1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
30 | |
30 | |
|
|
31 | //+GPL |
|
|
32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
… | |
… | |
80 | { |
82 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
84 | return 1; |
83 | } |
85 | } |
84 | |
86 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
|
|
86 | * directly. |
|
|
87 | */ |
|
|
88 | mapspace &ms = m->at (sx, sy); |
87 | mapspace &ms = m->at (sx, sy); |
89 | |
88 | |
90 | int mflags = ms.flags (); |
89 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
90 | int blocked = ms.move_block; |
92 | |
91 | |
93 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
94 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
95 | * things we need to do for players. |
94 | * things we need to do for players. |
… | |
… | |
114 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
115 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
116 | */ |
115 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
118 | { |
117 | { |
119 | /* This must be before the checks below. Code for inventory checkers. */ |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
121 | { |
119 | { |
122 | bool have = check_inv_recursive (ob, tmp); |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
123 | |
121 | if (RESULT_INT (0)) |
124 | /* If last_sp is set, the player/monster needs an object, |
122 | return 1; |
125 | * so we check for it. If they don't have it, they can't |
|
|
126 | * pass through this space. |
|
|
127 | */ |
123 | else |
128 | if (tmp->last_sp) |
124 | continue; |
|
|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
129 | { |
127 | { |
130 | if (!have) |
128 | bool have = check_inv_recursive (ob, tmp); |
|
|
129 | |
|
|
130 | // last_sp set means we block if we don't have. |
|
|
131 | if (logical_xor (have, tmp->last_sp)) |
|
|
132 | return 1; |
|
|
133 | } |
|
|
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
|
|
137 | // == blocks if the match fails |
|
|
138 | |
|
|
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
|
|
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
131 | return 1; |
142 | return 1; |
132 | } |
143 | } |
133 | else |
144 | else |
134 | { |
145 | return 1; // unconditional block |
135 | /* In this case, the player must not have the object - |
146 | |
136 | * if they do, they can't pass through. |
|
|
137 | */ |
|
|
138 | if (have) |
|
|
139 | return 1; |
|
|
140 | } |
|
|
141 | } |
|
|
142 | else |
147 | } else { |
143 | { |
148 | // space does not block the ob, directly, but |
144 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
145 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
146 | * movement, can't move here. |
|
|
147 | * second - if a monster, can't move there, unless it is a |
|
|
148 | * dm. |
|
|
149 | */ |
|
|
150 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
151 | return 1; |
|
|
152 | |
151 | |
153 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
154 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
155 | && tmp != ob |
154 | && tmp != ob |
156 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
157 | && !tmp->flag [FLAG_WIZ]) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
158 | return 1; |
157 | return 1; |
159 | } |
158 | } |
160 | } |
159 | } |
161 | |
160 | |
162 | return 0; |
161 | return 0; |
… | |
… | |
219 | |
218 | |
220 | return 0; |
219 | return 0; |
221 | } |
220 | } |
222 | |
221 | |
223 | /* When the map is loaded, load_object does not actually insert objects |
222 | /* When the map is loaded, load_object does not actually insert objects |
224 | * into inventory, but just links them. What this does is go through |
223 | * into inventory, but just links them. What this does is go through |
225 | * and insert them properly. |
224 | * and insert them properly. |
226 | * The object 'container' is the object that contains the inventory. |
225 | * The object 'container' is the object that contains the inventory. |
227 | * This is needed so that we can update the containers weight. |
226 | * This is needed so that we can update the containers weight. |
228 | */ |
227 | */ |
229 | void |
228 | static void |
230 | fix_container (object *container) |
229 | fix_container (object *container) |
231 | { |
230 | { |
232 | object *tmp = container->inv, *next; |
231 | object *tmp = container->inv, *next; |
