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Comparing deliantra/server/common/map.C (file contents):
Revision 1.174 by root, Tue Nov 10 05:05:22 2009 UTC vs.
Revision 1.177 by root, Wed Nov 11 23:27:56 2009 UTC

217 } 217 }
218 218
219 return 0; 219 return 0;
220} 220}
221 221
222/* When the map is loaded, load_object does not actually insert objects
223 * into inventory, but just links them. What this does is go through
224 * and insert them properly.
225 * The object 'container' is the object that contains the inventory.
226 * This is needed so that we can update the containers weight.
227 */
228static void
229fix_container (object *container)
230{
231 object *tmp = container->inv, *next;
232
233 container->inv = 0;
234 while (tmp)
235 {
236 next = tmp->below;
237 if (tmp->inv)
238 fix_container (tmp);
239
240 insert_ob_in_ob (tmp, container);
241 tmp = next;
242 }
243
244 // go through and calculate what all the containers are carrying.
245 //TODO: remove
246 container->update_weight ();
247}
248
249//-GPL 222//-GPL
250 223
251void 224void
252maptile::set_object_flag (int flag, int value) 225maptile::set_object_flag (int flag, int value)
253{ 226{
268 set_object_flag (FLAG_OBJ_ORIGINAL); 241 set_object_flag (FLAG_OBJ_ORIGINAL);
269 242
270 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 243 for (mapspace *ms = spaces + size (); ms-- > spaces; )
271 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 244 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
272 INVOKE_OBJECT (RESET, tmp); 245 INVOKE_OBJECT (RESET, tmp);
246}
247
248void
249maptile::post_load ()
250{
251#if 0
252 if (!spaces)
253 return;
254
255 for (mapspace *ms = spaces + size (); ms-- > spaces; )
256 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
257 ; // nop
258#endif
273} 259}
274 260
275//+GPL 261//+GPL
276 262
277/* link_multipart_objects go through all the objects on the map looking 263/* link_multipart_objects go through all the objects on the map looking
728//-GPL 714//-GPL
729 715
730bool 716bool
731maptile::_save_header (object_freezer &freezer) 717maptile::_save_header (object_freezer &freezer)
732{ 718{
733#define MAP_OUT(k) freezer.put (KW_ ## k, k) 719#define MAP_OUT(k) freezer.put (KW(k), k)
734#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 720#define MAP_OUT2(k,v) freezer.put (KW(k), v)
735 721
736 MAP_OUT2 (arch, "map"); 722 MAP_OUT2 (arch, CS(map));
737 723
738 if (name) MAP_OUT (name); 724 if (name) MAP_OUT (name);
739 MAP_OUT (swap_time); 725 MAP_OUT (swap_time);
740 MAP_OUT (reset_time); 726 MAP_OUT (reset_time);
741 MAP_OUT (reset_timeout); 727 MAP_OUT (reset_timeout);
755 MAP_OUT (width); 741 MAP_OUT (width);
756 MAP_OUT (height); 742 MAP_OUT (height);
757 MAP_OUT (enter_x); 743 MAP_OUT (enter_x);
758 MAP_OUT (enter_y); 744 MAP_OUT (enter_y);
759 745
760 if (msg) freezer.put (KW_msg , KW_endmsg , msg); 746 if (msg) freezer.put (KW(msg) , KW(endmsg) , msg);
761 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); 747 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore);
762 748
763 MAP_OUT (outdoor); 749 MAP_OUT (outdoor);
764 MAP_OUT (temp); 750 MAP_OUT (temp);
765 MAP_OUT (pressure); 751 MAP_OUT (pressure);
766 MAP_OUT (humid); 752 MAP_OUT (humid);
775 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 761 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
776 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 762 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
777 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 763 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
778 764
779 freezer.put (this); 765 freezer.put (this);
780 freezer.put (KW_end); 766 freezer.put (KW(end));
781 767
782 return true; 768 return true;
783} 769}
784 770
785bool 771bool

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