1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
|
|
26 | #include <funcpoint.h> |
|
|
27 | |
|
|
28 | #include <loader.h> |
|
|
29 | #include <unistd.h> |
25 | #include <unistd.h> |
|
|
26 | |
|
|
27 | #include "global.h" |
|
|
28 | #include "funcpoint.h" |
|
|
29 | |
|
|
30 | #include "loader.h" |
30 | |
31 | |
31 | #include "path.h" |
32 | #include "path.h" |
32 | |
33 | |
33 | /* |
34 | /* |
34 | * This makes a path absolute outside the world of Crossfire. |
35 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
67 | char *endbuf; |
68 | char *endbuf; |
68 | struct stat statbuf; |
69 | struct stat statbuf; |
69 | int mode = 0; |
70 | int mode = 0; |
70 | |
71 | |
71 | if (prepend_dir) |
72 | if (prepend_dir) |
72 | strcpy (buf, create_pathname (name)); |
73 | assign (buf, create_pathname (name)); |
73 | else |
74 | else |
74 | strcpy (buf, name); |
75 | assign (buf, name); |
75 | |
76 | |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | * this method should be equivalant and is clearer. |
78 | * this method should be equivalant and is clearer. |
78 | * Can not use strcat because we need to cycle through |
79 | * Can not use strcat because we need to cycle through |
79 | * all the names. |
80 | * all the names. |
… | |
… | |
173 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
174 | */ |
175 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
177 | return 0; |
177 | |
178 | |
178 | if (ob->head != NULL) |
|
|
179 | ob = ob->head; |
179 | ob = ob->head_ (); |
180 | |
180 | |
181 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
214 | else |
214 | else |
215 | { |
215 | { |
216 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
217 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
218 | * movement, can't move here. |
218 | * movement, can't move here. |
219 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
220 | * hidden dm |
220 | * hidden dm |
221 | */ |
221 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
223 | return 1; |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (tmp->flag [FLAG_ALIVE] |
|
|
226 | && tmp->head_ () != ob |
|
|
227 | && tmp != ob |
|
|
228 | && tmp->type != DOOR |
|
|
229 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
226 | return 1; |
230 | return 1; |
227 | } |
231 | } |
228 | |
232 | |
229 | } |
233 | } |
230 | return 0; |
234 | return 0; |
231 | } |
235 | } |
232 | |
|
|
233 | |
236 | |
234 | /* |
237 | /* |
235 | * Returns true if the given object can't fit in the given spot. |
238 | * Returns true if the given object can't fit in the given spot. |
236 | * This is meant for multi space objects - for single space objecs, |
239 | * This is meant for multi space objects - for single space objecs, |
237 | * just calling get_map_blocked and checking that against movement type |
240 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
273 | |
276 | |
274 | /* don't have object, so don't know what types would block */ |
277 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
278 | return m1->at (sx, sy).move_block; |
276 | } |
279 | } |
277 | |
280 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
281 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
282 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
283 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
284 | |
282 | if (flag & P_OUT_OF_MAP) |
285 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
286 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
287 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
288 | return P_IS_ALIVE; |
… | |
… | |
344 | } |
347 | } |
345 | |
348 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
349 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
350 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
351 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
352 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
|
|
351 | */ |
353 | */ |
352 | void |
354 | void |
353 | maptile::link_multipart_objects () |
355 | maptile::link_multipart_objects () |
354 | { |
356 | { |
355 | if (!spaces) |
357 | if (!spaces) |
356 | return; |
358 | return; |
357 | |
359 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
360 | { |
362 | { |
361 | object *above = tmp->above; |
|
|
362 | |
|
|
363 | /* already multipart - don't do anything more */ |
363 | /* already multipart - don't do anything more */ |
364 | if (!tmp->head && !tmp->more) |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
365 | { |
366 | /* If there is nothing more to this object, this for loop |
366 | op->remove (); |
367 | * won't do anything. |
367 | op->expand_tail (); |
368 | */ |
|
|
369 | archetype *at; |
|
|
370 | object *last, *op; |
|
|
371 | for (at = tmp->arch->more, last = tmp; |
|
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372 | at; |
