1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
|
|
29 | #include "path.h" |
28 | #include "path.h" |
30 | |
29 | |
31 | //+GPL |
30 | //+GPL |
32 | |
31 | |
33 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
… | |
… | |
150 | // blocks anything but wizards. |
149 | // blocks anything but wizards. |
151 | |
150 | |
152 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
153 | && tmp->head_ () != ob |
152 | && tmp->head_ () != ob |
154 | && tmp != ob |
153 | && tmp != ob |
155 | && tmp->type != DOOR |
154 | && tmp->type != DOOR) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
|
|
157 | return 1; |
155 | return 1; |
158 | } |
156 | } |
159 | } |
157 | } |
160 | |
158 | |
161 | return 0; |
159 | return 0; |
… | |
… | |
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
241 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
242 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
245 | INVOKE_OBJECT (RESET, tmp); |
243 | INVOKE_OBJECT (RESET, tmp); |
246 | } |
244 | } |
247 | |
245 | |
|
|
246 | void |
|
|
247 | maptile::post_load () |
|
|
248 | { |
|
|
249 | #if 0 |
|
|
250 | if (!spaces) |
|
|
251 | return; |
|
|
252 | |
|
|
253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
255 | ; // nop |
|
|
256 | #endif |
|
|
257 | } |
|
|
258 | |
248 | //+GPL |
259 | //+GPL |
249 | |
260 | |
250 | /* link_multipart_objects go through all the objects on the map looking |
261 | /* link_multipart_objects go through all the objects on the map looking |
251 | * for objects whose arch says they are multipart yet according to the |
262 | * for objects whose arch says they are multipart yet according to the |
252 | * info we have, they only have the head (as would be expected when |
263 | * info we have, they only have the head (as would be expected when |
… | |
… | |
411 | return false; |
422 | return false; |
412 | |
423 | |
413 | return freezer.save (path); |
424 | return freezer.save (path); |
414 | } |
425 | } |
415 | |
426 | |
416 | maptile::maptile () |
427 | void |
|
|
428 | maptile::init () |
417 | { |
429 | { |
418 | in_memory = MAP_SWAPPED; |
430 | in_memory = MAP_SWAPPED; |
419 | |
431 | |
420 | /* The maps used to pick up default x and y values from the |
432 | /* The maps used to pick up default x and y values from the |
421 | * map archetype. Mimic that behaviour. |
433 | * map archetype. Mimic that behaviour. |
422 | */ |
434 | */ |
423 | width = 16; |
435 | width = 16; |
424 | height = 16; |
436 | height = 16; |
425 | timeout = 300; |
437 | timeout = 300; |
426 | max_items = MAX_ITEM_PER_ACTION; |
438 | max_items = MAX_ITEM_PER_ACTION; |
427 | max_volume = 2000000; // 2m³ |
439 | max_volume = 2000000; // 2m³ |
428 | } |
|
|
429 | |
|
|
430 | maptile::maptile (int w, int h) |
|
|
431 | { |
|
|
432 | in_memory = MAP_SWAPPED; |
|
|
433 | |
|
|
434 | width = w; |
|
|
435 | height = h; |
|
|
436 | reset_timeout = 0; |
440 | reset_timeout = 0; |
437 | timeout = 300; |
|
|
438 | enter_x = 0; |
441 | enter_x = 0; |
439 | enter_y = 0; |
442 | enter_y = 0; |
|
|
443 | } |
|
|
444 | |
|
|
445 | maptile::maptile () |
|
|
446 | { |
|
|
447 | init (); |
|
|
448 | } |
|
|
449 | |
|
|
450 | maptile::maptile (int w, int h) |
|
|
451 | { |
|
|
452 | init (); |
|
|
453 | |
|
|
454 | width = w; |
|
|
455 | height = h; |
440 | |
456 | |
441 | alloc (); |
457 | alloc (); |
442 | } |
458 | } |
443 | |
459 | |
444 | /* |
460 | /* |
… | |
… | |
617 | case KW_shopgreed: thawer.get (shopgreed); break; |
633 | case KW_shopgreed: thawer.get (shopgreed); break; |
618 | case KW_shopmin: thawer.get (shopmin); break; |
634 | case KW_shopmin: thawer.get (shopmin); break; |
619 | case KW_shopmax: thawer.get (shopmax); break; |
635 | case KW_shopmax: thawer.get (shopmax); break; |
620 | case KW_shoprace: thawer.get (shoprace); break; |
636 | case KW_shoprace: thawer.get (shoprace); break; |
621 | case KW_outdoor: thawer.get (outdoor); break; |
637 | case KW_outdoor: thawer.get (outdoor); break; |
622 | case KW_temp: thawer.get (temp); break; |
|
|
623 | case KW_pressure: thawer.get (pressure); break; |
|
|
624 | case KW_humid: thawer.get (humid); break; |
|
|
625 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
626 | case KW_winddir: thawer.get (winddir); break; |