233 | |
232 | |
234 | container->inv = 0; |
233 | container->inv = 0; |
… | |
… | |
245 | // go through and calculate what all the containers are carrying. |
244 | // go through and calculate what all the containers are carrying. |
246 | //TODO: remove |
245 | //TODO: remove |
247 | container->update_weight (); |
246 | container->update_weight (); |
248 | } |
247 | } |
249 | |
248 | |
|
|
249 | //-GPL |
|
|
250 | |
250 | void |
251 | void |
251 | maptile::set_object_flag (int flag, int value) |
252 | maptile::set_object_flag (int flag, int value) |
252 | { |
253 | { |
253 | if (!spaces) |
254 | if (!spaces) |
254 | return; |
255 | return; |
… | |
… | |
268 | |
269 | |
269 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
270 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
271 | INVOKE_OBJECT (RESET, tmp); |
272 | INVOKE_OBJECT (RESET, tmp); |
272 | } |
273 | } |
|
|
274 | |
|
|
275 | //+GPL |
273 | |
276 | |
274 | /* link_multipart_objects go through all the objects on the map looking |
277 | /* link_multipart_objects go through all the objects on the map looking |
275 | * for objects whose arch says they are multipart yet according to the |
278 | * for objects whose arch says they are multipart yet according to the |
276 | * info we have, they only have the head (as would be expected when |
279 | * info we have, they only have the head (as would be expected when |
277 | * they are saved). |
280 | * they are saved). |
… | |
… | |
304 | else |
307 | else |
305 | op = op->above; |
308 | op = op->above; |
306 | } |
309 | } |
307 | } |
310 | } |
308 | } |
311 | } |
|
|
312 | |
|
|
313 | //-GPL |
309 | |
314 | |
310 | /* |
315 | /* |
311 | * Loads (ands parses) the objects into a given map from the specified |
316 | * Loads (ands parses) the objects into a given map from the specified |
312 | * file pointer. |
317 | * file pointer. |
313 | */ |
318 | */ |
… | |
… | |
443 | * map archetype. Mimic that behaviour. |
448 | * map archetype. Mimic that behaviour. |
444 | */ |
449 | */ |
445 | width = 16; |
450 | width = 16; |
446 | height = 16; |
451 | height = 16; |
447 | timeout = 300; |
452 | timeout = 300; |
448 | max_nrof = 1000; // 1000 items of anything |
453 | max_items = MAX_ITEM_PER_ACTION; |
449 | max_volume = 2000000; // 2m³ |
454 | max_volume = 2000000; // 2m³ |
450 | } |
455 | } |
451 | |
456 | |
452 | maptile::maptile (int w, int h) |
457 | maptile::maptile (int w, int h) |
453 | { |
458 | { |
… | |
… | |
474 | if (spaces) |
479 | if (spaces) |
475 | return; |
480 | return; |
476 | |
481 | |
477 | spaces = salloc0<mapspace> (size ()); |
482 | spaces = salloc0<mapspace> (size ()); |
478 | } |
483 | } |
|
|
484 | |
|
|
485 | //+GPL |
479 | |
486 | |
480 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
481 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
482 | * at a later date. |
489 | * at a later date. |
483 | * Called by parse_map_headers below. |
490 | * Called by parse_map_headers below. |
… | |
… | |
560 | return items; |
567 | return items; |
561 | } |
568 | } |
562 | |
569 | |
563 | /* opposite of parse string, this puts the string that was originally fed in to |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
564 | * the map (or something equivilent) into output_string. */ |
571 | * the map (or something equivilent) into output_string. */ |
565 | static void |
572 | static const char * |
566 | print_shop_string (maptile *m, char *output_string) |
573 | print_shop_string (maptile *m) |
567 | { |
574 | { |
568 | int i; |
575 | static dynbuf_text buf; buf.clear (); |
569 | char tmp[MAX_BUF]; |
|
|
570 | |
576 | |
571 | strcpy (output_string, ""); |
|
|
572 | for (i = 0; i < m->shopitems[0].index; i++) |
577 | for (int i = 0; i < m->shopitems[0].index; i++) |
573 | { |
578 | { |
574 | if (m->shopitems[i].typenum) |
579 | if (m->shopitems[i].typenum) |
575 | { |
580 | { |
576 | if (m->shopitems[i].strength) |
581 | if (m->shopitems[i].strength) |
577 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
582 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
578 | else |
583 | else |
579 | sprintf (tmp, "%s;", m->shopitems[i].name); |
584 | buf.printf ("%s;", m->shopitems[i].name); |
580 | } |
585 | } |
581 | else |
586 | else |
582 | { |
587 | { |
583 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
589 | buf.printf ("*:%d;", m->shopitems[i].strength); |