|
|
373 | at = at->more, last = op) |
|
|
374 | { |
|
|
375 | op = arch_to_object (at); |
|
|
376 | |
|
|
377 | /* update x,y coordinates */ |
|
|
378 | op->x += tmp->x; |
|
|
379 | op->y += tmp->y; |
|
|
380 | op->head = tmp; |
|
|
381 | op->map = this; |
|
|
382 | last->more = op; |
|
|
383 | op->name = tmp->name; |
|
|
384 | op->title = tmp->title; |
|
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385 | |
|
|
386 | /* we could link all the parts onto tmp, and then just |
|
|
387 | * call insert_ob_in_map once, but the effect is the same, |
|
|
388 | * as insert_ob_in_map will call itself with each part, and |
|
|
389 | * the coding is simpler to just to it here with each part. |
|
|
390 | */ |
|
|
391 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
392 | } |
|
|
393 | } |
369 | } |
394 | |
|
|
395 | tmp = above; |
|
|
396 | } |
370 | } |
397 | } |
371 | } |
398 | |
372 | |
399 | /* |
373 | /* |
400 | * Loads (ands parses) the objects into a given map from the specified |
374 | * Loads (ands parses) the objects into a given map from the specified |
401 | * file pointer. |
375 | * file pointer. |
402 | * mapflags is the same as we get with load_original_map |
|
|
403 | */ |
376 | */ |
404 | bool |
377 | bool |
405 | maptile::_load_objects (object_thawer &thawer) |
378 | maptile::_load_objects (object_thawer &f) |
406 | { |
379 | { |
407 | int unique; |
380 | for (;;) |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
409 | |
|
|
410 | op = object::create (); |
|
|
411 | op->map = this; /* To handle buttons correctly */ |
|
|
412 | |
|
|
413 | while (int i = load_object (thawer, op, 0)) |
|
|
414 | { |
381 | { |
415 | /* if the archetype for the object is null, means that we |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
416 | * got an invalid object. Don't do anything with it - the game |
383 | |
417 | * or editor will not be able to do anything with it either. |
384 | switch (f.kw) |
418 | */ |
|
|
419 | if (op->arch == NULL) |
|
|
420 | { |
385 | { |
421 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
386 | case KW_arch: |
422 | continue; |
387 | if (object *op = object::read (f, this)) |
423 | } |
|
|
424 | |
|
|
425 | switch (i) |
|
|
426 | { |
388 | { |
427 | case LL_NORMAL: |
389 | if (op->inv) |
|
|
390 | sum_weight (op); |
|
|
391 | |
428 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
393 | } |
429 | |
394 | |
430 | if (op->inv) |
395 | continue; |
431 | sum_weight (op); |
|
|
432 | |
396 | |
433 | prev = op, last_more = op; |
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434 | break; |
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435 | |
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|
436 | case LL_MORE: |
397 | case KW_EOF: |
437 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
398 | return true; |
438 | op->head = prev, last_more->more = op, last_more = op; |
399 | |
|
|
400 | default: |
|
|
401 | if (!f.parse_error ("map file")) |
|
|
402 | return false; |
439 | break; |
403 | break; |
440 | } |
404 | } |
441 | |
405 | |
442 | op = object::create (); |
406 | f.next (); |
443 | op->map = this; |
|
|
444 | } |
|
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445 | |
|
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446 | op->destroy (); |
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447 | |
|
|
448 | #if 0 |
|
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449 | for (i = 0; i < width; i++) |
|
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450 | for (j = 0; j < height; j++) |
|
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451 | { |
|
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452 | unique = 0; |
|
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453 | /* check for unique items, or unique squares */ |
|
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454 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
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455 | { |
|
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456 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
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457 | unique = 1; |
|
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458 | |
|
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459 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
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460 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
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461 | } |
|
|
462 | } |
407 | } |
463 | #endif |
|
|
464 | |
408 | |
465 | return true; |
409 | return true; |
466 | } |
410 | } |
467 | |
411 | |
468 | void |
412 | void |
469 | maptile::activate () |
413 | maptile::activate () |
470 | { |
414 | { |
|
|
415 | active = true; |