|
|
627 | case KW_sky: thawer.get (sky); break; |
|
|
628 | |
638 | |
629 | case KW_per_player: thawer.get (per_player); break; |
639 | case KW_per_player: thawer.get (per_player); break; |
630 | case KW_per_party: thawer.get (per_party); break; |
640 | case KW_per_party: thawer.get (per_party); break; |
631 | case KW_no_reset: thawer.get (no_reset); break; |
641 | case KW_no_reset: thawer.get (no_reset); break; |
632 | case KW_no_drop: thawer.get (no_drop); break; |
642 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
657 | case KW_end: |
667 | case KW_end: |
658 | thawer.next (); |
668 | thawer.next (); |
659 | return true; |
669 | return true; |
660 | |
670 | |
661 | default: |
671 | default: |
662 | if (!thawer.parse_error ("map", 0)) |
672 | if (!thawer.parse_error ("map")) |
663 | return false; |
673 | return false; |
664 | break; |
674 | break; |
665 | } |
675 | } |
666 | |
676 | |
667 | thawer.next (); |
677 | thawer.next (); |
… | |
… | |
685 | int unique = 0; |
695 | int unique = 0; |
686 | for (object *op = spaces [i].bot; op; ) |
696 | for (object *op = spaces [i].bot; op; ) |
687 | { |
697 | { |
688 | object *above = op->above; |
698 | object *above = op->above; |
689 | |
699 | |
690 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
700 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
691 | unique = 1; |
701 | unique = 1; |
692 | |
702 | |
693 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
703 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
694 | op->destroy (); |
704 | op->destroy (); |
695 | |
705 | |
696 | op = above; |
706 | op = above; |
697 | } |
707 | } |
698 | } |
708 | } |
… | |
… | |
701 | //-GPL |
711 | //-GPL |
702 | |
712 | |
703 | bool |
713 | bool |
704 | maptile::_save_header (object_freezer &freezer) |
714 | maptile::_save_header (object_freezer &freezer) |
705 | { |
715 | { |
706 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
716 | #define MAP_OUT(k) freezer.put (KW(k), k) |
707 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
717 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
708 | |
718 | |
709 | MAP_OUT2 (arch, "map"); |
719 | MAP_OUT2 (arch, CS(map)); |
710 | |
720 | |
711 | if (name) MAP_OUT (name); |
721 | if (name) MAP_OUT (name); |
712 | MAP_OUT (swap_time); |
722 | MAP_OUT (swap_time); |
713 | MAP_OUT (reset_time); |
723 | MAP_OUT (reset_time); |
714 | MAP_OUT (reset_timeout); |
724 | MAP_OUT (reset_timeout); |
… | |
… | |
722 | MAP_OUT (shopgreed); |
732 | MAP_OUT (shopgreed); |
723 | MAP_OUT (shopmin); |
733 | MAP_OUT (shopmin); |
724 | MAP_OUT (shopmax); |
734 | MAP_OUT (shopmax); |
725 | if (shoprace) MAP_OUT (shoprace); |
735 | if (shoprace) MAP_OUT (shoprace); |
726 | |
736 | |
727 | MAP_OUT (darkness); |
|
|
728 | MAP_OUT (width); |
737 | MAP_OUT (width); |
729 | MAP_OUT (height); |
738 | MAP_OUT (height); |
730 | MAP_OUT (enter_x); |
739 | MAP_OUT (enter_x); |
731 | MAP_OUT (enter_y); |
740 | MAP_OUT (enter_y); |
732 | |
741 | MAP_OUT (darkness); |
733 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
734 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
735 | |
|
|
736 | MAP_OUT (outdoor); |
742 | MAP_OUT (outdoor); |
737 | MAP_OUT (temp); |
743 | |
738 | MAP_OUT (pressure); |
744 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
739 | MAP_OUT (humid); |
745 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
740 | MAP_OUT (windspeed); |
|
|
741 | MAP_OUT (winddir); |
|
|
742 | MAP_OUT (sky); |
|
|
743 | |
746 | |
744 | MAP_OUT (per_player); |
747 | MAP_OUT (per_player); |
745 | MAP_OUT (per_party); |
748 | MAP_OUT (per_party); |
746 | |
749 | |
747 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
750 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
748 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
751 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
749 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
752 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
750 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
753 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
751 | |
754 | |
752 | freezer.put (this); |
755 | freezer.put (this); |
753 | freezer.put (KW_end); |
756 | freezer.put (KW(end)); |