585 | else |
590 | else |
586 | sprintf (tmp, "*"); |
591 | buf.printf ("*"); |
587 | } |
592 | } |
588 | |
|
|
589 | strcat (output_string, tmp); |
|
|
590 | } |
593 | } |
|
|
594 | |
|
|
595 | return buf; |
591 | } |
596 | } |
|
|
597 | |
|
|
598 | //-GPL |
592 | |
599 | |
593 | /* This loads the header information of the map. The header |
600 | /* This loads the header information of the map. The header |
594 | * contains things like difficulty, size, timeout, etc. |
601 | * contains things like difficulty, size, timeout, etc. |
595 | * this used to be stored in the map object, but with the |
602 | * this used to be stored in the map object, but with the |
596 | * addition of tiling, fields beyond that easily named in an |
603 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
688 | } |
695 | } |
689 | |
696 | |
690 | abort (); |
697 | abort (); |
691 | } |
698 | } |
692 | |
699 | |
|
|
700 | //+GPL |
|
|
701 | |
693 | /****************************************************************************** |
702 | /****************************************************************************** |
694 | * This is the start of unique map handling code |
703 | * This is the start of unique map handling code |
695 | *****************************************************************************/ |
704 | *****************************************************************************/ |
696 | |
705 | |
697 | /* This goes through the maptile and removed any unique items on the map. */ |
706 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
713 | |
722 | |
714 | op = above; |
723 | op = above; |
715 | } |
724 | } |
716 | } |
725 | } |
717 | } |
726 | } |
|
|
727 | |
|
|
728 | //-GPL |
718 | |
729 | |
719 | bool |
730 | bool |
720 | maptile::_save_header (object_freezer &freezer) |
731 | maptile::_save_header (object_freezer &freezer) |
721 | { |
732 | { |
722 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
733 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
… | |
… | |
730 | MAP_OUT (reset_timeout); |
741 | MAP_OUT (reset_timeout); |
731 | MAP_OUT (fixed_resettime); |
742 | MAP_OUT (fixed_resettime); |
732 | MAP_OUT (no_reset); |
743 | MAP_OUT (no_reset); |
733 | MAP_OUT (no_drop); |
744 | MAP_OUT (no_drop); |
734 | MAP_OUT (difficulty); |
745 | MAP_OUT (difficulty); |
735 | |
|
|
736 | if (default_region) MAP_OUT2 (region, default_region->name); |
746 | if (default_region) MAP_OUT2 (region, default_region->name); |
737 | |
747 | |
738 | if (shopitems) |
748 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
739 | { |
|
|
740 | char shop[MAX_BUF]; |
|
|
741 | print_shop_string (this, shop); |
|
|
742 | MAP_OUT2 (shopitems, shop); |
|
|
743 | } |
|
|
744 | |
|
|
745 | MAP_OUT (shopgreed); |
749 | MAP_OUT (shopgreed); |
746 | MAP_OUT (shopmin); |
750 | MAP_OUT (shopmin); |
747 | MAP_OUT (shopmax); |
751 | MAP_OUT (shopmax); |
748 | if (shoprace) MAP_OUT (shoprace); |
752 | if (shoprace) MAP_OUT (shoprace); |
|
|
753 | |
749 | MAP_OUT (darkness); |
754 | MAP_OUT (darkness); |
750 | MAP_OUT (width); |
755 | MAP_OUT (width); |
751 | MAP_OUT (height); |
756 | MAP_OUT (height); |
752 | MAP_OUT (enter_x); |
757 | MAP_OUT (enter_x); |
753 | MAP_OUT (enter_y); |
758 | MAP_OUT (enter_y); |
… | |
… | |
785 | if (!_save_header (freezer)) |
790 | if (!_save_header (freezer)) |
786 | return false; |
791 | return false; |
787 | |
792 | |
788 | return freezer.save (path); |
793 | return freezer.save (path); |
789 | } |
794 | } |
|
|
795 | |
|
|
796 | //+GPL |
790 | |
797 | |
791 | /* |
798 | /* |
792 | * Remove and free all objects in the given map. |
799 | * Remove and free all objects in the given map. |
793 | */ |
800 | */ |
794 | void |
801 | void |
… | |
… | |
1020 | */ |
1027 | */ |
1021 | void |
1028 | void |
1022 | mapspace::update_ () |
1029 | mapspace::update_ () |
1023 | { |
1030 | { |
1024 | object *last = 0; |
1031 | object *last = 0; |
1025 | uint8 flags = P_UPTODATE, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE; |
1026 | sint8 light = 0; |
1033 | sint8 light = 0; |
1027 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1035 | uint64_t volume = 0; |
|
|
1036 | uint32_t items = 0; |
|
|
1037 | object *anywhere = 0; |
|
|
1038 | uint8_t middle_visibility = 0; |
1028 | |
1039 | |
1029 | //object *middle = 0; |
1040 | //object *middle = 0; |
