; op = above) |
|
|
938 | { |
|
|
939 | above = op->above; |
|
|
940 | |
|
|
941 | bool destroy = 0; |
|
|
942 | |
|
|
943 | // do not decay anything above unique floor tiles (yet :) |
|
|
944 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
945 | break; |
|
|
946 | |
|
|
947 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
948 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
949 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
950 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
951 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
952 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
953 | || op->is_alive ()) |
|
|
954 | ; // do not decay |
|
|
955 | else if (op->is_weapon ()) |
|
|
956 | { |
|
|
957 | op->stats.dam--; |
|
|
958 | if (op->stats.dam < 0) |
|
|
959 | destroy = 1; |
|
|
960 | } |
|
|
961 | else if (op->is_armor ()) |
|
|
962 | { |
|
|
963 | op->stats.ac--; |
|
|
964 | if (op->stats.ac < 0) |
|
|
965 | destroy = 1; |
|
|
966 | } |
|
|
967 | else if (op->type == FOOD) |
|
|
968 | { |
|
|
969 | op->stats.food -= rndm (5, 20); |
|
|
970 | if (op->stats.food < 0) |
|
|
971 | destroy = 1; |
|
|
972 | } |
|
|
973 | else |
|
|
974 | { |
|
|
975 | int mat = op->materials; |
|
|
976 | |
|
|
977 | if (mat & M_PAPER |
|
|
978 | || mat & M_LEATHER |
|
|
979 | || mat & M_WOOD |
|
|
980 | || mat & M_ORGANIC |
|
|
981 | || mat & M_CLOTH |
|
|
982 | || mat & M_LIQUID |
|
|
983 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
984 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
985 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
986 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
987 | || (mat & M_ICE && temp > 32)) |
|
|
988 | destroy = 1; |
|
|
989 | } |
|
|
990 | |
|
|
991 | /* adjust overall chance below */ |
|
|
992 | if (destroy && rndm (0, 1)) |
|
|
993 | op->destroy (); |
|
|
994 | } |
925 | } |
995 | } |
926 | |
996 | |
927 | /* |
997 | /* |
928 | * Updates every button on the map (by calling update_button() for them). |
998 | * Updates every button on the map (by calling update_button() for them). |
929 | */ |
999 | */ |