|
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416 | |
471 | if (!spaces) |
417 | if (spaces) |
472 | return; |
|
|
473 | |
|
|
474 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
475 | for (object *op = ms->bot; op; op = op->above) |
419 | for (object *op = ms->bot; op; op = op->above) |
476 | op->activate_recursive (); |
420 | op->activate_recursive (); |
477 | } |
421 | } |
478 | |
422 | |
479 | void |
423 | void |
480 | maptile::deactivate () |
424 | maptile::deactivate () |
481 | { |
425 | { |
|
|
426 | active = false; |
|
|
427 | |
482 | if (!spaces) |
428 | if (spaces) |
483 | return; |
|
|
484 | |
|
|
485 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
486 | for (object *op = ms->bot; op; op = op->above) |
430 | for (object *op = ms->bot; op; op = op->above) |
487 | op->deactivate_recursive (); |
431 | op->deactivate_recursive (); |
488 | } |
432 | } |
489 | |
433 | |
490 | bool |
434 | bool |
491 | maptile::_save_objects (object_freezer &freezer, int flags) |
435 | maptile::_save_objects (object_freezer &f, int flags) |
492 | { |
436 | { |
493 | static int cede_count = 0; |
437 | coroapi::cede_to_tick (); |
494 | |
438 | |
495 | if (flags & IO_HEADER) |
439 | if (flags & IO_HEADER) |
496 | _save_header (freezer); |
440 | _save_header (f); |
497 | |
441 | |
498 | if (!spaces) |
442 | if (!spaces) |
499 | return false; |
443 | return false; |
500 | |
444 | |
501 | for (int i = 0; i < size (); ++i) |
445 | for (int i = 0; i < size (); ++i) |
502 | { |
446 | { |
503 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
504 | if (cede_count >= 500) |
|
|
505 | { |
|
|
506 | cede_count = 0; |
|
|
507 | coroapi::cede (); |
|
|
508 | } |
|
|
509 | #endif |
|
|
510 | |
|
|
511 | int unique = 0; |
447 | int unique = 0; |
512 | for (object *op = spaces [i].bot; op; op = op->above) |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
513 | { |
449 | { |
514 | // count per-object, but cede only when modification-safe |
|
|
515 | cede_count++; |
|
|
516 | |
|
|
517 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
518 | unique = 1; |
451 | unique = 1; |
519 | |
452 | |
520 | if (!op->can_map_save ()) |
453 | if (!op->can_map_save ()) |
521 | continue; |
454 | continue; |
522 | |
455 | |
523 | if (unique || op->flag [FLAG_UNIQUE]) |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
524 | { |
457 | { |
525 | if (flags & IO_UNIQUES) |
458 | if (flags & IO_UNIQUES) |
526 | save_object (freezer, op, 1); |
459 | op->write (f); |
527 | } |
460 | } |
528 | else if (flags & IO_OBJECTS) |
461 | else if (flags & IO_OBJECTS) |
529 | save_object (freezer, op, 1); |
462 | op->write (f); |
530 | } |
463 | } |
531 | } |
464 | } |
|
|
465 | |
|
|
466 | coroapi::cede_to_tick (); |
532 | |
467 | |
533 | return true; |
468 | return true; |
534 | } |
469 | } |
535 | |
470 | |
536 | bool |
471 | bool |
537 | maptile::_load_objects (const char *path, bool skip_header) |
472 | maptile::_load_objects (const char *path, bool skip_header) |
538 | { |
473 | { |
539 | object_thawer thawer (path); |
474 | object_thawer f (path); |
540 | |
475 | |
541 | if (!thawer) |
476 | if (!f) |
542 | return false; |
477 | return false; |
|
|
478 | |
|
|
479 | f.next (); |
543 | |
480 | |
544 | if (skip_header) |
481 | if (skip_header) |
545 | for (;;) |
482 | for (;;) |
546 | { |
483 | { |
547 | keyword kw = thawer.get_kv (); |
484 | keyword kw = f.kw; |
548 | |
485 | f.skip (); |
549 | if (kw == KW_end) |
486 | if (kw == KW_end) |
550 | break; |
487 | break; |
551 | |
|
|
552 | thawer.skip_kv (kw); |
|
|
553 | } |
488 | } |
554 | |
489 | |
555 | return _load_objects (thawer); |
490 | return _load_objects (f); |
556 | } |
491 | } |
557 | |
492 | |
558 | bool |
493 | bool |
559 | maptile::_save_objects (const char *path, int flags) |
494 | maptile::_save_objects (const char *path, int flags) |
560 | { |
495 | { |
… | |
… | |
569 | maptile::maptile () |
504 | maptile::maptile () |
570 | { |
505 | { |
571 | in_memory = MAP_SWAPPED; |
506 | in_memory = MAP_SWAPPED; |
572 | |
507 | |
573 | /* The maps used to pick up default x and y values from the |
508 | /* The maps used to pick up default x and y values from the |
574 | * map archetype. Mimic that behaviour. |
509 | * map archetype. Mimic that behaviour. |
575 | */ |
510 | */ |
576 | width = 16; |
511 | width = 16; |
577 | height = 16; |
512 | height = 16; |
578 | reset_timeout = 0; |
|
|
579 | timeout = 300; |
513 | timeout = 300; |
580 | enter_x = 0; |
514 | max_nrof = 1000; // 1000 items of anything |
581 | enter_y = 0; |
515 | max_volume = 2000000; // 2m³ |
582 | } |
516 | } |
583 | |
517 | |
584 | maptile::maptile (int w, int h) |
518 | maptile::maptile (int w, int h) |
585 | { |
519 | { |
586 | in_memory = MAP_SWAPPED; |
520 | in_memory = MAP_SWAPPED; |