754 | |
757 | |
755 | return true; |
758 | return true; |
756 | } |
759 | } |
757 | |
760 | |
758 | bool |
761 | bool |
… | |
… | |
843 | |
846 | |
844 | clear (); |
847 | clear (); |
845 | } |
848 | } |
846 | |
849 | |
847 | /* decay and destroy perishable items in a map */ |
850 | /* decay and destroy perishable items in a map */ |
|
|
851 | // TODO: should be done regularly, not on map load? |
848 | void |
852 | void |
849 | maptile::do_decay_objects () |
853 | maptile::do_decay_objects () |
850 | { |
854 | { |
851 | if (!spaces) |
855 | if (!spaces) |
852 | return; |
856 | return; |
… | |
… | |
854 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
858 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
855 | for (object *above, *op = ms->bot; op; op = above) |
859 | for (object *above, *op = ms->bot; op; op = above) |
856 | { |
860 | { |
857 | above = op->above; |
861 | above = op->above; |
858 | |
862 | |
|
|
863 | // do not decay anything above unique floor tiles (yet :) |
|
|
864 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
865 | break; |
|
|
866 | |
859 | bool destroy = 0; |
867 | bool destroy = 0; |
860 | |
868 | |
861 | // do not decay anything above unique floor tiles (yet :) |
869 | if (op->flag [FLAG_IS_FLOOR] |
862 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
870 | || op->flag [FLAG_OBJ_ORIGINAL] |
863 | break; |
871 | || op->flag [FLAG_UNIQUE] |
864 | |
872 | || op->flag [FLAG_OVERLAY_FLOOR] |
865 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
873 | || op->flag [FLAG_UNPAID] |
866 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
867 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
868 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
869 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
870 | || op->is_alive ()) |
874 | || op->is_alive ()) |
871 | ; // do not decay |
875 | ; // do not decay |
872 | else if (op->is_weapon ()) |
876 | else if (op->is_weapon ()) |
873 | { |
877 | { |
874 | op->stats.dam--; |
878 | op->stats.dam--; |
… | |
… | |
899 | || mat & M_LIQUID |
903 | || mat & M_LIQUID |
900 | || (mat & M_IRON && rndm (1, 5) == 1) |
904 | || (mat & M_IRON && rndm (1, 5) == 1) |
901 | || (mat & M_GLASS && rndm (1, 2) == 1) |
905 | || (mat & M_GLASS && rndm (1, 2) == 1) |
902 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
906 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
903 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
907 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
904 | || (mat & M_ICE && temp > 32)) |
908 | //|| (mat & M_ICE && temp > 32) |
|
|
909 | ) |
905 | destroy = 1; |
910 | destroy = 1; |
906 | } |
911 | } |
907 | |
912 | |
908 | /* adjust overall chance below */ |
913 | /* adjust overall chance below */ |
909 | if (destroy && rndm (0, 1)) |
914 | if (destroy && rndm (0, 1)) |
… | |
… | |
929 | sint64 total_exp = 0; |
934 | sint64 total_exp = 0; |
930 | |
935 | |
931 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
936 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
932 | for (object *op = ms->bot; op; op = op->above) |
937 | for (object *op = ms->bot; op; op = op->above) |
933 | { |
938 | { |
934 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
939 | if (op->flag [FLAG_MONSTER]) |
935 | { |
940 | { |
936 | total_exp += op->stats.exp; |
941 | total_exp += op->stats.exp; |
937 | monster_cnt++; |
942 | monster_cnt++; |
938 | } |
943 | } |
939 | |
944 | |
940 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
945 | if (op->flag [FLAG_GENERATOR]) |
941 | { |
946 | { |
942 | total_exp += op->stats.exp; |
947 | total_exp += op->stats.exp; |
943 | |
948 | |
944 | if (archetype *at = op->other_arch) |
949 | if (archetype *at = op->other_arch) |
945 | { |
950 | { |
… | |
… | |
1127 | */ |
1132 | */ |
1128 | |
1133 | |
1129 | for (object *tmp = last; tmp; tmp = tmp->below) |
1134 | for (object *tmp = last; tmp; tmp = tmp->below) |
1130 | { |
1135 | { |
1131 | /* Once we get to a floor, stop, since we already have a floor object */ |
1136 | /* Once we get to a floor, stop, since we already have a floor object */ |
1132 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1137 | if (tmp->flag [FLAG_IS_FLOOR]) |
1133 | break; |