1030 | //object *top = 0; |
1041 | //object *top = 0; |
1031 | //object *floor = 0; |
1042 | //object *floor = 0; |
1032 | // this seems to generate better code than using locals, above |
1043 | // this seems to generate better code than using locals, above |
1033 | object *&top = faces_obj[0] = 0; |
1044 | object *&top = faces_obj[0] = 0; |
1034 | object *&middle = faces_obj[1] = 0; |
1045 | object *&middle = faces_obj[1] = 0; |
1035 | object *&floor = faces_obj[2] = 0; |
1046 | object *&floor = faces_obj[2] = 0; |
|
|
1047 | |
|
|
1048 | object::flags_t allflags; // all flags of all objects or'ed together |
1036 | |
1049 | |
1037 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1050 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1038 | { |
1051 | { |
1039 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1052 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1040 | light += tmp->glow_radius; |
1053 | light += tmp->glow_radius; |
… | |
… | |
1045 | * 3 times each time the player moves, because many of the |
1058 | * 3 times each time the player moves, because many of the |
1046 | * functions the move_player calls eventualy call this. |
1059 | * functions the move_player calls eventualy call this. |
1047 | * |
1060 | * |
1048 | * Always put the player down for drawing. |
1061 | * Always put the player down for drawing. |
1049 | */ |
1062 | */ |
1050 | if (!tmp->invisible) |
1063 | if (expect_true (!tmp->invisible)) |
1051 | { |
1064 | { |
1052 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1065 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1053 | top = tmp; |
1066 | top = tmp; |
1054 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1067 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1055 | { |
1068 | { |
1056 | /* If we got a floor, that means middle and top were below it, |
1069 | /* If we got a floor, that means middle and top were below it, |
1057 | * so should not be visible, so we clear them. |
1070 | * so should not be visible, so we clear them. |
1058 | */ |
1071 | */ |
1059 | middle = 0; |
1072 | middle = 0; |
1060 | top = 0; |
1073 | top = 0; |
1061 | floor = tmp; |
1074 | floor = tmp; |
|
|
1075 | volume = 0; |
|
|
1076 | items = 0; |
1062 | } |
1077 | } |
1063 | /* Flag anywhere have high priority */ |
1078 | else |
1064 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1065 | { |
1079 | { |
|
|
1080 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1081 | { |
|
|
1082 | ++items; |
|
|
1083 | volume += tmp->volume (); |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | /* Flag anywhere have high priority */ |
|
|
1087 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1088 | anywhere = tmp; |
|
|
1089 | |
|
|
1090 | /* Find the highest visible face around. If equal |
|
|
1091 | * visibilities, we still want the one nearer to the |
|
|
1092 | * top |
|
|
1093 | */ |
|
|
1094 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1095 | { |
|
|
1096 | middle_visibility = ::faces [tmp->face].visibility; |
1066 | middle = tmp; |
1097 | middle = tmp; |
1067 | anywhere = 1; |
1098 | } |
1068 | } |
1099 | } |
1069 | |
|
|
1070 | /* Find the highest visible face around. If equal |
|
|
1071 | * visibilities, we still want the one nearer to the |
|
|
1072 | * top |
|
|
1073 | */ |
|
|
1074 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1075 | middle = tmp; |
|
|
1076 | } |
|
|
1077 | |
|
|
1078 | if (tmp == tmp->above) |
|
|
1079 | { |
|
|
1080 | LOG (llevError, "Error in structure of map\n"); |
|
|
1081 | exit (-1); |
|
|
1082 | } |
1100 | } |
1083 | |
1101 | |
1084 | move_slow |= tmp->move_slow; |
1102 | move_slow |= tmp->move_slow; |
1085 | move_block |= tmp->move_block; |
1103 | move_block |= tmp->move_block; |
1086 | move_on |= tmp->move_on; |
1104 | move_on |= tmp->move_on; |
1087 | move_off |= tmp->move_off; |
1105 | move_off |= tmp->move_off; |
1088 | move_allow |= tmp->move_allow; |
1106 | move_allow |= tmp->move_allow; |
1089 | |
1107 | |
1090 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1108 | allflags |= tmp->flag; |
1091 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1109 | |
1092 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1110 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1093 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1111 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1094 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1095 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1096 | } |