… | |
… | |
736 | bool |
670 | bool |
737 | maptile::_load_header (object_thawer &thawer) |
671 | maptile::_load_header (object_thawer &thawer) |
738 | { |
672 | { |
739 | for (;;) |
673 | for (;;) |
740 | { |
674 | { |
741 | keyword kw = thawer.get_kv (); |
675 | thawer.next (); |
742 | |
676 | |
743 | switch (kw) |
677 | switch (thawer.kw) |
744 | { |
678 | { |
745 | case KW_EOF: |
|
|
746 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
747 | return false; |
|
|
748 | |
|
|
749 | case KW_end: |
|
|
750 | return true; |
|
|
751 | |
|
|
752 | default: |
|
|
753 | case KW_ERROR: |
|
|
754 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
755 | break; |
|
|
756 | |
|
|
757 | case KW_msg: |
679 | case KW_msg: |
758 | thawer.get_ml (KW_endmsg, msg); |
680 | thawer.get_ml (KW_endmsg, msg); |
759 | break; |
681 | break; |
760 | |
682 | |
761 | case KW_lore: // CF+ extension |
683 | case KW_lore: // CF+ extension |
… | |
… | |
792 | case KW_winddir: thawer.get (winddir); break; |
714 | case KW_winddir: thawer.get (winddir); break; |
793 | case KW_sky: thawer.get (sky); break; |
715 | case KW_sky: thawer.get (sky); break; |
794 | |
716 | |
795 | case KW_per_player: thawer.get (per_player); break; |
717 | case KW_per_player: thawer.get (per_player); break; |
796 | case KW_per_party: thawer.get (per_party); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
|
|
719 | case KW_no_reset: thawer.get (no_reset); break; |
797 | |
720 | |
798 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
721 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
799 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
800 | |
723 | |
801 | // old names new names |
724 | // old names new names |
802 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
725 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
803 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
726 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
811 | |
734 | |
812 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
735 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
813 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
736 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
814 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
737 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
815 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
738 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
739 | |
|
|
740 | case KW_end: |
|
|
741 | return true; |
|
|
742 | |
|
|
743 | default: |
|
|
744 | if (!thawer.parse_error ("map", 0)) |
|
|
745 | return false; |
|
|
746 | break; |
816 | } |
747 | } |
817 | } |
748 | } |
818 | |
749 | |
819 | abort (); |
750 | abort (); |
820 | } |
751 | } |
… | |
… | |
846 | object *above = op->above; |
777 | object *above = op->above; |
847 | |
778 | |
848 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
779 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
849 | unique = 1; |
780 | unique = 1; |
850 | |
781 | |
851 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
782 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
852 | { |
783 | { |
853 | op->destroy_inv (false); |
784 | op->destroy_inv (false); |
854 | op->destroy (); |
785 | op->destroy (); |
855 | } |
786 | } |
856 | |
787 | |
… | |
… | |
870 | if (name) MAP_OUT (name); |
801 | if (name) MAP_OUT (name); |
871 | MAP_OUT (swap_time); |
802 | MAP_OUT (swap_time); |
872 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_time); |
873 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (reset_timeout); |
874 | MAP_OUT (fixed_resettime); |
805 | MAP_OUT (fixed_resettime); |
|
|
806 | MAP_OUT (no_reset); |
875 | MAP_OUT (difficulty); |
807 | MAP_OUT (difficulty); |
876 | |
808 | |
877 | if (region) MAP_OUT2 (region, region->name); |
809 | if (default_region) MAP_OUT2 (region, default_region->name); |
878 | |
810 | |
879 | if (shopitems) |
811 | if (shopitems) |
880 | { |
812 | { |
881 | char shop[MAX_BUF]; |
813 | char shop[MAX_BUF]; |
882 | print_shop_string (this, shop); |
814 | print_shop_string (this, shop); |
… | |
… | |
933 | * Remove and free all objects in the given map. |
865 | * Remove and free all objects in the given map. |
934 | */ |
866 | */ |
935 | void |
867 | void |
936 | maptile::clear () |
868 | maptile::clear () |
937 | { |
869 | { |
|
|
870 | sfree (regions, size ()), regions = 0; |
|
|
871 | free (regionmap), regionmap = 0; |
|
|
872 | |
938 | if (!spaces) |
873 | if (spaces) |
939 | return; |
874 | { |
940 | |
|
|
941 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
875 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
942 | while (object *op = ms->bot) |
876 | while (object *op = ms->bot) |
943 | { |
877 | { |
944 | if (op->head) |
|
|
945 | op = op->head; |
878 | op = op->head_ (); |