1138 | break; |
1134 | |
1139 | |
1135 | /* If two top faces are already set, quit processing */ |
1140 | /* If two top faces are already set, quit processing */ |
1136 | if (top && middle) |
1141 | if (top && middle) |
1137 | break; |
1142 | break; |
… | |
… | |
1420 | * |
1425 | * |
1421 | * currently, the only flag supported (0x1) is don't translate for |
1426 | * currently, the only flag supported (0x1) is don't translate for |
1422 | * closest body part of 'op1' |
1427 | * closest body part of 'op1' |
1423 | */ |
1428 | */ |
1424 | void |
1429 | void |
1425 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1430 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1426 | { |
1431 | { |
1427 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1432 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1428 | { |
1433 | { |
1429 | /* be conservative and fill in _some_ data */ |
1434 | /* be conservative and fill in _some_ data */ |
1430 | retval->distance = 10000; |
1435 | retval->distance = 10000; |
… | |
… | |
1433 | retval->direction = 0; |
1438 | retval->direction = 0; |
1434 | retval->part = 0; |
1439 | retval->part = 0; |
1435 | } |
1440 | } |
1436 | else |
1441 | else |
1437 | { |
1442 | { |
1438 | object *best; |
|
|
1439 | |
|
|
1440 | retval->distance_x += op2->x - op1->x; |
1443 | retval->distance_x += op2->x - op1->x; |
1441 | retval->distance_y += op2->y - op1->y; |
1444 | retval->distance_y += op2->y - op1->y; |
1442 | |
1445 | |
1443 | best = op1; |
1446 | object *best = op1; |
|
|
1447 | |
1444 | /* If this is multipart, find the closest part now */ |
1448 | /* If this is multipart, find the closest part now */ |
1445 | if (!(flags & 0x1) && op1->more) |
1449 | if (!(flags & 1) && op1->more) |
1446 | { |
1450 | { |
1447 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1451 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1448 | |
1452 | |
1449 | /* we just take the offset of the piece to head to figure |
1453 | /* we just take the offset of the piece to head to figure |
1450 | * distance instead of doing all that work above again |
1454 | * distance instead of doing all that work above again |
… | |
… | |
1563 | */ |
1567 | */ |
1564 | for (int i = 1000; --i;) |
1568 | for (int i = 1000; --i;) |
1565 | { |
1569 | { |
1566 | object *pick = at (gen (width), gen (height)).bot; |
1570 | object *pick = at (gen (width), gen (height)).bot; |
1567 | |
1571 | |
1568 | // do not prefer big monsters just because they are big. |
1572 | // must be head: do not prefer big monsters just because they are big. |
1569 | if (pick && pick->is_head ()) |
1573 | if (pick && pick->is_head ()) |
1570 | return pick->head_ (); |
1574 | return pick; |
1571 | } |
1575 | } |
1572 | |
1576 | |
1573 | // instead of crashing in the unlikely(?) case, try to return *something* |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1574 | return archetype::find (shstr_bug); |
1578 | return archetype::find (shstr_bug); |
1575 | } |
1579 | } |
… | |
… | |
1608 | |
1612 | |
1609 | if (distance <= MAX_SOUND_DISTANCE) |
1613 | if (distance <= MAX_SOUND_DISTANCE) |
1610 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1614 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1611 | } |
1615 | } |
1612 | } |
1616 | } |
|
|
1617 | |
|
|
1618 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
1613 | |
1619 | |
1614 | static void |
1620 | static void |
1615 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1621 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1616 | { |
1622 | { |
1617 | // clip to map to the left |
1623 | // clip to map to the left |
… | |
… | |
1673 | r->dx = dx; |
1679 | r->dx = dx; |
1674 | r->dy = dy; |
1680 | r->dy = dy; |
1675 | } |
1681 | } |
1676 | |
1682 | |
1677 | maprect * |
1683 | maprect * |
1678 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1684 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1679 | { |
1685 | { |
1680 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1681 | buf.clear (); |
1686 | buf.clear (); |
1682 | |
1687 | |
1683 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1688 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1684 | |
1689 | |
1685 | // add end marker |
1690 | // add end marker |