--- deliantra/server/common/map.C 2008/04/30 16:26:28 1.137 +++ deliantra/server/common/map.C 2008/05/04 14:12:37 1.138 @@ -1589,11 +1589,9 @@ } /* picks a random object from a style map. - * Redone by MSW so it should be faster and not use static - * variables to generate tables. */ object * -maptile::pick_random_object () const +maptile::pick_random_object (rand_gen &gen) const { /* while returning a null object will result in a crash, that * is actually preferable to an infinite loop. That is because @@ -1603,15 +1601,15 @@ */ for (int i = 1000; --i;) { - object *pick = at (rndm (width), rndm (height)).bot; + object *pick = at (gen (width), gen (height)).bot; // do not prefer big monsters just because they are big. - if (pick && pick->head_ () == pick) + if (pick && pick->is_head ()) return pick->head_ (); } // instead of crashing in the unlikely(?) case, try to return *something* - return get_archetype ("blocked"); + return archetype::find ("bug"); } void