946 | |
|
|
947 | op->destroy_inv (false); |
879 | op->destroy_inv (false); |
948 | op->destroy (); |
880 | op->destroy (); |
949 | } |
881 | } |
950 | |
882 | |
951 | sfree (spaces, size ()), spaces = 0; |
883 | sfree (spaces, size ()), spaces = 0; |
|
|
884 | } |
952 | |
885 | |
953 | if (buttons) |
886 | if (buttons) |
954 | free_objectlinkpt (buttons), buttons = 0; |
887 | free_objectlinkpt (buttons), buttons = 0; |
955 | } |
888 | } |
956 | |
889 | |
… | |
… | |
989 | maptile::do_destroy () |
922 | maptile::do_destroy () |
990 | { |
923 | { |
991 | attachable::do_destroy (); |
924 | attachable::do_destroy (); |
992 | |
925 | |
993 | clear (); |
926 | clear (); |
|
|
927 | } |
|
|
928 | |
|
|
929 | /* decay and destroy perishable items in a map */ |
|
|
930 | void |
|
|
931 | maptile::do_decay_objects () |
|
|
932 | { |
|
|
933 | if (!spaces) |
|
|
934 | return; |
|
|
935 | |
|
|
936 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
937 | for (object *above, *op = ms->bot; op; op = above) |
|
|
938 | { |
|
|
939 | above = op->above; |
|
|
940 | |
|
|
941 | bool destroy = 0; |
|
|
942 | |
|
|
943 | // do not decay anything above unique floor tiles (yet :) |
|
|
944 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
945 | break; |
|
|
946 | |
|
|
947 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
948 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
949 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
950 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
951 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
952 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
953 | || op->is_alive ()) |
|
|
954 | ; // do not decay |
|
|
955 | else if (op->is_weapon ()) |
|
|
956 | { |
|
|
957 | op->stats.dam--; |
|
|
958 | if (op->stats.dam < 0) |
|
|
959 | destroy = 1; |
|
|
960 | } |
|
|
961 | else if (op->is_armor ()) |
|
|
962 | { |
|
|
963 | op->stats.ac--; |
|
|
964 | if (op->stats.ac < 0) |
|
|
965 | destroy = 1; |
|
|
966 | } |
|
|
967 | else if (op->type == FOOD) |
|
|
968 | { |
|
|
969 | op->stats.food -= rndm (5, 20); |
|
|
970 | if (op->stats.food < 0) |
|
|
971 | destroy = 1; |
|
|
972 | } |
|
|
973 | else |
|
|
974 | { |
|
|
975 | int mat = op->materials; |
|
|
976 | |
|
|
977 | if (mat & M_PAPER |
|
|
978 | || mat & M_LEATHER |
|
|
979 | || mat & M_WOOD |
|
|
980 | || mat & M_ORGANIC |
|
|
981 | || mat & M_CLOTH |
|
|
982 | || mat & M_LIQUID |
|
|
983 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
984 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
985 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
986 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
987 | || (mat & M_ICE && temp > 32)) |
|
|
988 | destroy = 1; |
|
|
989 | } |
|
|
990 | |
|
|
991 | /* adjust overall chance below */ |
|
|
992 | if (destroy && rndm (0, 1)) |
|
|
993 | op->destroy (); |
|
|
994 | } |
994 | } |
995 | } |
995 | |
996 | |
996 | /* |
997 | /* |
997 | * Updates every button on the map (by calling update_button() for them). |
998 | * Updates every button on the map (by calling update_button() for them). |
998 | */ |
999 | */ |
… | |
… | |
1046 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1047 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1047 | { |
1048 | { |
1048 | total_exp += op->stats.exp; |
1049 | total_exp += op->stats.exp; |
1049 | |
1050 | |
1050 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1051 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1051 | total_exp += at->clone.stats.exp * 8; |
1052 | total_exp += at->stats.exp * 8; |
1052 | |
1053 | |
1053 | monster_cnt++; |
1054 | monster_cnt++; |
1054 | } |
1055 | } |
1055 | } |
1056 | } |
1056 | |
1057 | |
… | |
… | |
1111 | void |
1112 | void |
1112 | mapspace::update_ () |
1113 | mapspace::update_ () |
1113 | { |
1114 | { |
1114 | object *tmp, *last = 0; |
1115 | object *tmp, *last = 0; |
1115 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1116 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1116 | New_Face *top, *floor, *middle; |
|
|
1117 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1118 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1119 | |
1118 | |
1120 | middle = blank_face; |
1119 | //object *middle = 0; |
1121 | top = blank_face; |
1120 | //object *top = 0; |
1122 | floor = blank_face; |
1121 | //object *floor = 0; |
1123 | |
1122 | // this seems to generate better code than using locals, above |
1124 | middle_obj = 0; |
1123 | object *&top = faces_obj[0] = 0; |
1125 | top_obj = 0; |
1124 | object *&middle = faces_obj[1] = 0; |
1126 | floor_obj = 0; |
1125 | object *&floor = faces_obj[2] = 0; |
1127 | |
1126 | |
1128 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1127 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1129 | { |