1112 | } |
|
|
1113 | |
|
|
1114 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1115 | if (anywhere) |
|
|
1116 | middle = anywhere; |
|
|
1117 | |
|
|
1118 | // ORing all flags together and checking them here is much faster |
|
|
1119 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1120 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1121 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1122 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1097 | |
1123 | |
1098 | this->light = min (light, MAX_LIGHT_RADIUS); |
1124 | this->light = min (light, MAX_LIGHT_RADIUS); |
1099 | this->flags_ = flags; |
1125 | this->flags_ = flags; |
1100 | this->move_block = move_block & ~move_allow; |
1126 | this->move_block = move_block & ~move_allow; |
1101 | this->move_on = move_on; |
1127 | this->move_on = move_on; |
1102 | this->move_off = move_off; |
1128 | this->move_off = move_off; |
1103 | this->move_slow = move_slow; |
1129 | this->move_slow = move_slow; |
|
|
1130 | this->volume_ = (volume + 1023) / 1024; |
|
|
1131 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1104 | |
1132 | |
1105 | /* At this point, we have a floor face (if there is a floor), |
1133 | /* At this point, we have a floor face (if there is a floor), |
1106 | * and the floor is set - we are not going to touch it at |
1134 | * and the floor is set - we are not going to touch it at |
1107 | * this point. |
1135 | * this point. |
1108 | * middle contains the highest visibility face. |
1136 | * middle contains the highest visibility face. |
… | |
… | |
1174 | faces_obj [1] = middle; |
1202 | faces_obj [1] = middle; |
1175 | faces_obj [2] = floor; |
1203 | faces_obj [2] = floor; |
1176 | #endif |
1204 | #endif |
1177 | } |
1205 | } |
1178 | |
1206 | |
1179 | uint64 |
|
|
1180 | mapspace::volume () const |
|
|
1181 | { |
|
|
1182 | uint64 vol = 0; |
|
|
1183 | |
|
|
1184 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1185 | vol += op->volume (); |
|
|
1186 | |
|
|
1187 | return vol; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | maptile * |
1207 | maptile * |
1191 | maptile::tile_available (int dir, bool load) |
1208 | maptile::tile_available (int dir, bool load) |
1192 | { |
1209 | { |
1193 | if (tile_path[dir]) |
1210 | if (tile_path[dir]) |
1194 | { |
1211 | { |
… | |
… | |
1533 | int dx, dy; |
1550 | int dx, dy; |
1534 | |
1551 | |
1535 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1552 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1536 | } |
1553 | } |
1537 | |
1554 | |
|
|
1555 | //-GPL |
|
|
1556 | |
1538 | object * |
1557 | object * |
1539 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1558 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1540 | { |
1559 | { |
1541 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1560 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1542 | } |
1561 | } |
… | |
… | |
1553 | if (default_region) |
1572 | if (default_region) |
1554 | return default_region; |
1573 | return default_region; |
1555 | |
1574 | |
1556 | return ::region::default_region (); |
1575 | return ::region::default_region (); |
1557 | } |
1576 | } |
|
|
1577 | |
|
|
1578 | //+GPL |
1558 | |
1579 | |
1559 | /* picks a random object from a style map. |
1580 | /* picks a random object from a style map. |
1560 | */ |
1581 | */ |
1561 | object * |
1582 | object * |
1562 | maptile::pick_random_object (rand_gen &gen) const |
1583 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1575 | if (pick && pick->is_head ()) |
1596 | if (pick && pick->is_head ()) |
1576 | return pick->head_ (); |
1597 | return pick->head_ (); |
1577 | } |
1598 | } |
1578 | |
1599 | |
1579 | // instead of crashing in the unlikely(?) case, try to return *something* |
1600 | // instead of crashing in the unlikely(?) case, try to return *something* |
1580 | return archetype::find ("bug"); |
1601 | return archetype::find (shstr_bug); |
1581 | } |
1602 | } |
|
|
1603 | |
|
|
1604 | //-GPL |
1582 | |
1605 | |
1583 | void |
1606 | void |
1584 | maptile::play_sound (faceidx sound, int x, int y) const |
1607 | maptile::play_sound (faceidx sound, int x, int y) const |
1585 | { |
1608 | { |
1586 | if (!sound) |
1609 | if (!sound) |