1128 | { |
1130 | /* This could be made additive I guess (two lights better than |
1129 | /* This could be made additive I guess (two lights better than |
1131 | * one). But if so, it shouldn't be a simple additive - 2 |
1130 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1144 | * Always put the player down for drawing. |
1143 | * Always put the player down for drawing. |
1145 | */ |
1144 | */ |
1146 | if (!tmp->invisible) |
1145 | if (!tmp->invisible) |
1147 | { |
1146 | { |
1148 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1147 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1149 | { |
|
|
1150 | top = tmp->face; |
|
|
1151 | top_obj = tmp; |
1148 | top = tmp; |
1152 | } |
|
|
1153 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1149 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1154 | { |
1150 | { |
1155 | /* If we got a floor, that means middle and top were below it, |
1151 | /* If we got a floor, that means middle and top were below it, |
1156 | * so should not be visible, so we clear them. |
1152 | * so should not be visible, so we clear them. |
1157 | */ |
1153 | */ |
1158 | middle = blank_face; |
1154 | middle = 0; |
1159 | top = blank_face; |
1155 | top = 0; |
1160 | floor = tmp->face; |
|
|
1161 | floor_obj = tmp; |
1156 | floor = tmp; |
1162 | } |
1157 | } |
1163 | /* Flag anywhere have high priority */ |
1158 | /* Flag anywhere have high priority */ |
1164 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1159 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1165 | { |
1160 | { |
1166 | middle = tmp->face; |
|
|
1167 | |
|
|
1168 | middle_obj = tmp; |
1161 | middle = tmp; |
1169 | anywhere = 1; |
1162 | anywhere = 1; |
1170 | } |
1163 | } |
1171 | /* Find the highest visible face around. If equal |
1164 | /* Find the highest visible face around. If equal |
1172 | * visibilities, we still want the one nearer to the |
1165 | * visibilities, we still want the one nearer to the |
1173 | * top |
1166 | * top |
1174 | */ |
1167 | */ |
1175 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1168 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1176 | { |
|
|
1177 | middle = tmp->face; |
|
|
1178 | middle_obj = tmp; |
1169 | middle = tmp; |
1179 | } |
|
|
1180 | } |
1170 | } |
1181 | |
1171 | |
1182 | if (tmp == tmp->above) |
1172 | if (tmp == tmp->above) |
1183 | { |
1173 | { |
1184 | LOG (llevError, "Error in structure of map\n"); |
1174 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1219 | * middle face. This should not happen, as we already have the |
1209 | * middle face. This should not happen, as we already have the |
1220 | * else statement above so middle should not get set. OTOH, it |
1210 | * else statement above so middle should not get set. OTOH, it |
1221 | * may be possible for the faces to match but be different objects. |
1211 | * may be possible for the faces to match but be different objects. |
1222 | */ |
1212 | */ |
1223 | if (top == middle) |
1213 | if (top == middle) |
1224 | middle = blank_face; |
1214 | middle = 0; |
1225 | |
1215 | |
1226 | /* There are three posibilities at this point: |
1216 | /* There are three posibilities at this point: |
1227 | * 1) top face is set, need middle to be set. |
1217 | * 1) top face is set, need middle to be set. |
1228 | * 2) middle is set, need to set top. |
1218 | * 2) middle is set, need to set top. |
1229 | * 3) neither middle or top is set - need to set both. |
1219 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1234 | /* Once we get to a floor, stop, since we already have a floor object */ |
1224 | /* Once we get to a floor, stop, since we already have a floor object */ |
1235 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1225 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1236 | break; |
1226 | break; |
1237 | |
1227 | |
1238 | /* If two top faces are already set, quit processing */ |
1228 | /* If two top faces are already set, quit processing */ |
1239 | if ((top != blank_face) && (middle != blank_face)) |
1229 | if (top && middle) |
1240 | break; |
1230 | break; |
1241 | |
1231 | |
1242 | /* Only show visible faces */ |
1232 | /* Only show visible faces */ |
1243 | if (!tmp->invisible) |
1233 | if (!tmp->invisible) |
1244 | { |
1234 | { |
1245 | /* Fill in top if needed */ |
1235 | /* Fill in top if needed */ |
1246 | if (top == blank_face) |
1236 | if (!top) |
1247 | { |
1237 | { |
1248 | top = tmp->face; |
|
|
1249 | top_obj = tmp; |
1238 | top = tmp; |
1250 | if (top == middle) |
1239 | if (top == middle) |
1251 | middle = blank_face; |
1240 | middle = 0; |
1252 | } |
1241 | } |
1253 | else |
1242 | else |
1254 | { |
1243 | { |
1255 | /* top is already set - we should only get here if |
1244 | /* top is already set - we should only get here if |
1256 | * middle is not set |
1245 | * middle is not set |
1257 | * |
1246 | * |
1258 | * Set the middle face and break out, since there is nothing |
1247 | * Set the middle face and break out, since there is nothing |
1259 | * more to fill in. We don't check visiblity here, since |
1248 | * more to fill in. We don't check visiblity here, since |
1260 | * |
1249 | * |
1261 | */ |
1250 | */ |
1262 | if (tmp->face != top) |
1251 | if (tmp != top) |
1263 | { |
1252 | { |
1264 | middle = tmp->face; |
|
|
1265 | middle_obj = tmp; |
1253 | middle = tmp; |
1266 | break; |
1254 | break; |
1267 | } |
1255 | } |
1268 | } |
1256 | } |
1269 | } |
1257 | } |
1270 | } |
1258 | } |
1271 | |
1259 | |
1272 | if (middle == floor) |
1260 | if (middle == floor) |
1273 | middle = blank_face; |
1261 | middle = 0; |
1274 | |
1262 | |
1275 | if (top == middle) |
1263 | if (top == middle) |
1276 | middle = blank_face; |
1264 | middle = 0; |
1277 | |
1265 | |
1278 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1266 | #if 0 |
1279 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1267 | faces_obj [0] = top; |
1280 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1268 | faces_obj [1] = middle; |
|
|
1269 | faces_obj [2] = floor; |
|
|
1270 | #endif |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | uint64 |
|
|
1274 | mapspace::volume () const |
|
|
1275 | { |
|
|
1276 | uint64 vol = 0; |
|
|
1277 | |
|
|
1278 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1279 | vol += op->volume (); |
|
|
1280 | |
|
|
1281 | return vol; |
1281 | } |
1282 | } |
1282 | |
1283 | |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1284 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1284 | * the map. It also takes care of linking back the freshly found |
1285 | * the map. It also takes care of linking back the freshly found |
1285 | * maps tile_map values if it tiles back to this one. It returns |
1286 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1450 | |
1451 | |
1451 | /** |
1452 | /** |
1452 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1453 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1453 | * map1 to map2 in dx/dy. |
1454 | * map1 to map2 in dx/dy. |
1454 | */ |
1455 | */ |
1455 | static int |
1456 | int |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1457 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1457 | { |
1458 | { |
1458 | if (!map1 || !map2) |
1459 | if (!map1 || !map2) |
1459 | return 0; |
1460 | return 0; |
1460 | |
1461 | |
… | |
… | |
1551 | /* From map.c |
1552 | /* From map.c |
1552 | * This is used by get_player to determine where the other |
1553 | * This is used by get_player to determine where the other |
1553 | * creature is. get_rangevector takes into account map tiling, |
1554 | * creature is. get_rangevector takes into account map tiling, |
1554 | * so you just can not look the the map coordinates and get the |
1555 | * so you just can not look the the map coordinates and get the |
1555 | * righte value. distance_x/y are distance away, which |
1556 | * righte value. distance_x/y are distance away, which |
1556 | * can be negativbe. direction is the crossfire direction scheme |
1557 | * can be negative. direction is the crossfire direction scheme |
1557 | * that the creature should head. part is the part of the |
1558 | * that the creature should head. part is the part of the |
1558 | * monster that is closest. |
1559 | * monster that is closest. |
1559 | * |
1560 | * |
1560 | * get_rangevector looks at op1 and op2, and fills in the |
1561 | * get_rangevector looks at op1 and op2, and fills in the |
1561 | * structure for op1 to get to op2. |
1562 | * structure for op1 to get to op2. |
… | |
… | |
1572 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1573 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1573 | { |
1574 | { |
1574 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1575 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1575 | { |
1576 | { |
1576 | /* be conservative and fill in _some_ data */ |
1577 | /* be conservative and fill in _some_ data */ |
1577 | retval->distance = 100000; |
1578 | retval->distance = 10000; |
1578 | retval->distance_x = 32767; |
1579 | retval->distance_x = 10000; |
1579 | retval->distance_y = 32767; |
1580 | retval->distance_y = 10000; |
1580 | retval->direction = 0; |
1581 | retval->direction = 0; |
1581 | retval->part = 0; |
1582 | retval->part = 0; |
1582 | } |
1583 | } |
1583 | else |
1584 | else |
1584 | { |
1585 | { |
… | |
… | |
1589 | |
1590 | |
1590 | best = op1; |
1591 | best = op1; |
1591 | /* If this is multipart, find the closest part now */ |
1592 | /* If this is multipart, find the closest part now */ |
1592 | if (!(flags & 0x1) && op1->more) |
1593 | if (!(flags & 0x1) && op1->more) |
1593 | { |
1594 | { |
1594 | object *tmp; |
|
|
1595 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1595 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1596 | |
1596 | |
1597 | /* we just take the offset of the piece to head to figure |
1597 | /* we just take the offset of the piece to head to figure |
1598 | * distance instead of doing all that work above again |
1598 | * distance instead of doing all that work above again |
1599 | * since the distance fields we set above are positive in the |
1599 | * since the distance fields we set above are positive in the |
1600 | * same axis as is used for multipart objects, the simply arithmetic |
1600 | * same axis as is used for multipart objects, the simply arithmetic |
1601 | * below works. |
1601 | * below works. |
1602 | */ |
1602 | */ |
1603 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1603 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1604 | { |
1604 | { |
1605 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1605 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1606 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1606 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1607 | if (tmpi < best_distance) |
1607 | if (tmpi < best_distance) |
1608 | { |
1608 | { |
… | |
… | |
1617 | retval->distance_y += op1->y - best->y; |
1617 | retval->distance_y += op1->y - best->y; |
1618 | } |
1618 | } |
1619 | } |
1619 | } |
1620 | |
1620 | |
1621 | retval->part = best; |
1621 | retval->part = best; |
1622 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1622 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1623 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1623 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1624 | } |
1624 | } |
1625 | } |
1625 | } |
1626 | |
1626 | |
1627 | /* this is basically the same as get_rangevector above, but instead of |
1627 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1632 | * flags has no meaning for this function at this time - I kept it in to |
1632 | * flags has no meaning for this function at this time - I kept it in to |
1633 | * be more consistant with the above function and also in case they are needed |
1633 | * be more consistant with the above function and also in case they are needed |
1634 | * for something in the future. Also, since no object is pasted, the best |
1634 | * for something in the future. Also, since no object is pasted, the best |
1635 | * field of the rv_vector is set to NULL. |
1635 | * field of the rv_vector is set to NULL. |
1636 | */ |
1636 | */ |
1637 | |
|
|
1638 | void |
1637 | void |
1639 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1638 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1640 | { |
1639 | { |
1641 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1640 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1642 | { |
1641 | { |
1643 | /* be conservative and fill in _some_ data */ |
1642 | /* be conservative and fill in _some_ data */ |
1644 | retval->distance = 100000; |
1643 | retval->distance = 100000; |
… | |
… | |
1681 | op->remove (); |
1680 | op->remove (); |
1682 | |
1681 | |
1683 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1682 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1684 | } |
1683 | } |
1685 | |
1684 | |
|
|
1685 | region * |
|
|
1686 | maptile::region (int x, int y) const |
|
|
1687 | { |
|
|
1688 | if (regions |
|
|
1689 | && regionmap |
|
|
1690 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1691 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1692 | return reg; |
|
|
1693 | |
|
|
1694 | if (default_region) |
|
|
1695 | return default_region; |
|
|
1696 | |
|
|
1697 | return ::region::default_region (); |
|
|
1698 | } |
|
|
1699 | |
|
|
1700 | /* picks a random object from a style map. |
|
|
1701 | * Redone by MSW so it should be faster and not use static |
|
|
1702 | * variables to generate tables. |
|
|
1703 | */ |
|
|
1704 | object * |
|
|
1705 | maptile::pick_random_object () const |
|
|
1706 | { |
|
|
1707 | /* while returning a null object will result in a crash, that |
|
|
1708 | * is actually preferable to an infinite loop. That is because |
|
|
1709 | * most servers will automatically restart in case of crash. |
|
|
1710 | * Change the logic on getting the random space - shouldn't make |
|
|
1711 | * any difference, but this seems clearer to me. |
|
|
1712 | */ |
|
|
1713 | for (int i = 1000; --i;) |
|
|
1714 | { |
|
|
1715 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1716 | |
|
|
1717 | // do not prefer big monsters just because they are big. |
|
|
1718 | if (pick && pick->head_ () == pick) |
|
|
1719 | return pick->head_ (); |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1723 | return get_archetype ("blocked"); |
|
|
1724 | } |
|
|
1725 | |